@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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@@ -17,7 +17,7 @@ export class VirtualNestedListController extends C.inkVirtualListController {
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"SetData"(data: M.ScriptRef<M.Handle<C.VirutalNestedListData>[]>, keepToggledLevels
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"SetData"(data: M.ScriptRef<M.Handle<C.VirutalNestedListData>[]>, keepToggledLevels?: boolean, sortOnce?: boolean): void;
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"GetActions"(
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"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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"GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
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export class VisualDisplayController extends C.InventoryItemDisplayController {
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"BindVisualSlot"(equipmentArea: E.gamedataEquipmentArea, itemsAmount: number, inventoryItemData
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"BindVisualSlot"(equipmentArea: E.gamedataEquipmentArea, itemsAmount: number, inventoryItemData?: C.gameInventoryItemData, slotIndex?: number, displayContext?: E.gameItemDisplayContext): void;
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"InvalidateVisualContent"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>, itemsAmount: number, equipped: boolean): void;
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export class WallCollisionHelpers extends M.IScriptable {
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static "GetWallCollision"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, playerPosition: C.Vector4, up: C.Vector4, capsuleRadius: number,
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static "GetWallCollision"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, playerPosition: C.Vector4, up: C.Vector4, capsuleRadius: number): [boolean, C.physicsControllerHit];
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export class WallScreenControllerPS extends C.TVControllerPS {
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"GetActions"(
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"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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@@ -7,7 +7,7 @@ export class WardrobeControllerPS extends C.ScriptableDeviceComponentPS {
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"clothingSets": M.Handle<C.gameClothingSet>[];
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"hasInteraction": boolean;
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9
9
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"GameAttached"(): void;
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10
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-
"GetActions"(
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10
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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11
11
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"LogicReady"(): void;
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12
12
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"ActionOpenWardrobeUI"(executor: M.Handle<C.gameObject>): M.Handle<C.OpenWardrobeUI>;
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"FirstInit"(): void;
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@@ -71,6 +71,6 @@ export class WardrobeSetEditorUIController extends C.inkWidgetLogicController {
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71
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"UnequipItem"(equipmentArea: E.gamedataEquipmentArea): void;
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"UpdateAvailableItems"(equipmentArea: E.gamedataEquipmentArea): void;
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"UpdateButtonVisibility"(): void;
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74
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-
"UpdateEquipementSlot"(itemDisplay: M.WeakHandle<C.InventoryItemDisplayController>, equipmentArea: E.gamedataEquipmentArea, inventoryItemData
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+
"UpdateEquipementSlot"(itemDisplay: M.WeakHandle<C.InventoryItemDisplayController>, equipmentArea: E.gamedataEquipmentArea, inventoryItemData?: C.gameInventoryItemData): void;
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"VisualTagToEquipmentArea"(tag: string): E.gamedataEquipmentArea;
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}
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@@ -49,7 +49,7 @@ export class WardrobeUIGameController extends C.gameuiMenuGameController {
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49
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"InitSetPanel"(): void;
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50
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"PlayIdleLoopAnimation"(): void;
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"PlayIntroAnimation"(): void;
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52
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-
"PlayWardrobeSound"(widgetName: string, eventName: string, actionKey
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+
"PlayWardrobeSound"(widgetName: string, eventName: string, actionKey?: string): void;
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"RemoveButtonHints"(): void;
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54
54
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"ResetSet"(setID: E.gameWardrobeClothingSetIndex): void;
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55
55
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"SelectSlot"(setController: M.WeakHandle<C.ClothingSetController>): void;
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@@ -7,7 +7,7 @@ export class WeakFenceControllerPS extends C.ScriptableDeviceComponentPS {
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7
7
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"weakFenceSetup": C.WeakFenceSetup;
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8
8
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"weakfenceSkillChecks": M.Handle<C.EngDemoContainer>;
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9
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"ActionEngineering"(context: M.ScriptRef<C.gameGetActionsContext>): M.Handle<C.ActionEngineering>;
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10
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-
"GetActions"(
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10
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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11
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"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
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12
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"OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): E.EntityNotificationType;
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13
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"OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
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@@ -6,7 +6,7 @@ import type * as E from "../enums";
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6
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export class WeaponRadialSlot extends C.RadialSlot {
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7
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"index": number;
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8
8
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"equipmentArea": E.gamedataEquipmentArea;
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9
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-
"GetDebugInfo"(
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9
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+
"GetDebugInfo"(): void;
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10
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"GetController"(): M.Handle<C.InventoryItemDisplayController>;
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11
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"GetEquipmentArea"(): E.gamedataEquipmentArea;
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12
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"GetIndex"(): number;
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@@ -39,7 +39,7 @@ export class WeaponTransition extends C.DefaultTransition {
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39
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"IsReloadDurationComplete"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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"IsReloadUninterruptible"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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41
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"IsSemiAutoAction"(weaponObject: M.Handle<C.gameweaponObject>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
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42
|
-
"PlayEffect"(effectName: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, eventTag
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42
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+
"PlayEffect"(effectName: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, eventTag?: string): void;
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static "ServerHasReloadRequest"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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"SetUninteruptibleReloadParams"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, clearParam: boolean): void;
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45
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"SetupNextShootingPhase"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, cycleTime: number, burstCycleTime: number, numShotsBurst: number): void;
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@@ -47,7 +47,7 @@ export class WeaponTransition extends C.DefaultTransition {
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47
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"ShootingSequencePostShoot"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
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48
48
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"ShootingSequenceUpdateBurstTime"(timeDelta: number, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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49
49
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"ShootingSequenceUpdateCycleTime"(timeDelta: number, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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50
|
-
"ShowDebugText"(textToShow: M.ScriptRef<string>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface
|
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50
|
+
"ShowDebugText"(textToShow: M.ScriptRef<string>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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51
51
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"StartShootingSequence"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fireDelay: number, burstCycleTime: number, numShotsBurst: number, isFullChargeFullAuto: boolean): void;
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52
52
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"StopEffect"(effectName: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
53
53
|
"SwitchTriggerMode"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
@@ -8,7 +8,7 @@ export class WeaponVendingMachineControllerPS extends C.VendingMachineController
|
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8
8
|
"GetGlitchStartSFX"(): string;
|
|
9
9
|
"GetGlitchStopSFX"(): string;
|
|
10
10
|
"GetHackedItemCount"(): number;
|
|
11
|
-
"GetQuickHackActions"(
|
|
11
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
12
12
|
"GetTimeToCompletePurchase"(): number;
|
|
13
13
|
"PushShopStockActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
14
14
|
"GetGunFallSFX"(): string;
|
|
@@ -14,8 +14,8 @@ export class WidgetAnimationManager extends M.IScriptable {
|
|
|
14
14
|
"RegisterAllCallbacks"(owner: M.Handle<M.IScriptable>, animData: M.ScriptRef<C.SWidgetAnimationData>): void;
|
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15
15
|
"ResolveActiveAnimDataPlaybackState"(animData: M.ScriptRef<C.SWidgetAnimationData>, requestedState: E.EInkAnimationPlaybackOption): void;
|
|
16
16
|
"ResolveCallback"(owner: M.Handle<M.IScriptable>, animProxy: M.Handle<C.inkanimProxy>, eventType: E.inkanimEventType): void;
|
|
17
|
-
"TriggerAnimationByName"(owner: M.Handle<C.inkWidgetLogicController>, animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget
|
|
18
|
-
"TriggerAnimationByName"(owner: M.Handle<C.gameuiWidgetGameController>, animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget
|
|
17
|
+
"TriggerAnimationByName"(owner: M.Handle<C.inkWidgetLogicController>, animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget?: M.Handle<C.inkWidget>, playbackOptionsOverrideData?: M.Handle<C.PlaybackOptionsUpdateData>): void;
|
|
18
|
+
"TriggerAnimationByName"(owner: M.Handle<C.gameuiWidgetGameController>, animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget?: M.Handle<C.inkWidget>, playbackOptionsOverrideData?: M.Handle<C.PlaybackOptionsUpdateData>): void;
|
|
19
19
|
"TriggerAnimations"(owner: M.Handle<C.inkWidgetLogicController>): void;
|
|
20
20
|
"TriggerAnimations"(owner: M.Handle<C.gameuiWidgetGameController>): void;
|
|
21
21
|
"UnregisterAllCallbacks"(animData: M.ScriptRef<C.SWidgetAnimationData>): void;
|
|
@@ -27,7 +27,7 @@ export class WindowBlinders extends C.InteractiveDevice {
|
|
|
27
27
|
"OnToggleOpen"(evt: M.Handle<C.ToggleOpen>): boolean;
|
|
28
28
|
"OnToggleTilt"(evt: M.Handle<C.ToggleTiltBlinders>): boolean;
|
|
29
29
|
"ResolveGameplayState"(): void;
|
|
30
|
-
"UpdateDeviceState"(isDelayed
|
|
30
|
+
"UpdateDeviceState"(isDelayed?: boolean): boolean;
|
|
31
31
|
"ApplyAnimState"(isOpen: boolean, isTilted: boolean): void;
|
|
32
32
|
"CheckCurrentSide"(): void;
|
|
33
33
|
"EnterWorkspot"(): void;
|
|
@@ -11,12 +11,12 @@ export class WindowBlindersControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
11
11
|
"ActionQuickHackToggleOpen"(): M.Handle<C.QuickHackToggleOpen>;
|
|
12
12
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
13
13
|
"GameAttached"(): void;
|
|
14
|
-
"GetActions"(
|
|
14
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
15
15
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
16
16
|
"GetDeviceIconPath"(): string;
|
|
17
17
|
"GetDeviceIconTweakDBID"(): string;
|
|
18
|
-
"GetQuestActions"(
|
|
19
|
-
"GetQuickHackActions"(
|
|
18
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
19
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
20
20
|
"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
|
|
21
21
|
"Initialize"(): void;
|
|
22
22
|
"OnActionDemolition"(evt: M.Handle<C.ActionDemolition>): E.EntityNotificationType;
|
|
@@ -10,7 +10,7 @@ export class WorldMapTooltipBaseController extends C.inkWidgetLogicController {
|
|
|
10
10
|
"GetHideAnimation"(): string;
|
|
11
11
|
"GetShowAnimation"(): string;
|
|
12
12
|
"Hide"(): void;
|
|
13
|
-
"HideInstant"(force
|
|
13
|
+
"HideInstant"(force?: boolean): void;
|
|
14
14
|
"SetData"(data: M.ScriptRef<C.WorldMapTooltipData>, menu: M.Handle<C.gameuiWorldMapMenuGameController>): void;
|
|
15
15
|
"Show"(): void;
|
|
16
16
|
}
|
|
@@ -14,7 +14,7 @@ export class WorldMapTooltipContainer extends C.inkWidgetLogicController {
|
|
|
14
14
|
"GetControllerPriorityIndex"(controller: M.WeakHandle<C.WorldMapTooltipBaseController>): number;
|
|
15
15
|
"GetTooltipController"(type: E.WorldMapTooltipType): M.WeakHandle<C.WorldMapTooltipBaseController>;
|
|
16
16
|
"Hide"(target: E.WorldMapTooltipType): void;
|
|
17
|
-
"HideAll"(force
|
|
17
|
+
"HideAll"(force?: boolean): void;
|
|
18
18
|
"PlayPaymentErrorAnimation"(): void;
|
|
19
19
|
"SetData"(target: E.WorldMapTooltipType, data: M.ScriptRef<C.WorldMapTooltipData>, menu: M.Handle<C.gameuiWorldMapMenuGameController>): void;
|
|
20
20
|
"Show"(target: E.WorldMapTooltipType): void;
|
|
@@ -36,6 +36,6 @@ export class WorldMapTooltipController extends C.WorldMapTooltipBaseController {
|
|
|
36
36
|
"GetLevelState"(playerLevel: number, recommendedLvl: number): string;
|
|
37
37
|
"GetVehicleOfferForMapPin"(poiMappin: M.Handle<C.gamemappinsPointOfInterestMappin>, journalManager: M.Handle<C.gameJournalManager>): M.Handle<C.gamedataVehicleOffer_Record>;
|
|
38
38
|
"IsVehicleUnlocked"(vehicleObject: M.WeakHandle<C.vehicleBaseObject>, player: M.WeakHandle<C.gameObject>): boolean;
|
|
39
|
-
"PlayAnim"(animName: string, callBack
|
|
39
|
+
"PlayAnim"(animName: string, callBack?: string): void;
|
|
40
40
|
"Reset"(): void;
|
|
41
41
|
}
|
|
@@ -14,6 +14,6 @@ export class YaibaOptionPreview extends C.inkWidgetLogicController {
|
|
|
14
14
|
"GetRemovalAnim"(): string;
|
|
15
15
|
"GetSelectionAnim"(): string;
|
|
16
16
|
"IsAnimated"(): boolean;
|
|
17
|
-
"SetActive"(active: boolean, force
|
|
17
|
+
"SetActive"(active: boolean, force?: boolean): void;
|
|
18
18
|
"SetHovered"(hovered: boolean): void;
|
|
19
19
|
}
|
|
@@ -15,7 +15,7 @@ export class ZoomTransition extends C.DefaultTransition {
|
|
|
15
15
|
"GetZoomLevelsArray"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): number[];
|
|
16
16
|
"GetZoomValueFromLevel"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, index: number): number;
|
|
17
17
|
"IsConsideredAiming"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
18
|
-
"IsControllingDevice"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, excludeSniperNest
|
|
18
|
+
"IsControllingDevice"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, excludeSniperNest?: boolean): boolean;
|
|
19
19
|
"IsControllingSniperNestDevice"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
20
20
|
"IsGenericDeviceAndFocusInactive"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
21
21
|
"IsGenericDeviceOrFocusActive"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
@@ -3,7 +3,7 @@ import * as M from "../common";
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class audiouiAudioHandler extends M.IScriptable {
|
|
5
5
|
"Initialize"(): void;
|
|
6
|
-
"PlaySound"(widgetName: string, eventName: string, actionKey
|
|
6
|
+
"PlaySound"(widgetName: string, eventName: string, actionKey?: string): void;
|
|
7
7
|
"SetParameter"(parameterName: string, parameterValue: number): void;
|
|
8
8
|
"SetSwitch"(switchName: string, switchValue: number): void;
|
|
9
9
|
}
|
|
@@ -13,7 +13,7 @@ export class buffListItemLogicController extends C.inkWidgetLogicController {
|
|
|
13
13
|
"timeLabel": C.inkTextWidgetReference;
|
|
14
14
|
"OnInitialize"(): boolean;
|
|
15
15
|
"GetStatusEffectRecord"(): M.Handle<C.gamedataStatusEffect_Record>;
|
|
16
|
-
"SetData"(icon: string, time: number, totalTime: number, stackCount
|
|
16
|
+
"SetData"(icon: string, time: number, totalTime: number, stackCount?: number): void;
|
|
17
17
|
"SetData"(icon: string, time: number, totalTime: number): void;
|
|
18
18
|
"SetData"(icon: string, stackCount: number): void;
|
|
19
19
|
"SetStatusEffectRecord"(record: M.WeakHandle<C.gamedataStatusEffect_Record>): void;
|
|
@@ -43,5 +43,5 @@ export class characterCreationBodyMorphColorOption extends C.CharacterCreationBo
|
|
|
43
43
|
"SetColorPickerOption"(appearanceInfo: M.WeakHandle<C.gameuiAppearanceInfo>, option: M.WeakHandle<C.gameuiCharacterCustomizationOption>): void;
|
|
44
44
|
"SetInputDisabled"(disabled: boolean): void;
|
|
45
45
|
"SetOption"(option: M.WeakHandle<C.gameuiCharacterCustomizationOption>): void;
|
|
46
|
-
"SetSelectedAppearanceDefinitionColor"(appearanceInfo: M.WeakHandle<C.gameuiAppearanceInfo>, currIndex: number, force
|
|
46
|
+
"SetSelectedAppearanceDefinitionColor"(appearanceInfo: M.WeakHandle<C.gameuiAppearanceInfo>, currIndex: number, force?: boolean): void;
|
|
47
47
|
}
|
|
@@ -119,7 +119,7 @@ export class characterCreationBodyMorphMenu extends C.gameuiBaseCharacterCreatio
|
|
|
119
119
|
"OnUninitialize"(): boolean;
|
|
120
120
|
"OnVoiceOverSwitched"(widget: M.WeakHandle<C.inkWidget>): boolean;
|
|
121
121
|
"PriorMenu"(): void;
|
|
122
|
-
"ApplyUIPreset"(presetName: string, fromInit
|
|
122
|
+
"ApplyUIPreset"(presetName: string, fromInit?: boolean): void;
|
|
123
123
|
"ClearRandomizerNavOverride"(): void;
|
|
124
124
|
"ConfirmBackConfirmation"(): void;
|
|
125
125
|
"ConfirmCustomizedCharacter"(): void;
|
|
@@ -134,7 +134,7 @@ export class characterCreationBodyMorphMenu extends C.gameuiBaseCharacterCreatio
|
|
|
134
134
|
"IsOptionHoveredOver"(): boolean;
|
|
135
135
|
"OnIntro"(): void;
|
|
136
136
|
"OnOutro"(): void;
|
|
137
|
-
"PlayAnim"(animName: string, callBack
|
|
137
|
+
"PlayAnim"(animName: string, callBack?: string, animProxy: M.Handle<C.inkanimProxy>): void;
|
|
138
138
|
"RefreshList"(): void;
|
|
139
139
|
"ReInitializeOptionsList"(): void;
|
|
140
140
|
"ResetRandomizerNavOverride"(): void;
|
|
@@ -39,8 +39,8 @@ export class characterCreationBodyMorphOption extends C.CharacterCreationBodyMor
|
|
|
39
39
|
"ResetOption"(): void;
|
|
40
40
|
"SetInputDisabled"(disabled: boolean): void;
|
|
41
41
|
"SetOption"(option: M.WeakHandle<C.gameuiCharacterCustomizationOption>): void;
|
|
42
|
-
"SetSelectedAppearanceDefinition"(appearanceInfo: M.WeakHandle<C.gameuiAppearanceInfo>, currIndex: number, force
|
|
43
|
-
"SetSelectedMorphName"(morphInfo: M.WeakHandle<C.gameuiMorphInfo>, currIndex: number, force
|
|
44
|
-
"SetSelectedSwitcherOption"(switcherInfo: M.WeakHandle<C.gameuiSwitcherInfo>, currIndex: number, force
|
|
42
|
+
"SetSelectedAppearanceDefinition"(appearanceInfo: M.WeakHandle<C.gameuiAppearanceInfo>, currIndex: number, force?: boolean): void;
|
|
43
|
+
"SetSelectedMorphName"(morphInfo: M.WeakHandle<C.gameuiMorphInfo>, currIndex: number, force?: boolean): void;
|
|
44
|
+
"SetSelectedSwitcherOption"(switcherInfo: M.WeakHandle<C.gameuiSwitcherInfo>, currIndex: number, force?: boolean): void;
|
|
45
45
|
"SetSelectorOption"(option: M.WeakHandle<C.gameuiCharacterCustomizationOption>): void;
|
|
46
46
|
}
|
|
@@ -15,6 +15,6 @@ export class characterCreationLifePathBtn extends C.inkButtonController {
|
|
|
15
15
|
"OnHoverOut"(e: M.Handle<C.inkPointerEvent>): boolean;
|
|
16
16
|
"OnHoverOver"(e: M.Handle<C.inkPointerEvent>): boolean;
|
|
17
17
|
"OnInitialize"(): boolean;
|
|
18
|
-
"PlayAnim"(animName: string, callBack
|
|
18
|
+
"PlayAnim"(animName: string, callBack?: string): void;
|
|
19
19
|
"SetDescription"(desc: string, imagePath: string, videoPath: C.redResourceReferenceScriptToken, label: string): void;
|
|
20
20
|
}
|
|
@@ -33,7 +33,7 @@ export class characterCreationSummaryMenu extends C.gameuiBaseCharacterCreationC
|
|
|
33
33
|
"PriorMenu"(): void;
|
|
34
34
|
"OnIntro"(): void;
|
|
35
35
|
"OnOutro"(): void;
|
|
36
|
-
"PlayAnim"(animName: string, callBack
|
|
36
|
+
"PlayAnim"(animName: string, callBack?: string, animProxy: M.Handle<C.inkanimProxy>): void;
|
|
37
37
|
"SetUpAttribiutes"(): void;
|
|
38
38
|
"SetUpDifficulty"(): void;
|
|
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"SetUpLifePath"(): void;
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@@ -9,7 +9,7 @@ export class cpPlayerSystem extends C.gamePlayerSystem {
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9
9
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"OnLocalPlayerChanged"(controlledObject: M.WeakHandle<C.gameObject>): boolean;
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10
10
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"OnLocalPlayerPossesionChanged"(playerPossesion: E.gamedataPlayerPossesion): boolean;
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11
11
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"OnShutdown"(): boolean;
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12
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-
"FindPlayerControlledObjects"(position: C.Vector4, radius: number, includeLocalPlayers: boolean, includeRemotePlayers: boolean,
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12
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+
"FindPlayerControlledObjects"(position: C.Vector4, radius: number, includeLocalPlayers: boolean, includeRemotePlayers: boolean): [number, M.Handle<C.gameObject>[]];
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13
13
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"GetGameInstance"(): C.ScriptGameInstance;
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14
14
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"GetLocalPlayerControlledGameObject"(): M.Handle<C.gameObject>;
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"GetLocalPlayerMainGameObject"(): M.Handle<C.gameObject>;
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@@ -7,9 +7,9 @@ export class entAnimationControllerComponent extends C.entIComponent {
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7
7
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"animDatabaseCollection": C.animAnimDatabaseCollection;
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8
8
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"controlBinding": M.Handle<C.entAnimationControlBinding>;
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9
9
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"OnSetInputVectorEvent"(evt: M.Handle<C.entAnimInputSetterVector>): boolean;
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10
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-
static "ApplyFeature"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay
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11
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-
static "ApplyFeatureToReplicate"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay
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12
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-
static "ApplyFeatureToReplicateOnHeldItems"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay
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10
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+
static "ApplyFeature"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay?: number): void;
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11
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+
static "ApplyFeatureToReplicate"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay?: number): void;
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12
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+
static "ApplyFeatureToReplicateOnHeldItems"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay?: number): void;
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13
13
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static "PushEvent"(obj: M.Handle<C.gameObject>, eventName: string): void;
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14
14
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static "PushEventToObjAndHeldItems"(obj: M.Handle<C.gameObject>, eventName: string): void;
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15
15
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static "PushEventToReplicate"(obj: M.Handle<C.gameObject>, eventName: string): void;
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@@ -16,5 +16,5 @@ export class entColliderComponent extends C.entIPlacedComponent {
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"startInactive": boolean;
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17
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"useCCD": boolean;
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"volume": number;
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19
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-
"CreatePhysicalBodyInterface"(bodyIndex
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19
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+
"CreatePhysicalBodyInterface"(bodyIndex?: number): M.Handle<C.entPhysicalBodyInterface>;
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20
20
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}
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@@ -7,7 +7,7 @@ import type * as B from "../bitfields";
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7
7
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export class entEntity extends M.IScriptable {
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8
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"customCameraTarget": E.ECustomCameraTarget;
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9
9
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"renderSceneLayerMask": B.RenderSceneLayerMask;
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10
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-
"OnInspectorDebugDraw"(
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10
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+
"OnInspectorDebugDraw"(): void;
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11
11
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"OnSetGlitchOnUIEvent"(evt: M.Handle<C.SetGlitchOnUIEvent>): boolean;
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12
12
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"GetWorldTransform"(): C.WorldTransform;
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13
13
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"CanServiceEvent"(evtName: string): boolean;
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@@ -3,7 +3,7 @@ import type * as C from "../classes";
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3
3
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4
4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
5
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export class entEntityGameInterface {
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6
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-
static "BindToComponent"(self: C.entEntityGameInterface, target: C.entEntityGameInterface, componentName: string, slotName
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6
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+
static "BindToComponent"(self: C.entEntityGameInterface, target: C.entEntityGameInterface, componentName: string, slotName?: string, keepWorldTransform?: boolean): void;
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7
7
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static "Destroy"(self: C.entEntityGameInterface): void;
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8
8
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static "GetEntity"(self: C.entEntityGameInterface): M.Handle<C.entEntity>;
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9
9
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static "IsStatic"(self: C.entEntityGameInterface): boolean;
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@@ -3,6 +3,6 @@ import type * as C from "../classes";
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3
3
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4
4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
5
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export class entIOrientationProvider extends M.IScriptable {
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6
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-
static "CreateEntityOrientationProvider"(slotComponent: M.WeakHandle<C.entSlotComponent>, slotName: string, entity: M.WeakHandle<C.entEntity>, orientationEntitySpace
|
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6
|
+
static "CreateEntityOrientationProvider"(slotComponent: M.WeakHandle<C.entSlotComponent>, slotName: string, entity: M.WeakHandle<C.entEntity>, orientationEntitySpace?: C.Quaternion): M.Handle<C.entIOrientationProvider>;
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7
7
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static "CreateStaticOrientationProvider"(orientation: C.Quaternion): M.Handle<C.entIOrientationProvider>;
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8
8
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}
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@@ -3,12 +3,12 @@ import type * as C from "../classes";
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3
3
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4
4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
5
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export class entIPositionProvider extends M.IScriptable {
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6
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-
"CalculatePosition"(
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6
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+
"CalculatePosition"(): [boolean, C.Vector4];
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7
7
|
static "CreateCollisionPredictionPositionProvider"(targetPosProvider: M.Handle<C.entIPositionProvider>, ownerPosProvider: M.Handle<C.entIPositionProvider>, targetVelocityProvider: M.Handle<C.entIVelocityProvider>, ownerVelocity: number): M.Handle<C.entIPositionProvider>;
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8
|
-
static "CreateEntityHistoryPositionProvider"(transformHistoryComp: M.WeakHandle<C.entTransformHistoryComponent>, timeDelay: number, localOffset
|
|
9
|
-
static "CreateEntityPositionProvider"(entity: M.Handle<C.entEntity>, localOffset
|
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10
|
-
static "CreatePlacedComponentPositionProvider"(entity: M.Handle<C.entIPlacedComponent>, localOffset
|
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11
|
-
static "CreateSlotPositionProvider"(entity: M.Handle<C.entEntity>, slotName: string, localOffset
|
|
8
|
+
static "CreateEntityHistoryPositionProvider"(transformHistoryComp: M.WeakHandle<C.entTransformHistoryComponent>, timeDelay: number, localOffset?: C.Vector3): M.Handle<C.entIPositionProvider>;
|
|
9
|
+
static "CreateEntityPositionProvider"(entity: M.Handle<C.entEntity>, localOffset?: C.Vector3): M.Handle<C.entIPositionProvider>;
|
|
10
|
+
static "CreatePlacedComponentPositionProvider"(entity: M.Handle<C.entIPlacedComponent>, localOffset?: C.Vector3): M.Handle<C.entIPositionProvider>;
|
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11
|
+
static "CreateSlotPositionProvider"(entity: M.Handle<C.entEntity>, slotName: string, localOffset?: C.Vector3): M.Handle<C.entIPositionProvider>;
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12
12
|
static "CreateStaticPositionProvider"(position: C.WorldPosition): M.Handle<C.entIPositionProvider>;
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13
13
|
"GetWorldOffset"(): C.Vector4;
|
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14
14
|
"SetWorldOffset"(worldOffset: C.Vector4): void;
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
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|
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3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class entPhysicalBodyInterface extends M.IScriptable {
|
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6
|
-
"AddLinearImpulse"(impulse: C.Vector4, originInCOM: boolean, offset
|
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6
|
+
"AddLinearImpulse"(impulse: C.Vector4, originInCOM: boolean, offset?: C.Vector4): void;
|
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7
7
|
"GetAngularVelocity"(): void;
|
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8
8
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"GetBodyIndex"(): number;
|
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9
9
|
"GetBounds"(): void;
|
|
@@ -10,6 +10,6 @@ export class entPhysicalMeshComponent extends C.entMeshComponent {
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10
10
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"startInactive": boolean;
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11
11
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"useResourceSimulationType": boolean;
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12
12
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"visibilityAnimationParam": string;
|
|
13
|
-
"CreatePhysicalBodyInterface"(bodyIndex
|
|
13
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+
"CreatePhysicalBodyInterface"(bodyIndex?: number): M.Handle<C.entPhysicalBodyInterface>;
|
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14
14
|
"ToggleCollision"(enabled: boolean): void;
|
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15
15
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}
|
|
@@ -4,5 +4,5 @@ import type * as C from "../classes";
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4
4
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export class entSlotComponent extends C.entIPlacedComponent {
|
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5
5
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"fallbackSlots": C.entFallbackSlot[];
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6
6
|
"slots": C.entSlot[];
|
|
7
|
-
"GetSlotTransform"(slotName: string,
|
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7
|
+
"GetSlotTransform"(slotName: string): [boolean, C.WorldTransform];
|
|
8
8
|
}
|
|
@@ -18,7 +18,7 @@ export class forklift extends C.InteractiveDevice {
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18
18
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"OnPlayerExit"(evt: M.Handle<C.entAreaExitedEvent>): boolean;
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19
19
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"OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
|
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20
20
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"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
|
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21
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
|
21
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
|
|
22
22
|
"StopGlitching"(): void;
|
|
23
23
|
"RefreshDeviceInteractions"(): void;
|
|
24
24
|
"UpdateAnimState"(): void;
|
|
@@ -3,5 +3,5 @@ import type * as C from "../classes";
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class gameActivityLogSystem extends C.gameIActivityLogSystem {
|
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5
5
|
"AddLog"(logEntry: string): void;
|
|
6
|
-
"AddLogFromParts"(textpart1: string, textpart2
|
|
6
|
+
"AddLogFromParts"(textpart1: string, textpart2?: string, textpart3?: string, textpart4?: string, textpart5?: string): void;
|
|
7
7
|
}
|
|
@@ -4,12 +4,12 @@ import type * as E from "../enums";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameAttackComputed extends M.IScriptable {
|
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6
6
|
"GetDominatingDamageType"(): E.gamedataDamageType;
|
|
7
|
-
"AddAttackValue"(value: number, damageType
|
|
7
|
+
"AddAttackValue"(value: number, damageType?: E.gamedataDamageType): void;
|
|
8
8
|
"GetAttackValue"(damageType: E.gamedataDamageType): number;
|
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9
9
|
"GetAttackValues"(): number[];
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10
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"GetOriginalAttackValues"(): number[];
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11
11
|
"GetTotalAttackValue"(statPoolType: E.gamedataStatPoolType): number;
|
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12
|
-
"MultAttackValue"(value: number, damageType
|
|
13
|
-
"SetAttackValue"(value: number, damageType
|
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12
|
+
"MultAttackValue"(value: number, damageType?: E.gamedataDamageType): void;
|
|
13
|
+
"SetAttackValue"(value: number, damageType?: E.gamedataDamageType): void;
|
|
14
14
|
"SetAttackValues"(attackValues: number[]): void;
|
|
15
15
|
}
|
|
@@ -7,7 +7,7 @@ export class gameAttack_GameEffect extends C.gameIAttack {
|
|
|
7
7
|
"PrepareAttack"(instigator: M.WeakHandle<C.gameObject>): M.Handle<C.gameEffectInstance>;
|
|
8
8
|
"ResetTimeDilationDriver"(): boolean;
|
|
9
9
|
"SetAttackPosition"(pos: C.Vector4): void;
|
|
10
|
-
static "SpawnExplosionAttack"(attackIniattackRecord: M.Handle<C.gamedataAttack_Record>, weapon: M.WeakHandle<C.gameweaponObject>, instigator: M.WeakHandle<C.gameObject>, source: M.WeakHandle<C.gameObject>, position: C.Vector4, duration
|
|
10
|
+
static "SpawnExplosionAttack"(attackIniattackRecord: M.Handle<C.gamedataAttack_Record>, weapon: M.WeakHandle<C.gameweaponObject>, instigator: M.WeakHandle<C.gameObject>, source: M.WeakHandle<C.gameObject>, position: C.Vector4, duration?: number): M.Handle<C.gamedataAttack_GameEffect_Record>;
|
|
11
11
|
"StartAttackContinous"(): void;
|
|
12
12
|
"StopAttack"(): boolean;
|
|
13
13
|
}
|
|
@@ -37,7 +37,7 @@ export class gameBreachFinderComponent extends C.entIComponent {
|
|
|
37
37
|
"ShouldStartTrackingBreach"(timeSinceLastBreach: number): boolean;
|
|
38
38
|
"ShouldStopTrackingBreach"(currentBreachDuration: number): boolean;
|
|
39
39
|
"SpawnFinalAttack"(instigator: M.WeakHandle<C.gameObject>, attackRecord: M.Handle<C.gamedataAttack_GameEffect_Record>, breach: M.Handle<C.gameBreachComponent>, puppet: M.Handle<C.NPCPuppet>): void;
|
|
40
|
-
static "TryProcessBreachHit"(hitEvent: M.Handle<C.gameeventsHitEvent>, isHeadshot: boolean, checkOnly
|
|
40
|
+
static "TryProcessBreachHit"(hitEvent: M.Handle<C.gameeventsHitEvent>, isHeadshot: boolean, checkOnly?: boolean): boolean;
|
|
41
41
|
"CanTrackedBreachBeKilledByDamage"(damage: number): boolean;
|
|
42
42
|
"GetTrackedBreachComponent"(): M.WeakHandle<C.gameBreachComponent>;
|
|
43
43
|
"GetTrackedBreachPuppet"(): M.WeakHandle<C.gamePuppet>;
|
|
@@ -27,8 +27,8 @@ export class gameCameraComponent extends C.entBaseCameraComponent {
|
|
|
27
27
|
"zoomOverrideWeight": number;
|
|
28
28
|
"zoomWeaponOverrideValue": number;
|
|
29
29
|
"zoomWeaponOverrideWeight": number;
|
|
30
|
-
"Activate"(blendTime
|
|
31
|
-
"Deactivate"(blendTime
|
|
30
|
+
"Activate"(blendTime?: number, shouldOverrideAudioListeners?: boolean): void;
|
|
31
|
+
"Deactivate"(blendTime?: number, shouldOverrideAudioListeners?: boolean): void;
|
|
32
32
|
"GetFOV"(): number;
|
|
33
33
|
"GetZoom"(): number;
|
|
34
34
|
"IsHighPriority"(): boolean;
|
|
@@ -5,7 +5,7 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class gameCompanionSystem extends C.gameICompanionSystem {
|
|
6
6
|
"DespawnAll"(): void;
|
|
7
7
|
"DespawnSubcharacter"(recordID: string): void;
|
|
8
|
-
"GetSpawnedEntities"(
|
|
8
|
+
"GetSpawnedEntities"(recordID?: string): void;
|
|
9
9
|
"SpawnSubcharacter"(recordID: string, offset: number, offsetDir: C.Vector3): void;
|
|
10
10
|
"SpawnSubcharacterOnPosition"(recordID: string, pos: C.Vector3): void;
|
|
11
11
|
}
|
|
@@ -2,7 +2,7 @@ import type * as C from "../classes";
|
|
|
2
2
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class gameContainerManager extends C.gameIContainerManager {
|
|
5
|
-
"InjectLoot"(id: C.entEntityID, itemID: C.gameItemID, quantity: number, dynamicTags
|
|
5
|
+
"InjectLoot"(id: C.entEntityID, itemID: C.gameItemID, quantity: number, dynamicTags?: string[]): void;
|
|
6
6
|
"InjectLootModParams"(id: C.entEntityID, params: C.gameItemModParams): void;
|
|
7
7
|
"ReinitializeContainerLoot"(): void;
|
|
8
8
|
}
|
|
@@ -12,5 +12,5 @@ export class gameContainerObjectBase extends C.gameLootContainerBase {
|
|
|
12
12
|
"IsLocked"(activator: M.Handle<C.gameObject>): boolean;
|
|
13
13
|
"IsQualityRangeInteractionLayer"(layerTag: string): boolean;
|
|
14
14
|
"OpenContainerWithTransformAnimation"(): void;
|
|
15
|
-
"RefereshInteraction"(activator: M.Handle<C.gameObject>, force
|
|
15
|
+
"RefereshInteraction"(activator: M.Handle<C.gameObject>, force?: boolean): void;
|
|
16
16
|
}
|
|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameCrowdMemberComponent extends C.entIComponent {
|
|
6
6
|
"AllowWorkspotsUsage"(allowUsage: boolean): void;
|
|
7
|
-
"ChangeFearStage"(stage: E.gameFearStage, playInitAniation
|
|
7
|
+
"ChangeFearStage"(stage: E.gameFearStage, playInitAniation?: boolean): boolean;
|
|
8
8
|
"ChangeMoveType"(name: string): boolean;
|
|
9
9
|
"CheckEmptyPath"(distance: number): boolean;
|
|
10
10
|
"CheckIsMoving"(): boolean;
|
|
@@ -28,8 +28,8 @@ export class gameDamageSystem extends C.gameIDamageSystem {
|
|
|
28
28
|
"DEBUG_InvulnerabilityCheckForVehicle"(hitEvent: M.Handle<C.gameeventsHitEvent>): boolean;
|
|
29
29
|
"DebugDraw_VehicleHit"(hitPosition: C.Vector4, hitDirection: C.Vector4, hitMagnitude: number): void;
|
|
30
30
|
"FillInDamageBlackboard"(hitEvent: M.Handle<C.gameeventsHitEvent>): void;
|
|
31
|
-
"GatherDebugData"(hitEvent: M.Handle<C.gameeventsHitEvent>, cache: M.Handle<C.gamedamageCacheData
|
|
32
|
-
"GatherServerData"(hitEvent: M.Handle<C.gameeventsHitEvent>, cache: M.Handle<C.gamedamageCacheData
|
|
31
|
+
"GatherDebugData"(hitEvent: M.Handle<C.gameeventsHitEvent>, cache: M.Handle<C.gamedamageCacheData>): void;
|
|
32
|
+
"GatherServerData"(hitEvent: M.Handle<C.gameeventsHitEvent>, cache: M.Handle<C.gamedamageCacheData>): void;
|
|
33
33
|
"GetArmorPenetrationValue"(weapon: M.Handle<C.gameweaponObject>, hitEvent: M.Handle<C.gameeventsHitEvent>): number;
|
|
34
34
|
"GetCritDamageModifier"(statSystem: M.Handle<C.gameStatsSystem>, attackData: M.Handle<C.gamedamageAttackData>): number;
|
|
35
35
|
static "GetEffectiveRangeModifierForWeapon"(attackData: M.Handle<C.gamedamageAttackData>, hitPosition: C.Vector4, statsSystem: M.Handle<C.gameStatsSystem>): number;
|
|
@@ -106,15 +106,15 @@ export class gameDamageSystem extends C.gameIDamageSystem {
|
|
|
106
106
|
"SetPreviewLock"(newState: boolean): void;
|
|
107
107
|
"SetPreviewTargetStruct"(trackedTarget: M.WeakHandle<C.gameObject>, bodyPart: E.EHitReactionZone, hittingBreach: boolean): void;
|
|
108
108
|
"SetTutorialFact"(factName: string): void;
|
|
109
|
-
"ShouldProcessStatusEffectsOnVehicleDriver"(hitEvent: M.Handle<C.gameeventsHitEvent
|
|
109
|
+
"ShouldProcessStatusEffectsOnVehicleDriver"(hitEvent: M.Handle<C.gameeventsHitEvent>): [boolean, C.entEntityID];
|
|
110
110
|
static "GetDamageModFromCurve"(curve: string, value: number): number;
|
|
111
111
|
"ProcessSyncStageCallbacks"(stage: E.gameDamagePipelineStage, hitEvent: M.Handle<C.gameeventsHitEvent>, damagePipelineType: E.gameDamageListenerPipelineType): void;
|
|
112
112
|
"ProcessSyncStageMissCallbacks"(missEvent: M.Handle<C.gameeventsMissEvent>): void;
|
|
113
113
|
"QueueHitEvent"(evt: M.Handle<C.gameeventsHitEvent>, receiver: M.WeakHandle<C.gameObject>): void;
|
|
114
114
|
"QueueMissEvent"(evt: M.Handle<C.gameeventsMissEvent>): void;
|
|
115
|
-
"RegisterListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, damagePipelineType
|
|
116
|
-
"RegisterSyncListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, stage: E.gameDamagePipelineStage, damagePipelineType
|
|
115
|
+
"RegisterListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, damagePipelineType?: E.gameDamageListenerPipelineType): void;
|
|
116
|
+
"RegisterSyncListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, stage: E.gameDamagePipelineStage, damagePipelineType?: E.gameDamageListenerPipelineType): void;
|
|
117
117
|
"StartProjectionPipeline"(evt: M.Handle<C.gameeventsProjectedHitEvent>): void;
|
|
118
|
-
"UnregisterListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, damagePipelineType
|
|
119
|
-
"UnregisterSyncListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, stage: E.gameDamagePipelineStage, damagePipelineType
|
|
118
|
+
"UnregisterListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, damagePipelineType?: E.gameDamageListenerPipelineType): void;
|
|
119
|
+
"UnregisterSyncListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, stage: E.gameDamagePipelineStage, damagePipelineType?: E.gameDamageListenerPipelineType): void;
|
|
120
120
|
}
|