@cybermp-community/client-types 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  880. package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
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  911. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  968. package/dist/classes/inkanimController.d.ts +1 -1
  969. package/dist/classes/inkanimProxy.d.ts +3 -3
  970. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  971. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  972. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  973. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  974. package/dist/classes/questLogGameController.d.ts +1 -1
  975. package/dist/classes/questQuestsSystem.d.ts +1 -1
  976. package/dist/classes/rendInfoBox.d.ts +2 -2
  977. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  978. package/dist/classes/scnScriptInterface.d.ts +1 -1
  979. package/dist/classes/senseCSenseManager.d.ts +1 -1
  980. package/dist/classes/senseComponent.d.ts +3 -3
  981. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  982. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  983. package/dist/classes/textTextParameterSet.d.ts +9 -9
  984. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  985. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  986. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  987. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  988. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  989. package/dist/classes/vehicleController.d.ts +7 -7
  990. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  991. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  992. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  993. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  994. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  995. package/dist/game.d.ts +24 -24
  996. package/package.json +2 -2
@@ -3,5 +3,5 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class TakedownGameEffectHelper extends M.IScriptable {
6
- static "FillTakedownData"(executionOwner: M.WeakHandle<C.gameObject>, activator: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>, effectName: string, effectTag: string, statusEffect: string): boolean;
6
+ static "FillTakedownData"(executionOwner: M.WeakHandle<C.gameObject>, activator: M.WeakHandle<C.gameObject>, target: M.WeakHandle<C.gameObject>, effectName: string, effectTag: string, statusEffect?: string): boolean;
7
7
  }
@@ -51,7 +51,7 @@ export class TargetHitIndicatorGameController extends C.gameuiWidgetGameControll
51
51
  "RegisterWeaponChangedListener"(): void;
52
52
  "ShouldShowBonus"(damageInfo: M.ScriptRef<C.gameuiDamageInfo>): boolean;
53
53
  "ShouldShowDamage"(damageInfo: M.ScriptRef<C.gameuiDamageInfo>): boolean;
54
- "Show"(entity: M.WeakHandle<C.gameObject>, isDead: boolean, killType: E.gameKillType): void;
54
+ "Show"(entity: M.WeakHandle<C.gameObject>, isDead: boolean, killType?: E.gameKillType): void;
55
55
  "ShowBonus"(): void;
56
56
  "SpawnIndicator"(type: string): M.Handle<C.TargetHitIndicatorLogicController>;
57
57
  "UnregisterWeaponChangedListener"(): void;
@@ -23,19 +23,19 @@ export class TargetTrackingExtension extends C.AITargetTrackerComponent {
23
23
  "OnStoppedBeingTrackedAsHostile"(evt: M.Handle<C.AIStoppedBeingTrackedAsHostile>): boolean;
24
24
  "OnThreatRemoved"(th: M.Handle<C.AIThreatRemoved>): boolean;
25
25
  "AddPotentialBossTarget"(target: M.WeakHandle<C.gameObject>): void;
26
- static "Get"(puppet: M.WeakHandle<C.ScriptedPuppet>, targetTracker: M.WeakHandle<C.TargetTrackingExtension>): boolean;
27
- static "Get"(context: C.AIbehaviorScriptExecutionContext, targetTracker: M.WeakHandle<C.AITargetTrackerComponent>): boolean;
28
- static "Get"(puppet: M.WeakHandle<C.ScriptedPuppet>, targetTracker: M.WeakHandle<C.AITargetTrackerComponent>): boolean;
26
+ static "Get"(puppet: M.WeakHandle<C.ScriptedPuppet>): [boolean, M.WeakHandle<C.TargetTrackingExtension>];
27
+ static "Get"(context: C.AIbehaviorScriptExecutionContext): [boolean, M.WeakHandle<C.AITargetTrackerComponent>];
28
+ static "Get"(puppet: M.WeakHandle<C.ScriptedPuppet>): [boolean, M.WeakHandle<C.AITargetTrackerComponent>];
29
29
  static "GetHostileThreats"(context: C.AIbehaviorScriptExecutionContext, visible: boolean, trackedLocations: M.ScriptRef<C.AITrackedLocation[]>): boolean;
30
30
  static "GetHostileThreats"(puppet: M.WeakHandle<C.ScriptedPuppet>, visible: boolean, trackedLocations: M.ScriptRef<C.AITrackedLocation[]>): boolean;
31
- static "GetPlayerFromThreats"(hostileThreats: M.ScriptRef<C.AITrackedLocation[]>, player: M.WeakHandle<C.gameObject>): boolean;
32
- static "GetStrong"(context: C.AIbehaviorScriptExecutionContext, targetTracker: M.Handle<C.AITargetTrackerComponent>): boolean;
33
- static "GetTopThreat"(context: C.AIbehaviorScriptExecutionContext, visible: boolean, trackedLocation: C.AITrackedLocation): boolean;
34
- static "GetTrackedLocation"(context: C.AIbehaviorScriptExecutionContext, target: M.WeakHandle<C.entEntity>, trackedLocation: C.AITrackedLocation): boolean;
35
- static "GetTrackedLocation"(puppet: M.WeakHandle<C.ScriptedPuppet>, target: M.WeakHandle<C.entEntity>, trackedLocation: C.AITrackedLocation): boolean;
36
- static "HasHostileThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, onlyVisible: boolean, onlyEntities: boolean): boolean;
31
+ static "GetPlayerFromThreats"(hostileThreats: M.ScriptRef<C.AITrackedLocation[]>): [boolean, M.WeakHandle<C.gameObject>];
32
+ static "GetStrong"(context: C.AIbehaviorScriptExecutionContext): [boolean, M.Handle<C.AITargetTrackerComponent>];
33
+ static "GetTopThreat"(context: C.AIbehaviorScriptExecutionContext, visible: boolean): [boolean, C.AITrackedLocation];
34
+ static "GetTrackedLocation"(context: C.AIbehaviorScriptExecutionContext, target: M.WeakHandle<C.entEntity>): [boolean, C.AITrackedLocation];
35
+ static "GetTrackedLocation"(puppet: M.WeakHandle<C.ScriptedPuppet>, target: M.WeakHandle<C.entEntity>): [boolean, C.AITrackedLocation];
36
+ static "HasHostileThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, onlyVisible?: boolean, onlyEntities?: boolean): boolean;
37
37
  static "InjectThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, threat: M.ScriptRef<C.AITrackedLocation>): void;
38
- static "InjectThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, threat: M.WeakHandle<C.entEntity>, accuracy: number, cooldown: number): void;
38
+ static "InjectThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, threat: M.WeakHandle<C.entEntity>, accuracy: number, cooldown?: number): void;
39
39
  static "InjectThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, threat: M.WeakHandle<C.entEntity>): void;
40
40
  static "InjectThreat"(puppet: M.WeakHandle<C.ScriptedPuppet>, pos: C.Vector4, timeToLive: number): void;
41
41
  "IsSquadTracked"(cssi: M.Handle<C.AICombatSquadScriptInterface>): boolean;
@@ -32,11 +32,11 @@ export class Terminal extends C.InteractiveMasterDevice {
32
32
  "ShouldAlwasyRefreshUIInLogicAra"(): boolean;
33
33
  "ShouldExitZoomOnAuthorization"(): boolean;
34
34
  "ShouldShowTerminalTitle"(): boolean;
35
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
35
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
36
36
  "StopGlitching"(): void;
37
37
  "TurnOffDevice"(): void;
38
38
  "TurnOnDevice"(): void;
39
- "UpdateDeviceState"(isDelayed: boolean): boolean;
39
+ "UpdateDeviceState"(isDelayed?: boolean): boolean;
40
40
  "IsAuthorizationModuleOn"(): boolean;
41
41
  "ResetScreenToDefault"(): void;
42
42
  "SetState"(state: E.gameinteractionsReactionState): void;
@@ -17,18 +17,18 @@ export class TerminalControllerPS extends C.MasterControllerPS {
17
17
  "ActionToggleON"(): M.Handle<C.ToggleON>;
18
18
  "CanCreateAnyQuickHackActions"(): boolean;
19
19
  "GameAttached"(): void;
20
- "GenerateContext"(requestType: E.gamedeviceRequestType, providedClearance: M.Handle<C.gamedeviceClearance>, providedProcessInitiator: M.Handle<C.gameObject>, providedRequestor: C.entEntityID): C.gameGetActionsContext;
21
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
20
+ "GenerateContext"(requestType: E.gamedeviceRequestType, providedClearance: M.Handle<C.gamedeviceClearance>, providedProcessInitiator?: M.Handle<C.gameObject>, providedRequestor?: C.entEntityID): C.gameGetActionsContext;
21
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
22
22
  "GetClearance"(): M.Handle<C.gamedeviceClearance>;
23
23
  "GetDeviceWidgets"(): C.SDeviceWidgetPackage[];
24
24
  "GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
25
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
26
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
25
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
26
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
27
27
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
28
28
  "GetSlaveDeviceWidget"(deviceID: C.gamePersistentID): C.SDeviceWidgetPackage;
29
29
  "GetThumbnailWidgets"(): C.SThumbnailWidgetPackage[];
30
- "GetVirtualSystem"(slave: M.Handle<C.gameDeviceComponentPS>, vs: M.Handle<C.VirtualSystemPS>): boolean;
31
- "GetVirtualSystem"(id: C.gamePersistentID, vs: M.Handle<C.VirtualSystemPS>): boolean;
30
+ "GetVirtualSystem"(slave: M.Handle<C.gameDeviceComponentPS>): [boolean, M.Handle<C.VirtualSystemPS>];
31
+ "GetVirtualSystem"(id: C.gamePersistentID): [boolean, M.Handle<C.VirtualSystemPS>];
32
32
  "LogicReady"(): void;
33
33
  "OnActionEngineering"(evt: M.Handle<C.ActionEngineering>): E.EntityNotificationType;
34
34
  "OnAuthorizeUser"(evt: M.Handle<C.AuthorizeUser>): E.EntityNotificationType;
@@ -41,7 +41,7 @@ export class TerminalControllerPS extends C.MasterControllerPS {
41
41
  "ActionInstallKeylogger"(): M.Handle<C.InstallKeylogger>;
42
42
  "ActionQuestForceFakeElevatorArrows"(isArrowsUp: boolean): M.Handle<C.QuestForceFakeElevatorArrows>;
43
43
  "ActionQuestResetFakeElevatorArrows"(): M.Handle<C.QuestResetFakeElevatorArrows>;
44
- "AuthorizeUserOnSlaves"(userToAuthorize: M.WeakHandle<C.gameObject>, password: string): void;
44
+ "AuthorizeUserOnSlaves"(userToAuthorize: M.WeakHandle<C.gameObject>, password?: string): void;
45
45
  "DisbleAuthorizationOnSlaves"(): void;
46
46
  "EnableAuthorizationOnSlaves"(): void;
47
47
  "GetBroadcastGlitchVideoPath"(): C.redResourceReferenceScriptToken;
@@ -50,11 +50,11 @@ export class TerminalControllerPS extends C.MasterControllerPS {
50
50
  "GetMatchingVirtualSystemsData"(device: M.Handle<C.gameDeviceComponentPS>, listToCheck: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>, data: M.ScriptRef<C.DeviceCounter>): boolean;
51
51
  "GetVirtualSystemsCount"(): number;
52
52
  "HasAnyVirtualSystem"(): boolean;
53
- "HasMatchingVirtualSystemType"(device: M.Handle<C.gameDeviceComponentPS>, listToCheck: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>, type: E.EVirtualSystem): boolean;
53
+ "HasMatchingVirtualSystemType"(device: M.Handle<C.gameDeviceComponentPS>, listToCheck: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>): [boolean, E.EVirtualSystem];
54
54
  "InitializeVirtualSystems"(): void;
55
55
  "InitializeVirtualSystems_Test"(): void;
56
56
  "InstallKeyloggerOnSlaves"(): void;
57
- "IsOwningSecuritySystem"(secSys: M.Handle<C.SecuritySystemControllerPS>): boolean;
57
+ "IsOwningSecuritySystem"(): [boolean, M.Handle<C.SecuritySystemControllerPS>];
58
58
  "IsPartOfAnyVirtualSystem"(slaveID: C.gamePersistentID): boolean;
59
59
  "IsPartOfAnyVirtualSystem"(slave: M.Handle<C.gameDeviceComponentPS>): boolean;
60
60
  "OnActionInstallKeylogger"(evt: M.Handle<C.InstallKeylogger>): E.EntityNotificationType;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class TestRandomizationSupervisor extends C.genScriptedRandomizationSupervisor {
5
5
  "firstWasGenerated": boolean;
6
- "OnBeginRandomization"(entries: C.genRandomizationDataEntry[]): boolean;
6
+ "OnBeginRandomization"(): [boolean, C.genRandomizationDataEntry[]];
7
7
  "OnCanBeGenerated"(entry: C.genRandomizationDataEntry): boolean;
8
8
  "OnEndRandomization"(): boolean;
9
9
  "OnMarkGenerated"(entry: C.genRandomizationDataEntry): boolean;
@@ -36,5 +36,5 @@ export class ThrowableKnifeNPC extends C.BaseProjectile {
36
36
  "ReleaseKnife"(): void;
37
37
  "ReleaseKnifeWithDelay"(delay: number): void;
38
38
  "Reset"(): void;
39
- "SpawnAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, range: number, duration: number, hitNormal: C.Vector4, position: C.Vector4, vfxOffset: C.Vector4): M.Handle<C.gameEffectInstance>;
39
+ "SpawnAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, range?: number, duration?: number, hitNormal?: C.Vector4, position?: C.Vector4, vfxOffset?: C.Vector4): M.Handle<C.gameEffectInstance>;
40
40
  }
@@ -3,8 +3,8 @@ import type * as C from "../classes";
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class ThumbnailUI extends C.ActionBool {
5
5
  "thumbnailWidgetPackage": C.SThumbnailWidgetPackage;
6
- "CreateThumbnailWidgetPackage"(status: string): void;
7
- "CreateThumbnailWidgetPackage"(widgetTweakDBID: string, status: string): void;
6
+ "CreateThumbnailWidgetPackage"(status?: string): void;
7
+ "CreateThumbnailWidgetPackage"(widgetTweakDBID: string, status?: string): void;
8
8
  "GetInkWidgetLibraryID"(): string;
9
9
  "GetInkWidgetLibraryPath"(): C.redResourceReferenceScriptToken;
10
10
  "GetInkWidgetTweakDBID"(): string;
@@ -6,7 +6,7 @@ export class TimeDilationEventsTransitions extends C.TimeDilationTransitions {
6
6
  "OnEnter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
7
7
  "OnExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
8
8
  "SetCameraTimeDilationCurve"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, curveName: string): void;
9
- "SetTimeDilationGlobal"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, reason: string, timeDilation: number, duration: number, easeInCurve: string, easeOutCurve: string, listener: M.Handle<C.tickScriptTimeDilationListener>): void;
10
- "SetTimeDilationOnLocalPlayer"(reason: string, timeDilation: number, duration: number, easeInCurve: string, easeOutCurve: string, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
11
- "UnsetTimeDilation"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, reason: string, easeOutCurve: string): void;
9
+ "SetTimeDilationGlobal"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, reason: string, timeDilation: number, duration?: number, easeInCurve?: string, easeOutCurve?: string, listener?: M.Handle<C.tickScriptTimeDilationListener>): void;
10
+ "SetTimeDilationOnLocalPlayer"(reason: string, timeDilation: number, duration?: number, easeInCurve: string, easeOutCurve: string, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
11
+ "UnsetTimeDilation"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, reason: string, easeOutCurve?: string): void;
12
12
  }
@@ -12,14 +12,14 @@ export class TimeDilationHelper extends M.IScriptable {
12
12
  static "GetSandevistanKey"(): string;
13
13
  static "GetSandevistanVersusSandevistanKey"(): string;
14
14
  static "GetTimeDilationKey"(): string;
15
- static "GetTimeDilationParameters"(timeDilationParameters: M.Handle<C.TimeDilationParameters>, profileName: M.ScriptRef<string>): void;
15
+ static "GetTimeDilationParameters"(profileName: M.ScriptRef<string>): void;
16
16
  static "RestorePreviousIgnoreTimeDilationOnLocalPlayerZero"(requester: M.WeakHandle<C.gameObject>): boolean;
17
17
  static "SetIgnoreTimeDilationOnLocalPlayerZero"(requester: M.WeakHandle<C.gameObject>, ignore: boolean): boolean;
18
- static "SetIndividualTimeDilation"(target: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration: number, easeInCurve: string, easeOutCurve: string): boolean;
19
- static "SetTimeDilation"(requester: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration: number, easeInCurve: string, easeOutCurve: string, allowMultipleTimeDilationSimultaneously: boolean, listener: M.Handle<C.tickScriptTimeDilationListener>): boolean;
20
- static "SetTimeDilationOnPlayer"(requester: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration: number, easeInCurve: string, easeOutCurve: string, allowMultipleTimeDilationSimultaneously: boolean, listener: M.Handle<C.tickScriptTimeDilationListener>): boolean;
18
+ static "SetIndividualTimeDilation"(target: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration?: number, easeInCurve?: string, easeOutCurve?: string): boolean;
19
+ static "SetTimeDilation"(requester: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration?: number, easeInCurve: string, easeOutCurve: string, allowMultipleTimeDilationSimultaneously: boolean, listener?: M.Handle<C.tickScriptTimeDilationListener>): boolean;
20
+ static "SetTimeDilationOnPlayer"(requester: M.WeakHandle<C.gameObject>, reason: string, timeDilation: number, duration?: number, easeInCurve: string, easeOutCurve: string, allowMultipleTimeDilationSimultaneously: boolean, listener?: M.Handle<C.tickScriptTimeDilationListener>): boolean;
21
21
  static "SetTimeDilationWithProfile"(requester: M.WeakHandle<C.gameObject>, profileName: M.ScriptRef<string>, enable: boolean, allowMultipleTimeDilationSimultaneously: boolean): boolean;
22
- static "UnsetIndividualTimeDilation"(target: M.WeakHandle<C.gameObject>, easeOutCurve: string): boolean;
23
- static "UnSetTimeDilation"(requester: M.WeakHandle<C.gameObject>, reason: string, easeOutCurve: string): boolean;
24
- static "UnSetTimeDilationOnPlayer"(requester: M.WeakHandle<C.gameObject>, reason: string, easeOutCurve: string): boolean;
22
+ static "UnsetIndividualTimeDilation"(target: M.WeakHandle<C.gameObject>, easeOutCurve?: string): boolean;
23
+ static "UnSetTimeDilation"(requester: M.WeakHandle<C.gameObject>, reason?: string, easeOutCurve?: string): boolean;
24
+ static "UnSetTimeDilationOnPlayer"(requester: M.WeakHandle<C.gameObject>, reason?: string, easeOutCurve?: string): boolean;
25
25
  }
@@ -8,5 +8,5 @@ export class ToggleOpen extends C.ActionBool {
8
8
  static "IsAvailable"(device: M.Handle<C.DoorControllerPS>, isPlayerRequest: boolean): boolean;
9
9
  static "IsClearanceValid"(clearance: M.Handle<C.gamedeviceClearance>): boolean;
10
10
  static "IsDefaultConditionMet"(device: M.Handle<C.DoorControllerPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
11
- "SetProperties"(isOpen: boolean, altOpenChoice: string, altCloseChoice: string): void;
11
+ "SetProperties"(isOpen: boolean, altOpenChoice?: string, altCloseChoice?: string): void;
12
12
  }
@@ -10,5 +10,5 @@ export class ToggleTakeOverControl extends C.ActionBool {
10
10
  static "IsAvailable"(device: M.Handle<C.ScriptableDeviceComponentPS>): boolean;
11
11
  static "IsClearanceValid"(clearance: M.Handle<C.gamedeviceClearance>): boolean;
12
12
  static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
13
- "SetProperties"(isDeviceUnderControl: boolean, createdAsQuickHack: boolean): void;
13
+ "SetProperties"(isDeviceUnderControl: boolean, createdAsQuickHack?: boolean): void;
14
14
  }
@@ -8,7 +8,7 @@ export class ToiletControllerPS extends C.ScriptableDeviceComponentPS {
8
8
  "flushDuration": number;
9
9
  "flushSFX": string;
10
10
  "flushVFXname": string;
11
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
11
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
12
12
  "ActionFlush"(): M.Handle<C.Flush>;
13
13
  "GetFlushSFX"(): string;
14
14
  "GetFlushVFX"(): string;
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class TrafficIntersectionManagerControllerPS extends C.MasterControllerPS {
7
7
  "trafficLightStatus": E.worldTrafficLightColor;
8
- "GetQuestActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
8
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
9
9
  "ActionInitiateTrafficLightChange"(): M.Handle<C.InitiateTrafficLightChange>;
10
10
  "GetDesiredTrafficLightState"(): E.worldTrafficLightColor;
11
11
  "HandleLightChangeRequest"(): void;
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  export class Transform {
5
5
  "orientation": C.Quaternion;
6
6
  "position": C.Vector4;
7
- static "Create"(position: C.Vector4, orientation: C.Quaternion): C.Transform;
7
+ static "Create"(position: C.Vector4, orientation?: C.Quaternion): C.Transform;
8
8
  static "GetForward"(xform: C.Transform): C.Vector4;
9
9
  static "GetInverse"(xform: C.Transform): C.Transform;
10
10
  static "GetOrientation"(xform: C.Transform): C.Quaternion;
@@ -18,7 +18,7 @@ export class TriggerAttackOnNearbyEnemiesEffector extends C.gameEffector {
18
18
  "RepeatedAction"(owner: M.Handle<C.gameObject>): void;
19
19
  "AddHitFlags"(attackData: M.Handle<C.gamedamageAttackData>): void;
20
20
  "CanRaycastBetweenTwoPositions"(spatialQueriesSystem: M.Handle<C.gameSpatialQueriesSystem>, hitPosition1: C.Vector4, hitPosition2: C.Vector4): boolean;
21
- "GetClosestEnemies"(hitevent: M.Handle<C.gameeventsHitEvent>, threats: M.WeakHandle<C.entEntity>[], closestEnemies: M.Handle<C.ScriptedPuppet>[]): void;
21
+ "GetClosestEnemies"(hitevent: M.Handle<C.gameeventsHitEvent>, threats: M.WeakHandle<C.entEntity>[]): void;
22
22
  "SendEffectAndDamageToEnemies"(hitevent: M.Handle<C.gameeventsHitEvent>, closestEnemies: M.Handle<C.ScriptedPuppet>[]): void;
23
23
  "SendHitEvent"(hitevent: M.Handle<C.gameeventsHitEvent>, enemy: M.Handle<C.ScriptedPuppet>, enemyHitWorldPosition: C.Vector4): void;
24
24
  }
@@ -3,6 +3,6 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class TurretTransition extends C.DefaultTransition {
6
- "EnterWorkspot"(turret: M.Handle<C.gameObject>, activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, deviceData: string): void;
6
+ "EnterWorkspot"(turret: M.Handle<C.gameObject>, activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
7
7
  "GetTurretEquippedWeapon"(initData: M.Handle<C.TurretInitData>): M.Handle<C.gameweaponObject>;
8
8
  }
@@ -22,6 +22,6 @@ export class TvDeviceWidgetController extends C.DeviceWidgetControllerBase {
22
22
  "SetBackgroundTexture"(imageWidget: M.WeakHandle<C.inkImageWidget>, textureRecord: M.WeakHandle<C.gamedataUIIcon_Record>): void;
23
23
  "SetBackgroundTexture"(imageWidgetRef: C.inkImageWidgetReference, textureRecord: M.WeakHandle<C.gamedataUIIcon_Record>): void;
24
24
  "ShowGlobalTVChannel"(): void;
25
- "SpawnGlobalTVChannelWidget"(gameController: M.Handle<C.DeviceInkGameControllerBase>, channelRecord: M.WeakHandle<C.gamedataChannelData_Record>, libraryPath: C.redResourceReferenceScriptToken): void;
25
+ "SpawnGlobalTVChannelWidget"(gameController: M.Handle<C.DeviceInkGameControllerBase>, channelRecord: M.WeakHandle<C.gamedataChannelData_Record>, libraryPath?: C.redResourceReferenceScriptToken): void;
26
26
  "StopVideo"(): void;
27
27
  }
@@ -48,7 +48,7 @@ export class TvInkGameController extends C.DeviceInkGameControllerBase {
48
48
  "IsGlobalTVInitialized"(): boolean;
49
49
  "PlayVideo"(videoPath: C.redResourceReferenceScriptToken, looped: boolean, audioEvent: string): void;
50
50
  "RegisterTvChannel"(id: number): void;
51
- "SelectChannel"(value: number, force: boolean): void;
51
+ "SelectChannel"(value: number, force?: boolean): void;
52
52
  "SetBackgroundTexture"(imageWidget: M.WeakHandle<C.inkImageWidget>, textureID: string): void;
53
53
  "SetBackgroundTexture"(imageWidget: M.WeakHandle<C.inkImageWidget>, textureRecord: M.WeakHandle<C.gamedataUIIcon_Record>): void;
54
54
  "SetBackgroundTexture"(imageWidgetRef: C.inkImageWidgetReference, textureRecord: M.WeakHandle<C.gamedataUIIcon_Record>): void;
@@ -5,7 +5,7 @@ import type * as C from "../classes";
5
5
  export class TweakAIAction extends C.TweakAIActionAbstract {
6
6
  "record": string;
7
7
  "Debug_GetBaseActionId"(): string;
8
- "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>, shouldCallAgain: boolean): boolean;
8
+ "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
9
9
  "GetDescription"(context: C.AIbehaviorScriptExecutionContext): string;
10
10
  "GetFriendlyName"(): string;
11
11
  }
@@ -46,7 +46,7 @@ export class TweakAIActionAbstract extends C.AIbehaviortaskScript {
46
46
  "Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
47
47
  "Debug_GetBaseActionId"(): string;
48
48
  "Debug_GetCompositeId"(): string;
49
- "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>, shouldCallAgain: boolean): boolean;
49
+ "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
50
50
  "GetDescription"(context: C.AIbehaviorScriptExecutionContext): string;
51
51
  "Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
52
52
  "ActionUpdateIntervalCheck"(context: C.AIbehaviorScriptExecutionContext): void;
@@ -57,7 +57,7 @@ export class TweakAIActionAbstract extends C.AIbehaviortaskScript {
57
57
  "ActivateLoopSubActions"(context: C.AIbehaviorScriptExecutionContext): void;
58
58
  "ActivateRecoverySubActions"(context: C.AIbehaviorScriptExecutionContext): void;
59
59
  "ActivateStartupSubActions"(context: C.AIbehaviorScriptExecutionContext): void;
60
- "CalculatePhaseDuration"(context: C.AIbehaviorScriptExecutionContext, phaseDurationFromAnimSlot: number): void;
60
+ "CalculatePhaseDuration"(context: C.AIbehaviorScriptExecutionContext, phaseDurationFromAnimSlot?: number): void;
61
61
  "ChangeNPCState"(context: C.AIbehaviorScriptExecutionContext): void;
62
62
  "ChangePhaseTo"(context: C.AIbehaviorScriptExecutionContext, newPhase: E.EAIActionPhase): boolean;
63
63
  "ChangeToNextPhase"(context: C.AIbehaviorScriptExecutionContext): boolean;
@@ -75,7 +75,7 @@ export class TweakAIActionAbstract extends C.AIbehaviortaskScript {
75
75
  "GetPhaseDuration"(context: C.AIbehaviorScriptExecutionContext): number;
76
76
  "GetPhaseDurationWithoutFrameDelta"(context: C.AIbehaviorScriptExecutionContext): number;
77
77
  "GetSlideParams"(context: C.AIbehaviorScriptExecutionContext, slideTarget: M.WeakHandle<C.gameObject>): C.gameActionAnimationSlideParams;
78
- "GetSlideTarget"(context: C.AIbehaviorScriptExecutionContext, slideTarget: M.WeakHandle<C.gameObject>, slideTargetTrackingMode: E.gamedataTrackingMode): boolean;
78
+ "GetSlideTarget"(context: C.AIbehaviorScriptExecutionContext): [boolean, M.WeakHandle<C.gameObject>];
79
79
  "GetTotalActionDuration"(): number;
80
80
  "HasTicketDeactivationCondition"(context: C.AIbehaviorScriptExecutionContext): boolean;
81
81
  "Initialize"(context: C.AIbehaviorScriptExecutionContext): void;
@@ -94,12 +94,12 @@ export class TweakAIActionAbstract extends C.AIbehaviortaskScript {
94
94
  "StartActionTimeStamp"(context: C.AIbehaviorScriptExecutionContext): void;
95
95
  "StartCooldowns"(context: C.AIbehaviorScriptExecutionContext): void;
96
96
  "TrackCommands"(context: C.AIbehaviorScriptExecutionContext, stop: boolean): void;
97
- "UpdateActivePhase"(context: C.AIbehaviorScriptExecutionContext, subActionsOutcome: E.AIbehaviorUpdateOutcome, phaseChanged: boolean): boolean;
97
+ "UpdateActivePhase"(context: C.AIbehaviorScriptExecutionContext): [boolean, E.AIbehaviorUpdateOutcome];
98
98
  "UpdateGeneralSubActions"(context: C.AIbehaviorScriptExecutionContext, duration: number): E.AIbehaviorUpdateOutcome;
99
99
  "UpdateLoopSubActions"(context: C.AIbehaviorScriptExecutionContext, duration: number, subActionCount: number): E.AIbehaviorUpdateOutcome;
100
100
  "UpdateRecoverySubActions"(context: C.AIbehaviorScriptExecutionContext, duration: number, subActionCount: number): E.AIbehaviorUpdateOutcome;
101
101
  "UpdateStartupSubActions"(context: C.AIbehaviorScriptExecutionContext, duration: number, subActionCount: number): E.AIbehaviorUpdateOutcome;
102
- "UpdateSubActions"(context: C.AIbehaviorScriptExecutionContext, generalResult: E.AIbehaviorUpdateOutcome): E.AIbehaviorUpdateOutcome;
102
+ "UpdateSubActions"(context: C.AIbehaviorScriptExecutionContext): [E.AIbehaviorUpdateOutcome, E.AIbehaviorUpdateOutcome];
103
103
  "VerifyActionRecord"(): boolean;
104
104
  "WaitForAnimToLoad"(context: C.AIbehaviorScriptExecutionContext): boolean;
105
105
  "WeaponOverride"(context: C.AIbehaviorScriptExecutionContext, value: number): void;
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class TweakAIActionCondition extends C.TweakAIActionConditionAbstract {
6
6
  "record": string;
7
- "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>): boolean;
7
+ "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
8
8
  "GetDescription"(context: C.AIbehaviorScriptExecutionContext): string;
9
9
  "GetFriendlyName"(): string;
10
10
  }
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class TweakAIActionConditionAbstract extends C.AIbehaviorconditionScript {
7
7
  "actionDebugName": string;
8
8
  "actionRecord": M.WeakHandle<C.gamedataAIAction_Record>;
9
- "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>): boolean;
9
+ "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
10
10
  "GetDescription"(context: C.AIbehaviorScriptExecutionContext): string;
11
11
  "Activate"(context: C.AIbehaviorScriptExecutionContext): void;
12
12
  "Check"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorConditionOutcomes;
@@ -4,15 +4,15 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class TweakAIActionRecord extends M.IScriptable {
7
- static "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionID: string, actionDebugName: M.ScriptRef<string>, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>): boolean;
8
- static "GetActionRecordFromSelector"(context: C.AIbehaviorScriptExecutionContext, selectorRecord: M.WeakHandle<C.gamedataAIActionSelector_Record>, actionDebugName: M.ScriptRef<string>, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>, nodeIterator: number, shouldCallAgain: boolean): boolean;
9
- static "GetActionRecordFromSequence"(context: C.AIbehaviorScriptExecutionContext, sequenceRecord: M.WeakHandle<C.gamedataAIActionSequence_Record>, actionDebugName: M.ScriptRef<string>, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>, sequenceIterator: number, shouldCallAgain: boolean): boolean;
7
+ static "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionID: string, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
8
+ static "GetActionRecordFromSelector"(context: C.AIbehaviorScriptExecutionContext, selectorRecord: M.WeakHandle<C.gamedataAIActionSelector_Record>, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
9
+ static "GetActionRecordFromSequence"(context: C.AIbehaviorScriptExecutionContext, sequenceRecord: M.WeakHandle<C.gamedataAIActionSequence_Record>, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
10
10
  static "GetDebugActionNameFromRecord"(record: string, debugStringName: M.ScriptRef<string>): boolean;
11
11
  static "GetFriendlyName"(record: string, nodeName: M.ScriptRef<string>): string;
12
- static "GetHeldItemType"(context: C.AIbehaviorScriptExecutionContext, heldItemType: E.gamedataItemType): boolean;
13
- static "GetSelectorRecord"(context: C.AIbehaviorScriptExecutionContext, selectorID: string, selectorDebugName: M.ScriptRef<string>, selectorRecord: M.WeakHandle<C.gamedataAIActionSelector_Record>): boolean;
14
- static "GetSequenceRecord"(context: C.AIbehaviorScriptExecutionContext, sequenceID: string, sequenceDebugName: M.ScriptRef<string>, sequenceRecord: M.WeakHandle<C.gamedataAIActionSequence_Record>): boolean;
15
- static "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string>, smartCompositeRecord: M.WeakHandle<C.gamedataAIActionSmartComposite_Record>): boolean;
12
+ static "GetHeldItemType"(context: C.AIbehaviorScriptExecutionContext): [boolean, E.gamedataItemType];
13
+ static "GetSelectorRecord"(context: C.AIbehaviorScriptExecutionContext, selectorID: string, selectorDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSelector_Record>];
14
+ static "GetSequenceRecord"(context: C.AIbehaviorScriptExecutionContext, sequenceID: string, sequenceDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSequence_Record>];
15
+ static "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSmartComposite_Record>];
16
16
  static "IsArchetypeAction"(record: string): boolean;
17
17
  static "IsSmartCompositeASelector"(smartCompositeRecord: M.WeakHandle<C.gamedataAIActionSmartComposite_Record>): boolean;
18
18
  static "IsSmartCompositeASequence"(smartCompositeRecord: M.WeakHandle<C.gamedataAIActionSmartComposite_Record>): boolean;
@@ -10,7 +10,7 @@ export class TweakAIActionSelector extends C.TweakAIActionAbstract {
10
10
  "Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
11
11
  "Debug_GetBaseActionId"(): string;
12
12
  "Debug_GetCompositeId"(): string;
13
- "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>, shouldCallAgain: boolean): boolean;
13
+ "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
14
14
  "Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
15
15
  "GetFriendlyName"(): string;
16
16
  "RunNextAction"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
@@ -10,7 +10,7 @@ export class TweakAIActionSequence extends C.TweakAIActionAbstract {
10
10
  "Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
11
11
  "Debug_GetBaseActionId"(): string;
12
12
  "Debug_GetCompositeId"(): string;
13
- "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>, shouldCallAgain: boolean): boolean;
13
+ "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
14
14
  "Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
15
15
  "GetFriendlyName"(): string;
16
16
  "ResetSequence"(): void;
@@ -17,9 +17,9 @@ export class TweakAIActionSmartComposite extends C.TweakAIActionAbstract {
17
17
  "Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
18
18
  "Debug_GetBaseActionId"(): string;
19
19
  "Debug_GetCompositeId"(): string;
20
- "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>, shouldCallAgain: boolean): boolean;
20
+ "GetActionRecord"(context: C.AIbehaviorScriptExecutionContext, actionDebugName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIAction_Record>];
21
21
  "GetFriendlyName"(): string;
22
- "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeStringName: M.ScriptRef<string>, smartCompositeRecord: M.WeakHandle<C.gamedataAIActionSmartComposite_Record>): boolean;
22
+ "GetSmartCompositeRecord"(context: C.AIbehaviorScriptExecutionContext, smartCompositeID: string, smartCompositeStringName: M.ScriptRef<string>): [boolean, M.WeakHandle<C.gamedataAIActionSmartComposite_Record>];
23
23
  "Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
24
24
  "CheckGracefulInterruptionConditions"(context: C.AIbehaviorScriptExecutionContext): boolean;
25
25
  "IncrementNodeIterator"(): void;
@@ -6,8 +6,8 @@ import type * as E from "../enums";
6
6
  export class TweakAISubAction extends M.IScriptable {
7
7
  static "Activate"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>): boolean;
8
8
  static "Deactivate"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>, duration: number, interrupted: boolean): void;
9
- static "GetAnimVariation"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>, animVariation: number): boolean;
10
- static "GetPhaseDuration"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>, actionPhase: E.EAIActionPhase, baseDuration: number, duration: number): boolean;
9
+ static "GetAnimVariation"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>): [boolean, number];
10
+ static "GetPhaseDuration"(context: C.AIbehaviorScriptExecutionContext, subActionRecord: M.WeakHandle<C.gamedataAISubAction_Record>, actionPhase: E.EAIActionPhase, baseDuration: number): [boolean, number];
11
11
  static "OnCantFindProperActivateMethod"(className: string): void;
12
12
  static "OnCantFindProperDeactivateMethod"(className: string): void;
13
13
  static "OnCantFindProperGetAnimVariationMethod"(className: string): void;
@@ -74,10 +74,10 @@ export class TwintoneDescriptionGameController extends C.BaseChunkGameController
74
74
  "SaveTwintoneProfile"(applyAfterSave: boolean): void;
75
75
  "SendCustomizationToVehicle"(template: C.VehicleVisualCustomizationTemplate): void;
76
76
  "SetSaveAvailable"(available: boolean): void;
77
- "SetupBuyButtonState"(twintoneAvailable: boolean, uniqueTemplate: boolean): void;
77
+ "SetupBuyButtonState"(twintoneAvailable: boolean, uniqueTemplate?: boolean): void;
78
78
  "ShowNotEnoughMoneyWarning"(): void;
79
79
  "StartProgressBar"(): void;
80
80
  "StartTwintoneScan"(): void;
81
- "StopProgressBar"(keepBarWidgetAlive: boolean): void;
81
+ "StopProgressBar"(keepBarWidgetAlive?: boolean): void;
82
82
  "UpdateApplyAvailable"(): void;
83
83
  }
@@ -26,7 +26,7 @@ export class TwintoneTemplateGridController extends C.inkGridController {
26
26
  "IsEnabled"(): boolean;
27
27
  "MoveDiscreteNavigation"(direction: E.inkDiscreteNavigationDirection): void;
28
28
  "PackListToTheLeft"(): void;
29
- "PopulateData"(templateType: E.VehicleVisualCustomizationType, component: M.Handle<C.vehicleVisualCustomizationComponent>, modelName: string): void;
29
+ "PopulateData"(templateType: E.VehicleVisualCustomizationType, component: M.Handle<C.vehicleVisualCustomizationComponent>, modelName?: string): void;
30
30
  "ResetTemplatesGrid"(): void;
31
31
  "ResetVirtualGrid"(): void;
32
32
  "SetCanNavigateInGrid"(canNavigate: boolean): void;
@@ -34,7 +34,7 @@ export class TwintoneTemplateGridController extends C.inkGridController {
34
34
  "SetEnabled"(enabled: boolean): void;
35
35
  "SetSelectedController"(itemController: M.WeakHandle<C.ColorTemplatePreviewVirtualController>): void;
36
36
  "SetToggledController"(itemController: M.WeakHandle<C.ColorTemplatePreviewVirtualController>): void;
37
- "SetupTemplatesGrid"(templateType: E.VehicleVisualCustomizationType, component: M.Handle<C.vehicleVisualCustomizationComponent>, modelName: string): void;
37
+ "SetupTemplatesGrid"(templateType: E.VehicleVisualCustomizationType, component: M.Handle<C.vehicleVisualCustomizationComponent>, modelName?: string): void;
38
38
  "SetupVirtualGrid"(): void;
39
39
  "ToggleTemplateInGrid"(template: C.VehicleVisualCustomizationTemplate, selectTemplate: boolean): void;
40
40
  "TryToFocusElement"(onlyIfPreviouslySelected: boolean): boolean;
@@ -31,13 +31,13 @@ export class UIInventoryItem extends M.IScriptable {
31
31
  "FetchDamageData"(): void;
32
32
  "FetchImmediate"(): void;
33
33
  "FetchWeaponImmediate"(weaponType: E.WeaponType): void;
34
- static "FromInventoryItemData"(owner: M.WeakHandle<C.gameObject>, itemData: M.ScriptRef<C.gameInventoryItemData>, manager: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
35
- static "FromMinimalItemTooltipData"(owner: M.WeakHandle<C.gameObject>, data: M.Handle<C.MinimalItemTooltipData>, manager: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
36
- "GetAmmo"(update: boolean): number;
34
+ static "FromInventoryItemData"(owner: M.WeakHandle<C.gameObject>, itemData: M.ScriptRef<C.gameInventoryItemData>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
35
+ static "FromMinimalItemTooltipData"(owner: M.WeakHandle<C.gameObject>, data: M.Handle<C.MinimalItemTooltipData>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
36
+ "GetAmmo"(update?: boolean): number;
37
37
  "GetAttackSpeed"(): number;
38
38
  "GetBuyPrice"(): number;
39
39
  "GetComparisonQualityF"(): number;
40
- "GetCyberwareUpgradeData"(player: M.WeakHandle<C.gameObject>, force: boolean): M.Handle<C.InventoryTooltiData_CyberwareUpgradeData>;
40
+ "GetCyberwareUpgradeData"(player: M.WeakHandle<C.gameObject>, force?: boolean): M.Handle<C.InventoryTooltiData_CyberwareUpgradeData>;
41
41
  "GetDamageMax"(): number;
42
42
  "GetDamageMin"(): number;
43
43
  "GetDescription"(): string;
@@ -62,8 +62,8 @@ export class UIInventoryItem extends M.IScriptable {
62
62
  "GetQuality"(): E.gamedataQuality;
63
63
  "GetQualityInt"(): number;
64
64
  "GetQualityName"(): string;
65
- "GetQualityText"(type: E.RarityItemType): string;
66
- "GetQuantity"(update: boolean): number;
65
+ "GetQualityText"(type?: E.RarityItemType): string;
66
+ "GetQuantity"(update?: boolean): number;
67
67
  "GetRealItemData"(): M.WeakHandle<C.gameItemData>;
68
68
  "GetRealItemRecord"(): M.WeakHandle<C.gamedataItem_Record>;
69
69
  "GetRealTweakDBID"(): string;
@@ -97,7 +97,7 @@ export class UIInventoryItem extends M.IScriptable {
97
97
  "IsCyberdeck"(): boolean;
98
98
  "IsCyberware"(): boolean;
99
99
  "IsCyberwareWeapon"(): boolean;
100
- "IsEquipped"(force: boolean): boolean;
100
+ "IsEquipped"(force?: boolean): boolean;
101
101
  "IsHealingItem"(): boolean;
102
102
  "IsIconic"(): boolean;
103
103
  "IsIllegal"(): boolean;
@@ -113,8 +113,8 @@ export class UIInventoryItem extends M.IScriptable {
113
113
  "IsTransmogItem"(): boolean;
114
114
  "IsUsingBars"(): boolean;
115
115
  "IsWeapon"(): boolean;
116
- static "Make"(owner: M.WeakHandle<C.gameObject>, itemData: M.Handle<C.gameItemData>, manager: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
117
- static "Make"(owner: M.WeakHandle<C.gameObject>, itemData: M.Handle<C.gameItemData>, itemTweakID: string, itemRecord: M.WeakHandle<C.gamedataItem_Record>, manager: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
116
+ static "Make"(owner: M.WeakHandle<C.gameObject>, itemData: M.Handle<C.gameItemData>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
117
+ static "Make"(owner: M.WeakHandle<C.gameObject>, itemData: M.Handle<C.gameItemData>, itemTweakID: string, itemRecord: M.WeakHandle<C.gamedataItem_Record>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItem>;
118
118
  "MarkQuantityDirty"(): void;
119
119
  "SetQuantity"(quantity: number): void;
120
120
  }
@@ -11,7 +11,7 @@ export class UIInventoryItemModsManager extends M.IScriptable {
11
11
  "usedSlots": string[];
12
12
  "EmptySlotsContains"(slotName: string): boolean;
13
13
  "FetchModsDataPackages"(inventoryItem: M.WeakHandle<C.UIInventoryItem>): void;
14
- "FillSpecialAbilities"(itemRecord: M.Handle<C.gamedataItem_Record>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, itemData: M.WeakHandle<C.gameItemData>, partItemData: C.gameInnerItemData): void;
14
+ "FillSpecialAbilities"(itemRecord: M.Handle<C.gamedataItem_Record>, abilities: M.ScriptRef<C.gameInventoryItemAbility[]>, itemData?: M.WeakHandle<C.gameItemData>, partItemData?: C.gameInnerItemData): void;
15
15
  "FilterNanoWireSlot"(inventoryItem: M.WeakHandle<C.UIInventoryItem>): void;
16
16
  "FilterProgramSlots"(): void;
17
17
  "GetAllSlotsSize"(): number;
@@ -22,7 +22,7 @@ export class UIInventoryItemRequirementsManager extends M.IScriptable {
22
22
  "requiredReflex": number;
23
23
  "requiredStrength": number;
24
24
  "CheckStatEquipRequirement"(statToCheck: E.gamedataStatType, player: M.WeakHandle<C.gameObject>, statsSystem: M.Handle<C.gameStatsSystem>): boolean;
25
- "FetchEquipRequirements"(force: boolean): void;
25
+ "FetchEquipRequirements"(force?: boolean): void;
26
26
  "GetFirstUnmetEquipRequirement"(): C.gameSItemStackRequirementData;
27
27
  "GetLevelRequirementValue"(): number;
28
28
  "GetPerkRequirementValue"(): string;
@@ -30,8 +30,8 @@ export class UIInventoryItemRequirementsManager extends M.IScriptable {
30
30
  "GetStrengthRequirementValue"(): number;
31
31
  "IsAnyItemDisplayRequirementNotMet"(): boolean;
32
32
  "IsAnyRequirementNotMet"(): boolean;
33
- "IsEquippable"(force: boolean): boolean;
34
- "IsEquippableRaw"(force: boolean): boolean;
33
+ "IsEquippable"(force?: boolean): boolean;
34
+ "IsEquippableRaw"(force?: boolean): boolean;
35
35
  "IsHumanityRequirementMet"(): boolean;
36
36
  "IsLevelRequirementMet"(): boolean;
37
37
  "IsPerkRequirementMet"(): boolean;
@@ -42,5 +42,5 @@ export class UIInventoryItemRequirementsManager extends M.IScriptable {
42
42
  static "Make"(inventoryItem: M.WeakHandle<C.UIInventoryItem>, player: M.WeakHandle<C.gameObject>): M.Handle<C.UIInventoryItemRequirementsManager>;
43
43
  "SetIsEquippable"(value: boolean): void;
44
44
  "SetIsEquippableAdditionalValue"(value: boolean): void;
45
- "Update"(statsSystem: M.Handle<C.gameStatsSystem>): void;
45
+ "Update"(statsSystem?: M.Handle<C.gameStatsSystem>): void;
46
46
  }
@@ -22,8 +22,8 @@ export class UIInventoryItemStatsManager extends M.IScriptable {
22
22
  "FetchSecondayStats"(): void;
23
23
  "FetchTooltipStats"(): void;
24
24
  "FlushComparedBars"(): void;
25
- static "FromMinimalItemTooltipData"(data: M.Handle<C.MinimalItemTooltipData>, manager: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
26
- static "FromMinimalItemTooltipDataToTooltipStats"(data: M.Handle<C.MinimalItemTooltipData>, manager: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
25
+ static "FromMinimalItemTooltipData"(data: M.Handle<C.MinimalItemTooltipData>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
26
+ static "FromMinimalItemTooltipDataToTooltipStats"(data: M.Handle<C.MinimalItemTooltipData>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
27
27
  "Get"(index: number): M.WeakHandle<C.UIInventoryItemStat>;
28
28
  "GetAdditionalStatByType"(type: E.gamedataStatType): M.WeakHandle<C.UIInventoryItemStat>;
29
29
  "GetAttachedPlayer"(): M.WeakHandle<C.PlayerPuppet>;
@@ -35,7 +35,7 @@ export class UIInventoryItemStatsManager extends M.IScriptable {
35
35
  "GetPercentageFromCurve"(type: E.WeaponBarType, value: number): number;
36
36
  "GetTooltipStat"(index: number): M.WeakHandle<C.UIInventoryItemStat>;
37
37
  "GetTooltipStatByType"(type: E.gamedataStatType): M.WeakHandle<C.UIInventoryItemStat>;
38
- "GetWeaponBars"(force: boolean): M.WeakHandle<C.UIInventoryItemWeaponBars>;
38
+ "GetWeaponBars"(force?: boolean): M.WeakHandle<C.UIInventoryItemWeaponBars>;
39
39
  "GetWeaponBarsType"(itemType: E.gamedataItemType, item: M.WeakHandle<C.UIInventoryItem>): E.UIInventoryItemWeaponBarsType;
40
40
  "GetWeaponBarsType"(itemType: E.gamedataItemType, itemData: M.Handle<C.gameItemData>): E.UIInventoryItemWeaponBarsType;
41
41
  "InternalFetchStatByType"(statType: E.gamedataStatType, statId: string, skipEmpty: boolean): M.Handle<C.UIInventoryItemStat>;
@@ -44,8 +44,8 @@ export class UIInventoryItemStatsManager extends M.IScriptable {
44
44
  "IsItemTypeUsingBars"(itemData: M.Handle<C.UIInventoryItem>): boolean;
45
45
  "IsSeparatorBarsEnabled"(): boolean;
46
46
  static "IsUsingCurveCustom"(itemType: E.gamedataItemType, type: E.WeaponBarType): boolean;
47
- static "Make"(itemData: M.WeakHandle<C.gameItemData>, statMap: M.WeakHandle<C.gamedataUIStatsMap_Record>, manager: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
48
- static "Make"(item: M.WeakHandle<C.UIInventoryItem>, statMap: M.WeakHandle<C.gamedataUIStatsMap_Record>, manager: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
47
+ static "Make"(itemData: M.WeakHandle<C.gameItemData>, statMap: M.WeakHandle<C.gamedataUIStatsMap_Record>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
48
+ static "Make"(item: M.WeakHandle<C.UIInventoryItem>, statMap: M.WeakHandle<C.gamedataUIStatsMap_Record>, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.UIInventoryItemStatsManager>;
49
49
  static "MapBarTypeToStat"(type: E.WeaponBarType): E.gamedataStatType;
50
50
  "SetTooltipsStats"(tooltipStats: M.ScriptRef<M.Handle<C.UIInventoryItemStat>[]>): void;
51
51
  "Size"(): number;