@needle-tools/engine 2.24.0-pre

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (697) hide show
  1. package/CHANGELOG.md +568 -0
  2. package/LICENSE.md +10 -0
  3. package/README.md +11 -0
  4. package/dist/needle-engine.d.ts +5011 -0
  5. package/dist/needle-engine.js +6605 -0
  6. package/dist/needle-engine.js.map +7 -0
  7. package/dist/needle-engine.min.js +167 -0
  8. package/dist/needle-engine.min.js.map +7 -0
  9. package/lib/engine/debug/error_overlay.d.ts +1 -0
  10. package/lib/engine/debug/error_overlay.js +110 -0
  11. package/lib/engine/debug/error_overlay.js.map +1 -0
  12. package/lib/engine/engine.d.ts +27 -0
  13. package/lib/engine/engine.js +13 -0
  14. package/lib/engine/engine.js.map +1 -0
  15. package/lib/engine/engine_addressables.d.ts +46 -0
  16. package/lib/engine/engine_addressables.js +264 -0
  17. package/lib/engine/engine_addressables.js.map +1 -0
  18. package/lib/engine/engine_application.d.ts +13 -0
  19. package/lib/engine/engine_application.js +35 -0
  20. package/lib/engine/engine_application.js.map +1 -0
  21. package/lib/engine/engine_assetdatabase.d.ts +54 -0
  22. package/lib/engine/engine_assetdatabase.js +150 -0
  23. package/lib/engine/engine_assetdatabase.js.map +1 -0
  24. package/lib/engine/engine_caching.d.ts +0 -0
  25. package/lib/engine/engine_caching.js +2 -0
  26. package/lib/engine/engine_caching.js.map +1 -0
  27. package/lib/engine/engine_constants.d.ts +2 -0
  28. package/lib/engine/engine_constants.js +3 -0
  29. package/lib/engine/engine_constants.js.map +1 -0
  30. package/lib/engine/engine_coroutine.d.ts +3 -0
  31. package/lib/engine/engine_coroutine.js +14 -0
  32. package/lib/engine/engine_coroutine.js.map +1 -0
  33. package/lib/engine/engine_default_parameters.d.ts +2 -0
  34. package/lib/engine/engine_default_parameters.js +4 -0
  35. package/lib/engine/engine_default_parameters.js.map +1 -0
  36. package/lib/engine/engine_element.d.ts +32 -0
  37. package/lib/engine/engine_element.js +340 -0
  38. package/lib/engine/engine_element.js.map +1 -0
  39. package/lib/engine/engine_element_loading.d.ts +31 -0
  40. package/lib/engine/engine_element_loading.js +154 -0
  41. package/lib/engine/engine_element_loading.js.map +1 -0
  42. package/lib/engine/engine_element_overlay.d.ts +17 -0
  43. package/lib/engine/engine_element_overlay.js +95 -0
  44. package/lib/engine/engine_element_overlay.js.map +1 -0
  45. package/lib/engine/engine_gizmos.d.ts +2 -0
  46. package/lib/engine/engine_gizmos.js +14 -0
  47. package/lib/engine/engine_gizmos.js.map +1 -0
  48. package/lib/engine/engine_gltf.d.ts +2 -0
  49. package/lib/engine/engine_gltf.js +2 -0
  50. package/lib/engine/engine_gltf.js.map +1 -0
  51. package/lib/engine/engine_gltf_builtin_components.d.ts +8 -0
  52. package/lib/engine/engine_gltf_builtin_components.js +251 -0
  53. package/lib/engine/engine_gltf_builtin_components.js.map +1 -0
  54. package/lib/engine/engine_input.d.ts +193 -0
  55. package/lib/engine/engine_input.js +566 -0
  56. package/lib/engine/engine_input.js.map +1 -0
  57. package/lib/engine/engine_input_utils.d.ts +2 -0
  58. package/lib/engine/engine_input_utils.js +23 -0
  59. package/lib/engine/engine_input_utils.js.map +1 -0
  60. package/lib/engine/engine_lightdata.d.ts +21 -0
  61. package/lib/engine/engine_lightdata.js +85 -0
  62. package/lib/engine/engine_lightdata.js.map +1 -0
  63. package/lib/engine/engine_loaders.d.ts +3 -0
  64. package/lib/engine/engine_loaders.js +20 -0
  65. package/lib/engine/engine_loaders.js.map +1 -0
  66. package/lib/engine/engine_mainloop_utils.d.ts +9 -0
  67. package/lib/engine/engine_mainloop_utils.js +288 -0
  68. package/lib/engine/engine_mainloop_utils.js.map +1 -0
  69. package/lib/engine/engine_math.d.ts +11 -0
  70. package/lib/engine/engine_math.js +40 -0
  71. package/lib/engine/engine_math.js.map +1 -0
  72. package/lib/engine/engine_networking.d.ts +133 -0
  73. package/lib/engine/engine_networking.js +541 -0
  74. package/lib/engine/engine_networking.js.map +1 -0
  75. package/lib/engine/engine_networking_auto.d.ts +18 -0
  76. package/lib/engine/engine_networking_auto.js +252 -0
  77. package/lib/engine/engine_networking_auto.js.map +1 -0
  78. package/lib/engine/engine_networking_files.d.ts +23 -0
  79. package/lib/engine/engine_networking_files.js +173 -0
  80. package/lib/engine/engine_networking_files.js.map +1 -0
  81. package/lib/engine/engine_networking_files_default_components.d.ts +3 -0
  82. package/lib/engine/engine_networking_files_default_components.js +45 -0
  83. package/lib/engine/engine_networking_files_default_components.js.map +1 -0
  84. package/lib/engine/engine_networking_instantiate.d.ts +34 -0
  85. package/lib/engine/engine_networking_instantiate.js +274 -0
  86. package/lib/engine/engine_networking_instantiate.js.map +1 -0
  87. package/lib/engine/engine_networking_peer.d.ts +10 -0
  88. package/lib/engine/engine_networking_peer.js +106 -0
  89. package/lib/engine/engine_networking_peer.js.map +1 -0
  90. package/lib/engine/engine_networking_utils.d.ts +1 -0
  91. package/lib/engine/engine_networking_utils.js +11 -0
  92. package/lib/engine/engine_networking_utils.js.map +1 -0
  93. package/lib/engine/engine_networking_websocket.d.ts +0 -0
  94. package/lib/engine/engine_networking_websocket.js +3 -0
  95. package/lib/engine/engine_networking_websocket.js.map +1 -0
  96. package/lib/engine/engine_physics.d.ts +88 -0
  97. package/lib/engine/engine_physics.js +563 -0
  98. package/lib/engine/engine_physics.js.map +1 -0
  99. package/lib/engine/engine_rendererdata.d.ts +48 -0
  100. package/lib/engine/engine_rendererdata.js +182 -0
  101. package/lib/engine/engine_rendererdata.js.map +1 -0
  102. package/lib/engine/engine_scenetools.d.ts +25 -0
  103. package/lib/engine/engine_scenetools.js +211 -0
  104. package/lib/engine/engine_scenetools.js.map +1 -0
  105. package/lib/engine/engine_serialization.d.ts +3 -0
  106. package/lib/engine/engine_serialization.js +5 -0
  107. package/lib/engine/engine_serialization.js.map +1 -0
  108. package/lib/engine/engine_serialization_builtin_serializer.d.ts +49 -0
  109. package/lib/engine/engine_serialization_builtin_serializer.js +238 -0
  110. package/lib/engine/engine_serialization_builtin_serializer.js.map +1 -0
  111. package/lib/engine/engine_serialization_core.d.ts +70 -0
  112. package/lib/engine/engine_serialization_core.js +417 -0
  113. package/lib/engine/engine_serialization_core.js.map +1 -0
  114. package/lib/engine/engine_serialization_decorator.d.ts +9 -0
  115. package/lib/engine/engine_serialization_decorator.js +44 -0
  116. package/lib/engine/engine_serialization_decorator.js.map +1 -0
  117. package/lib/engine/engine_setup.d.ts +129 -0
  118. package/lib/engine/engine_setup.js +609 -0
  119. package/lib/engine/engine_setup.js.map +1 -0
  120. package/lib/engine/engine_shaders.d.ts +31 -0
  121. package/lib/engine/engine_shaders.js +230 -0
  122. package/lib/engine/engine_shaders.js.map +1 -0
  123. package/lib/engine/engine_three_utils.d.ts +20 -0
  124. package/lib/engine/engine_three_utils.js +247 -0
  125. package/lib/engine/engine_three_utils.js.map +1 -0
  126. package/lib/engine/engine_time.d.ts +13 -0
  127. package/lib/engine/engine_time.js +31 -0
  128. package/lib/engine/engine_time.js.map +1 -0
  129. package/lib/engine/engine_typestore.d.ts +7 -0
  130. package/lib/engine/engine_typestore.js +17 -0
  131. package/lib/engine/engine_typestore.js.map +1 -0
  132. package/lib/engine/engine_utils.d.ts +34 -0
  133. package/lib/engine/engine_utils.js +239 -0
  134. package/lib/engine/engine_utils.js.map +1 -0
  135. package/lib/engine/engine_web_api.d.ts +12 -0
  136. package/lib/engine/engine_web_api.js +114 -0
  137. package/lib/engine/engine_web_api.js.map +1 -0
  138. package/lib/engine/extensions/KHR_animation_pointer.d.ts +0 -0
  139. package/lib/engine/extensions/KHR_animation_pointer.js +385 -0
  140. package/lib/engine/extensions/KHR_animation_pointer.js.map +1 -0
  141. package/lib/engine/extensions/NEEDLE_animator_controller.d.ts +0 -0
  142. package/lib/engine/extensions/NEEDLE_animator_controller.js +59 -0
  143. package/lib/engine/extensions/NEEDLE_animator_controller.js.map +1 -0
  144. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +108 -0
  145. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +92 -0
  146. package/lib/engine/extensions/NEEDLE_animator_controller_model.js.map +1 -0
  147. package/lib/engine/extensions/NEEDLE_components.d.ts +32 -0
  148. package/lib/engine/extensions/NEEDLE_components.js +193 -0
  149. package/lib/engine/extensions/NEEDLE_components.js.map +1 -0
  150. package/lib/engine/extensions/NEEDLE_deferred_texture.d.ts +18 -0
  151. package/lib/engine/extensions/NEEDLE_deferred_texture.js +149 -0
  152. package/lib/engine/extensions/NEEDLE_deferred_texture.js.map +1 -0
  153. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -0
  154. package/lib/engine/extensions/NEEDLE_gameobject_data.js +54 -0
  155. package/lib/engine/extensions/NEEDLE_gameobject_data.js.map +1 -0
  156. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +35 -0
  157. package/lib/engine/extensions/NEEDLE_lighting_settings.js +136 -0
  158. package/lib/engine/extensions/NEEDLE_lighting_settings.js.map +1 -0
  159. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +17 -0
  160. package/lib/engine/extensions/NEEDLE_lightmaps.js +69 -0
  161. package/lib/engine/extensions/NEEDLE_lightmaps.js.map +1 -0
  162. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -0
  163. package/lib/engine/extensions/NEEDLE_persistent_assets.js +64 -0
  164. package/lib/engine/extensions/NEEDLE_persistent_assets.js.map +1 -0
  165. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +12 -0
  166. package/lib/engine/extensions/NEEDLE_render_objects.js +144 -0
  167. package/lib/engine/extensions/NEEDLE_render_objects.js.map +1 -0
  168. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +39 -0
  169. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +419 -0
  170. package/lib/engine/extensions/NEEDLE_techniques_webgl.js.map +1 -0
  171. package/lib/engine/extensions/NEEDLE_timeline.d.ts +0 -0
  172. package/lib/engine/extensions/NEEDLE_timeline.js +57 -0
  173. package/lib/engine/extensions/NEEDLE_timeline.js.map +1 -0
  174. package/lib/engine/extensions/extension_resolver.d.ts +4 -0
  175. package/lib/engine/extensions/extension_resolver.js +2 -0
  176. package/lib/engine/extensions/extension_resolver.js.map +1 -0
  177. package/lib/engine/extensions/extension_utils.d.ts +2 -0
  178. package/lib/engine/extensions/extension_utils.js +130 -0
  179. package/lib/engine/extensions/extension_utils.js.map +1 -0
  180. package/lib/engine/extensions/extensions.d.ts +6 -0
  181. package/lib/engine/extensions/extensions.js +41 -0
  182. package/lib/engine/extensions/extensions.js.map +1 -0
  183. package/lib/engine/shaders/shaderData.d.ts +55 -0
  184. package/lib/engine/shaders/shaderData.js +59 -0
  185. package/lib/engine/shaders/shaderData.js.map +1 -0
  186. package/lib/engine/tests/simulate_avatars.d.ts +0 -0
  187. package/lib/engine/tests/simulate_avatars.js +3 -0
  188. package/lib/engine/tests/simulate_avatars.js.map +1 -0
  189. package/lib/engine/tests/test_utils.d.ts +2 -0
  190. package/lib/engine/tests/test_utils.js +54 -0
  191. package/lib/engine/tests/test_utils.js.map +1 -0
  192. package/lib/engine-components/AlignmentConstraint.d.ts +10 -0
  193. package/lib/engine-components/AlignmentConstraint.js +27 -0
  194. package/lib/engine-components/AlignmentConstraint.js.map +1 -0
  195. package/lib/engine-components/Animation.d.ts +44 -0
  196. package/lib/engine-components/Animation.js +257 -0
  197. package/lib/engine-components/Animation.js.map +1 -0
  198. package/lib/engine-components/AnimationCurve.d.ts +15 -0
  199. package/lib/engine-components/AnimationCurve.js +62 -0
  200. package/lib/engine-components/AnimationCurve.js.map +1 -0
  201. package/lib/engine-components/Animator.d.ts +48 -0
  202. package/lib/engine-components/Animator.js +126 -0
  203. package/lib/engine-components/Animator.js.map +1 -0
  204. package/lib/engine-components/AnimatorController.d.ts +39 -0
  205. package/lib/engine-components/AnimatorController.js +687 -0
  206. package/lib/engine-components/AnimatorController.js.map +1 -0
  207. package/lib/engine-components/AudioListener.d.ts +7 -0
  208. package/lib/engine-components/AudioListener.js +29 -0
  209. package/lib/engine-components/AudioListener.js.map +1 -0
  210. package/lib/engine-components/AudioSource.d.ts +61 -0
  211. package/lib/engine-components/AudioSource.js +377 -0
  212. package/lib/engine-components/AudioSource.js.map +1 -0
  213. package/lib/engine-components/AvatarLoader.d.ts +22 -0
  214. package/lib/engine-components/AvatarLoader.js +203 -0
  215. package/lib/engine-components/AvatarLoader.js.map +1 -0
  216. package/lib/engine-components/AxesHelper.d.ts +9 -0
  217. package/lib/engine-components/AxesHelper.js +43 -0
  218. package/lib/engine-components/AxesHelper.js.map +1 -0
  219. package/lib/engine-components/BasicIKConstraint.d.ts +9 -0
  220. package/lib/engine-components/BasicIKConstraint.js +44 -0
  221. package/lib/engine-components/BasicIKConstraint.js.map +1 -0
  222. package/lib/engine-components/BoxCollider.d.ts +2 -0
  223. package/lib/engine-components/BoxCollider.js +3 -0
  224. package/lib/engine-components/BoxCollider.js.map +1 -0
  225. package/lib/engine-components/BoxHelperComponent.d.ts +16 -0
  226. package/lib/engine-components/BoxHelperComponent.js +72 -0
  227. package/lib/engine-components/BoxHelperComponent.js.map +1 -0
  228. package/lib/engine-components/Camera.d.ts +38 -0
  229. package/lib/engine-components/Camera.js +258 -0
  230. package/lib/engine-components/Camera.js.map +1 -0
  231. package/lib/engine-components/Collider.d.ts +21 -0
  232. package/lib/engine-components/Collider.js +65 -0
  233. package/lib/engine-components/Collider.js.map +1 -0
  234. package/lib/engine-components/Component.d.ts +165 -0
  235. package/lib/engine-components/Component.js +895 -0
  236. package/lib/engine-components/Component.js.map +1 -0
  237. package/lib/engine-components/ComponentExtensions.d.ts +2 -0
  238. package/lib/engine-components/ComponentExtensions.js +3 -0
  239. package/lib/engine-components/ComponentExtensions.js.map +1 -0
  240. package/lib/engine-components/DeleteBox.d.ts +9 -0
  241. package/lib/engine-components/DeleteBox.js +27 -0
  242. package/lib/engine-components/DeleteBox.js.map +1 -0
  243. package/lib/engine-components/DeviceFlag.d.ts +12 -0
  244. package/lib/engine-components/DeviceFlag.js +50 -0
  245. package/lib/engine-components/DeviceFlag.js.map +1 -0
  246. package/lib/engine-components/DragControls.d.ts +44 -0
  247. package/lib/engine-components/DragControls.js +465 -0
  248. package/lib/engine-components/DragControls.js.map +1 -0
  249. package/lib/engine-components/DropListener.d.ts +15 -0
  250. package/lib/engine-components/DropListener.js +102 -0
  251. package/lib/engine-components/DropListener.js.map +1 -0
  252. package/lib/engine-components/Duplicatable.d.ts +16 -0
  253. package/lib/engine-components/Duplicatable.js +150 -0
  254. package/lib/engine-components/Duplicatable.js.map +1 -0
  255. package/lib/engine-components/EventList.d.ts +22 -0
  256. package/lib/engine-components/EventList.js +97 -0
  257. package/lib/engine-components/EventList.js.map +1 -0
  258. package/lib/engine-components/EventTrigger.d.ts +3 -0
  259. package/lib/engine-components/EventTrigger.js +4 -0
  260. package/lib/engine-components/EventTrigger.js.map +1 -0
  261. package/lib/engine-components/EventType.d.ts +19 -0
  262. package/lib/engine-components/EventType.js +72 -0
  263. package/lib/engine-components/EventType.js.map +1 -0
  264. package/lib/engine-components/FlyControls.d.ts +7 -0
  265. package/lib/engine-components/FlyControls.js +22 -0
  266. package/lib/engine-components/FlyControls.js.map +1 -0
  267. package/lib/engine-components/Gizmos.d.ts +12 -0
  268. package/lib/engine-components/Gizmos.js +61 -0
  269. package/lib/engine-components/Gizmos.js.map +1 -0
  270. package/lib/engine-components/GltfExport.d.ts +28 -0
  271. package/lib/engine-components/GltfExport.js +201 -0
  272. package/lib/engine-components/GltfExport.js.map +1 -0
  273. package/lib/engine-components/GridHelper.d.ts +11 -0
  274. package/lib/engine-components/GridHelper.js +41 -0
  275. package/lib/engine-components/GridHelper.js.map +1 -0
  276. package/lib/engine-components/GroundProjection.d.ts +18 -0
  277. package/lib/engine-components/GroundProjection.js +77 -0
  278. package/lib/engine-components/GroundProjection.js.map +1 -0
  279. package/lib/engine-components/Interactable.d.ts +10 -0
  280. package/lib/engine-components/Interactable.js +13 -0
  281. package/lib/engine-components/Interactable.js.map +1 -0
  282. package/lib/engine-components/LODGroup.d.ts +29 -0
  283. package/lib/engine-components/LODGroup.js +176 -0
  284. package/lib/engine-components/LODGroup.js.map +1 -0
  285. package/lib/engine-components/Light.d.ts +69 -0
  286. package/lib/engine-components/Light.js +407 -0
  287. package/lib/engine-components/Light.js.map +1 -0
  288. package/lib/engine-components/LookAtConstraint.d.ts +7 -0
  289. package/lib/engine-components/LookAtConstraint.js +18 -0
  290. package/lib/engine-components/LookAtConstraint.js.map +1 -0
  291. package/lib/engine-components/MeshCollider.d.ts +4 -0
  292. package/lib/engine-components/MeshCollider.js +8 -0
  293. package/lib/engine-components/MeshCollider.js.map +1 -0
  294. package/lib/engine-components/NavMesh.d.ts +5 -0
  295. package/lib/engine-components/NavMesh.js +11 -0
  296. package/lib/engine-components/NavMesh.js.map +1 -0
  297. package/lib/engine-components/NestedGltf.d.ts +10 -0
  298. package/lib/engine-components/NestedGltf.js +61 -0
  299. package/lib/engine-components/NestedGltf.js.map +1 -0
  300. package/lib/engine-components/Networking.d.ts +9 -0
  301. package/lib/engine-components/Networking.js +47 -0
  302. package/lib/engine-components/Networking.js.map +1 -0
  303. package/lib/engine-components/OffsetConstraint.d.ts +11 -0
  304. package/lib/engine-components/OffsetConstraint.js +31 -0
  305. package/lib/engine-components/OffsetConstraint.js.map +1 -0
  306. package/lib/engine-components/OrbitControls.d.ts +45 -0
  307. package/lib/engine-components/OrbitControls.js +247 -0
  308. package/lib/engine-components/OrbitControls.js.map +1 -0
  309. package/lib/engine-components/ParticleSystem.d.ts +34 -0
  310. package/lib/engine-components/ParticleSystem.js +216 -0
  311. package/lib/engine-components/ParticleSystem.js.map +1 -0
  312. package/lib/engine-components/ParticleSystemModules.d.ts +93 -0
  313. package/lib/engine-components/ParticleSystemModules.js +167 -0
  314. package/lib/engine-components/ParticleSystemModules.js.map +1 -0
  315. package/lib/engine-components/PlayerColor.d.ts +13 -0
  316. package/lib/engine-components/PlayerColor.js +85 -0
  317. package/lib/engine-components/PlayerColor.js.map +1 -0
  318. package/lib/engine-components/Renderer.d.ts +72 -0
  319. package/lib/engine-components/Renderer.js +678 -0
  320. package/lib/engine-components/Renderer.js.map +1 -0
  321. package/lib/engine-components/RendererLightmap.d.ts +23 -0
  322. package/lib/engine-components/RendererLightmap.js +128 -0
  323. package/lib/engine-components/RendererLightmap.js.map +1 -0
  324. package/lib/engine-components/Rigidbody.d.ts +42 -0
  325. package/lib/engine-components/Rigidbody.js +170 -0
  326. package/lib/engine-components/Rigidbody.js.map +1 -0
  327. package/lib/engine-components/ScreenCapture.d.ts +9 -0
  328. package/lib/engine-components/ScreenCapture.js +44 -0
  329. package/lib/engine-components/ScreenCapture.js.map +1 -0
  330. package/lib/engine-components/ShadowCatcher.d.ts +15 -0
  331. package/lib/engine-components/ShadowCatcher.js +94 -0
  332. package/lib/engine-components/ShadowCatcher.js.map +1 -0
  333. package/lib/engine-components/Skybox.d.ts +16 -0
  334. package/lib/engine-components/Skybox.js +121 -0
  335. package/lib/engine-components/Skybox.js.map +1 -0
  336. package/lib/engine-components/SmoothFollow.d.ts +13 -0
  337. package/lib/engine-components/SmoothFollow.js +57 -0
  338. package/lib/engine-components/SmoothFollow.js.map +1 -0
  339. package/lib/engine-components/SpatialTrigger.d.ts +27 -0
  340. package/lib/engine-components/SpatialTrigger.js +145 -0
  341. package/lib/engine-components/SpatialTrigger.js.map +1 -0
  342. package/lib/engine-components/SpectatorCamera.d.ts +36 -0
  343. package/lib/engine-components/SpectatorCamera.js +311 -0
  344. package/lib/engine-components/SpectatorCamera.js.map +1 -0
  345. package/lib/engine-components/SphereCollider.d.ts +2 -0
  346. package/lib/engine-components/SphereCollider.js +3 -0
  347. package/lib/engine-components/SphereCollider.js.map +1 -0
  348. package/lib/engine-components/SpringJoint.d.ts +13 -0
  349. package/lib/engine-components/SpringJoint.js +42 -0
  350. package/lib/engine-components/SpringJoint.js.map +1 -0
  351. package/lib/engine-components/SpriteRenderer.d.ts +33 -0
  352. package/lib/engine-components/SpriteRenderer.js +141 -0
  353. package/lib/engine-components/SpriteRenderer.js.map +1 -0
  354. package/lib/engine-components/SyncedCamera.d.ts +23 -0
  355. package/lib/engine-components/SyncedCamera.js +188 -0
  356. package/lib/engine-components/SyncedCamera.js.map +1 -0
  357. package/lib/engine-components/SyncedRoom.d.ts +20 -0
  358. package/lib/engine-components/SyncedRoom.js +151 -0
  359. package/lib/engine-components/SyncedRoom.js.map +1 -0
  360. package/lib/engine-components/SyncedTransform.d.ts +35 -0
  361. package/lib/engine-components/SyncedTransform.js +268 -0
  362. package/lib/engine-components/SyncedTransform.js.map +1 -0
  363. package/lib/engine-components/TestRunner.d.ts +13 -0
  364. package/lib/engine-components/TestRunner.js +100 -0
  365. package/lib/engine-components/TestRunner.js.map +1 -0
  366. package/lib/engine-components/TransformGizmo.d.ts +15 -0
  367. package/lib/engine-components/TransformGizmo.js +166 -0
  368. package/lib/engine-components/TransformGizmo.js.map +1 -0
  369. package/lib/engine-components/VideoPlayer.d.ts +55 -0
  370. package/lib/engine-components/VideoPlayer.js +307 -0
  371. package/lib/engine-components/VideoPlayer.js.map +1 -0
  372. package/lib/engine-components/Voip.d.ts +22 -0
  373. package/lib/engine-components/Voip.js +400 -0
  374. package/lib/engine-components/Voip.js.map +1 -0
  375. package/lib/engine-components/Volume.d.ts +30 -0
  376. package/lib/engine-components/Volume.js +86 -0
  377. package/lib/engine-components/Volume.js.map +1 -0
  378. package/lib/engine-components/WebARSessionRoot.d.ts +21 -0
  379. package/lib/engine-components/WebARSessionRoot.js +105 -0
  380. package/lib/engine-components/WebARSessionRoot.js.map +1 -0
  381. package/lib/engine-components/WebXR.d.ts +90 -0
  382. package/lib/engine-components/WebXR.js +498 -0
  383. package/lib/engine-components/WebXR.js.map +1 -0
  384. package/lib/engine-components/WebXRAvatar.d.ts +59 -0
  385. package/lib/engine-components/WebXRAvatar.js +263 -0
  386. package/lib/engine-components/WebXRAvatar.js.map +1 -0
  387. package/lib/engine-components/WebXRController.d.ts +145 -0
  388. package/lib/engine-components/WebXRController.js +924 -0
  389. package/lib/engine-components/WebXRController.js.map +1 -0
  390. package/lib/engine-components/WebXRGrabRendering.d.ts +42 -0
  391. package/lib/engine-components/WebXRGrabRendering.js +138 -0
  392. package/lib/engine-components/WebXRGrabRendering.js.map +1 -0
  393. package/lib/engine-components/WebXRRig.d.ts +4 -0
  394. package/lib/engine-components/WebXRRig.js +8 -0
  395. package/lib/engine-components/WebXRRig.js.map +1 -0
  396. package/lib/engine-components/WebXRSync.d.ts +54 -0
  397. package/lib/engine-components/WebXRSync.js +405 -0
  398. package/lib/engine-components/WebXRSync.js.map +1 -0
  399. package/lib/engine-components/XRFlag.d.ts +32 -0
  400. package/lib/engine-components/XRFlag.js +115 -0
  401. package/lib/engine-components/XRFlag.js.map +1 -0
  402. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +10 -0
  403. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -0
  404. package/lib/engine-components/avatar/AvatarBlink_Simple.js.map +1 -0
  405. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +13 -0
  406. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +75 -0
  407. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js.map +1 -0
  408. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +27 -0
  409. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +120 -0
  410. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js.map +1 -0
  411. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +13 -0
  412. package/lib/engine-components/avatar/Avatar_MouthShapes.js +77 -0
  413. package/lib/engine-components/avatar/Avatar_MouthShapes.js.map +1 -0
  414. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +8 -0
  415. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -0
  416. package/lib/engine-components/avatar/Avatar_MustacheShake.js.map +1 -0
  417. package/lib/engine-components/codegen/exports.d.ts +140 -0
  418. package/lib/engine-components/codegen/exports.js +142 -0
  419. package/lib/engine-components/codegen/exports.js.map +1 -0
  420. package/lib/engine-components/debug/LogStats.d.ts +5 -0
  421. package/lib/engine-components/debug/LogStats.js +19 -0
  422. package/lib/engine-components/debug/LogStats.js.map +1 -0
  423. package/lib/engine-components/js-extensions/RGBAColor.d.ts +9 -0
  424. package/lib/engine-components/js-extensions/RGBAColor.js +35 -0
  425. package/lib/engine-components/js-extensions/RGBAColor.js.map +1 -0
  426. package/lib/engine-components/timeline/PlayableDirector.d.ts +66 -0
  427. package/lib/engine-components/timeline/PlayableDirector.js +460 -0
  428. package/lib/engine-components/timeline/PlayableDirector.js.map +1 -0
  429. package/lib/engine-components/timeline/SignalAsset.d.ts +19 -0
  430. package/lib/engine-components/timeline/SignalAsset.js +87 -0
  431. package/lib/engine-components/timeline/SignalAsset.js.map +1 -0
  432. package/lib/engine-components/timeline/TimelineModels.d.ts +86 -0
  433. package/lib/engine-components/timeline/TimelineModels.js +23 -0
  434. package/lib/engine-components/timeline/TimelineModels.js.map +1 -0
  435. package/lib/engine-components/timeline/TimelineTracks.d.ts +73 -0
  436. package/lib/engine-components/timeline/TimelineTracks.js +573 -0
  437. package/lib/engine-components/timeline/TimelineTracks.js.map +1 -0
  438. package/lib/engine-components/ui/BaseUIComponent.d.ts +24 -0
  439. package/lib/engine-components/ui/BaseUIComponent.js +129 -0
  440. package/lib/engine-components/ui/BaseUIComponent.js.map +1 -0
  441. package/lib/engine-components/ui/Button.d.ts +55 -0
  442. package/lib/engine-components/ui/Button.js +217 -0
  443. package/lib/engine-components/ui/Button.js.map +1 -0
  444. package/lib/engine-components/ui/Canvas.d.ts +39 -0
  445. package/lib/engine-components/ui/Canvas.js +169 -0
  446. package/lib/engine-components/ui/Canvas.js.map +1 -0
  447. package/lib/engine-components/ui/CanvasGroup.d.ts +14 -0
  448. package/lib/engine-components/ui/CanvasGroup.js +53 -0
  449. package/lib/engine-components/ui/CanvasGroup.js.map +1 -0
  450. package/lib/engine-components/ui/EventSystem.d.ts +44 -0
  451. package/lib/engine-components/ui/EventSystem.js +480 -0
  452. package/lib/engine-components/ui/EventSystem.js.map +1 -0
  453. package/lib/engine-components/ui/Graphic.d.ts +33 -0
  454. package/lib/engine-components/ui/Graphic.js +145 -0
  455. package/lib/engine-components/ui/Graphic.js.map +1 -0
  456. package/lib/engine-components/ui/Image.d.ts +20 -0
  457. package/lib/engine-components/ui/Image.js +61 -0
  458. package/lib/engine-components/ui/Image.js.map +1 -0
  459. package/lib/engine-components/ui/InputField.d.ts +25 -0
  460. package/lib/engine-components/ui/InputField.js +179 -0
  461. package/lib/engine-components/ui/InputField.js.map +1 -0
  462. package/lib/engine-components/ui/Interfaces.d.ts +7 -0
  463. package/lib/engine-components/ui/Interfaces.js +2 -0
  464. package/lib/engine-components/ui/Interfaces.js.map +1 -0
  465. package/lib/engine-components/ui/Keyboard.d.ts +31 -0
  466. package/lib/engine-components/ui/Keyboard.js +177 -0
  467. package/lib/engine-components/ui/Keyboard.js.map +1 -0
  468. package/lib/engine-components/ui/Layout.d.ts +10 -0
  469. package/lib/engine-components/ui/Layout.js +11 -0
  470. package/lib/engine-components/ui/Layout.js.map +1 -0
  471. package/lib/engine-components/ui/PointerEvents.d.ts +35 -0
  472. package/lib/engine-components/ui/PointerEvents.js +20 -0
  473. package/lib/engine-components/ui/PointerEvents.js.map +1 -0
  474. package/lib/engine-components/ui/Raycaster.d.ts +20 -0
  475. package/lib/engine-components/ui/Raycaster.js +40 -0
  476. package/lib/engine-components/ui/Raycaster.js.map +1 -0
  477. package/lib/engine-components/ui/RectTransform.d.ts +39 -0
  478. package/lib/engine-components/ui/RectTransform.js +173 -0
  479. package/lib/engine-components/ui/RectTransform.js.map +1 -0
  480. package/lib/engine-components/ui/SpatialHtml.d.ts +6 -0
  481. package/lib/engine-components/ui/SpatialHtml.js +58 -0
  482. package/lib/engine-components/ui/SpatialHtml.js.map +1 -0
  483. package/lib/engine-components/ui/Text.d.ts +68 -0
  484. package/lib/engine-components/ui/Text.js +631 -0
  485. package/lib/engine-components/ui/Text.js.map +1 -0
  486. package/lib/engine-components/ui/Utils.d.ts +19 -0
  487. package/lib/engine-components/ui/Utils.js +85 -0
  488. package/lib/engine-components/ui/Utils.js.map +1 -0
  489. package/lib/engine-schemes/schemes.d.ts +4 -0
  490. package/lib/engine-schemes/schemes.js +20 -0
  491. package/lib/engine-schemes/schemes.js.map +1 -0
  492. package/lib/engine-schemes/synced-camera-model.d.ts +25 -0
  493. package/lib/engine-schemes/synced-camera-model.js +68 -0
  494. package/lib/engine-schemes/synced-camera-model.js.map +1 -0
  495. package/lib/engine-schemes/synced-transform-model.d.ts +31 -0
  496. package/lib/engine-schemes/synced-transform-model.js +67 -0
  497. package/lib/engine-schemes/synced-transform-model.js.map +1 -0
  498. package/lib/engine-schemes/transform.d.ts +12 -0
  499. package/lib/engine-schemes/transform.js +40 -0
  500. package/lib/engine-schemes/transform.js.map +1 -0
  501. package/lib/engine-schemes/vec3.d.ts +11 -0
  502. package/lib/engine-schemes/vec3.js +30 -0
  503. package/lib/engine-schemes/vec3.js.map +1 -0
  504. package/lib/engine-schemes/vec4.d.ts +12 -0
  505. package/lib/engine-schemes/vec4.js +34 -0
  506. package/lib/engine-schemes/vec4.js.map +1 -0
  507. package/lib/engine-schemes/vr-user-state-buffer.d.ts +36 -0
  508. package/lib/engine-schemes/vr-user-state-buffer.js +104 -0
  509. package/lib/engine-schemes/vr-user-state-buffer.js.map +1 -0
  510. package/lib/needle-engine.d.ts +5 -0
  511. package/lib/needle-engine.js +34 -0
  512. package/lib/needle-engine.js.map +1 -0
  513. package/package.json +63 -0
  514. package/src/engine/codegen/register_types.js +297 -0
  515. package/src/engine/debug/error_overlay.ts +122 -0
  516. package/src/engine/engine.ts +15 -0
  517. package/src/engine/engine_addressables.ts +297 -0
  518. package/src/engine/engine_application.ts +42 -0
  519. package/src/engine/engine_assetdatabase.ts +215 -0
  520. package/src/engine/engine_caching.ts +0 -0
  521. package/src/engine/engine_components.js +202 -0
  522. package/src/engine/engine_constants.ts +3 -0
  523. package/src/engine/engine_coroutine.ts +16 -0
  524. package/src/engine/engine_default_parameters.ts +4 -0
  525. package/src/engine/engine_element.ts +380 -0
  526. package/src/engine/engine_element_loading.ts +178 -0
  527. package/src/engine/engine_element_overlay.ts +108 -0
  528. package/src/engine/engine_fileloader.js +9 -0
  529. package/src/engine/engine_generic_utils.js +14 -0
  530. package/src/engine/engine_gizmos.ts +15 -0
  531. package/src/engine/engine_gltf.ts +4 -0
  532. package/src/engine/engine_gltf_builtin_components.ts +298 -0
  533. package/src/engine/engine_input.ts +581 -0
  534. package/src/engine/engine_input_utils.ts +24 -0
  535. package/src/engine/engine_lightdata.ts +111 -0
  536. package/src/engine/engine_loaders.ts +26 -0
  537. package/src/engine/engine_mainloop_utils.ts +292 -0
  538. package/src/engine/engine_math.ts +43 -0
  539. package/src/engine/engine_networking.ts +664 -0
  540. package/src/engine/engine_networking_auto.ts +300 -0
  541. package/src/engine/engine_networking_files.ts +198 -0
  542. package/src/engine/engine_networking_files_default_components.ts +54 -0
  543. package/src/engine/engine_networking_instantiate.ts +321 -0
  544. package/src/engine/engine_networking_peer.ts +128 -0
  545. package/src/engine/engine_networking_utils.ts +12 -0
  546. package/src/engine/engine_networking_websocket.ts +1 -0
  547. package/src/engine/engine_physics.ts +652 -0
  548. package/src/engine/engine_rendererdata.ts +214 -0
  549. package/src/engine/engine_scenetools.ts +231 -0
  550. package/src/engine/engine_serialization.ts +4 -0
  551. package/src/engine/engine_serialization_builtin_serializer.ts +266 -0
  552. package/src/engine/engine_serialization_core.ts +513 -0
  553. package/src/engine/engine_serialization_decorator.ts +55 -0
  554. package/src/engine/engine_setup.ts +705 -0
  555. package/src/engine/engine_shaders.ts +243 -0
  556. package/src/engine/engine_three_utils.ts +290 -0
  557. package/src/engine/engine_time.ts +38 -0
  558. package/src/engine/engine_typestore.ts +21 -0
  559. package/src/engine/engine_utils.ts +268 -0
  560. package/src/engine/engine_web_api.ts +122 -0
  561. package/src/engine/extensions/EXT_texture_exr.js +42 -0
  562. package/src/engine/extensions/KHR_animation_pointer.ts +484 -0
  563. package/src/engine/extensions/NEEDLE_animator_controller.ts +68 -0
  564. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +185 -0
  565. package/src/engine/extensions/NEEDLE_components.ts +234 -0
  566. package/src/engine/extensions/NEEDLE_deferred_texture.ts +175 -0
  567. package/src/engine/extensions/NEEDLE_gameobject_data.ts +76 -0
  568. package/src/engine/extensions/NEEDLE_lighting_settings.ts +161 -0
  569. package/src/engine/extensions/NEEDLE_lightmaps.ts +93 -0
  570. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -0
  571. package/src/engine/extensions/NEEDLE_render_objects.ts +197 -0
  572. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +482 -0
  573. package/src/engine/extensions/NEEDLE_timeline.ts +68 -0
  574. package/src/engine/extensions/extension_resolver.ts +5 -0
  575. package/src/engine/extensions/extension_utils.ts +138 -0
  576. package/src/engine/extensions/extensions.ts +49 -0
  577. package/src/engine/shaders/shaderData.ts +68 -0
  578. package/src/engine/tests/simulate_avatars.ts +2 -0
  579. package/src/engine/tests/test_utils.ts +63 -0
  580. package/src/engine-components/AlignmentConstraint.ts +33 -0
  581. package/src/engine-components/Animation.ts +282 -0
  582. package/src/engine-components/AnimationCurve.ts +42 -0
  583. package/src/engine-components/Animator.ts +148 -0
  584. package/src/engine-components/AnimatorController.ts +799 -0
  585. package/src/engine-components/AudioListener.ts +32 -0
  586. package/src/engine-components/AudioSource.ts +383 -0
  587. package/src/engine-components/AvatarLoader.ts +240 -0
  588. package/src/engine-components/AxesHelper.ts +32 -0
  589. package/src/engine-components/BasicIKConstraint.ts +54 -0
  590. package/src/engine-components/BoxCollider.ts +2 -0
  591. package/src/engine-components/BoxHelperComponent.ts +83 -0
  592. package/src/engine-components/Camera.ts +261 -0
  593. package/src/engine-components/Collider.ts +72 -0
  594. package/src/engine-components/Component.ts +1042 -0
  595. package/src/engine-components/ComponentExtensions.ts +7 -0
  596. package/src/engine-components/DeleteBox.ts +34 -0
  597. package/src/engine-components/DeviceFlag.ts +46 -0
  598. package/src/engine-components/DragControls.ts +534 -0
  599. package/src/engine-components/DropListener.ts +101 -0
  600. package/src/engine-components/Duplicatable.ts +146 -0
  601. package/src/engine-components/EventList.ts +116 -0
  602. package/src/engine-components/EventTrigger.ts +28 -0
  603. package/src/engine-components/EventType.ts +88 -0
  604. package/src/engine-components/FlyControls.ts +27 -0
  605. package/src/engine-components/Gizmos.ts +53 -0
  606. package/src/engine-components/GltfExport.ts +232 -0
  607. package/src/engine-components/GridHelper.ts +32 -0
  608. package/src/engine-components/GroundProjection.ts +75 -0
  609. package/src/engine-components/Interactable.ts +28 -0
  610. package/src/engine-components/LODGroup.ts +173 -0
  611. package/src/engine-components/Light.ts +418 -0
  612. package/src/engine-components/LookAtConstraint.ts +12 -0
  613. package/src/engine-components/MeshCollider.ts +12 -0
  614. package/src/engine-components/NavMesh.ts +118 -0
  615. package/src/engine-components/NestedGltf.ts +56 -0
  616. package/src/engine-components/Networking.ts +58 -0
  617. package/src/engine-components/OffsetConstraint.ts +32 -0
  618. package/src/engine-components/OrbitControls.ts +270 -0
  619. package/src/engine-components/ParticleSystem.ts +249 -0
  620. package/src/engine-components/ParticleSystemModules.ts +173 -0
  621. package/src/engine-components/PlayerColor.ts +93 -0
  622. package/src/engine-components/Renderer.ts +732 -0
  623. package/src/engine-components/RendererLightmap.ts +152 -0
  624. package/src/engine-components/RigidBody.ts +177 -0
  625. package/src/engine-components/ScreenCapture.ts +47 -0
  626. package/src/engine-components/ShadowCatcher.ts +93 -0
  627. package/src/engine-components/Skybox.ts +116 -0
  628. package/src/engine-components/SmoothFollow.ts +55 -0
  629. package/src/engine-components/SpatialTrigger.ts +142 -0
  630. package/src/engine-components/SpectatorCamera.ts +350 -0
  631. package/src/engine-components/SphereCollider.ts +2 -0
  632. package/src/engine-components/SpringJoint.ts +45 -0
  633. package/src/engine-components/SpriteRenderer.ts +143 -0
  634. package/src/engine-components/SyncedCamera.ts +206 -0
  635. package/src/engine-components/SyncedRoom.ts +157 -0
  636. package/src/engine-components/SyncedTransform.ts +339 -0
  637. package/src/engine-components/TestRunner.ts +116 -0
  638. package/src/engine-components/TransformGizmo.ts +185 -0
  639. package/src/engine-components/VideoPlayer.ts +308 -0
  640. package/src/engine-components/Voip.ts +455 -0
  641. package/src/engine-components/Volume.ts +86 -0
  642. package/src/engine-components/WebARSessionRoot.ts +109 -0
  643. package/src/engine-components/WebXR.ts +586 -0
  644. package/src/engine-components/WebXRAvatar.ts +326 -0
  645. package/src/engine-components/WebXRController.ts +1049 -0
  646. package/src/engine-components/WebXRGrabRendering.ts +151 -0
  647. package/src/engine-components/WebXRRig.ts +9 -0
  648. package/src/engine-components/WebXRSync.ts +458 -0
  649. package/src/engine-components/XRFlag.ts +134 -0
  650. package/src/engine-components/avatar/AvatarBlink_Simple.ts +68 -0
  651. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +69 -0
  652. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +137 -0
  653. package/src/engine-components/avatar/Avatar_MouthShapes.ts +81 -0
  654. package/src/engine-components/avatar/Avatar_MustacheShake.ts +29 -0
  655. package/src/engine-components/codegen/exports.ts +141 -0
  656. package/src/engine-components/debug/LogStats.ts +22 -0
  657. package/src/engine-components/js-extensions/RGBAColor.ts +36 -0
  658. package/src/engine-components/timeline/PlayableDirector.ts +485 -0
  659. package/src/engine-components/timeline/SignalAsset.ts +108 -0
  660. package/src/engine-components/timeline/TimelineModels.ts +91 -0
  661. package/src/engine-components/timeline/TimelineTracks.ts +627 -0
  662. package/src/engine-components/ui/BaseUIComponent.ts +153 -0
  663. package/src/engine-components/ui/Button.ts +251 -0
  664. package/src/engine-components/ui/Canvas.ts +166 -0
  665. package/src/engine-components/ui/CanvasGroup.ts +47 -0
  666. package/src/engine-components/ui/EventSystem.ts +523 -0
  667. package/src/engine-components/ui/Graphic.ts +157 -0
  668. package/src/engine-components/ui/Image.ts +57 -0
  669. package/src/engine-components/ui/InputField.ts +235 -0
  670. package/src/engine-components/ui/Interfaces.ts +8 -0
  671. package/src/engine-components/ui/Keyboard.ts +203 -0
  672. package/src/engine-components/ui/Layout.ts +17 -0
  673. package/src/engine-components/ui/PointerEvents.ts +54 -0
  674. package/src/engine-components/ui/Raycaster.ts +47 -0
  675. package/src/engine-components/ui/RectTransform.ts +180 -0
  676. package/src/engine-components/ui/SpatialHtml.ts +63 -0
  677. package/src/engine-components/ui/Text.ts +634 -0
  678. package/src/engine-components/ui/Utils.ts +105 -0
  679. package/src/engine-components-experimental/Presentation.ts +13 -0
  680. package/src/engine-components-experimental/annotation/LineDrawer.ts +191 -0
  681. package/src/engine-components-experimental/annotation/LinesManager.ts +218 -0
  682. package/src/engine-components-experimental/networking/PlayerSync.ts +131 -0
  683. package/src/engine-schemes/COMPILE_SCHEMES.bat +4 -0
  684. package/src/engine-schemes/COMPILE_TS.bat +12 -0
  685. package/src/engine-schemes/schemes.ts +29 -0
  686. package/src/engine-schemes/synced-camera-model.ts +92 -0
  687. package/src/engine-schemes/synced-transform-model.ts +90 -0
  688. package/src/engine-schemes/syncedCamera.fbs +11 -0
  689. package/src/engine-schemes/transform.ts +50 -0
  690. package/src/engine-schemes/transforms.fbs +26 -0
  691. package/src/engine-schemes/vec.fbs +19 -0
  692. package/src/engine-schemes/vec2.ts +33 -0
  693. package/src/engine-schemes/vec3.ts +38 -0
  694. package/src/engine-schemes/vec4.ts +43 -0
  695. package/src/engine-schemes/vr-user-state-buffer.ts +138 -0
  696. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -0
  697. package/src/needle-engine.ts +39 -0
@@ -0,0 +1,111 @@
1
+ import { LightmapType } from "./extensions/NEEDLE_lightmaps";
2
+ import { Texture } from "three";
3
+ import { SourceIdentifier } from "./engine_gltf";
4
+ import { Context } from "./engine_setup";
5
+ import * as THREE from "three";
6
+ import { getParam } from "./engine_utils";
7
+
8
+ const debugLightmap = getParam("debuglightmaps") ? true : false;
9
+
10
+ export interface ILightDataRegistry {
11
+ registerTexture(sourceId: SourceIdentifier, type: LightmapType, texture: Texture, index?: number);
12
+ tryGet(sourceId: SourceIdentifier | undefined, type: LightmapType, index: number): Texture | null;
13
+ tryGetLightmap(sourceId: SourceIdentifier | null | undefined, index: number): Texture | null;
14
+ tryGetSkybox(sourceId?: SourceIdentifier | null): Texture | null;
15
+ tryGetReflection(sourceId?: SourceIdentifier | null): Texture | null;
16
+ }
17
+
18
+ // how do we know which lightmap should be used for which object
19
+ // e.g. if we load in 3 gltf objects and all bring their own lightmaps
20
+ // we need a good way for e.g. Renderer components to safely get THEIR lightmap
21
+
22
+ // similarly how do we deal with a gltf bringing its own skybox
23
+ // e.g. it contains a camera and a skybox - the camera should be able to access this skybox if necessary
24
+ // and reflection data should be accessible as well
25
+
26
+ export class LightDataRegistry implements ILightDataRegistry {
27
+
28
+ private _context: Context;
29
+ private _lightmaps: Map<SourceIdentifier, Map<LightmapType, Texture[]>> = new Map();
30
+
31
+ constructor(context: Context) {
32
+ this._context = context;
33
+ }
34
+
35
+ registerTexture(sourceId: SourceIdentifier, type: LightmapType, tex: Texture, index: number) {
36
+ if (debugLightmap) console.log("Registering lightmap", sourceId, LightmapType[type], tex);
37
+ if (!this._lightmaps.has(sourceId))
38
+ this._lightmaps.set(sourceId, new Map());
39
+ const map = this._lightmaps.get(sourceId);
40
+ const arr = map?.get(type) ?? [];
41
+ if (arr.length < index) arr.length = index + 1;
42
+ arr[index] = tex;
43
+ map?.set(type, arr);
44
+ }
45
+
46
+ tryGetLightmap(sourceId: SourceIdentifier | null | undefined, index: number = 0): Texture | null {
47
+ return this.tryGet(sourceId, LightmapType.Lightmap, index);
48
+ }
49
+
50
+ tryGetSkybox(sourceId?: SourceIdentifier | null): Texture | null {
51
+ return this.tryGet(sourceId, LightmapType.Skybox, 0);
52
+ }
53
+
54
+ tryGetReflection(sourceId?: SourceIdentifier | null): Texture | null {
55
+ return this.tryGet(sourceId, LightmapType.Reflection, 0);
56
+ }
57
+
58
+ tryGet(sourceId: SourceIdentifier | undefined | null, type: LightmapType, index: number): Texture | null {
59
+ if (!sourceId) {
60
+ if (debugLightmap) console.warn("Missing source id");
61
+ return null;
62
+ }
63
+ const arr = this._lightmaps.get(sourceId)?.get(type) ?? null;
64
+ if (!arr?.length || arr.length <= index) return null;
65
+ return arr[index];
66
+ }
67
+
68
+ }
69
+
70
+
71
+
72
+
73
+ // all the chunks we can patch
74
+ // console.log(THREE.ShaderChunk);
75
+ // Unity: ambientOrLightmapUV.xy = v.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; ambientOrLightmapUV.zw = 0;
76
+ THREE.ShaderChunk.lights_fragment_maps = THREE.ShaderChunk.lights_fragment_maps.replace("vec4 lightMapTexel = texture2D( lightMap, vUv2 );", `
77
+
78
+ vec2 lUv = vUv2.xy * lightmapScaleOffset.xy + vec2(lightmapScaleOffset.z, (1. - (lightmapScaleOffset.y + lightmapScaleOffset.w)));
79
+ vec4 lightMapTexel = texture2D( lightMap, lUv);
80
+ // The range of RGBM lightmaps goes from 0 to 34.49 (5^2.2) in linear space, and from 0 to 5 in gamma space.
81
+ lightMapTexel.rgb *= lightMapTexel.a * 8.; // no idea where that "8" comes from... heuristically derived
82
+ lightMapTexel.a = 1.;
83
+ lightMapTexel = conv_sRGBToLinear(lightMapTexel);
84
+ `);
85
+
86
+ THREE.ShaderChunk.lightmap_pars_fragment = `
87
+ #ifdef USE_LIGHTMAP
88
+ uniform sampler2D lightMap;
89
+ uniform float lightMapIntensity;
90
+ uniform vec4 lightmapScaleOffset;
91
+
92
+ // took from threejs 05fc79cd52b79e8c3e8dec1e7dca72c5c39983a4
93
+ vec4 conv_sRGBToLinear( in vec4 value ) {
94
+ return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
95
+ }
96
+ #endif
97
+ `;
98
+
99
+ // When objects use Lightmaps in Unity, they already have IBL applied on the Lightmap,
100
+ // so they shouldn't receive light probe lighting.
101
+ // TODO: this gets difficult if there are additional real-time lightprobes added; we would need to exclude
102
+ // exactly those that were active when lighting was baked... that's complicated!
103
+ THREE.ShaderChunk.lights_fragment_begin = THREE.ShaderChunk.lights_fragment_begin.replace(
104
+ "irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );", `
105
+ #if defined(USE_LIGHTMAP)
106
+ irradiance += 0.;
107
+ #else
108
+ irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
109
+ #endif`);
110
+
111
+ THREE.UniformsLib.lightmap["lightmapScaleOffset"] = { value: new THREE.Vector4(1, 1, 0, 0) };
@@ -0,0 +1,26 @@
1
+
2
+ import { Context } from "./engine_setup"
3
+ import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
4
+ import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
5
+ import { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js';
6
+
7
+ let dracoLoader: DRACOLoader;
8
+ let ktx2Loader: KTX2Loader;
9
+
10
+
11
+ export function addDracoAndKTX2Loaders(loader: GLTFLoader, context : Context) {
12
+ if (!dracoLoader) {
13
+ dracoLoader = new DRACOLoader();
14
+ dracoLoader.setDecoderPath('./include/draco/');
15
+ dracoLoader.setDecoderConfig({ type: 'js' });
16
+ }
17
+ if (!ktx2Loader) {
18
+ ktx2Loader = new KTX2Loader();
19
+ ktx2Loader.setTranscoderPath('./include/ktx2/');
20
+ if (context.renderer)
21
+ ktx2Loader.detectSupport(context.renderer);
22
+ }
23
+
24
+ loader.setDRACOLoader(dracoLoader);
25
+ loader.setKTX2Loader(ktx2Loader);
26
+ }
@@ -0,0 +1,292 @@
1
+ import { Context } from './engine_setup';
2
+ import * as utils from "./engine_generic_utils";
3
+ import * as constants from "./engine_constants";
4
+ import { Behaviour, Component, GameObject } from '../engine-components/Component';
5
+ import { getParam } from './engine_utils';
6
+
7
+ const debug = getParam("debugnewscripts");
8
+
9
+ // if some other script adds new scripts in onEnable or awake
10
+ // the original array should be cleared before processing it
11
+ // so we use this copy buffer
12
+ const new_scripts_buffer: any[] = [];
13
+
14
+ export function processNewScripts(context: Context) {
15
+ if (context.new_scripts.length <= 0) return;
16
+ if (debug)
17
+ console.log("Register new components", context.new_scripts.length, context.alias ? ("element: " + context.alias) : "");
18
+
19
+ // if(new_scripts_post_setup_callbacks.length > 0) console.log(new_scripts_post_setup_callbacks);
20
+ if (context.new_scripts_pre_setup_callbacks.length > 0) {
21
+ for (const cb of context.new_scripts_pre_setup_callbacks) {
22
+ if (!cb) continue;
23
+ cb();
24
+ }
25
+ context.new_scripts_pre_setup_callbacks.length = 0;
26
+ }
27
+
28
+ // TODO: update all the code from above to use this logic
29
+ // basically code gen should add the scripts to new scripts
30
+ // and this code below should go into some util method
31
+ new_scripts_buffer.length = 0;
32
+ if (context.new_scripts.length > 0) {
33
+ new_scripts_buffer.push(...context.new_scripts);
34
+ }
35
+ context.new_scripts.length = 0;
36
+
37
+ // Check valid scripts and add all valid to the scripts array
38
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
39
+ try {
40
+ const script: Behaviour = new_scripts_buffer[i];
41
+ if (script.destroyed) continue;
42
+ if (!script.gameObject) {
43
+ console.error("MISSING GAMEOBJECT - will ignore", script);
44
+ new_scripts_buffer.splice(i, 1);
45
+ i--;
46
+ continue;
47
+ }
48
+ script.context = context;
49
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
50
+ addScriptToArrays(script, context);
51
+ }
52
+ catch (err) {
53
+ console.error(err);
54
+ removeScriptFromContext(new_scripts_buffer[i], context);
55
+ new_scripts_buffer.splice(i, 1);
56
+ i--;
57
+ }
58
+ }
59
+
60
+ // Awake
61
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
62
+ try {
63
+ const script: Behaviour = new_scripts_buffer[i];
64
+ if (script.destroyed) {
65
+ removeScriptFromContext(new_scripts_buffer[i], context);
66
+ new_scripts_buffer.splice(i, 1);
67
+ i--; continue;
68
+ }
69
+ // console.log(script, script.gameObject)
70
+ // TODO: we should not call awake on components with inactive gameobjects
71
+ if (script.__internalAwake !== undefined) {
72
+ if (!script.gameObject) {
73
+ console.error("MISSING GAMEOBJECT", script, script.gameObject);
74
+ }
75
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
76
+ if (script.activeAndEnabled)
77
+ utils.safeInvoke(script.__internalAwake.bind(script));
78
+ }
79
+ }
80
+ catch (err) {
81
+ console.error(err);
82
+ removeScriptFromContext(new_scripts_buffer[i], context);
83
+ new_scripts_buffer.splice(i, 1);
84
+ i--;
85
+ }
86
+ }
87
+
88
+ // OnEnable
89
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
90
+ try {
91
+ const script: Behaviour = new_scripts_buffer[i];
92
+ if (script.destroyed) continue;
93
+ // console.log(script, script.enabled, script.activeAndEnabled);
94
+ if (script.enabled === false) continue;
95
+ updateActiveInHierarchyWithoutEventCall(script.gameObject);
96
+ if (script.activeAndEnabled === false) continue;
97
+ if (script.__internalEnable !== undefined) {
98
+ script.enabled = true;
99
+ utils.safeInvoke(script.__internalEnable.bind(script));
100
+ }
101
+ }
102
+ catch (err) {
103
+ console.error(err);
104
+ removeScriptFromContext(new_scripts_buffer[i], context);
105
+ new_scripts_buffer.splice(i, 1);
106
+ i--;
107
+ }
108
+ }
109
+
110
+ // Enqueue Start
111
+ for (let i = 0; i < new_scripts_buffer.length; i++) {
112
+ try {
113
+ const script = new_scripts_buffer[i];
114
+ if (script.destroyed) continue;
115
+ if (!script.gameObject) continue;
116
+ context.new_script_start.push(script);
117
+ }
118
+ catch (err) {
119
+ console.error(err);
120
+ removeScriptFromContext(new_scripts_buffer[i], context);
121
+ new_scripts_buffer.splice(i, 1);
122
+ i--;
123
+ }
124
+ }
125
+
126
+ // for (const script of new_scripts_buffer) {
127
+ // if (script.destroyed) continue;
128
+ // context.scripts.push(script);
129
+ // }
130
+ new_scripts_buffer.length = 0;
131
+
132
+ // if(new_scripts_post_setup_callbacks.length > 0) console.log(new_scripts_post_setup_callbacks);
133
+ for (const cb of context.new_scripts_post_setup_callbacks) {
134
+ if (cb)
135
+ cb();
136
+ }
137
+ context.new_scripts_post_setup_callbacks.length = 0;
138
+ }
139
+
140
+ export function processRemoveFromScene(script: Component) {
141
+ if (!script) return;
142
+ script.__internalDisable();
143
+ removeScriptFromContext(script, script.context);
144
+ }
145
+
146
+ export function processStart(context: Context) {
147
+ // Call start on scripts
148
+ for (let i = 0; i < context.new_script_start.length; i++) {
149
+ try {
150
+ const script = context.new_script_start[i];
151
+ if (script.destroyed) continue;
152
+ if (script.activeAndEnabled === false) continue;
153
+ // keep them in queue until script has started
154
+ // call awake if the script was inactive before
155
+ utils.safeInvoke(script.__internalAwake.bind(script));
156
+ utils.safeInvoke(script.__internalEnable.bind(script));
157
+ // now call start
158
+ utils.safeInvoke(script.__internalStart.bind(script));
159
+ context.new_script_start.splice(i, 1);
160
+ i--;
161
+ }
162
+ catch (err) {
163
+ console.error(err);
164
+ removeScriptFromContext(context.new_script_start[i], context);
165
+ context.new_script_start.splice(i, 1);
166
+ i--;
167
+ }
168
+ }
169
+ }
170
+
171
+
172
+ export function addScriptToArrays(script: any, context: Context) {
173
+ // TODO: not sure if this is ideal - maybe we should add a map if we have many scripts?
174
+ const index = context.scripts.indexOf(script);
175
+ if (index !== -1) return;
176
+ context.scripts.push(script);
177
+ if (script.earlyUpdate) context.scripts_earlyUpdate.push(script);
178
+ if (script.update) context.scripts_update.push(script);
179
+ if (script.lateUpdate) context.scripts_lateUpdate.push(script);
180
+ if (script.onBeforeRender) context.scripts_onBeforeRender.push(script);
181
+ if (script.onAfterRender) context.scripts_onAfterRender.push(script);
182
+ }
183
+
184
+
185
+ export function removeScriptFromContext(script: any, context: Context) {
186
+ removeFromArray(script, context.new_scripts);
187
+ removeFromArray(script, context.new_script_start);
188
+ removeFromArray(script, context.scripts);
189
+ removeFromArray(script, context.scripts_earlyUpdate);
190
+ removeFromArray(script, context.scripts_update);
191
+ removeFromArray(script, context.scripts_lateUpdate);
192
+ removeFromArray(script, context.scripts_onBeforeRender);
193
+ removeFromArray(script, context.scripts_onAfterRender);
194
+ context.stopAllCoroutinesFrom(script);
195
+ }
196
+
197
+ function removeFromArray(script: any, array: any[]) {
198
+ const index = array.indexOf(script);
199
+ if (index >= 0) array.splice(index, 1);
200
+ }
201
+
202
+ const previousActiveMap: { [key: string]: boolean } = {};
203
+ const previousActiveInHierarchyMap: { [key: string]: boolean } = {};
204
+
205
+ export function updateIsActive() {
206
+ if (!Context.Current) {
207
+ console.trace("Invalid call - no current context.");
208
+ return;
209
+ }
210
+ updateIsActiveInHierarchyRecursiveRuntime(Context.Current.scene, Context.Current.scene.visible, true);
211
+ }
212
+
213
+ function updateIsActiveInHierarchyRecursiveRuntime(go: THREE.Object3D, activeInHierarchy: boolean, allowEventCall: boolean) {
214
+ let activeStateChanged: boolean = false;
215
+
216
+ const active = GameObject.isActiveSelf(go);
217
+ // if (activeInHierarchy) {
218
+ // const prevActive = previousActiveMap[go.uuid];
219
+ // if (prevActive !== undefined) {
220
+ // if (prevActive !== active) {
221
+ // activeStateChanged = true;
222
+ // if (allowEventCall) {
223
+ // perComponent(go, comp => {
224
+ // if (active) {
225
+ // utils.safeInvoke(comp.__internalAwake.bind(comp));
226
+ // comp.onEnable();
227
+ // }
228
+ // else comp.onDisable();
229
+ // });
230
+ // }
231
+ // }
232
+ // }
233
+ // }
234
+ previousActiveMap[go.uuid] = active;
235
+
236
+
237
+ if (activeInHierarchy) activeInHierarchy = GameObject.isActiveSelf(go);
238
+ go[constants.activeInHierarchyFieldName] = activeInHierarchy;
239
+
240
+ // only raise events here if we didnt call enable etc already
241
+ if (!activeStateChanged) {
242
+ const prevActiveInHierarchy = previousActiveInHierarchyMap[go.uuid];
243
+ if (prevActiveInHierarchy !== undefined) {
244
+ if (prevActiveInHierarchy !== activeInHierarchy) {
245
+ if (allowEventCall) {
246
+ perComponent(go, comp => {
247
+ if (activeInHierarchy) {
248
+ utils.safeInvoke(comp.__internalAwake.bind(comp));
249
+ comp.onEnable();
250
+ }
251
+ else comp.onDisable();
252
+ });
253
+ }
254
+ }
255
+ }
256
+ }
257
+ previousActiveInHierarchyMap[go.uuid] = activeInHierarchy;
258
+
259
+ if (go.children) {
260
+ for (const ch of go.children) {
261
+ updateIsActiveInHierarchyRecursiveRuntime(ch, activeInHierarchy, allowEventCall);
262
+ }
263
+ }
264
+ }
265
+
266
+ export function updateActiveInHierarchyWithoutEventCall(go: THREE.Object3D) {
267
+ let activeInHierarchy = true;
268
+ let current: THREE.Object3D | null = go;
269
+ let foundScene: boolean = false;
270
+ while (current) {
271
+ if (!current) break;
272
+ if (current.type === "Scene") foundScene = true;
273
+ if (!GameObject.isActiveSelf(current)) {
274
+ activeInHierarchy = false;
275
+ break;
276
+ }
277
+ current = current.parent;
278
+ }
279
+ if (!go) {
280
+ console.error("GO is null");
281
+ return;
282
+ }
283
+ go[constants.activeInHierarchyFieldName] = activeInHierarchy && foundScene;
284
+ }
285
+
286
+ function perComponent(go: THREE.Object3D, evt: (comp: Component) => void) {
287
+ if (go.userData?.components) {
288
+ for (const comp of go.userData.components) {
289
+ evt(comp);
290
+ }
291
+ }
292
+ }
@@ -0,0 +1,43 @@
1
+
2
+
3
+
4
+ class MathHelper {
5
+ random(): number {
6
+ return Math.random();
7
+ }
8
+ clamp(value, min, max) {
9
+
10
+ if (value < min) {
11
+ return min;
12
+ }
13
+ else if (value > max) {
14
+ return max;
15
+ }
16
+
17
+ return value;
18
+ }
19
+ clamp01(value) {
20
+ return this.clamp(value, 0, 1);
21
+ }
22
+ lerp(value1, value2, amount) {
23
+ amount = amount < 0 ? 0 : amount;
24
+ amount = amount > 1 ? 1 : amount;
25
+ return value1 + (value2 - value1) * amount;
26
+ }
27
+ moveTowards(value1, value2, amount) {
28
+ value1 += amount;
29
+ if (amount < 0 && value1 < value2) value1 = value2;
30
+ else if (amount > 0 && value1 > value2) value1 = value2;
31
+ return value1;
32
+ }
33
+ toDegrees(radians) {
34
+ return radians * 180 / Math.PI;
35
+ }
36
+ toRadians(degrees) {
37
+ return degrees * Math.PI / 180;
38
+ }
39
+ };
40
+
41
+ const Mathf = new MathHelper();
42
+
43
+ export { Mathf };