@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,202 @@
1
+ import { activeInHierarchyFieldName } from './engine_constants';
2
+ import { removeScriptFromContext } from './engine_mainloop_utils';
3
+ import { Context } from './engine_setup';
4
+ import * as main from "../engine/engine_mainloop_utils";
5
+ import { getParam } from './engine_utils';
6
+
7
+ const debug = getParam("debuggetcomponent");
8
+
9
+ export function registerComponent(script, context) {
10
+ if (!script) return;
11
+ const new_scripts = context?.new_scripts ?? Context.Current.new_scripts;
12
+ if (!new_scripts.includes(script)) {
13
+ new_scripts.push(script);
14
+ }
15
+ }
16
+
17
+ export const removeComponent = function (go, componentInstance) {
18
+ if (!go) return;
19
+ if (!go.userData.components) return;
20
+ const index = go.userData.components.indexOf(componentInstance);
21
+ if (index < 0) return;
22
+ componentInstance.gameObject = null;
23
+ go.userData.components.splice(index, 1);
24
+ }
25
+
26
+ const addNewComponentInstance = function (componentInstance, obj, callAwake = true) {
27
+ if (!obj.userData) obj.userData = {};
28
+ if (!obj.userData.components) obj.userData.components = [];
29
+ obj.userData.components.push(componentInstance);
30
+ componentInstance.gameObject = obj;
31
+ // componentInstance.transform = obj;
32
+ registerComponent(componentInstance);
33
+ try {
34
+ if (componentInstance.__internalAwake && callAwake) {
35
+ main.updateActiveInHierarchyWithoutEventCall(obj);
36
+ componentInstance.__internalAwake();
37
+ }
38
+ }
39
+ catch (err) {
40
+ console.error(err);
41
+ }
42
+ }
43
+
44
+ const moveComponentInstance = function (componentInstance, obj) {
45
+ if (componentInstance.gameObject === obj) return;
46
+ // TODO: update raycast array
47
+ if (componentInstance.gameObject && componentInstance.gameObject.userData.components) {
48
+ const index = componentInstance.gameObject.userData.components.indexOf(componentInstance);
49
+ componentInstance.gameObject.userData.components.splice(index, 1);
50
+ }
51
+ if (!obj.userData.components) obj.userData.components = [];
52
+ else if (obj.userData.components.includes(componentInstance)) return;
53
+ obj.userData.components.push(componentInstance);
54
+ componentInstance.gameObject = obj;
55
+ // componentInstance.transform = obj;
56
+ }
57
+
58
+
59
+ const destroyComponentInstance = function (componentInstance) {
60
+ // console.log("destroy", componentInstance, componentInstance.onDestroy);
61
+ // TODO: update raycast array
62
+ if (componentInstance.gameObject && componentInstance.gameObject.userData.components) {
63
+ const index = componentInstance.gameObject.userData.components.indexOf(componentInstance);
64
+ componentInstance.gameObject.userData.components.splice(index, 1);
65
+ }
66
+ // should we call these methods frame delayed?
67
+ if (componentInstance.__internalDisable) componentInstance.__internalDisable();
68
+ if (componentInstance.onDestroy) componentInstance.onDestroy();
69
+ removeScriptFromContext(componentInstance, componentInstance.context ?? Context.Current);
70
+ componentInstance.__destroyed = true;
71
+ componentInstance.gameObject = null;
72
+ // console.log("destroyed", index, componentInstance);
73
+ }
74
+
75
+ const onGetComponent = function (componentType, obj, arr) {
76
+ if (!(obj?.userData?.components)) return null;
77
+ if (debug)
78
+ console.log("FIND", componentType);
79
+ for (let i = 0; i < obj.userData.components.length; i++) {
80
+ const component = obj.userData.components[i];
81
+ if (componentType === null || component.constructor.name === componentType.name || component.constructor.name === componentType) {
82
+ if (debug)
83
+ console.log("MATCH BY NAME", component)
84
+ if (arr) arr.push(component);
85
+ else return component;
86
+ }
87
+ }
88
+ // find in base classes
89
+ for (let i = 0; i < obj.userData.components.length; i++) {
90
+ const component = obj.userData.components[i];
91
+ let parent = Object.getPrototypeOf(component.constructor);
92
+ do {
93
+ if (parent === componentType) {
94
+ if (debug)
95
+ console.log("MATCH BY PROTOYPE", parent);
96
+ if (arr) arr.push(component);
97
+ else return component;
98
+ }
99
+ parent = Object.getPrototypeOf(parent);
100
+ }
101
+ while (parent);
102
+ }
103
+ return arr;
104
+ }
105
+
106
+ const getComponent = function (componentType, obj) {
107
+ return onGetComponent(componentType, obj, null);
108
+ }
109
+
110
+ const getComponents = function (componentType, obj, arr) {
111
+ if (!arr) arr = [];
112
+ return onGetComponent(componentType, obj, arr);
113
+ }
114
+
115
+ const getComponentInChildren = function (componentType, obj, includeInactive) {
116
+ const res = getComponent(componentType, obj);
117
+ if (includeInactive === false && res.enabled === false) return null;
118
+ if (res) return res;
119
+ for (let i = 0; i < obj?.children?.length; i++) {
120
+ const res = getComponentInChildren(componentType, obj.children[i]);
121
+ if (res) return res;
122
+ }
123
+ return null;
124
+ }
125
+
126
+ const getComponentsInChildren = function (componentType, obj, arr) {
127
+ if (!arr) arr = [];
128
+ getComponents(componentType, obj, arr);
129
+ for (let i = 0; i < obj?.children?.length; i++) {
130
+ getComponentsInChildren(componentType, obj.children[i], arr);
131
+ }
132
+ return arr;
133
+ }
134
+
135
+ const getComponentInParent = function (componentType, obj) {
136
+ if (!obj) return null;
137
+ // console.log(obj);
138
+ const res = getComponent(componentType, obj);
139
+ if (res) return res;
140
+ return getComponentInParent(componentType, obj.parent);
141
+ }
142
+
143
+ const getComponentsInParent = function (componentType, obj, arr) {
144
+ if (!arr) arr = [];
145
+ if (!obj) return arr;
146
+ getComponents(componentType, obj, arr);
147
+ return getComponentsInParent(componentType, obj.parent, arr);
148
+ }
149
+
150
+ const findObjectOfType = function (type, contextOrScene, includeInactive) {
151
+ if (!type) return null;
152
+ if (!contextOrScene) {
153
+ contextOrScene = Context.Current;
154
+ if (!contextOrScene) {
155
+ console.error("Can not search object without any needle context or scene!!!");
156
+ return null;
157
+ }
158
+ }
159
+ const scene = contextOrScene.isScene === true || contextOrScene.isObject3D === true ? contextOrScene : contextOrScene?.scene;
160
+ for (const i in scene.children) {
161
+ const child = scene.children[i];
162
+ if (includeInactive === false && child[activeInHierarchyFieldName] === false) continue;
163
+ if (child.constructor == type) return child;
164
+ const res = getComponentInChildren(type, child);
165
+ if (res) return res;
166
+ }
167
+ return null;
168
+ }
169
+
170
+ const findObjectsOfType = function (type, array, contextOrScene) {
171
+ if (!type) return array;
172
+ if (!contextOrScene) {
173
+ contextOrScene = Context.Current;
174
+ if (!contextOrScene) {
175
+ console.error("Can not search object without any needle context or scene!!!");
176
+ return array;
177
+ }
178
+ }
179
+ const scene = contextOrScene.isScene === true || contextOrScene.isObject3D === true ? contextOrScene : contextOrScene?.scene;
180
+ if (!scene) return array;
181
+ for (const i in scene.children) {
182
+ const child = scene.children[i];
183
+ if (child.constructor == type) return child;
184
+ getComponentsInChildren(type, child, array);
185
+ }
186
+ return array;
187
+ }
188
+
189
+
190
+ export {
191
+ addNewComponentInstance,
192
+ moveComponentInstance,
193
+ destroyComponentInstance,
194
+ getComponent,
195
+ getComponents,
196
+ getComponentInChildren,
197
+ getComponentsInChildren,
198
+ getComponentInParent,
199
+ getComponentsInParent,
200
+ findObjectOfType,
201
+ findObjectsOfType,
202
+ }
@@ -0,0 +1,3 @@
1
+
2
+ export const activeInHierarchyFieldName = "__isActiveInHierarchy";
3
+ export const builtinComponentKeyName = "builtin_components";
@@ -0,0 +1,16 @@
1
+ import { Context } from "./engine_setup";
2
+
3
+
4
+ export function* WaitForSeconds(seconds: number, context: Context | null = null) {
5
+ const time = context ? context.time : Context.Current.time;
6
+ const start = time.time;
7
+ while(time.time - start < seconds) {
8
+ yield;
9
+ }
10
+ }
11
+
12
+ export function* WaitForFrames(frames: number) {
13
+ for(let i = 0; i < frames; i++) {
14
+ yield;
15
+ }
16
+ }
@@ -0,0 +1,4 @@
1
+ import { getParam } from "./engine_utils";
2
+
3
+ export const showGizmos = getParam("gizmos");
4
+ export const debugExtension = getParam("debugextension");
@@ -0,0 +1,380 @@
1
+ import { Context, build_scene_functions, LoadingOptions, LoadingProgressArgs } from "./engine_setup";
2
+ import { AROverlayHandler, arContainerClassName } from "./engine_element_overlay";
3
+ import { GameObject } from "../engine-components/Component";
4
+ import { loadSync } from "./engine_scenetools";
5
+ import { processNewScripts } from "./engine_mainloop_utils";
6
+ import { calculateProgress01, EngineLoadingView, ILoadingViewHandler } from "./engine_element_loading";
7
+ import { delay } from "./engine_utils";
8
+
9
+ class EngineElementSourceFileWatcher {
10
+
11
+ private id: string;
12
+ private context: Context;
13
+ private previouslyAdded: any;
14
+ private previousSource?: string;
15
+ private networkEvent: string;
16
+
17
+ constructor(id: string, context: Context) {
18
+ this.id = id;
19
+ this.context = context;
20
+ this.networkEvent = "needle-engine-source-changed";
21
+ if (this.id) this.networkEvent += "-" + this.id;
22
+ this.context.connection.beginListen(this.networkEvent, fn => {
23
+ this.onSourceChanged(fn, true);
24
+ });
25
+ }
26
+
27
+ async onSourceChanged(newSource: string, dontSend: boolean = false, isStartup: boolean = false) {
28
+ if (this.previouslyAdded) {
29
+ // if event was from remote and source didnt change do nothing
30
+ if (dontSend && newSource === this.previousSource) { }
31
+ else
32
+ GameObject.destroySynced(this.previouslyAdded);
33
+ }
34
+ this.previouslyAdded = null;
35
+
36
+ if (!dontSend) {
37
+ this.context.connection.send(this.networkEvent, newSource);
38
+ }
39
+
40
+ this.previousSource = newSource;
41
+ Context.Current = this.context;
42
+ const res = await loadSync(this.context, newSource, this.getHashFromString(newSource));
43
+ if (!isStartup)
44
+ processNewScripts(this.context);
45
+ const obj = res?.scene;
46
+ if (obj) {
47
+ this.previouslyAdded = obj;
48
+ this.context.scene.add(obj);
49
+ }
50
+ }
51
+
52
+ private getHashFromString(str: string) {
53
+ let hash = 0;
54
+ for (let i = 0; i < str.length; i++) {
55
+ hash = str.charCodeAt(i) + ((hash << 5) - hash);
56
+ }
57
+ return hash;
58
+ }
59
+ }
60
+
61
+
62
+
63
+ const htmlTagName = "needle-engine";
64
+ const vrContainerClassName = "vr";
65
+ const desktopContainerClassname = "desktop";
66
+ const knownClasses = [arContainerClassName, vrContainerClassName, desktopContainerClassname];
67
+
68
+ // https://developers.google.com/web/fundamentals/web-components/customelements
69
+ export class EngineElement extends HTMLElement {
70
+
71
+ public get loadingProgress01(): number { return this._loadingProgress01; }
72
+ public get loadingFinished(): boolean { return this.loadingProgress01 > .999; }
73
+
74
+ public getContext(): Promise<Context> {
75
+ return new Promise((res, _rej) => {
76
+ if (this.context && this.loadingFinished) {
77
+ res(this.context);
78
+ }
79
+ else {
80
+ const cb = () => {
81
+ this.removeEventListener("loadfinished", cb);
82
+ if (this.context && this.loadingFinished) {
83
+ res(this.context);
84
+ }
85
+ };
86
+ this.addEventListener("loadfinished", cb);
87
+ }
88
+ });
89
+ }
90
+
91
+ /**@obsolete use GameObject */
92
+ private gameObject = GameObject; // used to access static methods from regular js
93
+ private GameObject = GameObject;
94
+
95
+ private context: Context | null = null;
96
+ private overlay_ar: AROverlayHandler;
97
+ private _loadingProgress01: number = 0;
98
+
99
+ private _watcher?: EngineElementSourceFileWatcher;
100
+ private _loadingView?: ILoadingViewHandler;
101
+
102
+ constructor() {
103
+ super();
104
+ this.overlay_ar = new AROverlayHandler();
105
+ }
106
+
107
+ async connectedCallback() {
108
+ this.onSetupDesktop();
109
+
110
+ var observer = new MutationObserver(this.onElementsChanged.bind(this));
111
+ observer.observe(this, { childList: true })
112
+
113
+ // user can set a function name or a path to a gltf or glb to be loaded
114
+ const srcFile = () => {
115
+ const srcVal = this.getAttribute("src");
116
+ if (srcVal?.endsWith(".glb") || srcVal?.endsWith(".gltf")) {
117
+ return srcVal;
118
+ }
119
+ return null;
120
+ };
121
+ let src: string | null = "loadScene";
122
+ const srcAttributeValue = srcFile();
123
+ if (srcAttributeValue) src = srcAttributeValue;
124
+
125
+ const alias = this.getAttribute("alias");
126
+ this.context = new Context({ name: src, domElement: this, alias: alias });
127
+ this._watcher = new EngineElementSourceFileWatcher(this.getAttribute("id") ?? alias ?? "", this.context);
128
+
129
+ if (src && src.length > 0) {
130
+ // try to get the load function
131
+
132
+ // HACK: if no explicit glb is assigned we have to wait for the codegen function to be available
133
+ // it happened in one case during local development where the function was not yet registered
134
+ // but this component was connected already
135
+ if (!srcAttributeValue) {
136
+ while (Object.keys(build_scene_functions).length <= 0) {
137
+ if (!this.isConnected) return;
138
+ await delay(10);
139
+ }
140
+ }
141
+
142
+ let fn: (context: Context) => Promise<void> = build_scene_functions[src] ?? window[src];
143
+ // if no load function is found (e.g. when generated code was deleted or import removed) then just load the glb
144
+ // or if an explicit src file is provided
145
+ let previousFileLoaded: string | null = null;
146
+ if (!fn || srcAttributeValue) {
147
+ if (srcAttributeValue)
148
+ src = srcAttributeValue;
149
+ fn = async _ => {
150
+ const file = srcFile();
151
+ if (file && this._watcher) {
152
+ previousFileLoaded = file;
153
+ await this._watcher.onSourceChanged(file, true, true);
154
+ }
155
+ }
156
+ }
157
+ if (fn) {
158
+ this.classList.add("loading");
159
+ console.log("Needle Engine: Begin loading", alias ?? "");
160
+ // default loading can be overriden by calling preventDefault in the onload start event
161
+ const useDefaultLoading = this.dispatchEvent(new CustomEvent("loadstart", {
162
+ detail: {
163
+ context: this.context,
164
+ alias: alias
165
+ },
166
+ cancelable: true
167
+ }));
168
+ if (!this._loadingView && useDefaultLoading)
169
+ this._loadingView = new EngineLoadingView(this);
170
+ if (useDefaultLoading)
171
+ this._loadingView?.onLoadingBegin("begin load");
172
+ // setup the loading callback for the default loading handler and the user defined one
173
+ const loadingCallback = (progress: LoadingProgressArgs, message?: string) => {
174
+ this._loadingProgress01 = calculateProgress01(progress);
175
+ if (useDefaultLoading)
176
+ this._loadingView?.onLoadingUpdate(progress, message);
177
+ this.dispatchEvent(new CustomEvent("progress", {
178
+ detail: {
179
+ context: this.context,
180
+ name: progress.name,
181
+ progress: progress.progress,
182
+ index: progress.index,
183
+ count: progress.count,
184
+ totalProgress01: this._loadingProgress01
185
+ }
186
+ }));
187
+ }
188
+ await this.context.onCreate(fn, { progress: loadingCallback });
189
+ const file = srcFile();
190
+ if (file) {
191
+ // only if we didnt load this file here already
192
+ if (file !== previousFileLoaded)
193
+ await this._watcher.onSourceChanged(file, true, true);
194
+ }
195
+ this._loadingProgress01 = 1;
196
+ if (useDefaultLoading)
197
+ this._loadingView?.onLoadingFinished("create scene");
198
+ this.classList.remove("loading");
199
+ this.classList.add("loading-finished");
200
+ console.log("Needle Engine: finished loading", alias ?? "");
201
+ this.dispatchEvent(new CustomEvent("loadfinished", {
202
+ detail: {
203
+ context: this.context,
204
+ src: alias ?? src
205
+ }
206
+ }));
207
+ this.onSetupDesktop();
208
+ }
209
+ else {
210
+ console.error("Could not find scene function named \"" + src + "\", it must be either in global scope " +
211
+ "or added to build_scene_functions", build_scene_functions);
212
+ }
213
+ } else {
214
+ console.error("Missing src attribute - please provide a function name", this);
215
+ }
216
+ }
217
+
218
+ disconnectedCallback() {
219
+ if (this.context) {
220
+ this.context.onDestroy();
221
+ }
222
+ }
223
+
224
+ static get observedAttributes() {
225
+ return ["src", "loadfinished"];
226
+ }
227
+
228
+ attributeChangedCallback(name: string, _oldValue: string, newValue: string) {
229
+ // console.log(name, oldValue, newValue);
230
+ switch (name) {
231
+ case "src":
232
+ this._watcher?.onSourceChanged(newValue);
233
+ break;
234
+ case "loadfinished":
235
+ if (typeof newValue === "string" && newValue.length > 0) {
236
+ this.registerEventFromAttribute("loadfinished", newValue);
237
+ }
238
+ break;
239
+ }
240
+ }
241
+
242
+ private registerEventFromAttribute(eventName: string, code: string) {
243
+ if (typeof code === "string" && code.length > 0) {
244
+ // indirect eval https://esbuild.github.io/content-types/#direct-eval
245
+ const fn = (0, eval)(code);
246
+ // const fn = new Function(newValue);
247
+ if (typeof fn === "function") {
248
+ this.addEventListener(eventName, evt => fn?.call(globalThis, this.context, evt));
249
+ }
250
+ }
251
+ }
252
+
253
+ getAROverlayContainer(): HTMLElement {
254
+ return this.overlay_ar.findOrCreateARContainer(this);;
255
+ }
256
+
257
+ getVROverlayContainer(): HTMLElement | null {
258
+ for (let i = 0; i < this.children.length; i++) {
259
+ const ch = this.children[i] as HTMLElement;
260
+ if (ch.classList.contains("vr"))
261
+ return ch;
262
+ }
263
+ return null;
264
+ }
265
+
266
+ onEnterAR(session: THREE.XRSession, overlayContainer: HTMLElement) {
267
+ this.onSetupAR();
268
+ this.overlay_ar.onBegin(overlayContainer, session);
269
+ this.dispatchEvent(new CustomEvent("enter-ar", { detail: { session: session, context: this.context, htmlContainer: this.overlay_ar?.ARContainer } }));
270
+ }
271
+
272
+ onExitAR(session: THREE.XRSession) {
273
+ this.overlay_ar.onEnd();
274
+ this.onSetupDesktop();
275
+ this.dispatchEvent(new CustomEvent("exit-ar", { detail: { session: session, context: this.context, htmlContainer: this.overlay_ar?.ARContainer } }));
276
+ }
277
+
278
+ onEnterVR(session: THREE.XRSession) {
279
+ this.onSetupVR();
280
+ this.dispatchEvent(new CustomEvent("enter-vr", { detail: { session: session, context: this.context } }));
281
+ }
282
+
283
+ onExitVR(session: THREE.XRSession) {
284
+ this.onSetupDesktop();
285
+ this.dispatchEvent(new CustomEvent("exit-vr", { detail: { session: session, context: this.context } }));
286
+ }
287
+
288
+ // private _loadingElement: HTMLElement | null = null;
289
+ // private onLoadingBegin() {
290
+ // for (let i = 0; i < this.children.length; i++) {
291
+ // const el = this.children[i] as HTMLElement;
292
+ // if (el.classList.contains("loading")) {
293
+ // this._loadingElement = el;
294
+ // this._loadingElement.style.display = "flex";
295
+ // return;
296
+ // }
297
+ // }
298
+ // this._loadingElement = document.createElement("div");
299
+ // this._loadingElement.classList.add("loading");
300
+ // this._loadingElement.style.color = "white";
301
+ // this.appendChild(this._loadingElement);
302
+ // }
303
+
304
+ // private onLoadingCallback(callback: LoadingProgressArgs) {
305
+ // // console.log(callback.name, callback.progress.loaded / callback.progress.total, callback.index + "/" + callback.count);
306
+ // const total = callback.index / callback.count + (callback.progress.loaded / callback.progress.total) / callback.count;
307
+ // this.loadingProgress = total;
308
+ // const percent = (total * 100).toFixed(0) + "%";
309
+ // if (this._loadingElement)
310
+ // this._loadingElement.textContent = percent;
311
+ // }
312
+
313
+ // private onLoadingFinished() {
314
+ // if (this._loadingElement) {
315
+ // this._loadingElement.style.display = "none";
316
+ // }
317
+ // this.dispatchEvent(new Event("loading-finished"));
318
+ // }
319
+
320
+ private onElementsChanged() {
321
+
322
+ }
323
+
324
+ private onSetupAR() {
325
+ this.classList.add("ar-session-active");
326
+ this.classList.remove("desktop-session-active");
327
+ this.foreachHtmlElement(ch => this.setupElementsForMode(ch, arContainerClassName));
328
+ }
329
+
330
+ private onSetupVR() {
331
+ this.classList.remove("ar-session-active");
332
+ this.classList.remove("desktop-session-active");
333
+ this.foreachHtmlElement(ch => this.setupElementsForMode(ch, "vr"));
334
+ }
335
+
336
+ private onSetupDesktop() {
337
+ this.classList.remove("ar-session-active");
338
+ this.classList.add("desktop-session-active");
339
+ this.foreachHtmlElement(ch => this.setupElementsForMode(ch, "desktop"));
340
+ }
341
+
342
+ private setupElementsForMode(el: HTMLElement, currentSessionType: string, _session: THREE.XRSession | null = null) {
343
+ if (el === this.context?.renderer.domElement) return;
344
+ if (el.id === "VRButton" || el.id === "ARButton") return;
345
+ el.style.position = "absolute";
346
+ // el.style.zIndex = "100";
347
+ // ch.style.width = "100hv";
348
+ // ch.style.height = "100hv";
349
+ // set pointer events to none by default (if not explicitly declared)
350
+ // if (!el.style.pointerEvents)
351
+ // el.style.pointerEvents = "none";
352
+
353
+ const classList = el.classList;
354
+ if (classList.contains(currentSessionType)) {
355
+ el.style.visibility = "visible";
356
+ el.style.display = "block";
357
+ }
358
+ else {
359
+ // only modify style for elements that have a known class (e.g. marked as vr ar desktop)
360
+ for (const known of knownClasses) {
361
+ if (el.classList.contains(known)) {
362
+ el.style.visibility = "hidden";
363
+ el.style.display = "none";
364
+ }
365
+ }
366
+ }
367
+ }
368
+
369
+ private foreachHtmlElement(cb: (HTMLElement) => void) {
370
+ for (let i = 0; i < this.children.length; i++) {
371
+ const ch = this.children[i] as HTMLElement;
372
+ if (ch.style) cb(ch);
373
+ }
374
+ }
375
+ }
376
+
377
+ window.customElements.define(htmlTagName, EngineElement);
378
+
379
+
380
+