@cybermp-community/client-types 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  880. package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
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  911. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  968. package/dist/classes/inkanimController.d.ts +1 -1
  969. package/dist/classes/inkanimProxy.d.ts +3 -3
  970. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  971. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  972. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  973. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  974. package/dist/classes/questLogGameController.d.ts +1 -1
  975. package/dist/classes/questQuestsSystem.d.ts +1 -1
  976. package/dist/classes/rendInfoBox.d.ts +2 -2
  977. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  978. package/dist/classes/scnScriptInterface.d.ts +1 -1
  979. package/dist/classes/senseCSenseManager.d.ts +1 -1
  980. package/dist/classes/senseComponent.d.ts +3 -3
  981. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  982. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  983. package/dist/classes/textTextParameterSet.d.ts +9 -9
  984. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  985. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  986. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  987. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  988. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  989. package/dist/classes/vehicleController.d.ts +7 -7
  990. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  991. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  992. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  993. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  994. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  995. package/dist/game.d.ts +24 -24
  996. package/package.json +2 -2
@@ -13,12 +13,12 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
13
13
  "OnStatusEffectApplied"(statusEffect: M.WeakHandle<C.gamedataStatusEffect_Record>): void;
14
14
  "OnStatusEffectRemoved"(statusEffect: M.WeakHandle<C.gamedataStatusEffect_Record>): void;
15
15
  "ActivateDamageProjection"(newState: boolean, weapon: M.Handle<C.gameweaponObject>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
16
- "AdjustPlayerPosition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, duration: number, distanceRadius: number, rotationDuration: number, curveName: string, useParabolicMotion: boolean, targetPosition: C.Vector4): boolean;
16
+ "AdjustPlayerPosition"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, duration: number, distanceRadius: number, rotationDuration: number, curveName?: string, useParabolicMotion?: boolean, targetPosition?: C.Vector4): boolean;
17
17
  "AreChoiceHubsActive"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
18
18
  "BlockAimingForTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, blockAimingFor: number): void;
19
19
  "BreakEffectLoop"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, effectName: string): void;
20
20
  "CanWeaponSilentKill"(weapon: M.Handle<C.gameweaponObject>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
21
- "ChangeStatPoolValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, entityID: C.entEntityID, statPoolType: E.gamedataStatPoolType, changeByValue: number, asPercentage: boolean): void;
21
+ "ChangeStatPoolValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, entityID: C.entEntityID, statPoolType: E.gamedataStatPoolType, changeByValue: number, asPercentage?: boolean): void;
22
22
  "CheckActiveConsumable"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
23
23
  "CheckConsumableLootDataCondition"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
24
24
  "CheckEquipmentStateMachineState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, SMSide: E.EEquipmentSide, compareToState: E.EEquipmentState): boolean;
@@ -52,21 +52,21 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
52
52
  "GetBraindanceSystem"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.BraindanceSystem>;
53
53
  "GetCameraYaw"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
54
54
  "GetCancelChargeButtonInput"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
55
- "GetClosestSlotTransform"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isTargetKnockedOver: boolean, slotComponent: M.Handle<C.entSlotComponent>, slotTransform: C.WorldTransform): boolean;
55
+ "GetClosestSlotTransform"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, isTargetKnockedOver: boolean, slotComponent: M.Handle<C.entSlotComponent>): [boolean, C.WorldTransform];
56
56
  static "GetClosestWeakspot"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, targetObject: M.Handle<C.ScriptedPuppet>, withinDistance: number): M.Handle<C.gameWeakspotObject>;
57
57
  "GetCurrentSceneTierData"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): M.Handle<C.gameSceneTierData>;
58
58
  "GetCurrentTier"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): E.GameplayTier;
59
59
  static "GetDistanceToGround"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
60
60
  static "GetDistanceToTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
61
61
  "GetFFParamsForCrouch"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): string;
62
- "GetGameplayCameraParameters"(cameraParameters: M.Handle<C.GameplayCameraData>, tweakDBPath: M.ScriptRef<string>): void;
62
+ "GetGameplayCameraParameters"(tweakDBPath: M.ScriptRef<string>): void;
63
63
  static "GetGroundPosition"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, inLenght: number): C.Vector4;
64
64
  "GetHorizontalMovementDirection"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
65
65
  "GetHudManager"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.HUDManager>;
66
66
  "GetItemIDFromWrapperPermanentParameter"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, parameterName: string): C.gameItemID;
67
67
  "GetItemInLeftHandSlot"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gameItemObject>;
68
68
  "GetItemInRightHandSlot"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.gameItemObject>;
69
- static "GetLeapableObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, targetingSystem: M.Handle<C.gametargetingTargetingSystem>, withinDistance: number, withinAngle: number, angleOut: C.EulerAngles): M.Handle<C.gameObject>;
69
+ static "GetLeapableObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, targetingSystem: M.Handle<C.gametargetingTargetingSystem>, withinDistance: number, withinAngle: number): [M.Handle<C.gameObject>, C.EulerAngles];
70
70
  "GetLeftHandItemFromParam"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): C.gameItemID;
71
71
  static "GetLinearVelocity"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): C.Vector4;
72
72
  "GetLocomotionState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): string;
@@ -82,26 +82,26 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
82
82
  "GetSceneSystemInterface"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): M.Handle<C.scnScriptInterface>;
83
83
  "GetSceneTier"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
84
84
  "GetStateNameFromEquipmentState"(equipmentState: E.EEquipmentState): string;
85
- "GetStatFloatValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, statType: E.gamedataStatType, statSystem: M.Handle<C.gameStatsSystem>, object: M.Handle<C.gameObject>): number;
86
- "GetStatPoolValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, entityID: C.entEntityID, statPool: E.gamedataStatPoolType, asPrecentage: boolean): number;
85
+ "GetStatFloatValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, statType: E.gamedataStatType, statSystem: M.Handle<C.gameStatsSystem>, object?: M.Handle<C.gameObject>): number;
86
+ "GetStatPoolValue"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, entityID: C.entEntityID, statPool: E.gamedataStatPoolType, asPrecentage?: boolean): number;
87
87
  "GetTakedownAction"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): E.ETakedownActionType;
88
- static "GetTargetObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, withinDistance: number, checkForLeapableObject: boolean, withinAngle: number): M.Handle<C.gameObject>;
89
- static "GetTargetObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, searchQuery: C.gameTargetSearchQuery, withinDistance: number, checkForLeapableObject: boolean, withinAngle: number): M.Handle<C.gameObject>;
88
+ static "GetTargetObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, withinDistance?: number, checkForLeapableObject?: boolean, withinAngle?: number): M.Handle<C.gameObject>;
89
+ static "GetTargetObject"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, searchQuery: C.gameTargetSearchQuery, withinDistance?: number, checkForLeapableObject?: boolean, withinAngle?: number): M.Handle<C.gameObject>;
90
90
  static "GetUpVector"(): C.Vector4;
91
91
  "GetVerticalSpeed"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
92
- "GetWeaponItemTag"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, tag: string, itemID: C.gameItemID): boolean;
93
- static "GetWeaponItemType"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, weapon: M.Handle<C.gameweaponObject>, itemType: E.gamedataItemType): boolean;
92
+ "GetWeaponItemTag"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, tag: string, itemID?: C.gameItemID): boolean;
93
+ static "GetWeaponItemType"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, weapon: M.Handle<C.gameweaponObject>): [boolean, E.gamedataItemType];
94
94
  static "GetYawMovementDirection"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): number;
95
95
  "HandleDamagePreview"(weapon: M.Handle<C.gameweaponObject>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
96
96
  "HasActiveConsumable"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
97
97
  static "HasActiveInteraction"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
98
98
  "HasAnyValidWeaponAvailable"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
99
99
  static "HasMeleeWeaponEquipped"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
100
- static "HasRightWeaponEquipped"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, checkForTag: boolean): boolean;
100
+ static "HasRightWeaponEquipped"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, checkForTag?: boolean): boolean;
101
101
  "HasStatPoolValueReachedMax"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, entityID: C.entEntityID, statPool: E.gamedataStatPoolType): boolean;
102
102
  "HasTimeStampElapsed"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, timeStampName: string): boolean;
103
103
  "HoldAimingForTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, blockAimingFor: number): void;
104
- "IsActiveVehicleVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance: number): boolean;
104
+ "IsActiveVehicleVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance?: number): boolean;
105
105
  "IsAimingBlockedForTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
106
106
  "IsAimingHeldForTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
107
107
  "IsAimingSoftBlocked"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
@@ -116,8 +116,8 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
116
116
  "IsDisplayingInputHintBlocked"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, actionName: string): boolean;
117
117
  "IsDoorInteractionActive"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
118
118
  "IsEmptyHandsForced"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
119
- "IsEnemyOrSensoryDeviceVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance: number): boolean;
120
- "IsEnemyVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance: number): boolean;
119
+ "IsEnemyOrSensoryDeviceVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance?: number): boolean;
120
+ "IsEnemyVisible"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, distance?: number): boolean;
121
121
  "IsExaminingDevice"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
122
122
  "IsExitVehicleBlocked"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
123
123
  static "IsFastForwardByLine"(owner: M.Handle<C.gameObject>): boolean;
@@ -147,7 +147,7 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
147
147
  "IsInWeaponReloadState"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
148
148
  static "IsInWorkspot"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
149
149
  "IsItemMeleeWeapon"(item: C.gameItemID): boolean;
150
- static "IsLeapableTargetValid"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, targetObject: M.Handle<C.gameObject>, withinDistance: number): boolean;
150
+ static "IsLeapableTargetValid"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, targetObject: M.Handle<C.gameObject>, withinDistance?: number): boolean;
151
151
  "IsLeftHandInEquippedState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): boolean;
152
152
  "IsLeftHandInUnequippedState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): boolean;
153
153
  "IsLeftHandInUnequippingState"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): boolean;
@@ -203,14 +203,14 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
203
203
  static "RemoveAllBreathingEffects"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
204
204
  "RemoveInputHint"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, actionName: string, source: string): void;
205
205
  "RemoveInputHintsBySource"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, source: string): void;
206
- "RequestPlayerPositionAdjustment"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, slideTime: number, distanceRadius: number, rotationDuration: number, adjustPosition: C.Vector4, useParabolicMotion: boolean): boolean;
206
+ "RequestPlayerPositionAdjustment"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, target: M.Handle<C.gameObject>, slideTime: number, distanceRadius: number, rotationDuration: number, adjustPosition: C.Vector4, useParabolicMotion?: boolean): boolean;
207
207
  "RequestPlayerPositionAdjustmentWithCurve"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, slideTime: number, distanceRadius: number, adjustPosition: C.Vector4, adjustCurveName: string): boolean;
208
208
  "RequestVehicleCameraPerspective"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, requestedCameraPerspective: E.vehicleCameraPerspective): void;
209
209
  "ResetForceFlags"(stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
210
210
  "ResetSoftBlockAiming"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
211
211
  "SendDataTrackingRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, telemetryData: E.ETelemetryData, modifyValue: number): void;
212
- "SendDrawItemRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, item: C.gameItemID, equipAnimType: E.gameEquipAnimationType): void;
213
- "SendEquipmentSystemWeaponManipulationRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, requestType: E.EquipmentManipulationAction, equipAnimType: E.gameEquipAnimationType): void;
212
+ "SendDrawItemRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, item: C.gameItemID, equipAnimType?: E.gameEquipAnimationType): void;
213
+ "SendEquipmentSystemWeaponManipulationRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, requestType: E.EquipmentManipulationAction, equipAnimType?: E.gameEquipAnimationType): void;
214
214
  "SetAudioParameter"(paramName: string, paramValue: number, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
215
215
  "SetBlackboardBoolVariable"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, id: C.gamebbScriptID_Bool, value: boolean): void;
216
216
  "SetBlackboardEntityID"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, id: C.gamebbScriptID_EntityID, value: C.entEntityID): void;
@@ -222,16 +222,16 @@ export class DefaultTransition extends C.gamestateMachineFunctor {
222
222
  "SetVehicleCameraSceneMode"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, sceneMode: boolean): void;
223
223
  "SetZoomStateAnimFeature"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, shouldAim: boolean): void;
224
224
  static "ShouldCheckForLeapableTarget"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, weaponObject: M.Handle<C.gameweaponObject>): boolean;
225
- "ShouldEnterSafe"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, maxDistanceSquared: number): boolean;
225
+ "ShouldEnterSafe"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, maxDistanceSquared?: number): boolean;
226
226
  "ShouldIgnoreWeaponSafe"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
227
227
  "ShowAttackPreview"(showIfAiming: boolean, weaponObject: M.Handle<C.gameweaponObject>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
228
- "ShowInputHint"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, actionName: string, source: string, label: M.ScriptRef<string>, holdIndicationType: E.inkInputHintHoldIndicationType, enableHoldAnimation: boolean, sortingPriority: number, inputHintKeyCombinationType: E.inkInputHintKeyCombinationType): void;
228
+ "ShowInputHint"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, actionName: string, source: string, label: M.ScriptRef<string>, holdIndicationType?: E.inkInputHintHoldIndicationType, enableHoldAnimation?: boolean, sortingPriority?: number, inputHintKeyCombinationType?: E.inkInputHintKeyCombinationType): void;
229
229
  "SoftBlockAimingForTime"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, blockAimingFor: number): void;
230
- "StartEffect"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, effectName: string, blackboard: M.Handle<C.worldEffectBlackboard>): void;
231
- "StartPool"(statPoolsSystem: M.Handle<C.gameStatPoolsSystem>, weaponEntityID: C.entEntityID, poolType: E.gamedataStatPoolType, rangeBegin: number, rangeEnd: number, valuePerSec: number): void;
230
+ "StartEffect"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, effectName: string, blackboard?: M.Handle<C.worldEffectBlackboard>): void;
231
+ "StartPool"(statPoolsSystem: M.Handle<C.gameStatPoolsSystem>, weaponEntityID: C.entEntityID, poolType: E.gamedataStatPoolType, rangeBegin?: number, rangeEnd?: number, valuePerSec?: number): void;
232
232
  "StartStatPoolDecay"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, statPoolType: E.gamedataStatPoolType): void;
233
233
  "StopEffect"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, effectName: string): void;
234
- "StopPool"(statPoolsSystem: M.Handle<C.gameStatPoolsSystem>, weaponEntityID: C.entEntityID, poolType: E.gamedataStatPoolType, startDecay: boolean, rangeBegin: number, rangeEnd: number): void;
234
+ "StopPool"(statPoolsSystem: M.Handle<C.gameStatPoolsSystem>, weaponEntityID: C.entEntityID, poolType: E.gamedataStatPoolType, startDecay: boolean, rangeBegin?: number, rangeEnd?: number): void;
235
235
  static "StopRumbleLoop"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, intensity: M.ScriptRef<string>): void;
236
236
  "StopStatPoolDecayAndRegenerate"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, statPoolType: E.gamedataStatPoolType): void;
237
237
  "ThreatsOnPlayerThreatList"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
@@ -7,5 +7,5 @@ export class DefaultUIInventoryItemStatsProvider extends C.IUIInventoryItemStats
7
7
  "manager": M.WeakHandle<C.UIInventoryItemsManager>;
8
8
  "statType": E.gamedataStatType;
9
9
  "Get"(): M.Handle<C.UIItemStatProperties>;
10
- static "Make"(statType: E.gamedataStatType, manager: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.DefaultUIInventoryItemStatsProvider>;
10
+ static "Make"(statType: E.gamedataStatType, manager?: M.WeakHandle<C.UIInventoryItemsManager>): M.Handle<C.DefaultUIInventoryItemStatsProvider>;
11
11
  }
@@ -30,7 +30,7 @@ export class DelamainTaxiComponent extends C.gameScriptableComponent {
30
30
  "QueueExitCabEvent"(): void;
31
31
  "SetDoorState"(open: boolean): void;
32
32
  "SetHUDHidden"(hidden: boolean): void;
33
- "SetState"(state: E.DelamainTaxiState, force: boolean): void;
33
+ "SetState"(state: E.DelamainTaxiState, force?: boolean): void;
34
34
  "SetupVehicleSpeedBBListener"(): void;
35
35
  "StartAutoDrive"(): void;
36
36
  "UnregisterCab"(): void;
@@ -19,7 +19,7 @@ export class DestructibleMasterLight extends C.DestructibleMasterDevice {
19
19
  "TurnOffDevice"(): void;
20
20
  "TurnOnDevice"(): void;
21
21
  "ApplyPreset"(light: M.Handle<C.gameLightComponent>, preset: string): void;
22
- "CreateColorFromIntArray"(ints: M.ScriptRef<number[]>, color: C.Color): boolean;
22
+ "CreateColorFromIntArray"(ints: M.ScriptRef<number[]>): [boolean, C.Color];
23
23
  "TurnOffLights"(): void;
24
24
  "TurnOnLights"(): void;
25
25
  }
@@ -5,7 +5,7 @@ import type * as E from "../enums";
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class DestructibleMasterLightControllerPS extends C.DestructibleMasterDeviceControllerPS {
7
7
  "GameAttached"(): void;
8
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
8
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
9
9
  "OnInstantiated"(): boolean;
10
10
  "InitializeCLS"(): void;
11
11
  "UpdateStateOnCLS"(state: E.EDeviceStatus): void;
@@ -75,22 +75,22 @@ export class Device extends C.gameDeviceBase {
75
75
  "CutPower"(): void;
76
76
  "DeactivateDevice"(): void;
77
77
  "DeactivateJuryrigTrap"(): void;
78
- "DetermineInteractionState"(context: C.gameGetActionsContext): void;
78
+ "DetermineInteractionState"(context?: C.gameGetActionsContext): void;
79
79
  "DeterminGameplayRoleMappinRange"(data: M.ScriptRef<C.SDeviceMappinData>): number;
80
80
  "DeterminGameplayRoleMappinVisuaState"(data: M.ScriptRef<C.SDeviceMappinData>): E.EMappinVisualState;
81
81
  "DeviceUpdate"(): void;
82
- "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string, deviceData: string): void;
83
- "EnterWorkspotWithIK"(activator: M.Handle<C.gameObject>, shouldCrouch: boolean, cameraFlavour: string, componentName: string, cameraPosition: C.Vector4, cameraRotation: C.Quaternion, rightHandPosition: C.Vector4, rightHandRotation: C.Quaternion, leftHandPosition: C.Vector4, leftHandRotation: C.Quaternion): void;
82
+ "EnterWorkspot"(activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string, deviceData?: string): void;
83
+ "EnterWorkspotWithIK"(activator: M.Handle<C.gameObject>, shouldCrouch: boolean, cameraFlavour?: string, componentName?: string, cameraPosition?: C.Vector4, cameraRotation?: C.Quaternion, rightHandPosition?: C.Vector4, rightHandRotation?: C.Quaternion, leftHandPosition?: C.Vector4, leftHandRotation?: C.Quaternion): void;
84
84
  "EvaluateProximityRevealInteractionLayerState"(): void;
85
85
  "ExecuteBaseActionOperation"(actionClassName: string): void;
86
86
  "ExecuteDeviceStateOperation"(): void;
87
- "FillObjectDescription"(arr: C.gameScanningTooltipElementDef[]): void;
87
+ "FillObjectDescription"(): void;
88
88
  "GetAcousticQuerryStartPoint"(): C.Vector4;
89
89
  "GetBlackboard"(): M.Handle<C.gameIBlackboard>;
90
90
  "GetBlackboardDef"(): M.Handle<C.DeviceBaseBlackboardDef>;
91
91
  "GetCachedInvestigationPositionsArray"(globalNodeRef: C.worldGlobalNodeRef): C.Vector4[];
92
92
  "GetContentScale"(): string;
93
- "GetContext"(processInitiator: M.Handle<C.gameObject>, requestType: E.gamedeviceRequestType): C.gameGetActionsContext;
93
+ "GetContext"(processInitiator?: M.Handle<C.gameObject>, requestType?: E.gamedeviceRequestType): C.gameGetActionsContext;
94
94
  "GetController"(): M.Handle<C.ScriptableDeviceComponent>;
95
95
  "GetCurrentGameplayRole"(): E.EGameplayRole;
96
96
  "GetCurrentHealth"(): number;
@@ -99,7 +99,7 @@ export class Device extends C.gameDeviceBase {
99
99
  "GetDefaultHighlight"(): M.Handle<C.FocusForcedHighlightData>;
100
100
  "GetDeviceLink"(): M.Handle<C.DeviceLinkComponentPS>;
101
101
  "GetDevicePS"(): M.Handle<C.ScriptableDeviceComponentPS>;
102
- "GetDistractionControllerSource"(effectData: M.Handle<C.AreaEffectData>): M.Handle<C.entEntity>;
102
+ "GetDistractionControllerSource"(effectData?: M.Handle<C.AreaEffectData>): M.Handle<C.entEntity>;
103
103
  "GetDistractionRange"(type: E.DeviceStimType): number;
104
104
  "GetDistractionStimLifetime"(defaultValue: number): number;
105
105
  "GetFxResourceByKey"(key: string): C.gameFxResource;
@@ -109,7 +109,7 @@ export class Device extends C.gameDeviceBase {
109
109
  "GetNetworkBeamEndpoint"(): C.Vector4;
110
110
  "GetNetworkBeamOffset"(): C.Vector4;
111
111
  "GetNetworkLinkSlotName"(): string;
112
- "GetNetworkLinkSlotName"(transform: C.WorldTransform): string;
112
+ "GetNetworkLinkSlotName"(): [string, C.WorldTransform];
113
113
  "GetPlaystyleMappinLocalPos"(): C.Vector4;
114
114
  "GetPlaystyleMappinSlotWorldPos"(): C.Vector4;
115
115
  "GetPlaystyleMappinSlotWorldTransform"(): C.WorldTransform;
@@ -291,7 +291,7 @@ export class Device extends C.gameDeviceBase {
291
291
  "PushData"(): void;
292
292
  "PushPersistentData"(): void;
293
293
  "ReactToHit"(hit: M.Handle<C.gameeventsHitEvent>): void;
294
- "RefreshUI"(isDelayed: boolean): void;
294
+ "RefreshUI"(isDelayed?: boolean): void;
295
295
  "RequestThumbnailWidgetsUpdate"(blackboard: M.Handle<C.gameIBlackboard>): void;
296
296
  "ResavePersistentData"(ps: M.Handle<C.gamePersistentState>): boolean;
297
297
  "ResetChoicesByEvent"(): void;
@@ -315,7 +315,7 @@ export class Device extends C.gameDeviceBase {
315
315
  "ShouldShowDamageNumber"(): boolean;
316
316
  "ShouldShowScanner"(): boolean;
317
317
  "ShowMappinOnProximity"(): void;
318
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
318
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
319
319
  "StartOverload"(): void;
320
320
  "StartPingingNetwork"(): void;
321
321
  "StartRevealingOnProximity"(): void;
@@ -330,7 +330,7 @@ export class Device extends C.gameDeviceBase {
330
330
  "TurnAuthorizationModuleON"(): void;
331
331
  "TurnOffDevice"(): void;
332
332
  "TurnOnDevice"(): void;
333
- "UpdateDeviceState"(isDelayed: boolean): boolean;
333
+ "UpdateDeviceState"(isDelayed?: boolean): boolean;
334
334
  "UploadActiveProgramOnNPC"(targetID: C.entEntityID): void;
335
335
  "AddActiveContext"(context: E.gamedeviceRequestType): void;
336
336
  "AddHudButtonHelper"(argText: M.ScriptRef<string>, argIcon: string): void;
@@ -343,22 +343,22 @@ export class Device extends C.gameDeviceBase {
343
343
  "CreateEMPGameEffect"(range: number): void;
344
344
  "CreateFxInstance"(resource: C.gameFxResource, transform: C.WorldTransform): M.Handle<C.gameFxInstance>;
345
345
  "CreateGameplayObjective"(data: M.Handle<C.GemplayObjectiveData>): void;
346
- "DetermineInteractionStateByTask"(context: C.gameGetActionsContext): void;
346
+ "DetermineInteractionStateByTask"(context?: C.gameGetActionsContext): void;
347
347
  "DetermineInteractionStateTask"(data: M.Handle<C.gameScriptTaskData>): void;
348
348
  "Die"(): void;
349
349
  "DisplayConnectionWindowOnPlayerHUD"(shouldDisplay: boolean, attempt: number): void;
350
350
  "EnableProximityMappinInteractionLayer"(enable: boolean): void;
351
351
  "EnableProximityRevealInteractionLayer"(enable: boolean): void;
352
- "EnableUpdate"(shouldEnable: boolean, time: number): void;
353
- "EvaluateCameraZoomState"(executor: M.Handle<C.gameObject>, instant: boolean): void;
352
+ "EnableUpdate"(shouldEnable: boolean, time?: number): void;
353
+ "EvaluateCameraZoomState"(executor: M.Handle<C.gameObject>, instant?: boolean): void;
354
354
  "EvaluateProximityMappinInteractionLayerState"(): void;
355
355
  "ExecuteAction"(choice: M.ScriptRef<C.gameinteractionsChoice>, executor: M.WeakHandle<C.gameObject>, layerTag: string): void;
356
- "ExecuteAction"(action: M.Handle<C.gamedeviceAction>, executor: M.WeakHandle<C.gameObject>): boolean;
356
+ "ExecuteAction"(action: M.Handle<C.gamedeviceAction>, executor?: M.WeakHandle<C.gameObject>): boolean;
357
357
  "ExtractEntityID"(evt: M.Handle<C.entTriggerEvent>): C.entEntityID;
358
358
  "FastForwardAnimations"(): void;
359
359
  "FireSingleTick"(): void;
360
360
  "ForceReEvaluateGameplayRole"(): void;
361
- "GetActionsDebug"(context: M.ScriptRef<C.gameGetActionsContext>, debugger1: M.Handle<C.DeviceDebuggerComponent>, outActions: M.Handle<C.gamedeviceAction>[]): boolean;
361
+ "GetActionsDebug"(context: M.ScriptRef<C.gameGetActionsContext>, debugger1: M.Handle<C.DeviceDebuggerComponent>): [boolean, M.Handle<C.gamedeviceAction>[]];
362
362
  "GetActiveProgramToUploadOnNPC"(): string;
363
363
  "GetActiveStatusEffect"(): string;
364
364
  "GetAreaEffectLifetimeByAction"(action: M.Handle<C.ScriptableDeviceAction>): number;
@@ -385,7 +385,7 @@ export class Device extends C.gameDeviceBase {
385
385
  "GetNetworkBlackboard"(): M.Handle<C.gameIBlackboard>;
386
386
  "GetNetworkBlackboardDef"(): M.Handle<C.NetworkBlackboardDef>;
387
387
  "GetNetworkSecurityLevel"(): string;
388
- "GetNodePosition"(nodeRef: string): C.Vector4[];
388
+ "GetNodePosition"(nodeRef?: string): C.Vector4[];
389
389
  "GetPlayerCyberDeck"(): string[];
390
390
  "GetPlayerMainObject"(): M.Handle<C.gameObject>;
391
391
  static "GetPlayerMainObjectStatic"(): M.Handle<C.gameObject>;
@@ -453,9 +453,9 @@ export class Device extends C.gameDeviceBase {
453
453
  "ResolveRemoteActions"(state: boolean): void;
454
454
  "RestoreBaseActionOperations"(): void;
455
455
  "RevealDevicesGrid"(shouldDraw: boolean): void;
456
- "RevealDevicesGrid_Event"(shouldDraw: boolean, ownerEntityPosition: C.Vector4, fxDefault: C.gameFxResource): void;
456
+ "RevealDevicesGrid_Event"(shouldDraw: boolean, ownerEntityPosition?: C.Vector4, fxDefault?: C.gameFxResource): void;
457
457
  "RevealNetworkGrid"(shouldDraw: boolean): void;
458
- "RevealNetworkGrid_Event"(shouldDraw: boolean, ownerEntityPosition: C.Vector4, fxDefault: C.gameFxResource, fxBreached: C.gameFxResource): void;
458
+ "RevealNetworkGrid_Event"(shouldDraw: boolean, ownerEntityPosition?: C.Vector4, fxDefault?: C.gameFxResource, fxBreached?: C.gameFxResource): void;
459
459
  "SendSetIsSpiderbotInteractionOrderedEvent"(value: boolean): void;
460
460
  "SendSkillCheckInfo"(display: boolean): void;
461
461
  "SetActiveProgramToUploadOnNPC"(program: string): void;
@@ -465,9 +465,9 @@ export class Device extends C.gameDeviceBase {
465
465
  "SetJuryrigTrapComponentState"(newState: boolean): void;
466
466
  "SetJuryrigTrapState"(newState: E.EJuryrigTrapState): void;
467
467
  "SetLogicReady"(): void;
468
- "SetMeshAppearance"(appearance: string, component: string): void;
468
+ "SetMeshAppearance"(appearance: string, component?: string): void;
469
469
  "SetScanningProgressBarText"(): void;
470
- "SetZoomBlackboardValues"(newState: boolean, lockPlayerFor: number): void;
470
+ "SetZoomBlackboardValues"(newState: boolean, lockPlayerFor?: number): void;
471
471
  "ShouldAllowSpiderbotToPerformAction"(): boolean;
472
472
  "ShouldBeHighlightedLongerOnPing"(): boolean;
473
473
  "ShouldInitiateDebug"(): boolean;
@@ -479,11 +479,11 @@ export class Device extends C.gameDeviceBase {
479
479
  "StopEMPGameEffect"(): void;
480
480
  "SucceedGameplayObjective"(data: M.Handle<C.GemplayObjectiveData>): void;
481
481
  "TakeControlOverCamera"(isOn: boolean): void;
482
- "ToggleCameraZoom"(toggle: boolean, instant: boolean): void;
482
+ "ToggleCameraZoom"(toggle: boolean, instant?: boolean): void;
483
483
  "ToggleComponentByName"(componentName: string, toggle: boolean): void;
484
484
  "TriggerAreaEffectDistractionByAction"(action: M.Handle<C.ScriptableDeviceAction>): void;
485
485
  "TriggerAreaEffectDistractionByName"(effectName: string): void;
486
- "TriggerArreaEffectDistraction"(effectData: M.Handle<C.AreaEffectData>, executor: M.Handle<C.gameObject>): void;
486
+ "TriggerArreaEffectDistraction"(effectData: M.Handle<C.AreaEffectData>, executor?: M.Handle<C.gameObject>): void;
487
487
  "UnRegisterPlayerTargetCallback"(): void;
488
488
  "WasVisible"(): boolean;
489
489
  }
@@ -3,17 +3,17 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class DeviceActionPropertyFunctions extends M.IScriptable {
6
- static "GetProperty_Bool"(prop: M.Handle<C.gamedeviceActionProperty>, value: boolean, nameOnFalse: string, nameOnTrue: string): boolean;
7
- static "GetProperty_Bool"(prop: M.Handle<C.gamedeviceActionProperty>, value: boolean): boolean;
8
- static "GetProperty_EntityReference"(prop: M.Handle<C.gamedeviceActionProperty>, value: C.gameEntityReference): boolean;
9
- static "GetProperty_Float"(prop: M.Handle<C.gamedeviceActionProperty>, value: number): boolean;
10
- static "GetProperty_Int"(prop: M.Handle<C.gamedeviceActionProperty>, value: number): boolean;
11
- static "GetProperty_IntRanged"(prop: M.Handle<C.gamedeviceActionProperty>, value: number, rangeMin: number, rangeMax: number): boolean;
12
- static "GetProperty_MediaStatus"(prop: M.Handle<C.gamedeviceActionProperty>, deviceStatus: number, stationName: M.ScriptRef<string>): boolean;
13
- static "GetProperty_Name"(prop: M.Handle<C.gamedeviceActionProperty>, value: string): boolean;
14
- static "GetProperty_NodeRef"(prop: M.Handle<C.gamedeviceActionProperty>, value: string): boolean;
15
- static "GetProperty_RadioStatus"(prop: M.Handle<C.gamedeviceActionProperty>, deviceStatus: number, stationName: M.ScriptRef<string>): boolean;
16
- static "GetProperty_TvStatus"(prop: M.Handle<C.gamedeviceActionProperty>, deviceStatus: number, stationName: M.ScriptRef<string>): boolean;
6
+ static "GetProperty_Bool"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, boolean];
7
+ static "GetProperty_Bool"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, boolean];
8
+ static "GetProperty_EntityReference"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, C.gameEntityReference];
9
+ static "GetProperty_Float"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, number];
10
+ static "GetProperty_Int"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, number];
11
+ static "GetProperty_IntRanged"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, number];
12
+ static "GetProperty_MediaStatus"(prop: M.Handle<C.gamedeviceActionProperty>, stationName: M.ScriptRef<string>): [boolean, number];
13
+ static "GetProperty_Name"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, string];
14
+ static "GetProperty_NodeRef"(prop: M.Handle<C.gamedeviceActionProperty>): [boolean, string];
15
+ static "GetProperty_RadioStatus"(prop: M.Handle<C.gamedeviceActionProperty>, stationName: M.ScriptRef<string>): [boolean, number];
16
+ static "GetProperty_TvStatus"(prop: M.Handle<C.gamedeviceActionProperty>, stationName: M.ScriptRef<string>): [boolean, number];
17
17
  static "SetUpProperty_Bool"(propertyName: string, value: boolean, nameOnTrue: string, nameOnFalse: string): M.Handle<C.gamedeviceActionProperty>;
18
18
  static "SetUpProperty_ElevatorInt"(propertyName: string, value: number, displayValue: number): M.Handle<C.gamedeviceActionProperty>;
19
19
  static "SetUpProperty_EntityReference"(propertyName: string, value: C.gameEntityReference): M.Handle<C.gamedeviceActionProperty>;
@@ -8,9 +8,9 @@ export class DeviceActionQueue extends M.IScriptable {
8
8
  "maxQueueSize": number;
9
9
  "CanNewActionBeQueued"(): boolean;
10
10
  "DecreaseUploadTime"(deviceAction: M.Handle<C.ScriptableDeviceAction>, decreaseQhUploadTimeVal: number): void;
11
- static "GetAllDisallowedActionNames"(actionNames: string[]): void;
12
- "GetAllQueuedActionNames"(actionNames: string[]): boolean;
13
- "GetAllQueuedActionObjectRecords"(objectActionRecords: M.Handle<C.gamedataObjectAction_Record>[]): boolean;
11
+ static "GetAllDisallowedActionNames"(): void;
12
+ "GetAllQueuedActionNames"(): [boolean, string[]];
13
+ "GetAllQueuedActionObjectRecords"(): [boolean, M.Handle<C.gamedataObjectAction_Record>[]];
14
14
  "GetMaxQueueSize"(): number;
15
15
  "GetQueuedActionsTotalCost"(): number;
16
16
  "GetQueueSize"(): number;
@@ -15,7 +15,7 @@ export class DeviceDebuggerComponent extends C.gameScriptableComponent {
15
15
  "OnRegisterDebuggerCandidate"(evt: M.Handle<C.RegisterDebuggerCanditateEvent>): boolean;
16
16
  "AddDebugBit"(position: C.Vector4, text: M.ScriptRef<string>, color: C.Color): void;
17
17
  "DrawDbgLine"(): void;
18
- "GetColor"(reverse: boolean): C.Color;
18
+ "GetColor"(reverse?: boolean): C.Color;
19
19
  "IsFactValid"(): boolean;
20
20
  "OnUpdate"(deltaTime: number): void;
21
21
  "PerformDebug"(): void;
@@ -7,8 +7,8 @@ export class DeviceHelper {
7
7
  static "ConvertActionsArray"(puppetActions: M.ScriptRef<M.Handle<C.PuppetAction>[]>): M.Handle<C.gamedeviceAction>[];
8
8
  static "DebugLog"(message: M.ScriptRef<string>): void;
9
9
  static "ExtractSpecificStateClass"(states: M.ScriptRef<M.Handle<C.gamePersistentState>[]>, desiredClassName: string, extractedStates: M.Handle<C.gamePersistentState>[]): boolean;
10
- static "FindAction"(actionName: string, actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, foundAction: M.Handle<C.gamedeviceAction>): number;
11
- static "FindStatusAction"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, status: M.Handle<C.BaseDeviceStatus>): number;
10
+ static "FindAction"(actionName: string, actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>): [number, M.Handle<C.gamedeviceAction>];
11
+ static "FindStatusAction"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>): [number, M.Handle<C.BaseDeviceStatus>];
12
12
  static "IDMO"(): boolean;
13
13
  static "IsDebugModeON"(): boolean;
14
14
  static "PushActionsIntoInteractionChoice"(choice: M.ScriptRef<C.gameinteractionsChoice>, actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>): void;
@@ -62,7 +62,7 @@ export class DeviceInkGameControllerBase extends C.gameuiWidgetGameController {
62
62
  "GetBlackboard"(): M.Handle<C.gameIBlackboard>;
63
63
  "GetCurrentBreadcrumbElement"(): C.SBreadcrumbElementData;
64
64
  "GetCurrentBreadcrumbElementName"(): string;
65
- "GetCurrentFullLibraryID"(widgetRecord: M.Handle<C.gamedataWidgetDefinition_Record>, screenTypeRecord: M.Handle<C.gamedataDeviceScreenType_Record>, styleRecord: M.Handle<C.gamedataWidgetStyle_Record>): string;
65
+ "GetCurrentFullLibraryID"(widgetRecord: M.Handle<C.gamedataWidgetDefinition_Record>, screenTypeRecord?: M.Handle<C.gamedataDeviceScreenType_Record>, styleRecord?: M.Handle<C.gamedataWidgetStyle_Record>): string;
66
66
  "GetDeviceState"(): E.EDeviceStatus;
67
67
  "GetDeviceWidget"(widgetData: M.ScriptRef<C.SDeviceWidgetPackage>): M.WeakHandle<C.inkWidget>;
68
68
  "GetDeviceWidgetDataIndex"(widgetData: C.SDeviceWidgetPackage): number;
@@ -82,10 +82,10 @@ export class DeviceInkGameControllerBase extends C.gameuiWidgetGameController {
82
82
  "RequestActionWidgetsUpdate"(): void;
83
83
  "RequestBeadcrumbBarUpdate"(data: M.ScriptRef<C.SBreadCrumbUpdateData>): void;
84
84
  "RequestDeviceWidgetsUpdate"(): void;
85
- "RequestUIRefresh"(context: string): void;
85
+ "RequestUIRefresh"(context?: string): void;
86
86
  "SetActiveBreadcrumbElement"(element: M.ScriptRef<C.SBreadcrumbElementData>): void;
87
87
  "SetUICameraZoomState"(hasUICameraZoom: boolean): void;
88
- "TriggerAnimationByName"(animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget: M.Handle<C.inkWidget>, playbackOptionsOverrideData: M.Handle<C.PlaybackOptionsUpdateData>): void;
88
+ "TriggerAnimationByName"(animName: string, playbackOption: E.EInkAnimationPlaybackOption, targetWidget?: M.Handle<C.inkWidget>, playbackOptionsOverrideData?: M.Handle<C.PlaybackOptionsUpdateData>): void;
89
89
  "UpdateActionWidgetData"(widgetData: M.ScriptRef<C.SActionWidgetPackage>, index: number): void;
90
90
  "UpdateDeviceWidgetData"(widgetData: M.ScriptRef<C.SDeviceWidgetPackage>, index: number): void;
91
91
  "UpdateUnstreamedUI"(): void;
@@ -7,17 +7,17 @@ export class DeviceLinkComponentPS extends C.SharedGameplayPS {
7
7
  "isConnected": boolean;
8
8
  "ownerEntityID": C.entEntityID;
9
9
  "parentDevice": C.DeviceLink;
10
- "GetAncestors"(outDevices: M.Handle<C.gameDeviceComponentPS>[]): void;
11
- "GetParents"(outDevices: M.Handle<C.gameDeviceComponentPS>[]): void;
10
+ "GetAncestors"(): void;
11
+ "GetParents"(): void;
12
12
  "HasNetworkBackdoor"(): boolean;
13
13
  "OnDeviceLinkRequest"(evt: M.Handle<C.DeviceLinkRequest>): E.EntityNotificationType;
14
14
  "OnSecuritySystemOutput"(evt: M.Handle<C.SecuritySystemOutput>): E.EntityNotificationType;
15
15
  "SetRevealedInNetworkPing"(wasRevealed: boolean): void;
16
- "TriggerSecuritySystemNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType: E.gamedataStimType): void;
16
+ "TriggerSecuritySystemNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType?: E.gamedataStimType): void;
17
17
  "WasRevealedInNetworkPing"(): boolean;
18
18
  static "AcquireDeviceLink"(entityID: C.entEntityID): M.Handle<C.DeviceLinkComponentPS>;
19
19
  "ActionDevicePing"(ps: M.Handle<C.gamePersistentState>): M.Handle<C.PingDevice>;
20
- "ActionSecurityBreachNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType: E.gamedataStimType): M.Handle<C.SecuritySystemInput>;
20
+ "ActionSecurityBreachNotification"(lastKnownPosition: C.Vector4, whoBreached: M.Handle<C.gameObject>, type: E.ESecurityNotificationType, stimType?: E.gamedataStimType): M.Handle<C.SecuritySystemInput>;
21
21
  "Connect"(links: M.ScriptRef<M.Handle<C.gameDeviceComponentPS>[]>): void;
22
22
  "Connect"(link: M.Handle<C.gameDeviceComponentPS>): void;
23
23
  static "CreateAndAcquireDeviceLink"(entityID: C.entEntityID): M.Handle<C.DeviceLinkComponentPS>;
@@ -7,7 +7,7 @@ export class DeviceOperations extends M.IScriptable {
7
7
  "components": M.WeakHandle<C.entIPlacedComponent>[];
8
8
  "fxInstances": C.SVfxInstanceData[];
9
9
  "ClearDelayIdOnOperation"(operationID: number): void;
10
- "EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera: boolean, componentName: string): void;
10
+ "EnterWorkspot"(target: M.Handle<C.Device>, activator: M.Handle<C.gameObject>, freeCamera?: boolean, componentName?: string): void;
11
11
  "IsOperationEnabled"(index: number): boolean;
12
12
  "LeaveWorkspot"(activator: M.Handle<C.gameObject>): void;
13
13
  "RequestComponents"(ri: C.entEntityRequestComponentsInterface): void;
@@ -6,7 +6,7 @@ import type * as E from "../enums";
6
6
  export class DeviceSystemBaseControllerPS extends C.MasterControllerPS {
7
7
  "quickHacksEnabled": boolean;
8
8
  "ActionGetAccess"(): M.Handle<C.GetAccess>;
9
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
9
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
10
10
  "OnGetAccess"(evt: M.Handle<C.GetAccess>): E.EntityNotificationType;
11
11
  "RevokeQuickHacks"(device: M.Handle<C.gameDeviceComponentPS>): void;
12
12
  }
@@ -32,7 +32,7 @@ export class DifficultySelectionMenu extends C.gameuiBaseCharacterCreationContro
32
32
  "PriorMenu"(): void;
33
33
  "OnIntro"(): void;
34
34
  "OnOutro"(): void;
35
- "PlayAnim"(animName: string, callBack: string): void;
35
+ "PlayAnim"(animName: string, callBack?: string): void;
36
36
  "PlayTranslationAnimation"(): void;
37
37
  "TextureTransition"(atlas: C.redResourceReferenceScriptToken, part: string): void;
38
38
  }
@@ -14,8 +14,8 @@ export class DiodeControlComponent extends C.gameScriptableComponent {
14
14
  "OnDeath"(evt: M.Handle<C.gameeventsDeathEvent>): boolean;
15
15
  "OnRemoveSecondaryDiodeLightPresetEvent"(evt: M.Handle<C.RemoveSecondaryDiodeLightPresetEvent>): boolean;
16
16
  "OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
17
- static "ActivateLightPreset"(owner: M.Handle<C.gameObject>, lightPreset: M.WeakHandle<C.gamedataLightPreset_Record>, delay: number): void;
18
- "ApplyPreset"(preset: C.DiodeLightPreset, delay: number): void;
17
+ static "ActivateLightPreset"(owner: M.Handle<C.gameObject>, lightPreset: M.WeakHandle<C.gamedataLightPreset_Record>, delay?: number): void;
18
+ "ApplyPreset"(preset: C.DiodeLightPreset, delay?: number): void;
19
19
  "ApplyPrimaryPreset"(preset: M.ScriptRef<C.DiodeLightPreset>, delay: number, force: boolean): void;
20
20
  "ApplySecondaryPreset"(preset: M.ScriptRef<C.DiodeLightPreset>, delay: number, duration: number): void;
21
21
  "ChangeLightSettings"(colorValues: M.ScriptRef<number[]>, strength: number, time: number, curve: string, loop: boolean): void;
@@ -17,6 +17,6 @@ export class DisarmComponent extends C.gameScriptableComponent {
17
17
  "GetWeapons"(): M.WeakHandle<C.gameItemData>[];
18
18
  "OnGameAttach"(): void;
19
19
  "SendEquipmentSystemClearAllWeaponSlotsRequest"(): void;
20
- "SendEquipmentSystemWeaponManipulationRequest"(requestType: E.EquipmentManipulationAction, equipAnimType: E.gameEquipAnimationType): void;
20
+ "SendEquipmentSystemWeaponManipulationRequest"(requestType: E.EquipmentManipulationAction, equipAnimType?: E.gameEquipAnimationType): void;
21
21
  "UnequipWeapons"(): boolean;
22
22
  }
@@ -4,7 +4,7 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class DisassembleMasterControllerPS extends C.MasterControllerPS {
7
- "GetActions"(outActions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
7
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
8
8
  "Initialize"(): void;
9
9
  "OnDisassembleDevice"(evt: M.Handle<C.DisassembleDevice>): E.EntityNotificationType;
10
10
  "OnInstantiated"(): boolean;
@@ -6,14 +6,14 @@ export class DispenceItemFromVendor extends C.ActionBool {
6
6
  "atlasTexture": string;
7
7
  "itemID": C.gameItemID;
8
8
  "price": number;
9
- "CreateActionWidgetPackage"(actions: M.Handle<C.gamedeviceAction>[]): void;
9
+ "CreateActionWidgetPackage"(actions?: M.Handle<C.gamedeviceAction>[]): void;
10
10
  "GetInkWidgetLibraryID"(): string;
11
11
  "GetInkWidgetTweakDBID"(): string;
12
- "CanPay"(user: M.Handle<C.gameObject>): boolean;
12
+ "CanPay"(user?: M.Handle<C.gameObject>): boolean;
13
13
  "GetAtlasTexture"(): string;
14
14
  "GetItemID"(): C.gameItemID;
15
15
  "GetPrice"(): number;
16
16
  static "IsAvailable"(device: M.Handle<C.ScriptableDeviceComponentPS>): boolean;
17
17
  static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
18
- "SetProperties"(iteID: C.gameItemID, price: number, texture: string): void;
18
+ "SetProperties"(iteID: C.gameItemID, price?: number, texture?: string): void;
19
19
  }
@@ -10,12 +10,12 @@ export class DisplayGlassControllerPS extends C.ScriptableDeviceComponentPS {
10
10
  "useAppearances": boolean;
11
11
  "CanCreateAnyQuickHackActions"(): boolean;
12
12
  "GameAttached"(): void;
13
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
13
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
14
14
  "GetBackgroundTextureTweakDBID"(): string;
15
15
  "GetDeviceIconTweakDBID"(): string;
16
16
  "GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
17
- "GetQuestActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
18
- "GetQuickHackActions"(outActions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
17
+ "GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
18
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
19
19
  "OnInstantiated"(): boolean;
20
20
  "ActionQuestForceClearGlass"(): M.Handle<C.QuestForceClearGlass>;
21
21
  "ActionQuestForceTintGlass"(): M.Handle<C.QuestForceTintGlass>;
@@ -54,7 +54,7 @@ export class DisposalDevice extends C.InteractiveDevice {
54
54
  "OnToggleActivation"(evt: M.Handle<C.ToggleActivation>): boolean;
55
55
  "OnWorkspotFinished"(componentName: string): boolean;
56
56
  "ResolveGameplayState"(): void;
57
- "StartGlitching"(glitchState: E.EGlitchState, intensity: number): void;
57
+ "StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
58
58
  "StopGlitching"(): void;
59
59
  "ActivatePhysicalMeshes"(): void;
60
60
  "CheckCurrentSide"(): void;
@@ -71,7 +71,7 @@ export class DisposalDevice extends C.InteractiveDevice {
71
71
  "SetTakedownCameraAnimFeature"(value: number): void;
72
72
  "SetUpPlayerStateMachineBlackboard"(): void;
73
73
  "SpawnVFXs"(fx: C.gameFxResource): void;
74
- "StartExplosionPipeline"(instigator: M.WeakHandle<C.gameObject>, additionalDelays: number): void;
74
+ "StartExplosionPipeline"(instigator: M.WeakHandle<C.gameObject>, additionalDelays?: number): void;
75
75
  "TakedownAndDispose"(isNonlethal: boolean): void;
76
76
  "UpdateLightAppearance"(): void;
77
77
  }
@@ -13,8 +13,8 @@ export class DisposalDeviceControllerPS extends C.ScriptableDeviceComponentPS {
13
13
  "explosionSetup": C.DistractionSetup;
14
14
  "CanCreateAnyQuickHackActions"(): boolean;
15
15
  "CanCreateAnySpiderbotActions"(): boolean;
16
- "GetActions"(actions: M.Handle<C.gamedeviceAction>[], context: C.gameGetActionsContext): boolean;
17
- "GetQuickHackActions"(actions: M.Handle<C.gamedeviceAction>[], context: M.ScriptRef<C.gameGetActionsContext>): void;
16
+ "GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
17
+ "GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
18
18
  "GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
19
19
  "GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
20
20
  "OnToggleActivation"(evt: M.Handle<C.ToggleActivation>): E.EntityNotificationType;