@cybermp-community/client-types 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  880. package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
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  911. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  968. package/dist/classes/inkanimController.d.ts +1 -1
  969. package/dist/classes/inkanimProxy.d.ts +3 -3
  970. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  971. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  972. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  973. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  974. package/dist/classes/questLogGameController.d.ts +1 -1
  975. package/dist/classes/questQuestsSystem.d.ts +1 -1
  976. package/dist/classes/rendInfoBox.d.ts +2 -2
  977. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  978. package/dist/classes/scnScriptInterface.d.ts +1 -1
  979. package/dist/classes/senseCSenseManager.d.ts +1 -1
  980. package/dist/classes/senseComponent.d.ts +3 -3
  981. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  982. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  983. package/dist/classes/textTextParameterSet.d.ts +9 -9
  984. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  985. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  986. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  987. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  988. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  989. package/dist/classes/vehicleController.d.ts +7 -7
  990. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  991. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  992. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  993. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  994. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  995. package/dist/game.d.ts +24 -24
  996. package/package.json +2 -2
@@ -10,7 +10,7 @@ export class PerkTraining extends C.InteractiveDevice {
10
10
  "progressBarHeaderText": string;
11
11
  "pulsingEndSoundName": string;
12
12
  "DeterminGameplayRole"(): E.EGameplayRole;
13
- "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, deviceData: string): void;
13
+ "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
14
14
  "GetController"(): M.Handle<C.PerkTrainingController>;
15
15
  "GetDevicePS"(): M.Handle<C.PerkTrainingControllerPS>;
16
16
  "InitiatePersonalLinkWorkspot"(puppet: M.Handle<C.gameObject>): void;
@@ -10,7 +10,7 @@ export class PerkTrainingControllerPS extends C.ScriptableDeviceComponentPS {
10
10
  "isCorePerk": boolean;
11
11
  "jackinStartTime": number;
12
12
  "loopTime": number;
13
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
13
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
14
14
  "IsPersonalLinkActionIllegal"(): boolean;
15
15
  "ResolvePersonalLinkConnection"(evt: M.Handle<C.TogglePersonalLink>, abortOperations: boolean): void;
16
16
  "ShouldExposePersonalLinkAction"(): boolean;
@@ -79,6 +79,6 @@ export class PerksMainGameController extends C.gameuiMenuGameController {
79
79
  "SetPerksButtonHintHoverOver"(data: M.Handle<C.BasePerkDisplayData>): void;
80
80
  "SetRespecButton"(visible: boolean): void;
81
81
  "SetupLayout"(): void;
82
- "ShowTooltip"(widget: M.WeakHandle<C.inkWidget>, data: M.Handle<C.IDisplayData>, placement: E.gameuiETooltipPlacement): void;
82
+ "ShowTooltip"(widget: M.WeakHandle<C.inkWidget>, data: M.Handle<C.IDisplayData>, placement?: E.gameuiETooltipPlacement): void;
83
83
  "UpdateAvailablePoints"(): void;
84
84
  }
@@ -79,7 +79,7 @@ export class PhoneDialerLogicController extends C.inkWidgetLogicController {
79
79
  "NavigateUp"(): void;
80
80
  "OpenSelectedItem"(): void;
81
81
  "PopList"(): void;
82
- "PopulateListData"(contactDataArray: M.ScriptRef<M.Handle<M.IScriptable>[]>, selectIndex: number, itemHash: number): void;
82
+ "PopulateListData"(contactDataArray: M.ScriptRef<M.Handle<M.IScriptable>[]>, selectIndex?: number, itemHash?: number): void;
83
83
  "PushList"(contactDataArray: M.ScriptRef<M.Handle<M.IScriptable>[]>, sortMethod: E.ContactsSortMethod): void;
84
84
  "RefreshCallingEnabled"(item: M.Handle<C.inkVirtualCompoundItemController>): void;
85
85
  "RefreshInputHints"(contactData: M.WeakHandle<C.ContactData>): void;
@@ -21,10 +21,10 @@ export class PhoneDialerSelectionController extends C.inkSelectorController {
21
21
  "OnDelayedHighlightUpdate"(evt: M.Handle<C.DelayedHighlightUpdateEvent>): boolean;
22
22
  "OnInitialize"(): boolean;
23
23
  "OnLineAnimationFinished"(anim: M.Handle<C.inkanimProxy>): boolean;
24
- "UpdateHightlight"(index: number, instant: boolean): void;
24
+ "UpdateHightlight"(index: number, instant?: boolean): void;
25
25
  "UpdateLabelsStates"(currentIndex: number): void;
26
26
  "HideTab"(index: number): void;
27
- "ScrollTo"(index: number, instant: boolean): void;
27
+ "ScrollTo"(index: number, instant?: boolean): void;
28
28
  "SetupWidgets"(): void;
29
29
  "UpdateArrowsVisibility"(): void;
30
30
  }
@@ -34,7 +34,7 @@ export class PhoneHotkeyController extends C.GenericHotkeyController {
34
34
  "OnPlayerAttach"(player: M.Handle<C.gameObject>): boolean;
35
35
  "OnTrackedEntryChanges"(hash: number, className: string, notifyOption: E.gameJournalNotifyOption, changeType: E.gameJournalChangeType): boolean;
36
36
  "Uninitialize"(): void;
37
- "CountMessages"(convEntry: M.WeakHandle<C.gameJournalPhoneConversation>, tracked: M.ScriptRef<number[]>, questImportantMessages: number, unreadMessages: number): void;
37
+ "CountMessages"(convEntry: M.WeakHandle<C.gameJournalPhoneConversation>, tracked: M.ScriptRef<number[]>): void;
38
38
  "IsPhoneInUse"(): boolean;
39
39
  "OnCinematicCameraChange"(value: boolean): void;
40
40
  "OnPhoneEnabledChanged"(val: boolean): void;
@@ -56,7 +56,7 @@ export class PhoneMessagePopupGameController extends C.gameuiNewPhoneRelatedGame
56
56
  "EnableInput"(): void;
57
57
  "FindFirstMessageWithAttachment"(entry: M.WeakHandle<C.gameJournalContainerEntry>): M.WeakHandle<C.gameJournalPhoneMessage>;
58
58
  "GetFirstObjectiveFromQuest"(journalQuest: M.WeakHandle<C.gameJournalQuest>): M.WeakHandle<C.gameJournalQuestObjective>;
59
- "GotoHubMenu"(menuName: string, userData: M.Handle<M.IScriptable>): void;
59
+ "GotoHubMenu"(menuName: string, userData?: M.Handle<M.IScriptable>): void;
60
60
  "GotoJournalMenu"(): void;
61
61
  "GotoMessengerMenu"(): void;
62
62
  "HandleCommonInputActions"(actionName: string): boolean;
@@ -56,5 +56,5 @@ export class PhoneSystem extends C.gameScriptableSystem {
56
56
  "RefreshPhoneEnabled"(): void;
57
57
  "SetPhoneFact"(isPlayerCalling: boolean, contactName: string, state: E.questPhoneTalkingState): void;
58
58
  "ToggleContacts"(open: boolean): void;
59
- "TriggerCall"(callMode: E.questPhoneCallMode, isAudio: boolean, contactName: string, isPlayerCalling: boolean, callPhase: E.questPhoneCallPhase, isPlayerTriggered: boolean, isRejectable: boolean, showAvatar: boolean, callVisuals: E.questPhoneCallVisuals): void;
59
+ "TriggerCall"(callMode: E.questPhoneCallMode, isAudio: boolean, contactName: string, isPlayerCalling: boolean, callPhase: E.questPhoneCallPhase, isPlayerTriggered: boolean, isRejectable?: boolean, showAvatar: boolean, callVisuals: E.questPhoneCallVisuals): void;
60
60
  }
@@ -31,7 +31,7 @@ export class PhotoModeGridList extends C.inkRadioGroupController {
31
31
  "GetRow"(buttonIndex: number): number;
32
32
  "GetRowClamped"(row: number): number;
33
33
  "GetSelectedRow"(): number;
34
- "HandleReleasedInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl: M.WeakHandle<C.gameuiWidgetGameController>): void;
34
+ "HandleReleasedInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl?: M.WeakHandle<C.gameuiWidgetGameController>): void;
35
35
  "OnDeSelected"(): void;
36
36
  "OnGridButtonAction"(buttonindex: number): void;
37
37
  "OnGridButtonSelected"(buttonindex: number): void;
@@ -21,7 +21,7 @@ export class PhotoModeListController extends C.inkWidgetLogicController {
21
21
  "OnUninitialize"(): boolean;
22
22
  "GetFirstVisibleIndex"(): number;
23
23
  "GetList"(): M.WeakHandle<C.inkListController>;
24
- "HandleInputWithVisibilityCheck"(e: M.Handle<C.inkPointerEvent>, gameCtrl: M.WeakHandle<C.gameuiWidgetGameController>): void;
24
+ "HandleInputWithVisibilityCheck"(e: M.Handle<C.inkPointerEvent>, gameCtrl?: M.WeakHandle<C.gameuiWidgetGameController>): void;
25
25
  "HideAnimated"(delay: number): void;
26
26
  "OnVisbilityChanged"(visible: boolean): void;
27
27
  "PlayFadeAnimation"(fadeIn: boolean): void;
@@ -73,8 +73,8 @@ export class PhotoModeMenuListItem extends C.inkListItemController {
73
73
  "GetSliderValue"(): number;
74
74
  "GridElementAction"(elementIndex: number, buttonData: number): void;
75
75
  "GridElementSelected"(elementIndex: number): void;
76
- "HandleHoldInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl: M.WeakHandle<C.gameuiWidgetGameController>): void;
77
- "HandleReleasedInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl: M.WeakHandle<C.gameuiWidgetGameController>): void;
76
+ "HandleHoldInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl?: M.WeakHandle<C.gameuiWidgetGameController>): void;
77
+ "HandleReleasedInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl?: M.WeakHandle<C.gameuiWidgetGameController>): void;
78
78
  "OnVisbilityChanged"(visible: boolean): void;
79
79
  "PlayFadeAnimation"(widget: C.inkWidgetReference, opacity: number): void;
80
80
  "RefreshSaturation"(value: number): void;
@@ -5,7 +5,7 @@ import type * as C from "../classes";
5
5
  export class PhotoModeTopBarController extends C.inkRadioGroupController {
6
6
  "photoModeTogglesArray": C.inkWidgetReference[];
7
7
  "OnInitialize"(): boolean;
8
- "HandleInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl: M.WeakHandle<C.gameuiWidgetGameController>): void;
8
+ "HandleInput"(e: M.Handle<C.inkPointerEvent>, gameCtrl?: M.WeakHandle<C.gameuiWidgetGameController>): void;
9
9
  "SelectNextToggle"(currentIndex: number): boolean;
10
10
  "SelectPreviousToggle"(currentIndex: number): boolean;
11
11
  "SelectToggle"(toggleToSelect: M.Handle<C.PhotoModeToggle>): void;
@@ -18,8 +18,8 @@ export class PlatformControllerPS extends C.ScriptableDeviceComponentPS {
18
18
  "speed": number;
19
19
  "startingFloor": number;
20
20
  "ActionToggleON"(): M.Handle<C.ToggleON>;
21
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
22
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
21
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
22
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
23
23
  "Initialize"(): void;
24
24
  "ActionMoveToNextFloor"(): M.Handle<C.QuestMoveToNextFloor>;
25
25
  "ActionMoveToPrevFloor"(): M.Handle<C.QuestMoveToPrevFloor>;
@@ -26,14 +26,14 @@ export class PlayerDevelopmentData extends M.IScriptable {
26
26
  "ActivatePerkLevelData"(areaIndex: number, perkIndex: number): void;
27
27
  "ActivateTraitBase"(traitType: E.gamedataTraitType): void;
28
28
  "AddDevelopmentPoints"(amount: number, type: E.gamedataDevelopmentPointType): void;
29
- "AddExperience"(amount: number, type: E.gamedataProficiencyType, telemetryGainReason: E.telemetryLevelGainReason, isDebug: boolean): void;
30
- "AddLevels"(type: E.gamedataProficiencyType, amount: number): void;
29
+ "AddExperience"(amount: number, type: E.gamedataProficiencyType, telemetryGainReason: E.telemetryLevelGainReason, isDebug?: boolean): void;
30
+ "AddLevels"(type: E.gamedataProficiencyType, amount?: number): void;
31
31
  "AddProficiency"(type: E.gamedataProficiencyType): void;
32
32
  "AddTrait"(traitType: E.gamedataTraitType): void;
33
33
  static "AttributeDataTypeToStatType"(type: E.gamedataAttributeDataType): E.gamedataStatType;
34
34
  "BumpNetrunnerMinigameLevel"(value: number): void;
35
35
  "BuyAttribute"(type: E.gamedataStatType): boolean;
36
- "BuyNewPerk"(perkType: E.gamedataNewPerkType, forceBuy: boolean): boolean;
36
+ "BuyNewPerk"(perkType: E.gamedataNewPerkType, forceBuy?: boolean): boolean;
37
37
  "BuyPerk"(perkType: E.gamedataPerkType): boolean;
38
38
  "CanAttributeBeBought"(type: E.gamedataStatType): boolean;
39
39
  "CanGainNextProficiencyLevel"(pIndex: number): boolean;
@@ -53,11 +53,11 @@ export class PlayerDevelopmentData extends M.IScriptable {
53
53
  "EvaluatePerkAreas"(prof: E.gamedataProficiencyType): void;
54
54
  "EvaluateTrait"(profType: E.gamedataProficiencyType): void;
55
55
  "EvaluateTraitInfiniteData"(traitIndex: number): void;
56
- "FindNewPerk"(perkType: E.gamedataNewPerkType, i: number, j: number): boolean;
56
+ "FindNewPerk"(perkType: E.gamedataNewPerkType): [boolean, number];
57
57
  "FlushDevelopment"(): void;
58
- "ForceSellNewPerk"(perkType: E.gamedataNewPerkType, perkLevelSold: number): boolean;
58
+ "ForceSellNewPerk"(perkType: E.gamedataNewPerkType): [boolean, number];
59
59
  "GetAttributeData"(type: E.gamedataAttributeDataType): C.SAttributeData;
60
- "GetAttributeData"(statType: E.gamedataStatType, attrData: C.SAttributeData): boolean;
60
+ "GetAttributeData"(statType: E.gamedataStatType): [boolean, C.SAttributeData];
61
61
  "GetAttributeDevCap"(type: E.gamedataStatType): number;
62
62
  "GetAttributeIndex"(type: E.gamedataStatType): number;
63
63
  "GetAttributeNextLevelCost"(type: E.gamedataStatType): number;
@@ -95,7 +95,7 @@ export class PlayerDevelopmentData extends M.IScriptable {
95
95
  "GetPerkRecord"(perkType: E.gamedataPerkType): M.Handle<C.gamedataPerk_Record>;
96
96
  "GetPerks"(): C.SPerk[];
97
97
  "GetProficiencyAbsoluteMaxLevel"(type: E.gamedataProficiencyType): number;
98
- "GetProficiencyExpCurveNames"(type: E.gamedataProficiencyType, curvName: string, colName: string): void;
98
+ "GetProficiencyExpCurveNames"(type: E.gamedataProficiencyType): void;
99
99
  "GetProficiencyFromPerkArea"(perkArea: E.gamedataPerkArea): E.gamedataProficiencyType;
100
100
  "GetProficiencyIndexByType"(type: E.gamedataProficiencyType): number;
101
101
  "GetProficiencyIndexFromPerkArea"(perkArea: E.gamedataPerkArea): number;
@@ -103,8 +103,8 @@ export class PlayerDevelopmentData extends M.IScriptable {
103
103
  "GetProficiencyMaxLevel"(type: E.gamedataProficiencyType): number;
104
104
  "GetProficiencyRecordByIndex"(index: number): M.Handle<C.gamedataProficiency_Record>;
105
105
  "GetRemainingExpForLevelUp"(type: E.gamedataProficiencyType): number;
106
- "GetRemainingRequiredPerkPoints"(traitRecord: M.Handle<C.gamedataTrait_Record>, amount: number): boolean;
107
- "GetRemainingRequiredPerkPoints"(areaRecord: M.Handle<C.gamedataPerkArea_Record>, amount: number): boolean;
106
+ "GetRemainingRequiredPerkPoints"(traitRecord: M.Handle<C.gamedataTrait_Record>): [boolean, number];
107
+ "GetRemainingRequiredPerkPoints"(areaRecord: M.Handle<C.gamedataPerkArea_Record>): [boolean, number];
108
108
  "GetSpentPerkPoints"(): number;
109
109
  "GetSpentTraitPoints"(): number;
110
110
  "GetTotalProfExperience"(type: E.gamedataProficiencyType): number;
@@ -113,7 +113,7 @@ export class PlayerDevelopmentData extends M.IScriptable {
113
113
  "GetTraitLevel"(traitType: E.gamedataTraitType): number;
114
114
  "GetTraitLevel"(traitIndex: number): number;
115
115
  "GetTraitRecord"(traitType: E.gamedataTraitType): M.Handle<C.gamedataTrait_Record>;
116
- "GetUnlockedPerkList"(perkType: E.gamedataNewPerkType, unlockedPerks: E.gamedataNewPerkType[]): void;
116
+ "GetUnlockedPerkList"(perkType: E.gamedataNewPerkType): void;
117
117
  "HandleAddingPerkLevel"(i: number, j: number): void;
118
118
  "HandleRemovingPerkLevel"(i: number, j: number): number;
119
119
  "HandleRemovingTech_Central_Milestone_3"(playerData: M.Handle<C.EquipmentSystemPlayerData>): void;
@@ -151,8 +151,8 @@ export class PlayerDevelopmentData extends M.IScriptable {
151
151
  "LockPerkArea"(areaType: E.gamedataPerkArea): void;
152
152
  "ModifyAttribute"(type: E.gamedataStatType, amount: number): void;
153
153
  "ModifyDevPoints"(type: E.gamedataProficiencyType, level: number): void;
154
- "ModifyProficiencyLevel"(type: E.gamedataProficiencyType, isDebug: boolean, levelIncrease: number): void;
155
- "ModifyProficiencyLevel"(proficiencyIndex: number, isDebug: boolean, levelIncrease: number): void;
154
+ "ModifyProficiencyLevel"(type: E.gamedataProficiencyType, isDebug?: boolean, levelIncrease?: number): void;
155
+ "ModifyProficiencyLevel"(proficiencyIndex: number, isDebug: boolean, levelIncrease?: number): void;
156
156
  "OnAttach"(): void;
157
157
  "OnDetach"(): void;
158
158
  "OnNewGame"(): void;
@@ -161,14 +161,14 @@ export class PlayerDevelopmentData extends M.IScriptable {
161
161
  "ProcessBuildCyberware"(cyberware: M.ScriptRef<M.WeakHandle<C.gamedataBuildCyberware_Record>[]>): void;
162
162
  "ProcessBuildEquipment"(equipment: M.ScriptRef<M.WeakHandle<C.gamedataBuildEquipment_Record>[]>, randomizeClothing: boolean): void;
163
163
  "ProcessBuildItems"(items: M.ScriptRef<M.WeakHandle<C.gamedataInventoryItem_Record>[]>): void;
164
- "ProcessBuildNewPerks"(perks: M.ScriptRef<M.WeakHandle<C.gamedataBuildNewPerk_Record>[]>, forceBuy: boolean): void;
164
+ "ProcessBuildNewPerks"(perks: M.ScriptRef<M.WeakHandle<C.gamedataBuildNewPerk_Record>[]>, forceBuy?: boolean): void;
165
165
  "ProcessBuildPerks"(perks: M.ScriptRef<M.WeakHandle<C.gamedataBuildPerk_Record>[]>): void;
166
166
  "ProcessBuildProficiencies"(proficiencies: M.ScriptRef<M.WeakHandle<C.gamedataBuildProficiency_Record>[]>, isDebugBuild: boolean): void;
167
167
  "ProcessBuildPrograms"(programs: M.ScriptRef<M.WeakHandle<C.gamedataBuildProgram_Record>[]>): void;
168
168
  "ProcessCraftbook"(recipes: M.WeakHandle<C.gamedataCraftable_Record>): void;
169
169
  "ProcessLifePath"(lifePath: M.WeakHandle<C.gamedataLifePath_Record>): void;
170
170
  "ProcessProficiencyPassiveBonus"(profIndex: number): void;
171
- "ProcessProgressionBuild"(buildRecord: M.Handle<C.gamedataProgressionBuild_Record>, isDebugBuild: boolean): void;
171
+ "ProcessProgressionBuild"(buildRecord: M.Handle<C.gamedataProgressionBuild_Record>, isDebugBuild?: boolean): void;
172
172
  "ProcessQueuedCombatExperience"(entity: C.entEntityID): void;
173
173
  "ProcessTutorialFacts"(): void;
174
174
  "QueueCombatExperience"(amount: number, type: E.gamedataProficiencyType, entity: C.entEntityID): void;
@@ -198,7 +198,7 @@ export class PlayerDevelopmentData extends M.IScriptable {
198
198
  "ScaleNPCsToPlayerLevel"(): void;
199
199
  "SellAllAttributes"(): void;
200
200
  "SellAttribute"(type: E.gamedataStatType): boolean;
201
- "SellNewPerk"(perkType: E.gamedataNewPerkType, perkLevelSold: number): boolean;
201
+ "SellNewPerk"(perkType: E.gamedataNewPerkType): [boolean, number];
202
202
  "SendMaxStreetCredLevelReachedTrackingRequest"(): void;
203
203
  "SetAchievementProgress"(index: number): void;
204
204
  "SetAttribute"(type: E.gamedataStatType, amount: number): void;
@@ -206,13 +206,13 @@ export class PlayerDevelopmentData extends M.IScriptable {
206
206
  "SetDevelopmentPoints"(): void;
207
207
  "SetDevelopmentsPoint"(type: E.gamedataDevelopmentPointType, value: number): void;
208
208
  "SetIsProgressionBuildSetCompleted"(value: boolean): void;
209
- "SetLevel"(type: E.gamedataProficiencyType, lvl: number, telemetryGainReason: E.telemetryLevelGainReason, isDebug: boolean): void;
209
+ "SetLevel"(type: E.gamedataProficiencyType, lvl: number, telemetryGainReason: E.telemetryLevelGainReason, isDebug?: boolean): void;
210
210
  "SetLifePath"(lifePath: string): void;
211
211
  "SetOwner"(owner: M.Handle<C.gameObject>): void;
212
212
  "SetProficiencies"(): void;
213
213
  "SetProficiencyStat"(type: E.gamedataProficiencyType, level: number): void;
214
- "SetProgressionBuild"(build: E.gamedataBuildType, isDebugBuild: boolean): void;
215
- "SetProgressionBuild"(buildID: string, isDebugBuild: boolean): void;
214
+ "SetProgressionBuild"(build: E.gamedataBuildType, isDebugBuild?: boolean): void;
215
+ "SetProgressionBuild"(buildID: string, isDebugBuild?: boolean): void;
216
216
  "ShouldPerkAreaBeAvailable"(areaType: E.gamedataPerkArea): boolean;
217
217
  "SpendDevelopmentPoint"(type: E.gamedataDevelopmentPointType): void;
218
218
  "SpendDevelopmentPoint"(type: E.gamedataDevelopmentPointType, amount: number): void;
@@ -8,9 +8,9 @@ export class PlayerDevelopmentDataManager extends M.IScriptable {
8
8
  "player": M.WeakHandle<C.PlayerPuppet>;
9
9
  "playerDevSystem": M.Handle<C.PlayerDevelopmentSystem>;
10
10
  "CheckRespecCost"(): boolean;
11
- "FillAttributeData"(attribute: C.SAttribute, outData: M.Handle<C.AttributeData>): void;
12
- "GetAreaDisplayData"(perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.AreaDisplayData>;
13
- "GetAreaDisplayData"(perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeId: string, playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.AreaDisplayData>;
11
+ "FillAttributeData"(attribute: C.SAttribute): void;
12
+ "GetAreaDisplayData"(perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.AreaDisplayData>;
13
+ "GetAreaDisplayData"(perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeId: string, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.AreaDisplayData>;
14
14
  "GetAttribute"(attributeID: string): M.Handle<C.AttributeData>;
15
15
  "GetAttributeData"(attributeId: string): M.Handle<C.AttributeDisplayData>;
16
16
  "GetAttributeEnumFromRecordID"(recordID: string): E.PerkMenuAttribute;
@@ -20,11 +20,11 @@ export class PlayerDevelopmentDataManager extends M.IScriptable {
20
20
  "GetAttributeRecordFromProficiency"(proficiency: E.gamedataProficiencyType): M.WeakHandle<C.gamedataAttribute_Record>;
21
21
  "GetAttributeRecordIDFromEnum"(attribute: E.PerkMenuAttribute): string;
22
22
  "GetAttributes"(): M.Handle<C.AttributeData>[];
23
- "GetNewPerkDisplayData"(perkType: E.gamedataNewPerkType, perkArea: E.gamedataNewPerkSlotType, proficiency: E.gamedataProficiencyType, attributeId: string, isRipperdoc: boolean, playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.NewPerkDisplayData>;
24
- "GetNewPerkDisplayData"(perkType: E.gamedataNewPerkType, perkArea: E.gamedataNewPerkSlotType, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, isRipperdoc: boolean, playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.NewPerkDisplayData>;
23
+ "GetNewPerkDisplayData"(perkType: E.gamedataNewPerkType, perkArea: E.gamedataNewPerkSlotType, proficiency: E.gamedataProficiencyType, attributeId: string, isRipperdoc: boolean, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.NewPerkDisplayData>;
24
+ "GetNewPerkDisplayData"(perkType: E.gamedataNewPerkType, perkArea: E.gamedataNewPerkSlotType, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, isRipperdoc: boolean, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.NewPerkDisplayData>;
25
25
  "GetPassiveBonusDisplayData"(proficiencyRecord: M.Handle<C.gamedataProficiency_Record>): M.Handle<C.LevelRewardDisplayData>[];
26
- "GetPerkDisplayData"(perkType: E.gamedataPerkType, perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeId: string, playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.PerkDisplayData>;
27
- "GetPerkDisplayData"(perkType: E.gamedataPerkType, perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.PerkDisplayData>;
26
+ "GetPerkDisplayData"(perkType: E.gamedataPerkType, perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeId: string, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.PerkDisplayData>;
27
+ "GetPerkDisplayData"(perkType: E.gamedataPerkType, perkArea: E.gamedataPerkArea, proficiency: E.gamedataProficiencyType, attributeRecord: M.Handle<C.gamedataAttribute_Record>, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.PerkDisplayData>;
28
28
  "GetPerkLevel"(type: E.gamedataPerkType): number;
29
29
  "GetPerkPoints"(): number;
30
30
  "GetPlayer"(): M.WeakHandle<C.PlayerPuppet>;
@@ -41,16 +41,16 @@ export class PlayerDevelopmentDataManager extends M.IScriptable {
41
41
  "GetSpentTraitPoints"(): number;
42
42
  "GetSpyPerkPoints"(): number;
43
43
  "GetTotalRespecCost"(): number;
44
- "GetTraitDisplayData"(traitRecordId: string, attributeId: string, proficiency: E.gamedataProficiencyType, playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.TraitDisplayData>;
45
- "GetTraitDisplayData"(traitType: E.gamedataTraitType, attributeId: string, proficiency: E.gamedataProficiencyType, playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.TraitDisplayData>;
46
- "GetTraitDisplayData"(traitRecord: M.WeakHandle<C.gamedataTrait_Record>, attributeRecord: M.Handle<C.gamedataAttribute_Record>, proficiency: E.gamedataProficiencyType, playerDevelopmentData: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.TraitDisplayData>;
47
- "HasAvailableAttributePoints"(showNotification: boolean): boolean;
44
+ "GetTraitDisplayData"(traitRecordId: string, attributeId: string, proficiency: E.gamedataProficiencyType, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.TraitDisplayData>;
45
+ "GetTraitDisplayData"(traitType: E.gamedataTraitType, attributeId: string, proficiency: E.gamedataProficiencyType, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.TraitDisplayData>;
46
+ "GetTraitDisplayData"(traitRecord: M.WeakHandle<C.gamedataTrait_Record>, attributeRecord: M.Handle<C.gamedataAttribute_Record>, proficiency: E.gamedataProficiencyType, playerDevelopmentData?: M.WeakHandle<C.PlayerDevelopmentData>): M.Handle<C.TraitDisplayData>;
47
+ "HasAvailableAttributePoints"(showNotification?: boolean): boolean;
48
48
  "Initialize"(player: M.Handle<C.PlayerPuppet>, parentGameCtrl: M.Handle<C.gameuiWidgetGameController>): void;
49
49
  "IsAttributeUpgradeable"(attribute: E.PerkMenuAttribute): boolean;
50
50
  "IsEspionageMilestonePerk"(perkType: E.gamedataNewPerkType): boolean;
51
51
  "IsEspionagePerk"(perkType: E.gamedataNewPerkType): boolean;
52
52
  "IsNewPerkRefundable"(data: M.Handle<C.NewPerkDisplayData>): boolean;
53
- "IsPerkUpgradeable"(data: M.Handle<C.BasePerkDisplayData>, showNotification: boolean): boolean;
53
+ "IsPerkUpgradeable"(data: M.Handle<C.BasePerkDisplayData>, showNotification?: boolean): boolean;
54
54
  "NotifyAttributeUpdate"(attributeId: string): void;
55
55
  static "PerkUtilityToString"(utility: E.gamedataPerkUtility): string;
56
56
  "UpdateData"(): void;
@@ -12,8 +12,8 @@ export class PlayerGameplayRestrictions extends M.IScriptable {
12
12
  static "OnGameplayRestrictionRemoved"(player: M.WeakHandle<C.PlayerPuppet>, evt: M.Handle<C.gameeventsRemoveStatusEffect>, gameplayTags: M.ScriptRef<string[]>): void;
13
13
  static "PushForceRefreshInputHintsEventToPSM"(requester: M.Handle<C.gameObject>): void;
14
14
  static "RemoveAllGameplayRestrictions"(target: M.WeakHandle<C.gameObject>): void;
15
- static "RequestFists"(player: M.WeakHandle<C.PlayerPuppet>, animType: E.gameEquipAnimationType): void;
16
- static "RequestLastUsedWeapon"(player: M.WeakHandle<C.PlayerPuppet>, animType: E.gameEquipAnimationType): void;
17
- static "RequestMeleeWeapon"(player: M.WeakHandle<C.PlayerPuppet>, animType: E.gameEquipAnimationType): void;
15
+ static "RequestFists"(player: M.WeakHandle<C.PlayerPuppet>, animType?: E.gameEquipAnimationType): void;
16
+ static "RequestLastUsedWeapon"(player: M.WeakHandle<C.PlayerPuppet>, animType?: E.gameEquipAnimationType): void;
17
+ static "RequestMeleeWeapon"(player: M.WeakHandle<C.PlayerPuppet>, animType?: E.gameEquipAnimationType): void;
18
18
  static "SendBlockMenuRequest"(player: M.WeakHandle<C.PlayerPuppet>, blockMenu: boolean, menuType: E.EMenuType): void;
19
19
  }
@@ -339,9 +339,9 @@ export class PlayerPuppet extends C.ScriptedPuppet {
339
339
  "DistanceFromTargetSquared"(): number;
340
340
  "EnableCombatVisibilityDistances"(enable: boolean): void;
341
341
  "EnableUIBlackboardListener"(enable: boolean): void;
342
- "EquipNewCyberware"(items: C.gameItemID[], availableCapacity: number, addToInventoryIfOverallocated: boolean, stashedQuickhacks: C.gameItemID[]): number;
342
+ "EquipNewCyberware"(items: C.gameItemID[], availableCapacity: number, addToInventoryIfOverallocated: boolean, stashedQuickhacks?: C.gameItemID[]): number;
343
343
  "EvaluateApplyingReplacerGameplayRestrictions"(): void;
344
- "EvaluateEncumbrance"(isLootBroken: boolean): void;
344
+ "EvaluateEncumbrance"(isLootBroken?: boolean): void;
345
345
  "ExecuteCWMask"(): void;
346
346
  "FindBuildSpacing"(enumType: M.ScriptRef<string>, buildNameStringPart: M.ScriptRef<string>): number;
347
347
  "FindVehicleCameraManager"(): M.Handle<C.vehicleCameraManager>;
@@ -365,10 +365,10 @@ export class PlayerPuppet extends C.ScriptedPuppet {
365
365
  "GetCWMaskID"(): C.gameItemID;
366
366
  "GetDamageThresholdParams"(): void;
367
367
  "GetEquipmentSystem"(): M.Handle<C.EquipmentSystem>;
368
- "GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot: number): C.gameItemID;
368
+ "GetEquippedItemIdInArea"(equipArea: E.gamedataEquipmentArea, slot?: number): C.gameItemID;
369
369
  "GetExplosionRange"(): number;
370
370
  "GetFPPCameraComponent"(): M.Handle<C.gameFPPCameraComponent>;
371
- "GetGlitchedEquippedCyberware"(items: C.gameItemID[]): void;
371
+ "GetGlitchedEquippedCyberware"(): void;
372
372
  "GetGrenadeCharges"(): number;
373
373
  "GetGrenadeCharges"(item: M.Handle<C.gamedataGrenade_Record>): number;
374
374
  "GetGrenadeThrowCost"(): number;
@@ -477,7 +477,7 @@ export class PlayerPuppet extends C.ScriptedPuppet {
477
477
  "PlayerContainsWorkspotTag"(tag: string): boolean;
478
478
  "PlayerDetachedCallback"(playerPuppet: M.Handle<C.gameObject>): void;
479
479
  "PlayFootstepCameraShakeBasedOnProximity"(evt: M.Handle<C.HeavyFootstepEvent>): void;
480
- "PrioritizeCyberwareOnRetrofix"(itemID: C.gameItemID, equipmentArea: E.gamedataEquipmentArea, p1: C.gameItemID[], p2: C.gameItemID[], p3: C.gameItemID[], beforeVikVisit: boolean): boolean;
480
+ "PrioritizeCyberwareOnRetrofix"(itemID: C.gameItemID, equipmentArea: E.gamedataEquipmentArea, beforeVikVisit: boolean): [boolean, C.gameItemID[]];
481
481
  "ProcessBreathingEffectApplication"(evt: M.Handle<C.gameeventsStatusEffectEvent>): void;
482
482
  "ProcessCallVehicleAction"(type: E.gameinputActionType): void;
483
483
  "ProcessDamageEvents"(addDamage: boolean, damagesPreset: string): void;
@@ -510,14 +510,14 @@ export class PlayerPuppet extends C.ScriptedPuppet {
510
510
  "RetroRescaleNonIconicWeapons"(itemData: M.Handle<C.gameItemData>): void;
511
511
  "Revive"(percAmount: number): void;
512
512
  "ScaleRasetsuToProperTier"(itemData: M.Handle<C.gameItemData>): void;
513
- "SendCameraShakeDataToGraph"(hitEvent: M.Handle<C.gameeventsHitEvent>, shakeStrength: number): void;
513
+ "SendCameraShakeDataToGraph"(hitEvent?: M.Handle<C.gameeventsHitEvent>, shakeStrength: number): void;
514
514
  "SendCheckRemovedItemWithSlotActiveItemRequest"(item: C.gameItemID): void;
515
515
  static "SendOnBeingNoticed"(player: M.WeakHandle<C.PlayerPuppet>, objectThatNoticed: M.WeakHandle<C.gameObject>): void;
516
516
  "SendSceneOverridesAnimFeature"(sceneOverridesBlackboard: M.Handle<C.gameIBlackboard>): void;
517
517
  "SendSummonVehicleQuickSlotsManagerRequest"(): void;
518
518
  "SetBlackboardIntVariable"(id: C.gamebbScriptID_Int32, value: number): void;
519
519
  "SetBufferModifier"(i: number): void;
520
- static "SetBuild"(stringType: M.ScriptRef<string>, isDebug: boolean): void;
520
+ static "SetBuild"(stringType: M.ScriptRef<string>, isDebug?: boolean): void;
521
521
  "SetCustomFastForwardEnabled"(enabled: boolean): void;
522
522
  "SetEntityNoticedPlayerBBValue"(b: boolean): void;
523
523
  "SetHasCPOMissionData"(setHasData: boolean, damagesPreset: string, compatibleDeviceName: string, ownerDecidesOnTransfer: boolean): void;
@@ -531,7 +531,7 @@ export class PlayerPuppet extends C.ScriptedPuppet {
531
531
  "SetSlowMo"(slowMoAmount: number, slowMoDuration: number): void;
532
532
  "SetStatPoolEnabled"(statpool: E.gamedataStatPoolType, statpooltype: E.gameStatPoolModificationTypes, enabled: boolean): void;
533
533
  "SetupInPlayerDevelopmentSystem"(): void;
534
- "SetWarningMessage"(message: M.ScriptRef<string>, msgType: E.gameSimpleMessageType): void;
534
+ "SetWarningMessage"(message: M.ScriptRef<string>, msgType?: E.gameSimpleMessageType): void;
535
535
  "SetZoomBlackboardValues"(newState: boolean): void;
536
536
  "ShouldAllowCycleToFistCyberware"(): boolean;
537
537
  "ShowSandevistanBlockedNotification"(): void;
@@ -555,7 +555,7 @@ export class PlayerPuppet extends C.ScriptedPuppet {
555
555
  "UpdateAimAssistImmediate"(): void;
556
556
  "UpdateHealthStateSFX"(healthValue: number): void;
557
557
  "UpdateHealthStateVFX"(healthValue: number): void;
558
- "UpdateInventoryWeight"(weightChange: number, isLootBroken: boolean): void;
558
+ "UpdateInventoryWeight"(weightChange: number, isLootBroken?: boolean): void;
559
559
  "UpdateLookAtObject"(target: M.Handle<C.gameObject>): void;
560
560
  "UpdateMinigamePrograms"(program: C.gameuiMinigameProgramData, add: boolean): void;
561
561
  "UpdatePlayerSettings"(): void;
@@ -13,7 +13,7 @@ export class PlayerStaminaHelpers extends M.IScriptable {
13
13
  static "GetLeapAttackStaminaCost"(): number;
14
14
  static "GetSlideStaminaCost"(): number;
15
15
  static "GetSprintStaminaCost"(): number;
16
- static "ModifyStamina"(player: M.Handle<C.PlayerPuppet>, delta: number, perc: boolean): void;
16
+ static "ModifyStamina"(player: M.Handle<C.PlayerPuppet>, delta: number, perc?: boolean): void;
17
17
  static "ModifyStaminaBasedOnLeapAttackDistance"(player: M.Handle<C.PlayerPuppet>, isPlayerOnGround: boolean, targetDistance: number, targetMaxDistance: number): void;
18
18
  static "OnPlayerBlock"(player: M.Handle<C.PlayerPuppet>): void;
19
19
  }
@@ -5,7 +5,7 @@ import type * as C from "../classes";
5
5
  export class PlayerUnauthorized extends C.ActionBool {
6
6
  "isLiftDoor": boolean;
7
7
  "GetTweakDBChoiceRecord"(): string;
8
- "CreateInteraction"(device: M.Handle<C.DoorControllerPS>, actions: M.Handle<C.gamedeviceAction>[]): void;
8
+ "CreateInteraction"(device: M.Handle<C.DoorControllerPS>, actions?: M.Handle<C.gamedeviceAction>[]): void;
9
9
  static "IsAvailable"(device: M.Handle<C.DoorControllerPS>): boolean;
10
10
  static "IsClearanceValid"(clearance: M.Handle<C.gamedeviceClearance>): boolean;
11
11
  static "IsDefaultConditionMet"(device: M.Handle<C.DoorControllerPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class PlayerWokrspotDeviceOperation extends C.DeviceOperationBase {
6
6
  "playerWorkspot": C.SWorkspotData;
7
- "EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string): void;
7
+ "EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string): void;
8
8
  "Execute"(owner: M.WeakHandle<C.gameObject>): void;
9
9
  "LeaveWorkspot"(activator: M.Handle<C.gameObject>): void;
10
10
  "Restore"(owner: M.WeakHandle<C.gameObject>): void;
@@ -10,10 +10,10 @@ export class PoliceAgentRegistry extends M.IScriptable {
10
10
  "vehicleAgents": M.Handle<C.VehicleAgent>[];
11
11
  static "Construct"(): M.Handle<C.PoliceAgentRegistry>;
12
12
  "Contains"(id: C.entEntityID): boolean;
13
- "CreateTicket"(request: number, strategy: E.vehiclePoliceStrategy, isFallback: boolean): void;
13
+ "CreateTicket"(request: number, strategy: E.vehiclePoliceStrategy, isFallback?: boolean): void;
14
14
  "DistanceSquaredToTClosestMaxTacAgent"(positionToCheck: C.Vector4): number;
15
15
  "GetAvCount"(): number;
16
- "GetEngagedNotDisengagingVehicleList"(vehicleArray: M.Handle<C.VehicleAgent>[]): boolean;
16
+ "GetEngagedNotDisengagingVehicleList"(): [boolean, M.Handle<C.VehicleAgent>[]];
17
17
  "GetEngagedVehicleCount"(): number;
18
18
  "GetEngagedVehicleList"(): M.Handle<C.VehicleAgent>[];
19
19
  "GetExternalNPCCount"(): number;
@@ -40,11 +40,11 @@ export class PoliceAgentRegistry extends M.IScriptable {
40
40
  "HasPoliceRecentlyDeescalated"(): boolean;
41
41
  "IsPoliceInCombatWithPalyer"(): boolean;
42
42
  "IsPreventionMaxTac"(puppet: M.Handle<C.gamePuppet>): boolean;
43
- "PopRequestTicket"(request: number, ticketData: M.ScriptRef<C.TicketData>): boolean;
44
- "RegisterAgent"(unit: M.Handle<C.gameObject>, type: E.gameDynamicVehicleType, strategy: E.vehiclePoliceStrategy, isFallback: boolean, overrideExisting: boolean): boolean;
45
- "TryGetIndexOf_NPC"(id: C.entEntityID, index: M.ScriptRef<number>): boolean;
46
- "TryGetIndexOf_Ticket"(id: number, index: M.ScriptRef<number>): boolean;
47
- "TryGetIndexOf_Vehicle"(id: C.entEntityID, index: M.ScriptRef<number>): boolean;
43
+ "PopRequestTicket"(request: number, ticketData?: M.ScriptRef<C.TicketData>): boolean;
44
+ "RegisterAgent"(unit: M.Handle<C.gameObject>, type: E.gameDynamicVehicleType, strategy?: E.vehiclePoliceStrategy, isFallback?: boolean, overrideExisting: boolean): boolean;
45
+ "TryGetIndexOf_NPC"(id: C.entEntityID, index?: M.ScriptRef<number>): boolean;
46
+ "TryGetIndexOf_Ticket"(id: number, index?: M.ScriptRef<number>): boolean;
47
+ "TryGetIndexOf_Vehicle"(id: C.entEntityID, index?: M.ScriptRef<number>): boolean;
48
48
  "TryGetNPCAgentByID"(id: C.entEntityID, agent: M.ScriptRef<M.Handle<C.NPCAgent>>): boolean;
49
49
  "TryGetVehicleAgentByID"(id: C.entEntityID, agent: M.ScriptRef<M.Handle<C.VehicleAgent>>): boolean;
50
50
  "UnregisterAgent"(id: C.entEntityID): C.UnregisterResult;
@@ -10,5 +10,5 @@ export class PreGameSubMenuGameController extends C.gameuiWidgetGameController {
10
10
  "OnSetMenuEventDispatcher"(menuEventDispatcher: M.WeakHandle<C.inkMenuEventDispatcher>): boolean;
11
11
  "AddBigButton"(buttonsList: M.Handle<C.inkCompoundWidget>, text: M.ScriptRef<string>, callBackName: string): void;
12
12
  "AddButton"(buttonsList: M.Handle<C.inkVerticalPanelWidget>, text: M.ScriptRef<string>, callBackName: string): void;
13
- "AddSelector"(selectorsList: M.Handle<C.inkVerticalPanelWidget>, label: M.ScriptRef<string>, values: string[]): M.WeakHandle<C.inkSelectorController>;
13
+ "AddSelector"(selectorsList: M.Handle<C.inkVerticalPanelWidget>, label: M.ScriptRef<string>, values?: string[]): M.WeakHandle<C.inkSelectorController>;
14
14
  }
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class PresetAction extends C.ActionBool {
6
6
  "preset": M.Handle<C.SmartHousePreset>;
7
- "CreateActionWidgetPackage"(actions: M.Handle<C.gamedeviceAction>[]): void;
7
+ "CreateActionWidgetPackage"(actions?: M.Handle<C.gamedeviceAction>[]): void;
8
8
  "GetInkWidgetTweakDBID"(): string;
9
9
  "GetDisplayName"(): string;
10
10
  "GetPreset"(): M.Handle<C.SmartHousePreset>;
@@ -146,32 +146,32 @@ export class PreventionSystem extends C.gameScriptableSystem {
146
146
  "ClearLastAttackTargetIDs"(): void;
147
147
  static "CombatStartedRequestToPreventionSystem"(requester: M.WeakHandle<C.gameObject>): void;
148
148
  "ComputeTotalCrimeScoreForTelemetry"(newHeatStageEnum: E.EPreventionHeatStage): number;
149
- static "CreateNewDamageRequest"(target: M.Handle<C.gameObject>, attackType: E.gamedataAttackType, damageDealt: number, isTargetKilled: boolean): void;
149
+ static "CreateNewDamageRequest"(target: M.Handle<C.gameObject>, attackType: E.gamedataAttackType, damageDealt: number, isTargetKilled?: boolean): void;
150
150
  static "CreateNewPreventionDamageRequest"(target: M.Handle<C.gameObject>, attackTime: number, attackType: E.gamedataAttackType, damageDealt: number, isTargetKilled: boolean): void;
151
151
  "CreateStrategyRequest"(strategy: E.vehiclePoliceStrategy): M.Handle<C.vehicleBaseStrategyRequest>;
152
152
  static "CrimeWitnessRequestToPreventionSystem"(criminalPosition: C.Vector4): void;
153
153
  "DamageChange"(): void;
154
154
  "DebugGetCivilianDestroyedVehicleCount"(): number;
155
155
  "DespawnAllPolice"(useAggressiveDespawn: boolean): void;
156
- "execInstructionActive"(heatStage: E.EPreventionHeatStage): void;
156
+ "execInstructionActive"(heatStage?: E.EPreventionHeatStage): void;
157
157
  "execInstructionOff"(): void;
158
158
  "execInstructionOn"(): void;
159
159
  "execInstructionSafe"(heatChangeReason: string): void;
160
- "FillPreventionSystemDebugData"(dataToFill: C.gamePreventionSystemDebugData): void;
160
+ "FillPreventionSystemDebugData"(): void;
161
161
  static "ForceStarStateToActive"(value: boolean): void;
162
162
  static "GetAgentRegistry"(): M.Handle<C.PoliceAgentRegistry>;
163
163
  "GetAgentRegistry"(): M.Handle<C.PoliceAgentRegistry>;
164
- "GetCharacterRecordFromPool"(pool: M.ScriptRef<M.WeakHandle<C.gamedataPreventionUnitPoolData_Record>[]>, recordID: string): boolean;
164
+ "GetCharacterRecordFromPool"(pool: M.ScriptRef<M.WeakHandle<C.gamedataPreventionUnitPoolData_Record>[]>): [boolean, string];
165
165
  "GetCharacterRecordsFromPool"(recordsCount: number, pool: M.ScriptRef<M.WeakHandle<C.gamedataPreventionUnitPoolData_Record>[]>, recordIDs: M.ScriptRef<string[]>): boolean;
166
166
  "GetCurrentDistrict"(): M.WeakHandle<C.District>;
167
167
  static "GetDamageReactionThreshold"(): number;
168
168
  static "GetDamageToPlayerMultiplier"(): number;
169
169
  "GetDamageToPlayerMultiplier"(): number;
170
- "GetDataTableForCurrentHeat"(heatStage: E.EPreventionHeatStage, characterRecords: M.ScriptRef<string[]>, spawnRange: C.Vector2, unitsCount: number, spawnInterval: number, hasRecon: boolean): boolean;
170
+ "GetDataTableForCurrentHeat"(heatStage: E.EPreventionHeatStage, characterRecords: M.ScriptRef<string[]>): [boolean, C.Vector2];
171
171
  "GetDataTableForCurrentHeat"(): void;
172
172
  "GetDataTableForHeat"(heatStage: E.EPreventionHeatStage): M.Handle<C.gamedataPreventionHeatTable_Record>;
173
173
  "GetDistrictMultiplier"(): number;
174
- "GetFindSpawnPointsOrigin"(pos: C.Vector4, dir: C.Vector4): void;
174
+ "GetFindSpawnPointsOrigin"(): void;
175
175
  "GetFindSpawnPointsOriginsData"(spawnOriginsPositions: M.ScriptRef<C.Vector4[]>): void;
176
176
  "GetFirstStarTimeStamp"(): number;
177
177
  "GetGame"(): C.ScriptGameInstance;
@@ -199,7 +199,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
199
199
  "GetSpawnOriginMaxDistance"(): number;
200
200
  "GetStarState"(): E.EStarState;
201
201
  static "GetSystemName"(): string;
202
- "GetVehicleRecordFromPool"(pool: M.ScriptRef<M.WeakHandle<C.gamedataPreventionVehiclePoolData_Record>[]>, outVehicleRecord: M.WeakHandle<C.gamedataVehicle_Record>): boolean;
202
+ "GetVehicleRecordFromPool"(pool: M.ScriptRef<M.WeakHandle<C.gamedataPreventionVehiclePoolData_Record>[]>): [boolean, M.WeakHandle<C.gamedataVehicle_Record>];
203
203
  "GetWantedLevelFact"(): number;
204
204
  "HandleDebugEventSourceTracking"(sourceName: string, tryRemoveLock: boolean): void;
205
205
  "HandleRoadblockadeUnitSpawned"(spawnedObject: M.Handle<C.gameObject>): void;
@@ -293,7 +293,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
293
293
  static "PreventionSecurityAreaEnterRequest"(playerIsIn: boolean, areaID: C.gamePersistentID): void;
294
294
  "ProcessDogtownLawAchievement"(): void;
295
295
  "ProcessPreventionDamageRequest"(request: M.Handle<C.PreventionDamageRequest>): void;
296
- static "QueueRequest"(request: M.Handle<C.gameScriptableSystemRequest>, delay: number): boolean;
296
+ static "QueueRequest"(request: M.Handle<C.gameScriptableSystemRequest>, delay?: number): boolean;
297
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  "ReachedEngagedVehiclesLimit"(): boolean;
298
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  "ReachedRoadblockLimit"(): boolean;
299
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  "ReachedSupportVehiclesLimit"(): boolean;
@@ -310,7 +310,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
310
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  "RefreshDebugSecAreaInfo"(): void;
311
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  "Register"(attitudeGroup: string, ps: M.WeakHandle<C.gamePersistentState>): void;
312
312
  static "RegisterAsViewerToPreventionSystem"(requester: M.Handle<C.gameObject>): void;
313
- "RegisterPreventionUnit"(preventionUnit: M.Handle<C.gameObject>, vehicleType: E.gameDynamicVehicleType, overrideExisting: boolean, strategy: E.vehiclePoliceStrategy, isFallback: boolean): boolean;
313
+ "RegisterPreventionUnit"(preventionUnit: M.Handle<C.gameObject>, vehicleType: E.gameDynamicVehicleType, overrideExisting: boolean, strategy?: E.vehiclePoliceStrategy, isFallback?: boolean): boolean;
314
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  "RegisterToBBCalls"(): void;
315
315
  static "RegisterToPreventionSystem"(requester: M.Handle<C.Device>): void;
316
316
  "ReinitAll"(): void;
@@ -329,7 +329,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
329
329
  "RestoreMinimapToDefault"(): void;
330
330
  "SelectRange"(strategyDataRec: M.WeakHandle<C.gamedataStrategyData_Record>): C.Vector2;
331
331
  "SendDropPointLockRequest"(isEnabled: boolean): void;
332
- "SendInternalSystem"(damageDealt: number, heatStage: E.EPreventionHeatStage): void;
332
+ "SendInternalSystem"(damageDealt: number, heatStage?: E.EPreventionHeatStage): void;
333
333
  "SetAgentsSupport"(hasSupport: boolean): void;
334
334
  "SetBlockOnFootSpawn"(value: boolean): void;
335
335
  "SetBlockReconDroneSpawn"(value: boolean): void;
@@ -366,7 +366,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
366
366
  "SpawnPipeline"(): void;
367
367
  "SpawnPoliceVehicle"(): number;
368
368
  "SpawnRoadblockade"(heatStage: E.EPreventionHeatStage): void;
369
- "SpawnUnits"(spawnPoints: M.ScriptRef<C.Vector3[]>, characterRecords: M.ScriptRef<string[]>, unitCount: number, sentRequests: number): boolean;
369
+ "SpawnUnits"(spawnPoints: M.ScriptRef<C.Vector3[]>, characterRecords: M.ScriptRef<string[]>, unitCount: number): [boolean, number];
370
370
  static "StartActiveVehicleBehaviour"(wheeledVehicleObject: M.WeakHandle<C.vehicleWheeledBaseObject>): void;
371
371
  "StartBlinkingTimerRequest"(): void;
372
372
  "StartBlinkingTimerRequest"(duration: number, lockWhileBlinking: boolean, telemetryInfo: string): void;
@@ -377,7 +377,7 @@ export class PreventionSystem extends C.gameScriptableSystem {
377
377
  "StartPreventionFreeAreaReset"(): void;
378
378
  static "StartRoadblockNPCAgentBehaviour"(unit: M.WeakHandle<C.ScriptedPuppet>): void;
379
379
  "StartSearchingTimerRequest"(): void;
380
- "StartSecurityAreaResetRequest"(resetDelay: number): void;
380
+ "StartSecurityAreaResetRequest"(resetDelay?: number): void;
381
381
  "StartStateBufferTimerRequest"(): void;
382
382
  "StartTransitiontoGreyStateTimerRequest"(): void;
383
383
  "StartVehicleDeescalationBehavior"(vehicle: M.WeakHandle<C.vehicleBaseObject>): void;
@@ -386,11 +386,11 @@ export class PreventionSystem extends C.gameScriptableSystem {
386
386
  "TogglePreventionSystem"(toggle: boolean): void;
387
387
  "TryGetAVSpawnPointsCallback"(requestResult: C.gameAVSpawnPointsRequestResult): void;
388
388
  "TryGetDistinctUnitDataFromHeatStage"(recordIDs: M.ScriptRef<string[]>): boolean;
389
- "TryGetNPCMarkedForDespawnAI"(entityID: C.entEntityID, markedForDespawn: boolean): boolean;
390
- "TryGetRoadblockDataFromHeatStage"(heatStage: E.EPreventionHeatStage, outVehicleRecord: M.WeakHandle<C.gamedataVehicle_Record>, spawnDistanceRange: C.Vector2): boolean;
389
+ "TryGetNPCMarkedForDespawnAI"(entityID: C.entEntityID): [boolean, boolean];
390
+ "TryGetRoadblockDataFromHeatStage"(heatStage: E.EPreventionHeatStage): [boolean, M.WeakHandle<C.gamedataVehicle_Record>];
391
391
  "TryGetUnitDataFromHeatStage"(heatStage: E.EPreventionHeatStage, recordsCount: number, recordIDs: M.ScriptRef<string[]>): boolean;
392
392
  "TryGetUnitDataFromVehicleRecord"(vehicleRecord: M.WeakHandle<C.gamedataVehicle_Record>, recordsCount: number, recordIDs: M.ScriptRef<string[]>): boolean;
393
- "TryGetVehicleDataFromHeatStage"(heatStage: E.EPreventionHeatStage, outVehicleRecord: M.WeakHandle<C.gamedataVehicle_Record>): boolean;
393
+ "TryGetVehicleDataFromHeatStage"(heatStage: E.EPreventionHeatStage): [boolean, M.WeakHandle<C.gamedataVehicle_Record>];
394
394
  "TryInitializePreventionTick"(): void;
395
395
  "TryMarkAsAttackedByPlayer"(targetId: C.entEntityID): boolean;
396
396
  "TryRequestVehicleSpawnWithStrategy"(): boolean;
@@ -18,5 +18,5 @@ export class ProgressionNotification extends C.GenericNotificationController {
18
18
  "OnBarAnimationFinished"(anim: M.Handle<C.inkanimProxy>): boolean;
19
19
  "SetNotificationData"(notificationData: M.Handle<C.gameuiGenericNotificationViewData>): void;
20
20
  "BarProgressAnim"(animatingObject: C.inkWidgetReference, barStartSize: C.Vector2, barEndSize: C.Vector2): void;
21
- "PlayAnim"(animName: string, callBack: string): void;
21
+ "PlayAnim"(animName: string, callBack?: string): void;
22
22
  }