@needle-tools/engine 2.24.0-pre
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +568 -0
- package/LICENSE.md +10 -0
- package/README.md +11 -0
- package/dist/needle-engine.d.ts +5011 -0
- package/dist/needle-engine.js +6605 -0
- package/dist/needle-engine.js.map +7 -0
- package/dist/needle-engine.min.js +167 -0
- package/dist/needle-engine.min.js.map +7 -0
- package/lib/engine/debug/error_overlay.d.ts +1 -0
- package/lib/engine/debug/error_overlay.js +110 -0
- package/lib/engine/debug/error_overlay.js.map +1 -0
- package/lib/engine/engine.d.ts +27 -0
- package/lib/engine/engine.js +13 -0
- package/lib/engine/engine.js.map +1 -0
- package/lib/engine/engine_addressables.d.ts +46 -0
- package/lib/engine/engine_addressables.js +264 -0
- package/lib/engine/engine_addressables.js.map +1 -0
- package/lib/engine/engine_application.d.ts +13 -0
- package/lib/engine/engine_application.js +35 -0
- package/lib/engine/engine_application.js.map +1 -0
- package/lib/engine/engine_assetdatabase.d.ts +54 -0
- package/lib/engine/engine_assetdatabase.js +150 -0
- package/lib/engine/engine_assetdatabase.js.map +1 -0
- package/lib/engine/engine_caching.d.ts +0 -0
- package/lib/engine/engine_caching.js +2 -0
- package/lib/engine/engine_caching.js.map +1 -0
- package/lib/engine/engine_constants.d.ts +2 -0
- package/lib/engine/engine_constants.js +3 -0
- package/lib/engine/engine_constants.js.map +1 -0
- package/lib/engine/engine_coroutine.d.ts +3 -0
- package/lib/engine/engine_coroutine.js +14 -0
- package/lib/engine/engine_coroutine.js.map +1 -0
- package/lib/engine/engine_default_parameters.d.ts +2 -0
- package/lib/engine/engine_default_parameters.js +4 -0
- package/lib/engine/engine_default_parameters.js.map +1 -0
- package/lib/engine/engine_element.d.ts +32 -0
- package/lib/engine/engine_element.js +340 -0
- package/lib/engine/engine_element.js.map +1 -0
- package/lib/engine/engine_element_loading.d.ts +31 -0
- package/lib/engine/engine_element_loading.js +154 -0
- package/lib/engine/engine_element_loading.js.map +1 -0
- package/lib/engine/engine_element_overlay.d.ts +17 -0
- package/lib/engine/engine_element_overlay.js +95 -0
- package/lib/engine/engine_element_overlay.js.map +1 -0
- package/lib/engine/engine_gizmos.d.ts +2 -0
- package/lib/engine/engine_gizmos.js +14 -0
- package/lib/engine/engine_gizmos.js.map +1 -0
- package/lib/engine/engine_gltf.d.ts +2 -0
- package/lib/engine/engine_gltf.js +2 -0
- package/lib/engine/engine_gltf.js.map +1 -0
- package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
- package/lib/engine/engine_gltf_builtin_components.js +251 -0
- package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
- package/lib/engine/engine_input.d.ts +193 -0
- package/lib/engine/engine_input.js +566 -0
- package/lib/engine/engine_input.js.map +1 -0
- package/lib/engine/engine_input_utils.d.ts +2 -0
- package/lib/engine/engine_input_utils.js +23 -0
- package/lib/engine/engine_input_utils.js.map +1 -0
- package/lib/engine/engine_lightdata.d.ts +21 -0
- package/lib/engine/engine_lightdata.js +85 -0
- package/lib/engine/engine_lightdata.js.map +1 -0
- package/lib/engine/engine_loaders.d.ts +3 -0
- package/lib/engine/engine_loaders.js +20 -0
- package/lib/engine/engine_loaders.js.map +1 -0
- package/lib/engine/engine_mainloop_utils.d.ts +9 -0
- package/lib/engine/engine_mainloop_utils.js +288 -0
- package/lib/engine/engine_mainloop_utils.js.map +1 -0
- package/lib/engine/engine_math.d.ts +11 -0
- package/lib/engine/engine_math.js +40 -0
- package/lib/engine/engine_math.js.map +1 -0
- package/lib/engine/engine_networking.d.ts +133 -0
- package/lib/engine/engine_networking.js +541 -0
- package/lib/engine/engine_networking.js.map +1 -0
- package/lib/engine/engine_networking_auto.d.ts +18 -0
- package/lib/engine/engine_networking_auto.js +252 -0
- package/lib/engine/engine_networking_auto.js.map +1 -0
- package/lib/engine/engine_networking_files.d.ts +23 -0
- package/lib/engine/engine_networking_files.js +173 -0
- package/lib/engine/engine_networking_files.js.map +1 -0
- package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
- package/lib/engine/engine_networking_files_default_components.js +45 -0
- package/lib/engine/engine_networking_files_default_components.js.map +1 -0
- package/lib/engine/engine_networking_instantiate.d.ts +34 -0
- package/lib/engine/engine_networking_instantiate.js +274 -0
- package/lib/engine/engine_networking_instantiate.js.map +1 -0
- package/lib/engine/engine_networking_peer.d.ts +10 -0
- package/lib/engine/engine_networking_peer.js +106 -0
- package/lib/engine/engine_networking_peer.js.map +1 -0
- package/lib/engine/engine_networking_utils.d.ts +1 -0
- package/lib/engine/engine_networking_utils.js +11 -0
- package/lib/engine/engine_networking_utils.js.map +1 -0
- package/lib/engine/engine_networking_websocket.d.ts +0 -0
- package/lib/engine/engine_networking_websocket.js +3 -0
- package/lib/engine/engine_networking_websocket.js.map +1 -0
- package/lib/engine/engine_physics.d.ts +88 -0
- package/lib/engine/engine_physics.js +563 -0
- package/lib/engine/engine_physics.js.map +1 -0
- package/lib/engine/engine_rendererdata.d.ts +48 -0
- package/lib/engine/engine_rendererdata.js +182 -0
- package/lib/engine/engine_rendererdata.js.map +1 -0
- package/lib/engine/engine_scenetools.d.ts +25 -0
- package/lib/engine/engine_scenetools.js +211 -0
- package/lib/engine/engine_scenetools.js.map +1 -0
- package/lib/engine/engine_serialization.d.ts +3 -0
- package/lib/engine/engine_serialization.js +5 -0
- package/lib/engine/engine_serialization.js.map +1 -0
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
- package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
- package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
- package/lib/engine/engine_serialization_core.d.ts +70 -0
- package/lib/engine/engine_serialization_core.js +417 -0
- package/lib/engine/engine_serialization_core.js.map +1 -0
- package/lib/engine/engine_serialization_decorator.d.ts +9 -0
- package/lib/engine/engine_serialization_decorator.js +44 -0
- package/lib/engine/engine_serialization_decorator.js.map +1 -0
- package/lib/engine/engine_setup.d.ts +129 -0
- package/lib/engine/engine_setup.js +609 -0
- package/lib/engine/engine_setup.js.map +1 -0
- package/lib/engine/engine_shaders.d.ts +31 -0
- package/lib/engine/engine_shaders.js +230 -0
- package/lib/engine/engine_shaders.js.map +1 -0
- package/lib/engine/engine_three_utils.d.ts +20 -0
- package/lib/engine/engine_three_utils.js +247 -0
- package/lib/engine/engine_three_utils.js.map +1 -0
- package/lib/engine/engine_time.d.ts +13 -0
- package/lib/engine/engine_time.js +31 -0
- package/lib/engine/engine_time.js.map +1 -0
- package/lib/engine/engine_typestore.d.ts +7 -0
- package/lib/engine/engine_typestore.js +17 -0
- package/lib/engine/engine_typestore.js.map +1 -0
- package/lib/engine/engine_utils.d.ts +34 -0
- package/lib/engine/engine_utils.js +239 -0
- package/lib/engine/engine_utils.js.map +1 -0
- package/lib/engine/engine_web_api.d.ts +12 -0
- package/lib/engine/engine_web_api.js +114 -0
- package/lib/engine/engine_web_api.js.map +1 -0
- package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
- package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
- package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
- package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
- package/lib/engine/extensions/NEEDLE_components.js +193 -0
- package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
- package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
- package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
- package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
- package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
- package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
- package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
- package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
- package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
- package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
- package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
- package/lib/engine/extensions/extension_resolver.d.ts +4 -0
- package/lib/engine/extensions/extension_resolver.js +2 -0
- package/lib/engine/extensions/extension_resolver.js.map +1 -0
- package/lib/engine/extensions/extension_utils.d.ts +2 -0
- package/lib/engine/extensions/extension_utils.js +130 -0
- package/lib/engine/extensions/extension_utils.js.map +1 -0
- package/lib/engine/extensions/extensions.d.ts +6 -0
- package/lib/engine/extensions/extensions.js +41 -0
- package/lib/engine/extensions/extensions.js.map +1 -0
- package/lib/engine/shaders/shaderData.d.ts +55 -0
- package/lib/engine/shaders/shaderData.js +59 -0
- package/lib/engine/shaders/shaderData.js.map +1 -0
- package/lib/engine/tests/simulate_avatars.d.ts +0 -0
- package/lib/engine/tests/simulate_avatars.js +3 -0
- package/lib/engine/tests/simulate_avatars.js.map +1 -0
- package/lib/engine/tests/test_utils.d.ts +2 -0
- package/lib/engine/tests/test_utils.js +54 -0
- package/lib/engine/tests/test_utils.js.map +1 -0
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
- package/lib/engine-components/AlignmentConstraint.js +27 -0
- package/lib/engine-components/AlignmentConstraint.js.map +1 -0
- package/lib/engine-components/Animation.d.ts +44 -0
- package/lib/engine-components/Animation.js +257 -0
- package/lib/engine-components/Animation.js.map +1 -0
- package/lib/engine-components/AnimationCurve.d.ts +15 -0
- package/lib/engine-components/AnimationCurve.js +62 -0
- package/lib/engine-components/AnimationCurve.js.map +1 -0
- package/lib/engine-components/Animator.d.ts +48 -0
- package/lib/engine-components/Animator.js +126 -0
- package/lib/engine-components/Animator.js.map +1 -0
- package/lib/engine-components/AnimatorController.d.ts +39 -0
- package/lib/engine-components/AnimatorController.js +687 -0
- package/lib/engine-components/AnimatorController.js.map +1 -0
- package/lib/engine-components/AudioListener.d.ts +7 -0
- package/lib/engine-components/AudioListener.js +29 -0
- package/lib/engine-components/AudioListener.js.map +1 -0
- package/lib/engine-components/AudioSource.d.ts +61 -0
- package/lib/engine-components/AudioSource.js +377 -0
- package/lib/engine-components/AudioSource.js.map +1 -0
- package/lib/engine-components/AvatarLoader.d.ts +22 -0
- package/lib/engine-components/AvatarLoader.js +203 -0
- package/lib/engine-components/AvatarLoader.js.map +1 -0
- package/lib/engine-components/AxesHelper.d.ts +9 -0
- package/lib/engine-components/AxesHelper.js +43 -0
- package/lib/engine-components/AxesHelper.js.map +1 -0
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
- package/lib/engine-components/BasicIKConstraint.js +44 -0
- package/lib/engine-components/BasicIKConstraint.js.map +1 -0
- package/lib/engine-components/BoxCollider.d.ts +2 -0
- package/lib/engine-components/BoxCollider.js +3 -0
- package/lib/engine-components/BoxCollider.js.map +1 -0
- package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
- package/lib/engine-components/BoxHelperComponent.js +72 -0
- package/lib/engine-components/BoxHelperComponent.js.map +1 -0
- package/lib/engine-components/Camera.d.ts +38 -0
- package/lib/engine-components/Camera.js +258 -0
- package/lib/engine-components/Camera.js.map +1 -0
- package/lib/engine-components/Collider.d.ts +21 -0
- package/lib/engine-components/Collider.js +65 -0
- package/lib/engine-components/Collider.js.map +1 -0
- package/lib/engine-components/Component.d.ts +165 -0
- package/lib/engine-components/Component.js +895 -0
- package/lib/engine-components/Component.js.map +1 -0
- package/lib/engine-components/ComponentExtensions.d.ts +2 -0
- package/lib/engine-components/ComponentExtensions.js +3 -0
- package/lib/engine-components/ComponentExtensions.js.map +1 -0
- package/lib/engine-components/DeleteBox.d.ts +9 -0
- package/lib/engine-components/DeleteBox.js +27 -0
- package/lib/engine-components/DeleteBox.js.map +1 -0
- package/lib/engine-components/DeviceFlag.d.ts +12 -0
- package/lib/engine-components/DeviceFlag.js +50 -0
- package/lib/engine-components/DeviceFlag.js.map +1 -0
- package/lib/engine-components/DragControls.d.ts +44 -0
- package/lib/engine-components/DragControls.js +465 -0
- package/lib/engine-components/DragControls.js.map +1 -0
- package/lib/engine-components/DropListener.d.ts +15 -0
- package/lib/engine-components/DropListener.js +102 -0
- package/lib/engine-components/DropListener.js.map +1 -0
- package/lib/engine-components/Duplicatable.d.ts +16 -0
- package/lib/engine-components/Duplicatable.js +150 -0
- package/lib/engine-components/Duplicatable.js.map +1 -0
- package/lib/engine-components/EventList.d.ts +22 -0
- package/lib/engine-components/EventList.js +97 -0
- package/lib/engine-components/EventList.js.map +1 -0
- package/lib/engine-components/EventTrigger.d.ts +3 -0
- package/lib/engine-components/EventTrigger.js +4 -0
- package/lib/engine-components/EventTrigger.js.map +1 -0
- package/lib/engine-components/EventType.d.ts +19 -0
- package/lib/engine-components/EventType.js +72 -0
- package/lib/engine-components/EventType.js.map +1 -0
- package/lib/engine-components/FlyControls.d.ts +7 -0
- package/lib/engine-components/FlyControls.js +22 -0
- package/lib/engine-components/FlyControls.js.map +1 -0
- package/lib/engine-components/Gizmos.d.ts +12 -0
- package/lib/engine-components/Gizmos.js +61 -0
- package/lib/engine-components/Gizmos.js.map +1 -0
- package/lib/engine-components/GltfExport.d.ts +28 -0
- package/lib/engine-components/GltfExport.js +201 -0
- package/lib/engine-components/GltfExport.js.map +1 -0
- package/lib/engine-components/GridHelper.d.ts +11 -0
- package/lib/engine-components/GridHelper.js +41 -0
- package/lib/engine-components/GridHelper.js.map +1 -0
- package/lib/engine-components/GroundProjection.d.ts +18 -0
- package/lib/engine-components/GroundProjection.js +77 -0
- package/lib/engine-components/GroundProjection.js.map +1 -0
- package/lib/engine-components/Interactable.d.ts +10 -0
- package/lib/engine-components/Interactable.js +13 -0
- package/lib/engine-components/Interactable.js.map +1 -0
- package/lib/engine-components/LODGroup.d.ts +29 -0
- package/lib/engine-components/LODGroup.js +176 -0
- package/lib/engine-components/LODGroup.js.map +1 -0
- package/lib/engine-components/Light.d.ts +69 -0
- package/lib/engine-components/Light.js +407 -0
- package/lib/engine-components/Light.js.map +1 -0
- package/lib/engine-components/LookAtConstraint.d.ts +7 -0
- package/lib/engine-components/LookAtConstraint.js +18 -0
- package/lib/engine-components/LookAtConstraint.js.map +1 -0
- package/lib/engine-components/MeshCollider.d.ts +4 -0
- package/lib/engine-components/MeshCollider.js +8 -0
- package/lib/engine-components/MeshCollider.js.map +1 -0
- package/lib/engine-components/NavMesh.d.ts +5 -0
- package/lib/engine-components/NavMesh.js +11 -0
- package/lib/engine-components/NavMesh.js.map +1 -0
- package/lib/engine-components/NestedGltf.d.ts +10 -0
- package/lib/engine-components/NestedGltf.js +61 -0
- package/lib/engine-components/NestedGltf.js.map +1 -0
- package/lib/engine-components/Networking.d.ts +9 -0
- package/lib/engine-components/Networking.js +47 -0
- package/lib/engine-components/Networking.js.map +1 -0
- package/lib/engine-components/OffsetConstraint.d.ts +11 -0
- package/lib/engine-components/OffsetConstraint.js +31 -0
- package/lib/engine-components/OffsetConstraint.js.map +1 -0
- package/lib/engine-components/OrbitControls.d.ts +45 -0
- package/lib/engine-components/OrbitControls.js +247 -0
- package/lib/engine-components/OrbitControls.js.map +1 -0
- package/lib/engine-components/ParticleSystem.d.ts +34 -0
- package/lib/engine-components/ParticleSystem.js +216 -0
- package/lib/engine-components/ParticleSystem.js.map +1 -0
- package/lib/engine-components/ParticleSystemModules.d.ts +93 -0
- package/lib/engine-components/ParticleSystemModules.js +167 -0
- package/lib/engine-components/ParticleSystemModules.js.map +1 -0
- package/lib/engine-components/PlayerColor.d.ts +13 -0
- package/lib/engine-components/PlayerColor.js +85 -0
- package/lib/engine-components/PlayerColor.js.map +1 -0
- package/lib/engine-components/Renderer.d.ts +72 -0
- package/lib/engine-components/Renderer.js +678 -0
- package/lib/engine-components/Renderer.js.map +1 -0
- package/lib/engine-components/RendererLightmap.d.ts +23 -0
- package/lib/engine-components/RendererLightmap.js +128 -0
- package/lib/engine-components/RendererLightmap.js.map +1 -0
- package/lib/engine-components/Rigidbody.d.ts +42 -0
- package/lib/engine-components/Rigidbody.js +170 -0
- package/lib/engine-components/Rigidbody.js.map +1 -0
- package/lib/engine-components/ScreenCapture.d.ts +9 -0
- package/lib/engine-components/ScreenCapture.js +44 -0
- package/lib/engine-components/ScreenCapture.js.map +1 -0
- package/lib/engine-components/ShadowCatcher.d.ts +15 -0
- package/lib/engine-components/ShadowCatcher.js +94 -0
- package/lib/engine-components/ShadowCatcher.js.map +1 -0
- package/lib/engine-components/Skybox.d.ts +16 -0
- package/lib/engine-components/Skybox.js +121 -0
- package/lib/engine-components/Skybox.js.map +1 -0
- package/lib/engine-components/SmoothFollow.d.ts +13 -0
- package/lib/engine-components/SmoothFollow.js +57 -0
- package/lib/engine-components/SmoothFollow.js.map +1 -0
- package/lib/engine-components/SpatialTrigger.d.ts +27 -0
- package/lib/engine-components/SpatialTrigger.js +145 -0
- package/lib/engine-components/SpatialTrigger.js.map +1 -0
- package/lib/engine-components/SpectatorCamera.d.ts +36 -0
- package/lib/engine-components/SpectatorCamera.js +311 -0
- package/lib/engine-components/SpectatorCamera.js.map +1 -0
- package/lib/engine-components/SphereCollider.d.ts +2 -0
- package/lib/engine-components/SphereCollider.js +3 -0
- package/lib/engine-components/SphereCollider.js.map +1 -0
- package/lib/engine-components/SpringJoint.d.ts +13 -0
- package/lib/engine-components/SpringJoint.js +42 -0
- package/lib/engine-components/SpringJoint.js.map +1 -0
- package/lib/engine-components/SpriteRenderer.d.ts +33 -0
- package/lib/engine-components/SpriteRenderer.js +141 -0
- package/lib/engine-components/SpriteRenderer.js.map +1 -0
- package/lib/engine-components/SyncedCamera.d.ts +23 -0
- package/lib/engine-components/SyncedCamera.js +188 -0
- package/lib/engine-components/SyncedCamera.js.map +1 -0
- package/lib/engine-components/SyncedRoom.d.ts +20 -0
- package/lib/engine-components/SyncedRoom.js +151 -0
- package/lib/engine-components/SyncedRoom.js.map +1 -0
- package/lib/engine-components/SyncedTransform.d.ts +35 -0
- package/lib/engine-components/SyncedTransform.js +268 -0
- package/lib/engine-components/SyncedTransform.js.map +1 -0
- package/lib/engine-components/TestRunner.d.ts +13 -0
- package/lib/engine-components/TestRunner.js +100 -0
- package/lib/engine-components/TestRunner.js.map +1 -0
- package/lib/engine-components/TransformGizmo.d.ts +15 -0
- package/lib/engine-components/TransformGizmo.js +166 -0
- package/lib/engine-components/TransformGizmo.js.map +1 -0
- package/lib/engine-components/VideoPlayer.d.ts +55 -0
- package/lib/engine-components/VideoPlayer.js +307 -0
- package/lib/engine-components/VideoPlayer.js.map +1 -0
- package/lib/engine-components/Voip.d.ts +22 -0
- package/lib/engine-components/Voip.js +400 -0
- package/lib/engine-components/Voip.js.map +1 -0
- package/lib/engine-components/Volume.d.ts +30 -0
- package/lib/engine-components/Volume.js +86 -0
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import { BoxHelper, Layers } from "three";
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triggerMask: number = 0;
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onEnter?: EventList;
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start() {
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update(): void {
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this.onExitTrigger(last);
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this.lastIntersected.splice(i, 1);
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|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
for (const cur of this.currentIntersected) {
|
|
51
|
+
if (this.lastIntersected.indexOf(cur) < 0)
|
|
52
|
+
this.onEnterTrigger(cur);
|
|
53
|
+
this.onStayTrigger(cur);
|
|
54
|
+
}
|
|
55
|
+
this.lastIntersected.length = 0;
|
|
56
|
+
this.lastIntersected.push(...this.currentIntersected);
|
|
57
|
+
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
currentIntersected: SpatialTrigger[] = [];
|
|
61
|
+
lastIntersected: SpatialTrigger[] = [];
|
|
62
|
+
|
|
63
|
+
onEnterTrigger(trigger: SpatialTrigger): void {
|
|
64
|
+
if(debug) console.log("ENTER TRIGGER", this.name, trigger.name, this, trigger);
|
|
65
|
+
trigger.raiseOnEnterEvent(this);
|
|
66
|
+
this.onEnter?.invoke(this, trigger);
|
|
67
|
+
}
|
|
68
|
+
onExitTrigger(trigger: SpatialTrigger): void {
|
|
69
|
+
if(debug) console.log("EXIT TRIGGER", this.name, trigger.name, this, trigger);
|
|
70
|
+
trigger.raiseOnExitEvent(this);
|
|
71
|
+
this.onExit?.invoke(this, trigger);
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
onStayTrigger(trigger: SpatialTrigger): void {
|
|
75
|
+
trigger.raiseOnStayEvent(this);
|
|
76
|
+
this.onStay?.invoke(this, trigger);
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
export class SpatialTrigger extends Behaviour {
|
|
81
|
+
|
|
82
|
+
static triggers: SpatialTrigger[] = [];
|
|
83
|
+
|
|
84
|
+
@serializeable()
|
|
85
|
+
triggerMask?: number;
|
|
86
|
+
|
|
87
|
+
private boxHelper?: BoxHelperComponent;
|
|
88
|
+
|
|
89
|
+
start() {
|
|
90
|
+
if (debug)
|
|
91
|
+
console.log(this.name, this.triggerMask, this);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
onEnable(): void {
|
|
95
|
+
SpatialTrigger.triggers.push(this);
|
|
96
|
+
if (!this.boxHelper) {
|
|
97
|
+
this.boxHelper = GameObject.addNewComponent(this.gameObject, BoxHelperComponent);
|
|
98
|
+
this.boxHelper?.showHelper();
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
onDisable(): void {
|
|
102
|
+
SpatialTrigger.triggers.splice(SpatialTrigger.triggers.indexOf(this), 1);
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
test(obj: THREE.Object3D): boolean {
|
|
106
|
+
if (!this.boxHelper) return false;
|
|
107
|
+
return this.boxHelper.isInBox(obj) ?? false;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
// private args: SpatialTriggerEventArgs = new SpatialTriggerEventArgs();
|
|
111
|
+
|
|
112
|
+
raiseOnEnterEvent(rec: SpatialTriggerReceiver) {
|
|
113
|
+
// this.args.trigger = this;
|
|
114
|
+
// this.args.source = rec;
|
|
115
|
+
GameObject.foreachComponent(this.gameObject, c => {
|
|
116
|
+
if (c === rec) return;
|
|
117
|
+
if(c instanceof SpatialTriggerReceiver) {
|
|
118
|
+
c.onEnterTrigger(this);
|
|
119
|
+
}
|
|
120
|
+
}, false);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
raiseOnStayEvent(rec: SpatialTriggerReceiver) {
|
|
124
|
+
// this.args.trigger = this;
|
|
125
|
+
// this.args.source = rec;
|
|
126
|
+
GameObject.foreachComponent(this.gameObject, c => {
|
|
127
|
+
if (c === rec) return;
|
|
128
|
+
if(c instanceof SpatialTriggerReceiver) {
|
|
129
|
+
c.onStayTrigger(this);
|
|
130
|
+
}
|
|
131
|
+
}, false);
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
raiseOnExitEvent(rec: SpatialTriggerReceiver) {
|
|
135
|
+
GameObject.foreachComponent(this.gameObject, c => {
|
|
136
|
+
if (c === rec) return;
|
|
137
|
+
if(c instanceof SpatialTriggerReceiver) {
|
|
138
|
+
c.onExitTrigger(this);
|
|
139
|
+
}
|
|
140
|
+
}, false);
|
|
141
|
+
}
|
|
142
|
+
}
|
|
@@ -0,0 +1,350 @@
|
|
|
1
|
+
import { Behaviour, GameObject } from "./Component";
|
|
2
|
+
import { Camera } from "./Camera";
|
|
3
|
+
import * as THREE from "three";
|
|
4
|
+
import { OrbitControls } from "./OrbitControls";
|
|
5
|
+
import { WebXR, WebXREvent } from "./WebXR";
|
|
6
|
+
import { AvatarMarker } from "./WebXRAvatar";
|
|
7
|
+
import { XRFlag, XRStateFlag } from "./XRFlag";
|
|
8
|
+
import { SmoothFollow } from "./SmoothFollow";
|
|
9
|
+
import { setWorldPosition, setWorldQuaternion, getWorldPosition, getWorldQuaternion } from "../engine/engine_three_utils";
|
|
10
|
+
|
|
11
|
+
export class SpectatorCamera extends Behaviour {
|
|
12
|
+
|
|
13
|
+
cam: Camera | null = null;
|
|
14
|
+
|
|
15
|
+
private _firstPersonMode: boolean | undefined = false;
|
|
16
|
+
get firstPersonMode(): boolean {
|
|
17
|
+
return true;
|
|
18
|
+
return this._firstPersonMode ?? false;
|
|
19
|
+
}
|
|
20
|
+
set firstPersonMode(_val: boolean) {
|
|
21
|
+
// this._firstPersonMode = val;
|
|
22
|
+
// if (this._firstPersonMode) this.enableFirstPersonMode();
|
|
23
|
+
// else this.enableThirdPersonMode();
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
enableFirstPersonMode() {
|
|
27
|
+
this._firstPersonMode = true;
|
|
28
|
+
this.updateUI();
|
|
29
|
+
if (this.cam) {
|
|
30
|
+
if (this.firstPersonFollow) {
|
|
31
|
+
this.firstPersonFollow.enabled = true;
|
|
32
|
+
this.firstPersonFollow.updateNow(true);
|
|
33
|
+
}
|
|
34
|
+
if (this.orbit) {
|
|
35
|
+
this.orbit.enabled = false;
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
enableThirdPersonMode() {
|
|
41
|
+
this._firstPersonMode = false;
|
|
42
|
+
this.updateUI();
|
|
43
|
+
if (this.firstPersonFollow) {
|
|
44
|
+
this.firstPersonFollow.enabled = false;
|
|
45
|
+
}
|
|
46
|
+
if (!this.cam) return;
|
|
47
|
+
setWorldPosition(this.cam.cam, this._orbitStartPos);
|
|
48
|
+
setWorldQuaternion(this.cam.cam, this._orbitStartRot);
|
|
49
|
+
setWorldPosition(this.cam.gameObject, this._orbitStartPos2);
|
|
50
|
+
setWorldQuaternion(this.cam.gameObject, this._orbitStartRot2);
|
|
51
|
+
|
|
52
|
+
if (this.orbit) {
|
|
53
|
+
this.orbit.enabled = true;
|
|
54
|
+
this.orbit.setFromTargetPosition();
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
// private currentViewport : THREE.Vector4 = new THREE.Vector4();
|
|
59
|
+
// private currentScissor : THREE.Vector4 = new THREE.Vector4();
|
|
60
|
+
// private currentScissorTest : boolean = false;
|
|
61
|
+
|
|
62
|
+
private orbit: OrbitControls | null = null;
|
|
63
|
+
private firstPersonFollow: SmoothFollow | null = null;
|
|
64
|
+
private spectatorUIDomElement: HTMLElement | null = null;
|
|
65
|
+
private _avatar: AvatarMarker | null = null;
|
|
66
|
+
|
|
67
|
+
private eventSub_WebXRRequestStartEvent: Function | null = null;
|
|
68
|
+
private eventSub_WebXRStartEvent: Function | null = null;
|
|
69
|
+
private eventSub_WebXREndEvent: Function | null = null;
|
|
70
|
+
|
|
71
|
+
awake(): void {
|
|
72
|
+
|
|
73
|
+
GameObject.setActive(this.gameObject, false);
|
|
74
|
+
|
|
75
|
+
const uiQuery = "#spectator-camera-ui";
|
|
76
|
+
this.spectatorUIDomElement = this.context.domElement.querySelector(uiQuery);
|
|
77
|
+
if (!this.spectatorUIDomElement) {
|
|
78
|
+
console.warn("Could not find spectator camera UI element", uiQuery);
|
|
79
|
+
}
|
|
80
|
+
this.spectatorUIDomElement?.classList.add("hidden");
|
|
81
|
+
|
|
82
|
+
|
|
83
|
+
if (!this.isSupportedPlatform()) {
|
|
84
|
+
console.log("Disable spectator cam", window.navigator.userAgent, this);
|
|
85
|
+
return;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
this.cam = GameObject.getComponent(this.gameObject, Camera);
|
|
89
|
+
if (!this.cam) {
|
|
90
|
+
// TODO: adding camera component does currently not work properly
|
|
91
|
+
console.error("Spectator camera needs camera component", this);
|
|
92
|
+
return;
|
|
93
|
+
// this.cam = GameObject.addNewComponent(this.gameObject, Camera) as Camera;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
if (this.cam) {
|
|
97
|
+
this.cam.enabled = true;
|
|
98
|
+
this._orbitStartPos.copy(getWorldPosition(this.cam.cam));
|
|
99
|
+
this._orbitStartRot.copy(getWorldQuaternion(this.cam.cam));
|
|
100
|
+
this._orbitStartPos2.copy(getWorldPosition(this.cam.gameObject));
|
|
101
|
+
this._orbitStartRot2.copy(getWorldQuaternion(this.cam.gameObject));
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
this.eventSub_WebXRRequestStartEvent = this.onXRSessionRequestStart.bind(this);
|
|
105
|
+
this.eventSub_WebXRStartEvent = this.onXRSessionStart.bind(this);
|
|
106
|
+
this.eventSub_WebXREndEvent = this.onXRSessionEnded.bind(this);
|
|
107
|
+
|
|
108
|
+
WebXR.addEventListener(WebXREvent.RequestVRSession, this.eventSub_WebXRRequestStartEvent);
|
|
109
|
+
WebXR.addEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
|
|
110
|
+
WebXR.addEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
|
|
111
|
+
|
|
112
|
+
this.context.domElement.querySelector("button#toggle-spectator-view")?.addEventListener("click", this.toggleView.bind(this));
|
|
113
|
+
this.updateUI();
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
onDestroy(): void {
|
|
117
|
+
WebXR.removeEventListener(WebXREvent.RequestVRSession, this.eventSub_WebXRStartEvent);
|
|
118
|
+
WebXR.removeEventListener(WebXREvent.XRStarted, this.eventSub_WebXRStartEvent);
|
|
119
|
+
WebXR.removeEventListener(WebXREvent.XRStopped, this.eventSub_WebXREndEvent);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
private toggleView() {
|
|
123
|
+
this.firstPersonMode = !this.firstPersonMode;
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
private updateUI() {
|
|
127
|
+
const el: any = this.context.domElement.querySelector("button#toggle-spectator-view");
|
|
128
|
+
if (!el) return;
|
|
129
|
+
el.disabled = true;// !this._sessionHasStarted;
|
|
130
|
+
if (el.firstChild) {
|
|
131
|
+
if (!this._sessionHasStarted) {
|
|
132
|
+
el.firstChild.textContent = "Waiting for VR session";
|
|
133
|
+
}
|
|
134
|
+
else
|
|
135
|
+
el.firstChild.textContent = this.firstPersonMode ? "👁️" : "📷";
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
if (el.children?.length > 1) {
|
|
139
|
+
const tooltipElement = el.children[1];
|
|
140
|
+
tooltipElement.style.display = !this._sessionHasStarted ? "none" : "block";
|
|
141
|
+
if (this.firstPersonMode) {
|
|
142
|
+
tooltipElement.textContent = "First-Person View. See what the person in VR sees";
|
|
143
|
+
}
|
|
144
|
+
else {
|
|
145
|
+
tooltipElement.textContent = "Third-Person View. Freely move the camera around"
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
private isSupportedPlatform() {
|
|
151
|
+
const ua = window.navigator.userAgent;
|
|
152
|
+
const standalone = /Windows|MacOS/.test(ua);
|
|
153
|
+
const isHololens = /Windows NT/.test(ua) && /Edg/.test(ua) && !/Win64/.test(ua);
|
|
154
|
+
return standalone && !isHololens;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
private onXRSessionRequestStart(_evt) {
|
|
158
|
+
this._sessionHasStarted = false;
|
|
159
|
+
this.spectatorUIDomElement?.classList.remove("hidden");
|
|
160
|
+
|
|
161
|
+
GameObject.setActive(this.gameObject, true);
|
|
162
|
+
|
|
163
|
+
// if (!this.orbit && this.cam) {
|
|
164
|
+
// const lookAt = GameObject.addNewComponent(this.gameObject, LookAtConstraint);
|
|
165
|
+
// lookAt.constraintActive = true;
|
|
166
|
+
// const center = new THREE.Object3D();
|
|
167
|
+
// this.context.scene.add(center);
|
|
168
|
+
// lookAt.sources = [center];
|
|
169
|
+
// this.orbit = GameObject.addNewComponent(this.cam?.gameObject, OrbitControls);
|
|
170
|
+
// this.orbit.lookAtConstraint = lookAt;
|
|
171
|
+
// this.orbit.debugLog = true;
|
|
172
|
+
// this.orbit.enabled = !this.firstPersonMode;
|
|
173
|
+
// }
|
|
174
|
+
|
|
175
|
+
if (this.cam && this.cam.cam) {
|
|
176
|
+
setWorldPosition(this.cam.cam, this._orbitStartPos);
|
|
177
|
+
setWorldQuaternion(this.cam.cam, this._orbitStartRot);
|
|
178
|
+
setWorldPosition(this.cam.gameObject, this._orbitStartPos2);
|
|
179
|
+
setWorldQuaternion(this.cam.gameObject, this._orbitStartRot2);
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
if (this.firstPersonMode) {
|
|
183
|
+
this.enableFirstPersonMode();
|
|
184
|
+
}
|
|
185
|
+
else this.enableThirdPersonMode();
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
|
|
189
|
+
private onXRSessionStart(_evt) {
|
|
190
|
+
this._sessionHasStarted = true;
|
|
191
|
+
this.updateUI();
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
private onXRSessionEnded(_evt) {
|
|
195
|
+
this._sessionHasStarted = false;
|
|
196
|
+
this.spectatorUIDomElement?.classList.add("hidden");
|
|
197
|
+
GameObject.setActive(this.gameObject, false);
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
private _sessionHasStarted: boolean = false;
|
|
201
|
+
private _isFirstStart = true;
|
|
202
|
+
private _firstPersonIsSetup: boolean = false;
|
|
203
|
+
private _orbitStartPos: THREE.Vector3 = new THREE.Vector3();
|
|
204
|
+
private _orbitStartRot: THREE.Quaternion = new THREE.Quaternion();
|
|
205
|
+
private _orbitStartPos2: THREE.Vector3 = new THREE.Vector3();
|
|
206
|
+
private _orbitStartRot2: THREE.Quaternion = new THREE.Quaternion();
|
|
207
|
+
|
|
208
|
+
|
|
209
|
+
// TODO: only show Spectator cam for DesktopVR;
|
|
210
|
+
// don't show for AR, don't show on Quest
|
|
211
|
+
// TODO: properly align cameras on enter/exit VR, seems currently spectator cam breaks alignment
|
|
212
|
+
onAfterRender(): void {
|
|
213
|
+
if (!this.cam) return;
|
|
214
|
+
|
|
215
|
+
// if (this.context.time.frameCount % 120 === 0) {
|
|
216
|
+
// this.firstPersonMode = !this.firstPersonMode;
|
|
217
|
+
// }
|
|
218
|
+
|
|
219
|
+
if (this.firstPersonMode) {
|
|
220
|
+
if (!this._firstPersonIsSetup) {
|
|
221
|
+
if (!this._avatar || this._avatar?.destroyed) {
|
|
222
|
+
for (const av of AvatarMarker.instances) {
|
|
223
|
+
if (av.avatar && "isLocalAvatar" in av.avatar && av.avatar?.isLocalAvatar) {
|
|
224
|
+
this._avatar = av;
|
|
225
|
+
const head = av.avatar.head;
|
|
226
|
+
if (!head) continue;
|
|
227
|
+
this.setupFollowMode(head);
|
|
228
|
+
}
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
// else {
|
|
232
|
+
// if (this.context.mainCamera) {
|
|
233
|
+
// this.setupFollowMode(this.context.mainCamera, true);
|
|
234
|
+
// }
|
|
235
|
+
// }
|
|
236
|
+
}
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
|
|
240
|
+
const renderer = this.context.renderer;
|
|
241
|
+
const xrWasEnabled = renderer.xr.enabled;
|
|
242
|
+
// these should not be needed if we don't override viewport/scissor
|
|
243
|
+
// renderer.getViewport(this.currentViewport);
|
|
244
|
+
// renderer.getScissor(this.currentScissor);
|
|
245
|
+
// this.currentScissorTest = renderer.getScissorTest();
|
|
246
|
+
|
|
247
|
+
if (!renderer.xr.isPresenting) return;
|
|
248
|
+
|
|
249
|
+
// remember XR render target so we can restore later
|
|
250
|
+
const previousRenderTarget = renderer.getRenderTarget();
|
|
251
|
+
let oldFramebuffer: WebGLFramebuffer | null = null;
|
|
252
|
+
|
|
253
|
+
// seems that in some cases, renderer.getRenderTarget returns null
|
|
254
|
+
// even when we're rendering to a headset.
|
|
255
|
+
if (!previousRenderTarget) {
|
|
256
|
+
if (!renderer.state.bindFramebuffer || !renderer.state.bindXRFramebuffer)
|
|
257
|
+
return;
|
|
258
|
+
|
|
259
|
+
oldFramebuffer = renderer["_framebuffer"];
|
|
260
|
+
renderer.state.bindXRFramebuffer(null);
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
this.setAvatarFlagsBeforeRender();
|
|
264
|
+
|
|
265
|
+
// for scissor rendering (e.g. just a part of the screen / viewport, multiplayer split view)
|
|
266
|
+
// let left = 0;
|
|
267
|
+
// let bottom = 100;
|
|
268
|
+
// let width = 300;
|
|
269
|
+
// let height = 300;
|
|
270
|
+
// renderer.setViewport(left, bottom, width, height);
|
|
271
|
+
// renderer.setScissor(left, bottom, width, height);
|
|
272
|
+
// renderer.setScissorTest(true);
|
|
273
|
+
renderer.setClearColor(new THREE.Color(1, 1, 1));
|
|
274
|
+
renderer.setRenderTarget(null); // null: direct to Canvas
|
|
275
|
+
renderer.xr.enabled = false;
|
|
276
|
+
const cam = this.cam?.cam;
|
|
277
|
+
this.context.updateAspect(cam as THREE.PerspectiveCamera);
|
|
278
|
+
const wasPresenting = renderer.xr.isPresenting;
|
|
279
|
+
renderer.xr.isPresenting = false;
|
|
280
|
+
renderer.setSize(this.context.domWidth, this.context.domHeight);
|
|
281
|
+
renderer.render(this.context.scene, cam);
|
|
282
|
+
renderer.xr.isPresenting = wasPresenting;
|
|
283
|
+
|
|
284
|
+
// restore previous settings so we can continue to render XR
|
|
285
|
+
renderer.xr.enabled = xrWasEnabled;
|
|
286
|
+
//renderer.setViewport(this.currentViewport);
|
|
287
|
+
//renderer.setScissor(this.currentScissor);
|
|
288
|
+
//renderer.setScissorTest(this.currentScissorTest);
|
|
289
|
+
|
|
290
|
+
if (previousRenderTarget)
|
|
291
|
+
renderer.setRenderTarget(previousRenderTarget);
|
|
292
|
+
else
|
|
293
|
+
renderer.state.bindXRFramebuffer(oldFramebuffer);
|
|
294
|
+
|
|
295
|
+
this.resetAvatarFlags();
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
private setupFollowMode(object: THREE.Object3D, flipForward: boolean = true) {
|
|
299
|
+
if (!object) return;
|
|
300
|
+
if (!this.cam) return;
|
|
301
|
+
if (this._firstPersonIsSetup) return;
|
|
302
|
+
this._firstPersonIsSetup = true;
|
|
303
|
+
|
|
304
|
+
const target = object.add(new THREE.Object3D());
|
|
305
|
+
target.add(new THREE.AxesHelper());
|
|
306
|
+
this.firstPersonFollow = GameObject.addNewComponent(this.cam.gameObject, SmoothFollow);
|
|
307
|
+
this.firstPersonFollow.target = target;
|
|
308
|
+
this.firstPersonFollow.followFactor = 12;
|
|
309
|
+
this.firstPersonFollow.rotateFactor = 5;
|
|
310
|
+
// TODO: figure out why this needs flipping when we use the spectator cam without an Avatar
|
|
311
|
+
if (flipForward) this.firstPersonFollow.flipForward = true;
|
|
312
|
+
const perspectiveCamera = this.context.mainCamera as THREE.PerspectiveCamera;
|
|
313
|
+
if (perspectiveCamera) {
|
|
314
|
+
this.cam.cam.near = perspectiveCamera.near;
|
|
315
|
+
this.cam.cam.far = perspectiveCamera.far;
|
|
316
|
+
this.cam.cam.updateProjectionMatrix();
|
|
317
|
+
}
|
|
318
|
+
if (this.orbit) this.orbit.enabled = false;
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
private setAvatarFlagsBeforeRender() {
|
|
322
|
+
for (const av of AvatarMarker.instances) {
|
|
323
|
+
if (av.avatar && "isLocalAvatar" in av.avatar) {
|
|
324
|
+
const mask = this.firstPersonMode && this._firstPersonIsSetup && av.avatar.isLocalAvatar ? XRStateFlag.FirstPerson : XRStateFlag.ThirdPerson;
|
|
325
|
+
const flags = av.avatar.flags;
|
|
326
|
+
if (!flags) continue;
|
|
327
|
+
for (const flag of flags) {
|
|
328
|
+
flag.UpdateVisible(mask);
|
|
329
|
+
}
|
|
330
|
+
}
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
private resetAvatarFlags() {
|
|
335
|
+
for (const av of AvatarMarker.instances) {
|
|
336
|
+
if (av.avatar && "flags" in av.avatar) {
|
|
337
|
+
const flags = av.avatar.flags;
|
|
338
|
+
if (!flags) continue;
|
|
339
|
+
for (const flag of flags) {
|
|
340
|
+
if (av.avatar?.isLocalAvatar) {
|
|
341
|
+
flag.UpdateVisible(XRStateFlag.FirstPerson);
|
|
342
|
+
}
|
|
343
|
+
else {
|
|
344
|
+
flag.UpdateVisible(XRStateFlag.ThirdPerson);
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
}
|
|
349
|
+
}
|
|
350
|
+
}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import { Behaviour, GameObject } from "./Component";
|
|
2
|
+
import { Rigidbody } from "./RigidBody";
|
|
3
|
+
import * as CANNON from 'cannon-es'
|
|
4
|
+
import { Vector3 } from "three";
|
|
5
|
+
|
|
6
|
+
export class SpringJoint extends Behaviour {
|
|
7
|
+
anchor: Vector3 | null = null;
|
|
8
|
+
connectedBody: Rigidbody | null = null;
|
|
9
|
+
connectedAnchor: Vector3 | null = null;
|
|
10
|
+
spring: number = 10;
|
|
11
|
+
damper: number = .2;
|
|
12
|
+
|
|
13
|
+
private rb : Rigidbody | null = null;
|
|
14
|
+
|
|
15
|
+
awake(): void {
|
|
16
|
+
this.rb = GameObject.getComponent(this.gameObject, Rigidbody);
|
|
17
|
+
if(!this.connectedBody || !this.connectedBody.body || !this.rb || !this.rb.body) return;
|
|
18
|
+
this.connectedBody.body.mass = Math.min(this.rb.body.mass*.99, this.connectedBody.body.mass);
|
|
19
|
+
const spring = new CANNON.Spring(this.rb.body, this.connectedBody.body, {
|
|
20
|
+
// localAnchorA: new CANNON.Vec3(-1, 1, 0),
|
|
21
|
+
// localAnchorB: new CANNON.Vec3(0, 0, 0),
|
|
22
|
+
// restLength: -.1,
|
|
23
|
+
// stiffness: 10,
|
|
24
|
+
// damping: .2,
|
|
25
|
+
restLength: 0.01,
|
|
26
|
+
stiffness: this.spring*.5,
|
|
27
|
+
damping: this.damper,
|
|
28
|
+
// localAnchorA: new CANNON.Vec3(this.anchor.x, this.anchor.y, this.anchor.z),
|
|
29
|
+
// localAnchorB: new CANNON.Vec3(
|
|
30
|
+
// this.connectedAnchor.x,
|
|
31
|
+
// this.connectedAnchor.y,
|
|
32
|
+
// this.connectedAnchor.z
|
|
33
|
+
// ),
|
|
34
|
+
});
|
|
35
|
+
this.context.physics.addPostStepListener(_ => {
|
|
36
|
+
// const wp = this.connectedBody.worldPosition;
|
|
37
|
+
// console.log(wp.y, this.connectedBody.body.position.y, this.rb.body.position.y);
|
|
38
|
+
spring.applyForce();
|
|
39
|
+
});
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
update(): void {
|
|
43
|
+
// console.log(this.worldPosition.y)
|
|
44
|
+
}
|
|
45
|
+
}
|
|
@@ -0,0 +1,143 @@
|
|
|
1
|
+
import { Behaviour } from "./Component";
|
|
2
|
+
import * as THREE from "three";
|
|
3
|
+
import { serializeable } from "../engine/engine_serialization_decorator";
|
|
4
|
+
import { Color, Material, Texture } from "three";
|
|
5
|
+
import { RGBAColor } from "./js-extensions/RGBAColor";
|
|
6
|
+
|
|
7
|
+
|
|
8
|
+
/// <summary>
|
|
9
|
+
/// <para>SpriteRenderer draw mode.</para>
|
|
10
|
+
/// </summary>
|
|
11
|
+
export enum SpriteDrawMode {
|
|
12
|
+
/// <summary>
|
|
13
|
+
/// <para>Displays the full sprite.</para>
|
|
14
|
+
/// </summary>
|
|
15
|
+
Simple = 0,
|
|
16
|
+
/// <summary>
|
|
17
|
+
/// <para>The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will scale.</para>
|
|
18
|
+
/// </summary>
|
|
19
|
+
Sliced = 1,
|
|
20
|
+
/// <summary>
|
|
21
|
+
/// <para>The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will tile.</para>
|
|
22
|
+
/// </summary>
|
|
23
|
+
Tiled = 2,
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
class Vec2 {
|
|
27
|
+
x!: number;
|
|
28
|
+
y!: number;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
export class Sprite {
|
|
32
|
+
|
|
33
|
+
@serializeable(Texture)
|
|
34
|
+
texture?: THREE.Texture;
|
|
35
|
+
|
|
36
|
+
triangles!: Array<number>;
|
|
37
|
+
uv!: Array<Vec2>;
|
|
38
|
+
vertices!: Array<Vec2>;
|
|
39
|
+
|
|
40
|
+
_geometry?: THREE.BufferGeometry;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
class SpriteUtils {
|
|
44
|
+
|
|
45
|
+
static getOrCreateGeometry(sprite: Sprite): THREE.BufferGeometry {
|
|
46
|
+
if (sprite._geometry) return sprite._geometry;
|
|
47
|
+
const geo = new THREE.BufferGeometry();
|
|
48
|
+
sprite._geometry = geo;
|
|
49
|
+
const vertices = new Float32Array(sprite.triangles.length * 3);
|
|
50
|
+
const uvs = new Float32Array(sprite.triangles.length * 2);
|
|
51
|
+
for (let i = 0; i < sprite.triangles.length; i += 1) {
|
|
52
|
+
const index = sprite.triangles[i];
|
|
53
|
+
|
|
54
|
+
vertices[i * 3] = -sprite.vertices[index].x;
|
|
55
|
+
vertices[i * 3 + 1] = sprite.vertices[index].y;
|
|
56
|
+
|
|
57
|
+
vertices[i * 3 + 2] = 0;
|
|
58
|
+
const uv = sprite.uv[index];
|
|
59
|
+
uvs[i * 2] = uv.x;
|
|
60
|
+
uvs[i * 2 + 1] = 1 - uv.y;
|
|
61
|
+
}
|
|
62
|
+
// console.log(vertices);
|
|
63
|
+
geo.setAttribute("position", new THREE.BufferAttribute(vertices, 3));
|
|
64
|
+
geo.setAttribute("uv", new THREE.BufferAttribute(uvs, 2));
|
|
65
|
+
return geo;
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
export class SpriteRenderer extends Behaviour {
|
|
70
|
+
|
|
71
|
+
@serializeable()
|
|
72
|
+
drawMode: SpriteDrawMode = SpriteDrawMode.Simple;
|
|
73
|
+
|
|
74
|
+
size: Vec2 = { x: 1, y: 1 };
|
|
75
|
+
|
|
76
|
+
@serializeable(RGBAColor)
|
|
77
|
+
color?: RGBAColor;
|
|
78
|
+
|
|
79
|
+
@serializeable(Material)
|
|
80
|
+
sharedMaterial?: THREE.Material;
|
|
81
|
+
|
|
82
|
+
get sprite(): Sprite | undefined {
|
|
83
|
+
return this._sprite;
|
|
84
|
+
}
|
|
85
|
+
set sprite(value: Sprite | undefined) {
|
|
86
|
+
if(value === this._sprite) return;
|
|
87
|
+
this._sprite = value;
|
|
88
|
+
this.updateSprite();
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
private _sprite?: Sprite;
|
|
92
|
+
private _currentSprite?: THREE.Mesh;
|
|
93
|
+
|
|
94
|
+
awake(): void {
|
|
95
|
+
this._currentSprite = undefined;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
start() {
|
|
99
|
+
if (this.drawMode === SpriteDrawMode.Tiled) {
|
|
100
|
+
console.warn("Tiled draw mode is not supported yet", this);
|
|
101
|
+
}
|
|
102
|
+
if (!this._currentSprite)
|
|
103
|
+
this.updateSprite();
|
|
104
|
+
else if (this.gameObject)
|
|
105
|
+
this.gameObject.add(this._currentSprite);
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
private updateSprite() {
|
|
109
|
+
if (!this.__didAwake) return;
|
|
110
|
+
if (!this.sprite) return;
|
|
111
|
+
if (!this.sharedMaterial) return;
|
|
112
|
+
|
|
113
|
+
if (!this._currentSprite) {
|
|
114
|
+
const mat = new THREE.MeshBasicMaterial({ color: 0xffffff, side: THREE.DoubleSide });
|
|
115
|
+
if (!mat) return;
|
|
116
|
+
if (this.color) {
|
|
117
|
+
if (!mat["color"]) mat["color"] = new THREE.Color();
|
|
118
|
+
mat["color"].copy(this.color);
|
|
119
|
+
mat["opacity"] = this.color.alpha;
|
|
120
|
+
}
|
|
121
|
+
mat.alphaTest = 0.5;
|
|
122
|
+
|
|
123
|
+
if (this.sprite.texture && !mat.wireframe) {
|
|
124
|
+
const t = this.sprite.texture;
|
|
125
|
+
// t.wrapS = THREE.RepeatWrapping;
|
|
126
|
+
mat["map"] = t;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
this._currentSprite = new THREE.Mesh(SpriteUtils.getOrCreateGeometry(this.sprite), mat);
|
|
130
|
+
}
|
|
131
|
+
else {
|
|
132
|
+
this._currentSprite.geometry = SpriteUtils.getOrCreateGeometry(this.sprite);
|
|
133
|
+
this._currentSprite.material["map"] = this.sprite.texture;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
if (this._currentSprite.parent !== this.gameObject) {
|
|
137
|
+
if (this.drawMode === SpriteDrawMode.Tiled)
|
|
138
|
+
this._currentSprite.scale.set(this.size.x, this.size.y, 1);
|
|
139
|
+
if (this.gameObject)
|
|
140
|
+
this.gameObject.add(this._currentSprite);
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
}
|