@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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@@ -11,7 +11,7 @@ export class SimpleMessengerContactsVirtualListController extends C.inkVirtualLi
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"OnUninitialize"(): boolean;
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"SetData"(data: M.ScriptRef<M.Handle<M.IScriptable>[]>, sortOnce
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"SetData"(data: M.ScriptRef<M.Handle<M.IScriptable>[]>, sortOnce?: boolean): void;
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}
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@@ -53,8 +53,8 @@ export class SimpleQuestListItemController extends C.inkVirtualCompoundItemContr
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"OnUnnitialize"(): boolean;
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"OnUpdateOpenedQuestEvent"(e: M.Handle<C.UpdateOpenedQuestEvent>): boolean;
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"OnUpdateTrackedObjectiveEvent"(e: M.Handle<C.UpdateTrackedObjectiveEvent>): boolean;
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"PlayDistanceMarkerAnimation"(targetAnimation: string, instant
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"PlayToggleIconAnimation"(show: boolean, instant
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"PlayDistanceMarkerAnimation"(targetAnimation: string, instant?: boolean, playReversed?: boolean): void;
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"PlayToggleIconAnimation"(show: boolean, instant?: boolean): void;
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@@ -9,17 +9,17 @@ export class SimpleSwitchControllerPS extends C.MasterControllerPS {
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"CanCreateAnyQuickHackActions"(): boolean;
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"GetActions"(
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"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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"GetClearance"(): M.Handle<C.gamedeviceClearance>;
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"GetExpectedSlaveState"(): E.EDeviceStatus;
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"GetQuickHackActions"(
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"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"Initialize"(): void;
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"OnRefreshSlavesEvent"(evt: M.Handle<C.RefreshSlavesEvent>): E.EntityNotificationType;
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"RefreshSlaves"(onInitialize
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"RefreshSlaves"(onInitialize?: boolean): void;
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@@ -27,7 +27,7 @@ export class SingleCooldownManager extends C.inkWidgetLogicController {
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"ConvertFloatToTime"(f: number
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"ConvertFloatToTime"(f: number): void;
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"FillIntroAnimationStart"(): void;
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32
32
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"FillOutroAnimationStart"(): void;
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33
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"GetState"(): E.ECooldownIndicatorState;
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|
@@ -117,7 +117,7 @@ export class SingleplayerMenuGameController extends C.gameuiMainMenuGameControll
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117
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"OnFirstTimeMainMenu"(): void;
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118
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"OpenExpansionInfoPopup"(type: E.ExpansionPopupType, forcibly: boolean): void;
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119
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"OpenPatchNotesPopup"(mode: boolean): void;
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120
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-
"PushErrorPopup"(title: string, description: string, errorCode
|
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120
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+
"PushErrorPopup"(title: string, description: string, errorCode?: number): void;
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121
121
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"SetButtonsVisible"(visible: boolean): void;
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122
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"SetControlsVisible"(visible: boolean): void;
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123
123
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"ShowAdditionalDataInvalidError"(validationResult: number): void;
|
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@@ -20,7 +20,7 @@ export class SlideEvents extends C.CrouchEvents {
|
|
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20
20
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"OnEnterFromSprint"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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21
21
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"OnEnterFromWorkspot"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
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22
22
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"OnExitHelper"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, dontStopRumble: boolean): void;
|
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23
|
-
"OnExitNoCrouch"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, keepSprint: boolean, grounded
|
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23
|
+
"OnExitNoCrouch"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, keepSprint: boolean, grounded?: boolean): void;
|
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24
24
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"OnExitToChargeJump"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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25
25
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"OnExitToClimb"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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26
26
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"OnExitToCrouch"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
@@ -7,8 +7,8 @@ export class SlidingLadderControllerPS extends C.BaseAnimatedDeviceControllerPS
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7
7
|
"animationTime": number;
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8
8
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"isShootable": boolean;
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9
9
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"CanCreateAnyQuickHackActions"(): boolean;
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10
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-
"GetActions"(
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11
|
-
"GetQuickHackActions"(
|
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10
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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11
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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12
12
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"ActionEnterLadder"(): M.Handle<C.EnterLadder>;
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13
13
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"GetAnimTime"(): number;
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14
14
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"IsShootable"(): boolean;
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|
@@ -10,7 +10,7 @@ export class SmartHouseControllerPS extends C.MasterControllerPS {
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10
10
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"availablePresets": M.Handle<C.SmartHousePreset>[];
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11
11
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"smartHouseCustomization": C.SmartHouseConfiguration;
|
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12
12
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"GameAttached"(): void;
|
|
13
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-
"GetActions"(
|
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13
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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14
14
|
"GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
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15
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"GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
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16
16
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"Initialize"(): void;
|
|
@@ -17,7 +17,7 @@ export class SmokeMachine extends C.BasicDistractionDevice {
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17
17
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"OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
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"OnRevealDeviceRequest"(evt: M.Handle<C.RevealDeviceRequest>): boolean;
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"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
|
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20
|
-
"StartDistraction"(loopAnimation
|
|
20
|
+
"StartDistraction"(loopAnimation?: boolean): void;
|
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21
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"ApplyStatusEffect"(): void;
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22
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"CreateHighlight"(highlightType: E.EFocusForcedHighlightType): M.Handle<C.FocusForcedHighlightData>;
|
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23
23
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"GetEntitiesInArea"(): M.Handle<C.entEntity>[];
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|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
|
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6
6
|
export class SmokeMachineControllerPS extends C.BasicDistractionDeviceControllerPS {
|
|
7
7
|
"ActionOverloadDevice"(): M.Handle<C.OverloadDevice>;
|
|
8
8
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
9
|
-
"GetQuickHackActions"(
|
|
9
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
10
10
|
"Initialize"(): void;
|
|
11
11
|
"OnInstantiated"(): boolean;
|
|
12
12
|
"OnOverloadDevice"(evt: M.Handle<C.OverloadDevice>): E.EntityNotificationType;
|
|
@@ -22,7 +22,7 @@ export class SniperNest extends C.SensorDevice {
|
|
|
22
22
|
"ControlledDeviceInputAction"(isPressed: boolean): void;
|
|
23
23
|
"DeterminGameplayRole"(): E.EGameplayRole;
|
|
24
24
|
"DeviceUpdate"(): void;
|
|
25
|
-
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera
|
|
25
|
+
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
|
|
26
26
|
"GetController"(): M.Handle<C.SniperNestController>;
|
|
27
27
|
"GetDevicePS"(): M.Handle<C.SniperNestControllerPS>;
|
|
28
28
|
"GetScannerName"(): string;
|
|
@@ -57,10 +57,10 @@ export class SniperNest extends C.SensorDevice {
|
|
|
57
57
|
"LeaveSniperNest"(): void;
|
|
58
58
|
"QueueNextShot"(delay: number): void;
|
|
59
59
|
"RemoveHeadshotModifier"(): void;
|
|
60
|
-
"SelectShootingPattern"(weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceReselection
|
|
60
|
+
"SelectShootingPattern"(weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceReselection?: boolean): void;
|
|
61
61
|
"SetFirerate"(value: number): void;
|
|
62
62
|
"SetUpSniperNestOnEnter"(): void;
|
|
63
|
-
"ShootAttachedWeapon"(shootStart
|
|
63
|
+
"ShootAttachedWeapon"(shootStart?: boolean): void;
|
|
64
64
|
"ShootStart"(): void;
|
|
65
65
|
"ShootStop"(): void;
|
|
66
66
|
"TeleportToNode"(activator: M.Handle<C.gameObject>): void;
|
|
@@ -7,8 +7,8 @@ export class SniperNestControllerPS extends C.SensorDeviceControllerPS {
|
|
|
7
7
|
"isRippedOff": boolean;
|
|
8
8
|
"vfxNameOnShoot": string;
|
|
9
9
|
"GameAttached"(): void;
|
|
10
|
-
"GetActions"(
|
|
11
|
-
"GetQuestActions"(
|
|
10
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
11
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
12
12
|
"Initialize"(): void;
|
|
13
13
|
"LogicReady"(): void;
|
|
14
14
|
"OnInstantiated"(): boolean;
|
|
@@ -4,6 +4,6 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class SortOut_Contagion extends C.gameEffectObjectGroupFilter_Scripted {
|
|
6
6
|
"IsContagion"(objectAction: M.Handle<C.gamedataObjectAction_Record>): boolean;
|
|
7
|
-
"Process"(
|
|
7
|
+
"Process"(): [boolean, C.gameEffectScriptContext];
|
|
8
8
|
"SortTargetsByStatusEffect"(targets: M.ScriptRef<M.Handle<C.ScriptedPuppet>[]>): M.Handle<C.ScriptedPuppet>[];
|
|
9
9
|
}
|
|
@@ -10,11 +10,11 @@ export class SoundSystemControllerPS extends C.MasterControllerPS {
|
|
|
10
10
|
"soundSystemSettings": C.SoundSystemSettings[];
|
|
11
11
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
12
12
|
"GameAttached"(): void;
|
|
13
|
-
"GetActions"(
|
|
13
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
14
14
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
15
15
|
"GetDeviceIconTweakDBID"(): string;
|
|
16
|
-
"GetQuickHackActions"(
|
|
17
|
-
"GetQuickHackActionsExternal"(
|
|
16
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
17
|
+
"GetQuickHackActionsExternal"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
18
18
|
"Initialize"(): void;
|
|
19
19
|
"OnInstantiated"(): boolean;
|
|
20
20
|
"OnQuestForceOFF"(evt: M.Handle<C.QuestForceOFF>): E.EntityNotificationType;
|
|
@@ -3,8 +3,8 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class SpatialQueriesHelper extends M.IScriptable {
|
|
6
|
-
static "GetFloorAngle"(sourceObject: M.WeakHandle<C.gameObject
|
|
6
|
+
static "GetFloorAngle"(sourceObject: M.WeakHandle<C.gameObject>): [boolean, number];
|
|
7
7
|
static "HasSpaceInFront"(sourceObject: M.WeakHandle<C.gameObject>, queryDirection: C.Vector4, groundClearance: number, areaWidth: number, areaLength: number, areaHeight: number): boolean;
|
|
8
8
|
static "HasSpaceInFront"(sourceObject: M.WeakHandle<C.gameObject>, groundClearance: number, areaWidth: number, areaLength: number, areaHeight: number): boolean;
|
|
9
|
-
static "IsTargetReachable"(owner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, targetPos: C.Vector4, depthTestForObstacle: boolean
|
|
9
|
+
static "IsTargetReachable"(owner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, targetPos: C.Vector4, depthTestForObstacle: boolean): [boolean, boolean];
|
|
10
10
|
}
|
|
@@ -20,7 +20,7 @@ export class Speaker extends C.InteractiveDevice {
|
|
|
20
20
|
"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
|
|
21
21
|
"OnTargetAcquired"(evt: M.Handle<C.TargetAcquiredEvent>): boolean;
|
|
22
22
|
"OnTargetLost"(evt: M.Handle<C.TargetLostEvent>): boolean;
|
|
23
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
23
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
24
24
|
"StopGlitching"(): void;
|
|
25
25
|
"TurnOffDevice"(): void;
|
|
26
26
|
"TurnOnDevice"(): void;
|
|
@@ -12,7 +12,7 @@ export class SpeakerControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
12
12
|
"GameAttached"(): void;
|
|
13
13
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
14
14
|
"GetDeviceIconTweakDBID"(): string;
|
|
15
|
-
"GetQuickHackActions"(
|
|
15
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
16
16
|
"Initialize"(): void;
|
|
17
17
|
"OnInstantiated"(): boolean;
|
|
18
18
|
"OnQuickHackDistraction"(evt: M.Handle<C.QuickHackDistraction>): E.EntityNotificationType;
|
package/dist/classes/Sphere.d.ts
CHANGED
|
@@ -3,6 +3,6 @@ import type * as C from "../classes";
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class Sphere {
|
|
5
5
|
"CenterRadius2": C.Vector4;
|
|
6
|
-
static "IntersectEdge"(sphere: C.Sphere, a: C.Vector4, b: C.Vector4
|
|
7
|
-
static "IntersectRay"(sphere: C.Sphere, orign: C.Vector4, direction: C.Vector4
|
|
6
|
+
static "IntersectEdge"(sphere: C.Sphere, a: C.Vector4, b: C.Vector4): [number, C.Vector4];
|
|
7
|
+
static "IntersectRay"(sphere: C.Sphere, orign: C.Vector4, direction: C.Vector4): [number, C.Vector4];
|
|
8
8
|
}
|
|
@@ -7,8 +7,8 @@ export class SquadMemberBaseComponent extends C.gameSquadMemberComponent {
|
|
|
7
7
|
"baseSquadRecord": M.WeakHandle<C.gamedataAISquadParams_Record>;
|
|
8
8
|
"OnSquadActionEvent"(evt: M.Handle<C.SquadActionEvent>): boolean;
|
|
9
9
|
"GetBaseSquadRecord"(): M.WeakHandle<C.gamedataAISquadParams_Record>;
|
|
10
|
-
"GetSquadInterface"(
|
|
11
|
-
"GetTicketType"(actionName: string, entity: M.Handle<C.entEntity
|
|
10
|
+
"GetSquadInterface"(): [boolean, M.WeakHandle<C.AISquadScriptInterface>];
|
|
11
|
+
"GetTicketType"(actionName: string, entity: M.Handle<C.entEntity>): [boolean, M.Handle<C.gamedataAITicket_Record>];
|
|
12
12
|
"OnSquadActionSignalReceived"(signal: M.Handle<C.SquadActionSignal>): void;
|
|
13
13
|
"PerformSquadVerb"(squadActionName: string, squadVerb: E.EAISquadVerb): void;
|
|
14
14
|
}
|
|
@@ -4,5 +4,5 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class StartHubMenuEvent extends C.redEvent {
|
|
6
6
|
"initData": M.Handle<C.HubMenuInitData>;
|
|
7
|
-
"SetStartMenu"(menuName: string, submenuName
|
|
7
|
+
"SetStartMenu"(menuName: string, submenuName?: string, userData?: M.Handle<M.IScriptable>): void;
|
|
8
8
|
}
|
|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class StashControllerPS extends C.ScriptableDeviceComponentPS {
|
|
7
|
-
"GetActions"(
|
|
7
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
8
8
|
"ActionOpenStash"(): M.Handle<C.OpenStash>;
|
|
9
9
|
"OnOpenStash"(evt: M.Handle<C.OpenStash>): E.EntityNotificationType;
|
|
10
10
|
}
|
|
@@ -4,17 +4,17 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class StatPoolsManager extends M.IScriptable {
|
|
7
|
-
static "AddDrain"(
|
|
8
|
-
static "ApplyDamage"(hitEvent: M.Handle<C.gameeventsHitEvent>, forReal: boolean
|
|
7
|
+
static "AddDrain"(type: E.gamedataStatPoolType, value: number, dmgType: E.gamedataDamageType): void;
|
|
8
|
+
static "ApplyDamage"(hitEvent: M.Handle<C.gameeventsHitEvent>, forReal: boolean): void;
|
|
9
9
|
static "ApplyDamageSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmgType: E.gamedataDamageType, initialDamageValue: number, forReal: boolean, valuesLost: M.ScriptRef<C.SDamageDealt[]>): void;
|
|
10
|
-
static "ApplyDamageToArmorSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmgType: E.gamedataDamageType,
|
|
11
|
-
static "ApplyDamageToOverShieldSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmgType: E.gamedataDamageType,
|
|
10
|
+
static "ApplyDamageToArmorSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmgType: E.gamedataDamageType, forReal: boolean, valuesLost: M.ScriptRef<C.SDamageDealt[]>): void;
|
|
11
|
+
static "ApplyDamageToOverShieldSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmgType: E.gamedataDamageType, forReal: boolean, valuesLost: M.ScriptRef<C.SDamageDealt[]>): void;
|
|
12
12
|
static "ApplyLocalizedDamageSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmg: number, dmgType: E.gamedataDamageType, poolType: E.gamedataStatPoolType, forReal: boolean, valuesLost: M.ScriptRef<C.SDamageDealt[]>): void;
|
|
13
13
|
static "ApplyStatusEffectDamage"(hitEvent: M.Handle<C.gameeventsHitEvent>, resistPoolRecord: M.Handle<C.gamedataStatPool_Record>, statusEffectID: string): void;
|
|
14
14
|
static "DrainStatPool"(hitEvent: M.Handle<C.gameeventsHitEvent>, statPoolType: E.gamedataStatPoolType, value: number): void;
|
|
15
|
-
static "GetBodyPartStatPool"(obj: M.Handle<C.gameObject>, bodyPartName: string,
|
|
15
|
+
static "GetBodyPartStatPool"(obj: M.Handle<C.gameObject>, bodyPartName: string): [boolean, E.gamedataStatPoolType];
|
|
16
16
|
static "IsFinisherGrace"(hitEvent: M.Handle<C.gameeventsHitEvent>): boolean;
|
|
17
17
|
static "IsStatPoolValid"(type: E.gamedataStatPoolType): boolean;
|
|
18
|
-
static "MergeStatPoolsLost"(
|
|
18
|
+
static "MergeStatPoolsLost"(from: M.ScriptRef<C.SDamageDealt[]>): void;
|
|
19
19
|
static "SimulateKill"(hitEvent: M.Handle<C.gameeventsHitEvent>): boolean;
|
|
20
20
|
}
|
|
@@ -7,5 +7,5 @@ export class StatsStreetCredRewardItem extends C.inkButtonController {
|
|
|
7
7
|
"iconRef": C.inkImageWidgetReference;
|
|
8
8
|
"levelRef": C.inkTextWidgetReference;
|
|
9
9
|
"GetRewardData"(): M.Handle<C.LevelRewardDisplayData>;
|
|
10
|
-
"SetData"(data: M.Handle<C.LevelRewardDisplayData>, state
|
|
10
|
+
"SetData"(data: M.Handle<C.LevelRewardDisplayData>, state?: string): void;
|
|
11
11
|
}
|
|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class StatusEffectHelper extends M.IScriptable {
|
|
7
|
-
static "ApplyStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, delay
|
|
7
|
+
static "ApplyStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, delay?: number): boolean;
|
|
8
8
|
static "ApplyStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, instigatorEntityID: C.entEntityID): boolean;
|
|
9
9
|
static "ApplyStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, instigatorID: string): boolean;
|
|
10
10
|
static "ApplyStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, instigatorEntityID: C.entEntityID, proxyEntityID: C.entEntityID): boolean;
|
|
@@ -12,7 +12,7 @@ export class StatusEffectHelper extends M.IScriptable {
|
|
|
12
12
|
static "ApplyStatusEffectOnSelf"(statusEffectID: string, entityID: C.entEntityID): boolean;
|
|
13
13
|
static "CheckStatusEffectBehaviorPrereqs"(target: M.WeakHandle<C.gameObject>, statusEffectRecord: M.WeakHandle<C.gamedataStatusEffect_Record>): boolean;
|
|
14
14
|
static "GetAppliedEffects"(target: M.WeakHandle<C.gameObject>): M.Handle<C.gameStatusEffect>[];
|
|
15
|
-
static "GetAppliedEffectsWithTag"(target: M.WeakHandle<C.gameObject>, tag: string, statusEffects: M.ScriptRef<M.Handle<C.gameStatusEffect>[]>, instigatorID
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15
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+
static "GetAppliedEffectsWithTag"(target: M.WeakHandle<C.gameObject>, tag: string, statusEffects: M.ScriptRef<M.Handle<C.gameStatusEffect>[]>, instigatorID?: C.entEntityID): boolean;
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static "GetAppliedStatusEffectKey"(): string;
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static "GetCanExitKnockdownKey"(): string;
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static "GetForcedKnockdownImpulseKey"(): string;
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@@ -20,21 +20,21 @@ export class StatusEffectHelper extends M.IScriptable {
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static "GetStateStartTimeKey"(): string;
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static "GetStatusEffectByID"(target: M.WeakHandle<C.gameObject>, statusEffectID: string): M.Handle<C.gameStatusEffect>;
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static "GetStatusEffectWithTag"(target: M.WeakHandle<C.gameObject>, gameplayTag: string): M.Handle<C.gameStatusEffect>;
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static "GetTopPriorityEffect"(target: M.WeakHandle<C.gameObject>, statusEffectType: E.gamedataStatusEffectType, discardStatusEffect
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+
static "GetTopPriorityEffect"(target: M.WeakHandle<C.gameObject>, statusEffectType: E.gamedataStatusEffectType, discardStatusEffect?: boolean): M.Handle<C.gameStatusEffect>;
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static "GetTopPriorityEffect"(target: M.WeakHandle<C.gameObject>): M.Handle<C.gameStatusEffect>;
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static "HasStatusEffectAttack"(statusEffect: M.Handle<C.gamedataStatusEffect_Record
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+
static "HasStatusEffectAttack"(statusEffect: M.Handle<C.gamedataStatusEffect_Record>): [boolean, M.Handle<C.gamedataAttack_Record>];
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static "HasStatusEffectFromInstigator"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, instigator: C.entEntityID): boolean;
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static "HasStatusEffectWithTagConst"(target: M.WeakHandle<C.gameObject>, gameplayTag: string): boolean;
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static "HasTag"(record: M.WeakHandle<C.gamedataStatusEffect_Record>, tag: string): boolean;
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static "PopulateStatusEffectAnimData"(owner: M.Handle<C.gameObject>, statusEffectRecord: M.WeakHandle<C.gamedataStatusEffect_Record>, state: E.EKnockdownStates, hitDirection: C.Vector4
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+
static "PopulateStatusEffectAnimData"(owner: M.Handle<C.gameObject>, statusEffectRecord: M.WeakHandle<C.gamedataStatusEffect_Record>, state: E.EKnockdownStates, hitDirection: C.Vector4): void;
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static "RemoveAllStatusEffects"(target: M.WeakHandle<C.gameObject>): void;
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static "RemoveAllStatusEffectsByType"(target: C.entEntityID, type: E.gamedataStatusEffectType): void;
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static "RemoveAllStatusEffectsByType"(target: M.WeakHandle<C.gameObject>, type: E.gamedataStatusEffectType): void;
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static "RemoveAllStatusEffectsWithTagBeside"(target: M.WeakHandle<C.gameObject>, gameplayTag: string, beside: string): void;
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static "RemoveStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffect: M.Handle<C.gameStatusEffect>, removeCount
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static "RemoveStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, removeCount
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+
static "RemoveStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffect: M.Handle<C.gameStatusEffect>, removeCount?: number): boolean;
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+
static "RemoveStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, removeCount?: number): boolean;
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static "RemoveStatusEffectsByInstigatorID"(target: M.WeakHandle<C.gameObject>, instigatorID: string): void;
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static "RemoveStatusEffectsWithTag"(target: C.entEntityID, gameplayTag: string): void;
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static "RemoveStatusEffectsWithTag"(target: M.WeakHandle<C.gameObject>, gameplayTag: string, delay
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+
static "RemoveStatusEffectsWithTag"(target: M.WeakHandle<C.gameObject>, gameplayTag: string, delay?: number): void;
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static "TriggerSecondaryKnockdownKey"(): string;
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}
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@@ -5,9 +5,9 @@ import type * as E from "../enums";
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5
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
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export class StillageControllerPS extends C.ScriptableDeviceComponentPS {
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7
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"isCleared": boolean;
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8
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-
"GetActions"(
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8
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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9
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"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
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10
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-
"GetQuestActions"(
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+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"OnQuestResetDeviceToInitialState"(evt: M.Handle<C.QuestResetDeviceToInitialState>): E.EntityNotificationType;
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"ActionThrowStuff"(): M.Handle<C.ThrowStuff>;
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"OnThrowStuff"(evt: M.Handle<C.ThrowStuff>): E.EntityNotificationType;
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@@ -15,17 +15,17 @@ export class StimBroadcasterComponent extends C.gameScriptableComponent {
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15
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"OnRecurrentStimuliEvent"(evt: M.Handle<C.RecurrentStimuliEvent>): boolean;
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16
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"OnStatusEffectApplied"(evt: M.Handle<C.gameeventsApplyStatusEffectEvent>): boolean;
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"OnStimTargetsUpdate"(evt: M.Handle<C.StimTargetsEvent>): boolean;
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-
"AddActiveStimuli"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime
|
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19
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-
"AddActiveStimulus"(gdStimType: E.gamedataStimType, lifetime: number, shouldOverride
|
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18
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+
"AddActiveStimuli"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime?: number, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean, shouldOverride?: boolean): void;
|
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19
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+
"AddActiveStimulus"(gdStimType: E.gamedataStimType, lifetime: number, shouldOverride?: boolean, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): void;
|
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20
20
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"AddBlockedStim"(data: M.ScriptRef<C.StimIdentificationData>): void;
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21
21
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"AddNewDelayEvent"(): void;
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22
22
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"AddStimmTarget"(data: C.StimTargetData): void;
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23
23
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"AssignNextValidUniqueID"(): C.StimRequestID;
|
|
24
|
-
static "BroadcastActiveStim"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime
|
|
25
|
-
static "BroadcastStim"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, radius
|
|
24
|
+
static "BroadcastActiveStim"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime?: number, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): void;
|
|
25
|
+
static "BroadcastStim"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): void;
|
|
26
26
|
"ClearRequests"(): void;
|
|
27
27
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"ClearStimTargets"(): void;
|
|
28
|
-
"CreateStimRequest"(gdStimType: E.gamedataStimType, duration
|
|
28
|
+
"CreateStimRequest"(gdStimType: E.gamedataStimType, duration?: number, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): M.Handle<C.StimRequest>;
|
|
29
29
|
"DetermineHowManyRepeats"(request: M.Handle<C.StimRequest>): number;
|
|
30
30
|
"FindRequestIndex"(request: M.Handle<C.StimRequest>): number;
|
|
31
31
|
"FindRequestIndexByID"(id: C.StimRequestID): number;
|
|
@@ -39,10 +39,10 @@ export class StimBroadcasterComponent extends C.gameScriptableComponent {
|
|
|
39
39
|
"IsEqual"(stim: M.Handle<C.senseStimuliEvent>, gdStimType: E.gamedataStimType): boolean;
|
|
40
40
|
"IsRequestDuplicated"(gdStimType: E.gamedataStimType): boolean;
|
|
41
41
|
"IsStimBlocked"(data: M.ScriptRef<C.StimIdentificationData>): boolean;
|
|
42
|
-
"IsStimProcessingBlocked"(sourceID: C.entEntityID, stimType: E.gamedataStimType, stimName
|
|
43
|
-
static "nameToStimEnum"(stimName: string
|
|
42
|
+
"IsStimProcessingBlocked"(sourceID: C.entEntityID, stimType: E.gamedataStimType, stimName?: string): boolean;
|
|
43
|
+
static "nameToStimEnum"(stimName: string): void;
|
|
44
44
|
"OnGameDetach"(): void;
|
|
45
|
-
"ProcessStartRequest"(gdStimType: E.gamedataStimType, lifetime: number, radius
|
|
45
|
+
"ProcessStartRequest"(gdStimType: E.gamedataStimType, lifetime: number, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): C.StimRequestID;
|
|
46
46
|
"ProcessStopRequest"(gdStimType: E.gamedataStimType): void;
|
|
47
47
|
"RebroadcastStimuli"(evt: M.Handle<C.RecurrentStimuliEvent>): boolean;
|
|
48
48
|
"RemoveActiveStimByID"(id: C.StimRequestID): void;
|
|
@@ -51,11 +51,11 @@ export class StimBroadcasterComponent extends C.gameScriptableComponent {
|
|
|
51
51
|
"RemoveBlockedStim"(data: M.ScriptRef<C.StimIdentificationData>): void;
|
|
52
52
|
"RemoveRequest"(request: M.Handle<C.StimRequest>): void;
|
|
53
53
|
"RemoveRequest"(index: number): void;
|
|
54
|
-
"ResolveStimProcessingCooldown"(sourceID: C.entEntityID, stimType: E.gamedataStimType, stimName
|
|
55
|
-
"SendDrirectStimuliToTarget"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, target: M.Handle<C.gameObject>, investigateData
|
|
56
|
-
static "SendStimDirectly"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, target: M.Handle<C.gameObject>, investigateData
|
|
57
|
-
"SetSingleActiveStimuli"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime
|
|
54
|
+
"ResolveStimProcessingCooldown"(sourceID: C.entEntityID, stimType: E.gamedataStimType, stimName?: string, cooldown: number): boolean;
|
|
55
|
+
"SendDrirectStimuliToTarget"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, target: M.Handle<C.gameObject>, investigateData?: C.senseStimInvestigateData, delay?: number, purelyDirect?: boolean, propagationChange?: boolean): void;
|
|
56
|
+
static "SendStimDirectly"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, target: M.Handle<C.gameObject>, investigateData?: C.senseStimInvestigateData, delay?: number): void;
|
|
57
|
+
"SetSingleActiveStimuli"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime?: number, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): void;
|
|
58
58
|
"StopTriggeringStims"(): void;
|
|
59
59
|
"TriggerNoiseStim"(owner: M.WeakHandle<C.gameObject>, takedownActionType: E.ETakedownActionType): void;
|
|
60
|
-
"TriggerSingleBroadcast"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, radius
|
|
60
|
+
"TriggerSingleBroadcast"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): void;
|
|
61
61
|
}
|
|
@@ -11,8 +11,8 @@ export class SubCharacterSystem extends C.gameScriptableSystem {
|
|
|
11
11
|
"OnRestored"(saveVersion: number, gameVersion: number): void;
|
|
12
12
|
"AddFlathead"(): void;
|
|
13
13
|
"AddSubCharacter"(character: M.Handle<C.ScriptedPuppet>): void;
|
|
14
|
-
static "CancelDespawnRequest"(characterID
|
|
15
|
-
static "DespawnRequest"(characterID
|
|
14
|
+
static "CancelDespawnRequest"(characterID?: string): boolean;
|
|
15
|
+
static "DespawnRequest"(characterID?: string): boolean;
|
|
16
16
|
"GetAllSubCharacters"(): C.SSubCharacter[];
|
|
17
17
|
"GetFlathead"(): M.WeakHandle<C.ScriptedPuppet>;
|
|
18
18
|
"GetFlatheadEquipment"(): M.WeakHandle<C.EquipmentSystemPlayerData>;
|
|
@@ -24,7 +24,7 @@ export class SubCharacterSystem extends C.gameScriptableSystem {
|
|
|
24
24
|
"GetSubCharacterPuppet"(subCharType: E.gamedataSubCharacter): M.WeakHandle<C.ScriptedPuppet>;
|
|
25
25
|
static "IsFlathead"(object: M.WeakHandle<C.gameObject>): boolean;
|
|
26
26
|
"IsFlatheadFollowing"(): boolean;
|
|
27
|
-
static "IsSubCharacterSpawned"(characterID
|
|
27
|
+
static "IsSubCharacterSpawned"(characterID?: string): boolean;
|
|
28
28
|
"OnAddSubCharacterRequest"(request: M.Handle<C.AddSubCharacterRequest>): void;
|
|
29
29
|
"OnDespawnSubCharacterRequest"(request: M.Handle<C.DespawnSubCharacterRequest>): void;
|
|
30
30
|
"OnDespawnUniqueSubCharacterRequest"(request: M.Handle<C.DespawnUniqueSubCharacterRequest>): void;
|
|
@@ -36,7 +36,7 @@ export class SubMenuPanelLogicController extends C.PlayerStatsUIHolder {
|
|
|
36
36
|
"OnMenuChanged"(index: number, value: string): boolean;
|
|
37
37
|
"OnOpenMenuRequest"(evt: M.Handle<C.OpenMenuRequest>): boolean;
|
|
38
38
|
"OnUninitialize"(): boolean;
|
|
39
|
-
"AddMenus"(selectedMenu: M.ScriptRef<C.MenuData>, menuDataArray: M.ScriptRef<C.MenuData[]>, subMenuData
|
|
39
|
+
"AddMenus"(selectedMenu: M.ScriptRef<C.MenuData>, menuDataArray: M.ScriptRef<C.MenuData[]>, subMenuData?: C.MenuData, forceRefreshLines?: boolean): void;
|
|
40
40
|
"GetActive"(): boolean;
|
|
41
41
|
"HandleCharacterLevelCurrentXPUpdated"(value: number, remainingXP: number): void;
|
|
42
42
|
"HandleCharacterLevelUpdated"(value: number): void;
|
|
@@ -46,7 +46,7 @@ export class SubMenuPanelLogicController extends C.PlayerStatsUIHolder {
|
|
|
46
46
|
"HandlePlayerWeightUpdated"(value: number, maxWeight: number): void;
|
|
47
47
|
"HideName"(val: boolean): void;
|
|
48
48
|
"OpenModsTabExternal"(request: M.Handle<C.CyberwareTabModsRequest>): void;
|
|
49
|
-
"SetActive"(isActive: boolean, hideSubmenu
|
|
49
|
+
"SetActive"(isActive: boolean, hideSubmenu?: boolean): void;
|
|
50
50
|
"SetHubMenuInstanceID"(ID: number): void;
|
|
51
51
|
"SetMenusData"(menuData: M.Handle<C.MenuDataBuilder>): void;
|
|
52
52
|
"SetRepacerMode"(): void;
|
|
@@ -5,8 +5,8 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class SubmenuDataBuilder extends M.IScriptable {
|
|
6
6
|
"menuBuilder": M.Handle<C.MenuDataBuilder>;
|
|
7
7
|
"menuDataIndex": number;
|
|
8
|
-
"AddSubmenu"(identifier: number, fullscreenName: string, labelKey: string, userData
|
|
9
|
-
"AddSubmenuIf"(condition: boolean, identifier: number, fullscreenName: string, labelKey: string, userData
|
|
8
|
+
"AddSubmenu"(identifier: number, fullscreenName: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.SubmenuDataBuilder>;
|
|
9
|
+
"AddSubmenuIf"(condition: boolean, identifier: number, fullscreenName: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.SubmenuDataBuilder>;
|
|
10
10
|
"GetMenuBuilder"(): M.Handle<C.MenuDataBuilder>;
|
|
11
11
|
static "Make"(menuBuilder: M.Handle<C.MenuDataBuilder>, menuDataIndex: number): M.Handle<C.SubmenuDataBuilder>;
|
|
12
12
|
}
|
|
@@ -47,7 +47,7 @@ export class SurveillanceCamera extends C.SensorDevice {
|
|
|
47
47
|
"OnToggleStreamFeed"(evt: M.Handle<C.ToggleStreamFeed>): boolean;
|
|
48
48
|
"OnValidTargetAppears"(target: M.WeakHandle<C.gameObject>): void;
|
|
49
49
|
"OnValidTargetDisappears"(target: M.WeakHandle<C.gameObject>): void;
|
|
50
|
-
"OverrideLookAtSetupHor"(
|
|
50
|
+
"OverrideLookAtSetupHor"(): void;
|
|
51
51
|
"PushPersistentData"(): void;
|
|
52
52
|
"ResolveGameplayState"(): void;
|
|
53
53
|
"RestoreDeviceState"(): void;
|
|
@@ -24,7 +24,7 @@ export class SurveillanceCameraControllerPS extends C.SensorDeviceControllerPS {
|
|
|
24
24
|
"CanAddEngineeringSkillcheck"(): boolean;
|
|
25
25
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
26
26
|
"DetermineGameplayViability"(context: M.ScriptRef<C.gameGetActionsContext>, hasActiveActions: boolean): boolean;
|
|
27
|
-
"GetActions"(
|
|
27
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
28
28
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
29
29
|
"GetDeviceIconPath"(): string;
|
|
30
30
|
"GetDeviceIconTweakDBID"(): string;
|
|
@@ -32,8 +32,8 @@ export class SurveillanceCameraControllerPS extends C.SensorDeviceControllerPS {
|
|
|
32
32
|
"GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
|
|
33
33
|
"GetMinigameActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
34
34
|
"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
35
|
-
"GetQuestActions"(
|
|
36
|
-
"GetQuickHackActions"(
|
|
35
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
36
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
37
37
|
"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
|
|
38
38
|
"GetVirtualSystemType"(): E.EVirtualSystem;
|
|
39
39
|
"GetWidgetTypeName"(): string;
|
|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class SurveillanceSystemControllerPS extends C.DeviceSystemBaseControllerPS {
|
|
7
7
|
"isRevealingEnemies": boolean;
|
|
8
8
|
"ActionRevealEnemies"(): M.Handle<C.RevealEnemies>;
|
|
9
|
-
"GetActions"(
|
|
9
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
10
10
|
"Initialize"(): void;
|
|
11
11
|
"OnInstantiated"(): boolean;
|
|
12
12
|
"OnRevealEnemies"(evt: M.Handle<C.RevealEnemies>): E.EntityNotificationType;
|
|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
|
|
|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class SurveillanceSystemUIPS extends C.VirtualSystemPS {
|
|
7
|
-
"GetActions"(
|
|
7
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
8
8
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
9
9
|
"GetDeviceIconTweakDBID"(): string;
|
|
10
10
|
"OnToggleTakeOverControl"(evt: M.Handle<C.ToggleTakeOverControl>): E.EntityNotificationType;
|
|
@@ -6,5 +6,5 @@ export class SwimmingLadderDecisions extends C.LocomotionGroundDecisions {
|
|
|
6
6
|
"EnterCondition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
7
7
|
"ExitCondition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
8
8
|
"TestMath"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, ladderParameter: M.Handle<C.gamestateMachineparameterTypeLadderDescription>): boolean;
|
|
9
|
-
"TestParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface
|
|
9
|
+
"TestParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, M.Handle<C.gamestateMachineparameterTypeLadderDescription>];
|
|
10
10
|
}
|
package/dist/classes/TV.d.ts
CHANGED
|
@@ -32,7 +32,7 @@ export class TV extends C.InteractiveDevice {
|
|
|
32
32
|
"OnTogglePower"(evt: M.Handle<C.TogglePower>): boolean;
|
|
33
33
|
"ResavePersistentData"(ps: M.Handle<C.gamePersistentState>): boolean;
|
|
34
34
|
"ResolveGameplayState"(): void;
|
|
35
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
35
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
36
36
|
"StopGlitching"(): void;
|
|
37
37
|
"TurnOffDevice"(): void;
|
|
38
38
|
"TurnOffScreen"(): void;
|
|
@@ -20,8 +20,8 @@ export class TVControllerPS extends C.MediaDeviceControllerPS {
|
|
|
20
20
|
"GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
|
|
21
21
|
"GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
|
|
22
22
|
"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
23
|
-
"GetQuestActions"(
|
|
24
|
-
"GetQuickHackActions"(
|
|
23
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
24
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
25
25
|
"IsInteractive"(): boolean;
|
|
26
26
|
"OnInstantiated"(): boolean;
|
|
27
27
|
"OnQuestDefaultStation"(evt: M.Handle<C.QuestDefaultStation>): E.EntityNotificationType;
|
|
@@ -16,5 +16,5 @@ export class TabButtonController extends C.inkToggleController {
|
|
|
16
16
|
"OnTabHoverOver"(e: M.Handle<C.inkPointerEvent>): boolean;
|
|
17
17
|
"OnTabSelected"(e: M.Handle<C.inkPointerEvent>): boolean;
|
|
18
18
|
"GetData"(): number;
|
|
19
|
-
"SetToggleData"(data: number, label
|
|
19
|
+
"SetToggleData"(data: number, label?: string, icon?: string): void;
|
|
20
20
|
}
|
|
@@ -8,5 +8,5 @@ export class TabRadioGroup extends C.inkRadioGroupController {
|
|
|
8
8
|
"root": C.inkCompoundWidgetReference;
|
|
9
9
|
"OnHoverOut"(evt: M.Handle<C.inkPointerEvent>): boolean;
|
|
10
10
|
"OnHoverOver"(evt: M.Handle<C.inkPointerEvent>): boolean;
|
|
11
|
-
"SetData"(enumCount: number, tooltipsManager
|
|
11
|
+
"SetData"(enumCount: number, tooltipsManager?: M.WeakHandle<C.gameuiTooltipsManager>, labelList?: string[], iconList?: string[]): void;
|
|
12
12
|
}
|
|
@@ -32,7 +32,7 @@ export class TakeOverControlSystem extends C.gameScriptableSystem {
|
|
|
32
32
|
"GetChain"(): C.SWidgetPackage[];
|
|
33
33
|
"GetControlledObject"(): M.Handle<C.gameObject>;
|
|
34
34
|
"GetCurrentActiveDeviceChainBlackboardIndex"(deviceChain: M.ScriptRef<C.SWidgetPackage[]>): number;
|
|
35
|
-
"GetPackageFromChainNextToMe"(higher: boolean
|
|
35
|
+
"GetPackageFromChainNextToMe"(higher: boolean): [C.SWidgetPackage, boolean];
|
|
36
36
|
"IsDeviceChainCreationLocked"(): boolean;
|
|
37
37
|
"IsDeviceControlled"(): boolean;
|
|
38
38
|
"IsInputLockedFromQuest"(): boolean;
|
|
@@ -53,7 +53,7 @@ export class TakeOverControlSystem extends C.gameScriptableSystem {
|
|
|
53
53
|
"RegisterBBActiveObjectAsCurrentObject"(): void;
|
|
54
54
|
"RegisterObjectHandle"(EntID: C.entEntityID): void;
|
|
55
55
|
"RegisterSystemOnInput"(register: boolean): void;
|
|
56
|
-
static "ReleaseControl"(followupEvent
|
|
56
|
+
static "ReleaseControl"(followupEvent?: M.Handle<C.redEvent>, followupEventEntityID?: C.entEntityID): boolean;
|
|
57
57
|
static "ReleaseControlOfRemoteControlledVehicle"(playerID: C.entEntityID): void;
|
|
58
58
|
static "ReleaseControlOnHit"(player: M.WeakHandle<C.PlayerPuppet>): boolean;
|
|
59
59
|
"ReleaseCurrentObject"(): void;
|