@cybermp-community/client-types 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  880. package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
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  911. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  968. package/dist/classes/inkanimController.d.ts +1 -1
  969. package/dist/classes/inkanimProxy.d.ts +3 -3
  970. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  971. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  972. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  973. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  974. package/dist/classes/questLogGameController.d.ts +1 -1
  975. package/dist/classes/questQuestsSystem.d.ts +1 -1
  976. package/dist/classes/rendInfoBox.d.ts +2 -2
  977. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  978. package/dist/classes/scnScriptInterface.d.ts +1 -1
  979. package/dist/classes/senseCSenseManager.d.ts +1 -1
  980. package/dist/classes/senseComponent.d.ts +3 -3
  981. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  982. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  983. package/dist/classes/textTextParameterSet.d.ts +9 -9
  984. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  985. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  986. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  987. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  988. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  989. package/dist/classes/vehicleController.d.ts +7 -7
  990. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  991. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  992. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  993. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  994. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  995. package/dist/game.d.ts +24 -24
  996. package/package.json +2 -2
@@ -17,7 +17,7 @@ export class VirtualNestedListController extends C.inkVirtualListController {
17
17
  "IsSortingEnabled"(): boolean;
18
18
  "OnInitialize"(): boolean;
19
19
  "OnUninitialize"(): boolean;
20
- "SetData"(data: M.ScriptRef<M.Handle<C.VirutalNestedListData>[]>, keepToggledLevels: boolean, sortOnce: boolean): void;
20
+ "SetData"(data: M.ScriptRef<M.Handle<C.VirutalNestedListData>[]>, keepToggledLevels?: boolean, sortOnce?: boolean): void;
21
21
  "ToggleLevel"(targetLevel: number): void;
22
22
  "GetToggledLevels"(): number[];
23
23
  }
@@ -8,7 +8,7 @@ export class VirtualSystemPS extends C.MasterControllerPS {
8
8
  "slaves": M.Handle<C.gameDeviceComponentPS>[];
9
9
  "slavesCached": boolean;
10
10
  "ActionThumbnailUI"(): M.Handle<C.ThumbnailUI>;
11
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
11
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
12
12
  "GetDeviceStatus"(): string;
13
13
  "GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
14
14
  "GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class VisualDisplayController extends C.InventoryItemDisplayController {
7
7
  "equipped": boolean;
8
- "BindVisualSlot"(equipmentArea: E.gamedataEquipmentArea, itemsAmount: number, inventoryItemData: C.gameInventoryItemData, slotIndex: number, displayContext: E.gameItemDisplayContext): void;
8
+ "BindVisualSlot"(equipmentArea: E.gamedataEquipmentArea, itemsAmount: number, inventoryItemData?: C.gameInventoryItemData, slotIndex?: number, displayContext?: E.gameItemDisplayContext): void;
9
9
  "InvalidateVisualContent"(inventoryItemData: M.ScriptRef<C.gameInventoryItemData>, itemsAmount: number, equipped: boolean): void;
10
10
  "RefreshUI"(): void;
11
11
  "ShouldShowEquipped"(): boolean;
@@ -3,5 +3,5 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class WallCollisionHelpers extends M.IScriptable {
6
- static "GetWallCollision"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, playerPosition: C.Vector4, up: C.Vector4, capsuleRadius: number, wallCollision: C.physicsControllerHit): boolean;
6
+ static "GetWallCollision"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, playerPosition: C.Vector4, up: C.Vector4, capsuleRadius: number): [boolean, C.physicsControllerHit];
7
7
  }
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class WallScreenControllerPS extends C.TVControllerPS {
7
7
  "isShown": boolean;
8
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
8
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
9
9
  "GetDeviceIconPath"(): string;
10
10
  "Initialize"(): void;
11
11
  "OnInstantiated"(): boolean;
@@ -7,7 +7,7 @@ export class WardrobeControllerPS extends C.ScriptableDeviceComponentPS {
7
7
  "clothingSets": M.Handle<C.gameClothingSet>[];
8
8
  "hasInteraction": boolean;
9
9
  "GameAttached"(): void;
10
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
10
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
11
11
  "LogicReady"(): void;
12
12
  "ActionOpenWardrobeUI"(executor: M.Handle<C.gameObject>): M.Handle<C.OpenWardrobeUI>;
13
13
  "FirstInit"(): void;
@@ -71,6 +71,6 @@ export class WardrobeSetEditorUIController extends C.inkWidgetLogicController {
71
71
  "UnequipItem"(equipmentArea: E.gamedataEquipmentArea): void;
72
72
  "UpdateAvailableItems"(equipmentArea: E.gamedataEquipmentArea): void;
73
73
  "UpdateButtonVisibility"(): void;
74
- "UpdateEquipementSlot"(itemDisplay: M.WeakHandle<C.InventoryItemDisplayController>, equipmentArea: E.gamedataEquipmentArea, inventoryItemData: C.gameInventoryItemData): void;
74
+ "UpdateEquipementSlot"(itemDisplay: M.WeakHandle<C.InventoryItemDisplayController>, equipmentArea: E.gamedataEquipmentArea, inventoryItemData?: C.gameInventoryItemData): void;
75
75
  "VisualTagToEquipmentArea"(tag: string): E.gamedataEquipmentArea;
76
76
  }
@@ -49,7 +49,7 @@ export class WardrobeUIGameController extends C.gameuiMenuGameController {
49
49
  "InitSetPanel"(): void;
50
50
  "PlayIdleLoopAnimation"(): void;
51
51
  "PlayIntroAnimation"(): void;
52
- "PlayWardrobeSound"(widgetName: string, eventName: string, actionKey: string): void;
52
+ "PlayWardrobeSound"(widgetName: string, eventName: string, actionKey?: string): void;
53
53
  "RemoveButtonHints"(): void;
54
54
  "ResetSet"(setID: E.gameWardrobeClothingSetIndex): void;
55
55
  "SelectSlot"(setController: M.WeakHandle<C.ClothingSetController>): void;
@@ -7,7 +7,7 @@ export class WeakFenceControllerPS extends C.ScriptableDeviceComponentPS {
7
7
  "weakFenceSetup": C.WeakFenceSetup;
8
8
  "weakfenceSkillChecks": M.Handle<C.EngDemoContainer>;
9
9
  "ActionEngineering"(context: M.ScriptRef<C.gameGetActionsContext>): M.Handle<C.ActionEngineering>;
10
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
10
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
11
11
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
12
12
  "OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): E.EntityNotificationType;
13
13
  "OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class WeaponRadialSlot extends C.RadialSlot {
7
7
  "index": number;
8
8
  "equipmentArea": E.gamedataEquipmentArea;
9
- "GetDebugInfo"(info: string[]): void;
9
+ "GetDebugInfo"(): void;
10
10
  "GetController"(): M.Handle<C.InventoryItemDisplayController>;
11
11
  "GetEquipmentArea"(): E.gamedataEquipmentArea;
12
12
  "GetIndex"(): number;
@@ -39,7 +39,7 @@ export class WeaponTransition extends C.DefaultTransition {
39
39
  "IsReloadDurationComplete"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
40
40
  "IsReloadUninterruptible"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
41
41
  "IsSemiAutoAction"(weaponObject: M.Handle<C.gameweaponObject>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
42
- "PlayEffect"(effectName: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, eventTag: string): void;
42
+ "PlayEffect"(effectName: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, eventTag?: string): void;
43
43
  static "ServerHasReloadRequest"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
44
44
  "SetUninteruptibleReloadParams"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, clearParam: boolean): void;
45
45
  "SetupNextShootingPhase"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, cycleTime: number, burstCycleTime: number, numShotsBurst: number): void;
@@ -47,7 +47,7 @@ export class WeaponTransition extends C.DefaultTransition {
47
47
  "ShootingSequencePostShoot"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
48
48
  "ShootingSequenceUpdateBurstTime"(timeDelta: number, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
49
49
  "ShootingSequenceUpdateCycleTime"(timeDelta: number, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
50
- "ShowDebugText"(textToShow: M.ScriptRef<string>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, layerId: number): void;
50
+ "ShowDebugText"(textToShow: M.ScriptRef<string>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
51
51
  "StartShootingSequence"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fireDelay: number, burstCycleTime: number, numShotsBurst: number, isFullChargeFullAuto: boolean): void;
52
52
  "StopEffect"(effectName: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
53
53
  "SwitchTriggerMode"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
@@ -8,7 +8,7 @@ export class WeaponVendingMachineControllerPS extends C.VendingMachineController
8
8
  "GetGlitchStartSFX"(): string;
9
9
  "GetGlitchStopSFX"(): string;
10
10
  "GetHackedItemCount"(): number;
11
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
11
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
12
12
  "GetTimeToCompletePurchase"(): number;
13
13
  "PushShopStockActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
14
14
  "GetGunFallSFX"(): string;
@@ -14,8 +14,8 @@ export class WidgetAnimationManager extends M.IScriptable {
14
14
  "RegisterAllCallbacks"(owner: M.Handle<M.IScriptable>, animData: M.ScriptRef<C.SWidgetAnimationData>): void;
15
15
  "ResolveActiveAnimDataPlaybackState"(animData: M.ScriptRef<C.SWidgetAnimationData>, requestedState: E.EInkAnimationPlaybackOption): void;
16
16
  "ResolveCallback"(owner: M.Handle<M.IScriptable>, animProxy: M.Handle<C.inkanimProxy>, eventType: E.inkanimEventType): void;
17
- "TriggerAnimationByName"(owner: M.Handle<C.inkWidgetLogicController>, animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget: M.Handle<C.inkWidget>, playbackOptionsOverrideData: M.Handle<C.PlaybackOptionsUpdateData>): void;
18
- "TriggerAnimationByName"(owner: M.Handle<C.gameuiWidgetGameController>, animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget: M.Handle<C.inkWidget>, playbackOptionsOverrideData: M.Handle<C.PlaybackOptionsUpdateData>): void;
17
+ "TriggerAnimationByName"(owner: M.Handle<C.inkWidgetLogicController>, animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget?: M.Handle<C.inkWidget>, playbackOptionsOverrideData?: M.Handle<C.PlaybackOptionsUpdateData>): void;
18
+ "TriggerAnimationByName"(owner: M.Handle<C.gameuiWidgetGameController>, animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget?: M.Handle<C.inkWidget>, playbackOptionsOverrideData?: M.Handle<C.PlaybackOptionsUpdateData>): void;
19
19
  "TriggerAnimations"(owner: M.Handle<C.inkWidgetLogicController>): void;
20
20
  "TriggerAnimations"(owner: M.Handle<C.gameuiWidgetGameController>): void;
21
21
  "UnregisterAllCallbacks"(animData: M.ScriptRef<C.SWidgetAnimationData>): void;
@@ -27,7 +27,7 @@ export class WindowBlinders extends C.InteractiveDevice {
27
27
  "OnToggleOpen"(evt: M.Handle<C.ToggleOpen>): boolean;
28
28
  "OnToggleTilt"(evt: M.Handle<C.ToggleTiltBlinders>): boolean;
29
29
  "ResolveGameplayState"(): void;
30
- "UpdateDeviceState"(isDelayed: boolean): boolean;
30
+ "UpdateDeviceState"(isDelayed?: boolean): boolean;
31
31
  "ApplyAnimState"(isOpen: boolean, isTilted: boolean): void;
32
32
  "CheckCurrentSide"(): void;
33
33
  "EnterWorkspot"(): void;
@@ -11,12 +11,12 @@ export class WindowBlindersControllerPS extends C.ScriptableDeviceComponentPS {
11
11
  "ActionQuickHackToggleOpen"(): M.Handle<C.QuickHackToggleOpen>;
12
12
  "CanCreateAnyQuickHackActions"(): boolean;
13
13
  "GameAttached"(): void;
14
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
14
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
15
15
  "GetBackgroundTextureTweakDBID"(): string;
16
16
  "GetDeviceIconPath"(): string;
17
17
  "GetDeviceIconTweakDBID"(): string;
18
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
19
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
18
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
19
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
20
20
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
21
21
  "Initialize"(): void;
22
22
  "OnActionDemolition"(evt: M.Handle<C.ActionDemolition>): E.EntityNotificationType;
@@ -10,7 +10,7 @@ export class WorldMapTooltipBaseController extends C.inkWidgetLogicController {
10
10
  "GetHideAnimation"(): string;
11
11
  "GetShowAnimation"(): string;
12
12
  "Hide"(): void;
13
- "HideInstant"(force: boolean): void;
13
+ "HideInstant"(force?: boolean): void;
14
14
  "SetData"(data: M.ScriptRef<C.WorldMapTooltipData>, menu: M.Handle<C.gameuiWorldMapMenuGameController>): void;
15
15
  "Show"(): void;
16
16
  }
@@ -14,7 +14,7 @@ export class WorldMapTooltipContainer extends C.inkWidgetLogicController {
14
14
  "GetControllerPriorityIndex"(controller: M.WeakHandle<C.WorldMapTooltipBaseController>): number;
15
15
  "GetTooltipController"(type: E.WorldMapTooltipType): M.WeakHandle<C.WorldMapTooltipBaseController>;
16
16
  "Hide"(target: E.WorldMapTooltipType): void;
17
- "HideAll"(force: boolean): void;
17
+ "HideAll"(force?: boolean): void;
18
18
  "PlayPaymentErrorAnimation"(): void;
19
19
  "SetData"(target: E.WorldMapTooltipType, data: M.ScriptRef<C.WorldMapTooltipData>, menu: M.Handle<C.gameuiWorldMapMenuGameController>): void;
20
20
  "Show"(target: E.WorldMapTooltipType): void;
@@ -36,6 +36,6 @@ export class WorldMapTooltipController extends C.WorldMapTooltipBaseController {
36
36
  "GetLevelState"(playerLevel: number, recommendedLvl: number): string;
37
37
  "GetVehicleOfferForMapPin"(poiMappin: M.Handle<C.gamemappinsPointOfInterestMappin>, journalManager: M.Handle<C.gameJournalManager>): M.Handle<C.gamedataVehicleOffer_Record>;
38
38
  "IsVehicleUnlocked"(vehicleObject: M.WeakHandle<C.vehicleBaseObject>, player: M.WeakHandle<C.gameObject>): boolean;
39
- "PlayAnim"(animName: string, callBack: string): void;
39
+ "PlayAnim"(animName: string, callBack?: string): void;
40
40
  "Reset"(): void;
41
41
  }
@@ -14,6 +14,6 @@ export class YaibaOptionPreview extends C.inkWidgetLogicController {
14
14
  "GetRemovalAnim"(): string;
15
15
  "GetSelectionAnim"(): string;
16
16
  "IsAnimated"(): boolean;
17
- "SetActive"(active: boolean, force: boolean): void;
17
+ "SetActive"(active: boolean, force?: boolean): void;
18
18
  "SetHovered"(hovered: boolean): void;
19
19
  }
@@ -15,7 +15,7 @@ export class ZoomTransition extends C.DefaultTransition {
15
15
  "GetZoomLevelsArray"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): number[];
16
16
  "GetZoomValueFromLevel"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, index: number): number;
17
17
  "IsConsideredAiming"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
18
- "IsControllingDevice"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, excludeSniperNest: boolean): boolean;
18
+ "IsControllingDevice"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, excludeSniperNest?: boolean): boolean;
19
19
  "IsControllingSniperNestDevice"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
20
20
  "IsGenericDeviceAndFocusInactive"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
21
21
  "IsGenericDeviceOrFocusActive"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
@@ -3,7 +3,7 @@ import * as M from "../common";
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class audiouiAudioHandler extends M.IScriptable {
5
5
  "Initialize"(): void;
6
- "PlaySound"(widgetName: string, eventName: string, actionKey: string): void;
6
+ "PlaySound"(widgetName: string, eventName: string, actionKey?: string): void;
7
7
  "SetParameter"(parameterName: string, parameterValue: number): void;
8
8
  "SetSwitch"(switchName: string, switchValue: number): void;
9
9
  }
@@ -13,7 +13,7 @@ export class buffListItemLogicController extends C.inkWidgetLogicController {
13
13
  "timeLabel": C.inkTextWidgetReference;
14
14
  "OnInitialize"(): boolean;
15
15
  "GetStatusEffectRecord"(): M.Handle<C.gamedataStatusEffect_Record>;
16
- "SetData"(icon: string, time: number, totalTime: number, stackCount: number): void;
16
+ "SetData"(icon: string, time: number, totalTime: number, stackCount?: number): void;
17
17
  "SetData"(icon: string, time: number, totalTime: number): void;
18
18
  "SetData"(icon: string, stackCount: number): void;
19
19
  "SetStatusEffectRecord"(record: M.WeakHandle<C.gamedataStatusEffect_Record>): void;
@@ -43,5 +43,5 @@ export class characterCreationBodyMorphColorOption extends C.CharacterCreationBo
43
43
  "SetColorPickerOption"(appearanceInfo: M.WeakHandle<C.gameuiAppearanceInfo>, option: M.WeakHandle<C.gameuiCharacterCustomizationOption>): void;
44
44
  "SetInputDisabled"(disabled: boolean): void;
45
45
  "SetOption"(option: M.WeakHandle<C.gameuiCharacterCustomizationOption>): void;
46
- "SetSelectedAppearanceDefinitionColor"(appearanceInfo: M.WeakHandle<C.gameuiAppearanceInfo>, currIndex: number, force: boolean): void;
46
+ "SetSelectedAppearanceDefinitionColor"(appearanceInfo: M.WeakHandle<C.gameuiAppearanceInfo>, currIndex: number, force?: boolean): void;
47
47
  }
@@ -119,7 +119,7 @@ export class characterCreationBodyMorphMenu extends C.gameuiBaseCharacterCreatio
119
119
  "OnUninitialize"(): boolean;
120
120
  "OnVoiceOverSwitched"(widget: M.WeakHandle<C.inkWidget>): boolean;
121
121
  "PriorMenu"(): void;
122
- "ApplyUIPreset"(presetName: string, fromInit: boolean): void;
122
+ "ApplyUIPreset"(presetName: string, fromInit?: boolean): void;
123
123
  "ClearRandomizerNavOverride"(): void;
124
124
  "ConfirmBackConfirmation"(): void;
125
125
  "ConfirmCustomizedCharacter"(): void;
@@ -134,7 +134,7 @@ export class characterCreationBodyMorphMenu extends C.gameuiBaseCharacterCreatio
134
134
  "IsOptionHoveredOver"(): boolean;
135
135
  "OnIntro"(): void;
136
136
  "OnOutro"(): void;
137
- "PlayAnim"(animName: string, callBack: string, animProxy: M.Handle<C.inkanimProxy>): void;
137
+ "PlayAnim"(animName: string, callBack?: string, animProxy: M.Handle<C.inkanimProxy>): void;
138
138
  "RefreshList"(): void;
139
139
  "ReInitializeOptionsList"(): void;
140
140
  "ResetRandomizerNavOverride"(): void;
@@ -39,8 +39,8 @@ export class characterCreationBodyMorphOption extends C.CharacterCreationBodyMor
39
39
  "ResetOption"(): void;
40
40
  "SetInputDisabled"(disabled: boolean): void;
41
41
  "SetOption"(option: M.WeakHandle<C.gameuiCharacterCustomizationOption>): void;
42
- "SetSelectedAppearanceDefinition"(appearanceInfo: M.WeakHandle<C.gameuiAppearanceInfo>, currIndex: number, force: boolean): void;
43
- "SetSelectedMorphName"(morphInfo: M.WeakHandle<C.gameuiMorphInfo>, currIndex: number, force: boolean): void;
44
- "SetSelectedSwitcherOption"(switcherInfo: M.WeakHandle<C.gameuiSwitcherInfo>, currIndex: number, force: boolean): void;
42
+ "SetSelectedAppearanceDefinition"(appearanceInfo: M.WeakHandle<C.gameuiAppearanceInfo>, currIndex: number, force?: boolean): void;
43
+ "SetSelectedMorphName"(morphInfo: M.WeakHandle<C.gameuiMorphInfo>, currIndex: number, force?: boolean): void;
44
+ "SetSelectedSwitcherOption"(switcherInfo: M.WeakHandle<C.gameuiSwitcherInfo>, currIndex: number, force?: boolean): void;
45
45
  "SetSelectorOption"(option: M.WeakHandle<C.gameuiCharacterCustomizationOption>): void;
46
46
  }
@@ -15,6 +15,6 @@ export class characterCreationLifePathBtn extends C.inkButtonController {
15
15
  "OnHoverOut"(e: M.Handle<C.inkPointerEvent>): boolean;
16
16
  "OnHoverOver"(e: M.Handle<C.inkPointerEvent>): boolean;
17
17
  "OnInitialize"(): boolean;
18
- "PlayAnim"(animName: string, callBack: string): void;
18
+ "PlayAnim"(animName: string, callBack?: string): void;
19
19
  "SetDescription"(desc: string, imagePath: string, videoPath: C.redResourceReferenceScriptToken, label: string): void;
20
20
  }
@@ -33,7 +33,7 @@ export class characterCreationSummaryMenu extends C.gameuiBaseCharacterCreationC
33
33
  "PriorMenu"(): void;
34
34
  "OnIntro"(): void;
35
35
  "OnOutro"(): void;
36
- "PlayAnim"(animName: string, callBack: string, animProxy: M.Handle<C.inkanimProxy>): void;
36
+ "PlayAnim"(animName: string, callBack?: string, animProxy: M.Handle<C.inkanimProxy>): void;
37
37
  "SetUpAttribiutes"(): void;
38
38
  "SetUpDifficulty"(): void;
39
39
  "SetUpLifePath"(): void;
@@ -9,7 +9,7 @@ export class cpPlayerSystem extends C.gamePlayerSystem {
9
9
  "OnLocalPlayerChanged"(controlledObject: M.WeakHandle<C.gameObject>): boolean;
10
10
  "OnLocalPlayerPossesionChanged"(playerPossesion: E.gamedataPlayerPossesion): boolean;
11
11
  "OnShutdown"(): boolean;
12
- "FindPlayerControlledObjects"(position: C.Vector4, radius: number, includeLocalPlayers: boolean, includeRemotePlayers: boolean, outPlayerGameObjects: M.Handle<C.gameObject>[]): number;
12
+ "FindPlayerControlledObjects"(position: C.Vector4, radius: number, includeLocalPlayers: boolean, includeRemotePlayers: boolean): [number, M.Handle<C.gameObject>[]];
13
13
  "GetGameInstance"(): C.ScriptGameInstance;
14
14
  "GetLocalPlayerControlledGameObject"(): M.Handle<C.gameObject>;
15
15
  "GetLocalPlayerMainGameObject"(): M.Handle<C.gameObject>;
@@ -7,9 +7,9 @@ export class entAnimationControllerComponent extends C.entIComponent {
7
7
  "animDatabaseCollection": C.animAnimDatabaseCollection;
8
8
  "controlBinding": M.Handle<C.entAnimationControlBinding>;
9
9
  "OnSetInputVectorEvent"(evt: M.Handle<C.entAnimInputSetterVector>): boolean;
10
- static "ApplyFeature"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay: number): void;
11
- static "ApplyFeatureToReplicate"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay: number): void;
12
- static "ApplyFeatureToReplicateOnHeldItems"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay: number): void;
10
+ static "ApplyFeature"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay?: number): void;
11
+ static "ApplyFeatureToReplicate"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay?: number): void;
12
+ static "ApplyFeatureToReplicateOnHeldItems"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>, delay?: number): void;
13
13
  static "PushEvent"(obj: M.Handle<C.gameObject>, eventName: string): void;
14
14
  static "PushEventToObjAndHeldItems"(obj: M.Handle<C.gameObject>, eventName: string): void;
15
15
  static "PushEventToReplicate"(obj: M.Handle<C.gameObject>, eventName: string): void;
@@ -16,5 +16,5 @@ export class entColliderComponent extends C.entIPlacedComponent {
16
16
  "startInactive": boolean;
17
17
  "useCCD": boolean;
18
18
  "volume": number;
19
- "CreatePhysicalBodyInterface"(bodyIndex: number): M.Handle<C.entPhysicalBodyInterface>;
19
+ "CreatePhysicalBodyInterface"(bodyIndex?: number): M.Handle<C.entPhysicalBodyInterface>;
20
20
  }
@@ -7,7 +7,7 @@ import type * as B from "../bitfields";
7
7
  export class entEntity extends M.IScriptable {
8
8
  "customCameraTarget": E.ECustomCameraTarget;
9
9
  "renderSceneLayerMask": B.RenderSceneLayerMask;
10
- "OnInspectorDebugDraw"(box: M.Handle<C.rendInfoBox>): void;
10
+ "OnInspectorDebugDraw"(): void;
11
11
  "OnSetGlitchOnUIEvent"(evt: M.Handle<C.SetGlitchOnUIEvent>): boolean;
12
12
  "GetWorldTransform"(): C.WorldTransform;
13
13
  "CanServiceEvent"(evtName: string): boolean;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class entEntityGameInterface {
6
- static "BindToComponent"(self: C.entEntityGameInterface, target: C.entEntityGameInterface, componentName: string, slotName: string, keepWorldTransform: boolean): void;
6
+ static "BindToComponent"(self: C.entEntityGameInterface, target: C.entEntityGameInterface, componentName: string, slotName?: string, keepWorldTransform?: boolean): void;
7
7
  static "Destroy"(self: C.entEntityGameInterface): void;
8
8
  static "GetEntity"(self: C.entEntityGameInterface): M.Handle<C.entEntity>;
9
9
  static "IsStatic"(self: C.entEntityGameInterface): boolean;
@@ -3,6 +3,6 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class entIOrientationProvider extends M.IScriptable {
6
- static "CreateEntityOrientationProvider"(slotComponent: M.WeakHandle<C.entSlotComponent>, slotName: string, entity: M.WeakHandle<C.entEntity>, orientationEntitySpace: C.Quaternion): M.Handle<C.entIOrientationProvider>;
6
+ static "CreateEntityOrientationProvider"(slotComponent: M.WeakHandle<C.entSlotComponent>, slotName: string, entity: M.WeakHandle<C.entEntity>, orientationEntitySpace?: C.Quaternion): M.Handle<C.entIOrientationProvider>;
7
7
  static "CreateStaticOrientationProvider"(orientation: C.Quaternion): M.Handle<C.entIOrientationProvider>;
8
8
  }
@@ -3,12 +3,12 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class entIPositionProvider extends M.IScriptable {
6
- "CalculatePosition"(outPos: C.Vector4): boolean;
6
+ "CalculatePosition"(): [boolean, C.Vector4];
7
7
  static "CreateCollisionPredictionPositionProvider"(targetPosProvider: M.Handle<C.entIPositionProvider>, ownerPosProvider: M.Handle<C.entIPositionProvider>, targetVelocityProvider: M.Handle<C.entIVelocityProvider>, ownerVelocity: number): M.Handle<C.entIPositionProvider>;
8
- static "CreateEntityHistoryPositionProvider"(transformHistoryComp: M.WeakHandle<C.entTransformHistoryComponent>, timeDelay: number, localOffset: C.Vector3): M.Handle<C.entIPositionProvider>;
9
- static "CreateEntityPositionProvider"(entity: M.Handle<C.entEntity>, localOffset: C.Vector3): M.Handle<C.entIPositionProvider>;
10
- static "CreatePlacedComponentPositionProvider"(entity: M.Handle<C.entIPlacedComponent>, localOffset: C.Vector3): M.Handle<C.entIPositionProvider>;
11
- static "CreateSlotPositionProvider"(entity: M.Handle<C.entEntity>, slotName: string, localOffset: C.Vector3): M.Handle<C.entIPositionProvider>;
8
+ static "CreateEntityHistoryPositionProvider"(transformHistoryComp: M.WeakHandle<C.entTransformHistoryComponent>, timeDelay: number, localOffset?: C.Vector3): M.Handle<C.entIPositionProvider>;
9
+ static "CreateEntityPositionProvider"(entity: M.Handle<C.entEntity>, localOffset?: C.Vector3): M.Handle<C.entIPositionProvider>;
10
+ static "CreatePlacedComponentPositionProvider"(entity: M.Handle<C.entIPlacedComponent>, localOffset?: C.Vector3): M.Handle<C.entIPositionProvider>;
11
+ static "CreateSlotPositionProvider"(entity: M.Handle<C.entEntity>, slotName: string, localOffset?: C.Vector3): M.Handle<C.entIPositionProvider>;
12
12
  static "CreateStaticPositionProvider"(position: C.WorldPosition): M.Handle<C.entIPositionProvider>;
13
13
  "GetWorldOffset"(): C.Vector4;
14
14
  "SetWorldOffset"(worldOffset: C.Vector4): void;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class entPhysicalBodyInterface extends M.IScriptable {
6
- "AddLinearImpulse"(impulse: C.Vector4, originInCOM: boolean, offset: C.Vector4): void;
6
+ "AddLinearImpulse"(impulse: C.Vector4, originInCOM: boolean, offset?: C.Vector4): void;
7
7
  "GetAngularVelocity"(): void;
8
8
  "GetBodyIndex"(): number;
9
9
  "GetBounds"(): void;
@@ -10,6 +10,6 @@ export class entPhysicalMeshComponent extends C.entMeshComponent {
10
10
  "startInactive": boolean;
11
11
  "useResourceSimulationType": boolean;
12
12
  "visibilityAnimationParam": string;
13
- "CreatePhysicalBodyInterface"(bodyIndex: number): M.Handle<C.entPhysicalBodyInterface>;
13
+ "CreatePhysicalBodyInterface"(bodyIndex?: number): M.Handle<C.entPhysicalBodyInterface>;
14
14
  "ToggleCollision"(enabled: boolean): void;
15
15
  }
@@ -4,5 +4,5 @@ import type * as C from "../classes";
4
4
  export class entSlotComponent extends C.entIPlacedComponent {
5
5
  "fallbackSlots": C.entFallbackSlot[];
6
6
  "slots": C.entSlot[];
7
- "GetSlotTransform"(slotName: string, worldTransformOut: C.WorldTransform): boolean;
7
+ "GetSlotTransform"(slotName: string): [boolean, C.WorldTransform];
8
8
  }
@@ -18,7 +18,7 @@ export class forklift extends C.InteractiveDevice {
18
18
  "OnPlayerExit"(evt: M.Handle<C.entAreaExitedEvent>): boolean;
19
19
  "OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
20
20
  "OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
21
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
21
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
22
22
  "StopGlitching"(): void;
23
23
  "RefreshDeviceInteractions"(): void;
24
24
  "UpdateAnimState"(): void;
@@ -3,5 +3,5 @@ import type * as C from "../classes";
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class gameActivityLogSystem extends C.gameIActivityLogSystem {
5
5
  "AddLog"(logEntry: string): void;
6
- "AddLogFromParts"(textpart1: string, textpart2: string, textpart3: string, textpart4: string, textpart5: string): void;
6
+ "AddLogFromParts"(textpart1: string, textpart2?: string, textpart3?: string, textpart4?: string, textpart5?: string): void;
7
7
  }
@@ -4,12 +4,12 @@ import type * as E from "../enums";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gameAttackComputed extends M.IScriptable {
6
6
  "GetDominatingDamageType"(): E.gamedataDamageType;
7
- "AddAttackValue"(value: number, damageType: E.gamedataDamageType): void;
7
+ "AddAttackValue"(value: number, damageType?: E.gamedataDamageType): void;
8
8
  "GetAttackValue"(damageType: E.gamedataDamageType): number;
9
9
  "GetAttackValues"(): number[];
10
10
  "GetOriginalAttackValues"(): number[];
11
11
  "GetTotalAttackValue"(statPoolType: E.gamedataStatPoolType): number;
12
- "MultAttackValue"(value: number, damageType: E.gamedataDamageType): void;
13
- "SetAttackValue"(value: number, damageType: E.gamedataDamageType): void;
12
+ "MultAttackValue"(value: number, damageType?: E.gamedataDamageType): void;
13
+ "SetAttackValue"(value: number, damageType?: E.gamedataDamageType): void;
14
14
  "SetAttackValues"(attackValues: number[]): void;
15
15
  }
@@ -7,7 +7,7 @@ export class gameAttack_GameEffect extends C.gameIAttack {
7
7
  "PrepareAttack"(instigator: M.WeakHandle<C.gameObject>): M.Handle<C.gameEffectInstance>;
8
8
  "ResetTimeDilationDriver"(): boolean;
9
9
  "SetAttackPosition"(pos: C.Vector4): void;
10
- static "SpawnExplosionAttack"(attackIniattackRecord: M.Handle<C.gamedataAttack_Record>, weapon: M.WeakHandle<C.gameweaponObject>, instigator: M.WeakHandle<C.gameObject>, source: M.WeakHandle<C.gameObject>, position: C.Vector4, duration: number): M.Handle<C.gamedataAttack_GameEffect_Record>;
10
+ static "SpawnExplosionAttack"(attackIniattackRecord: M.Handle<C.gamedataAttack_Record>, weapon: M.WeakHandle<C.gameweaponObject>, instigator: M.WeakHandle<C.gameObject>, source: M.WeakHandle<C.gameObject>, position: C.Vector4, duration?: number): M.Handle<C.gamedataAttack_GameEffect_Record>;
11
11
  "StartAttackContinous"(): void;
12
12
  "StopAttack"(): boolean;
13
13
  }
@@ -37,7 +37,7 @@ export class gameBreachFinderComponent extends C.entIComponent {
37
37
  "ShouldStartTrackingBreach"(timeSinceLastBreach: number): boolean;
38
38
  "ShouldStopTrackingBreach"(currentBreachDuration: number): boolean;
39
39
  "SpawnFinalAttack"(instigator: M.WeakHandle<C.gameObject>, attackRecord: M.Handle<C.gamedataAttack_GameEffect_Record>, breach: M.Handle<C.gameBreachComponent>, puppet: M.Handle<C.NPCPuppet>): void;
40
- static "TryProcessBreachHit"(hitEvent: M.Handle<C.gameeventsHitEvent>, isHeadshot: boolean, checkOnly: boolean): boolean;
40
+ static "TryProcessBreachHit"(hitEvent: M.Handle<C.gameeventsHitEvent>, isHeadshot: boolean, checkOnly?: boolean): boolean;
41
41
  "CanTrackedBreachBeKilledByDamage"(damage: number): boolean;
42
42
  "GetTrackedBreachComponent"(): M.WeakHandle<C.gameBreachComponent>;
43
43
  "GetTrackedBreachPuppet"(): M.WeakHandle<C.gamePuppet>;
@@ -27,8 +27,8 @@ export class gameCameraComponent extends C.entBaseCameraComponent {
27
27
  "zoomOverrideWeight": number;
28
28
  "zoomWeaponOverrideValue": number;
29
29
  "zoomWeaponOverrideWeight": number;
30
- "Activate"(blendTime: number, shouldOverrideAudioListeners: boolean): void;
31
- "Deactivate"(blendTime: number, shouldOverrideAudioListeners: boolean): void;
30
+ "Activate"(blendTime?: number, shouldOverrideAudioListeners?: boolean): void;
31
+ "Deactivate"(blendTime?: number, shouldOverrideAudioListeners?: boolean): void;
32
32
  "GetFOV"(): number;
33
33
  "GetZoom"(): number;
34
34
  "IsHighPriority"(): boolean;
@@ -5,7 +5,7 @@ import type * as C from "../classes";
5
5
  export class gameCompanionSystem extends C.gameICompanionSystem {
6
6
  "DespawnAll"(): void;
7
7
  "DespawnSubcharacter"(recordID: string): void;
8
- "GetSpawnedEntities"(entities: M.WeakHandle<C.entEntity>[], recordID: string): void;
8
+ "GetSpawnedEntities"(recordID?: string): void;
9
9
  "SpawnSubcharacter"(recordID: string, offset: number, offsetDir: C.Vector3): void;
10
10
  "SpawnSubcharacterOnPosition"(recordID: string, pos: C.Vector3): void;
11
11
  }
@@ -2,7 +2,7 @@ import type * as C from "../classes";
2
2
 
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class gameContainerManager extends C.gameIContainerManager {
5
- "InjectLoot"(id: C.entEntityID, itemID: C.gameItemID, quantity: number, dynamicTags: string[]): void;
5
+ "InjectLoot"(id: C.entEntityID, itemID: C.gameItemID, quantity: number, dynamicTags?: string[]): void;
6
6
  "InjectLootModParams"(id: C.entEntityID, params: C.gameItemModParams): void;
7
7
  "ReinitializeContainerLoot"(): void;
8
8
  }
@@ -12,5 +12,5 @@ export class gameContainerObjectBase extends C.gameLootContainerBase {
12
12
  "IsLocked"(activator: M.Handle<C.gameObject>): boolean;
13
13
  "IsQualityRangeInteractionLayer"(layerTag: string): boolean;
14
14
  "OpenContainerWithTransformAnimation"(): void;
15
- "RefereshInteraction"(activator: M.Handle<C.gameObject>, force: boolean): void;
15
+ "RefereshInteraction"(activator: M.Handle<C.gameObject>, force?: boolean): void;
16
16
  }
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gameCrowdMemberComponent extends C.entIComponent {
6
6
  "AllowWorkspotsUsage"(allowUsage: boolean): void;
7
- "ChangeFearStage"(stage: E.gameFearStage, playInitAniation: boolean): boolean;
7
+ "ChangeFearStage"(stage: E.gameFearStage, playInitAniation?: boolean): boolean;
8
8
  "ChangeMoveType"(name: string): boolean;
9
9
  "CheckEmptyPath"(distance: number): boolean;
10
10
  "CheckIsMoving"(): boolean;
@@ -28,8 +28,8 @@ export class gameDamageSystem extends C.gameIDamageSystem {
28
28
  "DEBUG_InvulnerabilityCheckForVehicle"(hitEvent: M.Handle<C.gameeventsHitEvent>): boolean;
29
29
  "DebugDraw_VehicleHit"(hitPosition: C.Vector4, hitDirection: C.Vector4, hitMagnitude: number): void;
30
30
  "FillInDamageBlackboard"(hitEvent: M.Handle<C.gameeventsHitEvent>): void;
31
- "GatherDebugData"(hitEvent: M.Handle<C.gameeventsHitEvent>, cache: M.Handle<C.gamedamageCacheData>, hitDebugData: M.Handle<C.gamedamageHitDebugData>): void;
32
- "GatherServerData"(hitEvent: M.Handle<C.gameeventsHitEvent>, cache: M.Handle<C.gamedamageCacheData>, serverHitData: M.Handle<C.gamedamageServerHitData>): void;
31
+ "GatherDebugData"(hitEvent: M.Handle<C.gameeventsHitEvent>, cache: M.Handle<C.gamedamageCacheData>): void;
32
+ "GatherServerData"(hitEvent: M.Handle<C.gameeventsHitEvent>, cache: M.Handle<C.gamedamageCacheData>): void;
33
33
  "GetArmorPenetrationValue"(weapon: M.Handle<C.gameweaponObject>, hitEvent: M.Handle<C.gameeventsHitEvent>): number;
34
34
  "GetCritDamageModifier"(statSystem: M.Handle<C.gameStatsSystem>, attackData: M.Handle<C.gamedamageAttackData>): number;
35
35
  static "GetEffectiveRangeModifierForWeapon"(attackData: M.Handle<C.gamedamageAttackData>, hitPosition: C.Vector4, statsSystem: M.Handle<C.gameStatsSystem>): number;
@@ -106,15 +106,15 @@ export class gameDamageSystem extends C.gameIDamageSystem {
106
106
  "SetPreviewLock"(newState: boolean): void;
107
107
  "SetPreviewTargetStruct"(trackedTarget: M.WeakHandle<C.gameObject>, bodyPart: E.EHitReactionZone, hittingBreach: boolean): void;
108
108
  "SetTutorialFact"(factName: string): void;
109
- "ShouldProcessStatusEffectsOnVehicleDriver"(hitEvent: M.Handle<C.gameeventsHitEvent>, driverEntityID: C.entEntityID): boolean;
109
+ "ShouldProcessStatusEffectsOnVehicleDriver"(hitEvent: M.Handle<C.gameeventsHitEvent>): [boolean, C.entEntityID];
110
110
  static "GetDamageModFromCurve"(curve: string, value: number): number;
111
111
  "ProcessSyncStageCallbacks"(stage: E.gameDamagePipelineStage, hitEvent: M.Handle<C.gameeventsHitEvent>, damagePipelineType: E.gameDamageListenerPipelineType): void;
112
112
  "ProcessSyncStageMissCallbacks"(missEvent: M.Handle<C.gameeventsMissEvent>): void;
113
113
  "QueueHitEvent"(evt: M.Handle<C.gameeventsHitEvent>, receiver: M.WeakHandle<C.gameObject>): void;
114
114
  "QueueMissEvent"(evt: M.Handle<C.gameeventsMissEvent>): void;
115
- "RegisterListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, damagePipelineType: E.gameDamageListenerPipelineType): void;
116
- "RegisterSyncListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, stage: E.gameDamagePipelineStage, damagePipelineType: E.gameDamageListenerPipelineType): void;
115
+ "RegisterListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, damagePipelineType?: E.gameDamageListenerPipelineType): void;
116
+ "RegisterSyncListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, stage: E.gameDamagePipelineStage, damagePipelineType?: E.gameDamageListenerPipelineType): void;
117
117
  "StartProjectionPipeline"(evt: M.Handle<C.gameeventsProjectedHitEvent>): void;
118
- "UnregisterListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, damagePipelineType: E.gameDamageListenerPipelineType): void;
119
- "UnregisterSyncListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, stage: E.gameDamagePipelineStage, damagePipelineType: E.gameDamageListenerPipelineType): void;
118
+ "UnregisterListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, damagePipelineType?: E.gameDamageListenerPipelineType): void;
119
+ "UnregisterSyncListener"(damageListener: M.Handle<C.gameScriptedDamageSystemListener>, registereeID: C.entEntityID, callbackType: E.gameDamageCallbackType, stage: E.gameDamagePipelineStage, damagePipelineType?: E.gameDamageListenerPipelineType): void;
120
120
  }