@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,15 @@
1
+ import * as engine_setup from "./engine_setup";
2
+ import * as engine_scenetools from "./engine_scenetools";
3
+ import "./tests/test_utils";
4
+ import { RGBAColor } from "../engine-components/js-extensions/RGBAColor";
5
+ import { makeErrorsVisibleForDevelopment } from "./debug/error_overlay";
6
+
7
+ makeErrorsVisibleForDevelopment();
8
+
9
+ const engine = {
10
+ ...engine_setup,
11
+ ...engine_scenetools,
12
+ RGBAColor,
13
+ };
14
+
15
+ export { engine as engine }
@@ -0,0 +1,297 @@
1
+ import { getParam, getPath } from "../engine/engine_utils";
2
+ import { GameObject, InstantiateOptions } from "../engine-components/Component";
3
+ import { loadSync, parseSync } from "./engine_scenetools";
4
+ import { SerializationContext, TypeSerializer } from "./engine_serialization_core";
5
+ import { Context } from "./engine_setup";
6
+ import { Group, LogLuvEncoding, Object3D, Scene } from "three";
7
+ import { processNewScripts } from "./engine_mainloop_utils";
8
+ import { InstantiateEvent, registerPrefabProvider, syncInstantiate } from "./engine_networking_instantiate";
9
+ import { download } from "./engine_web_api";
10
+ import { SourceIdentifier } from "./engine_gltf";
11
+
12
+ const debug = getParam("debugaddressables");
13
+
14
+ export class Addressables {
15
+
16
+ private _context: Context;
17
+
18
+ constructor(context: Context) {
19
+ this._context = context;
20
+ this._context.pre_update_callbacks.push(this.preUpdate.bind(this));
21
+ }
22
+
23
+ private preUpdate() {
24
+
25
+ }
26
+
27
+ private _assetReferences: { [key: string]: AssetReference } = {};
28
+
29
+ findAssetReference(uri: string): AssetReference | null {
30
+ return this._assetReferences[uri] || null;
31
+ }
32
+
33
+ registerAssetReference(ref: AssetReference): AssetReference {
34
+ if (!ref.uri) return ref;
35
+ if (!this._assetReferences[ref.uri]) {
36
+ this._assetReferences[ref.uri] = ref;
37
+ }
38
+ else {
39
+
40
+ console.warn("Asset reference already registered", ref);
41
+ }
42
+ return ref;
43
+ }
44
+ }
45
+
46
+ export type ProgressCallback = (asset: AssetReference, prog: ProgressEvent) => void;
47
+
48
+ export class AssetReference {
49
+
50
+ static getOrCreate(sourceId: SourceIdentifier, uri: string, context: Context): AssetReference {
51
+ const fullPath = getPath(sourceId, uri);
52
+ if(debug) console.log("GetOrCreate Addressable from", sourceId, uri, "FinalPath=", fullPath);
53
+ const addressables = context.addressables;
54
+ const existing = addressables.findAssetReference(fullPath);
55
+ if (existing) return existing;
56
+ const ref = new AssetReference(fullPath);
57
+ addressables.registerAssetReference(ref);
58
+ return ref;
59
+ }
60
+
61
+ get asset(): any {
62
+ return this._glbRoot ?? this._asset;
63
+ }
64
+ protected set asset(val: any) {
65
+ this._asset = val;
66
+ }
67
+
68
+ private _loading?: PromiseLike<any>;
69
+
70
+ get uri(): string {
71
+ return this._uri!;
72
+ }
73
+
74
+ get rawAsset(): any { return this._asset; }
75
+
76
+ private _asset: any;
77
+ private _glbRoot?: Object3D | null;
78
+ private _uri: string;
79
+ private _progressListeners: ProgressCallback[] = [];
80
+
81
+ private _isLoadingRawBinary: boolean = false;
82
+ private _rawBinary?: ArrayBuffer | null;
83
+
84
+ constructor(uri: string) {
85
+ this._uri = uri;
86
+ registerPrefabProvider(this._uri, this.onResolvePrefab.bind(this));
87
+ }
88
+
89
+ private async onResolvePrefab(uri: string): Promise<GameObject | null> {
90
+ if (uri === this.uri) {
91
+ if (this.mustLoad) await this.loadAssetAsync();
92
+ if (this.asset) {
93
+ return this.asset;
94
+ }
95
+ }
96
+ return null;
97
+ }
98
+
99
+ private get mustLoad() {
100
+ return !this.asset || this.asset.__destroyed === true;
101
+ }
102
+
103
+ isLoaded() { return this._rawBinary || this.asset !== undefined }
104
+
105
+ unload() {
106
+ if (this.asset) {
107
+ if (debug) console.log("Unload", this.asset);
108
+ // TODO: we need a way to remove objects from the context (including components) without actually "destroying" them
109
+ if (this.asset.scene)
110
+ GameObject.destroy(this.asset.scene);
111
+ else GameObject.destroy(this.asset);
112
+ }
113
+ this.asset = null;
114
+ }
115
+
116
+ async preload(): Promise<ArrayBuffer | null> {
117
+ if (!this.mustLoad) return null;
118
+ if (this._isLoadingRawBinary) return null;
119
+ if (this._rawBinary !== undefined) return this._rawBinary;
120
+ this._isLoadingRawBinary = true;
121
+ if (debug) console.log("Preload", this.uri);
122
+ const res = await download(this.uri, p => {
123
+ this.raiseProgressEvent(p);
124
+ });
125
+ this._rawBinary = res?.buffer ?? null;
126
+ this._isLoadingRawBinary = false;
127
+ return this._rawBinary;
128
+ }
129
+
130
+ async loadAssetAsync(prog?: ProgressCallback | null) {
131
+ if (!this.mustLoad) return;
132
+ if (prog)
133
+ this._progressListeners.push(prog);
134
+ if (this._loading !== undefined) {
135
+ // console.warn("Wait for other loading thiny");
136
+ return this._loading;
137
+ }
138
+ const context = Context.Current;
139
+ // TODO: technically we shouldnt call awake only when the object is added to a scene
140
+ // addressables now allow loading things without adding them to a scene immediately
141
+ // we should "address" (LUL) this
142
+ // console.log("START LOADING");
143
+ if (this._rawBinary) {
144
+ this._loading = parseSync(context, this._rawBinary, this.uri, null);
145
+ this.raiseProgressEvent(new ProgressEvent("progress", { loaded: this._rawBinary.byteLength, total: this._rawBinary.byteLength }));
146
+ }
147
+ else {
148
+ if (debug) console.log("Load async", this.uri);
149
+ this._loading = loadSync(context, this.uri, null, true, prog => {
150
+ this.raiseProgressEvent(prog);
151
+ });
152
+ }
153
+ const res = await this._loading;
154
+ // clear all progress listeners after download has finished
155
+ this._progressListeners.length = 0;
156
+ this._glbRoot = this.tryGetActualGameObjectRoot(res);
157
+ this._loading = undefined;
158
+ if (res) {
159
+ // we need to handle the pre_setup callsbacks before instantiating
160
+ // because that is where deserialization happens
161
+ processNewScripts(context);
162
+
163
+ if (res.scene !== undefined) {
164
+ this.asset = res;
165
+ }
166
+ return this.asset;
167
+ }
168
+ }
169
+
170
+ async instantiate(parent?: THREE.Object3D | InstantiateOptions) {
171
+ return this.onInstantiate(parent, false);
172
+ }
173
+
174
+ async instantiateSynced(parent?: THREE.Object3D | InstantiateOptions, saveOnServer: boolean = true) {
175
+ return this.onInstantiate(parent, true, saveOnServer);
176
+ }
177
+
178
+ beginListenDownload(evt: ProgressCallback) {
179
+ if (this._progressListeners.indexOf(evt) < 0)
180
+ this._progressListeners.push(evt);
181
+ }
182
+
183
+ endListenDownload(evt: ProgressCallback) {
184
+ const index = this._progressListeners.indexOf(evt);
185
+ if (index >= 0) {
186
+ this._progressListeners.splice(index, 1);
187
+ }
188
+ }
189
+
190
+ private raiseProgressEvent(prog: ProgressEvent) {
191
+ for (const list of this._progressListeners) {
192
+ list(this, prog);
193
+ }
194
+ }
195
+
196
+ private async onInstantiate(parent?: THREE.Object3D | InstantiateOptions, networked: boolean = false, saveOnServer?: boolean) {
197
+ const context = Context.Current;
198
+ if (!parent) parent = context.scene;
199
+ if (this.mustLoad) {
200
+ await this.loadAssetAsync();
201
+ }
202
+ if (debug)
203
+ console.log("Instantiate", this.uri, "parent:", parent);
204
+
205
+ if (this.asset) {
206
+ if (debug) console.log("Add to scene", this.asset);
207
+
208
+ let options = parent instanceof InstantiateOptions ? parent : null;
209
+ if (!options) {
210
+ options = new InstantiateOptions();
211
+ }
212
+
213
+ if (typeof parent === "object") {
214
+ if (parent instanceof Object3D) {
215
+ options.parent = parent;
216
+ }
217
+ else {
218
+ Object.assign(options, parent);
219
+ }
220
+ }
221
+
222
+ if (networked) {
223
+ options.context = context;
224
+ const prefab = this.asset;
225
+ prefab.guid = this.uri;
226
+ const instance = syncInstantiate(prefab, options, undefined, saveOnServer);
227
+ if (instance) {
228
+ return instance;
229
+ }
230
+ }
231
+ else {
232
+ const instance = GameObject.instantiate(this.asset, options);
233
+ if (instance) {
234
+ return instance;
235
+ }
236
+ }
237
+ }
238
+ else if (debug) console.warn("Failed to load asset", this.uri);
239
+ return null;
240
+ }
241
+
242
+ /**
243
+ * try to ignore the intermediate created object
244
+ * because it causes trouble if we instantiate an assetreference per player
245
+ * and call destroy on the player marker root
246
+ * @returns the scene root object if the asset was a glb/gltf
247
+ */
248
+ private tryGetActualGameObjectRoot(asset: any): THREE.Object3D | null {
249
+ if (asset && asset.scene) {
250
+ // some exporters produce additional root objects
251
+ const scene = asset.scene as Group;
252
+ if (scene.isGroup && scene.children.length === 1 && scene.children[0].name + "glb" === scene.name) {
253
+ const root = scene.children[0];
254
+ return root;
255
+ }
256
+ // ok the scene is the scene, just use that then
257
+ else
258
+ return scene;
259
+ }
260
+ return null;
261
+ }
262
+
263
+ }
264
+
265
+
266
+
267
+
268
+ class AddressableSerializer extends TypeSerializer {
269
+
270
+ constructor() {
271
+ super([AssetReference]);
272
+ }
273
+
274
+ onSerialize(data: any, _context: SerializationContext) {
275
+ if (data && data.uri !== undefined && typeof data.uri === "string") {
276
+ return data.uri;
277
+ }
278
+ }
279
+
280
+ onDeserialize(data: any, context: SerializationContext) {
281
+ if (typeof data === "string") {
282
+ if (!context.context) {
283
+ console.error("Missing context");
284
+ return null;
285
+ }
286
+ if (!context.gltfId) {
287
+ console.error("Missing spurce id");
288
+ return null;
289
+ }
290
+ const ref = AssetReference.getOrCreate(context.gltfId, data, context.context);
291
+ return ref;
292
+ }
293
+ return null;
294
+ }
295
+
296
+ }
297
+ new AddressableSerializer();
@@ -0,0 +1,42 @@
1
+ import { Context } from "./engine_setup";
2
+
3
+ export enum ApplicationEvents {
4
+ Visible = "application-visible",
5
+ Hidden = "application-hidden",
6
+ }
7
+
8
+ export class Application extends EventTarget {
9
+
10
+ private context : Context;
11
+
12
+ public get hasFocus() : boolean {
13
+ return document.hasFocus();
14
+ }
15
+
16
+ public get isVisible(): boolean {
17
+ return this._isVisible;
18
+ }
19
+
20
+ private _isVisible: boolean = true;
21
+
22
+ constructor(context : Context) {
23
+ super();
24
+ this.context = context;
25
+ // console.log("APP");
26
+ window.addEventListener("visibilitychange", this.onVisiblityChanged.bind(this), false);
27
+ }
28
+
29
+ private onVisiblityChanged(evt) {
30
+ // console.log(evt.target.visibilityState)
31
+ switch (evt.target.visibilityState) {
32
+ case "hidden":
33
+ this._isVisible = false;
34
+ this.dispatchEvent(new Event(ApplicationEvents.Hidden));
35
+ break;
36
+ case "visible":
37
+ this._isVisible = true;
38
+ this.dispatchEvent(new Event(ApplicationEvents.Visible));
39
+ break;
40
+ }
41
+ }
42
+ }
@@ -0,0 +1,215 @@
1
+ import * as THREE from 'three';
2
+ import { Scene } from 'three';
3
+ // import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
4
+ import * as utils from "./engine_utils";
5
+
6
+ const debug = utils.getParam("debugassets");
7
+
8
+ class TextureInfo {
9
+ name!: string;
10
+ sampler!: number;
11
+ source!: number;
12
+ extras: { guid: string } | undefined;
13
+ }
14
+
15
+ class ImageInfo {
16
+ bufferView!: number;
17
+ mimeType: string | undefined;
18
+ extras: { guid: string } | undefined;
19
+ }
20
+
21
+ class GltfJson {
22
+ textures!: TextureInfo[];
23
+ bufferViews!: Array<{ buffer: number, byteOffset: number, byteLength: number }>;
24
+ }
25
+
26
+ declare class GltfParser {
27
+ cache: any;
28
+ json: GltfJson;
29
+ associations: Map<any, any>;
30
+ textureLoader: THREE.TextureLoader;
31
+ loadTexture: Function;
32
+ }
33
+
34
+ declare class Gltf {
35
+ parser: GltfParser;
36
+ scene: Scene;
37
+ }
38
+
39
+ /** @deprecated */
40
+ export class AssetDatabase {
41
+
42
+ constructor() {
43
+ window.addEventListener('unhandledrejection', (event: PromiseRejectionEvent) => {
44
+ if (event.defaultPrevented) return;
45
+ const pathArray = event?.reason?.path;
46
+ if (pathArray) {
47
+ const source = pathArray[0];
48
+ if (source && source.tagName === "IMG") {
49
+ console.warn("Could not load image:\n" + source.src);
50
+ event.preventDefault();
51
+ }
52
+ }
53
+ });
54
+ }
55
+
56
+ private texturesLoader: THREE.TextureLoader = new THREE.TextureLoader();
57
+ private textures: { [key: string]: THREE.Texture | PromiseLike<THREE.Texture> } = {};
58
+ private texturesLoading: { [key: string]: THREE.Texture | PromiseLike<THREE.Texture> } = {};
59
+
60
+ /** @deprecated */
61
+ public async loadTexture(url: string): Promise<THREE.Texture | null> {
62
+ if (this.textures[url]) {
63
+ return this.textures[url];
64
+ }
65
+ if (this.texturesLoading[url]) {
66
+ return await this.texturesLoading[url];
67
+ }
68
+ const loading = this.texturesLoader.loadAsync(url);
69
+ this.texturesLoading[url] = loading;
70
+ const res = await loading;
71
+ delete this.texturesLoading[url];
72
+ this.textures[url] = res;
73
+ return res;
74
+ }
75
+
76
+ /** @deprecated */
77
+ public getTexture(guid: string): THREE.Texture | null {
78
+ return this._textures.get(guid) || null;
79
+ }
80
+
81
+ /** @deprecated */
82
+ public findTexture(name: string): THREE.Texture | null {
83
+ for (const texture of this._textures.values()) {
84
+ if (texture.name === name) {
85
+ return texture;
86
+ }
87
+ }
88
+ return null;
89
+ }
90
+
91
+ /** @deprecated */
92
+ public findMesh(name: string): THREE.Mesh | null {
93
+ for (const mesh of this._meshes.values()) {
94
+ if (mesh.name === name)
95
+ return mesh;
96
+ }
97
+ return null;
98
+ }
99
+
100
+ /** @deprecated */
101
+ public findMaterial(name:string) : THREE.Material | null {
102
+ for (const material of this._materials.values()) {
103
+ if (material.name === name)
104
+ return material;
105
+ }
106
+ return null;
107
+ }
108
+
109
+ /** @deprecated */
110
+ public async registerGltf(_gltf: Gltf) {
111
+ // if (debug)
112
+ // console.log("register gltf", gltf.scene.name, gltf);
113
+ // const parser = gltf.parser;
114
+ // const json = parser.json;
115
+ // const textures = json.textures;
116
+ // const associations = parser.associations;
117
+ // const alreadyLoaded = new Set<string>();
118
+ // associations.forEach((value, key) => {
119
+ // // when minified instanceOf doesnt work but the texture type is 1009
120
+ // if (key instanceof THREE.Texture || key.type === 1009) {
121
+ // const index = value.textures;
122
+ // const textureInfo = textures[index];
123
+ // // TODO: a lot of information is gone when compressing with ktx2
124
+ // // this.registerTexture(parser, index, textureInfo, key, alreadyLoaded);
125
+ // }
126
+ // else if (key instanceof THREE.Mesh || key.type == "Mesh") {
127
+ // this.registerAsset(key);
128
+
129
+ // // saving materials,
130
+ // // FIXME: this is unlike the other things by name here as a hack for forma, it should probably saved by name and by guid just like anything else here
131
+ // if(key.material){
132
+ // this._materials.set(key.material.name, key.material);
133
+ // }
134
+ // }
135
+ // });
136
+
137
+ // // for (const ti in textures) {
138
+ // // const textureInfo = textures[ti];
139
+ // // await this.registerTexture(parser, ti, textureInfo, null, alreadyLoaded);
140
+ // // }
141
+
142
+ // if (debug)
143
+ // console.log(this);
144
+ }
145
+
146
+ /** @deprecated */
147
+ public registerAsset(_asset: any) {
148
+ // if (debug) console.log("register asset", asset);
149
+ // console.assert(asset, "Asset is null or undefined");
150
+ // const guid: string = asset.userData?.guid;
151
+ // if (guid === null || guid === undefined || guid.length === 0) {
152
+ // // asset has no guid, this can happen e.g. when using multi material meshes
153
+ // // should we ask the parent for the guid if it's a group?
154
+ // // we need a more stable way to preserve ids anyways
155
+ // return;
156
+ // }
157
+ // if (asset instanceof THREE.Texture || asset.type === 1009) {
158
+ // if (this._textures.has(guid) && this._textures.get(guid) !== asset) {
159
+ // if (debug)
160
+ // console.warn("found duplicate texture " + guid, asset);
161
+ // return;
162
+ // }
163
+ // if (debug)
164
+ // console.log("register texture", guid, asset);
165
+ // // should we check if an asset has been registered already?
166
+ // // should not matter as long as we only export guid from unity?
167
+ // this._textures.set(guid, asset);
168
+ // }
169
+ // else if (asset instanceof THREE.Mesh || asset.type == "Mesh") {
170
+ // this._meshes.set(guid, asset);
171
+ // }
172
+ }
173
+
174
+
175
+ private _materials: Map<string, THREE.Material> = new Map<string, THREE.Material>();
176
+ private _meshes: Map<string, THREE.Mesh> = new Map();
177
+ // private async registerMesh(parser: GltfParser, mesh : THREE.Mesh){
178
+ // const guid = mesh?.userData?.guid;
179
+ // }
180
+
181
+
182
+ private _textures: Map<string, THREE.Texture> = new Map();
183
+
184
+ // private async registerTexture(parser: GltfParser, index: number | string, textureInfo: TextureInfo, texture: THREE.Texture | null, alreadyLoaded: Set<string>) {
185
+
186
+ // // const guid = textureInfo?.extras?.guid || texture?.userData?.guid;
187
+ // // if (!guid) {
188
+ // // if (debug) console.warn("missing guid", texture, textureInfo)
189
+ // // return;
190
+ // // }
191
+ // // console.assert(guid !== null && guid !== undefined && guid.length > 0, "Texture has no guid in userData", texture);
192
+ // // if (guid) {
193
+ // // if (alreadyLoaded.has(guid)) {
194
+ // // // console.warn("texture already loaded", textureInfo.name, guid);
195
+ // // return;
196
+ // // }
197
+ // // alreadyLoaded.add(guid);
198
+ // // }
199
+
200
+ // // if (!texture) {
201
+ // // texture = await parser.loadTexture(index);
202
+ // // if (!texture) {
203
+ // // if (debug)
204
+ // // console.warn("failed to load texture", guid);
205
+ // // return;
206
+ // // }
207
+ // // }
208
+
209
+ // // if (textureInfo.extras) {
210
+ // // texture.userData = { ...texture.userData, ...textureInfo.extras };
211
+ // // }
212
+ // // this.registerAsset(texture);
213
+ // }
214
+
215
+ }
File without changes