@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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@@ -10,7 +10,7 @@ export class PerkTraining extends C.InteractiveDevice {
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"progressBarHeaderText": string;
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"pulsingEndSoundName": string;
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"DeterminGameplayRole"(): E.EGameplayRole;
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-
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera
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"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
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"GetController"(): M.Handle<C.PerkTrainingController>;
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"GetDevicePS"(): M.Handle<C.PerkTrainingControllerPS>;
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"InitiatePersonalLinkWorkspot"(puppet: M.Handle<C.gameObject>): void;
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@@ -10,7 +10,7 @@ export class PerkTrainingControllerPS extends C.ScriptableDeviceComponentPS {
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"isCorePerk": boolean;
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"jackinStartTime": number;
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"loopTime": number;
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"GetActions"(
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13
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"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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"IsPersonalLinkActionIllegal"(): boolean;
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"ResolvePersonalLinkConnection"(evt: M.Handle<C.TogglePersonalLink>, abortOperations: boolean): void;
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"ShouldExposePersonalLinkAction"(): boolean;
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@@ -79,6 +79,6 @@ export class PerksMainGameController extends C.gameuiMenuGameController {
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"SetPerksButtonHintHoverOver"(data: M.Handle<C.BasePerkDisplayData>): void;
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"SetupLayout"(): void;
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"ShowTooltip"(widget: M.WeakHandle<C.inkWidget>, data: M.Handle<C.IDisplayData>, placement
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"ShowTooltip"(widget: M.WeakHandle<C.inkWidget>, data: M.Handle<C.IDisplayData>, placement?: E.gameuiETooltipPlacement): void;
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"UpdateAvailablePoints"(): void;
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}
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@@ -79,7 +79,7 @@ export class PhoneDialerLogicController extends C.inkWidgetLogicController {
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"NavigateUp"(): void;
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"OpenSelectedItem"(): void;
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"PopList"(): void;
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"PopulateListData"(contactDataArray: M.ScriptRef<M.Handle<M.IScriptable>[]>, selectIndex
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+
"PopulateListData"(contactDataArray: M.ScriptRef<M.Handle<M.IScriptable>[]>, selectIndex?: number, itemHash?: number): void;
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"PushList"(contactDataArray: M.ScriptRef<M.Handle<M.IScriptable>[]>, sortMethod: E.ContactsSortMethod): void;
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"RefreshCallingEnabled"(item: M.Handle<C.inkVirtualCompoundItemController>): void;
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"RefreshInputHints"(contactData: M.WeakHandle<C.ContactData>): void;
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@@ -21,10 +21,10 @@ export class PhoneDialerSelectionController extends C.inkSelectorController {
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"OnInitialize"(): boolean;
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"OnLineAnimationFinished"(anim: M.Handle<C.inkanimProxy>): boolean;
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-
"UpdateHightlight"(index: number, instant
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"UpdateHightlight"(index: number, instant?: boolean): void;
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"UpdateLabelsStates"(currentIndex: number): void;
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"HideTab"(index: number): void;
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"ScrollTo"(index: number, instant
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+
"ScrollTo"(index: number, instant?: boolean): void;
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"SetupWidgets"(): void;
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"UpdateArrowsVisibility"(): void;
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}
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@@ -34,7 +34,7 @@ export class PhoneHotkeyController extends C.GenericHotkeyController {
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"OnPlayerAttach"(player: M.Handle<C.gameObject>): boolean;
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"OnTrackedEntryChanges"(hash: number, className: string, notifyOption: E.gameJournalNotifyOption, changeType: E.gameJournalChangeType): boolean;
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"Uninitialize"(): void;
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-
"CountMessages"(convEntry: M.WeakHandle<C.gameJournalPhoneConversation>, tracked: M.ScriptRef<number[]
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+
"CountMessages"(convEntry: M.WeakHandle<C.gameJournalPhoneConversation>, tracked: M.ScriptRef<number[]>): void;
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"IsPhoneInUse"(): boolean;
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"OnCinematicCameraChange"(value: boolean): void;
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"OnPhoneEnabledChanged"(val: boolean): void;
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@@ -56,7 +56,7 @@ export class PhoneMessagePopupGameController extends C.gameuiNewPhoneRelatedGame
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"EnableInput"(): void;
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"FindFirstMessageWithAttachment"(entry: M.WeakHandle<C.gameJournalContainerEntry>): M.WeakHandle<C.gameJournalPhoneMessage>;
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"GetFirstObjectiveFromQuest"(journalQuest: M.WeakHandle<C.gameJournalQuest>): M.WeakHandle<C.gameJournalQuestObjective>;
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"GotoHubMenu"(menuName: string, userData
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"GotoHubMenu"(menuName: string, userData?: M.Handle<M.IScriptable>): void;
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"GotoJournalMenu"(): void;
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"GotoMessengerMenu"(): void;
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"HandleCommonInputActions"(actionName: string): boolean;
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@@ -56,5 +56,5 @@ export class PhoneSystem extends C.gameScriptableSystem {
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"RefreshPhoneEnabled"(): void;
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"SetPhoneFact"(isPlayerCalling: boolean, contactName: string, state: E.questPhoneTalkingState): void;
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"ToggleContacts"(open: boolean): void;
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"TriggerCall"(callMode: E.questPhoneCallMode, isAudio: boolean, contactName: string, isPlayerCalling: boolean, callPhase: E.questPhoneCallPhase, isPlayerTriggered: boolean, isRejectable
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"TriggerCall"(callMode: E.questPhoneCallMode, isAudio: boolean, contactName: string, isPlayerCalling: boolean, callPhase: E.questPhoneCallPhase, isPlayerTriggered: boolean, isRejectable?: boolean, showAvatar: boolean, callVisuals: E.questPhoneCallVisuals): void;
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}
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@@ -31,7 +31,7 @@ export class PhotoModeGridList extends C.inkRadioGroupController {
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"GetRow"(buttonIndex: number): number;
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"GetRowClamped"(row: number): number;
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"GetSelectedRow"(): number;
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"HandleReleasedInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl
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+
"HandleReleasedInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl?: M.WeakHandle<C.gameuiWidgetGameController>): void;
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"OnDeSelected"(): void;
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"OnGridButtonAction"(buttonindex: number): void;
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"OnGridButtonSelected"(buttonindex: number): void;
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@@ -21,7 +21,7 @@ export class PhotoModeListController extends C.inkWidgetLogicController {
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"OnUninitialize"(): boolean;
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"GetFirstVisibleIndex"(): number;
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"GetList"(): M.WeakHandle<C.inkListController>;
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"HandleInputWithVisibilityCheck"(e: M.Handle<C.inkPointerEvent>, gameCtrl
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+
"HandleInputWithVisibilityCheck"(e: M.Handle<C.inkPointerEvent>, gameCtrl?: M.WeakHandle<C.gameuiWidgetGameController>): void;
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"HideAnimated"(delay: number): void;
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"OnVisbilityChanged"(visible: boolean): void;
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"PlayFadeAnimation"(fadeIn: boolean): void;
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@@ -73,8 +73,8 @@ export class PhotoModeMenuListItem extends C.inkListItemController {
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"GetSliderValue"(): number;
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"GridElementAction"(elementIndex: number, buttonData: number): void;
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"GridElementSelected"(elementIndex: number): void;
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"HandleHoldInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl
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"HandleReleasedInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl
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+
"HandleHoldInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl?: M.WeakHandle<C.gameuiWidgetGameController>): void;
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+
"HandleReleasedInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl?: M.WeakHandle<C.gameuiWidgetGameController>): void;
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"OnVisbilityChanged"(visible: boolean): void;
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"PlayFadeAnimation"(widget: C.inkWidgetReference, opacity: number): void;
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"RefreshSaturation"(value: number): void;
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@@ -5,7 +5,7 @@ import type * as C from "../classes";
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5
5
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export class PhotoModeTopBarController extends C.inkRadioGroupController {
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6
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"photoModeTogglesArray": C.inkWidgetReference[];
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7
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"OnInitialize"(): boolean;
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8
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-
"HandleInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl
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8
|
+
"HandleInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl?: M.WeakHandle<C.gameuiWidgetGameController>): void;
|
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9
9
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"SelectNextToggle"(currentIndex: number): boolean;
|
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10
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"SelectPreviousToggle"(currentIndex: number): boolean;
|
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11
11
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"SelectToggle"(toggleToSelect: M.Handle<C.PhotoModeToggle>): void;
|
|
@@ -18,8 +18,8 @@ export class PlatformControllerPS extends C.ScriptableDeviceComponentPS {
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18
18
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"speed": number;
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19
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"startingFloor": number;
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20
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"ActionToggleON"(): M.Handle<C.ToggleON>;
|
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21
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-
"GetActions"(
|
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22
|
-
"GetQuestActions"(
|
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21
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
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22
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
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23
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|
"Initialize"(): void;
|
|
24
24
|
"ActionMoveToNextFloor"(): M.Handle<C.QuestMoveToNextFloor>;
|
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25
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|
"ActionMoveToPrevFloor"(): M.Handle<C.QuestMoveToPrevFloor>;
|
|
@@ -26,14 +26,14 @@ export class PlayerDevelopmentData extends M.IScriptable {
|
|
|
26
26
|
"ActivatePerkLevelData"(areaIndex: number, perkIndex: number): void;
|
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27
27
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"ActivateTraitBase"(traitType: E.gamedataTraitType): void;
|
|
28
28
|
"AddDevelopmentPoints"(amount: number, type: E.gamedataDevelopmentPointType): void;
|
|
29
|
-
"AddExperience"(amount: number, type: E.gamedataProficiencyType, telemetryGainReason: E.telemetryLevelGainReason, isDebug
|
|
30
|
-
"AddLevels"(type: E.gamedataProficiencyType, amount
|
|
29
|
+
"AddExperience"(amount: number, type: E.gamedataProficiencyType, telemetryGainReason: E.telemetryLevelGainReason, isDebug?: boolean): void;
|
|
30
|
+
"AddLevels"(type: E.gamedataProficiencyType, amount?: number): void;
|
|
31
31
|
"AddProficiency"(type: E.gamedataProficiencyType): void;
|
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32
32
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"AddTrait"(traitType: E.gamedataTraitType): void;
|
|
33
33
|
static "AttributeDataTypeToStatType"(type: E.gamedataAttributeDataType): E.gamedataStatType;
|
|
34
34
|
"BumpNetrunnerMinigameLevel"(value: number): void;
|
|
35
35
|
"BuyAttribute"(type: E.gamedataStatType): boolean;
|
|
36
|
-
"BuyNewPerk"(perkType: E.gamedataNewPerkType, forceBuy
|
|
36
|
+
"BuyNewPerk"(perkType: E.gamedataNewPerkType, forceBuy?: boolean): boolean;
|
|
37
37
|
"BuyPerk"(perkType: E.gamedataPerkType): boolean;
|
|
38
38
|
"CanAttributeBeBought"(type: E.gamedataStatType): boolean;
|
|
39
39
|
"CanGainNextProficiencyLevel"(pIndex: number): boolean;
|
|
@@ -53,11 +53,11 @@ export class PlayerDevelopmentData extends M.IScriptable {
|
|
|
53
53
|
"EvaluatePerkAreas"(prof: E.gamedataProficiencyType): void;
|
|
54
54
|
"EvaluateTrait"(profType: E.gamedataProficiencyType): void;
|
|
55
55
|
"EvaluateTraitInfiniteData"(traitIndex: number): void;
|
|
56
|
-
"FindNewPerk"(perkType: E.gamedataNewPerkType
|
|
56
|
+
"FindNewPerk"(perkType: E.gamedataNewPerkType): [boolean, number];
|
|
57
57
|
"FlushDevelopment"(): void;
|
|
58
|
-
"ForceSellNewPerk"(perkType: E.gamedataNewPerkType
|
|
58
|
+
"ForceSellNewPerk"(perkType: E.gamedataNewPerkType): [boolean, number];
|
|
59
59
|
"GetAttributeData"(type: E.gamedataAttributeDataType): C.SAttributeData;
|
|
60
|
-
"GetAttributeData"(statType: E.gamedataStatType,
|
|
60
|
+
"GetAttributeData"(statType: E.gamedataStatType): [boolean, C.SAttributeData];
|
|
61
61
|
"GetAttributeDevCap"(type: E.gamedataStatType): number;
|
|
62
62
|
"GetAttributeIndex"(type: E.gamedataStatType): number;
|
|
63
63
|
"GetAttributeNextLevelCost"(type: E.gamedataStatType): number;
|
|
@@ -95,7 +95,7 @@ export class PlayerDevelopmentData extends M.IScriptable {
|
|
|
95
95
|
"GetPerkRecord"(perkType: E.gamedataPerkType): M.Handle<C.gamedataPerk_Record>;
|
|
96
96
|
"GetPerks"(): C.SPerk[];
|
|
97
97
|
"GetProficiencyAbsoluteMaxLevel"(type: E.gamedataProficiencyType): number;
|
|
98
|
-
"GetProficiencyExpCurveNames"(type: E.gamedataProficiencyType
|
|
98
|
+
"GetProficiencyExpCurveNames"(type: E.gamedataProficiencyType): void;
|
|
99
99
|
"GetProficiencyFromPerkArea"(perkArea: E.gamedataPerkArea): E.gamedataProficiencyType;
|
|
100
100
|
"GetProficiencyIndexByType"(type: E.gamedataProficiencyType): number;
|
|
101
101
|
"GetProficiencyIndexFromPerkArea"(perkArea: E.gamedataPerkArea): number;
|
|
@@ -103,8 +103,8 @@ export class PlayerDevelopmentData extends M.IScriptable {
|
|
|
103
103
|
"GetProficiencyMaxLevel"(type: E.gamedataProficiencyType): number;
|
|
104
104
|
"GetProficiencyRecordByIndex"(index: number): M.Handle<C.gamedataProficiency_Record>;
|
|
105
105
|
"GetRemainingExpForLevelUp"(type: E.gamedataProficiencyType): number;
|
|
106
|
-
"GetRemainingRequiredPerkPoints"(traitRecord: M.Handle<C.gamedataTrait_Record
|
|
107
|
-
"GetRemainingRequiredPerkPoints"(areaRecord: M.Handle<C.gamedataPerkArea_Record
|
|
106
|
+
"GetRemainingRequiredPerkPoints"(traitRecord: M.Handle<C.gamedataTrait_Record>): [boolean, number];
|
|
107
|
+
"GetRemainingRequiredPerkPoints"(areaRecord: M.Handle<C.gamedataPerkArea_Record>): [boolean, number];
|
|
108
108
|
"GetSpentPerkPoints"(): number;
|
|
109
109
|
"GetSpentTraitPoints"(): number;
|
|
110
110
|
"GetTotalProfExperience"(type: E.gamedataProficiencyType): number;
|
|
@@ -113,7 +113,7 @@ export class PlayerDevelopmentData extends M.IScriptable {
|
|
|
113
113
|
"GetTraitLevel"(traitType: E.gamedataTraitType): number;
|
|
114
114
|
"GetTraitLevel"(traitIndex: number): number;
|
|
115
115
|
"GetTraitRecord"(traitType: E.gamedataTraitType): M.Handle<C.gamedataTrait_Record>;
|
|
116
|
-
"GetUnlockedPerkList"(perkType: E.gamedataNewPerkType
|
|
116
|
+
"GetUnlockedPerkList"(perkType: E.gamedataNewPerkType): void;
|
|
117
117
|
"HandleAddingPerkLevel"(i: number, j: number): void;
|
|
118
118
|
"HandleRemovingPerkLevel"(i: number, j: number): number;
|
|
119
119
|
"HandleRemovingTech_Central_Milestone_3"(playerData: M.Handle<C.EquipmentSystemPlayerData>): void;
|
|
@@ -151,8 +151,8 @@ export class PlayerDevelopmentData extends M.IScriptable {
|
|
|
151
151
|
"LockPerkArea"(areaType: E.gamedataPerkArea): void;
|
|
152
152
|
"ModifyAttribute"(type: E.gamedataStatType, amount: number): void;
|
|
153
153
|
"ModifyDevPoints"(type: E.gamedataProficiencyType, level: number): void;
|
|
154
|
-
"ModifyProficiencyLevel"(type: E.gamedataProficiencyType, isDebug
|
|
155
|
-
"ModifyProficiencyLevel"(proficiencyIndex: number, isDebug: boolean, levelIncrease
|
|
154
|
+
"ModifyProficiencyLevel"(type: E.gamedataProficiencyType, isDebug?: boolean, levelIncrease?: number): void;
|
|
155
|
+
"ModifyProficiencyLevel"(proficiencyIndex: number, isDebug: boolean, levelIncrease?: number): void;
|
|
156
156
|
"OnAttach"(): void;
|
|
157
157
|
"OnDetach"(): void;
|
|
158
158
|
"OnNewGame"(): void;
|
|
@@ -161,14 +161,14 @@ export class PlayerDevelopmentData extends M.IScriptable {
|
|
|
161
161
|
"ProcessBuildCyberware"(cyberware: M.ScriptRef<M.WeakHandle<C.gamedataBuildCyberware_Record>[]>): void;
|
|
162
162
|
"ProcessBuildEquipment"(equipment: M.ScriptRef<M.WeakHandle<C.gamedataBuildEquipment_Record>[]>, randomizeClothing: boolean): void;
|
|
163
163
|
"ProcessBuildItems"(items: M.ScriptRef<M.WeakHandle<C.gamedataInventoryItem_Record>[]>): void;
|
|
164
|
-
"ProcessBuildNewPerks"(perks: M.ScriptRef<M.WeakHandle<C.gamedataBuildNewPerk_Record>[]>, forceBuy
|
|
164
|
+
"ProcessBuildNewPerks"(perks: M.ScriptRef<M.WeakHandle<C.gamedataBuildNewPerk_Record>[]>, forceBuy?: boolean): void;
|
|
165
165
|
"ProcessBuildPerks"(perks: M.ScriptRef<M.WeakHandle<C.gamedataBuildPerk_Record>[]>): void;
|
|
166
166
|
"ProcessBuildProficiencies"(proficiencies: M.ScriptRef<M.WeakHandle<C.gamedataBuildProficiency_Record>[]>, isDebugBuild: boolean): void;
|
|
167
167
|
"ProcessBuildPrograms"(programs: M.ScriptRef<M.WeakHandle<C.gamedataBuildProgram_Record>[]>): void;
|
|
168
168
|
"ProcessCraftbook"(recipes: M.WeakHandle<C.gamedataCraftable_Record>): void;
|
|
169
169
|
"ProcessLifePath"(lifePath: M.WeakHandle<C.gamedataLifePath_Record>): void;
|
|
170
170
|
"ProcessProficiencyPassiveBonus"(profIndex: number): void;
|
|
171
|
-
"ProcessProgressionBuild"(buildRecord: M.Handle<C.gamedataProgressionBuild_Record>, isDebugBuild
|
|
171
|
+
"ProcessProgressionBuild"(buildRecord: M.Handle<C.gamedataProgressionBuild_Record>, isDebugBuild?: boolean): void;
|
|
172
172
|
"ProcessQueuedCombatExperience"(entity: C.entEntityID): void;
|
|
173
173
|
"ProcessTutorialFacts"(): void;
|
|
174
174
|
"QueueCombatExperience"(amount: number, type: E.gamedataProficiencyType, entity: C.entEntityID): void;
|
|
@@ -198,7 +198,7 @@ export class PlayerDevelopmentData extends M.IScriptable {
|
|
|
198
198
|
"ScaleNPCsToPlayerLevel"(): void;
|
|
199
199
|
"SellAllAttributes"(): void;
|
|
200
200
|
"SellAttribute"(type: E.gamedataStatType): boolean;
|
|
201
|
-
"SellNewPerk"(perkType: E.gamedataNewPerkType
|
|
201
|
+
"SellNewPerk"(perkType: E.gamedataNewPerkType): [boolean, number];
|
|
202
202
|
"SendMaxStreetCredLevelReachedTrackingRequest"(): void;
|
|
203
203
|
"SetAchievementProgress"(index: number): void;
|
|
204
204
|
"SetAttribute"(type: E.gamedataStatType, amount: number): void;
|
|
@@ -206,13 +206,13 @@ export class PlayerDevelopmentData extends M.IScriptable {
|
|
|
206
206
|
"SetDevelopmentPoints"(): void;
|
|
207
207
|
"SetDevelopmentsPoint"(type: E.gamedataDevelopmentPointType, value: number): void;
|
|
208
208
|
"SetIsProgressionBuildSetCompleted"(value: boolean): void;
|
|
209
|
-
"SetLevel"(type: E.gamedataProficiencyType, lvl: number, telemetryGainReason: E.telemetryLevelGainReason, isDebug
|
|
209
|
+
"SetLevel"(type: E.gamedataProficiencyType, lvl: number, telemetryGainReason: E.telemetryLevelGainReason, isDebug?: boolean): void;
|
|
210
210
|
"SetLifePath"(lifePath: string): void;
|
|
211
211
|
"SetOwner"(owner: M.Handle<C.gameObject>): void;
|
|
212
212
|
"SetProficiencies"(): void;
|
|
213
213
|
"SetProficiencyStat"(type: E.gamedataProficiencyType, level: number): void;
|
|
214
|
-
"SetProgressionBuild"(build: E.gamedataBuildType, isDebugBuild
|
|
215
|
-
"SetProgressionBuild"(buildID: string, isDebugBuild
|
|
214
|
+
"SetProgressionBuild"(build: E.gamedataBuildType, isDebugBuild?: boolean): void;
|
|
215
|
+
"SetProgressionBuild"(buildID: string, isDebugBuild?: boolean): void;
|
|
216
216
|
"ShouldPerkAreaBeAvailable"(areaType: E.gamedataPerkArea): boolean;
|
|
217
217
|
"SpendDevelopmentPoint"(type: E.gamedataDevelopmentPointType): void;
|
|
218
218
|
"SpendDevelopmentPoint"(type: E.gamedataDevelopmentPointType, amount: number): void;
|
|
@@ -8,9 +8,9 @@ export class PlayerDevelopmentDataManager extends M.IScriptable {
|
|
|
8
8
|
"player": M.WeakHandle<C.PlayerPuppet>;
|
|
9
9
|
"playerDevSystem": M.Handle<C.PlayerDevelopmentSystem>;
|
|
10
10
|
"CheckRespecCost"(): boolean;
|
|
11
|
-
"FillAttributeData"(attribute: C.SAttribute
|
|
12
|
-
"GetAreaDisplayData"(perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, playerDevelopmentData
|
|
13
|
-
"GetAreaDisplayData"(perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeId: string, playerDevelopmentData
|
|
11
|
+
"FillAttributeData"(attribute: C.SAttribute): void;
|
|
12
|
+
"GetAreaDisplayData"(perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.AreaDisplayData>;
|
|
13
|
+
"GetAreaDisplayData"(perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeId: string, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.AreaDisplayData>;
|
|
14
14
|
"GetAttribute"(attributeID: string): M.Handle<C.AttributeData>;
|
|
15
15
|
"GetAttributeData"(attributeId: string): M.Handle<C.AttributeDisplayData>;
|
|
16
16
|
"GetAttributeEnumFromRecordID"(recordID: string): E.PerkMenuAttribute;
|
|
@@ -20,11 +20,11 @@ export class PlayerDevelopmentDataManager extends M.IScriptable {
|
|
|
20
20
|
"GetAttributeRecordFromProficiency"(proficiency: E.gamedataProficiencyType): M.WeakHandle<C.gamedataAttribute_Record>;
|
|
21
21
|
"GetAttributeRecordIDFromEnum"(attribute: E.PerkMenuAttribute): string;
|
|
22
22
|
"GetAttributes"(): M.Handle<C.AttributeData>[];
|
|
23
|
-
"GetNewPerkDisplayData"(perkType: E.gamedataNewPerkType, perkArea: E.gamedataNewPerkSlotType, proficiency: E.gamedataProficiencyType, attributeId: string, isRipperdoc: boolean, playerDevelopmentData
|
|
24
|
-
"GetNewPerkDisplayData"(perkType: E.gamedataNewPerkType, perkArea: E.gamedataNewPerkSlotType, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, isRipperdoc: boolean, playerDevelopmentData
|
|
23
|
+
"GetNewPerkDisplayData"(perkType: E.gamedataNewPerkType, perkArea: E.gamedataNewPerkSlotType, proficiency: E.gamedataProficiencyType, attributeId: string, isRipperdoc: boolean, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.NewPerkDisplayData>;
|
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24
|
+
"GetNewPerkDisplayData"(perkType: E.gamedataNewPerkType, perkArea: E.gamedataNewPerkSlotType, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, isRipperdoc: boolean, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.NewPerkDisplayData>;
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25
25
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"GetPassiveBonusDisplayData"(proficiencyRecord: M.Handle<C.gamedataProficiency_Record>): M.Handle<C.LevelRewardDisplayData>[];
|
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26
|
-
"GetPerkDisplayData"(perkType: E.gamedataPerkType, perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeId: string, playerDevelopmentData
|
|
27
|
-
"GetPerkDisplayData"(perkType: E.gamedataPerkType, perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, playerDevelopmentData
|
|
26
|
+
"GetPerkDisplayData"(perkType: E.gamedataPerkType, perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeId: string, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.PerkDisplayData>;
|
|
27
|
+
"GetPerkDisplayData"(perkType: E.gamedataPerkType, perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.PerkDisplayData>;
|
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28
28
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"GetPerkLevel"(type: E.gamedataPerkType): number;
|
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29
29
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"GetPerkPoints"(): number;
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30
30
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"GetPlayer"(): M.WeakHandle<C.PlayerPuppet>;
|
|
@@ -41,16 +41,16 @@ export class PlayerDevelopmentDataManager extends M.IScriptable {
|
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41
41
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"GetSpentTraitPoints"(): number;
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42
42
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"GetSpyPerkPoints"(): number;
|
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43
43
|
"GetTotalRespecCost"(): number;
|
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44
|
-
"GetTraitDisplayData"(traitRecordId: string, attributeId: string, proficiency: E.gamedataProficiencyType, playerDevelopmentData
|
|
45
|
-
"GetTraitDisplayData"(traitType: E.gamedataTraitType, attributeId: string, proficiency: E.gamedataProficiencyType, playerDevelopmentData
|
|
46
|
-
"GetTraitDisplayData"(traitRecord: M.WeakHandle<C.gamedataTrait_Record>, attributeRecord: M.Handle<C.gamedataAttribute_Record>, proficiency: E.gamedataProficiencyType, playerDevelopmentData
|
|
47
|
-
"HasAvailableAttributePoints"(showNotification
|
|
44
|
+
"GetTraitDisplayData"(traitRecordId: string, attributeId: string, proficiency: E.gamedataProficiencyType, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.TraitDisplayData>;
|
|
45
|
+
"GetTraitDisplayData"(traitType: E.gamedataTraitType, attributeId: string, proficiency: E.gamedataProficiencyType, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.TraitDisplayData>;
|
|
46
|
+
"GetTraitDisplayData"(traitRecord: M.WeakHandle<C.gamedataTrait_Record>, attributeRecord: M.Handle<C.gamedataAttribute_Record>, proficiency: E.gamedataProficiencyType, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.TraitDisplayData>;
|
|
47
|
+
"HasAvailableAttributePoints"(showNotification?: boolean): boolean;
|
|
48
48
|
"Initialize"(player: M.Handle<C.PlayerPuppet>, parentGameCtrl: M.Handle<C.gameuiWidgetGameController>): void;
|
|
49
49
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"IsAttributeUpgradeable"(attribute: E.PerkMenuAttribute): boolean;
|
|
50
50
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"IsEspionageMilestonePerk"(perkType: E.gamedataNewPerkType): boolean;
|
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51
51
|
"IsEspionagePerk"(perkType: E.gamedataNewPerkType): boolean;
|
|
52
52
|
"IsNewPerkRefundable"(data: M.Handle<C.NewPerkDisplayData>): boolean;
|
|
53
|
-
"IsPerkUpgradeable"(data: M.Handle<C.BasePerkDisplayData>, showNotification
|
|
53
|
+
"IsPerkUpgradeable"(data: M.Handle<C.BasePerkDisplayData>, showNotification?: boolean): boolean;
|
|
54
54
|
"NotifyAttributeUpdate"(attributeId: string): void;
|
|
55
55
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static "PerkUtilityToString"(utility: E.gamedataPerkUtility): string;
|
|
56
56
|
"UpdateData"(): void;
|
|
@@ -12,8 +12,8 @@ export class PlayerGameplayRestrictions extends M.IScriptable {
|
|
|
12
12
|
static "OnGameplayRestrictionRemoved"(player: M.WeakHandle<C.PlayerPuppet>, evt: M.Handle<C.gameeventsRemoveStatusEffect>, gameplayTags: M.ScriptRef<string[]>): void;
|
|
13
13
|
static "PushForceRefreshInputHintsEventToPSM"(requester: M.Handle<C.gameObject>): void;
|
|
14
14
|
static "RemoveAllGameplayRestrictions"(target: M.WeakHandle<C.gameObject>): void;
|
|
15
|
-
static "RequestFists"(player: M.WeakHandle<C.PlayerPuppet>, animType
|
|
16
|
-
static "RequestLastUsedWeapon"(player: M.WeakHandle<C.PlayerPuppet>, animType
|
|
17
|
-
static "RequestMeleeWeapon"(player: M.WeakHandle<C.PlayerPuppet>, animType
|
|
15
|
+
static "RequestFists"(player: M.WeakHandle<C.PlayerPuppet>, animType?: E.gameEquipAnimationType): void;
|
|
16
|
+
static "RequestLastUsedWeapon"(player: M.WeakHandle<C.PlayerPuppet>, animType?: E.gameEquipAnimationType): void;
|
|
17
|
+
static "RequestMeleeWeapon"(player: M.WeakHandle<C.PlayerPuppet>, animType?: E.gameEquipAnimationType): void;
|
|
18
18
|
static "SendBlockMenuRequest"(player: M.WeakHandle<C.PlayerPuppet>, blockMenu: boolean, menuType: E.EMenuType): void;
|
|
19
19
|
}
|
|
@@ -339,9 +339,9 @@ export class PlayerPuppet extends C.ScriptedPuppet {
|
|
|
339
339
|
"DistanceFromTargetSquared"(): number;
|
|
340
340
|
"EnableCombatVisibilityDistances"(enable: boolean): void;
|
|
341
341
|
"EnableUIBlackboardListener"(enable: boolean): void;
|
|
342
|
-
"EquipNewCyberware"(items: C.gameItemID[], availableCapacity: number, addToInventoryIfOverallocated: boolean, stashedQuickhacks
|
|
342
|
+
"EquipNewCyberware"(items: C.gameItemID[], availableCapacity: number, addToInventoryIfOverallocated: boolean, stashedQuickhacks?: C.gameItemID[]): number;
|
|
343
343
|
"EvaluateApplyingReplacerGameplayRestrictions"(): void;
|
|
344
|
-
"EvaluateEncumbrance"(isLootBroken
|
|
344
|
+
"EvaluateEncumbrance"(isLootBroken?: boolean): void;
|
|
345
345
|
"ExecuteCWMask"(): void;
|
|
346
346
|
"FindBuildSpacing"(enumType: M.ScriptRef<string>, buildNameStringPart: M.ScriptRef<string>): number;
|
|
347
347
|
"FindVehicleCameraManager"(): M.Handle<C.vehicleCameraManager>;
|
|
@@ -365,10 +365,10 @@ export class PlayerPuppet extends C.ScriptedPuppet {
|
|
|
365
365
|
"GetCWMaskID"(): C.gameItemID;
|
|
366
366
|
"GetDamageThresholdParams"(): void;
|
|
367
367
|
"GetEquipmentSystem"(): M.Handle<C.EquipmentSystem>;
|
|
368
|
-
"GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot
|
|
368
|
+
"GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot?: number): C.gameItemID;
|
|
369
369
|
"GetExplosionRange"(): number;
|
|
370
370
|
"GetFPPCameraComponent"(): M.Handle<C.gameFPPCameraComponent>;
|
|
371
|
-
"GetGlitchedEquippedCyberware"(
|
|
371
|
+
"GetGlitchedEquippedCyberware"(): void;
|
|
372
372
|
"GetGrenadeCharges"(): number;
|
|
373
373
|
"GetGrenadeCharges"(item: M.Handle<C.gamedataGrenade_Record>): number;
|
|
374
374
|
"GetGrenadeThrowCost"(): number;
|
|
@@ -477,7 +477,7 @@ export class PlayerPuppet extends C.ScriptedPuppet {
|
|
|
477
477
|
"PlayerContainsWorkspotTag"(tag: string): boolean;
|
|
478
478
|
"PlayerDetachedCallback"(playerPuppet: M.Handle<C.gameObject>): void;
|
|
479
479
|
"PlayFootstepCameraShakeBasedOnProximity"(evt: M.Handle<C.HeavyFootstepEvent>): void;
|
|
480
|
-
"PrioritizeCyberwareOnRetrofix"(itemID: C.gameItemID, equipmentArea: E.gamedataEquipmentArea,
|
|
480
|
+
"PrioritizeCyberwareOnRetrofix"(itemID: C.gameItemID, equipmentArea: E.gamedataEquipmentArea, beforeVikVisit: boolean): [boolean, C.gameItemID[]];
|
|
481
481
|
"ProcessBreathingEffectApplication"(evt: M.Handle<C.gameeventsStatusEffectEvent>): void;
|
|
482
482
|
"ProcessCallVehicleAction"(type: E.gameinputActionType): void;
|
|
483
483
|
"ProcessDamageEvents"(addDamage: boolean, damagesPreset: string): void;
|
|
@@ -510,14 +510,14 @@ export class PlayerPuppet extends C.ScriptedPuppet {
|
|
|
510
510
|
"RetroRescaleNonIconicWeapons"(itemData: M.Handle<C.gameItemData>): void;
|
|
511
511
|
"Revive"(percAmount: number): void;
|
|
512
512
|
"ScaleRasetsuToProperTier"(itemData: M.Handle<C.gameItemData>): void;
|
|
513
|
-
"SendCameraShakeDataToGraph"(hitEvent
|
|
513
|
+
"SendCameraShakeDataToGraph"(hitEvent?: M.Handle<C.gameeventsHitEvent>, shakeStrength: number): void;
|
|
514
514
|
"SendCheckRemovedItemWithSlotActiveItemRequest"(item: C.gameItemID): void;
|
|
515
515
|
static "SendOnBeingNoticed"(player: M.WeakHandle<C.PlayerPuppet>, objectThatNoticed: M.WeakHandle<C.gameObject>): void;
|
|
516
516
|
"SendSceneOverridesAnimFeature"(sceneOverridesBlackboard: M.Handle<C.gameIBlackboard>): void;
|
|
517
517
|
"SendSummonVehicleQuickSlotsManagerRequest"(): void;
|
|
518
518
|
"SetBlackboardIntVariable"(id: C.gamebbScriptID_Int32, value: number): void;
|
|
519
519
|
"SetBufferModifier"(i: number): void;
|
|
520
|
-
static "SetBuild"(stringType: M.ScriptRef<string>, isDebug
|
|
520
|
+
static "SetBuild"(stringType: M.ScriptRef<string>, isDebug?: boolean): void;
|
|
521
521
|
"SetCustomFastForwardEnabled"(enabled: boolean): void;
|
|
522
522
|
"SetEntityNoticedPlayerBBValue"(b: boolean): void;
|
|
523
523
|
"SetHasCPOMissionData"(setHasData: boolean, damagesPreset: string, compatibleDeviceName: string, ownerDecidesOnTransfer: boolean): void;
|
|
@@ -531,7 +531,7 @@ export class PlayerPuppet extends C.ScriptedPuppet {
|
|
|
531
531
|
"SetSlowMo"(slowMoAmount: number, slowMoDuration: number): void;
|
|
532
532
|
"SetStatPoolEnabled"(statpool: E.gamedataStatPoolType, statpooltype: E.gameStatPoolModificationTypes, enabled: boolean): void;
|
|
533
533
|
"SetupInPlayerDevelopmentSystem"(): void;
|
|
534
|
-
"SetWarningMessage"(message: M.ScriptRef<string>, msgType
|
|
534
|
+
"SetWarningMessage"(message: M.ScriptRef<string>, msgType?: E.gameSimpleMessageType): void;
|
|
535
535
|
"SetZoomBlackboardValues"(newState: boolean): void;
|
|
536
536
|
"ShouldAllowCycleToFistCyberware"(): boolean;
|
|
537
537
|
"ShowSandevistanBlockedNotification"(): void;
|
|
@@ -555,7 +555,7 @@ export class PlayerPuppet extends C.ScriptedPuppet {
|
|
|
555
555
|
"UpdateAimAssistImmediate"(): void;
|
|
556
556
|
"UpdateHealthStateSFX"(healthValue: number): void;
|
|
557
557
|
"UpdateHealthStateVFX"(healthValue: number): void;
|
|
558
|
-
"UpdateInventoryWeight"(weightChange: number, isLootBroken
|
|
558
|
+
"UpdateInventoryWeight"(weightChange: number, isLootBroken?: boolean): void;
|
|
559
559
|
"UpdateLookAtObject"(target: M.Handle<C.gameObject>): void;
|
|
560
560
|
"UpdateMinigamePrograms"(program: C.gameuiMinigameProgramData, add: boolean): void;
|
|
561
561
|
"UpdatePlayerSettings"(): void;
|
|
@@ -13,7 +13,7 @@ export class PlayerStaminaHelpers extends M.IScriptable {
|
|
|
13
13
|
static "GetLeapAttackStaminaCost"(): number;
|
|
14
14
|
static "GetSlideStaminaCost"(): number;
|
|
15
15
|
static "GetSprintStaminaCost"(): number;
|
|
16
|
-
static "ModifyStamina"(player: M.Handle<C.PlayerPuppet>, delta: number, perc
|
|
16
|
+
static "ModifyStamina"(player: M.Handle<C.PlayerPuppet>, delta: number, perc?: boolean): void;
|
|
17
17
|
static "ModifyStaminaBasedOnLeapAttackDistance"(player: M.Handle<C.PlayerPuppet>, isPlayerOnGround: boolean, targetDistance: number, targetMaxDistance: number): void;
|
|
18
18
|
static "OnPlayerBlock"(player: M.Handle<C.PlayerPuppet>): void;
|
|
19
19
|
}
|
|
@@ -5,7 +5,7 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class PlayerUnauthorized extends C.ActionBool {
|
|
6
6
|
"isLiftDoor": boolean;
|
|
7
7
|
"GetTweakDBChoiceRecord"(): string;
|
|
8
|
-
"CreateInteraction"(device: M.Handle<C.DoorControllerPS>, actions
|
|
8
|
+
"CreateInteraction"(device: M.Handle<C.DoorControllerPS>, actions?: M.Handle<C.gamedeviceAction>[]): void;
|
|
9
9
|
static "IsAvailable"(device: M.Handle<C.DoorControllerPS>): boolean;
|
|
10
10
|
static "IsClearanceValid"(clearance: M.Handle<C.gamedeviceClearance>): boolean;
|
|
11
11
|
static "IsDefaultConditionMet"(device: M.Handle<C.DoorControllerPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
@@ -4,7 +4,7 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class PlayerWokrspotDeviceOperation extends C.DeviceOperationBase {
|
|
6
6
|
"playerWorkspot": C.SWorkspotData;
|
|
7
|
-
"EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera
|
|
7
|
+
"EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string): void;
|
|
8
8
|
"Execute"(owner: M.WeakHandle<C.gameObject>): void;
|
|
9
9
|
"LeaveWorkspot"(activator: M.Handle<C.gameObject>): void;
|
|
10
10
|
"Restore"(owner: M.WeakHandle<C.gameObject>): void;
|
|
@@ -10,10 +10,10 @@ export class PoliceAgentRegistry extends M.IScriptable {
|
|
|
10
10
|
"vehicleAgents": M.Handle<C.VehicleAgent>[];
|
|
11
11
|
static "Construct"(): M.Handle<C.PoliceAgentRegistry>;
|
|
12
12
|
"Contains"(id: C.entEntityID): boolean;
|
|
13
|
-
"CreateTicket"(request: number, strategy: E.vehiclePoliceStrategy, isFallback
|
|
13
|
+
"CreateTicket"(request: number, strategy: E.vehiclePoliceStrategy, isFallback?: boolean): void;
|
|
14
14
|
"DistanceSquaredToTClosestMaxTacAgent"(positionToCheck: C.Vector4): number;
|
|
15
15
|
"GetAvCount"(): number;
|
|
16
|
-
"GetEngagedNotDisengagingVehicleList"(
|
|
16
|
+
"GetEngagedNotDisengagingVehicleList"(): [boolean, M.Handle<C.VehicleAgent>[]];
|
|
17
17
|
"GetEngagedVehicleCount"(): number;
|
|
18
18
|
"GetEngagedVehicleList"(): M.Handle<C.VehicleAgent>[];
|
|
19
19
|
"GetExternalNPCCount"(): number;
|
|
@@ -40,11 +40,11 @@ export class PoliceAgentRegistry extends M.IScriptable {
|
|
|
40
40
|
"HasPoliceRecentlyDeescalated"(): boolean;
|
|
41
41
|
"IsPoliceInCombatWithPalyer"(): boolean;
|
|
42
42
|
"IsPreventionMaxTac"(puppet: M.Handle<C.gamePuppet>): boolean;
|
|
43
|
-
"PopRequestTicket"(request: number, ticketData
|
|
44
|
-
"RegisterAgent"(unit: M.Handle<C.gameObject>, type: E.gameDynamicVehicleType, strategy
|
|
45
|
-
"TryGetIndexOf_NPC"(id: C.entEntityID, index
|
|
46
|
-
"TryGetIndexOf_Ticket"(id: number, index
|
|
47
|
-
"TryGetIndexOf_Vehicle"(id: C.entEntityID, index
|
|
43
|
+
"PopRequestTicket"(request: number, ticketData?: M.ScriptRef<C.TicketData>): boolean;
|
|
44
|
+
"RegisterAgent"(unit: M.Handle<C.gameObject>, type: E.gameDynamicVehicleType, strategy?: E.vehiclePoliceStrategy, isFallback?: boolean, overrideExisting: boolean): boolean;
|
|
45
|
+
"TryGetIndexOf_NPC"(id: C.entEntityID, index?: M.ScriptRef<number>): boolean;
|
|
46
|
+
"TryGetIndexOf_Ticket"(id: number, index?: M.ScriptRef<number>): boolean;
|
|
47
|
+
"TryGetIndexOf_Vehicle"(id: C.entEntityID, index?: M.ScriptRef<number>): boolean;
|
|
48
48
|
"TryGetNPCAgentByID"(id: C.entEntityID, agent: M.ScriptRef<M.Handle<C.NPCAgent>>): boolean;
|
|
49
49
|
"TryGetVehicleAgentByID"(id: C.entEntityID, agent: M.ScriptRef<M.Handle<C.VehicleAgent>>): boolean;
|
|
50
50
|
"UnregisterAgent"(id: C.entEntityID): C.UnregisterResult;
|
|
@@ -10,5 +10,5 @@ export class PreGameSubMenuGameController extends C.gameuiWidgetGameController {
|
|
|
10
10
|
"OnSetMenuEventDispatcher"(menuEventDispatcher: M.WeakHandle<C.inkMenuEventDispatcher>): boolean;
|
|
11
11
|
"AddBigButton"(buttonsList: M.Handle<C.inkCompoundWidget>, text: M.ScriptRef<string>, callBackName: string): void;
|
|
12
12
|
"AddButton"(buttonsList: M.Handle<C.inkVerticalPanelWidget>, text: M.ScriptRef<string>, callBackName: string): void;
|
|
13
|
-
"AddSelector"(selectorsList: M.Handle<C.inkVerticalPanelWidget>, label: M.ScriptRef<string>, values
|
|
13
|
+
"AddSelector"(selectorsList: M.Handle<C.inkVerticalPanelWidget>, label: M.ScriptRef<string>, values?: string[]): M.WeakHandle<C.inkSelectorController>;
|
|
14
14
|
}
|
|
@@ -4,7 +4,7 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class PresetAction extends C.ActionBool {
|
|
6
6
|
"preset": M.Handle<C.SmartHousePreset>;
|
|
7
|
-
"CreateActionWidgetPackage"(actions
|
|
7
|
+
"CreateActionWidgetPackage"(actions?: M.Handle<C.gamedeviceAction>[]): void;
|
|
8
8
|
"GetInkWidgetTweakDBID"(): string;
|
|
9
9
|
"GetDisplayName"(): string;
|
|
10
10
|
"GetPreset"(): M.Handle<C.SmartHousePreset>;
|
|
@@ -146,32 +146,32 @@ export class PreventionSystem extends C.gameScriptableSystem {
|
|
|
146
146
|
"ClearLastAttackTargetIDs"(): void;
|
|
147
147
|
static "CombatStartedRequestToPreventionSystem"(requester: M.WeakHandle<C.gameObject>): void;
|
|
148
148
|
"ComputeTotalCrimeScoreForTelemetry"(newHeatStageEnum: E.EPreventionHeatStage): number;
|
|
149
|
-
static "CreateNewDamageRequest"(target: M.Handle<C.gameObject>, attackType: E.gamedataAttackType, damageDealt: number, isTargetKilled
|
|
149
|
+
static "CreateNewDamageRequest"(target: M.Handle<C.gameObject>, attackType: E.gamedataAttackType, damageDealt: number, isTargetKilled?: boolean): void;
|
|
150
150
|
static "CreateNewPreventionDamageRequest"(target: M.Handle<C.gameObject>, attackTime: number, attackType: E.gamedataAttackType, damageDealt: number, isTargetKilled: boolean): void;
|
|
151
151
|
"CreateStrategyRequest"(strategy: E.vehiclePoliceStrategy): M.Handle<C.vehicleBaseStrategyRequest>;
|
|
152
152
|
static "CrimeWitnessRequestToPreventionSystem"(criminalPosition: C.Vector4): void;
|
|
153
153
|
"DamageChange"(): void;
|
|
154
154
|
"DebugGetCivilianDestroyedVehicleCount"(): number;
|
|
155
155
|
"DespawnAllPolice"(useAggressiveDespawn: boolean): void;
|
|
156
|
-
"execInstructionActive"(heatStage
|
|
156
|
+
"execInstructionActive"(heatStage?: E.EPreventionHeatStage): void;
|
|
157
157
|
"execInstructionOff"(): void;
|
|
158
158
|
"execInstructionOn"(): void;
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159
159
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"execInstructionSafe"(heatChangeReason: string): void;
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160
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-
"FillPreventionSystemDebugData"(
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160
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+
"FillPreventionSystemDebugData"(): void;
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161
161
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static "ForceStarStateToActive"(value: boolean): void;
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162
162
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static "GetAgentRegistry"(): M.Handle<C.PoliceAgentRegistry>;
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163
163
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"GetAgentRegistry"(): M.Handle<C.PoliceAgentRegistry>;
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164
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-
"GetCharacterRecordFromPool"(pool: M.ScriptRef<M.WeakHandle<C.gamedataPreventionUnitPoolData_Record>[]
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164
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+
"GetCharacterRecordFromPool"(pool: M.ScriptRef<M.WeakHandle<C.gamedataPreventionUnitPoolData_Record>[]>): [boolean, string];
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165
165
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"GetCharacterRecordsFromPool"(recordsCount: number, pool: M.ScriptRef<M.WeakHandle<C.gamedataPreventionUnitPoolData_Record>[]>, recordIDs: M.ScriptRef<string[]>): boolean;
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166
166
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"GetCurrentDistrict"(): M.WeakHandle<C.District>;
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167
167
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static "GetDamageReactionThreshold"(): number;
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168
168
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static "GetDamageToPlayerMultiplier"(): number;
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169
169
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"GetDamageToPlayerMultiplier"(): number;
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170
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-
"GetDataTableForCurrentHeat"(heatStage: E.EPreventionHeatStage, characterRecords: M.ScriptRef<string[]
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170
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+
"GetDataTableForCurrentHeat"(heatStage: E.EPreventionHeatStage, characterRecords: M.ScriptRef<string[]>): [boolean, C.Vector2];
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171
171
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"GetDataTableForCurrentHeat"(): void;
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172
172
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"GetDataTableForHeat"(heatStage: E.EPreventionHeatStage): M.Handle<C.gamedataPreventionHeatTable_Record>;
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173
173
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"GetDistrictMultiplier"(): number;
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174
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-
"GetFindSpawnPointsOrigin"(
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174
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+
"GetFindSpawnPointsOrigin"(): void;
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175
175
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"GetFindSpawnPointsOriginsData"(spawnOriginsPositions: M.ScriptRef<C.Vector4[]>): void;
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176
176
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"GetFirstStarTimeStamp"(): number;
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177
177
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"GetGame"(): C.ScriptGameInstance;
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@@ -199,7 +199,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
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199
199
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"GetSpawnOriginMaxDistance"(): number;
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200
200
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"GetStarState"(): E.EStarState;
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201
201
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static "GetSystemName"(): string;
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202
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-
"GetVehicleRecordFromPool"(pool: M.ScriptRef<M.WeakHandle<C.gamedataPreventionVehiclePoolData_Record>[]
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202
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+
"GetVehicleRecordFromPool"(pool: M.ScriptRef<M.WeakHandle<C.gamedataPreventionVehiclePoolData_Record>[]>): [boolean, M.WeakHandle<C.gamedataVehicle_Record>];
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203
203
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"GetWantedLevelFact"(): number;
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204
204
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"HandleDebugEventSourceTracking"(sourceName: string, tryRemoveLock: boolean): void;
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205
205
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"HandleRoadblockadeUnitSpawned"(spawnedObject: M.Handle<C.gameObject>): void;
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@@ -293,7 +293,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
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293
293
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static "PreventionSecurityAreaEnterRequest"(playerIsIn: boolean, areaID: C.gamePersistentID): void;
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294
294
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"ProcessDogtownLawAchievement"(): void;
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295
295
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"ProcessPreventionDamageRequest"(request: M.Handle<C.PreventionDamageRequest>): void;
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296
|
-
static "QueueRequest"(request: M.Handle<C.gameScriptableSystemRequest>, delay
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296
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+
static "QueueRequest"(request: M.Handle<C.gameScriptableSystemRequest>, delay?: number): boolean;
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297
297
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"ReachedEngagedVehiclesLimit"(): boolean;
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298
298
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"ReachedRoadblockLimit"(): boolean;
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299
299
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"ReachedSupportVehiclesLimit"(): boolean;
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@@ -310,7 +310,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
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|
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310
310
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"RefreshDebugSecAreaInfo"(): void;
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311
311
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"Register"(attitudeGroup: string, ps: M.WeakHandle<C.gamePersistentState>): void;
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|
312
312
|
static "RegisterAsViewerToPreventionSystem"(requester: M.Handle<C.gameObject>): void;
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|
313
|
-
"RegisterPreventionUnit"(preventionUnit: M.Handle<C.gameObject>, vehicleType: E.gameDynamicVehicleType, overrideExisting: boolean, strategy
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|
313
|
+
"RegisterPreventionUnit"(preventionUnit: M.Handle<C.gameObject>, vehicleType: E.gameDynamicVehicleType, overrideExisting: boolean, strategy?: E.vehiclePoliceStrategy, isFallback?: boolean): boolean;
|
|
314
314
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"RegisterToBBCalls"(): void;
|
|
315
315
|
static "RegisterToPreventionSystem"(requester: M.Handle<C.Device>): void;
|
|
316
316
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"ReinitAll"(): void;
|
|
@@ -329,7 +329,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
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|
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329
329
|
"RestoreMinimapToDefault"(): void;
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|
330
330
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"SelectRange"(strategyDataRec: M.WeakHandle<C.gamedataStrategyData_Record>): C.Vector2;
|
|
331
331
|
"SendDropPointLockRequest"(isEnabled: boolean): void;
|
|
332
|
-
"SendInternalSystem"(damageDealt: number, heatStage
|
|
332
|
+
"SendInternalSystem"(damageDealt: number, heatStage?: E.EPreventionHeatStage): void;
|
|
333
333
|
"SetAgentsSupport"(hasSupport: boolean): void;
|
|
334
334
|
"SetBlockOnFootSpawn"(value: boolean): void;
|
|
335
335
|
"SetBlockReconDroneSpawn"(value: boolean): void;
|
|
@@ -366,7 +366,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
|
|
|
366
366
|
"SpawnPipeline"(): void;
|
|
367
367
|
"SpawnPoliceVehicle"(): number;
|
|
368
368
|
"SpawnRoadblockade"(heatStage: E.EPreventionHeatStage): void;
|
|
369
|
-
"SpawnUnits"(spawnPoints: M.ScriptRef<C.Vector3[]>, characterRecords: M.ScriptRef<string[]>, unitCount: number
|
|
369
|
+
"SpawnUnits"(spawnPoints: M.ScriptRef<C.Vector3[]>, characterRecords: M.ScriptRef<string[]>, unitCount: number): [boolean, number];
|
|
370
370
|
static "StartActiveVehicleBehaviour"(wheeledVehicleObject: M.WeakHandle<C.vehicleWheeledBaseObject>): void;
|
|
371
371
|
"StartBlinkingTimerRequest"(): void;
|
|
372
372
|
"StartBlinkingTimerRequest"(duration: number, lockWhileBlinking: boolean, telemetryInfo: string): void;
|
|
@@ -377,7 +377,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
|
|
|
377
377
|
"StartPreventionFreeAreaReset"(): void;
|
|
378
378
|
static "StartRoadblockNPCAgentBehaviour"(unit: M.WeakHandle<C.ScriptedPuppet>): void;
|
|
379
379
|
"StartSearchingTimerRequest"(): void;
|
|
380
|
-
"StartSecurityAreaResetRequest"(resetDelay
|
|
380
|
+
"StartSecurityAreaResetRequest"(resetDelay?: number): void;
|
|
381
381
|
"StartStateBufferTimerRequest"(): void;
|
|
382
382
|
"StartTransitiontoGreyStateTimerRequest"(): void;
|
|
383
383
|
"StartVehicleDeescalationBehavior"(vehicle: M.WeakHandle<C.vehicleBaseObject>): void;
|
|
@@ -386,11 +386,11 @@ export class PreventionSystem extends C.gameScriptableSystem {
|
|
|
386
386
|
"TogglePreventionSystem"(toggle: boolean): void;
|
|
387
387
|
"TryGetAVSpawnPointsCallback"(requestResult: C.gameAVSpawnPointsRequestResult): void;
|
|
388
388
|
"TryGetDistinctUnitDataFromHeatStage"(recordIDs: M.ScriptRef<string[]>): boolean;
|
|
389
|
-
"TryGetNPCMarkedForDespawnAI"(entityID: C.entEntityID
|
|
390
|
-
"TryGetRoadblockDataFromHeatStage"(heatStage: E.EPreventionHeatStage,
|
|
389
|
+
"TryGetNPCMarkedForDespawnAI"(entityID: C.entEntityID): [boolean, boolean];
|
|
390
|
+
"TryGetRoadblockDataFromHeatStage"(heatStage: E.EPreventionHeatStage): [boolean, M.WeakHandle<C.gamedataVehicle_Record>];
|
|
391
391
|
"TryGetUnitDataFromHeatStage"(heatStage: E.EPreventionHeatStage, recordsCount: number, recordIDs: M.ScriptRef<string[]>): boolean;
|
|
392
392
|
"TryGetUnitDataFromVehicleRecord"(vehicleRecord: M.WeakHandle<C.gamedataVehicle_Record>, recordsCount: number, recordIDs: M.ScriptRef<string[]>): boolean;
|
|
393
|
-
"TryGetVehicleDataFromHeatStage"(heatStage: E.EPreventionHeatStage,
|
|
393
|
+
"TryGetVehicleDataFromHeatStage"(heatStage: E.EPreventionHeatStage): [boolean, M.WeakHandle<C.gamedataVehicle_Record>];
|
|
394
394
|
"TryInitializePreventionTick"(): void;
|
|
395
395
|
"TryMarkAsAttackedByPlayer"(targetId: C.entEntityID): boolean;
|
|
396
396
|
"TryRequestVehicleSpawnWithStrategy"(): boolean;
|
|
@@ -18,5 +18,5 @@ export class ProgressionNotification extends C.GenericNotificationController {
|
|
|
18
18
|
"OnBarAnimationFinished"(anim: M.Handle<C.inkanimProxy>): boolean;
|
|
19
19
|
"SetNotificationData"(notificationData: M.Handle<C.gameuiGenericNotificationViewData>): void;
|
|
20
20
|
"BarProgressAnim"(animatingObject: C.inkWidgetReference, barStartSize: C.Vector2, barEndSize: C.Vector2): void;
|
|
21
|
-
"PlayAnim"(animName: string, callBack
|
|
21
|
+
"PlayAnim"(animName: string, callBack?: string): void;
|
|
22
22
|
}
|