@cybermp-community/client-types 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  880. package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
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  911. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  968. package/dist/classes/inkanimController.d.ts +1 -1
  969. package/dist/classes/inkanimProxy.d.ts +3 -3
  970. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  971. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  972. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  973. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  974. package/dist/classes/questLogGameController.d.ts +1 -1
  975. package/dist/classes/questQuestsSystem.d.ts +1 -1
  976. package/dist/classes/rendInfoBox.d.ts +2 -2
  977. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  978. package/dist/classes/scnScriptInterface.d.ts +1 -1
  979. package/dist/classes/senseCSenseManager.d.ts +1 -1
  980. package/dist/classes/senseComponent.d.ts +3 -3
  981. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  982. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  983. package/dist/classes/textTextParameterSet.d.ts +9 -9
  984. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  985. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  986. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  987. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  988. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  989. package/dist/classes/vehicleController.d.ts +7 -7
  990. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  991. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  992. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  993. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  994. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  995. package/dist/game.d.ts +24 -24
  996. package/package.json +2 -2
@@ -3,27 +3,27 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIActionCondition_Record extends C.gamedataTweakDBRecord {
6
- "Ability"(outList: M.WeakHandle<C.gamedataAIAbilityCond_Record>[]): void;
6
+ "Ability"(): void;
7
7
  "AbilityContains"(item: M.WeakHandle<C.gamedataAIAbilityCond_Record>): boolean;
8
- "AmmoCountAND"(outList: M.WeakHandle<C.gamedataAIAmmoCountCond_Record>[]): void;
8
+ "AmmoCountAND"(): void;
9
9
  "AmmoCountANDContains"(item: M.WeakHandle<C.gamedataAIAmmoCountCond_Record>): boolean;
10
- "AmmoCountOR"(outList: M.WeakHandle<C.gamedataAIAmmoCountCond_Record>[]): void;
10
+ "AmmoCountOR"(): void;
11
11
  "AmmoCountORContains"(item: M.WeakHandle<C.gamedataAIAmmoCountCond_Record>): boolean;
12
12
  "BlockCount"(): M.WeakHandle<C.gamedataAIBlockCountCond_Record>;
13
13
  "BlockCountHandle"(): M.Handle<C.gamedataAIBlockCountCond_Record>;
14
- "CalculateLineOfSightVector"(outList: M.WeakHandle<C.gamedataAICalculateLineOfSightVector_Record>[]): void;
14
+ "CalculateLineOfSightVector"(): void;
15
15
  "CalculateLineOfSightVectorContains"(item: M.WeakHandle<C.gamedataAICalculateLineOfSightVector_Record>): boolean;
16
- "CalculatePath"(outList: M.WeakHandle<C.gamedataAICalculatePathCond_Record>[]): void;
16
+ "CalculatePath"(): void;
17
17
  "CalculatePathContains"(item: M.WeakHandle<C.gamedataAICalculatePathCond_Record>): boolean;
18
18
  "CanThrow"(): M.WeakHandle<C.gamedataAIThrowCond_Record>;
19
19
  "CanThrowHandle"(): M.Handle<C.gamedataAIThrowCond_Record>;
20
- "CommandAND"(outList: M.WeakHandle<C.gamedataAICommandCond_Record>[]): void;
20
+ "CommandAND"(): void;
21
21
  "CommandANDContains"(item: M.WeakHandle<C.gamedataAICommandCond_Record>): boolean;
22
- "CommandOR"(outList: M.WeakHandle<C.gamedataAICommandCond_Record>[]): void;
22
+ "CommandOR"(): void;
23
23
  "CommandORContains"(item: M.WeakHandle<C.gamedataAICommandCond_Record>): boolean;
24
24
  "Condition"(): M.WeakHandle<C.gamedataAIActionSubCondition_Record>;
25
25
  "ConditionHandle"(): M.Handle<C.gamedataAIActionSubCondition_Record>;
26
- "Cooldown"(outList: M.WeakHandle<C.gamedataAICooldownCond_Record>[]): void;
26
+ "Cooldown"(): void;
27
27
  "CooldownContains"(item: M.WeakHandle<C.gamedataAICooldownCond_Record>): boolean;
28
28
  "Cover"(): M.WeakHandle<C.gamedataAICoverCond_Record>;
29
29
  "CoverHandle"(): M.Handle<C.gamedataAICoverCond_Record>;
@@ -137,17 +137,17 @@ export class gamedataAIActionCondition_Record extends C.gamedataTweakDBRecord {
137
137
  "GoToCoverHandle"(): M.Handle<C.gamedataAIGoToCoverCond_Record>;
138
138
  "Hit"(): M.WeakHandle<C.gamedataAIHitCond_Record>;
139
139
  "HitHandle"(): M.Handle<C.gamedataAIHitCond_Record>;
140
- "InTacticPosition"(outList: M.WeakHandle<C.gamedataAIInTacticPositionCond_Record>[]): void;
140
+ "InTacticPosition"(): void;
141
141
  "InTacticPositionContains"(item: M.WeakHandle<C.gamedataAIInTacticPositionCond_Record>): boolean;
142
- "InventoryAND"(outList: M.WeakHandle<C.gamedataAIItemCond_Record>[]): void;
142
+ "InventoryAND"(): void;
143
143
  "InventoryANDContains"(item: M.WeakHandle<C.gamedataAIItemCond_Record>): boolean;
144
- "InventoryOR"(outList: M.WeakHandle<C.gamedataAIItemCond_Record>[]): void;
144
+ "InventoryOR"(): void;
145
145
  "InventoryORContains"(item: M.WeakHandle<C.gamedataAIItemCond_Record>): boolean;
146
- "Lookat"(outList: M.WeakHandle<C.gamedataAILookAtCond_Record>[]): void;
146
+ "Lookat"(): void;
147
147
  "LookatContains"(item: M.WeakHandle<C.gamedataAILookAtCond_Record>): boolean;
148
- "MovementAND"(outList: M.WeakHandle<C.gamedataAIMovementCond_Record>[]): void;
148
+ "MovementAND"(): void;
149
149
  "MovementANDContains"(item: M.WeakHandle<C.gamedataAIMovementCond_Record>): boolean;
150
- "MovementOR"(outList: M.WeakHandle<C.gamedataAIMovementCond_Record>[]): void;
150
+ "MovementOR"(): void;
151
151
  "MovementORContains"(item: M.WeakHandle<C.gamedataAIMovementCond_Record>): boolean;
152
152
  "NpcType"(): M.WeakHandle<C.gamedataAINPCTypeCond_Record>;
153
153
  "NpcTypeHandle"(): M.Handle<C.gamedataAINPCTypeCond_Record>;
@@ -155,51 +155,51 @@ export class gamedataAIActionCondition_Record extends C.gamedataTweakDBRecord {
155
155
  "OptimalDistanceHandle"(): M.Handle<C.gamedataAIOptimalDistanceCond_Record>;
156
156
  "PreviousAttack"(): M.WeakHandle<C.gamedataAIPreviousAttackCond_Record>;
157
157
  "PreviousAttackHandle"(): M.Handle<C.gamedataAIPreviousAttackCond_Record>;
158
- "Reaction"(outList: M.WeakHandle<C.gamedataAIReactionCond_Record>[]): void;
158
+ "Reaction"(): void;
159
159
  "ReactionContains"(item: M.WeakHandle<C.gamedataAIReactionCond_Record>): boolean;
160
- "RestrictedMovementArea"(outList: M.WeakHandle<C.gamedataAIRestrictedMovementAreaCond_Record>[]): void;
160
+ "RestrictedMovementArea"(): void;
161
161
  "RestrictedMovementAreaContains"(item: M.WeakHandle<C.gamedataAIRestrictedMovementAreaCond_Record>): boolean;
162
162
  "Security"(): M.WeakHandle<C.gamedataAISecurityCond_Record>;
163
163
  "SecurityHandle"(): M.Handle<C.gamedataAISecurityCond_Record>;
164
- "SignalAND"(outList: M.WeakHandle<C.gamedataAISignalCond_Record>[]): void;
164
+ "SignalAND"(): void;
165
165
  "SignalANDContains"(item: M.WeakHandle<C.gamedataAISignalCond_Record>): boolean;
166
- "SignalOR"(outList: M.WeakHandle<C.gamedataAISignalCond_Record>[]): void;
166
+ "SignalOR"(): void;
167
167
  "SignalORContains"(item: M.WeakHandle<C.gamedataAISignalCond_Record>): boolean;
168
- "SlotAND"(outList: M.WeakHandle<C.gamedataAISlotCond_Record>[]): void;
168
+ "SlotAND"(): void;
169
169
  "SlotANDContains"(item: M.WeakHandle<C.gamedataAISlotCond_Record>): boolean;
170
- "SlotOR"(outList: M.WeakHandle<C.gamedataAISlotCond_Record>[]): void;
170
+ "SlotOR"(): void;
171
171
  "SlotORContains"(item: M.WeakHandle<C.gamedataAISlotCond_Record>): boolean;
172
- "SpatialAND"(outList: M.WeakHandle<C.gamedataAISpatialCond_Record>[]): void;
172
+ "SpatialAND"(): void;
173
173
  "SpatialANDContains"(item: M.WeakHandle<C.gamedataAISpatialCond_Record>): boolean;
174
- "SpatialOR"(outList: M.WeakHandle<C.gamedataAISpatialCond_Record>[]): void;
174
+ "SpatialOR"(): void;
175
175
  "SpatialORContains"(item: M.WeakHandle<C.gamedataAISpatialCond_Record>): boolean;
176
- "SquadAND"(outList: M.WeakHandle<C.gamedataAISquadCond_Record>[]): void;
176
+ "SquadAND"(): void;
177
177
  "SquadANDContains"(item: M.WeakHandle<C.gamedataAISquadCond_Record>): boolean;
178
- "SquadOR"(outList: M.WeakHandle<C.gamedataAISquadCond_Record>[]): void;
178
+ "SquadOR"(): void;
179
179
  "SquadORContains"(item: M.WeakHandle<C.gamedataAISquadCond_Record>): boolean;
180
- "State"(outList: M.WeakHandle<C.gamedataAIStateCond_Record>[]): void;
180
+ "State"(): void;
181
181
  "StateContains"(item: M.WeakHandle<C.gamedataAIStateCond_Record>): boolean;
182
- "StatPoolAND"(outList: M.WeakHandle<C.gamedataAIStatPoolCond_Record>[]): void;
182
+ "StatPoolAND"(): void;
183
183
  "StatPoolANDContains"(item: M.WeakHandle<C.gamedataAIStatPoolCond_Record>): boolean;
184
- "StatPoolOR"(outList: M.WeakHandle<C.gamedataAIStatPoolCond_Record>[]): void;
184
+ "StatPoolOR"(): void;
185
185
  "StatPoolORContains"(item: M.WeakHandle<C.gamedataAIStatPoolCond_Record>): boolean;
186
- "StatusEffectAND"(outList: M.WeakHandle<C.gamedataAIStatusEffectCond_Record>[]): void;
186
+ "StatusEffectAND"(): void;
187
187
  "StatusEffectANDContains"(item: M.WeakHandle<C.gamedataAIStatusEffectCond_Record>): boolean;
188
- "StatusEffectOR"(outList: M.WeakHandle<C.gamedataAIStatusEffectCond_Record>[]): void;
188
+ "StatusEffectOR"(): void;
189
189
  "StatusEffectORContains"(item: M.WeakHandle<C.gamedataAIStatusEffectCond_Record>): boolean;
190
190
  "Target"(): M.WeakHandle<C.gamedataAITargetCond_Record>;
191
191
  "TargetHandle"(): M.Handle<C.gamedataAITargetCond_Record>;
192
- "Tresspassing"(outList: M.WeakHandle<C.gamedataAITresspassingCond_Record>[]): void;
192
+ "Tresspassing"(): void;
193
193
  "TresspassingContains"(item: M.WeakHandle<C.gamedataAITresspassingCond_Record>): boolean;
194
194
  "ValidCover"(): M.WeakHandle<C.gamedataAIValidCoversCond_Record>;
195
195
  "ValidCoverHandle"(): M.Handle<C.gamedataAIValidCoversCond_Record>;
196
- "VehicleAND"(outList: M.WeakHandle<C.gamedataAIVehicleCond_Record>[]): void;
196
+ "VehicleAND"(): void;
197
197
  "VehicleANDContains"(item: M.WeakHandle<C.gamedataAIVehicleCond_Record>): boolean;
198
- "VehicleOR"(outList: M.WeakHandle<C.gamedataAIVehicleCond_Record>[]): void;
198
+ "VehicleOR"(): void;
199
199
  "VehicleORContains"(item: M.WeakHandle<C.gamedataAIVehicleCond_Record>): boolean;
200
- "WeakSpotAND"(outList: M.WeakHandle<C.gamedataAIWeakSpotCond_Record>[]): void;
200
+ "WeakSpotAND"(): void;
201
201
  "WeakSpotANDContains"(item: M.WeakHandle<C.gamedataAIWeakSpotCond_Record>): boolean;
202
- "WeakSpotOR"(outList: M.WeakHandle<C.gamedataAIWeakSpotCond_Record>[]): void;
202
+ "WeakSpotOR"(): void;
203
203
  "WeakSpotORContains"(item: M.WeakHandle<C.gamedataAIWeakSpotCond_Record>): boolean;
204
204
  "Weapon"(): M.WeakHandle<C.gamedataAIHasWeapon_Record>;
205
205
  "WeaponHandle"(): M.Handle<C.gamedataAIHasWeapon_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIActionCooldown_Record extends C.gamedataTweakDBRecord {
6
- "ActivationCondition"(outList: M.WeakHandle<C.gamedataAIActionCondition_Record>[]): void;
6
+ "ActivationCondition"(): void;
7
7
  "ActivationConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
8
8
  "Duration"(): number;
9
9
  "GetActivationConditionCount"(): number;
@@ -6,6 +6,6 @@ export class gamedataAIActionOR_Record extends C.gamedataAIActionSubCondition_Re
6
6
  "GetORCount"(): number;
7
7
  "GetORItem"(index: number): M.WeakHandle<C.gamedataAIActionSubCondition_Record>;
8
8
  "GetORItemHandle"(index: number): M.Handle<C.gamedataAIActionSubCondition_Record>;
9
- "OR"(outList: M.WeakHandle<C.gamedataAIActionSubCondition_Record>[]): void;
9
+ "OR"(): void;
10
10
  "ORContains"(item: M.WeakHandle<C.gamedataAIActionSubCondition_Record>): boolean;
11
11
  }
@@ -22,10 +22,10 @@ export class gamedataAIActionPhase_Record extends C.gamedataTweakDBRecord {
22
22
  "MaxDuration"(): number;
23
23
  "MovePolicy"(): M.WeakHandle<C.gamedataMovementPolicy_Record>;
24
24
  "MovePolicyHandle"(): M.Handle<C.gamedataMovementPolicy_Record>;
25
- "NotRepeatPhaseCondition"(outList: M.WeakHandle<C.gamedataAIActionCondition_Record>[]): void;
25
+ "NotRepeatPhaseCondition"(): void;
26
26
  "NotRepeatPhaseConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
27
27
  "Repeat"(): number;
28
- "ToNextPhaseCondition"(outList: M.WeakHandle<C.gamedataAIActionCondition_Record>[]): void;
28
+ "ToNextPhaseCondition"(): void;
29
29
  "ToNextPhaseConditionCheckInterval"(): number;
30
30
  "ToNextPhaseConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
31
31
  "UseDurationFromAnimSlot"(): boolean;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIActionSelector_Record extends C.gamedataAINode_Record {
6
- "Actions"(outList: M.WeakHandle<C.gamedataAIAction_Record>[]): void;
6
+ "Actions"(): void;
7
7
  "ActionsContains"(item: M.WeakHandle<C.gamedataAIAction_Record>): boolean;
8
8
  "DefaultAction"(): M.WeakHandle<C.gamedataAIAction_Record>;
9
9
  "DefaultActionHandle"(): M.Handle<C.gamedataAIAction_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIActionSequence_Record extends C.gamedataAINode_Record {
6
- "Actions"(outList: M.WeakHandle<C.gamedataAIAction_Record>[]): void;
6
+ "Actions"(): void;
7
7
  "ActionsContains"(item: M.WeakHandle<C.gamedataAIAction_Record>): boolean;
8
8
  "DisableActionsLimit"(): boolean;
9
9
  "FailOnNodeActivationConditionFailure"(): boolean;
@@ -12,10 +12,10 @@ export class gamedataAIActionSmartComposite_Record extends C.gamedataAIRecord_Re
12
12
  "GetNodesCount"(): number;
13
13
  "GetNodesItem"(index: number): M.WeakHandle<C.gamedataAINode_Record>;
14
14
  "GetNodesItemHandle"(index: number): M.Handle<C.gamedataAINode_Record>;
15
- "GracefulInterruptionCondition"(outList: M.WeakHandle<C.gamedataAIActionCondition_Record>[]): void;
15
+ "GracefulInterruptionCondition"(): void;
16
16
  "GracefulInterruptionConditionCheckInterval"(): number;
17
17
  "GracefulInterruptionConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
18
- "Nodes"(outList: M.WeakHandle<C.gamedataAINode_Record>[]): void;
18
+ "Nodes"(): void;
19
19
  "NodesContains"(item: M.WeakHandle<C.gamedataAINode_Record>): boolean;
20
20
  "Repeat"(): number;
21
21
  "Type"(): M.WeakHandle<C.gamedataAISmartCompositeType_Record>;
@@ -14,7 +14,7 @@ export class gamedataAIAction_Record extends C.gamedataAINode_Record {
14
14
  "Commands"(): string[];
15
15
  "CommandsContains"(item: string): boolean;
16
16
  "CompleteWithFailure"(): boolean;
17
- "Cooldowns"(outList: M.WeakHandle<C.gamedataAIActionCooldown_Record>[]): void;
17
+ "Cooldowns"(): void;
18
18
  "CooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
19
19
  "DisableAction"(): boolean;
20
20
  "DisableActionInMultiplayer"(): boolean;
@@ -47,9 +47,9 @@ export class gamedataAIAction_Record extends C.gamedataAINode_Record {
47
47
  "GetTicketsCount"(): number;
48
48
  "GetTicketsItem"(index: number): M.WeakHandle<C.gamedataAITicketType_Record>;
49
49
  "GetTicketsItemHandle"(index: number): M.Handle<C.gamedataAITicketType_Record>;
50
- "InitCooldowns"(outList: M.WeakHandle<C.gamedataAIActionCooldown_Record>[]): void;
50
+ "InitCooldowns"(): void;
51
51
  "InitCooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
52
- "Lookats"(outList: M.WeakHandle<C.gamedataAIActionLookAtData_Record>[]): void;
52
+ "Lookats"(): void;
53
53
  "LookatsContains"(item: M.WeakHandle<C.gamedataAIActionLookAtData_Record>): boolean;
54
54
  "Loop"(): M.WeakHandle<C.gamedataAIActionPhase_Record>;
55
55
  "LoopEndCondition"(): M.WeakHandle<C.gamedataAIActionOR_Record>;
@@ -57,7 +57,7 @@ export class gamedataAIAction_Record extends C.gamedataAINode_Record {
57
57
  "LoopHandle"(): M.Handle<C.gamedataAIActionPhase_Record>;
58
58
  "LoopRepeatCondition"(): M.WeakHandle<C.gamedataAIActionOR_Record>;
59
59
  "LoopRepeatConditionHandle"(): M.Handle<C.gamedataAIActionOR_Record>;
60
- "LoopSubActions"(outList: M.WeakHandle<C.gamedataAISubAction_Record>[]): void;
60
+ "LoopSubActions"(): void;
61
61
  "LoopSubActionsContains"(item: M.WeakHandle<C.gamedataAISubAction_Record>): boolean;
62
62
  "Recovery"(): M.WeakHandle<C.gamedataAIActionPhase_Record>;
63
63
  "RecoveryEndCondition"(): M.WeakHandle<C.gamedataAIActionOR_Record>;
@@ -65,7 +65,7 @@ export class gamedataAIAction_Record extends C.gamedataAINode_Record {
65
65
  "RecoveryHandle"(): M.Handle<C.gamedataAIActionPhase_Record>;
66
66
  "RecoveryRepeatCondition"(): M.WeakHandle<C.gamedataAIActionOR_Record>;
67
67
  "RecoveryRepeatConditionHandle"(): M.Handle<C.gamedataAIActionOR_Record>;
68
- "RecoverySubActions"(outList: M.WeakHandle<C.gamedataAISubAction_Record>[]): void;
68
+ "RecoverySubActions"(): void;
69
69
  "RecoverySubActionsContains"(item: M.WeakHandle<C.gamedataAISubAction_Record>): boolean;
70
70
  "RevokingTicketCompletesAction"(): boolean;
71
71
  "Startup"(): M.WeakHandle<C.gamedataAIActionPhase_Record>;
@@ -74,13 +74,13 @@ export class gamedataAIAction_Record extends C.gamedataAINode_Record {
74
74
  "StartupHandle"(): M.Handle<C.gamedataAIActionPhase_Record>;
75
75
  "StartupRepeatCondition"(): M.WeakHandle<C.gamedataAIActionOR_Record>;
76
76
  "StartupRepeatConditionHandle"(): M.Handle<C.gamedataAIActionOR_Record>;
77
- "StartupSubActions"(outList: M.WeakHandle<C.gamedataAISubAction_Record>[]): void;
77
+ "StartupSubActions"(): void;
78
78
  "StartupSubActionsContains"(item: M.WeakHandle<C.gamedataAISubAction_Record>): boolean;
79
- "SubActions"(outList: M.WeakHandle<C.gamedataAISubAction_Record>[]): void;
79
+ "SubActions"(): void;
80
80
  "SubActionsCanCompleteAction"(): boolean;
81
81
  "SubActionsContains"(item: M.WeakHandle<C.gamedataAISubAction_Record>): boolean;
82
82
  "TicketAcknowledgeTimeout"(): number;
83
- "Tickets"(outList: M.WeakHandle<C.gamedataAITicketType_Record>[]): void;
83
+ "Tickets"(): void;
84
84
  "TicketsContains"(item: M.WeakHandle<C.gamedataAITicketType_Record>): boolean;
85
85
  "WaitForAnimationToLoad"(): boolean;
86
86
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAICooldownCond_Record extends C.gamedataAIActionSubCondition_Record {
6
- "Cooldowns"(outList: M.WeakHandle<C.gamedataAIActionCooldown_Record>[]): void;
6
+ "Cooldowns"(): void;
7
7
  "CooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
8
8
  "GetCooldownsCount"(): number;
9
9
  "GetCooldownsItem"(index: number): M.WeakHandle<C.gamedataAIActionCooldown_Record>;
@@ -10,7 +10,7 @@ export class gamedataAIDirectorScheduleEntry_Record extends C.gamedataTweakDBRec
10
10
  "GetPlansItem"(index: number): M.WeakHandle<C.gamedataAIDirectorSchedulePlan_Record>;
11
11
  "GetPlansItemHandle"(index: number): M.Handle<C.gamedataAIDirectorSchedulePlan_Record>;
12
12
  "KillsLimit"(): number;
13
- "Plans"(outList: M.WeakHandle<C.gamedataAIDirectorSchedulePlan_Record>[]): void;
13
+ "Plans"(): void;
14
14
  "PlansContains"(item: M.WeakHandle<C.gamedataAIDirectorSchedulePlan_Record>): boolean;
15
15
  "TensionDelta"(): number;
16
16
  }
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIDirectorScheduleSpawningDesc_Record extends C.gamedataTweakDBRecord {
6
6
  "EnemiesAmount"(): number;
7
- "Entries"(outList: M.WeakHandle<C.gamedataAIDirectorSchedulePlanEnemyEntry_Record>[]): void;
7
+ "Entries"(): void;
8
8
  "EntriesContains"(item: M.WeakHandle<C.gamedataAIDirectorSchedulePlanEnemyEntry_Record>): boolean;
9
9
  "GetEntriesCount"(): number;
10
10
  "GetEntriesItem"(index: number): M.WeakHandle<C.gamedataAIDirectorSchedulePlanEnemyEntry_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIDirectorSchedule_Record extends C.gamedataTweakDBRecord {
6
- "Entries"(outList: M.WeakHandle<C.gamedataAIDirectorScheduleEntry_Record>[]): void;
6
+ "Entries"(): void;
7
7
  "EntriesContains"(item: M.WeakHandle<C.gamedataAIDirectorScheduleEntry_Record>): boolean;
8
8
  "GetEntriesCount"(): number;
9
9
  "GetEntriesItem"(index: number): M.WeakHandle<C.gamedataAIDirectorScheduleEntry_Record>;
@@ -9,9 +9,9 @@ export class gamedataAIHasWeapon_Record extends C.gamedataAIActionSubCondition_R
9
9
  "GetItemTypeCount"(): number;
10
10
  "GetItemTypeItem"(index: number): M.WeakHandle<C.gamedataItemType_Record>;
11
11
  "GetItemTypeItemHandle"(index: number): M.Handle<C.gamedataItemType_Record>;
12
- "ItemCategory"(outList: M.WeakHandle<C.gamedataItemCategory_Record>[]): void;
12
+ "ItemCategory"(): void;
13
13
  "ItemCategoryContains"(item: M.WeakHandle<C.gamedataItemCategory_Record>): boolean;
14
14
  "ItemTag"(): string;
15
- "ItemType"(outList: M.WeakHandle<C.gamedataItemType_Record>[]): void;
15
+ "ItemType"(): void;
16
16
  "ItemTypeContains"(item: M.WeakHandle<C.gamedataItemType_Record>): boolean;
17
17
  }
@@ -6,7 +6,7 @@ export class gamedataAIInTacticPositionCond_Record extends C.gamedataAIActionSub
6
6
  "GetTacticsCount"(): number;
7
7
  "GetTacticsItem"(index: number): M.WeakHandle<C.gamedataAITacticType_Record>;
8
8
  "GetTacticsItemHandle"(index: number): M.Handle<C.gamedataAITacticType_Record>;
9
- "Tactics"(outList: M.WeakHandle<C.gamedataAITacticType_Record>[]): void;
9
+ "Tactics"(): void;
10
10
  "TacticsContains"(item: M.WeakHandle<C.gamedataAITacticType_Record>): boolean;
11
11
  "Target"(): M.WeakHandle<C.gamedataAIActionTarget_Record>;
12
12
  "TargetHandle"(): M.Handle<C.gamedataAIActionTarget_Record>;
@@ -17,6 +17,6 @@ export class gamedataAIItemCond_Record extends C.gamedataAIActionSubCondition_Re
17
17
  "ItemTag"(): string;
18
18
  "ItemType"(): M.WeakHandle<C.gamedataItemType_Record>;
19
19
  "ItemTypeHandle"(): M.Handle<C.gamedataItemType_Record>;
20
- "TriggerModes"(outList: M.WeakHandle<C.gamedataTriggerMode_Record>[]): void;
20
+ "TriggerModes"(): void;
21
21
  "TriggerModesContains"(item: M.WeakHandle<C.gamedataTriggerMode_Record>): boolean;
22
22
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAINPCTypeCond_Record extends C.gamedataAIActionSubCondition_Record {
6
- "AllowedNPCTypes"(outList: M.WeakHandle<C.gamedataNPCType_Record>[]): void;
6
+ "AllowedNPCTypes"(): void;
7
7
  "AllowedNPCTypesContains"(item: M.WeakHandle<C.gamedataNPCType_Record>): boolean;
8
8
  "DeviceState"(): number;
9
9
  "GetAllowedNPCTypesCount"(): number;
@@ -6,6 +6,6 @@ export class gamedataAINodeMap_Record extends C.gamedataTweakDBRecord {
6
6
  "GetMapCount"(): number;
7
7
  "GetMapItem"(index: number): M.WeakHandle<C.gamedataAINodeMapField_Record>;
8
8
  "GetMapItemHandle"(index: number): M.Handle<C.gamedataAINodeMapField_Record>;
9
- "Map"(outList: M.WeakHandle<C.gamedataAINodeMapField_Record>[]): void;
9
+ "Map"(): void;
10
10
  "MapContains"(item: M.WeakHandle<C.gamedataAINodeMapField_Record>): boolean;
11
11
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIOptimalDistanceCond_Record extends C.gamedataAIActionSubCondition_Record {
6
- "CheckRings"(outList: M.WeakHandle<C.gamedataAIRingType_Record>[]): void;
6
+ "CheckRings"(): void;
7
7
  "CheckRingsContains"(item: M.WeakHandle<C.gamedataAIRingType_Record>): boolean;
8
8
  "DistanceMult"(): number;
9
9
  "DistanceOffset"(): number;
@@ -3,9 +3,9 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIPattern_Record extends C.gamedataTweakDBRecord {
6
- "ActivationConditions"(outList: M.WeakHandle<C.gamedataAIActionCondition_Record>[]): void;
6
+ "ActivationConditions"(): void;
7
7
  "ActivationConditionsContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
8
- "Delays"(outList: M.WeakHandle<C.gamedataAIPatternDelay_Record>[]): void;
8
+ "Delays"(): void;
9
9
  "DelaysContains"(item: M.WeakHandle<C.gamedataAIPatternDelay_Record>): boolean;
10
10
  "GetActivationConditionsCount"(): number;
11
11
  "GetActivationConditionsItem"(index: number): M.WeakHandle<C.gamedataAIActionCondition_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIPatternsPackage_Record extends C.gamedataTweakDBRecord {
6
- "ActivationConditions"(outList: M.WeakHandle<C.gamedataAIActionCondition_Record>[]): void;
6
+ "ActivationConditions"(): void;
7
7
  "ActivationConditionsContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
8
8
  "GetActivationConditionsCount"(): number;
9
9
  "GetActivationConditionsItem"(index: number): M.WeakHandle<C.gamedataAIActionCondition_Record>;
@@ -11,6 +11,6 @@ export class gamedataAIPatternsPackage_Record extends C.gamedataTweakDBRecord {
11
11
  "GetPatternsCount"(): number;
12
12
  "GetPatternsItem"(index: number): M.WeakHandle<C.gamedataAIPattern_Record>;
13
13
  "GetPatternsItemHandle"(index: number): M.Handle<C.gamedataAIPattern_Record>;
14
- "Patterns"(outList: M.WeakHandle<C.gamedataAIPattern_Record>[]): void;
14
+ "Patterns"(): void;
15
15
  "PatternsContains"(item: M.WeakHandle<C.gamedataAIPattern_Record>): boolean;
16
16
  }
@@ -10,7 +10,7 @@ export class gamedataAIReactionCond_Record extends C.gamedataAIActionSubConditio
10
10
  "Preset"(): M.WeakHandle<C.gamedataReactionPreset_Record>;
11
11
  "PresetHandle"(): M.Handle<C.gamedataReactionPreset_Record>;
12
12
  "ReactionBehaviorName"(): string;
13
- "StimType"(outList: M.WeakHandle<C.gamedataStimType_Record>[]): void;
13
+ "StimType"(): void;
14
14
  "StimTypeContains"(item: M.WeakHandle<C.gamedataStimType_Record>): boolean;
15
15
  "ThresholdValue"(): M.WeakHandle<C.gamedataStatPool_Record>;
16
16
  "ThresholdValueHandle"(): M.Handle<C.gamedataStatPool_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAISquadANDCondition_Record extends C.gamedataAITicketCheck_Record {
6
- "AND"(outList: M.WeakHandle<C.gamedataAITicketCheck_Record>[]): void;
6
+ "AND"(): void;
7
7
  "ANDContains"(item: M.WeakHandle<C.gamedataAITicketCheck_Record>): boolean;
8
8
  "GetANDCount"(): number;
9
9
  "GetANDItem"(index: number): M.WeakHandle<C.gamedataAITicketCheck_Record>;
@@ -9,8 +9,8 @@ export class gamedataAISquadCond_Record extends C.gamedataAIActionSubCondition_R
9
9
  "GetTicketsConditionCheckCount"(): number;
10
10
  "GetTicketsConditionCheckItem"(index: number): M.WeakHandle<C.gamedataAITicketType_Record>;
11
11
  "GetTicketsConditionCheckItemHandle"(index: number): M.Handle<C.gamedataAITicketType_Record>;
12
- "HasTickets"(outList: M.WeakHandle<C.gamedataAITicketType_Record>[]): void;
12
+ "HasTickets"(): void;
13
13
  "HasTicketsContains"(item: M.WeakHandle<C.gamedataAITicketType_Record>): boolean;
14
- "TicketsConditionCheck"(outList: M.WeakHandle<C.gamedataAITicketType_Record>[]): void;
14
+ "TicketsConditionCheck"(): void;
15
15
  "TicketsConditionCheckContains"(item: M.WeakHandle<C.gamedataAITicketType_Record>): boolean;
16
16
  }
@@ -6,6 +6,6 @@ export class gamedataAISquadDistanceRelationToSectorCheck_Record extends C.gamed
6
6
  "GetSectorsCount"(): number;
7
7
  "GetSectorsItem"(index: number): M.WeakHandle<C.gamedataAISectorType_Record>;
8
8
  "GetSectorsItemHandle"(index: number): M.Handle<C.gamedataAISectorType_Record>;
9
- "Sectors"(outList: M.WeakHandle<C.gamedataAISectorType_Record>[]): void;
9
+ "Sectors"(): void;
10
10
  "SectorsContains"(item: M.WeakHandle<C.gamedataAISectorType_Record>): boolean;
11
11
  }
@@ -6,6 +6,6 @@ export class gamedataAISquadInSectorFilter_Record extends C.gamedataAITicketFilt
6
6
  "GetSectorsCount"(): number;
7
7
  "GetSectorsItem"(index: number): M.WeakHandle<C.gamedataAISectorType_Record>;
8
8
  "GetSectorsItemHandle"(index: number): M.Handle<C.gamedataAISectorType_Record>;
9
- "Sectors"(outList: M.WeakHandle<C.gamedataAISectorType_Record>[]): void;
9
+ "Sectors"(): void;
10
10
  "SectorsContains"(item: M.WeakHandle<C.gamedataAISectorType_Record>): boolean;
11
11
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAISquadItemCategoryPriorityFilter_Record extends C.gamedataAISquadItemPriorityFilter_Record {
6
- "Categories"(outList: M.WeakHandle<C.gamedataItemCategory_Record>[]): void;
6
+ "Categories"(): void;
7
7
  "CategoriesContains"(item: M.WeakHandle<C.gamedataItemCategory_Record>): boolean;
8
8
  "GetCategoriesCount"(): number;
9
9
  "GetCategoriesItem"(index: number): M.WeakHandle<C.gamedataItemCategory_Record>;
@@ -6,6 +6,6 @@ export class gamedataAISquadItemTypePriorityFilter_Record extends C.gamedataAISq
6
6
  "GetTypesCount"(): number;
7
7
  "GetTypesItem"(index: number): M.WeakHandle<C.gamedataItemType_Record>;
8
8
  "GetTypesItemHandle"(index: number): M.Handle<C.gamedataItemType_Record>;
9
- "Types"(outList: M.WeakHandle<C.gamedataItemType_Record>[]): void;
9
+ "Types"(): void;
10
10
  "TypesContains"(item: M.WeakHandle<C.gamedataItemType_Record>): boolean;
11
11
  }
@@ -6,6 +6,6 @@ export class gamedataAISquadORCondition_Record extends C.gamedataAITicketCheck_R
6
6
  "GetORCount"(): number;
7
7
  "GetORItem"(index: number): M.WeakHandle<C.gamedataAITicketCheck_Record>;
8
8
  "GetORItemHandle"(index: number): M.Handle<C.gamedataAITicketCheck_Record>;
9
- "OR"(outList: M.WeakHandle<C.gamedataAITicketCheck_Record>[]): void;
9
+ "OR"(): void;
10
10
  "ORContains"(item: M.WeakHandle<C.gamedataAITicketCheck_Record>): boolean;
11
11
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAISquadParams_Record extends C.gamedataTweakDBRecord {
6
- "AllTickets"(outList: M.WeakHandle<C.gamedataAITicket_Record>[]): void;
6
+ "AllTickets"(): void;
7
7
  "AllTicketsContains"(item: M.WeakHandle<C.gamedataAITicket_Record>): boolean;
8
8
  "GetAllTicketsCount"(): number;
9
9
  "GetAllTicketsItem"(index: number): M.WeakHandle<C.gamedataAITicket_Record>;
@@ -14,8 +14,8 @@ export class gamedataAISquadParams_Record extends C.gamedataTweakDBRecord {
14
14
  "GetProhibitedTicketsCount"(): number;
15
15
  "GetProhibitedTicketsItem"(index: number): M.WeakHandle<C.gamedataAITicketType_Record>;
16
16
  "GetProhibitedTicketsItemHandle"(index: number): M.Handle<C.gamedataAITicketType_Record>;
17
- "OverridenTickets"(outList: M.WeakHandle<C.gamedataAITicket_Record>[]): void;
17
+ "OverridenTickets"(): void;
18
18
  "OverridenTicketsContains"(item: M.WeakHandle<C.gamedataAITicket_Record>): boolean;
19
- "ProhibitedTickets"(outList: M.WeakHandle<C.gamedataAITicketType_Record>[]): void;
19
+ "ProhibitedTickets"(): void;
20
20
  "ProhibitedTicketsContains"(item: M.WeakHandle<C.gamedataAITicketType_Record>): boolean;
21
21
  }
@@ -21,6 +21,6 @@ export class gamedataAISubActionAttackWithWeapon_Record extends C.gamedataAISubA
21
21
  "GetWeaponSlotsItemHandle"(index: number): M.Handle<C.gamedataAttachmentSlot_Record>;
22
22
  "PositionOffset"(): C.Vector3;
23
23
  "StopContinuousAttackOnDurationEnd"(): boolean;
24
- "WeaponSlots"(outList: M.WeakHandle<C.gamedataAttachmentSlot_Record>[]): void;
24
+ "WeaponSlots"(): void;
25
25
  "WeaponSlotsContains"(item: M.WeakHandle<C.gamedataAttachmentSlot_Record>): boolean;
26
26
  }
@@ -3,9 +3,9 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAISubActionConditionalFailure_Record extends C.gamedataAISubAction_Record {
6
- "Condition"(outList: M.WeakHandle<C.gamedataAIActionCondition_Record>[]): void;
6
+ "Condition"(): void;
7
7
  "ConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
8
- "Cooldowns"(outList: M.WeakHandle<C.gamedataAIActionCooldown_Record>[]): void;
8
+ "Cooldowns"(): void;
9
9
  "CooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
10
10
  "Delay"(): number;
11
11
  "GetConditionCount"(): number;
@@ -4,13 +4,13 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAISubActionCover_Record extends C.gamedataAISubAction_Record {
6
6
  "ClearLOSDistanceTolerance"(): number;
7
- "CommandCoverConditions"(outList: M.WeakHandle<C.gamedataAIActionCondition_Record>[]): void;
7
+ "CommandCoverConditions"(): void;
8
8
  "CommandCoverConditionsContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
9
9
  "CoverExposureMethods"(): string[];
10
10
  "CoverExposureMethodsContains"(item: string): boolean;
11
11
  "DelayExposedInCoverReset"(): number;
12
12
  "ExposedInCover"(): number;
13
- "ExposureMethodPriority"(outList: M.WeakHandle<C.gamedataAIExposureMethodType_Record>[]): void;
13
+ "ExposureMethodPriority"(): void;
14
14
  "ExposureMethodPriorityContains"(item: M.WeakHandle<C.gamedataAIExposureMethodType_Record>): boolean;
15
15
  "GetCommandCoverConditionsCount"(): number;
16
16
  "GetCommandCoverConditionsItem"(index: number): M.WeakHandle<C.gamedataAIActionCondition_Record>;
@@ -5,7 +5,7 @@ import type * as C from "../classes";
5
5
  export class gamedataAISubActionCustomEffectors_Record extends C.gamedataAISubAction_Record {
6
6
  "Apply"(): boolean;
7
7
  "Delay"(): number;
8
- "Effectors"(outList: M.WeakHandle<C.gamedataEffector_Record>[]): void;
8
+ "Effectors"(): void;
9
9
  "EffectorsContains"(item: M.WeakHandle<C.gamedataEffector_Record>): boolean;
10
10
  "GetEffectorsCount"(): number;
11
11
  "GetEffectorsItem"(index: number): M.WeakHandle<C.gamedataEffector_Record>;
@@ -6,6 +6,6 @@ export class gamedataAISubActionGameplayLogicPackage_Record extends C.gamedataAI
6
6
  "GetPackagesCount"(): number;
7
7
  "GetPackagesItem"(index: number): M.WeakHandle<C.gamedataGameplayLogicPackage_Record>;
8
8
  "GetPackagesItemHandle"(index: number): M.Handle<C.gamedataGameplayLogicPackage_Record>;
9
- "Packages"(outList: M.WeakHandle<C.gamedataGameplayLogicPackage_Record>[]): void;
9
+ "Packages"(): void;
10
10
  "PackagesContains"(item: M.WeakHandle<C.gamedataGameplayLogicPackage_Record>): boolean;
11
11
  }
@@ -19,13 +19,13 @@ export class gamedataAISubActionShootWithWeapon_Record extends C.gamedataAISubAc
19
19
  "InstigatorHandle"(): M.Handle<C.gamedataAIActionTarget_Record>;
20
20
  "MaxNumberOfShots"(): number;
21
21
  "NumberOfShots"(): number;
22
- "PauseCondition"(outList: M.WeakHandle<C.gamedataAIActionCondition_Record>[]): void;
22
+ "PauseCondition"(): void;
23
23
  "PauseConditionCheckInterval"(): number;
24
24
  "PauseConditionContains"(item: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
25
25
  "PredictionTime"(): number;
26
26
  "RangedAttack"(): M.WeakHandle<C.gamedataRangedAttack_Record>;
27
27
  "RangedAttackHandle"(): M.Handle<C.gamedataRangedAttack_Record>;
28
- "ShootingPatternPackages"(outList: M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]): void;
28
+ "ShootingPatternPackages"(): void;
29
29
  "ShootingPatternPackagesContains"(item: M.WeakHandle<C.gamedataAIPatternsPackage_Record>): boolean;
30
30
  "Target"(): M.WeakHandle<C.gamedataAIActionTarget_Record>;
31
31
  "TargetHandle"(): M.Handle<C.gamedataAIActionTarget_Record>;
@@ -34,6 +34,6 @@ export class gamedataAISubActionShootWithWeapon_Record extends C.gamedataAISubAc
34
34
  "TriggerMode"(): M.WeakHandle<C.gamedataTriggerMode_Record>;
35
35
  "TriggerModeHandle"(): M.Handle<C.gamedataTriggerMode_Record>;
36
36
  "WeaponCustomEvent"(): string;
37
- "WeaponSlots"(outList: M.WeakHandle<C.gamedataAttachmentSlot_Record>[]): void;
37
+ "WeaponSlots"(): void;
38
38
  "WeaponSlotsContains"(item: M.WeakHandle<C.gamedataAttachmentSlot_Record>): boolean;
39
39
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAISubActionStartCooldown_Record extends C.gamedataAISubAction_Record {
6
- "Cooldowns"(outList: M.WeakHandle<C.gamedataAIActionCooldown_Record>[]): void;
6
+ "Cooldowns"(): void;
7
7
  "CooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
8
8
  "Delay"(): number;
9
9
  "GetCooldownsCount"(): number;
@@ -11,7 +11,7 @@ export class gamedataAISubActionStatusEffect_Record extends C.gamedataAISubActio
11
11
  "GetStatusEffectsItem"(index: number): M.WeakHandle<C.gamedataStatusEffect_Record>;
12
12
  "GetStatusEffectsItemHandle"(index: number): M.Handle<C.gamedataStatusEffect_Record>;
13
13
  "Remove"(): boolean;
14
- "StatusEffects"(outList: M.WeakHandle<C.gamedataStatusEffect_Record>[]): void;
14
+ "StatusEffects"(): void;
15
15
  "StatusEffectsContains"(item: M.WeakHandle<C.gamedataStatusEffect_Record>): boolean;
16
16
  "Target"(): M.WeakHandle<C.gamedataAIActionTarget_Record>;
17
17
  "TargetHandle"(): M.Handle<C.gamedataAIActionTarget_Record>;