@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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@@ -20,37 +20,37 @@ export class gameJournalManager extends C.gameIJournalManager {
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"ChangeEntryState"(uniquePath: string, className: string, state: E.gameJournalEntryState, notifyOption: E.gameJournalNotifyOption): boolean;
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"ChangeEntryStateByHash"(hash: number, state: E.gameJournalEntryState, notifyOption: E.gameJournalNotifyOption): void;
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"DebugShowAllPoiMappins"(): void;
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"GetBriefings"(context: C.gameJournalRequestContext
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"GetChildren"(parentEntry: M.WeakHandle<C.gameJournalEntry>, filter: C.gameJournalRequestStateFilter
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"GetCodexCategories"(context: C.gameJournalRequestContext
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"GetContacts"(context: C.gameJournalRequestContext
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"GetConversations"(contactEntry: M.WeakHandle<C.gameJournalEntry
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"GetDistanceToNearestMappin"(entry: M.WeakHandle<C.gameJournalQuestObjective>, filter
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"GetBriefings"(context: C.gameJournalRequestContext): void;
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"GetChildren"(parentEntry: M.WeakHandle<C.gameJournalEntry>, filter: C.gameJournalRequestStateFilter): void;
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"GetCodexCategories"(context: C.gameJournalRequestContext): void;
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"GetContacts"(context: C.gameJournalRequestContext): void;
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"GetConversations"(contactEntry: M.WeakHandle<C.gameJournalEntry>): void;
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"GetDistanceToNearestMappin"(entry: M.WeakHandle<C.gameJournalQuestObjective>, filter?: C.gameJournalRequestStateFilter): number;
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"GetDistrict"(entry: M.WeakHandle<C.gameJournalEntry>): M.WeakHandle<C.gamedataDistrict_Record>;
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"GetEntry"(hash: number): M.WeakHandle<C.gameJournalEntry>;
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"GetEntryByString"(uniquePath: string, className: string): M.WeakHandle<C.gameJournalEntry>;
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"GetEntryHash"(entry: M.WeakHandle<C.gameJournalEntry>): number;
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"GetEntryState"(entry: M.WeakHandle<C.gameJournalEntry>): E.gameJournalEntryState;
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"GetEntryTimestamp"(entry: M.WeakHandle<C.gameJournalEntry>): C.GameTime;
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"GetFlattenedMessagesAndChoices"(contactEntry: M.WeakHandle<C.gameJournalEntry
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"GetInternetPages"(context: C.gameJournalRequestContext
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"GetInternetSites"(context: C.gameJournalRequestContext
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"GetFlattenedMessagesAndChoices"(contactEntry: M.WeakHandle<C.gameJournalEntry>): void;
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"GetInternetPages"(context: C.gameJournalRequestContext): void;
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"GetInternetSites"(context: C.gameJournalRequestContext): void;
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"GetIsObjectiveOptional"(entry: M.WeakHandle<C.gameJournalQuestObjectiveBase>): boolean;
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"GetMainInternetPage"(siteEntry: M.WeakHandle<C.gameJournalInternetSite>): M.WeakHandle<C.gameJournalInternetPage>;
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"GetMessagesAndChoices"(conversationEntry: M.WeakHandle<C.gameJournalEntry
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"GetMessagesAndChoices"(conversationEntry: M.WeakHandle<C.gameJournalEntry>): void;
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"GetMetaQuestData"(metaQuestId: E.gamedataMetaQuest): C.gameJournalMetaQuestScriptedData;
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"GetMetaQuests"(context: C.gameJournalRequestContext
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"GetMetaQuests"(context: C.gameJournalRequestContext): void;
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"GetObjectiveCurrentCounter"(entry: M.WeakHandle<C.gameJournalQuestObjective>): number;
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"GetObjectiveTotalCounter"(entry: M.WeakHandle<C.gameJournalQuestObjective>): number;
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"GetOnscreens"(context: C.gameJournalRequestContext,
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"GetOnscreens"(context: C.gameJournalRequestContext, fallbackGroupName?: string): void;
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"GetParentEntry"(childEntry: M.WeakHandle<C.gameJournalEntry>): M.WeakHandle<C.gameJournalEntry>;
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"GetPointOfInterestMappinHashFromQuestHash"(hash: number): number;
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"GetQuests"(context: C.gameJournalRequestContext
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"GetQuests"(context: C.gameJournalRequestContext): void;
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"GetQuestType"(entry: M.WeakHandle<C.gameJournalEntry>): E.gameJournalQuestType;
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"GetRandomChildren"(parentEntry: M.WeakHandle<C.gameJournalEntry>, filter: C.gameJournalRequestStateFilter, childCount: number
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"GetRandomChildren"(parentEntry: M.WeakHandle<C.gameJournalEntry>, filter: C.gameJournalRequestStateFilter, childCount: number): void;
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"GetRecommendedLevel"(entry: M.WeakHandle<C.gameJournalEntry>): number;
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"GetTarots"(context: C.gameJournalRequestContext
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"GetTrackedEntry"(): M.WeakHandle<C.gameJournalEntry>;
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"HasAnyDelayedStateChanges"(): boolean;
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"IsEntryTracked"(entry: M.WeakHandle<C.gameJournalEntry>): boolean;
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@@ -5,5 +5,5 @@ export class gameLevelAssignmentSystem extends C.gameILevelAssignmentSystem {
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"GetLevelAssignment"(levelAssignmentTDBID: string): number;
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"IsLocked"(levelAssignmentTDBID: string): boolean;
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"LockLevelAssignment"(levelAssignmentTDBID: string): void;
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"MarkPlayerLevelRestored"(playerLevelRestored?: boolean): void;
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}
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@@ -27,10 +27,10 @@ export class gameLightComponent extends C.entLightComponent {
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static "ChangeLightSettingByRefs"(lightRefs: M.ScriptRef<M.Handle<C.gameLightComponent>[]>, setting: C.ScriptLightSettings, inTime
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"Destroy"(forceDestroy
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static "ChangeAllLightsSettings"(owner: M.WeakHandle<C.gameObject>, settings: C.ScriptLightSettings, time?: number, curve?: string, loop?: boolean): void;
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static "ChangeLightSettingByRefs"(lightRefs: M.ScriptRef<M.Handle<C.gameLightComponent>[]>, setting: C.ScriptLightSettings, inTime?: number, interpolationCurve?: string, loop?: boolean): void;
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"GetOnStrength"(): boolean;
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"IsOn"(): boolean;
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"SetColor"(color: C.Color, inTime
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"SetParameters"(settings: C.gameLightSettings, inTime
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"SetRadius"(radius: number, inTime
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"ToggleLight"(on: boolean, loop
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"SetIntensity"(intensity: number, inTime?: number): void;
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"SetParameters"(settings: C.gameLightSettings, inTime?: number, interpolationCurve?: string, loop?: boolean): void;
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"SetStrength"(strength: number, inTime?: number): void;
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}
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@@ -2,5 +2,5 @@ import type * as C from "../classes";
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class gameLocationManager extends C.gameILocationManager {
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"GetLocationTags"(entityID: C.entEntityID
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"GetLocationTags"(entityID: C.entEntityID): void;
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}
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class gameLootManager extends C.gameILootManager {
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"GenerateLoot"(lootID: string,
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6
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"GenerateLoot"(lootID: string, gameNode?: M.Handle<C.gameObject>): void;
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"GetDefaultDropItemName"(): string;
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"PurgeLoot"(): void;
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"SpawnItemDrop"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, position
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-
"SpawnItemDropOfManyItems"(obj: M.Handle<C.gameObject>, itemInstructions: C.gameDropInstruction[], dropItemName
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9
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+
"SpawnItemDrop"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, position?: C.Vector4, rotation?: C.Quaternion): boolean;
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10
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+
"SpawnItemDropOfManyItems"(obj: M.Handle<C.gameObject>, itemInstructions: C.gameDropInstruction[], dropItemName?: string, position?: C.Vector4, rotation?: C.Quaternion): boolean;
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11
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"SpawnThrowableItemDrop"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, position: C.Vector4, rotation: C.Quaternion, params: M.Handle<C.gameprojectileParabolicTrajectoryParams>): boolean;
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12
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}
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@@ -4,6 +4,6 @@ import type * as C from "../classes";
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4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
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export class gameMasterDeviceComponent extends C.gameComponent {
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"clearance": M.Handle<C.gamedeviceClearance>;
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7
|
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"GetActionsOfConnectedDevices"(
|
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8
|
-
"GetConnectedDevices"(
|
|
7
|
+
"GetActionsOfConnectedDevices"(context: C.gameGetActionsContext): void;
|
|
8
|
+
"GetConnectedDevices"(): void;
|
|
9
9
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}
|
|
@@ -12,6 +12,6 @@ export class gameNativeAutodriveSystem extends C.gameScriptableSystem {
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12
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"GetAutodriveIsDelamain"(): boolean;
|
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13
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"GetAutodriveVehicle"(): M.Handle<C.vehicleBaseObject>;
|
|
14
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"GetFreeRoamEnabled"(): boolean;
|
|
15
|
-
"SetAutodriveEnabled"(enabled: boolean, isDelamain
|
|
15
|
+
"SetAutodriveEnabled"(enabled: boolean, isDelamain?: boolean): boolean;
|
|
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"SetFreeRoamEnabled"(enabled: boolean): void;
|
|
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}
|
|
@@ -3,5 +3,5 @@ import type * as C from "../classes";
|
|
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3
3
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
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export class gameNetrunnerPrototypeNetworkNode extends C.gameObject {
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5
5
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"colorIndex": number;
|
|
6
|
-
"ChangeHighlightColorIndex"(colorIndex: number, componentName
|
|
6
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+
"ChangeHighlightColorIndex"(colorIndex: number, componentName?: string): void;
|
|
7
7
|
}
|
|
@@ -56,7 +56,7 @@ export class gameObject extends C.entGameEntity {
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"DisplayKillUI"(killInfo: C.gameuiKillInfo): void;
|
|
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"EnableOffMeshConnections"(player: boolean, npc: boolean): void;
|
|
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"EvaluateMappinsVisualState"(): void;
|
|
59
|
-
"FillObjectDescription"(
|
|
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|
+
"FillObjectDescription"(): void;
|
|
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|
"GetAcousticQuerryStartPoint"(): C.Vector4;
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|
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"GetAttitudeAgent"(): M.Handle<C.gameAttitudeAgent>;
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"GetContentScale"(): string;
|
|
@@ -72,7 +72,7 @@ export class gameObject extends C.entGameEntity {
|
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"GetIsIconic"(): boolean;
|
|
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"GetLootQuality"(): E.gamedataQuality;
|
|
74
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|
"GetNetworkBeamEndpoint"(): C.Vector4;
|
|
75
|
-
"GetNetworkLinkSlotName"(
|
|
75
|
+
"GetNetworkLinkSlotName"(): [string, C.WorldTransform];
|
|
76
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"GetNetworkLinkSlotName"(): string;
|
|
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"GetNumberOfWorkpotsForAIAction"(aiAction: E.gamedataWorkspotActionType): number;
|
|
78
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"GetObjectToForwardHighlight"(): M.WeakHandle<C.gameObject>[];
|
|
@@ -229,8 +229,8 @@ export class gameObject extends C.entGameEntity {
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|
static "AddListener"(obj: M.Handle<C.gameObject>, listener: M.Handle<C.GameObjectListener>): void;
|
|
230
230
|
static "AddStatusEffectTriggerListener"(target: M.Handle<C.gameObject>, listener: M.Handle<C.StatusEffectTriggerListener>): void;
|
|
231
231
|
static "ApplyModifierGroup"(self: M.Handle<C.gameObject>, modifierGroupID: number): void;
|
|
232
|
-
static "AudioParameter"(self: M.Handle<C.gameObject>, parameterName: string, parameterValue: number, emitterName
|
|
233
|
-
static "AudioSwitch"(self: M.Handle<C.gameObject>, switchName: string, switchValue: string, emitterName
|
|
232
|
+
static "AudioParameter"(self: M.Handle<C.gameObject>, parameterName: string, parameterValue: number, emitterName?: string): void;
|
|
233
|
+
static "AudioSwitch"(self: M.Handle<C.gameObject>, switchName: string, switchValue: string, emitterName?: string): void;
|
|
234
234
|
"BlockFinisherThreshold"(): boolean;
|
|
235
235
|
"BlockWorkspotFinishers"(): boolean;
|
|
236
236
|
static "BreakReplicatedEffectLoopEvent"(self: M.Handle<C.gameObject>, effectName: string): void;
|
|
@@ -242,21 +242,21 @@ export class gameObject extends C.entGameEntity {
|
|
|
242
242
|
"CheckIfPreventionShouldReact"(damageDealers: M.ScriptRef<M.WeakHandle<C.gameObject>[]>): void;
|
|
243
243
|
"ClearForcedVisibilityInAnimSystem"(): void;
|
|
244
244
|
"DisableKillReward"(value: boolean): void;
|
|
245
|
-
"FindAndRewardKiller"(killType: E.gameKillType, instigator
|
|
245
|
+
"FindAndRewardKiller"(killType: E.gameKillType, instigator?: M.WeakHandle<C.gameObject>): void;
|
|
246
246
|
"ForceDefeatReward"(value: boolean): void;
|
|
247
247
|
static "ForceVisionAppearance"(self: M.Handle<C.gameObject>, data: M.Handle<C.FocusForcedHighlightData>): void;
|
|
248
248
|
"ForceVisionAppearance"(data: M.Handle<C.FocusForcedHighlightData>): void;
|
|
249
249
|
static "GetActiveWeapon"(object: M.WeakHandle<C.gameObject>): M.Handle<C.gameweaponObject>;
|
|
250
250
|
"GetAnimationSystemForcedVisibilityManager"(): M.Handle<C.AnimationSystemForcedVisibilityManager>;
|
|
251
251
|
static "GetAttackAngleInFloat"(hitEvent: M.Handle<C.gameeventsHitEvent>): number;
|
|
252
|
-
static "GetAttackAngleInInt"(hitEvent: M.Handle<C.gameeventsHitEvent>, hitSource
|
|
252
|
+
static "GetAttackAngleInInt"(hitEvent: M.Handle<C.gameeventsHitEvent>, hitSource?: number): number;
|
|
253
253
|
static "GetAttitudeBetween"(first: M.Handle<C.gameObject>, second: M.Handle<C.gameObject>): E.EAIAttitude;
|
|
254
254
|
static "GetAttitudeTowards"(first: M.Handle<C.gameObject>, second: M.Handle<C.gameObject>): E.EAIAttitude;
|
|
255
255
|
"GetAttitudeTowards"(target: M.Handle<C.gameObject>): E.EAIAttitude;
|
|
256
256
|
"GetAvailableClueIndex"(): number;
|
|
257
257
|
"GetBraindanceLayer"(): E.braindanceVisionMode;
|
|
258
258
|
"GetDefaultHighlightType"(): E.EFocusForcedHighlightType;
|
|
259
|
-
"GetEntitiesAroundObject"(range
|
|
259
|
+
"GetEntitiesAroundObject"(range?: number, searchFilter?: C.gameTargetSearchFilter): M.Handle<C.entEntity>[];
|
|
260
260
|
"GetFastTravelSystem"(): M.Handle<C.FastTravelSystem>;
|
|
261
261
|
static "GetFinisherHealthThresholdIncrease"(target: M.WeakHandle<C.gameObject>, playerPuppet: M.WeakHandle<C.gameObject>): number;
|
|
262
262
|
"GetFocusClueSystem"(): M.Handle<C.FocusCluesSystem>;
|
|
@@ -265,7 +265,7 @@ export class gameObject extends C.entGameEntity {
|
|
|
265
265
|
"GetLinkedClueData"(clueIndex: number): C.LinkedFocusClueData;
|
|
266
266
|
static "GetLocalAngleForDirectionInInt"(direction: C.Vector4, owner: M.Handle<C.gameObject>): number;
|
|
267
267
|
"GetNetworkSystem"(): M.Handle<C.NetworkSystem>;
|
|
268
|
-
"GetNPCsAroundObject"(range
|
|
268
|
+
"GetNPCsAroundObject"(range?: number): M.Handle<C.NPCPuppet>[];
|
|
269
269
|
"GetPersistentID"(): C.gamePersistentID;
|
|
270
270
|
"GetPreventionSystem"(): M.Handle<C.PreventionSystem>;
|
|
271
271
|
"GetPSOwnerData"(): C.PSOwnerData;
|
|
@@ -277,7 +277,7 @@ export class gameObject extends C.entGameEntity {
|
|
|
277
277
|
"GetTaggingSystem"(): M.Handle<C.FocusModeTaggingSystem>;
|
|
278
278
|
"GetTakeOverControlSystem"(): M.Handle<C.TakeOverControlSystem>;
|
|
279
279
|
static "GetTargetAngleInFloat"(target: M.Handle<C.gameObject>, owner: M.Handle<C.gameObject>): number;
|
|
280
|
-
static "GetTargetAngleInInt"(target: M.Handle<C.gameObject>, owner: M.Handle<C.gameObject
|
|
280
|
+
static "GetTargetAngleInInt"(target: M.Handle<C.gameObject>, owner: M.Handle<C.gameObject>): [number, number];
|
|
281
281
|
static "GetTargetAngleInInt"(target: M.Handle<C.gameObject>, owner: M.Handle<C.gameObject>): number;
|
|
282
282
|
"GetTargetShootComponent"(): M.Handle<C.gameTargetShootComponent>;
|
|
283
283
|
static "GetTDBID"(object: M.WeakHandle<C.gameObject>): string;
|
|
@@ -299,7 +299,7 @@ export class gameObject extends C.entGameEntity {
|
|
|
299
299
|
"IsAnyPlaystyleValid"(): boolean;
|
|
300
300
|
"IsBraindanceBlocked"(): boolean;
|
|
301
301
|
"IsClueInspected"(): boolean;
|
|
302
|
-
static "IsCooldownActive"(self: M.Handle<C.gameObject>, cooldownName: string, id
|
|
302
|
+
static "IsCooldownActive"(self: M.Handle<C.gameObject>, cooldownName: string, id?: number): boolean;
|
|
303
303
|
"IsCurrentlyScanned"(): boolean;
|
|
304
304
|
"IsCurrentTarget"(): boolean;
|
|
305
305
|
static "IsFriendlyTowardsPlayer"(obj: M.WeakHandle<C.gameObject>): boolean;
|
|
@@ -320,11 +320,11 @@ export class gameObject extends C.entGameEntity {
|
|
|
320
320
|
"OnEventReplicated"(evt: M.Handle<C.redEvent>): void;
|
|
321
321
|
"PassUpdate"(dt: number): void;
|
|
322
322
|
static "PlayMetadataEvent"(self: M.Handle<C.gameObject>, eventName: string): void;
|
|
323
|
-
static "PlaySound"(self: M.Handle<C.gameObject>, eventName: string, emitterName
|
|
323
|
+
static "PlaySound"(self: M.Handle<C.gameObject>, eventName: string, emitterName?: string): void;
|
|
324
324
|
static "PlaySoundEvent"(self: M.Handle<C.gameObject>, eventName: string): void;
|
|
325
|
-
static "PlaySoundEventWithParams"(self: M.Handle<C.gameObject>, eventName: string, flag
|
|
326
|
-
static "PlaySoundWithParams"(self: M.Handle<C.gameObject>, eventName: string, emitterName
|
|
327
|
-
static "PlayVoiceOver"(self: M.Handle<C.gameObject>, voName: string, debugInitialContext: string, delay
|
|
325
|
+
static "PlaySoundEventWithParams"(self: M.Handle<C.gameObject>, eventName: string, flag?: E.audioAudioEventFlags, type?: E.audioEventActionType): void;
|
|
326
|
+
static "PlaySoundWithParams"(self: M.Handle<C.gameObject>, eventName: string, emitterName?: string, flag?: E.audioAudioEventFlags, type?: E.audioEventActionType): void;
|
|
327
|
+
static "PlayVoiceOver"(self: M.Handle<C.gameObject>, voName: string, debugInitialContext: string, delay?: number, answeringEntityID?: C.entEntityID, canPlayInVehicle?: boolean): C.gameDelayID;
|
|
328
328
|
"ProcessDamageReceived"(evt: M.Handle<C.gameeventsDamageReceivedEvent>): void;
|
|
329
329
|
"ProlongWeaponGlitchNPCDebuff"(player: M.Handle<C.PlayerPuppet>): void;
|
|
330
330
|
"PurgeScannerBlackboard"(): void;
|
|
@@ -337,15 +337,15 @@ export class gameObject extends C.entGameEntity {
|
|
|
337
337
|
static "RemoveStatusEffectTriggerListener"(target: M.Handle<C.gameObject>, listener: M.Handle<C.StatusEffectTriggerListener>): void;
|
|
338
338
|
"RequestAutoSave"(isForced: boolean): boolean;
|
|
339
339
|
"RequestAutoSaveWithDelay"(value: number, maxAttempts: number, isForced: boolean): void;
|
|
340
|
-
"RequestHUDRefresh"(targetID: C.entEntityID, updateData
|
|
341
|
-
"RequestHUDRefresh"(updateData
|
|
340
|
+
"RequestHUDRefresh"(targetID: C.entEntityID, updateData?: M.Handle<C.HUDActorUpdateData>): void;
|
|
341
|
+
"RequestHUDRefresh"(updateData?: M.Handle<C.HUDActorUpdateData>): void;
|
|
342
342
|
"ResolveFacts"(facts: M.ScriptRef<C.SFactOperationData[]>): void;
|
|
343
343
|
"ResolveFocusClueConclusion"(clueIndex: number, conclusionData: C.gameScanningTooltipElementDef): void;
|
|
344
344
|
"ResolveFocusClueExtendedDescription"(clueIndex: number): void;
|
|
345
345
|
"ResolveHitIstigatorCooldown"(instigatorID: C.entEntityID): boolean;
|
|
346
346
|
"RestoreRevealState"(): void;
|
|
347
|
-
static "SendForceRevealObjectEvent"(self: M.Handle<C.gameObject>, reveal: boolean, reason: string, instigatorID
|
|
348
|
-
"SendForceRevealObjectEvent"(reveal: boolean, reason: string, instigatorID
|
|
347
|
+
static "SendForceRevealObjectEvent"(self: M.Handle<C.gameObject>, reveal: boolean, reason: string, instigatorID?: C.entEntityID, lifetime?: number, delay?: number): void;
|
|
348
|
+
"SendForceRevealObjectEvent"(reveal: boolean, reason: string, instigatorID?: C.entEntityID, lifetime?: number, delay?: number): void;
|
|
349
349
|
"SendReactivateHighlightEvent"(): void;
|
|
350
350
|
static "SetAudioParameter"(self: M.Handle<C.gameObject>, paramName: string, paramValue: number): void;
|
|
351
351
|
static "SetAudioSwitch"(self: M.Handle<C.gameObject>, switchName: string, switchValue: string): void;
|
|
@@ -353,18 +353,18 @@ export class gameObject extends C.entGameEntity {
|
|
|
353
353
|
static "SetMeshAppearanceEvent"(self: M.Handle<C.gameObject>, appearance: string): void;
|
|
354
354
|
"SetScannerDirty"(dirty: boolean): void;
|
|
355
355
|
"ShouldForceRegisterInHUDManager"(): boolean;
|
|
356
|
-
static "StartCooldown"(self: M.Handle<C.gameObject>, cooldownName: string, cooldownDuration: number, ignoreTimeDilation
|
|
357
|
-
static "StartReplicatedEffectEvent"(self: M.Handle<C.gameObject>, effectName: string, shouldPersist
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356
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+
static "StartCooldown"(self: M.Handle<C.gameObject>, cooldownName: string, cooldownDuration: number, ignoreTimeDilation?: boolean): number;
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357
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+
static "StartReplicatedEffectEvent"(self: M.Handle<C.gameObject>, effectName: string, shouldPersist?: boolean, breakAllOnDestroy?: boolean): void;
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static "StopEffectEvent"(self: M.Handle<C.gameObject>, id: C.entEntityID, effectName: string): void;
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static "StopReplicatedEffectEvent"(self: M.Handle<C.gameObject>, effectName: string): void;
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static "StopSound"(self: M.Handle<C.gameObject>, eventName: string, emitterName
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+
static "StopSound"(self: M.Handle<C.gameObject>, eventName: string, emitterName?: string): void;
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static "StopSoundEvent"(self: M.Handle<C.gameObject>, eventName: string): void;
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static "TagObject"(obj: M.WeakHandle<C.gameObject>): void;
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static "TargetHasDebuff"(target: M.WeakHandle<C.gameObject>): boolean;
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static "TargetHasLocomotionMalfunction"(target: M.WeakHandle<C.gameObject>): boolean;
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365
365
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static "TargetIsStunned"(target: M.WeakHandle<C.gameObject>): boolean;
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366
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-
"ToggleForcedVisibilityInAnimSystem"(sourceName: string, isVisibe: boolean, transitionTime
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367
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-
static "ToggleForcedVisibilityInAnimSystemEvent"(owner: M.Handle<C.gameObject>, sourceName: string, isVisibe: boolean, transitionTime
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+
"ToggleForcedVisibilityInAnimSystem"(sourceName: string, isVisibe: boolean, transitionTime?: number, entityID?: C.entEntityID, forcedVisibleOnlyInFrustum?: boolean): void;
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367
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+
static "ToggleForcedVisibilityInAnimSystemEvent"(owner: M.Handle<C.gameObject>, sourceName: string, isVisibe: boolean, transitionTime?: number): void;
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368
368
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"ToggleQuestImportance"(isImportant: boolean): void;
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369
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"TriggerMenuEvent"(eventName: string): void;
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370
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"TryGetControlledProxy"(): M.Handle<C.gameObject>;
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@@ -375,7 +375,7 @@ export class gameObject extends C.entGameEntity {
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375
375
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"GetAudioName"(): void;
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376
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"GetBasePS"(): M.Handle<C.gameObjectPS>;
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377
377
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"GetCurrentContext"(): string;
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378
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"GetCurveValue"(
|
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378
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+
"GetCurveValue"(curveName: string, isDebug: boolean): void;
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379
379
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"GetDisplayDescription"(): string;
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380
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"GetDisplayName"(): string;
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381
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"GetGame"(): C.ScriptGameInstance;
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@@ -391,7 +391,7 @@ export class gameObject extends C.entGameEntity {
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391
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"PlayerLastUsedPad"(): boolean;
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"PlayerLastUsedPS5Pad"(): boolean;
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393
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"QueueReplicatedEvent"(evt: M.Handle<C.redEvent>): void;
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394
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-
"RegisterInputListener"(listener: M.Handle<M.IScriptable>, name
|
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394
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+
"RegisterInputListener"(listener: M.Handle<M.IScriptable>, name?: string): void;
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395
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"RegisterInputListenerWithOwner"(listener: M.Handle<M.IScriptable>, name: string): void;
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396
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"ReplicateAnimEvent"(obj: M.Handle<C.gameObject>, eventName: string): void;
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397
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"ReplicateAnimFeature"(obj: M.Handle<C.gameObject>, inputName: string, value: M.Handle<C.animAnimFeature>): void;
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@@ -399,6 +399,6 @@ export class gameObject extends C.entGameEntity {
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399
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"ReplicateInputFloat"(obj: M.Handle<C.gameObject>, inputName: string, value: number): void;
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400
400
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"ReplicateInputInt"(obj: M.Handle<C.gameObject>, inputName: string, value: number): void;
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401
401
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"ReplicateInputVector"(obj: M.Handle<C.gameObject>, inputName: string, value: C.Vector4): void;
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402
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"TriggerEvent"(eventName: string, data
|
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403
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"UnregisterInputListener"(listener: M.Handle<M.IScriptable>, name
|
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402
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+
"TriggerEvent"(eventName: string, data?: M.Handle<M.IScriptable>, flags?: number): boolean;
|
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403
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+
"UnregisterInputListener"(listener: M.Handle<M.IScriptable>, name?: string): void;
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404
404
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}
|
|
@@ -4,8 +4,8 @@ import type * as E from "../enums";
|
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4
4
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5
5
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
6
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export class gamePlayerObstacleSystem extends M.IScriptable {
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7
|
-
"DisableQueriesForOwner"(instigator: M.Handle<C.gameObject>, queryToDisable_1: E.gamePlayerObstacleSystemQueryType, queryToDisable_2
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8
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-
"EnableQueriesForOwner"(instigator: M.Handle<C.gameObject>, queryToEnable_1: E.gamePlayerObstacleSystemQueryType, queryToEnable_2
|
|
7
|
+
"DisableQueriesForOwner"(instigator: M.Handle<C.gameObject>, queryToDisable_1: E.gamePlayerObstacleSystemQueryType, queryToDisable_2?: E.gamePlayerObstacleSystemQueryType, queryToDisable_3?: E.gamePlayerObstacleSystemQueryType): void;
|
|
8
|
+
"EnableQueriesForOwner"(instigator: M.Handle<C.gameObject>, queryToEnable_1: E.gamePlayerObstacleSystemQueryType, queryToEnable_2?: E.gamePlayerObstacleSystemQueryType, queryToEnable_3?: E.gamePlayerObstacleSystemQueryType): void;
|
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9
9
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"GetCoverDirection"(instigator: M.Handle<C.gameObject>): E.gamePlayerCoverDirection;
|
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10
10
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"GetCurrentClimbInfo"(instigator: M.Handle<C.gameObject>): M.Handle<C.gamePlayerClimbInfo>;
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11
11
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"GetSlopeInfo"(instigator: M.Handle<C.gameObject>): M.Handle<C.worldgeometryaverageNormalDetectionHelperResult>;
|
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@@ -7,5 +7,5 @@ export class gamePrereqState extends M.IScriptable {
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7
7
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"GetPrereq"(): M.Handle<C.gameIPrereq>;
|
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8
8
|
"IsFulfilled"(): boolean;
|
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9
9
|
"OnChanged"(newState: boolean): void;
|
|
10
|
-
"OnChangedRepeated"(callOnlyOnStateFulfilled
|
|
10
|
+
"OnChangedRepeated"(callOnlyOnStateFulfilled?: boolean): void;
|
|
11
11
|
}
|
|
@@ -10,16 +10,16 @@ export class gamePreventionSpawnSystem extends C.gameIPreventionSpawnSystem {
|
|
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10
10
|
"RoadblockadeNPCEarlyInit"(puppet: M.Handle<C.gamePuppet>): void;
|
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11
11
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"SetIfAvailable"(value: E.vehiclePoliceStrategy): E.vehiclePoliceStrategy;
|
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12
12
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"SpawnRequestFinished"(requestResult: C.gameSpawnRequestResult): void;
|
|
13
|
-
"TryFillPreventionSystemDebugData"(
|
|
13
|
+
"TryFillPreventionSystemDebugData"(): [boolean, C.gamePreventionSystemDebugData];
|
|
14
14
|
"VehicleEarlyInit"(vehicleObject: M.Handle<C.vehicleWheeledBaseObject>): void;
|
|
15
15
|
"CancelAllSpawnRequests"(): void;
|
|
16
16
|
"CancelSpawnRequest"(requestID: number): void;
|
|
17
17
|
"ClearStrategyPreCheckRequests"(): void;
|
|
18
|
-
"DebugTryOverrideWithForcedStrategy"(
|
|
18
|
+
"DebugTryOverrideWithForcedStrategy"(): void;
|
|
19
19
|
"FindPursuitPointsRangeAsync"(spawnOriginPositions: C.Vector4[], radiusMin: number, radiusMax: number, unitCount: number, characterRecords: string[], navVisCheck: boolean, agentSize: E.NavGenAgentSize, scriptable: M.WeakHandle<M.IScriptable>, functionName: string): void;
|
|
20
|
-
"GetAvailableStrategies"(
|
|
20
|
+
"GetAvailableStrategies"(): [boolean, E.vehiclePoliceStrategy[]];
|
|
21
21
|
"GetIntersectionInFrontOfPlayerPos"(): C.Vector4;
|
|
22
|
-
"GetNearestRoadFromPlayerInfo"(
|
|
22
|
+
"GetNearestRoadFromPlayerInfo"(): void;
|
|
23
23
|
"GetNumberOfSpawnedPreventionUnits"(): number;
|
|
24
24
|
"GetPreventionSystemCanSpawnInCrowd"(): boolean;
|
|
25
25
|
"GetRandomAvailableStrategy"(wantedStrategies: E.vehiclePoliceStrategy[]): E.vehiclePoliceStrategy;
|
|
@@ -52,6 +52,6 @@ export class gamePreventionSpawnSystem extends C.gameIPreventionSpawnSystem {
|
|
|
52
52
|
"TogglePreventionActive"(isActive: boolean): void;
|
|
53
53
|
"TogglePreventionCrowdSpawns"(toggle: boolean): void;
|
|
54
54
|
"TogglePreventionQuestTrigger"(areaReference: string, enable: boolean): void;
|
|
55
|
-
"TryGetVehicleType"(id: C.entEntityID,
|
|
55
|
+
"TryGetVehicleType"(id: C.entEntityID): [boolean, E.gameDynamicVehicleType];
|
|
56
56
|
"UnregisterEntityDeathCallback"(scriptable: M.WeakHandle<M.IScriptable>, functionName: string, entityID: C.entEntityID): void;
|
|
57
57
|
}
|
|
@@ -4,11 +4,11 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamePuppetBase extends C.gameTimeDilatable {
|
|
6
6
|
"IsIncapacitated"(): boolean;
|
|
7
|
-
"GetBoolFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue
|
|
8
|
-
"GetCNameFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue
|
|
9
|
-
"GetFloatFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue
|
|
10
|
-
"GetIntFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue
|
|
11
|
-
"GetStringFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue
|
|
7
|
+
"GetBoolFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue?: boolean): boolean;
|
|
8
|
+
"GetCNameFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue?: string): string;
|
|
9
|
+
"GetFloatFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue?: number): number;
|
|
10
|
+
"GetIntFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue?: number): number;
|
|
11
|
+
"GetStringFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue?: string): string;
|
|
12
12
|
"GetRecordID"(): string;
|
|
13
13
|
"GetTweakDBDisplayName"(useDisplayNameAsFallback: boolean): string;
|
|
14
14
|
"GetTweakDBFullDisplayName"(useDisplayNameAsFallback: boolean): string;
|
|
@@ -8,23 +8,23 @@ export class gameRPGManager extends M.IScriptable {
|
|
|
8
8
|
static "ApplyAbilityGroup"(owner: M.WeakHandle<C.gameObject>, group: M.WeakHandle<C.gamedataGameplayAbilityGroup_Record>): void;
|
|
9
9
|
static "ApplyEffectorsArray"(owner: M.WeakHandle<C.gameObject>, arr: M.ScriptRef<M.WeakHandle<C.gamedataEffector_Record>[]>): void;
|
|
10
10
|
static "ApplyGLP"(owner: M.WeakHandle<C.gameObject>, package: M.WeakHandle<C.gamedataGameplayLogicPackage_Record>): void;
|
|
11
|
-
static "ApplyGLPArray"(owner: M.WeakHandle<C.gameObject>, arr: M.ScriptRef<M.WeakHandle<C.gamedataGameplayLogicPackage_Record>[]>, ignoreAppliedPackages
|
|
11
|
+
static "ApplyGLPArray"(owner: M.WeakHandle<C.gameObject>, arr: M.ScriptRef<M.WeakHandle<C.gamedataGameplayLogicPackage_Record>[]>, ignoreAppliedPackages?: boolean, withAnimationWrapperOverrides?: number): void;
|
|
12
12
|
static "ApplyStatModifierGroups"(owner: M.WeakHandle<C.gameObject>, arr: M.ScriptRef<M.WeakHandle<C.gamedataStatModifierGroup_Record>[]>): void;
|
|
13
13
|
static "AwardExperienceFromDamage"(hitEvent: M.Handle<C.gameeventsHitEvent>, damagePercentage: number): void;
|
|
14
14
|
static "AwardExperienceFromDeflect"(hitEvent: M.Handle<C.gameeventsHitEvent>): void;
|
|
15
15
|
static "AwardExperienceFromLocomotion"(player: M.WeakHandle<C.PlayerPuppet>, amount: number): void;
|
|
16
16
|
static "AwardExperienceFromQuickhack"(player: M.WeakHandle<C.PlayerPuppet>, cost: number, target: C.entEntityID, category: E.gamedataHackCategory): void;
|
|
17
|
-
static "AwardExperienceFromResourceSpent"(player: M.WeakHandle<C.PlayerPuppet>, value: number, type: E.gamedataStatPoolType, hitEvent
|
|
17
|
+
static "AwardExperienceFromResourceSpent"(player: M.WeakHandle<C.PlayerPuppet>, value: number, type: E.gamedataStatPoolType, hitEvent?: M.Handle<C.gameeventsHitEvent>): void;
|
|
18
18
|
static "AwardExperienceInstantly"(player: M.WeakHandle<C.PlayerPuppet>, amount: number, type: E.gamedataProficiencyType): void;
|
|
19
19
|
static "AwardXP"(amount: number, type: E.gamedataProficiencyType): void;
|
|
20
20
|
static "BreakItem"(owner: M.Handle<C.gameObject>, itemID: C.gameItemID): boolean;
|
|
21
21
|
static "CalculateEP1Reward"(experienceValue: number, playerLevel: number): number;
|
|
22
22
|
static "CalculateMinorActivityReward"(experienceValue: number): number;
|
|
23
23
|
static "CalculatePowerDifferential"(level: number): E.gameEPowerDifferential;
|
|
24
|
-
static "CalculateStatModifiers"(addValue: number, multValue: number, addMultValue: number, modifiers: M.ScriptRef<M.WeakHandle<C.gamedataStatModifier_Record>[]>, root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator
|
|
24
|
+
static "CalculateStatModifiers"(addValue: number, multValue: number, addMultValue: number, modifiers: M.ScriptRef<M.WeakHandle<C.gamedataStatModifier_Record>[]>, root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator?: C.gameStatsObjectID, itemStatsID?: C.gameStatsObjectID): number;
|
|
25
25
|
static "CalculateStreetStoryReward"(experienceValue: number): number;
|
|
26
26
|
static "CalculateThreatValue"(obj: M.Handle<C.gameObject>): number;
|
|
27
|
-
static "CanAffordAndPerformCyberwareUpgrade"(owner: M.Handle<C.gameObject>, currentQuality: E.gamedataQuality, upgradeItemRecord: M.Handle<C.gamedataItem_Record
|
|
27
|
+
static "CanAffordAndPerformCyberwareUpgrade"(owner: M.Handle<C.gameObject>, currentQuality: E.gamedataQuality, upgradeItemRecord: M.Handle<C.gamedataItem_Record>): [boolean, C.CyberwareUpgradeCostData];
|
|
28
28
|
static "CanDownloadFunds"(itemID: C.gameItemID): boolean;
|
|
29
29
|
static "CanItemBeDisassembled"(itemData: M.WeakHandle<C.gameItemData>): boolean;
|
|
30
30
|
static "CanItemBeDisassembled"(itemID: C.gameItemID): boolean;
|
|
@@ -32,12 +32,12 @@ export class gameRPGManager extends M.IScriptable {
|
|
|
32
32
|
static "CanPartBeUnequipped"(data: C.gameInventoryItemData, slotId: string): boolean;
|
|
33
33
|
static "CanPlayerCraftFromInventory"(obj: M.WeakHandle<C.gameObject>): boolean;
|
|
34
34
|
static "CanPlayerUpgradeFromInventory"(obj: M.WeakHandle<C.gameObject>): boolean;
|
|
35
|
-
static "CanUpgradeCyberware"(owner: M.Handle<C.gameObject>, itemID: C.gameItemID, isEquipped: boolean, selectedQuality: E.gamedataQuality,
|
|
35
|
+
static "CanUpgradeCyberware"(owner: M.Handle<C.gameObject>, itemID: C.gameItemID, isEquipped: boolean, selectedQuality: E.gamedataQuality, updateOutputOnFailure?: boolean): [boolean, E.gamedataQuality];
|
|
36
36
|
static "CheckDifficultyToPerkLevel"(perk: E.gamedataPerkType, difficulty: E.EGameplayChallengeLevel, id: C.entEntityID): number;
|
|
37
37
|
static "CheckDifficultyToStatValue"(skill: E.gamedataStatType, difficulty: E.EGameplayChallengeLevel, id: C.entEntityID): number;
|
|
38
38
|
static "CheckPerkPrereqs"(itemData: M.Handle<C.gameItemData>, owner: M.Handle<C.gameObject>, perkRequiredName: M.ScriptRef<string>): boolean;
|
|
39
|
-
static "CheckPrereq"(prereqRecord: M.WeakHandle<C.gamedataIPrereq_Record>, target: M.WeakHandle<C.gameObject>, referenceStatsID
|
|
40
|
-
static "CheckPrereqs"(prereqs: M.ScriptRef<M.WeakHandle<C.gamedataIPrereq_Record>[]>, target: M.WeakHandle<C.gameObject>, referenceStatsID
|
|
39
|
+
static "CheckPrereq"(prereqRecord: M.WeakHandle<C.gamedataIPrereq_Record>, target: M.WeakHandle<C.gameObject>, referenceStatsID?: C.gameStatsObjectID): boolean;
|
|
40
|
+
static "CheckPrereqs"(prereqs: M.ScriptRef<M.WeakHandle<C.gamedataIPrereq_Record>[]>, target: M.WeakHandle<C.gameObject>, referenceStatsID?: C.gameStatsObjectID): boolean;
|
|
41
41
|
static "ConsumeItem"(obj: M.WeakHandle<C.gameObject>, evt: M.Handle<C.gameinteractionsChoiceEvent>): boolean;
|
|
42
42
|
static "ConvertCombinedValueToQuality"(combinedValue: number): E.gamedataQuality;
|
|
43
43
|
static "ConvertPlayerLevelToCyberwareQuality"(playerLevel: number, includeAboveLegendary: boolean): E.gamedataQuality;
|
|
@@ -46,12 +46,12 @@ export class gameRPGManager extends M.IScriptable {
|
|
|
46
46
|
static "ConvertQualityToNonPlusQuality"(quality: E.gamedataQuality): E.gamedataQuality;
|
|
47
47
|
static "CreateCombinedStatModifier"(statType: E.gamedataStatType, modType: E.gameStatModifierType, refStat: E.gamedataStatType, opSymbol: E.gameCombinedStatOperation, value: number, refObject: E.gameStatObjectsRelation): M.Handle<C.gameStatModifierData_Deprecated>;
|
|
48
48
|
static "CreateCurveModifier"(statRecord: M.Handle<C.gamedataCurveStatModifier_Record>): M.Handle<C.gameStatModifierData_Deprecated>;
|
|
49
|
-
static "CreateReplaceEquipmentRequest"(owner: M.Handle<C.gameObject>, equippedItemID: C.gameItemID, upgradeItemID: C.gameItemID, partItemID
|
|
49
|
+
static "CreateReplaceEquipmentRequest"(owner: M.Handle<C.gameObject>, equippedItemID: C.gameItemID, upgradeItemID: C.gameItemID, partItemID?: C.gameItemID): void;
|
|
50
50
|
static "CreateSimpleQuickhackData"(playerOwner: M.Handle<C.PlayerPuppet>, targetScriptedPuppet: M.Handle<C.ScriptedPuppet>, quickhackActionRecord: M.Handle<C.gamedataObjectAction_Record>): M.Handle<C.QuickhackData>;
|
|
51
51
|
static "CreateStatModifier"(statType: E.gamedataStatType, modType: E.gameStatModifierType, value: number): M.Handle<C.gameStatModifierData_Deprecated>;
|
|
52
52
|
static "CreateStatModifierUsingCurve"(statType: E.gamedataStatType, modType: E.gameStatModifierType, refStat: E.gamedataStatType, curveName: string, columnName: string): M.Handle<C.gameStatModifierData_Deprecated>;
|
|
53
|
-
static "CyberwareHasSideUpgrade"(itemID: C.gameItemID,
|
|
54
|
-
static "CyberwareHasUpgrade"(itemID: C.gameItemID, currentQuality: E.gamedataQuality, desiredQuality: E.gamedataQuality,
|
|
53
|
+
static "CyberwareHasSideUpgrade"(itemID: C.gameItemID): [boolean, M.Handle<C.gamedataItem_Record>];
|
|
54
|
+
static "CyberwareHasUpgrade"(itemID: C.gameItemID, currentQuality: E.gamedataQuality, desiredQuality: E.gamedataQuality): [boolean, M.Handle<C.gamedataItem_Record>];
|
|
55
55
|
static "DecrementQuickHackBlackboard"(actionID: string): void;
|
|
56
56
|
static "DoesPlayerHaveQuickHack"(player: M.WeakHandle<C.PlayerPuppet>, quickHackTweak: string): boolean;
|
|
57
57
|
static "DropManyItems"(obj: M.WeakHandle<C.gameObject>, items: M.ScriptRef<C.gameItemModParams[]>): void;
|
|
@@ -76,7 +76,7 @@ export class gameRPGManager extends M.IScriptable {
|
|
|
76
76
|
static "GetCharacterWeakspotCount"(puppet: M.Handle<C.gamePuppet>): number;
|
|
77
77
|
static "GetCheckValue"(powerLevel: number, difficulty: E.EGameplayChallengeLevel): number;
|
|
78
78
|
static "GetCombinedItemQualityValue"(itemID: C.gameItemID): number;
|
|
79
|
-
static "GetCraftingMaterialRecord"(quality: E.gamedataQuality, isQuickhack
|
|
79
|
+
static "GetCraftingMaterialRecord"(quality: E.gamedataQuality, isQuickhack?: boolean): M.Handle<C.gamedataItem_Record>;
|
|
80
80
|
static "GetCyberwareUpgradeCost"(itemRecord: M.Handle<C.gamedataItem_Record>): number;
|
|
81
81
|
static "GetCyberwareUpgradeData"(owner: M.Handle<C.gameObject>, itemData: M.WeakHandle<C.UIInventoryItem>, upgradeItemRecord: M.Handle<C.gamedataItem_Record>, costData: C.CyberwareUpgradeCostData, seed: number, inventorySystem: M.WeakHandle<C.UIInventoryScriptableSystem>, useMultichoice: boolean): M.Handle<C.RipperdocTokenPopupData>;
|
|
82
82
|
static "GetCyberwareUpgradeItemDataWithOffset"(owner: M.Handle<C.gameObject>, upgradeItemRecord: M.Handle<C.gamedataItem_Record>, statsShardTDBID: string, seed: number, offset: number): M.Handle<C.gameItemData>;
|
|
@@ -124,7 +124,7 @@ export class gameRPGManager extends M.IScriptable {
|
|
|
124
124
|
static "GetRarityMultiplier"(puppet: M.WeakHandle<C.NPCPuppet>, curveName: string): number;
|
|
125
125
|
static "GetResistanceTypeFromDamageType"(damageType: E.gamedataDamageType): E.gamedataStatType;
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126
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static "GetRetrievableAttachments"(itemData: M.WeakHandle<C.gameItemData>): C.ItemAttachments[];
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127
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-
static "GetScannerResistanceDetails"(obj: M.Handle<C.gameObject>, statType: E.gamedataStatType, player
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127
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+
static "GetScannerResistanceDetails"(obj: M.Handle<C.gameObject>, statType: E.gamedataStatType, player?: M.Handle<C.gameObject>): C.ScannerStatDetails;
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128
128
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static "GetStatRecord"(type: E.gamedataStatType): M.Handle<C.gamedataStat_Record>;
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129
129
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static "GetStatValueFromObject"(object: M.WeakHandle<C.gameObject>, stat: E.gamedataStatType): number;
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130
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static "GetStatValues"(obj: M.Handle<C.gameObject>, stats: M.ScriptRef<E.gamedataStatType[]>): C.gameStatTotalValue[];
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@@ -132,8 +132,8 @@ export class gameRPGManager extends M.IScriptable {
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132
132
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static "GetVendorWareRequirement"(record: M.WeakHandle<C.gamedataVendorWare_Record>, itemStatsID: C.gameStatsObjectID): C.gameSItemStackRequirementData;
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133
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static "GetWeaponAmmoTDBID"(weaponID: C.gameItemID): string;
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134
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static "GetWeaponEvolution"(itemID: C.gameItemID): E.gamedataWeaponEvolution;
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135
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-
static "GiveReward"(rewardID: string, target
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136
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-
static "GiveReward"(rewardID: string, amount: number, target
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135
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+
static "GiveReward"(rewardID: string, target?: C.gameStatsObjectID, moneyMultiplier?: number): void;
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136
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+
static "GiveReward"(rewardID: string, amount: number, target?: C.gameStatsObjectID, moneyMultiplier?: number): void;
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137
137
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static "GiveScavengeReward"(rewardID: string, scavengeTargetEntityID: C.entEntityID): void;
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138
138
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static "HandleBuyShardPopupClosed"(owner: M.Handle<C.gameObject>, equippedItemId: C.gameItemID, resultData: M.Handle<C.RipperdocTokenPopupCloseData>): void;
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139
139
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static "HasDownloadFundsAction"(itemID: C.gameItemID): boolean;
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@@ -177,7 +177,7 @@ export class gameRPGManager extends M.IScriptable {
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177
177
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static "IsWeaponMod"(itemID: C.gameItemID): boolean;
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178
178
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static "ItemQualityEnumToValue"(q: E.gamedataQuality): number;
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179
179
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static "ItemQualityNameToValue"(q: string): number;
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180
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-
static "PrepareGameEffectAttack"(instigator: M.Handle<C.gameObject>, source: M.Handle<C.gameObject>, attackName: string, position
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180
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+
static "PrepareGameEffectAttack"(instigator: M.Handle<C.gameObject>, source: M.Handle<C.gameObject>, attackName: string, position?: C.Vector4, hitFlags?: C.SHitFlag[], target?: M.Handle<C.gameObject>, tickRateOverride?: number): M.Handle<C.gameAttack_GameEffect>;
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181
181
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static "ProcessOnLootedPackages"(owner: M.WeakHandle<C.gameObject>, itemID: C.gameItemID): void;
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182
182
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static "ProcessReadAction"(choice: M.Handle<C.gameinteractionsChoiceEvent>): void;
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183
183
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static "RemoveAbility"(owner: M.WeakHandle<C.gameObject>, ability: M.WeakHandle<C.gamedataGameplayAbility_Record>): void;
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@@ -199,25 +199,25 @@ export class gameRPGManager extends M.IScriptable {
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199
199
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static "ToggleLootHighlight"(obj: M.WeakHandle<C.gameObject>, enable: boolean): void;
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200
200
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static "TogglePersonalLinkAppearance"(puppet: M.Handle<C.gameObject>): void;
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201
201
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static "ApplyAbilityArray"(owner: M.WeakHandle<C.gameObject>, abilities: M.WeakHandle<C.gamedataGameplayAbility_Record>[]): void;
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|
202
|
-
static "CalculateAdditiveModifiers"(modifiers: M.WeakHandle<C.gamedataStatModifier_Record>[], root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator
|
|
203
|
-
static "CalculateAdditiveMultiplierModifiers"(modifiers: M.WeakHandle<C.gamedataStatModifier_Record>[], root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator
|
|
202
|
+
static "CalculateAdditiveModifiers"(modifiers: M.WeakHandle<C.gamedataStatModifier_Record>[], root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator?: C.gameStatsObjectID, itemStatsID?: C.gameStatsObjectID): number;
|
|
203
|
+
static "CalculateAdditiveMultiplierModifiers"(modifiers: M.WeakHandle<C.gamedataStatModifier_Record>[], root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator?: C.gameStatsObjectID, itemStatsID?: C.gameStatsObjectID): number;
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204
204
|
static "CalculateBuyPrice"(vendor: M.WeakHandle<C.gameObject>, itemID: C.gameItemID, multiplier: number): number;
|
|
205
|
-
static "CalculateCombinedModifier"(modifier: M.WeakHandle<C.gamedataCombinedStatModifier_Record>, root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator
|
|
205
|
+
static "CalculateCombinedModifier"(modifier: M.WeakHandle<C.gamedataCombinedStatModifier_Record>, root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator?: C.gameStatsObjectID, itemStatsID?: C.gameStatsObjectID): number;
|
|
206
206
|
static "CalculateConstantModifier"(modifier: M.WeakHandle<C.gamedataConstantStatModifier_Record>): number;
|
|
207
|
-
static "CalculateCurveModifier"(modifier: M.WeakHandle<C.gamedataCurveStatModifier_Record>, root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator
|
|
208
|
-
static "CalculateMultiplierModifiers"(modifiers: M.WeakHandle<C.gamedataStatModifier_Record>[], root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator
|
|
207
|
+
static "CalculateCurveModifier"(modifier: M.WeakHandle<C.gamedataCurveStatModifier_Record>, root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator?: C.gameStatsObjectID, itemStatsID?: C.gameStatsObjectID): number;
|
|
208
|
+
static "CalculateMultiplierModifiers"(modifiers: M.WeakHandle<C.gamedataStatModifier_Record>[], root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator?: C.gameStatsObjectID, itemStatsID?: C.gameStatsObjectID): number;
|
|
209
209
|
static "CalculatePowerDifferential"(target: M.WeakHandle<C.gameObject>): E.gameEPowerDifferential;
|
|
210
210
|
static "CalculateRandomModifier"(modifier: M.WeakHandle<C.gamedataRandomStatModifier_Record>): number;
|
|
211
211
|
static "CalculateSellPrice"(vendor: M.WeakHandle<C.gameObject>, itemID: C.gameItemID): number;
|
|
212
212
|
static "CalculateSellPriceItemData"(vendor: M.WeakHandle<C.gameObject>, itemData: M.Handle<C.gameItemData>): number;
|
|
213
|
-
static "CalculateStatModifier"(modifier: M.WeakHandle<C.gamedataStatModifier_Record>, root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator
|
|
214
|
-
static "CalculateStatModifiers"(modifiers: M.WeakHandle<C.gamedataStatModifier_Record>[], root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator
|
|
213
|
+
static "CalculateStatModifier"(modifier: M.WeakHandle<C.gamedataStatModifier_Record>, root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator?: C.gameStatsObjectID, itemStatsID?: C.gameStatsObjectID): number;
|
|
214
|
+
static "CalculateStatModifiers"(modifiers: M.WeakHandle<C.gamedataStatModifier_Record>[], root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator?: C.gameStatsObjectID, itemStatsID?: C.gameStatsObjectID): number;
|
|
215
215
|
static "GetFloatItemQuality"(qualityStat: number): E.gamedataQuality;
|
|
216
216
|
static "GetInnerItemDataQuality"(itemData: C.gameInnerItemData): E.gamedataQuality;
|
|
217
217
|
static "GetItemData"(owner: M.Handle<C.gameObject>, itemID: C.gameItemID): M.WeakHandle<C.gameItemData>;
|
|
218
218
|
static "GetItemDataQuality"(itemData: M.WeakHandle<C.gameItemData>): E.gamedataQuality;
|
|
219
219
|
static "GetQualityBasedOnPowerLevel"(): void;
|
|
220
|
-
static "GetRefObjectID"(refObjectName: string, root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator
|
|
220
|
+
static "GetRefObjectID"(refObjectName: string, root: M.WeakHandle<C.gameObject>, targetID: C.gameStatsObjectID, instigator?: C.gameStatsObjectID, itemStatsID?: C.gameStatsObjectID): C.gameStatsObjectID;
|
|
221
221
|
static "IsInnerItemDataIconic"(itemData: C.gameInnerItemData): boolean;
|
|
222
222
|
static "IsItemBroken"(itemData: M.Handle<C.gameItemData>): boolean;
|
|
223
223
|
static "IsItemDataIconic"(itemData: M.WeakHandle<C.gameItemData>): boolean;
|
|
@@ -49,7 +49,7 @@ export class gameScanningComponent extends C.gameComponent {
|
|
|
49
49
|
"OnSetCustomObjectDescription"(evt: M.Handle<C.SetCustomObjectDescriptionEvent>): boolean;
|
|
50
50
|
"OnSetGameplayRole"(evt: M.Handle<C.SetGameplayRoleEvent>): boolean;
|
|
51
51
|
"OnToggleFocusClue"(evt: M.Handle<C.ToggleFocusClueEvent>): boolean;
|
|
52
|
-
"CancelForcedVisionAppearance"(data: M.Handle<C.FocusForcedHighlightData>, fast
|
|
52
|
+
"CancelForcedVisionAppearance"(data: M.Handle<C.FocusForcedHighlightData>, fast?: boolean, ignoreStackEvaluation?: boolean): void;
|
|
53
53
|
"EvaluateBraindanceClueState"(): void;
|
|
54
54
|
"ForceReEvaluateGameplayRole"(): void;
|
|
55
55
|
"ForceVisionAppearance"(data: M.Handle<C.FocusForcedHighlightData>): void;
|
|
@@ -69,8 +69,8 @@ export class gameScanningComponent extends C.gameComponent {
|
|
|
69
69
|
"GetObjectDescription"(): M.Handle<C.ObjectScanningDescription>;
|
|
70
70
|
"GetOwner"(): M.Handle<C.gameObject>;
|
|
71
71
|
"GetQuestHighlight"(highlightInstructions: M.Handle<C.HighlightInstance>): M.Handle<C.FocusForcedHighlightData>;
|
|
72
|
-
"GetScannableDataForSingleClueByIndex"(index: number
|
|
73
|
-
"GetScannableObjects"(
|
|
72
|
+
"GetScannableDataForSingleClueByIndex"(index: number): [C.gameScanningTooltipElementDef[], C.gameScanningTooltipElementDef];
|
|
73
|
+
"GetScannableObjects"(): void;
|
|
74
74
|
"GetScanningBarTextTweak"(): string;
|
|
75
75
|
"HasAnyClue"(): boolean;
|
|
76
76
|
"HasAnyStoredClues"(): boolean;
|
|
@@ -15,7 +15,7 @@ export class gameScanningComponentPS extends C.gameComponentPS {
|
|
|
15
15
|
"GetMyEntityID"(): C.entEntityID;
|
|
16
16
|
"GetObjectDecriptionOverride"(): M.Handle<C.ObjectScanningDescription>;
|
|
17
17
|
"GetOwnerEntityWeak"(): M.WeakHandle<C.entEntity>;
|
|
18
|
-
"GetStoredClueData"(id: number,
|
|
18
|
+
"GetStoredClueData"(id: number): [boolean, M.Handle<C.CluePSData>];
|
|
19
19
|
"HasAnyStoredClues"(): boolean;
|
|
20
20
|
"HasStoredClue"(id: number): boolean;
|
|
21
21
|
"IsDescriptionEnabled"(): boolean;
|
|
@@ -7,10 +7,10 @@ export class gameScanningController extends M.IScriptable {
|
|
|
7
7
|
"EnterMode"(object: M.Handle<C.gameObject>, mode: E.gameScanningMode): void;
|
|
8
8
|
"GetExclusiveFocusClueEntity"(): C.entEntityID;
|
|
9
9
|
"GetScanProgress"(object: M.Handle<C.gameObject>): number;
|
|
10
|
-
"ImmediateScan"(object: M.Handle<C.gameObject>, range3D: number, range2D
|
|
10
|
+
"ImmediateScan"(object: M.Handle<C.gameObject>, range3D: number, range2D?: C.Vector4, startPosition?: C.Vector4): void;
|
|
11
11
|
"IsScanned"(object: M.Handle<C.gameObject>): boolean;
|
|
12
12
|
"IsTagged"(object: M.Handle<C.gameObject>): boolean;
|
|
13
|
-
"PulseScan"(object: M.Handle<C.gameObject>, range3D: number, range2D
|
|
13
|
+
"PulseScan"(object: M.Handle<C.gameObject>, range3D: number, range2D?: C.Vector4, startPosition?: C.Vector4): void;
|
|
14
14
|
"SetIsScanned_Event"(object: M.Handle<C.gameObject>, val: boolean): boolean;
|
|
15
15
|
"TagObject"(object: M.Handle<C.gameObject>): void;
|
|
16
16
|
"UntagAll"(): void;
|