@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,153 @@
1
+ // import { Canvas } from './Canvas';
2
+ import * as ThreeMeshUI from 'three-mesh-ui';
3
+ import { Behaviour, GameObject } from "../Component";
4
+ import { EventSystem } from "./EventSystem";
5
+ import { showGizmos } from '../../engine/engine_default_parameters';
6
+ import { AxesHelper, Object3D } from 'three';
7
+ import { IGraphic } from './Interfaces';
8
+ export const includesDir = "./include";
9
+
10
+ // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Proxy
11
+
12
+
13
+ ThreeMeshUI.Block.prototype["interactable"] = {
14
+ get() {
15
+ return this.interactive;
16
+ },
17
+ set(value) {
18
+ this.interactable = value;
19
+ }
20
+ }
21
+
22
+ export class BaseUIComponent extends Behaviour {
23
+
24
+ isRoot() { return this.Root?.gameObject === this.gameObject; }
25
+
26
+ markDirty() {
27
+ EventSystem.markUIDirty(this.context);
28
+ }
29
+
30
+ shadowComponent: ThreeMeshUI.Block | null = null;
31
+
32
+ private _controlsChildLayout = true;
33
+ get controlsChildLayout(): boolean { return this._controlsChildLayout; }
34
+ set controlsChildLayout(val: boolean) {
35
+ this._controlsChildLayout = val;
36
+ if (this.shadowComponent) {
37
+ //@ts-ignore
38
+ (this.shadowComponent as ThreeMeshUI.MeshUIComponent).autoLayout = val;
39
+ }
40
+ }
41
+
42
+ private _root?: UIRootComponent | null = undefined;
43
+ protected get Root(): UIRootComponent | null {
44
+ if (this._root === undefined) {
45
+ this._root = GameObject.getComponentInParent(this.gameObject, UIRootComponent);
46
+ }
47
+ return this._root;
48
+ }
49
+
50
+ // private _intermediate?: Object3D;
51
+ protected _parentComponent?: BaseUIComponent | null = undefined;
52
+
53
+ onEnable() {
54
+ super.onEnable();
55
+ }
56
+
57
+ //@ts-ignore
58
+ protected addShadowComponent(container: any, parent?: BaseUIComponent) {
59
+
60
+ this.removeShadowComponent();
61
+
62
+ // instead of inserting here, we attach to the matching shadow hierarchy starting with the Canvas component.
63
+ const searchFrom = this.isRoot() ? this.gameObject : this.gameObject.parent;
64
+ this._parentComponent = GameObject.getComponentInParent(searchFrom!, BaseUIComponent);
65
+ if (!this._parentComponent) {
66
+ console.warn(`Component \"${this.name}\" doesn't have a UI parent anywhere. Do you have a UI element outside a Canvas?`, this);
67
+ return;
68
+ }
69
+
70
+ // console.trace(container);
71
+ container.name = this.name + " (" + (this.constructor.name ?? "UI") + ")";
72
+ container.autoLayout = this._parentComponent.controlsChildLayout;
73
+ container.shadowComponentOwner = this;
74
+ const raycastTarget = (this as unknown as IGraphic).raycastTarget;
75
+ // TODO: only traverse our own hierarchy, we can stop if we find another owner
76
+ container.traverse(c => {
77
+ if (c.shadowComponentOwner === undefined)
78
+ c.shadowComponentOwner = this;
79
+ if (raycastTarget === false) {
80
+ c.layers.set(2);
81
+ }
82
+ })
83
+ if (this.Root?.gameObject === this.gameObject) {
84
+ this.gameObject.add(container);
85
+ }
86
+ else {
87
+ let targetShadowComponent = this._parentComponent.shadowComponent;
88
+ if (targetShadowComponent) {
89
+ // console.log("ADD", this.name, "to", this._parentComponent.name, targetShadowComponent);
90
+ targetShadowComponent?.add(container);
91
+ }
92
+ }
93
+ this.shadowComponent = container;
94
+ if (parent && parent.shadowComponent && this.shadowComponent) {
95
+ parent.shadowComponent.add(this.shadowComponent);
96
+ }
97
+ // this.applyTransform();
98
+
99
+ if (showGizmos) {
100
+ container.add(new AxesHelper(.5));
101
+ }
102
+
103
+ this.onAfterAddedToScene();
104
+ // this.startCoroutine(this._updateRenderSettingsDelayed(), FrameEvent.OnBeforeRender);
105
+ }
106
+
107
+
108
+ set(_state: object) {
109
+ // if (!this.shadowComponent) return;
110
+ // this.traverseOwnedShadowComponents(this.shadowComponent, this, o => {
111
+ // for (const ch of o.children) {
112
+ // console.log(this, ch);
113
+ // if (ch.isUI && typeof ch.set === "function") {
114
+ // // ch.set(state);
115
+ // // ch.update(true, true, true);
116
+ // }
117
+ // }
118
+ // })
119
+ }
120
+
121
+ private traverseOwnedShadowComponents(current: Object3D, owner: any, callback: (obj: any) => void) {
122
+ if (!current) return;
123
+ if (current["shadowComponentOwner"] === owner) {
124
+ callback(current);
125
+ for (const ch of current.children) {
126
+ this.traverseOwnedShadowComponents(ch, owner, callback);
127
+ }
128
+ }
129
+ }
130
+
131
+ protected removeShadowComponent() {
132
+ if (this.shadowComponent) {
133
+ this.shadowComponent.removeFromParent();
134
+ }
135
+ }
136
+
137
+ protected onAfterAddedToScene() {
138
+
139
+ }
140
+
141
+ setInteractable(value: boolean) {
142
+ if (this.shadowComponent) {
143
+ //@ts-ignore
144
+ this.shadowComponent.interactable = value;
145
+ }
146
+ }
147
+ }
148
+
149
+ export class UIRootComponent extends BaseUIComponent {
150
+ awake() {
151
+ super.awake();
152
+ }
153
+ }
@@ -0,0 +1,251 @@
1
+ import { Behaviour, GameObject } from "../Component";
2
+ import { EventList } from "../EventList";
3
+ import { IPointerClickHandler, IPointerEnterHandler, IPointerEventHandler, IPointerExitHandler, PointerEventData } from "./PointerEvents";
4
+ import { Image } from "./Image";
5
+ import { RGBAColor } from "../js-extensions/RGBAColor";
6
+ import { serializeable } from "../../engine/engine_serialization_decorator";
7
+ import { Animator } from "../Animator";
8
+ import { getParam } from "../../engine/engine_utils";
9
+
10
+ const debug = getParam("debugbutton");
11
+
12
+ /// <summary>
13
+ ///Transition mode for a Selectable.
14
+ /// </summary>
15
+ export enum Transition {
16
+ /// <summary>
17
+ /// No Transition.
18
+ /// </summary>
19
+ None,
20
+ /// <summary>
21
+ /// Use an color tint transition.
22
+ /// </summary>
23
+ ColorTint,
24
+ /// <summary>
25
+ /// Use a sprite swap transition.
26
+ /// </summary>
27
+ SpriteSwap,
28
+ /// <summary>
29
+ /// Use an animation transition.
30
+ /// </summary>
31
+ Animation
32
+ }
33
+
34
+ declare class ButtonColors {
35
+ @serializeable()
36
+ colorMultiplier: 1;
37
+ @serializeable(RGBAColor)
38
+ disabledColor: RGBAColor;
39
+ @serializeable()
40
+ fadeDuration: number;
41
+ @serializeable(RGBAColor)
42
+ highlightedColor: RGBAColor;
43
+ @serializeable(RGBAColor)
44
+ normalColor: RGBAColor;
45
+ @serializeable(RGBAColor)
46
+ pressedColor: RGBAColor;
47
+ @serializeable(RGBAColor)
48
+ selectedColor: RGBAColor;
49
+ }
50
+
51
+ declare type AnimationTriggers = {
52
+ disabledTrigger: string,
53
+ highlightedTrigger: string,
54
+ normalTrigger: string,
55
+ pressedTrigger: string,
56
+ selectedTrigger: string,
57
+ }
58
+
59
+ export class Button extends Behaviour implements IPointerEventHandler {
60
+
61
+ @serializeable(EventList)
62
+ onClick?: EventList;
63
+
64
+ private _isHovered: boolean = false;
65
+
66
+ onPointerEnter(_) {
67
+ if (debug)
68
+ console.log("Button Enter", this.animationTriggers?.highlightedTrigger, this.animator);
69
+ this._isHovered = true;
70
+ if (this.transition == Transition.Animation && this.animationTriggers && this.animator) {
71
+ this.animator.SetTrigger(this.animationTriggers.highlightedTrigger);
72
+ }
73
+ else if(this.transition === Transition.ColorTint && this.colors) {
74
+ this._image?.setState("hovered");
75
+ }
76
+ }
77
+
78
+ onPointerExit() {
79
+ if (debug)
80
+ console.log("Button Exit", this.animationTriggers?.highlightedTrigger, this.animator);
81
+ this._isHovered = false;
82
+ if (this.transition == Transition.Animation && this.animationTriggers && this.animator) {
83
+ this.animator.SetTrigger(this.animationTriggers.normalTrigger);
84
+ }
85
+ else if(this.transition === Transition.ColorTint && this.colors) {
86
+ this._image?.setState("normal");
87
+ }
88
+ }
89
+
90
+ onPointerDown(_) {
91
+ if (debug)
92
+ console.log("Button Down", this.animationTriggers?.highlightedTrigger, this.animator);
93
+ if (this.transition == Transition.Animation && this.animationTriggers && this.animator) {
94
+ this.animator.SetTrigger(this.animationTriggers.pressedTrigger);
95
+ }
96
+ else if(this.transition === Transition.ColorTint && this.colors) {
97
+ this._image?.setState("pressed");
98
+ }
99
+ }
100
+
101
+ onPointerUp(_) {
102
+ if (debug)
103
+ console.log("Button Down", this.animationTriggers?.highlightedTrigger, this.animator);
104
+ if (this.transition == Transition.Animation && this.animationTriggers && this.animator) {
105
+ this.animator.SetTrigger(this._isHovered ? this.animationTriggers.highlightedTrigger : this.animationTriggers.normalTrigger);
106
+ }
107
+ else if(this.transition === Transition.ColorTint && this.colors) {
108
+ this._image?.setState(this._isHovered ? "hovered" : "normal");
109
+ }
110
+ }
111
+
112
+ onPointerClick(_args: PointerEventData) {
113
+ if (debug)
114
+ console.trace("Button Click", this.onClick);
115
+ this.onClick?.invoke();
116
+ }
117
+
118
+ @serializeable()
119
+ colors?: ButtonColors;
120
+ @serializeable()
121
+ transition?: Transition;
122
+
123
+ @serializeable()
124
+ animationTriggers?: AnimationTriggers;
125
+
126
+ @serializeable(Animator)
127
+ animator?: Animator;
128
+
129
+ // @serializeable(Image)
130
+ // image? : Image;
131
+
132
+ @serializeable()
133
+ set interactable(value) {
134
+ this._interactable = value;
135
+ if (this._image) {
136
+ this._image.setInteractable(value);
137
+ if (value)
138
+ this._image.setState("normal");
139
+ else
140
+ this._image.setState("disabled");
141
+ }
142
+ }
143
+ get interactable(): boolean { return this._interactable; }
144
+
145
+ private _interactable: boolean = true;
146
+ private set_interactable(value: boolean) {
147
+ this.interactable = value;
148
+ }
149
+
150
+ awake(): void {
151
+ super.awake();
152
+ if (debug)
153
+ console.log(this);
154
+ this.init();
155
+ }
156
+
157
+ start() {
158
+ this._image?.setInteractable(this.interactable);
159
+ }
160
+
161
+ onEnable() {
162
+ super.onEnable();
163
+ }
164
+
165
+ private _requestedAnimatorTrigger?: string;
166
+ private *setAnimatorTriggerAtEndOfFrame(requestedTriggerId: string) {
167
+ this._requestedAnimatorTrigger = requestedTriggerId;
168
+ yield;
169
+ yield;
170
+ if (this._requestedAnimatorTrigger == requestedTriggerId) {
171
+ this.animator?.SetTrigger(requestedTriggerId);
172
+ }
173
+ }
174
+
175
+ private _isInit: boolean = false;
176
+ private _image?: Image;
177
+
178
+ private init() {
179
+ if (this._isInit) return;
180
+ this._isInit = true;
181
+ this._image = GameObject.getComponent(this.gameObject, Image) as Image;
182
+ if (this._image) {
183
+ this.stateSetup(this._image);
184
+ if (this.interactable)
185
+ this._image.setState("normal");
186
+ else
187
+ this._image.setState("disabled");
188
+ }
189
+ }
190
+
191
+ private stateSetup(image: Image) {
192
+ image.setInteractable(this.interactable);
193
+
194
+ const normal = this.getFinalColor(image.color, this.colors?.normalColor);
195
+ const normalState = {
196
+ state: "normal",
197
+ attributes: {
198
+ backgroundColor: normal,
199
+ backgroundOpacity: normal.alpha,
200
+ },
201
+ };
202
+ image.setupState(normalState);
203
+
204
+ const hover = this.getFinalColor(image.color, this.colors?.highlightedColor);
205
+ const hoverState = {
206
+ state: "hovered",
207
+ attributes: {
208
+ backgroundColor: hover,
209
+ backgroundOpacity: hover.alpha,
210
+ },
211
+ };
212
+ image.setupState(hoverState);
213
+
214
+ const pressed = this.getFinalColor(image.color, this.colors?.pressedColor);
215
+ const pressedState = {
216
+ state: "pressed",
217
+ attributes: {
218
+ backgroundColor: pressed,
219
+ backgroundOpacity: pressed.alpha,
220
+ }
221
+ };
222
+ image.setupState(pressedState);
223
+
224
+ const selected = this.getFinalColor(image.color, this.colors?.selectedColor);
225
+ const selectedState = {
226
+ state: "selected",
227
+ attributes: {
228
+ backgroundColor: selected,
229
+ backgroundOpacity: selected.alpha,
230
+ }
231
+ };
232
+ image.setupState(selectedState);
233
+
234
+ const disabled = this.getFinalColor(image.color, this.colors?.disabledColor);
235
+ const disabledState = {
236
+ state: "disabled",
237
+ attributes: {
238
+ backgroundColor: disabled,
239
+ backgroundOpacity: disabled.alpha,
240
+ }
241
+ };
242
+ image.setupState(disabledState);
243
+ }
244
+
245
+ private getFinalColor(col: RGBAColor, col2?: RGBAColor) {
246
+ if (col2) {
247
+ return col.clone().multiply(col2);
248
+ }
249
+ return col.clone();
250
+ }
251
+ }
@@ -0,0 +1,166 @@
1
+ import { onChange, updateRenderSettings as updateRenderSettingsRecursive } from "./Utils";
2
+ import { serializeable } from "../../engine/engine_serialization_decorator";
3
+ import { FrameEvent } from "../../engine/engine_setup";
4
+ import { BaseUIComponent, UIRootComponent } from "./BaseUIComponent";
5
+ import { Mathf } from "../../engine/engine_math";
6
+ import * as THREE from "three";
7
+
8
+ export enum RenderMode {
9
+ ScreenSpaceOverlay = 0,
10
+ ScreenSpaceCamera = 1,
11
+ WorldSpace = 2,
12
+ }
13
+
14
+ export class Canvas extends UIRootComponent {
15
+
16
+ @serializeable()
17
+ set renderOnTop(val: boolean) {
18
+ if (val === this._renderOnTop) {
19
+ return;
20
+ }
21
+ this._renderOnTop = val;
22
+ this.onRenderSettingsChanged();
23
+ }
24
+ get renderOnTop() { return this._renderOnTop; }
25
+ private _renderOnTop: boolean = false;
26
+
27
+ @serializeable()
28
+ set depthWrite(val: boolean) {
29
+ if (this._depthWrite === val) return;
30
+ this._depthWrite = val;
31
+ this.onRenderSettingsChanged();
32
+ }
33
+ get depthWrite() { return this._depthWrite; }
34
+ private _depthWrite: boolean = false;
35
+
36
+ @serializeable()
37
+ set doubleSided(val: boolean) {
38
+ if (this._doubleSided === val) return;
39
+ this._doubleSided = val;
40
+ this.onRenderSettingsChanged();
41
+ }
42
+ get doubleSided() { return this._doubleSided; }
43
+ private _doubleSided: boolean = true;
44
+
45
+ @serializeable()
46
+ set castShadows(val: boolean) {
47
+ if (this._castShadows === val) return;
48
+ this._castShadows = val;
49
+ this.onRenderSettingsChanged();
50
+ }
51
+ get castShadows() { return this._castShadows; }
52
+ private _castShadows: boolean = true;
53
+
54
+ @serializeable()
55
+ set receiveShadows(val: boolean) {
56
+ if (this._receiveShadows === val) return;
57
+ this._receiveShadows = val;
58
+ this.onRenderSettingsChanged();
59
+ }
60
+ get receiveShadows() { return this._receiveShadows; }
61
+ private _receiveShadows: boolean = true;
62
+
63
+
64
+ @serializeable()
65
+ get renderMode(): RenderMode {
66
+ return this._renderMode;
67
+ }
68
+ set renderMode(val: RenderMode) {
69
+ if (this._renderMode === val) return;
70
+ this._renderMode = val;
71
+ this.onRenderSettingsChanged();
72
+ }
73
+ private _renderMode: RenderMode = -1;
74
+
75
+ private _rootCanvas!: Canvas;
76
+
77
+ @serializeable(Canvas)
78
+ set rootCanvas(val: Canvas) {
79
+ if (this._rootCanvas instanceof Canvas) return;
80
+ this._rootCanvas = val;
81
+ }
82
+
83
+ get rootCanvas(): Canvas {
84
+ return this._rootCanvas;
85
+ }
86
+
87
+ awake() {
88
+ this.shadowComponent = this.gameObject;
89
+ super.awake();
90
+ }
91
+
92
+ onEnable() {
93
+ super.onEnable();
94
+ this._updateRenderSettingsRoutine = undefined;
95
+ this.onRenderSettingsChanged();
96
+ }
97
+
98
+ private previousAspect: number = -1;
99
+
100
+ onBeforeRender() {
101
+ if (this.isScreenSpace && this.context.mainCameraComponent && this.context.mainCameraComponent.aspect !== this.previousAspect) {
102
+ this.previousAspect = this.context.mainCameraComponent.aspect;
103
+ this.updateRenderMode();
104
+ }
105
+ }
106
+
107
+
108
+ private _updateRenderSettingsRoutine?: Generator;
109
+ private onRenderSettingsChanged() {
110
+ if (this._updateRenderSettingsRoutine) return;
111
+ this._updateRenderSettingsRoutine = this.startCoroutine(this._updateRenderSettingsDelayed(), FrameEvent.OnBeforeRender);
112
+ }
113
+
114
+ private *_updateRenderSettingsDelayed() {
115
+ yield;
116
+ this._updateRenderSettingsRoutine = undefined;
117
+ if (this.shadowComponent) {
118
+ this.updateRenderMode();
119
+ // this.onWillUpdateRenderSettings();
120
+ updateRenderSettingsRecursive(this.shadowComponent, this);
121
+ for (const ch of this.gameObject.getComponentsInChildren(BaseUIComponent)) {
122
+ updateRenderSettingsRecursive(ch.shadowComponent!, this);
123
+ }
124
+ }
125
+ }
126
+
127
+ private _activeRenderMode: RenderMode = -1;
128
+
129
+ private get isScreenSpace() : boolean {
130
+ return this._activeRenderMode === RenderMode.ScreenSpaceCamera || this._activeRenderMode === RenderMode.ScreenSpaceOverlay;
131
+ }
132
+
133
+ private updateRenderMode() {
134
+ if (this.renderMode === this._activeRenderMode) return;
135
+ switch (this.renderMode) {
136
+ case RenderMode.ScreenSpaceOverlay:
137
+ case RenderMode.ScreenSpaceCamera:
138
+ const camera = this.context.mainCameraComponent;
139
+ if (!camera) return;
140
+ const canvas = this.gameObject;
141
+ const camObj = camera.gameObject;
142
+ camObj?.add(canvas);
143
+ const pos = camera.farClipPlane;
144
+ canvas.position.x = 0;
145
+ canvas.position.y = 0;
146
+ canvas.position.z = -pos;
147
+
148
+ // console.log(this.shadowComponent)
149
+
150
+ const w = Math.tan(Mathf.toRadians(camera.fieldOfView) * pos) * (camera.aspect * 1.333333);
151
+ const h = w * (this.context.domHeight / this.context.domWidth);
152
+ canvas.scale.x = -w;
153
+ canvas.scale.y = h;
154
+
155
+ // const rects = this.gameObject.getComponentsInChildren(BaseUIComponent);
156
+ // for (const rect of rects) {
157
+ // rect.set({ width: this.context.domWidth * .5, height: 100 })
158
+ // }
159
+
160
+ break;
161
+ case RenderMode.WorldSpace:
162
+
163
+ break;
164
+ }
165
+ }
166
+ }
@@ -0,0 +1,47 @@
1
+ import { Graphic } from "./Graphic";
2
+ import { FrameEvent } from "../../engine/engine_setup";
3
+ import { Behaviour, GameObject } from "../Component";
4
+ import { ICanvasGroup } from "./Interfaces";
5
+ import { serializeable } from "../../engine/engine_serialization_decorator";
6
+
7
+
8
+ export class CanvasGroup extends Behaviour implements ICanvasGroup {
9
+ @serializeable()
10
+ get alpha(): number {
11
+ return this._alpha;
12
+ }
13
+ set alpha(val: number) {
14
+ if (val === this._alpha) return;
15
+ this._alpha = val;
16
+ this.markDirty();
17
+ }
18
+
19
+ private _alpha: number = 1;
20
+
21
+ @serializeable()
22
+ interactable: boolean = true;
23
+ @serializeable()
24
+ blocksRaycasts: boolean = true;
25
+
26
+
27
+ private _isDirty: boolean = false;
28
+ private markDirty() {
29
+ if (this._isDirty) return;
30
+ this._isDirty = true;
31
+ this.startCoroutine(this.applyChangesDelayed(), FrameEvent.OnBeforeRender);
32
+ }
33
+
34
+ private *applyChangesDelayed() {
35
+ this._isDirty = false;
36
+ this.applyChangesNow();
37
+ }
38
+
39
+ private _buffer : Graphic[] = [];
40
+ private applyChangesNow() {
41
+ for (const ch of GameObject.getComponentsInChildren(this.gameObject, Graphic, this._buffer)) {
42
+ const col = ch.color;
43
+ col.alpha = this._alpha;
44
+ ch.color = col;
45
+ }
46
+ }
47
+ }