@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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@@ -3,11 +3,11 @@ import type * as C from "../classes";
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class ProjectileLaunchHelper extends M.IScriptable {
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static "SetCurvedLaunchTrajectory"(projectileComponent: M.Handle<C.gameprojectileComponent>, targetObject
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static "SetCurvedLaunchTrajectory"(projectileComponent: M.Handle<C.gameprojectileComponent>, targetObject?: M.WeakHandle<C.gameObject>, targetComponent: M.Handle<C.entIPlacedComponent>, startVelocity: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): boolean;
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static "SetCustomTargetPositionToFollow"(projectileComponent: M.Handle<C.gameprojectileComponent>, localToWorld: M.ScriptRef<C.Matrix>, startVelocity: number, distance: number, sideOffset: number, height: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, accuracy: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): boolean;
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static "SetLinearLaunchTrajectory"(projectileComponent: M.Handle<C.gameprojectileComponent>, velocity: number): boolean;
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static "SetParabolicLaunchTrajectory"(projectileComponent: M.Handle<C.gameprojectileComponent>, gravitySimulation: number, velocity: number, energyLossFactorAfterCollision: number): boolean;
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static "SpawnArmsLauncherProjectileWithRotation"(ownerObject: M.Handle<C.gameObject>, projectileTemplateName: string, itemObj: M.Handle<C.gameItemObject>, rotationRad
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static "SpawnArmsLauncherProjectileWithRotation"(ownerObject: M.Handle<C.gameObject>, projectileTemplateName: string, itemObj: M.Handle<C.gameItemObject>, rotationRad?: number): boolean;
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static "SpawnProjectile"(ownerObject: M.Handle<C.gameObject>, projectileTemplateName: string, appearance: string, itemObj: M.Handle<C.gameItemObject>, logicalPositionProvider: M.Handle<C.entIPositionProvider>, logicalOrientationProvider: M.Handle<C.entIOrientationProvider>): boolean;
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static "SpawnProjectileFromRightHand"(ownerObject: M.Handle<C.gameObject>, projectileTemplateName: string, appearance: string, itemObj: M.Handle<C.gameItemObject>): boolean;
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static "SpawnProjectileFromScreenCenter"(ownerObject: M.Handle<C.gameObject>, projectileTemplateName: string, appearance: string, itemObj: M.Handle<C.gameItemObject>): boolean;
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"CreateCustomTickEventWithDuration"(value: number): void;
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"CreateDetonationDelayEvent"(value: number): void;
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"CurvedLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject
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"CurvedLaunchToTarget"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject
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"CurvedLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject?: M.WeakHandle<C.gameObject>, targetComponent?: M.Handle<C.entIPlacedComponent>, startVelocity: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): void;
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"CurvedLaunchToTarget"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject?: M.WeakHandle<C.gameObject>, targetComponent?: M.Handle<C.entIPlacedComponent>): void;
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"EvaluateStimBroadcasting"(stimToSend: E.gamedataStimType): void;
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"ExecuteGameEffect"(projectilePosition: C.Vector4): void;
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"GeneralLaunchSetup"(eventData: M.Handle<C.gameprojectileShootEvent>): void;
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@@ -72,7 +72,7 @@ export class ProjectileLauncherRound extends C.gameItemObject {
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"SetProjectileLauncherAction"(): E.ELauncherActionType;
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"SetProjectileLifetime"(): void;
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"SetProjectileTrailEffect"(): void;
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-
"SpawnVisualEffect"(effectName: string, eventTag
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+
"SpawnVisualEffect"(effectName: string, eventTag?: string): void;
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"StopProjectile"(): void;
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"TriggerActiveStimuliWithLifetime"(stimToSend: E.gamedataStimType, lifetime: number, radius: number): void;
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78
78
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"TriggerSingleStimuli"(radius: number, stimToSend: E.gamedataStimType): void;
|
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@@ -5,5 +5,5 @@ import type * as C from "../classes";
|
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5
5
|
export class ProjectileTargetingHelper extends M.IScriptable {
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6
6
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static "GetObjectCurrentPosition"(obj: M.WeakHandle<C.gameObject>): C.Vector4;
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7
7
|
static "GetTargetingComponentsWorldPosition"(targetComponent: M.Handle<C.entIPlacedComponent>): C.Vector4;
|
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8
|
-
static "GetTargetsTargetingComponent"(ownerObject: M.WeakHandle<C.gameObject>, filterBy: C.gameTargetSearchQuery
|
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8
|
+
static "GetTargetsTargetingComponent"(ownerObject: M.WeakHandle<C.gameObject>, filterBy: C.gameTargetSearchQuery): [M.Handle<C.entIPlacedComponent>, C.EulerAngles];
|
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9
9
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}
|
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@@ -4,7 +4,7 @@ import type * as E from "../enums";
|
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4
4
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5
5
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
6
|
export class ProximityDetectorControllerPS extends C.ScriptableDeviceComponentPS {
|
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7
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-
"GetActions"(
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7
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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8
8
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"GetBackgroundTextureTweakDBID"(): string;
|
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9
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"GetDeviceIconTweakDBID"(): string;
|
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10
10
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"OnTargetAssessmentRequest"(evt: M.Handle<C.TargetAssessmentRequest>): E.EntityNotificationType;
|
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@@ -9,8 +9,8 @@ export class PulseAnimation extends M.IScriptable {
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9
9
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"root": M.WeakHandle<C.inkWidget>;
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10
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"time": number;
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11
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"top": number;
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12
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-
"Start"(singleLoop
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13
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-
"Configure"(root: M.WeakHandle<C.inkWidget>, topOpacity: number, bottomOpacity: number, pulseRate: number, delay
|
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12
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+
"Start"(singleLoop?: boolean): void;
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13
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+
"Configure"(root: M.WeakHandle<C.inkWidget>, topOpacity: number, bottomOpacity: number, pulseRate: number, delay?: number): void;
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14
14
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"Configure"(root: M.WeakHandle<C.inkWidget>, params: C.PulseAnimationParams): void;
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"ForceStop"(): void;
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"Stop"(): void;
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@@ -8,7 +8,7 @@ export class PuppetDeviceLinkPS extends C.DeviceLinkComponentPS {
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8
8
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"IsPuppet"(): boolean;
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9
9
|
"OnDeviceLinkRequest"(evt: M.Handle<C.DeviceLinkRequest>): E.EntityNotificationType;
|
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10
10
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"OnSecuritySystemOutput"(evt: M.Handle<C.SecuritySystemOutput>): E.EntityNotificationType;
|
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11
|
-
"TriggerSecuritySystemNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType
|
|
11
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+
"TriggerSecuritySystemNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType?: E.gamedataStimType): void;
|
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12
12
|
static "AcquirePuppetDeviceLink"(entityID: C.entEntityID): M.Handle<C.PuppetDeviceLinkPS>;
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13
13
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"ActionPingSquad"(): M.Handle<C.PingSquad>;
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14
14
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"AreIncomingEventsSuppressed"(): boolean;
|
|
@@ -26,13 +26,13 @@ export class PuppetSquadInterface extends C.AICombatSquadScriptInterface {
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26
26
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"CheckTicketConditions"(actionName: string, entity: M.WeakHandle<C.entEntity>): boolean;
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27
27
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"EvaluateTicketActivation"(actionName: string, entity: M.WeakHandle<C.entEntity>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, ticketHistoryID: number, squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record>): boolean;
|
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28
28
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"EvaluateTicketDeactivation"(actionName: string, entity: M.WeakHandle<C.entEntity>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, ticketHistoryID: number, squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record>): boolean;
|
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29
|
-
"GetAcknowledgeDelay"(entity: M.WeakHandle<C.entEntity>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, ticketHistoryID: number
|
|
29
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+
"GetAcknowledgeDelay"(entity: M.WeakHandle<C.entEntity>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, ticketHistoryID: number): [boolean, number];
|
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30
30
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"GetAITime"(entity: M.WeakHandle<C.entEntity>): number;
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31
31
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"GetLastTicketRecipient"(actionName: string): C.entEntityID;
|
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32
|
-
"GetSquadRecord"(entity: M.WeakHandle<C.entEntity
|
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32
|
+
"GetSquadRecord"(entity: M.WeakHandle<C.entEntity>): [boolean, M.WeakHandle<C.gamedataAISquadParams_Record>];
|
|
33
33
|
"GetTicketHistoryID"(actionName: string): number;
|
|
34
|
-
"GetTicketType"(actionName: string, entity: M.Handle<C.entEntity
|
|
35
|
-
"GetTicketType"(actionName: string, entity: M.Handle<C.entEntity
|
|
34
|
+
"GetTicketType"(actionName: string, entity: M.Handle<C.entEntity>): [boolean, M.Handle<C.gamedataAITicket_Record>];
|
|
35
|
+
"GetTicketType"(actionName: string, entity: M.Handle<C.entEntity>): [boolean, M.Handle<C.gamedataAITicket_Record>];
|
|
36
36
|
"ProcessRingTicket"(entity: M.WeakHandle<C.entEntity>, ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>): void;
|
|
37
37
|
"RandomizeDeactivationConditionCheckInterval"(ticketRecord: M.WeakHandle<C.gamedataAITicket_Record>, ticketHistoryID: number): void;
|
|
38
38
|
"ReleaseSquadMembersTickets"(actionName: string, entity: M.WeakHandle<C.entEntity>): void;
|
|
@@ -6,11 +6,11 @@ export class Quaternion {
|
|
|
6
6
|
"j": number;
|
|
7
7
|
"k": number;
|
|
8
8
|
"r": number;
|
|
9
|
-
static "BuildFromDirectionVector"(direction: C.Vector4, up
|
|
9
|
+
static "BuildFromDirectionVector"(direction: C.Vector4, up?: C.Vector4): C.Quaternion;
|
|
10
10
|
static "Conjugate"(q: C.Quaternion): C.Quaternion;
|
|
11
11
|
static "Dot"(a: C.Quaternion, b: C.Quaternion): number;
|
|
12
12
|
static "GetAngle"(q: C.Quaternion): number;
|
|
13
|
-
static "GetAxes"(quat: C.Quaternion
|
|
13
|
+
static "GetAxes"(quat: C.Quaternion): void;
|
|
14
14
|
static "GetAxis"(q: C.Quaternion): C.Vector4;
|
|
15
15
|
static "GetForward"(quat: C.Quaternion): C.Vector4;
|
|
16
16
|
static "GetRight"(quat: C.Quaternion): C.Vector4;
|
|
@@ -25,7 +25,7 @@ export class Quaternion {
|
|
|
25
25
|
static "Normalize"(quat: C.Quaternion): void;
|
|
26
26
|
static "Normalized"(quat: C.Quaternion): C.Quaternion;
|
|
27
27
|
static "Rand"(min: number, max: number): C.Quaternion;
|
|
28
|
-
static "SetAxisAngle"(
|
|
28
|
+
static "SetAxisAngle"(axis: C.Vector4, angle: number): void;
|
|
29
29
|
static "SetIdentity"(quat: C.Quaternion): void;
|
|
30
30
|
static "SetInverse"(quat: C.Quaternion): void;
|
|
31
31
|
static "SetInverse"(): void;
|
|
@@ -6,7 +6,7 @@ export class QuestCodexLinkController extends C.BaseCodexLinkController {
|
|
|
6
6
|
"journalEntry": M.WeakHandle<C.gameJournalEntry>;
|
|
7
7
|
"linkLabelContainer": C.inkWidgetReference;
|
|
8
8
|
"Activate"(): void;
|
|
9
|
-
"Setup"(journalEntry: M.WeakHandle<C.gameJournalEntry>, journalEntryReplacer
|
|
9
|
+
"Setup"(journalEntry: M.WeakHandle<C.gameJournalEntry>, journalEntryReplacer?: M.WeakHandle<C.gameJournalEntry>): void;
|
|
10
10
|
"SetupCodexLink"(codexEntry: M.WeakHandle<C.gameJournalCodexEntry>): void;
|
|
11
11
|
"SetupImageLink"(imageEntry: M.WeakHandle<C.gameJournalImageEntry>): void;
|
|
12
12
|
}
|
|
@@ -15,6 +15,6 @@ export class QuestDetailsObjectiveController extends C.inkWidgetLogicController
|
|
|
15
15
|
"OnInitialize"(): boolean;
|
|
16
16
|
"OnRelease"(e: M.Handle<C.inkPointerEvent>): boolean;
|
|
17
17
|
"OnUpdateTrackedObjectiveEvent"(e: M.Handle<C.UpdateTrackedObjectiveEvent>): boolean;
|
|
18
|
-
"Setup"(objective: M.WeakHandle<C.gameJournalQuestObjective>, journalManager: M.WeakHandle<C.gameJournalManager>, currentCounter: number, totalCounter: number, isTracked
|
|
18
|
+
"Setup"(objective: M.WeakHandle<C.gameJournalQuestObjective>, journalManager: M.WeakHandle<C.gameJournalManager>, currentCounter: number, totalCounter: number, isTracked?: boolean): void;
|
|
19
19
|
"UpdateState"(): void;
|
|
20
20
|
}
|
|
@@ -40,8 +40,8 @@ export class QuestDetailsPanelController extends C.inkWidgetLogicController {
|
|
|
40
40
|
"PopulateObjectiveActionLinks"(trackedObjective: M.Handle<C.gameJournalQuestObjective>, container: C.inkCompoundWidgetReference): void;
|
|
41
41
|
"PopulateObjectives"(): void;
|
|
42
42
|
"SetPhoneAvailable"(value: boolean): void;
|
|
43
|
-
"Setup"(questData: M.WeakHandle<C.gameJournalQuest>, journalManager: M.WeakHandle<C.gameJournalManager>, phoneSystem: M.WeakHandle<C.PhoneSystem>, mappinSystem: M.WeakHandle<C.gamemappinsMappinSystem>, uiSystem: M.WeakHandle<C.gameuiGameSystemUI>, skipAnimation
|
|
44
|
-
"SpawnCodexLink"(journalEntry: M.Handle<C.gameJournalEntry>, journalEntryReplacer
|
|
43
|
+
"Setup"(questData: M.WeakHandle<C.gameJournalQuest>, journalManager: M.WeakHandle<C.gameJournalManager>, phoneSystem: M.WeakHandle<C.PhoneSystem>, mappinSystem: M.WeakHandle<C.gamemappinsMappinSystem>, uiSystem: M.WeakHandle<C.gameuiGameSystemUI>, skipAnimation?: boolean): void;
|
|
44
|
+
"SpawnCodexLink"(journalEntry: M.Handle<C.gameJournalEntry>, journalEntryReplacer?: M.Handle<C.gameJournalEntry>): void;
|
|
45
45
|
"SpawnContactLink"(contactEntry: M.Handle<C.gameJournalContact>, container: C.inkCompoundWidgetReference, inputEnabled: boolean): void;
|
|
46
46
|
"SpawnFluffShardLink"(journalEntry: M.Handle<C.gameJournalOnscreen>): void;
|
|
47
47
|
"SpawnMappinLink"(mappinEntry: M.Handle<C.gameJournalQuestMapPinBase>, jumpTo: C.Vector3, isTracked: boolean): void;
|
|
@@ -6,7 +6,7 @@ export class QuestForceCameraZoom extends C.ActionBool {
|
|
|
6
6
|
"useWorkspot": boolean;
|
|
7
7
|
"GetTweakDBChoiceRecord"(): string;
|
|
8
8
|
"IsInstant"(): boolean;
|
|
9
|
-
"SetProperties"(enable: boolean, instant
|
|
9
|
+
"SetProperties"(enable: boolean, instant?: boolean): void;
|
|
10
10
|
"SetUseWorkspot"(useWorkspot: boolean): void;
|
|
11
11
|
"UseWorkspot"(): boolean;
|
|
12
12
|
}
|
|
@@ -26,6 +26,6 @@ export class QuestItemController extends C.inkButtonController {
|
|
|
26
26
|
"GetQuestStatus"(): string;
|
|
27
27
|
"HideNewIcon"(): void;
|
|
28
28
|
"MarkAsActive"(): void;
|
|
29
|
-
"RefreshTrackedStyle"(force
|
|
29
|
+
"RefreshTrackedStyle"(force?: boolean): void;
|
|
30
30
|
"SetQuestData"(currQuest: M.ScriptRef<M.Handle<C.QuestDataWrapper>>): void;
|
|
31
31
|
}
|
|
@@ -30,7 +30,7 @@ export class QuestListGameController extends C.gameuiHUDGameController {
|
|
|
30
30
|
"BuildEntryData"(inData: M.Handle<C.ABaseWrapper>): C.UIObjectiveEntryData;
|
|
31
31
|
"FindEntry"(entryId: number): M.WeakHandle<C.ObjectiveEntryLogicController>;
|
|
32
32
|
"FindNewEntryIndex"(entryType: E.UIObjectiveEntryType, parent: M.Handle<C.ObjectiveEntryLogicController>): number;
|
|
33
|
-
"GetOrCreateEntry"(id: number, entryType: E.UIObjectiveEntryType, parent: M.WeakHandle<C.ObjectiveEntryLogicController>, isOptional
|
|
33
|
+
"GetOrCreateEntry"(id: number, entryType: E.UIObjectiveEntryType, parent: M.WeakHandle<C.ObjectiveEntryLogicController>, isOptional?: boolean): M.WeakHandle<C.ObjectiveEntryLogicController>;
|
|
34
34
|
"RemoveEntry"(entryWidget: M.WeakHandle<C.inkWidget>): void;
|
|
35
35
|
"ShouldDisplayEntry"(entryType: E.UIObjectiveEntryType): boolean;
|
|
36
36
|
"UpdateEntries"(): void;
|
|
@@ -17,7 +17,7 @@ export class QuestListVirtualController extends C.inkVirtualListController {
|
|
|
17
17
|
"OnInitialize"(): boolean;
|
|
18
18
|
"OnScrollToJournalEntry"(evt: M.Handle<C.ScrollToJournalEntryEvent>): boolean;
|
|
19
19
|
"OnUninitialize"(): boolean;
|
|
20
|
-
"SetData"(data: M.ScriptRef<M.Handle<M.IScriptable>[]>, sortOnce
|
|
20
|
+
"SetData"(data: M.ScriptRef<M.Handle<M.IScriptable>[]>, sortOnce?: boolean): void;
|
|
21
21
|
"SortQuests"(cycleSortType: boolean): void;
|
|
22
22
|
"ForceSelectIndex"(idx: number, questRecord: M.WeakHandle<C.gameJournalQuest>): void;
|
|
23
23
|
"GetQuestSortType"(): E.QuestListSortType;
|
|
@@ -13,5 +13,5 @@ export class QuestLogUtils extends M.IScriptable {
|
|
|
13
13
|
static "GetThreatText"(playerLevel: number, targetLevel: number): string;
|
|
14
14
|
static "Unpack"(journalManager: M.Handle<C.gameJournalManager>, entry: M.WeakHandle<C.gameJournalContainerEntry>, filter: C.gameJournalRequestStateFilter): M.WeakHandle<C.gameJournalEntry>[];
|
|
15
15
|
static "UnpackRecursive"(journalManager: M.Handle<C.gameJournalManager>, entry: M.WeakHandle<C.gameJournalContainerEntry>, result: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>): void;
|
|
16
|
-
static "UnpackRecursiveWithFilter"(journalManager: M.Handle<C.gameJournalManager>, entry: M.WeakHandle<C.gameJournalContainerEntry>, filter: C.gameJournalRequestStateFilter, result: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>, includeInactive
|
|
16
|
+
static "UnpackRecursiveWithFilter"(journalManager: M.Handle<C.gameJournalManager>, entry: M.WeakHandle<C.gameJournalContainerEntry>, filter: C.gameJournalRequestStateFilter, result: M.ScriptRef<M.WeakHandle<C.gameJournalEntry>[]>, includeInactive?: boolean): void;
|
|
17
17
|
}
|
|
@@ -10,6 +10,6 @@ export class QuickHackUploadListener extends C.ActionUploadListener {
|
|
|
10
10
|
"SetRegenBehavior"(): void;
|
|
11
11
|
"PlayQuickHackSound"(eventName: string): void;
|
|
12
12
|
"RemoveLink"(owner: M.WeakHandle<C.ScriptedPuppet>): void;
|
|
13
|
-
"RemoveLinkedStatusEffects"(owner: M.WeakHandle<C.ScriptedPuppet>, ssAction
|
|
13
|
+
"RemoveLinkedStatusEffects"(owner: M.WeakHandle<C.ScriptedPuppet>, ssAction?: boolean): void;
|
|
14
14
|
"SendUploadFinishedEvent"(): void;
|
|
15
15
|
}
|
|
@@ -4,7 +4,7 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class QuickHackableHelper extends M.IScriptable {
|
|
6
6
|
static "CanActivateOverclockedState"(player: M.Handle<C.gameObject>): boolean;
|
|
7
|
-
static "CanPayWithHealthInOverclockedState"(player: M.Handle<C.gameObject>, memoryCost: number
|
|
7
|
+
static "CanPayWithHealthInOverclockedState"(player: M.Handle<C.gameObject>, memoryCost: number): [boolean, number];
|
|
8
8
|
static "GetICELevel"(gameObject: M.Handle<C.gameObject>): number;
|
|
9
9
|
static "GetOverclockedStateTweakDBID"(): string;
|
|
10
10
|
static "IsOverclockedStateActive"(player: M.Handle<C.gameObject>): boolean;
|
|
@@ -13,5 +13,5 @@ export class QuickHackableHelper extends M.IScriptable {
|
|
|
13
13
|
static "ShouldShowRevealInfoWithTarget"(playerRef: M.Handle<C.PlayerPuppet>, target: M.Handle<C.ScriptedPuppet>, awarenessCost: number): boolean;
|
|
14
14
|
static "TranslateActionsIntoQuickSlotCommands"(actions: M.Handle<C.gamedeviceAction>[], commands: M.ScriptRef<M.Handle<C.QuickhackData>[]>, gameObject: M.Handle<C.gameObject>, scriptableComponentPS: M.Handle<C.ScriptableDeviceComponentPS>): void;
|
|
15
15
|
static "TryToCycleOverclockedState"(player: M.Handle<C.gameObject>): boolean;
|
|
16
|
-
static "WillHackRevealPlayer"(playerRef: M.Handle<C.PlayerPuppet>, targetRecordId: string, action: M.Handle<C.ScriptableDeviceAction>, programItemID
|
|
16
|
+
static "WillHackRevealPlayer"(playerRef: M.Handle<C.PlayerPuppet>, targetRecordId: string, action: M.Handle<C.ScriptableDeviceAction>, programItemID?: C.gameItemID): boolean;
|
|
17
17
|
}
|
|
@@ -12,7 +12,7 @@ export class QuickMeleeEvents extends C.WeaponEventsTransition {
|
|
|
12
12
|
"ConsumeStamina"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
13
13
|
"GetAttackParameters"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
14
14
|
"GetQuickMeleeAttackTweakID"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): string;
|
|
15
|
-
"GetQuickMeleeTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, withinDistance
|
|
15
|
+
"GetQuickMeleeTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, withinDistance?: number): M.Handle<C.gameObject>;
|
|
16
16
|
"InitiateQuickMeleeAttack"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
17
17
|
"OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
18
18
|
"OnExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
@@ -33,11 +33,11 @@ export class QuickSlotsManager extends C.gameScriptableComponent {
|
|
|
33
33
|
"ApplyQuickHack"(command: M.ScriptRef<C.QuickSlotCommand>): void;
|
|
34
34
|
"AssignItem"(itemId: C.gameItemID): void;
|
|
35
35
|
"AssignItemToCyberwareSlot"(itemId: C.gameItemID, slotIndex: number): void;
|
|
36
|
-
"ChooseWeaponsWheel"(
|
|
36
|
+
"ChooseWeaponsWheel"(): void;
|
|
37
37
|
"ChooseWheelItem"(direction: E.EDPadSlot, wheelItem: M.ScriptRef<C.QuickSlotCommand>): boolean;
|
|
38
38
|
static "CreateBlankWheelCommand"(): C.QuickSlotCommand;
|
|
39
39
|
"CreateEmptyQuickSlotCommand"(): C.QuickSlotCommand;
|
|
40
|
-
"CreateQuickSlotCommand"(actionType: E.QuickSlotActionType, imageAtlasPath: string, actionName: string, maxTier: number, vehicleState: number, isLocked: boolean, isSlotUnlocked: boolean, intData
|
|
40
|
+
"CreateQuickSlotCommand"(actionType: E.QuickSlotActionType, imageAtlasPath: string, actionName: string, maxTier: number, vehicleState: number, isLocked: boolean, isSlotUnlocked: boolean, intData?: number, argTitle?: string, argType?: string): C.QuickSlotCommand;
|
|
41
41
|
"CreateQuickSlotItemCommand"(itemID: C.gameItemID, argActionType: E.QuickSlotActionType, argIcon: string, argTitle: M.ScriptRef<string>, argType: M.ScriptRef<string>, argDesc: M.ScriptRef<string>): C.QuickSlotCommand;
|
|
42
42
|
"ExecuteCommand"(command: M.ScriptRef<C.QuickSlotCommand>): void;
|
|
43
43
|
"FindTempVehicleIcon"(vehicle: C.vehiclePlayerVehicle): string;
|
|
@@ -52,7 +52,7 @@ export class QuickSlotsManager extends C.gameScriptableComponent {
|
|
|
52
52
|
"GetDriverCombatBikeOnlyWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
|
|
53
53
|
"GetDriverCombatOnlyWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
|
|
54
54
|
"GetEmptyWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
|
|
55
|
-
"GetEquipAreaCommands"(equipArea: E.gamedataEquipmentArea, allowedItemTypes
|
|
55
|
+
"GetEquipAreaCommands"(equipArea: E.gamedataEquipmentArea, allowedItemTypes?: E.gamedataItemType[], allowedTag?: string): C.QuickSlotCommand[];
|
|
56
56
|
"GetFirearmsOnlyWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
|
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57
57
|
"GetFistFightOnlyWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
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58
58
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"GetGadgetsWheel"(wheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
|
|
@@ -73,7 +73,7 @@ export class QuickSlotsManager extends C.gameScriptableComponent {
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73
73
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"GetVehicleObject"(): M.Handle<C.vehicleBaseObject>;
|
|
74
74
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"GetVehicleWheel"(vehicleWheel: M.ScriptRef<C.QuickSlotCommand[]>): void;
|
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75
75
|
"GetVehicleWheelCommands"(direction: E.EDPadSlot): C.QuickSlotCommand[];
|
|
76
|
-
"GetWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>, allowedItemTypes
|
|
76
|
+
"GetWeaponsWheel"(weaponsWheel: M.ScriptRef<C.QuickSlotCommand[]>, allowedItemTypes?: E.gamedataItemType[], allowedTag?: string): void;
|
|
77
77
|
"GetWheelCommands"(direction: E.EDPadSlot): C.QuickSlotCommand[];
|
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78
78
|
"GetWheelItem"(currentWheelItem: M.ScriptRef<C.QuickSlotCommand>): C.QuickSlotCommand;
|
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79
79
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"HideWeapon"(): void;
|
|
@@ -86,7 +86,7 @@ export class QuickSlotsManager extends C.gameScriptableComponent {
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|
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86
86
|
"IsSelectingCombatItemPrevented"(): boolean;
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|
87
87
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"OnGameAttach"(): void;
|
|
88
88
|
"OnVehPlayerStateDataChanged"(vehPlayerStateData: any): void;
|
|
89
|
-
"PushBackCommands"(area: E.gamedataEquipmentArea, commandList: M.ScriptRef<C.QuickSlotCommand[]>, allowedItemTypes
|
|
89
|
+
"PushBackCommands"(area: E.gamedataEquipmentArea, commandList: M.ScriptRef<C.QuickSlotCommand[]>, allowedItemTypes?: E.gamedataItemType[], allowedTag?: string): void;
|
|
90
90
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"RequestEquipFists"(): void;
|
|
91
91
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"RequestWeaponEquip"(itemId: C.gameItemID): void;
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|
92
92
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"SelectItem"(command: M.ScriptRef<C.QuickSlotCommand>): void;
|
|
@@ -7,11 +7,11 @@ export class QuickhackModule extends C.HUDModule {
|
|
|
7
7
|
"calculateClose": boolean;
|
|
8
8
|
"DuplicateLastInstance"(actor: M.Handle<C.gameHudActor>): M.Handle<C.QuickhackInstance>;
|
|
9
9
|
"IsModuleOperational"(): boolean;
|
|
10
|
-
"Process"(
|
|
11
|
-
"Process"(
|
|
10
|
+
"Process"(mode: E.ActiveMode): void;
|
|
11
|
+
"Process"(mode: E.ActiveMode): void;
|
|
12
12
|
"Suppress"(jobs: M.ScriptRef<C.HUDJob[]>): void;
|
|
13
13
|
"BaseOpenCheck"(): boolean;
|
|
14
|
-
static "CheckCommandDuplicates"(commands: M.ScriptRef<M.Handle<C.QuickhackData>[]>, characterRecord
|
|
14
|
+
static "CheckCommandDuplicates"(commands: M.ScriptRef<M.Handle<C.QuickhackData>[]>, characterRecord?: M.WeakHandle<C.gamedataCharacter_Record>): void;
|
|
15
15
|
static "IsQuickhackBlockedByScene"(player: M.Handle<C.gameObject>): boolean;
|
|
16
16
|
static "RequestCloseQuickhackMenu"(requester: C.entEntityID): void;
|
|
17
17
|
static "RequestRefreshQuickhackMenu"(requester: C.entEntityID): void;
|
|
@@ -87,7 +87,7 @@ export class QuickhacksListGameController extends C.gameuiHUDGameController {
|
|
|
87
87
|
"OnAction"(action: C.gameinputScriptListenerAction, consumer: C.gameinputScriptListenerActionConsumer): boolean;
|
|
88
88
|
"OnCooldownStatPoolUpdate"(value: any): boolean;
|
|
89
89
|
"OnDelayedDescriptionIntro"(evt: M.Handle<C.DelayedDescriptionIntro>): boolean;
|
|
90
|
-
"OnDeplenishMemoryCells"(e
|
|
90
|
+
"OnDeplenishMemoryCells"(e?: M.Handle<C.inkanimProxy>): boolean;
|
|
91
91
|
"OnInitialize"(): boolean;
|
|
92
92
|
"OnItemSelected"(index: number, itemController: M.Handle<C.inkListItemController>): boolean;
|
|
93
93
|
"OnMemoryPercentUpdate"(value: number): boolean;
|
|
@@ -118,7 +118,7 @@ export class QuickhacksListGameController extends C.gameuiHUDGameController {
|
|
|
118
118
|
"RequestTimeDilation"(requester: M.WeakHandle<C.gameObject>, eventId: string, val: boolean): void;
|
|
119
119
|
"ResetQuickhackSelection"(): void;
|
|
120
120
|
"SelectData"(data: M.Handle<C.QuickhackData>): void;
|
|
121
|
-
"SendOverclockPreviewEvent"(isHovering: boolean, cost
|
|
121
|
+
"SendOverclockPreviewEvent"(isHovering: boolean, cost?: number, justHacked?: boolean): void;
|
|
122
122
|
"SetupDuration"(): void;
|
|
123
123
|
"SetupICE"(): void;
|
|
124
124
|
"SetupMaxCooldown"(): void;
|
|
@@ -43,10 +43,10 @@ export class QuickhacksListItemController extends C.inkListItemController {
|
|
|
43
43
|
"OnResizingFinished"(anim: M.Handle<C.inkanimProxy>): boolean;
|
|
44
44
|
"OnSelected"(itemController: M.WeakHandle<C.inkListItemController>): boolean;
|
|
45
45
|
"OnUninitialize"(): boolean;
|
|
46
|
-
"OnUpdateAnimationState"(e
|
|
46
|
+
"OnUpdateAnimationState"(e?: M.Handle<C.inkanimProxy>): boolean;
|
|
47
47
|
"AdjustToTextDescriptionSize"(value: boolean): void;
|
|
48
48
|
"ChangeMargin"(): void;
|
|
49
|
-
"Expand"(value: boolean, force
|
|
49
|
+
"Expand"(value: boolean, force?: boolean): void;
|
|
50
50
|
"IsChoiceAcceptedPlaying"(): boolean;
|
|
51
51
|
"PlayChoiceAcceptedAnimation"(): void;
|
|
52
52
|
"SetActionState"(): void;
|
|
@@ -61,7 +61,7 @@ export class RadialMenuHubGameController extends C.gameuiMenuGameController {
|
|
|
61
61
|
"OnTimeSkipHoverOverEvent"(e: M.Handle<C.TimeSkipHoverOverEvent>): boolean;
|
|
62
62
|
"OnTimeSkipOpenedEvent"(e: M.Handle<C.TimeSkipOpenedEvent>): boolean;
|
|
63
63
|
"OnUninitialize"(): boolean;
|
|
64
|
-
"HandlePlayerWeightUpdated"(dropQueueWeight
|
|
64
|
+
"HandlePlayerWeightUpdated"(dropQueueWeight?: number): void;
|
|
65
65
|
"InitMenusData"(): void;
|
|
66
66
|
"SetupBlackboards"(): void;
|
|
67
67
|
"UpdateTimeDisplay"(): void;
|
|
@@ -42,9 +42,9 @@ export class RadialMenuHubLogicController extends C.inkWidgetLogicController {
|
|
|
42
42
|
"OnUninitialize"(): boolean;
|
|
43
43
|
"GetRadialHubMenuElementFromAngle"(angle: number): E.RadialHubMenuElement;
|
|
44
44
|
"OpenElement"(hubMenuElement: E.RadialHubMenuElement): void;
|
|
45
|
-
"PlayHoverAnimation"(animProxy: M.Handle<C.inkanimProxy>, menuTarget: E.RadialHubMenuElement, playReverse
|
|
45
|
+
"PlayHoverAnimation"(animProxy: M.Handle<C.inkanimProxy>, menuTarget: E.RadialHubMenuElement, playReverse?: boolean): void;
|
|
46
46
|
"RadialHubMenuElementToWidget"(hubMenuElement: E.RadialHubMenuElement): C.inkWidgetReference;
|
|
47
|
-
"SelectMenuExternally"(menuName: string, submenuName
|
|
47
|
+
"SelectMenuExternally"(menuName: string, submenuName?: string, userData?: M.Handle<M.IScriptable>): void;
|
|
48
48
|
"SetActive"(isActive: boolean): void;
|
|
49
49
|
"SetButtonHoverOut"(buttonId: number): void;
|
|
50
50
|
"SetButtonHoverOver"(buttonId: number): void;
|
|
@@ -15,7 +15,7 @@ export class RadialSlot extends M.IScriptable {
|
|
|
15
15
|
"slotType": E.SlotType;
|
|
16
16
|
"Activate"(shouldActivate: boolean): void;
|
|
17
17
|
"CanCycle"(): boolean;
|
|
18
|
-
"GetDebugInfo"(
|
|
18
|
+
"GetDebugInfo"(): void;
|
|
19
19
|
"IsCyclable"(): boolean;
|
|
20
20
|
"Activate"(): void;
|
|
21
21
|
"Construct"(w: M.WeakHandle<C.inkWidget>): void;
|
|
@@ -36,7 +36,7 @@ export class RadialSubMenuPanelLogicController extends C.PlayerStatsUIHolder {
|
|
|
36
36
|
"OnMenuChanged"(index: number, value: string): boolean;
|
|
37
37
|
"OnOpenMenuRequest"(evt: M.Handle<C.OpenMenuRequest>): boolean;
|
|
38
38
|
"OnUninitialize"(): boolean;
|
|
39
|
-
"AddMenus"(selectedMenu: M.ScriptRef<C.MenuData>, menuDataArray: M.ScriptRef<C.MenuData[]>, subMenuData
|
|
39
|
+
"AddMenus"(selectedMenu: M.ScriptRef<C.MenuData>, menuDataArray: M.ScriptRef<C.MenuData[]>, subMenuData?: C.MenuData, forceRefreshLines?: boolean): void;
|
|
40
40
|
"GetActive"(): boolean;
|
|
41
41
|
"HandleCharacterLevelCurrentXPUpdated"(value: number, remainingXP: number): void;
|
|
42
42
|
"HandleCharacterLevelUpdated"(value: number): void;
|
|
@@ -46,7 +46,7 @@ export class RadialSubMenuPanelLogicController extends C.PlayerStatsUIHolder {
|
|
|
46
46
|
"HandlePlayerWeightUpdated"(value: number, maxWeight: number): void;
|
|
47
47
|
"HideName"(val: boolean): void;
|
|
48
48
|
"OpenModsTabExternal"(request: M.Handle<C.CyberwareTabModsRequest>): void;
|
|
49
|
-
"SetActive"(isActive: boolean, hideSubmenu
|
|
49
|
+
"SetActive"(isActive: boolean, hideSubmenu?: boolean): void;
|
|
50
50
|
"SetHubMenuInstanceID"(ID: number): void;
|
|
51
51
|
"SetMenusData"(menuData: M.Handle<C.MenuDataBuilder>): void;
|
|
52
52
|
"SetRepacerMode"(): void;
|
package/dist/classes/Radio.d.ts
CHANGED
|
@@ -37,7 +37,7 @@ export class Radio extends C.InteractiveDevice {
|
|
|
37
37
|
"OnTogglePower"(evt: M.Handle<C.TogglePower>): boolean;
|
|
38
38
|
"ResolveGameplayState"(): void;
|
|
39
39
|
"RestoreDeviceState"(): void;
|
|
40
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
40
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
41
41
|
"StopGlitching"(): void;
|
|
42
42
|
"TurnOffDevice"(): void;
|
|
43
43
|
"TurnOnDevice"(): void;
|
|
@@ -15,7 +15,7 @@ export class RadioControllerPS extends C.MediaDeviceControllerPS {
|
|
|
15
15
|
"GetDeviceIconPath"(): string;
|
|
16
16
|
"GetDeviceIconTweakDBID"(): string;
|
|
17
17
|
"GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
|
|
18
|
-
"GetQuickHackActions"(
|
|
18
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
19
19
|
"OnInstantiated"(): boolean;
|
|
20
20
|
"OnNextStation"(evt: M.Handle<C.NextStation>): E.EntityNotificationType;
|
|
21
21
|
"OnPreviousStation"(evt: M.Handle<C.PreviousStation>): E.EntityNotificationType;
|
|
@@ -13,6 +13,6 @@ export class RadioStationDataProvider extends M.IScriptable {
|
|
|
13
13
|
static "GetRadioStationUIIndex"(index: number): number;
|
|
14
14
|
static "GetRandomStation"(): E.ERadioStationList;
|
|
15
15
|
static "GetStationName"(radioStationType: E.ERadioStationList): string;
|
|
16
|
-
static "GetStationNameByIndex"(index: number, isUI
|
|
16
|
+
static "GetStationNameByIndex"(index: number, isUI?: boolean): string;
|
|
17
17
|
static "GetStationsCount"(): number;
|
|
18
18
|
}
|
|
@@ -90,8 +90,8 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
|
|
|
90
90
|
"updateByActive": boolean;
|
|
91
91
|
"willingToCallPolice": boolean;
|
|
92
92
|
"workspotReactionPlayed": boolean;
|
|
93
|
-
"ActivateReactionLookAt"(targetEntity: M.Handle<C.entEntity>, end
|
|
94
|
-
"DeactiveLookAt"(repeat
|
|
93
|
+
"ActivateReactionLookAt"(targetEntity: M.Handle<C.entEntity>, end?: boolean, repeat?: boolean, duration?: number, upperBody?: boolean, inVehicle?: boolean): boolean;
|
|
94
|
+
"DeactiveLookAt"(repeat?: boolean): boolean;
|
|
95
95
|
"FillStimData"(stimEvent: M.Handle<C.senseStimuliEvent>): C.StimEventData;
|
|
96
96
|
"OnAddInvestigatedBodyEvent"(evt: M.Handle<C.AddInvestigatorEvent>): boolean;
|
|
97
97
|
"OnAIEvent"(aiEvent: M.Handle<C.AIAIEvent>): boolean;
|
|
@@ -198,7 +198,7 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
|
|
|
198
198
|
"GetActiveStimPriority"(): E.gamedataStimPriority;
|
|
199
199
|
"GetActiveStimSource"(): C.Vector4;
|
|
200
200
|
"GetActiveStimTarget"(): M.Handle<C.gameObject>;
|
|
201
|
-
"GetCombatTarget"(source: M.WeakHandle<C.gameObject>, attacker
|
|
201
|
+
"GetCombatTarget"(source: M.WeakHandle<C.gameObject>, attacker?: M.WeakHandle<C.entEntity>): M.WeakHandle<C.gameObject>;
|
|
202
202
|
"GetCurrentStealthStimThresholdValue"(): number;
|
|
203
203
|
"GetCurrentStealthStimTimeStamp"(): number;
|
|
204
204
|
"GetCurrentStimThresholdValue"(): number;
|
|
@@ -216,7 +216,7 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
|
|
|
216
216
|
"GetPendingReactionName"(): E.gamedataOutput;
|
|
217
217
|
"GetPreviousFearPhase"(): number;
|
|
218
218
|
"GetPuppetReactionBlackboard"(): M.Handle<C.gameIBlackboard>;
|
|
219
|
-
"GetRandomFearLocomotionAnimWrapper"(fearPhase: number, stimType
|
|
219
|
+
"GetRandomFearLocomotionAnimWrapper"(fearPhase: number, stimType?: E.gamedataStimType): string;
|
|
220
220
|
"GetReactionBehaviorName"(): E.gamedataOutput;
|
|
221
221
|
"GetReactionCache"(): M.Handle<C.AIReactionData>[];
|
|
222
222
|
"GetReactionOutput"(stimType: E.gamedataStimType, rules: M.ScriptRef<M.WeakHandle<C.gamedataRule_Record>[]>): C.ReactionOutput;
|
|
@@ -232,10 +232,10 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
|
|
|
232
232
|
"GetWorkSpotReactionFlag"(): boolean;
|
|
233
233
|
"HandleCrowdReaction"(stimEvent: M.Handle<C.senseStimuliEvent>): void;
|
|
234
234
|
"HandleStimEvent"(stimData: M.Handle<C.StimEventTaskData>): void;
|
|
235
|
-
"HandleStimEventByTask"(stimEvent: M.Handle<C.senseStimuliEvent>, delayed
|
|
235
|
+
"HandleStimEventByTask"(stimEvent: M.Handle<C.senseStimuliEvent>, delayed?: boolean): void;
|
|
236
236
|
"HandleStimEventTask"(data: M.Handle<C.gameScriptTaskData>): void;
|
|
237
237
|
"HasCombatTarget"(): boolean;
|
|
238
|
-
"HelpAlly"(ally: M.WeakHandle<C.gameObject>, targetOfAlly: M.WeakHandle<C.gameObject>, onlyAlertNoThreat: boolean, dontTrySquad
|
|
238
|
+
"HelpAlly"(ally: M.WeakHandle<C.gameObject>, targetOfAlly: M.WeakHandle<C.gameObject>, onlyAlertNoThreat: boolean, dontTrySquad?: boolean): void;
|
|
239
239
|
"HelpAllyWithAlert"(ownerPuppet: M.Handle<C.ScriptedPuppet>, target: M.WeakHandle<C.gameObject>, timeToLive: number): void;
|
|
240
240
|
"HelpPlayer"(enemy: M.WeakHandle<C.gameObject>): void;
|
|
241
241
|
"InformInvestigators"(): void;
|
|
@@ -265,11 +265,11 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
|
|
|
265
265
|
"IsSquadMateInDanger"(): boolean;
|
|
266
266
|
"IsStimuliEventValid"(stimEvent: M.Handle<C.senseStimuliEvent>): boolean;
|
|
267
267
|
"IsTargetArmed"(target: M.Handle<C.gameObject>): boolean;
|
|
268
|
-
"IsTargetBehind"(target: M.WeakHandle<C.gameObject>, angle
|
|
268
|
+
"IsTargetBehind"(target: M.WeakHandle<C.gameObject>, angle?: number, meBehindOfTarget?: boolean): boolean;
|
|
269
269
|
"IsTargetClose"(target: M.WeakHandle<C.gameObject>, distance: number): boolean;
|
|
270
270
|
"IsTargetDetected"(target: M.Handle<C.gameObject>): boolean;
|
|
271
|
-
"IsTargetInFront"(target: M.WeakHandle<C.gameObject>, frontAngle
|
|
272
|
-
static "IsTargetInFrontOfSource"(source: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>, frontAngle
|
|
271
|
+
"IsTargetInFront"(target: M.WeakHandle<C.gameObject>, frontAngle?: number, meInFrontOfTarget?: boolean, checkFullAngle?: boolean): boolean;
|
|
272
|
+
static "IsTargetInFrontOfSource"(source: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>, frontAngle?: number, checkFullAngle?: boolean): boolean;
|
|
273
273
|
"IsTargetInMovementDirection"(target: M.WeakHandle<C.gameObject>): boolean;
|
|
274
274
|
"IsTargetInSameSecuritySystem"(target: M.WeakHandle<C.gameObject>): boolean;
|
|
275
275
|
"IsTargetInterestingForPerception"(target: M.Handle<C.gameObject>): boolean;
|
|
@@ -293,7 +293,7 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
|
|
|
293
293
|
"LogStart"(source: E.EReactLogSource, message: string): void;
|
|
294
294
|
"LogStim"(category: string, stimType: E.gamedataStimType, stimPropagation: E.gamedataStimPropagation, message: string): void;
|
|
295
295
|
"LogSuccess"(message: string): void;
|
|
296
|
-
"MapLookAtVO"(lookAtData: C.LookAtData
|
|
296
|
+
"MapLookAtVO"(lookAtData: C.LookAtData): void;
|
|
297
297
|
"MapReactionPreset"(mappingName: M.ScriptRef<string>): void;
|
|
298
298
|
"NotifySecuritySystem"(stimType: E.gamedataStimType, stimObject: M.Handle<C.gameObject>): void;
|
|
299
299
|
"OnGameAttach"(): void;
|
|
@@ -301,7 +301,7 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
|
|
|
301
301
|
"OnIncapacitated"(instigator: M.Handle<C.gameObject>): void;
|
|
302
302
|
"OnReactionEnded"(): void;
|
|
303
303
|
"OnReactionStarted"(reactionData: M.Handle<C.AIReactionData>): void;
|
|
304
|
-
"PickCloserTarget"(newStimEvent: M.Handle<C.senseStimuliEvent
|
|
304
|
+
"PickCloserTarget"(newStimEvent: M.Handle<C.senseStimuliEvent>): void;
|
|
305
305
|
"PlayBumpInWorkspot"(side: E.gameinteractionsBumpSide, direction: C.Vector4): void;
|
|
306
306
|
"ProcessEnvironmentalHazard"(stimEvent: M.Handle<C.senseStimuliEvent>): void;
|
|
307
307
|
"ProcessReactionOutput"(stimData: M.Handle<C.StimEventTaskData>, stimParams: C.StimParams): void;
|
|
@@ -313,17 +313,17 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
|
|
|
313
313
|
"ReactToSecuritySystemOutputTask"(data: M.Handle<C.gameScriptTaskData>): void;
|
|
314
314
|
"RecentReaction"(behaviorName: E.gamedataOutput): boolean;
|
|
315
315
|
"ReevaluateReaction"(): void;
|
|
316
|
-
"ReevaluateReactionPreset"(ignoreSavedPreset
|
|
316
|
+
"ReevaluateReactionPreset"(ignoreSavedPreset?: boolean): void;
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317
317
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"ReflectSecSysStateToHLS"(securityState: E.ESecuritySystemState): boolean;
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318
318
|
"ReprimandEscalation"(): void;
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319
319
|
"ResetAllFearAnimWrappers"(): void;
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|
320
320
|
"ResetFacial"(cooldown: number): void;
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321
321
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"SafeToExitFear"(): boolean;
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322
322
|
"SafeToExitPanicFear"(): boolean;
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323
|
-
"SelectFacialEmotion"(
|
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324
|
-
"SendIgnoreEventToSquad"(ignoreListEvent
|
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325
|
-
static "SendVOEventToSquad"(owner: M.WeakHandle<C.gameObject>, voEvent: string, setOwnerAsAnsweringEntity
|
|
326
|
-
"SetBaseReactionPreset"(ignoreSavedPreset
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|
323
|
+
"SelectFacialEmotion"(): void;
|
|
324
|
+
"SendIgnoreEventToSquad"(ignoreListEvent?: M.Handle<C.IgnoreListEvent>): void;
|
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325
|
+
static "SendVOEventToSquad"(owner: M.WeakHandle<C.gameObject>, voEvent: string, setOwnerAsAnsweringEntity?: boolean, onlyForMembersInCombat?: boolean): void;
|
|
326
|
+
"SetBaseReactionPreset"(ignoreSavedPreset?: boolean): void;
|
|
327
327
|
"SetCrowdRunningAwayAnimFeature"(stimType: E.gamedataStimType): void;
|
|
328
328
|
"SetDownedBodyVisibleComponent"(visible: boolean, description: string): void;
|
|
329
329
|
"SetReactionPreset"(reactionPreset: M.Handle<C.gamedataReactionPreset_Record>): void;
|
|
@@ -337,8 +337,8 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
|
|
|
337
337
|
"ShouldHelpCausePlayerGotTooClose"(targetOfTarget: M.WeakHandle<C.gameObject>, onlyAlertNoThreat: M.ScriptRef<boolean>): boolean;
|
|
338
338
|
"ShouldHelpTargetFromSameAttitudeGroup"(target: M.WeakHandle<C.gameObject>, targetOfTarget: M.WeakHandle<C.gameObject>): boolean;
|
|
339
339
|
"ShouldHostileStimBeProcessed"(stimEvent: M.Handle<C.senseStimuliEvent>, investigateData: C.senseStimInvestigateData): boolean;
|
|
340
|
-
"ShouldIgnoreCombatStim"(stimType: E.gamedataStimType, instigator: M.WeakHandle<C.ScriptedPuppet>, source: M.WeakHandle<C.ScriptedPuppet>, sourcePos: C.Vector4, log
|
|
341
|
-
"ShouldIgnoreCombatStim"(stimType: E.gamedataStimType, instigator: M.WeakHandle<C.ScriptedPuppet>, source: M.WeakHandle<C.ScriptedPuppet>, sourcePos: C.Vector4, canDelay: boolean,
|
|
340
|
+
"ShouldIgnoreCombatStim"(stimType: E.gamedataStimType, instigator: M.WeakHandle<C.ScriptedPuppet>, source: M.WeakHandle<C.ScriptedPuppet>, sourcePos: C.Vector4, log?: boolean): boolean;
|
|
341
|
+
"ShouldIgnoreCombatStim"(stimType: E.gamedataStimType, instigator: M.WeakHandle<C.ScriptedPuppet>, source: M.WeakHandle<C.ScriptedPuppet>, sourcePos: C.Vector4, canDelay: boolean, log: boolean): [boolean, boolean];
|
|
342
342
|
"ShouldInterruptCurrentFearStage"(fearPhase: number): boolean;
|
|
343
343
|
"ShouldNeutralStimBeProcessed"(stimEvent: M.Handle<C.senseStimuliEvent>, investigateData: C.senseStimInvestigateData): boolean;
|
|
344
344
|
"ShouldPreventionReact"(stimEvent: M.Handle<C.senseStimuliEvent>): boolean;
|
|
@@ -354,14 +354,14 @@ export class ReactionManagerComponent extends C.gameScriptableComponent {
|
|
|
354
354
|
"StartEscalateReprimand"(): void;
|
|
355
355
|
"StimRule"(rule: M.WeakHandle<C.gamedataRule_Record>, stimType: E.gamedataStimType): boolean;
|
|
356
356
|
"SurrenderToLeave"(): boolean;
|
|
357
|
-
"TargetVerticalCheck"(target: M.WeakHandle<C.gameObject>, distance
|
|
357
|
+
"TargetVerticalCheck"(target: M.WeakHandle<C.gameObject>, distance?: number): boolean;
|
|
358
358
|
"TriggerAggressiveCrowdBehavior"(owner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>): void;
|
|
359
|
-
"TriggerAlerted"(instigator
|
|
359
|
+
"TriggerAlerted"(instigator?: M.WeakHandle<C.gameObject>): void;
|
|
360
360
|
"TriggerCombat"(trespasser: M.WeakHandle<C.gameObject>): void;
|
|
361
|
-
"TriggerFacialLookAtReaction"(forceFear
|
|
361
|
+
"TriggerFacialLookAtReaction"(forceFear?: boolean, playVO?: boolean): void;
|
|
362
362
|
"TriggerFearFacial"(phase: number): void;
|
|
363
|
-
"TriggerReactionBehaviorForCrowd"(target: M.Handle<C.gameObject>, reaction: E.gamedataOutput, initAnimInWorkspot: boolean, sourcePosition
|
|
364
|
-
"TriggerReactionBehaviorForCrowd"(stimEvent: M.Handle<C.senseStimuliEvent>, reaction: E.gamedataOutput, dontPlayStartUpAnimation: boolean, skipInitialAnimation
|
|
363
|
+
"TriggerReactionBehaviorForCrowd"(target: M.Handle<C.gameObject>, reaction: E.gamedataOutput, initAnimInWorkspot: boolean, sourcePosition?: C.Vector4): void;
|
|
364
|
+
"TriggerReactionBehaviorForCrowd"(stimEvent: M.Handle<C.senseStimuliEvent>, reaction: E.gamedataOutput, dontPlayStartUpAnimation: boolean, skipInitialAnimation?: boolean): void;
|
|
365
365
|
"TryTriggerCombatOrAlertedFromHostileStim"(stimEvent: M.Handle<C.senseStimuliEvent>, stimData: M.Handle<C.StimEventTaskData>, reactionData: M.Handle<C.AIReactionData>, instigator: M.Handle<C.gameObject>): boolean;
|
|
366
366
|
"UpdateActiveReaction"(reaction: C.ReactionOutput, stimEvent: M.Handle<C.senseStimuliEvent>, stimData: C.StimEventData, updateByActive: boolean): void;
|
|
367
367
|
"UpdateStimSource"(): void;
|
|
@@ -4,5 +4,5 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class ReactionTransition extends C.DefaultTransition {
|
|
6
6
|
"ClearDebugText"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, textLayerId: number): void;
|
|
7
|
-
"DrawDebugText"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>,
|
|
7
|
+
"DrawDebugText"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, text: M.ScriptRef<string>): void;
|
|
8
8
|
}
|
|
@@ -4,7 +4,7 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class ReadAction extends C.BaseItemAction {
|
|
6
6
|
"CompleteAction"(): void;
|
|
7
|
-
"IsVisible"(context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController
|
|
7
|
+
"IsVisible"(context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController?: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
|
|
8
8
|
static "GetJournalEntryFromAction"(actionID: string): string;
|
|
9
9
|
"GetJournalEntryFromAction"(): string;
|
|
10
10
|
}
|
|
@@ -5,7 +5,7 @@ import type * as E from "../enums";
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class ReflectorControllerPS extends C.BlindingLightControllerPS {
|
|
7
7
|
"ActionToggleON"(): M.Handle<C.ToggleON>;
|
|
8
|
-
"GetActions"(
|
|
8
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
9
9
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
10
10
|
"GetDeviceIconTweakDBID"(): string;
|
|
11
11
|
"OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
|