@cybermp-community/client-types 1.1.1 → 1.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (996) hide show
  1. package/dist/classes/AIActionHelper.d.ts +13 -13
  2. package/dist/classes/AIActionLookat.d.ts +1 -1
  3. package/dist/classes/AIActionMovePolicy.d.ts +2 -2
  4. package/dist/classes/AIActionParams.d.ts +7 -7
  5. package/dist/classes/AIActionTarget.d.ts +18 -18
  6. package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
  7. package/dist/classes/AIAutonomousConditions.d.ts +1 -1
  8. package/dist/classes/AICAgent.d.ts +1 -1
  9. package/dist/classes/AICondition.d.ts +4 -4
  10. package/dist/classes/AICoverHelper.d.ts +10 -10
  11. package/dist/classes/AIFollowerRole.d.ts +1 -1
  12. package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
  13. package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
  14. package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
  15. package/dist/classes/AIGenericLookatTask.d.ts +2 -2
  16. package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
  17. package/dist/classes/AIGuardAreaManager.d.ts +2 -2
  18. package/dist/classes/AIHumanComponent.d.ts +12 -12
  19. package/dist/classes/AINavigationSystem.d.ts +8 -8
  20. package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
  21. package/dist/classes/AIReactionSystem.d.ts +1 -1
  22. package/dist/classes/AIScriptSquad.d.ts +3 -3
  23. package/dist/classes/AISearchingLookat.d.ts +1 -1
  24. package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
  25. package/dist/classes/AISquadHelper.d.ts +6 -6
  26. package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
  27. package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
  28. package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
  29. package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
  30. package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
  31. package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
  32. package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
  33. package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
  34. package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
  35. package/dist/classes/AITicketCondition.d.ts +3 -3
  36. package/dist/classes/AITweakParams.d.ts +1 -1
  37. package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
  38. package/dist/classes/AIWeapon.d.ts +11 -11
  39. package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
  40. package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
  41. package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
  42. package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
  43. package/dist/classes/AOEArea.d.ts +1 -1
  44. package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
  45. package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
  46. package/dist/classes/AccessPointControllerPS.d.ts +5 -5
  47. package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
  48. package/dist/classes/ActionBool.d.ts +2 -2
  49. package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
  50. package/dist/classes/ActionSkillCheck.d.ts +1 -1
  51. package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
  52. package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
  53. package/dist/classes/ActivateDevice.d.ts +1 -1
  54. package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
  55. package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
  56. package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
  57. package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
  58. package/dist/classes/Activator.d.ts +1 -1
  59. package/dist/classes/ActivatorControllerPS.d.ts +3 -3
  60. package/dist/classes/Agent.d.ts +1 -1
  61. package/dist/classes/AgentRegistry.d.ts +4 -4
  62. package/dist/classes/AlarmLight.d.ts +1 -1
  63. package/dist/classes/AnimationChainPlayer.d.ts +1 -1
  64. package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
  65. package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
  66. package/dist/classes/ArcadeMachine.d.ts +1 -1
  67. package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
  68. package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
  69. package/dist/classes/ArmorEquipGameController.d.ts +1 -1
  70. package/dist/classes/AsyncSpawnData.d.ts +1 -1
  71. package/dist/classes/AuthorizeUser.d.ts +1 -1
  72. package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
  73. package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
  74. package/dist/classes/BaseGrenade.d.ts +5 -5
  75. package/dist/classes/BaseProjectile.d.ts +4 -4
  76. package/dist/classes/BaseScriptableAction.d.ts +8 -8
  77. package/dist/classes/BasicAnimationController.d.ts +2 -2
  78. package/dist/classes/BasicDistractionDevice.d.ts +4 -4
  79. package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
  80. package/dist/classes/BillboardDevice.d.ts +1 -1
  81. package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
  82. package/dist/classes/BlindingLight.d.ts +1 -1
  83. package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
  84. package/dist/classes/BossHealthBarGameController.d.ts +3 -3
  85. package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
  86. package/dist/classes/BraindanceModule.d.ts +2 -2
  87. package/dist/classes/BunkerDoor.d.ts +1 -1
  88. package/dist/classes/BuyAttribute.d.ts +1 -1
  89. package/dist/classes/BuyItemFromVendor.d.ts +1 -1
  90. package/dist/classes/C4ControllerPS.d.ts +2 -2
  91. package/dist/classes/CandleControllerPS.d.ts +1 -1
  92. package/dist/classes/CarriedObjectEvents.d.ts +5 -5
  93. package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
  94. package/dist/classes/CentaurShieldController.d.ts +2 -2
  95. package/dist/classes/CerberusComponent.d.ts +2 -2
  96. package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
  97. package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
  98. package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
  99. package/dist/classes/ChestPressControllerPS.d.ts +2 -2
  100. package/dist/classes/CityLightSystem.d.ts +4 -4
  101. package/dist/classes/CloseAd.d.ts +1 -1
  102. package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
  103. package/dist/classes/CoderControllerPS.d.ts +2 -2
  104. package/dist/classes/CodexUtils.d.ts +3 -3
  105. package/dist/classes/Color.d.ts +2 -2
  106. package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
  107. package/dist/classes/CommunityProxyPS.d.ts +1 -1
  108. package/dist/classes/ComputerControllerPS.d.ts +5 -5
  109. package/dist/classes/ConfessionBooth.d.ts +1 -1
  110. package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
  111. package/dist/classes/ContinueGameTooltip.d.ts +1 -1
  112. package/dist/classes/ConveyorControllerPS.d.ts +1 -1
  113. package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
  114. package/dist/classes/CraftBook.d.ts +1 -1
  115. package/dist/classes/CraftItemForTarget.d.ts +1 -1
  116. package/dist/classes/CraftingLogicController.d.ts +1 -1
  117. package/dist/classes/CraftingMainGameController.d.ts +1 -1
  118. package/dist/classes/CraftingMainLogicController.d.ts +2 -2
  119. package/dist/classes/CraftingSystem.d.ts +8 -8
  120. package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
  121. package/dist/classes/CursorGameController.d.ts +1 -1
  122. package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
  123. package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
  124. package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
  125. package/dist/classes/CyberwareMainGameController.d.ts +1 -1
  126. package/dist/classes/CyclableRadialSlot.d.ts +1 -1
  127. package/dist/classes/DamageManager.d.ts +1 -1
  128. package/dist/classes/DataTerm.d.ts +1 -1
  129. package/dist/classes/DataTermControllerPS.d.ts +1 -1
  130. package/dist/classes/DataTrackingSystem.d.ts +1 -1
  131. package/dist/classes/DeactivateDevice.d.ts +1 -1
  132. package/dist/classes/DefaultTransition.d.ts +24 -24
  133. package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
  134. package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
  135. package/dist/classes/DestructibleMasterLight.d.ts +1 -1
  136. package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
  137. package/dist/classes/Device.d.ts +22 -22
  138. package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
  139. package/dist/classes/DeviceActionQueue.d.ts +3 -3
  140. package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
  141. package/dist/classes/DeviceHelper.d.ts +2 -2
  142. package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
  143. package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
  144. package/dist/classes/DeviceOperations.d.ts +1 -1
  145. package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
  146. package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
  147. package/dist/classes/DiodeControlComponent.d.ts +2 -2
  148. package/dist/classes/DisarmComponent.d.ts +1 -1
  149. package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
  150. package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
  151. package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
  152. package/dist/classes/DisposalDevice.d.ts +2 -2
  153. package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
  154. package/dist/classes/DlcMenuGameController.d.ts +1 -1
  155. package/dist/classes/Door.d.ts +5 -5
  156. package/dist/classes/DoorControllerPS.d.ts +6 -6
  157. package/dist/classes/DoorProximityDetector.d.ts +1 -1
  158. package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
  159. package/dist/classes/DoorSystemUIPS.d.ts +1 -1
  160. package/dist/classes/DpadWheelGameController.d.ts +1 -1
  161. package/dist/classes/DropPoint.d.ts +4 -4
  162. package/dist/classes/DropPointControllerPS.d.ts +1 -1
  163. package/dist/classes/DropPointRequest.d.ts +1 -1
  164. package/dist/classes/DropPointSystem.d.ts +2 -2
  165. package/dist/classes/DropdownListController.d.ts +4 -4
  166. package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
  167. package/dist/classes/ElectricBox.d.ts +1 -1
  168. package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
  169. package/dist/classes/ElectricLight.d.ts +1 -1
  170. package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
  171. package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
  172. package/dist/classes/EquipAction.d.ts +1 -1
  173. package/dist/classes/EquipmentSystem.d.ts +1 -1
  174. package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
  175. package/dist/classes/EulerAngles.d.ts +1 -1
  176. package/dist/classes/ExpansionNewGame.d.ts +1 -1
  177. package/dist/classes/ExplodingBullet.d.ts +1 -1
  178. package/dist/classes/ExplosiveDevice.d.ts +4 -4
  179. package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
  180. package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
  181. package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
  182. package/dist/classes/FactsDeviceOperation.d.ts +1 -1
  183. package/dist/classes/FanControllerPS.d.ts +1 -1
  184. package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
  185. package/dist/classes/FastTravelSystem.d.ts +4 -4
  186. package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
  187. package/dist/classes/FilterRadioGroup.d.ts +2 -2
  188. package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
  189. package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
  190. package/dist/classes/FinisherAttackEvents.d.ts +2 -2
  191. package/dist/classes/FocusCluesSystem.d.ts +1 -1
  192. package/dist/classes/ForkliftControllerPS.d.ts +2 -2
  193. package/dist/classes/FrameControllerPS.d.ts +1 -1
  194. package/dist/classes/FrameWidgetComponent.d.ts +1 -1
  195. package/dist/classes/FridgeControllerPS.d.ts +1 -1
  196. package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
  197. package/dist/classes/FuseBox.d.ts +1 -1
  198. package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
  199. package/dist/classes/FuseControllerPS.d.ts +2 -2
  200. package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
  201. package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
  202. package/dist/classes/GameTime.d.ts +1 -1
  203. package/dist/classes/GameTimeUtils.d.ts +1 -1
  204. package/dist/classes/GameplayLight.d.ts +1 -1
  205. package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
  206. package/dist/classes/GameplayRoleComponent.d.ts +2 -2
  207. package/dist/classes/GenericDevice.d.ts +1 -1
  208. package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
  209. package/dist/classes/GenericDeviceOperation.d.ts +2 -2
  210. package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
  211. package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
  212. package/dist/classes/GoToFloor.d.ts +1 -1
  213. package/dist/classes/GogRewardEntryController.d.ts +2 -2
  214. package/dist/classes/HUDManager.d.ts +3 -3
  215. package/dist/classes/HUDModule.d.ts +4 -4
  216. package/dist/classes/HackingDataDef.d.ts +1 -1
  217. package/dist/classes/HighLevelTransition.d.ts +1 -1
  218. package/dist/classes/HighlightInstance.d.ts +1 -1
  219. package/dist/classes/HighlightModule.d.ts +2 -2
  220. package/dist/classes/HitHistory.d.ts +1 -1
  221. package/dist/classes/HitReactionComponent.d.ts +5 -5
  222. package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
  223. package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
  224. package/dist/classes/HoloTable.d.ts +1 -1
  225. package/dist/classes/HoloTableControllerPS.d.ts +2 -2
  226. package/dist/classes/Hotkey.d.ts +1 -1
  227. package/dist/classes/HubMenuUtils.d.ts +4 -4
  228. package/dist/classes/IconsModule.d.ts +2 -2
  229. package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
  230. package/dist/classes/IdleActions.d.ts +1 -1
  231. package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
  232. package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
  233. package/dist/classes/InkImageUtils.d.ts +12 -12
  234. package/dist/classes/InputContextTransition.d.ts +1 -1
  235. package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
  236. package/dist/classes/InteractiveDevice.d.ts +3 -3
  237. package/dist/classes/Intercom.d.ts +1 -1
  238. package/dist/classes/IntercomControllerPS.d.ts +3 -3
  239. package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
  240. package/dist/classes/InventoryDataManager.d.ts +8 -8
  241. package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
  242. package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
  243. package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
  244. package/dist/classes/InventoryItemDisplay.d.ts +1 -1
  245. package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
  246. package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
  247. package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
  248. package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
  249. package/dist/classes/InventoryTooltipData.d.ts +3 -3
  250. package/dist/classes/InventoryUtils.d.ts +1 -1
  251. package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
  252. package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
  253. package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
  254. package/dist/classes/ItemDisplayContextData.d.ts +1 -1
  255. package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
  256. package/dist/classes/ItemDisplayUtils.d.ts +4 -4
  257. package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
  258. package/dist/classes/ItemLabelContainerController.d.ts +1 -1
  259. package/dist/classes/ItemLabelController.d.ts +1 -1
  260. package/dist/classes/ItemModificationSystem.d.ts +2 -2
  261. package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
  262. package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
  263. package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
  264. package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
  265. package/dist/classes/ItemTooltipStatController.d.ts +1 -1
  266. package/dist/classes/JournalNotificationQueue.d.ts +1 -1
  267. package/dist/classes/JournalWrapper.d.ts +3 -3
  268. package/dist/classes/JudysDoor.d.ts +5 -5
  269. package/dist/classes/Jukebox.d.ts +1 -1
  270. package/dist/classes/JukeboxControllerPS.d.ts +2 -2
  271. package/dist/classes/KerenzikovEvents.d.ts +1 -1
  272. package/dist/classes/KeypadDeviceController.d.ts +1 -1
  273. package/dist/classes/KnockdownEvents.d.ts +1 -1
  274. package/dist/classes/LadderControllerPS.d.ts +1 -1
  275. package/dist/classes/LadderDecisions.d.ts +1 -1
  276. package/dist/classes/LcdScreen.d.ts +1 -1
  277. package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
  278. package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
  279. package/dist/classes/LevelBarsController.d.ts +1 -1
  280. package/dist/classes/LiftControllerPS.d.ts +5 -5
  281. package/dist/classes/LiftDevice.d.ts +7 -7
  282. package/dist/classes/LoadListItem.d.ts +2 -2
  283. package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
  284. package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
  285. package/dist/classes/LocomotionTransition.d.ts +5 -5
  286. package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
  287. package/dist/classes/LootingController.d.ts +1 -1
  288. package/dist/classes/LootingListItemController.d.ts +1 -1
  289. package/dist/classes/MaintenancePanel.d.ts +1 -1
  290. package/dist/classes/MapPinUtility.d.ts +1 -1
  291. package/dist/classes/MasterControllerPS.d.ts +6 -6
  292. package/dist/classes/MaterialTooltip.d.ts +1 -1
  293. package/dist/classes/MathHelper.d.ts +2 -2
  294. package/dist/classes/Matrix.d.ts +3 -3
  295. package/dist/classes/MeasurementUtils.d.ts +4 -4
  296. package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
  297. package/dist/classes/MediaSystemUIPS.d.ts +1 -1
  298. package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
  299. package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
  300. package/dist/classes/MeleeProjectile.d.ts +1 -1
  301. package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
  302. package/dist/classes/MeleeTransition.d.ts +10 -10
  303. package/dist/classes/MenuDataBuilder.d.ts +6 -6
  304. package/dist/classes/MenuHubGameController.d.ts +1 -1
  305. package/dist/classes/MenuHubLogicController.d.ts +1 -1
  306. package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
  307. package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
  308. package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
  309. package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
  310. package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
  311. package/dist/classes/MenuUIUtils.d.ts +1 -1
  312. package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
  313. package/dist/classes/MessageTooltip.d.ts +1 -1
  314. package/dist/classes/MessengerDialogViewController.d.ts +1 -1
  315. package/dist/classes/MessengerGameController.d.ts +2 -2
  316. package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
  317. package/dist/classes/MessengerUtils.d.ts +7 -7
  318. package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
  319. package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
  320. package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
  321. package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
  322. package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
  323. package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
  324. package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
  325. package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
  326. package/dist/classes/MoneyLabelController.d.ts +1 -1
  327. package/dist/classes/MovableDevice.d.ts +1 -1
  328. package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
  329. package/dist/classes/NPCPuppet.d.ts +10 -10
  330. package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
  331. package/dist/classes/NcartTimetable.d.ts +1 -1
  332. package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
  333. package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
  334. package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
  335. package/dist/classes/NetworkInkGameController.d.ts +1 -1
  336. package/dist/classes/NetworkSystem.d.ts +2 -2
  337. package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
  338. package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
  339. package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
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  880. package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
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  911. package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
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  968. package/dist/classes/inkanimController.d.ts +1 -1
  969. package/dist/classes/inkanimProxy.d.ts +3 -3
  970. package/dist/classes/interactionItemLogicController.d.ts +1 -1
  971. package/dist/classes/movePoliciesComponent.d.ts +1 -1
  972. package/dist/classes/physicsQueryFilter.d.ts +1 -1
  973. package/dist/classes/physicsSimulationFilter.d.ts +1 -1
  974. package/dist/classes/questLogGameController.d.ts +1 -1
  975. package/dist/classes/questQuestsSystem.d.ts +1 -1
  976. package/dist/classes/rendInfoBox.d.ts +2 -2
  977. package/dist/classes/scannerDetailsGameController.d.ts +1 -1
  978. package/dist/classes/scnScriptInterface.d.ts +1 -1
  979. package/dist/classes/senseCSenseManager.d.ts +1 -1
  980. package/dist/classes/senseComponent.d.ts +3 -3
  981. package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
  982. package/dist/classes/textScrollingAnimController.d.ts +1 -1
  983. package/dist/classes/textTextParameterSet.d.ts +9 -9
  984. package/dist/classes/userSettingsUserSettings.d.ts +1 -1
  985. package/dist/classes/vehicleBaseObject.d.ts +7 -7
  986. package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
  987. package/dist/classes/vehicleColorInkController.d.ts +2 -2
  988. package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
  989. package/dist/classes/vehicleController.d.ts +7 -7
  990. package/dist/classes/vehicleControllerPS.d.ts +1 -1
  991. package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
  992. package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
  993. package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
  994. package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
  995. package/dist/game.d.ts +24 -24
  996. package/package.json +2 -2
@@ -7,6 +7,6 @@ export class gameSourceShootComponent extends C.entIComponent {
7
7
  "AppendDebugInformation"(lineToAppend: string): void;
8
8
  "CanSeeSecondaryPointOfTarget"(target: M.Handle<C.gameObject>): boolean;
9
9
  "ClearDebugInformation"(): void;
10
- "GetContinuousLineOfSightToTarget"(target: M.Handle<C.gameObject>, continuousLineOfSight: number): boolean;
10
+ "GetContinuousLineOfSightToTarget"(target: M.Handle<C.gameObject>): [boolean, number];
11
11
  "GetLineOfSightTBHModifier"(target: M.Handle<C.gameObject>): number;
12
12
  }
@@ -6,10 +6,10 @@ export class gameSpatialQueriesSystem extends C.gameISpatialQueriesSystem {
6
6
  "GetDebugPreviewDuration"(): number;
7
7
  "GetGeometryDescriptionSystem"(): M.Handle<C.gameGeometryDescriptionSystem>;
8
8
  "GetPlayerObstacleSystem"(): M.Handle<C.gamePlayerObstacleSystem>;
9
- "Overlap"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, collisionGroup: string, result: C.physicsTraceResult): boolean;
10
- "OverlapByQueryFilter"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.Quaternion, queryFilter: C.physicsQueryFilter, result: C.physicsTraceResult): boolean;
11
- "SyncRaycastByCollisionGroup"(start: C.Vector4, end: C.Vector4, collisionGroup: string, result: C.physicsTraceResult, staticOnly: boolean, dynamicOnly: boolean): boolean;
12
- "SyncRaycastByCollisionPreset"(start: C.Vector4, end: C.Vector4, collisionPreset: string, result: C.physicsTraceResult, staticOnly: boolean, dynamicOnly: boolean): boolean;
13
- "SyncRaycastByQueryFilter"(start: C.Vector4, end: C.Vector4, queryFilter: C.physicsQueryFilter, result: C.physicsTraceResult, staticOnly: boolean, dynamicOnly: boolean): boolean;
14
- "SyncRaycastByQueryPreset"(start: C.Vector4, end: C.Vector4, queryPreset: string, result: C.physicsTraceResult, staticOnly: boolean, dynamicOnly: boolean): boolean;
9
+ "Overlap"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.EulerAngles, collisionGroup?: string): [boolean, C.physicsTraceResult];
10
+ "OverlapByQueryFilter"(primitiveDimension: C.Vector4, position: C.Vector4, rotation: C.Quaternion, queryFilter: C.physicsQueryFilter): [boolean, C.physicsTraceResult];
11
+ "SyncRaycastByCollisionGroup"(start: C.Vector4, end: C.Vector4, collisionGroup?: string, staticOnly?: boolean, dynamicOnly?: boolean): [boolean, C.physicsTraceResult];
12
+ "SyncRaycastByCollisionPreset"(start: C.Vector4, end: C.Vector4, collisionPreset?: string, staticOnly?: boolean, dynamicOnly?: boolean): [boolean, C.physicsTraceResult];
13
+ "SyncRaycastByQueryFilter"(start: C.Vector4, end: C.Vector4, queryFilter: C.physicsQueryFilter, staticOnly?: boolean, dynamicOnly?: boolean): [boolean, C.physicsTraceResult];
14
+ "SyncRaycastByQueryPreset"(start: C.Vector4, end: C.Vector4, queryPreset?: string, staticOnly?: boolean, dynamicOnly?: boolean): [boolean, C.physicsTraceResult];
15
15
  }
@@ -4,13 +4,13 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class gameStatPoolsSystem extends C.gameIStatPoolsSystem {
7
- "GetActiveModifierRecordID"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes, isModifierDefault: boolean): string;
8
- "GetBonus"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc: boolean): number;
9
- "GetModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes, modifier: C.gameStatPoolModifier): boolean;
7
+ "GetActiveModifierRecordID"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes): [string, boolean];
8
+ "GetBonus"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc?: boolean): number;
9
+ "GetModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes): [boolean, C.gameStatPoolModifier];
10
10
  "GetStatPoolMaxPointValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): number;
11
11
  static "GetStatPoolType"(damageType: E.gamedataDamageType): E.gamedataStatPoolType;
12
- "GetStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc: boolean): number;
13
- "GetStatPoolValueCustomLimit"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc: boolean): number;
12
+ "GetStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc?: boolean): number;
13
+ "GetStatPoolValueCustomLimit"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, perc?: boolean): number;
14
14
  "HasActiveStatPool"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): boolean;
15
15
  "HasStatPoolValueReachedCustomLimit"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): boolean;
16
16
  "HasStatPoolValueReachedMax"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): boolean;
@@ -19,8 +19,8 @@ export class gameStatPoolsSystem extends C.gameIStatPoolsSystem {
19
19
  "IsStatPoolAdded"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): boolean;
20
20
  "IsStatPoolModificationDelayed"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): boolean;
21
21
  "RequestAddingExtraModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes, modifierRecordID: string): void;
22
- "RequestAddingStatPool"(objID: C.gameStatsObjectID, statPoolRecordID: string, forceCreateStatPools: boolean): void;
23
- "RequestChangingStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, diff: number, instigator: M.WeakHandle<C.gameObject>, forceChunkTransfering: boolean, perc: boolean, ignoreCustomLimit: boolean): void;
22
+ "RequestAddingStatPool"(objID: C.gameStatsObjectID, statPoolRecordID: string, forceCreateStatPools?: boolean): void;
23
+ "RequestChangingStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, diff: number, instigator: M.WeakHandle<C.gameObject>, forceChunkTransfering: boolean, perc?: boolean, ignoreCustomLimit?: boolean): void;
24
24
  "RequestMarkingStatPoolActive"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType): void;
25
25
  "RequestRegisteringListener"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, listener: M.Handle<C.gameIStatPoolsListener>): void;
26
26
  "RequestRemovingExtraModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, modifierRecordID: string): void;
@@ -28,12 +28,12 @@ export class gameStatPoolsSystem extends C.gameIStatPoolsSystem {
28
28
  "RequestResetingModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes): void;
29
29
  "RequestSettingModifier"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes, modifier: C.gameStatPoolModifier): void;
30
30
  "RequestSettingModifierWithRecord"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, type: E.gameStatPoolModificationTypes, modifierRecordID: string): void;
31
- "RequestSettingStatPoolBonus"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, bonus: number, instigator: M.WeakHandle<C.gameObject>, persistentBonus: boolean, perc: boolean): void;
31
+ "RequestSettingStatPoolBonus"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, bonus: number, instigator: M.WeakHandle<C.gameObject>, persistentBonus: boolean, perc?: boolean): void;
32
32
  "RequestSettingStatPoolMaxValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, instigator: M.WeakHandle<C.gameObject>): void;
33
33
  "RequestSettingStatPoolMinValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, instigator: M.WeakHandle<C.gameObject>): void;
34
- "RequestSettingStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc: boolean, ignoreCustomLimit: boolean): void;
35
- "RequestSettingStatPoolValueCustomLimit"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc: boolean): void;
36
- "RequestSettingStatPoolValueIgnoreChangeMode"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc: boolean): void;
34
+ "RequestSettingStatPoolValue"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc?: boolean, ignoreCustomLimit?: boolean): void;
35
+ "RequestSettingStatPoolValueCustomLimit"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc?: boolean): void;
36
+ "RequestSettingStatPoolValueIgnoreChangeMode"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, newValue: number, instigator: M.WeakHandle<C.gameObject>, perc?: boolean): void;
37
37
  "RequestUnregisteringListener"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, listener: M.Handle<C.gameIStatPoolsListener>): void;
38
38
  "ToPercentage"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, value: number): number;
39
39
  "ToPoints"(objID: C.gameStatsObjectID, statPoolType: E.gamedataStatPoolType, percValue: number): number;
@@ -3,11 +3,11 @@ import type * as E from "../enums";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gameStatsDataSystem extends C.gameIStatsDataSystem {
6
- "GetArmorEffectivenessValue"(isPlayer: boolean): number;
6
+ "GetArmorEffectivenessValue"(isPlayer?: boolean): number;
7
7
  "GetDifficulty"(): E.gameDifficulty;
8
- "GetMaxValueFromCurve"(curveSetName: string, curveName: string, difficulty: E.gameDifficulty): number;
9
- "GetMinValueFromCurve"(curveSetName: string, curveName: string, difficulty: E.gameDifficulty): number;
8
+ "GetMaxValueFromCurve"(curveSetName: string, curveName?: string, difficulty?: E.gameDifficulty): number;
9
+ "GetMinValueFromCurve"(curveSetName: string, curveName?: string, difficulty?: E.gameDifficulty): number;
10
10
  "GetSuggestedDefenseValues"(playerLevel: number): C.gameSuggestedDefenseValues;
11
- "GetValueFromCurve"(curveSetName: string, argumentValue: number, curveName: string, difficulty: E.gameDifficulty): number;
11
+ "GetValueFromCurve"(curveSetName: string, argumentValue: number, curveName?: string, difficulty?: E.gameDifficulty): number;
12
12
  "SetDifficulty"(difficulty: E.gameDifficulty): void;
13
13
  }
@@ -16,14 +16,14 @@ export class gameStatsSystem extends C.gameIStatsSystem {
16
16
  "GetDamageRecordId"(damageType: E.gamedataDamageType): string;
17
17
  "GetDamageType"(statType: E.gamedataStatType): E.gamedataDamageType;
18
18
  "GetDamageTypeByRecordID"(damageTypeRecordId: string): E.gamedataDamageType;
19
- "GetSortedStatsThemes"(objID: C.gameStatsObjectID, outThemes: string[]): void;
19
+ "GetSortedStatsThemes"(objID: C.gameStatsObjectID): void;
20
20
  "GetStatBoolValue"(objID: C.gameStatsObjectID, statType: E.gamedataStatType): boolean;
21
21
  "GetStatDetails"(objID: C.gameStatsObjectID): C.gameStatDetailedData[];
22
22
  "GetStatType"(damageType: E.gamedataDamageType): E.gamedataStatType;
23
23
  "GetStatValue"(objID: C.gameStatsObjectID, statType: E.gamedataStatType): number;
24
24
  "GetStatValueFromDamageType"(objId: C.gameStatsObjectID, damageType: E.gamedataDamageType): number;
25
25
  "RegisterListener"(objID: C.gameStatsObjectID, listener: M.Handle<C.gameIStatsListener>): void;
26
- "RemoveAllModifiers"(objID: C.gameStatsObjectID, statType: E.gamedataStatType, removeSavedModifiers: boolean): boolean;
26
+ "RemoveAllModifiers"(objID: C.gameStatsObjectID, statType: E.gamedataStatType, removeSavedModifiers?: boolean): boolean;
27
27
  "RemoveAndUncacheModifier"(objID: C.gameStatsObjectID, modifierData: M.Handle<C.gameStatModifierData_Deprecated>): boolean;
28
28
  "RemoveModifier"(objID: C.gameStatsObjectID, modifierData: M.Handle<C.gameStatModifierData_Deprecated>): boolean;
29
29
  "RemoveModifierGroup"(objID: C.gameStatsObjectID, groupID: number): boolean;
@@ -4,12 +4,12 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class gameStatusEffectSystem extends C.gameIStatusEffectSystem {
7
- "ApplyStatusEffect"(objID: C.entEntityID, statusEffectID: string, instigatorID: string, instigatorEntityID: C.entEntityID, applyCount: number, direction: C.Vector4, isSavable: boolean, proxyEntityID: C.entEntityID): boolean;
8
- "GetAppliedEffects"(objID: C.entEntityID, appliedEffects: M.Handle<C.gameStatusEffect>[]): void;
9
- "GetAppliedEffectsOfType"(objID: C.entEntityID, statusEffectType: E.gamedataStatusEffectType, appliedEffects: M.Handle<C.gameStatusEffect>[]): void;
7
+ "ApplyStatusEffect"(objID: C.entEntityID, statusEffectID: string, instigatorID?: string, instigatorEntityID?: C.entEntityID, applyCount?: number, direction?: C.Vector4, isSavable?: boolean, proxyEntityID?: C.entEntityID): boolean;
8
+ "GetAppliedEffects"(objID: C.entEntityID): void;
9
+ "GetAppliedEffectsOfType"(objID: C.entEntityID, statusEffectType: E.gamedataStatusEffectType): void;
10
10
  "GetAppliedEffectsOfTypeName"(objID: C.entEntityID, statusEffectTypeName: string, outappliedEffects: M.Handle<C.gameStatusEffect>[]): void;
11
- "GetAppliedEffectsWithID"(objID: C.entEntityID, statusEffectID: string, appliedEffects: M.Handle<C.gameStatusEffect>[]): void;
12
- "GetAppliedEffectsWithTag"(objID: C.entEntityID, tag: string, appliedEffects: M.Handle<C.gameStatusEffect>[]): void;
11
+ "GetAppliedEffectsWithID"(objID: C.entEntityID, statusEffectID: string): void;
12
+ "GetAppliedEffectsWithTag"(objID: C.entEntityID, tag: string): void;
13
13
  "HasStatusEffect"(objID: C.entEntityID, statusEffectID: string): boolean;
14
14
  "HasStatusEffectOfType"(objID: C.entEntityID, statusEffectType: E.gamedataStatusEffectType): boolean;
15
15
  "HasStatusEffectOfTypeName"(objID: C.entEntityID, statusEffectTypeName: string): boolean;
@@ -21,6 +21,6 @@ export class gameStatusEffectSystem extends C.gameIStatusEffectSystem {
21
21
  static "ObjectHasStatusEffectWithTags"(target: M.WeakHandle<C.gameObject>, tag: M.ScriptRef<string[]>): boolean;
22
22
  "RegisterListener"(objID: C.entEntityID, listener: M.Handle<C.gameIStatusEffectListener>): void;
23
23
  "RemoveAllStatusEffectOfType"(objID: C.entEntityID, statusEffectType: E.gamedataStatusEffectType): boolean;
24
- "RemoveStatusEffect"(objID: C.entEntityID, statusEffectID: string, removeCount: number): boolean;
24
+ "RemoveStatusEffect"(objID: C.entEntityID, statusEffectID: string, removeCount?: number): boolean;
25
25
  "SetStatusEffectRemainingDuration"(objID: C.entEntityID, statusEffectID: string, duration: number): boolean;
26
26
  }
@@ -20,7 +20,7 @@ export class gameTargetShootComponent extends C.entIComponent {
20
20
  "GetVisibilityCoefficient"(weaponOwner: M.Handle<C.gameObject>, weapon: M.Handle<C.gameweaponObject>, target: M.Handle<C.gameObject>, visibilityThresholdCoefficient: number): number;
21
21
  "GetVisibilityCoefficientFromCurve"(curveName: string, lookupValue: number): number;
22
22
  "GetVisionBlockersCoefficient"(weaponOwner: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>): number;
23
- "HandleBeingShot"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, shootAtPoint: C.Vector4, maxSpread: number, coefficientMultiplier: number, miss: boolean): C.Vector4;
23
+ "HandleBeingShot"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, shootAtPoint: C.Vector4, maxSpread: number, coefficientMultiplier: number): [C.Vector4, boolean];
24
24
  "HandleBeingShot"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, shootAtPoint: C.Vector4, maxSpread: number, coefficientMultiplier: number): C.Vector4;
25
25
  "HandleMissed"(weaponOwner: M.WeakHandle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, shootAtPoint: C.Vector4, maxSpread: number): C.Vector4;
26
26
  "ShouldBeHit"(weaponOwner: M.Handle<C.gameObject>, weapon: M.WeakHandle<C.gameweaponObject>, weaponRecord: M.Handle<C.gamedataWeaponItem_Record>, visibilityThresholdCoefficient: number): boolean;
@@ -3,9 +3,9 @@ import type * as C from "../classes";
3
3
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
4
4
  export class gameTimeDilatable extends C.gameObject {
5
5
  "GetTimeDilationValue"(): number;
6
- "HasIndividualTimeDilation"(reason: string): boolean;
6
+ "HasIndividualTimeDilation"(reason?: string): boolean;
7
7
  "IsIgnoringGlobalTimeDilation"(): boolean;
8
8
  "IsIgnoringTimeDilation"(): boolean;
9
- "SetIndividualTimeDilation"(reason: string, dilation: number, duration: number, easeInCurve: string, easeOutCurve: string, ignoreGlobalDilation: boolean, useRealTime: boolean): void;
10
- "UnsetIndividualTimeDilation"(easeOutCurve: string): void;
9
+ "SetIndividualTimeDilation"(reason: string, dilation: number, duration?: number, easeInCurve?: string, easeOutCurve?: string, ignoreGlobalDilation?: boolean, useRealTime?: boolean): void;
10
+ "UnsetIndividualTimeDilation"(easeOutCurve?: string): void;
11
11
  }
@@ -3,26 +3,26 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gameTimeSystem extends C.gameITimeSystem {
6
- "GetActiveTimeDilation"(reason: string, ignoreCurves: boolean): number;
6
+ "GetActiveTimeDilation"(reason?: string, ignoreCurves?: boolean): number;
7
7
  "GetGameTime"(): C.GameTime;
8
8
  "GetGameTimeStamp"(): number;
9
9
  "GetSimTime"(): C.EngineTime;
10
10
  "IsPausedState"(): boolean;
11
- "IsTimeDilationActive"(reason: string): boolean;
11
+ "IsTimeDilationActive"(reason?: string): boolean;
12
12
  "RealTimeSecondsToGameTime"(seconds: number): C.GameTime;
13
- "RegisterDelayedListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, delay: C.GameTime, repeat: number, sendOldNoifications: boolean): number;
14
- "RegisterIntervalListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, expectedHour: C.GameTime, timeout: C.GameTime, repeat: number): number;
15
- "RegisterListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, expectedTime: C.GameTime, repeat: number, sendOldNoifications: boolean): number;
16
- "RegisterScriptableSystemIntervalListener"(systemName: string, requestToDelay: M.Handle<C.gameScriptableSystemRequest>, expectedHour: C.GameTime, timeout: C.GameTime, repeat: number): number;
13
+ "RegisterDelayedListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, delay: C.GameTime, repeat: number, sendOldNoifications?: boolean): number;
14
+ "RegisterIntervalListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, expectedHour: C.GameTime, timeout: C.GameTime, repeat?: number): number;
15
+ "RegisterListener"(entity: M.WeakHandle<C.entEntity>, eventToDelay: M.Handle<C.redEvent>, expectedTime: C.GameTime, repeat: number, sendOldNoifications?: boolean): number;
16
+ "RegisterScriptableSystemIntervalListener"(systemName: string, requestToDelay: M.Handle<C.gameScriptableSystemRequest>, expectedHour: C.GameTime, timeout: C.GameTime, repeat?: number): number;
17
17
  "RestorePreviousIgnoreTimeDilationOnLocalPlayerZero"(): void;
18
18
  "SetGameTime"(): void;
19
- "SetGameTimeByHMS"(hours: number, minutes: number, seconds: number, reason: string): void;
19
+ "SetGameTimeByHMS"(hours: number, minutes: number, seconds: number, reason?: string): void;
20
20
  "SetGameTimeBySeconds"(seconds: number): void;
21
21
  "SetIgnoreTimeDilationOnLocalPlayerZero"(ignore: boolean): void;
22
22
  "SetPausedState"(paused: boolean, source: string): void;
23
- "SetTimeDilation"(reason: string, dilation: number, duration: number, easeInCurve: string, easeOutCurve: string, listener: M.Handle<C.tickScriptTimeDilationListener>): void;
24
- "SetTimeDilationOnLocalPlayerZero"(reason: string, dilation: number, duration: number, easeInCurve: string, easeOutCurve: string): void;
23
+ "SetTimeDilation"(reason: string, dilation: number, duration?: number, easeInCurve?: string, easeOutCurve?: string, listener?: M.Handle<C.tickScriptTimeDilationListener>): void;
24
+ "SetTimeDilationOnLocalPlayerZero"(reason: string, dilation: number, duration?: number, easeInCurve?: string, easeOutCurve?: string): void;
25
25
  "UnregisterListener"(listenerID: number): void;
26
- "UnsetTimeDilation"(reason: string, easeOutCurve: string): void;
27
- "UnsetTimeDilationOnLocalPlayerZero"(reason: string, easeOutCurve: string): void;
26
+ "UnsetTimeDilation"(reason: string, easeOutCurve?: string): void;
27
+ "UnsetTimeDilationOnLocalPlayerZero"(reason: string, easeOutCurve?: string): void;
28
28
  }
@@ -4,8 +4,8 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class gameTransactionSystem extends C.gameITransactionSystem {
7
- "AddItemToSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID, highPriority: boolean, itemObject: M.WeakHandle<C.gameItemObject>, plane: E.ERenderingPlane, keepWorldTransform: boolean, ignoreRestrictions: boolean, garmentAppearanceName: string, appearanceItem: C.gameItemID, dontCacheEquippedItem: boolean): boolean;
8
- "AddPart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, partItemID: C.gameItemID, slotID: string): boolean;
7
+ "AddItemToSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID, highPriority?: boolean, itemObject?: M.WeakHandle<C.gameItemObject>, plane?: E.ERenderingPlane, keepWorldTransform?: boolean, ignoreRestrictions?: boolean, garmentAppearanceName?: string, appearanceItem?: C.gameItemID, dontCacheEquippedItem?: boolean): boolean;
8
+ "AddPart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, partItemID: C.gameItemID, slotID?: string): boolean;
9
9
  "CalculateTemporaryStatsBundle"(obj: M.Handle<C.gameObject>, rootPartID: C.gameItemID, replacementPartID: C.gameItemID, slotIdForReplacement: string): M.Handle<C.gameStatsBundleHandler>;
10
10
  "CanItemBeActiveInSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID): boolean;
11
11
  "CanPlaceItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID): boolean;
@@ -17,37 +17,37 @@ export class gameTransactionSystem extends C.gameITransactionSystem {
17
17
  "ClearAttachmentAppearance"(obj: M.Handle<C.gameObject>, slotID: string): void;
18
18
  "CreatePreviewItemID"(itemID: C.gameItemID): C.gameItemID;
19
19
  "CycleActiveItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string): C.gameItemID;
20
- "DropItemFromSlot"(obj: M.Handle<C.gameObject>, slotID: string, shouldDestroyEntity: boolean, keepWorldTransform: boolean, skipSendAnimEquipEvents: boolean): boolean;
20
+ "DropItemFromSlot"(obj: M.Handle<C.gameObject>, slotID: string, shouldDestroyEntity?: boolean, keepWorldTransform?: boolean, skipSendAnimEquipEvents?: boolean): boolean;
21
21
  "EquipActiveItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string, highPriority: boolean): boolean;
22
22
  "ForcePartInSlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, partItemID: C.gameItemID, slotID: string): boolean;
23
23
  "GetActiveItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string): C.gameItemID;
24
- "GetAvailableSlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, availableSlots: string[]): void;
25
- "GetEmptySlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, emptySlots: string[]): void;
24
+ "GetAvailableSlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): void;
25
+ "GetEmptySlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): void;
26
26
  "GetItemAppearance"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): string;
27
27
  "GetItemData"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): M.WeakHandle<C.gameItemData>;
28
28
  "GetItemDataByOwnerEntityId"(id: C.entEntityID, itemID: C.gameItemID): M.WeakHandle<C.gameItemData>;
29
29
  "GetItemDataByTDBID"(obj: M.Handle<C.gameObject>, itemTDBID: string): M.WeakHandle<C.gameItemData>;
30
30
  "GetItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string): M.Handle<C.gameItemObject>;
31
31
  "GetItemInSlotByItemID"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): M.Handle<C.gameItemObject>;
32
- "GetItemList"(obj: M.Handle<C.gameObject>, itemList: M.WeakHandle<C.gameItemData>[]): boolean;
33
- "GetItemListByTag"(obj: M.Handle<C.gameObject>, tag: string, itemList: M.WeakHandle<C.gameItemData>[]): boolean;
34
- "GetItemListByTags"(obj: M.Handle<C.gameObject>, tagList: string[], itemList: M.WeakHandle<C.gameItemData>[]): boolean;
35
- "GetItemListExcludingTags"(obj: M.Handle<C.gameObject>, tagList: string[], itemList: M.WeakHandle<C.gameItemData>[]): boolean;
36
- "GetItemListFilteredByTags"(obj: M.Handle<C.gameObject>, tags: string[], excludedTags: string[], itemList: M.WeakHandle<C.gameItemData>[]): boolean;
32
+ "GetItemList"(obj: M.Handle<C.gameObject>): [boolean, M.WeakHandle<C.gameItemData>[]];
33
+ "GetItemListByTag"(obj: M.Handle<C.gameObject>, tag: string): [boolean, M.WeakHandle<C.gameItemData>[]];
34
+ "GetItemListByTags"(obj: M.Handle<C.gameObject>, tagList: string[]): [boolean, M.WeakHandle<C.gameItemData>[]];
35
+ "GetItemListExcludingTags"(obj: M.Handle<C.gameObject>, tagList: string[]): [boolean, M.WeakHandle<C.gameItemData>[]];
36
+ "GetItemListFilteredByTags"(obj: M.Handle<C.gameObject>, tags: string[], excludedTags: string[]): [boolean, M.WeakHandle<C.gameItemData>[]];
37
37
  "GetItemQuantity"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): number;
38
38
  "GetItemQuantityByTag"(obj: M.Handle<C.gameObject>, tag: string): number;
39
39
  "GetItemQuantityWithDuplicates"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): number;
40
- "GetItemsInstallableInSlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string, installableItems: C.gameItemID[]): void;
40
+ "GetItemsInstallableInSlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string): void;
41
41
  "GetNextActiveItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string): C.gameItemID;
42
- "GetNumItems"(obj: M.Handle<C.gameObject>, tagFilters: string[]): number;
42
+ "GetNumItems"(obj: M.Handle<C.gameObject>, tagFilters?: string[]): number;
43
43
  "GetTotalItemQuantity"(obj: M.Handle<C.gameObject>): number;
44
- "GetUsedSlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, used: string[]): void;
45
- "GetVisualTags"(entity: M.Handle<C.entEntity>, matchUsingDefaultAppearance: boolean): string[];
44
+ "GetUsedSlotsOnItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): void;
45
+ "GetVisualTags"(entity: M.Handle<C.entEntity>, matchUsingDefaultAppearance?: boolean): string[];
46
46
  "GetVisualTagsByItemID"(itemID: C.gameItemID, owner: M.Handle<C.gameObject>): string[];
47
- "GiveItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, dynamicTags: string[]): boolean;
48
- "GiveItemByItemArrayQuery"(obj: M.Handle<C.gameObject>, itemQueryTDBID: string, seed: number): boolean;
47
+ "GiveItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, dynamicTags?: string[]): boolean;
48
+ "GiveItemByItemArrayQuery"(obj: M.Handle<C.gameObject>, itemQueryTDBID: string, seed?: number): boolean;
49
49
  "GiveItemByItemData"(obj: M.Handle<C.gameObject>, itemData: M.Handle<C.gameItemData>): boolean;
50
- "GiveItemByItemQuery"(obj: M.Handle<C.gameObject>, itemQueryTDBID: string, amount: number, seed: number, telemetryLogSource: string): boolean;
50
+ "GiveItemByItemQuery"(obj: M.Handle<C.gameObject>, itemQueryTDBID: string, amount?: number, seed?: number, telemetryLogSource?: string): boolean;
51
51
  "GiveItemByTDBID"(obj: M.Handle<C.gameObject>, tdbID: string, amount: number): boolean;
52
52
  "GiveItems"(obj: M.Handle<C.gameObject>, itemList: C.gameItemModParams[]): boolean;
53
53
  "GiveMoney"(target: M.Handle<C.gameObject>, amount: number, currency: string): boolean;
@@ -58,38 +58,38 @@ export class gameTransactionSystem extends C.gameITransactionSystem {
58
58
  "HasItemInAnySlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): boolean;
59
59
  "HasItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID): boolean;
60
60
  "HasTag"(obj: M.Handle<C.gameObject>, tag: string, itemID: C.gameItemID): boolean;
61
- "InitializeSlots"(obj: M.Handle<C.gameObject>, slotIDList: string[]): boolean;
61
+ "InitializeSlots"(obj: M.Handle<C.gameObject>): [boolean, string[]];
62
62
  "IsSlotEmpty"(obj: M.Handle<C.gameObject>, slotID: string): boolean;
63
63
  "IsSlotEmptySpawningItem"(obj: M.Handle<C.gameObject>, slotID: string): boolean;
64
64
  "IsSlotSpawningAnyItem"(obj: M.Handle<C.gameObject>, slotID: string): boolean;
65
65
  "IsSlotSpawningItem"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID): boolean;
66
- "MatchVisualTag"(entity: M.Handle<C.entEntity>, tag: string, matchUsingDefaultAppearance: boolean): boolean;
66
+ "MatchVisualTag"(entity: M.Handle<C.entEntity>, tag: string, matchUsingDefaultAppearance?: boolean): boolean;
67
67
  "MatchVisualTagByItemID"(itemID: C.gameItemID, owner: M.Handle<C.gameObject>, tag: string): boolean;
68
- "OnItemAddedToEquipmentSlot"(owner: M.Handle<C.gameObject>, itemID: C.gameItemID, garmentAppearanceName: string, appearanceItem: C.gameItemID): boolean;
68
+ "OnItemAddedToEquipmentSlot"(owner: M.Handle<C.gameObject>, itemID: C.gameItemID, garmentAppearanceName?: string, appearanceItem?: C.gameItemID): boolean;
69
69
  "OnItemRemovedFromEquipmentSlot"(owner: M.Handle<C.gameObject>, itemID: C.gameItemID): boolean;
70
70
  "PrefetchItemAppearance"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, newAppearanceName: string): void;
71
- "RefreshAttachment"(obj: M.Handle<C.gameObject>, slotID: string, keepWorldTransform: boolean): void;
71
+ "RefreshAttachment"(obj: M.Handle<C.gameObject>, keepWorldTransform?: boolean): void;
72
72
  "RegisterAttachmentSlotListener"(owner: M.Handle<C.gameObject>, callback: M.Handle<C.gameAttachmentSlotsScriptCallback>): M.Handle<C.gameAttachmentSlotsScriptListener>;
73
73
  "RegisterInventoryListener"(owner: M.Handle<C.gameObject>, callback: M.Handle<C.gameInventoryScriptCallback>): M.Handle<C.gameInventoryScriptListener>;
74
74
  "ReinitializeStatsOnEntityItems"(obj: M.Handle<C.gameObject>): void;
75
75
  "ReleaseItem"(owner: M.Handle<C.gameObject>, item: M.WeakHandle<C.gameItemObject>): boolean;
76
76
  "RemoveAllItems"(obj: M.Handle<C.gameObject>): boolean;
77
77
  "RemoveItem"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number): boolean;
78
- "RemoveItemByTDBID"(obj: M.Handle<C.gameObject>, tdbID: string, amount: number, checkMultipleInstances: boolean): boolean;
79
- "RemoveItemFromAnySlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, shouldDestroyEntity: boolean, keepWorldTransform: boolean): boolean;
80
- "RemoveItemFromSlot"(obj: M.Handle<C.gameObject>, slotID: string, shouldDestroyEntity: boolean, keepWorldTransform: boolean, skipSendAnimEquipEvents: boolean): boolean;
78
+ "RemoveItemByTDBID"(obj: M.Handle<C.gameObject>, tdbID: string, amount: number, checkMultipleInstances?: boolean): boolean;
79
+ "RemoveItemFromAnySlot"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, shouldDestroyEntity?: boolean, keepWorldTransform?: boolean): boolean;
80
+ "RemoveItemFromSlot"(obj: M.Handle<C.gameObject>, slotID: string, shouldDestroyEntity?: boolean, keepWorldTransform?: boolean, skipSendAnimEquipEvents?: boolean): boolean;
81
81
  "RemoveMoney"(obj: M.Handle<C.gameObject>, amount: number, currency: string): boolean;
82
- "RemovePart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string, shouldUpdateEntity: boolean): C.gameItemID;
82
+ "RemovePart"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID, slotID: string, shouldUpdateEntity?: boolean): C.gameItemID;
83
83
  "ResetItemAppearance"(obj: M.Handle<C.gameObject>, itemID: C.gameItemID): void;
84
- "RunItemArrayQuery"(itemRecords: M.Handle<C.gamedataItem_Record>[], itemQueryTDBID: string, excludeItems: string[], uniquesOnly: boolean, context: M.Handle<C.gameObject>, seed: number): void;
85
- "RunItemQuery"(itemQueryTDBID: string, context: M.Handle<C.gameObject>, seed: number): M.Handle<C.gamedataItem_Record>;
86
- "SellItem"(seller: M.Handle<C.gameObject>, buyer: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, currency: string, price: number): boolean;
87
- "SellItemStrict"(seller: M.Handle<C.gameObject>, buyer: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, currency: string, price: number): boolean;
84
+ "RunItemArrayQuery"(itemQueryTDBID: string, excludeItems?: string[], uniquesOnly?: boolean, context?: M.Handle<C.gameObject>, seed?: number): void;
85
+ "RunItemQuery"(itemQueryTDBID: string, context?: M.Handle<C.gameObject>, seed?: number): M.Handle<C.gamedataItem_Record>;
86
+ "SellItem"(seller: M.Handle<C.gameObject>, buyer: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, currency: string, price?: number): boolean;
87
+ "SellItemStrict"(seller: M.Handle<C.gameObject>, buyer: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, currency: string, price?: number): boolean;
88
88
  "SetActiveItemInSlot"(obj: M.Handle<C.gameObject>, slotID: string, itemID: C.gameItemID): boolean;
89
89
  "TakeItem"(newOwner: M.Handle<C.gameObject>, itemToLoot: M.WeakHandle<C.gameItemObject>): boolean;
90
90
  "ThrowItem"(owner: M.Handle<C.gameObject>, item: M.WeakHandle<C.gameObject>, setUpAndLaunchEvent: M.Handle<C.gameprojectileSetUpAndLaunchEvent>): boolean;
91
91
  "TransferAllItems"(source: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>): boolean;
92
- "TransferItem"(source: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, dynamicTags: string[], force: boolean, flagItemAsSilent: boolean): boolean;
92
+ "TransferItem"(source: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, itemID: C.gameItemID, amount: number, dynamicTags?: string[], force?: boolean, flagItemAsSilent?: boolean): boolean;
93
93
  "TransferMoney"(source: M.Handle<C.gameObject>, target: M.Handle<C.gameObject>, amount: number, currency: string): boolean;
94
94
  "UnregisterAttachmentSlotListener"(owner: M.Handle<C.gameObject>, listener: M.Handle<C.gameAttachmentSlotsScriptListener>): void;
95
95
  "UnregisterInventoryListener"(owner: M.Handle<C.gameObject>, listener: M.Handle<C.gameInventoryScriptListener>): void;
@@ -50,9 +50,9 @@ export class gameUIItemsHelper extends M.IScriptable {
50
50
  static "GetWeaponTypeIcon"(itemType: E.gamedataItemType): string;
51
51
  static "IsAttributeAllocationStat"(stat: E.gamedataStatType): boolean;
52
52
  static "IsShardRead"(itemTDBID: string): boolean;
53
- static "ItemTypeToRarity"(itemType: E.gamedataItemType, itemData: M.WeakHandle<C.gameItemData>): E.RarityItemType;
53
+ static "ItemTypeToRarity"(itemType: E.gamedataItemType, itemData?: M.WeakHandle<C.gameItemData>): E.RarityItemType;
54
54
  static "PerkWeaponGroupToText"(perkGroup: E.gamedataPerkWeaponGroupType): string;
55
- static "QualityToDefaultString"(quality: E.gamedataQuality, type: E.RarityItemType): string;
55
+ static "QualityToDefaultString"(quality: E.gamedataQuality, type?: E.RarityItemType): string;
56
56
  static "QualityToTierPlusString"(quality: E.gamedataQuality): string;
57
57
  static "QualityToTierString"(quality: E.gamedataQuality): string;
58
58
  static "ShouldDisplayTier"(itemType: E.gamedataItemType): boolean;
@@ -12,11 +12,11 @@ export class gameUILocalizationDataPackage extends M.IScriptable {
12
12
  "statValues": number[];
13
13
  "textParams": M.Handle<C.textTextParameterSet>;
14
14
  "EnableNotReplacedWorkaround"(): void;
15
- "GetParamsCount"(countWorkaroud: boolean): number;
16
- "GetTextParams"(countWorkaroud: boolean): M.Handle<C.textTextParameterSet>;
17
- "InvalidateTextParams"(countWorkaroud: boolean): void;
15
+ "GetParamsCount"(countWorkaroud?: boolean): number;
16
+ "GetTextParams"(countWorkaroud?: boolean): M.Handle<C.textTextParameterSet>;
17
+ "InvalidateTextParams"(countWorkaroud?: boolean): void;
18
18
  "IsStringFormatableWith"(str: M.ScriptRef<string>): boolean;
19
- static "FromLogicUIDataPackage"(uiData: M.WeakHandle<C.gamedataGameplayLogicPackageUIData_Record>, item: M.WeakHandle<C.gameItemData>, partItemData: C.gameInnerItemData): M.Handle<C.gameUILocalizationDataPackage>;
19
+ static "FromLogicUIDataPackage"(uiData: M.WeakHandle<C.gamedataGameplayLogicPackageUIData_Record>, item?: M.WeakHandle<C.gameItemData>, partItemData?: C.gameInnerItemData): M.Handle<C.gameUILocalizationDataPackage>;
20
20
  static "FromNewPerkUIDataPackage"(uiData: M.WeakHandle<C.gamedataNewPerkLevelUIData_Record>): M.Handle<C.gameUILocalizationDataPackage>;
21
21
  static "FromPassiveUIDataPackage"(uiData: M.WeakHandle<C.gamedataPassiveProficiencyBonusUIData_Record>): M.Handle<C.gameUILocalizationDataPackage>;
22
22
  static "FromPerkUIDataPackage"(uiData: M.WeakHandle<C.gamedataPerkLevelUIData_Record>): M.Handle<C.gameUILocalizationDataPackage>;
@@ -13,21 +13,21 @@ export class gameVehicleSystem extends C.gameIVehicleSystem {
13
13
  "CanPassengersShootInCarChase"(vehicleID: C.entEntityID): boolean;
14
14
  "DespawnPlayerVehicle"(vehicleID: C.vehicleGarageVehicleID): void;
15
15
  "EnableAllPlayerVehicles"(): void;
16
- "EnablePlayerVehicle"(vehicle: string, enable: boolean, despawnIfDisabling: boolean): boolean;
16
+ "EnablePlayerVehicle"(vehicle: string, enable: boolean, despawnIfDisabling?: boolean): boolean;
17
17
  "EnablePlayerVehicleCollision"(enable: boolean): void;
18
- "GetActivePlayerVehicle"(vehicleType: E.gamedataVehicleType): C.vehiclePlayerVehicle;
19
- "GetPlayerUnlockedVehicles"(unlockedVehicles: C.vehiclePlayerVehicle[]): void;
20
- "GetPlayerVehicles"(vehicles: C.vehiclePlayerVehicle[]): void;
21
- "IsActivePlayerVehicleOnCooldown"(vehicleType: E.gamedataVehicleType): boolean;
22
- "IsPlayerVehicleOnCooldown"(vehicleType: E.gamedataVehicleType, vehicleID: string): boolean;
18
+ "GetActivePlayerVehicle"(vehicleType?: E.gamedataVehicleType): C.vehiclePlayerVehicle;
19
+ "GetPlayerUnlockedVehicles"(): void;
20
+ "GetPlayerVehicles"(): void;
21
+ "IsActivePlayerVehicleOnCooldown"(vehicleType?: E.gamedataVehicleType): boolean;
22
+ "IsPlayerVehicleOnCooldown"(vehicleType?: E.gamedataVehicleType, vehicleID?: string): boolean;
23
23
  "IsVehiclePlayerUnlocked"(recordID: string): boolean;
24
24
  "ResetChaseManager"(): void;
25
25
  "SetChaseManagerLimit"(limit: number): void;
26
26
  "SetRammingAttemptDuration"(value: number): void;
27
27
  "SetRammingUponCollisionDuration"(value: number): void;
28
28
  "SetSuicideSpeedChancePercentage"(value: number): void;
29
- "SpawnActivePlayerVehicle"(vehicleType: E.gamedataVehicleType): boolean;
30
- "SpawnPlayerVehicle"(vehicleType: E.gamedataVehicleType, vehicleID: string, spawnOnlyOnValidRoad: boolean): boolean;
29
+ "SpawnActivePlayerVehicle"(vehicleType?: E.gamedataVehicleType): boolean;
30
+ "SpawnPlayerVehicle"(vehicleType?: E.gamedataVehicleType, vehicleID?: string, spawnOnlyOnValidRoad?: boolean): boolean;
31
31
  "TogglePlayerActiveVehicle"(vehicleID: C.vehicleGarageVehicleID, vehicleType: E.gamedataVehicleType, enable: boolean): void;
32
32
  "TogglePlayerFavoriteVehicle"(vehicleID: C.vehicleGarageVehicleID): boolean;
33
33
  "ToggleSummonMode"(): void;
@@ -22,7 +22,7 @@ export class gameVisionModeComponent extends C.gameComponent {
22
22
  "EvaluateForcedHighLightsStack"(): void;
23
23
  "ForceVisionAppearance"(data: M.Handle<C.FocusForcedHighlightData>): void;
24
24
  "ForwardHighlightToSlaveEntity"(data: M.Handle<C.FocusForcedHighlightData>, apply: boolean): void;
25
- "GetDefaultHighlight"(data: M.Handle<C.HighlightInstance>): M.Handle<C.FocusForcedHighlightData>;
25
+ "GetDefaultHighlight"(data?: M.Handle<C.HighlightInstance>): M.Handle<C.FocusForcedHighlightData>;
26
26
  "GetMyPS"(): M.Handle<C.gameVisionModeComponentPS>;
27
27
  "GetOwner"(): M.Handle<C.gameObject>;
28
28
  "GetRevealRequestIndex"(data: C.gameVisionModeSystemRevealIdentifier): number;
@@ -57,15 +57,15 @@ export class gameVisionModeComponent extends C.gameComponent {
57
57
  "OnToggleWeakspotHighlightEvent"(evt: M.Handle<C.ToggleWeakspotHighlightEvent>): boolean;
58
58
  "OnVisionRevealExpiredEvent"(evt: M.Handle<C.gameVisionRevealExpiredEvent>): boolean;
59
59
  "ReactivateForceHighlight"(): void;
60
- "RemoveForcedHighlight"(data: M.Handle<C.FocusForcedHighlightData>, ignoreStackEvaluation: boolean): void;
60
+ "RemoveForcedHighlight"(data: M.Handle<C.FocusForcedHighlightData>, ignoreStackEvaluation?: boolean): void;
61
61
  "RemoveRevealRequest"(data: C.gameVisionModeSystemRevealIdentifier): void;
62
62
  "RemoveRevealWithDelay"(reason: C.gameVisionModeSystemRevealIdentifier, lifetime: number): void;
63
63
  "RequestHUDRefresh"(): void;
64
64
  "RestoreReveal"(): void;
65
- "RevealObject"(reveal: boolean, reason: C.gameVisionModeSystemRevealIdentifier, lifetime: number, onlyRevealWeakspots: boolean): void;
66
- "SendRevealStateChangedEvent"(state: E.ERevealState, reason: C.gameVisionModeSystemRevealIdentifier, onlyRevealWeakspots: boolean): void;
65
+ "RevealObject"(reveal: boolean, reason: C.gameVisionModeSystemRevealIdentifier, lifetime: number, onlyRevealWeakspots?: boolean): void;
66
+ "SendRevealStateChangedEvent"(state: E.ERevealState, reason: C.gameVisionModeSystemRevealIdentifier, onlyRevealWeakspots?: boolean): void;
67
67
  "ToggleForcedHighlight"(sourceName: string, highlightData: M.Handle<C.HighlightEditableData>, operation: E.EToggleOperationType): void;
68
- "ToggleRevealObject"(reveal: boolean, forced: boolean): void;
68
+ "ToggleRevealObject"(reveal: boolean, forced?: boolean): void;
69
69
  "UpdateActiveForceHighlight"(data: M.Handle<C.FocusForcedHighlightData>): void;
70
70
  "UpdateDefaultHighlight"(data: M.Handle<C.FocusForcedHighlightData>): void;
71
71
  "UpdateSlaveObjectsToHighlight"(objectsToHighlight: M.ScriptRef<M.WeakHandle<C.gameObject>[]>): void;
@@ -4,10 +4,10 @@ import type * as E from "../enums";
4
4
 
5
5
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
6
6
  export class gameVisionModeSystem extends C.gameIVisionModeSystem {
7
- "CancelForceVisionAppearance"(entity: M.Handle<C.gameObject>, transitionTime: number): void;
7
+ "CancelForceVisionAppearance"(entity: M.Handle<C.gameObject>, transitionTime?: number): void;
8
8
  "EnterMode"(activator: M.Handle<C.gameObject>, mode: E.gameVisionModeType): void;
9
- "ForceVisionAppearance"(entity: M.Handle<C.gameObject>, appearance: C.gameVisionAppearance, transitionTime: number): void;
10
- "GetDelayedRevealEntries"(revealEntityId: C.entEntityID, revealIds: C.gameVisionModeSystemRevealIdentifier[]): void;
9
+ "ForceVisionAppearance"(entity: M.Handle<C.gameObject>, appearance: C.gameVisionAppearance, transitionTime?: number): void;
10
+ "GetDelayedRevealEntries"(revealEntityId: C.entEntityID): void;
11
11
  "GetScanningController"(): M.Handle<C.gameScanningController>;
12
12
  "IsDelayedRevealInProgress"(revealEntityId: C.entEntityID, revealId: C.gameVisionModeSystemRevealIdentifier): boolean;
13
13
  "RegisterActivatorCallback"(activator: M.Handle<C.gameObject>, listener: M.Handle<C.gameObject>): boolean;
@@ -4,5 +4,5 @@ import type * as C from "../classes";
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gameWeakspotComponent extends C.entIComponent {
6
6
  "defaultPhysicalDestructionProperties": C.gameWeakspotPhysicalDestructionProperties;
7
- "GetWeakspots"(outWeakspots: M.WeakHandle<C.gameWeakspotObject>[]): void;
7
+ "GetWeakspots"(): void;
8
8
  }
@@ -8,15 +8,15 @@ export class gameWorkspotGameSystem extends C.gameIWorkspotGameSystem {
8
8
  "GetExtendedInfo"(actor: M.Handle<C.gameObject>): M.Handle<C.gameExtendedWorkspotInfo>;
9
9
  "GetIdOfExitAnim"(actor: M.Handle<C.gameObject>, animName: string): number;
10
10
  "HardResetPlaybackToStart"(actor: M.Handle<C.gameObject>): void;
11
- "HasExitNodes"(actor: M.Handle<C.gameObject>, fastExit: boolean, slowExit: boolean, performNavmeshChecks: boolean): boolean;
11
+ "HasExitNodes"(actor: M.Handle<C.gameObject>, fastExit: boolean, slowExit: boolean, performNavmeshChecks?: boolean): boolean;
12
12
  "IsActorInWorkspot"(actor: M.Handle<C.gameObject>): boolean;
13
13
  "IsInVehicleWorkspot"(vehicle: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, slotName: string): boolean;
14
14
  "IsReactionAvailable"(actor: M.Handle<C.gameObject>, reactionName: string): boolean;
15
15
  "IsWorkspotEnabled"(actor: M.Handle<C.gameObject>): boolean;
16
- "MountToVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, slideTime: number, animDelay: number, workspotResourceContainer: string, slotName: string, syncronizedObjects: C.entEntityID[], entrySlotName: string, animVariables: string[]): boolean;
17
- "PlayInDevice"(device: M.Handle<C.gameObject>, actor: M.Handle<C.gameObject>, workspotStateFlavourName: string, actorDataCompName: string, deviceDataCompName: string, syncSlotName: string, slideTime: number, slideBehaviour: E.gameWorkspotSlidingBehaviour, callbackEventRecipient: M.Handle<C.entEntity>): void;
18
- "PlayInDeviceSimple"(device: M.Handle<C.gameObject>, actor: M.Handle<C.gameObject>, allowCameraMov: boolean, actorDataCompName: string, deviceDataCompName: string, syncSlotName: string, slideTime: number, slideBehaviour: E.gameWorkspotSlidingBehaviour, callbackEventRecipient: M.Handle<C.entEntity>): void;
19
- "PlayNpcInWorkspot"(npc: M.Handle<C.gameObject>, master: M.Handle<C.gameObject>, referenceEntity: M.Handle<C.gameObject>, actorDataCompName: string, syncSlotName: string, slideTime: number, syncOffsetSourceCompName: string): void;
16
+ "MountToVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, slideTime: number, animDelay: number, workspotResourceContainer: string, slotName: string, syncronizedObjects?: C.entEntityID[], entrySlotName?: string, animVariables?: string[]): boolean;
17
+ "PlayInDevice"(device: M.Handle<C.gameObject>, actor: M.Handle<C.gameObject>, workspotStateFlavourName?: string, actorDataCompName?: string, deviceDataCompName?: string, syncSlotName?: string, slideTime?: number, slideBehaviour?: E.gameWorkspotSlidingBehaviour, callbackEventRecipient?: M.Handle<C.entEntity>): void;
18
+ "PlayInDeviceSimple"(device: M.Handle<C.gameObject>, actor: M.Handle<C.gameObject>, allowCameraMov: boolean, actorDataCompName?: string, deviceDataCompName?: string, syncSlotName?: string, slideTime?: number, slideBehaviour?: E.gameWorkspotSlidingBehaviour, callbackEventRecipient?: M.Handle<C.entEntity>): void;
19
+ "PlayNpcInWorkspot"(npc: M.Handle<C.gameObject>, master: M.Handle<C.gameObject>, referenceEntity: M.Handle<C.gameObject>, actorDataCompName: string, syncSlotName?: string, slideTime?: number, syncOffsetSourceCompName?: string): void;
20
20
  "ResetPlaybackToStart"(actor: M.Handle<C.gameObject>): void;
21
21
  "SendDebugCommand"(mode: E.workWorkspotDebugMode, entId: string): void;
22
22
  "SendDebugCommandEnt"(mode: E.workWorkspotDebugMode, obj: M.Handle<C.gameObject>): void;
@@ -24,17 +24,17 @@ export class gameWorkspotGameSystem extends C.gameIWorkspotGameSystem {
24
24
  "SendDynamicSyncBindSignal"(actor: M.Handle<C.gameObject>, master: M.Handle<C.gameObject>): void;
25
25
  "SendDynamicSyncUnbindSignal"(actor: M.Handle<C.gameObject>): void;
26
26
  "SendEventToConnectedSpots"(actor: M.Handle<C.gameObject>, eventName: string): boolean;
27
- "SendFastExitSignal"(actor: M.Handle<C.gameObject>, dirLS: C.Vector3, stayInWorkspotIfFailed: boolean, playSlowExitIfFailed: boolean, instant: boolean, tryBlendToWalk: boolean): void;
27
+ "SendFastExitSignal"(actor: M.Handle<C.gameObject>, dirLS?: C.Vector3, stayInWorkspotIfFailed?: boolean, playSlowExitIfFailed?: boolean, instant?: boolean, tryBlendToWalk?: boolean): void;
28
28
  "SendForwardSignal"(actor: M.Handle<C.gameObject>): void;
29
29
  "SendJumpCommandEnt"(actor: M.Handle<C.gameObject>, entryId: number, instant: boolean): void;
30
30
  "SendJumpToAnimEnt"(actor: M.Handle<C.gameObject>, animName: string, instant: boolean): void;
31
- "SendJumpToTagCommandEnt"(actor: M.Handle<C.gameObject>, entryTag: string, instant: boolean, deviceId: C.entEntityID): void;
31
+ "SendJumpToTagCommandEnt"(actor: M.Handle<C.gameObject>, entryTag: string, instant: boolean, deviceId?: C.entEntityID): void;
32
32
  "SendPlaySignal"(actor: M.Handle<C.gameObject>): void;
33
33
  "SendReactionSignal"(actor: M.Handle<C.gameObject>, reactionName: string): boolean;
34
- "SendSlowExitSignal"(actor: M.Handle<C.gameObject>, animationName: string, dontWaitForCurrentAnimationToFinish: boolean): void;
35
- "StopInDevice"(actor: M.Handle<C.gameObject>, posDelta: C.Vector4, orientDelta: C.Quaternion): void;
34
+ "SendSlowExitSignal"(actor: M.Handle<C.gameObject>, animationName?: string, dontWaitForCurrentAnimationToFinish?: boolean): void;
35
+ "StopInDevice"(actor: M.Handle<C.gameObject>, posDelta?: C.Vector4, orientDelta?: C.Quaternion): void;
36
36
  "StopNpcInWorkspot"(actor: M.Handle<C.gameObject>): void;
37
- "SwitchSeatVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, workspotResourceContainer: string, slotName: string, exitSlotName: string, activateAnimVariables: string[], deactivateAnimVariables: string[]): void;
37
+ "SwitchSeatVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, workspotResourceContainer: string, slotName: string, exitSlotName?: string, activateAnimVariables?: string[], deactivateAnimVariables?: string[]): void;
38
38
  "SynchronizeItemWithOwner"(item: M.Handle<C.gameItemObject>, owner: M.Handle<C.gameObject>): void;
39
- "UnmountFromVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, instant: boolean, posDelta: C.Vector4, orientDelta: C.Quaternion, exitSlotName: string): void;
39
+ "UnmountFromVehicle"(parent: M.Handle<C.gameObject>, child: M.Handle<C.gameObject>, instant?: boolean, posDelta?: C.Vector4, orientDelta?: C.Quaternion, exitSlotName?: string): void;
40
40
  }
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIAbilityCond_Record extends C.gamedataAIActionSubCondition_Record {
6
- "Abilities"(outList: M.WeakHandle<C.gamedataGameplayAbility_Record>[]): void;
6
+ "Abilities"(): void;
7
7
  "AbilitiesContains"(item: M.WeakHandle<C.gamedataGameplayAbility_Record>): boolean;
8
8
  "GetAbilitiesCount"(): number;
9
9
  "GetAbilitiesItem"(index: number): M.WeakHandle<C.gamedataGameplayAbility_Record>;
@@ -3,7 +3,7 @@ import type * as C from "../classes";
3
3
 
4
4
  // THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
5
5
  export class gamedataAIActionAND_Record extends C.gamedataAIActionSubCondition_Record {
6
- "AND"(outList: M.WeakHandle<C.gamedataAIActionSubCondition_Record>[]): void;
6
+ "AND"(): void;
7
7
  "ANDContains"(item: M.WeakHandle<C.gamedataAIActionSubCondition_Record>): boolean;
8
8
  "GetANDCount"(): number;
9
9
  "GetANDItem"(index: number): M.WeakHandle<C.gamedataAIActionSubCondition_Record>;