@cybermp-community/client-types 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  880. package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
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  911. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  968. package/dist/classes/inkanimController.d.ts +1 -1
  969. package/dist/classes/inkanimProxy.d.ts +3 -3
  970. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  971. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  972. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  973. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  974. package/dist/classes/questLogGameController.d.ts +1 -1
  975. package/dist/classes/questQuestsSystem.d.ts +1 -1
  976. package/dist/classes/rendInfoBox.d.ts +2 -2
  977. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  978. package/dist/classes/scnScriptInterface.d.ts +1 -1
  979. package/dist/classes/senseCSenseManager.d.ts +1 -1
  980. package/dist/classes/senseComponent.d.ts +3 -3
  981. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  982. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  983. package/dist/classes/textTextParameterSet.d.ts +9 -9
  984. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  985. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  986. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  987. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  988. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  989. package/dist/classes/vehicleController.d.ts +7 -7
  990. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  991. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  992. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  993. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  994. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  995. package/dist/game.d.ts +24 -24
  996. package/package.json +2 -2
@@ -7,7 +7,7 @@ export class gamedataAITacticTicket_Record extends C.gamedataAITicket_Record {
7
7
  "GetSectorsItem"(index: number): M.WeakHandle<C.gamedataAISectorType_Record>;
8
8
  "GetSectorsItemHandle"(index: number): M.Handle<C.gamedataAISectorType_Record>;
9
9
  "OffensiveTactic"(): boolean;
10
- "Sectors"(outList: M.WeakHandle<C.gamedataAISectorType_Record>[]): void;
10
+ "Sectors"(): void;
11
11
  "SectorsContains"(item: M.WeakHandle<C.gamedataAISectorType_Record>): boolean;
12
12
  "TacticTimeout"(): number;
13
13
  }
@@ -3,12 +3,12 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAITicket_Record extends C.gamedataTweakDBRecord {
6
- "ActivationCondition"(outList: M.WeakHandle<C.gamedataAITicketCondition_Record>[]): void;
6
+ "ActivationCondition"(): void;
7
7
  "ActivationConditionContains"(item: M.WeakHandle<C.gamedataAITicketCondition_Record>): boolean;
8
8
  "ConditionSuccessDuration"(): number;
9
- "Cooldowns"(outList: M.WeakHandle<C.gamedataAIActionCooldown_Record>[]): void;
9
+ "Cooldowns"(): void;
10
10
  "CooldownsContains"(item: M.WeakHandle<C.gamedataAIActionCooldown_Record>): boolean;
11
- "DeactivationCondition"(outList: M.WeakHandle<C.gamedataAITicketCondition_Record>[]): void;
11
+ "DeactivationCondition"(): void;
12
12
  "DeactivationConditionCheckInterval"(): number;
13
13
  "DeactivationConditionContains"(item: M.WeakHandle<C.gamedataAITicketCondition_Record>): boolean;
14
14
  "Difficulty"(): M.WeakHandle<C.gamedataAIDifficulty_Record>;
@@ -37,7 +37,7 @@ export class gamedataAITicket_Record extends C.gamedataTweakDBRecord {
37
37
  "ScaleNumberOfTicketsFromWorkspots"(): boolean;
38
38
  "StartCooldownOnFailure"(): boolean;
39
39
  "SyncTimeout"(): number;
40
- "SyncWithTickets"(outList: M.WeakHandle<C.gamedataAITicketType_Record>[]): void;
40
+ "SyncWithTickets"(): void;
41
41
  "SyncWithTicketsContains"(item: M.WeakHandle<C.gamedataAITicketType_Record>): boolean;
42
42
  "TicketType"(): M.WeakHandle<C.gamedataAITicketType_Record>;
43
43
  "TicketTypeHandle"(): M.Handle<C.gamedataAITicketType_Record>;
@@ -8,7 +8,7 @@ export class gamedataAIValidCoversCond_Record extends C.gamedataAIActionSubCondi
8
8
  "GetLimitToRingsCount"(): number;
9
9
  "GetLimitToRingsItem"(index: number): M.WeakHandle<C.gamedataAIRingType_Record>;
10
10
  "GetLimitToRingsItemHandle"(index: number): M.Handle<C.gamedataAIRingType_Record>;
11
- "LimitToRings"(outList: M.WeakHandle<C.gamedataAIRingType_Record>[]): void;
11
+ "LimitToRings"(): void;
12
12
  "LimitToRingsContains"(item: M.WeakHandle<C.gamedataAIRingType_Record>): boolean;
13
13
  "Target"(): M.WeakHandle<C.gamedataAIActionTarget_Record>;
14
14
  "TargetHandle"(): M.Handle<C.gamedataAIActionTarget_Record>;
@@ -6,7 +6,7 @@ export class gamedataAIVehicleCond_Record extends C.gamedataAIActionSubCondition
6
6
  "ActivePassangers"(): C.Vector2;
7
7
  "CurrentSpeed"(): C.Vector2;
8
8
  "DriverCheck"(): number;
9
- "FreeSlots"(outList: M.WeakHandle<C.gamedataVehicleSeat_Record>[]): void;
9
+ "FreeSlots"(): void;
10
10
  "FreeSlotsContains"(item: M.WeakHandle<C.gamedataVehicleSeat_Record>): boolean;
11
11
  "GetFreeSlotsCount"(): number;
12
12
  "GetFreeSlotsItem"(index: number): M.WeakHandle<C.gamedataVehicleSeat_Record>;
@@ -8,6 +8,6 @@ export class gamedataActionMap_Record extends C.gamedataTweakDBRecord {
8
8
  "GetMapCount"(): number;
9
9
  "GetMapItem"(index: number): M.WeakHandle<C.gamedataActionMapField_Record>;
10
10
  "GetMapItemHandle"(index: number): M.Handle<C.gamedataActionMapField_Record>;
11
- "Map"(outList: M.WeakHandle<C.gamedataActionMapField_Record>[]): void;
11
+ "Map"(): void;
12
12
  "MapContains"(item: M.WeakHandle<C.gamedataActionMapField_Record>): boolean;
13
13
  }
@@ -6,6 +6,6 @@ export class gamedataAddItemsEffector_Record extends C.gamedataEffector_Record {
6
6
  "GetItemsToAddCount"(): number;
7
7
  "GetItemsToAddItem"(index: number): M.WeakHandle<C.gamedataInventoryItem_Record>;
8
8
  "GetItemsToAddItemHandle"(index: number): M.Handle<C.gamedataInventoryItem_Record>;
9
- "ItemsToAdd"(outList: M.WeakHandle<C.gamedataInventoryItem_Record>[]): void;
9
+ "ItemsToAdd"(): void;
10
10
  "ItemsToAddContains"(item: M.WeakHandle<C.gamedataInventoryItem_Record>): boolean;
11
11
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAddStatusEffectToAttackEffector_Record extends C.gamedataEffector_Record {
6
- "ApplicationChance"(outList: M.WeakHandle<C.gamedataStatModifier_Record>[]): void;
6
+ "ApplicationChance"(): void;
7
7
  "ApplicationChanceContains"(item: M.WeakHandle<C.gamedataStatModifier_Record>): boolean;
8
8
  "GetApplicationChanceCount"(): number;
9
9
  "GetApplicationChanceItem"(index: number): M.WeakHandle<C.gamedataStatModifier_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAdvertisementGroup_Record extends C.gamedataTweakDBRecord {
6
- "Advertisements"(outList: M.WeakHandle<C.gamedataAdvertisement_Record>[]): void;
6
+ "Advertisements"(): void;
7
7
  "AdvertisementsContains"(item: M.WeakHandle<C.gamedataAdvertisement_Record>): boolean;
8
8
  "AdvertTintColor"(): C.Vector3;
9
9
  "FallbackAtlasResource"(): C.redResourceReferenceScriptToken;
@@ -13,7 +13,7 @@ export class gamedataAdvertisementGroup_Record extends C.gamedataTweakDBRecord {
13
13
  "GetIncludedGroupsCount"(): number;
14
14
  "GetIncludedGroupsItem"(index: number): M.WeakHandle<C.gamedataAdvertisementGroup_Record>;
15
15
  "GetIncludedGroupsItemHandle"(index: number): M.Handle<C.gamedataAdvertisementGroup_Record>;
16
- "IncludedGroups"(outList: M.WeakHandle<C.gamedataAdvertisementGroup_Record>[]): void;
16
+ "IncludedGroups"(): void;
17
17
  "IncludedGroupsContains"(item: M.WeakHandle<C.gamedataAdvertisementGroup_Record>): boolean;
18
18
  "LightTintColor"(): C.Vector3;
19
19
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAdvertisement_Record extends C.gamedataTweakDBRecord {
6
- "Definitions"(outList: M.WeakHandle<C.gamedataAdvertisementFormatDef_Record>[]): void;
6
+ "Definitions"(): void;
7
7
  "DefinitionsContains"(item: M.WeakHandle<C.gamedataAdvertisementFormatDef_Record>): boolean;
8
8
  "GetDefinitionsCount"(): number;
9
9
  "GetDefinitionsItem"(index: number): M.WeakHandle<C.gamedataAdvertisementFormatDef_Record>;
@@ -5,7 +5,7 @@ import type * as C from "../classes";
5
5
  export class gamedataAimAssistTargetData_Record extends C.gamedataTweakDBRecord {
6
6
  "AimSnapAngle"(): number;
7
7
  "AimSnapPriorityWeight"(): number;
8
- "Filters"(outList: M.WeakHandle<C.gamedataAimAssistType_Record>[]): void;
8
+ "Filters"(): void;
9
9
  "FiltersContains"(item: M.WeakHandle<C.gamedataAimAssistType_Record>): boolean;
10
10
  "GetFiltersCount"(): number;
11
11
  "GetFiltersItem"(index: number): M.WeakHandle<C.gamedataAimAssistType_Record>;
@@ -6,6 +6,6 @@ export class gamedataApperanceToEthnicitiesMap_Record extends C.gamedataTweakDBR
6
6
  "GetMapCount"(): number;
7
7
  "GetMapItem"(index: number): M.WeakHandle<C.gamedataApperanceToEthnicities_Record>;
8
8
  "GetMapItemHandle"(index: number): M.Handle<C.gamedataApperanceToEthnicities_Record>;
9
- "Map"(outList: M.WeakHandle<C.gamedataApperanceToEthnicities_Record>[]): void;
9
+ "Map"(): void;
10
10
  "MapContains"(item: M.WeakHandle<C.gamedataApperanceToEthnicities_Record>): boolean;
11
11
  }
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataApperanceToEthnicities_Record extends C.gamedataTweakDBRecord {
6
6
  "AppearanceName"(): string;
7
- "Ethnicities"(outList: M.WeakHandle<C.gamedataEthnicNames_Record>[]): void;
7
+ "Ethnicities"(): void;
8
8
  "EthnicitiesContains"(item: M.WeakHandle<C.gamedataEthnicNames_Record>): boolean;
9
9
  "GetEthnicitiesCount"(): number;
10
10
  "GetEthnicitiesItem"(index: number): M.WeakHandle<C.gamedataEthnicNames_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataApplyStatusEffectByChanceEffector_Record extends C.gamedataApplyStatusEffectEffector_Record {
6
- "EffectorChance"(outList: M.WeakHandle<C.gamedataStatModifier_Record>[]): void;
6
+ "EffectorChance"(): void;
7
7
  "EffectorChanceContains"(item: M.WeakHandle<C.gamedataStatModifier_Record>): boolean;
8
8
  "GetEffectorChanceCount"(): number;
9
9
  "GetEffectorChanceItem"(index: number): M.WeakHandle<C.gamedataStatModifier_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataArcadeMinigameDataList_Record extends C.gamedataTweakDBRecord {
6
- "Data"(outList: M.WeakHandle<C.gamedataArcadeMinigameData_Record>[]): void;
6
+ "Data"(): void;
7
7
  "DataContains"(item: M.WeakHandle<C.gamedataArcadeMinigameData_Record>): boolean;
8
8
  "GetDataCount"(): number;
9
9
  "GetDataItem"(index: number): M.WeakHandle<C.gamedataArcadeMinigameData_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataArcadeScoreboard_Record extends C.gamedataTweakDBRecord {
6
- "ArcadeScoreboardEntryList"(outList: M.WeakHandle<C.gamedataArcadeScoreboardEntry_Record>[]): void;
6
+ "ArcadeScoreboardEntryList"(): void;
7
7
  "ArcadeScoreboardEntryListContains"(item: M.WeakHandle<C.gamedataArcadeScoreboardEntry_Record>): boolean;
8
8
  "ArcadeScoreboardHighScoreSFX"(): string;
9
9
  "ArcadeScoreboardQuestFactList"(): string[];
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataArchetypeData_Record extends C.gamedataTweakDBRecord {
6
- "AbilityGroups"(outList: M.WeakHandle<C.gamedataGameplayAbilityGroup_Record>[]): void;
6
+ "AbilityGroups"(): void;
7
7
  "AbilityGroupsContains"(item: M.WeakHandle<C.gamedataGameplayAbilityGroup_Record>): boolean;
8
8
  "GetAbilityGroupsCount"(): number;
9
9
  "GetAbilityGroupsItem"(index: number): M.WeakHandle<C.gamedataGameplayAbilityGroup_Record>;
@@ -14,9 +14,9 @@ export class gamedataArchetypeData_Record extends C.gamedataTweakDBRecord {
14
14
  "GetStatModifierGroupsCount"(): number;
15
15
  "GetStatModifierGroupsItem"(index: number): M.WeakHandle<C.gamedataStatModifierGroup_Record>;
16
16
  "GetStatModifierGroupsItemHandle"(index: number): M.Handle<C.gamedataStatModifierGroup_Record>;
17
- "ShootingPatternPackages"(outList: M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]): void;
17
+ "ShootingPatternPackages"(): void;
18
18
  "ShootingPatternPackagesContains"(item: M.WeakHandle<C.gamedataAIPatternsPackage_Record>): boolean;
19
- "StatModifierGroups"(outList: M.WeakHandle<C.gamedataStatModifierGroup_Record>[]): void;
19
+ "StatModifierGroups"(): void;
20
20
  "StatModifierGroupsContains"(item: M.WeakHandle<C.gamedataStatModifierGroup_Record>): boolean;
21
21
  "Type"(): M.WeakHandle<C.gamedataArchetypeType_Record>;
22
22
  "TypeHandle"(): M.Handle<C.gamedataArchetypeType_Record>;
@@ -27,11 +27,11 @@ export class gamedataAttack_Record extends C.gamedataTweakDBRecord {
27
27
  "HitReactionSeverityMin"(): number;
28
28
  "PlayerIncomingDamageMultiplier"(): number;
29
29
  "Range"(): number;
30
- "StaminaCost"(outList: M.WeakHandle<C.gamedataStatModifier_Record>[]): void;
30
+ "StaminaCost"(): void;
31
31
  "StaminaCostContains"(item: M.WeakHandle<C.gamedataStatModifier_Record>): boolean;
32
- "StatModifiers"(outList: M.WeakHandle<C.gamedataStatModifier_Record>[]): void;
32
+ "StatModifiers"(): void;
33
33
  "StatModifiersContains"(item: M.WeakHandle<C.gamedataStatModifier_Record>): boolean;
34
- "StatusEffects"(outList: M.WeakHandle<C.gamedataStatusEffectAttackData_Record>[]): void;
34
+ "StatusEffects"(): void;
35
35
  "StatusEffectsContains"(item: M.WeakHandle<C.gamedataStatusEffectAttackData_Record>): boolean;
36
36
  "UseDefaultAimData"(): boolean;
37
37
  "UserDataPath"(): string;
@@ -15,7 +15,7 @@ export class gamedataAttributeData_Record extends C.gamedataTweakDBRecord {
15
15
  "GetPerksItemHandle"(index: number): M.Handle<C.gamedataNewPerk_Record>;
16
16
  "Loc_desc_key"(): string;
17
17
  "Loc_name_key"(): string;
18
- "Perks"(outList: M.WeakHandle<C.gamedataNewPerk_Record>[]): void;
18
+ "Perks"(): void;
19
19
  "PerksContains"(item: M.WeakHandle<C.gamedataNewPerk_Record>): boolean;
20
20
  "Type"(): E.gamedataAttributeDataType;
21
21
  }
@@ -6,6 +6,6 @@ export class gamedataAttribute_Record extends C.gamedataStat_Record {
6
6
  "GetProficienciesCount"(): number;
7
7
  "GetProficienciesItem"(index: number): M.WeakHandle<C.gamedataProficiency_Record>;
8
8
  "GetProficienciesItemHandle"(index: number): M.Handle<C.gamedataProficiency_Record>;
9
- "Proficiencies"(outList: M.WeakHandle<C.gamedataProficiency_Record>[]): void;
9
+ "Proficiencies"(): void;
10
10
  "ProficienciesContains"(item: M.WeakHandle<C.gamedataProficiency_Record>): boolean;
11
11
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataBaseObject_Record extends C.gamedataTweakDBRecord {
6
- "Effectors"(outList: M.WeakHandle<C.gamedataEffector_Record>[]): void;
6
+ "Effectors"(): void;
7
7
  "EffectorsContains"(item: M.WeakHandle<C.gamedataEffector_Record>): boolean;
8
8
  "GetEffectorsCount"(): number;
9
9
  "GetEffectorsItem"(index: number): M.WeakHandle<C.gamedataEffector_Record>;
@@ -23,15 +23,15 @@ export class gamedataBaseObject_Record extends C.gamedataTweakDBRecord {
23
23
  "GetWeakspotsCount"(): number;
24
24
  "GetWeakspotsItem"(index: number): M.WeakHandle<C.gamedataWeakspot_Record>;
25
25
  "GetWeakspotsItemHandle"(index: number): M.Handle<C.gamedataWeakspot_Record>;
26
- "ObjectActions"(outList: M.WeakHandle<C.gamedataObjectAction_Record>[]): void;
26
+ "ObjectActions"(): void;
27
27
  "ObjectActionsContains"(item: M.WeakHandle<C.gamedataObjectAction_Record>): boolean;
28
28
  "Savable"(): boolean;
29
- "StatModifierGroups"(outList: M.WeakHandle<C.gamedataStatModifierGroup_Record>[]): void;
29
+ "StatModifierGroups"(): void;
30
30
  "StatModifierGroupsContains"(item: M.WeakHandle<C.gamedataStatModifierGroup_Record>): boolean;
31
- "StatModifiers"(outList: M.WeakHandle<C.gamedataStatModifier_Record>[]): void;
31
+ "StatModifiers"(): void;
32
32
  "StatModifiersContains"(item: M.WeakHandle<C.gamedataStatModifier_Record>): boolean;
33
- "StatPools"(outList: M.WeakHandle<C.gamedataStatPool_Record>[]): void;
33
+ "StatPools"(): void;
34
34
  "StatPoolsContains"(item: M.WeakHandle<C.gamedataStatPool_Record>): boolean;
35
- "Weakspots"(outList: M.WeakHandle<C.gamedataWeakspot_Record>[]): void;
35
+ "Weakspots"(): void;
36
36
  "WeakspotsContains"(item: M.WeakHandle<C.gamedataWeakspot_Record>): boolean;
37
37
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataBountyDrawTable_Record extends C.gamedataTweakDBRecord {
6
- "BountyChoices"(outList: M.WeakHandle<C.gamedataBounty_Record>[]): void;
6
+ "BountyChoices"(): void;
7
7
  "BountyChoicesContains"(item: M.WeakHandle<C.gamedataBounty_Record>): boolean;
8
8
  "GetBountyChoicesCount"(): number;
9
9
  "GetBountyChoicesItem"(index: number): M.WeakHandle<C.gamedataBounty_Record>;
@@ -13,7 +13,7 @@ export class gamedataBounty_Record extends C.gamedataTweakDBRecord {
13
13
  "GetVisualTagsFilterItem"(index: number): string;
14
14
  "Reward"(): M.WeakHandle<C.gamedataRewardBase_Record>;
15
15
  "RewardHandle"(): M.Handle<C.gamedataRewardBase_Record>;
16
- "Transgressions"(outList: M.WeakHandle<C.gamedataTransgression_Record>[]): void;
16
+ "Transgressions"(): void;
17
17
  "TransgressionsContains"(item: M.WeakHandle<C.gamedataTransgression_Record>): boolean;
18
18
  "VisualTagsFilter"(): string[];
19
19
  "VisualTagsFilterContains"(item: string): boolean;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataBuildAttributeSet_Record extends C.gamedataTweakDBRecord {
6
- "Attributes"(outList: M.WeakHandle<C.gamedataBuildAttribute_Record>[]): void;
6
+ "Attributes"(): void;
7
7
  "AttributesContains"(item: M.WeakHandle<C.gamedataBuildAttribute_Record>): boolean;
8
8
  "GetAttributesCount"(): number;
9
9
  "GetAttributesItem"(index: number): M.WeakHandle<C.gamedataBuildAttribute_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataBuildCyberwareSet_Record extends C.gamedataTweakDBRecord {
6
- "Cyberware"(outList: M.WeakHandle<C.gamedataBuildCyberware_Record>[]): void;
6
+ "Cyberware"(): void;
7
7
  "CyberwareContains"(item: M.WeakHandle<C.gamedataBuildCyberware_Record>): boolean;
8
8
  "GetCyberwareCount"(): number;
9
9
  "GetCyberwareItem"(index: number): M.WeakHandle<C.gamedataBuildCyberware_Record>;
@@ -11,6 +11,6 @@ export class gamedataBuildCyberwareSet_Record extends C.gamedataTweakDBRecord {
11
11
  "GetProgramsCount"(): number;
12
12
  "GetProgramsItem"(index: number): M.WeakHandle<C.gamedataBuildProgram_Record>;
13
13
  "GetProgramsItemHandle"(index: number): M.Handle<C.gamedataBuildProgram_Record>;
14
- "Programs"(outList: M.WeakHandle<C.gamedataBuildProgram_Record>[]): void;
14
+ "Programs"(): void;
15
15
  "ProgramsContains"(item: M.WeakHandle<C.gamedataBuildProgram_Record>): boolean;
16
16
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataBuildEquipmentSet_Record extends C.gamedataTweakDBRecord {
6
- "Equipment"(outList: M.WeakHandle<C.gamedataBuildEquipment_Record>[]): void;
6
+ "Equipment"(): void;
7
7
  "EquipmentContains"(item: M.WeakHandle<C.gamedataBuildEquipment_Record>): boolean;
8
8
  "GetEquipmentCount"(): number;
9
9
  "GetEquipmentItem"(index: number): M.WeakHandle<C.gamedataBuildEquipment_Record>;
@@ -6,6 +6,6 @@ export class gamedataBuildPerkSet_Record extends C.gamedataTweakDBRecord {
6
6
  "GetPerksCount"(): number;
7
7
  "GetPerksItem"(index: number): M.WeakHandle<C.gamedataBuildPerk_Record>;
8
8
  "GetPerksItemHandle"(index: number): M.Handle<C.gamedataBuildPerk_Record>;
9
- "Perks"(outList: M.WeakHandle<C.gamedataBuildPerk_Record>[]): void;
9
+ "Perks"(): void;
10
10
  "PerksContains"(item: M.WeakHandle<C.gamedataBuildPerk_Record>): boolean;
11
11
  }
@@ -6,6 +6,6 @@ export class gamedataBuildProficiencySet_Record extends C.gamedataTweakDBRecord
6
6
  "GetProficienciesCount"(): number;
7
7
  "GetProficienciesItem"(index: number): M.WeakHandle<C.gamedataBuildProficiency_Record>;
8
8
  "GetProficienciesItemHandle"(index: number): M.Handle<C.gamedataBuildProficiency_Record>;
9
- "Proficiencies"(outList: M.WeakHandle<C.gamedataBuildProficiency_Record>[]): void;
9
+ "Proficiencies"(): void;
10
10
  "ProficienciesContains"(item: M.WeakHandle<C.gamedataBuildProficiency_Record>): boolean;
11
11
  }
@@ -7,6 +7,6 @@ export class gamedataCPOLoadoutBase_Record extends C.gamedataTweakDBRecord {
7
7
  "GetItemsCount"(): number;
8
8
  "GetItemsItem"(index: number): M.WeakHandle<C.gamedataInventoryItem_Record>;
9
9
  "GetItemsItemHandle"(index: number): M.Handle<C.gamedataInventoryItem_Record>;
10
- "Items"(outList: M.WeakHandle<C.gamedataInventoryItem_Record>[]): void;
10
+ "Items"(): void;
11
11
  "ItemsContains"(item: M.WeakHandle<C.gamedataInventoryItem_Record>): boolean;
12
12
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataCharacterList_Record extends C.gamedataTweakDBRecord {
6
- "Entries"(outList: M.WeakHandle<C.gamedataCharacterEntry_Record>[]): void;
6
+ "Entries"(): void;
7
7
  "EntriesContains"(item: M.WeakHandle<C.gamedataCharacterEntry_Record>): boolean;
8
8
  "GetEntriesCount"(): number;
9
9
  "GetEntriesItem"(index: number): M.WeakHandle<C.gamedataCharacterEntry_Record>;
@@ -6,6 +6,6 @@ export class gamedataCharacterRandomizationCategoriesList_Record extends C.gamed
6
6
  "GetListCount"(): number;
7
7
  "GetListItem"(index: number): M.WeakHandle<C.gamedataCharacterRandomizationCategoryUI_Record>;
8
8
  "GetListItemHandle"(index: number): M.Handle<C.gamedataCharacterRandomizationCategoryUI_Record>;
9
- "List"(outList: M.WeakHandle<C.gamedataCharacterRandomizationCategoryUI_Record>[]): void;
9
+ "List"(): void;
10
10
  "ListContains"(item: M.WeakHandle<C.gamedataCharacterRandomizationCategoryUI_Record>): boolean;
11
11
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataCharacter_Record extends C.gamedataSpawnableObject_Record {
6
- "Abilities"(outList: M.WeakHandle<C.gamedataGameplayAbility_Record>[]): void;
6
+ "Abilities"(): void;
7
7
  "AbilitiesContains"(item: M.WeakHandle<C.gamedataGameplayAbility_Record>): boolean;
8
8
  "ActionMap"(): M.WeakHandle<C.gamedataActionMap_Record>;
9
9
  "ActionMapHandle"(): M.Handle<C.gamedataActionMap_Record>;
@@ -14,7 +14,7 @@ export class gamedataCharacter_Record extends C.gamedataSpawnableObject_Record {
14
14
  "ArchetypeData"(): M.WeakHandle<C.gamedataArchetypeData_Record>;
15
15
  "ArchetypeDataHandle"(): M.Handle<C.gamedataArchetypeData_Record>;
16
16
  "ArchetypeName"(): string;
17
- "AttachmentSlots"(outList: M.WeakHandle<C.gamedataAttachmentSlot_Record>[]): void;
17
+ "AttachmentSlots"(): void;
18
18
  "AttachmentSlotsContains"(item: M.WeakHandle<C.gamedataAttachmentSlot_Record>): boolean;
19
19
  "AudioMeleeMaterial"(): string;
20
20
  "AudioResourceName"(): string;
@@ -51,12 +51,12 @@ export class gamedataCharacter_Record extends C.gamedataSpawnableObject_Record {
51
51
  "DropsMoneyOnDeath"(): boolean;
52
52
  "DropsWeaponOnDeath"(): boolean;
53
53
  "EnableSensesOnStart"(): boolean;
54
- "EquipmentAreas"(outList: M.WeakHandle<C.gamedataEquipmentArea_Record>[]): void;
54
+ "EquipmentAreas"(): void;
55
55
  "EquipmentAreasContains"(item: M.WeakHandle<C.gamedataEquipmentArea_Record>): boolean;
56
56
  "ForceCanHaveGenericTalk"(): boolean;
57
57
  "ForcedTBHZOffset"(): number;
58
58
  "FullDisplayName"(): string;
59
- "Genders"(outList: M.WeakHandle<C.gamedataGenderEntity_Record>[]): void;
59
+ "Genders"(): void;
60
60
  "GendersContains"(item: M.WeakHandle<C.gamedataGenderEntity_Record>): boolean;
61
61
  "GetAbilitiesCount"(): number;
62
62
  "GetAbilitiesItem"(index: number): M.WeakHandle<C.gamedataGameplayAbility_Record>;
@@ -95,9 +95,9 @@ export class gamedataCharacter_Record extends C.gamedataSpawnableObject_Record {
95
95
  "IsChild"(): boolean;
96
96
  "IsCrowd"(): boolean;
97
97
  "IsLightCrowd"(): boolean;
98
- "ItemGroups"(outList: M.WeakHandle<C.gamedataInventoryItemGroup_Record>[]): void;
98
+ "ItemGroups"(): void;
99
99
  "ItemGroupsContains"(item: M.WeakHandle<C.gamedataInventoryItemGroup_Record>): boolean;
100
- "Items"(outList: M.WeakHandle<C.gamedataInventoryItem_Record>[]): void;
100
+ "Items"(): void;
101
101
  "ItemsContains"(item: M.WeakHandle<C.gamedataInventoryItem_Record>): boolean;
102
102
  "LootBagEntity"(): string;
103
103
  "LootDrop"(): M.WeakHandle<C.gamedataLootTable_Record>;
@@ -106,7 +106,7 @@ export class gamedataCharacter_Record extends C.gamedataSpawnableObject_Record {
106
106
  "LootInjectionParamsHandle"(): M.Handle<C.gamedataLootInjectionSettings_Record>;
107
107
  "MinigameInstance"(): M.WeakHandle<C.gamedataMinigame_Def_Record>;
108
108
  "MinigameInstanceHandle"(): M.Handle<C.gamedataMinigame_Def_Record>;
109
- "OnSpawnGLPs"(outList: M.WeakHandle<C.gamedataGameplayLogicPackage_Record>[]): void;
109
+ "OnSpawnGLPs"(): void;
110
110
  "OnSpawnGLPsContains"(item: M.WeakHandle<C.gamedataGameplayLogicPackage_Record>): boolean;
111
111
  "PrimaryEquipment"(): M.WeakHandle<C.gamedataNPCEquipmentGroup_Record>;
112
112
  "PrimaryEquipmentHandle"(): M.Handle<C.gamedataNPCEquipmentGroup_Record>;
@@ -8,7 +8,7 @@ export class gamedataCodexRecord_Record extends C.gamedataTweakDBRecord {
8
8
  "GetRecordContentItemHandle"(index: number): M.Handle<C.gamedataCodexRecordPart_Record>;
9
9
  "GetTagsCount"(): number;
10
10
  "GetTagsItem"(index: number): string;
11
- "RecordContent"(outList: M.WeakHandle<C.gamedataCodexRecordPart_Record>[]): void;
11
+ "RecordContent"(): void;
12
12
  "RecordContentContains"(item: M.WeakHandle<C.gamedataCodexRecordPart_Record>): boolean;
13
13
  "Tags"(): string[];
14
14
  "TagsContains"(item: string): boolean;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataCodex_Record extends C.gamedataTweakDBRecord {
6
- "Entries"(outList: M.WeakHandle<C.gamedataCodexRecord_Record>[]): void;
6
+ "Entries"(): void;
7
7
  "EntriesContains"(item: M.WeakHandle<C.gamedataCodexRecord_Record>): boolean;
8
8
  "GetEntriesCount"(): number;
9
9
  "GetEntriesItem"(index: number): M.WeakHandle<C.gamedataCodexRecord_Record>;
@@ -10,7 +10,7 @@ export class gamedataControlledLootSet_Record extends C.gamedataTweakDBRecord {
10
10
  "ChanceMax"(): number;
11
11
  "DropsFromNPCs"(): boolean;
12
12
  "DropsInContainers"(): boolean;
13
- "ExcludedContainerTypes"(outList: M.WeakHandle<C.gamedataContainerType_Record>[]): void;
13
+ "ExcludedContainerTypes"(): void;
14
14
  "ExcludedContainerTypesContains"(item: M.WeakHandle<C.gamedataContainerType_Record>): boolean;
15
15
  "GetExcludedContainerTypesCount"(): number;
16
16
  "GetExcludedContainerTypesItem"(index: number): M.WeakHandle<C.gamedataContainerType_Record>;
@@ -25,7 +25,7 @@ export class gamedataControlledLootSet_Record extends C.gamedataTweakDBRecord {
25
25
  "GetReplacementQueriesItem"(index: number): M.WeakHandle<C.gamedataItemQueryElement_Record>;
26
26
  "GetReplacementQueriesItemHandle"(index: number): M.Handle<C.gamedataItemQueryElement_Record>;
27
27
  "ItemsInSetShareDropCount"(): boolean;
28
- "LootItems"(outList: M.WeakHandle<C.gamedataLootItem_Record>[]): void;
28
+ "LootItems"(): void;
29
29
  "LootItemsContains"(item: M.WeakHandle<C.gamedataLootItem_Record>): boolean;
30
30
  "MaxDrops"(): number;
31
31
  "MaxDropsGloballyShared"(): boolean;
@@ -36,9 +36,9 @@ export class gamedataControlledLootSet_Record extends C.gamedataTweakDBRecord {
36
36
  "PlayerPrereqIDHandle"(): M.Handle<C.gamedataIPrereq_Record>;
37
37
  "ProgressionBasedChanceBonus"(): number;
38
38
  "ProgressionBasedThreshold"(): number;
39
- "ReplacementLootItems"(outList: M.WeakHandle<C.gamedataLootItem_Record>[]): void;
39
+ "ReplacementLootItems"(): void;
40
40
  "ReplacementLootItemsContains"(item: M.WeakHandle<C.gamedataLootItem_Record>): boolean;
41
- "ReplacementQueries"(outList: M.WeakHandle<C.gamedataItemQueryElement_Record>[]): void;
41
+ "ReplacementQueries"(): void;
42
42
  "ReplacementQueriesContains"(item: M.WeakHandle<C.gamedataItemQueryElement_Record>): boolean;
43
43
  "RollBackCounterWhenLootIsDestroyed"(): boolean;
44
44
  "RollOverDropsPerLevel"(): boolean;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataControlledLootTable_Record extends C.gamedataTweakDBRecord {
6
- "ControlledLootSets"(outList: M.WeakHandle<C.gamedataControlledLootSet_Record>[]): void;
6
+ "ControlledLootSets"(): void;
7
7
  "ControlledLootSetsContains"(item: M.WeakHandle<C.gamedataControlledLootSet_Record>): boolean;
8
8
  "GetControlledLootSetsCount"(): number;
9
9
  "GetControlledLootSetsItem"(index: number): M.WeakHandle<C.gamedataControlledLootSet_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataCraftable_Record extends C.gamedataTweakDBRecord {
6
- "CraftableItem"(outList: M.WeakHandle<C.gamedataItem_Record>[]): void;
6
+ "CraftableItem"(): void;
7
7
  "CraftableItemContains"(item: M.WeakHandle<C.gamedataItem_Record>): boolean;
8
8
  "GetCraftableItemCount"(): number;
9
9
  "GetCraftableItemItem"(index: number): M.WeakHandle<C.gamedataItem_Record>;
@@ -4,7 +4,7 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataCraftingPackage_Record extends C.gamedataTweakDBRecord {
6
6
  "CraftingExpModifier"(): number;
7
- "CraftingRecipe"(outList: M.WeakHandle<C.gamedataRecipeElement_Record>[]): void;
7
+ "CraftingRecipe"(): void;
8
8
  "CraftingRecipeContains"(item: M.WeakHandle<C.gamedataRecipeElement_Record>): boolean;
9
9
  "GetCraftingRecipeCount"(): number;
10
10
  "GetCraftingRecipeItem"(index: number): M.WeakHandle<C.gamedataRecipeElement_Record>;
@@ -6,6 +6,6 @@ export class gamedataCrowdSettingsPackageBase_Record extends C.gamedataTweakDBRe
6
6
  "GetSpecsCount"(): number;
7
7
  "GetSpecsItem"(index: number): M.WeakHandle<C.gamedataCrowdSlotMovementPatternBase_Record>;
8
8
  "GetSpecsItemHandle"(index: number): M.Handle<C.gamedataCrowdSlotMovementPatternBase_Record>;
9
- "Specs"(outList: M.WeakHandle<C.gamedataCrowdSlotMovementPatternBase_Record>[]): void;
9
+ "Specs"(): void;
10
10
  "SpecsContains"(item: M.WeakHandle<C.gamedataCrowdSlotMovementPatternBase_Record>): boolean;
11
11
  }
@@ -8,6 +8,6 @@ export class gamedataCurrencyReward_Record extends C.gamedataTweakDBRecord {
8
8
  "GetQuantityModifiersCount"(): number;
9
9
  "GetQuantityModifiersItem"(index: number): M.WeakHandle<C.gamedataStatModifier_Record>;
10
10
  "GetQuantityModifiersItemHandle"(index: number): M.Handle<C.gamedataStatModifier_Record>;
11
- "QuantityModifiers"(outList: M.WeakHandle<C.gamedataStatModifier_Record>[]): void;
11
+ "QuantityModifiers"(): void;
12
12
  "QuantityModifiersContains"(item: M.WeakHandle<C.gamedataStatModifier_Record>): boolean;
13
13
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataCurves_Record extends C.gamedataTweakDBRecord {
6
- "Curves"(outList: M.WeakHandle<C.gamedataCurve_Record>[]): void;
6
+ "Curves"(): void;
7
7
  "CurvesContains"(item: M.WeakHandle<C.gamedataCurve_Record>): boolean;
8
8
  "GetCurvesCount"(): number;
9
9
  "GetCurvesItem"(index: number): M.WeakHandle<C.gamedataCurve_Record>;
@@ -6,6 +6,6 @@ export class gamedataCyberwareArea_Record extends C.gamedataEquipmentArea_Record
6
6
  "GetStatModifierGroupsCount"(): number;
7
7
  "GetStatModifierGroupsItem"(index: number): M.WeakHandle<C.gamedataStatModifierGroup_Record>;
8
8
  "GetStatModifierGroupsItemHandle"(index: number): M.Handle<C.gamedataStatModifierGroup_Record>;
9
- "StatModifierGroups"(outList: M.WeakHandle<C.gamedataStatModifierGroup_Record>[]): void;
9
+ "StatModifierGroups"(): void;
10
10
  "StatModifierGroupsContains"(item: M.WeakHandle<C.gamedataStatModifierGroup_Record>): boolean;
11
11
  }
@@ -13,7 +13,7 @@ export class gamedataDamageType_Record extends C.gamedataTweakDBRecord {
13
13
  "GetResistancesItemHandle"(index: number): M.Handle<C.gamedataStatDistributionData_Record>;
14
14
  "GetTagsCount"(): number;
15
15
  "GetTagsItem"(index: number): string;
16
- "Resistances"(outList: M.WeakHandle<C.gamedataStatDistributionData_Record>[]): void;
16
+ "Resistances"(): void;
17
17
  "ResistancesContains"(item: M.WeakHandle<C.gamedataStatDistributionData_Record>): boolean;
18
18
  "Tags"(): string[];
19
19
  "TagsContains"(item: string): boolean;
@@ -7,6 +7,6 @@ export class gamedataDevice_Record extends C.gamedataBaseObject_Record {
7
7
  "GetRPGActionsCount"(): number;
8
8
  "GetRPGActionsItem"(index: number): M.WeakHandle<C.gamedataRPGAction_Record>;
9
9
  "GetRPGActionsItemHandle"(index: number): M.Handle<C.gamedataRPGAction_Record>;
10
- "RPGActions"(outList: M.WeakHandle<C.gamedataRPGAction_Record>[]): void;
10
+ "RPGActions"(): void;
11
11
  "RPGActionsContains"(item: M.WeakHandle<C.gamedataRPGAction_Record>): boolean;
12
12
  }
@@ -6,6 +6,6 @@ export class gamedataDisassemblingResult_Record extends C.gamedataTweakDBRecord
6
6
  "GetIngredientsCount"(): number;
7
7
  "GetIngredientsItem"(index: number): M.WeakHandle<C.gamedataRecipeElement_Record>;
8
8
  "GetIngredientsItemHandle"(index: number): M.Handle<C.gamedataRecipeElement_Record>;
9
- "Ingredients"(outList: M.WeakHandle<C.gamedataRecipeElement_Record>[]): void;
9
+ "Ingredients"(): void;
10
10
  "IngredientsContains"(item: M.WeakHandle<C.gamedataRecipeElement_Record>): boolean;
11
11
  }
@@ -8,7 +8,7 @@ export class gamedataDistrict_Record extends C.gamedataTweakDBRecord {
8
8
  "EnumComment"(): string;
9
9
  "EnumName"(): string;
10
10
  "ExplosiveDeviceStimRangeMultiplier"(): number;
11
- "Gangs"(outList: M.WeakHandle<C.gamedataAffiliation_Record>[]): void;
11
+ "Gangs"(): void;
12
12
  "GangsContains"(item: M.WeakHandle<C.gamedataAffiliation_Record>): boolean;
13
13
  "GetGangsCount"(): number;
14
14
  "GetGangsItem"(index: number): M.WeakHandle<C.gamedataAffiliation_Record>;
@@ -6,7 +6,7 @@ export class gamedataDynamicVehicleData_Record extends C.gamedataTweakDBRecord {
6
6
  "GetUnitRecordsPoolCount"(): number;
7
7
  "GetUnitRecordsPoolItem"(index: number): M.WeakHandle<C.gamedataWeightedCharacter_Record>;
8
8
  "GetUnitRecordsPoolItemHandle"(index: number): M.Handle<C.gamedataWeightedCharacter_Record>;
9
- "UnitRecordsPool"(outList: M.WeakHandle<C.gamedataWeightedCharacter_Record>[]): void;
9
+ "UnitRecordsPool"(): void;
10
10
  "UnitRecordsPoolContains"(item: M.WeakHandle<C.gamedataWeightedCharacter_Record>): boolean;
11
11
  "VehicleRecord"(): M.WeakHandle<C.gamedataVehicle_Record>;
12
12
  "VehicleRecordHandle"(): M.Handle<C.gamedataVehicle_Record>;
@@ -11,6 +11,6 @@ export class gamedataEffector_Record extends C.gamedataTweakDBRecord {
11
11
  "PrereqRecordHandle"(): M.Handle<C.gamedataIPrereq_Record>;
12
12
  "RemoveAfterActionCall"(): boolean;
13
13
  "RemoveAfterPrereqCheck"(): boolean;
14
- "StatModifierGroups"(outList: M.WeakHandle<C.gamedataStatModifierGroup_Record>[]): void;
14
+ "StatModifierGroups"(): void;
15
15
  "StatModifierGroupsContains"(item: M.WeakHandle<C.gamedataStatModifierGroup_Record>): boolean;
16
16
  }