@cybermp-community/client-types 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  880. package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
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  911. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  968. package/dist/classes/inkanimController.d.ts +1 -1
  969. package/dist/classes/inkanimProxy.d.ts +3 -3
  970. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  971. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  972. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  973. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  974. package/dist/classes/questLogGameController.d.ts +1 -1
  975. package/dist/classes/questQuestsSystem.d.ts +1 -1
  976. package/dist/classes/rendInfoBox.d.ts +2 -2
  977. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  978. package/dist/classes/scnScriptInterface.d.ts +1 -1
  979. package/dist/classes/senseCSenseManager.d.ts +1 -1
  980. package/dist/classes/senseComponent.d.ts +3 -3
  981. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  982. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  983. package/dist/classes/textTextParameterSet.d.ts +9 -9
  984. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  985. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  986. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  987. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  988. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  989. package/dist/classes/vehicleController.d.ts +7 -7
  990. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  991. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  992. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  993. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  994. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  995. package/dist/game.d.ts +24 -24
  996. package/package.json +2 -2
@@ -11,7 +11,7 @@ export class SimpleMessengerContactsVirtualListController extends C.inkVirtualLi
11
11
  "GetDataSize"(): number;
12
12
  "OnInitialize"(): boolean;
13
13
  "OnUninitialize"(): boolean;
14
- "SetData"(data: M.ScriptRef<M.Handle<M.IScriptable>[]>, sortOnce: boolean): void;
14
+ "SetData"(data: M.ScriptRef<M.Handle<M.IScriptable>[]>, sortOnce?: boolean): void;
15
15
  "GetDataView"(): M.Handle<C.inkScriptableDataViewWrapper>;
16
16
  "GetIndexByJournalHash"(hash: number): number;
17
17
  }
@@ -53,8 +53,8 @@ export class SimpleQuestListItemController extends C.inkVirtualCompoundItemContr
53
53
  "OnUnnitialize"(): boolean;
54
54
  "OnUpdateOpenedQuestEvent"(e: M.Handle<C.UpdateOpenedQuestEvent>): boolean;
55
55
  "OnUpdateTrackedObjectiveEvent"(e: M.Handle<C.UpdateTrackedObjectiveEvent>): boolean;
56
- "PlayDistanceMarkerAnimation"(targetAnimation: string, instant: boolean, playReversed: boolean): void;
57
- "PlayToggleIconAnimation"(show: boolean, instant: boolean): void;
56
+ "PlayDistanceMarkerAnimation"(targetAnimation: string, instant?: boolean, playReversed?: boolean): void;
57
+ "PlayToggleIconAnimation"(show: boolean, instant?: boolean): void;
58
58
  "UpdateDistancesText"(): void;
59
59
  "UpdateFixerData"(): void;
60
60
  "UpdateState"(): void;
@@ -9,17 +9,17 @@ export class SimpleSwitchControllerPS extends C.MasterControllerPS {
9
9
  "switchAction": E.ESwitchAction;
10
10
  "ActionToggleON"(): M.Handle<C.ToggleON>;
11
11
  "CanCreateAnyQuickHackActions"(): boolean;
12
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
12
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
13
13
  "GetClearance"(): M.Handle<C.gamedeviceClearance>;
14
14
  "GetExpectedSlaveState"(): E.EDeviceStatus;
15
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
15
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
16
16
  "Initialize"(): void;
17
17
  "OnInstantiated"(): boolean;
18
18
  "OnQuestForceOFF"(evt: M.Handle<C.QuestForceOFF>): E.EntityNotificationType;
19
19
  "OnQuestForceON"(evt: M.Handle<C.QuestForceON>): E.EntityNotificationType;
20
20
  "OnRefreshSlavesEvent"(evt: M.Handle<C.RefreshSlavesEvent>): E.EntityNotificationType;
21
21
  "OnToggleON"(evt: M.Handle<C.ToggleON>): E.EntityNotificationType;
22
- "RefreshSlaves"(onInitialize: boolean): void;
22
+ "RefreshSlaves"(onInitialize?: boolean): void;
23
23
  "GetAction"(): M.Handle<C.ScriptableDeviceAction>;
24
24
  "IsLightSwitch"(): boolean;
25
25
  }
@@ -27,7 +27,7 @@ export class SingleCooldownManager extends C.inkWidgetLogicController {
27
27
  "OnFillIntroAnimationOver"(proxy: M.Handle<C.inkanimProxy>): boolean;
28
28
  "OnFillOutroAnimationOver"(proxy: M.Handle<C.inkanimProxy>): boolean;
29
29
  "ActivateCooldown"(buffData: C.UIBuffInfo): void;
30
- "ConvertFloatToTime"(f: number, time: C.GameTime, totalSeconds: number, fraction: number): void;
30
+ "ConvertFloatToTime"(f: number): void;
31
31
  "FillIntroAnimationStart"(): void;
32
32
  "FillOutroAnimationStart"(): void;
33
33
  "GetState"(): E.ECooldownIndicatorState;
@@ -117,7 +117,7 @@ export class SingleplayerMenuGameController extends C.gameuiMainMenuGameControll
117
117
  "OnFirstTimeMainMenu"(): void;
118
118
  "OpenExpansionInfoPopup"(type: E.ExpansionPopupType, forcibly: boolean): void;
119
119
  "OpenPatchNotesPopup"(mode: boolean): void;
120
- "PushErrorPopup"(title: string, description: string, errorCode: number): void;
120
+ "PushErrorPopup"(title: string, description: string, errorCode?: number): void;
121
121
  "SetButtonsVisible"(visible: boolean): void;
122
122
  "SetControlsVisible"(visible: boolean): void;
123
123
  "ShowAdditionalDataInvalidError"(validationResult: number): void;
@@ -20,7 +20,7 @@ export class SlideEvents extends C.CrouchEvents {
20
20
  "OnEnterFromSprint"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
21
21
  "OnEnterFromWorkspot"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
22
22
  "OnExitHelper"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, dontStopRumble: boolean): void;
23
- "OnExitNoCrouch"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, keepSprint: boolean, grounded: boolean): void;
23
+ "OnExitNoCrouch"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, keepSprint: boolean, grounded?: boolean): void;
24
24
  "OnExitToChargeJump"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
25
25
  "OnExitToClimb"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
26
26
  "OnExitToCrouch"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
@@ -7,8 +7,8 @@ export class SlidingLadderControllerPS extends C.BaseAnimatedDeviceControllerPS
7
7
  "animationTime": number;
8
8
  "isShootable": boolean;
9
9
  "CanCreateAnyQuickHackActions"(): boolean;
10
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
11
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
10
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
11
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
12
12
  "ActionEnterLadder"(): M.Handle<C.EnterLadder>;
13
13
  "GetAnimTime"(): number;
14
14
  "IsShootable"(): boolean;
@@ -10,7 +10,7 @@ export class SmartHouseControllerPS extends C.MasterControllerPS {
10
10
  "availablePresets": M.Handle<C.SmartHousePreset>[];
11
11
  "smartHouseCustomization": C.SmartHouseConfiguration;
12
12
  "GameAttached"(): void;
13
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
13
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
14
14
  "GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
15
15
  "GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
16
16
  "Initialize"(): void;
@@ -17,7 +17,7 @@ export class SmokeMachine extends C.BasicDistractionDevice {
17
17
  "OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
18
18
  "OnRevealDeviceRequest"(evt: M.Handle<C.RevealDeviceRequest>): boolean;
19
19
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
20
- "StartDistraction"(loopAnimation: boolean): void;
20
+ "StartDistraction"(loopAnimation?: boolean): void;
21
21
  "ApplyStatusEffect"(): void;
22
22
  "CreateHighlight"(highlightType: E.EFocusForcedHighlightType): M.Handle<C.FocusForcedHighlightData>;
23
23
  "GetEntitiesInArea"(): M.Handle<C.entEntity>[];
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class SmokeMachineControllerPS extends C.BasicDistractionDeviceControllerPS {
7
7
  "ActionOverloadDevice"(): M.Handle<C.OverloadDevice>;
8
8
  "CanCreateAnyQuickHackActions"(): boolean;
9
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
9
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
10
10
  "Initialize"(): void;
11
11
  "OnInstantiated"(): boolean;
12
12
  "OnOverloadDevice"(evt: M.Handle<C.OverloadDevice>): E.EntityNotificationType;
@@ -22,7 +22,7 @@ export class SniperNest extends C.SensorDevice {
22
22
  "ControlledDeviceInputAction"(isPressed: boolean): void;
23
23
  "DeterminGameplayRole"(): E.EGameplayRole;
24
24
  "DeviceUpdate"(): void;
25
- "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, deviceData: string): void;
25
+ "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
26
26
  "GetController"(): M.Handle<C.SniperNestController>;
27
27
  "GetDevicePS"(): M.Handle<C.SniperNestControllerPS>;
28
28
  "GetScannerName"(): string;
@@ -57,10 +57,10 @@ export class SniperNest extends C.SensorDevice {
57
57
  "LeaveSniperNest"(): void;
58
58
  "QueueNextShot"(delay: number): void;
59
59
  "RemoveHeadshotModifier"(): void;
60
- "SelectShootingPattern"(weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceReselection: boolean): void;
60
+ "SelectShootingPattern"(weapon: M.WeakHandle<C.gameweaponObject>, weaponOwner: M.WeakHandle<C.gameObject>, forceReselection?: boolean): void;
61
61
  "SetFirerate"(value: number): void;
62
62
  "SetUpSniperNestOnEnter"(): void;
63
- "ShootAttachedWeapon"(shootStart: boolean): void;
63
+ "ShootAttachedWeapon"(shootStart?: boolean): void;
64
64
  "ShootStart"(): void;
65
65
  "ShootStop"(): void;
66
66
  "TeleportToNode"(activator: M.Handle<C.gameObject>): void;
@@ -7,8 +7,8 @@ export class SniperNestControllerPS extends C.SensorDeviceControllerPS {
7
7
  "isRippedOff": boolean;
8
8
  "vfxNameOnShoot": string;
9
9
  "GameAttached"(): void;
10
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
11
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
10
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
11
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
12
12
  "Initialize"(): void;
13
13
  "LogicReady"(): void;
14
14
  "OnInstantiated"(): boolean;
@@ -4,6 +4,6 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class SortOut_Contagion extends C.gameEffectObjectGroupFilter_Scripted {
6
6
  "IsContagion"(objectAction: M.Handle<C.gamedataObjectAction_Record>): boolean;
7
- "Process"(ctx: C.gameEffectScriptContext, filterCtx: C.gameEffectGroupFilterScriptContext): boolean;
7
+ "Process"(): [boolean, C.gameEffectScriptContext];
8
8
  "SortTargetsByStatusEffect"(targets: M.ScriptRef<M.Handle<C.ScriptedPuppet>[]>): M.Handle<C.ScriptedPuppet>[];
9
9
  }
@@ -10,11 +10,11 @@ export class SoundSystemControllerPS extends C.MasterControllerPS {
10
10
  "soundSystemSettings": C.SoundSystemSettings[];
11
11
  "CanCreateAnyQuickHackActions"(): boolean;
12
12
  "GameAttached"(): void;
13
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
13
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
14
14
  "GetBackgroundTextureTweakDBID"(): string;
15
15
  "GetDeviceIconTweakDBID"(): string;
16
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
17
- "GetQuickHackActionsExternal"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
16
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
17
+ "GetQuickHackActionsExternal"(context: M.ScriptRef<C.gameGetActionsContext>): void;
18
18
  "Initialize"(): void;
19
19
  "OnInstantiated"(): boolean;
20
20
  "OnQuestForceOFF"(evt: M.Handle<C.QuestForceOFF>): E.EntityNotificationType;
@@ -3,8 +3,8 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class SpatialQueriesHelper extends M.IScriptable {
6
- static "GetFloorAngle"(sourceObject: M.WeakHandle<C.gameObject>, floorAngle: number): boolean;
6
+ static "GetFloorAngle"(sourceObject: M.WeakHandle<C.gameObject>): [boolean, number];
7
7
  static "HasSpaceInFront"(sourceObject: M.WeakHandle<C.gameObject>, queryDirection: C.Vector4, groundClearance: number, areaWidth: number, areaLength: number, areaHeight: number): boolean;
8
8
  static "HasSpaceInFront"(sourceObject: M.WeakHandle<C.gameObject>, groundClearance: number, areaWidth: number, areaLength: number, areaHeight: number): boolean;
9
- static "IsTargetReachable"(owner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, targetPos: C.Vector4, depthTestForObstacle: boolean, isObstacleVaultable: boolean): boolean;
9
+ static "IsTargetReachable"(owner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, targetPos: C.Vector4, depthTestForObstacle: boolean): [boolean, boolean];
10
10
  }
@@ -20,7 +20,7 @@ export class Speaker extends C.InteractiveDevice {
20
20
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
21
21
  "OnTargetAcquired"(evt: M.Handle<C.TargetAcquiredEvent>): boolean;
22
22
  "OnTargetLost"(evt: M.Handle<C.TargetLostEvent>): boolean;
23
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
23
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
24
24
  "StopGlitching"(): void;
25
25
  "TurnOffDevice"(): void;
26
26
  "TurnOnDevice"(): void;
@@ -12,7 +12,7 @@ export class SpeakerControllerPS extends C.ScriptableDeviceComponentPS {
12
12
  "GameAttached"(): void;
13
13
  "GetBackgroundTextureTweakDBID"(): string;
14
14
  "GetDeviceIconTweakDBID"(): string;
15
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
15
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
16
16
  "Initialize"(): void;
17
17
  "OnInstantiated"(): boolean;
18
18
  "OnQuickHackDistraction"(evt: M.Handle<C.QuickHackDistraction>): E.EntityNotificationType;
@@ -3,6 +3,6 @@ import type * as C from "../classes";
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class Sphere {
5
5
  "CenterRadius2": C.Vector4;
6
- static "IntersectEdge"(sphere: C.Sphere, a: C.Vector4, b: C.Vector4, intersectionPoint0: C.Vector4, intersectionPoint1: C.Vector4): number;
7
- static "IntersectRay"(sphere: C.Sphere, orign: C.Vector4, direction: C.Vector4, enterPoint: C.Vector4, exitPoint: C.Vector4): number;
6
+ static "IntersectEdge"(sphere: C.Sphere, a: C.Vector4, b: C.Vector4): [number, C.Vector4];
7
+ static "IntersectRay"(sphere: C.Sphere, orign: C.Vector4, direction: C.Vector4): [number, C.Vector4];
8
8
  }
@@ -7,8 +7,8 @@ export class SquadMemberBaseComponent extends C.gameSquadMemberComponent {
7
7
  "baseSquadRecord": M.WeakHandle<C.gamedataAISquadParams_Record>;
8
8
  "OnSquadActionEvent"(evt: M.Handle<C.SquadActionEvent>): boolean;
9
9
  "GetBaseSquadRecord"(): M.WeakHandle<C.gamedataAISquadParams_Record>;
10
- "GetSquadInterface"(interface: M.WeakHandle<C.AISquadScriptInterface>): boolean;
11
- "GetTicketType"(actionName: string, entity: M.Handle<C.entEntity>, ticketRecord: M.Handle<C.gamedataAITicket_Record>): boolean;
10
+ "GetSquadInterface"(): [boolean, M.WeakHandle<C.AISquadScriptInterface>];
11
+ "GetTicketType"(actionName: string, entity: M.Handle<C.entEntity>): [boolean, M.Handle<C.gamedataAITicket_Record>];
12
12
  "OnSquadActionSignalReceived"(signal: M.Handle<C.SquadActionSignal>): void;
13
13
  "PerformSquadVerb"(squadActionName: string, squadVerb: E.EAISquadVerb): void;
14
14
  }
@@ -4,5 +4,5 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class StartHubMenuEvent extends C.redEvent {
6
6
  "initData": M.Handle<C.HubMenuInitData>;
7
- "SetStartMenu"(menuName: string, submenuName: string, userData: M.Handle<M.IScriptable>): void;
7
+ "SetStartMenu"(menuName: string, submenuName?: string, userData?: M.Handle<M.IScriptable>): void;
8
8
  }
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class StashControllerPS extends C.ScriptableDeviceComponentPS {
7
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
7
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
8
8
  "ActionOpenStash"(): M.Handle<C.OpenStash>;
9
9
  "OnOpenStash"(evt: M.Handle<C.OpenStash>): E.EntityNotificationType;
10
10
  }
@@ -4,17 +4,17 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class StatPoolsManager extends M.IScriptable {
7
- static "AddDrain"(arr: C.SDamageDealt[], type: E.gamedataStatPoolType, value: number, dmgType: E.gamedataDamageType): void;
8
- static "ApplyDamage"(hitEvent: M.Handle<C.gameeventsHitEvent>, forReal: boolean, valuesLost: C.SDamageDealt[]): void;
7
+ static "AddDrain"(type: E.gamedataStatPoolType, value: number, dmgType: E.gamedataDamageType): void;
8
+ static "ApplyDamage"(hitEvent: M.Handle<C.gameeventsHitEvent>, forReal: boolean): void;
9
9
  static "ApplyDamageSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmgType: E.gamedataDamageType, initialDamageValue: number, forReal: boolean, valuesLost: M.ScriptRef<C.SDamageDealt[]>): void;
10
- static "ApplyDamageToArmorSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmgType: E.gamedataDamageType, initialDamageValue: number, forReal: boolean, valuesLost: M.ScriptRef<C.SDamageDealt[]>): void;
11
- static "ApplyDamageToOverShieldSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmgType: E.gamedataDamageType, initialDamageValue: number, forReal: boolean, valuesLost: M.ScriptRef<C.SDamageDealt[]>): void;
10
+ static "ApplyDamageToArmorSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmgType: E.gamedataDamageType, forReal: boolean, valuesLost: M.ScriptRef<C.SDamageDealt[]>): void;
11
+ static "ApplyDamageToOverShieldSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmgType: E.gamedataDamageType, forReal: boolean, valuesLost: M.ScriptRef<C.SDamageDealt[]>): void;
12
12
  static "ApplyLocalizedDamageSingle"(hitEvent: M.Handle<C.gameeventsHitEvent>, dmg: number, dmgType: E.gamedataDamageType, poolType: E.gamedataStatPoolType, forReal: boolean, valuesLost: M.ScriptRef<C.SDamageDealt[]>): void;
13
13
  static "ApplyStatusEffectDamage"(hitEvent: M.Handle<C.gameeventsHitEvent>, resistPoolRecord: M.Handle<C.gamedataStatPool_Record>, statusEffectID: string): void;
14
14
  static "DrainStatPool"(hitEvent: M.Handle<C.gameeventsHitEvent>, statPoolType: E.gamedataStatPoolType, value: number): void;
15
- static "GetBodyPartStatPool"(obj: M.Handle<C.gameObject>, bodyPartName: string, poolType: E.gamedataStatPoolType): boolean;
15
+ static "GetBodyPartStatPool"(obj: M.Handle<C.gameObject>, bodyPartName: string): [boolean, E.gamedataStatPoolType];
16
16
  static "IsFinisherGrace"(hitEvent: M.Handle<C.gameeventsHitEvent>): boolean;
17
17
  static "IsStatPoolValid"(type: E.gamedataStatPoolType): boolean;
18
- static "MergeStatPoolsLost"(to: C.SDamageDealt[], from: M.ScriptRef<C.SDamageDealt[]>): void;
18
+ static "MergeStatPoolsLost"(from: M.ScriptRef<C.SDamageDealt[]>): void;
19
19
  static "SimulateKill"(hitEvent: M.Handle<C.gameeventsHitEvent>): boolean;
20
20
  }
@@ -7,5 +7,5 @@ export class StatsStreetCredRewardItem extends C.inkButtonController {
7
7
  "iconRef": C.inkImageWidgetReference;
8
8
  "levelRef": C.inkTextWidgetReference;
9
9
  "GetRewardData"(): M.Handle<C.LevelRewardDisplayData>;
10
- "SetData"(data: M.Handle<C.LevelRewardDisplayData>, state: string): void;
10
+ "SetData"(data: M.Handle<C.LevelRewardDisplayData>, state?: string): void;
11
11
  }
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class StatusEffectHelper extends M.IScriptable {
7
- static "ApplyStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, delay: number): boolean;
7
+ static "ApplyStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, delay?: number): boolean;
8
8
  static "ApplyStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, instigatorEntityID: C.entEntityID): boolean;
9
9
  static "ApplyStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, instigatorID: string): boolean;
10
10
  static "ApplyStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, instigatorEntityID: C.entEntityID, proxyEntityID: C.entEntityID): boolean;
@@ -12,7 +12,7 @@ export class StatusEffectHelper extends M.IScriptable {
12
12
  static "ApplyStatusEffectOnSelf"(statusEffectID: string, entityID: C.entEntityID): boolean;
13
13
  static "CheckStatusEffectBehaviorPrereqs"(target: M.WeakHandle<C.gameObject>, statusEffectRecord: M.WeakHandle<C.gamedataStatusEffect_Record>): boolean;
14
14
  static "GetAppliedEffects"(target: M.WeakHandle<C.gameObject>): M.Handle<C.gameStatusEffect>[];
15
- static "GetAppliedEffectsWithTag"(target: M.WeakHandle<C.gameObject>, tag: string, statusEffects: M.ScriptRef<M.Handle<C.gameStatusEffect>[]>, instigatorID: C.entEntityID): boolean;
15
+ static "GetAppliedEffectsWithTag"(target: M.WeakHandle<C.gameObject>, tag: string, statusEffects: M.ScriptRef<M.Handle<C.gameStatusEffect>[]>, instigatorID?: C.entEntityID): boolean;
16
16
  static "GetAppliedStatusEffectKey"(): string;
17
17
  static "GetCanExitKnockdownKey"(): string;
18
18
  static "GetForcedKnockdownImpulseKey"(): string;
@@ -20,21 +20,21 @@ export class StatusEffectHelper extends M.IScriptable {
20
20
  static "GetStateStartTimeKey"(): string;
21
21
  static "GetStatusEffectByID"(target: M.WeakHandle<C.gameObject>, statusEffectID: string): M.Handle<C.gameStatusEffect>;
22
22
  static "GetStatusEffectWithTag"(target: M.WeakHandle<C.gameObject>, gameplayTag: string): M.Handle<C.gameStatusEffect>;
23
- static "GetTopPriorityEffect"(target: M.WeakHandle<C.gameObject>, statusEffectType: E.gamedataStatusEffectType, discardStatusEffect: boolean): M.Handle<C.gameStatusEffect>;
23
+ static "GetTopPriorityEffect"(target: M.WeakHandle<C.gameObject>, statusEffectType: E.gamedataStatusEffectType, discardStatusEffect?: boolean): M.Handle<C.gameStatusEffect>;
24
24
  static "GetTopPriorityEffect"(target: M.WeakHandle<C.gameObject>): M.Handle<C.gameStatusEffect>;
25
- static "HasStatusEffectAttack"(statusEffect: M.Handle<C.gamedataStatusEffect_Record>, statusEffectAttack: M.Handle<C.gamedataAttack_Record>): boolean;
25
+ static "HasStatusEffectAttack"(statusEffect: M.Handle<C.gamedataStatusEffect_Record>): [boolean, M.Handle<C.gamedataAttack_Record>];
26
26
  static "HasStatusEffectFromInstigator"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, instigator: C.entEntityID): boolean;
27
27
  static "HasStatusEffectWithTagConst"(target: M.WeakHandle<C.gameObject>, gameplayTag: string): boolean;
28
28
  static "HasTag"(record: M.WeakHandle<C.gamedataStatusEffect_Record>, tag: string): boolean;
29
- static "PopulateStatusEffectAnimData"(owner: M.Handle<C.gameObject>, statusEffectRecord: M.WeakHandle<C.gamedataStatusEffect_Record>, state: E.EKnockdownStates, hitDirection: C.Vector4, animData: M.Handle<C.AnimFeature_StatusEffect>): void;
29
+ static "PopulateStatusEffectAnimData"(owner: M.Handle<C.gameObject>, statusEffectRecord: M.WeakHandle<C.gamedataStatusEffect_Record>, state: E.EKnockdownStates, hitDirection: C.Vector4): void;
30
30
  static "RemoveAllStatusEffects"(target: M.WeakHandle<C.gameObject>): void;
31
31
  static "RemoveAllStatusEffectsByType"(target: C.entEntityID, type: E.gamedataStatusEffectType): void;
32
32
  static "RemoveAllStatusEffectsByType"(target: M.WeakHandle<C.gameObject>, type: E.gamedataStatusEffectType): void;
33
33
  static "RemoveAllStatusEffectsWithTagBeside"(target: M.WeakHandle<C.gameObject>, gameplayTag: string, beside: string): void;
34
- static "RemoveStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffect: M.Handle<C.gameStatusEffect>, removeCount: number): boolean;
35
- static "RemoveStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, removeCount: number): boolean;
34
+ static "RemoveStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffect: M.Handle<C.gameStatusEffect>, removeCount?: number): boolean;
35
+ static "RemoveStatusEffect"(target: M.WeakHandle<C.gameObject>, statusEffectID: string, removeCount?: number): boolean;
36
36
  static "RemoveStatusEffectsByInstigatorID"(target: M.WeakHandle<C.gameObject>, instigatorID: string): void;
37
37
  static "RemoveStatusEffectsWithTag"(target: C.entEntityID, gameplayTag: string): void;
38
- static "RemoveStatusEffectsWithTag"(target: M.WeakHandle<C.gameObject>, gameplayTag: string, delay: number): void;
38
+ static "RemoveStatusEffectsWithTag"(target: M.WeakHandle<C.gameObject>, gameplayTag: string, delay?: number): void;
39
39
  static "TriggerSecondaryKnockdownKey"(): string;
40
40
  }
@@ -5,9 +5,9 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class StillageControllerPS extends C.ScriptableDeviceComponentPS {
7
7
  "isCleared": boolean;
8
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
8
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
9
9
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
10
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
10
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
11
11
  "OnQuestResetDeviceToInitialState"(evt: M.Handle<C.QuestResetDeviceToInitialState>): E.EntityNotificationType;
12
12
  "ActionThrowStuff"(): M.Handle<C.ThrowStuff>;
13
13
  "OnThrowStuff"(evt: M.Handle<C.ThrowStuff>): E.EntityNotificationType;
@@ -15,17 +15,17 @@ export class StimBroadcasterComponent extends C.gameScriptableComponent {
15
15
  "OnRecurrentStimuliEvent"(evt: M.Handle<C.RecurrentStimuliEvent>): boolean;
16
16
  "OnStatusEffectApplied"(evt: M.Handle<C.gameeventsApplyStatusEffectEvent>): boolean;
17
17
  "OnStimTargetsUpdate"(evt: M.Handle<C.StimTargetsEvent>): boolean;
18
- "AddActiveStimuli"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime: number, radius: number, investigateData: C.senseStimInvestigateData, propagationChange: boolean, shouldOverride: boolean): void;
19
- "AddActiveStimulus"(gdStimType: E.gamedataStimType, lifetime: number, shouldOverride: boolean, radius: number, investigateData: C.senseStimInvestigateData, propagationChange: boolean): void;
18
+ "AddActiveStimuli"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime?: number, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean, shouldOverride?: boolean): void;
19
+ "AddActiveStimulus"(gdStimType: E.gamedataStimType, lifetime: number, shouldOverride?: boolean, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): void;
20
20
  "AddBlockedStim"(data: M.ScriptRef<C.StimIdentificationData>): void;
21
21
  "AddNewDelayEvent"(): void;
22
22
  "AddStimmTarget"(data: C.StimTargetData): void;
23
23
  "AssignNextValidUniqueID"(): C.StimRequestID;
24
- static "BroadcastActiveStim"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime: number, radius: number, investigateData: C.senseStimInvestigateData, propagationChange: boolean): void;
25
- static "BroadcastStim"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, radius: number, investigateData: C.senseStimInvestigateData, propagationChange: boolean): void;
24
+ static "BroadcastActiveStim"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime?: number, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): void;
25
+ static "BroadcastStim"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): void;
26
26
  "ClearRequests"(): void;
27
27
  "ClearStimTargets"(): void;
28
- "CreateStimRequest"(gdStimType: E.gamedataStimType, duration: number, radius: number, investigateData: C.senseStimInvestigateData, propagationChange: boolean): M.Handle<C.StimRequest>;
28
+ "CreateStimRequest"(gdStimType: E.gamedataStimType, duration?: number, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): M.Handle<C.StimRequest>;
29
29
  "DetermineHowManyRepeats"(request: M.Handle<C.StimRequest>): number;
30
30
  "FindRequestIndex"(request: M.Handle<C.StimRequest>): number;
31
31
  "FindRequestIndexByID"(id: C.StimRequestID): number;
@@ -39,10 +39,10 @@ export class StimBroadcasterComponent extends C.gameScriptableComponent {
39
39
  "IsEqual"(stim: M.Handle<C.senseStimuliEvent>, gdStimType: E.gamedataStimType): boolean;
40
40
  "IsRequestDuplicated"(gdStimType: E.gamedataStimType): boolean;
41
41
  "IsStimBlocked"(data: M.ScriptRef<C.StimIdentificationData>): boolean;
42
- "IsStimProcessingBlocked"(sourceID: C.entEntityID, stimType: E.gamedataStimType, stimName: string): boolean;
43
- static "nameToStimEnum"(stimName: string, stimType: E.gamedataStimType): void;
42
+ "IsStimProcessingBlocked"(sourceID: C.entEntityID, stimType: E.gamedataStimType, stimName?: string): boolean;
43
+ static "nameToStimEnum"(stimName: string): void;
44
44
  "OnGameDetach"(): void;
45
- "ProcessStartRequest"(gdStimType: E.gamedataStimType, lifetime: number, radius: number, investigateData: C.senseStimInvestigateData, propagationChange: boolean): C.StimRequestID;
45
+ "ProcessStartRequest"(gdStimType: E.gamedataStimType, lifetime: number, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): C.StimRequestID;
46
46
  "ProcessStopRequest"(gdStimType: E.gamedataStimType): void;
47
47
  "RebroadcastStimuli"(evt: M.Handle<C.RecurrentStimuliEvent>): boolean;
48
48
  "RemoveActiveStimByID"(id: C.StimRequestID): void;
@@ -51,11 +51,11 @@ export class StimBroadcasterComponent extends C.gameScriptableComponent {
51
51
  "RemoveBlockedStim"(data: M.ScriptRef<C.StimIdentificationData>): void;
52
52
  "RemoveRequest"(request: M.Handle<C.StimRequest>): void;
53
53
  "RemoveRequest"(index: number): void;
54
- "ResolveStimProcessingCooldown"(sourceID: C.entEntityID, stimType: E.gamedataStimType, stimName: string, cooldown: number): boolean;
55
- "SendDrirectStimuliToTarget"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, target: M.Handle<C.gameObject>, investigateData: C.senseStimInvestigateData, delay: number, purelyDirect: boolean, propagationChange: boolean): void;
56
- static "SendStimDirectly"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, target: M.Handle<C.gameObject>, investigateData: C.senseStimInvestigateData, delay: number): void;
57
- "SetSingleActiveStimuli"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime: number, radius: number, investigateData: C.senseStimInvestigateData, propagationChange: boolean): void;
54
+ "ResolveStimProcessingCooldown"(sourceID: C.entEntityID, stimType: E.gamedataStimType, stimName?: string, cooldown: number): boolean;
55
+ "SendDrirectStimuliToTarget"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, target: M.Handle<C.gameObject>, investigateData?: C.senseStimInvestigateData, delay?: number, purelyDirect?: boolean, propagationChange?: boolean): void;
56
+ static "SendStimDirectly"(sender: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, target: M.Handle<C.gameObject>, investigateData?: C.senseStimInvestigateData, delay?: number): void;
57
+ "SetSingleActiveStimuli"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, lifetime?: number, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): void;
58
58
  "StopTriggeringStims"(): void;
59
59
  "TriggerNoiseStim"(owner: M.WeakHandle<C.gameObject>, takedownActionType: E.ETakedownActionType): void;
60
- "TriggerSingleBroadcast"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, radius: number, investigateData: C.senseStimInvestigateData, propagationChange: boolean): void;
60
+ "TriggerSingleBroadcast"(contextOwner: M.WeakHandle<C.gameObject>, gdStimType: E.gamedataStimType, radius?: number, investigateData?: C.senseStimInvestigateData, propagationChange?: boolean): void;
61
61
  }
@@ -11,8 +11,8 @@ export class SubCharacterSystem extends C.gameScriptableSystem {
11
11
  "OnRestored"(saveVersion: number, gameVersion: number): void;
12
12
  "AddFlathead"(): void;
13
13
  "AddSubCharacter"(character: M.Handle<C.ScriptedPuppet>): void;
14
- static "CancelDespawnRequest"(characterID: string): boolean;
15
- static "DespawnRequest"(characterID: string): boolean;
14
+ static "CancelDespawnRequest"(characterID?: string): boolean;
15
+ static "DespawnRequest"(characterID?: string): boolean;
16
16
  "GetAllSubCharacters"(): C.SSubCharacter[];
17
17
  "GetFlathead"(): M.WeakHandle<C.ScriptedPuppet>;
18
18
  "GetFlatheadEquipment"(): M.WeakHandle<C.EquipmentSystemPlayerData>;
@@ -24,7 +24,7 @@ export class SubCharacterSystem extends C.gameScriptableSystem {
24
24
  "GetSubCharacterPuppet"(subCharType: E.gamedataSubCharacter): M.WeakHandle<C.ScriptedPuppet>;
25
25
  static "IsFlathead"(object: M.WeakHandle<C.gameObject>): boolean;
26
26
  "IsFlatheadFollowing"(): boolean;
27
- static "IsSubCharacterSpawned"(characterID: string): boolean;
27
+ static "IsSubCharacterSpawned"(characterID?: string): boolean;
28
28
  "OnAddSubCharacterRequest"(request: M.Handle<C.AddSubCharacterRequest>): void;
29
29
  "OnDespawnSubCharacterRequest"(request: M.Handle<C.DespawnSubCharacterRequest>): void;
30
30
  "OnDespawnUniqueSubCharacterRequest"(request: M.Handle<C.DespawnUniqueSubCharacterRequest>): void;
@@ -36,7 +36,7 @@ export class SubMenuPanelLogicController extends C.PlayerStatsUIHolder {
36
36
  "OnMenuChanged"(index: number, value: string): boolean;
37
37
  "OnOpenMenuRequest"(evt: M.Handle<C.OpenMenuRequest>): boolean;
38
38
  "OnUninitialize"(): boolean;
39
- "AddMenus"(selectedMenu: M.ScriptRef<C.MenuData>, menuDataArray: M.ScriptRef<C.MenuData[]>, subMenuData: C.MenuData, forceRefreshLines: boolean): void;
39
+ "AddMenus"(selectedMenu: M.ScriptRef<C.MenuData>, menuDataArray: M.ScriptRef<C.MenuData[]>, subMenuData?: C.MenuData, forceRefreshLines?: boolean): void;
40
40
  "GetActive"(): boolean;
41
41
  "HandleCharacterLevelCurrentXPUpdated"(value: number, remainingXP: number): void;
42
42
  "HandleCharacterLevelUpdated"(value: number): void;
@@ -46,7 +46,7 @@ export class SubMenuPanelLogicController extends C.PlayerStatsUIHolder {
46
46
  "HandlePlayerWeightUpdated"(value: number, maxWeight: number): void;
47
47
  "HideName"(val: boolean): void;
48
48
  "OpenModsTabExternal"(request: M.Handle<C.CyberwareTabModsRequest>): void;
49
- "SetActive"(isActive: boolean, hideSubmenu: boolean): void;
49
+ "SetActive"(isActive: boolean, hideSubmenu?: boolean): void;
50
50
  "SetHubMenuInstanceID"(ID: number): void;
51
51
  "SetMenusData"(menuData: M.Handle<C.MenuDataBuilder>): void;
52
52
  "SetRepacerMode"(): void;
@@ -5,8 +5,8 @@ import type * as C from "../classes";
5
5
  export class SubmenuDataBuilder extends M.IScriptable {
6
6
  "menuBuilder": M.Handle<C.MenuDataBuilder>;
7
7
  "menuDataIndex": number;
8
- "AddSubmenu"(identifier: number, fullscreenName: string, labelKey: string, userData: M.Handle<M.IScriptable>): M.Handle<C.SubmenuDataBuilder>;
9
- "AddSubmenuIf"(condition: boolean, identifier: number, fullscreenName: string, labelKey: string, userData: M.Handle<M.IScriptable>): M.Handle<C.SubmenuDataBuilder>;
8
+ "AddSubmenu"(identifier: number, fullscreenName: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.SubmenuDataBuilder>;
9
+ "AddSubmenuIf"(condition: boolean, identifier: number, fullscreenName: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.SubmenuDataBuilder>;
10
10
  "GetMenuBuilder"(): M.Handle<C.MenuDataBuilder>;
11
11
  static "Make"(menuBuilder: M.Handle<C.MenuDataBuilder>, menuDataIndex: number): M.Handle<C.SubmenuDataBuilder>;
12
12
  }
@@ -47,7 +47,7 @@ export class SurveillanceCamera extends C.SensorDevice {
47
47
  "OnToggleStreamFeed"(evt: M.Handle<C.ToggleStreamFeed>): boolean;
48
48
  "OnValidTargetAppears"(target: M.WeakHandle<C.gameObject>): void;
49
49
  "OnValidTargetDisappears"(target: M.WeakHandle<C.gameObject>): void;
50
- "OverrideLookAtSetupHor"(lookAtEntityEvent: M.Handle<C.entLookAtAddEvent>): void;
50
+ "OverrideLookAtSetupHor"(): void;
51
51
  "PushPersistentData"(): void;
52
52
  "ResolveGameplayState"(): void;
53
53
  "RestoreDeviceState"(): void;
@@ -24,7 +24,7 @@ export class SurveillanceCameraControllerPS extends C.SensorDeviceControllerPS {
24
24
  "CanAddEngineeringSkillcheck"(): boolean;
25
25
  "CanCreateAnyQuickHackActions"(): boolean;
26
26
  "DetermineGameplayViability"(context: M.ScriptRef<C.gameGetActionsContext>, hasActiveActions: boolean): boolean;
27
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
27
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
28
28
  "GetBackgroundTextureTweakDBID"(): string;
29
29
  "GetDeviceIconPath"(): string;
30
30
  "GetDeviceIconTweakDBID"(): string;
@@ -32,8 +32,8 @@ export class SurveillanceCameraControllerPS extends C.SensorDeviceControllerPS {
32
32
  "GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
33
33
  "GetMinigameActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
34
34
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
35
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
36
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
35
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
36
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
37
37
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
38
38
  "GetVirtualSystemType"(): E.EVirtualSystem;
39
39
  "GetWidgetTypeName"(): string;
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class SurveillanceSystemControllerPS extends C.DeviceSystemBaseControllerPS {
7
7
  "isRevealingEnemies": boolean;
8
8
  "ActionRevealEnemies"(): M.Handle<C.RevealEnemies>;
9
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
9
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
10
10
  "Initialize"(): void;
11
11
  "OnInstantiated"(): boolean;
12
12
  "OnRevealEnemies"(evt: M.Handle<C.RevealEnemies>): E.EntityNotificationType;
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class SurveillanceSystemUIPS extends C.VirtualSystemPS {
7
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
7
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
8
8
  "GetBackgroundTextureTweakDBID"(): string;
9
9
  "GetDeviceIconTweakDBID"(): string;
10
10
  "OnToggleTakeOverControl"(evt: M.Handle<C.ToggleTakeOverControl>): E.EntityNotificationType;
@@ -6,5 +6,5 @@ export class SwimmingLadderDecisions extends C.LocomotionGroundDecisions {
6
6
  "EnterCondition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
7
7
  "ExitCondition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
8
8
  "TestMath"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, ladderParameter: M.Handle<C.gamestateMachineparameterTypeLadderDescription>): boolean;
9
- "TestParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, ladderParameter: M.Handle<C.gamestateMachineparameterTypeLadderDescription>): boolean;
9
+ "TestParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, M.Handle<C.gamestateMachineparameterTypeLadderDescription>];
10
10
  }
@@ -32,7 +32,7 @@ export class TV extends C.InteractiveDevice {
32
32
  "OnTogglePower"(evt: M.Handle<C.TogglePower>): boolean;
33
33
  "ResavePersistentData"(ps: M.Handle<C.gamePersistentState>): boolean;
34
34
  "ResolveGameplayState"(): void;
35
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
35
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
36
36
  "StopGlitching"(): void;
37
37
  "TurnOffDevice"(): void;
38
38
  "TurnOffScreen"(): void;
@@ -20,8 +20,8 @@ export class TVControllerPS extends C.MediaDeviceControllerPS {
20
20
  "GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
21
21
  "GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
22
22
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
23
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
24
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
23
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
24
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
25
25
  "IsInteractive"(): boolean;
26
26
  "OnInstantiated"(): boolean;
27
27
  "OnQuestDefaultStation"(evt: M.Handle<C.QuestDefaultStation>): E.EntityNotificationType;
@@ -16,5 +16,5 @@ export class TabButtonController extends C.inkToggleController {
16
16
  "OnTabHoverOver"(e: M.Handle<C.inkPointerEvent>): boolean;
17
17
  "OnTabSelected"(e: M.Handle<C.inkPointerEvent>): boolean;
18
18
  "GetData"(): number;
19
- "SetToggleData"(data: number, label: string, icon: string): void;
19
+ "SetToggleData"(data: number, label?: string, icon?: string): void;
20
20
  }
@@ -8,5 +8,5 @@ export class TabRadioGroup extends C.inkRadioGroupController {
8
8
  "root": C.inkCompoundWidgetReference;
9
9
  "OnHoverOut"(evt: M.Handle<C.inkPointerEvent>): boolean;
10
10
  "OnHoverOver"(evt: M.Handle<C.inkPointerEvent>): boolean;
11
- "SetData"(enumCount: number, tooltipsManager: M.WeakHandle<C.gameuiTooltipsManager>, labelList: string[], iconList: string[]): void;
11
+ "SetData"(enumCount: number, tooltipsManager?: M.WeakHandle<C.gameuiTooltipsManager>, labelList?: string[], iconList?: string[]): void;
12
12
  }
@@ -32,7 +32,7 @@ export class TakeOverControlSystem extends C.gameScriptableSystem {
32
32
  "GetChain"(): C.SWidgetPackage[];
33
33
  "GetControlledObject"(): M.Handle<C.gameObject>;
34
34
  "GetCurrentActiveDeviceChainBlackboardIndex"(deviceChain: M.ScriptRef<C.SWidgetPackage[]>): number;
35
- "GetPackageFromChainNextToMe"(higher: boolean, isValid: boolean): C.SWidgetPackage;
35
+ "GetPackageFromChainNextToMe"(higher: boolean): [C.SWidgetPackage, boolean];
36
36
  "IsDeviceChainCreationLocked"(): boolean;
37
37
  "IsDeviceControlled"(): boolean;
38
38
  "IsInputLockedFromQuest"(): boolean;
@@ -53,7 +53,7 @@ export class TakeOverControlSystem extends C.gameScriptableSystem {
53
53
  "RegisterBBActiveObjectAsCurrentObject"(): void;
54
54
  "RegisterObjectHandle"(EntID: C.entEntityID): void;
55
55
  "RegisterSystemOnInput"(register: boolean): void;
56
- static "ReleaseControl"(followupEvent: M.Handle<C.redEvent>, followupEventEntityID: C.entEntityID): boolean;
56
+ static "ReleaseControl"(followupEvent?: M.Handle<C.redEvent>, followupEventEntityID?: C.entEntityID): boolean;
57
57
  static "ReleaseControlOfRemoteControlledVehicle"(playerID: C.entEntityID): void;
58
58
  static "ReleaseControlOnHit"(player: M.WeakHandle<C.PlayerPuppet>): boolean;
59
59
  "ReleaseCurrentObject"(): void;