@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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@@ -5,14 +5,14 @@ import type * as E from "../enums";
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5
5
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export class gameDebugVisualizerSystem extends C.gameIDebugVisualizerSystem {
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6
6
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"ClearAll"(): void;
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7
7
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"ClearLayer"(layerId: number): void;
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8
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-
"DrawArrow"(start: C.Vector4, end: C.Vector4, color
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9
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-
"DrawLine"(start: C.Vector4, end: C.Vector4, color
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10
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-
"DrawLine3D"(start: C.Vector4, end: C.Vector4, color
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11
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-
"DrawRect"(position: C.Vector4, size: C.Vector4, color
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12
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"DrawText"(position: C.Vector4, text: string, textAlignment
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13
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"DrawText3D"(position: C.Vector4, text: string, color
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14
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-
"DrawWireBox"(boxMin: C.Vector4, boxMax: C.Vector4, color
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15
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-
"DrawWireSphere"(position: C.Vector4, radius: number, color
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8
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+
"DrawArrow"(start: C.Vector4, end: C.Vector4, color?: C.Color, lifetime?: number): number;
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9
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+
"DrawLine"(start: C.Vector4, end: C.Vector4, color?: C.Color, lifetime?: number): number;
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10
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+
"DrawLine3D"(start: C.Vector4, end: C.Vector4, color?: C.Color, lifetime?: number): number;
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11
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+
"DrawRect"(position: C.Vector4, size: C.Vector4, color?: C.Color, lifetime?: number): number;
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12
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+
"DrawText"(position: C.Vector4, text: string, textAlignment?: E.gameDebugViewETextAlignment, color?: C.Color, lifetime?: number): number;
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13
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+
"DrawText3D"(position: C.Vector4, text: string, color?: C.Color, lifetime?: number): number;
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14
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+
"DrawWireBox"(boxMin: C.Vector4, boxMax: C.Vector4, color?: C.Color, lifetime?: number): number;
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15
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+
"DrawWireSphere"(position: C.Vector4, radius: number, color?: C.Color, lifetime?: number): number;
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16
16
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"SetPosition"(layerId: number, position: C.Vector4): void;
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17
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"SetScale"(layerId: number, scale: C.Vector4): void;
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18
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}
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@@ -7,13 +7,13 @@ export class gameDelaySystem extends C.gameIDelaySystem {
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7
7
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"CancelCallback"(delayID: C.gameDelayID): void;
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8
8
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"CancelDelay"(delayID: C.gameDelayID): void;
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9
9
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"CancelTick"(delayID: C.gameDelayID): void;
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10
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-
"DelayCallback"(delayCallback: M.Handle<C.gameDelaySystemScriptedDelayCallbackWrapper>, timeToDelay: number, isAffectedByTimeDilation
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10
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+
"DelayCallback"(delayCallback: M.Handle<C.gameDelaySystemScriptedDelayCallbackWrapper>, timeToDelay: number, isAffectedByTimeDilation?: boolean): C.gameDelayID;
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11
11
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"DelayCallbackNextFrame"(delayCallback: M.Handle<C.gameDelaySystemScriptedDelayCallbackWrapper>): void;
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12
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-
"DelayEvent"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, timeToDelay: number, isAffectedByTimeDilation
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12
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+
"DelayEvent"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, timeToDelay: number, isAffectedByTimeDilation?: boolean): C.gameDelayID;
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13
13
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"DelayEventNextFrame"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>): void;
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14
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-
"DelayPSEvent"(psID: C.gamePersistentID, classType: string, eventToDelay: M.Handle<C.redEvent>, timeToDelay: number, isAffectedByTimeDilation
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14
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+
"DelayPSEvent"(psID: C.gamePersistentID, classType: string, eventToDelay: M.Handle<C.redEvent>, timeToDelay: number, isAffectedByTimeDilation?: boolean): C.gameDelayID;
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15
15
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"DelayPSEventNextFrame"(psID: C.gamePersistentID, classType: string, eventToDelay: M.Handle<C.redEvent>): void;
|
|
16
|
-
"DelayScriptableSystemRequest"(systemName: string, requestToDelay: M.Handle<C.gameScriptableSystemRequest>, timeToDelay: number, isAffectedByTimeDilation
|
|
16
|
+
"DelayScriptableSystemRequest"(systemName: string, requestToDelay: M.Handle<C.gameScriptableSystemRequest>, timeToDelay: number, isAffectedByTimeDilation?: boolean): C.gameDelayID;
|
|
17
17
|
"DelayScriptableSystemRequestNextFrame"(systemName: string, requestToDelay: M.Handle<C.gameScriptableSystemRequest>): void;
|
|
18
18
|
"GetRemainingDelayTime"(delayID: C.gameDelayID): number;
|
|
19
19
|
"QueueTask"(caller: M.Handle<M.IScriptable>, data: M.Handle<C.gameScriptTaskData>, funtionName: string, executionStage: E.gameScriptTaskExecutionStage): void;
|
|
@@ -20,14 +20,14 @@ export class gameDeviceComponentPS extends C.gameComponentPS {
|
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20
20
|
"markAsQuest": boolean;
|
|
21
21
|
"ActionThumbnailUI"(): M.Handle<C.ThumbnailUI>;
|
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22
22
|
"DetermineInteractionState"(interactionComponent: M.Handle<C.gameinteractionsComponent>, context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
23
|
-
"GetActions"(
|
|
23
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
24
24
|
"GetActionWidgets"(context: M.ScriptRef<C.gameGetActionsContext>): C.SActionWidgetPackage[];
|
|
25
|
-
"GetAncestors"(
|
|
26
|
-
"GetAttachedSlaveForPing"(context
|
|
25
|
+
"GetAncestors"(): void;
|
|
26
|
+
"GetAttachedSlaveForPing"(context?: M.Handle<C.MasterControllerPS>): M.Handle<C.gameDeviceComponentPS>;
|
|
27
27
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
28
28
|
"GetBlackboard"(): M.Handle<C.gameIBlackboard>;
|
|
29
29
|
"GetBlackboardDef"(): M.Handle<C.DeviceBaseBlackboardDef>;
|
|
30
|
-
"GetChildren"(
|
|
30
|
+
"GetChildren"(): void;
|
|
31
31
|
"GetDeviceIconID"(): string;
|
|
32
32
|
"GetDeviceIconTweakDBID"(): string;
|
|
33
33
|
"GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
|
|
@@ -37,20 +37,20 @@ export class gameDeviceComponentPS extends C.gameComponentPS {
|
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37
37
|
"GetInkWidgetLibraryPath"(): C.redResourceReferenceScriptToken;
|
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38
38
|
"GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
|
|
39
39
|
"GetLazyAncestors"(): M.Handle<C.gameLazyDevice>[];
|
|
40
|
-
"GetLazyChildren"(
|
|
40
|
+
"GetLazyChildren"(): void;
|
|
41
41
|
"GetLazyParents"(): M.Handle<C.gameLazyDevice>[];
|
|
42
|
-
"GetParents"(
|
|
42
|
+
"GetParents"(): void;
|
|
43
43
|
"GetPersistentStateName"(): string;
|
|
44
44
|
"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
45
45
|
"GetQuestActionByNameToNative"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
46
|
-
"GetQuestActions"(
|
|
47
|
-
"GetSecurityAreas"(includeInactive
|
|
46
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
47
|
+
"GetSecurityAreas"(includeInactive?: boolean, returnOnlyDirectlyConnected?: boolean): M.Handle<C.SecurityAreaControllerPS>[];
|
|
48
48
|
"GetSecuritySystem"(): M.Handle<C.SecuritySystemControllerPS>;
|
|
49
49
|
"GetThumbnailAction"(): M.Handle<C.ThumbnailUI>;
|
|
50
50
|
"GetThumbnailWidget"(): C.SThumbnailWidgetPackage;
|
|
51
|
-
"GetVirtualSystem"(slave: M.Handle<C.gameDeviceComponentPS
|
|
52
|
-
"GetVirtualSystem"(id: C.gamePersistentID,
|
|
53
|
-
"GetVirtualSystem"(
|
|
51
|
+
"GetVirtualSystem"(slave: M.Handle<C.gameDeviceComponentPS>): [boolean, M.Handle<C.VirtualSystemPS>];
|
|
52
|
+
"GetVirtualSystem"(id: C.gamePersistentID): [boolean, M.Handle<C.VirtualSystemPS>];
|
|
53
|
+
"GetVirtualSystem"(): [boolean, M.Handle<C.VirtualSystemPS>];
|
|
54
54
|
"GetVirtualSystemType"(): E.EVirtualSystem;
|
|
55
55
|
"HackGetOwner"(): M.Handle<C.entEntity>;
|
|
56
56
|
"HasAnyDeviceConnection"(): boolean;
|
|
@@ -85,7 +85,7 @@ export class gameDeviceComponentPS extends C.gameComponentPS {
|
|
|
85
85
|
"IsQuickHacksExposed"(): boolean;
|
|
86
86
|
"IsScanned"(): boolean;
|
|
87
87
|
"PassBlackboard"(blackboard: M.Handle<C.gameIBlackboard>): void;
|
|
88
|
-
"ProcessDevicesLazy"(lazyDevices: M.ScriptRef<M.Handle<C.gameLazyDevice>[]>, eventToSendOnCompleted
|
|
88
|
+
"ProcessDevicesLazy"(lazyDevices: M.ScriptRef<M.Handle<C.gameLazyDevice>[]>, eventToSendOnCompleted?: M.Handle<C.ProcessDevicesEvent>): void;
|
|
89
89
|
"ResolveExtractDevicesEvent"(evt: M.Handle<C.ExtractDevicesEvent>): void;
|
|
90
90
|
"SetIsBeingScannedFlag"(isBeingScanned: boolean): void;
|
|
91
91
|
"SetIsMarkedAsQuest"(isQuest: boolean): void;
|
|
@@ -95,6 +95,6 @@ export class gameDeviceComponentPS extends C.gameComponentPS {
|
|
|
95
95
|
"GetDeviceIconPath"(): string;
|
|
96
96
|
"GetDeviceName"(): string;
|
|
97
97
|
"GetDeviceStatus"(): string;
|
|
98
|
-
"GetNativeActions"(
|
|
98
|
+
"GetNativeActions"(context: C.gameGetActionsContext): void;
|
|
99
99
|
"GetWidgetTypeName"(): string;
|
|
100
100
|
}
|
|
@@ -4,19 +4,19 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameDeviceSystem extends C.gameIDeviceSystem {
|
|
6
6
|
"AddDynamicConnection"(deviceEntityID: C.gamePersistentID, deviceClassName: string, parentEntityID: C.gamePersistentID, parentClassName: string): void;
|
|
7
|
-
"DEBUG_GetAncestorsData"(entityID: C.entEntityID
|
|
8
|
-
"DEBUG_GetChildrenData"(entityID: C.entEntityID
|
|
9
|
-
"DEBUG_GetDescendantsData"(entityID: C.entEntityID
|
|
10
|
-
"DEBUG_GetParentsData"(entityID: C.entEntityID
|
|
11
|
-
"GetAllAncestors"(entityID: C.entEntityID
|
|
12
|
-
"GetAllDescendants"(entityID: C.entEntityID
|
|
13
|
-
"GetChildren"(entityID: C.entEntityID
|
|
14
|
-
"GetLazyAllAncestors"(entityID: C.entEntityID
|
|
15
|
-
"GetLazyAllDescendants"(entityID: C.entEntityID
|
|
16
|
-
"GetLazyChildren"(entityID: C.entEntityID
|
|
17
|
-
"GetLazyParents"(entityID: C.entEntityID
|
|
18
|
-
"GetNodePosition"(entityID: C.entEntityID,
|
|
19
|
-
"GetParents"(entityID: C.entEntityID
|
|
7
|
+
"DEBUG_GetAncestorsData"(entityID: C.entEntityID): void;
|
|
8
|
+
"DEBUG_GetChildrenData"(entityID: C.entEntityID): void;
|
|
9
|
+
"DEBUG_GetDescendantsData"(entityID: C.entEntityID): void;
|
|
10
|
+
"DEBUG_GetParentsData"(entityID: C.entEntityID): void;
|
|
11
|
+
"GetAllAncestors"(entityID: C.entEntityID): void;
|
|
12
|
+
"GetAllDescendants"(entityID: C.entEntityID): void;
|
|
13
|
+
"GetChildren"(entityID: C.entEntityID): void;
|
|
14
|
+
"GetLazyAllAncestors"(entityID: C.entEntityID): void;
|
|
15
|
+
"GetLazyAllDescendants"(entityID: C.entEntityID): void;
|
|
16
|
+
"GetLazyChildren"(entityID: C.entEntityID): void;
|
|
17
|
+
"GetLazyParents"(entityID: C.entEntityID): void;
|
|
18
|
+
"GetNodePosition"(entityID: C.entEntityID): [boolean, C.Vector4];
|
|
19
|
+
"GetParents"(entityID: C.entEntityID): void;
|
|
20
20
|
"HasAnyAncestor"(entityID: C.entEntityID): boolean;
|
|
21
21
|
"HasAnyChild"(entityID: C.entEntityID): boolean;
|
|
22
22
|
"HasAnyDescendant"(entityID: C.entEntityID): boolean;
|
|
@@ -7,9 +7,9 @@ export class gameDismembermentComponent extends C.entIComponent {
|
|
|
7
7
|
"OnDismemberment"(evt: M.Handle<C.DismembermentEvent>): boolean;
|
|
8
8
|
"OnDismembermentDebris"(evt: M.Handle<C.DismembermentDebrisEvent>): boolean;
|
|
9
9
|
"OnDismembermentExplosion"(evt: M.Handle<C.DismembermentExplosionEvent>): boolean;
|
|
10
|
-
static "RequestDismemberment"(obj: M.Handle<C.gameObject>, bodyPart: E.gameDismBodyPart, woundType: E.gameDismWoundType, hitPosition
|
|
10
|
+
static "RequestDismemberment"(obj: M.Handle<C.gameObject>, bodyPart: E.gameDismBodyPart, woundType: E.gameDismWoundType, hitPosition?: C.Vector4, isCritical?: boolean, debrisPath?: string, debrisStrength?: number): void;
|
|
11
11
|
static "RequestGutsFromLastHit"(obj: M.Handle<C.gameObject>, resourcePath: M.ScriptRef<string>, strength: number): void;
|
|
12
|
-
"DoDismemberment"(bodyPart: E.gameDismBodyPart, woundType: E.gameDismWoundType, strength
|
|
12
|
+
"DoDismemberment"(bodyPart: E.gameDismBodyPart, woundType: E.gameDismWoundType, strength?: number, isCritical: boolean, debrisPath?: string, debrisStrength?: number): void;
|
|
13
13
|
"GetDismemberedLimbCount"(): C.gameDismemberedLimbCount;
|
|
14
14
|
"ReportExplosion"(hitPosition: C.Vector4, strength: number): void;
|
|
15
15
|
"SpawnGutsFromLastHit"(resourcePath: string, strength: number): void;
|
|
@@ -4,5 +4,5 @@ import type * as C from "../classes";
|
|
|
4
4
|
export class gameDropInstruction {
|
|
5
5
|
"itemID": C.gameItemID;
|
|
6
6
|
"quantity": number;
|
|
7
|
-
static "Create"(itemID: C.gameItemID, quantity
|
|
7
|
+
static "Create"(itemID: C.gameItemID, quantity?: number): C.gameDropInstruction;
|
|
8
8
|
}
|
|
@@ -3,16 +3,16 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameEffectData {
|
|
6
|
-
static "GetBool"(ctx: C.gameEffectData, id: C.gamebbScriptID_Bool
|
|
7
|
-
static "GetEntity"(ctx: C.gameEffectData, id: C.gamebbScriptID_EntityPtr,
|
|
8
|
-
static "GetEulerAngles"(ctx: C.gameEffectData, id: C.gamebbScriptID_EulerAngles,
|
|
9
|
-
static "GetFloat"(ctx: C.gameEffectData, id: C.gamebbScriptID_Float
|
|
10
|
-
static "GetInt"(ctx: C.gameEffectData, id: C.gamebbScriptID_Int32
|
|
11
|
-
static "GetName"(ctx: C.gameEffectData, id: C.gamebbScriptID_CName
|
|
12
|
-
static "GetQuat"(ctx: C.gameEffectData, id: C.gamebbScriptID_Quaternion,
|
|
13
|
-
static "GetString"(ctx: C.gameEffectData, id: C.gamebbScriptID_String
|
|
14
|
-
static "GetVariant"(ctx: C.gameEffectData, id: C.gamebbScriptID_Variant
|
|
15
|
-
static "GetVector"(ctx: C.gameEffectData, id: C.gamebbScriptID_Vector4,
|
|
6
|
+
static "GetBool"(ctx: C.gameEffectData, id: C.gamebbScriptID_Bool): [boolean, boolean];
|
|
7
|
+
static "GetEntity"(ctx: C.gameEffectData, id: C.gamebbScriptID_EntityPtr): [boolean, M.WeakHandle<C.entEntity>];
|
|
8
|
+
static "GetEulerAngles"(ctx: C.gameEffectData, id: C.gamebbScriptID_EulerAngles): [boolean, C.EulerAngles];
|
|
9
|
+
static "GetFloat"(ctx: C.gameEffectData, id: C.gamebbScriptID_Float): [boolean, number];
|
|
10
|
+
static "GetInt"(ctx: C.gameEffectData, id: C.gamebbScriptID_Int32): [boolean, number];
|
|
11
|
+
static "GetName"(ctx: C.gameEffectData, id: C.gamebbScriptID_CName): [boolean, string];
|
|
12
|
+
static "GetQuat"(ctx: C.gameEffectData, id: C.gamebbScriptID_Quaternion): [boolean, C.Quaternion];
|
|
13
|
+
static "GetString"(ctx: C.gameEffectData, id: C.gamebbScriptID_String): [boolean, string];
|
|
14
|
+
static "GetVariant"(ctx: C.gameEffectData, id: C.gamebbScriptID_Variant): [boolean, any];
|
|
15
|
+
static "GetVector"(ctx: C.gameEffectData, id: C.gamebbScriptID_Vector4): [boolean, C.Vector4];
|
|
16
16
|
static "SetBool"(ctx: C.gameEffectData, id: C.gamebbScriptID_Bool, value: boolean): boolean;
|
|
17
17
|
static "SetEntity"(ctx: C.gameEffectData, id: C.gamebbScriptID_EntityPtr, value: M.WeakHandle<C.entEntity>): boolean;
|
|
18
18
|
static "SetEulerAngles"(ctx: C.gameEffectData, id: C.gamebbScriptID_EulerAngles, value: C.EulerAngles): boolean;
|
|
@@ -6,7 +6,7 @@ export class gameEffectExecutor_KatanaBulletBending extends C.gameEffectExecutor
|
|
|
6
6
|
"effects": C.gameEffectExecutor_KatanaBulletBendingEffectEntry[];
|
|
7
7
|
"Process"(ctx: C.gameEffectScriptContext, target: M.Handle<C.entEntity>, hitPosition: C.Vector4): void;
|
|
8
8
|
"SpawnBeamSpark"(katana: M.Handle<C.Katana>, bladeTransform: C.Transform, hitPosition: C.Vector4, slotName: string): void;
|
|
9
|
-
"SpawnRicochet"(katana: M.Handle<C.Katana>,
|
|
9
|
+
"SpawnRicochet"(katana: M.Handle<C.Katana>, hitDirection: C.Vector4): void;
|
|
10
10
|
"SpawnRicochetFx"(katana: M.Handle<C.Katana>, position: C.Vector4, direction: C.Vector4, slotName: string): void;
|
|
11
11
|
"SpawnFX"(tag: string, object: M.Handle<C.gameObject>, from: C.Vector4, to: C.Vector4, attachSlotName: string): void;
|
|
12
12
|
}
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameEffectInstance extends C.gameIEffect {
|
|
6
|
-
"AttachToEntity"(entity: M.WeakHandle<C.entEntity>, positionParameter: C.gamebbScriptID_Vector4, offset
|
|
6
|
+
"AttachToEntity"(entity: M.WeakHandle<C.entEntity>, positionParameter: C.gamebbScriptID_Vector4, offset?: C.Vector4): void;
|
|
7
7
|
"AttachToSlot"(entity: M.WeakHandle<C.entEntity>, slotName: string, positionParameter: C.gamebbScriptID_Vector4, directionParameter: C.gamebbScriptID_Vector4): void;
|
|
8
8
|
"GetBlackboard"(): M.Handle<C.gameIBlackboard>;
|
|
9
9
|
"GetExecutionInfo"(): void;
|
|
@@ -3,6 +3,6 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameEffectProviderScriptContext {
|
|
6
|
-
static "AddTarget"(ctx: C.gameEffectScriptContext, providerCtx: C.gameEffectProviderScriptContext, target
|
|
6
|
+
static "AddTarget"(ctx: C.gameEffectScriptContext, providerCtx: C.gameEffectProviderScriptContext, target?: M.Handle<C.entEntity>): void;
|
|
7
7
|
static "GetTimeDelta"(providerCtx: C.gameEffectProviderScriptContext): number;
|
|
8
8
|
}
|
|
@@ -10,5 +10,5 @@ export class gameEffectScriptContext {
|
|
|
10
10
|
static "GetSource"(ctx: C.gameEffectScriptContext): M.Handle<C.entEntity>;
|
|
11
11
|
static "GetWeapon"(ctx: C.gameEffectScriptContext): M.Handle<C.entEntity>;
|
|
12
12
|
static "ReportError"(ctx: C.gameEffectScriptContext, error: string): void;
|
|
13
|
-
static "SpawnEffect"(ctx: C.gameEffectScriptContext, resource: C.gameFxResource, transform: C.WorldTransform, ignoreTimeDilation
|
|
13
|
+
static "SpawnEffect"(ctx: C.gameEffectScriptContext, resource: C.gameFxResource, transform: C.WorldTransform, ignoreTimeDilation?: boolean): void;
|
|
14
14
|
}
|
|
@@ -3,8 +3,8 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameEffectSystem extends C.gameIEffectSystem {
|
|
6
|
-
"CreateEffect"(definition: C.gameEffectRef, instigator: M.Handle<C.entEntity>, weapon
|
|
7
|
-
"CreateEffectStatic"(effectName: string, effectTag: string, instigator: M.Handle<C.entEntity>, weapon
|
|
6
|
+
"CreateEffect"(definition: C.gameEffectRef, instigator: M.Handle<C.entEntity>, weapon?: M.Handle<C.entEntity>): M.Handle<C.gameEffectInstance>;
|
|
7
|
+
"CreateEffectStatic"(effectName: string, effectTag: string, instigator: M.Handle<C.entEntity>, weapon?: M.Handle<C.entEntity>): M.Handle<C.gameEffectInstance>;
|
|
8
8
|
"HasEffect"(effectName: string, effectTag: string): boolean;
|
|
9
9
|
"PreloadStaticEffectResources"(effectName: string, effectTag: string): void;
|
|
10
10
|
"ReleaseStaticEffectResources"(effectName: string, effectTag: string): void;
|
|
@@ -8,9 +8,9 @@ export class gameEffector extends M.IScriptable {
|
|
|
8
8
|
"Initialize"(record: string, parentRecord: string): void;
|
|
9
9
|
"RepeatedAction"(owner: M.Handle<C.gameObject>): void;
|
|
10
10
|
"Uninitialize"(): void;
|
|
11
|
-
"GetApplicationTarget"(effectorOwner: M.Handle<C.gameObject>, applicationTarget: string,
|
|
12
|
-
"GetApplicationTarget"(effectorOwner: M.Handle<C.gameObject>, applicationTarget: string,
|
|
13
|
-
"GetApplicationTargetAsStatsObjectID"(effectorOwner: M.Handle<C.gameObject>, applicationTarget: string,
|
|
11
|
+
"GetApplicationTarget"(effectorOwner: M.Handle<C.gameObject>, applicationTarget: string): [boolean, C.entEntityID];
|
|
12
|
+
"GetApplicationTarget"(effectorOwner: M.Handle<C.gameObject>, applicationTarget: string): [boolean, M.WeakHandle<C.gameObject>];
|
|
13
|
+
"GetApplicationTargetAsStatsObjectID"(effectorOwner: M.Handle<C.gameObject>, applicationTarget: string): [boolean, C.gameStatsObjectID];
|
|
14
14
|
"GetInstigator"(): M.Handle<C.gameObject>;
|
|
15
15
|
"GetOwner"(): M.Handle<C.gameObject>;
|
|
16
16
|
"GetParentRecord"(): string;
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameEffectorSystem extends C.gameIEffectorSystem {
|
|
6
|
-
"ApplyEffector"(objID: C.entEntityID, instigator: M.WeakHandle<C.gameObject>, recordID: string, parentRecordID
|
|
6
|
+
"ApplyEffector"(objID: C.entEntityID, instigator: M.WeakHandle<C.gameObject>, recordID: string, parentRecordID?: string, proxyEntityID?: C.entEntityID): void;
|
|
7
7
|
"GetEffectorsByID"(objID: C.entEntityID, recordID: string, outEffectors: M.WeakHandle<C.gameEffector>[]): void;
|
|
8
8
|
"GetEffectorsList"(objID: C.entEntityID, outEffectors: M.WeakHandle<C.gameEffector>[]): void;
|
|
9
9
|
"IsEffectorPresent"(objID: C.entEntityID, recordID: string): boolean;
|
|
@@ -2,6 +2,6 @@ import * as M from "../common";
|
|
|
2
2
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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4
4
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export class gameEnumNameToIndexCache {
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5
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-
static "GetIndex"(cache: M.ScriptRef<C.gameEnumNameToIndexCache>, enumValueName: string
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5
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+
static "GetIndex"(cache: M.ScriptRef<C.gameEnumNameToIndexCache>, enumValueName: string): [boolean, number];
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6
6
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static "Rebuild"(cache: M.ScriptRef<C.gameEnumNameToIndexCache>, enumTypeName: string): boolean;
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7
7
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}
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@@ -4,8 +4,8 @@ import type * as E from "../enums";
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4
4
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5
5
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
6
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export class gameFxInstance extends M.IScriptable {
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7
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-
"AttachToComponent"(entity: M.WeakHandle<C.entEntity>, targetType: E.entAttachmentTarget, componentName: string, localTransform
|
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8
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-
"AttachToSlot"(entity: M.WeakHandle<C.entEntity>, targetType: E.entAttachmentTarget, slotName: string, localTransform
|
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7
|
+
"AttachToComponent"(entity: M.WeakHandle<C.entEntity>, targetType: E.entAttachmentTarget, componentName: string, localTransform?: C.WorldTransform): void;
|
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8
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+
"AttachToSlot"(entity: M.WeakHandle<C.entEntity>, targetType: E.entAttachmentTarget, slotName: string, localTransform?: C.WorldTransform): void;
|
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9
9
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"BreakLoop"(): void;
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10
10
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"IsValid"(): boolean;
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11
11
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"Kill"(): void;
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@@ -3,6 +3,6 @@ import type * as C from "../classes";
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3
3
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|
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4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
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5
5
|
export class gameFxSystem extends C.gameIFxSystem {
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6
|
-
"SpawnEffect"(resource: C.gameFxResource, transform: C.WorldTransform, ignoreTimeDilation
|
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7
|
-
"SpawnEffectOnGround"(resource: C.gameFxResource, transform: C.WorldTransform, maxDistance
|
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6
|
+
"SpawnEffect"(resource: C.gameFxResource, transform: C.WorldTransform, ignoreTimeDilation?: boolean): M.Handle<C.gameFxInstance>;
|
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7
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+
"SpawnEffectOnGround"(resource: C.gameFxResource, transform: C.WorldTransform, maxDistance?: number, minDistance?: number): M.Handle<C.gameFxInstance>;
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8
8
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}
|
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@@ -29,8 +29,8 @@ export class gameGameAudioSystem extends C.gameIGameAudioSystem {
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29
29
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"IsInScanningMode"(): boolean;
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30
30
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"NotifyGameTone"(eventName: string): void;
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31
31
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"OpenAcousticPortal"(object: M.Handle<C.gameObject>): void;
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32
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-
"Parameter"(parameterName: string, parameterValue: number, entityID
|
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33
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-
"Play"(eventName: string, entityID
|
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32
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+
"Parameter"(parameterName: string, parameterValue: number, entityID?: C.entEntityID, emitterName?: string): void;
|
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33
|
+
"Play"(eventName: string, entityID?: C.entEntityID, emitterName?: string): void;
|
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34
34
|
"PlayImpact"(impactContext: string, position: C.Vector4, object: M.Handle<C.gameObject>): void;
|
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35
35
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"PlayOnEmitter"(eventName: string, entityID: C.entEntityID, emitterName: string): void;
|
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36
36
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"PlayShockwave"(shockwaveType: string, position: C.Vector4): void;
|
|
@@ -38,7 +38,7 @@ export class gameGameAudioSystem extends C.gameIGameAudioSystem {
|
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38
38
|
"RegisterPreventionHeatStage"(preventionHeatStage: number): void;
|
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39
39
|
"RemoveAllTriggerEffects"(): void;
|
|
40
40
|
"RemoveTriggerEffect"(label: string): void;
|
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41
|
-
"ReplaceTriggerEffect"(effectName: string, label: string, createIfNotPresent
|
|
41
|
+
"ReplaceTriggerEffect"(effectName: string, label: string, createIfNotPresent?: boolean): void;
|
|
42
42
|
"ReplaceTriggerEffectMode"(id: number, effect: string): void;
|
|
43
43
|
"RequestSongOnPlaylist"(playlistName: string, songName: string): void;
|
|
44
44
|
"RequestSongOnRadioStation"(stationName: string, songName: string): void;
|
|
@@ -48,8 +48,8 @@ export class gameGameAudioSystem extends C.gameIGameAudioSystem {
|
|
|
48
48
|
"SetTriggerEffectMode"(effect: string): number;
|
|
49
49
|
"SetTriggerEffectModeTimed"(effect: string, time: number): number;
|
|
50
50
|
"State"(stateGroup: string, state: string): void;
|
|
51
|
-
"Stop"(eventName: string, entityID
|
|
52
|
-
"Switch"(switchName: string, switchValue: string, entityID
|
|
51
|
+
"Stop"(eventName: string, entityID?: C.entEntityID, emitterName?: string): void;
|
|
52
|
+
"Switch"(switchName: string, switchValue: string, entityID?: C.entEntityID, emitterName?: string): void;
|
|
53
53
|
"TriggerFlyby"(position: C.Vector4, direction: C.Vector4, startPosition: C.Vector4, object: M.Handle<C.gameObject>): void;
|
|
54
54
|
"UnequipOutfitByPlayer"(itemID: C.gameItemID): void;
|
|
55
55
|
"UnsetTriggerEffectMode"(id: number): void;
|
|
@@ -3,6 +3,6 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gameGameTagSystem extends C.gameIGameSystem {
|
|
6
|
-
"GetAllMatchingEntities"(tag: string,
|
|
6
|
+
"GetAllMatchingEntities"(tag: string): [boolean, M.Handle<C.entEntity>[]];
|
|
7
7
|
"GetAnyMatchingEntity"(tag: string): M.Handle<C.entEntity>;
|
|
8
8
|
}
|
|
@@ -5,7 +5,7 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class gameGameplayLogicPackageSystem extends C.gameIGameplayLogicPackageSystem {
|
|
6
6
|
"ApplyPackage"(object: M.WeakHandle<C.gameObject>, instigator: M.WeakHandle<C.gameObject>, packageID: string): void;
|
|
7
7
|
"ApplyPackages"(object: M.WeakHandle<C.gameObject>, instigator: M.WeakHandle<C.gameObject>, packageID: string, applyCount: number): void;
|
|
8
|
-
"GetAppliedPackages"(object: M.WeakHandle<C.gameObject
|
|
8
|
+
"GetAppliedPackages"(object: M.WeakHandle<C.gameObject>): void;
|
|
9
9
|
"RemovePackage"(object: M.WeakHandle<C.gameObject>, packageID: string): void;
|
|
10
10
|
"RemovePackages"(object: M.WeakHandle<C.gameObject>, packageID: string, removeCount: number): void;
|
|
11
11
|
}
|
|
@@ -7,10 +7,10 @@ export class gameIAttack extends M.IScriptable {
|
|
|
7
7
|
static "Create"(context: C.gameAttackInitContext): M.Handle<C.gameIAttack>;
|
|
8
8
|
"GetDebugData"(): C.gameAttackDebugData;
|
|
9
9
|
static "GetExplosiveHitAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>): M.Handle<C.gamedataAttack_GameEffect_Record>;
|
|
10
|
-
"GetParameterBool"(parameterName: string, defaultValue
|
|
11
|
-
"GetParameterFloat"(parameterName: string, defaultValue
|
|
12
|
-
"GetParameterInt"(parameterName: string, defaultValue
|
|
13
|
-
"GetParameterName"(parameterName: string, defaultValue
|
|
10
|
+
"GetParameterBool"(parameterName: string, defaultValue?: boolean): boolean;
|
|
11
|
+
"GetParameterFloat"(parameterName: string, defaultValue?: number): number;
|
|
12
|
+
"GetParameterInt"(parameterName: string, defaultValue?: number): number;
|
|
13
|
+
"GetParameterName"(parameterName: string, defaultValue?: string): string;
|
|
14
14
|
"GetRecord"(): M.WeakHandle<C.gamedataAttack_Record>;
|
|
15
15
|
"GetStatModList"(statModList: M.Handle<C.gameStatModifierData_Deprecated>[]): void;
|
|
16
16
|
"SetDamageProjectionActive"(active: boolean): void;
|
|
@@ -17,40 +17,40 @@ export class gameIBlackboard extends M.IScriptable {
|
|
|
17
17
|
"GetVariant"(tag: C.gamebbScriptID_Variant): any;
|
|
18
18
|
"GetVector2"(id: C.gamebbScriptID_Vector2): C.Vector2;
|
|
19
19
|
"GetVector4"(id: C.gamebbScriptID_Vector4): C.Vector4;
|
|
20
|
-
"RegisterDelayedListenerBool"(id: C.gamebbScriptID_Bool, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
21
|
-
"RegisterDelayedListenerEntityID"(id: C.gamebbScriptID_EntityID, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
22
|
-
"RegisterDelayedListenerFloat"(id: C.gamebbScriptID_Float, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
23
|
-
"RegisterDelayedListenerInt"(id: C.gamebbScriptID_Int32, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
24
|
-
"RegisterDelayedListenerName"(id: C.gamebbScriptID_CName, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
25
|
-
"RegisterDelayedListenerQuat"(id: C.gamebbScriptID_Quaternion, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
26
|
-
"RegisterDelayedListenerString"(id: C.gamebbScriptID_String, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
27
|
-
"RegisterDelayedListenerUint"(id: C.gamebbScriptID_Uint32, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
28
|
-
"RegisterDelayedListenerVariant"(id: C.gamebbScriptID_Variant, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
29
|
-
"RegisterDelayedListenerVector2"(id: C.gamebbScriptID_Vector2, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
30
|
-
"RegisterDelayedListenerVector4"(id: C.gamebbScriptID_Vector4, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
20
|
+
"RegisterDelayedListenerBool"(id: C.gamebbScriptID_Bool, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
21
|
+
"RegisterDelayedListenerEntityID"(id: C.gamebbScriptID_EntityID, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
22
|
+
"RegisterDelayedListenerFloat"(id: C.gamebbScriptID_Float, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
23
|
+
"RegisterDelayedListenerInt"(id: C.gamebbScriptID_Int32, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
24
|
+
"RegisterDelayedListenerName"(id: C.gamebbScriptID_CName, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
25
|
+
"RegisterDelayedListenerQuat"(id: C.gamebbScriptID_Quaternion, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
26
|
+
"RegisterDelayedListenerString"(id: C.gamebbScriptID_String, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
27
|
+
"RegisterDelayedListenerUint"(id: C.gamebbScriptID_Uint32, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
28
|
+
"RegisterDelayedListenerVariant"(id: C.gamebbScriptID_Variant, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
29
|
+
"RegisterDelayedListenerVector2"(id: C.gamebbScriptID_Vector2, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
30
|
+
"RegisterDelayedListenerVector4"(id: C.gamebbScriptID_Vector4, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
31
31
|
"RegisterEntity"(id: C.gamebbScriptID, entityID: C.entEntityID): number;
|
|
32
|
-
"RegisterListenerBool"(id: C.gamebbScriptID_Bool, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
33
|
-
"RegisterListenerEntityID"(id: C.gamebbScriptID_EntityID, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
34
|
-
"RegisterListenerFloat"(id: C.gamebbScriptID_Float, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
35
|
-
"RegisterListenerInt"(id: C.gamebbScriptID_Int32, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
36
|
-
"RegisterListenerName"(id: C.gamebbScriptID_CName, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
37
|
-
"RegisterListenerQuat"(id: C.gamebbScriptID_Quaternion, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
38
|
-
"RegisterListenerString"(id: C.gamebbScriptID_String, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
39
|
-
"RegisterListenerUint"(id: C.gamebbScriptID_Uint32, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
40
|
-
"RegisterListenerVariant"(tag: C.gamebbScriptID_Variant, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
41
|
-
"RegisterListenerVector2"(id: C.gamebbScriptID_Vector2, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
42
|
-
"RegisterListenerVector4"(id: C.gamebbScriptID_Vector4, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist
|
|
43
|
-
"SetBool"(id: C.gamebbScriptID_Bool, value: boolean, forceFire
|
|
44
|
-
"SetEntityID"(id: C.gamebbScriptID_EntityID, value: C.entEntityID, forceFire
|
|
45
|
-
"SetFloat"(id: C.gamebbScriptID_Float, value: number, forceFire
|
|
46
|
-
"SetInt"(id: C.gamebbScriptID_Int32, value: number, forceFire
|
|
47
|
-
"SetName"(id: C.gamebbScriptID_CName, value: string, forceFire
|
|
48
|
-
"SetQuat"(id: C.gamebbScriptID_Quaternion, value: C.Quaternion, forceFire
|
|
49
|
-
"SetString"(id: C.gamebbScriptID_String, value: string, forceFire
|
|
50
|
-
"SetUint"(id: C.gamebbScriptID_Uint32, value: number, forceFire
|
|
51
|
-
"SetVariant"(tag: C.gamebbScriptID_Variant, value: any, forceFire
|
|
52
|
-
"SetVector2"(id: C.gamebbScriptID_Vector2, value: C.Vector2, forceFire
|
|
53
|
-
"SetVector4"(id: C.gamebbScriptID_Vector4, value: C.Vector4, forceFire
|
|
32
|
+
"RegisterListenerBool"(id: C.gamebbScriptID_Bool, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
33
|
+
"RegisterListenerEntityID"(id: C.gamebbScriptID_EntityID, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
34
|
+
"RegisterListenerFloat"(id: C.gamebbScriptID_Float, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
35
|
+
"RegisterListenerInt"(id: C.gamebbScriptID_Int32, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
36
|
+
"RegisterListenerName"(id: C.gamebbScriptID_CName, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
37
|
+
"RegisterListenerQuat"(id: C.gamebbScriptID_Quaternion, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
38
|
+
"RegisterListenerString"(id: C.gamebbScriptID_String, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
39
|
+
"RegisterListenerUint"(id: C.gamebbScriptID_Uint32, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
40
|
+
"RegisterListenerVariant"(tag: C.gamebbScriptID_Variant, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
41
|
+
"RegisterListenerVector2"(id: C.gamebbScriptID_Vector2, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
42
|
+
"RegisterListenerVector4"(id: C.gamebbScriptID_Vector4, object: M.Handle<M.IScriptable>, func: string, fireIfValueExist?: boolean): M.Handle<C.redCallbackObject>;
|
|
43
|
+
"SetBool"(id: C.gamebbScriptID_Bool, value: boolean, forceFire?: boolean): void;
|
|
44
|
+
"SetEntityID"(id: C.gamebbScriptID_EntityID, value: C.entEntityID, forceFire?: boolean): void;
|
|
45
|
+
"SetFloat"(id: C.gamebbScriptID_Float, value: number, forceFire?: boolean): void;
|
|
46
|
+
"SetInt"(id: C.gamebbScriptID_Int32, value: number, forceFire?: boolean): void;
|
|
47
|
+
"SetName"(id: C.gamebbScriptID_CName, value: string, forceFire?: boolean): void;
|
|
48
|
+
"SetQuat"(id: C.gamebbScriptID_Quaternion, value: C.Quaternion, forceFire?: boolean): void;
|
|
49
|
+
"SetString"(id: C.gamebbScriptID_String, value: string, forceFire?: boolean): void;
|
|
50
|
+
"SetUint"(id: C.gamebbScriptID_Uint32, value: number, forceFire?: boolean): void;
|
|
51
|
+
"SetVariant"(tag: C.gamebbScriptID_Variant, value: any, forceFire?: boolean): void;
|
|
52
|
+
"SetVector2"(id: C.gamebbScriptID_Vector2, value: C.Vector2, forceFire?: boolean): void;
|
|
53
|
+
"SetVector4"(id: C.gamebbScriptID_Vector4, value: C.Vector4, forceFire?: boolean): void;
|
|
54
54
|
"Signal"(id: C.gamebbScriptID): void;
|
|
55
55
|
"SignalBool"(id: C.gamebbScriptID_Bool): void;
|
|
56
56
|
"SignalEntityID"(id: C.gamebbScriptID_EntityID): void;
|
|
@@ -63,17 +63,17 @@ export class gameIBlackboard extends M.IScriptable {
|
|
|
63
63
|
"SignalVariant"(id: C.gamebbScriptID_Variant): void;
|
|
64
64
|
"SignalVector2"(id: C.gamebbScriptID_Vector2): void;
|
|
65
65
|
"SignalVector4"(id: C.gamebbScriptID_Vector4): void;
|
|
66
|
-
"UnregisterDelayedListener"(id: C.gamebbScriptID
|
|
67
|
-
"UnregisterEntity"(id: C.gamebbScriptID
|
|
68
|
-
"UnregisterListenerBool"(id: C.gamebbScriptID_Bool
|
|
69
|
-
"UnregisterListenerEntityID"(id: C.gamebbScriptID_EntityID
|
|
70
|
-
"UnregisterListenerFloat"(id: C.gamebbScriptID_Float
|
|
71
|
-
"UnregisterListenerInt"(id: C.gamebbScriptID_Int32
|
|
72
|
-
"UnregisterListenerName"(id: C.gamebbScriptID_CName
|
|
73
|
-
"UnregisterListenerQuat"(id: C.gamebbScriptID_Quaternion
|
|
74
|
-
"UnregisterListenerString"(id: C.gamebbScriptID_String
|
|
75
|
-
"UnregisterListenerUint"(id: C.gamebbScriptID_Uint32
|
|
76
|
-
"UnregisterListenerVariant"(id: C.gamebbScriptID_Variant
|
|
77
|
-
"UnregisterListenerVector2"(id: C.gamebbScriptID_Vector2
|
|
78
|
-
"UnregisterListenerVector4"(id: C.gamebbScriptID_Vector4
|
|
66
|
+
"UnregisterDelayedListener"(id: C.gamebbScriptID): void;
|
|
67
|
+
"UnregisterEntity"(id: C.gamebbScriptID): void;
|
|
68
|
+
"UnregisterListenerBool"(id: C.gamebbScriptID_Bool): void;
|
|
69
|
+
"UnregisterListenerEntityID"(id: C.gamebbScriptID_EntityID): void;
|
|
70
|
+
"UnregisterListenerFloat"(id: C.gamebbScriptID_Float): void;
|
|
71
|
+
"UnregisterListenerInt"(id: C.gamebbScriptID_Int32): void;
|
|
72
|
+
"UnregisterListenerName"(id: C.gamebbScriptID_CName): void;
|
|
73
|
+
"UnregisterListenerQuat"(id: C.gamebbScriptID_Quaternion): void;
|
|
74
|
+
"UnregisterListenerString"(id: C.gamebbScriptID_String): void;
|
|
75
|
+
"UnregisterListenerUint"(id: C.gamebbScriptID_Uint32): void;
|
|
76
|
+
"UnregisterListenerVariant"(id: C.gamebbScriptID_Variant): void;
|
|
77
|
+
"UnregisterListenerVector2"(id: C.gamebbScriptID_Vector2): void;
|
|
78
|
+
"UnregisterListenerVector4"(id: C.gamebbScriptID_Vector4): void;
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79
79
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}
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@@ -2,6 +2,6 @@ import type * as C from "../classes";
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2
2
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3
3
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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4
4
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export class gameIDebugDrawHistorySystem extends C.gameIGameSystem {
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5
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-
"DrawArrow"(position: C.Vector4, direction: C.Vector4, color
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6
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-
"DrawWireSphere"(position: C.Vector4, radius: number, color
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5
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+
"DrawArrow"(position: C.Vector4, direction: C.Vector4, color?: C.Color, tag: string): void;
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6
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+
"DrawWireSphere"(position: C.Vector4, radius: number, color?: C.Color, tag: string): void;
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7
7
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}
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@@ -13,7 +13,7 @@ export class gameITelemetrySystem extends C.gameIGameSystem {
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13
13
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"LogInitialChoiceDifficultySelected"(difficulty: E.gameDifficulty): void;
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14
14
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"LogInitialChoiceLifePathSelected"(lifePathID: string): void;
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15
15
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"LogInitialChoiceOptionSelected"(option: M.Handle<C.gameuiCharacterCustomizationOption>, value: number): void;
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16
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-
"LogInitialChoicePresetSelected"(presetName: string, fromInit
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16
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+
"LogInitialChoicePresetSelected"(presetName: string, fromInit?: boolean): void;
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17
17
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"LogInitialChoiceSetStatege"(state: E.gameInitalChoiceStage): void;
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18
18
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"LogNewGameStarted"(): void;
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19
19
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"LogPlaythroughEp1"(): void;
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@@ -7,10 +7,10 @@ export class gameItemData extends M.IScriptable {
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7
7
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"AddStatsOnEquip"(objectAttachedTo: M.Handle<C.gameObject>): void;
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8
8
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"GetBareStatValueByType"(type: E.gamedataStatType): number;
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9
9
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"GetDynamicTags"(): string[];
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10
|
-
"GetEmptySlotsOnItem"(
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10
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+
"GetEmptySlotsOnItem"(): void;
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11
11
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"GetID"(): C.gameItemID;
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12
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-
"GetItemPart"(
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13
|
-
"GetItemParts"(
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12
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+
"GetItemPart"(slotId: string): void;
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13
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+
"GetItemParts"(): void;
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14
14
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"GetItemType"(): E.gamedataItemType;
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15
15
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"GetLocalizedItemType"(): string;
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16
16
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"GetName"(): string;
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@@ -20,7 +20,7 @@ export class gameItemData extends M.IScriptable {
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20
20
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"GetStatValueByType"(type: E.gamedataStatType): number;
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21
21
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"GetTemporaryStatBundle"(): M.Handle<C.gameStatsBundleHandler>;
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22
22
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"GetTimestamp"(): C.GameTime;
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23
|
-
"GetUsedSlotsOnItem"(
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|
23
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+
"GetUsedSlotsOnItem"(): void;
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24
24
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"GetVariant"(): number;
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25
25
|
"HasAnyOfTags"(tags: string[]): boolean;
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26
26
|
"HasAttachmentSlot"(slotID: string): boolean;
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|
@@ -7,6 +7,6 @@ export class gameJournalEntry extends M.IScriptable {
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7
7
|
"journalEntryOverrideDataList": C.gameJournalEntryOverrideData[];
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|
8
8
|
"GetEditorName"(): string;
|
|
9
9
|
"GetId"(): string;
|
|
10
|
-
"GetJournalEntryOverrideDataList"(
|
|
10
|
+
"GetJournalEntryOverrideDataList"(): void;
|
|
11
11
|
"GetJournalEntryOverrideDataListCount"(): number;
|
|
12
12
|
}
|