@needle-tools/engine 2.24.0-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +568 -0
- package/LICENSE.md +10 -0
- package/README.md +11 -0
- package/dist/needle-engine.d.ts +5011 -0
- package/dist/needle-engine.js +6605 -0
- package/dist/needle-engine.js.map +7 -0
- package/dist/needle-engine.min.js +167 -0
- package/dist/needle-engine.min.js.map +7 -0
- package/lib/engine/debug/error_overlay.d.ts +1 -0
- package/lib/engine/debug/error_overlay.js +110 -0
- package/lib/engine/debug/error_overlay.js.map +1 -0
- package/lib/engine/engine.d.ts +27 -0
- package/lib/engine/engine.js +13 -0
- package/lib/engine/engine.js.map +1 -0
- package/lib/engine/engine_addressables.d.ts +46 -0
- package/lib/engine/engine_addressables.js +264 -0
- package/lib/engine/engine_addressables.js.map +1 -0
- package/lib/engine/engine_application.d.ts +13 -0
- package/lib/engine/engine_application.js +35 -0
- package/lib/engine/engine_application.js.map +1 -0
- package/lib/engine/engine_assetdatabase.d.ts +54 -0
- package/lib/engine/engine_assetdatabase.js +150 -0
- package/lib/engine/engine_assetdatabase.js.map +1 -0
- package/lib/engine/engine_caching.d.ts +0 -0
- package/lib/engine/engine_caching.js +2 -0
- package/lib/engine/engine_caching.js.map +1 -0
- package/lib/engine/engine_constants.d.ts +2 -0
- package/lib/engine/engine_constants.js +3 -0
- package/lib/engine/engine_constants.js.map +1 -0
- package/lib/engine/engine_coroutine.d.ts +3 -0
- package/lib/engine/engine_coroutine.js +14 -0
- package/lib/engine/engine_coroutine.js.map +1 -0
- package/lib/engine/engine_default_parameters.d.ts +2 -0
- package/lib/engine/engine_default_parameters.js +4 -0
- package/lib/engine/engine_default_parameters.js.map +1 -0
- package/lib/engine/engine_element.d.ts +32 -0
- package/lib/engine/engine_element.js +340 -0
- package/lib/engine/engine_element.js.map +1 -0
- package/lib/engine/engine_element_loading.d.ts +31 -0
- package/lib/engine/engine_element_loading.js +154 -0
- package/lib/engine/engine_element_loading.js.map +1 -0
- package/lib/engine/engine_element_overlay.d.ts +17 -0
- package/lib/engine/engine_element_overlay.js +95 -0
- package/lib/engine/engine_element_overlay.js.map +1 -0
- package/lib/engine/engine_gizmos.d.ts +2 -0
- package/lib/engine/engine_gizmos.js +14 -0
- package/lib/engine/engine_gizmos.js.map +1 -0
- package/lib/engine/engine_gltf.d.ts +2 -0
- package/lib/engine/engine_gltf.js +2 -0
- package/lib/engine/engine_gltf.js.map +1 -0
- package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
- package/lib/engine/engine_gltf_builtin_components.js +251 -0
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
- package/lib/engine/engine_input.d.ts +193 -0
- package/lib/engine/engine_input.js +566 -0
- package/lib/engine/engine_input.js.map +1 -0
- package/lib/engine/engine_input_utils.d.ts +2 -0
- package/lib/engine/engine_input_utils.js +23 -0
- package/lib/engine/engine_input_utils.js.map +1 -0
- package/lib/engine/engine_lightdata.d.ts +21 -0
- package/lib/engine/engine_lightdata.js +85 -0
- package/lib/engine/engine_lightdata.js.map +1 -0
- package/lib/engine/engine_loaders.d.ts +3 -0
- package/lib/engine/engine_loaders.js +20 -0
- package/lib/engine/engine_loaders.js.map +1 -0
- package/lib/engine/engine_mainloop_utils.d.ts +9 -0
- package/lib/engine/engine_mainloop_utils.js +288 -0
- package/lib/engine/engine_mainloop_utils.js.map +1 -0
- package/lib/engine/engine_math.d.ts +11 -0
- package/lib/engine/engine_math.js +40 -0
- package/lib/engine/engine_math.js.map +1 -0
- package/lib/engine/engine_networking.d.ts +133 -0
- package/lib/engine/engine_networking.js +541 -0
- package/lib/engine/engine_networking.js.map +1 -0
- package/lib/engine/engine_networking_auto.d.ts +18 -0
- package/lib/engine/engine_networking_auto.js +252 -0
- package/lib/engine/engine_networking_auto.js.map +1 -0
- package/lib/engine/engine_networking_files.d.ts +23 -0
- package/lib/engine/engine_networking_files.js +173 -0
- package/lib/engine/engine_networking_files.js.map +1 -0
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
- package/lib/engine/engine_networking_files_default_components.js +45 -0
- package/lib/engine/engine_networking_files_default_components.js.map +1 -0
- package/lib/engine/engine_networking_instantiate.d.ts +34 -0
- package/lib/engine/engine_networking_instantiate.js +274 -0
- package/lib/engine/engine_networking_instantiate.js.map +1 -0
- package/lib/engine/engine_networking_peer.d.ts +10 -0
- package/lib/engine/engine_networking_peer.js +106 -0
- package/lib/engine/engine_networking_peer.js.map +1 -0
- package/lib/engine/engine_networking_utils.d.ts +1 -0
- package/lib/engine/engine_networking_utils.js +11 -0
- package/lib/engine/engine_networking_utils.js.map +1 -0
- package/lib/engine/engine_networking_websocket.d.ts +0 -0
- package/lib/engine/engine_networking_websocket.js +3 -0
- package/lib/engine/engine_networking_websocket.js.map +1 -0
- package/lib/engine/engine_physics.d.ts +88 -0
- package/lib/engine/engine_physics.js +563 -0
- package/lib/engine/engine_physics.js.map +1 -0
- package/lib/engine/engine_rendererdata.d.ts +48 -0
- package/lib/engine/engine_rendererdata.js +182 -0
- package/lib/engine/engine_rendererdata.js.map +1 -0
- package/lib/engine/engine_scenetools.d.ts +25 -0
- package/lib/engine/engine_scenetools.js +211 -0
- package/lib/engine/engine_scenetools.js.map +1 -0
- package/lib/engine/engine_serialization.d.ts +3 -0
- package/lib/engine/engine_serialization.js +5 -0
- package/lib/engine/engine_serialization.js.map +1 -0
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
- package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
- package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
- package/lib/engine/engine_serialization_core.d.ts +70 -0
- package/lib/engine/engine_serialization_core.js +417 -0
- package/lib/engine/engine_serialization_core.js.map +1 -0
- package/lib/engine/engine_serialization_decorator.d.ts +9 -0
- package/lib/engine/engine_serialization_decorator.js +44 -0
- package/lib/engine/engine_serialization_decorator.js.map +1 -0
- package/lib/engine/engine_setup.d.ts +129 -0
- package/lib/engine/engine_setup.js +609 -0
- package/lib/engine/engine_setup.js.map +1 -0
- package/lib/engine/engine_shaders.d.ts +31 -0
- package/lib/engine/engine_shaders.js +230 -0
- package/lib/engine/engine_shaders.js.map +1 -0
- package/lib/engine/engine_three_utils.d.ts +20 -0
- package/lib/engine/engine_three_utils.js +247 -0
- package/lib/engine/engine_three_utils.js.map +1 -0
- package/lib/engine/engine_time.d.ts +13 -0
- package/lib/engine/engine_time.js +31 -0
- package/lib/engine/engine_time.js.map +1 -0
- package/lib/engine/engine_typestore.d.ts +7 -0
- package/lib/engine/engine_typestore.js +17 -0
- package/lib/engine/engine_typestore.js.map +1 -0
- package/lib/engine/engine_utils.d.ts +34 -0
- package/lib/engine/engine_utils.js +239 -0
- package/lib/engine/engine_utils.js.map +1 -0
- package/lib/engine/engine_web_api.d.ts +12 -0
- package/lib/engine/engine_web_api.js +114 -0
- package/lib/engine/engine_web_api.js.map +1 -0
- package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
- package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
- package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
- package/lib/engine/extensions/NEEDLE_components.js +193 -0
- package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
- package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
- package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
- package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
- package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
- package/lib/engine/extensions/extension_resolver.d.ts +4 -0
- package/lib/engine/extensions/extension_resolver.js +2 -0
- package/lib/engine/extensions/extension_resolver.js.map +1 -0
- package/lib/engine/extensions/extension_utils.d.ts +2 -0
- package/lib/engine/extensions/extension_utils.js +130 -0
- package/lib/engine/extensions/extension_utils.js.map +1 -0
- package/lib/engine/extensions/extensions.d.ts +6 -0
- package/lib/engine/extensions/extensions.js +41 -0
- package/lib/engine/extensions/extensions.js.map +1 -0
- package/lib/engine/shaders/shaderData.d.ts +55 -0
- package/lib/engine/shaders/shaderData.js +59 -0
- package/lib/engine/shaders/shaderData.js.map +1 -0
- package/lib/engine/tests/simulate_avatars.d.ts +0 -0
- package/lib/engine/tests/simulate_avatars.js +3 -0
- package/lib/engine/tests/simulate_avatars.js.map +1 -0
- package/lib/engine/tests/test_utils.d.ts +2 -0
- package/lib/engine/tests/test_utils.js +54 -0
- package/lib/engine/tests/test_utils.js.map +1 -0
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
- package/lib/engine-components/AlignmentConstraint.js +27 -0
- package/lib/engine-components/AlignmentConstraint.js.map +1 -0
- package/lib/engine-components/Animation.d.ts +44 -0
- package/lib/engine-components/Animation.js +257 -0
- package/lib/engine-components/Animation.js.map +1 -0
- package/lib/engine-components/AnimationCurve.d.ts +15 -0
- package/lib/engine-components/AnimationCurve.js +62 -0
- package/lib/engine-components/AnimationCurve.js.map +1 -0
- package/lib/engine-components/Animator.d.ts +48 -0
- package/lib/engine-components/Animator.js +126 -0
- package/lib/engine-components/Animator.js.map +1 -0
- package/lib/engine-components/AnimatorController.d.ts +39 -0
- package/lib/engine-components/AnimatorController.js +687 -0
- package/lib/engine-components/AnimatorController.js.map +1 -0
- package/lib/engine-components/AudioListener.d.ts +7 -0
- package/lib/engine-components/AudioListener.js +29 -0
- package/lib/engine-components/AudioListener.js.map +1 -0
- package/lib/engine-components/AudioSource.d.ts +61 -0
- package/lib/engine-components/AudioSource.js +377 -0
- package/lib/engine-components/AudioSource.js.map +1 -0
- package/lib/engine-components/AvatarLoader.d.ts +22 -0
- package/lib/engine-components/AvatarLoader.js +203 -0
- package/lib/engine-components/AvatarLoader.js.map +1 -0
- package/lib/engine-components/AxesHelper.d.ts +9 -0
- package/lib/engine-components/AxesHelper.js +43 -0
- package/lib/engine-components/AxesHelper.js.map +1 -0
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
- package/lib/engine-components/BasicIKConstraint.js +44 -0
- package/lib/engine-components/BasicIKConstraint.js.map +1 -0
- package/lib/engine-components/BoxCollider.d.ts +2 -0
- package/lib/engine-components/BoxCollider.js +3 -0
- package/lib/engine-components/BoxCollider.js.map +1 -0
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
- package/lib/engine-components/BoxHelperComponent.js +72 -0
- package/lib/engine-components/BoxHelperComponent.js.map +1 -0
- package/lib/engine-components/Camera.d.ts +38 -0
- package/lib/engine-components/Camera.js +258 -0
- package/lib/engine-components/Camera.js.map +1 -0
- package/lib/engine-components/Collider.d.ts +21 -0
- package/lib/engine-components/Collider.js +65 -0
- package/lib/engine-components/Collider.js.map +1 -0
- package/lib/engine-components/Component.d.ts +165 -0
- package/lib/engine-components/Component.js +895 -0
- package/lib/engine-components/Component.js.map +1 -0
- package/lib/engine-components/ComponentExtensions.d.ts +2 -0
- package/lib/engine-components/ComponentExtensions.js +3 -0
- package/lib/engine-components/ComponentExtensions.js.map +1 -0
- package/lib/engine-components/DeleteBox.d.ts +9 -0
- package/lib/engine-components/DeleteBox.js +27 -0
- package/lib/engine-components/DeleteBox.js.map +1 -0
- package/lib/engine-components/DeviceFlag.d.ts +12 -0
- package/lib/engine-components/DeviceFlag.js +50 -0
- package/lib/engine-components/DeviceFlag.js.map +1 -0
- package/lib/engine-components/DragControls.d.ts +44 -0
- package/lib/engine-components/DragControls.js +465 -0
- package/lib/engine-components/DragControls.js.map +1 -0
- package/lib/engine-components/DropListener.d.ts +15 -0
- package/lib/engine-components/DropListener.js +102 -0
- package/lib/engine-components/DropListener.js.map +1 -0
- package/lib/engine-components/Duplicatable.d.ts +16 -0
- package/lib/engine-components/Duplicatable.js +150 -0
- package/lib/engine-components/Duplicatable.js.map +1 -0
- package/lib/engine-components/EventList.d.ts +22 -0
- package/lib/engine-components/EventList.js +97 -0
- package/lib/engine-components/EventList.js.map +1 -0
- package/lib/engine-components/EventTrigger.d.ts +3 -0
- package/lib/engine-components/EventTrigger.js +4 -0
- package/lib/engine-components/EventTrigger.js.map +1 -0
- package/lib/engine-components/EventType.d.ts +19 -0
- package/lib/engine-components/EventType.js +72 -0
- package/lib/engine-components/EventType.js.map +1 -0
- package/lib/engine-components/FlyControls.d.ts +7 -0
- package/lib/engine-components/FlyControls.js +22 -0
- package/lib/engine-components/FlyControls.js.map +1 -0
- package/lib/engine-components/Gizmos.d.ts +12 -0
- package/lib/engine-components/Gizmos.js +61 -0
- package/lib/engine-components/Gizmos.js.map +1 -0
- package/lib/engine-components/GltfExport.d.ts +28 -0
- package/lib/engine-components/GltfExport.js +201 -0
- package/lib/engine-components/GltfExport.js.map +1 -0
- package/lib/engine-components/GridHelper.d.ts +11 -0
- package/lib/engine-components/GridHelper.js +41 -0
- package/lib/engine-components/GridHelper.js.map +1 -0
- package/lib/engine-components/GroundProjection.d.ts +18 -0
- package/lib/engine-components/GroundProjection.js +77 -0
- package/lib/engine-components/GroundProjection.js.map +1 -0
- package/lib/engine-components/Interactable.d.ts +10 -0
- package/lib/engine-components/Interactable.js +13 -0
- package/lib/engine-components/Interactable.js.map +1 -0
- package/lib/engine-components/LODGroup.d.ts +29 -0
- package/lib/engine-components/LODGroup.js +176 -0
- package/lib/engine-components/LODGroup.js.map +1 -0
- package/lib/engine-components/Light.d.ts +69 -0
- package/lib/engine-components/Light.js +407 -0
- package/lib/engine-components/Light.js.map +1 -0
- package/lib/engine-components/LookAtConstraint.d.ts +7 -0
- package/lib/engine-components/LookAtConstraint.js +18 -0
- package/lib/engine-components/LookAtConstraint.js.map +1 -0
- package/lib/engine-components/MeshCollider.d.ts +4 -0
- package/lib/engine-components/MeshCollider.js +8 -0
- package/lib/engine-components/MeshCollider.js.map +1 -0
- package/lib/engine-components/NavMesh.d.ts +5 -0
- package/lib/engine-components/NavMesh.js +11 -0
- package/lib/engine-components/NavMesh.js.map +1 -0
- package/lib/engine-components/NestedGltf.d.ts +10 -0
- package/lib/engine-components/NestedGltf.js +61 -0
- package/lib/engine-components/NestedGltf.js.map +1 -0
- package/lib/engine-components/Networking.d.ts +9 -0
- package/lib/engine-components/Networking.js +47 -0
- package/lib/engine-components/Networking.js.map +1 -0
- package/lib/engine-components/OffsetConstraint.d.ts +11 -0
- package/lib/engine-components/OffsetConstraint.js +31 -0
- package/lib/engine-components/OffsetConstraint.js.map +1 -0
- package/lib/engine-components/OrbitControls.d.ts +45 -0
- package/lib/engine-components/OrbitControls.js +247 -0
- package/lib/engine-components/OrbitControls.js.map +1 -0
- package/lib/engine-components/ParticleSystem.d.ts +34 -0
- package/lib/engine-components/ParticleSystem.js +216 -0
- package/lib/engine-components/ParticleSystem.js.map +1 -0
- package/lib/engine-components/ParticleSystemModules.d.ts +93 -0
- package/lib/engine-components/ParticleSystemModules.js +167 -0
- package/lib/engine-components/ParticleSystemModules.js.map +1 -0
- package/lib/engine-components/PlayerColor.d.ts +13 -0
- package/lib/engine-components/PlayerColor.js +85 -0
- package/lib/engine-components/PlayerColor.js.map +1 -0
- package/lib/engine-components/Renderer.d.ts +72 -0
- package/lib/engine-components/Renderer.js +678 -0
- package/lib/engine-components/Renderer.js.map +1 -0
- package/lib/engine-components/RendererLightmap.d.ts +23 -0
- package/lib/engine-components/RendererLightmap.js +128 -0
- package/lib/engine-components/RendererLightmap.js.map +1 -0
- package/lib/engine-components/Rigidbody.d.ts +42 -0
- package/lib/engine-components/Rigidbody.js +170 -0
- package/lib/engine-components/Rigidbody.js.map +1 -0
- package/lib/engine-components/ScreenCapture.d.ts +9 -0
- package/lib/engine-components/ScreenCapture.js +44 -0
- package/lib/engine-components/ScreenCapture.js.map +1 -0
- package/lib/engine-components/ShadowCatcher.d.ts +15 -0
- package/lib/engine-components/ShadowCatcher.js +94 -0
- package/lib/engine-components/ShadowCatcher.js.map +1 -0
- package/lib/engine-components/Skybox.d.ts +16 -0
- package/lib/engine-components/Skybox.js +121 -0
- package/lib/engine-components/Skybox.js.map +1 -0
- package/lib/engine-components/SmoothFollow.d.ts +13 -0
- package/lib/engine-components/SmoothFollow.js +57 -0
- package/lib/engine-components/SmoothFollow.js.map +1 -0
- package/lib/engine-components/SpatialTrigger.d.ts +27 -0
- package/lib/engine-components/SpatialTrigger.js +145 -0
- package/lib/engine-components/SpatialTrigger.js.map +1 -0
- package/lib/engine-components/SpectatorCamera.d.ts +36 -0
- package/lib/engine-components/SpectatorCamera.js +311 -0
- package/lib/engine-components/SpectatorCamera.js.map +1 -0
- package/lib/engine-components/SphereCollider.d.ts +2 -0
- package/lib/engine-components/SphereCollider.js +3 -0
- package/lib/engine-components/SphereCollider.js.map +1 -0
- package/lib/engine-components/SpringJoint.d.ts +13 -0
- package/lib/engine-components/SpringJoint.js +42 -0
- package/lib/engine-components/SpringJoint.js.map +1 -0
- package/lib/engine-components/SpriteRenderer.d.ts +33 -0
- package/lib/engine-components/SpriteRenderer.js +141 -0
- package/lib/engine-components/SpriteRenderer.js.map +1 -0
- package/lib/engine-components/SyncedCamera.d.ts +23 -0
- package/lib/engine-components/SyncedCamera.js +188 -0
- package/lib/engine-components/SyncedCamera.js.map +1 -0
- package/lib/engine-components/SyncedRoom.d.ts +20 -0
- package/lib/engine-components/SyncedRoom.js +151 -0
- package/lib/engine-components/SyncedRoom.js.map +1 -0
- package/lib/engine-components/SyncedTransform.d.ts +35 -0
- package/lib/engine-components/SyncedTransform.js +268 -0
- package/lib/engine-components/SyncedTransform.js.map +1 -0
- package/lib/engine-components/TestRunner.d.ts +13 -0
- package/lib/engine-components/TestRunner.js +100 -0
- package/lib/engine-components/TestRunner.js.map +1 -0
- package/lib/engine-components/TransformGizmo.d.ts +15 -0
- package/lib/engine-components/TransformGizmo.js +166 -0
- package/lib/engine-components/TransformGizmo.js.map +1 -0
- package/lib/engine-components/VideoPlayer.d.ts +55 -0
- package/lib/engine-components/VideoPlayer.js +307 -0
- package/lib/engine-components/VideoPlayer.js.map +1 -0
- package/lib/engine-components/Voip.d.ts +22 -0
- package/lib/engine-components/Voip.js +400 -0
- package/lib/engine-components/Voip.js.map +1 -0
- package/lib/engine-components/Volume.d.ts +30 -0
- package/lib/engine-components/Volume.js +86 -0
- package/lib/engine-components/Volume.js.map +1 -0
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+
THREE.Object3D.prototype["SetActive"] = function (active) {
|
|
43
|
+
this.visible = active;
|
|
44
|
+
};
|
|
45
|
+
class GameObject extends THREE.Object3D {
|
|
46
|
+
guid;
|
|
47
|
+
static setActive(go, active) {
|
|
48
|
+
if (!go)
|
|
49
|
+
return;
|
|
50
|
+
go.visible = active;
|
|
51
|
+
}
|
|
52
|
+
static isActiveSelf(go) {
|
|
53
|
+
return go.visible || GameObject.isUsingInstancing(go);
|
|
54
|
+
}
|
|
55
|
+
static isActiveInHierarchy(go) {
|
|
56
|
+
return go[activeInHierarchyFieldName] || GameObject.isUsingInstancing(go);
|
|
57
|
+
}
|
|
58
|
+
static markAsInstancedRendered(go, instanced) {
|
|
59
|
+
go["__isUsingInstancing"] = instanced;
|
|
60
|
+
}
|
|
61
|
+
static isUsingInstancing(instance) { return instance["__isUsingInstancing"] === true; }
|
|
62
|
+
static foreachComponent(instance, cb, recursive = true) {
|
|
63
|
+
if (!instance)
|
|
64
|
+
return;
|
|
65
|
+
if (instance.userData.components) {
|
|
66
|
+
for (let i = 0; i < instance.userData.components.length; i++) {
|
|
67
|
+
const comp = instance.userData.components[i];
|
|
68
|
+
if (comp instanceof Behaviour) {
|
|
69
|
+
const res = cb(comp);
|
|
70
|
+
if (res !== undefined)
|
|
71
|
+
return res;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
if (recursive && instance.children) {
|
|
76
|
+
for (let i = 0; i < instance.children.length; i++) {
|
|
77
|
+
const child = instance.children[i];
|
|
78
|
+
if (!child)
|
|
79
|
+
continue;
|
|
80
|
+
const res = GameObject.foreachComponent(child, cb, recursive);
|
|
81
|
+
if (res !== undefined)
|
|
82
|
+
return res;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
static instantiateSynced(instance, opts) {
|
|
87
|
+
if (!instance)
|
|
88
|
+
return null;
|
|
89
|
+
return syncInstantiate(instance, opts);
|
|
90
|
+
}
|
|
91
|
+
static instantiate(instance, opts = null) {
|
|
92
|
+
if (instance === null)
|
|
93
|
+
return null;
|
|
94
|
+
let options = null;
|
|
95
|
+
if (opts !== null) {
|
|
96
|
+
// if x is defined assume this is a vec3 - this is just to not break everything at once and stay a little bit backwards compatible
|
|
97
|
+
if (opts["x"] !== undefined) {
|
|
98
|
+
options = new InstantiateOptions();
|
|
99
|
+
options.position = opts;
|
|
100
|
+
}
|
|
101
|
+
else {
|
|
102
|
+
// if (opts instanceof InstantiateOptions)
|
|
103
|
+
options = opts;
|
|
104
|
+
// else {
|
|
105
|
+
// options = new InstantiateOptions();
|
|
106
|
+
// Object.assign(options, opts);
|
|
107
|
+
// }
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
let context = Context.Current;
|
|
111
|
+
if (options?.context)
|
|
112
|
+
context = options.context;
|
|
113
|
+
if (debug && context.alias)
|
|
114
|
+
console.log("context", context.alias);
|
|
115
|
+
// we need to create the id provider before calling internal instantiate because cloned gameobjects also create new guids
|
|
116
|
+
if (options && !options.idProvider) {
|
|
117
|
+
options.idProvider = new InstantiateIdProvider(Date.now());
|
|
118
|
+
}
|
|
119
|
+
const components = [];
|
|
120
|
+
const goMapping = {}; // used to resolve references on components to components on other gameobjects to their new counterpart
|
|
121
|
+
const skinnedMeshes = {};
|
|
122
|
+
const clone = this.internalInstantiate(context, instance, options, components, goMapping, skinnedMeshes);
|
|
123
|
+
if (clone) {
|
|
124
|
+
this.resolveReferences(goMapping);
|
|
125
|
+
this.resolveAndBindSkinnedMeshBones(skinnedMeshes, goMapping);
|
|
126
|
+
}
|
|
127
|
+
if (debug) {
|
|
128
|
+
threeutils.logHierarchy(instance, true);
|
|
129
|
+
threeutils.logHierarchy(clone, true);
|
|
130
|
+
}
|
|
131
|
+
const guidsMap = {};
|
|
132
|
+
for (const i in components) {
|
|
133
|
+
const copy = components[i];
|
|
134
|
+
const oldGuid = copy.guid;
|
|
135
|
+
if (options && options.idProvider) {
|
|
136
|
+
copy.guid = options.idProvider.generateUUID();
|
|
137
|
+
guidsMap[oldGuid] = copy.guid;
|
|
138
|
+
if (debug)
|
|
139
|
+
console.log(copy.name, copy.guid);
|
|
140
|
+
}
|
|
141
|
+
object.registerComponent(copy, context);
|
|
142
|
+
if (copy.__internalNewInstanceCreated)
|
|
143
|
+
copy.__internalNewInstanceCreated();
|
|
144
|
+
}
|
|
145
|
+
for (const i in components) {
|
|
146
|
+
const copy = components[i];
|
|
147
|
+
if (copy.resolveGuids)
|
|
148
|
+
copy.resolveGuids(guidsMap);
|
|
149
|
+
if (copy.enabled === false)
|
|
150
|
+
continue;
|
|
151
|
+
else
|
|
152
|
+
copy.enabled = true;
|
|
153
|
+
}
|
|
154
|
+
main.processNewScripts(context);
|
|
155
|
+
return clone;
|
|
156
|
+
}
|
|
157
|
+
static internalInstantiate(context, instance, opts, componentsList, newGameObjectsMap, skinnedMeshesMap) {
|
|
158
|
+
if (!instance)
|
|
159
|
+
return null;
|
|
160
|
+
// prepare, remove things that dont work out of the box
|
|
161
|
+
// e.g. user data we want to manually clone
|
|
162
|
+
// also children throw errors (e.g. recursive toJson with nested meshes)
|
|
163
|
+
const userData = instance.userData;
|
|
164
|
+
instance.userData = {};
|
|
165
|
+
const children = instance.children;
|
|
166
|
+
instance.children = [];
|
|
167
|
+
let clone;
|
|
168
|
+
clone = instance.clone(false);
|
|
169
|
+
instance.userData = userData;
|
|
170
|
+
instance.children = children;
|
|
171
|
+
// make reference from old id to new object
|
|
172
|
+
newGameObjectsMap[instance.uuid] = { original: instance, clone: clone };
|
|
173
|
+
if (instance.type === "SkinnedMesh") {
|
|
174
|
+
skinnedMeshesMap[instance.uuid] = { original: instance, clone: clone };
|
|
175
|
+
}
|
|
176
|
+
// DO NOT EVER RENAME BECAUSE IT BREAKS / MIGHT BREAK ANIMATIONS
|
|
177
|
+
// clone.name += " (Clone)";
|
|
178
|
+
if (opts?.visible !== undefined)
|
|
179
|
+
clone.visible = opts.visible;
|
|
180
|
+
if (opts?.idProvider) {
|
|
181
|
+
clone.uuid = opts.idProvider.generateUUID();
|
|
182
|
+
const cloneGo = clone;
|
|
183
|
+
if (cloneGo)
|
|
184
|
+
cloneGo.guid = clone.uuid;
|
|
185
|
+
}
|
|
186
|
+
if (instance.animations && instance.animations.length > 0) {
|
|
187
|
+
clone.animations = [...instance.animations];
|
|
188
|
+
}
|
|
189
|
+
const parent = instance.parent;
|
|
190
|
+
if (parent) {
|
|
191
|
+
parent.add(clone);
|
|
192
|
+
}
|
|
193
|
+
// apply transform
|
|
194
|
+
if (opts?.position) {
|
|
195
|
+
threeutils.setWorldPosition(clone, opts.position);
|
|
196
|
+
}
|
|
197
|
+
else
|
|
198
|
+
clone.position.copy(instance.position);
|
|
199
|
+
if (opts?.rotation) {
|
|
200
|
+
threeutils.setWorldQuaternion(clone, opts.rotation);
|
|
201
|
+
// clone.quaternion.copy(opts.rotation);
|
|
202
|
+
}
|
|
203
|
+
else
|
|
204
|
+
clone.quaternion.copy(instance.quaternion);
|
|
205
|
+
if (opts?.scale) {
|
|
206
|
+
// TODO: make set world scale work
|
|
207
|
+
clone.scale.copy(opts.scale);
|
|
208
|
+
}
|
|
209
|
+
else
|
|
210
|
+
clone.scale.copy(instance.scale);
|
|
211
|
+
if (opts?.parent && opts.parent !== "scene") {
|
|
212
|
+
let requestedParent = null;
|
|
213
|
+
if (typeof opts.parent === "string") {
|
|
214
|
+
requestedParent = utils.tryFindObject(opts.parent, context.scene, true);
|
|
215
|
+
}
|
|
216
|
+
else {
|
|
217
|
+
requestedParent = opts.parent;
|
|
218
|
+
}
|
|
219
|
+
if (requestedParent) {
|
|
220
|
+
const func = opts.keepWorldPosition === true ? requestedParent.attach : requestedParent.add;
|
|
221
|
+
if (!func)
|
|
222
|
+
console.error("Invalid parent object", requestedParent, "received when instantiating:", instance);
|
|
223
|
+
else
|
|
224
|
+
func.call(requestedParent, clone);
|
|
225
|
+
}
|
|
226
|
+
else
|
|
227
|
+
console.warn("could not find parent:", opts.parent);
|
|
228
|
+
}
|
|
229
|
+
for (const [key, value] of Object.entries(instance.userData)) {
|
|
230
|
+
if (key === "components")
|
|
231
|
+
continue;
|
|
232
|
+
clone.userData[key] = value;
|
|
233
|
+
}
|
|
234
|
+
if (instance.userData?.components) {
|
|
235
|
+
const components = instance.userData.components;
|
|
236
|
+
const newComponents = [];
|
|
237
|
+
clone.userData.components = newComponents;
|
|
238
|
+
for (let i = 0; i < components.length; i++) {
|
|
239
|
+
const comp = components[i];
|
|
240
|
+
const copy = Object.create(comp);
|
|
241
|
+
Object.assign(copy, comp);
|
|
242
|
+
newComponents.push(copy);
|
|
243
|
+
copy.gameObject = clone;
|
|
244
|
+
// copy.transform = clone;
|
|
245
|
+
componentsList.push(copy);
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
// children should just clone the original transform
|
|
249
|
+
if (opts) {
|
|
250
|
+
opts.position = undefined;
|
|
251
|
+
opts.rotation = undefined;
|
|
252
|
+
opts.scale = undefined;
|
|
253
|
+
opts.parent = undefined;
|
|
254
|
+
}
|
|
255
|
+
for (const ch in instance.children) {
|
|
256
|
+
const child = instance.children[ch];
|
|
257
|
+
const newChild = GameObject.internalInstantiate(context, child, opts, componentsList, newGameObjectsMap, skinnedMeshesMap);
|
|
258
|
+
if (newChild)
|
|
259
|
+
clone.add(newChild);
|
|
260
|
+
}
|
|
261
|
+
return clone;
|
|
262
|
+
}
|
|
263
|
+
static resolveAndBindSkinnedMeshBones(skinnedMeshes, newObjectsMap) {
|
|
264
|
+
for (const key in skinnedMeshes) {
|
|
265
|
+
const val = skinnedMeshes[key];
|
|
266
|
+
const original = val.original;
|
|
267
|
+
const originalSkeleton = original.skeleton;
|
|
268
|
+
const clone = val.clone;
|
|
269
|
+
// clone.updateWorldMatrix(true, true);
|
|
270
|
+
if (!originalSkeleton) {
|
|
271
|
+
console.warn("Skinned mesh has no skeleton?", val);
|
|
272
|
+
continue;
|
|
273
|
+
}
|
|
274
|
+
const originalBones = originalSkeleton.bones;
|
|
275
|
+
const clonedSkeleton = clone.skeleton.clone();
|
|
276
|
+
clone.skeleton = clonedSkeleton;
|
|
277
|
+
clone.bindMatrix.clone().copy(original.bindMatrix);
|
|
278
|
+
// console.log(clone.bindMatrix)
|
|
279
|
+
clone.bindMatrixInverse.copy(original.bindMatrixInverse);
|
|
280
|
+
// clone.bindMatrix.multiplyScalar(.025);
|
|
281
|
+
// console.assert(originalSkeleton.uuid !== clonedSkeleton.uuid);
|
|
282
|
+
// console.assert(originalBones.length === clonedSkeleton.bones.length);
|
|
283
|
+
const bones = [];
|
|
284
|
+
clonedSkeleton.bones = bones;
|
|
285
|
+
for (let i = 0; i < originalBones.length; i++) {
|
|
286
|
+
const bone = originalBones[i];
|
|
287
|
+
const newBoneInfo = newObjectsMap[bone.uuid];
|
|
288
|
+
const clonedBone = newBoneInfo.clone;
|
|
289
|
+
// console.log("NEW BONE: ", clonedBone, "BEFORE", newBoneInfo.original);
|
|
290
|
+
bones.push(clonedBone);
|
|
291
|
+
}
|
|
292
|
+
// clone.skeleton = new THREE.Skeleton(bones);
|
|
293
|
+
// clone.skeleton.update();
|
|
294
|
+
// clone.pose();
|
|
295
|
+
// clone.scale.set(1,1,1);
|
|
296
|
+
// clone.position.y += .1;
|
|
297
|
+
// console.log("ORIG", original, "CLONE", clone);
|
|
298
|
+
}
|
|
299
|
+
for (const key in skinnedMeshes) {
|
|
300
|
+
const clone = skinnedMeshes[key].clone;
|
|
301
|
+
clone.skeleton.update();
|
|
302
|
+
// clone.skeleton.calculateInverses();
|
|
303
|
+
clone.bind(clone.skeleton, clone.bindMatrix);
|
|
304
|
+
clone.updateMatrixWorld(true);
|
|
305
|
+
// clone.pose();
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
// private static bindNewSkinnedMeshBones(source, clone) {
|
|
309
|
+
// const sourceLookup = new Map();
|
|
310
|
+
// const cloneLookup = new Map();
|
|
311
|
+
// // const clone = source.clone(false);
|
|
312
|
+
// function parallelTraverse(a, b, callback) {
|
|
313
|
+
// callback(a, b);
|
|
314
|
+
// for (let i = 0; i < a.children.length; i++) {
|
|
315
|
+
// parallelTraverse(a.children[i], b.children[i], callback);
|
|
316
|
+
// }
|
|
317
|
+
// }
|
|
318
|
+
// parallelTraverse(source, clone, function (sourceNode, clonedNode) {
|
|
319
|
+
// sourceLookup.set(clonedNode, sourceNode);
|
|
320
|
+
// cloneLookup.set(sourceNode, clonedNode);
|
|
321
|
+
// });
|
|
322
|
+
// clone.traverse(function (node) {
|
|
323
|
+
// if (!node.isSkinnedMesh) return;
|
|
324
|
+
// const clonedMesh = node;
|
|
325
|
+
// const sourceMesh = sourceLookup.get(node);
|
|
326
|
+
// const sourceBones = sourceMesh.skeleton.bones;
|
|
327
|
+
// clonedMesh.skeleton = sourceMesh.skeleton.clone();
|
|
328
|
+
// clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
|
|
329
|
+
// clonedMesh.skeleton.bones = sourceBones.map(function (bone) {
|
|
330
|
+
// return cloneLookup.get(bone);
|
|
331
|
+
// });
|
|
332
|
+
// clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
|
|
333
|
+
// });
|
|
334
|
+
// return clone;
|
|
335
|
+
// }
|
|
336
|
+
static resolveReferences(newObjectsMap) {
|
|
337
|
+
// for every object that is newly created we want to update references to their newly created counterparts
|
|
338
|
+
// e.g. a collider instance referencing a rigidbody instance should be updated so that
|
|
339
|
+
// the cloned collider does not reference the cloned rigidbody (instead of the original rigidbody)
|
|
340
|
+
for (const key in newObjectsMap) {
|
|
341
|
+
const val = newObjectsMap[key];
|
|
342
|
+
const clone = val.clone;
|
|
343
|
+
// resolve references
|
|
344
|
+
if (clone.userData?.components) {
|
|
345
|
+
for (let i = 0; i < clone.userData.components.length; i++) {
|
|
346
|
+
const copy = clone.userData.components[i];
|
|
347
|
+
// find referenced within a cloned gameobject
|
|
348
|
+
const entries = Object.entries(copy);
|
|
349
|
+
// console.log(copy, entries);
|
|
350
|
+
for (const [key, value] of entries) {
|
|
351
|
+
if (Array.isArray(value)) {
|
|
352
|
+
const clonedArray = [];
|
|
353
|
+
copy[key] = clonedArray;
|
|
354
|
+
// console.log(copy, key, value, copy[key]);
|
|
355
|
+
for (let i = 0; i < value.length; i++) {
|
|
356
|
+
const entry = value[i];
|
|
357
|
+
// push value types into new array
|
|
358
|
+
if (typeof entry !== "object") {
|
|
359
|
+
clonedArray.push(entry);
|
|
360
|
+
continue;
|
|
361
|
+
}
|
|
362
|
+
const res = this.postProcessNewInstance(copy, key, entry, newObjectsMap);
|
|
363
|
+
if (res !== undefined)
|
|
364
|
+
clonedArray.push(res);
|
|
365
|
+
else
|
|
366
|
+
clonedArray.push(entry);
|
|
367
|
+
}
|
|
368
|
+
// console.log(copy[key])
|
|
369
|
+
}
|
|
370
|
+
else if (typeof value === "object") {
|
|
371
|
+
const res = this.postProcessNewInstance(copy, key, value, newObjectsMap);
|
|
372
|
+
if (res !== undefined) {
|
|
373
|
+
copy[key] = res;
|
|
374
|
+
}
|
|
375
|
+
}
|
|
376
|
+
}
|
|
377
|
+
}
|
|
378
|
+
}
|
|
379
|
+
}
|
|
380
|
+
}
|
|
381
|
+
static postProcessNewInstance(copy, key, value, newObjectsMap) {
|
|
382
|
+
if (value instanceof Component || value instanceof Behaviour) {
|
|
383
|
+
const originalGameObjectReference = value["gameObject"];
|
|
384
|
+
// console.log(key, value, originalGameObjectReference);
|
|
385
|
+
if (originalGameObjectReference) {
|
|
386
|
+
const id = originalGameObjectReference.uuid;
|
|
387
|
+
const newGameObject = newObjectsMap[id]?.clone;
|
|
388
|
+
if (!newGameObject) {
|
|
389
|
+
// reference has not changed!
|
|
390
|
+
if (debug)
|
|
391
|
+
console.log("reference did not change", key, copy, value);
|
|
392
|
+
return;
|
|
393
|
+
}
|
|
394
|
+
const index = originalGameObjectReference.userData.components.indexOf(value);
|
|
395
|
+
if (index >= 0) {
|
|
396
|
+
if (debug)
|
|
397
|
+
console.log(key, id);
|
|
398
|
+
const found = newGameObject.userData.components[index];
|
|
399
|
+
return found;
|
|
400
|
+
}
|
|
401
|
+
else {
|
|
402
|
+
console.warn("could not find component", key, value);
|
|
403
|
+
}
|
|
404
|
+
}
|
|
405
|
+
}
|
|
406
|
+
else if (value instanceof THREE.Object3D) {
|
|
407
|
+
// console.log(value);
|
|
408
|
+
if (key === "gameObject")
|
|
409
|
+
return;
|
|
410
|
+
const originalGameObjectReference = value;
|
|
411
|
+
if (originalGameObjectReference) {
|
|
412
|
+
const id = originalGameObjectReference.uuid;
|
|
413
|
+
const newGameObject = newObjectsMap[id]?.clone;
|
|
414
|
+
if (newGameObject) {
|
|
415
|
+
if (debug)
|
|
416
|
+
console.log(key, "old", value, "new", newGameObject);
|
|
417
|
+
return newGameObject;
|
|
418
|
+
}
|
|
419
|
+
}
|
|
420
|
+
}
|
|
421
|
+
}
|
|
422
|
+
static destroySynced(instance, context, recursive = true) {
|
|
423
|
+
if (!instance)
|
|
424
|
+
return;
|
|
425
|
+
const go = instance;
|
|
426
|
+
context = context ?? Context.Current;
|
|
427
|
+
syncDestroy(go, context.connection, recursive);
|
|
428
|
+
}
|
|
429
|
+
static destroy(instance, recursive = true, isRoot = true) {
|
|
430
|
+
const comp = instance;
|
|
431
|
+
if (comp.isComponent) {
|
|
432
|
+
comp.destroy();
|
|
433
|
+
return;
|
|
434
|
+
}
|
|
435
|
+
const obj = instance;
|
|
436
|
+
if (debug)
|
|
437
|
+
console.log(obj);
|
|
438
|
+
if (recursive && obj.children) {
|
|
439
|
+
for (const ch of obj.children) {
|
|
440
|
+
GameObject.destroy(ch, recursive, false);
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
const components = obj.userData.components;
|
|
444
|
+
if (components) {
|
|
445
|
+
let lastLength = components.length;
|
|
446
|
+
for (let i = 0; i < components.length; i++) {
|
|
447
|
+
const comp = components[i];
|
|
448
|
+
if (comp.destroy) {
|
|
449
|
+
if (debug)
|
|
450
|
+
console.log("destroying", comp);
|
|
451
|
+
comp.destroy();
|
|
452
|
+
}
|
|
453
|
+
// components will be removed from componentlist in destroy
|
|
454
|
+
if (components.length < lastLength) {
|
|
455
|
+
lastLength = components.length;
|
|
456
|
+
i--;
|
|
457
|
+
}
|
|
458
|
+
}
|
|
459
|
+
}
|
|
460
|
+
if (isRoot)
|
|
461
|
+
obj.removeFromParent();
|
|
462
|
+
}
|
|
463
|
+
/**
|
|
464
|
+
* Add an object to parent and also ensure all components are being registered
|
|
465
|
+
*/
|
|
466
|
+
static add(instance, parent, context) {
|
|
467
|
+
if (!instance || !parent)
|
|
468
|
+
return;
|
|
469
|
+
if (instance === parent) {
|
|
470
|
+
console.warn("Can not add object to self", instance);
|
|
471
|
+
return;
|
|
472
|
+
}
|
|
473
|
+
if (!context) {
|
|
474
|
+
context = Context.Current;
|
|
475
|
+
}
|
|
476
|
+
parent.add(instance);
|
|
477
|
+
main.updateActiveInHierarchyWithoutEventCall(instance);
|
|
478
|
+
if (context) {
|
|
479
|
+
GameObject.foreachComponent(instance, (comp) => {
|
|
480
|
+
main.addScriptToArrays(comp, context);
|
|
481
|
+
if (context.new_script_start.includes(comp) === false) {
|
|
482
|
+
context.new_script_start.push(comp);
|
|
483
|
+
}
|
|
484
|
+
}, true);
|
|
485
|
+
}
|
|
486
|
+
else {
|
|
487
|
+
console.warn("Missing context");
|
|
488
|
+
}
|
|
489
|
+
}
|
|
490
|
+
/**
|
|
491
|
+
* Removes the object from its parent and deactivates all of its components
|
|
492
|
+
*/
|
|
493
|
+
static remove(instance) {
|
|
494
|
+
if (!instance)
|
|
495
|
+
return;
|
|
496
|
+
instance.parent?.remove(instance);
|
|
497
|
+
GameObject.foreachComponent(instance, (comp) => {
|
|
498
|
+
main.processRemoveFromScene(comp);
|
|
499
|
+
}, true);
|
|
500
|
+
}
|
|
501
|
+
static invokeOnChildren(go, functionName, ...args) {
|
|
502
|
+
this.invoke(go, functionName, true, args);
|
|
503
|
+
}
|
|
504
|
+
static invoke(go, functionName, children = false, ...args) {
|
|
505
|
+
if (!go)
|
|
506
|
+
return;
|
|
507
|
+
// console.log(go);
|
|
508
|
+
this.foreachComponent(go, c => {
|
|
509
|
+
const fn = c[functionName];
|
|
510
|
+
if (fn && typeof fn === "function") {
|
|
511
|
+
const bound = fn.bind(c);
|
|
512
|
+
// console.log(c, bound)
|
|
513
|
+
bound(...args);
|
|
514
|
+
}
|
|
515
|
+
}, children);
|
|
516
|
+
}
|
|
517
|
+
static addNewComponent(go, type, callAwake = true) {
|
|
518
|
+
const instance = new type();
|
|
519
|
+
object.addNewComponentInstance(instance, go, callAwake);
|
|
520
|
+
return instance;
|
|
521
|
+
}
|
|
522
|
+
static addComponent(go, instance) {
|
|
523
|
+
if (instance.gameObject == null) {
|
|
524
|
+
throw new Error("Did you mean to create a new component? Use addNewComponent");
|
|
525
|
+
}
|
|
526
|
+
object.moveComponentInstance(instance, go);
|
|
527
|
+
}
|
|
528
|
+
static removeComponent(instance) {
|
|
529
|
+
object.removeComponent(instance.gameObject, instance);
|
|
530
|
+
return instance;
|
|
531
|
+
}
|
|
532
|
+
static getOrAddComponent(go, typeName) {
|
|
533
|
+
const comp = this.getComponent(go, typeName);
|
|
534
|
+
if (comp)
|
|
535
|
+
return comp;
|
|
536
|
+
return this.addNewComponent(go, typeName);
|
|
537
|
+
}
|
|
538
|
+
static getComponent(go, typeName) {
|
|
539
|
+
if (go === null)
|
|
540
|
+
return null;
|
|
541
|
+
// if names are minified we could also use the type store and work with strings everywhere
|
|
542
|
+
// not ideal, but I dont know a good/sane way to do this otherwise
|
|
543
|
+
// const res = TypeStore.get(typeName);
|
|
544
|
+
// if(res) typeName = res;
|
|
545
|
+
return object.getComponent(typeName, go);
|
|
546
|
+
}
|
|
547
|
+
static getComponents(go, typeName, arr = null) {
|
|
548
|
+
if (go === null)
|
|
549
|
+
return arr ?? [];
|
|
550
|
+
return object.getComponents(typeName, go, arr);
|
|
551
|
+
}
|
|
552
|
+
static findByGuid(guid, hierarchy) {
|
|
553
|
+
return utils.tryFindObject(guid, hierarchy, true, true);
|
|
554
|
+
}
|
|
555
|
+
static findObjectOfType(typeName, context, includeInactive = true) {
|
|
556
|
+
return object.findObjectOfType(typeName, context, includeInactive);
|
|
557
|
+
}
|
|
558
|
+
static findObjectsOfType(typeName, context) {
|
|
559
|
+
const arr = [];
|
|
560
|
+
object.findObjectsOfType(typeName, arr, context);
|
|
561
|
+
return arr;
|
|
562
|
+
}
|
|
563
|
+
static getComponentInChildren(go, typeName) {
|
|
564
|
+
return object.getComponentInChildren(typeName, go);
|
|
565
|
+
}
|
|
566
|
+
static getComponentsInChildren(go, typeName, arr = null) {
|
|
567
|
+
return object.getComponentsInChildren(typeName, go, arr);
|
|
568
|
+
}
|
|
569
|
+
static getComponentInParent(go, typeName) {
|
|
570
|
+
return object.getComponentInParent(typeName, go);
|
|
571
|
+
}
|
|
572
|
+
static getComponentsInParent(go, typeName, arr = null) {
|
|
573
|
+
return object.getComponentsInParent(typeName, go, arr);
|
|
574
|
+
}
|
|
575
|
+
static getAllComponents(go) {
|
|
576
|
+
const componentsList = go.userData?.components;
|
|
577
|
+
const newList = [...componentsList];
|
|
578
|
+
return newList;
|
|
579
|
+
}
|
|
580
|
+
static *iterateComponents(go) {
|
|
581
|
+
const list = go?.userData?.components;
|
|
582
|
+
if (list && Array.isArray(list)) {
|
|
583
|
+
for (let i = 0; i < list.length; i++) {
|
|
584
|
+
yield list[i];
|
|
585
|
+
}
|
|
586
|
+
}
|
|
587
|
+
}
|
|
588
|
+
}
|
|
589
|
+
THREE.Object3D.prototype["addNewComponent"] = function (type) {
|
|
590
|
+
return GameObject.addNewComponent(this, type);
|
|
591
|
+
};
|
|
592
|
+
THREE.Object3D.prototype["removeComponent"] = function (inst) {
|
|
593
|
+
return GameObject.removeComponent(inst);
|
|
594
|
+
};
|
|
595
|
+
THREE.Object3D.prototype["getOrAddComponent"] = function (typeName) {
|
|
596
|
+
return GameObject.getOrAddComponent(this, typeName);
|
|
597
|
+
};
|
|
598
|
+
THREE.Object3D.prototype["getComponent"] = function (type) {
|
|
599
|
+
return GameObject.getComponent(this, type);
|
|
600
|
+
};
|
|
601
|
+
THREE.Object3D.prototype["getComponents"] = function (type, arr) {
|
|
602
|
+
return GameObject.getComponents(this, type, arr);
|
|
603
|
+
};
|
|
604
|
+
THREE.Object3D.prototype["getComponentInChildren"] = function (type) {
|
|
605
|
+
return GameObject.getComponentInChildren(this, type);
|
|
606
|
+
};
|
|
607
|
+
THREE.Object3D.prototype["getComponentsInChildren"] = function (type, arr) {
|
|
608
|
+
return GameObject.getComponentsInChildren(this, type, arr);
|
|
609
|
+
};
|
|
610
|
+
THREE.Object3D.prototype["getComponentInParent"] = function (type) {
|
|
611
|
+
return GameObject.getComponentInParent(this, type);
|
|
612
|
+
};
|
|
613
|
+
THREE.Object3D.prototype["getComponentsInParent"] = function (type, arr) {
|
|
614
|
+
return GameObject.getComponentsInParent(this, type, arr);
|
|
615
|
+
};
|
|
616
|
+
// function patch_THREEObject3D() {
|
|
617
|
+
// const props = Object.getOwnPropertyNames(GameObject.prototype);
|
|
618
|
+
// for (const propName in props) {
|
|
619
|
+
// const prop = props[propName];
|
|
620
|
+
// if (prop === "constructor") continue;
|
|
621
|
+
// const fn = GameObject.prototype[prop];
|
|
622
|
+
// THREE.Object3D.prototype[prop] = fn;
|
|
623
|
+
// }
|
|
624
|
+
// }
|
|
625
|
+
// patch_THREEObject3D();
|
|
626
|
+
class Component {
|
|
627
|
+
get isComponent() { return true; }
|
|
628
|
+
__context;
|
|
629
|
+
get context() {
|
|
630
|
+
return this.__context ?? Context.Current;
|
|
631
|
+
}
|
|
632
|
+
set context(context) {
|
|
633
|
+
this.__context = context;
|
|
634
|
+
}
|
|
635
|
+
get scene() { return this.context.scene; }
|
|
636
|
+
get layer() {
|
|
637
|
+
return this.gameObject?.userData?.layer;
|
|
638
|
+
}
|
|
639
|
+
get name() {
|
|
640
|
+
return this.gameObject?.userData.name;
|
|
641
|
+
}
|
|
642
|
+
__name;
|
|
643
|
+
set name(str) {
|
|
644
|
+
if (this.gameObject) {
|
|
645
|
+
if (!this.gameObject.userData)
|
|
646
|
+
this.gameObject.userData = {};
|
|
647
|
+
this.gameObject.userData.name = str;
|
|
648
|
+
this.__name = str;
|
|
649
|
+
}
|
|
650
|
+
else {
|
|
651
|
+
this.__name = str;
|
|
652
|
+
}
|
|
653
|
+
}
|
|
654
|
+
get tag() {
|
|
655
|
+
return this.gameObject?.userData.tag;
|
|
656
|
+
}
|
|
657
|
+
set tag(str) {
|
|
658
|
+
if (this.gameObject)
|
|
659
|
+
this.gameObject.userData.tag = str;
|
|
660
|
+
}
|
|
661
|
+
get static() {
|
|
662
|
+
return this.gameObject?.userData.static;
|
|
663
|
+
}
|
|
664
|
+
get hideFlags() {
|
|
665
|
+
return this.gameObject?.userData.hideFlags;
|
|
666
|
+
}
|
|
667
|
+
get activeAndEnabled() {
|
|
668
|
+
if (this.destroyed)
|
|
669
|
+
return false;
|
|
670
|
+
if (this.__isEnabled === false)
|
|
671
|
+
return false;
|
|
672
|
+
if (!this.__isActiveInHierarchy)
|
|
673
|
+
return false;
|
|
674
|
+
// let go = this.gameObject;
|
|
675
|
+
// do {
|
|
676
|
+
// // console.log(go.name, go.visible)
|
|
677
|
+
// if (!go.visible) return false;
|
|
678
|
+
// go = go.parent as GameObject;
|
|
679
|
+
// }
|
|
680
|
+
// while (go);
|
|
681
|
+
return true;
|
|
682
|
+
}
|
|
683
|
+
get __isActive() {
|
|
684
|
+
return this.gameObject.visible;
|
|
685
|
+
}
|
|
686
|
+
get __isActiveInHierarchy() {
|
|
687
|
+
if (!this.gameObject)
|
|
688
|
+
return false;
|
|
689
|
+
const res = this.gameObject[activeInHierarchyFieldName];
|
|
690
|
+
if (res === undefined)
|
|
691
|
+
return true;
|
|
692
|
+
return res;
|
|
693
|
+
}
|
|
694
|
+
gameObject;
|
|
695
|
+
guid = "invalid";
|
|
696
|
+
sourceId;
|
|
697
|
+
// TODO: can we not have these and then check in update loop if they are implemented (magick methods) ?
|
|
698
|
+
awake() { }
|
|
699
|
+
// update() { }
|
|
700
|
+
onEnable() { }
|
|
701
|
+
onDisable() { }
|
|
702
|
+
onDestroy() {
|
|
703
|
+
this.__destroyed = true;
|
|
704
|
+
}
|
|
705
|
+
startCoroutine(routine, evt = FrameEvent.Update) {
|
|
706
|
+
return this.context.registerCoroutineUpdate(this, routine, evt);
|
|
707
|
+
}
|
|
708
|
+
stopCoroutine(routine, evt = FrameEvent.Update) {
|
|
709
|
+
this.context.unregisterCoroutineUpdate(routine, evt);
|
|
710
|
+
}
|
|
711
|
+
get destroyed() {
|
|
712
|
+
return this.__destroyed;
|
|
713
|
+
}
|
|
714
|
+
destroy() {
|
|
715
|
+
if (this.destroyed)
|
|
716
|
+
return;
|
|
717
|
+
// console.log("destroy", this);
|
|
718
|
+
object.destroyComponentInstance(this);
|
|
719
|
+
}
|
|
720
|
+
__didAwake = false;
|
|
721
|
+
__didStart = false;
|
|
722
|
+
__didEnable = false;
|
|
723
|
+
__isEnabled = undefined;
|
|
724
|
+
__destroyed = false;
|
|
725
|
+
__internalNewInstanceCreated() {
|
|
726
|
+
this.__didAwake = false;
|
|
727
|
+
this.__didStart = false;
|
|
728
|
+
this.__didEnable = false;
|
|
729
|
+
this.__isEnabled = undefined;
|
|
730
|
+
this.__destroyed = false;
|
|
731
|
+
}
|
|
732
|
+
__internalAwake() {
|
|
733
|
+
if (this.__didAwake)
|
|
734
|
+
return;
|
|
735
|
+
// console.log("__internalAwake");
|
|
736
|
+
this.__didAwake = true;
|
|
737
|
+
// this.gameObject.test();
|
|
738
|
+
this.awake();
|
|
739
|
+
}
|
|
740
|
+
__internalStart() {
|
|
741
|
+
if (this.__didStart)
|
|
742
|
+
return;
|
|
743
|
+
this.__didStart = true;
|
|
744
|
+
if (this.start)
|
|
745
|
+
this.start();
|
|
746
|
+
}
|
|
747
|
+
__internalEnable() {
|
|
748
|
+
if (this.__didEnable)
|
|
749
|
+
return;
|
|
750
|
+
// console.trace("INTERNAL ENABLE");
|
|
751
|
+
this.__didEnable = true;
|
|
752
|
+
this.onEnable();
|
|
753
|
+
}
|
|
754
|
+
__internalDisable() {
|
|
755
|
+
if (!this.__didEnable)
|
|
756
|
+
return;
|
|
757
|
+
this.__didEnable = false;
|
|
758
|
+
this.onDisable();
|
|
759
|
+
}
|
|
760
|
+
constructor() {
|
|
761
|
+
this.__internalNewInstanceCreated();
|
|
762
|
+
}
|
|
763
|
+
// TODO move this to threeutils
|
|
764
|
+
// we need a copy for modifying the values to local space
|
|
765
|
+
static _worldPositionBuffer = new THREE.Vector3();
|
|
766
|
+
static _worldQuaternionBuffer = new THREE.Quaternion();
|
|
767
|
+
static _worldEulerBuffer = new THREE.Euler();
|
|
768
|
+
_worldPosition = undefined;
|
|
769
|
+
_worldQuaternion = undefined;
|
|
770
|
+
static _tempQuaternionBuffer2 = new THREE.Quaternion();
|
|
771
|
+
_worldEuler = undefined;
|
|
772
|
+
_worldRotation = undefined;
|
|
773
|
+
get worldPosition() {
|
|
774
|
+
if (!this._worldPosition)
|
|
775
|
+
this._worldPosition = new THREE.Vector3();
|
|
776
|
+
threeutils.getWorldPosition(this.gameObject, this._worldPosition);
|
|
777
|
+
// this.gameObject.getWorldPosition(this._worldPosition);
|
|
778
|
+
return this._worldPosition;
|
|
779
|
+
}
|
|
780
|
+
set worldPosition(val) {
|
|
781
|
+
threeutils.setWorldPosition(this.gameObject, val);
|
|
782
|
+
}
|
|
783
|
+
setWorldPosition(x, y, z) {
|
|
784
|
+
Component._worldPositionBuffer.set(x, y, z);
|
|
785
|
+
this.worldPosition = Component._worldPositionBuffer;
|
|
786
|
+
}
|
|
787
|
+
get worldQuaternion() {
|
|
788
|
+
if (!this._worldQuaternion)
|
|
789
|
+
this._worldQuaternion = new THREE.Quaternion();
|
|
790
|
+
return threeutils.getWorldQuaternion(this.gameObject, this._worldQuaternion);
|
|
791
|
+
}
|
|
792
|
+
set worldQuaternion(val) {
|
|
793
|
+
threeutils.setWorldQuaternion(this.gameObject, val);
|
|
794
|
+
}
|
|
795
|
+
setWorldQuaternion(x, y, z, w) {
|
|
796
|
+
Component._worldQuaternionBuffer.set(x, y, z, w);
|
|
797
|
+
this.worldQuaternion = Component._worldQuaternionBuffer;
|
|
798
|
+
}
|
|
799
|
+
// world euler (in radians)
|
|
800
|
+
get worldEuler() {
|
|
801
|
+
if (!this._worldEuler)
|
|
802
|
+
this._worldEuler = new THREE.Euler();
|
|
803
|
+
this._worldEuler.setFromQuaternion(this.worldQuaternion);
|
|
804
|
+
return this._worldEuler;
|
|
805
|
+
}
|
|
806
|
+
// world euler (in radians)
|
|
807
|
+
set worldEuler(val) {
|
|
808
|
+
if (!this._worldQuaternion)
|
|
809
|
+
this._worldQuaternion = new THREE.Quaternion();
|
|
810
|
+
this._worldQuaternion?.setFromEuler(val);
|
|
811
|
+
this.worldQuaternion = this._worldQuaternion;
|
|
812
|
+
}
|
|
813
|
+
// returns rotation in degrees
|
|
814
|
+
get worldRotation() {
|
|
815
|
+
const rot = this.worldEuler;
|
|
816
|
+
if (!this._worldRotation)
|
|
817
|
+
this._worldRotation = new THREE.Vector3();
|
|
818
|
+
const wr = this._worldRotation;
|
|
819
|
+
wr.set(rot.x, rot.y, rot.z);
|
|
820
|
+
wr.x = Mathf.toDegrees(wr.x);
|
|
821
|
+
wr.y = Mathf.toDegrees(wr.y);
|
|
822
|
+
wr.z = Mathf.toDegrees(wr.z);
|
|
823
|
+
return wr;
|
|
824
|
+
}
|
|
825
|
+
set worldRotation(val) {
|
|
826
|
+
this.setWorldRotation(val.x, val.y, val.z, true);
|
|
827
|
+
}
|
|
828
|
+
setWorldRotation(x, y, z, degrees = true) {
|
|
829
|
+
if (degrees) {
|
|
830
|
+
x = Mathf.toRadians(x);
|
|
831
|
+
y = Mathf.toRadians(y);
|
|
832
|
+
z = Mathf.toRadians(z);
|
|
833
|
+
}
|
|
834
|
+
Component._worldEulerBuffer.set(x, y, z);
|
|
835
|
+
Component._worldQuaternionBuffer.setFromEuler(Component._worldEulerBuffer);
|
|
836
|
+
this.worldQuaternion = Component._worldQuaternionBuffer;
|
|
837
|
+
}
|
|
838
|
+
static _forward = new THREE.Vector3(0, 0, 1);
|
|
839
|
+
get forward() {
|
|
840
|
+
return Component._forward.set(0, 0, 1).applyQuaternion(this.worldQuaternion);
|
|
841
|
+
}
|
|
842
|
+
// EventTarget implementation:
|
|
843
|
+
_eventListeners = new Map();
|
|
844
|
+
addEventListener(type, listener) {
|
|
845
|
+
this._eventListeners[type] = this._eventListeners[type] || [];
|
|
846
|
+
this._eventListeners[type].push(listener);
|
|
847
|
+
}
|
|
848
|
+
removeEventListener(type, listener) {
|
|
849
|
+
if (!this._eventListeners[type])
|
|
850
|
+
return;
|
|
851
|
+
const index = this._eventListeners[type].indexOf(listener);
|
|
852
|
+
if (index >= 0)
|
|
853
|
+
this._eventListeners[type].splice(index, 1);
|
|
854
|
+
}
|
|
855
|
+
dispatchEvent(evt) {
|
|
856
|
+
if (!this._eventListeners[evt.type])
|
|
857
|
+
return false;
|
|
858
|
+
const listeners = this._eventListeners[evt.type];
|
|
859
|
+
for (let i = 0; i < listeners.length; i++) {
|
|
860
|
+
listeners[i](evt);
|
|
861
|
+
}
|
|
862
|
+
return false;
|
|
863
|
+
}
|
|
864
|
+
}
|
|
865
|
+
class Behaviour extends Component {
|
|
866
|
+
// isActiveAndEnabled: boolean = false;
|
|
867
|
+
get enabled() {
|
|
868
|
+
return this.__isEnabled ?? true; // if it has no enabled field it is always enabled
|
|
869
|
+
}
|
|
870
|
+
set enabled(val) {
|
|
871
|
+
// when called from animationclip we receive numbers
|
|
872
|
+
// due to interpolation they can be anything between 0 and 1
|
|
873
|
+
if (typeof val === "number") {
|
|
874
|
+
if (val >= 0.5)
|
|
875
|
+
val = true;
|
|
876
|
+
else
|
|
877
|
+
val = false;
|
|
878
|
+
}
|
|
879
|
+
if (val === this.__isEnabled)
|
|
880
|
+
return;
|
|
881
|
+
this.__isEnabled = val;
|
|
882
|
+
// console.log(val);
|
|
883
|
+
// need to check here because codegen is calling this before everything is setup
|
|
884
|
+
if (!this.__didAwake)
|
|
885
|
+
return;
|
|
886
|
+
if (val) {
|
|
887
|
+
this.__internalEnable();
|
|
888
|
+
}
|
|
889
|
+
else {
|
|
890
|
+
this.__internalDisable();
|
|
891
|
+
}
|
|
892
|
+
}
|
|
893
|
+
}
|
|
894
|
+
export { Behaviour, Component, GameObject };
|
|
895
|
+
//# sourceMappingURL=Component.js.map
|