@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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@@ -12,12 +12,12 @@ export class AIActionHelper extends M.IScriptable {
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static "ChangeAttitudeToFriendlyAllSquad"(owner: M.WeakHandle<C.gameObject>, squadMembers: M.ScriptRef<C.entEntityID[]>): void;
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static "CheckAbility"(object: M.WeakHandle<C.gameObject>, ability: M.WeakHandle<C.gamedataGameplayAbility_Record>): boolean;
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static "CheckFlatheadStatPoolRequirements"(actionName: M.ScriptRef<string>): boolean;
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-
static "ClearCommandCombatTarget"(context: C.AIbehaviorScriptExecutionContext, persistenceSource: number, ignoreCombatTargetCommand
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+
static "ClearCommandCombatTarget"(context: C.AIbehaviorScriptExecutionContext, persistenceSource: number, ignoreCombatTargetCommand?: boolean): void;
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static "ClearItemsForceUnequipped"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
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static "ClearItemsToEquip"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
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static "ClearItemsToUnequip"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
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static "ClearItemsUnequipped"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
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-
static "ClearWorkspotCommand"(puppet: M.WeakHandle<C.ScriptedPuppet>, doNotRepeat
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static "ClearWorkspotCommand"(puppet: M.WeakHandle<C.ScriptedPuppet>, doNotRepeat?: boolean): boolean;
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static "CombatQueriesInit"(ownerPuppet: M.WeakHandle<C.ScriptedPuppet>): void;
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static "GetActionBlackboard"(owner: M.Handle<C.ScriptedPuppet>): M.Handle<C.gameIBlackboard>;
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static "GetActiveTopHostilePuppetThreat"(puppet: M.Handle<C.ScriptedPuppet>, threat: M.ScriptRef<C.AITrackedLocation>): boolean;
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@@ -27,19 +27,19 @@ export class AIActionHelper extends M.IScriptable {
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static "GetBaseShootingPatternPackages"(patternPackages: M.ScriptRef<M.WeakHandle<C.gamedataAIPatternsPackage_Record>[]>): boolean;
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static "GetCallingAlliesToCombatDelay"(postCombatStart: boolean): number;
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29
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static "GetCurrentStrongArmsTrailEffect"(weapon: M.Handle<C.gameItemObject>): string;
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-
static "GetDistanceAndToleranceFromRingType"(record: M.WeakHandle<C.gamedataMovementPolicy_Record
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31
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-
static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>, condition: M.WeakHandle<C.gamedataMovementPolicy_Record
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-
static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>, condition: M.WeakHandle<C.gamedataAIOptimalDistanceCond_Record
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-
static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record
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30
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+
static "GetDistanceAndToleranceFromRingType"(record: M.WeakHandle<C.gamedataMovementPolicy_Record>): [boolean, number];
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31
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+
static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>, condition: M.WeakHandle<C.gamedataMovementPolicy_Record>): [boolean, C.Vector2];
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32
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+
static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>, condition: M.WeakHandle<C.gamedataAIOptimalDistanceCond_Record>): [boolean, C.Vector2];
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33
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+
static "GetDistanceRangeFromRingType"(ringRecord: M.WeakHandle<C.gamedataAIRingType_Record>): [boolean, C.Vector2];
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34
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static "GetItemsFromWeaponSlots"(owner: M.WeakHandle<C.gameObject>, items: M.ScriptRef<M.WeakHandle<C.gameItemObject>[]>): boolean;
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35
35
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static "GetLastRequestedTriggerMode"(weapon: M.WeakHandle<C.gameweaponObject>): E.gamedataTriggerMode;
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36
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static "GetLatestActiveRingTypeRecord"(puppet: M.WeakHandle<C.ScriptedPuppet>): M.Handle<C.gamedataAIRingType_Record>;
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37
37
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static "GetLatestActiveRingTypeRecordHelper"(object: M.Handle<C.gameObject>): M.Handle<C.gamedataAIRingType_Record>;
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38
38
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static "GetReactionPresetGroup"(puppet: M.WeakHandle<C.ScriptedPuppet>): string;
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39
39
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static "GetShootingBlackboard"(owner: M.Handle<C.ScriptedPuppet>): M.Handle<C.gameIBlackboard>;
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40
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-
static "GetTargetPositionFromPast"(target: M.WeakHandle<C.gameObject>, delay: number,
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41
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-
static "GetTargetSlotPosition"(target: M.WeakHandle<C.gameObject>, slotName: string,
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42
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-
static "GetTargetSlotTransform"(target: M.WeakHandle<C.gameObject>, slotName: string,
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40
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+
static "GetTargetPositionFromPast"(target: M.WeakHandle<C.gameObject>, delay: number): [boolean, C.Vector4];
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41
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+
static "GetTargetSlotPosition"(target: M.WeakHandle<C.gameObject>, slotName: string): [boolean, C.Vector4];
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42
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+
static "GetTargetSlotTransform"(target: M.WeakHandle<C.gameObject>, slotName: string): [boolean, C.WorldTransform];
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43
43
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static "HasCombatAICommand"(owner: M.WeakHandle<C.ScriptedPuppet>): boolean;
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44
44
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static "HasEquippedWeaponWithTag"(owner: M.WeakHandle<C.gameObject>, tag: string): boolean;
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45
45
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static "HasFollowerCombatAICommand"(owner: M.WeakHandle<C.ScriptedPuppet>): boolean;
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@@ -58,13 +58,13 @@ export class AIActionHelper extends M.IScriptable {
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58
58
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static "PlayWeaponEffect"(weapon: M.Handle<C.gameweaponObject>, effectName: string): void;
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59
59
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static "PreloadAllBaseAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
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60
60
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static "PreloadAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>, streamingContextName: string, highPriority: boolean): boolean;
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61
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static "PreloadBaseAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>, melee
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62
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-
static "PreloadCoreAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>, melee
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61
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+
static "PreloadBaseAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>, melee?: boolean): boolean;
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62
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+
static "PreloadCoreAnimations"(puppet: M.WeakHandle<C.ScriptedPuppet>, melee?: boolean): boolean;
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63
63
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static "QueueNearbyCombatNotification"(owner: M.WeakHandle<C.gameObject>): C.gameDelayID;
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64
64
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static "QueuePreloadBaseAnimationsEvent"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
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65
65
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static "QueuePreloadCoreAnimationsEvent"(puppet: M.WeakHandle<C.ScriptedPuppet>): void;
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66
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static "QueuePullSquadSync"(owner: M.WeakHandle<C.gameObject>, postCombatStart
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67
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-
static "QueueSecuritySystemCombatNotification"(owner: M.WeakHandle<C.gameObject>, postCombatStart
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66
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+
static "QueuePullSquadSync"(owner: M.WeakHandle<C.gameObject>, postCombatStart?: boolean): C.gameDelayID;
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67
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+
static "QueueSecuritySystemCombatNotification"(owner: M.WeakHandle<C.gameObject>, postCombatStart?: boolean): void;
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68
68
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static "SendItemHandling"(owner: M.WeakHandle<C.gameObject>, itemRecord: M.WeakHandle<C.gamedataItem_Record>, animFeatureName: string, equipped: boolean): void;
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69
69
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static "SetActionExclusivity"(owner: M.Handle<C.gameObject>, active: boolean): void;
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70
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static "SetCommandCombatTarget"(context: C.AIbehaviorScriptExecutionContext, target: M.WeakHandle<C.gameObject>, isPersistant: boolean, persistenceSource: number): boolean;
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@@ -3,7 +3,7 @@ import type * as C from "../classes";
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3
3
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4
4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
5
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export class AIActionLookat extends M.IScriptable {
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6
|
-
static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionLookAtData_Record
|
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6
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+
static "Activate"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionLookAtData_Record>): void;
|
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7
7
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static "Deactivate"(owner: M.WeakHandle<C.gameObject>, lookAtAddEvents: M.ScriptRef<M.Handle<C.entLookAtAddEvent>[]>): void;
|
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8
8
|
static "GetLookatPartsRequests"(lookatPresetRecord: M.WeakHandle<C.gamedataLookAtPreset_Record>, lookAtParts: M.ScriptRef<C.animLookAtPartRequest[]>): void;
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9
9
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}
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@@ -4,8 +4,8 @@ import type * as E from "../enums";
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4
4
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5
5
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
6
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export class AIActionMovePolicy extends M.IScriptable {
|
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7
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-
static "Add"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataMovementPolicy_Record
|
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7
|
+
static "Add"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataMovementPolicy_Record>): void;
|
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8
8
|
static "CheckCondition"(context: C.AIbehaviorScriptExecutionContext, condition: M.Handle<C.gamedataAIActionCondition_Record>): boolean;
|
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9
9
|
static "GetTargetPositionProvider"(owner: M.Handle<C.ScriptedPuppet>, target: M.WeakHandle<C.gameObject>, trackingMode: E.gamedataTrackingMode): M.Handle<C.entIPositionProvider>;
|
|
10
|
-
static "Pop"(context: C.AIbehaviorScriptExecutionContext
|
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10
|
+
static "Pop"(context: C.AIbehaviorScriptExecutionContext): void;
|
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11
11
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}
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|
@@ -4,18 +4,18 @@ import type * as E from "../enums";
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4
4
|
|
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5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
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6
6
|
export class AIActionParams extends M.IScriptable {
|
|
7
|
-
static "CreateActionID"(context: C.AIbehaviorScriptExecutionContext, puppet: M.Handle<C.ScriptedPuppet>, actionStringName: M.ScriptRef<string>, actionPackageType: E.AIactionParamsPackageTypes
|
|
7
|
+
static "CreateActionID"(context: C.AIbehaviorScriptExecutionContext, puppet: M.Handle<C.ScriptedPuppet>, actionStringName: M.ScriptRef<string>, actionPackageType: E.AIactionParamsPackageTypes): [string, string];
|
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8
8
|
static "GetBehaviorStateFromName"(nameParam: string): E.gamedataNPCBehaviorState;
|
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9
9
|
static "GetDefenseModeFromName"(nameParam: string): E.gamedataDefenseMode;
|
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10
10
|
static "GetHighLevelStateFromName"(nameParam: string): E.gamedataNPCHighLevelState;
|
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11
11
|
static "GetLocomotionModeFromName"(nameParam: string): E.gamedataLocomotionMode;
|
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12
12
|
static "GetOwnerStatesFromArray"(ownerStates: M.ScriptRef<string[]>): C.AIActionNPCStates;
|
|
13
|
-
static "GetPSMBodyCarryStateFromName"(nameParam: string,
|
|
14
|
-
static "GetPSMCombatStateFromName"(nameParam: string,
|
|
15
|
-
static "GetPSMLocomotionStateFromName"(nameParam: string,
|
|
16
|
-
static "GetPSMMeleeStateFromName"(nameParam: string,
|
|
17
|
-
static "GetPSMUpperBodyStateFromName"(nameParam: string,
|
|
18
|
-
static "GetPSMZoneStateFromName"(nameParam: string,
|
|
13
|
+
static "GetPSMBodyCarryStateFromName"(nameParam: string): [boolean, E.gamePSMBodyCarrying];
|
|
14
|
+
static "GetPSMCombatStateFromName"(nameParam: string): [boolean, E.gamePSMCombat];
|
|
15
|
+
static "GetPSMLocomotionStateFromName"(nameParam: string): [boolean, E.gamePSMLocomotionStates];
|
|
16
|
+
static "GetPSMMeleeStateFromName"(nameParam: string): [boolean, E.gamePSMMelee];
|
|
17
|
+
static "GetPSMUpperBodyStateFromName"(nameParam: string): [boolean, E.gamePSMUpperBodyStates];
|
|
18
|
+
static "GetPSMZoneStateFromName"(nameParam: string): [boolean, E.gamePSMZones];
|
|
19
19
|
static "GetStanceStateFromName"(nameParam: string): E.gamedataNPCStanceState;
|
|
20
20
|
static "GetTargetStatesFromArray"(targetStates: M.ScriptRef<string[]>, target: M.WeakHandle<C.gameObject>): C.AIActionTargetStates;
|
|
21
21
|
static "GetTargetStatesFromArray"(targetStates: M.ScriptRef<string[]>): C.AIActionTargetStates;
|
|
@@ -3,22 +3,22 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class AIActionTarget extends M.IScriptable {
|
|
6
|
-
static "BossThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number
|
|
7
|
-
static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>,
|
|
8
|
-
static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean,
|
|
9
|
-
static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean,
|
|
6
|
+
static "BossThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number): void;
|
|
7
|
+
static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, predictionTime?: number): [boolean, M.WeakHandle<C.gameObject>];
|
|
8
|
+
static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, predictionTime?: number): [boolean, M.WeakHandle<C.gameObject>];
|
|
9
|
+
static "Get"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, predictionTime?: number): [boolean, M.WeakHandle<C.gameObject>];
|
|
10
10
|
static "GetClosestMemberId"(smi: M.Handle<C.AISquadScriptInterface>, pos: C.Vector4): C.entEntityID;
|
|
11
|
-
static "GetCoverID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record
|
|
12
|
-
static "GetCoverID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record
|
|
13
|
-
static "GetCoverPosition"(context: C.AIbehaviorScriptExecutionContext, coverID: number,
|
|
14
|
-
static "GetCurrentCoverID"(context: C.AIbehaviorScriptExecutionContext
|
|
15
|
-
static "GetCurrentCoverID"(context: C.AIbehaviorScriptExecutionContext
|
|
16
|
-
static "GetDistanceToThreat"(ownerPos: C.Vector4, threat: M.Handle<C.gameObject>,
|
|
17
|
-
static "GetLegacy"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean,
|
|
11
|
+
static "GetCoverID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>): [boolean, number];
|
|
12
|
+
static "GetCoverID"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>): [boolean, number];
|
|
13
|
+
static "GetCoverPosition"(context: C.AIbehaviorScriptExecutionContext, coverID: number): [boolean, C.Vector4];
|
|
14
|
+
static "GetCurrentCoverID"(context: C.AIbehaviorScriptExecutionContext): [boolean, number];
|
|
15
|
+
static "GetCurrentCoverID"(context: C.AIbehaviorScriptExecutionContext): [boolean, number];
|
|
16
|
+
static "GetDistanceToThreat"(ownerPos: C.Vector4, threat: M.Handle<C.gameObject>, positionOfRoot?: boolean): [number, number];
|
|
17
|
+
static "GetLegacy"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, predictionTime?: number): [boolean, M.WeakHandle<C.gameObject>];
|
|
18
18
|
static "GetNetrunnerProxy"(context: C.AIbehaviorScriptExecutionContext): M.WeakHandle<C.gameObject>;
|
|
19
|
-
static "GetObject"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record
|
|
20
|
-
static "GetObjectLegacy"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record
|
|
21
|
-
static "GetPosition"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>,
|
|
19
|
+
static "GetObject"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>): [boolean, M.WeakHandle<C.gameObject>];
|
|
20
|
+
static "GetObjectLegacy"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>): [boolean, M.WeakHandle<C.gameObject>];
|
|
21
|
+
static "GetPosition"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>, getSlotPosition: boolean, predictionTime?: number): [boolean, C.Vector4];
|
|
22
22
|
static "GetThreatAccessibilityFromCoverModifier"(puppet: M.Handle<C.ScriptedPuppet>, threat: M.Handle<C.gameObject>): number;
|
|
23
23
|
static "GetThreatAttackersModifier"(targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, puppet: M.Handle<C.ScriptedPuppet>, threat: M.Handle<C.gameObject>): number;
|
|
24
24
|
static "GetThreatDamageModifier"(targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, puppet: M.Handle<C.ScriptedPuppet>, threat: M.Handle<C.gameObject>, distance: number, currentTime: number): number;
|
|
@@ -26,11 +26,11 @@ export class AIActionTarget extends M.IScriptable {
|
|
|
26
26
|
static "GetThreatHisteresisModifier"(targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, threat: M.Handle<C.gameObject>, currentTarget: M.Handle<C.gameObject>, timeSinceTargetChange: number): number;
|
|
27
27
|
static "GetThreatLastVisibilityModifier"(puppet: M.Handle<C.ScriptedPuppet>, threat: M.Handle<C.gameObject>): number;
|
|
28
28
|
static "GetThreatZDiffModifier"(zDiff: number): number;
|
|
29
|
-
static "GetVehicleObject"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record
|
|
29
|
+
static "GetVehicleObject"(context: C.AIbehaviorScriptExecutionContext, record: M.WeakHandle<C.gamedataAIActionTarget_Record>): [boolean, M.WeakHandle<C.vehicleBaseObject>];
|
|
30
30
|
static "HasWeaponInInventory"(owner: M.WeakHandle<C.gameObject>): boolean;
|
|
31
31
|
static "IsThreatCloseOrVisibleByPlayer"(ownerPos: C.Vector4, threat: M.Handle<C.gameObject>): boolean;
|
|
32
|
-
static "MadnessThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number
|
|
33
|
-
static "RegularThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number
|
|
34
|
-
static "Set"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, entity
|
|
32
|
+
static "MadnessThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number): void;
|
|
33
|
+
static "RegularThreatCalculation"(owner: M.WeakHandle<C.ScriptedPuppet>, ownerPos: C.Vector4, targetTrackerComponent: M.Handle<C.AITargetTrackerComponent>, newTargetObject: M.WeakHandle<C.gameObject>, threat: M.WeakHandle<C.gameObject>, timeSinceTargetChange: number, currentTime: number): void;
|
|
34
|
+
static "Set"(context: C.AIbehaviorScriptExecutionContext, record: M.Handle<C.gamedataAIActionTarget_Record>, entity?: M.WeakHandle<C.entEntity>, pos: C.Vector4, coverID?: number): boolean;
|
|
35
35
|
static "UpdateThreatsValue"(puppet: M.Handle<C.NPCPuppet>, newTargetObject: M.Handle<C.gameObject>, timeSinceTargetChange: number): void;
|
|
36
36
|
}
|
|
@@ -3,21 +3,21 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class AIActionTransactionSystem extends M.IScriptable {
|
|
6
|
-
static "CalculateEquipmentItems"(puppet: M.WeakHandle<C.ScriptedPuppet>, equipmentGroupName: string,
|
|
7
|
-
static "CalculateEquipmentItems"(puppet: M.WeakHandle<C.ScriptedPuppet>, equipmentGroupRecord: M.WeakHandle<C.gamedataNPCEquipmentGroup_Record>,
|
|
6
|
+
static "CalculateEquipmentItems"(puppet: M.WeakHandle<C.ScriptedPuppet>, equipmentGroupName: string, powerLevel?: number): void;
|
|
7
|
+
static "CalculateEquipmentItems"(puppet: M.WeakHandle<C.ScriptedPuppet>, equipmentGroupRecord: M.WeakHandle<C.gamedataNPCEquipmentGroup_Record>, powerLevel: number): void;
|
|
8
8
|
static "CheckEquipmentGroupForEquipment"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIItemCond_Record>): boolean;
|
|
9
9
|
static "CheckSlotsForEquipment"(context: C.AIbehaviorScriptExecutionContext, equipmentGroup: string): boolean;
|
|
10
|
-
static "ChooseSingleItemsSetFromPool"(powerLevel: number, seed: number, itemPool: M.WeakHandle<C.gamedataNPCEquipmentItemPool_Record
|
|
10
|
+
static "ChooseSingleItemsSetFromPool"(powerLevel: number, seed: number, itemPool: M.WeakHandle<C.gamedataNPCEquipmentItemPool_Record>): void;
|
|
11
11
|
static "DoesItemMeetRequirements"(weaponItemID: C.gameItemID, condition: M.Handle<C.gamedataAIItemCond_Record>, evolution: M.WeakHandle<C.gamedataWeaponEvolution_Record>): boolean;
|
|
12
12
|
static "GetDefaultEquipment"(context: C.AIbehaviorScriptExecutionContext, characterRecord: M.WeakHandle<C.gamedataCharacter_Record>, checkForUnequip: boolean, itemsList: M.ScriptRef<C.NPCItemToEquip[]>): boolean;
|
|
13
13
|
static "GetEquipment"(context: C.AIbehaviorScriptExecutionContext, checkPrimaryEquipment: boolean, itemsList: M.ScriptRef<C.NPCItemToEquip[]>): boolean;
|
|
14
14
|
static "GetEquipmentWithCondition"(context: C.AIbehaviorScriptExecutionContext, checkPrimaryEquipment: boolean, checkForUnequip: boolean, itemsList: M.ScriptRef<C.NPCItemToEquip[]>): boolean;
|
|
15
|
-
static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemTag: string,
|
|
16
|
-
static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemType: M.WeakHandle<C.gamedataItemType_Record>, itemTag: string,
|
|
17
|
-
static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemCategory: M.WeakHandle<C.gamedataItemCategory_Record>, itemTag: string,
|
|
18
|
-
static "GetItemID"(obj: M.WeakHandle<C.ScriptedPuppet>, itemRecord: M.WeakHandle<C.gamedataItem_Record>, onBodySlotID: string,
|
|
19
|
-
static "GetItemIDFromRecord"(itemRecord: M.WeakHandle<C.gamedataItem_Record
|
|
20
|
-
static "GetItemsBodySlot"(owner: M.WeakHandle<C.ScriptedPuppet>, itemID: C.gameItemID
|
|
15
|
+
static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemTag: string): [boolean, C.gameItemID];
|
|
16
|
+
static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemType: M.WeakHandle<C.gamedataItemType_Record>, itemTag: string): [boolean, C.gameItemID];
|
|
17
|
+
static "GetFirstItemID"(owner: M.WeakHandle<C.gameObject>, itemCategory: M.WeakHandle<C.gamedataItemCategory_Record>, itemTag: string): [boolean, C.gameItemID];
|
|
18
|
+
static "GetItemID"(obj: M.WeakHandle<C.ScriptedPuppet>, itemRecord: M.WeakHandle<C.gamedataItem_Record>, onBodySlotID: string): [boolean, C.gameItemID];
|
|
19
|
+
static "GetItemIDFromRecord"(itemRecord: M.WeakHandle<C.gamedataItem_Record>): [boolean, C.gameItemID];
|
|
20
|
+
static "GetItemsBodySlot"(owner: M.WeakHandle<C.ScriptedPuppet>, itemID: C.gameItemID): [boolean, string];
|
|
21
21
|
static "GetOnBodyEquipment"(obj: M.WeakHandle<C.ScriptedPuppet>, itemsToEquip: M.ScriptRef<C.NPCItemToEquip[]>): boolean;
|
|
22
22
|
static "GetOnBodyEquipmentRecords"(obj: M.WeakHandle<C.ScriptedPuppet>, outEquipmentRecords: M.ScriptRef<M.WeakHandle<C.gamedataNPCEquipmentItem_Record>[]>): boolean;
|
|
23
23
|
static "IsSlotEmptySpawningItem"(owner: M.WeakHandle<C.gameObject>, slotID: string): boolean;
|
|
@@ -7,7 +7,7 @@ export class AIAutonomousConditions extends C.AIbehaviorconditionScript {
|
|
|
7
7
|
static "CombatCondition"(context: C.AIbehaviorScriptExecutionContext): boolean;
|
|
8
8
|
static "CrowdCombatConditions"(context: C.AIbehaviorScriptExecutionContext): boolean;
|
|
9
9
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static "HasCombatAICommand"(context: C.AIbehaviorScriptExecutionContext): boolean;
|
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10
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-
static "HasHostileThreats"(context: C.AIbehaviorScriptExecutionContext, onlyEntities
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10
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+
static "HasHostileThreats"(context: C.AIbehaviorScriptExecutionContext, onlyEntities?: boolean): boolean;
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11
11
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"HasUnknownThreats"(context: C.AIbehaviorScriptExecutionContext): boolean;
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12
12
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static "HasWeaponInInventory"(context: C.AIbehaviorScriptExecutionContext): boolean;
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13
13
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static "IsPlayerInCombat"(context: C.AIbehaviorScriptExecutionContext): boolean;
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@@ -10,7 +10,7 @@ export class AICAgent extends C.gameComponent {
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10
10
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static "InvokeBehaviorCallback"(obj: M.WeakHandle<C.ScriptedPuppet>, cbName: string): void;
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11
11
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static "SendCommand"(obj: M.WeakHandle<C.ScriptedPuppet>, cmd: M.Handle<C.AICommand>): void;
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12
12
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"CancelCommand"(cmd: M.Handle<C.AICommand>): boolean;
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13
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-
"CancelCommandById"(cmdId: number, doNotRepeat
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13
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+
"CancelCommandById"(cmdId: number, doNotRepeat?: boolean): boolean;
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14
14
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"CancelOrInterruptCommand"(commandName: string, useInheritance: boolean, success: boolean): boolean;
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15
15
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"DebugLog"(category: string, message: string): void;
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16
16
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"DebugLogEnabled"(): boolean;
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@@ -76,12 +76,12 @@ export class AICondition extends M.IScriptable {
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76
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static "CheckActionCondition"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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77
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static "CheckActionConditions"(context: C.AIbehaviorScriptExecutionContext, conditions: M.ScriptRef<M.WeakHandle<C.gamedataAIActionCondition_Record>[]>): boolean;
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static "CheckAmmoCounts"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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79
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-
static "CheckAngle2ObjInternal"(owner: M.WeakHandle<C.gamePuppet>, source: M.WeakHandle<C.gameObject>, sourcePosition: C.Vector4, sourceCoverID: number, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, targetCoverID: number, coneAngleRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record
|
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80
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-
static "CheckAngle3ObjInternal"(owner: M.WeakHandle<C.gamePuppet>, source: M.WeakHandle<C.gameObject>, sourcePosition: C.Vector4, sourceCoverID: number, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, targetCoverID: number, targetOpt: M.WeakHandle<C.gameObject>, targetPositionOpt: C.Vector4, targetCoverIDOpt: number, coneAngleRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record
|
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79
|
+
static "CheckAngle2ObjInternal"(owner: M.WeakHandle<C.gamePuppet>, source: M.WeakHandle<C.gameObject>, sourcePosition: C.Vector4, sourceCoverID: number, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, targetCoverID: number, coneAngleRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>): [boolean, boolean];
|
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80
|
+
static "CheckAngle3ObjInternal"(owner: M.WeakHandle<C.gamePuppet>, source: M.WeakHandle<C.gameObject>, sourcePosition: C.Vector4, sourceCoverID: number, target: M.WeakHandle<C.gameObject>, targetPosition: C.Vector4, targetCoverID: number, targetOpt: M.WeakHandle<C.gameObject>, targetPositionOpt: C.Vector4, targetCoverIDOpt: number, coneAngleRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>): [boolean, boolean];
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81
81
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static "CheckCalculateLineOfSightVector"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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82
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static "CheckCalculatePaths"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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83
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static "CheckCommands"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
|
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84
|
-
static "CheckDistanceInternal"(owner: M.Handle<C.gamePuppet>, sourcePosition: C.Vector4, targetPosition: C.Vector4, distanceRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record
|
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84
|
+
static "CheckDistanceInternal"(owner: M.Handle<C.gamePuppet>, sourcePosition: C.Vector4, targetPosition: C.Vector4, distanceRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>): [boolean, boolean];
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85
85
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static "CheckItems"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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86
86
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static "CheckLookats"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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87
87
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static "CheckMovements"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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@@ -98,7 +98,7 @@ export class AICondition extends M.IScriptable {
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98
98
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static "CheckTresspassings"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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99
99
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static "CheckVehicles"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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100
100
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static "CheckWeakSpots"(context: C.AIbehaviorScriptExecutionContext, condition: M.WeakHandle<C.gamedataAIActionCondition_Record>): boolean;
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101
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-
static "CheckZDiffInternal"(sourcePosition: C.Vector4, targetPosition: C.Vector4, ZDiffRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record
|
|
101
|
+
static "CheckZDiffInternal"(sourcePosition: C.Vector4, targetPosition: C.Vector4, ZDiffRange: C.Vector2, condition: M.WeakHandle<C.gamedataAISpatialCond_Record>): [boolean, boolean];
|
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102
102
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static "GetDifficultyValue"(difficulty: E.gameDifficulty): number;
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|
103
103
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static "GetPowerDifferentialValue"(difficulty: E.gameEPowerDifferential): number;
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104
104
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static "GetPuppetVelocity"(puppet: M.WeakHandle<C.ScriptedPuppet>, timePeriod: number): C.Vector4;
|
|
@@ -13,26 +13,26 @@ export class AICoverHelper extends M.IScriptable {
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|
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13
13
|
static "GetAbsAngleFromCoverToCombatTarget"(puppet: M.Handle<C.ScriptedPuppet>, targetPosition: C.Vector4, coverID: number): number;
|
|
14
14
|
static "GetAbsAngleFromCoverToMovementTarget"(puppet: M.Handle<C.ScriptedPuppet>, movementTargetPos: C.Vector4, coverID: number): number;
|
|
15
15
|
static "GetAbsAngleFromCoverToTargetPosition"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, targetPosition: C.Vector4): number;
|
|
16
|
-
static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, requestedExposureMethods: E.AICoverExposureMethod[], lineOfSightTolerance: number, exposureMethodPriority
|
|
17
|
-
static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, record: M.WeakHandle<C.gamedataAISubActionCover_Record>, lineOfSightTolerance: number, exposureMethodPriority
|
|
18
|
-
static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, record: M.WeakHandle<C.gamedataAISubActionCover_Record>, lineOfSightTolerance: number, exposureMethodPriority
|
|
16
|
+
static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, requestedExposureMethods: E.AICoverExposureMethod[], lineOfSightTolerance: number, exposureMethodPriority?: M.WeakHandle<C.gamedataAIExposureMethodType_Record>[]): E.AICoverExposureMethod[];
|
|
17
|
+
static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, record: M.WeakHandle<C.gamedataAISubActionCover_Record>, lineOfSightTolerance: number, exposureMethodPriority?: M.WeakHandle<C.gamedataAIExposureMethodType_Record>[]): E.AICoverExposureMethod[];
|
|
18
|
+
static "GetAvailableExposureSpots"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, record: M.WeakHandle<C.gamedataAISubActionCover_Record>, lineOfSightTolerance: number, exposureMethodPriority?: M.WeakHandle<C.gamedataAIExposureMethodType_Record>[], allAvailableExposureMethods: M.ScriptRef<E.AICoverExposureMethod[]>): E.AICoverExposureMethod[];
|
|
19
19
|
static "GetCoverBlackboard"(puppet: M.Handle<C.ScriptedPuppet>): M.Handle<C.gameIBlackboard>;
|
|
20
|
-
static "GetCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet
|
|
20
|
+
static "GetCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>): void;
|
|
21
21
|
static "GetCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>): string;
|
|
22
22
|
static "GetCoverHeight"(puppet: M.Handle<C.ScriptedPuppet>, coverID: number): E.gameCoverHeight;
|
|
23
23
|
static "GetCoverManager"(puppet: M.Handle<C.ScriptedPuppet>): M.Handle<C.AISmartCoverManager>;
|
|
24
24
|
static "GetCoverNPCCurrentlyExposed"(puppet: M.Handle<C.ScriptedPuppet>): boolean;
|
|
25
25
|
static "GetCoverRemainingHealthPerc"(puppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number): number;
|
|
26
26
|
static "GetCoverStanceFromExposureSpot"(puppet: M.Handle<C.ScriptedPuppet>, exposureSpot: E.AICoverExposureMethod): E.gameCoverHeight;
|
|
27
|
-
static "GetCoverType"(puppet: M.Handle<C.ScriptedPuppet>, coverID: number
|
|
27
|
+
static "GetCoverType"(puppet: M.Handle<C.ScriptedPuppet>, coverID: number): [E.gameCoverHeight, boolean];
|
|
28
28
|
static "GetCurrentCover"(puppet: M.Handle<C.ScriptedPuppet>): number;
|
|
29
29
|
static "GetCurrentCoverId"(puppet: M.Handle<C.ScriptedPuppet>): number;
|
|
30
30
|
static "GetCurrentCoverStance"(puppet: M.Handle<C.ScriptedPuppet>): string;
|
|
31
|
-
static "GetCurrentCoverStance"(puppet: M.Handle<C.ScriptedPuppet
|
|
32
|
-
static "GetDesiredCoverStance"(puppet: M.Handle<C.ScriptedPuppet
|
|
31
|
+
static "GetCurrentCoverStance"(puppet: M.Handle<C.ScriptedPuppet>): void;
|
|
32
|
+
static "GetDesiredCoverStance"(puppet: M.Handle<C.ScriptedPuppet>): void;
|
|
33
33
|
static "GetDesiredCoverStance"(puppet: M.Handle<C.ScriptedPuppet>): string;
|
|
34
|
-
static "GetFallbackCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet
|
|
35
|
-
static "GetRandomCoverLastAvailableExposureMethod"(puppet: M.Handle<C.ScriptedPuppet
|
|
34
|
+
static "GetFallbackCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>): void;
|
|
35
|
+
static "GetRandomCoverLastAvailableExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>): void;
|
|
36
36
|
static "HasAnyCoverLastAvailableExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>): boolean;
|
|
37
37
|
static "HasCoverExposureMethods"(ownerPuppet: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, exposureMethods: M.ScriptRef<string[]>): boolean;
|
|
38
38
|
static "HasCoverExposureMethods"(puppetOwner: M.WeakHandle<C.ScriptedPuppet>, coverID: number, target: M.WeakHandle<C.gameObject>, exposureMethods: M.ScriptRef<E.AICoverExposureMethod[]>): boolean;
|
|
@@ -47,7 +47,7 @@ export class AICoverHelper extends M.IScriptable {
|
|
|
47
47
|
static "ReturnHighestPriorityMethods"(puppet: M.Handle<C.ScriptedPuppet>, record: M.WeakHandle<C.gamedataAISubActionCover_Record>, exposureMethods: M.ScriptRef<E.AICoverExposureMethod[]>): E.AICoverExposureMethod[];
|
|
48
48
|
static "SetCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, value: E.AICoverExposureMethod): void;
|
|
49
49
|
static "SetCoverExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, value: string): void;
|
|
50
|
-
static "SetCoverLastAvailableExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, exposureMethods
|
|
50
|
+
static "SetCoverLastAvailableExposureMethod"(puppet: M.Handle<C.ScriptedPuppet>, exposureMethods?: E.AICoverExposureMethod[]): void;
|
|
51
51
|
static "SetCoverNPCCurrentlyExposed"(puppet: M.Handle<C.ScriptedPuppet>, value: boolean): void;
|
|
52
52
|
static "SetCurrentCoverStance"(puppet: M.Handle<C.ScriptedPuppet>, value: E.gameCoverHeight): void;
|
|
53
53
|
static "SetCurrentCoverStance"(puppet: M.Handle<C.ScriptedPuppet>, value: string): void;
|
|
@@ -22,7 +22,7 @@ export class AIFollowerRole extends C.AIRole {
|
|
|
22
22
|
"OnRoleCleared"(owner: M.WeakHandle<C.gameObject>): void;
|
|
23
23
|
"OnRoleSet"(owner: M.WeakHandle<C.gameObject>): void;
|
|
24
24
|
"ChangeAttitude"(owner: M.WeakHandle<C.gameObject>, ownAttitudeAgent: M.Handle<C.gameAttitudeAgent>, followTarget: M.WeakHandle<C.gameObject>): boolean;
|
|
25
|
-
"FindFollowTarget"(owner: M.WeakHandle<C.gameObject
|
|
25
|
+
"FindFollowTarget"(owner: M.WeakHandle<C.gameObject>): [boolean, M.WeakHandle<C.gameObject>];
|
|
26
26
|
"GetFollowerRef"(): C.gameEntityReference;
|
|
27
27
|
"GetFollowTarget"(): M.WeakHandle<C.gameObject>;
|
|
28
28
|
"JoinFollowTargetSquads"(owner: M.WeakHandle<C.ScriptedPuppet>): void;
|
|
@@ -8,5 +8,5 @@ export class AIFollowerTakedownCommandHandler extends C.AIbehaviortaskScript {
|
|
|
8
8
|
"Activate"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
9
9
|
"Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
|
|
10
10
|
"Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
11
|
-
"SelectBestTarget"(context: C.AIbehaviorScriptExecutionContext, targetEntityIds: M.ScriptRef<C.entEntityID[]
|
|
11
|
+
"SelectBestTarget"(context: C.AIbehaviorScriptExecutionContext, targetEntityIds: M.ScriptRef<C.entEntityID[]>): [boolean, M.WeakHandle<C.gameObject>];
|
|
12
12
|
}
|
|
@@ -8,7 +8,7 @@ export class AIGenericAdvancedLookatTask extends C.AIGenericLookatTask {
|
|
|
8
8
|
"lookatTarget": M.WeakHandle<C.entEntity>;
|
|
9
9
|
"Activate"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
10
10
|
"ActivateLookat"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
11
|
-
"DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant
|
|
11
|
+
"DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant?: boolean): void;
|
|
12
12
|
"GetAimingLookatTarget"(context: C.AIbehaviorScriptExecutionContext): M.Handle<C.gameObject>;
|
|
13
13
|
"ShouldLookatBeActive"(context: C.AIbehaviorScriptExecutionContext): boolean;
|
|
14
14
|
}
|
|
@@ -8,7 +8,7 @@ export class AIGenericEntityLookatTask extends C.AIGenericLookatTask {
|
|
|
8
8
|
"lookatTarget": M.WeakHandle<C.entEntity>;
|
|
9
9
|
"Activate"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
10
10
|
"ActivateLookat"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
11
|
-
"DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant
|
|
11
|
+
"DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant?: boolean): void;
|
|
12
12
|
"GetAimingLookatTarget"(context: C.AIbehaviorScriptExecutionContext): M.Handle<C.gameObject>;
|
|
13
13
|
"GetLookAtEvent"(): M.Handle<C.entLookAtAddEvent>;
|
|
14
14
|
"SetLookAtEvent"(lookAtEvent: M.Handle<C.entLookAtAddEvent>): void;
|
|
@@ -6,7 +6,7 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class AIGenericLookatTask extends C.AILookatTask {
|
|
7
7
|
"ActivateLookat"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
8
8
|
"Deactivate"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
9
|
-
"DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant
|
|
9
|
+
"DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant?: boolean): void;
|
|
10
10
|
"GetBackLimitDegreesType"(): E.animLookAtLimitDegreesType;
|
|
11
11
|
"GetHardLimitDegreesType"(): E.animLookAtLimitDegreesType;
|
|
12
12
|
"GetHardLimitDistanceType"(): E.animLookAtLimitDistanceType;
|
|
@@ -21,6 +21,6 @@ export class AIGenericLookatTask extends C.AILookatTask {
|
|
|
21
21
|
"SetLookAtEvent"(lookAtEvent: M.Handle<C.entLookAtAddEvent>): void;
|
|
22
22
|
"ShouldLookatBeActive"(context: C.AIbehaviorScriptExecutionContext): boolean;
|
|
23
23
|
"Update"(context: C.AIbehaviorScriptExecutionContext): E.AIbehaviorUpdateOutcome;
|
|
24
|
-
"DeactivateLookatInternal"(context: C.AIbehaviorScriptExecutionContext, instant
|
|
24
|
+
"DeactivateLookatInternal"(context: C.AIbehaviorScriptExecutionContext, instant?: boolean): void;
|
|
25
25
|
"UpdateLookat"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
26
26
|
}
|
|
@@ -9,7 +9,7 @@ export class AIGenericStaticLookatTask extends C.AIGenericLookatTask {
|
|
|
9
9
|
"lookatTarget": C.Vector4;
|
|
10
10
|
"Activate"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
11
11
|
"ActivateLookat"(context: C.AIbehaviorScriptExecutionContext): void;
|
|
12
|
-
"DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant
|
|
12
|
+
"DeactivateLookat"(context: C.AIbehaviorScriptExecutionContext, instant?: boolean): void;
|
|
13
13
|
"GetAimingLookatTarget"(context: C.AIbehaviorScriptExecutionContext): C.Vector4;
|
|
14
14
|
"ShouldLookatBeActive"(context: C.AIbehaviorScriptExecutionContext): boolean;
|
|
15
15
|
}
|
|
@@ -3,9 +3,9 @@ import type * as C from "../classes";
|
|
|
3
3
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
4
4
|
export class AIGuardAreaManager extends C.AIIGuardAreaManager {
|
|
5
5
|
"AssignRestrictMovementArea"(npcEntityID: C.entEntityID, restrictMovementArea: string): boolean;
|
|
6
|
-
"FindPointInRestrictMovementArea"(npcEntityID: C.entEntityID, referencePoint: C.Vector4,
|
|
6
|
+
"FindPointInRestrictMovementArea"(npcEntityID: C.entEntityID, referencePoint: C.Vector4): [boolean, C.Vector4];
|
|
7
7
|
"GetAllPuppetsInRestrictMovementArea"(area: C.AIScriptGuardArea): C.entEntityID[];
|
|
8
8
|
"HasAssignedRestrictMovementArea"(npcEntityID: C.entEntityID): boolean;
|
|
9
9
|
"IsPointInPursuitZone"(npcEntityID: C.entEntityID, point: C.Vector4): boolean;
|
|
10
|
-
"IsPointInRestrictMovementArea"(npcEntityID: C.entEntityID, point: C.Vector4, onlyActualArea
|
|
10
|
+
"IsPointInRestrictMovementArea"(npcEntityID: C.entEntityID, point: C.Vector4, onlyActualArea?: boolean): boolean;
|
|
11
11
|
}
|
|
@@ -48,14 +48,14 @@ export class AIHumanComponent extends C.AICAgent {
|
|
|
48
48
|
"OnThreatRemoved"(evt: M.Handle<C.AIThreatRemoved>): boolean;
|
|
49
49
|
"OnVehicleAssign"(evt: M.Handle<C.gameMountAIEvent>): boolean;
|
|
50
50
|
"CacheThrowGrenadeAtTargetQuery"(target: M.WeakHandle<C.gameObject>): boolean;
|
|
51
|
-
"CanThrowGrenadeAtTarget"(target: M.WeakHandle<C.gameObject
|
|
51
|
+
"CanThrowGrenadeAtTarget"(target: M.WeakHandle<C.gameObject>): [boolean, C.Vector4];
|
|
52
52
|
"CheckTweakCondition"(ActionConditionName: M.ScriptRef<string>): boolean;
|
|
53
53
|
"ClearActionCommandID"(commandClassNames: M.ScriptRef<string[]>): void;
|
|
54
54
|
"CombatQueriesSystemInit"(): boolean;
|
|
55
55
|
"FriendlyFireCheck"(): boolean;
|
|
56
56
|
"FriendlyFireCheckInit"(): boolean;
|
|
57
57
|
"FriendlyFireTargetUpdateInit"(): void;
|
|
58
|
-
static "Get"(owner: M.WeakHandle<C.ScriptedPuppet
|
|
58
|
+
static "Get"(owner: M.WeakHandle<C.ScriptedPuppet>): [boolean, M.Handle<C.AIHumanComponent>];
|
|
59
59
|
"GetActionAnimationScriptProxy"(): M.Handle<C.ActionAnimationScriptProxy>;
|
|
60
60
|
"GetActionBlackboard"(): M.Handle<C.gameIBlackboard>;
|
|
61
61
|
"GetActiveCommandID"(commandClassName: string): number;
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@@ -63,23 +63,23 @@ export class AIHumanComponent extends C.AICAgent {
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63
63
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"GetAIAlertedPatrolBlackboard"(): M.Handle<C.gameIBlackboard>;
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64
64
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"GetAIPatrolBlackboard"(): M.Handle<C.gameIBlackboard>;
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65
65
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"GetAIPrereqsBlackboard"(): M.Handle<C.gameIBlackboard>;
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66
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-
static "GetAssignedVehicle"(owner: M.WeakHandle<C.ScriptedPuppet
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67
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-
"GetAssignedVehicle"(
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68
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-
"GetAssignedVehicleData"(
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66
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+
static "GetAssignedVehicle"(owner: M.WeakHandle<C.ScriptedPuppet>): [boolean, M.WeakHandle<C.gameObject>];
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67
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+
"GetAssignedVehicle"(): [boolean, M.WeakHandle<C.gameObject>];
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68
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+
"GetAssignedVehicleData"(): [boolean, C.entEntityID];
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69
69
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"GetCombatGadgetBlackboard"(): M.Handle<C.gameIBlackboard>;
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70
70
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"GetCoverBlackboard"(): M.Handle<C.gameIBlackboard>;
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71
71
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"GetCurrentRole"(): M.Handle<C.AIRole>;
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72
72
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"GetFriendlyFireCheckID"(): number;
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73
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-
"GetFriendlyTarget"(
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74
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-
"GetFriendlyTargetAsPlayer"(
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73
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+
"GetFriendlyTarget"(): [boolean, M.WeakHandle<C.gameObject>];
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74
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+
"GetFriendlyTargetAsPlayer"(): [boolean, M.WeakHandle<C.PlayerPuppet>];
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75
75
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"GetGame"(): C.ScriptGameInstance;
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76
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-
static "GetLastUsedVehicleSlot"(owner: M.WeakHandle<C.ScriptedPuppet
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77
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-
static "GetLastUsedVehicleSlot"(owner: M.WeakHandle<C.ScriptedPuppet
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76
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+
static "GetLastUsedVehicleSlot"(owner: M.WeakHandle<C.ScriptedPuppet>): [boolean, string];
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77
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+
static "GetLastUsedVehicleSlot"(owner: M.WeakHandle<C.ScriptedPuppet>): [boolean, C.gamemountingMountingSlotId];
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78
78
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"GetReachedLoSPosition"(ownerId: C.entEntityID, entityPos: C.Vector4, losMode: number, radiusXY: number, radiusZ: number, maxNotFoundTime: number): boolean;
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79
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-
static "GetScriptContext"(puppet: M.WeakHandle<C.ScriptedPuppet
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80
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-
"GetScriptContext"(
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79
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+
static "GetScriptContext"(puppet: M.WeakHandle<C.ScriptedPuppet>): [boolean, C.AIbehaviorScriptExecutionContext];
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80
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+
"GetScriptContext"(): [boolean, C.AIbehaviorScriptExecutionContext];
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81
81
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"GetShootingBlackboard"(): M.Handle<C.gameIBlackboard>;
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82
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-
"GetVehicleHandle"(entityID: C.entEntityID,
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82
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+
"GetVehicleHandle"(entityID: C.entEntityID): [boolean, M.Handle<C.vehicleBaseObject>];
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83
83
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"IsAssignedVehicleStuck"(): boolean;
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84
84
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"IsCommandActive"(commandClassName: string): boolean;
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85
85
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"IsCommandActive"(commandID: number): boolean;
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@@ -3,19 +3,19 @@ import type * as C from "../classes";
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3
3
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4
4
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
5
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export class AINavigationSystem extends C.AIINavigationSystem {
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6
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-
"FindPointBelowForCharacter"(origin: C.Vector4, querySphereRadius: number, numberOfSpheres: number, character: M.WeakHandle<C.entEntity
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6
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+
"FindPointBelowForCharacter"(origin: C.Vector4, querySphereRadius: number, numberOfSpheres: number, character: M.WeakHandle<C.entEntity>): [C.worldNavigationScriptFindPointResult, number];
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7
7
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"FindPointBelowForCharacter"(origin: C.Vector4, querySphereRadius: number, numberOfSpheres: number, character: M.WeakHandle<C.entEntity>): C.worldNavigationScriptFindPointResult;
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8
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-
"GetFurthestNavmeshPointBehind"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number,
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9
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-
"GetFurthestNavmeshPointInFront"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number,
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10
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-
"GetNearestNavmeshPointBehind"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number,
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8
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+
"GetFurthestNavmeshPointBehind"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number, offsetFromOrigin?: C.Vector4, checkPathToOrigin?: boolean, ratioCurveName?: string): [boolean, C.Vector4];
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9
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+
"GetFurthestNavmeshPointInFront"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number, offsetFromOrigin?: C.Vector4, checkPathToOrigin?: boolean, ratioCurveName?: string): [boolean, C.Vector4];
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10
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+
"GetNearestNavmeshPointBehind"(origin: M.WeakHandle<C.entEntity>, querySphereRadius: number, numberOfSpheres: number, checkPathToOrigin?: boolean): [boolean, C.Vector4];
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11
11
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"GetNearestNavmeshPointBelow"(character: M.WeakHandle<C.entEntity>, origin: C.Vector4, querySphereRadius: number, numberOfSpheres: number): C.Vector4;
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12
12
|
"HasPathForward"(sourceObject: M.WeakHandle<C.gameObject>, distance: number): boolean;
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13
13
|
static "HasPathFromAtoB"(owner: M.WeakHandle<C.entEntity>, originPoint: C.Vector4, targetPoint: C.Vector4): boolean;
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14
|
-
"IsPointOnNavmesh"(character: M.WeakHandle<C.entEntity>, point: C.Vector4, tolerance
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14
|
+
"IsPointOnNavmesh"(character: M.WeakHandle<C.entEntity>, point: C.Vector4, tolerance?: number): boolean;
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15
15
|
"IsPointOnNavmesh"(character: M.WeakHandle<C.entEntity>, point: C.Vector4, tolerance: C.Vector4): boolean;
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16
|
-
"IsPointOnNavmesh"(character: M.WeakHandle<C.entEntity>, point: C.Vector4, tolerance: C.Vector4,
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17
|
-
"TryToFindNavmeshPointAroundPoint"(owner: M.WeakHandle<C.entEntity>, originPosition: C.Vector4, originOrientation: C.Quaternion, probeDimensions: C.Vector4, numberOfSpheres: number, sphereDistanceFromOrigin: number,
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18
|
-
"CalculatePathForCharacter"(startPoint: C.Vector4, endPoint: C.Vector4, findPointTolerance: number, owner: M.Handle<C.entEntity>, costModCircle
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|
16
|
+
"IsPointOnNavmesh"(character: M.WeakHandle<C.entEntity>, point: C.Vector4, tolerance: C.Vector4): [boolean, C.Vector4];
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17
|
+
"TryToFindNavmeshPointAroundPoint"(owner: M.WeakHandle<C.entEntity>, originPosition: C.Vector4, originOrientation: C.Quaternion, probeDimensions: C.Vector4, numberOfSpheres: number, sphereDistanceFromOrigin: number, checkPathToOrigin?: boolean): [boolean, C.Vector4];
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18
|
+
"CalculatePathForCharacter"(startPoint: C.Vector4, endPoint: C.Vector4, findPointTolerance: number, owner: M.Handle<C.entEntity>, costModCircle?: M.Handle<C.worldNavigationScriptCostModCircle>): M.Handle<C.worldNavigationScriptPath>;
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19
19
|
"FindPointInBoxForCharacter"(center: C.Vector4, extents: C.Vector4, owner: M.Handle<C.entEntity>): C.worldNavigationScriptFindPointResult;
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20
20
|
"FindPointInSphereForCharacter"(center: C.Vector4, radius: number, owner: M.Handle<C.entEntity>): C.worldNavigationScriptFindPointResult;
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|
21
21
|
"FindWallInLineForCharacter"(startPoint: C.Vector4, endPoint: C.Vector4, findPointTolerance: number, owner: M.Handle<C.entEntity>): M.Handle<C.worldNavigationScriptFindWallResult>;
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|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
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4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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5
5
|
export class AIObjectSelectionComponent extends C.entIComponent {
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6
6
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"GetCurrentCoverDebugPresetNumber"(): number;
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7
|
-
"IsCoverPositiveScored"(coverId: number, ring
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|
7
|
+
"IsCoverPositiveScored"(coverId: number, ring?: E.gamedataAIRingType): boolean;
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8
8
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"IsCoversProcessingPaused"(): boolean;
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|
9
9
|
"PauseCoversProcessing"(setPause: boolean): void;
|
|
10
10
|
"SetCurrentCoverDebugPresetNumber"(presetNumber: number): void;
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|
@@ -4,7 +4,7 @@ import type * as E from "../enums";
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|
4
4
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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6
6
|
export class AIReactionSystem extends C.AIIReactionSystem {
|
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7
|
-
"AddFearSource"(sourcePos: C.Vector3, halfExtend: number, debugInfo
|
|
7
|
+
"AddFearSource"(sourcePos: C.Vector3, halfExtend: number, debugInfo?: string): void;
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8
8
|
"AddTrafficRunnersDirectly"(runner: M.Handle<C.gameObject>, threat: M.Handle<C.gameObject>): boolean;
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9
9
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"IsInImmovableWorkspot"(npcId: C.entEntityID): boolean;
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10
10
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"IsRegisteredAsAggressive"(npcId: C.entEntityID): boolean;
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@@ -17,9 +17,9 @@ export class AIScriptSquad extends M.IScriptable {
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17
17
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static "EvaluateTicketsActivation"(context: C.AIbehaviorScriptExecutionContext, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>): void;
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18
18
|
static "EvaluateTicketsDeactivation"(context: C.AIbehaviorScriptExecutionContext, actionRecord: M.WeakHandle<C.gamedataAIAction_Record>): void;
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|
19
19
|
static "FailTicket"(context: C.AIbehaviorScriptExecutionContext, actionType: M.WeakHandle<C.gamedataAITicketType_Record>): void;
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20
|
-
static "GetBaseSquadRecord"(
|
|
21
|
-
static "GetSquadRecord"(entity: M.WeakHandle<C.entEntity
|
|
22
|
-
static "GetTicketRecord"(ticketName: string, squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record
|
|
20
|
+
static "GetBaseSquadRecord"(): [boolean, M.WeakHandle<C.gamedataAISquadParams_Record>];
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|
21
|
+
static "GetSquadRecord"(entity: M.WeakHandle<C.entEntity>): [boolean, M.WeakHandle<C.gamedataAISquadParams_Record>];
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|
22
|
+
static "GetTicketRecord"(ticketName: string, squadRecord: M.WeakHandle<C.gamedataAISquadParams_Record>): [boolean, M.WeakHandle<C.gamedataAITicket_Record>];
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23
23
|
static "HasOrder"(context: C.AIbehaviorScriptExecutionContext, ticketName: string): boolean;
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|
24
24
|
static "HasOrder"(puppet: M.WeakHandle<C.ScriptedPuppet>, ticketName: string): boolean;
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|
25
25
|
static "OpenTicket"(context: C.AIbehaviorScriptExecutionContext, actionType: M.WeakHandle<C.gamedataAITicketType_Record>): void;
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|
@@ -24,6 +24,6 @@ export class AISearchingLookat extends C.AIGenericStaticLookatTask {
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|
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24
24
|
"InitializeMemberVariables"(context: C.AIbehaviorScriptExecutionContext): boolean;
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|
25
25
|
"GetAbsAngleToTarget"(context: C.AIbehaviorScriptExecutionContext): number;
|
|
26
26
|
"GetSoftLookatLimitDegrees"(): number;
|
|
27
|
-
"LookatOffsetAngleLimit"(context: C.AIbehaviorScriptExecutionContext, lastTargetPosition: C.Vector4
|
|
27
|
+
"LookatOffsetAngleLimit"(context: C.AIbehaviorScriptExecutionContext, lastTargetPosition: C.Vector4): void;
|
|
28
28
|
"SelectNewAimingLookatTarget"(context: C.AIbehaviorScriptExecutionContext): C.Vector4;
|
|
29
29
|
}
|
|
@@ -3,12 +3,12 @@ import type * as C from "../classes";
|
|
|
3
3
|
|
|
4
4
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
5
5
|
export class AISignalHandlerComponent extends C.entIComponent {
|
|
6
|
-
"AddSignal"(signal: M.ScriptRef<C.AIGateSignal>, keepActive
|
|
6
|
+
"AddSignal"(signal: M.ScriptRef<C.AIGateSignal>, keepActive?: boolean): number;
|
|
7
7
|
"ConsumeSignal"(tag: string): void;
|
|
8
8
|
static "Get"(entity: M.Handle<C.entEntity>): M.Handle<C.AISignalHandlerComponent>;
|
|
9
|
-
"GetHighestPrioritySignal"(
|
|
10
|
-
"GetSignal"(signalId: number,
|
|
9
|
+
"GetHighestPrioritySignal"(): [boolean, C.AIGateSignal];
|
|
10
|
+
"GetSignal"(signalId: number): [boolean, C.AIGateSignal];
|
|
11
11
|
"HasSignalWithTag"(tag: string): boolean;
|
|
12
|
-
"IsHighestPriority"(tag: string
|
|
12
|
+
"IsHighestPriority"(tag: string): [boolean, number];
|
|
13
13
|
"RemoveSignal"(id: number): boolean;
|
|
14
14
|
}
|
|
@@ -6,14 +6,14 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class AISquadHelper extends M.IScriptable {
|
|
7
7
|
static "EnterAlerted"(owner: M.WeakHandle<C.ScriptedPuppet>): void;
|
|
8
8
|
static "GetAllSquadMemberInterfaces"(obj: M.WeakHandle<C.gameObject>): M.Handle<C.AISquadScriptInterface>[];
|
|
9
|
-
static "GetCombatSquadInterface"(obj: M.WeakHandle<C.gameObject
|
|
9
|
+
static "GetCombatSquadInterface"(obj: M.WeakHandle<C.gameObject>): [boolean, M.Handle<C.AICombatSquadScriptInterface>];
|
|
10
10
|
static "GetCurrentSquadRing"(puppet: M.WeakHandle<C.ScriptedPuppet>): E.gamedataAIRingType;
|
|
11
11
|
static "GeThreatLocationFromSquadmate"(squadmate: M.WeakHandle<C.ScriptedPuppet>, threat: M.WeakHandle<C.entEntity>, threatLocation: M.ScriptRef<C.AITrackedLocation>): boolean;
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|
12
|
-
static "GetPlayerSquadInterface"(obj: M.WeakHandle<C.gameObject
|
|
13
|
-
static "GetSquadBaseInterface"(obj: M.WeakHandle<C.gameObject
|
|
14
|
-
static "GetSquadmates"(obj: M.WeakHandle<C.gameObject>, membersList: M.ScriptRef<M.WeakHandle<C.entEntity>[]>, dontRemoveSelf
|
|
15
|
-
static "GetSquadmatesID"(obj: M.WeakHandle<C.gameObject>,
|
|
16
|
-
static "GetSquadMemberInterface"(obj: M.WeakHandle<C.gameObject
|
|
12
|
+
static "GetPlayerSquadInterface"(obj: M.WeakHandle<C.gameObject>): [boolean, M.Handle<C.PlayerSquadInterface>];
|
|
13
|
+
static "GetSquadBaseInterface"(obj: M.WeakHandle<C.gameObject>): [boolean, M.Handle<C.PuppetSquadInterface>];
|
|
14
|
+
static "GetSquadmates"(obj: M.WeakHandle<C.gameObject>, membersList: M.ScriptRef<M.WeakHandle<C.entEntity>[]>, dontRemoveSelf?: boolean): boolean;
|
|
15
|
+
static "GetSquadmatesID"(obj: M.WeakHandle<C.gameObject>, dontRemoveSelf?: boolean): [boolean, C.entEntityID[]];
|
|
16
|
+
static "GetSquadMemberInterface"(obj: M.WeakHandle<C.gameObject>): [boolean, M.Handle<C.AISquadScriptInterface>];
|
|
17
17
|
static "GetSquadName"(obj: M.WeakHandle<C.gameObject>): string;
|
|
18
18
|
static "GetThreatLocationFromSquad"(puppet: M.WeakHandle<C.ScriptedPuppet>, threat: M.WeakHandle<C.entEntity>, threatLocation: M.ScriptRef<C.AITrackedLocation>): boolean;
|
|
19
19
|
static "HasSquadMemberComponent"(obj: M.WeakHandle<C.gameObject>): boolean;
|