@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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@@ -18,8 +18,8 @@ export class FastTravelSystem extends C.gameScriptableSystem {
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"OnDetach"(): void;
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"OnLoadingScreenFinished"(value: boolean): boolean;
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"OnRestored"(saveVersion: number, gameVersion: number): void;
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static "AddFastTravelLock"(reason: string, statusEffectID
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"AddFastTravelLock"(reason: string, statusEffectID
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static "AddFastTravelLock"(reason: string, statusEffectID?: string): void;
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"AddFastTravelLock"(reason: string, statusEffectID?: string): void;
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"AddFastTravelPoint"(nodeData: M.Handle<C.gameFastTravelPointData>): void;
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"CheckForScottieAchievement"(): void;
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"EvaluateFastTravelLocksOnRestore"(): void;
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@@ -32,7 +32,7 @@ export class FastTravelSystem extends C.gameScriptableSystem {
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"InitializeDebugButtons"(): void;
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"IsFastTravelEnabled"(): boolean;
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"IsFastTravelEnabledOnMap"(): boolean;
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static "ManageFastTravelLock"(enable: boolean, reason: string, statusEffectID
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static "ManageFastTravelLock"(enable: boolean, reason: string, statusEffectID?: string): void;
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"OnCloseLastVisitedFastTravelSubwayGate"(request: M.Handle<C.CloseLastVisitedFastTravelSubwayGate>): void;
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"OnDebugButtonClicked"(request: M.Handle<C.gameSDOClickedRequest>): void;
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"OnEnableFastTravelRequest"(request: M.Handle<C.EnableFastTravelRequest>): void;
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@@ -54,7 +54,7 @@ export class FastTravelSystem extends C.gameScriptableSystem {
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"RegisterLoadingScreenCallback"(): void;
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"RegisterMappin"(nodeData: M.Handle<C.gameFastTravelPointData>): void;
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static "RemoveAllFastTravelLocks"(): void;
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static "RemoveFastTravelLock"(reason: string, statusEffectID
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static "RemoveFastTravelLock"(reason: string, statusEffectID?: string): void;
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"RemoveFastTravelLock"(reason: string): void;
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"RemoveFastTravelPoint"(nodeData: M.Handle<C.gameFastTravelPointData>): void;
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"RequestAutoSave"(): void;
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@@ -4,5 +4,5 @@ import type * as C from "../classes";
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export class FilterNPCDodgeOpportunity extends C.gameEffectObjectGroupFilter_Scripted {
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"applyToTechWeapons": boolean;
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"doDodgingTargetsGetFilteredOut": boolean;
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"Process"(ctx: C.gameEffectScriptContext,
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"Process"(ctx: C.gameEffectScriptContext): [boolean, C.gameEffectGroupFilterScriptContext];
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}
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@@ -12,7 +12,7 @@ export class FilterRadioGroup extends C.inkRadioGroupController {
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"OnHoverOver"(evt: M.Handle<C.inkPointerEvent>): boolean;
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"AddFilter"(data: number): void;
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"RemoveFilter"(data: number): void;
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"SetData"(enumCount: number, tooltipsManager
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"SetData"(data: M.ScriptRef<number[]>, tooltipsManager
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"SetData"(enumCount: number, tooltipsManager?: M.WeakHandle<C.gameuiTooltipsManager>, tooltipIndex?: number): void;
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"SetData"(data: M.ScriptRef<number[]>, tooltipsManager?: M.WeakHandle<C.gameuiTooltipsManager>, tooltipIndex?: number): void;
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"ToggleData"(data: number): void;
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}
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@@ -14,8 +14,8 @@ export class FindTeleportPositionForTakedown extends C.AIbehaviorconditionScript
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14
14
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"workspotRotation": M.Handle<C.AIArgumentMapping>;
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15
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"Check"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorConditionOutcomes;
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"CheckForOverlap"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4, queryDimensions: C.Vector4, queryOrientation: C.Quaternion, queryFilter: C.physicsQueryFilter): boolean;
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17
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-
"CheckForOverlapAdvanced"(context: C.AIbehaviorScriptExecutionContext, queryOffset: C.Vector4, queryDefaultPos: C.Vector4, queryExtents: C.Vector4, queryPosition: C.Vector4,
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17
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+
"CheckForOverlapAdvanced"(context: C.AIbehaviorScriptExecutionContext, queryOffset: C.Vector4, queryDefaultPos: C.Vector4, queryExtents: C.Vector4, queryPosition: C.Vector4): [boolean, C.Quaternion];
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"CheckForStairs"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4): boolean;
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"DrawDebugBox"(context: C.AIbehaviorScriptExecutionContext, position: C.Vector4, extents: C.Vector4, orientation: C.Quaternion): void;
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-
"GetNavmeshPointWithOffset"(origin: M.WeakHandle<C.entEntity>,
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+
"GetNavmeshPointWithOffset"(origin: M.WeakHandle<C.entEntity>, rotation: C.Quaternion, offset?: C.Vector4): [boolean, C.Vector4];
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}
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@@ -16,8 +16,8 @@ export class FindTeleportPositionKurt extends C.AIbehaviortaskScript {
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"Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
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"CheckForGround"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4): boolean;
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"CheckForOverlap"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4, targetOffset: C.Vector4, queryDimensions: C.Vector4, queryOrientation: C.Quaternion, queryFilter: C.physicsQueryFilter): boolean;
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-
"CheckForOverlapAdvanced"(context: C.AIbehaviorScriptExecutionContext, queryOffset: C.Vector4, queryExtents: C.Vector4, queryPosition: C.Vector4,
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+
"CheckForOverlapAdvanced"(context: C.AIbehaviorScriptExecutionContext, queryOffset: C.Vector4, queryExtents: C.Vector4, queryPosition: C.Vector4): [boolean, C.Quaternion];
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"CheckForStairs"(context: C.AIbehaviorScriptExecutionContext, targetPosition: C.Vector4): boolean;
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"DrawDebugBox"(context: C.AIbehaviorScriptExecutionContext, position: C.Vector4, extents: C.Vector4, orientation: C.Quaternion): void;
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22
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-
"GetNavmeshPointWithOffset"(origin: M.WeakHandle<C.entEntity>,
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+
"GetNavmeshPointWithOffset"(origin: M.WeakHandle<C.entEntity>, rotation: C.Quaternion, offset?: C.Vector4): [boolean, C.Vector4];
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}
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@@ -6,8 +6,8 @@ export class FinisherAttackEvents extends C.FinisherTransition {
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6
6
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"stateMachineInitData": M.WeakHandle<C.FinisherInitData>;
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7
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"ApplyFinisher"(playerPuppet: M.Handle<C.PlayerPuppet>, target: M.Handle<C.gameObject>): void;
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8
8
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static "ApplyFinisherBuffs"(playerPuppet: M.WeakHandle<C.PlayerPuppet>, isWorkspotFinisher: boolean): void;
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9
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-
"GetFinisherNameBasedOnWeapon"(target: M.Handle<C.gameObject>, instigator: M.Handle<C.gameObject>, hasFromFront: boolean, hasFromBack: boolean
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10
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-
static "GetGameplayCameraParameters"(
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9
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+
"GetFinisherNameBasedOnWeapon"(target: M.Handle<C.gameObject>, instigator: M.Handle<C.gameObject>, hasFromFront: boolean, hasFromBack: boolean): [boolean, string];
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10
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+
static "GetGameplayCameraParameters"(tweakDBPath: M.ScriptRef<string>): void;
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11
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"OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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"PlayFinisherGameEffect"(targetPuppet: M.Handle<C.gameObject>, instigator: M.Handle<C.gameObject>, hasFromFront: boolean, hasFromBack: boolean): boolean;
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13
13
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static "SetCameraContext"(target: M.Handle<C.gameObject>, paramsName: string): void;
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@@ -15,7 +15,7 @@ export class FocusCluesSystem extends C.gameScriptableSystem {
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15
15
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"GetLinkedClueGroupData"(groupID: string, clue: M.ScriptRef<C.LinkedFocusClueData>): boolean;
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16
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"HasLinkedClue"(clue: M.ScriptRef<C.LinkedFocusClueData>): boolean;
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17
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"IsGroupDisabled"(groupID: string): boolean;
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18
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-
"IsGroupped"(ownerID: C.entEntityID
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18
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+
"IsGroupped"(ownerID: C.entEntityID): [boolean, string];
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19
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"IsGroupTagged"(clue: M.ScriptRef<C.LinkedFocusClueData>): boolean;
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20
20
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"IsRegistered"(ownerID: C.entEntityID, groupID: string): boolean;
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21
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"IsTagged"(owner: M.Handle<C.gameObject>): boolean;
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@@ -8,8 +8,8 @@ export class ForkliftControllerPS extends C.ScriptableDeviceComponentPS {
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8
8
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"forkliftSetup": C.ForkliftSetup;
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9
9
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"CanCreateAnyQuickHackActions"(): boolean;
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10
10
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"GameAttached"(): void;
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11
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-
"GetActions"(
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12
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-
"GetQuickHackActions"(
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11
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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12
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+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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13
13
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"OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
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14
14
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"ActionActivateDevice"(interactionName: M.ScriptRef<string>): M.Handle<C.ActivateDevice>;
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15
15
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"ChangeState"(newState: E.EDeviceStatus): void;
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|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
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4
4
|
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5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class FrameControllerPS extends C.ScriptableDeviceComponentPS {
|
|
7
|
-
"GetActions"(
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|
7
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
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8
8
|
"ActionOpen"(): M.Handle<C.FrameSwitcher>;
|
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9
9
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"OnFrameSwitcher"(evt: M.Handle<C.FrameSwitcher>): E.EntityNotificationType;
|
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10
10
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"SetState"(state: boolean): void;
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@@ -12,5 +12,5 @@ export class FrameWidgetComponent extends C.WorldWidgetComponent {
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12
12
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"GetFormat"(): C.Vector2;
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13
13
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"GetPathHash"(path: string): number;
|
|
14
14
|
"GetRequestHandler"(): M.Handle<C.inkISystemRequestsHandler>;
|
|
15
|
-
"InitScreenshot"(hash: number, widget: M.WeakHandle<C.inkImageWidget>, object
|
|
15
|
+
"InitScreenshot"(hash: number, widget: M.WeakHandle<C.inkImageWidget>, object?: M.WeakHandle<M.IScriptable>, callback?: string): void;
|
|
16
16
|
}
|
|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
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|
6
6
|
export class FridgeControllerPS extends C.ScriptableDeviceComponentPS {
|
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7
7
|
"isOpen": boolean;
|
|
8
8
|
"ActionToggleOpenFridge"(): M.Handle<C.ToggleOpenFridge>;
|
|
9
|
-
"GetActions"(
|
|
9
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
10
10
|
"GetClearance"(): M.Handle<C.gamedeviceClearance>;
|
|
11
11
|
"Initialize"(): void;
|
|
12
12
|
"OnInstantiated"(): boolean;
|
|
@@ -122,14 +122,14 @@ export class FullscreenVendorGameController extends C.gameuiMenuGameController {
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|
122
122
|
"OnVendorFilterChange"(controller: M.WeakHandle<C.inkRadioGroupController>, selectedIndex: number): boolean;
|
|
123
123
|
"OnVendorHubMenuChanged"(evt: M.Handle<C.VendorHubMenuChanged>): boolean;
|
|
124
124
|
"OnVendorSortingButtonClicked"(evt: M.Handle<C.inkPointerEvent>): boolean;
|
|
125
|
-
"BuyItem"(item: M.Handle<C.UIInventoryItem>, quantity: number, buyback
|
|
125
|
+
"BuyItem"(item: M.Handle<C.UIInventoryItem>, quantity: number, buyback?: boolean): void;
|
|
126
126
|
"FilterOutDuplicateVendorItems"(items: M.ScriptRef<M.Handle<C.VendorGameItemData>[]>): M.Handle<C.VendorGameItemData>[];
|
|
127
127
|
"FlagDLCAddedItemsAsInspected"(itemsID: M.ScriptRef<C.gameItemID[]>): void;
|
|
128
128
|
"GetBulkSellPrice"(items: M.ScriptRef<M.Handle<C.VendorJunkSellItem>[]>): number;
|
|
129
129
|
"GetBulkSellPrice"(items: M.ScriptRef<M.WeakHandle<C.gameItemData>[]>): number;
|
|
130
130
|
"GetComparisonState"(item: M.WeakHandle<C.UIInventoryItem>): E.gameItemComparisonState;
|
|
131
131
|
"GetLimitedSellableItems"(items: M.ScriptRef<M.WeakHandle<C.gameItemData>[]>, moneyLimit: number): M.Handle<C.VendorJunkSellItem>[];
|
|
132
|
-
"GetMaxQuantity"(item: M.WeakHandle<C.UIInventoryItem>, isPlayerItem
|
|
132
|
+
"GetMaxQuantity"(item: M.WeakHandle<C.UIInventoryItem>, isPlayerItem?: boolean, isBuybackStack?: boolean): number;
|
|
133
133
|
"GetPrice"(item: M.Handle<C.gameItemData>, actionType: E.QuantityPickerActionType, quantity: number): number;
|
|
134
134
|
"GetSellableJunk"(): M.WeakHandle<C.gameItemData>[];
|
|
135
135
|
"HandleStorageSlotClick"(evt: M.Handle<C.ItemDisplayClickEvent>): void;
|
|
@@ -142,8 +142,8 @@ export class FullscreenVendorGameController extends C.gameuiMenuGameController {
|
|
|
142
142
|
"IsBuyRequestInQueue"(itemID: C.gameItemID): boolean;
|
|
143
143
|
"IsSellRequestInQueue"(itemID: C.gameItemID): boolean;
|
|
144
144
|
"NotGrenadeOrHealingItem"(item: M.Handle<C.UIInventoryItem>): boolean;
|
|
145
|
-
"OpenConfirmationPopup"(itemData: M.WeakHandle<C.UIInventoryItem>, quantity: number, actionType: E.QuantityPickerActionType, type
|
|
146
|
-
"OpenQuantityPicker"(itemData: M.WeakHandle<C.UIInventoryItem>, actionType: E.QuantityPickerActionType, isBuyback
|
|
145
|
+
"OpenConfirmationPopup"(itemData: M.WeakHandle<C.UIInventoryItem>, quantity: number, actionType: E.QuantityPickerActionType, type?: E.VendorConfirmationPopupType): void;
|
|
146
|
+
"OpenQuantityPicker"(itemData: M.WeakHandle<C.UIInventoryItem>, actionType: E.QuantityPickerActionType, isBuyback?: boolean, isPlayerItem?: boolean): void;
|
|
147
147
|
"OpenSellJunkConfirmation"(): void;
|
|
148
148
|
"PopulateInventories"(): void;
|
|
149
149
|
"PopulatePlayerInventory"(): void;
|
|
@@ -22,7 +22,7 @@ export class FuseBox extends C.InteractiveMasterDevice {
|
|
|
22
22
|
"OnStopShortGlitch"(evt: M.Handle<C.StopShortGlitchEvent>): boolean;
|
|
23
23
|
"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
|
|
24
24
|
"ResolveGameplayState"(): void;
|
|
25
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
25
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
26
26
|
"StopGlitching"(): void;
|
|
27
27
|
"ToggleVisibility"(visible: boolean): void;
|
|
28
28
|
"TurnOffDevice"(): void;
|
|
@@ -14,12 +14,12 @@ export class FuseBoxControllerPS extends C.MasterControllerPS {
|
|
|
14
14
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
15
15
|
"CanCreateAnySpiderbotActions"(): boolean;
|
|
16
16
|
"GameAttached"(): void;
|
|
17
|
-
"GetActions"(
|
|
17
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
18
18
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
19
19
|
"GetClearance"(): M.Handle<C.gamedeviceClearance>;
|
|
20
20
|
"GetDeviceIconTweakDBID"(): string;
|
|
21
21
|
"GetExpectedSlaveState"(): E.EDeviceStatus;
|
|
22
|
-
"GetQuickHackActions"(
|
|
22
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
23
23
|
"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
|
|
24
24
|
"GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
25
25
|
"GetWidgetTypeName"(): string;
|
|
@@ -15,7 +15,7 @@ export class FuseControllerPS extends C.MasterControllerPS {
|
|
|
15
15
|
"timeToNextSwitch": number;
|
|
16
16
|
"ActionToggleON"(): M.Handle<C.ToggleON>;
|
|
17
17
|
"ActionTogglePower"(): M.Handle<C.TogglePower>;
|
|
18
|
-
"GetActions"(
|
|
18
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
19
19
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
20
20
|
"GetClearance"(): M.Handle<C.gamedeviceClearance>;
|
|
21
21
|
"GetDeviceIconTweakDBID"(): string;
|
|
@@ -46,7 +46,7 @@ export class FuseControllerPS extends C.MasterControllerPS {
|
|
|
46
46
|
"OnRefreshPowerOnSlavesEvent"(evt: M.Handle<C.RefreshPowerOnSlavesEvent>): E.EntityNotificationType;
|
|
47
47
|
"RefreshCLSoNslaves"(state: E.EDeviceStatus, restorePower: boolean, devices: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>): void;
|
|
48
48
|
"RefreshPowerOnSlaves"(devices: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>): void;
|
|
49
|
-
"RefreshSlaves"(devices: M.Handle<C.gameDeviceComponentPS>[], force
|
|
49
|
+
"RefreshSlaves"(devices: M.Handle<C.gameDeviceComponentPS>[], force?: boolean): void;
|
|
50
50
|
"RestorePowerOnSlaveDevices"(devices: M.Handle<C.gameDeviceComponentPS>[]): void;
|
|
51
51
|
"SendCLSRefreshByEvent"(devices: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>, state: E.EDeviceStatus, restorePower: boolean, delay: number): void;
|
|
52
52
|
"SendDeviceTimeTableEvent"(targetID: C.entEntityID, state: E.EDeviceStatus, restorePower: boolean): void;
|
|
@@ -11,13 +11,13 @@ export class FxResourceMapperComponent extends C.gameScriptableComponent {
|
|
|
11
11
|
"areaEffectInFocusMode": M.Handle<C.AreaEffectTargetData>[];
|
|
12
12
|
"investigationSlotOffsetMultiplier": number;
|
|
13
13
|
"optionalAreaEffectData": M.Handle<C.OptionalAreaEffectData>[];
|
|
14
|
-
"CalculateRangeSphere"(desiredRange: number
|
|
14
|
+
"CalculateRangeSphere"(desiredRange: number): void;
|
|
15
15
|
"CanCompareRanges"(type: E.DeviceStimType, currentType: E.DeviceStimType): boolean;
|
|
16
16
|
"CopyDataToFxMapClass"(areaEffectsData: M.ScriptRef<C.SAreaEffectData[]>, DEBUG_entityCopy: boolean, DEBUG_fxCopy: boolean): void;
|
|
17
17
|
"CopyEffectToFxMapClass"(areaEffectsInFocusMode: M.ScriptRef<C.SAreaEffectTargetData[]>): void;
|
|
18
18
|
"CreateAreaEffectTargetData"(mainEffect: M.Handle<C.AreaEffectData>): void;
|
|
19
|
-
"CreateData"(attackTDBID: string, index: number, gameEffectNameOverride
|
|
20
|
-
"CreateEffectStructDataFromAttack"(attackTDBID: string, index: number, gameEffectNameOverride
|
|
19
|
+
"CreateData"(attackTDBID: string, index: number, gameEffectNameOverride?: string, dontHighlightOnLookat?: boolean): void;
|
|
20
|
+
"CreateEffectStructDataFromAttack"(attackTDBID: string, index: number, gameEffectNameOverride?: string, dontHighlightOnLookat?: boolean): void;
|
|
21
21
|
"GetAreaEffectData"(): M.Handle<C.AreaEffectData>[];
|
|
22
22
|
"GetAreaEffectDataByIndex"(index: number): M.Handle<C.AreaEffectData>;
|
|
23
23
|
"GetAreaEffectDataIndexByAction"(action: M.Handle<C.BaseScriptableAction>): number;
|
|
@@ -34,7 +34,7 @@ export class FxResourceMapperComponent extends C.gameScriptableComponent {
|
|
|
34
34
|
"Initialize"(): void;
|
|
35
35
|
"OnGameAttach"(): void;
|
|
36
36
|
"TryAddOptionalAoeData"(): void;
|
|
37
|
-
"TryGetActionIndex"(action: M.Handle<C.ScriptableDeviceAction
|
|
38
|
-
"TryGetAreaEffectByAction"(action: M.Handle<C.ScriptableDeviceAction
|
|
37
|
+
"TryGetActionIndex"(action: M.Handle<C.ScriptableDeviceAction>): [boolean, number];
|
|
38
|
+
"TryGetAreaEffectByAction"(action: M.Handle<C.ScriptableDeviceAction>): [boolean, M.Handle<C.AreaEffectData>];
|
|
39
39
|
"TryInitialize"(): void;
|
|
40
40
|
}
|
|
@@ -6,6 +6,6 @@ export class GameEffectExecutor_StimOnHit extends C.gameEffectExecutor_Scripted
|
|
|
6
6
|
"silentStimType": E.gamedataStimType;
|
|
7
7
|
"stimType": E.gamedataStimType;
|
|
8
8
|
"suppressedByStimTypes": E.gamedataStimType[];
|
|
9
|
-
"CreateStim"(ctx: C.gameEffectScriptContext, stimuliType: E.gamedataStimType, position: C.Vector4, radius
|
|
9
|
+
"CreateStim"(ctx: C.gameEffectScriptContext, stimuliType: E.gamedataStimType, position: C.Vector4, radius?: number): boolean;
|
|
10
10
|
"Process"(ctx: C.gameEffectScriptContext, applierCtx: C.gameEffectExecutionScriptContext): boolean;
|
|
11
11
|
}
|
|
@@ -7,7 +7,7 @@ export class GameTime {
|
|
|
7
7
|
static "Hour"(): C.GameTime;
|
|
8
8
|
static "Hours"(self: C.GameTime): number;
|
|
9
9
|
static "IsAfter"(self: C.GameTime, other: C.GameTime): boolean;
|
|
10
|
-
static "MakeGameTime"(days: number, hours: number, minutes
|
|
10
|
+
static "MakeGameTime"(days: number, hours: number, minutes?: number, seconds?: number): C.GameTime;
|
|
11
11
|
static "Minute"(): C.GameTime;
|
|
12
12
|
static "Minutes"(self: C.GameTime): number;
|
|
13
13
|
static "Seconds"(self: C.GameTime): number;
|
|
@@ -7,5 +7,5 @@ export class GameTimeUtils {
|
|
|
7
7
|
static "FastForwardPlayerState"(player: M.Handle<C.gameObject>): void;
|
|
8
8
|
static "IsTimeDisplayGlitched"(playerPuppet: M.Handle<C.PlayerPuppet>): boolean;
|
|
9
9
|
static "SetGameTimeText"(textWidgetRef: C.inkTextWidgetReference, textParamsRef: M.Handle<C.textTextParameterSet>, gameTime: C.GameTime): void;
|
|
10
|
-
static "UpdateGameTimeText"(timeSystem: M.Handle<C.gameTimeSystem>, textWidgetRef: C.inkTextWidgetReference, textParamsRef: M.Handle<C.textTextParameterSet>, addSeconds
|
|
10
|
+
static "UpdateGameTimeText"(timeSystem: M.Handle<C.gameTimeSystem>, textWidgetRef: C.inkTextWidgetReference, textParamsRef: M.Handle<C.textTextParameterSet>, addSeconds?: number): void;
|
|
11
11
|
}
|
|
@@ -11,7 +11,7 @@ export class GameplayLight extends C.InteractiveDevice {
|
|
|
11
11
|
"IncludeLightsInVisibilityBoundsScript"(): boolean;
|
|
12
12
|
"OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
|
|
13
13
|
"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
|
|
14
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
14
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
15
15
|
"StopGlitching"(): void;
|
|
16
16
|
"TurnOffDevice"(): void;
|
|
17
17
|
"TurnOnDevice"(): void;
|
|
@@ -5,7 +5,7 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class GameplayLightControllerPS extends C.ElectricLightControllerPS {
|
|
6
6
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
7
7
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"GameAttached"(): void;
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8
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-
"GetQuickHackActions"(
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8
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+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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9
9
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"Initialize"(): void;
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"OnInstantiated"(): boolean;
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}
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@@ -104,10 +104,10 @@ export class GameplayRoleComponent extends C.gameScriptableComponent {
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"ShowRoleMappins"(): void;
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"ShowRoleMappinsTask"(data: M.Handle<C.gameScriptTaskData>): void;
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"ShowSingleMappin"(index: number): void;
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"ShowSingleMappin"(index: number, visualData: M.Handle<C.GameplayRoleMappinData>, bindPositionToSlotName
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+
"ShowSingleMappin"(index: number, visualData: M.Handle<C.GameplayRoleMappinData>, bindPositionToSlotName?: string): void;
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"ShowSingleMappin_Event"(index: number): void;
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"ToggleMappin"(mappinIndex: number, enable: boolean): void;
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"ToggleMappin"(mappinVariant: E.gamedataMappinVariant, enable: boolean, show: boolean, visualData: M.Handle<C.GameplayRoleMappinData>, bindPositionToSlotName
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+
"ToggleMappin"(mappinVariant: E.gamedataMappinVariant, enable: boolean, show: boolean, visualData: M.Handle<C.GameplayRoleMappinData>, bindPositionToSlotName?: string): void;
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"ToggleMappin"(mappinVariant: E.gamedataMappinVariant, enable: boolean, show: boolean): void;
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"ToggleMappin"(mappinVariant: E.gamedataMappinVariant, enable: boolean): void;
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"UnregisterAllMappins"(): void;
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@@ -26,6 +26,6 @@ export class GenericDevice extends C.InteractiveDevice {
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26
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"ResolveCustomAction"(actionID: string): void;
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27
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"RestoreCustomActionOperations"(): void;
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"SaveCurrentSpiderbotAction"(evt: M.Handle<C.CustomDeviceAction>): void;
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-
"SendSpiderbotOrderEvent"(player: M.Handle<C.gameObject>, locationOverride
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+
"SendSpiderbotOrderEvent"(player: M.Handle<C.gameObject>, locationOverride?: M.Handle<C.gameObject>): void;
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30
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"UnInitializeQuestDBCallbacks"(): void;
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}
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@@ -15,11 +15,11 @@ export class GenericDeviceControllerPS extends C.ScriptableDeviceComponentPS {
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15
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"ActionHacking"(context: M.ScriptRef<C.gameGetActionsContext>): M.Handle<C.ActionHacking>;
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"CanCreateAnyQuickHackActions"(): boolean;
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"CanCreateAnySpiderbotActions"(): boolean;
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18
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-
"GetActions"(
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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"GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
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"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
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21
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-
"GetQuestActions"(
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22
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-
"GetQuickHackActions"(
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21
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+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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22
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+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
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"GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
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"GetThumbnailWidget"(): C.SThumbnailWidgetPackage;
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@@ -16,7 +16,7 @@ export class GenericDeviceOperation extends C.DeviceOperationBase {
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"teleport": C.STeleportOperationData;
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"transformAnimations": C.STransformAnimationData[];
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"VFXs": C.SVFXOperationData[];
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-
"EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera
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+
"EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string): void;
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"Execute"(owner: M.WeakHandle<C.gameObject>): void;
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21
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"LeaveWorkspot"(activator: M.Handle<C.gameObject>): void;
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"Restore"(owner: M.WeakHandle<C.gameObject>): void;
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@@ -25,7 +25,7 @@ export class GenericDeviceOperation extends C.DeviceOperationBase {
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"RemoveFxInstance"(id: string): void;
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26
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"ResolveComponents"(componentsData: M.ScriptRef<C.SComponentOperationData[]>, owner: M.WeakHandle<C.gameObject>): void;
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27
27
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"ResolveDamages"(damagesArg: M.ScriptRef<C.SDamageOperationData[]>, owner: M.WeakHandle<C.gameObject>): void;
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28
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-
"ResolveFacts"(factsArg: M.ScriptRef<C.SFactOperationData[]>, owner: M.WeakHandle<C.gameObject>, restore
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28
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+
"ResolveFacts"(factsArg: M.ScriptRef<C.SFactOperationData[]>, owner: M.WeakHandle<C.gameObject>, restore?: boolean): void;
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29
29
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"ResolveItems"(itemsArg: M.ScriptRef<C.SInventoryOperationData[]>, owner: M.WeakHandle<C.gameObject>): void;
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30
30
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"ResolveMeshesAppearence"(appearanceName: string, owner: M.WeakHandle<C.gameObject>): void;
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31
31
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"ResolveSFXs"(SFXsArg: M.ScriptRef<C.SSFXOperationData[]>, owner: M.WeakHandle<C.gameObject>): void;
|
|
@@ -15,6 +15,6 @@ export class GenericTemplatePersistentData {
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15
15
|
static "Equals"(dataA: C.GenericTemplatePersistentData, dataB: C.GenericTemplatePersistentData): boolean;
|
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16
16
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static "GetPrimaryColor"(data: C.GenericTemplatePersistentData): C.Color;
|
|
17
17
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static "GetSecondaryColor"(data: C.GenericTemplatePersistentData): C.Color;
|
|
18
|
-
static "SetPrimaryColor"(
|
|
19
|
-
static "SetSecondaryColor"(
|
|
18
|
+
static "SetPrimaryColor"(color: C.Color): void;
|
|
19
|
+
static "SetSecondaryColor"(color: C.Color): void;
|
|
20
20
|
}
|
|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class GlitchedTurretControllerPS extends C.ScriptableDeviceComponentPS {
|
|
7
|
-
"GetQuestActions"(
|
|
7
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
8
8
|
"Initialize"(): void;
|
|
9
9
|
"OnInstantiated"(): boolean;
|
|
10
10
|
"OnQuestForceGlitch"(evt: M.Handle<C.QuestForceGlitch>): E.EntityNotificationType;
|
|
@@ -6,7 +6,7 @@ export class GoToFloor extends C.ActionBool {
|
|
|
6
6
|
"GetCurrentDisplayString"(): string;
|
|
7
7
|
"GetInkWidgetLibraryPath"(): C.redResourceReferenceScriptToken;
|
|
8
8
|
"GetTweakDBChoiceRecord"(): string;
|
|
9
|
-
"CreateActionWidgetPackage"(numberOfFloors: number, currentFloor: number, displayFloor: string, IsAuthorized: boolean, actions
|
|
9
|
+
"CreateActionWidgetPackage"(numberOfFloors: number, currentFloor: number, displayFloor: string, IsAuthorized: boolean, actions?: M.Handle<C.gamedeviceAction>[]): void;
|
|
10
10
|
"GetInkWidgetLibraryID"(numberOfFloors: number): string;
|
|
11
11
|
"GetInkWidgetTweakDBID"(numberOfFloors: number, currentFloor: number): string;
|
|
12
12
|
"GetProperDisplayFloorNumber"(floor: number): string;
|
|
@@ -10,6 +10,6 @@ export class GogRewardEntryController extends C.inkWidgetLogicController {
|
|
|
10
10
|
"iconImage": C.inkImageWidgetReference;
|
|
11
11
|
"nameWidget": C.inkWidgetReference;
|
|
12
12
|
"IsUnlocked"(): boolean;
|
|
13
|
-
"OldUpdateRewardDetails"(rewardTitle: M.ScriptRef<string>, rewardDescription: M.ScriptRef<string>, iconSlot: string, isUnlocked
|
|
14
|
-
"UpdateRewardDetails"(iconName: string, state: string, isUnlocked: boolean, isOutfit
|
|
13
|
+
"OldUpdateRewardDetails"(rewardTitle: M.ScriptRef<string>, rewardDescription: M.ScriptRef<string>, iconSlot: string, isUnlocked?: boolean): void;
|
|
14
|
+
"UpdateRewardDetails"(iconName: string, state: string, isUnlocked: boolean, isOutfit?: boolean): void;
|
|
15
15
|
}
|
|
@@ -119,9 +119,9 @@ export class HUDManager extends C.gameNativeHudManager {
|
|
|
119
119
|
"IterateModules"(job: C.HUDJob): void;
|
|
120
120
|
"IterateModules"(jobs: C.HUDJob[]): void;
|
|
121
121
|
"JumpToNextTarget"(right: boolean): void;
|
|
122
|
-
"JumpToTarget"(inputVector: C.Vector4, dotThreshold
|
|
122
|
+
"JumpToTarget"(inputVector: C.Vector4, dotThreshold?: number): void;
|
|
123
123
|
static "LockQHackInput"(isLocked: boolean): void;
|
|
124
|
-
"LookAtNearestCroshairTarget"(targetEntityID
|
|
124
|
+
"LookAtNearestCroshairTarget"(targetEntityID?: C.entEntityID): void;
|
|
125
125
|
"LookAtNewTarget"(lookAtComponent: M.WeakHandle<C.gameTargetingComponent>, vecToNextObject: C.Vector4): void;
|
|
126
126
|
"OnClueActorNotification"(request: M.Handle<C.ClueStatusNotification>): void;
|
|
127
127
|
"OnClueClueLockNotification"(request: M.Handle<C.ClueLockNotification>): void;
|
|
@@ -149,7 +149,7 @@ export class HUDManager extends C.gameNativeHudManager {
|
|
|
149
149
|
"ReactToTargetChanged"(): void;
|
|
150
150
|
"RefreshDebug"(): void;
|
|
151
151
|
"RefreshHUD"(): void;
|
|
152
|
-
"RefreshHudForSingleActor"(actor: M.Handle<C.gameHudActor>, targetModules
|
|
152
|
+
"RefreshHudForSingleActor"(actor: M.Handle<C.gameHudActor>, targetModules?: M.WeakHandle<C.HUDModule>[]): void;
|
|
153
153
|
"RegisterActor_Script"(request: M.Handle<C.HUDManagerRegistrationRequest>): void;
|
|
154
154
|
"RegisterAssociatedActor_Script"(request: M.Handle<C.HUDManagerAssociationRequest>): void;
|
|
155
155
|
"RegisterBraindanceToggleCallback"(): void;
|
|
@@ -10,8 +10,8 @@ export class HUDModule extends M.IScriptable {
|
|
|
10
10
|
"DuplicateLastInstance"(actor: M.Handle<C.gameHudActor>): M.Handle<C.ModuleInstance>;
|
|
11
11
|
"GetActiveMode"(): E.ActiveMode;
|
|
12
12
|
"IsModuleOperational"(): boolean;
|
|
13
|
-
"Process"(
|
|
14
|
-
"Process"(
|
|
13
|
+
"Process"(mode: E.ActiveMode): void;
|
|
14
|
+
"Process"(mode: E.ActiveMode): void;
|
|
15
15
|
"Suppress"(jobs: M.ScriptRef<C.HUDJob[]>): void;
|
|
16
16
|
"UnregisterActor"(actor: M.Handle<C.gameHudActor>): void;
|
|
17
17
|
"GetPlayer"(): M.Handle<C.gameObject>;
|
|
@@ -22,7 +22,7 @@ export class HUDModule extends M.IScriptable {
|
|
|
22
22
|
"IsActorLooted"(actor: M.Handle<C.gameHudActor>): boolean;
|
|
23
23
|
"IsActorQuickHackTarget"(actor: M.Handle<C.gameHudActor>): boolean;
|
|
24
24
|
"IsIndexOK"(index: number): boolean;
|
|
25
|
-
"Iterate"(
|
|
26
|
-
"Iterate"(
|
|
25
|
+
"Iterate"(forcedMode?: E.ActiveMode): void;
|
|
26
|
+
"Iterate"(forcedMode?: E.ActiveMode): void;
|
|
27
27
|
"OverrideInstance"(index: number, instance: M.Handle<C.ModuleInstance>): void;
|
|
28
28
|
}
|
|
@@ -7,5 +7,5 @@ export class HackingDataDef extends C.gamebbScriptDefinition {
|
|
|
7
7
|
static "AddItemToSpreadMap"(player: M.WeakHandle<C.PlayerPuppet>, key: M.WeakHandle<C.gamedataInteractionBase_Record>, count: number, range: number): boolean;
|
|
8
8
|
"AutoCreateInSystem"(): boolean;
|
|
9
9
|
static "DecrementCountFromSpreadMap"(player: M.WeakHandle<C.PlayerPuppet>, key: M.WeakHandle<C.gamedataInteractionBase_Record>): boolean;
|
|
10
|
-
static "GetValuesFromSpreadMap"(player: M.WeakHandle<C.PlayerPuppet>, key: M.WeakHandle<C.gamedataInteractionBase_Record
|
|
10
|
+
static "GetValuesFromSpreadMap"(player: M.WeakHandle<C.PlayerPuppet>, key: M.WeakHandle<C.gamedataInteractionBase_Record>): [boolean, number];
|
|
11
11
|
}
|
|
@@ -21,7 +21,7 @@ export class HighLevelTransition extends C.DefaultTransition {
|
|
|
21
21
|
"ForceTemporaryUnequip"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, val: boolean): void;
|
|
22
22
|
"GetCurrentHealthPerc"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
|
|
23
23
|
"GetDeathType"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): E.EDeathType;
|
|
24
|
-
"GetGLP"(
|
|
24
|
+
"GetGLP"(): [boolean, string];
|
|
25
25
|
"HasSecondHeart"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
26
26
|
"IsDeathMenuBlocked"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
27
27
|
"IsForceEmptyHands"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): boolean;
|
|
@@ -7,5 +7,5 @@ export class HighlightInstance extends C.ModuleInstance {
|
|
|
7
7
|
"instant": boolean;
|
|
8
8
|
"GetContext"(): E.HighlightContext;
|
|
9
9
|
"IsInstant"(): boolean;
|
|
10
|
-
"SetContext"(newContext: E.HighlightContext, _isLookedAt: boolean, _isRevealed: boolean, _instant
|
|
10
|
+
"SetContext"(newContext: E.HighlightContext, _isLookedAt: boolean, _isRevealed: boolean, _instant?: boolean): void;
|
|
11
11
|
}
|
|
@@ -5,7 +5,7 @@ import type * as E from "../enums";
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class HighlightModule extends C.HUDModule {
|
|
7
7
|
"DuplicateLastInstance"(actor: M.Handle<C.gameHudActor>): M.Handle<C.HighlightInstance>;
|
|
8
|
-
"Process"(
|
|
9
|
-
"Process"(
|
|
8
|
+
"Process"(mode: E.ActiveMode): void;
|
|
9
|
+
"Process"(mode: E.ActiveMode): void;
|
|
10
10
|
"Suppress"(jobs: M.ScriptRef<C.HUDJob[]>): void;
|
|
11
11
|
}
|
|
@@ -8,6 +8,6 @@ export class HitHistory extends M.IScriptable {
|
|
|
8
8
|
"maxEntries": number;
|
|
9
9
|
"Add"(instigator: M.WeakHandle<C.gameObject>, hitTime: number, attackType: E.gamedataAttackType): void;
|
|
10
10
|
"AddHit"(evt: M.Handle<C.gameeventsHitEvent>): void;
|
|
11
|
-
"GetLastDamageTime"(object: M.Handle<C.gameObject
|
|
11
|
+
"GetLastDamageTime"(object: M.Handle<C.gameObject>): [number, boolean];
|
|
12
12
|
"GetLastDamageType"(instigator: M.Handle<C.gameObject>): E.gamedataAttackType;
|
|
13
13
|
}
|
|
@@ -151,11 +151,11 @@ export class HitReactionComponent extends C.AIMandatoryComponents {
|
|
|
151
151
|
"OnResurrect"(evt: M.Handle<C.gameeventsResurrectEvent>): boolean;
|
|
152
152
|
"OnSetLastHitReactionBehaviorData"(evt: M.Handle<C.LastHitDataEvent>): boolean;
|
|
153
153
|
"OnSetNewHitReactionBehaviorData"(evt: M.Handle<C.NewHitDataEvent>): boolean;
|
|
154
|
-
"SetCumulatedDamages"(target: M.WeakHandle<C.gameObject
|
|
154
|
+
"SetCumulatedDamages"(target: M.WeakHandle<C.gameObject>): void;
|
|
155
155
|
"UpdateCoverDamage"(npc: M.Handle<C.NPCPuppet>, coverId: number): void;
|
|
156
156
|
"CacheVars"(hitEvent: M.Handle<C.gameeventsHitEvent>): void;
|
|
157
157
|
"CanAttackGuardBreak"(weaponType: E.gamedataItemType, guardBreakImpulse: number): boolean;
|
|
158
|
-
"CanDieCondition"(doNotCheckAttackData
|
|
158
|
+
"CanDieCondition"(doNotCheckAttackData?: boolean): boolean;
|
|
159
159
|
"CheckBrainMeltDeath"(): boolean;
|
|
160
160
|
"CheckInstantDismembermentOnDeath"(): boolean;
|
|
161
161
|
"ClearBodyPerkDismembermentChance"(player: M.WeakHandle<C.gameObject>): void;
|
|
@@ -214,7 +214,7 @@ export class HitReactionComponent extends C.AIMandatoryComponents {
|
|
|
214
214
|
"GetOwnerHPPercentage"(): number;
|
|
215
215
|
"GetOwnerTotalHealth"(): number;
|
|
216
216
|
"GetParryCount"(): number;
|
|
217
|
-
"GetPhysicalImpulse"(attackData: M.Handle<C.gamedamageAttackData>, hitPosition: C.Vector4
|
|
217
|
+
"GetPhysicalImpulse"(attackData: M.Handle<C.gamedamageAttackData>, hitPosition: C.Vector4): [number, number];
|
|
218
218
|
"GetRagdollImpulse"(): number;
|
|
219
219
|
"GetRangedMaxHitChain"(): number;
|
|
220
220
|
"GetReactionType"(guardBreakImpulse: number, newHitEvent: M.Handle<C.gameeventsHitEvent>): E.animHitReactionType;
|
|
@@ -247,7 +247,7 @@ export class HitReactionComponent extends C.AIMandatoryComponents {
|
|
|
247
247
|
"ProcessWoundsAndDismemberment"(): void;
|
|
248
248
|
"ReactionZoneEnumToBarkListEnum"(reactionZone: E.EHitReactionZone): E.EBarkList;
|
|
249
249
|
"ReactionZoneEnumToBodyPartID"(reactionZone: E.EHitReactionZone): number;
|
|
250
|
-
"RecalculateHitReactionValsForHacks"(currentTimeStamp: number
|
|
250
|
+
"RecalculateHitReactionValsForHacks"(currentTimeStamp: number): void;
|
|
251
251
|
"RequestCumulativeDamageUpdate"(): void;
|
|
252
252
|
"ResetFrameDamage"(): void;
|
|
253
253
|
"ResetHitCount"(): void;
|
|
@@ -256,7 +256,7 @@ export class HitReactionComponent extends C.AIMandatoryComponents {
|
|
|
256
256
|
"SendMechDataToAIBehavior"(reactionPlayed: E.animHitReactionType): void;
|
|
257
257
|
"SendTwitchDataToAnimationGraph"(): void;
|
|
258
258
|
"SendTwitchDataToPlayerAnimationGraph"(playerObject: M.WeakHandle<C.gameObject>): void;
|
|
259
|
-
"SetAnimVariation"(
|
|
259
|
+
"SetAnimVariation"(): void;
|
|
260
260
|
"SetCumulatedDamagesForDeadNPC"(): void;
|
|
261
261
|
"SetDeathStimName"(laststimName: string): void;
|
|
262
262
|
"SetHitReactionImmunities"(): void;
|
|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class HoloDeviceControllerPS extends C.ScriptableDeviceComponentPS {
|
|
7
7
|
"isPlaying": boolean;
|
|
8
8
|
"ActionTogglePlay"(): M.Handle<C.TogglePlay>;
|
|
9
|
-
"GetActions"(
|
|
9
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
10
10
|
"GetClearance"(): M.Handle<C.gamedeviceClearance>;
|
|
11
11
|
"Initialize"(): void;
|
|
12
12
|
"OnInstantiated"(): boolean;
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@@ -5,7 +5,7 @@ import type * as C from "../classes";
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5
5
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export class HoloFeederControllerPS extends C.ScriptableDeviceComponentPS {
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6
6
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"turnOffSFX": string;
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7
7
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"turnOnSFX": string;
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8
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-
"GetActions"(
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8
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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9
9
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"Initialize"(): void;
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10
10
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"OnInstantiated"(): boolean;
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"GetOffSound"(): string;
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@@ -18,7 +18,7 @@ export class HoloTable extends C.InteractiveDevice {
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"OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
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"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
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"ResolveGameplayState"(): void;
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21
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-
"StartGlitching"(glitchState: E.EGlitchState, intensity
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21
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+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
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"StopGlitching"(): void;
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"TurnOffDevice"(): void;
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24
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"TurnOnDevice"(): void;
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@@ -5,8 +5,8 @@ import type * as E from "../enums";
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5
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class HoloTableControllerPS extends C.MediaDeviceControllerPS {
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"CanCreateAnyQuickHackActions"(): boolean;
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8
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-
"GetActions"(
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9
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-
"GetQuickHackActions"(
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8
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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9
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+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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10
10
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"Initialize"(): void;
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11
11
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"OnInstantiated"(): boolean;
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12
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"OnNextStation"(evt: M.Handle<C.NextStation>): E.EntityNotificationType;
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package/dist/classes/Hotkey.d.ts
CHANGED
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@@ -7,7 +7,7 @@ export class Hotkey extends M.IScriptable {
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"hotkey": E.gameEHotkey;
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8
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"itemID": C.gameItemID;
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9
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"scope": E.gamedataItemType[];
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10
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-
static "Construct"(hotk: E.gameEHotkey, id
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10
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+
static "Construct"(hotk: E.gameEHotkey, id?: C.gameItemID): M.Handle<C.Hotkey>;
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11
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"GetHotkey"(): E.gameEHotkey;
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12
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"GetItemID"(): C.gameItemID;
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static "GetScope"(hotkey: E.gameEHotkey): E.gamedataItemType[];
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