@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,652 @@
1
+ import * as CANNON from 'cannon-es'
2
+ import * as THREE from 'three'
3
+ import { Context } from './engine_setup';
4
+ import cannonDebugger from 'cannon-es-debugger'
5
+ import { Rigidbody } from '../engine-components/Rigidbody';
6
+ import * as utils from "./engine_utils"
7
+ import * as threeutils from "./engine_three_utils"
8
+ import { InstancingUtil } from '../engine-components/Renderer';
9
+ import { GameObject } from '../engine-components/Component';
10
+ import { Shape } from 'cannon-es';
11
+
12
+ const debugPhysics = utils.getParam("debugphysics");
13
+ const debugCollisions = utils.getParam("debugcollisions");
14
+
15
+ export interface ICollisionEventReceiver {
16
+ onCollision(data: CollisionData);
17
+ }
18
+
19
+ export class BodyOptions {
20
+ mass: number = 1;
21
+ kinematic: boolean = false;
22
+ physicsEvents: boolean = false;
23
+ drag: number = 0;
24
+ angularDrag: number = 0.05;
25
+ sleepThreshold: number = .01;
26
+ }
27
+
28
+ // TODO: refactor to return some kind of handle for adding/removing
29
+ class PhysicsObject {
30
+ obj: THREE.Object3D;
31
+ parent: THREE.Object3D | null;
32
+ body: CANNON.Body | null;
33
+ shapes: Array<Shape> = [];
34
+ collisonCallback: Function | null = null;
35
+
36
+ _hasRigidbody: boolean = false;
37
+ _didSleepLastStep: boolean = false;
38
+
39
+ constructor(obj: THREE.Object3D, body: CANNON.Body | null) {
40
+ this.obj = obj;
41
+ this.parent = obj.parent;
42
+ this.body = body;
43
+ }
44
+ }
45
+
46
+ export class CollisionData {
47
+ obj: THREE.Object3D | null;
48
+ contact: CANNON.ContactEquation;
49
+ target: THREE.Object3D | null;
50
+ type: string;
51
+
52
+ constructor(contact: CANNON.ContactEquation, type: string) {
53
+ this.contact = contact;
54
+ this.type = type;
55
+ this.obj = null;
56
+ this.target = null;
57
+ }
58
+ }
59
+ class CannonCollision {
60
+ body: CANNON.Body;
61
+ contact: CANNON.ContactEquation;
62
+ target: CANNON.Body;
63
+ type: string;
64
+ constructor(body: CANNON.Body, contact: CANNON.ContactEquation, target: CANNON.Body, type: string) {
65
+ this.body = body;
66
+ this.contact = contact;
67
+ this.target = target;
68
+ this.type = type;
69
+ }
70
+ }
71
+
72
+ export class RaycastOptions {
73
+ ray: THREE.Ray | undefined = undefined;
74
+ screenPoint: THREE.Vector2 | undefined = undefined;
75
+ raycaster: THREE.Raycaster | undefined = undefined;
76
+ results: Array<THREE.Intersection> | undefined = undefined;
77
+ targets: Array<THREE.Object3D> | undefined = undefined;
78
+ recursive: boolean | undefined = true;
79
+ minDistance: number | undefined = undefined;
80
+ maxDistance: number | undefined = undefined;
81
+ lineThreshold: number | undefined = undefined;
82
+ layerMask: THREE.Layers | number | undefined = undefined;
83
+ ignore: THREE.Object3D[] | undefined = undefined;
84
+
85
+ screenPointFromOffset(ox: number, oy: number) {
86
+ if (this.screenPoint === undefined) this.screenPoint = new THREE.Vector2();
87
+ this.screenPoint.x = ox / window.innerWidth * 2 - 1;
88
+ this.screenPoint.y = -(oy / window.innerHeight) * 2 + 1;
89
+ }
90
+
91
+ setMask(mask: number) {
92
+ if (!this.layerMask) this.layerMask = new THREE.Layers();
93
+ const lm = this.layerMask as THREE.Layers;
94
+ if (lm)
95
+ lm.mask = mask;
96
+ else this.layerMask = mask;
97
+ }
98
+
99
+ public static AllLayers = 0xFFFFFFFF;
100
+ }
101
+
102
+ export class SphereIntersection implements THREE.Intersection {
103
+ distance: number;
104
+ point: THREE.Vector3;
105
+ object: THREE.Object3D;
106
+ constructor(object: THREE.Object3D, distance: number, point: THREE.Vector3) {
107
+ this.object = object;
108
+ this.distance = distance;
109
+ this.point = point;
110
+ }
111
+ }
112
+
113
+ export class Physics {
114
+
115
+ // raycasting
116
+
117
+ private readonly raycaster: THREE.Raycaster = new THREE.Raycaster();
118
+ private readonly defaultRaycastOptions: RaycastOptions = new RaycastOptions();
119
+ private readonly targetBuffer: Array<THREE.Object3D> = new Array<THREE.Object3D>(1);
120
+ private readonly defaultThresholds = {
121
+ Mesh: {},
122
+ Line: { threshold: 0 },
123
+ LOD: {},
124
+ Points: { threshold: 0 },
125
+ Sprite: {}
126
+ }
127
+
128
+
129
+ private sphereResults: Array<THREE.Intersection> = new Array<THREE.Intersection>();
130
+ private sphereMask: THREE.Layers = new THREE.Layers();
131
+ public sphereOverlap(spherePos: THREE.Vector3, radius: number): Array<THREE.Intersection> {
132
+ this.sphereResults.length = 0;
133
+ if (!this.context.scene) return this.sphereResults;
134
+ const sphere = new THREE.Sphere(spherePos, radius);
135
+ const mask = this.sphereMask;
136
+ mask.enableAll();
137
+ mask.disable(2);
138
+ // mask testing
139
+ // const dummy = new THREE.Layers();
140
+ // dummy.set(2);
141
+ // console.log(dummy.mask, mask.test(dummy))
142
+ for (const ch of this.context.scene.children) {
143
+ const i = this.onSphereOverlap(ch, sphere, mask);
144
+ if (i) this.sphereResults.push(i);
145
+ }
146
+ return this.sphereResults.sort((a, b) => a.distance - b.distance);
147
+ }
148
+ private tempBoundingBox: THREE.Box3 = new THREE.Box3();
149
+ private onSphereOverlap(obj: THREE.Object3D, sp: THREE.Sphere, mask: THREE.Layers): THREE.Intersection | null {
150
+ if (obj.type === "Mesh") {
151
+ if (!obj.layers.test(mask)) return null;
152
+ const mesh = obj as THREE.Mesh;
153
+ const geo = mesh.geometry;
154
+ if (!geo.boundingBox)
155
+ geo.computeBoundingBox();
156
+ if (!geo.boundingBox) return null;
157
+ if (mesh.matrixWorldNeedsUpdate) mesh.updateMatrixWorld();
158
+ const test = this.tempBoundingBox.copy(geo.boundingBox).applyMatrix4(mesh.matrixWorld);
159
+ if (sp.intersectsBox(test)) {
160
+ // console.log(obj, obj.layers.test(mask), obj.layers.mask, mask.mask);
161
+ const wp = threeutils.getWorldPosition(obj);
162
+ const dist = wp.distanceTo(sp.center);
163
+ const int = new SphereIntersection(obj, dist, sp.center.clone());
164
+ return int;
165
+ }
166
+ }
167
+ else if (obj.children) {
168
+ for (const ch of obj.children) {
169
+ const i = this.onSphereOverlap(ch, sp, mask);
170
+ if (i) return i;
171
+ }
172
+ }
173
+ return null;
174
+ }
175
+
176
+ public raycastFromRay(ray: THREE.Ray, options: RaycastOptions | null = null): Array<THREE.Intersection> {
177
+ const opts = options ?? this.defaultRaycastOptions;
178
+ opts.ray = ray;
179
+ return this.raycast(opts);
180
+ }
181
+
182
+ public raycast(options: RaycastOptions | null = null): Array<THREE.Intersection> {
183
+ if (!options) options = this.defaultRaycastOptions;
184
+ const mp = options.screenPoint ?? this.context.input.mousePositionRC;
185
+ const rc = options.raycaster ?? this.raycaster;
186
+ rc.near = options.minDistance ?? 0;
187
+ rc.far = options.maxDistance ?? Infinity;
188
+ rc.params = this.defaultThresholds;
189
+ if (options.lineThreshold)
190
+ rc.params.Line = { threshold: options.lineThreshold };
191
+ else rc.params.Line = { threshold: 0 };
192
+ if (options.ray) {
193
+ rc.ray.copy(options.ray);
194
+ }
195
+ else {
196
+ const cam = this.context.mainCamera;
197
+ if (!cam) {
198
+ console.error("Can not perform raycast - no main camera found");
199
+ if (this.defaultRaycastOptions.results) this.defaultRaycastOptions.results.length = 0;
200
+ return this.defaultRaycastOptions.results ?? [];
201
+ }
202
+ rc.setFromCamera(mp, cam);
203
+ }
204
+ let targets = options.targets;
205
+ if (!targets) {
206
+ targets = this.targetBuffer;
207
+ targets[0] = this.context.scene;
208
+ }
209
+ let results = options.results;
210
+ if (!results) {
211
+ if (!this.defaultRaycastOptions.results)
212
+ this.defaultRaycastOptions.results = new Array<THREE.Intersection>();
213
+ results = this.defaultRaycastOptions.results;
214
+ }
215
+
216
+ // layermask
217
+ // https://github.com/mrdoob/three.js/blob/master/src/core/Layers.js
218
+ if (options.layerMask !== undefined) {
219
+ if (options.layerMask instanceof THREE.Layers)
220
+ rc.layers.mask = options.layerMask.mask;
221
+ else
222
+ rc.layers.mask = options.layerMask;
223
+ }
224
+ else {
225
+ rc.layers.enableAll();
226
+ rc.layers.disable(2);
227
+ }
228
+
229
+ // console.log(rc)
230
+ // console.log(targets);
231
+
232
+ // shoot
233
+ results.length = 0;
234
+ rc.intersectObjects(targets, options.recursive, results);
235
+
236
+ const ignorelist = options.ignore;
237
+ if (ignorelist !== undefined && ignorelist.length > 0) {
238
+ results = results.filter(r => !ignorelist.includes(r.object));
239
+ }
240
+ return results;
241
+ }
242
+
243
+
244
+
245
+
246
+ // physics simulation
247
+
248
+ get isUpdating() : boolean { return this._isUpdatingPhysicsWorld; }
249
+
250
+ private _isUpdatingPhysicsWorld : boolean = false;
251
+
252
+ private context: Context;
253
+
254
+ private world: CANNON.World = new CANNON.World();
255
+ private objects: Array<PhysicsObject> = [];
256
+
257
+ private tempPosition: THREE.Vector3 = new THREE.Vector3();
258
+ private tempQuaternion: THREE.Quaternion = new THREE.Quaternion();
259
+
260
+ constructor(context: Context) {
261
+ this.context = context;
262
+ this.world.gravity.set(0, -9.82, 0);
263
+ if (debugPhysics) {
264
+ // https://www.npmjs.com/package/cannon-es-debugger
265
+ const opts = {};
266
+ opts["onInit"] = (_body: CANNON.Body, mesh: THREE.Mesh, _shape: CANNON.Shape) => {
267
+ // ignore in raycast
268
+ mesh.layers.set(-1);
269
+ };
270
+ cannonDebugger(context.scene, this.world.bodies, opts);
271
+ }
272
+ }
273
+
274
+ public addPreStepListener(listener: (evt) => void) {
275
+ this.world.addEventListener("preStep", listener);
276
+ }
277
+
278
+ public addPostStepListener(listener: (evt) => void) {
279
+ this.world.addEventListener("postStep", listener);
280
+ }
281
+
282
+ public addConstraint(constraint: CANNON.Constraint) {
283
+ this.world.addConstraint(constraint);
284
+ }
285
+
286
+ public setGravity(vec: THREE.Vector3) {
287
+ this.world.gravity.set(vec.x, vec.y, vec.z);
288
+ }
289
+
290
+ public multiplyGravity(vec: THREE.Vector3) {
291
+ this.world.gravity.x *= vec.x;
292
+ this.world.gravity.y *= vec.y;
293
+ this.world.gravity.z *= vec.z;
294
+ }
295
+
296
+ public addBody(go: GameObject, body: CANNON.Body) {
297
+ for (let i = 0; i < this.objects.length; i++) {
298
+ const reg = this.objects[i];
299
+ if (reg.obj === go) {
300
+ reg._hasRigidbody = true;
301
+ break;
302
+ }
303
+ }
304
+ this.world.addBody(body);
305
+ }
306
+
307
+ public removeBody(go: GameObject, body: CANNON.Body, removeCompletely: boolean = true) {
308
+ this.world.removeBody(body);
309
+ for (let i = 0; i < this.objects.length; i++) {
310
+ const reg = this.objects[i];
311
+ if (reg.obj === go) {
312
+ reg._hasRigidbody = false;
313
+ if (removeCompletely)
314
+ this.objects.splice(i, 1);
315
+ break;
316
+ }
317
+ }
318
+ }
319
+
320
+ public removeShape(obj: THREE.Object3D, shape: CANNON.Shape) {
321
+ for (const reg of this.objects) {
322
+ if (reg.obj === obj) {
323
+ if (reg.body) {
324
+ reg.body.removeShape(shape);
325
+ reg.body.updateMassProperties();
326
+ }
327
+ return;
328
+ }
329
+ }
330
+ }
331
+
332
+ // TODO: make it work with rigibody in parent
333
+ public createBody(obj: THREE.Object3D, settings: BodyOptions): CANNON.Body {
334
+ const body = this.internalCreateBody(obj, null);
335
+ if (settings.mass)
336
+ body.mass = settings.mass;
337
+ if (settings.kinematic)
338
+ body.type = CANNON.Body.KINEMATIC;
339
+ else body.type = CANNON.Body.DYNAMIC;
340
+ if (settings.drag)
341
+ body.linearDamping = settings.drag;
342
+ if (settings.angularDrag)
343
+ body.angularDamping = settings.angularDrag;
344
+ if (settings.sleepThreshold)
345
+ body.sleepSpeedLimit = settings.sleepThreshold;
346
+
347
+ this.world.addBody(body);
348
+ const po = new PhysicsObject(obj, body);
349
+ po._hasRigidbody = true;
350
+ this.objects.push(po);
351
+
352
+ if (debugPhysics) {
353
+ console.log("created new body", obj.name, body, body.sleepState, this.world.gravity);
354
+ }
355
+
356
+ if (settings.physicsEvents)
357
+ this.registerCollisionEvents(po);
358
+
359
+ return body;
360
+ }
361
+
362
+ public addBoxCollider(obj: THREE.Object3D, trigger: boolean, center: THREE.Vector3, size: THREE.Vector3, rb: Rigidbody | null): CANNON.Shape {
363
+
364
+ const scale = this.tempPosition;
365
+ obj.getWorldScale(scale);
366
+
367
+ const pos = new CANNON.Vec3(
368
+ .5 * scale.x * size.x,
369
+ .5 * scale.y * size.y,
370
+ .5 * scale.z * size.z
371
+ );
372
+ const shape = new CANNON.Box(pos);
373
+ shape.collisionResponse = !trigger;
374
+
375
+ center = center.clone();
376
+ center.multiply(scale);
377
+
378
+ const body = this.addShape(obj, shape, center, rb);
379
+ if (body !== null) {
380
+ if (this.isAlreadyRegistered(body)) return shape;
381
+ const po = new PhysicsObject(obj, body);
382
+ this.objects.push(po);
383
+ }
384
+ return shape;
385
+ }
386
+
387
+ public addSphereCollider(obj: THREE.Object3D, center: THREE.Vector3, radius: number, rb: Rigidbody | null): CANNON.Shape {
388
+ const scale = this.tempPosition;
389
+ obj.getWorldScale(scale);
390
+
391
+ const factor = Math.max(scale.x, scale.y, scale.z);
392
+ const shape = new CANNON.Sphere(radius * factor);
393
+ // shape.collisionResponse = !trigger;
394
+
395
+ center = center.clone();
396
+ center.multiply(scale);
397
+
398
+ const body = this.addShape(obj, shape, center, rb);
399
+ if (body !== null) {
400
+ if (this.isAlreadyRegistered(body)) return shape;
401
+ const po = new PhysicsObject(obj, body);
402
+ this.objects.push(po);
403
+ }
404
+ return shape;
405
+ }
406
+
407
+ public addMeshCollider(_obj: THREE.Object3D) {
408
+ // see https://github.com/schteppe/cannon.js/blob/master/demos/bunny.html
409
+ if (debugPhysics)
410
+ console.warn("TODO mesh collider not yet supported")
411
+ // const geometry: THREE.BufferGeometry = obj["geometry"];
412
+ // console.log(geometry);
413
+ // const size = geometry.boundingBox.max.clone();
414
+ // size.sub(geometry.boundingBox.min);
415
+ // console.log(size);
416
+ // this.addBoxCollider(obj, size);
417
+
418
+ // const verts = geometry.getAttribute("position").array;
419
+ // const faces = new Array<Array<number>>();
420
+
421
+ // console.log(geometry);
422
+
423
+ // for (let i = 0; i < geometry.index.array.length; i += 3) {
424
+ // const i0 = geometry.index.array[i];
425
+ // const i1 = geometry.index.array[i + 1];
426
+ // const i2 = geometry.index.array[i + 2];
427
+ // const v0 = new THREE.Vector3(verts[i0 * 3], verts[i0 * 3 + 1], verts[i0 * 3 + 2]);
428
+ // const v1 = new THREE.Vector3(verts[i1 * 3], verts[i1 * 3 + 1], verts[i1 * 3 + 2]);
429
+ // const v2 = new THREE.Vector3(verts[i2 * 3], verts[i2 * 3 + 1], verts[i2 * 3 + 2]);
430
+ // const face = [v0, v1, v2];
431
+ // faces.push(face);
432
+ // }
433
+ // const convex = new THREE.ConvexBufferGeometry(faces);
434
+
435
+ // var shape = new CANNON.ConvexPolyhedron({ verts, faces });
436
+ // this.addShape(obj, shape);
437
+ }
438
+
439
+ private isAlreadyRegistered(body: CANNON.Body): boolean {
440
+ for (const obj of this.objects) {
441
+ if (obj.body === body) return true;
442
+ }
443
+ return false;
444
+ }
445
+
446
+ private addShape(obj: THREE.Object3D, shape: CANNON.Shape, center: THREE.Vector3, rb: Rigidbody | null): CANNON.Body | null {
447
+
448
+ let body: CANNON.Body | null = null;
449
+
450
+ if (rb) {
451
+ // if (debugPhysics)
452
+ // console.log("get rb body", rb);
453
+ rb.initialize();
454
+ console.assert(rb.body ? true : false, "rigidbody didn't initialize / produce a physics body", rb);
455
+ body = rb.body;
456
+ }
457
+ else {
458
+ // console.log("has no rb", obj);
459
+ body = this.internalCreateBody(obj, null);
460
+ body.type = CANNON.Body.KINEMATIC;
461
+ this.world.addBody(body);
462
+ }
463
+
464
+ if (body) {
465
+ center.x *= -1;
466
+
467
+ const wr = threeutils.getWorldQuaternion(obj);
468
+ // get rotation difference
469
+
470
+ const wp = threeutils.getWorldPosition(obj);
471
+ wp.add(center);
472
+
473
+ const r = new THREE.Quaternion(body.quaternion.x, body.quaternion.y, body.quaternion.z, body.quaternion.w);
474
+ wr.multiply(r.invert());
475
+
476
+ // wp.applyQuaternion(wr);
477
+
478
+ const bp = body.position;
479
+ const pos = new CANNON.Vec3(wp.x - bp.x, wp.y - bp.y, wp.z - bp.z);
480
+ const rot = new CANNON.Quaternion(wr.x, wr.y, wr.z, wr.w);
481
+ body.addShape(shape, pos, rot);
482
+ body.updateMassProperties();
483
+ }
484
+ return body;
485
+ }
486
+
487
+ // private _lastStepTime: number | undefined = 0;
488
+
489
+ public step(deltaTime: number) {
490
+ this._isUpdatingPhysicsWorld = true;
491
+ deltaTime = Math.min(deltaTime, 1 / 30);
492
+ this.world.step(deltaTime);
493
+ this._isUpdatingPhysicsWorld = false;
494
+ if(debugPhysics && this.context.time.frameCount % 60 === 0){
495
+ console.log("physics world has " + this.world.bodies.length + " bodies", this.world);
496
+ }
497
+ }
498
+
499
+ private temp : THREE.Vector3 = new THREE.Vector3();
500
+ private tempQuat : THREE.Quaternion = new THREE.Quaternion();
501
+
502
+ public postStep() {
503
+ this._isUpdatingPhysicsWorld = true;
504
+ for (let i = 0; i < this.objects.length; i++) {
505
+ const entry = this.objects[i];
506
+ const body = entry.body;
507
+ if (!body || !body.world) continue;
508
+
509
+ body.sleepTick(this.context.time.time);
510
+
511
+ if (debugPhysics) {
512
+ if (!entry._didSleepLastStep && body.sleepState === CANNON.Body.SLEEPING) {
513
+ console.log("BODY SLEEPING", body);
514
+ }
515
+ else if (entry._didSleepLastStep && body.sleepState !== CANNON.Body.SLEEPING) {
516
+ console.log("BODY WOKE UP", body);
517
+ }
518
+ }
519
+ entry._didSleepLastStep = body.sleepState === CANNON.Body.SLEEPING;
520
+ // if(body.sleepState === CANNON.Body.SLEEPING) {
521
+ // console.log("SLEEP", body.name);
522
+ // }
523
+ // if (body.type == CANNON.Body.KINEMATIC) continue;
524
+ const obj = entry.obj;
525
+
526
+ if (body.type === CANNON.Body.KINEMATIC) {
527
+ const wp = threeutils.getWorldPosition(obj, this.temp);
528
+ body.position.set(wp.x, wp.y, wp.z);
529
+ const rot = threeutils.getWorldQuaternion(obj, this.tempQuat);
530
+ body.quaternion.set(rot.x, rot.y, rot.z, rot.w);
531
+ continue;
532
+ }
533
+
534
+
535
+
536
+ // when reparenting (e.g. attached to controller) I think it doesnt work with previous parent? need to test again, to tired now
537
+ if (entry.parent && obj.parent === entry.parent) {
538
+
539
+ threeutils.setWorldQuaternionXYZW(obj,
540
+ body.quaternion.x, body.quaternion.y, body.quaternion.z, body.quaternion.w
541
+ );
542
+
543
+ const p = body.position;
544
+ threeutils.setWorldPositionXYZ(obj, p.x, p.y, p.z);
545
+
546
+ if (body.velocity.length() > body.sleepSpeedLimit) {
547
+ InstancingUtil.markDirty(obj);
548
+ }
549
+ // this.worldToLocal.x = body.position.x;
550
+ // this.worldToLocal.y = body.position.y;
551
+ // this.worldToLocal.z = body.position.z;
552
+ // const pos = entry.parent.worldToLocal(this.worldToLocal);
553
+ // obj.position.x = pos.x;
554
+ // obj.position.y = pos.y;
555
+ // obj.position.z = pos.z;
556
+
557
+ // if (entry.center) {
558
+ // this.rotatedCenter.copy(entry.center);
559
+ // const rot = this.tempQuaternion;
560
+ // rot.copy(obj.quaternion);
561
+ // // obj.getWorldQuaternion(this.tempQuaternion)
562
+ // this.rotatedCenter.applyQuaternion(rot);
563
+ // obj.getWorldScale(this.tempVector);
564
+ // this.rotatedCenter.divide(this.tempVector);
565
+ // obj.position.sub(this.rotatedCenter);
566
+ // }
567
+ }
568
+ }
569
+ this._isUpdatingPhysicsWorld = false;
570
+ }
571
+
572
+ private internalCreateBody(obj: THREE.Object3D, shape: CANNON.Shape | undefined | null): CANNON.Body {
573
+
574
+ const body = new CANNON.Body();
575
+ body["_owner"] = obj;
576
+ body["_name"] = obj.name;
577
+ obj.getWorldPosition(this.tempPosition);
578
+ const pos = this.tempPosition;
579
+ body.position = new CANNON.Vec3(pos.x, pos.y, pos.z);
580
+
581
+ const quat = this.tempQuaternion;
582
+ obj.getWorldQuaternion(quat);
583
+ body.quaternion = new CANNON.Quaternion(quat.x, quat.y, quat.z, quat.w);
584
+
585
+ body.type = CANNON.Body.KINEMATIC;
586
+ if (shape) {
587
+ body.addShape(shape);
588
+ body.updateMassProperties();
589
+ }
590
+ return body;
591
+ }
592
+
593
+ // private findObject(obj: THREE.Object3D): PhysicsObject | null {
594
+ // for (let i = 0; i < this.objects.length; i++) {
595
+ // const entry = this.objects[i];
596
+ // if (entry.obj == obj)
597
+ // return entry;
598
+ // }
599
+ // return null;
600
+ // }
601
+
602
+ private registerCollisionEvents(obj: PhysicsObject) {
603
+ if (obj.collisonCallback) this.unregisterCollisionEvents(obj);
604
+ if (!obj.body) return;
605
+ const evt = evt => this.raiseCollisionEvents(obj.obj, evt);
606
+ obj.collisonCallback = evt.bind(this);
607
+ obj.body.addEventListener("collide", obj.collisonCallback);
608
+ }
609
+
610
+ private unregisterCollisionEvents(obj: PhysicsObject) {
611
+ if (!obj.collisonCallback) return;
612
+ if (!obj.body) return;
613
+ obj.body.removeEventListener("collide", obj.collisonCallback);
614
+ }
615
+
616
+ private raiseCollisionEvents(obj: THREE.Object3D, event: CannonCollision) {
617
+
618
+ const resolved = new CollisionData(event.contact, event.type);
619
+
620
+ let addedData = 0;
621
+ const objs = this.objects;
622
+ function requestData() {
623
+ if (addedData > 0) return;
624
+ for (let i = 0; i < objs.length; i++) {
625
+ if (addedData == 2) return;
626
+ const entry = objs[i];
627
+ if (entry.body == event.body) {
628
+ resolved.obj = entry.obj;
629
+ ++addedData;
630
+ }
631
+ else if (entry.body == event.target) {
632
+ resolved.target = entry.obj;
633
+ ++addedData;
634
+ }
635
+ }
636
+ }
637
+
638
+ if (debugCollisions)
639
+ console.log("collision between", event.contact.bi, event.contact.bj, obj, event);
640
+
641
+ for (let i = 0; i < obj.userData?.components?.length; i++) {
642
+ const component = obj.userData.components[i];
643
+ if (component.onCollision) {
644
+ requestData();
645
+ component.onCollision(resolved);
646
+ }
647
+ }
648
+ }
649
+
650
+ }
651
+
652
+