@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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export class TakedownGameEffectHelper extends M.IScriptable {
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static "FillTakedownData"(executionOwner: M.WeakHandle<C.gameObject>, activator: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>, effectName: string, effectTag: string, statusEffect
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static "FillTakedownData"(executionOwner: M.WeakHandle<C.gameObject>, activator: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>, effectName: string, effectTag: string, statusEffect?: string): boolean;
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"ShouldShowBonus"(damageInfo: M.ScriptRef<C.gameuiDamageInfo>): boolean;
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static "GetStrong"(context: C.AIbehaviorScriptExecutionContext): [boolean, M.Handle<C.AITargetTrackerComponent>];
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33
|
+
static "GetTopThreat"(context: C.AIbehaviorScriptExecutionContext, visible: boolean): [boolean, C.AITrackedLocation];
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34
|
+
static "GetTrackedLocation"(context: C.AIbehaviorScriptExecutionContext, target: M.WeakHandle<C.entEntity>): [boolean, C.AITrackedLocation];
|
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35
|
+
static "GetTrackedLocation"(puppet: M.WeakHandle<C.ScriptedPuppet>, target: M.WeakHandle<C.entEntity>): [boolean, C.AITrackedLocation];
|
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36
|
+
static "HasHostileThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, onlyVisible?: boolean, onlyEntities?: boolean): boolean;
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37
37
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static "InjectThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, threat: M.ScriptRef<C.AITrackedLocation>): void;
|
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38
|
-
static "InjectThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, threat: M.WeakHandle<C.entEntity>, accuracy: number, cooldown
|
|
38
|
+
static "InjectThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, threat: M.WeakHandle<C.entEntity>, accuracy: number, cooldown?: number): void;
|
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39
39
|
static "InjectThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, threat: M.WeakHandle<C.entEntity>): void;
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40
40
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static "InjectThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, pos: C.Vector4, timeToLive: number): void;
|
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41
41
|
"IsSquadTracked"(cssi: M.Handle<C.AICombatSquadScriptInterface>): boolean;
|
|
@@ -32,11 +32,11 @@ export class Terminal extends C.InteractiveMasterDevice {
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32
32
|
"ShouldAlwasyRefreshUIInLogicAra"(): boolean;
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33
33
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"ShouldExitZoomOnAuthorization"(): boolean;
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34
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"ShouldShowTerminalTitle"(): boolean;
|
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35
|
-
"StartGlitching"(glitchState: E.EGlitchState, intensity
|
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35
|
+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
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36
36
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"StopGlitching"(): void;
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37
37
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"TurnOffDevice"(): void;
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38
38
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"TurnOnDevice"(): void;
|
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39
|
-
"UpdateDeviceState"(isDelayed
|
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39
|
+
"UpdateDeviceState"(isDelayed?: boolean): boolean;
|
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40
40
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"IsAuthorizationModuleOn"(): boolean;
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41
41
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"ResetScreenToDefault"(): void;
|
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42
42
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"SetState"(state: E.gameinteractionsReactionState): void;
|
|
@@ -17,18 +17,18 @@ export class TerminalControllerPS extends C.MasterControllerPS {
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17
17
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"ActionToggleON"(): M.Handle<C.ToggleON>;
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18
18
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"CanCreateAnyQuickHackActions"(): boolean;
|
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19
19
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"GameAttached"(): void;
|
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20
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-
"GenerateContext"(requestType: E.gamedeviceRequestType, providedClearance: M.Handle<C.gamedeviceClearance>, providedProcessInitiator
|
|
21
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-
"GetActions"(
|
|
20
|
+
"GenerateContext"(requestType: E.gamedeviceRequestType, providedClearance: M.Handle<C.gamedeviceClearance>, providedProcessInitiator?: M.Handle<C.gameObject>, providedRequestor?: C.entEntityID): C.gameGetActionsContext;
|
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21
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+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
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22
22
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"GetClearance"(): M.Handle<C.gamedeviceClearance>;
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23
23
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"GetDeviceWidgets"(): C.SDeviceWidgetPackage[];
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24
24
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"GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
|
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25
|
-
"GetQuestActions"(
|
|
26
|
-
"GetQuickHackActions"(
|
|
25
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
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26
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
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27
27
|
"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
|
|
28
28
|
"GetSlaveDeviceWidget"(deviceID: C.gamePersistentID): C.SDeviceWidgetPackage;
|
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29
29
|
"GetThumbnailWidgets"(): C.SThumbnailWidgetPackage[];
|
|
30
|
-
"GetVirtualSystem"(slave: M.Handle<C.gameDeviceComponentPS
|
|
31
|
-
"GetVirtualSystem"(id: C.gamePersistentID,
|
|
30
|
+
"GetVirtualSystem"(slave: M.Handle<C.gameDeviceComponentPS>): [boolean, M.Handle<C.VirtualSystemPS>];
|
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31
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+
"GetVirtualSystem"(id: C.gamePersistentID): [boolean, M.Handle<C.VirtualSystemPS>];
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32
32
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"LogicReady"(): void;
|
|
33
33
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"OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): E.EntityNotificationType;
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34
34
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"OnAuthorizeUser"(evt: M.Handle<C.AuthorizeUser>): E.EntityNotificationType;
|
|
@@ -41,7 +41,7 @@ export class TerminalControllerPS extends C.MasterControllerPS {
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|
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41
41
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"ActionInstallKeylogger"(): M.Handle<C.InstallKeylogger>;
|
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42
42
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"ActionQuestForceFakeElevatorArrows"(isArrowsUp: boolean): M.Handle<C.QuestForceFakeElevatorArrows>;
|
|
43
43
|
"ActionQuestResetFakeElevatorArrows"(): M.Handle<C.QuestResetFakeElevatorArrows>;
|
|
44
|
-
"AuthorizeUserOnSlaves"(userToAuthorize: M.WeakHandle<C.gameObject>, password
|
|
44
|
+
"AuthorizeUserOnSlaves"(userToAuthorize: M.WeakHandle<C.gameObject>, password?: string): void;
|
|
45
45
|
"DisbleAuthorizationOnSlaves"(): void;
|
|
46
46
|
"EnableAuthorizationOnSlaves"(): void;
|
|
47
47
|
"GetBroadcastGlitchVideoPath"(): C.redResourceReferenceScriptToken;
|
|
@@ -50,11 +50,11 @@ export class TerminalControllerPS extends C.MasterControllerPS {
|
|
|
50
50
|
"GetMatchingVirtualSystemsData"(device: M.Handle<C.gameDeviceComponentPS>, listToCheck: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>, data: M.ScriptRef<C.DeviceCounter>): boolean;
|
|
51
51
|
"GetVirtualSystemsCount"(): number;
|
|
52
52
|
"HasAnyVirtualSystem"(): boolean;
|
|
53
|
-
"HasMatchingVirtualSystemType"(device: M.Handle<C.gameDeviceComponentPS>, listToCheck: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]
|
|
53
|
+
"HasMatchingVirtualSystemType"(device: M.Handle<C.gameDeviceComponentPS>, listToCheck: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>): [boolean, E.EVirtualSystem];
|
|
54
54
|
"InitializeVirtualSystems"(): void;
|
|
55
55
|
"InitializeVirtualSystems_Test"(): void;
|
|
56
56
|
"InstallKeyloggerOnSlaves"(): void;
|
|
57
|
-
"IsOwningSecuritySystem"(
|
|
57
|
+
"IsOwningSecuritySystem"(): [boolean, M.Handle<C.SecuritySystemControllerPS>];
|
|
58
58
|
"IsPartOfAnyVirtualSystem"(slaveID: C.gamePersistentID): boolean;
|
|
59
59
|
"IsPartOfAnyVirtualSystem"(slave: M.Handle<C.gameDeviceComponentPS>): boolean;
|
|
60
60
|
"OnActionInstallKeylogger"(evt: M.Handle<C.InstallKeylogger>): E.EntityNotificationType;
|
|
@@ -3,7 +3,7 @@ import type * as C from "../classes";
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class TestRandomizationSupervisor extends C.genScriptedRandomizationSupervisor {
|
|
5
5
|
"firstWasGenerated": boolean;
|
|
6
|
-
"OnBeginRandomization"(
|
|
6
|
+
"OnBeginRandomization"(): [boolean, C.genRandomizationDataEntry[]];
|
|
7
7
|
"OnCanBeGenerated"(entry: C.genRandomizationDataEntry): boolean;
|
|
8
8
|
"OnEndRandomization"(): boolean;
|
|
9
9
|
"OnMarkGenerated"(entry: C.genRandomizationDataEntry): boolean;
|
|
@@ -36,5 +36,5 @@ export class ThrowableKnifeNPC extends C.BaseProjectile {
|
|
|
36
36
|
"ReleaseKnife"(): void;
|
|
37
37
|
"ReleaseKnifeWithDelay"(delay: number): void;
|
|
38
38
|
"Reset"(): void;
|
|
39
|
-
"SpawnAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, range
|
|
39
|
+
"SpawnAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, range?: number, duration?: number, hitNormal?: C.Vector4, position?: C.Vector4, vfxOffset?: C.Vector4): M.Handle<C.gameEffectInstance>;
|
|
40
40
|
}
|
|
@@ -3,8 +3,8 @@ import type * as C from "../classes";
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class ThumbnailUI extends C.ActionBool {
|
|
5
5
|
"thumbnailWidgetPackage": C.SThumbnailWidgetPackage;
|
|
6
|
-
"CreateThumbnailWidgetPackage"(status
|
|
7
|
-
"CreateThumbnailWidgetPackage"(widgetTweakDBID: string, status
|
|
6
|
+
"CreateThumbnailWidgetPackage"(status?: string): void;
|
|
7
|
+
"CreateThumbnailWidgetPackage"(widgetTweakDBID: string, status?: string): void;
|
|
8
8
|
"GetInkWidgetLibraryID"(): string;
|
|
9
9
|
"GetInkWidgetLibraryPath"(): C.redResourceReferenceScriptToken;
|
|
10
10
|
"GetInkWidgetTweakDBID"(): string;
|
|
@@ -6,7 +6,7 @@ export class TimeDilationEventsTransitions extends C.TimeDilationTransitions {
|
|
|
6
6
|
"OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
7
7
|
"OnExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
8
8
|
"SetCameraTimeDilationCurve"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, curveName: string): void;
|
|
9
|
-
"SetTimeDilationGlobal"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, reason: string, timeDilation: number, duration
|
|
10
|
-
"SetTimeDilationOnLocalPlayer"(reason: string, timeDilation: number, duration
|
|
11
|
-
"UnsetTimeDilation"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, reason: string, easeOutCurve
|
|
9
|
+
"SetTimeDilationGlobal"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, reason: string, timeDilation: number, duration?: number, easeInCurve?: string, easeOutCurve?: string, listener?: M.Handle<C.tickScriptTimeDilationListener>): void;
|
|
10
|
+
"SetTimeDilationOnLocalPlayer"(reason: string, timeDilation: number, duration?: number, easeInCurve: string, easeOutCurve: string, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
11
|
+
"UnsetTimeDilation"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, reason: string, easeOutCurve?: string): void;
|
|
12
12
|
}
|
|
@@ -12,14 +12,14 @@ export class TimeDilationHelper extends M.IScriptable {
|
|
|
12
12
|
static "GetSandevistanKey"(): string;
|
|
13
13
|
static "GetSandevistanVersusSandevistanKey"(): string;
|
|
14
14
|
static "GetTimeDilationKey"(): string;
|
|
15
|
-
static "GetTimeDilationParameters"(
|
|
15
|
+
static "GetTimeDilationParameters"(profileName: M.ScriptRef<string>): void;
|
|
16
16
|
static "RestorePreviousIgnoreTimeDilationOnLocalPlayerZero"(requester: M.WeakHandle<C.gameObject>): boolean;
|
|
17
17
|
static "SetIgnoreTimeDilationOnLocalPlayerZero"(requester: M.WeakHandle<C.gameObject>, ignore: boolean): boolean;
|
|
18
|
-
static "SetIndividualTimeDilation"(target: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration
|
|
19
|
-
static "SetTimeDilation"(requester: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration
|
|
20
|
-
static "SetTimeDilationOnPlayer"(requester: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration
|
|
18
|
+
static "SetIndividualTimeDilation"(target: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration?: number, easeInCurve?: string, easeOutCurve?: string): boolean;
|
|
19
|
+
static "SetTimeDilation"(requester: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration?: number, easeInCurve: string, easeOutCurve: string, allowMultipleTimeDilationSimultaneously: boolean, listener?: M.Handle<C.tickScriptTimeDilationListener>): boolean;
|
|
20
|
+
static "SetTimeDilationOnPlayer"(requester: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration?: number, easeInCurve: string, easeOutCurve: string, allowMultipleTimeDilationSimultaneously: boolean, listener?: M.Handle<C.tickScriptTimeDilationListener>): boolean;
|
|
21
21
|
static "SetTimeDilationWithProfile"(requester: M.WeakHandle<C.gameObject>, profileName: M.ScriptRef<string>, enable: boolean, allowMultipleTimeDilationSimultaneously: boolean): boolean;
|
|
22
|
-
static "UnsetIndividualTimeDilation"(target: M.WeakHandle<C.gameObject>, easeOutCurve
|
|
23
|
-
static "UnSetTimeDilation"(requester: M.WeakHandle<C.gameObject>, reason
|
|
24
|
-
static "UnSetTimeDilationOnPlayer"(requester: M.WeakHandle<C.gameObject>, reason
|
|
22
|
+
static "UnsetIndividualTimeDilation"(target: M.WeakHandle<C.gameObject>, easeOutCurve?: string): boolean;
|
|
23
|
+
static "UnSetTimeDilation"(requester: M.WeakHandle<C.gameObject>, reason?: string, easeOutCurve?: string): boolean;
|
|
24
|
+
static "UnSetTimeDilationOnPlayer"(requester: M.WeakHandle<C.gameObject>, reason?: string, easeOutCurve?: string): boolean;
|
|
25
25
|
}
|
|
@@ -8,5 +8,5 @@ export class ToggleOpen extends C.ActionBool {
|
|
|
8
8
|
static "IsAvailable"(device: M.Handle<C.DoorControllerPS>, isPlayerRequest: boolean): boolean;
|
|
9
9
|
static "IsClearanceValid"(clearance: M.Handle<C.gamedeviceClearance>): boolean;
|
|
10
10
|
static "IsDefaultConditionMet"(device: M.Handle<C.DoorControllerPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
11
|
-
"SetProperties"(isOpen: boolean, altOpenChoice
|
|
11
|
+
"SetProperties"(isOpen: boolean, altOpenChoice?: string, altCloseChoice?: string): void;
|
|
12
12
|
}
|
|
@@ -10,5 +10,5 @@ export class ToggleTakeOverControl extends C.ActionBool {
|
|
|
10
10
|
static "IsAvailable"(device: M.Handle<C.ScriptableDeviceComponentPS>): boolean;
|
|
11
11
|
static "IsClearanceValid"(clearance: M.Handle<C.gamedeviceClearance>): boolean;
|
|
12
12
|
static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
13
|
-
"SetProperties"(isDeviceUnderControl: boolean, createdAsQuickHack
|
|
13
|
+
"SetProperties"(isDeviceUnderControl: boolean, createdAsQuickHack?: boolean): void;
|
|
14
14
|
}
|
|
@@ -8,7 +8,7 @@ export class ToiletControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
8
8
|
"flushDuration": number;
|
|
9
9
|
"flushSFX": string;
|
|
10
10
|
"flushVFXname": string;
|
|
11
|
-
"GetActions"(
|
|
11
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
12
12
|
"ActionFlush"(): M.Handle<C.Flush>;
|
|
13
13
|
"GetFlushSFX"(): string;
|
|
14
14
|
"GetFlushVFX"(): string;
|
|
@@ -5,7 +5,7 @@ import type * as E from "../enums";
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class TrafficIntersectionManagerControllerPS extends C.MasterControllerPS {
|
|
7
7
|
"trafficLightStatus": E.worldTrafficLightColor;
|
|
8
|
-
"GetQuestActions"(
|
|
8
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
9
9
|
"ActionInitiateTrafficLightChange"(): M.Handle<C.InitiateTrafficLightChange>;
|
|
10
10
|
"GetDesiredTrafficLightState"(): E.worldTrafficLightColor;
|
|
11
11
|
"HandleLightChangeRequest"(): void;
|
|
@@ -4,7 +4,7 @@ import type * as C from "../classes";
|
|
|
4
4
|
export class Transform {
|
|
5
5
|
"orientation": C.Quaternion;
|
|
6
6
|
"position": C.Vector4;
|
|
7
|
-
static "Create"(position: C.Vector4, orientation
|
|
7
|
+
static "Create"(position: C.Vector4, orientation?: C.Quaternion): C.Transform;
|
|
8
8
|
static "GetForward"(xform: C.Transform): C.Vector4;
|
|
9
9
|
static "GetInverse"(xform: C.Transform): C.Transform;
|
|
10
10
|
static "GetOrientation"(xform: C.Transform): C.Quaternion;
|
|
@@ -18,7 +18,7 @@ export class TriggerAttackOnNearbyEnemiesEffector extends C.gameEffector {
|
|
|
18
18
|
"RepeatedAction"(owner: M.Handle<C.gameObject>): void;
|
|
19
19
|
"AddHitFlags"(attackData: M.Handle<C.gamedamageAttackData>): void;
|
|
20
20
|
"CanRaycastBetweenTwoPositions"(spatialQueriesSystem: M.Handle<C.gameSpatialQueriesSystem>, hitPosition1: C.Vector4, hitPosition2: C.Vector4): boolean;
|
|
21
|
-
"GetClosestEnemies"(hitevent: M.Handle<C.gameeventsHitEvent>, threats: M.WeakHandle<C.entEntity>[]
|
|
21
|
+
"GetClosestEnemies"(hitevent: M.Handle<C.gameeventsHitEvent>, threats: M.WeakHandle<C.entEntity>[]): void;
|
|
22
22
|
"SendEffectAndDamageToEnemies"(hitevent: M.Handle<C.gameeventsHitEvent>, closestEnemies: M.Handle<C.ScriptedPuppet>[]): void;
|
|
23
23
|
"SendHitEvent"(hitevent: M.Handle<C.gameeventsHitEvent>, enemy: M.Handle<C.ScriptedPuppet>, enemyHitWorldPosition: C.Vector4): void;
|
|
24
24
|
}
|
|
@@ -3,6 +3,6 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class TurretTransition extends C.DefaultTransition {
|
|
6
|
-
"EnterWorkspot"(turret: M.Handle<C.gameObject>, activator: M.Handle<C.gameObject>, freeCamera
|
|
6
|
+
"EnterWorkspot"(turret: M.Handle<C.gameObject>, activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
|
|
7
7
|
"GetTurretEquippedWeapon"(initData: M.Handle<C.TurretInitData>): M.Handle<C.gameweaponObject>;
|
|
8
8
|
}
|
|
@@ -22,6 +22,6 @@ export class TvDeviceWidgetController extends C.DeviceWidgetControllerBase {
|
|
|
22
22
|
"SetBackgroundTexture"(imageWidget: M.WeakHandle<C.inkImageWidget>, textureRecord: M.WeakHandle<C.gamedataUIIcon_Record>): void;
|
|
23
23
|
"SetBackgroundTexture"(imageWidgetRef: C.inkImageWidgetReference, textureRecord: M.WeakHandle<C.gamedataUIIcon_Record>): void;
|
|
24
24
|
"ShowGlobalTVChannel"(): void;
|
|
25
|
-
"SpawnGlobalTVChannelWidget"(gameController: M.Handle<C.DeviceInkGameControllerBase>, channelRecord: M.WeakHandle<C.gamedataChannelData_Record>, libraryPath
|
|
25
|
+
"SpawnGlobalTVChannelWidget"(gameController: M.Handle<C.DeviceInkGameControllerBase>, channelRecord: M.WeakHandle<C.gamedataChannelData_Record>, libraryPath?: C.redResourceReferenceScriptToken): void;
|
|
26
26
|
"StopVideo"(): void;
|
|
27
27
|
}
|
|
@@ -48,7 +48,7 @@ export class TvInkGameController extends C.DeviceInkGameControllerBase {
|
|
|
48
48
|
"IsGlobalTVInitialized"(): boolean;
|
|
49
49
|
"PlayVideo"(videoPath: C.redResourceReferenceScriptToken, looped: boolean, audioEvent: string): void;
|
|
50
50
|
"RegisterTvChannel"(id: number): void;
|
|
51
|
-
"SelectChannel"(value: number, force
|
|
51
|
+
"SelectChannel"(value: number, force?: boolean): void;
|
|
52
52
|
"SetBackgroundTexture"(imageWidget: M.WeakHandle<C.inkImageWidget>, textureID: string): void;
|
|
53
53
|
"SetBackgroundTexture"(imageWidget: M.WeakHandle<C.inkImageWidget>, textureRecord: M.WeakHandle<C.gamedataUIIcon_Record>): void;
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"SetBackgroundTexture"(imageWidgetRef: C.inkImageWidgetReference, textureRecord: M.WeakHandle<C.gamedataUIIcon_Record>): void;
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@@ -5,7 +5,7 @@ import type * as C from "../classes";
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5
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export class TweakAIAction extends C.TweakAIActionAbstract {
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"record": string;
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"Debug_GetBaseActionId"(): string;
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"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string
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+
"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
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"GetDescription"(context: C.AIbehaviorScriptExecutionContext): string;
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"GetFriendlyName"(): string;
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}
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@@ -46,7 +46,7 @@ export class TweakAIActionAbstract extends C.AIbehaviortaskScript {
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"Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
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"Debug_GetBaseActionId"(): string;
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"Debug_GetCompositeId"(): string;
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"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string
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"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
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"GetDescription"(context: C.AIbehaviorScriptExecutionContext): string;
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"Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
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"ActionUpdateIntervalCheck"(context: C.AIbehaviorScriptExecutionContext): void;
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@@ -57,7 +57,7 @@ export class TweakAIActionAbstract extends C.AIbehaviortaskScript {
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"ActivateLoopSubActions"(context: C.AIbehaviorScriptExecutionContext): void;
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"ActivateRecoverySubActions"(context: C.AIbehaviorScriptExecutionContext): void;
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"ActivateStartupSubActions"(context: C.AIbehaviorScriptExecutionContext): void;
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"CalculatePhaseDuration"(context: C.AIbehaviorScriptExecutionContext, phaseDurationFromAnimSlot
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"CalculatePhaseDuration"(context: C.AIbehaviorScriptExecutionContext, phaseDurationFromAnimSlot?: number): void;
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"ChangeNPCState"(context: C.AIbehaviorScriptExecutionContext): void;
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"ChangePhaseTo"(context: C.AIbehaviorScriptExecutionContext, newPhase: E.EAIActionPhase): boolean;
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"ChangeToNextPhase"(context: C.AIbehaviorScriptExecutionContext): boolean;
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@@ -75,7 +75,7 @@ export class TweakAIActionAbstract extends C.AIbehaviortaskScript {
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"GetPhaseDuration"(context: C.AIbehaviorScriptExecutionContext): number;
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"GetPhaseDurationWithoutFrameDelta"(context: C.AIbehaviorScriptExecutionContext): number;
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"GetSlideParams"(context: C.AIbehaviorScriptExecutionContext, slideTarget: M.WeakHandle<C.gameObject>): C.gameActionAnimationSlideParams;
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"GetSlideTarget"(context: C.AIbehaviorScriptExecutionContext,
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"GetSlideTarget"(context: C.AIbehaviorScriptExecutionContext): [boolean, M.WeakHandle<C.gameObject>];
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"GetTotalActionDuration"(): number;
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"HasTicketDeactivationCondition"(context: C.AIbehaviorScriptExecutionContext): boolean;
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"Initialize"(context: C.AIbehaviorScriptExecutionContext): void;
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@@ -94,12 +94,12 @@ export class TweakAIActionAbstract extends C.AIbehaviortaskScript {
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"StartActionTimeStamp"(context: C.AIbehaviorScriptExecutionContext): void;
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"StartCooldowns"(context: C.AIbehaviorScriptExecutionContext): void;
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"TrackCommands"(context: C.AIbehaviorScriptExecutionContext, stop: boolean): void;
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"UpdateActivePhase"(context: C.AIbehaviorScriptExecutionContext,
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"UpdateActivePhase"(context: C.AIbehaviorScriptExecutionContext): [boolean, E.AIbehaviorUpdateOutcome];
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"UpdateGeneralSubActions"(context: C.AIbehaviorScriptExecutionContext, duration: number): E.AIbehaviorUpdateOutcome;
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"UpdateLoopSubActions"(context: C.AIbehaviorScriptExecutionContext, duration: number, subActionCount: number): E.AIbehaviorUpdateOutcome;
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"UpdateRecoverySubActions"(context: C.AIbehaviorScriptExecutionContext, duration: number, subActionCount: number): E.AIbehaviorUpdateOutcome;
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"UpdateStartupSubActions"(context: C.AIbehaviorScriptExecutionContext, duration: number, subActionCount: number): E.AIbehaviorUpdateOutcome;
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"UpdateSubActions"(context: C.AIbehaviorScriptExecutionContext
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"UpdateSubActions"(context: C.AIbehaviorScriptExecutionContext): [E.AIbehaviorUpdateOutcome, E.AIbehaviorUpdateOutcome];
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"VerifyActionRecord"(): boolean;
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"WaitForAnimToLoad"(context: C.AIbehaviorScriptExecutionContext): boolean;
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"WeaponOverride"(context: C.AIbehaviorScriptExecutionContext, value: number): void;
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@@ -4,7 +4,7 @@ import type * as C from "../classes";
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class TweakAIActionCondition extends C.TweakAIActionConditionAbstract {
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"record": string;
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"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string
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7
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+
"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
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"GetDescription"(context: C.AIbehaviorScriptExecutionContext): string;
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"GetFriendlyName"(): string;
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}
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@@ -6,7 +6,7 @@ import type * as E from "../enums";
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export class TweakAIActionConditionAbstract extends C.AIbehaviorconditionScript {
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"actionDebugName": string;
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8
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"actionRecord": M.WeakHandle<C.gamedataAIAction_Record>;
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9
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-
"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string
|
|
9
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+
"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
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10
10
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"GetDescription"(context: C.AIbehaviorScriptExecutionContext): string;
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"Activate"(context: C.AIbehaviorScriptExecutionContext): void;
|
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12
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"Check"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorConditionOutcomes;
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|
@@ -4,15 +4,15 @@ import type * as E from "../enums";
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4
4
|
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5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
6
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export class TweakAIActionRecord extends M.IScriptable {
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7
|
-
static "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionID: string, actionDebugName: M.ScriptRef<string
|
|
8
|
-
static "GetActionRecordFromSelector"(context: C.AIbehaviorScriptExecutionContext, selectorRecord: M.WeakHandle<C.gamedataAIActionSelector_Record>, actionDebugName: M.ScriptRef<string
|
|
9
|
-
static "GetActionRecordFromSequence"(context: C.AIbehaviorScriptExecutionContext, sequenceRecord: M.WeakHandle<C.gamedataAIActionSequence_Record>, actionDebugName: M.ScriptRef<string
|
|
7
|
+
static "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionID: string, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
|
|
8
|
+
static "GetActionRecordFromSelector"(context: C.AIbehaviorScriptExecutionContext, selectorRecord: M.WeakHandle<C.gamedataAIActionSelector_Record>, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
|
|
9
|
+
static "GetActionRecordFromSequence"(context: C.AIbehaviorScriptExecutionContext, sequenceRecord: M.WeakHandle<C.gamedataAIActionSequence_Record>, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
|
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10
10
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static "GetDebugActionNameFromRecord"(record: string, debugStringName: M.ScriptRef<string>): boolean;
|
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11
11
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static "GetFriendlyName"(record: string, nodeName: M.ScriptRef<string>): string;
|
|
12
|
-
static "GetHeldItemType"(context: C.AIbehaviorScriptExecutionContext,
|
|
13
|
-
static "GetSelectorRecord"(context: C.AIbehaviorScriptExecutionContext, selectorID: string, selectorDebugName: M.ScriptRef<string
|
|
14
|
-
static "GetSequenceRecord"(context: C.AIbehaviorScriptExecutionContext, sequenceID: string, sequenceDebugName: M.ScriptRef<string
|
|
15
|
-
static "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string
|
|
12
|
+
static "GetHeldItemType"(context: C.AIbehaviorScriptExecutionContext): [boolean, E.gamedataItemType];
|
|
13
|
+
static "GetSelectorRecord"(context: C.AIbehaviorScriptExecutionContext, selectorID: string, selectorDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSelector_Record>];
|
|
14
|
+
static "GetSequenceRecord"(context: C.AIbehaviorScriptExecutionContext, sequenceID: string, sequenceDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSequence_Record>];
|
|
15
|
+
static "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSmartComposite_Record>];
|
|
16
16
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static "IsArchetypeAction"(record: string): boolean;
|
|
17
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static "IsSmartCompositeASelector"(smartCompositeRecord: M.WeakHandle<C.gamedataAIActionSmartComposite_Record>): boolean;
|
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18
18
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static "IsSmartCompositeASequence"(smartCompositeRecord: M.WeakHandle<C.gamedataAIActionSmartComposite_Record>): boolean;
|
|
@@ -10,7 +10,7 @@ export class TweakAIActionSelector extends C.TweakAIActionAbstract {
|
|
|
10
10
|
"Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
|
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11
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"Debug_GetBaseActionId"(): string;
|
|
12
12
|
"Debug_GetCompositeId"(): string;
|
|
13
|
-
"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string
|
|
13
|
+
"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
|
|
14
14
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"Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
|
|
15
15
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"GetFriendlyName"(): string;
|
|
16
16
|
"RunNextAction"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
|
|
@@ -10,7 +10,7 @@ export class TweakAIActionSequence extends C.TweakAIActionAbstract {
|
|
|
10
10
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"Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
|
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11
11
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"Debug_GetBaseActionId"(): string;
|
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12
12
|
"Debug_GetCompositeId"(): string;
|
|
13
|
-
"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string
|
|
13
|
+
"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
|
|
14
14
|
"Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
|
|
15
15
|
"GetFriendlyName"(): string;
|
|
16
16
|
"ResetSequence"(): void;
|
|
@@ -17,9 +17,9 @@ export class TweakAIActionSmartComposite extends C.TweakAIActionAbstract {
|
|
|
17
17
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"Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
|
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18
18
|
"Debug_GetBaseActionId"(): string;
|
|
19
19
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"Debug_GetCompositeId"(): string;
|
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20
|
-
"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string
|
|
20
|
+
"GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
|
|
21
21
|
"GetFriendlyName"(): string;
|
|
22
|
-
"GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeStringName: M.ScriptRef<string
|
|
22
|
+
"GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeStringName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSmartComposite_Record>];
|
|
23
23
|
"Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
|
|
24
24
|
"CheckGracefulInterruptionConditions"(context: C.AIbehaviorScriptExecutionContext): boolean;
|
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25
25
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"IncrementNodeIterator"(): void;
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|
@@ -6,8 +6,8 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class TweakAISubAction extends M.IScriptable {
|
|
7
7
|
static "Activate"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>): boolean;
|
|
8
8
|
static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>, duration: number, interrupted: boolean): void;
|
|
9
|
-
static "GetAnimVariation"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record
|
|
10
|
-
static "GetPhaseDuration"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>, actionPhase: E.EAIActionPhase, baseDuration: number
|
|
9
|
+
static "GetAnimVariation"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>): [boolean, number];
|
|
10
|
+
static "GetPhaseDuration"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>, actionPhase: E.EAIActionPhase, baseDuration: number): [boolean, number];
|
|
11
11
|
static "OnCantFindProperActivateMethod"(className: string): void;
|
|
12
12
|
static "OnCantFindProperDeactivateMethod"(className: string): void;
|
|
13
13
|
static "OnCantFindProperGetAnimVariationMethod"(className: string): void;
|
|
@@ -74,10 +74,10 @@ export class TwintoneDescriptionGameController extends C.BaseChunkGameController
|
|
|
74
74
|
"SaveTwintoneProfile"(applyAfterSave: boolean): void;
|
|
75
75
|
"SendCustomizationToVehicle"(template: C.VehicleVisualCustomizationTemplate): void;
|
|
76
76
|
"SetSaveAvailable"(available: boolean): void;
|
|
77
|
-
"SetupBuyButtonState"(twintoneAvailable: boolean, uniqueTemplate
|
|
77
|
+
"SetupBuyButtonState"(twintoneAvailable: boolean, uniqueTemplate?: boolean): void;
|
|
78
78
|
"ShowNotEnoughMoneyWarning"(): void;
|
|
79
79
|
"StartProgressBar"(): void;
|
|
80
80
|
"StartTwintoneScan"(): void;
|
|
81
|
-
"StopProgressBar"(keepBarWidgetAlive
|
|
81
|
+
"StopProgressBar"(keepBarWidgetAlive?: boolean): void;
|
|
82
82
|
"UpdateApplyAvailable"(): void;
|
|
83
83
|
}
|
|
@@ -26,7 +26,7 @@ export class TwintoneTemplateGridController extends C.inkGridController {
|
|
|
26
26
|
"IsEnabled"(): boolean;
|
|
27
27
|
"MoveDiscreteNavigation"(direction: E.inkDiscreteNavigationDirection): void;
|
|
28
28
|
"PackListToTheLeft"(): void;
|
|
29
|
-
"PopulateData"(templateType: E.VehicleVisualCustomizationType, component: M.Handle<C.vehicleVisualCustomizationComponent>, modelName
|
|
29
|
+
"PopulateData"(templateType: E.VehicleVisualCustomizationType, component: M.Handle<C.vehicleVisualCustomizationComponent>, modelName?: string): void;
|
|
30
30
|
"ResetTemplatesGrid"(): void;
|
|
31
31
|
"ResetVirtualGrid"(): void;
|
|
32
32
|
"SetCanNavigateInGrid"(canNavigate: boolean): void;
|
|
@@ -34,7 +34,7 @@ export class TwintoneTemplateGridController extends C.inkGridController {
|
|
|
34
34
|
"SetEnabled"(enabled: boolean): void;
|
|
35
35
|
"SetSelectedController"(itemController: M.WeakHandle<C.ColorTemplatePreviewVirtualController>): void;
|
|
36
36
|
"SetToggledController"(itemController: M.WeakHandle<C.ColorTemplatePreviewVirtualController>): void;
|
|
37
|
-
"SetupTemplatesGrid"(templateType: E.VehicleVisualCustomizationType, component: M.Handle<C.vehicleVisualCustomizationComponent>, modelName
|
|
37
|
+
"SetupTemplatesGrid"(templateType: E.VehicleVisualCustomizationType, component: M.Handle<C.vehicleVisualCustomizationComponent>, modelName?: string): void;
|
|
38
38
|
"SetupVirtualGrid"(): void;
|
|
39
39
|
"ToggleTemplateInGrid"(template: C.VehicleVisualCustomizationTemplate, selectTemplate: boolean): void;
|
|
40
40
|
"TryToFocusElement"(onlyIfPreviouslySelected: boolean): boolean;
|
|
@@ -31,13 +31,13 @@ export class UIInventoryItem extends M.IScriptable {
|
|
|
31
31
|
"FetchDamageData"(): void;
|
|
32
32
|
"FetchImmediate"(): void;
|
|
33
33
|
"FetchWeaponImmediate"(weaponType: E.WeaponType): void;
|
|
34
|
-
static "FromInventoryItemData"(owner: M.WeakHandle<C.gameObject>, itemData: M.ScriptRef<C.gameInventoryItemData>, manager
|
|
35
|
-
static "FromMinimalItemTooltipData"(owner: M.WeakHandle<C.gameObject>, data: M.Handle<C.MinimalItemTooltipData>, manager
|
|
36
|
-
"GetAmmo"(update
|
|
34
|
+
static "FromInventoryItemData"(owner: M.WeakHandle<C.gameObject>, itemData: M.ScriptRef<C.gameInventoryItemData>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
|
|
35
|
+
static "FromMinimalItemTooltipData"(owner: M.WeakHandle<C.gameObject>, data: M.Handle<C.MinimalItemTooltipData>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
|
|
36
|
+
"GetAmmo"(update?: boolean): number;
|
|
37
37
|
"GetAttackSpeed"(): number;
|
|
38
38
|
"GetBuyPrice"(): number;
|
|
39
39
|
"GetComparisonQualityF"(): number;
|
|
40
|
-
"GetCyberwareUpgradeData"(player: M.WeakHandle<C.gameObject>, force
|
|
40
|
+
"GetCyberwareUpgradeData"(player: M.WeakHandle<C.gameObject>, force?: boolean): M.Handle<C.InventoryTooltiData_CyberwareUpgradeData>;
|
|
41
41
|
"GetDamageMax"(): number;
|
|
42
42
|
"GetDamageMin"(): number;
|
|
43
43
|
"GetDescription"(): string;
|
|
@@ -62,8 +62,8 @@ export class UIInventoryItem extends M.IScriptable {
|
|
|
62
62
|
"GetQuality"(): E.gamedataQuality;
|
|
63
63
|
"GetQualityInt"(): number;
|
|
64
64
|
"GetQualityName"(): string;
|
|
65
|
-
"GetQualityText"(type
|
|
66
|
-
"GetQuantity"(update
|
|
65
|
+
"GetQualityText"(type?: E.RarityItemType): string;
|
|
66
|
+
"GetQuantity"(update?: boolean): number;
|
|
67
67
|
"GetRealItemData"(): M.WeakHandle<C.gameItemData>;
|
|
68
68
|
"GetRealItemRecord"(): M.WeakHandle<C.gamedataItem_Record>;
|
|
69
69
|
"GetRealTweakDBID"(): string;
|
|
@@ -97,7 +97,7 @@ export class UIInventoryItem extends M.IScriptable {
|
|
|
97
97
|
"IsCyberdeck"(): boolean;
|
|
98
98
|
"IsCyberware"(): boolean;
|
|
99
99
|
"IsCyberwareWeapon"(): boolean;
|
|
100
|
-
"IsEquipped"(force
|
|
100
|
+
"IsEquipped"(force?: boolean): boolean;
|
|
101
101
|
"IsHealingItem"(): boolean;
|
|
102
102
|
"IsIconic"(): boolean;
|
|
103
103
|
"IsIllegal"(): boolean;
|
|
@@ -113,8 +113,8 @@ export class UIInventoryItem extends M.IScriptable {
|
|
|
113
113
|
"IsTransmogItem"(): boolean;
|
|
114
114
|
"IsUsingBars"(): boolean;
|
|
115
115
|
"IsWeapon"(): boolean;
|
|
116
|
-
static "Make"(owner: M.WeakHandle<C.gameObject>, itemData: M.Handle<C.gameItemData>, manager
|
|
117
|
-
static "Make"(owner: M.WeakHandle<C.gameObject>, itemData: M.Handle<C.gameItemData>, itemTweakID: string, itemRecord: M.WeakHandle<C.gamedataItem_Record>, manager
|
|
116
|
+
static "Make"(owner: M.WeakHandle<C.gameObject>, itemData: M.Handle<C.gameItemData>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
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117
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+
static "Make"(owner: M.WeakHandle<C.gameObject>, itemData: M.Handle<C.gameItemData>, itemTweakID: string, itemRecord: M.WeakHandle<C.gamedataItem_Record>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
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118
118
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"MarkQuantityDirty"(): void;
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119
119
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"SetQuantity"(quantity: number): void;
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120
120
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}
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@@ -11,7 +11,7 @@ export class UIInventoryItemModsManager extends M.IScriptable {
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11
11
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"usedSlots": string[];
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12
12
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"EmptySlotsContains"(slotName: string): boolean;
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13
13
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"FetchModsDataPackages"(inventoryItem: M.WeakHandle<C.UIInventoryItem>): void;
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14
|
-
"FillSpecialAbilities"(itemRecord: M.Handle<C.gamedataItem_Record>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, itemData
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14
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+
"FillSpecialAbilities"(itemRecord: M.Handle<C.gamedataItem_Record>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, itemData?: M.WeakHandle<C.gameItemData>, partItemData?: C.gameInnerItemData): void;
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15
15
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"FilterNanoWireSlot"(inventoryItem: M.WeakHandle<C.UIInventoryItem>): void;
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16
16
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"FilterProgramSlots"(): void;
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17
17
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"GetAllSlotsSize"(): number;
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@@ -22,7 +22,7 @@ export class UIInventoryItemRequirementsManager extends M.IScriptable {
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22
22
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"requiredReflex": number;
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23
23
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"requiredStrength": number;
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24
24
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"CheckStatEquipRequirement"(statToCheck: E.gamedataStatType, player: M.WeakHandle<C.gameObject>, statsSystem: M.Handle<C.gameStatsSystem>): boolean;
|
|
25
|
-
"FetchEquipRequirements"(force
|
|
25
|
+
"FetchEquipRequirements"(force?: boolean): void;
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26
26
|
"GetFirstUnmetEquipRequirement"(): C.gameSItemStackRequirementData;
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27
27
|
"GetLevelRequirementValue"(): number;
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28
28
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"GetPerkRequirementValue"(): string;
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@@ -30,8 +30,8 @@ export class UIInventoryItemRequirementsManager extends M.IScriptable {
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30
30
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"GetStrengthRequirementValue"(): number;
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31
31
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"IsAnyItemDisplayRequirementNotMet"(): boolean;
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32
32
|
"IsAnyRequirementNotMet"(): boolean;
|
|
33
|
-
"IsEquippable"(force
|
|
34
|
-
"IsEquippableRaw"(force
|
|
33
|
+
"IsEquippable"(force?: boolean): boolean;
|
|
34
|
+
"IsEquippableRaw"(force?: boolean): boolean;
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35
35
|
"IsHumanityRequirementMet"(): boolean;
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36
36
|
"IsLevelRequirementMet"(): boolean;
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37
37
|
"IsPerkRequirementMet"(): boolean;
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@@ -42,5 +42,5 @@ export class UIInventoryItemRequirementsManager extends M.IScriptable {
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|
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42
42
|
static "Make"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, player: M.WeakHandle<C.gameObject>): M.Handle<C.UIInventoryItemRequirementsManager>;
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43
43
|
"SetIsEquippable"(value: boolean): void;
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|
44
44
|
"SetIsEquippableAdditionalValue"(value: boolean): void;
|
|
45
|
-
"Update"(statsSystem
|
|
45
|
+
"Update"(statsSystem?: M.Handle<C.gameStatsSystem>): void;
|
|
46
46
|
}
|
|
@@ -22,8 +22,8 @@ export class UIInventoryItemStatsManager extends M.IScriptable {
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|
|
22
22
|
"FetchSecondayStats"(): void;
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|
23
23
|
"FetchTooltipStats"(): void;
|
|
24
24
|
"FlushComparedBars"(): void;
|
|
25
|
-
static "FromMinimalItemTooltipData"(data: M.Handle<C.MinimalItemTooltipData>, manager
|
|
26
|
-
static "FromMinimalItemTooltipDataToTooltipStats"(data: M.Handle<C.MinimalItemTooltipData>, manager
|
|
25
|
+
static "FromMinimalItemTooltipData"(data: M.Handle<C.MinimalItemTooltipData>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
|
|
26
|
+
static "FromMinimalItemTooltipDataToTooltipStats"(data: M.Handle<C.MinimalItemTooltipData>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
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|
27
27
|
"Get"(index: number): M.WeakHandle<C.UIInventoryItemStat>;
|
|
28
28
|
"GetAdditionalStatByType"(type: E.gamedataStatType): M.WeakHandle<C.UIInventoryItemStat>;
|
|
29
29
|
"GetAttachedPlayer"(): M.WeakHandle<C.PlayerPuppet>;
|
|
@@ -35,7 +35,7 @@ export class UIInventoryItemStatsManager extends M.IScriptable {
|
|
|
35
35
|
"GetPercentageFromCurve"(type: E.WeaponBarType, value: number): number;
|
|
36
36
|
"GetTooltipStat"(index: number): M.WeakHandle<C.UIInventoryItemStat>;
|
|
37
37
|
"GetTooltipStatByType"(type: E.gamedataStatType): M.WeakHandle<C.UIInventoryItemStat>;
|
|
38
|
-
"GetWeaponBars"(force
|
|
38
|
+
"GetWeaponBars"(force?: boolean): M.WeakHandle<C.UIInventoryItemWeaponBars>;
|
|
39
39
|
"GetWeaponBarsType"(itemType: E.gamedataItemType, item: M.WeakHandle<C.UIInventoryItem>): E.UIInventoryItemWeaponBarsType;
|
|
40
40
|
"GetWeaponBarsType"(itemType: E.gamedataItemType, itemData: M.Handle<C.gameItemData>): E.UIInventoryItemWeaponBarsType;
|
|
41
41
|
"InternalFetchStatByType"(statType: E.gamedataStatType, statId: string, skipEmpty: boolean): M.Handle<C.UIInventoryItemStat>;
|
|
@@ -44,8 +44,8 @@ export class UIInventoryItemStatsManager extends M.IScriptable {
|
|
|
44
44
|
"IsItemTypeUsingBars"(itemData: M.Handle<C.UIInventoryItem>): boolean;
|
|
45
45
|
"IsSeparatorBarsEnabled"(): boolean;
|
|
46
46
|
static "IsUsingCurveCustom"(itemType: E.gamedataItemType, type: E.WeaponBarType): boolean;
|
|
47
|
-
static "Make"(itemData: M.WeakHandle<C.gameItemData>, statMap: M.WeakHandle<C.gamedataUIStatsMap_Record>, manager
|
|
48
|
-
static "Make"(item: M.WeakHandle<C.UIInventoryItem>, statMap: M.WeakHandle<C.gamedataUIStatsMap_Record>, manager
|
|
47
|
+
static "Make"(itemData: M.WeakHandle<C.gameItemData>, statMap: M.WeakHandle<C.gamedataUIStatsMap_Record>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
|
|
48
|
+
static "Make"(item: M.WeakHandle<C.UIInventoryItem>, statMap: M.WeakHandle<C.gamedataUIStatsMap_Record>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
|
|
49
49
|
static "MapBarTypeToStat"(type: E.WeaponBarType): E.gamedataStatType;
|
|
50
50
|
"SetTooltipsStats"(tooltipStats: M.ScriptRef<M.Handle<C.UIInventoryItemStat>[]>): void;
|
|
51
51
|
"Size"(): number;
|