@needle-tools/engine 2.24.0-pre

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Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
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  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
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  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
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  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
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  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
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  246. package/lib/engine-components/DragControls.d.ts +44 -0
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  249. package/lib/engine-components/DropListener.d.ts +15 -0
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  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
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  255. package/lib/engine-components/EventList.d.ts +22 -0
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  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
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  261. package/lib/engine-components/EventType.d.ts +19 -0
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  264. package/lib/engine-components/FlyControls.d.ts +7 -0
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  267. package/lib/engine-components/Gizmos.d.ts +12 -0
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  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
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  273. package/lib/engine-components/GridHelper.d.ts +11 -0
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  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
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  279. package/lib/engine-components/Interactable.d.ts +10 -0
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  282. package/lib/engine-components/LODGroup.d.ts +29 -0
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  285. package/lib/engine-components/Light.d.ts +69 -0
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  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
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  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
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  300. package/lib/engine-components/Networking.d.ts +9 -0
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  318. package/lib/engine-components/Renderer.d.ts +72 -0
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  333. package/lib/engine-components/Skybox.d.ts +16 -0
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  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,142 @@
1
+ import { BoxHelper, Layers } from "three";
2
+ import { Behaviour, GameObject } from "./Component";
3
+ import { BoxHelperComponent } from "./BoxHelperComponent"
4
+ import { EventList } from "./EventList";
5
+ import { serializeable } from "../engine/engine_serialization_decorator";
6
+ import { getParam } from "../engine/engine_utils";
7
+
8
+ const debug = getParam("debugspatialtrigger");
9
+
10
+ const layer1 = new Layers();
11
+ const layer2 = new Layers();
12
+ function testMask(mask1, mask2) {
13
+ layer1.mask = mask1;
14
+ layer2.mask = mask2;
15
+ return layer1.test(layer2);
16
+ }
17
+
18
+ export class SpatialTriggerReceiver extends Behaviour {
19
+
20
+ // currently Layers in unity but maybe this should be a string or plane number? Or should it be a bitmask to allow receivers use multiple triggers?
21
+ @serializeable()
22
+ triggerMask: number = 0;
23
+ @serializeable(EventList)
24
+ onEnter?: EventList;
25
+ @serializeable(EventList)
26
+ onStay?: EventList;
27
+ @serializeable(EventList)
28
+ onExit?: EventList;
29
+
30
+ start() {
31
+ if (debug) console.log(this.name, this.triggerMask, this);
32
+ }
33
+
34
+ update(): void {
35
+ this.currentIntersected.length = 0;
36
+ for (const trigger of SpatialTrigger.triggers) {
37
+ if (testMask(trigger.triggerMask, this.triggerMask)) {
38
+ if (trigger.test(this.gameObject)) {
39
+ this.currentIntersected.push(trigger);
40
+ }
41
+ }
42
+ }
43
+ for (let i = this.lastIntersected.length - 1; i >= 0; i--) {
44
+ const last = this.lastIntersected[i]
45
+ if (this.currentIntersected.indexOf(last) < 0) {
46
+ this.onExitTrigger(last);
47
+ this.lastIntersected.splice(i, 1);
48
+ }
49
+ }
50
+ for (const cur of this.currentIntersected) {
51
+ if (this.lastIntersected.indexOf(cur) < 0)
52
+ this.onEnterTrigger(cur);
53
+ this.onStayTrigger(cur);
54
+ }
55
+ this.lastIntersected.length = 0;
56
+ this.lastIntersected.push(...this.currentIntersected);
57
+
58
+ }
59
+
60
+ currentIntersected: SpatialTrigger[] = [];
61
+ lastIntersected: SpatialTrigger[] = [];
62
+
63
+ onEnterTrigger(trigger: SpatialTrigger): void {
64
+ if(debug) console.log("ENTER TRIGGER", this.name, trigger.name, this, trigger);
65
+ trigger.raiseOnEnterEvent(this);
66
+ this.onEnter?.invoke(this, trigger);
67
+ }
68
+ onExitTrigger(trigger: SpatialTrigger): void {
69
+ if(debug) console.log("EXIT TRIGGER", this.name, trigger.name, this, trigger);
70
+ trigger.raiseOnExitEvent(this);
71
+ this.onExit?.invoke(this, trigger);
72
+ }
73
+
74
+ onStayTrigger(trigger: SpatialTrigger): void {
75
+ trigger.raiseOnStayEvent(this);
76
+ this.onStay?.invoke(this, trigger);
77
+ }
78
+ }
79
+
80
+ export class SpatialTrigger extends Behaviour {
81
+
82
+ static triggers: SpatialTrigger[] = [];
83
+
84
+ @serializeable()
85
+ triggerMask?: number;
86
+
87
+ private boxHelper?: BoxHelperComponent;
88
+
89
+ start() {
90
+ if (debug)
91
+ console.log(this.name, this.triggerMask, this);
92
+ }
93
+
94
+ onEnable(): void {
95
+ SpatialTrigger.triggers.push(this);
96
+ if (!this.boxHelper) {
97
+ this.boxHelper = GameObject.addNewComponent(this.gameObject, BoxHelperComponent);
98
+ this.boxHelper?.showHelper();
99
+ }
100
+ }
101
+ onDisable(): void {
102
+ SpatialTrigger.triggers.splice(SpatialTrigger.triggers.indexOf(this), 1);
103
+ }
104
+
105
+ test(obj: THREE.Object3D): boolean {
106
+ if (!this.boxHelper) return false;
107
+ return this.boxHelper.isInBox(obj) ?? false;
108
+ }
109
+
110
+ // private args: SpatialTriggerEventArgs = new SpatialTriggerEventArgs();
111
+
112
+ raiseOnEnterEvent(rec: SpatialTriggerReceiver) {
113
+ // this.args.trigger = this;
114
+ // this.args.source = rec;
115
+ GameObject.foreachComponent(this.gameObject, c => {
116
+ if (c === rec) return;
117
+ if(c instanceof SpatialTriggerReceiver) {
118
+ c.onEnterTrigger(this);
119
+ }
120
+ }, false);
121
+ }
122
+
123
+ raiseOnStayEvent(rec: SpatialTriggerReceiver) {
124
+ // this.args.trigger = this;
125
+ // this.args.source = rec;
126
+ GameObject.foreachComponent(this.gameObject, c => {
127
+ if (c === rec) return;
128
+ if(c instanceof SpatialTriggerReceiver) {
129
+ c.onStayTrigger(this);
130
+ }
131
+ }, false);
132
+ }
133
+
134
+ raiseOnExitEvent(rec: SpatialTriggerReceiver) {
135
+ GameObject.foreachComponent(this.gameObject, c => {
136
+ if (c === rec) return;
137
+ if(c instanceof SpatialTriggerReceiver) {
138
+ c.onExitTrigger(this);
139
+ }
140
+ }, false);
141
+ }
142
+ }
@@ -0,0 +1,350 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import { Camera } from "./Camera";
3
+ import * as THREE from "three";
4
+ import { OrbitControls } from "./OrbitControls";
5
+ import { WebXR, WebXREvent } from "./WebXR";
6
+ import { AvatarMarker } from "./WebXRAvatar";
7
+ import { XRFlag, XRStateFlag } from "./XRFlag";
8
+ import { SmoothFollow } from "./SmoothFollow";
9
+ import { setWorldPosition, setWorldQuaternion, getWorldPosition, getWorldQuaternion } from "../engine/engine_three_utils";
10
+
11
+ export class SpectatorCamera extends Behaviour {
12
+
13
+ cam: Camera | null = null;
14
+
15
+ private _firstPersonMode: boolean | undefined = false;
16
+ get firstPersonMode(): boolean {
17
+ return true;
18
+ return this._firstPersonMode ?? false;
19
+ }
20
+ set firstPersonMode(_val: boolean) {
21
+ // this._firstPersonMode = val;
22
+ // if (this._firstPersonMode) this.enableFirstPersonMode();
23
+ // else this.enableThirdPersonMode();
24
+ }
25
+
26
+ enableFirstPersonMode() {
27
+ this._firstPersonMode = true;
28
+ this.updateUI();
29
+ if (this.cam) {
30
+ if (this.firstPersonFollow) {
31
+ this.firstPersonFollow.enabled = true;
32
+ this.firstPersonFollow.updateNow(true);
33
+ }
34
+ if (this.orbit) {
35
+ this.orbit.enabled = false;
36
+ }
37
+ }
38
+ }
39
+
40
+ enableThirdPersonMode() {
41
+ this._firstPersonMode = false;
42
+ this.updateUI();
43
+ if (this.firstPersonFollow) {
44
+ this.firstPersonFollow.enabled = false;
45
+ }
46
+ if (!this.cam) return;
47
+ setWorldPosition(this.cam.cam, this._orbitStartPos);
48
+ setWorldQuaternion(this.cam.cam, this._orbitStartRot);
49
+ setWorldPosition(this.cam.gameObject, this._orbitStartPos2);
50
+ setWorldQuaternion(this.cam.gameObject, this._orbitStartRot2);
51
+
52
+ if (this.orbit) {
53
+ this.orbit.enabled = true;
54
+ this.orbit.setFromTargetPosition();
55
+ }
56
+ }
57
+
58
+ // private currentViewport : THREE.Vector4 = new THREE.Vector4();
59
+ // private currentScissor : THREE.Vector4 = new THREE.Vector4();
60
+ // private currentScissorTest : boolean = false;
61
+
62
+ private orbit: OrbitControls | null = null;
63
+ private firstPersonFollow: SmoothFollow | null = null;
64
+ private spectatorUIDomElement: HTMLElement | null = null;
65
+ private _avatar: AvatarMarker | null = null;
66
+
67
+ private eventSub_WebXRRequestStartEvent: Function | null = null;
68
+ private eventSub_WebXRStartEvent: Function | null = null;
69
+ private eventSub_WebXREndEvent: Function | null = null;
70
+
71
+ awake(): void {
72
+
73
+ GameObject.setActive(this.gameObject, false);
74
+
75
+ const uiQuery = "#spectator-camera-ui";
76
+ this.spectatorUIDomElement = this.context.domElement.querySelector(uiQuery);
77
+ if (!this.spectatorUIDomElement) {
78
+ console.warn("Could not find spectator camera UI element", uiQuery);
79
+ }
80
+ this.spectatorUIDomElement?.classList.add("hidden");
81
+
82
+
83
+ if (!this.isSupportedPlatform()) {
84
+ console.log("Disable spectator cam", window.navigator.userAgent, this);
85
+ return;
86
+ }
87
+
88
+ this.cam = GameObject.getComponent(this.gameObject, Camera);
89
+ if (!this.cam) {
90
+ // TODO: adding camera component does currently not work properly
91
+ console.error("Spectator camera needs camera component", this);
92
+ return;
93
+ // this.cam = GameObject.addNewComponent(this.gameObject, Camera) as Camera;
94
+ }
95
+
96
+ if (this.cam) {
97
+ this.cam.enabled = true;
98
+ this._orbitStartPos.copy(getWorldPosition(this.cam.cam));
99
+ this._orbitStartRot.copy(getWorldQuaternion(this.cam.cam));
100
+ this._orbitStartPos2.copy(getWorldPosition(this.cam.gameObject));
101
+ this._orbitStartRot2.copy(getWorldQuaternion(this.cam.gameObject));
102
+ }
103
+
104
+ this.eventSub_WebXRRequestStartEvent = this.onXRSessionRequestStart.bind(this);
105
+ this.eventSub_WebXRStartEvent = this.onXRSessionStart.bind(this);
106
+ this.eventSub_WebXREndEvent = this.onXRSessionEnded.bind(this);
107
+
108
+ WebXR.addEventListener(WebXREvent.RequestVRSession, this.eventSub_WebXRRequestStartEvent);
109
+ WebXR.addEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
110
+ WebXR.addEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
111
+
112
+ this.context.domElement.querySelector("button#toggle-spectator-view")?.addEventListener("click", this.toggleView.bind(this));
113
+ this.updateUI();
114
+ }
115
+
116
+ onDestroy(): void {
117
+ WebXR.removeEventListener(WebXREvent.RequestVRSession, this.eventSub_WebXRStartEvent);
118
+ WebXR.removeEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
119
+ WebXR.removeEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
120
+ }
121
+
122
+ private toggleView() {
123
+ this.firstPersonMode = !this.firstPersonMode;
124
+ }
125
+
126
+ private updateUI() {
127
+ const el: any = this.context.domElement.querySelector("button#toggle-spectator-view");
128
+ if (!el) return;
129
+ el.disabled = true;// !this._sessionHasStarted;
130
+ if (el.firstChild) {
131
+ if (!this._sessionHasStarted) {
132
+ el.firstChild.textContent = "Waiting for VR session";
133
+ }
134
+ else
135
+ el.firstChild.textContent = this.firstPersonMode ? "👁️" : "📷";
136
+ }
137
+
138
+ if (el.children?.length > 1) {
139
+ const tooltipElement = el.children[1];
140
+ tooltipElement.style.display = !this._sessionHasStarted ? "none" : "block";
141
+ if (this.firstPersonMode) {
142
+ tooltipElement.textContent = "First-Person View. See what the person in VR sees";
143
+ }
144
+ else {
145
+ tooltipElement.textContent = "Third-Person View. Freely move the camera around"
146
+ }
147
+ }
148
+ }
149
+
150
+ private isSupportedPlatform() {
151
+ const ua = window.navigator.userAgent;
152
+ const standalone = /Windows|MacOS/.test(ua);
153
+ const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
154
+ return standalone && !isHololens;
155
+ }
156
+
157
+ private onXRSessionRequestStart(_evt) {
158
+ this._sessionHasStarted = false;
159
+ this.spectatorUIDomElement?.classList.remove("hidden");
160
+
161
+ GameObject.setActive(this.gameObject, true);
162
+
163
+ // if (!this.orbit && this.cam) {
164
+ // const lookAt = GameObject.addNewComponent(this.gameObject, LookAtConstraint);
165
+ // lookAt.constraintActive = true;
166
+ // const center = new THREE.Object3D();
167
+ // this.context.scene.add(center);
168
+ // lookAt.sources = [center];
169
+ // this.orbit = GameObject.addNewComponent(this.cam?.gameObject, OrbitControls);
170
+ // this.orbit.lookAtConstraint = lookAt;
171
+ // this.orbit.debugLog = true;
172
+ // this.orbit.enabled = !this.firstPersonMode;
173
+ // }
174
+
175
+ if (this.cam && this.cam.cam) {
176
+ setWorldPosition(this.cam.cam, this._orbitStartPos);
177
+ setWorldQuaternion(this.cam.cam, this._orbitStartRot);
178
+ setWorldPosition(this.cam.gameObject, this._orbitStartPos2);
179
+ setWorldQuaternion(this.cam.gameObject, this._orbitStartRot2);
180
+ }
181
+
182
+ if (this.firstPersonMode) {
183
+ this.enableFirstPersonMode();
184
+ }
185
+ else this.enableThirdPersonMode();
186
+ }
187
+
188
+
189
+ private onXRSessionStart(_evt) {
190
+ this._sessionHasStarted = true;
191
+ this.updateUI();
192
+ }
193
+
194
+ private onXRSessionEnded(_evt) {
195
+ this._sessionHasStarted = false;
196
+ this.spectatorUIDomElement?.classList.add("hidden");
197
+ GameObject.setActive(this.gameObject, false);
198
+ }
199
+
200
+ private _sessionHasStarted: boolean = false;
201
+ private _isFirstStart = true;
202
+ private _firstPersonIsSetup: boolean = false;
203
+ private _orbitStartPos: THREE.Vector3 = new THREE.Vector3();
204
+ private _orbitStartRot: THREE.Quaternion = new THREE.Quaternion();
205
+ private _orbitStartPos2: THREE.Vector3 = new THREE.Vector3();
206
+ private _orbitStartRot2: THREE.Quaternion = new THREE.Quaternion();
207
+
208
+
209
+ // TODO: only show Spectator cam for DesktopVR;
210
+ // don't show for AR, don't show on Quest
211
+ // TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
212
+ onAfterRender(): void {
213
+ if (!this.cam) return;
214
+
215
+ // if (this.context.time.frameCount % 120 === 0) {
216
+ // this.firstPersonMode = !this.firstPersonMode;
217
+ // }
218
+
219
+ if (this.firstPersonMode) {
220
+ if (!this._firstPersonIsSetup) {
221
+ if (!this._avatar || this._avatar?.destroyed) {
222
+ for (const av of AvatarMarker.instances) {
223
+ if (av.avatar && "isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
224
+ this._avatar = av;
225
+ const head = av.avatar.head;
226
+ if (!head) continue;
227
+ this.setupFollowMode(head);
228
+ }
229
+ }
230
+ }
231
+ // else {
232
+ // if (this.context.mainCamera) {
233
+ // this.setupFollowMode(this.context.mainCamera, true);
234
+ // }
235
+ // }
236
+ }
237
+ }
238
+
239
+
240
+ const renderer = this.context.renderer;
241
+ const xrWasEnabled = renderer.xr.enabled;
242
+ // these should not be needed if we don't override viewport/scissor
243
+ // renderer.getViewport(this.currentViewport);
244
+ // renderer.getScissor(this.currentScissor);
245
+ // this.currentScissorTest = renderer.getScissorTest();
246
+
247
+ if (!renderer.xr.isPresenting) return;
248
+
249
+ // remember XR render target so we can restore later
250
+ const previousRenderTarget = renderer.getRenderTarget();
251
+ let oldFramebuffer: WebGLFramebuffer | null = null;
252
+
253
+ // seems that in some cases, renderer.getRenderTarget returns null
254
+ // even when we're rendering to a headset.
255
+ if (!previousRenderTarget) {
256
+ if (!renderer.state.bindFramebuffer || !renderer.state.bindXRFramebuffer)
257
+ return;
258
+
259
+ oldFramebuffer = renderer["_framebuffer"];
260
+ renderer.state.bindXRFramebuffer(null);
261
+ }
262
+
263
+ this.setAvatarFlagsBeforeRender();
264
+
265
+ // for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
266
+ // let left = 0;
267
+ // let bottom = 100;
268
+ // let width = 300;
269
+ // let height = 300;
270
+ // renderer.setViewport(left, bottom, width, height);
271
+ // renderer.setScissor(left, bottom, width, height);
272
+ // renderer.setScissorTest(true);
273
+ renderer.setClearColor(new THREE.Color(1, 1, 1));
274
+ renderer.setRenderTarget(null); // null: direct to Canvas
275
+ renderer.xr.enabled = false;
276
+ const cam = this.cam?.cam;
277
+ this.context.updateAspect(cam as THREE.PerspectiveCamera);
278
+ const wasPresenting = renderer.xr.isPresenting;
279
+ renderer.xr.isPresenting = false;
280
+ renderer.setSize(this.context.domWidth, this.context.domHeight);
281
+ renderer.render(this.context.scene, cam);
282
+ renderer.xr.isPresenting = wasPresenting;
283
+
284
+ // restore previous settings so we can continue to render XR
285
+ renderer.xr.enabled = xrWasEnabled;
286
+ //renderer.setViewport(this.currentViewport);
287
+ //renderer.setScissor(this.currentScissor);
288
+ //renderer.setScissorTest(this.currentScissorTest);
289
+
290
+ if (previousRenderTarget)
291
+ renderer.setRenderTarget(previousRenderTarget);
292
+ else
293
+ renderer.state.bindXRFramebuffer(oldFramebuffer);
294
+
295
+ this.resetAvatarFlags();
296
+ }
297
+
298
+ private setupFollowMode(object: THREE.Object3D, flipForward: boolean = true) {
299
+ if (!object) return;
300
+ if (!this.cam) return;
301
+ if (this._firstPersonIsSetup) return;
302
+ this._firstPersonIsSetup = true;
303
+
304
+ const target = object.add(new THREE.Object3D());
305
+ target.add(new THREE.AxesHelper());
306
+ this.firstPersonFollow = GameObject.addNewComponent(this.cam.gameObject, SmoothFollow);
307
+ this.firstPersonFollow.target = target;
308
+ this.firstPersonFollow.followFactor = 12;
309
+ this.firstPersonFollow.rotateFactor = 5;
310
+ // TODO: figure out why this needs flipping when we use the spectator cam without an Avatar
311
+ if (flipForward) this.firstPersonFollow.flipForward = true;
312
+ const perspectiveCamera = this.context.mainCamera as THREE.PerspectiveCamera;
313
+ if (perspectiveCamera) {
314
+ this.cam.cam.near = perspectiveCamera.near;
315
+ this.cam.cam.far = perspectiveCamera.far;
316
+ this.cam.cam.updateProjectionMatrix();
317
+ }
318
+ if (this.orbit) this.orbit.enabled = false;
319
+ }
320
+
321
+ private setAvatarFlagsBeforeRender() {
322
+ for (const av of AvatarMarker.instances) {
323
+ if (av.avatar && "isLocalAvatar" in av.avatar) {
324
+ const mask = this.firstPersonMode && this._firstPersonIsSetup && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
325
+ const flags = av.avatar.flags;
326
+ if (!flags) continue;
327
+ for (const flag of flags) {
328
+ flag.UpdateVisible(mask);
329
+ }
330
+ }
331
+ }
332
+ }
333
+
334
+ private resetAvatarFlags() {
335
+ for (const av of AvatarMarker.instances) {
336
+ if (av.avatar && "flags" in av.avatar) {
337
+ const flags = av.avatar.flags;
338
+ if (!flags) continue;
339
+ for (const flag of flags) {
340
+ if (av.avatar?.isLocalAvatar) {
341
+ flag.UpdateVisible(XRStateFlag.FirstPerson);
342
+ }
343
+ else {
344
+ flag.UpdateVisible(XRStateFlag.ThirdPerson);
345
+ }
346
+ }
347
+ }
348
+ }
349
+ }
350
+ }
@@ -0,0 +1,2 @@
1
+ import { SphereCollider } from "./Collider";
2
+ export default SphereCollider;
@@ -0,0 +1,45 @@
1
+ import { Behaviour, GameObject } from "./Component";
2
+ import { Rigidbody } from "./RigidBody";
3
+ import * as CANNON from 'cannon-es'
4
+ import { Vector3 } from "three";
5
+
6
+ export class SpringJoint extends Behaviour {
7
+ anchor: Vector3 | null = null;
8
+ connectedBody: Rigidbody | null = null;
9
+ connectedAnchor: Vector3 | null = null;
10
+ spring: number = 10;
11
+ damper: number = .2;
12
+
13
+ private rb : Rigidbody | null = null;
14
+
15
+ awake(): void {
16
+ this.rb = GameObject.getComponent(this.gameObject, Rigidbody);
17
+ if(!this.connectedBody || !this.connectedBody.body || !this.rb || !this.rb.body) return;
18
+ this.connectedBody.body.mass = Math.min(this.rb.body.mass*.99, this.connectedBody.body.mass);
19
+ const spring = new CANNON.Spring(this.rb.body, this.connectedBody.body, {
20
+ // localAnchorA: new CANNON.Vec3(-1, 1, 0),
21
+ // localAnchorB: new CANNON.Vec3(0, 0, 0),
22
+ // restLength: -.1,
23
+ // stiffness: 10,
24
+ // damping: .2,
25
+ restLength: 0.01,
26
+ stiffness: this.spring*.5,
27
+ damping: this.damper,
28
+ // localAnchorA: new CANNON.Vec3(this.anchor.x, this.anchor.y, this.anchor.z),
29
+ // localAnchorB: new CANNON.Vec3(
30
+ // this.connectedAnchor.x,
31
+ // this.connectedAnchor.y,
32
+ // this.connectedAnchor.z
33
+ // ),
34
+ });
35
+ this.context.physics.addPostStepListener(_ => {
36
+ // const wp = this.connectedBody.worldPosition;
37
+ // console.log(wp.y, this.connectedBody.body.position.y, this.rb.body.position.y);
38
+ spring.applyForce();
39
+ });
40
+ }
41
+
42
+ update(): void {
43
+ // console.log(this.worldPosition.y)
44
+ }
45
+ }
@@ -0,0 +1,143 @@
1
+ import { Behaviour } from "./Component";
2
+ import * as THREE from "three";
3
+ import { serializeable } from "../engine/engine_serialization_decorator";
4
+ import { Color, Material, Texture } from "three";
5
+ import { RGBAColor } from "./js-extensions/RGBAColor";
6
+
7
+
8
+ /// <summary>
9
+ /// <para>SpriteRenderer draw mode.</para>
10
+ /// </summary>
11
+ export enum SpriteDrawMode {
12
+ /// <summary>
13
+ /// <para>Displays the full sprite.</para>
14
+ /// </summary>
15
+ Simple = 0,
16
+ /// <summary>
17
+ /// <para>The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will scale.</para>
18
+ /// </summary>
19
+ Sliced = 1,
20
+ /// <summary>
21
+ /// <para>The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will tile.</para>
22
+ /// </summary>
23
+ Tiled = 2,
24
+ }
25
+
26
+ class Vec2 {
27
+ x!: number;
28
+ y!: number;
29
+ }
30
+
31
+ export class Sprite {
32
+
33
+ @serializeable(Texture)
34
+ texture?: THREE.Texture;
35
+
36
+ triangles!: Array<number>;
37
+ uv!: Array<Vec2>;
38
+ vertices!: Array<Vec2>;
39
+
40
+ _geometry?: THREE.BufferGeometry;
41
+ }
42
+
43
+ class SpriteUtils {
44
+
45
+ static getOrCreateGeometry(sprite: Sprite): THREE.BufferGeometry {
46
+ if (sprite._geometry) return sprite._geometry;
47
+ const geo = new THREE.BufferGeometry();
48
+ sprite._geometry = geo;
49
+ const vertices = new Float32Array(sprite.triangles.length * 3);
50
+ const uvs = new Float32Array(sprite.triangles.length * 2);
51
+ for (let i = 0; i < sprite.triangles.length; i += 1) {
52
+ const index = sprite.triangles[i];
53
+
54
+ vertices[i * 3] = -sprite.vertices[index].x;
55
+ vertices[i * 3 + 1] = sprite.vertices[index].y;
56
+
57
+ vertices[i * 3 + 2] = 0;
58
+ const uv = sprite.uv[index];
59
+ uvs[i * 2] = uv.x;
60
+ uvs[i * 2 + 1] = 1 - uv.y;
61
+ }
62
+ // console.log(vertices);
63
+ geo.setAttribute("position", new THREE.BufferAttribute(vertices, 3));
64
+ geo.setAttribute("uv", new THREE.BufferAttribute(uvs, 2));
65
+ return geo;
66
+ }
67
+ }
68
+
69
+ export class SpriteRenderer extends Behaviour {
70
+
71
+ @serializeable()
72
+ drawMode: SpriteDrawMode = SpriteDrawMode.Simple;
73
+
74
+ size: Vec2 = { x: 1, y: 1 };
75
+
76
+ @serializeable(RGBAColor)
77
+ color?: RGBAColor;
78
+
79
+ @serializeable(Material)
80
+ sharedMaterial?: THREE.Material;
81
+
82
+ get sprite(): Sprite | undefined {
83
+ return this._sprite;
84
+ }
85
+ set sprite(value: Sprite | undefined) {
86
+ if(value === this._sprite) return;
87
+ this._sprite = value;
88
+ this.updateSprite();
89
+ }
90
+
91
+ private _sprite?: Sprite;
92
+ private _currentSprite?: THREE.Mesh;
93
+
94
+ awake(): void {
95
+ this._currentSprite = undefined;
96
+ }
97
+
98
+ start() {
99
+ if (this.drawMode === SpriteDrawMode.Tiled) {
100
+ console.warn("Tiled draw mode is not supported yet", this);
101
+ }
102
+ if (!this._currentSprite)
103
+ this.updateSprite();
104
+ else if (this.gameObject)
105
+ this.gameObject.add(this._currentSprite);
106
+ }
107
+
108
+ private updateSprite() {
109
+ if (!this.__didAwake) return;
110
+ if (!this.sprite) return;
111
+ if (!this.sharedMaterial) return;
112
+
113
+ if (!this._currentSprite) {
114
+ const mat = new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide });
115
+ if (!mat) return;
116
+ if (this.color) {
117
+ if (!mat["color"]) mat["color"] = new THREE.Color();
118
+ mat["color"].copy(this.color);
119
+ mat["opacity"] = this.color.alpha;
120
+ }
121
+ mat.alphaTest = 0.5;
122
+
123
+ if (this.sprite.texture && !mat.wireframe) {
124
+ const t = this.sprite.texture;
125
+ // t.wrapS = THREE.RepeatWrapping;
126
+ mat["map"] = t;
127
+ }
128
+
129
+ this._currentSprite = new THREE.Mesh(SpriteUtils.getOrCreateGeometry(this.sprite), mat);
130
+ }
131
+ else {
132
+ this._currentSprite.geometry = SpriteUtils.getOrCreateGeometry(this.sprite);
133
+ this._currentSprite.material["map"] = this.sprite.texture;
134
+ }
135
+
136
+ if (this._currentSprite.parent !== this.gameObject) {
137
+ if (this.drawMode === SpriteDrawMode.Tiled)
138
+ this._currentSprite.scale.set(this.size.x, this.size.y, 1);
139
+ if (this.gameObject)
140
+ this.gameObject.add(this._currentSprite);
141
+ }
142
+ }
143
+ }