@cybermp-community/client-types 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  880. package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
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  911. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  968. package/dist/classes/inkanimController.d.ts +1 -1
  969. package/dist/classes/inkanimProxy.d.ts +3 -3
  970. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  971. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  972. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  973. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  974. package/dist/classes/questLogGameController.d.ts +1 -1
  975. package/dist/classes/questQuestsSystem.d.ts +1 -1
  976. package/dist/classes/rendInfoBox.d.ts +2 -2
  977. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  978. package/dist/classes/scnScriptInterface.d.ts +1 -1
  979. package/dist/classes/senseCSenseManager.d.ts +1 -1
  980. package/dist/classes/senseComponent.d.ts +3 -3
  981. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  982. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  983. package/dist/classes/textTextParameterSet.d.ts +9 -9
  984. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  985. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  986. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  987. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  988. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  989. package/dist/classes/vehicleController.d.ts +7 -7
  990. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  991. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  992. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  993. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  994. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  995. package/dist/game.d.ts +24 -24
  996. package/package.json +2 -2
@@ -23,8 +23,8 @@ export class MessengerGameController extends C.gameuiMenuGameController {
23
23
  "OnSetMenuEventDispatcher"(menuEventDispatcher: M.WeakHandle<C.inkMenuEventDispatcher>): boolean;
24
24
  "OnSetUserData"(userData: M.Handle<M.IScriptable>): boolean;
25
25
  "OnUninitialize"(): boolean;
26
- "ForceSelectEntry"(hash: number, dontToggle: boolean): void;
27
- "ForceSelectIndex"(idx: number, dontToggle: boolean): void;
26
+ "ForceSelectEntry"(hash: number, dontToggle?: boolean): void;
27
+ "ForceSelectIndex"(idx: number, dontToggle?: boolean): void;
28
28
  "PopulateData"(): void;
29
29
  "SyncActiveData"(evt: M.Handle<C.MessengerContactSelectedEvent>): void;
30
30
  }
@@ -8,5 +8,5 @@ export class MessengerTypingIndicator extends C.inkWidgetLogicController {
8
8
  "nameText": C.inkTextWidgetReference;
9
9
  "OnInitialize"(): boolean;
10
10
  "SetName"(contactName: M.ScriptRef<string>): void;
11
- "SetPlayerTypingStyle"(isPlayer: boolean, isTyping: boolean): void;
11
+ "SetPlayerTypingStyle"(isPlayer: boolean, isTyping?: boolean): void;
12
12
  }
@@ -3,21 +3,21 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class MessengerUtils extends M.IScriptable {
6
- static "AddContactData"(journal: M.Handle<C.gameJournalManager>, contactDataArray: M.ScriptRef<M.Handle<M.IScriptable>[]>, contactEntry: M.Handle<C.gameJournalContact>, trackedEntriesHashList: M.ScriptRef<number[]>, includeUnknown: boolean, skipEmpty: boolean, includeWithNoUnread: boolean, includeWithNoReplies: boolean, activeDataSync: M.WeakHandle<C.MessengerContactSyncData>): void;
6
+ static "AddContactData"(journal: M.Handle<C.gameJournalManager>, contactDataArray: M.ScriptRef<M.Handle<M.IScriptable>[]>, contactEntry: M.Handle<C.gameJournalContact>, trackedEntriesHashList: M.ScriptRef<number[]>, includeUnknown: boolean, skipEmpty: boolean, includeWithNoUnread: boolean, includeWithNoReplies: boolean, activeDataSync?: M.WeakHandle<C.MessengerContactSyncData>): void;
7
7
  static "ContainsQuestRelatedMessage"(journal: M.Handle<C.gameJournalManager>, trackedEntriesHashList: M.ScriptRef<number[]>, messagesReceived: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>): boolean;
8
8
  static "FetchTrackedQuestCodexLinks"(journal: M.Handle<C.gameJournalManager>, context: C.gameJournalRequestContext): number[];
9
9
  static "FindContactHash"(journal: M.Handle<C.gameJournalManager>, entry: M.WeakHandle<C.gameJournalEntry>): number;
10
10
  static "FindConversationHash"(journal: M.Handle<C.gameJournalManager>, entry: M.WeakHandle<C.gameJournalEntry>): number;
11
11
  static "GetCallableAndNonEmptyContacts"(journal: M.Handle<C.gameJournalManager>): M.Handle<M.IScriptable>[];
12
- static "GetContactMessageData"(contactData: M.Handle<C.ContactData>, journal: M.Handle<C.gameJournalManager>, messagesReceived: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>, playerReplies: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>): void;
12
+ static "GetContactMessageData"(journal: M.Handle<C.gameJournalManager>, messagesReceived: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>, playerReplies: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>): void;
13
13
  static "GetConversationHash"(journal: M.Handle<C.gameJournalManager>, conversationEntry: M.WeakHandle<C.gameJournalPhoneConversation>): number;
14
- static "GetMessageDataArrayForContact"(journal: M.Handle<C.gameJournalManager>, concactHash: number, includeUnknown: boolean, skipEmpty: boolean, activeDataSync: M.WeakHandle<C.MessengerContactSyncData>): M.Handle<M.IScriptable>[];
15
- static "GetSimpleContactDataArray"(journal: M.Handle<C.gameJournalManager>, includeUnknown: boolean, skipEmpty: boolean, includeWithNoUnread: boolean, activeDataSync: M.WeakHandle<C.MessengerContactSyncData>): M.Handle<M.IScriptable>[];
14
+ static "GetMessageDataArrayForContact"(journal: M.Handle<C.gameJournalManager>, concactHash: number, includeUnknown: boolean, skipEmpty: boolean, activeDataSync?: M.WeakHandle<C.MessengerContactSyncData>): M.Handle<M.IScriptable>[];
15
+ static "GetSimpleContactDataArray"(journal: M.Handle<C.gameJournalManager>, includeUnknown: boolean, skipEmpty: boolean, includeWithNoUnread: boolean, activeDataSync?: M.WeakHandle<C.MessengerContactSyncData>): M.Handle<M.IScriptable>[];
16
16
  static "GetUnreadMessagesCount"(journal: M.Handle<C.gameJournalManager>, contactEntry: M.WeakHandle<C.gameJournalContact>): number;
17
17
  static "HasPhoneObjective"(journal: M.Handle<C.gameJournalManager>): boolean;
18
18
  static "HasQuestImportantCalls"(journal: M.Handle<C.gameJournalManager>): boolean;
19
19
  static "HasQuestImportantMessages"(journal: M.Handle<C.gameJournalManager>): boolean;
20
- static "RefreshQuestRelatedStatus"(contactData: M.Handle<C.ContactData>, journal: M.Handle<C.gameJournalManager>, messagesReceived: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>): void;
21
- static "SetTimestamp"(contactData: M.Handle<C.ContactData>, journal: M.Handle<C.gameJournalManager>, messagesReceived: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>, conversationEntry: M.WeakHandle<C.gameJournalPhoneConversation>): void;
22
- static "SetTitle"(contactData: M.Handle<C.ContactData>, conversationEntry: M.WeakHandle<C.gameJournalPhoneConversation>): void;
20
+ static "RefreshQuestRelatedStatus"(journal: M.Handle<C.gameJournalManager>, messagesReceived: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>): void;
21
+ static "SetTimestamp"(journal: M.Handle<C.gameJournalManager>, messagesReceived: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>, conversationEntry: M.WeakHandle<C.gameJournalPhoneConversation>): void;
22
+ static "SetTitle"(conversationEntry: M.WeakHandle<C.gameJournalPhoneConversation>): void;
23
23
  }
@@ -3,6 +3,6 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class MinigameGenerationRuleOverridePrograms extends C.gameuiMinigameGenerationRule {
6
- "OnProcessRule"(size: number, grid: C.gameuiGridCell[][]): boolean;
6
+ "OnProcessRule"(size: number): [boolean, C.gameuiGridCell[][]];
7
7
  "ConvertToUint"(arr: M.ScriptRef<number[]>): number[];
8
8
  }
@@ -2,5 +2,5 @@ import type * as C from "../classes";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class MinigameGenerationRulePredefinedBoard extends C.gameuiMinigameGenerationRule {
5
- "OnProcessRule"(size: number, grid: C.gameuiGridCell[][]): boolean;
5
+ "OnProcessRule"(size: number): [boolean, C.gameuiGridCell[][]];
6
6
  }
@@ -2,5 +2,5 @@ import type * as C from "../classes";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class MinigameGenerationRulePredefinedBoardWithTraps extends C.gameuiMinigameGenerationRule {
5
- "OnProcessRule"(size: number, grid: C.gameuiGridCell[][]): boolean;
5
+ "OnProcessRule"(size: number): [boolean, C.gameuiGridCell[][]];
6
6
  }
@@ -7,10 +7,10 @@ export class MinigameGenerationRuleScalingPrograms extends C.gameuiMinigameGener
7
7
  "isFirstAttempt": boolean;
8
8
  "isOfficerBreach": boolean;
9
9
  "isRemoteBreach": boolean;
10
- "OnProcessRule"(size: number, grid: C.gameuiGridCell[][]): boolean;
10
+ "OnProcessRule"(size: number): [boolean, C.gameuiGridCell[][]];
11
11
  "DefineLength"(combinedPowerLevel: number, bufferSize: number, numPrograms: number): number;
12
12
  "FilterPlayerPrograms"(programs: M.ScriptRef<C.gameuiMinigameProgramData[]>): void;
13
13
  "GenerateRarities"(length: number, overlap: M.ScriptRef<C.Overlap[]>, id: number): number[];
14
- "RandomMode"(b: boolean): void;
15
- "SwapMode"(b: boolean): void;
14
+ "RandomMode"(): void;
15
+ "SwapMode"(): void;
16
16
  }
@@ -2,5 +2,5 @@ import type * as C from "../classes";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class MinigameGenerationRule_Test extends C.gameuiMinigameGenerationRule {
5
- "OnProcessRule"(size: number, grid: C.gameuiGridCell[][]): boolean;
5
+ "OnProcessRule"(size: number): [boolean, C.gameuiGridCell[][]];
6
6
  }
@@ -62,17 +62,17 @@ export class MinimalItemTooltipData extends C.ATooltipData {
62
62
  static "FillModsFromTooltipData"(data: M.Handle<C.InventoryTooltipData>, mods: M.ScriptRef<M.Handle<C.MinimalItemTooltipModData>[]>, dedicatedMods: M.ScriptRef<M.Handle<C.MinimalItemTooltipModAttachmentData>[]>): void;
63
63
  static "FromInventoryItemData"(itemData: M.ScriptRef<C.gameInventoryItemData>): M.Handle<C.MinimalItemTooltipData>;
64
64
  static "FromInventoryTooltipData"(tooltipData: M.Handle<C.InventoryTooltipData>): M.Handle<C.MinimalItemTooltipData>;
65
- static "GetAttributeAllocationStatsFromTooltipData"(data: M.Handle<C.InventoryTooltipData>, filterZero: boolean): M.Handle<C.MinimalItemTooltipStatData>[];
65
+ static "GetAttributeAllocationStatsFromTooltipData"(data: M.Handle<C.InventoryTooltipData>, filterZero?: boolean): M.Handle<C.MinimalItemTooltipStatData>[];
66
66
  static "GetDefaultModAttachmentData"(data: M.Handle<C.InventoryTooltipData>, index: number, type: E.gameInventoryItemAttachmentType): M.Handle<C.MinimalItemTooltipModAttachmentData>;
67
67
  static "GetDefaultModAttachmentData"(isEmpty: boolean, qualityName: string, slotID: string, itemName: M.ScriptRef<string>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, type: E.gameInventoryItemAttachmentType): M.Handle<C.MinimalItemTooltipModAttachmentData>;
68
68
  static "GetMinimalTooltipDataRequirements"(itemData: M.WeakHandle<C.gameItemData>, dataManager: M.Handle<C.InventoryDataManagerV2>): M.Handle<C.MinimalItemTooltipDataRequirements>;
69
69
  static "GetMinimalTooltipDataRequirements"(itemData: M.WeakHandle<C.gameItemData>, owner: M.WeakHandle<C.gameObject>, hasSmartlink: boolean, playerStrength: number, playerReflex: number, playerLevel: number): M.Handle<C.MinimalItemTooltipDataRequirements>;
70
70
  static "GetMinimalTooltipDataRequirements"(itemData: M.WeakHandle<C.gameItemData>, tooltipData: M.Handle<C.InventoryTooltipData>): M.Handle<C.MinimalItemTooltipDataRequirements>;
71
- static "GetModsDataPackages"(itemData: M.WeakHandle<C.gameItemData>, itemRecord: M.WeakHandle<C.gamedataItem_Record>, displayContext: E.InventoryTooltipDisplayContext, parentItemData: M.WeakHandle<C.gameItemData>, slotID: string, mods: M.ScriptRef<M.Handle<C.MinimalItemTooltipModData>[]>): void;
71
+ static "GetModsDataPackages"(itemData: M.WeakHandle<C.gameItemData>, itemRecord: M.WeakHandle<C.gamedataItem_Record>, displayContext: E.InventoryTooltipDisplayContext, parentItemData?: M.WeakHandle<C.gameItemData>, slotID?: string, mods: M.ScriptRef<M.Handle<C.MinimalItemTooltipModData>[]>): void;
72
72
  static "GetSecondaryStatsForStatMap"(itemData: M.WeakHandle<C.gameItemData>, itemType: E.gamedataItemType, itemCategory: E.gamedataItemCategory): M.Handle<C.MinimalItemTooltipStatData>[];
73
- static "GetSecondaryStatsFromTooltipData"(data: M.Handle<C.InventoryTooltipData>, itemCategory: E.gamedataItemCategory, filterZero: boolean): M.Handle<C.MinimalItemTooltipStatData>[];
74
- "GetStatsManager"(refetch: boolean): M.WeakHandle<C.UIInventoryItemStatsManager>;
75
- "GetStatsManagerPure"(refetch: boolean): M.WeakHandle<C.UIInventoryItemStatsManager>;
73
+ static "GetSecondaryStatsFromTooltipData"(data: M.Handle<C.InventoryTooltipData>, itemCategory: E.gamedataItemCategory, filterZero?: boolean): M.Handle<C.MinimalItemTooltipStatData>[];
74
+ "GetStatsManager"(refetch?: boolean): M.WeakHandle<C.UIInventoryItemStatsManager>;
75
+ "GetStatsManagerPure"(refetch?: boolean): M.WeakHandle<C.UIInventoryItemStatsManager>;
76
76
  static "IsAttributeAllocationStat"(stat: E.gamedataStatType): boolean;
77
77
  "SetManager"(manager: M.WeakHandle<C.UIInventoryItemsManager>): void;
78
78
  static "ShouldFilterOutGrenadeStat"(stat: E.gamedataStatType): boolean;
@@ -25,9 +25,9 @@ export class MinimapPOIMappinController extends C.gameuiBaseMinimapMappinControl
25
25
  "OnUninitialize"(): boolean;
26
26
  "Update"(): void;
27
27
  "IsNcpdScanner"(variant: E.gamedataMappinVariant): boolean;
28
- "PlayPingAnimation"(loopInfinite: boolean, overrideAnimName: string): boolean;
28
+ "PlayPingAnimation"(loopInfinite?: boolean, overrideAnimName?: string): boolean;
29
29
  "RequestUpdateRootState"(): void;
30
- "StopPingAnimation"(goToEnd: boolean): void;
30
+ "StopPingAnimation"(goToEnd?: boolean): void;
31
31
  "UpdateIcon"(): void;
32
32
  "UpdateVisibility"(): void;
33
33
  }
@@ -6,5 +6,5 @@ export class ModifyDamagePerHackEffector extends C.ModifyDamageEffector {
6
6
  "countOnlyUnique": boolean;
7
7
  "Initialize"(record: string, parentRecord: string): void;
8
8
  "RepeatedAction"(owner: M.Handle<C.gameObject>): void;
9
- "CountEffects"(list: M.Handle<C.gameStatusEffect>[], count: number): void;
9
+ "CountEffects"(list: M.Handle<C.gameStatusEffect>[]): void;
10
10
  }
@@ -8,5 +8,5 @@ export class MoneyLabelController extends C.inkTextValueProgressAnimationControl
8
8
  "pulse": M.Handle<C.PulseAnimation>;
9
9
  "OnInitialize"(): boolean;
10
10
  "OnMainAnimationOver"(e: M.Handle<C.inkanimProxy>): boolean;
11
- "SetMoney"(newValue: number, delay: number, duration: number): void;
11
+ "SetMoney"(newValue: number, delay?: number, duration?: number): void;
12
12
  }
@@ -13,7 +13,7 @@ export class MovableDevice extends C.InteractiveDevice {
13
13
  "sideTriggerNames": string[];
14
14
  "UseWorkspotComponentPosition": boolean;
15
15
  "DeterminGameplayRole"(): E.EGameplayRole;
16
- "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, syncSlotName: string): void;
16
+ "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, syncSlotName?: string): void;
17
17
  "OnActionDemolition"(evt: M.Handle<C.ActionDemolition>): boolean;
18
18
  "OnActionMoveObstacle"(evt: M.Handle<C.MoveObstacle>): boolean;
19
19
  "OnGameAttached"(): boolean;
@@ -7,7 +7,7 @@ export class MovableDeviceControllerPS extends C.ScriptableDeviceComponentPS {
7
7
  "MovableDeviceSetup": C.MovableDeviceSetup;
8
8
  "movableDeviceSkillChecks": M.Handle<C.DemolitionContainer>;
9
9
  "ActionMoveObstacle"(interactionTweak: string): M.Handle<C.MoveObstacle>;
10
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
10
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
11
11
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
12
12
  "OnActionDemolition"(evt: M.Handle<C.ActionDemolition>): E.EntityNotificationType;
13
13
  "GetActionName"(): string;
@@ -92,7 +92,7 @@ export class NPCPuppet extends C.ScriptedPuppet {
92
92
  "IsPaperdoll"(): boolean;
93
93
  "IsPlayerCompanion"(): boolean;
94
94
  "IsPuppetInCombat"(): boolean;
95
- "Kill"(instigator: M.WeakHandle<C.gameObject>, skipNPCDeathAnim: boolean, disableNPCRagdoll: boolean): void;
95
+ "Kill"(instigator?: M.WeakHandle<C.gameObject>, skipNPCDeathAnim?: boolean, disableNPCRagdoll?: boolean): void;
96
96
  "On_TEMP_TestNPCOutsideNavmeshEvent"(evt: M.Handle<C.TestNPCOutsideNavmeshEvent>): boolean;
97
97
  "OnAfterDeathOrDefeat"(evt: M.Handle<C.NPCAfterDeathOrDefeatEvent>): boolean;
98
98
  "OnAimedAt"(value: number): boolean;
@@ -188,7 +188,7 @@ export class NPCPuppet extends C.ScriptedPuppet {
188
188
  "UpdateAdditionalScanningData"(): void;
189
189
  "CacheStatusEffectAppliedByPlayer"(evt: M.Handle<C.gameeventsApplyStatusEffectEvent>): void;
190
190
  "CallUnregisterAggressiveNPC"(): void;
191
- "CanEnableRagdollComponent"(fromSetDeathParams: boolean): boolean;
191
+ "CanEnableRagdollComponent"(fromSetDeathParams?: boolean): boolean;
192
192
  "CanGoThroughDoors"(): boolean;
193
193
  "CanReceiveDamageFromRagdollImpacts"(isDead: boolean, isDefeated: boolean, terminalVelocityReached: boolean, isHighFall: boolean): boolean;
194
194
  "CanStandUpFromRagdoll"(currentPosition: C.Vector4): boolean;
@@ -218,7 +218,7 @@ export class NPCPuppet extends C.ScriptedPuppet {
218
218
  static "GetGorillaArmsOnePunchNPCMarkStatusEffectID"(): string;
219
219
  "GetHighestDamageStat"(item: M.Handle<C.gameItemData>): E.gamedataDamageType;
220
220
  "GetInfluenceComponent"(): M.Handle<C.gameinfluenceComponent>;
221
- "GetInfluenceMapScoreInRange"(currentPosition: C.Vector4, range: number, scorePercentage: number): number;
221
+ "GetInfluenceMapScoreInRange"(currentPosition: C.Vector4, range: number): [number, number];
222
222
  "GetInitialRagdollPosition"(): C.Vector4;
223
223
  "GetLastHitAttackDirection"(): C.Vector4;
224
224
  "GetLastHitAttackRecord"(): M.Handle<C.gamedataAttack_GameEffect_Record>;
@@ -229,7 +229,7 @@ export class NPCPuppet extends C.ScriptedPuppet {
229
229
  static "GetMantisBladesNPCMarkStatusEffectID"(): string;
230
230
  "GetMyKiller"(): M.WeakHandle<C.gameObject>;
231
231
  "GetPlayerID"(): C.entEntityID;
232
- "GetRagdollInstigator"(ragdollInstigator: M.WeakHandle<C.gameObject>): boolean;
232
+ "GetRagdollInstigator"(): [boolean, M.WeakHandle<C.gameObject>];
233
233
  "GetReplicatedStateClass"(): string;
234
234
  "GetScavengeComponent"(): M.Handle<C.ScavengeComponent>;
235
235
  "GetThreatCalculationType"(): E.EAIThreatCalculationType;
@@ -253,7 +253,7 @@ export class NPCPuppet extends C.ScriptedPuppet {
253
253
  static "IsInAlerted"(npc: M.WeakHandle<C.ScriptedPuppet>): boolean;
254
254
  static "IsInCombat"(npc: M.WeakHandle<C.ScriptedPuppet>): boolean;
255
255
  static "IsInCombatWithTarget"(npc: M.WeakHandle<C.ScriptedPuppet>, target: M.Handle<C.entEntity>): boolean;
256
- "IsOutsideOfNavmesh"(currentPosition: C.Vector4, navmeshPoint: C.Vector4): boolean;
256
+ "IsOutsideOfNavmesh"(currentPosition: C.Vector4): [boolean, C.Vector4];
257
257
  "IsOutsideOfNavmesh"(currentPosition: C.Vector4): boolean;
258
258
  "IsOutsideOfNavmeshWithTolerance"(currentPosition: C.Vector4, tolerance: C.Vector4): boolean;
259
259
  "IsPointOnStaticMesh"(position: C.Vector4, normal: C.Vector4): boolean;
@@ -305,7 +305,7 @@ export class NPCPuppet extends C.ScriptedPuppet {
305
305
  "ResetCompanionRoleCacheTimeStamp"(): void;
306
306
  "ResetRagdollDamageData"(): void;
307
307
  "ResolveReactiOnLookedAt"(isLookedAt: boolean): void;
308
- static "RevealPlayerPositionIfNeeded"(ownerPuppet: M.WeakHandle<C.ScriptedPuppet>, playerID: C.entEntityID, isPrevention: boolean): boolean;
308
+ static "RevealPlayerPositionIfNeeded"(ownerPuppet: M.WeakHandle<C.ScriptedPuppet>, playerID: C.entEntityID, isPrevention?: boolean): boolean;
309
309
  "SearchForNonlethalFlag"(): boolean;
310
310
  "SendAfterDeathOrDefeatEvent"(): void;
311
311
  "SendDataTrackingEvent"(defeated: boolean, nonLethal: boolean): void;
@@ -319,9 +319,9 @@ export class NPCPuppet extends C.ScriptedPuppet {
319
319
  "SetBountyAwarded"(awarded: boolean): void;
320
320
  static "SetBountyObject"(target: M.Handle<C.gameObject>, bounty: M.ScriptRef<C.Bounty>): void;
321
321
  "SetDetectionPercentage"(percent: number): void;
322
- "SetDisableRagdoll"(disableRagdoll: boolean, force: boolean, leaveRagdollEnabled: boolean): void;
322
+ "SetDisableRagdoll"(disableRagdoll: boolean, force?: boolean, leaveRagdollEnabled?: boolean): void;
323
323
  "SetHitEventData"(hitEvent: M.Handle<C.gameeventsHitEvent>, hitReactionFactor: number, hitWoundsFactor: number, hitDismembermentFactor: number): void;
324
- "SetIsDefeatMechanicActive"(isDefeatMechanicActive: boolean, isInitialisation: boolean): void;
324
+ "SetIsDefeatMechanicActive"(isDefeatMechanicActive: boolean, isInitialisation?: boolean): void;
325
325
  "SetMyKiller"(killer: M.Handle<C.gameObject>): void;
326
326
  static "SetNPCDisposedFact"(npcBody: M.WeakHandle<C.NPCPuppet>): void;
327
327
  "SetPuppetTargetingPlayer"(isTargeting: boolean): void;
@@ -347,14 +347,14 @@ export class NPCPuppet extends C.ScriptedPuppet {
347
347
  "TriggerPendingSEEvent"(): void;
348
348
  "TriggerRagdollBehavior"(): void;
349
349
  "TriggerRagdollBehaviorEnd"(): void;
350
- "TriggerStatusEffectBehavior"(evt: M.Handle<C.gameeventsApplyStatusEffectEvent>, alwaysTrigger: boolean, checkCachedSEAnim: boolean): void;
350
+ "TriggerStatusEffectBehavior"(evt: M.Handle<C.gameeventsApplyStatusEffectEvent>, alwaysTrigger?: boolean, checkCachedSEAnim?: boolean): void;
351
351
  "TryRepeatStatusEffectSignal"(priority: number, tags: M.ScriptRef<string[]>, flags: M.ScriptRef<E.EAIGateSignalFlags[]>, statusEffectID: string, repeatSignalDelay: number, remainingStatusEffectDuration: number): void;
352
352
  "TrySetPreventionCodeRedReinforcement"(): void;
353
353
  static "TutorialAddIllegalActionFact"(targetPuppet: M.Handle<C.NPCPuppet>): void;
354
354
  "UnregisterAggressiveNPC"(): void;
355
355
  "UnregisterCallbacksForReactions"(): void;
356
356
  "UpdateAnimgraphRagdollState"(isActive: boolean): void;
357
- "UpdateCollisionState"(onRagdollDisabled: boolean): void;
357
+ "UpdateCollisionState"(onRagdollDisabled?: boolean): void;
358
358
  "UpdateVehicleHitImmunity"(): void;
359
359
  "WasJustKilledOrDefeated"(): boolean;
360
360
  }
@@ -59,12 +59,12 @@ export class NameplateVisualsLogicController extends C.inkWidgetLogicController
59
59
  "SetForceHide"(value: boolean): void;
60
60
  "SetNPCType"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
61
61
  "SetQuestTarget"(value: boolean): void;
62
- "SetVisualData"(puppet: M.Handle<C.gameObject>, incomingData: M.ScriptRef<C.gameuiNPCNextToTheCrosshair>, isNewNpc: boolean): void;
62
+ "SetVisualData"(puppet: M.Handle<C.gameObject>, incomingData: M.ScriptRef<C.gameuiNPCNextToTheCrosshair>, isNewNpc?: boolean): void;
63
63
  "UpdateBecauseOfMapPin"(): void;
64
64
  "UpdateHealthbarColor"(isHostile: boolean): void;
65
65
  "UpdateHealthbarVisibility"(): void;
66
- "UpdateNPCNamesEnabled"(value: boolean, onlySetValue: boolean): void;
67
- "UpdatePlayerAimStatus"(state: E.gamePSMUpperBodyStates, onlySetValue: boolean): void;
68
- "UpdatePlayerCombat"(state: E.gamePSMCombat, onlySetValue: boolean): void;
69
- "UpdatePlayerZone"(zone: E.gamePSMZones, onlySetValue: boolean): void;
66
+ "UpdateNPCNamesEnabled"(value: boolean, onlySetValue?: boolean): void;
67
+ "UpdatePlayerAimStatus"(state: E.gamePSMUpperBodyStates, onlySetValue?: boolean): void;
68
+ "UpdatePlayerCombat"(state: E.gamePSMCombat, onlySetValue?: boolean): void;
69
+ "UpdatePlayerZone"(zone: E.gamePSMZones, onlySetValue?: boolean): void;
70
70
  }
@@ -21,7 +21,7 @@ export class NcartTimetable extends C.InteractiveDevice {
21
21
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
22
22
  "ResavePersistentData"(ps: M.Handle<C.gamePersistentState>): boolean;
23
23
  "ResolveGameplayState"(): void;
24
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
24
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
25
25
  "StopGlitching"(): void;
26
26
  "TurnOffDevice"(): void;
27
27
  "TurnOnDevice"(): void;
@@ -10,8 +10,8 @@ export class NcartTimetableControllerPS extends C.ScriptableDeviceComponentPS {
10
10
  "GetBackgroundTextureTweakDBID"(): string;
11
11
  "GetBlackboardDef"(): M.Handle<C.NcartTimetableBlackboardDef>;
12
12
  "GetDeviceIconTweakDBID"(): string;
13
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
14
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
13
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
14
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
15
15
  "Initialize"(): void;
16
16
  "OnInstantiated"(): boolean;
17
17
  "GetCurrentLine"(): number;
@@ -8,6 +8,6 @@ export class NetrunnerChairControllerPS extends C.ScriptableDeviceComponentPS {
8
8
  "killDelay": number;
9
9
  "ActionOverloadDevice"(): M.Handle<C.OverloadDevice>;
10
10
  "CanCreateAnyQuickHackActions"(): boolean;
11
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
11
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
12
12
  "OnOverloadDevice"(evt: M.Handle<C.OverloadDevice>): E.EntityNotificationType;
13
13
  }
@@ -7,7 +7,7 @@ export class NetrunnerControlPanelControllerPS extends C.BasicDistractionDeviceC
7
7
  "quickhackPerformed": boolean;
8
8
  "factQuickHackSetup": C.ComputerQuickHackData;
9
9
  "CanCreateAnyQuickHackActions"(): boolean;
10
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
10
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
11
11
  "ActionCreateFactQuickHack"(): M.Handle<C.FactQuickHack>;
12
12
  "OnCreateFactQuickHack"(evt: M.Handle<C.FactQuickHack>): E.EntityNotificationType;
13
13
  }
@@ -66,7 +66,7 @@ export class NetworkInkGameController extends C.gameuiWidgetGameController {
66
66
  "InsertProgram"(grid: M.ScriptRef<C.CellData[]>, program: M.ScriptRef<C.ProgramData>, forceFirstRow: boolean): void;
67
67
  "KeepTrackPrograms"(programs: C.ProgramData[], enemy: boolean): void;
68
68
  "MakeProgram"(programName: M.ScriptRef<string>, num: number, symbols: M.ScriptRef<string[]>, probabilities: M.ScriptRef<number[]>, programType: E.ProgramType, programEffect: E.ProgramEffect): C.ProgramData;
69
- "NewTurn"(placementX: number, placementY: number, grid: C.CellData[]): void;
69
+ "NewTurn"(placementX: number, placementY: number, grid?: C.CellData[]): void;
70
70
  "PlayGame"(): void;
71
71
  "RegenerateGrid"(grid: M.ScriptRef<C.CellData[]>, symbols: M.ScriptRef<string[]>, symbolProbabilities: M.ScriptRef<number[]>): void;
72
72
  "RegisterBlackboardCallbacks"(): void;
@@ -121,7 +121,7 @@ export class NetworkSystem extends C.gameScriptableSystem {
121
121
  "HasAnyActivePingWithRevealNetwork"(): boolean;
122
122
  "HasDiffrentChildrenThanTargets"(sourceID: C.entEntityID, targets: M.ScriptRef<C.entEntityID[]>): boolean;
123
123
  "HasDiffrentParentsThanTargets"(sourceID: C.entEntityID, targets: M.ScriptRef<C.entEntityID[]>): boolean;
124
- "HasNetworkLink"(linkData: M.ScriptRef<C.SNetworkLinkData>, index: number): boolean;
124
+ "HasNetworkLink"(linkData: M.ScriptRef<C.SNetworkLinkData>): [boolean, number];
125
125
  "HasNetworkLink"(masterID: C.entEntityID, slaveID: C.entEntityID, linkType: E.ELinkType): boolean;
126
126
  "HasNetworkLink"(ID: C.entEntityID, ignorePingLinks: boolean): boolean;
127
127
  "HasNetworkLink"(ID: C.entEntityID): boolean;
@@ -208,7 +208,7 @@ export class NetworkSystem extends C.gameScriptableSystem {
208
208
  "RevealNetworkOnCachedTarget"(targets: M.ScriptRef<C.entEntityID[]>): void;
209
209
  "SendConnectionHighlightEvent"(enable: boolean, target: C.entEntityID, source: C.entEntityID, linkData: M.ScriptRef<C.SNetworkLinkData>): void;
210
210
  static "SendEvaluateVisionModeRequest"(mode: E.gameVisionModeType): void;
211
- "SendRevealNetworkEvent"(target: C.entEntityID, delay: number): void;
211
+ "SendRevealNetworkEvent"(target: C.entEntityID, delay?: number): void;
212
212
  "SendRevealNetworkGridRequest"(target: C.entEntityID): void;
213
213
  "SetupPingPresetRecord"(): void;
214
214
  "ShouldForceInstantBeamKill"(): boolean;
@@ -129,10 +129,10 @@ export class NewHudPhoneGameController extends C.gameuiNewHudPhoneGameController
129
129
  "MoveMessengerLeft"(moveBackToRight: boolean): void;
130
130
  "NotifyOrRefreshData"(entry: M.WeakHandle<C.gameJournalEntry>, state: E.gameJournalEntryState): void;
131
131
  "OnPhoneEnabledChanged"(enabled: boolean): void;
132
- "PlayBackgroundAnim"(element: E.gameuiActivePhoneElement, deactivation: boolean): void;
133
- "PlayPhoneIconAnim"(element: E.gameuiActivePhoneElement, deactivation: boolean): void;
134
- "PushNewContactNotification"(title: M.ScriptRef<string>, text: M.ScriptRef<string>, widget: string, animation: string, action: M.Handle<C.GenericNotificationBaseAction>): void;
135
- "PushSMSNotification"(msgEntry: M.WeakHandle<C.gameJournalPhoneMessage>, action: M.Handle<C.GenericNotificationBaseAction>): void;
132
+ "PlayBackgroundAnim"(element: E.gameuiActivePhoneElement, deactivation?: boolean): void;
133
+ "PlayPhoneIconAnim"(element: E.gameuiActivePhoneElement, deactivation?: boolean): void;
134
+ "PushNewContactNotification"(title: M.ScriptRef<string>, text: M.ScriptRef<string>, widget: string, animation: string, action?: M.Handle<C.GenericNotificationBaseAction>): void;
135
+ "PushSMSNotification"(msgEntry: M.WeakHandle<C.gameJournalPhoneMessage>, action?: M.Handle<C.GenericNotificationBaseAction>): void;
136
136
  "RefreshReplies"(contactData: M.Handle<C.ContactData>): boolean;
137
137
  "RefreshSmsMessager"(contactData: M.WeakHandle<C.ContactData>): void;
138
138
  "ResolveVisibility"(): void;
@@ -152,5 +152,5 @@ export class NewHudPhoneGameController extends C.gameuiNewHudPhoneGameController
152
152
  "ToggleShowAllMessages"(): void;
153
153
  "TutorialActivated"(): boolean;
154
154
  "UpdateHoloAudioCall"(): void;
155
- "VerifyMessageToOpenHash"(contactDataArray: M.ScriptRef<M.Handle<M.IScriptable>[]>, messageToOpenHash: number): void;
155
+ "VerifyMessageToOpenHash"(contactDataArray: M.ScriptRef<M.Handle<M.IScriptable>[]>): void;
156
156
  }
@@ -7,6 +7,6 @@ export class NewItemTooltipAttachmentEntryData extends M.IScriptable {
7
7
  "colorState": string;
8
8
  "dataPackage": M.Handle<C.gameUILocalizationDataPackage>;
9
9
  "text": string;
10
- static "Make"(text: string, dataPackage: M.Handle<C.gameUILocalizationDataPackage>, attunementData: M.Handle<C.UIInventoryItemModAttunementData>): M.Handle<C.NewItemTooltipAttachmentEntryData>;
11
- static "Make"(text: string, colorState: string, dataPackage: M.Handle<C.gameUILocalizationDataPackage>, attunementData: M.Handle<C.UIInventoryItemModAttunementData>): M.Handle<C.NewItemTooltipAttachmentEntryData>;
10
+ static "Make"(text: string, dataPackage?: M.Handle<C.gameUILocalizationDataPackage>, attunementData?: M.Handle<C.UIInventoryItemModAttunementData>): M.Handle<C.NewItemTooltipAttachmentEntryData>;
11
+ static "Make"(text: string, colorState: string, dataPackage?: M.Handle<C.gameUILocalizationDataPackage>, attunementData?: M.Handle<C.UIInventoryItemModAttunementData>): M.Handle<C.NewItemTooltipAttachmentEntryData>;
12
12
  }
@@ -13,6 +13,6 @@ export class NewItemTooltipBottomModule extends C.NewItemTooltipModuleController
13
13
  "weightWrapper": C.inkWidgetReference;
14
14
  "Update"(data: M.Handle<C.MinimalItemTooltipData>): void;
15
15
  "NEW_Update"(data: M.WeakHandle<C.UIInventoryItem>, player: M.WeakHandle<C.PlayerPuppet>, overridePrice: number): void;
16
- "ShouldDisplayPrice"(displayContext: E.InventoryTooltipDisplayContext, isSellable: boolean, itemData: M.Handle<C.gameItemData>, itemType: E.gamedataItemType, lootItemType: E.gameLootItemType): boolean;
16
+ "ShouldDisplayPrice"(displayContext: E.InventoryTooltipDisplayContext, isSellable: boolean, itemData: M.Handle<C.gameItemData>, itemType: E.gamedataItemType, lootItemType?: E.gameLootItemType): boolean;
17
17
  "UpdateAmmoIcon"(itemData: M.WeakHandle<C.gameItemData>): void;
18
18
  }
@@ -111,7 +111,7 @@ export class NewItemTooltipCommonController extends C.AGenericTooltipControllerW
111
111
  "NewUpdateTooltipSize"(): void;
112
112
  "OnVarModified"(groupPath: string, varName: string, varType: E.InGameConfigVarType, reason: E.InGameConfigChangeReason): void;
113
113
  "RegisterUserSettingsListener"(): void;
114
- "RequestModule"(container: C.inkWidgetReference, moduleName: string, callback: string, data: M.Handle<C.NewItemTooltipModuleSpawnedCallbackData>): boolean;
114
+ "RequestModule"(container: C.inkWidgetReference, moduleName: string, callback: string, data?: M.Handle<C.NewItemTooltipModuleSpawnedCallbackData>): boolean;
115
115
  "SetData"(data: M.ScriptRef<C.gameItemViewData>): void;
116
116
  "UpdateBrokenController"(): void;
117
117
  "UpdateData"(tooltipData: M.Handle<C.InventoryTooltipData>): void;
@@ -13,7 +13,7 @@ export class NewItemTooltipWeaponBarsModule extends C.NewItemTooltipModuleContro
13
13
  "wrapper": C.inkWidgetReference;
14
14
  "OnInitialize"(): boolean;
15
15
  "Update"(data: M.Handle<C.MinimalItemTooltipData>): void;
16
- "CommonUpdate"(itemType: E.gamedataItemType, bars: M.WeakHandle<C.UIInventoryItemWeaponBars>, shouldCompare: boolean): void;
16
+ "CommonUpdate"(itemType: E.gamedataItemType, bars: M.WeakHandle<C.UIInventoryItemWeaponBars>, shouldCompare?: boolean): void;
17
17
  "NEW_Update"(data: M.WeakHandle<C.UIInventoryItem>, comparisonData: M.WeakHandle<C.UIInventoryItemComparisonManager>): void;
18
18
  "NEW_UpdateWrapping"(bigFontEnabled: boolean): void;
19
19
  "UpdateWrapping"(bigFontEnabled: boolean, data: M.Handle<C.MinimalItemTooltipData>): void;
@@ -18,7 +18,7 @@ export class NewPerkTabsController extends C.inkWidgetLogicController {
18
18
  "perkPointsWrapper": C.inkWidgetReference;
19
19
  "rightArrow": C.inkWidgetReference;
20
20
  "tabText": C.inkTextWidgetReference;
21
- "SetData"(dataManager: M.WeakHandle<C.PlayerDevelopmentDataManager>, initData: M.WeakHandle<C.NewPerksScreenInitData>, isEspionageUnlocked: boolean): void;
21
+ "SetData"(dataManager: M.WeakHandle<C.PlayerDevelopmentDataManager>, initData: M.WeakHandle<C.NewPerksScreenInitData>, isEspionageUnlocked?: boolean): void;
22
22
  "SetValues"(attributePointsVal: number, perkPointsVal: number, espionagePointsVal: number): void;
23
23
  "UpdateBars"(): void;
24
24
  }
@@ -126,7 +126,7 @@ export class NewPerksCategoriesGameController extends C.gameuiMenuGameController
126
126
  "SetAttributeBuyButtonHintHoverOut"(): void;
127
127
  "SetAttributeBuyButtonHintHoverOver"(attribute: E.PerkMenuAttribute): void;
128
128
  "ShowTooltip"(data: C.PerkHoverEventTooltipData): void;
129
- "ShowTooltip"(widget: M.WeakHandle<C.inkWidget>, data: M.Handle<C.IDisplayData>, placement: E.gameuiETooltipPlacement): void;
129
+ "ShowTooltip"(widget: M.WeakHandle<C.inkWidget>, data: M.Handle<C.IDisplayData>, placement?: E.gameuiETooltipPlacement): void;
130
130
  "ShowTooltipBackground"(bgWidget: M.ScriptRef<C.inkWidgetReference>): void;
131
131
  "StopPerkScreenAnims"(): void;
132
132
  "StopSoundByName"(soundName: string): void;
@@ -70,7 +70,7 @@ export class NewPerksScreenLogicController extends C.inkWidgetLogicController {
70
70
  "OnUninitialize"(): boolean;
71
71
  "AnimateLevelGradient"(levelFrom: number, levelTo: number): void;
72
72
  "AnimateUnlockBoldLine"(target: C.inkWidgetReference, offsetFrom: number, offsetTo: number): void;
73
- "AnimateUnlockLine"(target: C.inkWidgetReference, offsetFrom: number, offsetTo: number, fadeOut: boolean): M.Handle<C.inkanimProxy>;
73
+ "AnimateUnlockLine"(target: C.inkWidgetReference, offsetFrom: number, offsetTo: number, fadeOut?: boolean): M.Handle<C.inkanimProxy>;
74
74
  "AnimateWiresToTargetPerk"(target: E.gamedataNewPerkSlotType, perkPool: M.ScriptRef<E.gamedataNewPerkType[]>): void;
75
75
  "AttachSlotControllers"(): void;
76
76
  "BuildPerkTree"(): void;
@@ -125,7 +125,7 @@ export class NewPerksScreenLogicController extends C.inkWidgetLogicController {
125
125
  "StopAllPerkAnimations"(): void;
126
126
  "StopPathToTargetPerkAnimations"(): void;
127
127
  "StopTierUnlockAnimations"(): void;
128
- "UndimTree"(skipUndimAnim: boolean): void;
128
+ "UndimTree"(skipUndimAnim?: boolean): void;
129
129
  "UpdatemAttributeRequirementTexts"(): void;
130
130
  "UpdateTiers"(level: number): void;
131
131
  }
@@ -9,7 +9,7 @@ export class NumericDisplayControllerPS extends C.ScriptableDeviceComponentPS {
9
9
  "GameAttached"(): void;
10
10
  "GetBlackboardDef"(): M.Handle<C.NumericDisplayBlackboardDef>;
11
11
  "GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
12
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
12
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
13
13
  "ActionQuestDecreaseNumber"(): M.Handle<C.QuestDecreaseNumber>;
14
14
  "ActionQuestIdle"(): M.Handle<C.QuestIdle>;
15
15
  "ActionQuestIncreaseNumber"(): M.Handle<C.QuestIncreaseNumber>;
@@ -3,6 +3,6 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class OnlyNearest_AINavPath_Device extends C.gameEffectObjectGroupFilter_Scripted {
6
- "Process"(ctx: C.gameEffectScriptContext, filterCtx: C.gameEffectGroupFilterScriptContext): boolean;
6
+ "Process"(): [boolean, C.gameEffectScriptContext];
7
7
  "SortTargetsByDistance"(source: M.Handle<C.gameObject>, targets: M.ScriptRef<M.Handle<C.ScriptedPuppet>[]>): C.scriptOptimizationsHandleWithValue[];
8
8
  }
@@ -7,7 +7,7 @@ export class OutlineRequest extends M.IScriptable {
7
7
  "outlineData": C.OutlineData;
8
8
  "outlineDuration": number;
9
9
  "requester": string;
10
- static "CreateRequest"(requester: string, data: C.OutlineData, expectedDuration: number): M.Handle<C.OutlineRequest>;
10
+ static "CreateRequest"(requester: string, data: C.OutlineData, expectedDuration?: number): M.Handle<C.OutlineRequest>;
11
11
  "GetData"(): C.OutlineData;
12
12
  "GetOutlineDuration"(): number;
13
13
  "GetRequester"(): string;
@@ -9,7 +9,7 @@ export class PSD_DetectorPS extends C.gameDeviceComponentPS {
9
9
  "lastPersistentID": C.gamePersistentID;
10
10
  "name": string;
11
11
  "toggle": boolean;
12
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
12
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
13
13
  "GetAction_BumpTheCounter"(): M.Handle<C.ActionInt>;
14
14
  "GetAction_Log"(): M.Handle<C.ActionBool>;
15
15
  "GetLastEntityID"(): C.entEntityID;
@@ -4,5 +4,5 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class PachinkoMachineControllerPS extends C.ArcadeMachineControllerPS {
6
6
  "CanCreateAnyQuickHackActions"(): boolean;
7
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
7
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
8
8
  }
@@ -24,7 +24,7 @@ export class PatchNotesGameController extends C.gameuiWidgetGameController {
24
24
  "OnPressClose"(evt: M.Handle<C.inkPointerEvent>): boolean;
25
25
  "OnUninitialize"(): boolean;
26
26
  "Close"(): void;
27
- "PlayAnimation"(animationName: string, playbackOptions: C.inkanimPlaybackOptions): void;
27
+ "PlayAnimation"(animationName: string, playbackOptions?: C.inkanimPlaybackOptions): void;
28
28
  "PopulateNotesList"(): void;
29
29
  "SpawnNote"(title: string, description: string, imagePart: string): void;
30
30
  }
@@ -4,5 +4,5 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class PatrolAction extends C.TweakAIActionSmartComposite {
6
6
  "GetFriendlyName"(): string;
7
- "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string>, smartCompositeRecord: M.WeakHandle<C.gamedataAIActionSmartComposite_Record>): boolean;
7
+ "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSmartComposite_Record>];
8
8
  }
@@ -5,5 +5,5 @@ import type * as C from "../classes";
5
5
  export class PatrolSpotAction extends C.TweakAIActionSmartComposite {
6
6
  "patrolAction": M.Handle<C.AIArgumentMapping>;
7
7
  "GetFriendlyName"(): string;
8
- "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string>, smartCompositeRecord: M.WeakHandle<C.gamedataAIActionSmartComposite_Record>): boolean;
8
+ "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSmartComposite_Record>];
9
9
  }
@@ -9,5 +9,5 @@ export class PerfectDischargePrereq extends C.StatPoolPrereq {
9
9
  "OnApplied"(state: M.Handle<C.gamePrereqState>, context: M.Handle<M.IScriptable>): void;
10
10
  "OnRegister"(state: M.Handle<C.gamePrereqState>, context: M.Handle<M.IScriptable>): boolean;
11
11
  "AddTimeWindow"(player: M.Handle<C.gameObject>, isDischargePerfect: boolean, state: M.Handle<C.PerfectDischargePrereqState>): boolean;
12
- "IsDischargePerfect"(weaponObject: M.Handle<C.gameweaponObject>, state: M.Handle<C.PerfectDischargePrereqState>): boolean;
12
+ "IsDischargePerfect"(weaponObject: M.Handle<C.gameweaponObject>, state?: M.Handle<C.PerfectDischargePrereqState>): boolean;
13
13
  }
@@ -26,10 +26,10 @@ export class PerkDisplayController extends C.inkButtonController {
26
26
  "OnUninitialize"(): boolean;
27
27
  "OnUnlimitedUnlocked"(evt: M.Handle<C.UnlimitedUnlocked>): boolean;
28
28
  "CheckRevealAnimation"(newDisplayData: M.Handle<C.BasePerkDisplayData>, oldDisplayData: M.Handle<C.BasePerkDisplayData>): void;
29
- "GetFluffRand"(perkData: M.Handle<C.PerkDisplayData>, offset: number): number;
30
- "GetFluffRand"(traitData: M.Handle<C.TraitDisplayData>, offset: number): number;
29
+ "GetFluffRand"(perkData: M.Handle<C.PerkDisplayData>, offset?: number): number;
30
+ "GetFluffRand"(traitData: M.Handle<C.TraitDisplayData>, offset?: number): number;
31
31
  "IsActionNameCompatible"(evt: M.Handle<C.inkPointerEvent>): boolean;
32
- "Setup"(displayData: M.Handle<C.BasePerkDisplayData>, dataManager: M.Handle<C.PlayerDevelopmentDataManager>, index: number): void;
32
+ "Setup"(displayData: M.Handle<C.BasePerkDisplayData>, dataManager: M.Handle<C.PlayerDevelopmentDataManager>, index?: number): void;
33
33
  "StopHoverAnimations"(): void;
34
34
  "UpdateLayout"(data: M.Handle<C.BasePerkDisplayData>): void;
35
35
  "UpdateLayout"(data: M.Handle<C.PerkDisplayData>): void;
@@ -68,7 +68,7 @@ export class PerkDisplayTooltipController extends C.AGenericTooltipControllerWit
68
68
  "RefreshTooltip"(data: M.Handle<C.TraitTooltipData>): void;
69
69
  "UpdateName"(data: M.Handle<C.BasePerkDisplayData>): void;
70
70
  "UpdatePerkDescriptions"(perkData: M.Handle<C.BasePerkDisplayData>, perkPackageRecords: M.Handle<C.BasePerkLevelData_Records>): void;
71
- "UpdateRelatedWeaponType"(perkRecord: M.WeakHandle<C.gamedataNewPerk_Record>): void;
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+ "UpdateRelatedWeaponType"(perkRecord?: M.WeakHandle<C.gamedataNewPerk_Record>): void;
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  "UpdateRequirements"(playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>, data: M.Handle<C.PerkTooltipData>): void;
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  "UpdateRequirements"(playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>, data: M.Handle<C.NewPerkTooltipData>): void;
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  "UpdateRequirements"(playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>, data: M.Handle<C.TraitTooltipData>): void;
@@ -76,7 +76,7 @@ export class PerkDisplayTooltipController extends C.AGenericTooltipControllerWit
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  "UpdateTooltipHints"(data: M.Handle<C.BasePerksMenuTooltipData>, perkData: M.Handle<C.BasePerkDisplayData>): void;
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  "UpdateTooltipSize"(): void;
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  "UpdateTraitDescriptions"(data: M.Handle<C.TraitTooltipData>): void;
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- "UpdateType"(perkRecord: M.WeakHandle<C.gamedataTweakDBRecord>): void;
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+ "UpdateType"(perkRecord?: M.WeakHandle<C.gamedataTweakDBRecord>): void;
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  "UpdateVideo"(data: M.Handle<C.BasePerksMenuTooltipData>, perkData: M.Handle<C.BasePerkDisplayData>): void;
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  "UpdateVideo"(data: M.Handle<C.TraitTooltipData>): void;
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  }