@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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export class HubMenuUtils extends M.IScriptable {
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static "SetMenuHyperlinkData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData
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static "SetMenuData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.MenuItemController>;
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static "SetMenuHyperlinkData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.MenuItemController>;
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static "SetRadialMenuData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData
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static "SetRadialMenuHyperlinkData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData
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static "SetRadialMenuData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.RadialMenuItemController>;
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static "SetRadialMenuHyperlinkData"(menuButton: C.inkWidgetReference, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.RadialMenuItemController>;
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"GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string
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7
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+
"GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSmartComposite_Record>];
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8
8
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}
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@@ -6,7 +6,7 @@ export class ImmediateExitWithForceEvents extends C.ExitingEventsBase {
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6
6
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"bikeForce": C.gamestateMachineResultVector;
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7
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"exitForce": C.gamestateMachineResultVector;
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8
8
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"knockOverBike": M.Handle<C.KnockOverBikeEvent>;
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9
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-
"ExitWorkspot"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isInstant: boolean, isUpsidedown
|
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9
|
+
"ExitWorkspot"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isInstant: boolean, isUpsidedown?: boolean): void;
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"OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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11
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"OnExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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12
12
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"OnForcedExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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@@ -2,5 +2,5 @@ import * as M from "../common";
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2
2
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3
3
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class ImmediateNotificationListener extends M.IScriptable {
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5
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-
"Notify"(message: number, id: number, data
|
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5
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+
"Notify"(message: number, id: number, data?: M.WeakHandle<M.IScriptable>): void;
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6
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}
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@@ -5,16 +5,16 @@ import type * as C from "../classes";
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5
5
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export class InkImageUtils extends M.IScriptable {
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static "RequestAvatarOrUnknown"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: string): void;
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static "RequestAvatarOrUnknown"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: string): void;
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static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction
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static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction
|
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-
static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: M.ScriptRef<string>, callbackFunction
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static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction
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-
static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction
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static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: M.ScriptRef<string>, callbackFunction
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-
static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: M.ScriptRef<string>, callbackFunction
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-
static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction
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static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction
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static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction
|
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18
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-
static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: M.ScriptRef<string>, callbackFunction
|
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19
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-
static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction
|
|
8
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+
static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction?: string): void;
|
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9
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+
static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction?: string): void;
|
|
10
|
+
static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: M.ScriptRef<string>, callbackFunction?: string): void;
|
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11
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+
static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction?: string): void;
|
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12
|
+
static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction?: string): void;
|
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13
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+
static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: M.ScriptRef<string>, callbackFunction?: string): void;
|
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14
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+
static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: M.ScriptRef<string>, callbackFunction?: string): void;
|
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15
|
+
static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction?: string): void;
|
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16
|
+
static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: string, callbackFunction?: string): void;
|
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17
|
+
static "RequestSetImage"(controller: M.Handle<C.inkIWidgetController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction?: string): void;
|
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18
|
+
static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: C.inkImageWidgetReference, iconID: M.ScriptRef<string>, callbackFunction?: string): void;
|
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19
|
+
static "RequestSetImage"(controller: M.Handle<C.inkWidgetLogicController>, target: M.WeakHandle<C.inkImageWidget>, iconID: string, callbackFunction?: string): void;
|
|
20
20
|
}
|
|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
|
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6
6
|
export class InputContextTransition extends C.DefaultTransition {
|
|
7
7
|
"GetDriverCombatType"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): E.gamedataDriverCombatType;
|
|
8
8
|
"GetUIBlackboard"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gameIBlackboard>;
|
|
9
|
-
"GetVehicle"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface
|
|
9
|
+
"GetVehicle"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, M.WeakHandle<C.vehicleBaseObject>];
|
|
10
10
|
"IsVehicleRemoteControlled"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
11
11
|
"SetVehicleRemoteControlled"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, enable: boolean): boolean;
|
|
12
12
|
"ToggleVehicleRemoteControlCamera"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
@@ -7,9 +7,9 @@ export class InteractiveAdControllerPS extends C.ScriptableDeviceComponentPS {
|
|
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7
7
|
"locationAdded": boolean;
|
|
8
8
|
"showAd": boolean;
|
|
9
9
|
"showVendor": boolean;
|
|
10
|
-
"GetActions"(
|
|
10
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
11
11
|
"GetBlackboardDef"(): M.Handle<C.InteractiveDeviceBlackboardDef>;
|
|
12
|
-
"GetQuestActions"(
|
|
12
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
13
13
|
"Initialize"(): void;
|
|
14
14
|
"OnInstantiated"(): boolean;
|
|
15
15
|
"ActionCloseAd"(ButtonName: M.ScriptRef<string>): M.Handle<C.CloseAd>;
|
|
@@ -17,7 +17,7 @@ export class InteractiveDevice extends C.Device {
|
|
|
17
17
|
"ActivateDevice"(): void;
|
|
18
18
|
"CutPower"(): void;
|
|
19
19
|
"DeactivateDevice"(): void;
|
|
20
|
-
"DetermineInteractionState"(context
|
|
20
|
+
"DetermineInteractionState"(context?: C.gameGetActionsContext): void;
|
|
21
21
|
"GetCachedInvestigationPositionsArray"(globalNodeRef: C.worldGlobalNodeRef): C.Vector4[];
|
|
22
22
|
"GetNetworkBeamEndpoint"(): C.Vector4;
|
|
23
23
|
"HasAnyDirectInteractionActive"(): boolean;
|
|
@@ -44,7 +44,7 @@ export class InteractiveDevice extends C.Device {
|
|
|
44
44
|
"OnUIRefreshedEvent"(evt: M.Handle<C.UIRefreshedEvent>): boolean;
|
|
45
45
|
"OnUIUnstreamedEvent"(evt: M.Handle<C.UIUnstreamedEvent>): boolean;
|
|
46
46
|
"OnVisibilityChanged"(): void;
|
|
47
|
-
"RefreshUI"(isDelayed
|
|
47
|
+
"RefreshUI"(isDelayed?: boolean): void;
|
|
48
48
|
"ResetChoicesByEvent"(): void;
|
|
49
49
|
"SetInvestigationPositionsArray"(globalNodeRef: C.worldGlobalNodeRef, arr: M.ScriptRef<C.Vector4[]>): void;
|
|
50
50
|
"SetIsDoorInteractionActiveBB"(evt: M.Handle<C.gameinteractionsInteractionActivationEvent>, isActive: boolean): void;
|
|
@@ -54,7 +54,7 @@ export class InteractiveDevice extends C.Device {
|
|
|
54
54
|
"TurnOffIndicator"(): void;
|
|
55
55
|
"TurnOnDevice"(): void;
|
|
56
56
|
"TurnOnIndicator"(): void;
|
|
57
|
-
"UpdateDeviceState"(isDelayed
|
|
57
|
+
"UpdateDeviceState"(isDelayed?: boolean): boolean;
|
|
58
58
|
"CreateObjectActionsCallbackController"(instigator: M.WeakHandle<C.entEntity>): void;
|
|
59
59
|
"DestroyObjectActionsCallbackController"(): void;
|
|
60
60
|
"EstimateIfPlayerEntersOrLeaves"(evt: M.Handle<C.gameinteractionsInteractionActivationEvent>): void;
|
|
@@ -26,7 +26,7 @@ export class Intercom extends C.InteractiveDevice {
|
|
|
26
26
|
"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
|
|
27
27
|
"OnVisibilityChanged"(): void;
|
|
28
28
|
"ResolveGameplayState"(): void;
|
|
29
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
29
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
30
30
|
"StopGlitching"(): void;
|
|
31
31
|
"StartShortGlitch"(): void;
|
|
32
32
|
"UpdateDisplayUI"(status: E.IntercomStatus): void;
|
|
@@ -11,11 +11,11 @@ export class IntercomControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
11
11
|
"sceneStarted": boolean;
|
|
12
12
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
13
13
|
"GameAttached"(): void;
|
|
14
|
-
"GetActions"(
|
|
14
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
15
15
|
"GetBlackboardDef"(): M.Handle<C.IntercomBlackboardDef>;
|
|
16
16
|
"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
17
|
-
"GetQuestActions"(
|
|
18
|
-
"GetQuickHackActions"(
|
|
17
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
18
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
19
19
|
"Initialize"(): void;
|
|
20
20
|
"OnInstantiated"(): boolean;
|
|
21
21
|
"ActionForceFollowTarget"(): M.Handle<C.QuestLookAtTarget>;
|
|
@@ -12,7 +12,7 @@ export class InventoryCyberwareItemChooser extends C.InventoryGenericItemChooser
|
|
|
12
12
|
"GetModifiedItemID"(): C.gameItemID;
|
|
13
13
|
"GetSlots"(): M.Handle<C.gameInventoryItemAttachments>[];
|
|
14
14
|
"RebuildSlots"(): void;
|
|
15
|
-
"RefreshMainItem"(isClothingSetEquipped
|
|
15
|
+
"RefreshMainItem"(isClothingSetEquipped?: boolean, clothingSetIndex?: number, showTransmogedIcon?: boolean): void;
|
|
16
16
|
"RefreshSelectedItem"(): void;
|
|
17
17
|
"RequestClose"(): boolean;
|
|
18
18
|
"GetFirstEmptySlotIndex"(slots: M.ScriptRef<M.Handle<C.gameInventoryItemAttachments>[]>): number;
|
|
@@ -11,20 +11,20 @@ export class InventoryDataManager extends M.IScriptable {
|
|
|
11
11
|
"statsSystem": M.WeakHandle<C.gameStatsSystem>;
|
|
12
12
|
"transactionSystem": M.WeakHandle<C.gameTransactionSystem>;
|
|
13
13
|
"CanCompareItems"(itemId: C.gameItemID, compareItemId: C.gameItemID): boolean;
|
|
14
|
-
"FillStatsList"(itemData: M.WeakHandle<C.gameItemData>, statRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, statList: M.ScriptRef<C.gameStatViewData[]>, canCompare: boolean, compareStatRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, compareWithData
|
|
15
|
-
"GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot
|
|
14
|
+
"FillStatsList"(itemData: M.WeakHandle<C.gameItemData>, statRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, statList: M.ScriptRef<C.gameStatViewData[]>, canCompare: boolean, compareStatRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, compareWithData?: M.WeakHandle<C.gameItemData>): void;
|
|
15
|
+
"GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot?: number): C.gameItemID;
|
|
16
16
|
"GetExternalItemData"(ownerId: C.entEntityID, externalItemId: C.gameItemID): M.WeakHandle<C.gameItemData>;
|
|
17
|
-
"GetExternalItemStats"(ownerId: C.entEntityID, externalItemId: C.gameItemID, compareItemId
|
|
17
|
+
"GetExternalItemStats"(ownerId: C.entEntityID, externalItemId: C.gameItemID, compareItemId?: C.gameItemID): C.gameItemViewData;
|
|
18
18
|
"GetItemEquipArea"(itemId: C.gameItemID): E.gamedataEquipmentArea;
|
|
19
|
-
"GetItemsList"(
|
|
20
|
-
"GetItemsListByTag"(tag: string
|
|
21
|
-
"GetItemStatsByData"(itemData: M.WeakHandle<C.gameItemData>, compareWithData
|
|
19
|
+
"GetItemsList"(): void;
|
|
20
|
+
"GetItemsListByTag"(tag: string): void;
|
|
21
|
+
"GetItemStatsByData"(itemData: M.WeakHandle<C.gameItemData>, compareWithData?: M.WeakHandle<C.gameItemData>): C.gameItemViewData;
|
|
22
22
|
"GetLastLootedItems"(count: number, itemsList: M.ScriptRef<M.WeakHandle<C.gameItemData>[]>): void;
|
|
23
23
|
"GetPlayer"(): M.WeakHandle<C.PlayerPuppet>;
|
|
24
24
|
"GetPlayerItemData"(externalItemId: C.gameItemID): M.WeakHandle<C.gameItemData>;
|
|
25
|
-
"GetPlayerItemStats"(itemId: C.gameItemID, compareItemId
|
|
25
|
+
"GetPlayerItemStats"(itemId: C.gameItemID, compareItemId?: C.gameItemID): C.gameItemViewData;
|
|
26
26
|
"GetPlayerStats"(statsList: M.ScriptRef<C.gameStatViewData[]>): void;
|
|
27
|
-
"GetStatsList"(mapPath: string, itemData: M.WeakHandle<C.gameItemData>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData
|
|
27
|
+
"GetStatsList"(mapPath: string, itemData: M.WeakHandle<C.gameItemData>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData?: M.WeakHandle<C.gameItemData>): void;
|
|
28
28
|
"GetStatsUIMapName"(itemData: M.WeakHandle<C.gameItemData>): string;
|
|
29
29
|
"GetStatsUIMapName"(itemId: C.gameItemID): string;
|
|
30
30
|
"Initialize"(player: M.Handle<C.PlayerPuppet>): void;
|
|
@@ -50,13 +50,13 @@ export class InventoryDataManagerV2 extends M.IScriptable {
|
|
|
50
50
|
"CanItemTypeBeCompared"(itemId: C.gameItemID, compareItemId: C.gameItemID): boolean;
|
|
51
51
|
"ClearInventoryItemDataCache"(): void;
|
|
52
52
|
"DistinctPrograms"(items: M.ScriptRef<C.gameItemID[]>): C.gameItemID[];
|
|
53
|
-
"DryMakeItem"(selectedRecipe: M.Handle<C.RecipeData>, inventorySystem: M.Handle<C.gameInventoryManager>, inventoryManager: M.Handle<C.InventoryDataManagerV2>, player: M.WeakHandle<C.PlayerPuppet
|
|
53
|
+
"DryMakeItem"(selectedRecipe: M.Handle<C.RecipeData>, inventorySystem: M.Handle<C.gameInventoryManager>, inventoryManager: M.Handle<C.InventoryDataManagerV2>, player: M.WeakHandle<C.PlayerPuppet>): void;
|
|
54
54
|
"EquipItem"(itemId: C.gameItemID, slot: number): void;
|
|
55
55
|
"EquipmentAreaToItemTypes"(area: E.gamedataEquipmentArea): E.gamedataItemType[];
|
|
56
56
|
"EquipVisuals"(itemId: C.gameItemID): void;
|
|
57
57
|
"FillBarsComparisonData"(inspectedData: M.Handle<C.MinimalItemTooltipData>, equippedData: M.Handle<C.MinimalItemTooltipData>): void;
|
|
58
|
-
"FillSpecialAbilities"(itemRecord: M.Handle<C.gamedataItem_Record>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, itemData
|
|
59
|
-
"FillStatsList"(statProvider: M.Handle<C.StatProvider>, statRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, statList: M.ScriptRef<C.gameStatViewData[]>, compareStatRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, compareWithData
|
|
58
|
+
"FillSpecialAbilities"(itemRecord: M.Handle<C.gamedataItem_Record>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, itemData?: M.WeakHandle<C.gameItemData>, partItemData?: C.gameInnerItemData): void;
|
|
59
|
+
"FillStatsList"(statProvider: M.Handle<C.StatProvider>, statRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, statList: M.ScriptRef<C.gameStatViewData[]>, compareStatRecords: M.ScriptRef<M.WeakHandle<C.gamedataStat_Record>[]>, compareWithData?: M.Handle<C.StatProvider>): void;
|
|
60
60
|
"FilterComparableItems"(itemToCompare: C.gameItemID, items: M.ScriptRef<C.gameInventoryItemData[]>): C.gameInventoryItemData[];
|
|
61
61
|
"FilterComparableItemsIDs"(itemToCompare: C.gameItemID, ids: M.ScriptRef<C.gameItemID[]>): C.gameItemID[];
|
|
62
62
|
"FilterHotkeyConsumables"(items: M.ScriptRef<C.gameItemID[]>): C.gameItemID[];
|
|
@@ -70,7 +70,7 @@ export class InventoryDataManagerV2 extends M.IScriptable {
|
|
|
70
70
|
"GetAmmoCountForAllAmmoTypes"(): C.gameInventoryItemData[];
|
|
71
71
|
"GetAmmoForWeaponType"(itemData: M.ScriptRef<C.gameInventoryItemData>): number;
|
|
72
72
|
"GetAmmoTypeForWeapon"(targetItem: string): string;
|
|
73
|
-
"GetAttachements"(owner: M.WeakHandle<C.gameObject>, itemId: C.gameItemID, itemData: M.WeakHandle<C.gameItemData>, attachments: M.ScriptRef<M.Handle<C.gameInventoryItemAttachments>[]>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, isDryItem
|
|
73
|
+
"GetAttachements"(owner: M.WeakHandle<C.gameObject>, itemId: C.gameItemID, itemData: M.WeakHandle<C.gameItemData>, attachments: M.ScriptRef<M.Handle<C.gameInventoryItemAttachments>[]>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, isDryItem?: boolean): void;
|
|
74
74
|
"GetAttachements"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, usedSlots: string[], emptySlots: string[], mods: M.ScriptRef<M.Handle<C.MinimalItemTooltipModData>[]>, dedicatedMods: M.ScriptRef<M.Handle<C.MinimalItemTooltipModAttachmentData>[]>): void;
|
|
75
75
|
static "GetAttachmentSlotByItemID"(itemData: M.ScriptRef<C.gameInventoryItemData>, attachmentID: C.gameItemID): string;
|
|
76
76
|
static "GetAttachmentSlotsForInventory"(): string[];
|
|
@@ -79,32 +79,32 @@ export class InventoryDataManagerV2 extends M.IScriptable {
|
|
|
79
79
|
"GetBuyPrice"(itemID: C.gameItemID): number;
|
|
80
80
|
"GetBuyPrice"(owner: M.WeakHandle<C.gameObject>, itemID: C.gameItemID): number;
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81
81
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"GetCachedInventoryItemData"(itemData: M.WeakHandle<C.gameItemData>): C.gameInventoryItemData;
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82
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"GetCachedInventoryItemData"(itemData: M.WeakHandle<C.gameItemData>, inventoryItemData: M.ScriptRef<C.gameInventoryItemData>, forceShowCurrencyOnHUDTooltip
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82
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"GetCachedInventoryItemData"(itemData: M.WeakHandle<C.gameItemData>, inventoryItemData: M.ScriptRef<C.gameInventoryItemData>, forceShowCurrencyOnHUDTooltip?: boolean, isRadialQuerying?: boolean): void;
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83
83
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"GetCachedInventoryItemDataInternal"(itemData: M.WeakHandle<C.gameItemData>, ID: C.gameItemID, itemRecord: M.WeakHandle<C.gamedataItem_Record>, inventoryItemData: M.ScriptRef<C.gameInventoryItemData>): void;
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84
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"GetCommonsCraftingMaterialTypes"(): C.gameInventoryItemData[];
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85
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"GetComparisonItems"(item: M.ScriptRef<C.gameInventoryItemData>): C.gameInventoryItemData[];
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86
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"GetComparisonItemsIDs"(itemID: C.gameItemID, equipmentArea: E.gamedataEquipmentArea): C.gameItemID[];
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87
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"GetComparisonTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped
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87
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"GetComparisonTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped?: boolean, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
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88
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static "GetConsumablesNum"(): number;
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89
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"GetCraftingCountForAllCraftingMaterialTypes"(): C.gameInventoryItemData[];
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90
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"GetCyberdeckTooltipForInventoryItem"(item: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem
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91
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"GetCyberdeckTooltipForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem
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90
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"GetCyberdeckTooltipForInventoryItem"(item: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
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91
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"GetCyberdeckTooltipForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
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static "GetDryGameItemData"(itemRecord: M.Handle<C.gamedataItem_Record>, inventorySystem: M.Handle<C.gameInventoryManager>, player: M.WeakHandle<C.PlayerPuppet>): M.Handle<C.gameItemData>;
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93
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static "GetDryGameItemData"(itemRecord: M.Handle<C.gamedataItem_Record>, inventorySystem: M.Handle<C.gameInventoryManager>, player: M.WeakHandle<C.PlayerPuppet>, parentQuality: E.gamedataQuality): M.Handle<C.gameItemData>;
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94
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"GetEquipment"(): C.gameInventoryItemData[];
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95
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"GetEquipmentAreaLocalizedName"(equipmentArea: E.gamedataEquipmentArea): string;
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96
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"GetEquippedConsumables"(): C.gameInventoryItemData[];
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97
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"GetEquippedCounterpartForInventroyItem"(inspectedItemData: M.ScriptRef<C.gameInventoryItemData>): C.gameInventoryItemData;
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98
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"GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot
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98
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"GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot?: number): C.gameItemID;
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99
99
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"GetEquippedItemIDs"(owner: M.WeakHandle<C.gameObject>): C.gameItemID[];
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100
100
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"GetEquippedQuickSlots"(): C.gameInventoryItemData[];
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101
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"GetEquippedWeapons"(): C.gameInventoryItemData[];
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102
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"GetEquippedWeaponsIDs"(): C.gameItemID[];
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103
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"GetExternalGameItemData"(ownerId: C.entEntityID, externalItemId: C.gameItemID): M.WeakHandle<C.gameItemData>;
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104
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"GetExternalGameObject"(entityId: C.entEntityID): M.WeakHandle<C.gameObject>;
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105
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"GetExternalItemData"(ownerId: C.entEntityID, externalItem: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip
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106
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"GetExternalItemData"(ownerId: C.entEntityID, externalItemId: C.gameItemID, forceShowCurrencyOnHUDTooltip
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107
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"GetExternalItemStats"(ownerId: C.entEntityID, externalItemId: C.gameItemID, compareItemId
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105
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"GetExternalItemData"(ownerId: C.entEntityID, externalItem: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip?: boolean): C.gameInventoryItemData;
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106
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"GetExternalItemData"(ownerId: C.entEntityID, externalItemId: C.gameItemID, forceShowCurrencyOnHUDTooltip?: boolean): C.gameInventoryItemData;
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107
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"GetExternalItemStats"(ownerId: C.entEntityID, externalItemId: C.gameItemID, compareItemId?: C.gameItemID): C.gameItemViewData;
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108
108
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"GetGame"(): C.ScriptGameInstance;
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109
109
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"GetGrenadeContinousEffector"(attackRecord: M.WeakHandle<C.gamedataAttack_Record>): M.WeakHandle<C.gamedataContinuousAttackEffector_Record>;
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110
110
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"GetGrenadeDamageStats"(itemData: M.WeakHandle<C.gameItemData>, outputArray: M.ScriptRef<M.Handle<C.InventoryTooltiData_GrenadeDamageData>[]>): void;
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@@ -118,42 +118,42 @@ export class InventoryDataManagerV2 extends M.IScriptable {
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118
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"GetGrenadeType"(itemID: string): E.EGrenadeType;
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119
119
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"GetHackingCraftingMaterialTypes"(): C.gameInventoryItemData[];
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120
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"GetHotkeyItemData"(hotkey: E.gameEHotkey): C.gameInventoryItemData;
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121
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"GetHotkeyTypeForItemID"(itemID: C.gameItemID,
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122
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"GetHotkeyTypeFromItemID"(itemID: C.gameItemID,
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121
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"GetHotkeyTypeForItemID"(itemID: C.gameItemID): [boolean, E.gameEHotkey];
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122
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+
"GetHotkeyTypeFromItemID"(itemID: C.gameItemID): [boolean, E.gameEHotkey];
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123
123
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"GetIconGender"(): E.gameItemIconGender;
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124
124
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"GetIgnoredDurationStats"(): M.WeakHandle<C.gamedataStatusEffect_Record>[];
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125
125
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"GetInventoryCyberware"(): C.gameInventoryItemData[];
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126
126
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static "GetInventoryCyberwareAreas"(): E.gamedataEquipmentArea[];
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127
127
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"GetInventoryCyberwareSize"(): number;
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128
128
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static "GetInventoryEquipmentAreas"(): E.gamedataEquipmentArea[];
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129
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"GetInventoryItemData"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip
|
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129
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+
"GetInventoryItemData"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip?: boolean, isRadialQuerying?: boolean): C.gameInventoryItemData;
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130
130
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"GetInventoryItemData"(itemData: M.WeakHandle<C.gameItemData>): C.gameInventoryItemData;
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131
131
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"GetInventoryItemDataForDryItem"(itemData: M.WeakHandle<C.gameItemData>): C.gameInventoryItemData;
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132
132
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"GetInventoryItemDataFromItemID"(itemID: C.gameItemID): C.gameInventoryItemData;
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133
133
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"GetInventoryItemDataFromItemRecord"(itemRecord: M.Handle<C.gamedataItem_Record>): C.gameInventoryItemData;
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134
134
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"GetInventoryItemDataFromItemRecordInternal"(itemRecord: M.Handle<C.gamedataItem_Record>): C.gameInventoryItemData;
|
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135
|
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"GetInventoryItemDataInternal"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, itemRecord
|
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135
|
+
"GetInventoryItemDataInternal"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, itemRecord?: M.WeakHandle<C.gamedataItem_Record>): C.gameInventoryItemData;
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136
136
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static "GetInventoryPocketAreas"(): E.gamedataEquipmentArea[];
|
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137
137
|
static "GetInventoryWeaponTypes"(): E.gamedataItemType[];
|
|
138
|
-
"GetItemDataEquippedInArea"(equipArea: E.gamedataEquipmentArea, slot
|
|
138
|
+
"GetItemDataEquippedInArea"(equipArea: E.gamedataEquipmentArea, slot?: number): C.gameInventoryItemData;
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139
139
|
"GetItemDataFromIDInLoadout"(id: C.gameItemID): C.gameInventoryItemData;
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140
140
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"GetItemFromRecord"(tweakPath: M.ScriptRef<string>): C.gameInventoryItemData;
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141
141
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"GetItemFromRecord"(id: string): C.gameInventoryItemData;
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142
142
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"GetItemIDToCompare"(equipmentArea: E.gamedataEquipmentArea): C.gameItemID;
|
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143
143
|
"GetItemsIDsToCompare"(equipmentArea: E.gamedataEquipmentArea): C.gameItemID[];
|
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144
144
|
"GetItemSlotsIDs"(gameObject: M.Handle<C.gameObject>, itemID: C.gameItemID): string[];
|
|
145
|
-
"GetItemStatsByData"(itemData: M.WeakHandle<C.gameItemData>, compareWithData
|
|
145
|
+
"GetItemStatsByData"(itemData: M.WeakHandle<C.gameItemData>, compareWithData?: M.WeakHandle<C.gameItemData>): C.gameItemViewData;
|
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146
146
|
"GetItemsToCompare"(item: M.ScriptRef<C.gameInventoryItemData>): C.gameInventoryItemData[];
|
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147
147
|
"GetItemsToCompare"(equipmentArea: E.gamedataEquipmentArea): C.gameInventoryItemData[];
|
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148
148
|
"GetItemToCompare"(equipmentArea: E.gamedataEquipmentArea): C.gameInventoryItemData;
|
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149
149
|
static "GetItemTypesForSorting"(): E.gamedataItemType[];
|
|
150
150
|
"GetLocalizedStatName"(statRecord: M.WeakHandle<C.gamedataStat_Record>): string;
|
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151
151
|
"GetMinimalComparisionLootingData"(): void;
|
|
152
|
-
"GetMinimalComparisonTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped
|
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153
|
-
"GetMinimalTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem
|
|
154
|
-
"GetNumberOfSlots"(equipmentArea: E.gamedataEquipmentArea, includeLocked
|
|
152
|
+
"GetMinimalComparisonTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped?: boolean, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): M.Handle<C.MinimalItemTooltipData>;
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153
|
+
"GetMinimalTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.MinimalItemTooltipData>;
|
|
154
|
+
"GetNumberOfSlots"(equipmentArea: E.gamedataEquipmentArea, includeLocked?: boolean): number;
|
|
155
155
|
"GetOrCreateInventoryItemSortData"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>, scriptableSystem: M.WeakHandle<C.UIScriptableSystem>): void;
|
|
156
|
-
"GetPartInventoryItemData"(owner: M.WeakHandle<C.gameObject>, innerItemData: C.gameInnerItemData, parentItemData
|
|
156
|
+
"GetPartInventoryItemData"(owner: M.WeakHandle<C.gameObject>, innerItemData: C.gameInnerItemData, parentItemData?: M.WeakHandle<C.gameItemData>): C.gameInventoryItemData;
|
|
157
157
|
"GetPlayerAmmoCount"(itemRecord: M.WeakHandle<C.gamedataItem_Record>): number;
|
|
158
158
|
"GetPlayerAmmoCount"(targetItem: string): number;
|
|
159
159
|
"GetPlayerArmorStats"(statsList: M.ScriptRef<C.gameStatViewData[]>): void;
|
|
@@ -163,14 +163,14 @@ export class InventoryDataManagerV2 extends M.IScriptable {
|
|
|
163
163
|
"GetPlayerEquipmentAreaInventoryData"(equipArea: E.gamedataEquipmentArea): C.gameInventoryItemData[];
|
|
164
164
|
"GetPlayerHealth"(): number;
|
|
165
165
|
"GetPlayerHealthStats"(statsList: M.ScriptRef<C.gameStatViewData[]>): void;
|
|
166
|
-
"GetPlayerIconicWeaponsByType"(type: E.gamedataItemType, skipEquippedItems
|
|
167
|
-
"GetPlayerInventory"(additionalTagFilters
|
|
168
|
-
"GetPlayerInventoryData"(additionalTagFilters
|
|
169
|
-
"GetPlayerInventoryData"(equipAreas: M.ScriptRef<E.gamedataEquipmentArea[]>, skipEquipped
|
|
170
|
-
"GetPlayerInventoryData"(equipArea: E.gamedataEquipmentArea, skipEquipped
|
|
166
|
+
"GetPlayerIconicWeaponsByType"(type: E.gamedataItemType, skipEquippedItems?: boolean, additionalTagFilters?: string[], filteredItems?: C.gameItemModParams[]): C.gameInventoryItemData[];
|
|
167
|
+
"GetPlayerInventory"(additionalTagFilters?: string[]): M.WeakHandle<C.gameItemData>[];
|
|
168
|
+
"GetPlayerInventoryData"(additionalTagFilters?: string[]): C.gameInventoryItemData[];
|
|
169
|
+
"GetPlayerInventoryData"(equipAreas: M.ScriptRef<E.gamedataEquipmentArea[]>, skipEquipped?: boolean, filteredItems?: C.gameItemModParams[]): C.gameInventoryItemData[];
|
|
170
|
+
"GetPlayerInventoryData"(equipArea: E.gamedataEquipmentArea, skipEquipped?: boolean, filteredItems?: C.gameItemModParams[]): C.gameInventoryItemData[];
|
|
171
171
|
"GetPlayerInventoryDataExcludingLoadout"(): C.gameInventoryItemData[];
|
|
172
|
-
"GetPlayerInventoryDataRef"(equipAreas: M.ScriptRef<E.gamedataEquipmentArea[]>, skipEquipped
|
|
173
|
-
"GetPlayerInventoryItems"(additionalTagFilters
|
|
172
|
+
"GetPlayerInventoryDataRef"(equipAreas: M.ScriptRef<E.gamedataEquipmentArea[]>, skipEquipped?: boolean, filteredItems?: C.gameItemModParams[], outputItems: M.ScriptRef<C.gameInventoryItemData[]>): void;
|
|
173
|
+
"GetPlayerInventoryItems"(additionalTagFilters?: string[]): M.WeakHandle<C.gameItemData>[];
|
|
174
174
|
"GetPlayerInventoryItemsExcludingCraftingMaterials"(): C.gameInventoryItemData[];
|
|
175
175
|
"GetPlayerInventoryItemsExcludingLoadout"(): M.WeakHandle<C.gameItemData>[];
|
|
176
176
|
"GetPlayerInventoryParts"(slotId: string): C.gameInventoryItemData[];
|
|
@@ -182,12 +182,12 @@ export class InventoryDataManagerV2 extends M.IScriptable {
|
|
|
182
182
|
"GetPlayerInventoryStats"(statsList: M.ScriptRef<C.gameStatViewData[]>): void;
|
|
183
183
|
"GetPlayerItemData"(itemId: C.gameItemID): M.WeakHandle<C.gameItemData>;
|
|
184
184
|
"GetPlayerItems"(): M.WeakHandle<C.gameItemData>[];
|
|
185
|
-
"GetPlayerItemsByType"(type: E.gamedataItemType, skipEquippedItems
|
|
186
|
-
"GetPlayerItemsIDs"(item
|
|
185
|
+
"GetPlayerItemsByType"(type: E.gamedataItemType, skipEquippedItems?: boolean, additionalTagFilters?: string[], filteredItems?: C.gameItemModParams[]): C.gameInventoryItemData[];
|
|
186
|
+
"GetPlayerItemsIDs"(item?: C.gameInventoryItemData, slotID?: string, itemType?: E.gamedataItemType, equipmentArea?: E.gamedataEquipmentArea, skipEquipped?: boolean, items: M.ScriptRef<C.gameItemID[]>): void;
|
|
187
187
|
"GetPlayerItemsIDsByType"(type: E.gamedataItemType, items: M.ScriptRef<C.gameItemID[]>): void;
|
|
188
188
|
"GetPlayerItemsIDsByTypes"(types: M.ScriptRef<E.gamedataItemType[]>, items: M.ScriptRef<C.gameItemID[]>): void;
|
|
189
|
-
"GetPlayerItemsIDsFast"(item
|
|
190
|
-
"GetPlayerItemStats"(itemId: C.gameItemID, compareItemId
|
|
189
|
+
"GetPlayerItemsIDsFast"(item?: C.gameItemID, slotID?: string, itemType?: E.gamedataItemType, equipmentArea?: E.gamedataEquipmentArea, skipEquipped?: boolean, items: M.ScriptRef<C.gameItemID[]>): void;
|
|
190
|
+
"GetPlayerItemStats"(itemId: C.gameItemID, compareItemId?: C.gameItemID): C.gameItemViewData;
|
|
191
191
|
"GetPlayerLevel"(): number;
|
|
192
192
|
"GetPlayerOtherStats"(statsList: M.ScriptRef<C.gameStatViewData[]>): void;
|
|
193
193
|
"GetPlayerPartsInventoryData"(slotIDs: M.ScriptRef<string[]>): C.gameInventoryItemData[];
|
|
@@ -205,7 +205,7 @@ export class InventoryDataManagerV2 extends M.IScriptable {
|
|
|
205
205
|
"GetPrefferedEquipedItemToCompare"(item: M.ScriptRef<C.gameInventoryItemData>, itemsToCompare: C.gameInventoryItemData[]): number;
|
|
206
206
|
"GetPrefferedEquipedItemToCompare"(item: M.ScriptRef<C.gameInventoryItemData>): number;
|
|
207
207
|
"GetPrefferedEquipedItemToCompareRef"(item: M.ScriptRef<C.gameInventoryItemData>, itemsToCompare: M.ScriptRef<C.gameInventoryItemData[]>): number;
|
|
208
|
-
"GetProgramComparisionTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped
|
|
208
|
+
"GetProgramComparisionTooltipsData"(equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, equipped?: boolean, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
|
|
209
209
|
"GetQuickhackBaseObjectActionRecord"(): M.WeakHandle<C.gamedataObjectAction_Record>;
|
|
210
210
|
"GetQuickhackTooltipData"(itemID: string): C.InventoryTooltipData_QuickhackData;
|
|
211
211
|
"GetQuickhackTooltipData"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>): C.InventoryTooltipData_QuickhackData;
|
|
@@ -216,16 +216,16 @@ export class InventoryDataManagerV2 extends M.IScriptable {
|
|
|
216
216
|
"GetSellPrice"(owner: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>): number;
|
|
217
217
|
"GetSellPrice"(itemID: C.gameItemID): number;
|
|
218
218
|
"GetSellPrice"(itemData: M.WeakHandle<C.gameItemData>): number;
|
|
219
|
-
"GetStatsList"(mapPath: string, statProvider: M.Handle<C.StatProvider>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData
|
|
220
|
-
"GetStatsList"(mapPath: string, itemData: C.gameInnerItemData, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData
|
|
219
|
+
"GetStatsList"(mapPath: string, statProvider: M.Handle<C.StatProvider>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData?: M.Handle<C.StatProvider>): void;
|
|
220
|
+
"GetStatsList"(mapPath: string, itemData: C.gameInnerItemData, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData?: M.WeakHandle<C.gameItemData>): void;
|
|
221
221
|
"GetStatsList"(mapPath: string, itemData: M.ScriptRef<C.gameInventoryItemData>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData: M.ScriptRef<C.gameInventoryItemData>): void;
|
|
222
|
-
"GetStatsList"(mapPath: string, itemData: M.WeakHandle<C.gameItemData>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData
|
|
222
|
+
"GetStatsList"(mapPath: string, itemData: M.WeakHandle<C.gameItemData>, primeStatsList: M.ScriptRef<C.gameStatViewData[]>, secondStatsList: M.ScriptRef<C.gameStatViewData[]>, compareWithData?: M.WeakHandle<C.gameItemData>): void;
|
|
223
223
|
"GetStatsUIMapName"(itemId: C.gameItemID): string;
|
|
224
224
|
"GetStatsUIMapName"(itemData: M.WeakHandle<C.gameItemData>): string;
|
|
225
|
-
"GetTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, vendorItem
|
|
226
|
-
"GetTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem
|
|
227
|
-
"GetTooltipDataForInventoryItem"(item: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem
|
|
228
|
-
"GetTooltipDataForInventoryItem"(tooltipItemData: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, vendorItem
|
|
225
|
+
"GetTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
|
|
226
|
+
"GetTooltipDataForInventoryItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
|
|
227
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+
"GetTooltipDataForInventoryItem"(item: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, iconErrorInfo: M.Handle<C.DEBUG_IconErrorInfo>, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
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"GetTooltipDataForInventoryItem"(tooltipItemData: M.WeakHandle<C.UIInventoryItem>, equipped: boolean, vendorItem?: boolean, overrideRarity?: boolean): M.Handle<C.InventoryTooltipData>;
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"GetTooltipDataForVisualItem"(tooltipItemData: M.ScriptRef<C.gameInventoryItemData>, equipped: boolean, displayContextData: M.Handle<C.ItemDisplayContextData>): M.Handle<C.MinimalItemTooltipData>;
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"GetTooltipForEmptySlot"(slot: M.ScriptRef<string>): M.Handle<C.MessageTooltipData>;
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"GetTransactionSystem"(): M.WeakHandle<C.gameTransactionSystem>;
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@@ -237,7 +237,7 @@ export class InventoryDataManagerV2 extends M.IScriptable {
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static "GetWeaponSlotsNum"(): number;
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static "HasPlayerSmartGunLink"(player: M.WeakHandle<C.PlayerPuppet>, statsystem: M.Handle<C.gameStatsSystem>): boolean;
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"HasPlayerSmartGunLink"(): boolean;
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"Initialize"(player: M.Handle<C.PlayerPuppet>, owner
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"Initialize"(player: M.Handle<C.PlayerPuppet>, owner?: M.Handle<C.gameuiHUDGameController>): void;
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"InstallPart"(itemData: M.ScriptRef<C.gameInventoryItemData>, partID: C.gameItemID, slotID: string): void;
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"InstallPart"(itemId: C.gameItemID, partId: C.gameItemID, slotID: string): void;
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static "IsAreaClothing"(equipmentArea: E.gamedataEquipmentArea): boolean;
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@@ -249,10 +249,10 @@ export class InventoryDataManagerV2 extends M.IScriptable {
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static "IsEquipmentAreaCyberware"(areaTypes: M.ScriptRef<E.gamedataEquipmentArea[]>): boolean;
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static "IsEquipmentAreaCyberware"(areaType: E.gamedataEquipmentArea): boolean;
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"IsFilledWithDummyPart"(innerItemData: C.gameInnerItemData): boolean;
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252
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static "IsItemBlacklisted"(itemData: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip
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252
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+
static "IsItemBlacklisted"(itemData: M.WeakHandle<C.gameItemData>, forceShowCurrencyOnHUDTooltip?: boolean, isRadialQuerying?: boolean, additionalTags?: string[]): boolean;
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static "IsItemCraftingMaterial"(itemData: M.WeakHandle<C.gameItemData>): boolean;
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static "IsProgramSlot"(slotID: string): boolean;
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255
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"IsSlotLocked"(equipmentArea: E.gamedataEquipmentArea, slotIndex: number
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255
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+
"IsSlotLocked"(equipmentArea: E.gamedataEquipmentArea, slotIndex: number): [boolean, boolean];
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256
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"IsSlotOverriden"(area: E.gamedataEquipmentArea): boolean;
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"IsTransmogEnabled"(): number;
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"IsWardrobeEnabled"(): boolean;
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@@ -264,19 +264,19 @@ export class InventoryDataManagerV2 extends M.IScriptable {
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static "PlayerStreetCred"(player: M.WeakHandle<C.PlayerPuppet>, statsSystem: M.Handle<C.gameStatsSystem>): number;
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265
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static "PlayerStrength"(player: M.WeakHandle<C.PlayerPuppet>, statsystem: M.Handle<C.gameStatsSystem>): number;
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266
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static "ProcessQuickhackEffects"(player: M.Handle<C.gameObject>, statusEffectRecord: M.WeakHandle<C.gamedataStatusEffect_Record>, result: M.ScriptRef<M.Handle<C.DamageEffectUIEntry>[]>): boolean;
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267
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"PushComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo
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268
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-
"PushIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo
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269
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-
"PushIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, inspectedItem: M.WeakHandle<C.UIInventoryItem>, equippedItem: M.WeakHandle<C.UIInventoryItem>, equippedDisplayContext: M.WeakHandle<C.ItemDisplayContextData>, inspectedDisplayContext: M.WeakHandle<C.ItemDisplayContextData>, iconErrorInfo
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270
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-
"PushIdentifiedProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo
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271
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-
"PushIdentifiedProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo
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272
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-
"PushMinimalIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo
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273
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-
"PushProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo
|
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267
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+
"PushComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
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268
|
+
"PushIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
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269
|
+
"PushIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, inspectedItem: M.WeakHandle<C.UIInventoryItem>, equippedItem: M.WeakHandle<C.UIInventoryItem>, equippedDisplayContext: M.WeakHandle<C.ItemDisplayContextData>, inspectedDisplayContext: M.WeakHandle<C.ItemDisplayContextData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
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270
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+
"PushIdentifiedProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
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271
|
+
"PushIdentifiedProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
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272
|
+
"PushMinimalIdentifiedComparisonTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, name1: string, name2: string, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
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273
|
+
"PushProgramComparisionTooltipsData"(tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>, equippedItem: M.ScriptRef<C.gameInventoryItemData>, inspectedItemData: M.ScriptRef<C.gameInventoryItemData>, iconErrorInfo?: M.Handle<C.DEBUG_IconErrorInfo>, overrideRarity?: boolean): void;
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274
274
|
"RegisterToBB"(): void;
|
|
275
275
|
"RemoveInventoryItemFromCache"(itemId: C.gameItemID): boolean;
|
|
276
276
|
"RemovePart"(itemId: C.gameItemID, slotId: string): void;
|
|
277
277
|
"SetActiveWeapon"(activeWeapon: C.gameItemID): void;
|
|
278
278
|
"SetComparisonQualityF"(inspectedData: M.Handle<C.MinimalItemTooltipData>, equippedData: M.Handle<C.MinimalItemTooltipData>): void;
|
|
279
|
-
"SetCyberdeckDataForTooltip"(tooltipItemData: M.Handle<C.InventoryTooltipData>, viewingTooltipFromCyberwareMenu
|
|
279
|
+
"SetCyberdeckDataForTooltip"(tooltipItemData: M.Handle<C.InventoryTooltipData>, viewingTooltipFromCyberwareMenu?: boolean): void;
|
|
280
280
|
"SetPlayerStats"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>): void;
|
|
281
281
|
"SetRequiredPerk"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>): void;
|
|
282
282
|
"ShouldItemBeFiltered"(item: C.gameItemID, filteredItems: M.ScriptRef<C.gameItemModParams[]>): boolean;
|
|
@@ -284,7 +284,7 @@ export class InventoryDataManagerV2 extends M.IScriptable {
|
|
|
284
284
|
"SortDataByRarity"(items: M.ScriptRef<C.gameInventoryItemData[]>): C.gameInventoryItemData[];
|
|
285
285
|
"StatModifiersExcept"(statModifiers: M.ScriptRef<M.WeakHandle<C.gamedataStatModifier_Record>[]>, except: M.ScriptRef<M.WeakHandle<C.gamedataStatModifier_Record>[]>): M.WeakHandle<C.gamedataStatModifier_Record>[];
|
|
286
286
|
"SwapPart"(itemId: C.gameItemID, partId: C.gameItemID, slotId: string): void;
|
|
287
|
-
"UnequipItem"(equipArea: E.gamedataEquipmentArea, slot: number, forceOperation
|
|
287
|
+
"UnequipItem"(equipArea: E.gamedataEquipmentArea, slot: number, forceOperation?: boolean): void;
|
|
288
288
|
"UnequipVisuals"(area: E.gamedataEquipmentArea): void;
|
|
289
289
|
"UnInitialize"(): void;
|
|
290
290
|
"UnregisterFromBB"(): void;
|
|
@@ -27,7 +27,7 @@ export class InventoryEquipmentSlot extends C.inkWidgetLogicController {
|
|
|
27
27
|
"OnInitialize"(): boolean;
|
|
28
28
|
"RefreshUI"(): void;
|
|
29
29
|
"SetDisableSlot"(disableSlot: boolean): void;
|
|
30
|
-
"Setup"(itemData: C.gameInventoryItemData, equipmentArea: E.gamedataEquipmentArea, slotName
|
|
30
|
+
"Setup"(itemData: C.gameInventoryItemData, equipmentArea: E.gamedataEquipmentArea, slotName?: string, slotIndex?: number, ownerEntity?: M.Handle<C.entEntity>): void;
|
|
31
31
|
"Show"(): void;
|
|
32
32
|
"GetEquipmentArea"(): E.gamedataEquipmentArea;
|
|
33
33
|
"GetEquipmentAreaEnumToInt"(): number;
|
|
@@ -34,11 +34,11 @@ export class InventoryGenericItemChooser extends C.inkWidgetLogicController {
|
|
|
34
34
|
"OnInventoryItemHoverOver"(evt: M.Handle<C.inkPointerEvent>): boolean;
|
|
35
35
|
"OnItemInventoryClick"(e: M.Handle<C.inkPointerEvent>): boolean;
|
|
36
36
|
"RebuildSlots"(): void;
|
|
37
|
-
"RefreshItems"(overrideClothingSet
|
|
38
|
-
"RefreshMainItem"(overrideClothingSet
|
|
37
|
+
"RefreshItems"(overrideClothingSet?: boolean, clothingSetIndex?: number, showTransmogedIcon?: boolean): void;
|
|
38
|
+
"RefreshMainItem"(overrideClothingSet?: boolean, clothingSetIndex?: number, showTransmogedIcon?: boolean): void;
|
|
39
39
|
"RefreshSelectedItem"(): void;
|
|
40
40
|
"RequestClose"(): boolean;
|
|
41
|
-
"Bind"(playerArg: M.WeakHandle<C.PlayerPuppet>, inventoryDataManagerArg: M.Handle<C.InventoryDataManagerV2>, equipmentAreaArg: E.gamedataEquipmentArea, slotIndexArg
|
|
41
|
+
"Bind"(playerArg: M.WeakHandle<C.PlayerPuppet>, inventoryDataManagerArg: M.Handle<C.InventoryDataManagerV2>, equipmentAreaArg: E.gamedataEquipmentArea, slotIndexArg?: number, tooltipsManagerArg?: M.WeakHandle<C.gameuiTooltipsManager>, showTransmogedIcon?: boolean): void;
|
|
42
42
|
"BindUIScriptableSystem"(scriptableSystem: M.WeakHandle<C.UIScriptableSystem>): void;
|
|
43
43
|
"CanEquipVisuals"(targetItem: C.gameItemID): boolean;
|
|
44
44
|
"ChangeSelectedItem"(controller: M.WeakHandle<C.InventoryItemDisplayController>): void;
|
|
@@ -32,7 +32,7 @@ export class InventoryItemDisplay extends C.BaseButtonView {
|
|
|
32
32
|
"SetQuantity"(itemQuantity: number): void;
|
|
33
33
|
"SetRarity"(quality: string): void;
|
|
34
34
|
"SetShape"(shapeType: E.gameInventoryItemShape): void;
|
|
35
|
-
"Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, ownerEntity
|
|
35
|
+
"Setup"(itemData: M.ScriptRef<C.gameInventoryItemData>, ownerEntity?: M.Handle<C.entEntity>): void;
|
|
36
36
|
"ShowMods"(attachements: M.ScriptRef<M.Handle<C.gameInventoryItemAttachments>[]>): void;
|
|
37
37
|
"UpdateIcon"(): void;
|
|
38
38
|
"GetItemData"(): C.gameInventoryItemData;
|