@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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@@ -20,24 +20,24 @@ export class LiftControllerPS extends C.MasterControllerPS {
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"targetFloor": number;
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"timeOnPause": number;
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"liftSetup": C.LiftSetup;
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-
"ActionAuthorizeUser"(isForced
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"ActionAuthorizeUser"(isForced?: boolean): M.Handle<C.AuthorizeUser>;
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"CanCreateAnyQuickHackActions"(): boolean;
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"GameAttached"(): void;
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"GetActions"(
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"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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"GetBlackboardDef"(): M.Handle<C.ElevatorDeviceBlackboardDef>;
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"GetDeviceIconPath"(): string;
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"GetDeviceWidget"(context: M.ScriptRef<C.gameGetActionsContext>): C.SDeviceWidgetPackage;
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"GetInkWidgetTweakDBID"(context: M.ScriptRef<C.gameGetActionsContext>): string;
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"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
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-
"GetQuestActions"(
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"GetQuickHackActions"(
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+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"Initialize"(): void;
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"IsPlayerAuthorized"(): boolean;
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"OnInstantiated"(): boolean;
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"OnQuickHackAuthorization"(evt: M.Handle<C.QuickHackAuthorization>): E.EntityNotificationType;
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"ActionCallElevator"(isElevatorAtThisFloor: boolean, destination: number): M.Handle<C.CallElevator>;
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"ActionGoToFloor"(numberOfFloors: number, currentFloor: number, floor: number, displayFloor: M.ScriptRef<string>, IsAuthorized: boolean): M.Handle<C.GoToFloor>;
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-
"ActionLiftStatus"(libraryName
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+
"ActionLiftStatus"(libraryName?: string): M.Handle<C.LiftStatus>;
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41
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"ActionQuestCloseAllDoors"(value: boolean): M.Handle<C.QuestCloseAllDoors>;
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"ActionQuestDisableLiftTravelTimeOverride"(): M.Handle<C.QuestDisableLiftTravelTimeOverride>;
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"ActionQuestDisableRadio"(): M.Handle<C.QuestDisableRadio>;
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@@ -18,7 +18,7 @@ export class LiftDevice extends C.InteractiveMasterDevice {
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"usedFallbackOnce": boolean;
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"advertismentNames": string[];
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"CreateBlackboard"(): void;
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-
"DetermineInteractionState"(context
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21
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+
"DetermineInteractionState"(context?: C.gameGetActionsContext): void;
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"GetBlackboardDef"(): M.Handle<C.ElevatorDeviceBlackboardDef>;
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"GetController"(): M.Handle<C.LiftController>;
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"GetDevicePS"(): M.Handle<C.LiftControllerPS>;
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@@ -56,19 +56,19 @@ export class LiftDevice extends C.InteractiveMasterDevice {
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"OnSlaveStateChanged"(evt: M.Handle<C.gamePSDeviceChangedEvent>): boolean;
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"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
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"ResolveGameplayState"(): void;
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-
"UpdateDeviceState"(isDelayed
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+
"UpdateDeviceState"(isDelayed?: boolean): boolean;
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"DisableOffMeshConnections"(): void;
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"EnableOffMeshConnections"(): void;
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"EvaluateOffMeshLinks"(): void;
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"FireExtraFX"(): void;
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64
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-
static "GetCurrentElevator"(
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+
static "GetCurrentElevator"(): [boolean, M.WeakHandle<C.gameObject>];
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"GetMovingMode"(): number;
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"GetPlayerInsideElevatorBlackboard"(): boolean;
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"GetProperDisplayFloorNumber"(floor: number): string;
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static "IsPlayerInsideElevator"(): boolean;
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"IsPlayerInsideLift"(): boolean;
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"MoveToFloor"(start: number, target: number): void;
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"MoveToFloor"(starting: number, ending: number, type: E.gameMovingPlatformMovementInitializationType, value: number, destName
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+
"MoveToFloor"(starting: number, ending: number, type: E.gameMovingPlatformMovementInitializationType, value: number, destName?: string, shouldMuteSound?: boolean): void;
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"NotifyFloors"(): void;
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"PauseMovement"(): void;
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"PlayHandAnimationOnPlayer"(): void;
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@@ -79,17 +79,17 @@ export class LiftDevice extends C.InteractiveMasterDevice {
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"RefreshSpeaker"(): void;
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"ScheduleTeleportTo"(floorIndex: number): void;
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"SendArrivedAtFloorEvent"(activeFloor: number): void;
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-
"SendLiftDataToUIBlackboard"(displayFloor: string, force
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+
"SendLiftDataToUIBlackboard"(displayFloor: string, force?: boolean): void;
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"SendLiftDepartedEvent"(activeFloor: number): void;
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"SendLiftMovementLoadEvent"(): void;
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"SendLiftStartDelayedEvent"(targetFloorIndex: number): void;
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-
"SendMoveToFloorEvent"(starting: number, ending: number, type: E.gameMovingPlatformMovementInitializationType, value: number, destName
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+
"SendMoveToFloorEvent"(starting: number, ending: number, type: E.gameMovingPlatformMovementInitializationType, value: number, destName?: string): void;
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"SetIsMovingFromToFloor"(startingFloor: number, destinationFloor: number, teleport: boolean): void;
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"SetIsPausedBlackboard"(value: boolean): void;
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"SetIsPlayerInsideLift"(value: boolean): void;
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"SetIsPlayerScannedBlackboard"(value: boolean): void;
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"SetMovementState"(movementState: E.gamePlatformMovementState): void;
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-
"SetPlayerInsideElevatorBlackboard"(isInside: boolean, isElevatorMoving
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+
"SetPlayerInsideElevatorBlackboard"(isInside: boolean, isElevatorMoving?: boolean): void;
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"SetUsesSleepMode"(allowSleepState: boolean): void;
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"StopMovement"(): void;
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"ToggleOccluders"(toggle: boolean): void;
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@@ -38,8 +38,8 @@ export class LoadListItem extends C.AnimatedListItemController {
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"IsModded"(): boolean;
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"IsVisible"(): boolean;
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"PlayTransitionAnimation"(animName: string, animOptions: C.inkanimPlaybackOptions): void;
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41
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-
"SetData"(index: number, emptySlot
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+
"SetData"(index: number, emptySlot?: boolean, allSlotsTaken?: boolean): void;
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"SetInvalid"(label: M.ScriptRef<string>): void;
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43
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-
"SetMetadata"(metadata: M.Handle<C.inkSaveMetadataInfo>, isEp1Enabled
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+
"SetMetadata"(metadata: M.Handle<C.inkSaveMetadataInfo>, isEp1Enabled?: boolean): void;
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44
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"ValidSlot"(): boolean;
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45
45
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}
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@@ -13,8 +13,8 @@ export class LocomotionEventsTransition extends C.LocomotionTransition {
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13
13
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"OnUpdate"(timeDelta: number, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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14
14
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"CleanupTriggerDestructionComponent"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
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15
15
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"ConsumeStaminaBasedOnLocomotionState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
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16
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-
"RemoveOpticalCamoEffect"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, currentState: number, timeInState
|
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16
|
+
"RemoveOpticalCamoEffect"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, currentState: number, timeInState?: number): void;
|
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17
17
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"ResetGravityParametersForChargedJump"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
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18
|
-
"UpdateInputToggles"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, minTimeBeforeCrouch: number, dontToggleCrouchOffOnSprint: boolean, toggledSprint: boolean, toggledCrouch: boolean): void;
|
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19
18
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"UpdateInputToggles"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, minTimeBeforeCrouch: number, dontToggleCrouchOffOnSprint: boolean): void;
|
|
19
|
+
"UpdateInputToggles"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, minTimeBeforeCrouch?: number, dontToggleCrouchOffOnSprint?: boolean): void;
|
|
20
20
|
}
|
|
@@ -10,7 +10,7 @@ export class LocomotionTakedownEvents extends C.LocomotionEventsTransition {
|
|
|
10
10
|
"FillAnimWrapperInfoBasedOnEquippedItem"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, clearWrapperInfo: boolean): void;
|
|
11
11
|
"ForceTemporaryWeaponUnequip"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean): void;
|
|
12
12
|
"GetBossNameBasedOnRecord"(target: M.Handle<C.gameObject>): E.ETakedownBossName;
|
|
13
|
-
"GetCurrentBossPhase"(target: M.Handle<C.gameObject>, stateContext: M.Handle<C.gamestateMachineStateContextScript
|
|
13
|
+
"GetCurrentBossPhase"(target: M.Handle<C.gameObject>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
|
|
14
14
|
"GetRightHandItemName"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): string;
|
|
15
15
|
"GetRightHandItemObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gameItemObject>;
|
|
16
16
|
"GetRightHandItemType"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): string;
|
|
@@ -25,7 +25,7 @@ export class LocomotionTakedownEvents extends C.LocomotionEventsTransition {
|
|
|
25
25
|
"JumpToWalkAnimation"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.WeakHandle<C.gameObject>): void;
|
|
26
26
|
"PlayExitAnimation"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, owner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, syncedAnimName: string): void;
|
|
27
27
|
"RequestTimeDilationActivation"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
28
|
-
"SelectAerialTakedownWorkspot"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, owner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, back
|
|
28
|
+
"SelectAerialTakedownWorkspot"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, owner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, back?: boolean, front?: boolean, left?: boolean, right?: boolean, action: string): string;
|
|
29
29
|
"SelectRandomSyncedAnimation"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): string;
|
|
30
30
|
"SelectSyncedAnimationAndExecuteAction"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, owner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, action: string): void;
|
|
31
31
|
"SelectSyncedAnimationBasedOnPhase"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, target: M.Handle<C.gameObject>): string;
|
|
@@ -12,7 +12,7 @@ export class LocomotionTransition extends C.DefaultTransition {
|
|
|
12
12
|
"OnAttach"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
13
13
|
"OnForcedExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
14
14
|
"SetLocomotionParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gamestateMachineparameterTypeActionLocomotionParameters>;
|
|
15
|
-
"SetMovementDecelerationStatModifier"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, enable: boolean, decelerationModifier: M.Handle<C.gameStatModifierData_Deprecated>, movementDecelerationModifierVal
|
|
15
|
+
"SetMovementDecelerationStatModifier"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, enable: boolean, decelerationModifier: M.Handle<C.gameStatModifierData_Deprecated>, movementDecelerationModifierVal?: number): M.Handle<C.gameStatModifierData_Deprecated>;
|
|
16
16
|
"AddImpulse"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, impulse: C.Vector4): void;
|
|
17
17
|
"AddImpulseInMovingDirection"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, impulse: number): void;
|
|
18
18
|
"AddVerticalImpulse"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, force: number): void;
|
|
@@ -24,7 +24,7 @@ export class LocomotionTransition extends C.DefaultTransition {
|
|
|
24
24
|
"GetInitialHeightBasedOnFallingSpeed"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fallSpeed: number): number;
|
|
25
25
|
"GetLandingType"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): number;
|
|
26
26
|
"GetSpeedBasedOnDistance"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, desiredDistance: number): number;
|
|
27
|
-
"GetStateDefaultLocomotionParameters"(
|
|
27
|
+
"GetStateDefaultLocomotionParameters"(): void;
|
|
28
28
|
"HasSecureFooting"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
29
29
|
"HasSecureFootingDetailedResult"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): C.moveSecureFootingResult;
|
|
30
30
|
"InternalEnterCondition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
@@ -39,7 +39,7 @@ export class LocomotionTransition extends C.DefaultTransition {
|
|
|
39
39
|
"LogSpecialMovementToTelemetry"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, mvtType: E.gameTelemetryMovementType): void;
|
|
40
40
|
"PlayDeathLandingEffects"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
41
41
|
"PlayHardLandingEffects"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
42
|
-
"PlayRumbleBasedOnDodgeDirection"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isHeavy
|
|
42
|
+
"PlayRumbleBasedOnDodgeDirection"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isHeavy?: boolean): void;
|
|
43
43
|
"PlayVeryHardLandingEffects"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
44
44
|
"ProcessSprintInputLock"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
45
45
|
"ResetFallingParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
|
|
@@ -47,9 +47,9 @@ export class LocomotionTransition extends C.DefaultTransition {
|
|
|
47
47
|
"SetCollisionFilter"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
48
48
|
"SetDetailedState"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, state: E.gamePSMDetailedLocomotionStates): void;
|
|
49
49
|
"SetLocomotionCameraParameters"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
50
|
-
"SetModifierGroupForState"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, statModifierTDBName
|
|
50
|
+
"SetModifierGroupForState"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, statModifierTDBName?: string): void;
|
|
51
51
|
"SetupSprintInputLock"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
52
|
-
"ShowDebugText"(text: M.ScriptRef<string>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface
|
|
52
|
+
"ShowDebugText"(text: M.ScriptRef<string>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
53
53
|
"SpawnLandingFxGameEffect"(attackId: string, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
54
54
|
"WantsToDodge"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
55
55
|
"WantsToDodgeFromMovementInput"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
@@ -10,7 +10,7 @@ export class LookAtPresetBaseEvents extends C.DefaultTransition {
|
|
|
10
10
|
"OnExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
11
11
|
"OnForcedExit"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
12
12
|
"AddAllLookAtsInList"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, presetNames: M.ScriptRef<string[]>, priority: number, lookAtEventsArray: M.ScriptRef<M.Handle<C.entLookAtAddEvent>[]>): void;
|
|
13
|
-
static "AddLookat"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, recordID: string, priority: number, lookAtEventsArray: M.ScriptRef<M.Handle<C.entLookAtAddEvent>[]
|
|
13
|
+
static "AddLookat"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, recordID: string, priority: number, lookAtEventsArray: M.ScriptRef<M.Handle<C.entLookAtAddEvent>[]>): void;
|
|
14
14
|
static "GetLookatPartsRequests"(lookatPresetRecord: M.WeakHandle<C.gamedataLookAtPreset_Record>, lookAtParts: M.ScriptRef<C.animLookAtPartRequest[]>): void;
|
|
15
15
|
static "RemoveAddedLookAts"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, lookAtEventsArray: M.ScriptRef<M.Handle<C.entLookAtAddEvent>[]>): void;
|
|
16
16
|
"SetHandAttachAnimVars"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
@@ -68,7 +68,7 @@ export class LootingController extends C.inkWidgetLogicController {
|
|
|
68
68
|
"IsTooltipVisible"(): boolean;
|
|
69
69
|
"RefreshChoicesPool"(choices: M.ScriptRef<C.gameinteractionsvisInteractionChoiceData[]>): void;
|
|
70
70
|
"RefreshComparisonData"(): void;
|
|
71
|
-
"RefreshItemsData"(data: M.ScriptRef<C.gameinteractionsvisLootData>, visibleItems: number, totalItems: number
|
|
71
|
+
"RefreshItemsData"(data: M.ScriptRef<C.gameinteractionsvisLootData>, visibleItems: number, totalItems: number): void;
|
|
72
72
|
"RefreshItemsPool"(totalItems: number, visibleItems: number): void;
|
|
73
73
|
"RefreshTooltips"(): void;
|
|
74
74
|
"SetActiveWeapon"(weaponID: C.gameItemID): void;
|
|
@@ -19,7 +19,7 @@ export class LootingListItemController extends C.inkWidgetLogicController {
|
|
|
19
19
|
"OnInitialize"(): boolean;
|
|
20
20
|
"RefreshUI"(): void;
|
|
21
21
|
"SetHighlighted"(value: boolean): void;
|
|
22
|
-
"Setup"(lootingData: M.Handle<C.MinimalLootingListItemData>, force
|
|
22
|
+
"Setup"(lootingData: M.Handle<C.MinimalLootingListItemData>, force?: boolean): void;
|
|
23
23
|
"UpdateIcon"(): void;
|
|
24
24
|
"UpdateItemName"(): void;
|
|
25
25
|
"UpdateLootIcon"(): void;
|
|
@@ -4,7 +4,7 @@ import type * as C from "../classes";
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class MaintenancePanel extends C.InteractiveMasterDevice {
|
|
6
6
|
"animFeature": M.Handle<C.AnimFeature_SimpleDevice>;
|
|
7
|
-
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera
|
|
7
|
+
"EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
|
|
8
8
|
"GetController"(): M.Handle<C.MaintenancePanelController>;
|
|
9
9
|
"GetDevicePS"(): M.Handle<C.MaintenancePanelControllerPS>;
|
|
10
10
|
"OnDelayApperanceSwitchEvent"(evt: M.Handle<C.panelApperanceSwitchEvent>): boolean;
|
|
@@ -3,5 +3,5 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class MapPinUtility extends M.IScriptable {
|
|
6
|
-
static "OnClampUpdates"(argRoot: M.WeakHandle<C.inkCompoundWidget>, isClamped: boolean, isQuest
|
|
6
|
+
static "OnClampUpdates"(argRoot: M.WeakHandle<C.inkCompoundWidget>, isClamped: boolean, isQuest?: boolean): void;
|
|
7
7
|
}
|
|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class MasterControllerPS extends C.ScriptableDeviceComponentPS {
|
|
7
7
|
"clearance": M.Handle<C.gamedeviceClearance>;
|
|
8
8
|
"DetermineGameplayViability"(context: M.ScriptRef<C.gameGetActionsContext>, hasActiveActions: boolean): boolean;
|
|
9
|
-
"GetAttachedSlaveForPing"(context
|
|
9
|
+
"GetAttachedSlaveForPing"(context?: M.Handle<C.MasterControllerPS>): M.Handle<C.gameDeviceComponentPS>;
|
|
10
10
|
"GetBlackboardDef"(): M.Handle<C.MasterDeviceBaseBlackboardDef>;
|
|
11
11
|
"GetClearance"(): M.Handle<C.gamedeviceClearance>;
|
|
12
12
|
"GetDeviceWidgets"(): C.SDeviceWidgetPackage[];
|
|
@@ -29,19 +29,19 @@ export class MasterControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
29
29
|
"RequestDeviceWidgetsUpdate"(blackboard: M.Handle<C.gameIBlackboard>, deviceID: C.gamePersistentID): void;
|
|
30
30
|
"RequestDeviceWidgetsUpdate"(blackboard: M.Handle<C.gameIBlackboard>, devices: M.ScriptRef<C.gamePersistentID[]>): void;
|
|
31
31
|
"RequestThumbnailWidgetsUpdate"(blackboard: M.Handle<C.gameIBlackboard>): void;
|
|
32
|
-
"RevealDevicesGrid"(shouldDraw: boolean, ownerEntityPosition
|
|
32
|
+
"RevealDevicesGrid"(shouldDraw: boolean, ownerEntityPosition?: C.Vector4, fxDefault?: C.gameFxResource, isPing?: boolean, lifetime?: number, revealSlave?: boolean, revealMaster?: boolean, ignoreRevealed?: boolean): void;
|
|
33
33
|
"SendActionToAllSlaves"(action: M.Handle<C.ScriptableDeviceAction>): void;
|
|
34
|
-
"ExtractActionFromSlave"(slave: M.Handle<C.gameDeviceComponentPS>, actionName: string,
|
|
34
|
+
"ExtractActionFromSlave"(slave: M.Handle<C.gameDeviceComponentPS>, actionName: string): [boolean, M.Handle<C.gamedeviceAction>];
|
|
35
35
|
"FillTakeOverChainBB"(): void;
|
|
36
|
-
"GetAllDescendants"(
|
|
36
|
+
"GetAllDescendants"(): void;
|
|
37
37
|
"GetImmediateDescendants"(): M.Handle<C.gameDeviceComponentPS>[];
|
|
38
38
|
"GetLazyDescendants"(): M.Handle<C.gameLazyDevice>[];
|
|
39
39
|
"GetPuppets"(): M.Handle<C.PuppetDeviceLinkPS>[];
|
|
40
|
-
"GetQuickHacksFromSlave"(
|
|
40
|
+
"GetQuickHacksFromSlave"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
41
41
|
"NetrunnerGiveConnectedDevices"(): M.Handle<C.gameDeviceComponentPS>[];
|
|
42
42
|
"RefreshDefaultHighlightOnSlaves"(): void;
|
|
43
43
|
"RefreshPowerOnSlaves_Event"(): void;
|
|
44
|
-
"RefreshSlaves_Event"(onInitialize
|
|
44
|
+
"RefreshSlaves_Event"(onInitialize?: boolean, force?: boolean): void;
|
|
45
45
|
"RequestAllDevicesWidgetsUpdate"(blackboard: M.Handle<C.gameIBlackboard>): void;
|
|
46
46
|
"RequestAreaEffectVisualisationUpdateOnSlaves"(areaEffectID: string, show: boolean): void;
|
|
47
47
|
"SendActionsToAllSlaves"(actions: M.ScriptRef<M.Handle<C.ScriptableDeviceAction>[]>): void;
|
|
@@ -14,5 +14,5 @@ export class MaterialTooltip extends C.AGenericTooltipController {
|
|
|
14
14
|
"OnOutroComplete"(proxy: M.Handle<C.inkanimProxy>): boolean;
|
|
15
15
|
"SetData"(tooltipData: M.Handle<C.ATooltipData>): void;
|
|
16
16
|
"Show"(): void;
|
|
17
|
-
"PlayAnim"(animName: string, callback: string, forceVisible
|
|
17
|
+
"PlayAnim"(animName: string, callback: string, forceVisible?: boolean): void;
|
|
18
18
|
}
|
|
@@ -3,9 +3,9 @@ import * as M from "../common";
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class MathHelper extends M.IScriptable {
|
|
5
5
|
static "EulerNumber"(): number;
|
|
6
|
-
static "IsFloatInRange"(value: number, min: number, max: number, leftClosed
|
|
6
|
+
static "IsFloatInRange"(value: number, min: number, max: number, leftClosed?: boolean, rightClosed?: boolean): boolean;
|
|
7
7
|
static "NegativeInfinity"(): number;
|
|
8
8
|
static "NormalizeF"(value: number, min: number, max: number): number;
|
|
9
9
|
static "PositiveInfinity"(): number;
|
|
10
|
-
static "RandFromNormalDist"(mean
|
|
10
|
+
static "RandFromNormalDist"(mean?: number, stdDev?: number): number;
|
|
11
11
|
}
|
package/dist/classes/Matrix.d.ts
CHANGED
|
@@ -6,13 +6,13 @@ export class Matrix {
|
|
|
6
6
|
"X": C.Vector4;
|
|
7
7
|
"Y": C.Vector4;
|
|
8
8
|
"Z": C.Vector4;
|
|
9
|
-
static "BuildFromDirectionVector"(dirVec: C.Vector4, upVec
|
|
9
|
+
static "BuildFromDirectionVector"(dirVec: C.Vector4, upVec?: C.Vector4): C.Matrix;
|
|
10
10
|
static "BuiltPreScale"(scale: C.Vector4): C.Matrix;
|
|
11
11
|
static "BuiltRotation"(rot: C.EulerAngles): C.Matrix;
|
|
12
|
-
static "BuiltRTS"(rotation
|
|
12
|
+
static "BuiltRTS"(rotation?: C.EulerAngles, translation?: C.Vector4, scale?: C.Vector4): C.Matrix;
|
|
13
13
|
static "BuiltScale"(scale: C.Vector4): C.Matrix;
|
|
14
14
|
static "BuiltTranslation"(move: C.Vector4): C.Matrix;
|
|
15
|
-
static "BuiltTRS"(translation
|
|
15
|
+
static "BuiltTRS"(translation?: C.Vector4, rotation?: C.EulerAngles, scale?: C.Vector4): C.Matrix;
|
|
16
16
|
static "GetAxisX"(m: C.Matrix): C.Vector4;
|
|
17
17
|
static "GetAxisY"(m: C.Matrix): C.Vector4;
|
|
18
18
|
static "GetAxisZ"(m: C.Matrix): C.Vector4;
|
|
@@ -12,9 +12,9 @@ export class MeasurementUtils {
|
|
|
12
12
|
static "UnitToImperial"(inUnit: E.EMeasurementUnit): E.EMeasurementUnit;
|
|
13
13
|
static "UnitToMetric"(inUnit: E.EMeasurementUnit): E.EMeasurementUnit;
|
|
14
14
|
static "UnitToSystem"(inUnit: E.EMeasurementUnit, outSystem: E.EMeasurementSystem): E.EMeasurementUnit;
|
|
15
|
-
static "ValueToImperial"(inValue: number, inUnit: E.EMeasurementUnit,
|
|
16
|
-
static "ValueToMetric"(inValue: number, inUnit: E.EMeasurementUnit,
|
|
17
|
-
static "ValueToPlayerSettingSystem"(inValue: number, inUnit: E.EMeasurementUnit,
|
|
18
|
-
static "ValueToSystem"(inValue: number, inUnit: E.EMeasurementUnit, outUnitSystem: E.EMeasurementSystem,
|
|
15
|
+
static "ValueToImperial"(inValue: number, inUnit: E.EMeasurementUnit): [number, E.EMeasurementUnit];
|
|
16
|
+
static "ValueToMetric"(inValue: number, inUnit: E.EMeasurementUnit): [number, E.EMeasurementUnit];
|
|
17
|
+
static "ValueToPlayerSettingSystem"(inValue: number, inUnit: E.EMeasurementUnit): [number, E.EMeasurementUnit];
|
|
18
|
+
static "ValueToSystem"(inValue: number, inUnit: E.EMeasurementUnit, outUnitSystem: E.EMeasurementSystem): [number, E.EMeasurementUnit];
|
|
19
19
|
static "ValueUnitToUnit"(inValue: number, inUnit: E.EMeasurementUnit, outUnit: E.EMeasurementUnit): number;
|
|
20
20
|
}
|
|
@@ -12,12 +12,12 @@ export class MediaDeviceControllerPS extends C.ScriptableDeviceComponentPS {
|
|
|
12
12
|
"ActionNextStation"(): M.Handle<C.NextStation>;
|
|
13
13
|
"ActionPreviousStation"(): M.Handle<C.PreviousStation>;
|
|
14
14
|
"ActionThumbnailUI"(): M.Handle<C.ThumbnailUI>;
|
|
15
|
-
"GetActions"(
|
|
15
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
16
16
|
"GetActiveStationIndex"(): number;
|
|
17
17
|
"GetDeviceStatusAction"(): M.Handle<C.MediaDeviceStatus>;
|
|
18
18
|
"GetDeviceStatusTextData"(): M.Handle<C.textTextParameterSet>;
|
|
19
19
|
"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
|
|
20
|
-
"GetQuestActions"(
|
|
20
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
21
21
|
"OnNextStation"(evt: M.Handle<C.NextStation>): E.EntityNotificationType;
|
|
22
22
|
"OnPreviousStation"(evt: M.Handle<C.PreviousStation>): E.EntityNotificationType;
|
|
23
23
|
"OnQuestDisableInteraction"(evt: M.Handle<C.QuestDisableInteraction>): E.EntityNotificationType;
|
|
@@ -3,5 +3,5 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class MediaSystemUIPS extends C.VirtualSystemPS {
|
|
6
|
-
"GetActions"(
|
|
6
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
7
7
|
}
|
|
@@ -29,7 +29,7 @@ export class MeleeAttackGenericEvents extends C.MeleeEventsTransition {
|
|
|
29
29
|
"ClearLeapedDistanceBlackboardValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
30
30
|
"ConsumeWeaponCharge"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, attackData: M.Handle<C.gameMeleeAttackData>): void;
|
|
31
31
|
"CreateMeleeAttack"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, attackData: M.Handle<C.gameMeleeAttackData>): void;
|
|
32
|
-
"CreateMeleeAttackForFinisher"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface
|
|
32
|
+
"CreateMeleeAttackForFinisher"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): [boolean, M.Handle<C.gameMeleeAttackData>];
|
|
33
33
|
"GetAttackData"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): M.Handle<C.gameMeleeAttackData>;
|
|
34
34
|
"GetCameraTransformForMelee"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): C.Transform;
|
|
35
35
|
"IsAttackWindowOpen"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class MeleeHitAnimEventExecutor extends C.gameEffectExecutor_Scripted {
|
|
7
7
|
"ignoreWaterImpacts": boolean;
|
|
8
8
|
"CanAttackGuardBreak"(instigator: M.WeakHandle<C.entEntity>, target: M.WeakHandle<C.entEntity>, instigatorWeapon: M.WeakHandle<C.gameweaponObject>, targetWeapon: M.WeakHandle<C.gameweaponObject>, strongAttack: boolean): boolean;
|
|
9
|
-
"GetStimuliData"(path: M.ScriptRef<string
|
|
9
|
+
"GetStimuliData"(path: M.ScriptRef<string>): void;
|
|
10
10
|
"GetTargetWeapon"(target: M.WeakHandle<C.ScriptedPuppet>): M.WeakHandle<C.gameweaponObject>;
|
|
11
11
|
"IsMuted"(ctx: C.gameEffectScriptContext, applierCtx: C.gameEffectExecutionScriptContext): boolean;
|
|
12
12
|
"Process"(ctx: C.gameEffectScriptContext, applierCtx: C.gameEffectExecutionScriptContext): boolean;
|
|
@@ -33,6 +33,6 @@ export class MeleeProjectile extends C.BaseProjectile {
|
|
|
33
33
|
"OnTick"(eventData: M.Handle<C.gameprojectileTickEvent>): boolean;
|
|
34
34
|
"DeactivateAndSink"(): void;
|
|
35
35
|
"ExecuteParabolicLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>): void;
|
|
36
|
-
"SetMeshAppearance"(appearance: string, component
|
|
36
|
+
"SetMeshAppearance"(appearance: string, component?: string): void;
|
|
37
37
|
"TryToReleaseProjectile"(): void;
|
|
38
38
|
}
|
|
@@ -12,7 +12,7 @@ export class MeleeThrowAttackEvents extends C.MeleeAttackGenericEvents {
|
|
|
12
12
|
"OnUpdate"(timeDelta: number, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
13
13
|
"ApplyThrowableCooldown"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
14
14
|
"EnableLockOnTarget"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
15
|
-
"EnableNanoWireIK"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, enable: boolean, setPosition
|
|
15
|
+
"EnableNanoWireIK"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, enable: boolean, setPosition?: boolean): void;
|
|
16
16
|
"GetAttackType"(): E.EMeleeAttackType;
|
|
17
17
|
"UpdateNanoWireIKState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
18
18
|
}
|
|
@@ -31,11 +31,11 @@ export class MeleeTransition extends C.DefaultTransition {
|
|
|
31
31
|
"ClearMeleePressCount"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
32
32
|
"ConsumeStamina"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, attackData: M.Handle<C.gameMeleeAttackData>): void;
|
|
33
33
|
"DisableNanoWireIK"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
34
|
-
"DrawDebugText"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>,
|
|
34
|
+
"DrawDebugText"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, text: M.ScriptRef<string>): void;
|
|
35
35
|
static "GetAimAssistMeleeRecord"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gamedataAimAssistMelee_Record>;
|
|
36
|
-
"GetAttackDataFromCurrentState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, attackNumber: number,
|
|
37
|
-
"GetAttackDataFromState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateName: string, attackNumber: number,
|
|
38
|
-
"GetAttackRecord"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateName: string, attackNumber: number,
|
|
36
|
+
"GetAttackDataFromCurrentState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, attackNumber: number): [boolean, M.Handle<C.gameMeleeAttackData>];
|
|
37
|
+
"GetAttackDataFromState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateName: string, attackNumber: number): [boolean, M.Handle<C.gameMeleeAttackData>];
|
|
38
|
+
"GetAttackRecord"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateName: string, attackNumber: number): [boolean, M.WeakHandle<C.gamedataAttack_Melee_Record>];
|
|
39
39
|
"GetBlockLookAtParams"(): C.gameaimAssistAimRequest;
|
|
40
40
|
static "GetGorillaArmsOnePunchNPCMarkStatusEffectID"(): string;
|
|
41
41
|
static "GetGorillaArmsSpyTreeStatusEffectID"(): string;
|
|
@@ -50,11 +50,11 @@ export class MeleeTransition extends C.DefaultTransition {
|
|
|
50
50
|
"GetNanoWireTargetObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gameObject>;
|
|
51
51
|
"GetPerfectAimSnapParams"(): C.gameaimAssistAimRequest;
|
|
52
52
|
"GetPlayerAimingStatusEffectID"(): string;
|
|
53
|
-
"GetSlotTransformToTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, leapDuration: number, isTargetKnockedOver: boolean
|
|
54
|
-
"GetSlotTransformToTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, leapDuration: number, isTargetKnockedOver: boolean
|
|
53
|
+
"GetSlotTransformToTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, leapDuration: number, isTargetKnockedOver: boolean): void;
|
|
54
|
+
"GetSlotTransformToTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, leapDuration: number, isTargetKnockedOver: boolean): void;
|
|
55
55
|
static "GetWeaponObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gameweaponObject>;
|
|
56
56
|
static "GetWeaponType"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): E.gamedataItemType;
|
|
57
|
-
"HasAttackRecord"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, attackNumber
|
|
57
|
+
"HasAttackRecord"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, attackNumber?: number): boolean;
|
|
58
58
|
static "HasGrandFinaleStatusEffect"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
59
59
|
"HasMeleeTargeting"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
60
60
|
static "HasMonowireWithQuickhackSelected"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
@@ -103,14 +103,14 @@ export class MeleeTransition extends C.DefaultTransition {
|
|
|
103
103
|
"SetIsThrowReloading"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, value: boolean): void;
|
|
104
104
|
"SetMeleeAttackPressCount"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
105
105
|
"SetThrowReloadTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, value: number): void;
|
|
106
|
-
"ShouldHold"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, skipDurationCheck
|
|
106
|
+
"ShouldHold"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, skipDurationCheck?: boolean, skipPressCount?: boolean): boolean;
|
|
107
107
|
"ShouldInterruptHoldStates"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
108
108
|
"SpawnMeleeWeaponProjectile"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
109
109
|
static "StrongMeleeAttackPressed"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
110
110
|
static "StrongMeleeAttackReleased"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
111
111
|
"ToMeleeChargedHold"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
112
|
-
static "UpdateMeleeInputBuffer"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, onlyLightMeleeAttack
|
|
113
|
-
"UpdateNanoWireEndPositionAnimFeature"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, animFeatureName: string, enable: boolean, setPosition
|
|
112
|
+
static "UpdateMeleeInputBuffer"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, onlyLightMeleeAttack?: boolean): void;
|
|
113
|
+
"UpdateNanoWireEndPositionAnimFeature"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, animFeatureName: string, enable: boolean, setPosition?: boolean, slotPosition?: C.Vector4): void;
|
|
114
114
|
static "WantsToLightAttack"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
115
115
|
static "WantsToQuickMelee"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
116
116
|
static "WantsToStrongAttack"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
@@ -5,12 +5,12 @@ import type * as E from "../enums";
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class MenuDataBuilder extends M.IScriptable {
|
|
7
7
|
"data": C.MenuData[];
|
|
8
|
-
"Add"(identifier: number, fullscreenName: string, icon: string, labelKey: string, userData
|
|
9
|
-
"Add"(data: C.MenuData, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, userData
|
|
10
|
-
"Add"(identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData
|
|
11
|
-
"Add"(identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelName: string, userData
|
|
12
|
-
"AddIf"(condition: boolean, identifier: number, fullscreenName: string, icon: string, labelKey: string, userData
|
|
13
|
-
"AddWithSubmenu"(identifier: number, fullscreenName: string, icon: string, labelKey: string, userData
|
|
8
|
+
"Add"(identifier: number, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.MenuDataBuilder>;
|
|
9
|
+
"Add"(data: C.MenuData, identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, userData?: M.Handle<M.IScriptable>, disabled?: boolean): M.Handle<C.MenuDataBuilder>;
|
|
10
|
+
"Add"(identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>, disabled?: boolean): M.Handle<C.MenuDataBuilder>;
|
|
11
|
+
"Add"(identifier: E.HubMenuItems, parentIdentifier: E.HubMenuItems, fullscreenName: string, icon: string, labelName: string, userData?: M.Handle<M.IScriptable>, disabled?: boolean): M.Handle<C.MenuDataBuilder>;
|
|
12
|
+
"AddIf"(condition: boolean, identifier: number, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>): M.Handle<C.MenuDataBuilder>;
|
|
13
|
+
"AddWithSubmenu"(identifier: number, fullscreenName: string, icon: string, labelKey: string, userData?: M.Handle<M.IScriptable>, disabled?: boolean): M.Handle<C.SubmenuDataBuilder>;
|
|
14
14
|
"Get"(): C.MenuData[];
|
|
15
15
|
"GetData"(identifier: number): C.MenuData;
|
|
16
16
|
"GetData"(fullscreenName: string): C.MenuData;
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@@ -55,7 +55,7 @@ export class MenuHubGameController extends C.gameuiMenuGameController {
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55
55
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"OnSetMenuEventDispatcher"(menuEventDispatcher: M.WeakHandle<C.inkMenuEventDispatcher>): boolean;
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56
56
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"OnSubmenuHiddenUpdated"(value: boolean): boolean;
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57
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"OnUninitialize"(): boolean;
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58
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-
"HandlePlayerWeightUpdated"(dropQueueWeight
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58
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+
"HandlePlayerWeightUpdated"(dropQueueWeight?: number): void;
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59
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"InitMenusData"(): void;
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60
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"SetupBlackboards"(): void;
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61
61
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"UpdateTimeDisplay"(): void;
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@@ -26,7 +26,7 @@ export class MenuHubLogicController extends C.inkWidgetLogicController {
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26
26
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"OnInitialize"(): boolean;
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27
27
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"OnSelectByCursor"(evt: M.Handle<C.SelectMenuRequest>): boolean;
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28
28
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"OnUninitialize"(): boolean;
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29
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-
"SelectMenuExternally"(menuName: string, submenuName
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29
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+
"SelectMenuExternally"(menuName: string, submenuName?: string, userData?: M.Handle<M.IScriptable>): void;
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30
30
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"SetActive"(isActive: boolean): void;
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31
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"SetMenusData"(menuData: M.Handle<C.MenuDataBuilder>, perkPoints: number, attrPoints: number): void;
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}
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@@ -13,9 +13,9 @@ export class MenuScenario_BaseMenu extends C.inkMenuScenario {
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13
13
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"OnLeaveScenario"(nextScenario: string): boolean;
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14
14
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"CloseMenu"(): void;
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15
15
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"CloseSubMenu"(): void;
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16
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-
"OpenMenu"(menuName: string, userData
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17
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-
"OpenSubMenu"(menuName: string, userData
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16
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+
"OpenMenu"(menuName: string, userData?: M.Handle<M.IScriptable>, context?: E.ScreenDisplayContext): void;
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17
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+
"OpenSubMenu"(menuName: string, userData?: M.Handle<M.IScriptable>): void;
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18
18
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"SetContext"(context: E.ScreenDisplayContext): void;
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19
19
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"SetDisplayContext"(context: E.ScreenDisplayContext): void;
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20
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-
"SwitchMenu"(menuName: string, userData
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20
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+
"SwitchMenu"(menuName: string, userData?: M.Handle<M.IScriptable>, context?: E.ScreenDisplayContext): void;
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21
21
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}
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@@ -17,7 +17,7 @@ export class MenuScenario_HubMenu extends C.MenuScenario_BaseMenu {
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17
17
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"OnHotkeySwitchToMap"(): boolean;
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18
18
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"OnHotkeySwitchToPerks"(): boolean;
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19
19
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"OnNetworkBreachBegin"(): boolean;
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20
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-
"OnOpenMenu"(menuName: string, userData
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20
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+
"OnOpenMenu"(menuName: string, userData?: M.Handle<M.IScriptable>): boolean;
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21
21
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"OnRequestHubMenu"(): boolean;
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22
22
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"OnSelectMenuItem"(userData: M.Handle<M.IScriptable>): boolean;
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23
23
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"OnSwitchToTimeManager"(): boolean;
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@@ -22,5 +22,5 @@ export class MenuScenario_PreGameSubMenu extends C.inkMenuScenario {
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22
22
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"OnSwitchToEngagementScreen"(): boolean;
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23
23
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"OnSwitchToInitializeUserScreen"(): boolean;
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24
24
|
"CloseSubMenu"(): void;
|
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25
|
-
"OpenSubMenu"(menuName: string, userData
|
|
25
|
+
"OpenSubMenu"(menuName: string, userData?: M.Handle<M.IScriptable>): void;
|
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26
26
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}
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@@ -17,7 +17,7 @@ export class MenuScenario_RadialHubMenu extends C.MenuScenario_BaseMenu {
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17
17
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"OnHotkeySwitchToMap"(): boolean;
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18
18
|
"OnHotkeySwitchToPerks"(): boolean;
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19
19
|
"OnNetworkBreachBegin"(): boolean;
|
|
20
|
-
"OnOpenMenu"(menuName: string, userData
|
|
20
|
+
"OnOpenMenu"(menuName: string, userData?: M.Handle<M.IScriptable>): boolean;
|
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21
21
|
"OnRequestHubMenu"(): boolean;
|
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22
22
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"OnSelectMenuItem"(userData: M.Handle<M.IScriptable>): boolean;
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23
23
|
"OnSwitchToTimeManager"(): boolean;
|
|
@@ -9,11 +9,11 @@ export class MenuScenario_Vendor extends C.MenuScenario_BaseMenu {
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|
9
9
|
"OnEquipAnimationDataUpdate"(userData: M.Handle<M.IScriptable>): boolean;
|
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10
10
|
"OnLeaveScenario"(nextScenario: string): boolean;
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|
11
11
|
"OnRefreshCurrentTab"(): boolean;
|
|
12
|
-
"OnSwitchToCharacter"(userData
|
|
13
|
-
"OnSwitchToCrafting"(userData
|
|
14
|
-
"OnSwitchToInventory"(userData
|
|
15
|
-
"OnSwitchToRipperDoc"(userData
|
|
16
|
-
"OnSwitchToVendor"(userData
|
|
12
|
+
"OnSwitchToCharacter"(userData?: M.Handle<M.IScriptable>): boolean;
|
|
13
|
+
"OnSwitchToCrafting"(userData?: M.Handle<M.IScriptable>): boolean;
|
|
14
|
+
"OnSwitchToInventory"(userData?: M.Handle<M.IScriptable>): boolean;
|
|
15
|
+
"OnSwitchToRipperDoc"(userData?: M.Handle<M.IScriptable>): boolean;
|
|
16
|
+
"OnSwitchToVendor"(userData?: M.Handle<M.IScriptable>): boolean;
|
|
17
17
|
"OnTutorialComplete"(): boolean;
|
|
18
18
|
"OnVendorClose"(): boolean;
|
|
19
19
|
}
|
|
@@ -3,5 +3,5 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class MenuUIUtils extends M.IScriptable {
|
|
6
|
-
static "RequestAutoSave"(player: M.WeakHandle<C.gameObject>, delay
|
|
6
|
+
static "RequestAutoSave"(player: M.WeakHandle<C.gameObject>, delay?: number): void;
|
|
7
7
|
}
|
|
@@ -6,5 +6,5 @@ export class MessagePopupDisplayController extends C.inkWidgetLogicController {
|
|
|
6
6
|
"image": C.inkImageWidgetReference;
|
|
7
7
|
"message": C.inkTextWidgetReference;
|
|
8
8
|
"title": C.inkTextWidgetReference;
|
|
9
|
-
"SetData"(data: M.ScriptRef<C.gamePopupData>, settings
|
|
9
|
+
"SetData"(data: M.ScriptRef<C.gamePopupData>, settings?: C.gamePopupSettings): void;
|
|
10
10
|
}
|
|
@@ -10,5 +10,5 @@ export class MessageTooltip extends C.AGenericTooltipController {
|
|
|
10
10
|
"OnOutroComplete"(proxy: M.Handle<C.inkanimProxy>): boolean;
|
|
11
11
|
"SetData"(tooltipData: M.Handle<C.ATooltipData>): void;
|
|
12
12
|
"Show"(): void;
|
|
13
|
-
"PlayAnim"(animName: string, callback: string, forceVisible
|
|
13
|
+
"PlayAnim"(animName: string, callback: string, forceVisible?: boolean): void;
|
|
14
14
|
}
|
|
@@ -59,6 +59,6 @@ export class MessengerDialogViewController extends C.inkWidgetLogicController {
|
|
|
59
59
|
"ShowThread"(thread: M.WeakHandle<C.gameJournalEntry>, setVisited: boolean): void;
|
|
60
60
|
"StopDotsAnimation"(): void;
|
|
61
61
|
"TriggerDotsAnimation"(delay: number, isTyping: boolean, hash: number): void;
|
|
62
|
-
"UpdateData"(animateLastMessage
|
|
62
|
+
"UpdateData"(animateLastMessage?: boolean): void;
|
|
63
63
|
"UpdateData"(animateLastMessage: boolean, setVisited: boolean): void;
|
|
64
64
|
}
|