@cybermp-community/client-types 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  880. package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
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  911. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  968. package/dist/classes/inkanimController.d.ts +1 -1
  969. package/dist/classes/inkanimProxy.d.ts +3 -3
  970. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  971. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  972. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  973. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  974. package/dist/classes/questLogGameController.d.ts +1 -1
  975. package/dist/classes/questQuestsSystem.d.ts +1 -1
  976. package/dist/classes/rendInfoBox.d.ts +2 -2
  977. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  978. package/dist/classes/scnScriptInterface.d.ts +1 -1
  979. package/dist/classes/senseCSenseManager.d.ts +1 -1
  980. package/dist/classes/senseComponent.d.ts +3 -3
  981. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  982. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  983. package/dist/classes/textTextParameterSet.d.ts +9 -9
  984. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  985. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  986. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  987. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  988. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  989. package/dist/classes/vehicleController.d.ts +7 -7
  990. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  991. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  992. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  993. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  994. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  995. package/dist/game.d.ts +24 -24
  996. package/package.json +2 -2
@@ -3,11 +3,11 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class ProjectileLaunchHelper extends M.IScriptable {
6
- static "SetCurvedLaunchTrajectory"(projectileComponent: M.Handle<C.gameprojectileComponent>, targetObject: M.WeakHandle<C.gameObject>, targetComponent: M.Handle<C.entIPlacedComponent>, startVelocity: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): boolean;
6
+ static "SetCurvedLaunchTrajectory"(projectileComponent: M.Handle<C.gameprojectileComponent>, targetObject?: M.WeakHandle<C.gameObject>, targetComponent: M.Handle<C.entIPlacedComponent>, startVelocity: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): boolean;
7
7
  static "SetCustomTargetPositionToFollow"(projectileComponent: M.Handle<C.gameprojectileComponent>, localToWorld: M.ScriptRef<C.Matrix>, startVelocity: number, distance: number, sideOffset: number, height: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, accuracy: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): boolean;
8
8
  static "SetLinearLaunchTrajectory"(projectileComponent: M.Handle<C.gameprojectileComponent>, velocity: number): boolean;
9
9
  static "SetParabolicLaunchTrajectory"(projectileComponent: M.Handle<C.gameprojectileComponent>, gravitySimulation: number, velocity: number, energyLossFactorAfterCollision: number): boolean;
10
- static "SpawnArmsLauncherProjectileWithRotation"(ownerObject: M.Handle<C.gameObject>, projectileTemplateName: string, itemObj: M.Handle<C.gameItemObject>, rotationRad: number): boolean;
10
+ static "SpawnArmsLauncherProjectileWithRotation"(ownerObject: M.Handle<C.gameObject>, projectileTemplateName: string, itemObj: M.Handle<C.gameItemObject>, rotationRad?: number): boolean;
11
11
  static "SpawnProjectile"(ownerObject: M.Handle<C.gameObject>, projectileTemplateName: string, appearance: string, itemObj: M.Handle<C.gameItemObject>, logicalPositionProvider: M.Handle<C.entIPositionProvider>, logicalOrientationProvider: M.Handle<C.entIOrientationProvider>): boolean;
12
12
  static "SpawnProjectileFromRightHand"(ownerObject: M.Handle<C.gameObject>, projectileTemplateName: string, appearance: string, itemObj: M.Handle<C.gameItemObject>): boolean;
13
13
  static "SpawnProjectileFromScreenCenter"(ownerObject: M.Handle<C.gameObject>, projectileTemplateName: string, appearance: string, itemObj: M.Handle<C.gameItemObject>): boolean;
@@ -44,8 +44,8 @@ export class ProjectileLauncherRound extends C.gameItemObject {
44
44
  "CreateCustomTickEventWithDuration"(value: number): void;
45
45
  "CreateDelayEvent"(value: number): void;
46
46
  "CreateDetonationDelayEvent"(value: number): void;
47
- "CurvedLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject: M.WeakHandle<C.gameObject>, targetComponent: M.Handle<C.entIPlacedComponent>, startVelocity: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): void;
48
- "CurvedLaunchToTarget"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject: M.WeakHandle<C.gameObject>, targetComponent: M.Handle<C.entIPlacedComponent>): void;
47
+ "CurvedLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject?: M.WeakHandle<C.gameObject>, targetComponent?: M.Handle<C.entIPlacedComponent>, startVelocity: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): void;
48
+ "CurvedLaunchToTarget"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject?: M.WeakHandle<C.gameObject>, targetComponent?: M.Handle<C.entIPlacedComponent>): void;
49
49
  "EvaluateStimBroadcasting"(stimToSend: E.gamedataStimType): void;
50
50
  "ExecuteGameEffect"(projectilePosition: C.Vector4): void;
51
51
  "GeneralLaunchSetup"(eventData: M.Handle<C.gameprojectileShootEvent>): void;
@@ -72,7 +72,7 @@ export class ProjectileLauncherRound extends C.gameItemObject {
72
72
  "SetProjectileLauncherAction"(): E.ELauncherActionType;
73
73
  "SetProjectileLifetime"(): void;
74
74
  "SetProjectileTrailEffect"(): void;
75
- "SpawnVisualEffect"(effectName: string, eventTag: string): void;
75
+ "SpawnVisualEffect"(effectName: string, eventTag?: string): void;
76
76
  "StopProjectile"(): void;
77
77
  "TriggerActiveStimuliWithLifetime"(stimToSend: E.gamedataStimType, lifetime: number, radius: number): void;
78
78
  "TriggerSingleStimuli"(radius: number, stimToSend: E.gamedataStimType): void;
@@ -5,5 +5,5 @@ import type * as C from "../classes";
5
5
  export class ProjectileTargetingHelper extends M.IScriptable {
6
6
  static "GetObjectCurrentPosition"(obj: M.WeakHandle<C.gameObject>): C.Vector4;
7
7
  static "GetTargetingComponentsWorldPosition"(targetComponent: M.Handle<C.entIPlacedComponent>): C.Vector4;
8
- static "GetTargetsTargetingComponent"(ownerObject: M.WeakHandle<C.gameObject>, filterBy: C.gameTargetSearchQuery, angleDist: C.EulerAngles): M.Handle<C.entIPlacedComponent>;
8
+ static "GetTargetsTargetingComponent"(ownerObject: M.WeakHandle<C.gameObject>, filterBy: C.gameTargetSearchQuery): [M.Handle<C.entIPlacedComponent>, C.EulerAngles];
9
9
  }
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class ProximityDetectorControllerPS extends C.ScriptableDeviceComponentPS {
7
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
7
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
8
8
  "GetBackgroundTextureTweakDBID"(): string;
9
9
  "GetDeviceIconTweakDBID"(): string;
10
10
  "OnTargetAssessmentRequest"(evt: M.Handle<C.TargetAssessmentRequest>): E.EntityNotificationType;
@@ -9,8 +9,8 @@ export class PulseAnimation extends M.IScriptable {
9
9
  "root": M.WeakHandle<C.inkWidget>;
10
10
  "time": number;
11
11
  "top": number;
12
- "Start"(singleLoop: boolean): void;
13
- "Configure"(root: M.WeakHandle<C.inkWidget>, topOpacity: number, bottomOpacity: number, pulseRate: number, delay: number): void;
12
+ "Start"(singleLoop?: boolean): void;
13
+ "Configure"(root: M.WeakHandle<C.inkWidget>, topOpacity: number, bottomOpacity: number, pulseRate: number, delay?: number): void;
14
14
  "Configure"(root: M.WeakHandle<C.inkWidget>, params: C.PulseAnimationParams): void;
15
15
  "ForceStop"(): void;
16
16
  "Stop"(): void;
@@ -2,5 +2,5 @@ import type * as C from "../classes";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class PulseScaleAnimation extends C.PulseAnimation {
5
- "Start"(singleLoop: boolean): void;
5
+ "Start"(singleLoop?: boolean): void;
6
6
  }
@@ -8,7 +8,7 @@ export class PuppetDeviceLinkPS extends C.DeviceLinkComponentPS {
8
8
  "IsPuppet"(): boolean;
9
9
  "OnDeviceLinkRequest"(evt: M.Handle<C.DeviceLinkRequest>): E.EntityNotificationType;
10
10
  "OnSecuritySystemOutput"(evt: M.Handle<C.SecuritySystemOutput>): E.EntityNotificationType;
11
- "TriggerSecuritySystemNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType: E.gamedataStimType): void;
11
+ "TriggerSecuritySystemNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType?: E.gamedataStimType): void;
12
12
  static "AcquirePuppetDeviceLink"(entityID: C.entEntityID): M.Handle<C.PuppetDeviceLinkPS>;
13
13
  "ActionPingSquad"(): M.Handle<C.PingSquad>;
14
14
  "AreIncomingEventsSuppressed"(): boolean;
@@ -26,13 +26,13 @@ export class PuppetSquadInterface extends C.AICombatSquadScriptInterface {
26
26
  "CheckTicketConditions"(actionName: string, entity: M.WeakHandle<C.entEntity>): boolean;
27
27
  "EvaluateTicketActivation"(actionName: string, entity: M.WeakHandle<C.entEntity>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, ticketHistoryID: number, squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record>): boolean;
28
28
  "EvaluateTicketDeactivation"(actionName: string, entity: M.WeakHandle<C.entEntity>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, ticketHistoryID: number, squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record>): boolean;
29
- "GetAcknowledgeDelay"(entity: M.WeakHandle<C.entEntity>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, ticketHistoryID: number, acknowledgeDelay: number): boolean;
29
+ "GetAcknowledgeDelay"(entity: M.WeakHandle<C.entEntity>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, ticketHistoryID: number): [boolean, number];
30
30
  "GetAITime"(entity: M.WeakHandle<C.entEntity>): number;
31
31
  "GetLastTicketRecipient"(actionName: string): C.entEntityID;
32
- "GetSquadRecord"(entity: M.WeakHandle<C.entEntity>, squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record>): boolean;
32
+ "GetSquadRecord"(entity: M.WeakHandle<C.entEntity>): [boolean, M.WeakHandle<C.gamedataAISquadParams_Record>];
33
33
  "GetTicketHistoryID"(actionName: string): number;
34
- "GetTicketType"(actionName: string, entity: M.Handle<C.entEntity>, ticketRecord: M.Handle<C.gamedataAITicket_Record>, ticketHistoryID: number, squadRecord: M.Handle<C.gamedataAISquadParams_Record>): boolean;
35
- "GetTicketType"(actionName: string, entity: M.Handle<C.entEntity>, ticketRecord: M.Handle<C.gamedataAITicket_Record>, ticketHistoryID: number): boolean;
34
+ "GetTicketType"(actionName: string, entity: M.Handle<C.entEntity>): [boolean, M.Handle<C.gamedataAITicket_Record>];
35
+ "GetTicketType"(actionName: string, entity: M.Handle<C.entEntity>): [boolean, M.Handle<C.gamedataAITicket_Record>];
36
36
  "ProcessRingTicket"(entity: M.WeakHandle<C.entEntity>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): void;
37
37
  "RandomizeDeactivationConditionCheckInterval"(ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, ticketHistoryID: number): void;
38
38
  "ReleaseSquadMembersTickets"(actionName: string, entity: M.WeakHandle<C.entEntity>): void;
@@ -6,11 +6,11 @@ export class Quaternion {
6
6
  "j": number;
7
7
  "k": number;
8
8
  "r": number;
9
- static "BuildFromDirectionVector"(direction: C.Vector4, up: C.Vector4): C.Quaternion;
9
+ static "BuildFromDirectionVector"(direction: C.Vector4, up?: C.Vector4): C.Quaternion;
10
10
  static "Conjugate"(q: C.Quaternion): C.Quaternion;
11
11
  static "Dot"(a: C.Quaternion, b: C.Quaternion): number;
12
12
  static "GetAngle"(q: C.Quaternion): number;
13
- static "GetAxes"(quat: C.Quaternion, forward: C.Vector4, right: C.Vector4, up: C.Vector4): void;
13
+ static "GetAxes"(quat: C.Quaternion): void;
14
14
  static "GetAxis"(q: C.Quaternion): C.Vector4;
15
15
  static "GetForward"(quat: C.Quaternion): C.Vector4;
16
16
  static "GetRight"(quat: C.Quaternion): C.Vector4;
@@ -25,7 +25,7 @@ export class Quaternion {
25
25
  static "Normalize"(quat: C.Quaternion): void;
26
26
  static "Normalized"(quat: C.Quaternion): C.Quaternion;
27
27
  static "Rand"(min: number, max: number): C.Quaternion;
28
- static "SetAxisAngle"(q: C.Quaternion, axis: C.Vector4, angle: number): void;
28
+ static "SetAxisAngle"(axis: C.Vector4, angle: number): void;
29
29
  static "SetIdentity"(quat: C.Quaternion): void;
30
30
  static "SetInverse"(quat: C.Quaternion): void;
31
31
  static "SetInverse"(): void;
@@ -6,7 +6,7 @@ export class QuestCodexLinkController extends C.BaseCodexLinkController {
6
6
  "journalEntry": M.WeakHandle<C.gameJournalEntry>;
7
7
  "linkLabelContainer": C.inkWidgetReference;
8
8
  "Activate"(): void;
9
- "Setup"(journalEntry: M.WeakHandle<C.gameJournalEntry>, journalEntryReplacer: M.WeakHandle<C.gameJournalEntry>): void;
9
+ "Setup"(journalEntry: M.WeakHandle<C.gameJournalEntry>, journalEntryReplacer?: M.WeakHandle<C.gameJournalEntry>): void;
10
10
  "SetupCodexLink"(codexEntry: M.WeakHandle<C.gameJournalCodexEntry>): void;
11
11
  "SetupImageLink"(imageEntry: M.WeakHandle<C.gameJournalImageEntry>): void;
12
12
  }
@@ -15,6 +15,6 @@ export class QuestDetailsObjectiveController extends C.inkWidgetLogicController
15
15
  "OnInitialize"(): boolean;
16
16
  "OnRelease"(e: M.Handle<C.inkPointerEvent>): boolean;
17
17
  "OnUpdateTrackedObjectiveEvent"(e: M.Handle<C.UpdateTrackedObjectiveEvent>): boolean;
18
- "Setup"(objective: M.WeakHandle<C.gameJournalQuestObjective>, journalManager: M.WeakHandle<C.gameJournalManager>, currentCounter: number, totalCounter: number, isTracked: boolean): void;
18
+ "Setup"(objective: M.WeakHandle<C.gameJournalQuestObjective>, journalManager: M.WeakHandle<C.gameJournalManager>, currentCounter: number, totalCounter: number, isTracked?: boolean): void;
19
19
  "UpdateState"(): void;
20
20
  }
@@ -40,8 +40,8 @@ export class QuestDetailsPanelController extends C.inkWidgetLogicController {
40
40
  "PopulateObjectiveActionLinks"(trackedObjective: M.Handle<C.gameJournalQuestObjective>, container: C.inkCompoundWidgetReference): void;
41
41
  "PopulateObjectives"(): void;
42
42
  "SetPhoneAvailable"(value: boolean): void;
43
- "Setup"(questData: M.WeakHandle<C.gameJournalQuest>, journalManager: M.WeakHandle<C.gameJournalManager>, phoneSystem: M.WeakHandle<C.PhoneSystem>, mappinSystem: M.WeakHandle<C.gamemappinsMappinSystem>, uiSystem: M.WeakHandle<C.gameuiGameSystemUI>, skipAnimation: boolean): void;
44
- "SpawnCodexLink"(journalEntry: M.Handle<C.gameJournalEntry>, journalEntryReplacer: M.Handle<C.gameJournalEntry>): void;
43
+ "Setup"(questData: M.WeakHandle<C.gameJournalQuest>, journalManager: M.WeakHandle<C.gameJournalManager>, phoneSystem: M.WeakHandle<C.PhoneSystem>, mappinSystem: M.WeakHandle<C.gamemappinsMappinSystem>, uiSystem: M.WeakHandle<C.gameuiGameSystemUI>, skipAnimation?: boolean): void;
44
+ "SpawnCodexLink"(journalEntry: M.Handle<C.gameJournalEntry>, journalEntryReplacer?: M.Handle<C.gameJournalEntry>): void;
45
45
  "SpawnContactLink"(contactEntry: M.Handle<C.gameJournalContact>, container: C.inkCompoundWidgetReference, inputEnabled: boolean): void;
46
46
  "SpawnFluffShardLink"(journalEntry: M.Handle<C.gameJournalOnscreen>): void;
47
47
  "SpawnMappinLink"(mappinEntry: M.Handle<C.gameJournalQuestMapPinBase>, jumpTo: C.Vector3, isTracked: boolean): void;
@@ -6,7 +6,7 @@ export class QuestForceCameraZoom extends C.ActionBool {
6
6
  "useWorkspot": boolean;
7
7
  "GetTweakDBChoiceRecord"(): string;
8
8
  "IsInstant"(): boolean;
9
- "SetProperties"(enable: boolean, instant: boolean): void;
9
+ "SetProperties"(enable: boolean, instant?: boolean): void;
10
10
  "SetUseWorkspot"(useWorkspot: boolean): void;
11
11
  "UseWorkspot"(): boolean;
12
12
  }
@@ -26,6 +26,6 @@ export class QuestItemController extends C.inkButtonController {
26
26
  "GetQuestStatus"(): string;
27
27
  "HideNewIcon"(): void;
28
28
  "MarkAsActive"(): void;
29
- "RefreshTrackedStyle"(force: boolean): void;
29
+ "RefreshTrackedStyle"(force?: boolean): void;
30
30
  "SetQuestData"(currQuest: M.ScriptRef<M.Handle<C.QuestDataWrapper>>): void;
31
31
  }
@@ -30,7 +30,7 @@ export class QuestListGameController extends C.gameuiHUDGameController {
30
30
  "BuildEntryData"(inData: M.Handle<C.ABaseWrapper>): C.UIObjectiveEntryData;
31
31
  "FindEntry"(entryId: number): M.WeakHandle<C.ObjectiveEntryLogicController>;
32
32
  "FindNewEntryIndex"(entryType: E.UIObjectiveEntryType, parent: M.Handle<C.ObjectiveEntryLogicController>): number;
33
- "GetOrCreateEntry"(id: number, entryType: E.UIObjectiveEntryType, parent: M.WeakHandle<C.ObjectiveEntryLogicController>, isOptional: boolean): M.WeakHandle<C.ObjectiveEntryLogicController>;
33
+ "GetOrCreateEntry"(id: number, entryType: E.UIObjectiveEntryType, parent: M.WeakHandle<C.ObjectiveEntryLogicController>, isOptional?: boolean): M.WeakHandle<C.ObjectiveEntryLogicController>;
34
34
  "RemoveEntry"(entryWidget: M.WeakHandle<C.inkWidget>): void;
35
35
  "ShouldDisplayEntry"(entryType: E.UIObjectiveEntryType): boolean;
36
36
  "UpdateEntries"(): void;
@@ -17,7 +17,7 @@ export class QuestListVirtualController extends C.inkVirtualListController {
17
17
  "OnInitialize"(): boolean;
18
18
  "OnScrollToJournalEntry"(evt: M.Handle<C.ScrollToJournalEntryEvent>): boolean;
19
19
  "OnUninitialize"(): boolean;
20
- "SetData"(data: M.ScriptRef<M.Handle<M.IScriptable>[]>, sortOnce: boolean): void;
20
+ "SetData"(data: M.ScriptRef<M.Handle<M.IScriptable>[]>, sortOnce?: boolean): void;
21
21
  "SortQuests"(cycleSortType: boolean): void;
22
22
  "ForceSelectIndex"(idx: number, questRecord: M.WeakHandle<C.gameJournalQuest>): void;
23
23
  "GetQuestSortType"(): E.QuestListSortType;
@@ -13,5 +13,5 @@ export class QuestLogUtils extends M.IScriptable {
13
13
  static "GetThreatText"(playerLevel: number, targetLevel: number): string;
14
14
  static "Unpack"(journalManager: M.Handle<C.gameJournalManager>, entry: M.WeakHandle<C.gameJournalContainerEntry>, filter: C.gameJournalRequestStateFilter): M.WeakHandle<C.gameJournalEntry>[];
15
15
  static "UnpackRecursive"(journalManager: M.Handle<C.gameJournalManager>, entry: M.WeakHandle<C.gameJournalContainerEntry>, result: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>): void;
16
- static "UnpackRecursiveWithFilter"(journalManager: M.Handle<C.gameJournalManager>, entry: M.WeakHandle<C.gameJournalContainerEntry>, filter: C.gameJournalRequestStateFilter, result: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>, includeInactive: boolean): void;
16
+ static "UnpackRecursiveWithFilter"(journalManager: M.Handle<C.gameJournalManager>, entry: M.WeakHandle<C.gameJournalContainerEntry>, filter: C.gameJournalRequestStateFilter, result: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>, includeInactive?: boolean): void;
17
17
  }
@@ -10,6 +10,6 @@ export class QuickHackUploadListener extends C.ActionUploadListener {
10
10
  "SetRegenBehavior"(): void;
11
11
  "PlayQuickHackSound"(eventName: string): void;
12
12
  "RemoveLink"(owner: M.WeakHandle<C.ScriptedPuppet>): void;
13
- "RemoveLinkedStatusEffects"(owner: M.WeakHandle<C.ScriptedPuppet>, ssAction: boolean): void;
13
+ "RemoveLinkedStatusEffects"(owner: M.WeakHandle<C.ScriptedPuppet>, ssAction?: boolean): void;
14
14
  "SendUploadFinishedEvent"(): void;
15
15
  }
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class QuickHackableHelper extends M.IScriptable {
6
6
  static "CanActivateOverclockedState"(player: M.Handle<C.gameObject>): boolean;
7
- static "CanPayWithHealthInOverclockedState"(player: M.Handle<C.gameObject>, memoryCost: number, healthReduction: number): boolean;
7
+ static "CanPayWithHealthInOverclockedState"(player: M.Handle<C.gameObject>, memoryCost: number): [boolean, number];
8
8
  static "GetICELevel"(gameObject: M.Handle<C.gameObject>): number;
9
9
  static "GetOverclockedStateTweakDBID"(): string;
10
10
  static "IsOverclockedStateActive"(player: M.Handle<C.gameObject>): boolean;
@@ -13,5 +13,5 @@ export class QuickHackableHelper extends M.IScriptable {
13
13
  static "ShouldShowRevealInfoWithTarget"(playerRef: M.Handle<C.PlayerPuppet>, target: M.Handle<C.ScriptedPuppet>, awarenessCost: number): boolean;
14
14
  static "TranslateActionsIntoQuickSlotCommands"(actions: M.Handle<C.gamedeviceAction>[], commands: M.ScriptRef<M.Handle<C.QuickhackData>[]>, gameObject: M.Handle<C.gameObject>, scriptableComponentPS: M.Handle<C.ScriptableDeviceComponentPS>): void;
15
15
  static "TryToCycleOverclockedState"(player: M.Handle<C.gameObject>): boolean;
16
- static "WillHackRevealPlayer"(playerRef: M.Handle<C.PlayerPuppet>, targetRecordId: string, action: M.Handle<C.ScriptableDeviceAction>, programItemID: C.gameItemID): boolean;
16
+ static "WillHackRevealPlayer"(playerRef: M.Handle<C.PlayerPuppet>, targetRecordId: string, action: M.Handle<C.ScriptableDeviceAction>, programItemID?: C.gameItemID): boolean;
17
17
  }
@@ -12,7 +12,7 @@ export class QuickMeleeEvents extends C.WeaponEventsTransition {
12
12
  "ConsumeStamina"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
13
13
  "GetAttackParameters"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
14
14
  "GetQuickMeleeAttackTweakID"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): string;
15
- "GetQuickMeleeTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, withinDistance: number): M.Handle<C.gameObject>;
15
+ "GetQuickMeleeTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, withinDistance?: number): M.Handle<C.gameObject>;
16
16
  "InitiateQuickMeleeAttack"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
17
17
  "OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
18
18
  "OnExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
@@ -33,11 +33,11 @@ export class QuickSlotsManager extends C.gameScriptableComponent {
33
33
  "ApplyQuickHack"(command: M.ScriptRef<C.QuickSlotCommand>): void;
34
34
  "AssignItem"(itemId: C.gameItemID): void;
35
35
  "AssignItemToCyberwareSlot"(itemId: C.gameItemID, slotIndex: number): void;
36
- "ChooseWeaponsWheel"(weaponsWheel: C.QuickSlotCommand[]): void;
36
+ "ChooseWeaponsWheel"(): void;
37
37
  "ChooseWheelItem"(direction: E.EDPadSlot, wheelItem: M.ScriptRef<C.QuickSlotCommand>): boolean;
38
38
  static "CreateBlankWheelCommand"(): C.QuickSlotCommand;
39
39
  "CreateEmptyQuickSlotCommand"(): C.QuickSlotCommand;
40
- "CreateQuickSlotCommand"(actionType: E.QuickSlotActionType, imageAtlasPath: string, actionName: string, maxTier: number, vehicleState: number, isLocked: boolean, isSlotUnlocked: boolean, intData: number, argTitle: string, argType: string): C.QuickSlotCommand;
40
+ "CreateQuickSlotCommand"(actionType: E.QuickSlotActionType, imageAtlasPath: string, actionName: string, maxTier: number, vehicleState: number, isLocked: boolean, isSlotUnlocked: boolean, intData?: number, argTitle?: string, argType?: string): C.QuickSlotCommand;
41
41
  "CreateQuickSlotItemCommand"(itemID: C.gameItemID, argActionType: E.QuickSlotActionType, argIcon: string, argTitle: M.ScriptRef<string>, argType: M.ScriptRef<string>, argDesc: M.ScriptRef<string>): C.QuickSlotCommand;
42
42
  "ExecuteCommand"(command: M.ScriptRef<C.QuickSlotCommand>): void;
43
43
  "FindTempVehicleIcon"(vehicle: C.vehiclePlayerVehicle): string;
@@ -52,7 +52,7 @@ export class QuickSlotsManager extends C.gameScriptableComponent {
52
52
  "GetDriverCombatBikeOnlyWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
53
53
  "GetDriverCombatOnlyWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
54
54
  "GetEmptyWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
55
- "GetEquipAreaCommands"(equipArea: E.gamedataEquipmentArea, allowedItemTypes: E.gamedataItemType[], allowedTag: string): C.QuickSlotCommand[];
55
+ "GetEquipAreaCommands"(equipArea: E.gamedataEquipmentArea, allowedItemTypes?: E.gamedataItemType[], allowedTag?: string): C.QuickSlotCommand[];
56
56
  "GetFirearmsOnlyWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
57
57
  "GetFistFightOnlyWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
58
58
  "GetGadgetsWheel"(wheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
@@ -73,7 +73,7 @@ export class QuickSlotsManager extends C.gameScriptableComponent {
73
73
  "GetVehicleObject"(): M.Handle<C.vehicleBaseObject>;
74
74
  "GetVehicleWheel"(vehicleWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
75
75
  "GetVehicleWheelCommands"(direction: E.EDPadSlot): C.QuickSlotCommand[];
76
- "GetWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>, allowedItemTypes: E.gamedataItemType[], allowedTag: string): void;
76
+ "GetWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>, allowedItemTypes?: E.gamedataItemType[], allowedTag?: string): void;
77
77
  "GetWheelCommands"(direction: E.EDPadSlot): C.QuickSlotCommand[];
78
78
  "GetWheelItem"(currentWheelItem: M.ScriptRef<C.QuickSlotCommand>): C.QuickSlotCommand;
79
79
  "HideWeapon"(): void;
@@ -86,7 +86,7 @@ export class QuickSlotsManager extends C.gameScriptableComponent {
86
86
  "IsSelectingCombatItemPrevented"(): boolean;
87
87
  "OnGameAttach"(): void;
88
88
  "OnVehPlayerStateDataChanged"(vehPlayerStateData: any): void;
89
- "PushBackCommands"(area: E.gamedataEquipmentArea, commandList: M.ScriptRef<C.QuickSlotCommand[]>, allowedItemTypes: E.gamedataItemType[], allowedTag: string): void;
89
+ "PushBackCommands"(area: E.gamedataEquipmentArea, commandList: M.ScriptRef<C.QuickSlotCommand[]>, allowedItemTypes?: E.gamedataItemType[], allowedTag?: string): void;
90
90
  "RequestEquipFists"(): void;
91
91
  "RequestWeaponEquip"(itemId: C.gameItemID): void;
92
92
  "SelectItem"(command: M.ScriptRef<C.QuickSlotCommand>): void;
@@ -7,11 +7,11 @@ export class QuickhackModule extends C.HUDModule {
7
7
  "calculateClose": boolean;
8
8
  "DuplicateLastInstance"(actor: M.Handle<C.gameHudActor>): M.Handle<C.QuickhackInstance>;
9
9
  "IsModuleOperational"(): boolean;
10
- "Process"(task: C.HUDJob, mode: E.ActiveMode): void;
11
- "Process"(jobs: C.HUDJob[], mode: E.ActiveMode): void;
10
+ "Process"(mode: E.ActiveMode): void;
11
+ "Process"(mode: E.ActiveMode): void;
12
12
  "Suppress"(jobs: M.ScriptRef<C.HUDJob[]>): void;
13
13
  "BaseOpenCheck"(): boolean;
14
- static "CheckCommandDuplicates"(commands: M.ScriptRef<M.Handle<C.QuickhackData>[]>, characterRecord: M.WeakHandle<C.gamedataCharacter_Record>): void;
14
+ static "CheckCommandDuplicates"(commands: M.ScriptRef<M.Handle<C.QuickhackData>[]>, characterRecord?: M.WeakHandle<C.gamedataCharacter_Record>): void;
15
15
  static "IsQuickhackBlockedByScene"(player: M.Handle<C.gameObject>): boolean;
16
16
  static "RequestCloseQuickhackMenu"(requester: C.entEntityID): void;
17
17
  static "RequestRefreshQuickhackMenu"(requester: C.entEntityID): void;
@@ -87,7 +87,7 @@ export class QuickhacksListGameController extends C.gameuiHUDGameController {
87
87
  "OnAction"(action: C.gameinputScriptListenerAction, consumer: C.gameinputScriptListenerActionConsumer): boolean;
88
88
  "OnCooldownStatPoolUpdate"(value: any): boolean;
89
89
  "OnDelayedDescriptionIntro"(evt: M.Handle<C.DelayedDescriptionIntro>): boolean;
90
- "OnDeplenishMemoryCells"(e: M.Handle<C.inkanimProxy>): boolean;
90
+ "OnDeplenishMemoryCells"(e?: M.Handle<C.inkanimProxy>): boolean;
91
91
  "OnInitialize"(): boolean;
92
92
  "OnItemSelected"(index: number, itemController: M.Handle<C.inkListItemController>): boolean;
93
93
  "OnMemoryPercentUpdate"(value: number): boolean;
@@ -118,7 +118,7 @@ export class QuickhacksListGameController extends C.gameuiHUDGameController {
118
118
  "RequestTimeDilation"(requester: M.WeakHandle<C.gameObject>, eventId: string, val: boolean): void;
119
119
  "ResetQuickhackSelection"(): void;
120
120
  "SelectData"(data: M.Handle<C.QuickhackData>): void;
121
- "SendOverclockPreviewEvent"(isHovering: boolean, cost: number, justHacked: boolean): void;
121
+ "SendOverclockPreviewEvent"(isHovering: boolean, cost?: number, justHacked?: boolean): void;
122
122
  "SetupDuration"(): void;
123
123
  "SetupICE"(): void;
124
124
  "SetupMaxCooldown"(): void;
@@ -43,10 +43,10 @@ export class QuickhacksListItemController extends C.inkListItemController {
43
43
  "OnResizingFinished"(anim: M.Handle<C.inkanimProxy>): boolean;
44
44
  "OnSelected"(itemController: M.WeakHandle<C.inkListItemController>): boolean;
45
45
  "OnUninitialize"(): boolean;
46
- "OnUpdateAnimationState"(e: M.Handle<C.inkanimProxy>): boolean;
46
+ "OnUpdateAnimationState"(e?: M.Handle<C.inkanimProxy>): boolean;
47
47
  "AdjustToTextDescriptionSize"(value: boolean): void;
48
48
  "ChangeMargin"(): void;
49
- "Expand"(value: boolean, force: boolean): void;
49
+ "Expand"(value: boolean, force?: boolean): void;
50
50
  "IsChoiceAcceptedPlaying"(): boolean;
51
51
  "PlayChoiceAcceptedAnimation"(): void;
52
52
  "SetActionState"(): void;
@@ -61,7 +61,7 @@ export class RadialMenuHubGameController extends C.gameuiMenuGameController {
61
61
  "OnTimeSkipHoverOverEvent"(e: M.Handle<C.TimeSkipHoverOverEvent>): boolean;
62
62
  "OnTimeSkipOpenedEvent"(e: M.Handle<C.TimeSkipOpenedEvent>): boolean;
63
63
  "OnUninitialize"(): boolean;
64
- "HandlePlayerWeightUpdated"(dropQueueWeight: number): void;
64
+ "HandlePlayerWeightUpdated"(dropQueueWeight?: number): void;
65
65
  "InitMenusData"(): void;
66
66
  "SetupBlackboards"(): void;
67
67
  "UpdateTimeDisplay"(): void;
@@ -42,9 +42,9 @@ export class RadialMenuHubLogicController extends C.inkWidgetLogicController {
42
42
  "OnUninitialize"(): boolean;
43
43
  "GetRadialHubMenuElementFromAngle"(angle: number): E.RadialHubMenuElement;
44
44
  "OpenElement"(hubMenuElement: E.RadialHubMenuElement): void;
45
- "PlayHoverAnimation"(animProxy: M.Handle<C.inkanimProxy>, menuTarget: E.RadialHubMenuElement, playReverse: boolean): void;
45
+ "PlayHoverAnimation"(animProxy: M.Handle<C.inkanimProxy>, menuTarget: E.RadialHubMenuElement, playReverse?: boolean): void;
46
46
  "RadialHubMenuElementToWidget"(hubMenuElement: E.RadialHubMenuElement): C.inkWidgetReference;
47
- "SelectMenuExternally"(menuName: string, submenuName: string, userData: M.Handle<M.IScriptable>): void;
47
+ "SelectMenuExternally"(menuName: string, submenuName?: string, userData?: M.Handle<M.IScriptable>): void;
48
48
  "SetActive"(isActive: boolean): void;
49
49
  "SetButtonHoverOut"(buttonId: number): void;
50
50
  "SetButtonHoverOver"(buttonId: number): void;
@@ -15,7 +15,7 @@ export class RadialSlot extends M.IScriptable {
15
15
  "slotType": E.SlotType;
16
16
  "Activate"(shouldActivate: boolean): void;
17
17
  "CanCycle"(): boolean;
18
- "GetDebugInfo"(info: string[]): void;
18
+ "GetDebugInfo"(): void;
19
19
  "IsCyclable"(): boolean;
20
20
  "Activate"(): void;
21
21
  "Construct"(w: M.WeakHandle<C.inkWidget>): void;
@@ -36,7 +36,7 @@ export class RadialSubMenuPanelLogicController extends C.PlayerStatsUIHolder {
36
36
  "OnMenuChanged"(index: number, value: string): boolean;
37
37
  "OnOpenMenuRequest"(evt: M.Handle<C.OpenMenuRequest>): boolean;
38
38
  "OnUninitialize"(): boolean;
39
- "AddMenus"(selectedMenu: M.ScriptRef<C.MenuData>, menuDataArray: M.ScriptRef<C.MenuData[]>, subMenuData: C.MenuData, forceRefreshLines: boolean): void;
39
+ "AddMenus"(selectedMenu: M.ScriptRef<C.MenuData>, menuDataArray: M.ScriptRef<C.MenuData[]>, subMenuData?: C.MenuData, forceRefreshLines?: boolean): void;
40
40
  "GetActive"(): boolean;
41
41
  "HandleCharacterLevelCurrentXPUpdated"(value: number, remainingXP: number): void;
42
42
  "HandleCharacterLevelUpdated"(value: number): void;
@@ -46,7 +46,7 @@ export class RadialSubMenuPanelLogicController extends C.PlayerStatsUIHolder {
46
46
  "HandlePlayerWeightUpdated"(value: number, maxWeight: number): void;
47
47
  "HideName"(val: boolean): void;
48
48
  "OpenModsTabExternal"(request: M.Handle<C.CyberwareTabModsRequest>): void;
49
- "SetActive"(isActive: boolean, hideSubmenu: boolean): void;
49
+ "SetActive"(isActive: boolean, hideSubmenu?: boolean): void;
50
50
  "SetHubMenuInstanceID"(ID: number): void;
51
51
  "SetMenusData"(menuData: M.Handle<C.MenuDataBuilder>): void;
52
52
  "SetRepacerMode"(): void;
@@ -37,7 +37,7 @@ export class Radio extends C.InteractiveDevice {
37
37
  "OnTogglePower"(evt: M.Handle<C.TogglePower>): boolean;
38
38
  "ResolveGameplayState"(): void;
39
39
  "RestoreDeviceState"(): void;
40
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
40
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
41
41
  "StopGlitching"(): void;
42
42
  "TurnOffDevice"(): void;
43
43
  "TurnOnDevice"(): void;
@@ -15,7 +15,7 @@ export class RadioControllerPS extends C.MediaDeviceControllerPS {
15
15
  "GetDeviceIconPath"(): string;
16
16
  "GetDeviceIconTweakDBID"(): string;
17
17
  "GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
18
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
18
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
19
19
  "OnInstantiated"(): boolean;
20
20
  "OnNextStation"(evt: M.Handle<C.NextStation>): E.EntityNotificationType;
21
21
  "OnPreviousStation"(evt: M.Handle<C.PreviousStation>): E.EntityNotificationType;
@@ -13,6 +13,6 @@ export class RadioStationDataProvider extends M.IScriptable {
13
13
  static "GetRadioStationUIIndex"(index: number): number;
14
14
  static "GetRandomStation"(): E.ERadioStationList;
15
15
  static "GetStationName"(radioStationType: E.ERadioStationList): string;
16
- static "GetStationNameByIndex"(index: number, isUI: boolean): string;
16
+ static "GetStationNameByIndex"(index: number, isUI?: boolean): string;
17
17
  static "GetStationsCount"(): number;
18
18
  }
@@ -90,8 +90,8 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
90
90
  "updateByActive": boolean;
91
91
  "willingToCallPolice": boolean;
92
92
  "workspotReactionPlayed": boolean;
93
- "ActivateReactionLookAt"(targetEntity: M.Handle<C.entEntity>, end: boolean, repeat: boolean, duration: number, upperBody: boolean, inVehicle: boolean): boolean;
94
- "DeactiveLookAt"(repeat: boolean): boolean;
93
+ "ActivateReactionLookAt"(targetEntity: M.Handle<C.entEntity>, end?: boolean, repeat?: boolean, duration?: number, upperBody?: boolean, inVehicle?: boolean): boolean;
94
+ "DeactiveLookAt"(repeat?: boolean): boolean;
95
95
  "FillStimData"(stimEvent: M.Handle<C.senseStimuliEvent>): C.StimEventData;
96
96
  "OnAddInvestigatedBodyEvent"(evt: M.Handle<C.AddInvestigatorEvent>): boolean;
97
97
  "OnAIEvent"(aiEvent: M.Handle<C.AIAIEvent>): boolean;
@@ -198,7 +198,7 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
198
198
  "GetActiveStimPriority"(): E.gamedataStimPriority;
199
199
  "GetActiveStimSource"(): C.Vector4;
200
200
  "GetActiveStimTarget"(): M.Handle<C.gameObject>;
201
- "GetCombatTarget"(source: M.WeakHandle<C.gameObject>, attacker: M.WeakHandle<C.entEntity>): M.WeakHandle<C.gameObject>;
201
+ "GetCombatTarget"(source: M.WeakHandle<C.gameObject>, attacker?: M.WeakHandle<C.entEntity>): M.WeakHandle<C.gameObject>;
202
202
  "GetCurrentStealthStimThresholdValue"(): number;
203
203
  "GetCurrentStealthStimTimeStamp"(): number;
204
204
  "GetCurrentStimThresholdValue"(): number;
@@ -216,7 +216,7 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
216
216
  "GetPendingReactionName"(): E.gamedataOutput;
217
217
  "GetPreviousFearPhase"(): number;
218
218
  "GetPuppetReactionBlackboard"(): M.Handle<C.gameIBlackboard>;
219
- "GetRandomFearLocomotionAnimWrapper"(fearPhase: number, stimType: E.gamedataStimType): string;
219
+ "GetRandomFearLocomotionAnimWrapper"(fearPhase: number, stimType?: E.gamedataStimType): string;
220
220
  "GetReactionBehaviorName"(): E.gamedataOutput;
221
221
  "GetReactionCache"(): M.Handle<C.AIReactionData>[];
222
222
  "GetReactionOutput"(stimType: E.gamedataStimType, rules: M.ScriptRef<M.WeakHandle<C.gamedataRule_Record>[]>): C.ReactionOutput;
@@ -232,10 +232,10 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
232
232
  "GetWorkSpotReactionFlag"(): boolean;
233
233
  "HandleCrowdReaction"(stimEvent: M.Handle<C.senseStimuliEvent>): void;
234
234
  "HandleStimEvent"(stimData: M.Handle<C.StimEventTaskData>): void;
235
- "HandleStimEventByTask"(stimEvent: M.Handle<C.senseStimuliEvent>, delayed: boolean): void;
235
+ "HandleStimEventByTask"(stimEvent: M.Handle<C.senseStimuliEvent>, delayed?: boolean): void;
236
236
  "HandleStimEventTask"(data: M.Handle<C.gameScriptTaskData>): void;
237
237
  "HasCombatTarget"(): boolean;
238
- "HelpAlly"(ally: M.WeakHandle<C.gameObject>, targetOfAlly: M.WeakHandle<C.gameObject>, onlyAlertNoThreat: boolean, dontTrySquad: boolean): void;
238
+ "HelpAlly"(ally: M.WeakHandle<C.gameObject>, targetOfAlly: M.WeakHandle<C.gameObject>, onlyAlertNoThreat: boolean, dontTrySquad?: boolean): void;
239
239
  "HelpAllyWithAlert"(ownerPuppet: M.Handle<C.ScriptedPuppet>, target: M.WeakHandle<C.gameObject>, timeToLive: number): void;
240
240
  "HelpPlayer"(enemy: M.WeakHandle<C.gameObject>): void;
241
241
  "InformInvestigators"(): void;
@@ -265,11 +265,11 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
265
265
  "IsSquadMateInDanger"(): boolean;
266
266
  "IsStimuliEventValid"(stimEvent: M.Handle<C.senseStimuliEvent>): boolean;
267
267
  "IsTargetArmed"(target: M.Handle<C.gameObject>): boolean;
268
- "IsTargetBehind"(target: M.WeakHandle<C.gameObject>, angle: number, meBehindOfTarget: boolean): boolean;
268
+ "IsTargetBehind"(target: M.WeakHandle<C.gameObject>, angle?: number, meBehindOfTarget?: boolean): boolean;
269
269
  "IsTargetClose"(target: M.WeakHandle<C.gameObject>, distance: number): boolean;
270
270
  "IsTargetDetected"(target: M.Handle<C.gameObject>): boolean;
271
- "IsTargetInFront"(target: M.WeakHandle<C.gameObject>, frontAngle: number, meInFrontOfTarget: boolean, checkFullAngle: boolean): boolean;
272
- static "IsTargetInFrontOfSource"(source: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>, frontAngle: number, checkFullAngle: boolean): boolean;
271
+ "IsTargetInFront"(target: M.WeakHandle<C.gameObject>, frontAngle?: number, meInFrontOfTarget?: boolean, checkFullAngle?: boolean): boolean;
272
+ static "IsTargetInFrontOfSource"(source: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>, frontAngle?: number, checkFullAngle?: boolean): boolean;
273
273
  "IsTargetInMovementDirection"(target: M.WeakHandle<C.gameObject>): boolean;
274
274
  "IsTargetInSameSecuritySystem"(target: M.WeakHandle<C.gameObject>): boolean;
275
275
  "IsTargetInterestingForPerception"(target: M.Handle<C.gameObject>): boolean;
@@ -293,7 +293,7 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
293
293
  "LogStart"(source: E.EReactLogSource, message: string): void;
294
294
  "LogStim"(category: string, stimType: E.gamedataStimType, stimPropagation: E.gamedataStimPropagation, message: string): void;
295
295
  "LogSuccess"(message: string): void;
296
- "MapLookAtVO"(lookAtData: C.LookAtData, vo: string): void;
296
+ "MapLookAtVO"(lookAtData: C.LookAtData): void;
297
297
  "MapReactionPreset"(mappingName: M.ScriptRef<string>): void;
298
298
  "NotifySecuritySystem"(stimType: E.gamedataStimType, stimObject: M.Handle<C.gameObject>): void;
299
299
  "OnGameAttach"(): void;
@@ -301,7 +301,7 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
301
301
  "OnIncapacitated"(instigator: M.Handle<C.gameObject>): void;
302
302
  "OnReactionEnded"(): void;
303
303
  "OnReactionStarted"(reactionData: M.Handle<C.AIReactionData>): void;
304
- "PickCloserTarget"(newStimEvent: M.Handle<C.senseStimuliEvent>, updateByActive: boolean): void;
304
+ "PickCloserTarget"(newStimEvent: M.Handle<C.senseStimuliEvent>): void;
305
305
  "PlayBumpInWorkspot"(side: E.gameinteractionsBumpSide, direction: C.Vector4): void;
306
306
  "ProcessEnvironmentalHazard"(stimEvent: M.Handle<C.senseStimuliEvent>): void;
307
307
  "ProcessReactionOutput"(stimData: M.Handle<C.StimEventTaskData>, stimParams: C.StimParams): void;
@@ -313,17 +313,17 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
313
313
  "ReactToSecuritySystemOutputTask"(data: M.Handle<C.gameScriptTaskData>): void;
314
314
  "RecentReaction"(behaviorName: E.gamedataOutput): boolean;
315
315
  "ReevaluateReaction"(): void;
316
- "ReevaluateReactionPreset"(ignoreSavedPreset: boolean): void;
316
+ "ReevaluateReactionPreset"(ignoreSavedPreset?: boolean): void;
317
317
  "ReflectSecSysStateToHLS"(securityState: E.ESecuritySystemState): boolean;
318
318
  "ReprimandEscalation"(): void;
319
319
  "ResetAllFearAnimWrappers"(): void;
320
320
  "ResetFacial"(cooldown: number): void;
321
321
  "SafeToExitFear"(): boolean;
322
322
  "SafeToExitPanicFear"(): boolean;
323
- "SelectFacialEmotion"(lookAtData: C.LookAtData): void;
324
- "SendIgnoreEventToSquad"(ignoreListEvent: M.Handle<C.IgnoreListEvent>): void;
325
- static "SendVOEventToSquad"(owner: M.WeakHandle<C.gameObject>, voEvent: string, setOwnerAsAnsweringEntity: boolean, onlyForMembersInCombat: boolean): void;
326
- "SetBaseReactionPreset"(ignoreSavedPreset: boolean): void;
323
+ "SelectFacialEmotion"(): void;
324
+ "SendIgnoreEventToSquad"(ignoreListEvent?: M.Handle<C.IgnoreListEvent>): void;
325
+ static "SendVOEventToSquad"(owner: M.WeakHandle<C.gameObject>, voEvent: string, setOwnerAsAnsweringEntity?: boolean, onlyForMembersInCombat?: boolean): void;
326
+ "SetBaseReactionPreset"(ignoreSavedPreset?: boolean): void;
327
327
  "SetCrowdRunningAwayAnimFeature"(stimType: E.gamedataStimType): void;
328
328
  "SetDownedBodyVisibleComponent"(visible: boolean, description: string): void;
329
329
  "SetReactionPreset"(reactionPreset: M.Handle<C.gamedataReactionPreset_Record>): void;
@@ -337,8 +337,8 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
337
337
  "ShouldHelpCausePlayerGotTooClose"(targetOfTarget: M.WeakHandle<C.gameObject>, onlyAlertNoThreat: M.ScriptRef<boolean>): boolean;
338
338
  "ShouldHelpTargetFromSameAttitudeGroup"(target: M.WeakHandle<C.gameObject>, targetOfTarget: M.WeakHandle<C.gameObject>): boolean;
339
339
  "ShouldHostileStimBeProcessed"(stimEvent: M.Handle<C.senseStimuliEvent>, investigateData: C.senseStimInvestigateData): boolean;
340
- "ShouldIgnoreCombatStim"(stimType: E.gamedataStimType, instigator: M.WeakHandle<C.ScriptedPuppet>, source: M.WeakHandle<C.ScriptedPuppet>, sourcePos: C.Vector4, log: boolean): boolean;
341
- "ShouldIgnoreCombatStim"(stimType: E.gamedataStimType, instigator: M.WeakHandle<C.ScriptedPuppet>, source: M.WeakHandle<C.ScriptedPuppet>, sourcePos: C.Vector4, canDelay: boolean, canIgnoreOnlyDueToDelay: boolean, canIgnorePlayerCombatStim: boolean, log: boolean): boolean;
340
+ "ShouldIgnoreCombatStim"(stimType: E.gamedataStimType, instigator: M.WeakHandle<C.ScriptedPuppet>, source: M.WeakHandle<C.ScriptedPuppet>, sourcePos: C.Vector4, log?: boolean): boolean;
341
+ "ShouldIgnoreCombatStim"(stimType: E.gamedataStimType, instigator: M.WeakHandle<C.ScriptedPuppet>, source: M.WeakHandle<C.ScriptedPuppet>, sourcePos: C.Vector4, canDelay: boolean, log: boolean): [boolean, boolean];
342
342
  "ShouldInterruptCurrentFearStage"(fearPhase: number): boolean;
343
343
  "ShouldNeutralStimBeProcessed"(stimEvent: M.Handle<C.senseStimuliEvent>, investigateData: C.senseStimInvestigateData): boolean;
344
344
  "ShouldPreventionReact"(stimEvent: M.Handle<C.senseStimuliEvent>): boolean;
@@ -354,14 +354,14 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
354
354
  "StartEscalateReprimand"(): void;
355
355
  "StimRule"(rule: M.WeakHandle<C.gamedataRule_Record>, stimType: E.gamedataStimType): boolean;
356
356
  "SurrenderToLeave"(): boolean;
357
- "TargetVerticalCheck"(target: M.WeakHandle<C.gameObject>, distance: number): boolean;
357
+ "TargetVerticalCheck"(target: M.WeakHandle<C.gameObject>, distance?: number): boolean;
358
358
  "TriggerAggressiveCrowdBehavior"(owner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>): void;
359
- "TriggerAlerted"(instigator: M.WeakHandle<C.gameObject>): void;
359
+ "TriggerAlerted"(instigator?: M.WeakHandle<C.gameObject>): void;
360
360
  "TriggerCombat"(trespasser: M.WeakHandle<C.gameObject>): void;
361
- "TriggerFacialLookAtReaction"(forceFear: boolean, playVO: boolean): void;
361
+ "TriggerFacialLookAtReaction"(forceFear?: boolean, playVO?: boolean): void;
362
362
  "TriggerFearFacial"(phase: number): void;
363
- "TriggerReactionBehaviorForCrowd"(target: M.Handle<C.gameObject>, reaction: E.gamedataOutput, initAnimInWorkspot: boolean, sourcePosition: C.Vector4): void;
364
- "TriggerReactionBehaviorForCrowd"(stimEvent: M.Handle<C.senseStimuliEvent>, reaction: E.gamedataOutput, dontPlayStartUpAnimation: boolean, skipInitialAnimation: boolean): void;
363
+ "TriggerReactionBehaviorForCrowd"(target: M.Handle<C.gameObject>, reaction: E.gamedataOutput, initAnimInWorkspot: boolean, sourcePosition?: C.Vector4): void;
364
+ "TriggerReactionBehaviorForCrowd"(stimEvent: M.Handle<C.senseStimuliEvent>, reaction: E.gamedataOutput, dontPlayStartUpAnimation: boolean, skipInitialAnimation?: boolean): void;
365
365
  "TryTriggerCombatOrAlertedFromHostileStim"(stimEvent: M.Handle<C.senseStimuliEvent>, stimData: M.Handle<C.StimEventTaskData>, reactionData: M.Handle<C.AIReactionData>, instigator: M.Handle<C.gameObject>): boolean;
366
366
  "UpdateActiveReaction"(reaction: C.ReactionOutput, stimEvent: M.Handle<C.senseStimuliEvent>, stimData: C.StimEventData, updateByActive: boolean): void;
367
367
  "UpdateStimSource"(): void;
@@ -4,5 +4,5 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class ReactionTransition extends C.DefaultTransition {
6
6
  "ClearDebugText"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, textLayerId: number): void;
7
- "DrawDebugText"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, textLayerId: number, text: M.ScriptRef<string>): void;
7
+ "DrawDebugText"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, text: M.ScriptRef<string>): void;
8
8
  }
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class ReadAction extends C.BaseItemAction {
6
6
  "CompleteAction"(): void;
7
- "IsVisible"(context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
7
+ "IsVisible"(context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController?: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
8
8
  static "GetJournalEntryFromAction"(actionID: string): string;
9
9
  "GetJournalEntryFromAction"(): string;
10
10
  }
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class ReflectorControllerPS extends C.BlindingLightControllerPS {
7
7
  "ActionToggleON"(): M.Handle<C.ToggleON>;
8
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
8
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
9
9
  "GetBackgroundTextureTweakDBID"(): string;
10
10
  "GetDeviceIconTweakDBID"(): string;
11
11
  "OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;