@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
- package/dist/classes/PlayerGameplayRestrictions.d.ts +3 -3
- package/dist/classes/PlayerPuppet.d.ts +9 -9
- package/dist/classes/PlayerStaminaHelpers.d.ts +1 -1
- package/dist/classes/PlayerUnauthorized.d.ts +1 -1
- package/dist/classes/PlayerWokrspotDeviceOperation.d.ts +1 -1
- package/dist/classes/PoliceAgentRegistry.d.ts +7 -7
- package/dist/classes/PreGameSubMenuGameController.d.ts +1 -1
- package/dist/classes/PresetAction.d.ts +1 -1
- package/dist/classes/PreventionSystem.d.ts +15 -15
- package/dist/classes/ProgressionNotification.d.ts +1 -1
- package/dist/classes/ProjectileLaunchHelper.d.ts +2 -2
- package/dist/classes/ProjectileLauncherRound.d.ts +3 -3
- package/dist/classes/ProjectileTargetingHelper.d.ts +1 -1
- package/dist/classes/ProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/PulseAnimation.d.ts +2 -2
- package/dist/classes/PulseScaleAnimation.d.ts +1 -1
- package/dist/classes/PuppetDeviceLinkPS.d.ts +1 -1
- package/dist/classes/PuppetSquadInterface.d.ts +4 -4
- package/dist/classes/Quaternion.d.ts +3 -3
- package/dist/classes/QuestCodexLinkController.d.ts +1 -1
- package/dist/classes/QuestDetailsObjectiveController.d.ts +1 -1
- package/dist/classes/QuestDetailsPanelController.d.ts +2 -2
- package/dist/classes/QuestForceCameraZoom.d.ts +1 -1
- package/dist/classes/QuestItemController.d.ts +1 -1
- package/dist/classes/QuestListGameController.d.ts +1 -1
- package/dist/classes/QuestListVirtualController.d.ts +1 -1
- package/dist/classes/QuestLogUtils.d.ts +1 -1
- package/dist/classes/QuickHackUploadListener.d.ts +1 -1
- package/dist/classes/QuickHackableHelper.d.ts +2 -2
- package/dist/classes/QuickMeleeEvents.d.ts +1 -1
- package/dist/classes/QuickSlotsManager.d.ts +5 -5
- package/dist/classes/QuickhackModule.d.ts +3 -3
- package/dist/classes/QuickhacksListGameController.d.ts +2 -2
- package/dist/classes/QuickhacksListItemController.d.ts +2 -2
- package/dist/classes/RadialMenuHubGameController.d.ts +1 -1
- package/dist/classes/RadialMenuHubLogicController.d.ts +2 -2
- package/dist/classes/RadialSlot.d.ts +1 -1
- package/dist/classes/RadialSubMenuPanelLogicController.d.ts +2 -2
- package/dist/classes/Radio.d.ts +1 -1
- package/dist/classes/RadioControllerPS.d.ts +1 -1
- package/dist/classes/RadioStationDataProvider.d.ts +1 -1
- package/dist/classes/ReactionManagerComponent.d.ts +23 -23
- package/dist/classes/ReactionTransition.d.ts +1 -1
- package/dist/classes/ReadAction.d.ts +1 -1
- package/dist/classes/ReflectorControllerPS.d.ts +1 -1
- package/dist/classes/RefreshActorRequest.d.ts +1 -1
- package/dist/classes/RelicPerkSystem.d.ts +1 -1
- package/dist/classes/ReprimandUpdate.d.ts +1 -1
- package/dist/classes/RetractableAd.d.ts +1 -1
- package/dist/classes/RetractableAdControllerPS.d.ts +1 -1
- package/dist/classes/RipperDocGameController.d.ts +9 -9
- package/dist/classes/RipperdocFillBar.d.ts +2 -2
- package/dist/classes/RipperdocFillLabel.d.ts +1 -1
- package/dist/classes/RipperdocWrappedUIInventoryItem.d.ts +1 -1
- package/dist/classes/RoadBlockControllerPS.d.ts +3 -3
- package/dist/classes/RoboticArmsControllerPS.d.ts +1 -1
- package/dist/classes/SColor.d.ts +10 -10
- package/dist/classes/SWidgetPackageBase.d.ts +1 -1
- package/dist/classes/ScannerDescription.d.ts +1 -1
- package/dist/classes/ScannerModule.d.ts +2 -2
- package/dist/classes/SceneTierIIEvents.d.ts +1 -1
- package/dist/classes/ScriptGameInstance.d.ts +3 -3
- package/dist/classes/ScriptableDeviceAction.d.ts +5 -5
- package/dist/classes/ScriptableDeviceComponentPS.d.ts +35 -35
- package/dist/classes/ScriptedPuppet.d.ts +12 -12
- package/dist/classes/ScriptedPuppetPS.d.ts +3 -3
- package/dist/classes/ScriptedWeakspotObject.d.ts +3 -3
- package/dist/classes/SecSystemDebugger.d.ts +1 -1
- package/dist/classes/SecurityAlarm.d.ts +1 -1
- package/dist/classes/SecurityAlarmControllerPS.d.ts +2 -2
- package/dist/classes/SecurityAreaControllerPS.d.ts +2 -2
- package/dist/classes/SecurityGate.d.ts +1 -1
- package/dist/classes/SecurityGateControllerPS.d.ts +4 -4
- package/dist/classes/SecurityGateLockControllerPS.d.ts +1 -1
- package/dist/classes/SecurityLockerControllerPS.d.ts +1 -1
- package/dist/classes/SecuritySystemControllerPS.d.ts +17 -17
- package/dist/classes/SecuritySystemInput.d.ts +1 -1
- package/dist/classes/SecurityTurret.d.ts +4 -4
- package/dist/classes/SecurityTurretControllerPS.d.ts +3 -3
- package/dist/classes/SellItemToVendor.d.ts +1 -1
- package/dist/classes/SensorDevice.d.ts +13 -13
- package/dist/classes/ServerNode.d.ts +1 -1
- package/dist/classes/ServerNodeControllerPS.d.ts +2 -2
- package/dist/classes/SetCustomShootPosition.d.ts +1 -1
- package/dist/classes/SetTopThreatToCombatTarget.d.ts +2 -2
- package/dist/classes/SettingsLanguageInstallProgressBar.d.ts +1 -1
- package/dist/classes/ShardNotificationController.d.ts +1 -1
- package/dist/classes/ShardsMenuGameController.d.ts +2 -2
- package/dist/classes/SharedGameplayPS.d.ts +1 -1
- package/dist/classes/ShowVendor.d.ts +1 -1
- package/dist/classes/SimpleMessengerContactsVirtualListController.d.ts +1 -1
- package/dist/classes/SimpleQuestListItemController.d.ts +2 -2
- package/dist/classes/SimpleSwitchControllerPS.d.ts +3 -3
- package/dist/classes/SingleCooldownManager.d.ts +1 -1
- package/dist/classes/SingleplayerMenuGameController.d.ts +1 -1
- package/dist/classes/SlideEvents.d.ts +1 -1
- package/dist/classes/SlidingLadderControllerPS.d.ts +2 -2
- package/dist/classes/SmartHouseControllerPS.d.ts +1 -1
- package/dist/classes/SmokeMachine.d.ts +1 -1
- package/dist/classes/SmokeMachineControllerPS.d.ts +1 -1
- package/dist/classes/SniperNest.d.ts +3 -3
- package/dist/classes/SniperNestControllerPS.d.ts +2 -2
- package/dist/classes/SortOut_Contagion.d.ts +1 -1
- package/dist/classes/SoundSystemControllerPS.d.ts +3 -3
- package/dist/classes/SpatialQueriesHelper.d.ts +2 -2
- package/dist/classes/Speaker.d.ts +1 -1
- package/dist/classes/SpeakerControllerPS.d.ts +1 -1
- package/dist/classes/Sphere.d.ts +2 -2
- package/dist/classes/SquadMemberBaseComponent.d.ts +2 -2
- package/dist/classes/StartHubMenuEvent.d.ts +1 -1
- package/dist/classes/StashControllerPS.d.ts +1 -1
- package/dist/classes/StatPoolsManager.d.ts +6 -6
- package/dist/classes/StatsStreetCredRewardItem.d.ts +1 -1
- package/dist/classes/StatusEffectHelper.d.ts +8 -8
- package/dist/classes/StillageControllerPS.d.ts +2 -2
- package/dist/classes/StimBroadcasterComponent.d.ts +13 -13
- package/dist/classes/SubCharacterSystem.d.ts +3 -3
- package/dist/classes/SubMenuPanelLogicController.d.ts +2 -2
- package/dist/classes/SubmenuDataBuilder.d.ts +2 -2
- package/dist/classes/SurveillanceCamera.d.ts +1 -1
- package/dist/classes/SurveillanceCameraControllerPS.d.ts +3 -3
- package/dist/classes/SurveillanceSystemControllerPS.d.ts +1 -1
- package/dist/classes/SurveillanceSystemUIPS.d.ts +1 -1
- package/dist/classes/SwimmingLadderDecisions.d.ts +1 -1
- package/dist/classes/TV.d.ts +1 -1
- package/dist/classes/TVControllerPS.d.ts +2 -2
- package/dist/classes/TabButtonController.d.ts +1 -1
- package/dist/classes/TabRadioGroup.d.ts +1 -1
- package/dist/classes/TakeOverControlSystem.d.ts +2 -2
- package/dist/classes/TakedownGameEffectHelper.d.ts +1 -1
- package/dist/classes/TargetHitIndicatorGameController.d.ts +1 -1
- package/dist/classes/TargetTrackingExtension.d.ts +10 -10
- package/dist/classes/Terminal.d.ts +2 -2
- package/dist/classes/TerminalControllerPS.d.ts +9 -9
- package/dist/classes/TestRandomizationSupervisor.d.ts +1 -1
- package/dist/classes/ThrowableKnifeNPC.d.ts +1 -1
- package/dist/classes/ThumbnailUI.d.ts +2 -2
- package/dist/classes/TimeDilationEventsTransitions.d.ts +3 -3
- package/dist/classes/TimeDilationHelper.d.ts +7 -7
- package/dist/classes/ToggleOpen.d.ts +1 -1
- package/dist/classes/ToggleTakeOverControl.d.ts +1 -1
- package/dist/classes/ToiletControllerPS.d.ts +1 -1
- package/dist/classes/TrafficIntersectionManagerControllerPS.d.ts +1 -1
- package/dist/classes/Transform.d.ts +1 -1
- package/dist/classes/TriggerAttackOnNearbyEnemiesEffector.d.ts +1 -1
- package/dist/classes/TurretTransition.d.ts +1 -1
- package/dist/classes/TvDeviceWidgetController.d.ts +1 -1
- package/dist/classes/TvInkGameController.d.ts +1 -1
- package/dist/classes/TweakAIAction.d.ts +1 -1
- package/dist/classes/TweakAIActionAbstract.d.ts +5 -5
- package/dist/classes/TweakAIActionCondition.d.ts +1 -1
- package/dist/classes/TweakAIActionConditionAbstract.d.ts +1 -1
- package/dist/classes/TweakAIActionRecord.d.ts +7 -7
- package/dist/classes/TweakAIActionSelector.d.ts +1 -1
- package/dist/classes/TweakAIActionSequence.d.ts +1 -1
- package/dist/classes/TweakAIActionSmartComposite.d.ts +2 -2
- package/dist/classes/TweakAISubAction.d.ts +2 -2
- package/dist/classes/TwintoneDescriptionGameController.d.ts +2 -2
- package/dist/classes/TwintoneTemplateGridController.d.ts +2 -2
- package/dist/classes/UIInventoryItem.d.ts +9 -9
- package/dist/classes/UIInventoryItemModsManager.d.ts +1 -1
- package/dist/classes/UIInventoryItemRequirementsManager.d.ts +4 -4
- package/dist/classes/UIInventoryItemStatsManager.d.ts +5 -5
- package/dist/classes/UIInventoryItemWeaponBar.d.ts +2 -2
- package/dist/classes/UIInventoryItemsManager.d.ts +4 -4
- package/dist/classes/UIInventoryScriptableSystem.d.ts +1 -1
- package/dist/classes/UIScriptableSystem.d.ts +4 -4
- package/dist/classes/UpdateWhistlePosition.d.ts +1 -1
- package/dist/classes/UpgradingScreenController.d.ts +1 -1
- package/dist/classes/UseAction.d.ts +1 -1
- package/dist/classes/Vector4.d.ts +1 -1
- package/dist/classes/VehicleComponent.d.ts +42 -42
- package/dist/classes/VehicleComponentPS.d.ts +4 -4
- package/dist/classes/VehicleDetailsLogicController.d.ts +1 -1
- package/dist/classes/VehicleDoorDetached.d.ts +1 -1
- package/dist/classes/VehicleDoorInteraction.d.ts +1 -1
- package/dist/classes/VehicleDoorOpen.d.ts +1 -1
- package/dist/classes/VehicleEventsTransition.d.ts +1 -1
- package/dist/classes/VehicleOfferLogicController.d.ts +1 -1
- package/dist/classes/VehicleOverrideAccelerate.d.ts +1 -1
- package/dist/classes/VehicleOverrideExplode.d.ts +1 -1
- package/dist/classes/VehicleOverrideForceBrakes.d.ts +1 -1
- package/dist/classes/VehicleSummonWidgetGameController.d.ts +2 -2
- package/dist/classes/VehicleTransition.d.ts +4 -4
- package/dist/classes/VendingMachine.d.ts +3 -3
- package/dist/classes/VendingMachineControllerPS.d.ts +3 -3
- package/dist/classes/Vendor.d.ts +7 -7
- package/dist/classes/VendorDataManager.d.ts +7 -7
- package/dist/classes/VentilationArea.d.ts +1 -1
- package/dist/classes/VentilationAreaControllerPS.d.ts +1 -1
- package/dist/classes/VentilationEffectorControllerPS.d.ts +1 -1
- package/dist/classes/VirtualNestedListController.d.ts +1 -1
- package/dist/classes/VirtualSystemPS.d.ts +1 -1
- package/dist/classes/VisualDisplayController.d.ts +1 -1
- package/dist/classes/WallCollisionHelpers.d.ts +1 -1
- package/dist/classes/WallScreenControllerPS.d.ts +1 -1
- package/dist/classes/WardrobeControllerPS.d.ts +1 -1
- package/dist/classes/WardrobeSetEditorUIController.d.ts +1 -1
- package/dist/classes/WardrobeUIGameController.d.ts +1 -1
- package/dist/classes/WeakFenceControllerPS.d.ts +1 -1
- package/dist/classes/WeaponRadialSlot.d.ts +1 -1
- package/dist/classes/WeaponTransition.d.ts +2 -2
- package/dist/classes/WeaponVendingMachineControllerPS.d.ts +1 -1
- package/dist/classes/WidgetAnimationManager.d.ts +2 -2
- package/dist/classes/WindowBlinders.d.ts +1 -1
- package/dist/classes/WindowBlindersControllerPS.d.ts +3 -3
- package/dist/classes/WorldMapTooltipBaseController.d.ts +1 -1
- package/dist/classes/WorldMapTooltipContainer.d.ts +1 -1
- package/dist/classes/WorldMapTooltipController.d.ts +1 -1
- package/dist/classes/YaibaOptionPreview.d.ts +1 -1
- package/dist/classes/ZoomTransition.d.ts +1 -1
- package/dist/classes/audiouiAudioHandler.d.ts +1 -1
- package/dist/classes/buffListItemLogicController.d.ts +1 -1
- package/dist/classes/characterCreationBodyMorphColorOption.d.ts +1 -1
- package/dist/classes/characterCreationBodyMorphMenu.d.ts +2 -2
- package/dist/classes/characterCreationBodyMorphOption.d.ts +3 -3
- package/dist/classes/characterCreationLifePathBtn.d.ts +1 -1
- package/dist/classes/characterCreationSummaryMenu.d.ts +1 -1
- package/dist/classes/cpPlayerSystem.d.ts +1 -1
- package/dist/classes/entAnimationControllerComponent.d.ts +3 -3
- package/dist/classes/entColliderComponent.d.ts +1 -1
- package/dist/classes/entEntity.d.ts +1 -1
- package/dist/classes/entEntityGameInterface.d.ts +1 -1
- package/dist/classes/entIOrientationProvider.d.ts +1 -1
- package/dist/classes/entIPositionProvider.d.ts +5 -5
- package/dist/classes/entPhysicalBodyInterface.d.ts +1 -1
- package/dist/classes/entPhysicalMeshComponent.d.ts +1 -1
- package/dist/classes/entSlotComponent.d.ts +1 -1
- package/dist/classes/forklift.d.ts +1 -1
- package/dist/classes/gameActivityLogSystem.d.ts +1 -1
- package/dist/classes/gameAttackComputed.d.ts +3 -3
- package/dist/classes/gameAttack_GameEffect.d.ts +1 -1
- package/dist/classes/gameBreachFinderComponent.d.ts +1 -1
- package/dist/classes/gameCameraComponent.d.ts +2 -2
- package/dist/classes/gameCompanionSystem.d.ts +1 -1
- package/dist/classes/gameContainerManager.d.ts +1 -1
- package/dist/classes/gameContainerObjectBase.d.ts +1 -1
- package/dist/classes/gameCrowdMemberComponent.d.ts +1 -1
- package/dist/classes/gameDamageSystem.d.ts +7 -7
- package/dist/classes/gameDebugVisualizerSystem.d.ts +8 -8
- package/dist/classes/gameDelaySystem.d.ts +4 -4
- package/dist/classes/gameDeviceComponentPS.d.ts +13 -13
- package/dist/classes/gameDeviceSystem.d.ts +13 -13
- package/dist/classes/gameDismembermentComponent.d.ts +2 -2
- package/dist/classes/gameDropInstruction.d.ts +1 -1
- package/dist/classes/gameEffectData.d.ts +10 -10
- package/dist/classes/gameEffectExecutor_KatanaBulletBending.d.ts +1 -1
- package/dist/classes/gameEffectInstance.d.ts +1 -1
- package/dist/classes/gameEffectProviderScriptContext.d.ts +1 -1
- package/dist/classes/gameEffectScriptContext.d.ts +1 -1
- package/dist/classes/gameEffectSystem.d.ts +2 -2
- package/dist/classes/gameEffector.d.ts +3 -3
- package/dist/classes/gameEffectorSystem.d.ts +1 -1
- package/dist/classes/gameEnumNameToIndexCache.d.ts +1 -1
- package/dist/classes/gameFxInstance.d.ts +2 -2
- package/dist/classes/gameFxSystem.d.ts +2 -2
- package/dist/classes/gameGameAudioSystem.d.ts +5 -5
- package/dist/classes/gameGameTagSystem.d.ts +1 -1
- package/dist/classes/gameGameplayLogicPackageSystem.d.ts +1 -1
- package/dist/classes/gameIAttack.d.ts +4 -4
- package/dist/classes/gameIBlackboard.d.ts +46 -46
- package/dist/classes/gameIDebugDrawHistorySystem.d.ts +2 -2
- package/dist/classes/gameITelemetrySystem.d.ts +1 -1
- package/dist/classes/gameItemData.d.ts +4 -4
- package/dist/classes/gameJournalEntry.d.ts +1 -1
- package/dist/classes/gameJournalManager.d.ts +15 -15
- package/dist/classes/gameLevelAssignmentSystem.d.ts +1 -1
- package/dist/classes/gameLightComponent.d.ts +11 -11
- package/dist/classes/gameLocationManager.d.ts +1 -1
- package/dist/classes/gameLootManager.d.ts +3 -3
- package/dist/classes/gameMasterDeviceComponent.d.ts +2 -2
- package/dist/classes/gameNativeAutodriveSystem.d.ts +1 -1
- package/dist/classes/gameNetrunnerPrototypeNetworkNode.d.ts +1 -1
- package/dist/classes/gameObject.d.ts +27 -27
- package/dist/classes/gamePlayerObstacleSystem.d.ts +2 -2
- package/dist/classes/gamePrereqState.d.ts +1 -1
- package/dist/classes/gamePreventionSpawnSystem.d.ts +5 -5
- package/dist/classes/gamePuppetBase.d.ts +5 -5
- package/dist/classes/gameRPGManager.d.ts +23 -23
- package/dist/classes/gameScanningComponent.d.ts +3 -3
- package/dist/classes/gameScanningComponentPS.d.ts +1 -1
- package/dist/classes/gameScanningController.d.ts +2 -2
- package/dist/classes/gameSourceShootComponent.d.ts +1 -1
- package/dist/classes/gameSpatialQueriesSystem.d.ts +6 -6
- package/dist/classes/gameStatPoolsSystem.d.ts +11 -11
- package/dist/classes/gameStatsDataSystem.d.ts +4 -4
- package/dist/classes/gameStatsSystem.d.ts +2 -2
- package/dist/classes/gameStatusEffectSystem.d.ts +6 -6
- package/dist/classes/gameTargetShootComponent.d.ts +1 -1
- package/dist/classes/gameTimeDilatable.d.ts +3 -3
- package/dist/classes/gameTimeSystem.d.ts +11 -11
- package/dist/classes/gameTransactionSystem.d.ts +30 -30
- package/dist/classes/gameUIItemsHelper.d.ts +2 -2
- package/dist/classes/gameUILocalizationDataPackage.d.ts +4 -4
- package/dist/classes/gameVehicleSystem.d.ts +8 -8
- package/dist/classes/gameVisionModeComponent.d.ts +5 -5
- package/dist/classes/gameVisionModeSystem.d.ts +3 -3
- package/dist/classes/gameWeakspotComponent.d.ts +1 -1
- package/dist/classes/gameWorkspotGameSystem.d.ts +11 -11
- package/dist/classes/gamedataAIAbilityCond_Record.d.ts +1 -1
- package/dist/classes/gamedataAIActionAND_Record.d.ts +1 -1
- package/dist/classes/gamedataAIActionCondition_Record.d.ts +34 -34
- package/dist/classes/gamedataAIActionCooldown_Record.d.ts +1 -1
- package/dist/classes/gamedataAIActionOR_Record.d.ts +1 -1
- package/dist/classes/gamedataAIActionPhase_Record.d.ts +2 -2
- package/dist/classes/gamedataAIActionSelector_Record.d.ts +1 -1
- package/dist/classes/gamedataAIActionSequence_Record.d.ts +1 -1
- package/dist/classes/gamedataAIActionSmartComposite_Record.d.ts +2 -2
- package/dist/classes/gamedataAIAction_Record.d.ts +8 -8
- package/dist/classes/gamedataAICooldownCond_Record.d.ts +1 -1
- package/dist/classes/gamedataAIDirectorScheduleEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataAIDirectorScheduleSpawningDesc_Record.d.ts +1 -1
- package/dist/classes/gamedataAIDirectorSchedule_Record.d.ts +1 -1
- package/dist/classes/gamedataAIHasWeapon_Record.d.ts +2 -2
- package/dist/classes/gamedataAIInTacticPositionCond_Record.d.ts +1 -1
- package/dist/classes/gamedataAIItemCond_Record.d.ts +1 -1
- package/dist/classes/gamedataAINPCTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataAINodeMap_Record.d.ts +1 -1
- package/dist/classes/gamedataAIOptimalDistanceCond_Record.d.ts +1 -1
- package/dist/classes/gamedataAIPattern_Record.d.ts +2 -2
- package/dist/classes/gamedataAIPatternsPackage_Record.d.ts +2 -2
- package/dist/classes/gamedataAIReactionCond_Record.d.ts +1 -1
- package/dist/classes/gamedataAISquadANDCondition_Record.d.ts +1 -1
- package/dist/classes/gamedataAISquadCond_Record.d.ts +2 -2
- package/dist/classes/gamedataAISquadDistanceRelationToSectorCheck_Record.d.ts +1 -1
- package/dist/classes/gamedataAISquadInSectorFilter_Record.d.ts +1 -1
- package/dist/classes/gamedataAISquadItemCategoryPriorityFilter_Record.d.ts +1 -1
- package/dist/classes/gamedataAISquadItemTypePriorityFilter_Record.d.ts +1 -1
- package/dist/classes/gamedataAISquadORCondition_Record.d.ts +1 -1
- package/dist/classes/gamedataAISquadParams_Record.d.ts +3 -3
- package/dist/classes/gamedataAISubActionAttackWithWeapon_Record.d.ts +1 -1
- package/dist/classes/gamedataAISubActionConditionalFailure_Record.d.ts +2 -2
- package/dist/classes/gamedataAISubActionCover_Record.d.ts +2 -2
- package/dist/classes/gamedataAISubActionCustomEffectors_Record.d.ts +1 -1
- package/dist/classes/gamedataAISubActionGameplayLogicPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataAISubActionShootWithWeapon_Record.d.ts +3 -3
- package/dist/classes/gamedataAISubActionStartCooldown_Record.d.ts +1 -1
- package/dist/classes/gamedataAISubActionStatusEffect_Record.d.ts +1 -1
- package/dist/classes/gamedataAITacticTicket_Record.d.ts +1 -1
- package/dist/classes/gamedataAITicket_Record.d.ts +4 -4
- package/dist/classes/gamedataAIValidCoversCond_Record.d.ts +1 -1
- package/dist/classes/gamedataAIVehicleCond_Record.d.ts +1 -1
- package/dist/classes/gamedataActionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataAddItemsEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataAddStatusEffectToAttackEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataAdvertisementGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataAdvertisement_Record.d.ts +1 -1
- package/dist/classes/gamedataAimAssistTargetData_Record.d.ts +1 -1
- package/dist/classes/gamedataApperanceToEthnicitiesMap_Record.d.ts +1 -1
- package/dist/classes/gamedataApperanceToEthnicities_Record.d.ts +1 -1
- package/dist/classes/gamedataApplyStatusEffectByChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataArcadeMinigameDataList_Record.d.ts +1 -1
- package/dist/classes/gamedataArcadeScoreboard_Record.d.ts +1 -1
- package/dist/classes/gamedataArchetypeData_Record.d.ts +3 -3
- package/dist/classes/gamedataAttack_Record.d.ts +3 -3
- package/dist/classes/gamedataAttributeData_Record.d.ts +1 -1
- package/dist/classes/gamedataAttribute_Record.d.ts +1 -1
- package/dist/classes/gamedataBaseObject_Record.d.ts +6 -6
- package/dist/classes/gamedataBountyDrawTable_Record.d.ts +1 -1
- package/dist/classes/gamedataBounty_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildAttributeSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
|
@@ -12,6 +12,6 @@ export class UIInventoryItemWeaponBar extends M.IScriptable {
|
|
|
12
12
|
static "GetBarTypeGroup"(barType: E.WeaponBarType): E.WeaponBarTypeGroup;
|
|
13
13
|
"GetBarTypeGroup"(): E.WeaponBarTypeGroup;
|
|
14
14
|
"IsValueSet"(): boolean;
|
|
15
|
-
static "Make"(itemType: E.gamedataItemType, type: E.WeaponBarType, value: number, maxValue: number, withoutValue
|
|
16
|
-
static "MakeCurve"(type: E.WeaponBarType, value: number, statsManager: M.Handle<C.UIInventoryItemStatsManager>, withoutValue
|
|
15
|
+
static "Make"(itemType: E.gamedataItemType, type: E.WeaponBarType, value: number, maxValue: number, withoutValue?: boolean): M.Handle<C.UIInventoryItemWeaponBar>;
|
|
16
|
+
static "MakeCurve"(type: E.WeaponBarType, value: number, statsManager: M.Handle<C.UIInventoryItemStatsManager>, withoutValue?: boolean): M.Handle<C.UIInventoryItemWeaponBar>;
|
|
17
17
|
}
|
|
@@ -28,7 +28,7 @@ export class UIInventoryItemsManager extends M.IScriptable {
|
|
|
28
28
|
"FlushEquippedItems"(): void;
|
|
29
29
|
"FlushStatMaps"(): void;
|
|
30
30
|
"FlushTransmogItems"(): void;
|
|
31
|
-
static "GetAmmo"(itemRecord: M.WeakHandle<C.gamedataItem_Record>, force
|
|
31
|
+
static "GetAmmo"(itemRecord: M.WeakHandle<C.gamedataItem_Record>, force?: boolean, manager: M.WeakHandle<C.UIInventoryItemsManager>): number;
|
|
32
32
|
"GetAttachedPlayer"(): M.WeakHandle<C.PlayerPuppet>;
|
|
33
33
|
static "GetBlacklistedTags"(): string[];
|
|
34
34
|
"GetCachedEquippedItems"(): C.gameItemID[];
|
|
@@ -46,9 +46,9 @@ export class UIInventoryItemsManager extends M.IScriptable {
|
|
|
46
46
|
static "GetStashBlacklistedTags"(): string[];
|
|
47
47
|
"GetStatsSystemValueFromCurve"(set: string, curve: string, value: number): number;
|
|
48
48
|
"GetTransactionSystem"(): M.WeakHandle<C.gameTransactionSystem>;
|
|
49
|
-
static "GetUIStatProperties"(statType: E.gamedataStatType, roundValue: boolean, manager
|
|
50
|
-
static "GetUIStatProperties"(statType: E.gamedataStatType, manager
|
|
51
|
-
static "GetUIStatsMap"(itemType: E.gamedataItemType, manager
|
|
49
|
+
static "GetUIStatProperties"(statType: E.gamedataStatType, roundValue: boolean, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIItemStatProperties>;
|
|
50
|
+
static "GetUIStatProperties"(statType: E.gamedataStatType, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIItemStatProperties>;
|
|
51
|
+
static "GetUIStatsMap"(itemType: E.gamedataItemType, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.WeakHandle<C.gamedataUIStatsMap_Record>;
|
|
52
52
|
"GetWeaponStatMaxValue"(stat: E.gamedataStatType): number;
|
|
53
53
|
"IsItemEquipped"(itemID: C.gameItemID): boolean;
|
|
54
54
|
"IsItemNew"(item: C.gameItemID): boolean;
|
|
@@ -47,7 +47,7 @@ export class UIInventoryScriptableSystem extends C.gameScriptableSystem {
|
|
|
47
47
|
"GetInventoryItemsManager"(): M.WeakHandle<C.UIInventoryItemsManager>;
|
|
48
48
|
"GetNonInventoryItem"(itemID: C.gameItemID): M.WeakHandle<C.UIInventoryItem>;
|
|
49
49
|
"GetNonInventoryQueryIDs"(query: C.gameItemID): C.gameItemID[];
|
|
50
|
-
"GetPlayerAreaItem"(equipmentArea: E.gamedataEquipmentArea, slotIndex
|
|
50
|
+
"GetPlayerAreaItem"(equipmentArea: E.gamedataEquipmentArea, slotIndex?: number): M.WeakHandle<C.UIInventoryItem>;
|
|
51
51
|
"GetPlayerAreaItems"(equipmentArea: E.gamedataEquipmentArea): M.WeakHandle<C.UIInventoryItem>[];
|
|
52
52
|
"GetPlayerHealingItems"(): M.WeakHandle<C.UIInventoryItem>[];
|
|
53
53
|
"GetPlayerItem"(itemID: C.gameItemID): M.WeakHandle<C.UIInventoryItem>;
|
|
@@ -27,12 +27,12 @@ export class UIScriptableSystem extends C.gameScriptableSystem {
|
|
|
27
27
|
"OnRestored"(saveVersion: number, gameVersion: number): void;
|
|
28
28
|
"DEV_IsNewTooltipEnabled"(): boolean;
|
|
29
29
|
"DEV_IsScanLongTooltipEnabled"(): boolean;
|
|
30
|
-
"GetBackpackActiveFilter"(defaultValue
|
|
31
|
-
"GetBackpackActiveSorting"(defaultValue
|
|
30
|
+
"GetBackpackActiveFilter"(defaultValue?: number): number;
|
|
31
|
+
"GetBackpackActiveSorting"(defaultValue?: number): number;
|
|
32
32
|
static "GetInstance"(): M.Handle<C.UIScriptableSystem>;
|
|
33
33
|
"GetPreviousAttributeLevel"(stat: E.gamedataStatType): number;
|
|
34
|
-
"GetVendorPanelPlayerActiveSorting"(defaultValue
|
|
35
|
-
"GetVendorPanelVendorActiveSorting"(defaultValue
|
|
34
|
+
"GetVendorPanelPlayerActiveSorting"(defaultValue?: number): number;
|
|
35
|
+
"GetVendorPanelVendorActiveSorting"(defaultValue?: number): number;
|
|
36
36
|
"IsAvailableCarNew"(carFact: string): boolean;
|
|
37
37
|
"IsComparisionTooltipDisabled"(): boolean;
|
|
38
38
|
"IsDLCAddedActiveItem"(itemTweakDBID: string): boolean;
|
|
@@ -6,5 +6,5 @@ export class UpdateWhistlePosition extends C.AIbehaviortaskScript {
|
|
|
6
6
|
"Activate"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
7
7
|
"SetPosition"(context: C.AIbehaviorScriptExecutionContext, position: C.Vector4): void;
|
|
8
8
|
"SetTarget"(context: C.AIbehaviorScriptExecutionContext, target: M.WeakHandle<C.gameObject>): void;
|
|
9
|
-
static "TryGetDesiredWhistlePosition"(owner: M.Handle<C.gameObject>, playerPosition: C.Vector4
|
|
9
|
+
static "TryGetDesiredWhistlePosition"(owner: M.Handle<C.gameObject>, playerPosition: C.Vector4): [boolean, C.Vector4];
|
|
10
10
|
}
|
|
@@ -18,7 +18,7 @@ export class UpgradingScreenController extends C.CraftingMainLogicController {
|
|
|
18
18
|
"OnHoldFinished"(evt: M.Handle<C.ProgressBarFinishedProccess>): boolean;
|
|
19
19
|
"OnItemTooltipSpawnedLeft"(widget: M.Handle<C.inkWidget>, userData: M.Handle<M.IScriptable>): boolean;
|
|
20
20
|
"OnItemTooltipSpawnedRight"(widget: M.Handle<C.inkWidget>, userData: M.Handle<M.IScriptable>): boolean;
|
|
21
|
-
"RefreshListViewContent"(inventoryItemData
|
|
21
|
+
"RefreshListViewContent"(inventoryItemData?: C.gameInventoryItemData): void;
|
|
22
22
|
"SetItemButtonHintsHoverOver"(evt: M.Handle<C.inkPointerEvent>): void;
|
|
23
23
|
"SetupFilters"(): void;
|
|
24
24
|
"UpdateItemPreview"(craftableController: M.Handle<C.CraftableItemLogicController>): void;
|
|
@@ -3,6 +3,6 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class UseAction extends C.BaseItemAction {
|
|
6
|
-
"IsPossible"(target: M.WeakHandle<C.gameObject>, actionRecord
|
|
6
|
+
"IsPossible"(target: M.WeakHandle<C.gameObject>, actionRecord?: M.WeakHandle<C.gamedataObjectAction_Record>, objectActionsCallbackController?: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
|
|
7
7
|
"StartAction"(): void;
|
|
8
8
|
}
|
|
@@ -152,11 +152,11 @@ export class VehicleComponent extends C.ScriptableDeviceComponent {
|
|
|
152
152
|
"OnVehicleWindowClose"(evt: M.Handle<C.VehicleWindowClose>): boolean;
|
|
153
153
|
"OnVehicleWindowOpen"(evt: M.Handle<C.VehicleWindowOpen>): boolean;
|
|
154
154
|
"OnWeaponShootEvent"(evt: M.Handle<C.vehicleMountedWeaponShootEvent>): boolean;
|
|
155
|
-
"ApplyVehicleDOT"(type
|
|
155
|
+
"ApplyVehicleDOT"(type?: string): void;
|
|
156
156
|
"ApplyVehicleVisualCustomizationTemplate"(template: C.VehicleVisualCustomizationTemplate, isInstant: boolean): void;
|
|
157
|
-
"BreakAllDamageStageFX"(auxillaryFX
|
|
157
|
+
"BreakAllDamageStageFX"(auxillaryFX?: boolean): void;
|
|
158
158
|
"BroadcastEnvironmentalHazardStimuli"(): void;
|
|
159
|
-
"CanApplyTemplateOnVehicle"(template: C.VehicleVisualCustomizationTemplate, ignoreAlreadyApplied
|
|
159
|
+
"CanApplyTemplateOnVehicle"(template: C.VehicleVisualCustomizationTemplate, ignoreAlreadyApplied?: boolean): boolean;
|
|
160
160
|
static "CanBeDriven"(vehicle: M.WeakHandle<C.vehicleBaseObject>): boolean;
|
|
161
161
|
static "CanBeDriven"(ownerID: C.entEntityID): boolean;
|
|
162
162
|
"CancelVehicleExitDelayedEvent"(): void;
|
|
@@ -203,7 +203,7 @@ export class VehicleComponent extends C.ScriptableDeviceComponent {
|
|
|
203
203
|
"EvaluateTrunkInteractions"(): void;
|
|
204
204
|
"EvaluateWindowReaction"(doorID: string, speed: string): void;
|
|
205
205
|
"EvaluateWindowState"(): void;
|
|
206
|
-
"ExecuteAction"(action: M.Handle<C.gamedeviceAction>, executor
|
|
206
|
+
"ExecuteAction"(action: M.Handle<C.gamedeviceAction>, executor?: M.WeakHandle<C.gameObject>): void;
|
|
207
207
|
"ExecuteAction"(choice: M.ScriptRef<C.gameinteractionsChoice>, executor: M.WeakHandle<C.gameObject>): void;
|
|
208
208
|
"ExecuteVehicleVisualCustomization"(set: boolean, reset: boolean, instant: boolean): void;
|
|
209
209
|
"ExplodeVehicle"(instigator: M.WeakHandle<C.gameObject>): void;
|
|
@@ -211,9 +211,9 @@ export class VehicleComponent extends C.ScriptableDeviceComponent {
|
|
|
211
211
|
"ForceAboutToExplodeState"(): void;
|
|
212
212
|
static "GetAllPassengers"(vehicleID: C.entEntityID, includeTrunkBody: boolean, passengers: M.ScriptRef<M.WeakHandle<C.gameObject>[]>): void;
|
|
213
213
|
"GetAnimEventName"(doorState: E.vehicleVehicleDoorState, door: E.vehicleEVehicleDoor): string;
|
|
214
|
-
"GetAnyDoorAvailable"(checkOccupied
|
|
215
|
-
"GetAnySlotAvailable"(checkOccupied
|
|
216
|
-
static "GetAttitudeOfPassenger"(ownerID: C.entEntityID, slotID: C.gamemountingMountingSlotId,
|
|
214
|
+
"GetAnyDoorAvailable"(checkOccupied?: boolean): boolean;
|
|
215
|
+
"GetAnySlotAvailable"(checkOccupied?: boolean): boolean;
|
|
216
|
+
static "GetAttitudeOfPassenger"(ownerID: C.entEntityID, slotID: C.gamemountingMountingSlotId): [boolean, E.EAIAttitude];
|
|
217
217
|
static "GetBackLeftPassengerSlotID"(): C.gamemountingMountingSlotId;
|
|
218
218
|
static "GetBackLeftPassengerSlotName"(): string;
|
|
219
219
|
static "GetBackRightPassengerSlotID"(): C.gamemountingMountingSlotId;
|
|
@@ -223,39 +223,39 @@ export class VehicleComponent extends C.ScriptableDeviceComponent {
|
|
|
223
223
|
static "GetDriverMounted"(vehicleID: C.entEntityID): M.WeakHandle<C.gameObject>;
|
|
224
224
|
static "GetDriverSlotID"(): C.gamemountingMountingSlotId;
|
|
225
225
|
static "GetDriverSlotName"(): string;
|
|
226
|
-
static "GetFirstAvailableSlot"(vehicle: M.WeakHandle<C.vehicleBaseObject
|
|
226
|
+
static "GetFirstAvailableSlot"(vehicle: M.WeakHandle<C.vehicleBaseObject>): [boolean, string];
|
|
227
227
|
static "GetFrontPassengerSlotID"(): C.gamemountingMountingSlotId;
|
|
228
228
|
static "GetFrontPassengerSlotName"(): string;
|
|
229
229
|
static "GetImmobilizedName"(): string;
|
|
230
230
|
"GetIsMounted"(): boolean;
|
|
231
231
|
"GetIsVehicleVisualCustomizationEnabled"(): boolean;
|
|
232
232
|
"GetIsVehicleVisualCustomizationTeaser"(): boolean;
|
|
233
|
-
static "GetMountedSlotName"(owner: M.WeakHandle<C.gameObject
|
|
233
|
+
static "GetMountedSlotName"(owner: M.WeakHandle<C.gameObject>): [boolean, string];
|
|
234
234
|
"GetMultilayersForCurrentVehicle"(templateMultilayers: C.vehicleVehicleCustomMultilayer[]): C.vehicleVehicleCustomMultilayer[];
|
|
235
|
-
static "GetNumberOfActivePassengers"(vehicleID: C.entEntityID
|
|
235
|
+
static "GetNumberOfActivePassengers"(vehicleID: C.entEntityID): [boolean, number];
|
|
236
236
|
static "GetNumberOfOccupiedSlots"(vehicle: M.WeakHandle<C.vehicleBaseObject>): number;
|
|
237
237
|
static "GetOwnerVehicleSpeed"(owner: M.WeakHandle<C.gameObject>): number;
|
|
238
238
|
static "GetPassengersSlotNames"(slotNames: M.ScriptRef<string[]>): void;
|
|
239
|
-
static "GetSeats"(vehicle: M.WeakHandle<C.vehicleBaseObject
|
|
240
|
-
static "GetSeatsStatus"(vehicle: M.WeakHandle<C.vehicleBaseObject
|
|
241
|
-
static "GetVehicle"(owner: M.WeakHandle<C.gameObject
|
|
242
|
-
static "GetVehicle"(owner: M.WeakHandle<C.gameObject
|
|
243
|
-
static "GetVehicle"(ownerID: C.entEntityID,
|
|
239
|
+
static "GetSeats"(vehicle: M.WeakHandle<C.vehicleBaseObject>): [boolean, M.WeakHandle<C.gamedataVehicleSeat_Record>[]];
|
|
240
|
+
static "GetSeatsStatus"(vehicle: M.WeakHandle<C.vehicleBaseObject>): void;
|
|
241
|
+
static "GetVehicle"(owner: M.WeakHandle<C.gameObject>): [boolean, M.WeakHandle<C.gameObject>];
|
|
242
|
+
static "GetVehicle"(owner: M.WeakHandle<C.gameObject>): [boolean, M.WeakHandle<C.vehicleBaseObject>];
|
|
243
|
+
static "GetVehicle"(ownerID: C.entEntityID): [boolean, M.WeakHandle<C.vehicleBaseObject>];
|
|
244
244
|
"GetVehicle"(): M.WeakHandle<C.vehicleBaseObject>;
|
|
245
245
|
static "GetVehicleAllowsCombat"(vehicle: M.WeakHandle<C.vehicleBaseObject>): boolean;
|
|
246
246
|
"GetVehicleController"(): M.Handle<C.vehicleController>;
|
|
247
247
|
"GetVehicleControllerPS"(): M.Handle<C.vehicleControllerPS>;
|
|
248
|
-
static "GetVehicleDataPackage"(vehicle: M.WeakHandle<C.vehicleBaseObject
|
|
248
|
+
static "GetVehicleDataPackage"(vehicle: M.WeakHandle<C.vehicleBaseObject>): [boolean, M.WeakHandle<C.gamedataVehicleDataPackage_Record>];
|
|
249
249
|
"GetVehicleDecayThreshold"(): number;
|
|
250
|
-
"GetVehicleDoorEnum"(
|
|
251
|
-
static "GetVehicleFromID"(vehicleID: C.entEntityID,
|
|
252
|
-
static "GetVehicleID"(ownerID: C.entEntityID,
|
|
253
|
-
static "GetVehicleID"(owner: M.WeakHandle<C.gameObject
|
|
254
|
-
static "GetVehicleNPCData"(owner: M.Handle<C.gameObject
|
|
255
|
-
static "GetVehicleRecord"(ownerID: C.entEntityID,
|
|
256
|
-
static "GetVehicleRecord"(vehicle: M.WeakHandle<C.vehicleBaseObject
|
|
257
|
-
static "GetVehicleRecord"(owner: M.WeakHandle<C.gameObject
|
|
258
|
-
static "GetVehicleRecordFromID"(vehicleID: C.entEntityID,
|
|
250
|
+
"GetVehicleDoorEnum"(doorName: string): [boolean, E.vehicleEVehicleDoor];
|
|
251
|
+
static "GetVehicleFromID"(vehicleID: C.entEntityID): [boolean, M.WeakHandle<C.vehicleBaseObject>];
|
|
252
|
+
static "GetVehicleID"(ownerID: C.entEntityID): [boolean, C.entEntityID];
|
|
253
|
+
static "GetVehicleID"(owner: M.WeakHandle<C.gameObject>): [boolean, C.entEntityID];
|
|
254
|
+
static "GetVehicleNPCData"(owner: M.Handle<C.gameObject>): [boolean, M.Handle<C.AnimFeature_VehicleNPCData>];
|
|
255
|
+
static "GetVehicleRecord"(ownerID: C.entEntityID): [boolean, M.Handle<C.gamedataVehicle_Record>];
|
|
256
|
+
static "GetVehicleRecord"(vehicle: M.WeakHandle<C.vehicleBaseObject>): [boolean, M.Handle<C.gamedataVehicle_Record>];
|
|
257
|
+
static "GetVehicleRecord"(owner: M.WeakHandle<C.gameObject>): [boolean, M.Handle<C.gamedataVehicle_Record>];
|
|
258
|
+
static "GetVehicleRecordFromID"(vehicleID: C.entEntityID): [boolean, M.Handle<C.gamedataVehicle_Record>];
|
|
259
259
|
"GetVehicleStateForScanner"(): string;
|
|
260
260
|
static "GetVehicleType"(owner: M.WeakHandle<C.gameObject>, type: M.ScriptRef<string>): boolean;
|
|
261
261
|
"GetVisualCustomizationUpdateRequired"(): boolean;
|
|
@@ -316,7 +316,7 @@ export class VehicleComponent extends C.ScriptableDeviceComponent {
|
|
|
316
316
|
"OnVehicleCameraChange"(state: boolean): void;
|
|
317
317
|
"OnVehicleRPMChange"(rpm: number): void;
|
|
318
318
|
"OnVehicleSpeedChange"(speed: number): void;
|
|
319
|
-
static "OpenDoor"(vehicle: M.WeakHandle<C.vehicleBaseObject>, vehicleSlotID: C.gamemountingMountingSlotId, delay
|
|
319
|
+
static "OpenDoor"(vehicle: M.WeakHandle<C.vehicleBaseObject>, vehicleSlotID: C.gamemountingMountingSlotId, delay?: number): boolean;
|
|
320
320
|
"PackColorForEffect"(color: C.Color): number;
|
|
321
321
|
"PassGameTimeToVehBB"(): void;
|
|
322
322
|
"PlayCrystalDomeGlitchEffect"(): void;
|
|
@@ -325,19 +325,19 @@ export class VehicleComponent extends C.ScriptableDeviceComponent {
|
|
|
325
325
|
"PlayHonkForDuration"(honkTime: number): void;
|
|
326
326
|
"PlaySummonArrivalSFX"(): void;
|
|
327
327
|
"PlayVehicleVisialCustomisationCollisionGlitch"(): void;
|
|
328
|
-
"PlayVehicleVisualCustomizationShader"(play: boolean, instant
|
|
328
|
+
"PlayVehicleVisualCustomizationShader"(play: boolean, instant?: boolean, affectRims?: boolean): void;
|
|
329
329
|
"ProcessExplosionEffects"(): void;
|
|
330
330
|
"ProcessHeatLevelOnVisualCustomization"(previousTemplate: C.VehicleVisualCustomizationTemplate, newTemplate: C.VehicleVisualCustomizationTemplate): void;
|
|
331
331
|
static "PushVehicleNPCData"(passenger: M.WeakHandle<C.gameObject>): void;
|
|
332
332
|
"PushVehicleNPCDataToAllPassengers"(id: C.entEntityID): void;
|
|
333
|
-
static "QueueEventToAllNonFriendlyAggressivePassengers"(vehicleID: C.entEntityID, evt: M.Handle<C.redEvent>, delay
|
|
334
|
-
static "QueueEventToAllPassengers"(vehicleID: C.entEntityID, evt: M.Handle<C.redEvent>, delay
|
|
335
|
-
static "QueueEventToAllPassengers"(vehicle: M.WeakHandle<C.vehicleBaseObject>, evt: M.Handle<C.redEvent>, delay
|
|
333
|
+
static "QueueEventToAllNonFriendlyAggressivePassengers"(vehicleID: C.entEntityID, evt: M.Handle<C.redEvent>, delay?: number): boolean;
|
|
334
|
+
static "QueueEventToAllPassengers"(vehicleID: C.entEntityID, evt: M.Handle<C.redEvent>, delay?: number, randomDelay?: boolean): boolean;
|
|
335
|
+
static "QueueEventToAllPassengers"(vehicle: M.WeakHandle<C.vehicleBaseObject>, evt: M.Handle<C.redEvent>, delay?: number, randomDelay?: boolean): boolean;
|
|
336
336
|
static "QueueEventToAllPassengersRandomly"(id: C.entEntityID, evt: M.Handle<C.redEvent>, min: number, max: number): boolean;
|
|
337
|
-
static "QueueEventToPassenger"(vehicleID: C.entEntityID, slotID: C.gamemountingMountingSlotId, evt: M.Handle<C.redEvent>, delay
|
|
338
|
-
static "QueueEventToPassenger"(vehicle: M.WeakHandle<C.vehicleBaseObject>, slotID: C.gamemountingMountingSlotId, evt: M.Handle<C.redEvent>, delay
|
|
339
|
-
static "QueueEventToPassengers"(vehicleID: C.entEntityID, evt: M.Handle<C.redEvent>, passengers: M.ScriptRef<M.WeakHandle<C.gameObject>[]>, delay
|
|
340
|
-
static "QueueExitEventToAllNonFriendlyActivePassengers"(vehicleID: C.entEntityID, executionOwner: M.Handle<C.gameObject>, broadcastHijack
|
|
337
|
+
static "QueueEventToPassenger"(vehicleID: C.entEntityID, slotID: C.gamemountingMountingSlotId, evt: M.Handle<C.redEvent>, delay?: number, randomDelay?: boolean): boolean;
|
|
338
|
+
static "QueueEventToPassenger"(vehicle: M.WeakHandle<C.vehicleBaseObject>, slotID: C.gamemountingMountingSlotId, evt: M.Handle<C.redEvent>, delay?: number, randomDelay?: boolean): boolean;
|
|
339
|
+
static "QueueEventToPassengers"(vehicleID: C.entEntityID, evt: M.Handle<C.redEvent>, passengers: M.ScriptRef<M.WeakHandle<C.gameObject>[]>, delay?: boolean, maxDelayAmount?: number): boolean;
|
|
340
|
+
static "QueueExitEventToAllNonFriendlyActivePassengers"(vehicleID: C.entEntityID, executionOwner: M.Handle<C.gameObject>, broadcastHijack?: boolean, delay?: boolean): boolean;
|
|
341
341
|
static "QueueHijackExitEventToInactiveDriver"(vehicle: M.WeakHandle<C.vehicleBaseObject>): boolean;
|
|
342
342
|
"QueueLethalVehicleImpactToAllNonFriendlyAggressivePassengers"(sourceName: string): boolean;
|
|
343
343
|
"QueueVehicleImpactLethalHitEvent"(target: M.WeakHandle<C.gameObject>, instigator: M.WeakHandle<C.gameObject>, sourceName: string): void;
|
|
@@ -379,9 +379,9 @@ export class VehicleComponent extends C.ScriptableDeviceComponent {
|
|
|
379
379
|
"ShouldCycle"(): boolean;
|
|
380
380
|
"ShouldVisualDestructionBeSet"(): void;
|
|
381
381
|
"SignalDamageToVehicleVisualCustomization"(): void;
|
|
382
|
-
"StartEffectEvent"(self: M.Handle<C.gameObject>, effectName: string, shouldPersist
|
|
383
|
-
"StealVehicle"(slotID
|
|
384
|
-
"ToggleCrystalDome"(toggle: boolean, force
|
|
382
|
+
"StartEffectEvent"(self: M.Handle<C.gameObject>, effectName: string, shouldPersist?: boolean, blackboard?: M.Handle<C.worldEffectBlackboard>): void;
|
|
383
|
+
"StealVehicle"(slotID?: C.gamemountingMountingSlotId): void;
|
|
384
|
+
"ToggleCrystalDome"(toggle: boolean, force?: boolean, instant?: boolean, instantDelay?: number, meshVisibilityDelay?: number, fastStop?: boolean): void;
|
|
385
385
|
"ToggleInitialVehDoorInteractions"(): void;
|
|
386
386
|
"ToggleInteraction"(layer: string, toggle: boolean): void;
|
|
387
387
|
"ToggleLightsAndSirens"(lights: boolean, sirens: boolean): void;
|
|
@@ -392,10 +392,10 @@ export class VehicleComponent extends C.ScriptableDeviceComponent {
|
|
|
392
392
|
"ToggleSiren"(lights: boolean, sounds: boolean): void;
|
|
393
393
|
"ToggleTargetingComponents"(on: boolean): void;
|
|
394
394
|
"ToggleTargetingSystemForPanzer"(mountedPlayer: M.Handle<C.PlayerPuppet>, enable: boolean): void;
|
|
395
|
-
"ToggleVehicleHorn"(state: boolean, isPolice
|
|
396
|
-
"ToggleVehicleSystems"(toggle: boolean, vehicle: boolean, engine: boolean, lockState
|
|
397
|
-
static "ToggleVehicleWindow"(vehicle: M.WeakHandle<C.vehicleBaseObject>, slotID: C.gamemountingMountingSlotId, toggle: boolean, speed
|
|
398
|
-
"ToggleVehReadyInteractions"(toggle: boolean, layer
|
|
395
|
+
"ToggleVehicleHorn"(state: boolean, isPolice?: boolean): void;
|
|
396
|
+
"ToggleVehicleSystems"(toggle: boolean, vehicle: boolean, engine: boolean, lockState?: E.VehicleQuestEngineLockState): void;
|
|
397
|
+
static "ToggleVehicleWindow"(vehicle: M.WeakHandle<C.vehicleBaseObject>, slotID: C.gamemountingMountingSlotId, toggle: boolean, speed?: string): boolean;
|
|
398
|
+
"ToggleVehReadyInteractions"(toggle: boolean, layer?: string): void;
|
|
399
399
|
"TryToKnockDownBike"(): void;
|
|
400
400
|
"TutorialCarDamageFact"(): void;
|
|
401
401
|
"UnmountTrunkBody"(): void;
|
|
@@ -411,5 +411,5 @@ export class VehicleComponent extends C.ScriptableDeviceComponent {
|
|
|
411
411
|
"UpdateDamageEngineEffects"(): void;
|
|
412
412
|
"VehicleDefaultStateSetup"(): void;
|
|
413
413
|
"VehicleVisualDestructionSetup"(): void;
|
|
414
|
-
"VisualCustomizationBlockedNotification"(message: string, messageType
|
|
414
|
+
"VisualCustomizationBlockedNotification"(message: string, messageType?: E.gameSimpleMessageType): void;
|
|
415
415
|
}
|
|
@@ -43,8 +43,8 @@ export class VehicleComponentPS extends C.ScriptableDeviceComponentPS {
|
|
|
43
43
|
"hornEnabled": boolean;
|
|
44
44
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
45
45
|
"GameAttached"(): void;
|
|
46
|
-
"GetActions"(
|
|
47
|
-
"GetQuickHackActions"(
|
|
46
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
47
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
48
48
|
"Initialize"(): void;
|
|
49
49
|
"OnActionDemolition"(evt: M.Handle<C.ActionDemolition>): E.EntityNotificationType;
|
|
50
50
|
"OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): E.EntityNotificationType;
|
|
@@ -62,7 +62,7 @@ export class VehicleComponentPS extends C.ScriptableDeviceComponentPS {
|
|
|
62
62
|
"ActionPlayerTrunk"(): M.Handle<C.VehiclePlayerTrunk>;
|
|
63
63
|
"ActionToggleVehicle"(toggleOn: boolean): M.Handle<C.ToggleVehicle>;
|
|
64
64
|
"ActionVehicleDoorClose"(slotName: M.ScriptRef<string>): M.Handle<C.VehicleDoorClose>;
|
|
65
|
-
"ActionVehicleDoorInteraction"(slotName: M.ScriptRef<string>, fromInteraction
|
|
65
|
+
"ActionVehicleDoorInteraction"(slotName: M.ScriptRef<string>, fromInteraction?: boolean, locked?: boolean): M.Handle<C.VehicleDoorInteraction>;
|
|
66
66
|
"ActionVehicleDoorInteractionStateChange"(doorToChange: E.vehicleEVehicleDoor, desiredState: E.vehicleVehicleDoorInteractionState, source: M.ScriptRef<string>): M.Handle<C.VehicleDoorInteractionStateChange>;
|
|
67
67
|
"ActionVehicleDoorOpen"(slotName: M.ScriptRef<string>): M.Handle<C.VehicleDoorOpen>;
|
|
68
68
|
"ActionVehicleDoorQuestLocked"(): M.Handle<C.VehicleQuestDoorLocked>;
|
|
@@ -115,7 +115,7 @@ export class VehicleComponentPS extends C.ScriptableDeviceComponentPS {
|
|
|
115
115
|
"GetValidChoices"(objectActionRecords: M.ScriptRef<M.WeakHandle<C.gamedataObjectAction_Record>[]>, context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController: M.WeakHandle<C.gameObjectActionsCallbackController>, choices: M.ScriptRef<C.gameinteractionsChoice[]>, isAutoRefresh: boolean): void;
|
|
116
116
|
"GetVehicleControllerPS"(): M.Handle<C.vehicleControllerPS>;
|
|
117
117
|
"GetVehicleControllerPSConst"(): M.Handle<C.vehicleControllerPS>;
|
|
118
|
-
"GetVehicleDoorEnum"(
|
|
118
|
+
"GetVehicleDoorEnum"(doorName: string): [boolean, E.vehicleEVehicleDoor];
|
|
119
119
|
"GetVehicleVisualCustomizationTemplate"(): C.VehicleVisualCustomizationTemplate;
|
|
120
120
|
"GetWindowState"(door: E.vehicleEVehicleDoor): E.vehicleEVehicleWindowState;
|
|
121
121
|
"HasCustomMappin"(): boolean;
|
|
@@ -35,7 +35,7 @@ export class VehicleDetailsLogicController extends C.inkWidgetLogicController {
|
|
|
35
35
|
"OnPurchaseHoverOut"(evt: M.Handle<C.inkPointerEvent>): boolean;
|
|
36
36
|
"OnPurchaseHoverOver"(evt: M.Handle<C.inkPointerEvent>): boolean;
|
|
37
37
|
"OnUninitialize"(): boolean;
|
|
38
|
-
"SetUp"(offerRecord: M.WeakHandle<C.gamedataVehicleOffer_Record>, state: E.EVehicleOfferState, playerMoney: number, discount
|
|
38
|
+
"SetUp"(offerRecord: M.WeakHandle<C.gamedataVehicleOffer_Record>, state: E.EVehicleOfferState, playerMoney: number, discount?: number): void;
|
|
39
39
|
"SetUpButtons"(): void;
|
|
40
40
|
"SetUpHowToUnlockText"(unlockType: E.gamedataVehicleUnlockType): void;
|
|
41
41
|
"UnregisterButtons"(): void;
|
|
@@ -5,5 +5,5 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class VehicleDoorDetached extends C.ActionBool {
|
|
6
6
|
"isInteractionSource": boolean;
|
|
7
7
|
"slotID": string;
|
|
8
|
-
"SetProperties"(slotString: M.ScriptRef<string>, source
|
|
8
|
+
"SetProperties"(slotString: M.ScriptRef<string>, source?: boolean): void;
|
|
9
9
|
}
|
|
@@ -5,5 +5,5 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class VehicleDoorInteraction extends C.ActionBool {
|
|
6
6
|
"isInteractionSource": boolean;
|
|
7
7
|
"slotID": string;
|
|
8
|
-
"SetProperties"(slotString: M.ScriptRef<string>, source
|
|
8
|
+
"SetProperties"(slotString: M.ScriptRef<string>, source?: boolean, locked?: boolean): void;
|
|
9
9
|
}
|
|
@@ -7,5 +7,5 @@ export class VehicleDoorOpen extends C.ActionBool {
|
|
|
7
7
|
"forceScene": boolean;
|
|
8
8
|
"shouldAutoClose": boolean;
|
|
9
9
|
"slotID": string;
|
|
10
|
-
"SetProperties"(slotString: M.ScriptRef<string>, autoClose
|
|
10
|
+
"SetProperties"(slotString: M.ScriptRef<string>, autoClose?: boolean, autoCloseDelay?: number): void;
|
|
11
11
|
}
|
|
@@ -7,7 +7,7 @@ export class VehicleEventsTransition extends C.VehicleTransition {
|
|
|
7
7
|
"isCameraTogglePressed": boolean;
|
|
8
8
|
"OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
9
9
|
"OnForcedExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
10
|
-
"ExitWithTeleport"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, validUnmountDirection: C.vehicleUnmountPosition, moveVehicle
|
|
10
|
+
"ExitWithTeleport"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, validUnmountDirection: C.vehicleUnmountPosition, moveVehicle?: boolean, skipUnmount?: boolean): void;
|
|
11
11
|
"HandleCameraInput"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
12
12
|
"HandleExitRequest"(timeDelta: number, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
13
13
|
}
|
|
@@ -29,7 +29,7 @@ export class VehicleOfferLogicController extends C.BaseButtonView {
|
|
|
29
29
|
"GetOfferRecord"(): M.WeakHandle<C.gamedataVehicleOffer_Record>;
|
|
30
30
|
"GetState"(): E.EVehicleOfferState;
|
|
31
31
|
"SetHoverState"(isHovered: boolean): void;
|
|
32
|
-
"SetUp"(offerRecord: M.WeakHandle<C.gamedataVehicleOffer_Record>, state: E.EVehicleOfferState, discount
|
|
32
|
+
"SetUp"(offerRecord: M.WeakHandle<C.gamedataVehicleOffer_Record>, state: E.EVehicleOfferState, discount?: number): void;
|
|
33
33
|
"StateValueToName"(state: E.EVehicleOfferState): string;
|
|
34
34
|
"UpdateDiscountVisibility"(): void;
|
|
35
35
|
"UpdateState"(state: E.EVehicleOfferState): void;
|
|
@@ -10,5 +10,5 @@ export class VehicleOverrideAccelerate extends C.ActionBool {
|
|
|
10
10
|
static "IsAvailable"(device: M.Handle<C.ScriptableDeviceComponentPS>): boolean;
|
|
11
11
|
static "IsClearanceValid"(clearance: M.Handle<C.gamedeviceClearance>): boolean;
|
|
12
12
|
static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
13
|
-
"SetProperties"(isDeviceUnderControl: boolean, createdAsQuickHack
|
|
13
|
+
"SetProperties"(isDeviceUnderControl: boolean, createdAsQuickHack?: boolean): void;
|
|
14
14
|
}
|
|
@@ -10,5 +10,5 @@ export class VehicleOverrideExplode extends C.ActionBool {
|
|
|
10
10
|
static "IsAvailable"(device: M.Handle<C.ScriptableDeviceComponentPS>): boolean;
|
|
11
11
|
static "IsClearanceValid"(clearance: M.Handle<C.gamedeviceClearance>): boolean;
|
|
12
12
|
static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
13
|
-
"SetProperties"(isDeviceUnderControl: boolean, createdAsQuickHack
|
|
13
|
+
"SetProperties"(isDeviceUnderControl: boolean, createdAsQuickHack?: boolean): void;
|
|
14
14
|
}
|
|
@@ -10,5 +10,5 @@ export class VehicleOverrideForceBrakes extends C.ActionBool {
|
|
|
10
10
|
static "IsAvailable"(device: M.Handle<C.ScriptableDeviceComponentPS>): boolean;
|
|
11
11
|
static "IsClearanceValid"(clearance: M.Handle<C.gamedeviceClearance>): boolean;
|
|
12
12
|
static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
13
|
-
"SetProperties"(isDeviceUnderControl: boolean, createdAsQuickHack
|
|
13
|
+
"SetProperties"(isDeviceUnderControl: boolean, createdAsQuickHack?: boolean): void;
|
|
14
14
|
}
|
|
@@ -33,8 +33,8 @@ export class VehicleSummonWidgetGameController extends C.gameuiHUDGameController
|
|
|
33
33
|
"OnVehiclePurchased"(value: any): boolean;
|
|
34
34
|
"OnVehicleRadioSongChanged"(evt: M.Handle<C.vehicleRadioSongChanged>): boolean;
|
|
35
35
|
"OnVehicleSummonStateChanged"(value: number): boolean;
|
|
36
|
-
"IsVehicleDataValid"(update
|
|
37
|
-
"PlayAnimation"(animation: string, options
|
|
36
|
+
"IsVehicleDataValid"(update?: boolean): boolean;
|
|
37
|
+
"PlayAnimation"(animation: string, options?: C.inkanimPlaybackOptions, callback?: string): void;
|
|
38
38
|
"Reset"(): void;
|
|
39
39
|
"ShowVehicleSummonNotification"(): void;
|
|
40
40
|
"ShowVehicleWaitingNotification"(): void;
|
|
@@ -6,14 +6,14 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class VehicleTransition extends C.DefaultTransition {
|
|
7
7
|
"exitSlot": string;
|
|
8
8
|
"stateMachineInitData": M.WeakHandle<C.VehicleTransitionInitData>;
|
|
9
|
-
"ExitWorkspot"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isInstant: boolean, upsideDown
|
|
9
|
+
"ExitWorkspot"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isInstant: boolean, upsideDown?: boolean): void;
|
|
10
10
|
static "CanEnterDriverCombat"(): boolean;
|
|
11
11
|
static "CheckVehicleDesiredTag"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, desiredTag: string): boolean;
|
|
12
12
|
"DeactivateTimeDilationCW"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
13
13
|
static "DoesVehicleSupportCombat"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
14
14
|
"DoesVehicleSupportFireArms"(vehicle: M.Handle<C.vehicleBaseObject>): boolean;
|
|
15
15
|
"DriverSwitchSeatsCondition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
16
|
-
"GetAdjacentSeat"(slotName: string
|
|
16
|
+
"GetAdjacentSeat"(slotName: string): [boolean, string];
|
|
17
17
|
"GetDriverCombatWeaponManipulationRequest"(vehicle: M.Handle<C.vehicleBaseObject>): E.EquipmentManipulationAction;
|
|
18
18
|
"GetDriverCombatWeaponTag"(vehicle: M.Handle<C.vehicleBaseObject>): string;
|
|
19
19
|
"GetPuppetVehicleSceneTransition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): E.gamePuppetVehicleState;
|
|
@@ -70,7 +70,7 @@ export class VehicleTransition extends C.DefaultTransition {
|
|
|
70
70
|
"SetRequestedTPPCamera"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, value: boolean): void;
|
|
71
71
|
"SetSide"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
72
72
|
"SetupVehicleDataPackage"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.WeakHandle<C.gamedataVehicleDataPackage_Record>;
|
|
73
|
-
"SetVehFppCameraParams"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isPassenger: boolean, side
|
|
73
|
+
"SetVehFppCameraParams"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isPassenger: boolean, side?: boolean, combat?: boolean): void;
|
|
74
74
|
"SetVehicleCameraParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
75
75
|
"SetVehicleClass"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, value: number): void;
|
|
76
76
|
"SetVehicleStatusEffects"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, shouleAdd: boolean): void;
|
|
@@ -79,5 +79,5 @@ export class VehicleTransition extends C.DefaultTransition {
|
|
|
79
79
|
"SetWasStolen"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, value: boolean): void;
|
|
80
80
|
"StartLeavingVehicle"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
81
81
|
"ToggleWindowForOccupiedSeat"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, slotName: string, shouldopen: boolean): void;
|
|
82
|
-
"TryToStopVehicle"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, force
|
|
82
|
+
"TryToStopVehicle"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, force?: boolean): void;
|
|
83
83
|
}
|
|
@@ -36,18 +36,18 @@ export class VendingMachine extends C.InteractiveDevice {
|
|
|
36
36
|
"OnVendingMachineFinishedEvent"(evt: M.Handle<C.VendingMachineFinishedEvent>): boolean;
|
|
37
37
|
"PlayItemFall"(): void;
|
|
38
38
|
"ResolveGameplayState"(): void;
|
|
39
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
39
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
40
40
|
"StopGlitching"(): void;
|
|
41
41
|
"TurnOffDevice"(): void;
|
|
42
42
|
"TurnOnDevice"(): void;
|
|
43
43
|
"AdvertGlitch"(start: boolean, data: C.GlitchData): void;
|
|
44
44
|
"AttachVendor"(): void;
|
|
45
45
|
"AttachVendorTask"(data: M.Handle<C.gameScriptTaskData>): void;
|
|
46
|
-
"CreateBuyRequest"(itemID
|
|
46
|
+
"CreateBuyRequest"(itemID?: C.gameItemID): M.Handle<C.BuyRequest>;
|
|
47
47
|
"DeattachVendor"(): void;
|
|
48
48
|
"DeattachVendorTask"(data: M.Handle<C.gameScriptTaskData>): void;
|
|
49
49
|
"DelayHackedEvent"(time: number, itemID: C.gameItemID): void;
|
|
50
|
-
"DelayVendingMachineEvent"(time: number, isFree: boolean, isReady: boolean, itemID
|
|
50
|
+
"DelayVendingMachineEvent"(time: number, isFree: boolean, isReady: boolean, itemID?: C.gameItemID): void;
|
|
51
51
|
"DispenseStack"(request: M.Handle<C.DispenseStackRequest>): void;
|
|
52
52
|
"GetGlitchData"(glitchState: E.EGlitchState): C.GlitchData;
|
|
53
53
|
"RandomizePosition"(): C.Vector4;
|
|
@@ -13,13 +13,13 @@ export class VendingMachineControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
13
13
|
"vendingMachineSetup": C.VendingMachineSetup;
|
|
14
14
|
"vendingMachineSFX": C.VendingMachineSFX;
|
|
15
15
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
16
|
-
"GetActions"(
|
|
16
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
17
17
|
"GetBlackboardDef"(): M.Handle<C.VendingMachineDeviceBlackboardDef>;
|
|
18
18
|
"GetGlitchStartSFX"(): string;
|
|
19
19
|
"GetGlitchStopSFX"(): string;
|
|
20
20
|
"GetHackedItemCount"(): number;
|
|
21
|
-
"GetQuestActions"(
|
|
22
|
-
"GetQuickHackActions"(
|
|
21
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
22
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
23
23
|
"GetTimeToCompletePurchase"(): number;
|
|
24
24
|
"LogicReady"(): void;
|
|
25
25
|
"OnDispenceItemFromVendor"(evt: M.Handle<C.DispenceItemFromVendor>): E.EntityNotificationType;
|
package/dist/classes/Vendor.d.ts
CHANGED
|
@@ -30,11 +30,11 @@ export class Vendor extends M.IScriptable {
|
|
|
30
30
|
"CalculateQuantityForStack"(vendorWare: M.Handle<C.gamedataVendorWare_Record>, player: M.Handle<C.PlayerPuppet>): number;
|
|
31
31
|
"CompareWithPlayerGrenadesQuality"(itemStack: M.ScriptRef<C.gameSItemStack>): boolean;
|
|
32
32
|
"CompareWithPlayerHealingItemsQuality"(itemStack: M.ScriptRef<C.gameSItemStack>): boolean;
|
|
33
|
-
"CreateDynamicStockFromPlayerProgression"(
|
|
34
|
-
"CreateStacksFromVendorItem"(
|
|
35
|
-
"CreateStacksFromVendorItemQuery"(
|
|
36
|
-
"DispenseItemFromVendor"(position: C.Vector4, itemID
|
|
37
|
-
"DispenseItemStackFromVendor"(position: C.Vector4, itemID: C.gameItemID, amount: number, bypassStock
|
|
33
|
+
"CreateDynamicStockFromPlayerProgression"(player: M.WeakHandle<C.gameObject>): void;
|
|
34
|
+
"CreateStacksFromVendorItem"(vendorItem: M.WeakHandle<C.gamedataVendorItem_Record>, player: M.Handle<C.PlayerPuppet>): void;
|
|
35
|
+
"CreateStacksFromVendorItemQuery"(vendorItemQuery: M.WeakHandle<C.gamedataVendorItemQuery_Record>, player: M.Handle<C.PlayerPuppet>): void;
|
|
36
|
+
"DispenseItemFromVendor"(position: C.Vector4, itemID?: C.gameItemID): void;
|
|
37
|
+
"DispenseItemStackFromVendor"(position: C.Vector4, itemID: C.gameItemID, amount: number, bypassStock?: boolean): void;
|
|
38
38
|
"DoesEquipAreaContainNewItems"(area: E.gamedataEquipmentArea, checkPlayerCanBuy: boolean): boolean;
|
|
39
39
|
"FillVendorInventory"(allowRegeneration: boolean): void;
|
|
40
40
|
"GetAllStockForSale"(checkPlayerCanBuy: boolean): C.gameSItemStack[];
|
|
@@ -43,7 +43,7 @@ export class Vendor extends M.IScriptable {
|
|
|
43
43
|
"GetItemsForSale"(checkPlayerCanBuy: boolean): C.gameSItemStack[];
|
|
44
44
|
"GetItemsPlayerCanSell"(allowQuestItems: boolean, excludeEquipped: boolean): C.gameSItemStack[];
|
|
45
45
|
"GetLastInteractionTime"(): number;
|
|
46
|
-
static "GetMaxItemStacksPerVendor"(useIncreasedLimit
|
|
46
|
+
static "GetMaxItemStacksPerVendor"(useIncreasedLimit?: boolean): number;
|
|
47
47
|
"GetMoney"(): number;
|
|
48
48
|
"GetNewItems"(): string[];
|
|
49
49
|
"GetPriceMultiplier"(): number;
|
|
@@ -58,7 +58,7 @@ export class Vendor extends M.IScriptable {
|
|
|
58
58
|
"Initialize"(vendorID: string, vendorObject: M.Handle<C.gameObject>): void;
|
|
59
59
|
"InitializeStock"(): void;
|
|
60
60
|
"InitPlayerHacks"(): void;
|
|
61
|
-
"InitSingleItemStack"(
|
|
61
|
+
"InitSingleItemStack"(itemRecord: M.Handle<C.gamedataItem_Record>, itemID: C.gameItemID): void;
|
|
62
62
|
"IsAttached"(): boolean;
|
|
63
63
|
"IsNewItem"(itemTDBID: string): boolean;
|
|
64
64
|
"ItemInspected"(itemTDBID: string): void;
|
|
@@ -15,11 +15,11 @@ export class VendorDataManager extends M.IScriptable {
|
|
|
15
15
|
"VendorID": string;
|
|
16
16
|
"VendorObject": M.WeakHandle<C.gameObject>;
|
|
17
17
|
"AddToBuyingCart"(itemToAdd: M.WeakHandle<C.gameItemData>): E.ECartOperationResult;
|
|
18
|
-
"AddToCart"(itemToAdd: M.WeakHandle<C.gameItemData
|
|
18
|
+
"AddToCart"(itemToAdd: M.WeakHandle<C.gameItemData>): void;
|
|
19
19
|
"AddToSellingCart"(itemToAdd: M.WeakHandle<C.gameItemData>): E.ECartOperationResult;
|
|
20
20
|
"ArePlayerQuestItemsHidden"(): boolean;
|
|
21
|
-
"BuybackItemFromVendor"(itemData: M.WeakHandle<C.gameItemData>, amount: number, requestId
|
|
22
|
-
"BuyItemFromVendor"(itemData: M.WeakHandle<C.gameItemData>, amount: number, requestId
|
|
21
|
+
"BuybackItemFromVendor"(itemData: M.WeakHandle<C.gameItemData>, amount: number, requestId?: number): void;
|
|
22
|
+
"BuyItemFromVendor"(itemData: M.WeakHandle<C.gameItemData>, amount: number, requestId?: number): void;
|
|
23
23
|
"CanAddToBuyingCart"(itemToAdd: M.WeakHandle<C.gameItemData>): E.ECartOperationResult;
|
|
24
24
|
"CanAddToSellingCart"(itemToAdd: M.WeakHandle<C.gameItemData>): E.ECartOperationResult;
|
|
25
25
|
"CanPlayerSellItem"(itemID: C.gameItemID): boolean;
|
|
@@ -36,7 +36,7 @@ export class VendorDataManager extends M.IScriptable {
|
|
|
36
36
|
"GetItemDataFromSellingCart"(items: M.ScriptRef<M.WeakHandle<C.gameItemData>[]>): void;
|
|
37
37
|
"GetItemIDsFromCart"(itemIds: M.ScriptRef<C.gameItemID[]>, cart: M.ScriptRef<C.VendorShoppingCartItem[]>): void;
|
|
38
38
|
"GetItemsPlayerCanSell"(): M.Handle<C.gameItemData>[];
|
|
39
|
-
"GetItemsPlayerCanSellFast"(player: M.WeakHandle<C.gameObject>, excludeEquipped
|
|
39
|
+
"GetItemsPlayerCanSellFast"(player: M.WeakHandle<C.gameObject>, excludeEquipped?: boolean): M.WeakHandle<C.gameItemData>[];
|
|
40
40
|
static "GetLocalPlayer"(): M.WeakHandle<C.PlayerPuppet>;
|
|
41
41
|
"GetLocalPlayer"(): M.WeakHandle<C.PlayerPuppet>;
|
|
42
42
|
static "GetLocalPlayerCurrencyAmount"(player: M.WeakHandle<C.gameObject>): number;
|
|
@@ -63,10 +63,10 @@ export class VendorDataManager extends M.IScriptable {
|
|
|
63
63
|
"NumItemsInSellingCart"(): number;
|
|
64
64
|
"ProcessTooltipsData"(vendorMode: E.EVendorMode, tooltipsData: M.ScriptRef<M.Handle<C.ATooltipData>[]>): void;
|
|
65
65
|
"RemoveFromBuyingCart"(itemToRemove: M.WeakHandle<C.gameItemData>): E.ECartOperationResult;
|
|
66
|
-
"RemoveFromCart"(itemToAdd: M.WeakHandle<C.gameItemData
|
|
66
|
+
"RemoveFromCart"(itemToAdd: M.WeakHandle<C.gameItemData>): [boolean, C.VendorShoppingCartItem[]];
|
|
67
67
|
"RemoveFromSellingCart"(itemToRemove: M.WeakHandle<C.gameItemData>): E.ECartOperationResult;
|
|
68
|
-
"SellItemsToVendor"(itemsData: M.ScriptRef<M.WeakHandle<C.gameItemData>[]>, amounts: M.ScriptRef<number[]>, requestId
|
|
69
|
-
"SellItemToVendor"(itemData: M.WeakHandle<C.gameItemData>, amount: number, requestId
|
|
68
|
+
"SellItemsToVendor"(itemsData: M.ScriptRef<M.WeakHandle<C.gameItemData>[]>, amounts: M.ScriptRef<number[]>, requestId?: number): void;
|
|
69
|
+
"SellItemToVendor"(itemData: M.WeakHandle<C.gameItemData>, amount: number, requestId?: number): void;
|
|
70
70
|
"TotalNumItemsInAllCarts"(): number;
|
|
71
71
|
"TransferItem"(source: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>, itemData: M.WeakHandle<C.gameItemData>, amount: number): void;
|
|
72
72
|
"UpdateOpenTime"(): void;
|
|
@@ -13,7 +13,7 @@ export class VentilationArea extends C.InteractiveMasterDevice {
|
|
|
13
13
|
"GetController"(): M.Handle<C.VentilationAreaController>;
|
|
14
14
|
"GetDefaultHighlight"(): M.Handle<C.FocusForcedHighlightData>;
|
|
15
15
|
"GetDevicePS"(): M.Handle<C.VentilationAreaControllerPS>;
|
|
16
|
-
"GetDistractionControllerSource"(effectData
|
|
16
|
+
"GetDistractionControllerSource"(effectData?: M.Handle<C.AreaEffectData>): M.Handle<C.entEntity>;
|
|
17
17
|
"GetStimTarget"(): M.Handle<C.gameObject>;
|
|
18
18
|
"OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): boolean;
|
|
19
19
|
"OnAreaEnter"(evt: M.Handle<C.entAreaEnteredEvent>): boolean;
|
|
@@ -7,7 +7,7 @@ export class VentilationAreaControllerPS extends C.MasterControllerPS {
|
|
|
7
7
|
"isActive": boolean;
|
|
8
8
|
"ventilationAreaSetup": C.VentilationAreaSetup;
|
|
9
9
|
"ActionActivateDevice"(): M.Handle<C.ActivateDevice>;
|
|
10
|
-
"GetActions"(
|
|
10
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
11
11
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
12
12
|
"GetDeviceIconTweakDBID"(): string;
|
|
13
13
|
"GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
|
|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class VentilationEffectorControllerPS extends C.ActivatedDeviceControllerPS {
|
|
7
|
-
"GetActions"(
|
|
7
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
8
8
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
9
9
|
"GetDeviceIconTweakDBID"(): string;
|
|
10
10
|
"ActionToggleEffect"(): M.Handle<C.ToggleEffect>;
|