@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class gamedataAIActionCondition_Record extends C.gamedataTweakDBRecord {
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"Ability"(
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"BlockCount"(): M.WeakHandle<C.gamedataAIBlockCountCond_Record>;
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"Condition"(): M.WeakHandle<C.gamedataAIActionSubCondition_Record>;
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"Cover"(): M.WeakHandle<C.gamedataAICoverCond_Record>;
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"CoverHandle"(): M.Handle<C.gamedataAICoverCond_Record>;
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"InventoryANDContains"(item: M.WeakHandle<C.gamedataAIItemCond_Record>): boolean;
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"InventoryOR"(
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"InventoryOR"(): void;
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"InventoryORContains"(item: M.WeakHandle<C.gamedataAIItemCond_Record>): boolean;
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"Lookat"(
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"Lookat"(): void;
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"LookatContains"(item: M.WeakHandle<C.gamedataAILookAtCond_Record>): boolean;
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"MovementAND"(
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"MovementAND"(): void;
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"MovementANDContains"(item: M.WeakHandle<C.gamedataAIMovementCond_Record>): boolean;
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"MovementOR"(
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"MovementOR"(): void;
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"MovementORContains"(item: M.WeakHandle<C.gamedataAIMovementCond_Record>): boolean;
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"NpcType"(): M.WeakHandle<C.gamedataAINPCTypeCond_Record>;
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"NpcTypeHandle"(): M.Handle<C.gamedataAINPCTypeCond_Record>;
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@@ -155,51 +155,51 @@ export class gamedataAIActionCondition_Record extends C.gamedataTweakDBRecord {
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"OptimalDistanceHandle"(): M.Handle<C.gamedataAIOptimalDistanceCond_Record>;
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"PreviousAttack"(): M.WeakHandle<C.gamedataAIPreviousAttackCond_Record>;
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"PreviousAttackHandle"(): M.Handle<C.gamedataAIPreviousAttackCond_Record>;
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"Reaction"(
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"Reaction"(): void;
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"ReactionContains"(item: M.WeakHandle<C.gamedataAIReactionCond_Record>): boolean;
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"RestrictedMovementArea"(
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"RestrictedMovementArea"(): void;
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"RestrictedMovementAreaContains"(item: M.WeakHandle<C.gamedataAIRestrictedMovementAreaCond_Record>): boolean;
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"Security"(): M.WeakHandle<C.gamedataAISecurityCond_Record>;
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"SecurityHandle"(): M.Handle<C.gamedataAISecurityCond_Record>;
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"SignalAND"(
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"SignalAND"(): void;
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"SignalANDContains"(item: M.WeakHandle<C.gamedataAISignalCond_Record>): boolean;
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"SignalOR"(
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"SignalOR"(): void;
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"SignalORContains"(item: M.WeakHandle<C.gamedataAISignalCond_Record>): boolean;
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"SlotAND"(
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"SlotAND"(): void;
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"SlotANDContains"(item: M.WeakHandle<C.gamedataAISlotCond_Record>): boolean;
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"SlotOR"(
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"SlotOR"(): void;
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"SlotORContains"(item: M.WeakHandle<C.gamedataAISlotCond_Record>): boolean;
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"SpatialAND"(
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"SpatialAND"(): void;
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"SpatialANDContains"(item: M.WeakHandle<C.gamedataAISpatialCond_Record>): boolean;
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"SpatialOR"(
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"SpatialOR"(): void;
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"SpatialORContains"(item: M.WeakHandle<C.gamedataAISpatialCond_Record>): boolean;
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"SquadAND"(
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"SquadAND"(): void;
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"SquadANDContains"(item: M.WeakHandle<C.gamedataAISquadCond_Record>): boolean;
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"SquadOR"(
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"SquadOR"(): void;
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"SquadORContains"(item: M.WeakHandle<C.gamedataAISquadCond_Record>): boolean;
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"State"(
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"State"(): void;
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"StateContains"(item: M.WeakHandle<C.gamedataAIStateCond_Record>): boolean;
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"StatPoolAND"(
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"StatPoolAND"(): void;
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"StatPoolANDContains"(item: M.WeakHandle<C.gamedataAIStatPoolCond_Record>): boolean;
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"StatPoolOR"(
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+
"StatPoolOR"(): void;
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"StatPoolORContains"(item: M.WeakHandle<C.gamedataAIStatPoolCond_Record>): boolean;
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"StatusEffectAND"(
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+
"StatusEffectAND"(): void;
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"StatusEffectANDContains"(item: M.WeakHandle<C.gamedataAIStatusEffectCond_Record>): boolean;
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"StatusEffectOR"(
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+
"StatusEffectOR"(): void;
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"StatusEffectORContains"(item: M.WeakHandle<C.gamedataAIStatusEffectCond_Record>): boolean;
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"Target"(): M.WeakHandle<C.gamedataAITargetCond_Record>;
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"TargetHandle"(): M.Handle<C.gamedataAITargetCond_Record>;
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"Tresspassing"(
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+
"Tresspassing"(): void;
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"TresspassingContains"(item: M.WeakHandle<C.gamedataAITresspassingCond_Record>): boolean;
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"ValidCover"(): M.WeakHandle<C.gamedataAIValidCoversCond_Record>;
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"ValidCoverHandle"(): M.Handle<C.gamedataAIValidCoversCond_Record>;
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|
-
"VehicleAND"(
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+
"VehicleAND"(): void;
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"VehicleANDContains"(item: M.WeakHandle<C.gamedataAIVehicleCond_Record>): boolean;
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|
-
"VehicleOR"(
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+
"VehicleOR"(): void;
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"VehicleORContains"(item: M.WeakHandle<C.gamedataAIVehicleCond_Record>): boolean;
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|
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"WeakSpotAND"(
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+
"WeakSpotAND"(): void;
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"WeakSpotANDContains"(item: M.WeakHandle<C.gamedataAIWeakSpotCond_Record>): boolean;
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|
-
"WeakSpotOR"(
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+
"WeakSpotOR"(): void;
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|
"WeakSpotORContains"(item: M.WeakHandle<C.gamedataAIWeakSpotCond_Record>): boolean;
|
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|
"Weapon"(): M.WeakHandle<C.gamedataAIHasWeapon_Record>;
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"WeaponHandle"(): M.Handle<C.gamedataAIHasWeapon_Record>;
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
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3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAIActionCooldown_Record extends C.gamedataTweakDBRecord {
|
|
6
|
-
"ActivationCondition"(
|
|
6
|
+
"ActivationCondition"(): void;
|
|
7
7
|
"ActivationConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
|
|
8
8
|
"Duration"(): number;
|
|
9
9
|
"GetActivationConditionCount"(): number;
|
|
@@ -6,6 +6,6 @@ export class gamedataAIActionOR_Record extends C.gamedataAIActionSubCondition_Re
|
|
|
6
6
|
"GetORCount"(): number;
|
|
7
7
|
"GetORItem"(index: number): M.WeakHandle<C.gamedataAIActionSubCondition_Record>;
|
|
8
8
|
"GetORItemHandle"(index: number): M.Handle<C.gamedataAIActionSubCondition_Record>;
|
|
9
|
-
"OR"(
|
|
9
|
+
"OR"(): void;
|
|
10
10
|
"ORContains"(item: M.WeakHandle<C.gamedataAIActionSubCondition_Record>): boolean;
|
|
11
11
|
}
|
|
@@ -22,10 +22,10 @@ export class gamedataAIActionPhase_Record extends C.gamedataTweakDBRecord {
|
|
|
22
22
|
"MaxDuration"(): number;
|
|
23
23
|
"MovePolicy"(): M.WeakHandle<C.gamedataMovementPolicy_Record>;
|
|
24
24
|
"MovePolicyHandle"(): M.Handle<C.gamedataMovementPolicy_Record>;
|
|
25
|
-
"NotRepeatPhaseCondition"(
|
|
25
|
+
"NotRepeatPhaseCondition"(): void;
|
|
26
26
|
"NotRepeatPhaseConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
|
|
27
27
|
"Repeat"(): number;
|
|
28
|
-
"ToNextPhaseCondition"(
|
|
28
|
+
"ToNextPhaseCondition"(): void;
|
|
29
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|
"ToNextPhaseConditionCheckInterval"(): number;
|
|
30
30
|
"ToNextPhaseConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
|
|
31
31
|
"UseDurationFromAnimSlot"(): boolean;
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAIActionSelector_Record extends C.gamedataAINode_Record {
|
|
6
|
-
"Actions"(
|
|
6
|
+
"Actions"(): void;
|
|
7
7
|
"ActionsContains"(item: M.WeakHandle<C.gamedataAIAction_Record>): boolean;
|
|
8
8
|
"DefaultAction"(): M.WeakHandle<C.gamedataAIAction_Record>;
|
|
9
9
|
"DefaultActionHandle"(): M.Handle<C.gamedataAIAction_Record>;
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAIActionSequence_Record extends C.gamedataAINode_Record {
|
|
6
|
-
"Actions"(
|
|
6
|
+
"Actions"(): void;
|
|
7
7
|
"ActionsContains"(item: M.WeakHandle<C.gamedataAIAction_Record>): boolean;
|
|
8
8
|
"DisableActionsLimit"(): boolean;
|
|
9
9
|
"FailOnNodeActivationConditionFailure"(): boolean;
|
|
@@ -12,10 +12,10 @@ export class gamedataAIActionSmartComposite_Record extends C.gamedataAIRecord_Re
|
|
|
12
12
|
"GetNodesCount"(): number;
|
|
13
13
|
"GetNodesItem"(index: number): M.WeakHandle<C.gamedataAINode_Record>;
|
|
14
14
|
"GetNodesItemHandle"(index: number): M.Handle<C.gamedataAINode_Record>;
|
|
15
|
-
"GracefulInterruptionCondition"(
|
|
15
|
+
"GracefulInterruptionCondition"(): void;
|
|
16
16
|
"GracefulInterruptionConditionCheckInterval"(): number;
|
|
17
17
|
"GracefulInterruptionConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
|
|
18
|
-
"Nodes"(
|
|
18
|
+
"Nodes"(): void;
|
|
19
19
|
"NodesContains"(item: M.WeakHandle<C.gamedataAINode_Record>): boolean;
|
|
20
20
|
"Repeat"(): number;
|
|
21
21
|
"Type"(): M.WeakHandle<C.gamedataAISmartCompositeType_Record>;
|
|
@@ -14,7 +14,7 @@ export class gamedataAIAction_Record extends C.gamedataAINode_Record {
|
|
|
14
14
|
"Commands"(): string[];
|
|
15
15
|
"CommandsContains"(item: string): boolean;
|
|
16
16
|
"CompleteWithFailure"(): boolean;
|
|
17
|
-
"Cooldowns"(
|
|
17
|
+
"Cooldowns"(): void;
|
|
18
18
|
"CooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
|
|
19
19
|
"DisableAction"(): boolean;
|
|
20
20
|
"DisableActionInMultiplayer"(): boolean;
|
|
@@ -47,9 +47,9 @@ export class gamedataAIAction_Record extends C.gamedataAINode_Record {
|
|
|
47
47
|
"GetTicketsCount"(): number;
|
|
48
48
|
"GetTicketsItem"(index: number): M.WeakHandle<C.gamedataAITicketType_Record>;
|
|
49
49
|
"GetTicketsItemHandle"(index: number): M.Handle<C.gamedataAITicketType_Record>;
|
|
50
|
-
"InitCooldowns"(
|
|
50
|
+
"InitCooldowns"(): void;
|
|
51
51
|
"InitCooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
|
|
52
|
-
"Lookats"(
|
|
52
|
+
"Lookats"(): void;
|
|
53
53
|
"LookatsContains"(item: M.WeakHandle<C.gamedataAIActionLookAtData_Record>): boolean;
|
|
54
54
|
"Loop"(): M.WeakHandle<C.gamedataAIActionPhase_Record>;
|
|
55
55
|
"LoopEndCondition"(): M.WeakHandle<C.gamedataAIActionOR_Record>;
|
|
@@ -57,7 +57,7 @@ export class gamedataAIAction_Record extends C.gamedataAINode_Record {
|
|
|
57
57
|
"LoopHandle"(): M.Handle<C.gamedataAIActionPhase_Record>;
|
|
58
58
|
"LoopRepeatCondition"(): M.WeakHandle<C.gamedataAIActionOR_Record>;
|
|
59
59
|
"LoopRepeatConditionHandle"(): M.Handle<C.gamedataAIActionOR_Record>;
|
|
60
|
-
"LoopSubActions"(
|
|
60
|
+
"LoopSubActions"(): void;
|
|
61
61
|
"LoopSubActionsContains"(item: M.WeakHandle<C.gamedataAISubAction_Record>): boolean;
|
|
62
62
|
"Recovery"(): M.WeakHandle<C.gamedataAIActionPhase_Record>;
|
|
63
63
|
"RecoveryEndCondition"(): M.WeakHandle<C.gamedataAIActionOR_Record>;
|
|
@@ -65,7 +65,7 @@ export class gamedataAIAction_Record extends C.gamedataAINode_Record {
|
|
|
65
65
|
"RecoveryHandle"(): M.Handle<C.gamedataAIActionPhase_Record>;
|
|
66
66
|
"RecoveryRepeatCondition"(): M.WeakHandle<C.gamedataAIActionOR_Record>;
|
|
67
67
|
"RecoveryRepeatConditionHandle"(): M.Handle<C.gamedataAIActionOR_Record>;
|
|
68
|
-
"RecoverySubActions"(
|
|
68
|
+
"RecoverySubActions"(): void;
|
|
69
69
|
"RecoverySubActionsContains"(item: M.WeakHandle<C.gamedataAISubAction_Record>): boolean;
|
|
70
70
|
"RevokingTicketCompletesAction"(): boolean;
|
|
71
71
|
"Startup"(): M.WeakHandle<C.gamedataAIActionPhase_Record>;
|
|
@@ -74,13 +74,13 @@ export class gamedataAIAction_Record extends C.gamedataAINode_Record {
|
|
|
74
74
|
"StartupHandle"(): M.Handle<C.gamedataAIActionPhase_Record>;
|
|
75
75
|
"StartupRepeatCondition"(): M.WeakHandle<C.gamedataAIActionOR_Record>;
|
|
76
76
|
"StartupRepeatConditionHandle"(): M.Handle<C.gamedataAIActionOR_Record>;
|
|
77
|
-
"StartupSubActions"(
|
|
77
|
+
"StartupSubActions"(): void;
|
|
78
78
|
"StartupSubActionsContains"(item: M.WeakHandle<C.gamedataAISubAction_Record>): boolean;
|
|
79
|
-
"SubActions"(
|
|
79
|
+
"SubActions"(): void;
|
|
80
80
|
"SubActionsCanCompleteAction"(): boolean;
|
|
81
81
|
"SubActionsContains"(item: M.WeakHandle<C.gamedataAISubAction_Record>): boolean;
|
|
82
82
|
"TicketAcknowledgeTimeout"(): number;
|
|
83
|
-
"Tickets"(
|
|
83
|
+
"Tickets"(): void;
|
|
84
84
|
"TicketsContains"(item: M.WeakHandle<C.gamedataAITicketType_Record>): boolean;
|
|
85
85
|
"WaitForAnimationToLoad"(): boolean;
|
|
86
86
|
}
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAICooldownCond_Record extends C.gamedataAIActionSubCondition_Record {
|
|
6
|
-
"Cooldowns"(
|
|
6
|
+
"Cooldowns"(): void;
|
|
7
7
|
"CooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
|
|
8
8
|
"GetCooldownsCount"(): number;
|
|
9
9
|
"GetCooldownsItem"(index: number): M.WeakHandle<C.gamedataAIActionCooldown_Record>;
|
|
@@ -10,7 +10,7 @@ export class gamedataAIDirectorScheduleEntry_Record extends C.gamedataTweakDBRec
|
|
|
10
10
|
"GetPlansItem"(index: number): M.WeakHandle<C.gamedataAIDirectorSchedulePlan_Record>;
|
|
11
11
|
"GetPlansItemHandle"(index: number): M.Handle<C.gamedataAIDirectorSchedulePlan_Record>;
|
|
12
12
|
"KillsLimit"(): number;
|
|
13
|
-
"Plans"(
|
|
13
|
+
"Plans"(): void;
|
|
14
14
|
"PlansContains"(item: M.WeakHandle<C.gamedataAIDirectorSchedulePlan_Record>): boolean;
|
|
15
15
|
"TensionDelta"(): number;
|
|
16
16
|
}
|
|
@@ -4,7 +4,7 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAIDirectorScheduleSpawningDesc_Record extends C.gamedataTweakDBRecord {
|
|
6
6
|
"EnemiesAmount"(): number;
|
|
7
|
-
"Entries"(
|
|
7
|
+
"Entries"(): void;
|
|
8
8
|
"EntriesContains"(item: M.WeakHandle<C.gamedataAIDirectorSchedulePlanEnemyEntry_Record>): boolean;
|
|
9
9
|
"GetEntriesCount"(): number;
|
|
10
10
|
"GetEntriesItem"(index: number): M.WeakHandle<C.gamedataAIDirectorSchedulePlanEnemyEntry_Record>;
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAIDirectorSchedule_Record extends C.gamedataTweakDBRecord {
|
|
6
|
-
"Entries"(
|
|
6
|
+
"Entries"(): void;
|
|
7
7
|
"EntriesContains"(item: M.WeakHandle<C.gamedataAIDirectorScheduleEntry_Record>): boolean;
|
|
8
8
|
"GetEntriesCount"(): number;
|
|
9
9
|
"GetEntriesItem"(index: number): M.WeakHandle<C.gamedataAIDirectorScheduleEntry_Record>;
|
|
@@ -9,9 +9,9 @@ export class gamedataAIHasWeapon_Record extends C.gamedataAIActionSubCondition_R
|
|
|
9
9
|
"GetItemTypeCount"(): number;
|
|
10
10
|
"GetItemTypeItem"(index: number): M.WeakHandle<C.gamedataItemType_Record>;
|
|
11
11
|
"GetItemTypeItemHandle"(index: number): M.Handle<C.gamedataItemType_Record>;
|
|
12
|
-
"ItemCategory"(
|
|
12
|
+
"ItemCategory"(): void;
|
|
13
13
|
"ItemCategoryContains"(item: M.WeakHandle<C.gamedataItemCategory_Record>): boolean;
|
|
14
14
|
"ItemTag"(): string;
|
|
15
|
-
"ItemType"(
|
|
15
|
+
"ItemType"(): void;
|
|
16
16
|
"ItemTypeContains"(item: M.WeakHandle<C.gamedataItemType_Record>): boolean;
|
|
17
17
|
}
|
|
@@ -6,7 +6,7 @@ export class gamedataAIInTacticPositionCond_Record extends C.gamedataAIActionSub
|
|
|
6
6
|
"GetTacticsCount"(): number;
|
|
7
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"GetTacticsItem"(index: number): M.WeakHandle<C.gamedataAITacticType_Record>;
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"GetTacticsItemHandle"(index: number): M.Handle<C.gamedataAITacticType_Record>;
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9
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-
"Tactics"(
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9
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+
"Tactics"(): void;
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"TacticsContains"(item: M.WeakHandle<C.gamedataAITacticType_Record>): boolean;
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"Target"(): M.WeakHandle<C.gamedataAIActionTarget_Record>;
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"TargetHandle"(): M.Handle<C.gamedataAIActionTarget_Record>;
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@@ -17,6 +17,6 @@ export class gamedataAIItemCond_Record extends C.gamedataAIActionSubCondition_Re
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"ItemTag"(): string;
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"ItemType"(): M.WeakHandle<C.gamedataItemType_Record>;
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"ItemTypeHandle"(): M.Handle<C.gamedataItemType_Record>;
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-
"TriggerModes"(
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+
"TriggerModes"(): void;
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"TriggerModesContains"(item: M.WeakHandle<C.gamedataTriggerMode_Record>): boolean;
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}
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@@ -3,7 +3,7 @@ import type * as C from "../classes";
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3
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class gamedataAINPCTypeCond_Record extends C.gamedataAIActionSubCondition_Record {
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"AllowedNPCTypes"(
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+
"AllowedNPCTypes"(): void;
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7
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"AllowedNPCTypesContains"(item: M.WeakHandle<C.gamedataNPCType_Record>): boolean;
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"DeviceState"(): number;
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"GetAllowedNPCTypesCount"(): number;
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@@ -6,6 +6,6 @@ export class gamedataAINodeMap_Record extends C.gamedataTweakDBRecord {
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6
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"GetMapCount"(): number;
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"GetMapItem"(index: number): M.WeakHandle<C.gamedataAINodeMapField_Record>;
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"GetMapItemHandle"(index: number): M.Handle<C.gamedataAINodeMapField_Record>;
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-
"Map"(
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9
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+
"Map"(): void;
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"MapContains"(item: M.WeakHandle<C.gamedataAINodeMapField_Record>): boolean;
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}
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@@ -3,7 +3,7 @@ import type * as C from "../classes";
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3
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class gamedataAIOptimalDistanceCond_Record extends C.gamedataAIActionSubCondition_Record {
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6
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-
"CheckRings"(
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6
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+
"CheckRings"(): void;
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"CheckRingsContains"(item: M.WeakHandle<C.gamedataAIRingType_Record>): boolean;
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"DistanceMult"(): number;
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"DistanceOffset"(): number;
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@@ -3,9 +3,9 @@ import type * as C from "../classes";
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3
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class gamedataAIPattern_Record extends C.gamedataTweakDBRecord {
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-
"ActivationConditions"(
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+
"ActivationConditions"(): void;
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"ActivationConditionsContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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8
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-
"Delays"(
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+
"Delays"(): void;
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"DelaysContains"(item: M.WeakHandle<C.gamedataAIPatternDelay_Record>): boolean;
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"GetActivationConditionsCount"(): number;
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"GetActivationConditionsItem"(index: number): M.WeakHandle<C.gamedataAIActionCondition_Record>;
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@@ -3,7 +3,7 @@ import type * as C from "../classes";
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
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export class gamedataAIPatternsPackage_Record extends C.gamedataTweakDBRecord {
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6
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-
"ActivationConditions"(
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+
"ActivationConditions"(): void;
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"ActivationConditionsContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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"GetActivationConditionsCount"(): number;
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"GetActivationConditionsItem"(index: number): M.WeakHandle<C.gamedataAIActionCondition_Record>;
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@@ -11,6 +11,6 @@ export class gamedataAIPatternsPackage_Record extends C.gamedataTweakDBRecord {
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"GetPatternsCount"(): number;
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"GetPatternsItem"(index: number): M.WeakHandle<C.gamedataAIPattern_Record>;
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"GetPatternsItemHandle"(index: number): M.Handle<C.gamedataAIPattern_Record>;
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14
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-
"Patterns"(
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14
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+
"Patterns"(): void;
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"PatternsContains"(item: M.WeakHandle<C.gamedataAIPattern_Record>): boolean;
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}
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@@ -10,7 +10,7 @@ export class gamedataAIReactionCond_Record extends C.gamedataAIActionSubConditio
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"Preset"(): M.WeakHandle<C.gamedataReactionPreset_Record>;
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11
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"PresetHandle"(): M.Handle<C.gamedataReactionPreset_Record>;
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12
12
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"ReactionBehaviorName"(): string;
|
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13
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-
"StimType"(
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13
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+
"StimType"(): void;
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14
14
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"StimTypeContains"(item: M.WeakHandle<C.gamedataStimType_Record>): boolean;
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15
15
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"ThresholdValue"(): M.WeakHandle<C.gamedataStatPool_Record>;
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16
16
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"ThresholdValueHandle"(): M.Handle<C.gamedataStatPool_Record>;
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|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
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3
3
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|
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4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
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5
5
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export class gamedataAISquadANDCondition_Record extends C.gamedataAITicketCheck_Record {
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6
|
-
"AND"(
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6
|
+
"AND"(): void;
|
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7
7
|
"ANDContains"(item: M.WeakHandle<C.gamedataAITicketCheck_Record>): boolean;
|
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8
8
|
"GetANDCount"(): number;
|
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9
9
|
"GetANDItem"(index: number): M.WeakHandle<C.gamedataAITicketCheck_Record>;
|
|
@@ -9,8 +9,8 @@ export class gamedataAISquadCond_Record extends C.gamedataAIActionSubCondition_R
|
|
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9
9
|
"GetTicketsConditionCheckCount"(): number;
|
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10
10
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"GetTicketsConditionCheckItem"(index: number): M.WeakHandle<C.gamedataAITicketType_Record>;
|
|
11
11
|
"GetTicketsConditionCheckItemHandle"(index: number): M.Handle<C.gamedataAITicketType_Record>;
|
|
12
|
-
"HasTickets"(
|
|
12
|
+
"HasTickets"(): void;
|
|
13
13
|
"HasTicketsContains"(item: M.WeakHandle<C.gamedataAITicketType_Record>): boolean;
|
|
14
|
-
"TicketsConditionCheck"(
|
|
14
|
+
"TicketsConditionCheck"(): void;
|
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15
15
|
"TicketsConditionCheckContains"(item: M.WeakHandle<C.gamedataAITicketType_Record>): boolean;
|
|
16
16
|
}
|
|
@@ -6,6 +6,6 @@ export class gamedataAISquadDistanceRelationToSectorCheck_Record extends C.gamed
|
|
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6
6
|
"GetSectorsCount"(): number;
|
|
7
7
|
"GetSectorsItem"(index: number): M.WeakHandle<C.gamedataAISectorType_Record>;
|
|
8
8
|
"GetSectorsItemHandle"(index: number): M.Handle<C.gamedataAISectorType_Record>;
|
|
9
|
-
"Sectors"(
|
|
9
|
+
"Sectors"(): void;
|
|
10
10
|
"SectorsContains"(item: M.WeakHandle<C.gamedataAISectorType_Record>): boolean;
|
|
11
11
|
}
|
|
@@ -6,6 +6,6 @@ export class gamedataAISquadInSectorFilter_Record extends C.gamedataAITicketFilt
|
|
|
6
6
|
"GetSectorsCount"(): number;
|
|
7
7
|
"GetSectorsItem"(index: number): M.WeakHandle<C.gamedataAISectorType_Record>;
|
|
8
8
|
"GetSectorsItemHandle"(index: number): M.Handle<C.gamedataAISectorType_Record>;
|
|
9
|
-
"Sectors"(
|
|
9
|
+
"Sectors"(): void;
|
|
10
10
|
"SectorsContains"(item: M.WeakHandle<C.gamedataAISectorType_Record>): boolean;
|
|
11
11
|
}
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAISquadItemCategoryPriorityFilter_Record extends C.gamedataAISquadItemPriorityFilter_Record {
|
|
6
|
-
"Categories"(
|
|
6
|
+
"Categories"(): void;
|
|
7
7
|
"CategoriesContains"(item: M.WeakHandle<C.gamedataItemCategory_Record>): boolean;
|
|
8
8
|
"GetCategoriesCount"(): number;
|
|
9
9
|
"GetCategoriesItem"(index: number): M.WeakHandle<C.gamedataItemCategory_Record>;
|
|
@@ -6,6 +6,6 @@ export class gamedataAISquadItemTypePriorityFilter_Record extends C.gamedataAISq
|
|
|
6
6
|
"GetTypesCount"(): number;
|
|
7
7
|
"GetTypesItem"(index: number): M.WeakHandle<C.gamedataItemType_Record>;
|
|
8
8
|
"GetTypesItemHandle"(index: number): M.Handle<C.gamedataItemType_Record>;
|
|
9
|
-
"Types"(
|
|
9
|
+
"Types"(): void;
|
|
10
10
|
"TypesContains"(item: M.WeakHandle<C.gamedataItemType_Record>): boolean;
|
|
11
11
|
}
|
|
@@ -6,6 +6,6 @@ export class gamedataAISquadORCondition_Record extends C.gamedataAITicketCheck_R
|
|
|
6
6
|
"GetORCount"(): number;
|
|
7
7
|
"GetORItem"(index: number): M.WeakHandle<C.gamedataAITicketCheck_Record>;
|
|
8
8
|
"GetORItemHandle"(index: number): M.Handle<C.gamedataAITicketCheck_Record>;
|
|
9
|
-
"OR"(
|
|
9
|
+
"OR"(): void;
|
|
10
10
|
"ORContains"(item: M.WeakHandle<C.gamedataAITicketCheck_Record>): boolean;
|
|
11
11
|
}
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAISquadParams_Record extends C.gamedataTweakDBRecord {
|
|
6
|
-
"AllTickets"(
|
|
6
|
+
"AllTickets"(): void;
|
|
7
7
|
"AllTicketsContains"(item: M.WeakHandle<C.gamedataAITicket_Record>): boolean;
|
|
8
8
|
"GetAllTicketsCount"(): number;
|
|
9
9
|
"GetAllTicketsItem"(index: number): M.WeakHandle<C.gamedataAITicket_Record>;
|
|
@@ -14,8 +14,8 @@ export class gamedataAISquadParams_Record extends C.gamedataTweakDBRecord {
|
|
|
14
14
|
"GetProhibitedTicketsCount"(): number;
|
|
15
15
|
"GetProhibitedTicketsItem"(index: number): M.WeakHandle<C.gamedataAITicketType_Record>;
|
|
16
16
|
"GetProhibitedTicketsItemHandle"(index: number): M.Handle<C.gamedataAITicketType_Record>;
|
|
17
|
-
"OverridenTickets"(
|
|
17
|
+
"OverridenTickets"(): void;
|
|
18
18
|
"OverridenTicketsContains"(item: M.WeakHandle<C.gamedataAITicket_Record>): boolean;
|
|
19
|
-
"ProhibitedTickets"(
|
|
19
|
+
"ProhibitedTickets"(): void;
|
|
20
20
|
"ProhibitedTicketsContains"(item: M.WeakHandle<C.gamedataAITicketType_Record>): boolean;
|
|
21
21
|
}
|
|
@@ -21,6 +21,6 @@ export class gamedataAISubActionAttackWithWeapon_Record extends C.gamedataAISubA
|
|
|
21
21
|
"GetWeaponSlotsItemHandle"(index: number): M.Handle<C.gamedataAttachmentSlot_Record>;
|
|
22
22
|
"PositionOffset"(): C.Vector3;
|
|
23
23
|
"StopContinuousAttackOnDurationEnd"(): boolean;
|
|
24
|
-
"WeaponSlots"(
|
|
24
|
+
"WeaponSlots"(): void;
|
|
25
25
|
"WeaponSlotsContains"(item: M.WeakHandle<C.gamedataAttachmentSlot_Record>): boolean;
|
|
26
26
|
}
|
|
@@ -3,9 +3,9 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAISubActionConditionalFailure_Record extends C.gamedataAISubAction_Record {
|
|
6
|
-
"Condition"(
|
|
6
|
+
"Condition"(): void;
|
|
7
7
|
"ConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
|
|
8
|
-
"Cooldowns"(
|
|
8
|
+
"Cooldowns"(): void;
|
|
9
9
|
"CooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
|
|
10
10
|
"Delay"(): number;
|
|
11
11
|
"GetConditionCount"(): number;
|
|
@@ -4,13 +4,13 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAISubActionCover_Record extends C.gamedataAISubAction_Record {
|
|
6
6
|
"ClearLOSDistanceTolerance"(): number;
|
|
7
|
-
"CommandCoverConditions"(
|
|
7
|
+
"CommandCoverConditions"(): void;
|
|
8
8
|
"CommandCoverConditionsContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
|
|
9
9
|
"CoverExposureMethods"(): string[];
|
|
10
10
|
"CoverExposureMethodsContains"(item: string): boolean;
|
|
11
11
|
"DelayExposedInCoverReset"(): number;
|
|
12
12
|
"ExposedInCover"(): number;
|
|
13
|
-
"ExposureMethodPriority"(
|
|
13
|
+
"ExposureMethodPriority"(): void;
|
|
14
14
|
"ExposureMethodPriorityContains"(item: M.WeakHandle<C.gamedataAIExposureMethodType_Record>): boolean;
|
|
15
15
|
"GetCommandCoverConditionsCount"(): number;
|
|
16
16
|
"GetCommandCoverConditionsItem"(index: number): M.WeakHandle<C.gamedataAIActionCondition_Record>;
|
|
@@ -5,7 +5,7 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class gamedataAISubActionCustomEffectors_Record extends C.gamedataAISubAction_Record {
|
|
6
6
|
"Apply"(): boolean;
|
|
7
7
|
"Delay"(): number;
|
|
8
|
-
"Effectors"(
|
|
8
|
+
"Effectors"(): void;
|
|
9
9
|
"EffectorsContains"(item: M.WeakHandle<C.gamedataEffector_Record>): boolean;
|
|
10
10
|
"GetEffectorsCount"(): number;
|
|
11
11
|
"GetEffectorsItem"(index: number): M.WeakHandle<C.gamedataEffector_Record>;
|
|
@@ -6,6 +6,6 @@ export class gamedataAISubActionGameplayLogicPackage_Record extends C.gamedataAI
|
|
|
6
6
|
"GetPackagesCount"(): number;
|
|
7
7
|
"GetPackagesItem"(index: number): M.WeakHandle<C.gamedataGameplayLogicPackage_Record>;
|
|
8
8
|
"GetPackagesItemHandle"(index: number): M.Handle<C.gamedataGameplayLogicPackage_Record>;
|
|
9
|
-
"Packages"(
|
|
9
|
+
"Packages"(): void;
|
|
10
10
|
"PackagesContains"(item: M.WeakHandle<C.gamedataGameplayLogicPackage_Record>): boolean;
|
|
11
11
|
}
|
|
@@ -19,13 +19,13 @@ export class gamedataAISubActionShootWithWeapon_Record extends C.gamedataAISubAc
|
|
|
19
19
|
"InstigatorHandle"(): M.Handle<C.gamedataAIActionTarget_Record>;
|
|
20
20
|
"MaxNumberOfShots"(): number;
|
|
21
21
|
"NumberOfShots"(): number;
|
|
22
|
-
"PauseCondition"(
|
|
22
|
+
"PauseCondition"(): void;
|
|
23
23
|
"PauseConditionCheckInterval"(): number;
|
|
24
24
|
"PauseConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
|
|
25
25
|
"PredictionTime"(): number;
|
|
26
26
|
"RangedAttack"(): M.WeakHandle<C.gamedataRangedAttack_Record>;
|
|
27
27
|
"RangedAttackHandle"(): M.Handle<C.gamedataRangedAttack_Record>;
|
|
28
|
-
"ShootingPatternPackages"(
|
|
28
|
+
"ShootingPatternPackages"(): void;
|
|
29
29
|
"ShootingPatternPackagesContains"(item: M.WeakHandle<C.gamedataAIPatternsPackage_Record>): boolean;
|
|
30
30
|
"Target"(): M.WeakHandle<C.gamedataAIActionTarget_Record>;
|
|
31
31
|
"TargetHandle"(): M.Handle<C.gamedataAIActionTarget_Record>;
|
|
@@ -34,6 +34,6 @@ export class gamedataAISubActionShootWithWeapon_Record extends C.gamedataAISubAc
|
|
|
34
34
|
"TriggerMode"(): M.WeakHandle<C.gamedataTriggerMode_Record>;
|
|
35
35
|
"TriggerModeHandle"(): M.Handle<C.gamedataTriggerMode_Record>;
|
|
36
36
|
"WeaponCustomEvent"(): string;
|
|
37
|
-
"WeaponSlots"(
|
|
37
|
+
"WeaponSlots"(): void;
|
|
38
38
|
"WeaponSlotsContains"(item: M.WeakHandle<C.gamedataAttachmentSlot_Record>): boolean;
|
|
39
39
|
}
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class gamedataAISubActionStartCooldown_Record extends C.gamedataAISubAction_Record {
|
|
6
|
-
"Cooldowns"(
|
|
6
|
+
"Cooldowns"(): void;
|
|
7
7
|
"CooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
|
|
8
8
|
"Delay"(): number;
|
|
9
9
|
"GetCooldownsCount"(): number;
|
|
@@ -11,7 +11,7 @@ export class gamedataAISubActionStatusEffect_Record extends C.gamedataAISubActio
|
|
|
11
11
|
"GetStatusEffectsItem"(index: number): M.WeakHandle<C.gamedataStatusEffect_Record>;
|
|
12
12
|
"GetStatusEffectsItemHandle"(index: number): M.Handle<C.gamedataStatusEffect_Record>;
|
|
13
13
|
"Remove"(): boolean;
|
|
14
|
-
"StatusEffects"(
|
|
14
|
+
"StatusEffects"(): void;
|
|
15
15
|
"StatusEffectsContains"(item: M.WeakHandle<C.gamedataStatusEffect_Record>): boolean;
|
|
16
16
|
"Target"(): M.WeakHandle<C.gamedataAIActionTarget_Record>;
|
|
17
17
|
"TargetHandle"(): M.Handle<C.gamedataAIActionTarget_Record>;
|