@cybermp-community/client-types 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AIActionHelper.d.ts +13 -13
- package/dist/classes/AIActionLookat.d.ts +1 -1
- package/dist/classes/AIActionMovePolicy.d.ts +2 -2
- package/dist/classes/AIActionParams.d.ts +7 -7
- package/dist/classes/AIActionTarget.d.ts +18 -18
- package/dist/classes/AIActionTransactionSystem.d.ts +9 -9
- package/dist/classes/AIAutonomousConditions.d.ts +1 -1
- package/dist/classes/AICAgent.d.ts +1 -1
- package/dist/classes/AICondition.d.ts +4 -4
- package/dist/classes/AICoverHelper.d.ts +10 -10
- package/dist/classes/AIFollowerRole.d.ts +1 -1
- package/dist/classes/AIFollowerTakedownCommandHandler.d.ts +1 -1
- package/dist/classes/AIGenericAdvancedLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericEntityLookatTask.d.ts +1 -1
- package/dist/classes/AIGenericLookatTask.d.ts +2 -2
- package/dist/classes/AIGenericStaticLookatTask.d.ts +1 -1
- package/dist/classes/AIGuardAreaManager.d.ts +2 -2
- package/dist/classes/AIHumanComponent.d.ts +12 -12
- package/dist/classes/AINavigationSystem.d.ts +8 -8
- package/dist/classes/AIObjectSelectionComponent.d.ts +1 -1
- package/dist/classes/AIReactionSystem.d.ts +1 -1
- package/dist/classes/AIScriptSquad.d.ts +3 -3
- package/dist/classes/AISearchingLookat.d.ts +1 -1
- package/dist/classes/AISignalHandlerComponent.d.ts +4 -4
- package/dist/classes/AISquadHelper.d.ts +6 -6
- package/dist/classes/AISubActionAttackWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionDisableAimAssist_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionForceEquip_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionReloadWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionSetTargetByTag_Record_Implementation.d.ts +3 -3
- package/dist/classes/AISubActionSetWorldPosition_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionShootWithWeapon_Record_Implementation.d.ts +1 -1
- package/dist/classes/AISubActionThrowItem_Record_Implementation.d.ts +2 -2
- package/dist/classes/AITargetTrackerComponent.d.ts +9 -9
- package/dist/classes/AITicketCondition.d.ts +3 -3
- package/dist/classes/AITweakParams.d.ts +1 -1
- package/dist/classes/AIUtilsCachedBoolValue.d.ts +1 -1
- package/dist/classes/AIWeapon.d.ts +11 -11
- package/dist/classes/AIbehaviorScriptExecutionContext.d.ts +1 -1
- package/dist/classes/AIbehaviorScriptUtils.d.ts +9 -9
- package/dist/classes/AIbehaviorUniqueActiveCommandList.d.ts +1 -1
- package/dist/classes/AIbehaviortweakTweakActionSystem.d.ts +3 -3
- package/dist/classes/AOEArea.d.ts +1 -1
- package/dist/classes/AOEAreaControllerPS.d.ts +2 -2
- package/dist/classes/AOEEffectorControllerPS.d.ts +1 -1
- package/dist/classes/AccessPointControllerPS.d.ts +5 -5
- package/dist/classes/ActionAnimationScriptProxy.d.ts +2 -2
- package/dist/classes/ActionBool.d.ts +2 -2
- package/dist/classes/ActionHitReactionScriptProxy.d.ts +1 -1
- package/dist/classes/ActionSkillCheck.d.ts +1 -1
- package/dist/classes/ActionSlideToScriptProxy.d.ts +3 -3
- package/dist/classes/ActionsSequencerControllerPS.d.ts +1 -1
- package/dist/classes/ActivateDevice.d.ts +1 -1
- package/dist/classes/ActivatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ActivatedDeviceIndustrialArm.d.ts +1 -1
- package/dist/classes/ActivatedDeviceNPC.d.ts +1 -1
- package/dist/classes/ActivatedDeviceTransfromAnim.d.ts +3 -3
- package/dist/classes/Activator.d.ts +1 -1
- package/dist/classes/ActivatorControllerPS.d.ts +3 -3
- package/dist/classes/Agent.d.ts +1 -1
- package/dist/classes/AgentRegistry.d.ts +4 -4
- package/dist/classes/AlarmLight.d.ts +1 -1
- package/dist/classes/AnimationChainPlayer.d.ts +1 -1
- package/dist/classes/AnimationSystemForcedVisibilityManager.d.ts +1 -1
- package/dist/classes/ApartmentScreenControllerPS.d.ts +1 -1
- package/dist/classes/ArcadeMachine.d.ts +1 -1
- package/dist/classes/ArcadeMachineControllerPS.d.ts +3 -3
- package/dist/classes/AreaEffectVisualizationComponent.d.ts +3 -3
- package/dist/classes/ArmorEquipGameController.d.ts +1 -1
- package/dist/classes/AsyncSpawnData.d.ts +1 -1
- package/dist/classes/AuthorizeUser.d.ts +1 -1
- package/dist/classes/BakcpackImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/BaseAnimatedDeviceControllerPS.d.ts +3 -3
- package/dist/classes/BaseGrenade.d.ts +5 -5
- package/dist/classes/BaseProjectile.d.ts +4 -4
- package/dist/classes/BaseScriptableAction.d.ts +8 -8
- package/dist/classes/BasicAnimationController.d.ts +2 -2
- package/dist/classes/BasicDistractionDevice.d.ts +4 -4
- package/dist/classes/BasicDistractionDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BillboardDevice.d.ts +1 -1
- package/dist/classes/BillboardDeviceControllerPS.d.ts +1 -1
- package/dist/classes/BlindingLight.d.ts +1 -1
- package/dist/classes/BlindingLightControllerPS.d.ts +1 -1
- package/dist/classes/BossHealthBarGameController.d.ts +3 -3
- package/dist/classes/BraindanceControlsTransition.d.ts +6 -6
- package/dist/classes/BraindanceModule.d.ts +2 -2
- package/dist/classes/BunkerDoor.d.ts +1 -1
- package/dist/classes/BuyAttribute.d.ts +1 -1
- package/dist/classes/BuyItemFromVendor.d.ts +1 -1
- package/dist/classes/C4ControllerPS.d.ts +2 -2
- package/dist/classes/CandleControllerPS.d.ts +1 -1
- package/dist/classes/CarriedObjectEvents.d.ts +5 -5
- package/dist/classes/CasinoTableSlotLogicController.d.ts +1 -1
- package/dist/classes/CentaurShieldController.d.ts +2 -2
- package/dist/classes/CerberusComponent.d.ts +2 -2
- package/dist/classes/CharacterCreationBackstorySelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationGenderSelectionMenu.d.ts +1 -1
- package/dist/classes/CharacterCreationStatsMenu.d.ts +1 -1
- package/dist/classes/ChestPressControllerPS.d.ts +2 -2
- package/dist/classes/CityLightSystem.d.ts +4 -4
- package/dist/classes/CloseAd.d.ts +1 -1
- package/dist/classes/ClothingSetIconsPopup.d.ts +1 -1
- package/dist/classes/CoderControllerPS.d.ts +2 -2
- package/dist/classes/CodexUtils.d.ts +3 -3
- package/dist/classes/Color.d.ts +2 -2
- package/dist/classes/CombatGadgetTransitions.d.ts +2 -2
- package/dist/classes/CommunityProxyPS.d.ts +1 -1
- package/dist/classes/ComputerControllerPS.d.ts +5 -5
- package/dist/classes/ConfessionBooth.d.ts +1 -1
- package/dist/classes/ConfessionBoothControllerPS.d.ts +3 -3
- package/dist/classes/ContinueGameTooltip.d.ts +1 -1
- package/dist/classes/ConveyorControllerPS.d.ts +1 -1
- package/dist/classes/CrafringMaterialItemController.d.ts +3 -3
- package/dist/classes/CraftBook.d.ts +1 -1
- package/dist/classes/CraftItemForTarget.d.ts +1 -1
- package/dist/classes/CraftingLogicController.d.ts +1 -1
- package/dist/classes/CraftingMainGameController.d.ts +1 -1
- package/dist/classes/CraftingMainLogicController.d.ts +2 -2
- package/dist/classes/CraftingSystem.d.ts +8 -8
- package/dist/classes/CrosshairGameController_Smart_Rifl.d.ts +1 -1
- package/dist/classes/CursorGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsGameController.d.ts +1 -1
- package/dist/classes/CustomAnimationsHudGameController.d.ts +1 -1
- package/dist/classes/CyberwareInventoryMiniGrid.d.ts +7 -7
- package/dist/classes/CyberwareMainGameController.d.ts +1 -1
- package/dist/classes/CyclableRadialSlot.d.ts +1 -1
- package/dist/classes/DamageManager.d.ts +1 -1
- package/dist/classes/DataTerm.d.ts +1 -1
- package/dist/classes/DataTermControllerPS.d.ts +1 -1
- package/dist/classes/DataTrackingSystem.d.ts +1 -1
- package/dist/classes/DeactivateDevice.d.ts +1 -1
- package/dist/classes/DefaultTransition.d.ts +24 -24
- package/dist/classes/DefaultUIInventoryItemStatsProvider.d.ts +1 -1
- package/dist/classes/DelamainTaxiComponent.d.ts +1 -1
- package/dist/classes/DestructibleMasterLight.d.ts +1 -1
- package/dist/classes/DestructibleMasterLightControllerPS.d.ts +1 -1
- package/dist/classes/Device.d.ts +22 -22
- package/dist/classes/DeviceActionPropertyFunctions.d.ts +11 -11
- package/dist/classes/DeviceActionQueue.d.ts +3 -3
- package/dist/classes/DeviceDebuggerComponent.d.ts +1 -1
- package/dist/classes/DeviceHelper.d.ts +2 -2
- package/dist/classes/DeviceInkGameControllerBase.d.ts +3 -3
- package/dist/classes/DeviceLinkComponentPS.d.ts +4 -4
- package/dist/classes/DeviceOperations.d.ts +1 -1
- package/dist/classes/DeviceSystemBaseControllerPS.d.ts +1 -1
- package/dist/classes/DifficultySelectionMenu.d.ts +1 -1
- package/dist/classes/DiodeControlComponent.d.ts +2 -2
- package/dist/classes/DisarmComponent.d.ts +1 -1
- package/dist/classes/DisassembleMasterControllerPS.d.ts +1 -1
- package/dist/classes/DispenceItemFromVendor.d.ts +3 -3
- package/dist/classes/DisplayGlassControllerPS.d.ts +3 -3
- package/dist/classes/DisposalDevice.d.ts +2 -2
- package/dist/classes/DisposalDeviceControllerPS.d.ts +2 -2
- package/dist/classes/DlcMenuGameController.d.ts +1 -1
- package/dist/classes/Door.d.ts +5 -5
- package/dist/classes/DoorControllerPS.d.ts +6 -6
- package/dist/classes/DoorProximityDetector.d.ts +1 -1
- package/dist/classes/DoorProximityDetectorControllerPS.d.ts +1 -1
- package/dist/classes/DoorSystemUIPS.d.ts +1 -1
- package/dist/classes/DpadWheelGameController.d.ts +1 -1
- package/dist/classes/DropPoint.d.ts +4 -4
- package/dist/classes/DropPointControllerPS.d.ts +1 -1
- package/dist/classes/DropPointRequest.d.ts +1 -1
- package/dist/classes/DropPointSystem.d.ts +2 -2
- package/dist/classes/DropdownListController.d.ts +4 -4
- package/dist/classes/EffectExecutor_GrenadeTargetTracker.d.ts +2 -2
- package/dist/classes/ElectricBox.d.ts +1 -1
- package/dist/classes/ElectricBoxControllerPS.d.ts +1 -1
- package/dist/classes/ElectricLight.d.ts +1 -1
- package/dist/classes/ElectricLightControllerPS.d.ts +2 -2
- package/dist/classes/ElevatorFloorTerminalControllerPS.d.ts +3 -3
- package/dist/classes/EquipAction.d.ts +1 -1
- package/dist/classes/EquipmentSystem.d.ts +1 -1
- package/dist/classes/EquipmentSystemPlayerData.d.ts +20 -20
- package/dist/classes/EulerAngles.d.ts +1 -1
- package/dist/classes/ExpansionNewGame.d.ts +1 -1
- package/dist/classes/ExplodingBullet.d.ts +1 -1
- package/dist/classes/ExplosiveDevice.d.ts +4 -4
- package/dist/classes/ExplosiveDeviceControllerPS.d.ts +3 -3
- package/dist/classes/ExplosiveTriggerDeviceControllerPS.d.ts +4 -4
- package/dist/classes/FactInvokerControllerPS.d.ts +2 -2
- package/dist/classes/FactsDeviceOperation.d.ts +1 -1
- package/dist/classes/FanControllerPS.d.ts +1 -1
- package/dist/classes/FastTravelDeviceAction.d.ts +1 -1
- package/dist/classes/FastTravelSystem.d.ts +4 -4
- package/dist/classes/FilterNPCDodgeOpportunity.d.ts +1 -1
- package/dist/classes/FilterRadioGroup.d.ts +2 -2
- package/dist/classes/FindTeleportPositionForTakedown.d.ts +2 -2
- package/dist/classes/FindTeleportPositionKurt.d.ts +2 -2
- package/dist/classes/FinisherAttackEvents.d.ts +2 -2
- package/dist/classes/FocusCluesSystem.d.ts +1 -1
- package/dist/classes/ForkliftControllerPS.d.ts +2 -2
- package/dist/classes/FrameControllerPS.d.ts +1 -1
- package/dist/classes/FrameWidgetComponent.d.ts +1 -1
- package/dist/classes/FridgeControllerPS.d.ts +1 -1
- package/dist/classes/FullscreenVendorGameController.d.ts +4 -4
- package/dist/classes/FuseBox.d.ts +1 -1
- package/dist/classes/FuseBoxControllerPS.d.ts +2 -2
- package/dist/classes/FuseControllerPS.d.ts +2 -2
- package/dist/classes/FxResourceMapperComponent.d.ts +5 -5
- package/dist/classes/GameEffectExecutor_StimOnHit.d.ts +1 -1
- package/dist/classes/GameTime.d.ts +1 -1
- package/dist/classes/GameTimeUtils.d.ts +1 -1
- package/dist/classes/GameplayLight.d.ts +1 -1
- package/dist/classes/GameplayLightControllerPS.d.ts +1 -1
- package/dist/classes/GameplayRoleComponent.d.ts +2 -2
- package/dist/classes/GenericDevice.d.ts +1 -1
- package/dist/classes/GenericDeviceControllerPS.d.ts +3 -3
- package/dist/classes/GenericDeviceOperation.d.ts +2 -2
- package/dist/classes/GenericTemplatePersistentData.d.ts +2 -2
- package/dist/classes/GlitchedTurretControllerPS.d.ts +1 -1
- package/dist/classes/GoToFloor.d.ts +1 -1
- package/dist/classes/GogRewardEntryController.d.ts +2 -2
- package/dist/classes/HUDManager.d.ts +3 -3
- package/dist/classes/HUDModule.d.ts +4 -4
- package/dist/classes/HackingDataDef.d.ts +1 -1
- package/dist/classes/HighLevelTransition.d.ts +1 -1
- package/dist/classes/HighlightInstance.d.ts +1 -1
- package/dist/classes/HighlightModule.d.ts +2 -2
- package/dist/classes/HitHistory.d.ts +1 -1
- package/dist/classes/HitReactionComponent.d.ts +5 -5
- package/dist/classes/HoloDeviceControllerPS.d.ts +1 -1
- package/dist/classes/HoloFeederControllerPS.d.ts +1 -1
- package/dist/classes/HoloTable.d.ts +1 -1
- package/dist/classes/HoloTableControllerPS.d.ts +2 -2
- package/dist/classes/Hotkey.d.ts +1 -1
- package/dist/classes/HubMenuUtils.d.ts +4 -4
- package/dist/classes/IconsModule.d.ts +2 -2
- package/dist/classes/IdentifiedWrappedTooltipData.d.ts +1 -1
- package/dist/classes/IdleActions.d.ts +1 -1
- package/dist/classes/ImmediateExitWithForceEvents.d.ts +1 -1
- package/dist/classes/ImmediateNotificationListener.d.ts +1 -1
- package/dist/classes/InkImageUtils.d.ts +12 -12
- package/dist/classes/InputContextTransition.d.ts +1 -1
- package/dist/classes/InteractiveAdControllerPS.d.ts +2 -2
- package/dist/classes/InteractiveDevice.d.ts +3 -3
- package/dist/classes/Intercom.d.ts +1 -1
- package/dist/classes/IntercomControllerPS.d.ts +3 -3
- package/dist/classes/InventoryCyberwareItemChooser.d.ts +1 -1
- package/dist/classes/InventoryDataManager.d.ts +8 -8
- package/dist/classes/InventoryDataManagerV2.d.ts +53 -53
- package/dist/classes/InventoryEquipmentSlot.d.ts +1 -1
- package/dist/classes/InventoryGenericItemChooser.d.ts +3 -3
- package/dist/classes/InventoryItemDisplay.d.ts +1 -1
- package/dist/classes/InventoryItemDisplayController.d.ts +19 -19
- package/dist/classes/InventoryItemModeLogicController.d.ts +7 -7
- package/dist/classes/InventoryItemPreferredComparisonResolver.d.ts +1 -1
- package/dist/classes/InventoryTooltiData_CyberwareUpgradeData.d.ts +1 -1
- package/dist/classes/InventoryTooltipData.d.ts +3 -3
- package/dist/classes/InventoryUtils.d.ts +1 -1
- package/dist/classes/InventoryWeaponSlot.d.ts +1 -1
- package/dist/classes/IsSourceDeviceActveFilter.d.ts +1 -1
- package/dist/classes/ItemCategoryFliterManager.d.ts +2 -2
- package/dist/classes/ItemDisplayContextData.d.ts +1 -1
- package/dist/classes/ItemDisplayInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemDisplayUtils.d.ts +4 -4
- package/dist/classes/ItemInventoryMiniGrid.d.ts +1 -1
- package/dist/classes/ItemLabelContainerController.d.ts +1 -1
- package/dist/classes/ItemLabelController.d.ts +1 -1
- package/dist/classes/ItemModificationSystem.d.ts +2 -2
- package/dist/classes/ItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/ItemTooltipCommonController.d.ts +2 -2
- package/dist/classes/ItemTooltipCyberwareWeaponModule.d.ts +1 -1
- package/dist/classes/ItemTooltipIconModule.d.ts +1 -1
- package/dist/classes/ItemTooltipStatController.d.ts +1 -1
- package/dist/classes/JournalNotificationQueue.d.ts +1 -1
- package/dist/classes/JournalWrapper.d.ts +3 -3
- package/dist/classes/JudysDoor.d.ts +5 -5
- package/dist/classes/Jukebox.d.ts +1 -1
- package/dist/classes/JukeboxControllerPS.d.ts +2 -2
- package/dist/classes/KerenzikovEvents.d.ts +1 -1
- package/dist/classes/KeypadDeviceController.d.ts +1 -1
- package/dist/classes/KnockdownEvents.d.ts +1 -1
- package/dist/classes/LadderControllerPS.d.ts +1 -1
- package/dist/classes/LadderDecisions.d.ts +1 -1
- package/dist/classes/LcdScreen.d.ts +1 -1
- package/dist/classes/LcdScreenControllerPS.d.ts +2 -2
- package/dist/classes/LeftHandCyberwareTransition.d.ts +3 -3
- package/dist/classes/LevelBarsController.d.ts +1 -1
- package/dist/classes/LiftControllerPS.d.ts +5 -5
- package/dist/classes/LiftDevice.d.ts +7 -7
- package/dist/classes/LoadListItem.d.ts +2 -2
- package/dist/classes/LocomotionEventsTransition.d.ts +2 -2
- package/dist/classes/LocomotionTakedownEvents.d.ts +2 -2
- package/dist/classes/LocomotionTransition.d.ts +5 -5
- package/dist/classes/LookAtPresetBaseEvents.d.ts +1 -1
- package/dist/classes/LootingController.d.ts +1 -1
- package/dist/classes/LootingListItemController.d.ts +1 -1
- package/dist/classes/MaintenancePanel.d.ts +1 -1
- package/dist/classes/MapPinUtility.d.ts +1 -1
- package/dist/classes/MasterControllerPS.d.ts +6 -6
- package/dist/classes/MaterialTooltip.d.ts +1 -1
- package/dist/classes/MathHelper.d.ts +2 -2
- package/dist/classes/Matrix.d.ts +3 -3
- package/dist/classes/MeasurementUtils.d.ts +4 -4
- package/dist/classes/MediaDeviceControllerPS.d.ts +2 -2
- package/dist/classes/MediaSystemUIPS.d.ts +1 -1
- package/dist/classes/MeleeAttackGenericEvents.d.ts +1 -1
- package/dist/classes/MeleeHitAnimEventExecutor.d.ts +1 -1
- package/dist/classes/MeleeProjectile.d.ts +1 -1
- package/dist/classes/MeleeThrowAttackEvents.d.ts +1 -1
- package/dist/classes/MeleeTransition.d.ts +10 -10
- package/dist/classes/MenuDataBuilder.d.ts +6 -6
- package/dist/classes/MenuHubGameController.d.ts +1 -1
- package/dist/classes/MenuHubLogicController.d.ts +1 -1
- package/dist/classes/MenuScenario_BaseMenu.d.ts +3 -3
- package/dist/classes/MenuScenario_HubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_PreGameSubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_RadialHubMenu.d.ts +1 -1
- package/dist/classes/MenuScenario_Vendor.d.ts +5 -5
- package/dist/classes/MenuUIUtils.d.ts +1 -1
- package/dist/classes/MessagePopupDisplayController.d.ts +1 -1
- package/dist/classes/MessageTooltip.d.ts +1 -1
- package/dist/classes/MessengerDialogViewController.d.ts +1 -1
- package/dist/classes/MessengerGameController.d.ts +2 -2
- package/dist/classes/MessengerTypingIndicator.d.ts +1 -1
- package/dist/classes/MessengerUtils.d.ts +7 -7
- package/dist/classes/MinigameGenerationRuleOverridePrograms.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoard.d.ts +1 -1
- package/dist/classes/MinigameGenerationRulePredefinedBoardWithTraps.d.ts +1 -1
- package/dist/classes/MinigameGenerationRuleScalingPrograms.d.ts +3 -3
- package/dist/classes/MinigameGenerationRule_Test.d.ts +1 -1
- package/dist/classes/MinimalItemTooltipData.d.ts +5 -5
- package/dist/classes/MinimapPOIMappinController.d.ts +2 -2
- package/dist/classes/ModifyDamagePerHackEffector.d.ts +1 -1
- package/dist/classes/MoneyLabelController.d.ts +1 -1
- package/dist/classes/MovableDevice.d.ts +1 -1
- package/dist/classes/MovableDeviceControllerPS.d.ts +1 -1
- package/dist/classes/NPCPuppet.d.ts +10 -10
- package/dist/classes/NameplateVisualsLogicController.d.ts +5 -5
- package/dist/classes/NcartTimetable.d.ts +1 -1
- package/dist/classes/NcartTimetableControllerPS.d.ts +2 -2
- package/dist/classes/NetrunnerChairControllerPS.d.ts +1 -1
- package/dist/classes/NetrunnerControlPanelControllerPS.d.ts +1 -1
- package/dist/classes/NetworkInkGameController.d.ts +1 -1
- package/dist/classes/NetworkSystem.d.ts +2 -2
- package/dist/classes/NewHudPhoneGameController.d.ts +5 -5
- package/dist/classes/NewItemTooltipAttachmentEntryData.d.ts +2 -2
- package/dist/classes/NewItemTooltipBottomModule.d.ts +1 -1
- package/dist/classes/NewItemTooltipCommonController.d.ts +1 -1
- package/dist/classes/NewItemTooltipWeaponBarsModule.d.ts +1 -1
- package/dist/classes/NewPerkTabsController.d.ts +1 -1
- package/dist/classes/NewPerksCategoriesGameController.d.ts +1 -1
- package/dist/classes/NewPerksScreenLogicController.d.ts +2 -2
- package/dist/classes/NumericDisplayControllerPS.d.ts +1 -1
- package/dist/classes/OnlyNearest_AINavPath_Device.d.ts +1 -1
- package/dist/classes/OutlineRequest.d.ts +1 -1
- package/dist/classes/PSD_DetectorPS.d.ts +1 -1
- package/dist/classes/PachinkoMachineControllerPS.d.ts +1 -1
- package/dist/classes/PatchNotesGameController.d.ts +1 -1
- package/dist/classes/PatrolAction.d.ts +1 -1
- package/dist/classes/PatrolSpotAction.d.ts +1 -1
- package/dist/classes/PerfectDischargePrereq.d.ts +1 -1
- package/dist/classes/PerkDisplayController.d.ts +3 -3
- package/dist/classes/PerkDisplayTooltipController.d.ts +2 -2
- package/dist/classes/PerkTraining.d.ts +1 -1
- package/dist/classes/PerkTrainingControllerPS.d.ts +1 -1
- package/dist/classes/PerksMainGameController.d.ts +1 -1
- package/dist/classes/PhoneDialerLogicController.d.ts +1 -1
- package/dist/classes/PhoneDialerSelectionController.d.ts +2 -2
- package/dist/classes/PhoneHotkeyController.d.ts +1 -1
- package/dist/classes/PhoneMessagePopupGameController.d.ts +1 -1
- package/dist/classes/PhoneSystem.d.ts +1 -1
- package/dist/classes/PhotoModeGridList.d.ts +1 -1
- package/dist/classes/PhotoModeListController.d.ts +1 -1
- package/dist/classes/PhotoModeMenuListItem.d.ts +2 -2
- package/dist/classes/PhotoModeTopBarController.d.ts +1 -1
- package/dist/classes/PlatformControllerPS.d.ts +2 -2
- package/dist/classes/PlayerDevelopmentData.d.ts +18 -18
- package/dist/classes/PlayerDevelopmentDataManager.d.ts +12 -12
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- package/dist/classes/gamedataBuildCyberwareSet_Record.d.ts +2 -2
- package/dist/classes/gamedataBuildEquipmentSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildPerkSet_Record.d.ts +1 -1
- package/dist/classes/gamedataBuildProficiencySet_Record.d.ts +1 -1
- package/dist/classes/gamedataCPOLoadoutBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacterRandomizationCategoriesList_Record.d.ts +1 -1
- package/dist/classes/gamedataCharacter_Record.d.ts +7 -7
- package/dist/classes/gamedataCodexRecord_Record.d.ts +1 -1
- package/dist/classes/gamedataCodex_Record.d.ts +1 -1
- package/dist/classes/gamedataControlledLootSet_Record.d.ts +4 -4
- package/dist/classes/gamedataControlledLootTable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftable_Record.d.ts +1 -1
- package/dist/classes/gamedataCraftingPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataCrowdSettingsPackageBase_Record.d.ts +1 -1
- package/dist/classes/gamedataCurrencyReward_Record.d.ts +1 -1
- package/dist/classes/gamedataCurves_Record.d.ts +1 -1
- package/dist/classes/gamedataCyberwareArea_Record.d.ts +1 -1
- package/dist/classes/gamedataDamageType_Record.d.ts +1 -1
- package/dist/classes/gamedataDevice_Record.d.ts +1 -1
- package/dist/classes/gamedataDisassemblingResult_Record.d.ts +1 -1
- package/dist/classes/gamedataDistrict_Record.d.ts +1 -1
- package/dist/classes/gamedataDynamicVehicleData_Record.d.ts +1 -1
- package/dist/classes/gamedataEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipSlot_Record.d.ts +1 -1
- package/dist/classes/gamedataEquipmentArea_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelBinksGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataFastTravelScreenDataGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbilityGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayAbility_Record.d.ts +2 -2
- package/dist/classes/gamedataGameplayLogicPackageUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataGameplayLogicPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataHackingMiniGame_Record.d.ts +1 -1
- package/dist/classes/gamedataHandicapLootList_Record.d.ts +1 -1
- package/dist/classes/gamedataHitPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataInventoryItemSet_Record.d.ts +1 -1
- package/dist/classes/gamedataItemBlueprintElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemList_Record.d.ts +1 -1
- package/dist/classes/gamedataItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataItemRecipe_Record.d.ts +1 -1
- package/dist/classes/gamedataItem_Record.d.ts +17 -17
- package/dist/classes/gamedataItemsFactoryAppearanceSuffixOrder_Record.d.ts +1 -1
- package/dist/classes/gamedataLandingFxPackage_Record.d.ts +1 -1
- package/dist/classes/gamedataLookAtPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataLootInjectionSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataLootTableElement_Record.d.ts +3 -3
- package/dist/classes/gamedataLootTable_Record.d.ts +3 -3
- package/dist/classes/gamedataMappinDefinition_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinUIFilterGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMappinsGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataMiniGame_AllSymbols_Record.d.ts +1 -1
- package/dist/classes/gamedataMinigame_Def_Record.d.ts +5 -5
- package/dist/classes/gamedataModifyAttackCritChanceEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataModifyStatPoolValueEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementParams_Record.d.ts +1 -1
- package/dist/classes/gamedataMovementPolicy_Record.d.ts +2 -2
- package/dist/classes/gamedataMultiPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataMutablePoolValueModifier_Record.d.ts +4 -4
- package/dist/classes/gamedataNPCEquipmentGroup_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItemPool_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCEquipmentItem_Record.d.ts +2 -2
- package/dist/classes/gamedataNPCEquipmentItemsPoolEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCRarity_Record.d.ts +1 -1
- package/dist/classes/gamedataNPCTypePrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataNewPerk_Record.d.ts +2 -2
- package/dist/classes/gamedataObjectActionCost_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectActionPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataObjectAction_Record.d.ts +11 -11
- package/dist/classes/gamedataOffMeshLinkTag_Record.d.ts +1 -1
- package/dist/classes/gamedataPassiveProficiencyBonusUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataPerkArea_Record.d.ts +1 -1
- package/dist/classes/gamedataPerk_Record.d.ts +1 -1
- package/dist/classes/gamedataPlayerBuild_Record.d.ts +1 -1
- package/dist/classes/gamedataPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataPreventionHeatData_Record.d.ts +3 -3
- package/dist/classes/gamedataProficiency_Record.d.ts +3 -3
- package/dist/classes/gamedataProgressionBuild_Record.d.ts +10 -10
- package/dist/classes/gamedataQuality_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGAction_Record.d.ts +1 -1
- package/dist/classes/gamedataRPGDataPackage_Record.d.ts +4 -4
- package/dist/classes/gamedataRandomPassengerEntry_Record.d.ts +1 -1
- package/dist/classes/gamedataRandomVariant_Record.d.ts +3 -3
- package/dist/classes/gamedataReactionPreset_Record.d.ts +3 -3
- package/dist/classes/gamedataRecipeItem_Record.d.ts +1 -1
- package/dist/classes/gamedataRewardBase_Record.d.ts +7 -7
- package/dist/classes/gamedataRewardSet_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceBackground_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRaceLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataRoachRaceLevel_Record.d.ts +2 -2
- package/dist/classes/gamedataRoachRacePowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataScreenMessagesList_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeCond_Record.d.ts +1 -1
- package/dist/classes/gamedataSearchFilterMaskTypeValue_Record.d.ts +1 -1
- package/dist/classes/gamedataSensePreset_Record.d.ts +3 -3
- package/dist/classes/gamedataShooterBackground_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterBulletList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterLevelList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterPowerUpList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterVFXList_Record.d.ts +1 -1
- package/dist/classes/gamedataShooterWeaponList_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartListElement_Record.d.ts +1 -1
- package/dist/classes/gamedataSlotItemPartPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataSmartGunHandlerParams_Record.d.ts +1 -1
- package/dist/classes/gamedataSpreadAreaEffector_Record.d.ts +1 -1
- package/dist/classes/gamedataStatModifierGroup_Record.d.ts +2 -2
- package/dist/classes/gamedataStatPoolPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPoolUpdate_Record.d.ts +1 -1
- package/dist/classes/gamedataStatPrereq_Record.d.ts +1 -1
- package/dist/classes/gamedataStat_Record.d.ts +1 -1
- package/dist/classes/gamedataStatsArray_Record.d.ts +2 -2
- package/dist/classes/gamedataStatsFolder_Record.d.ts +3 -3
- package/dist/classes/gamedataStatsList_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffectAIData_Record.d.ts +3 -3
- package/dist/classes/gamedataStatusEffectUIData_Record.d.ts +1 -1
- package/dist/classes/gamedataStatusEffect_Record.d.ts +4 -4
- package/dist/classes/gamedataSubCharacter_Record.d.ts +1 -1
- package/dist/classes/gamedataTDBIDHelper.d.ts +2 -2
- package/dist/classes/gamedataTPPLookAtPresets_Record.d.ts +4 -4
- package/dist/classes/gamedataTVBase_Record.d.ts +1 -1
- package/dist/classes/gamedataTankArrangement_Record.d.ts +2 -2
- package/dist/classes/gamedataTankBackgroundData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankDecorationSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankEnemySpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankGameplayData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankLevelObjectID_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelObject_Record.d.ts +1 -1
- package/dist/classes/gamedataTankLevelSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataTankObstacleSpawnerData_Record.d.ts +2 -2
- package/dist/classes/gamedataTankPickupSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankPlayerWeaponLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataTankProjectileSpawnerData_Record.d.ts +1 -1
- package/dist/classes/gamedataTankSpawnableArrangement_Record.d.ts +1 -1
- package/dist/classes/gamedataUICharacterCreationAttributesPreset_Record.d.ts +1 -1
- package/dist/classes/gamedataUIElement_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconCensorship_Record.d.ts +1 -1
- package/dist/classes/gamedataUIIconPool_Record.d.ts +1 -1
- package/dist/classes/gamedataUIStatsMap_Record.d.ts +5 -5
- package/dist/classes/gamedataUpgradingData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleAppearancesToColorTemplate_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleColorTemplate_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleDeformablePart_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleDestruction_Record.d.ts +7 -7
- package/dist/classes/gamedataVehicleDriveModelData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleEngineData_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxCollision_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleFxWheelsDecals_Record.d.ts +4 -4
- package/dist/classes/gamedataVehicleFxWheelsParticles_Record.d.ts +3 -3
- package/dist/classes/gamedataVehicleSeatSet_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicleWheelsFrictionMap_Record.d.ts +1 -1
- package/dist/classes/gamedataVehicle_Record.d.ts +5 -5
- package/dist/classes/gamedataVendorExperience_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorProgressionBasedStock_Record.d.ts +1 -1
- package/dist/classes/gamedataVendorWare_Record.d.ts +2 -2
- package/dist/classes/gamedataVendor_Record.d.ts +6 -6
- package/dist/classes/gamedataVirtualNetwork_Record.d.ts +1 -1
- package/dist/classes/gamedataWeakspot_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponItem_Record.d.ts +3 -3
- package/dist/classes/gamedataWeaponVFXSet_Record.d.ts +1 -1
- package/dist/classes/gamedataWeaponsTooltipData_Record.d.ts +1 -1
- package/dist/classes/gamedataWidgetDefinition_Record.d.ts +2 -2
- package/dist/classes/gamedataWorldMapFiltersList_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapSettings_Record.d.ts +1 -1
- package/dist/classes/gamedataWorldMapZoomLevel_Record.d.ts +1 -1
- package/dist/classes/gamedataXPPoints_Record.d.ts +1 -1
- package/dist/classes/gamedeviceClearance.d.ts +2 -2
- package/dist/classes/gamehelperGameObjectEffectHelper.d.ts +2 -2
- package/dist/classes/gamehelperStimBroadcasterComponentHelper.d.ts +1 -1
- package/dist/classes/gameinfluenceComponent.d.ts +2 -2
- package/dist/classes/gameinteractionsComponent.d.ts +5 -5
- package/dist/classes/gameinteractionsMultipleSetEnableEvent.d.ts +1 -1
- package/dist/classes/gamemappinsMappinSystem.d.ts +7 -7
- package/dist/classes/gamemountingIMountingFacility.d.ts +4 -4
- package/dist/classes/gameprojectileParabolicTrajectoryParams.d.ts +3 -3
- package/dist/classes/gamestateMachineComponent.d.ts +1 -1
- package/dist/classes/gamestateMachineGameScriptInterface.d.ts +15 -15
- package/dist/classes/gamestateMachineStateContextScript.d.ts +29 -29
- package/dist/classes/gametargetingSystemTargetFilterResult.d.ts +1 -1
- package/dist/classes/gametargetingTargetingSystem.d.ts +15 -15
- package/dist/classes/gameuiBackpackMainGameController.d.ts +2 -2
- package/dist/classes/gameuiBaseCharacterCreationController.d.ts +1 -1
- package/dist/classes/gameuiBaseWorldMapMappinController.d.ts +1 -1
- package/dist/classes/gameuiCharacterCreationPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiCyberwareBreachGameController.d.ts +1 -1
- package/dist/classes/gameuiDriverCombatHUDGameController.d.ts +1 -1
- package/dist/classes/gameuiGameSystemUI.d.ts +3 -3
- package/dist/classes/gameuiGenderSelectionPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiHackingMinigameGameController.d.ts +4 -4
- package/dist/classes/gameuiHudHealthbarGameController.d.ts +1 -1
- package/dist/classes/gameuiICharacterCustomizationSystem.d.ts +4 -4
- package/dist/classes/gameuiIconsNameResolver.d.ts +3 -3
- package/dist/classes/gameuiInteractionsHubGameController.d.ts +1 -1
- package/dist/classes/gameuiInventoryGameController.d.ts +6 -6
- package/dist/classes/gameuiInventoryPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiMappinUIUtils.d.ts +2 -2
- package/dist/classes/gameuiMinigameGenerationRule.d.ts +1 -1
- package/dist/classes/gameuiNpcNameplateGameController.d.ts +1 -1
- package/dist/classes/gameuiPhotoModeMenuController.d.ts +1 -1
- package/dist/classes/gameuiPuppetPreviewGameController.d.ts +1 -1
- package/dist/classes/gameuiSaveHandlingController.d.ts +1 -1
- package/dist/classes/gameuiTimeskipGameController.d.ts +1 -1
- package/dist/classes/gameuiTooltipsManager.d.ts +5 -5
- package/dist/classes/gameuiWidgetGameController.d.ts +3 -3
- package/dist/classes/gameuiWorldMapMenuGameController.d.ts +2 -2
- package/dist/classes/gameuiWorldMapPreviewGameController.d.ts +2 -2
- package/dist/classes/gameweaponObject.d.ts +9 -9
- package/dist/classes/hubRadialStaticSelectorController.d.ts +1 -1
- package/dist/classes/hubStaticSelectorController.d.ts +1 -1
- package/dist/classes/hudTurretController.d.ts +1 -1
- package/dist/classes/inkButtonController.d.ts +1 -1
- package/dist/classes/inkGameNotificationLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkISystemRequestsHandler.d.ts +4 -4
- package/dist/classes/inkIWidgetController.d.ts +21 -21
- package/dist/classes/inkImageWidget.d.ts +1 -1
- package/dist/classes/inkImageWidgetReference.d.ts +1 -1
- package/dist/classes/inkListController.d.ts +5 -5
- package/dist/classes/inkMenuEventDispatcher.d.ts +2 -2
- package/dist/classes/inkMenuInstance_SpawnAddressedEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SpawnEvent.d.ts +1 -1
- package/dist/classes/inkMenuInstance_SwitchToScenario.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorType.d.ts +1 -1
- package/dist/classes/inkMenuLayer_SetCursorVisibility.d.ts +1 -1
- package/dist/classes/inkMenuScenario.d.ts +1 -1
- package/dist/classes/inkMenusState.d.ts +2 -2
- package/dist/classes/inkRadioGroupController.d.ts +1 -1
- package/dist/classes/inkSettingsSelectorController.d.ts +1 -1
- package/dist/classes/inkSliderController.d.ts +1 -1
- package/dist/classes/inkTextWidget.d.ts +7 -7
- package/dist/classes/inkTextWidgetReference.d.ts +8 -8
- package/dist/classes/inkVirtualCompoundController.d.ts +1 -1
- package/dist/classes/inkWidget.d.ts +1 -1
- package/dist/classes/inkWidgetLogicController.d.ts +22 -22
- package/dist/classes/inkWidgetReference.d.ts +1 -1
- package/dist/classes/inkWidgetUtils.d.ts +1 -1
- package/dist/classes/inkWidgetsSet.d.ts +1 -1
- package/dist/classes/inkanimController.d.ts +1 -1
- package/dist/classes/inkanimProxy.d.ts +3 -3
- package/dist/classes/interactionItemLogicController.d.ts +1 -1
- package/dist/classes/movePoliciesComponent.d.ts +1 -1
- package/dist/classes/physicsQueryFilter.d.ts +1 -1
- package/dist/classes/physicsSimulationFilter.d.ts +1 -1
- package/dist/classes/questLogGameController.d.ts +1 -1
- package/dist/classes/questQuestsSystem.d.ts +1 -1
- package/dist/classes/rendInfoBox.d.ts +2 -2
- package/dist/classes/scannerDetailsGameController.d.ts +1 -1
- package/dist/classes/scnScriptInterface.d.ts +1 -1
- package/dist/classes/senseCSenseManager.d.ts +1 -1
- package/dist/classes/senseComponent.d.ts +3 -3
- package/dist/classes/senseVisionBlockersRegistrar.d.ts +2 -2
- package/dist/classes/textScrollingAnimController.d.ts +1 -1
- package/dist/classes/textTextParameterSet.d.ts +9 -9
- package/dist/classes/userSettingsUserSettings.d.ts +1 -1
- package/dist/classes/vehicleBaseObject.d.ts +7 -7
- package/dist/classes/vehicleCinematicCameraShotEffect.d.ts +1 -1
- package/dist/classes/vehicleColorInkController.d.ts +2 -2
- package/dist/classes/vehicleColorSelectorGameController.d.ts +4 -4
- package/dist/classes/vehicleController.d.ts +7 -7
- package/dist/classes/vehicleControllerPS.d.ts +1 -1
- package/dist/classes/vehicleVisualCustomizationComponent.d.ts +6 -6
- package/dist/classes/vehicleVisualCustomizationComponentPS.d.ts +7 -7
- package/dist/classes/worldNavigationScriptInterface.d.ts +7 -7
- package/dist/classes/worldTrafficScriptInterface.d.ts +1 -1
- package/dist/game.d.ts +24 -24
- package/package.json +2 -2
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@@ -15,8 +15,8 @@ export class AgentRegistry extends M.IScriptable {
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static "Construct"(): M.Handle<C.AgentRegistry>;
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"GetAgent"(id: C.gamePersistentID, recordCopy: M.ScriptRef<C.Agent>): boolean;
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"GetAgentAreas"(id: C.gamePersistentID): C.DeviceLink[];
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"GetAgentIndex"(id: C.gamePersistentID
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"GetAgentIndex_NoLock"(id: C.gamePersistentID
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"GetAgentIndex"(id: C.gamePersistentID): [boolean, number];
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"GetAgentIndex_NoLock"(id: C.gamePersistentID): [boolean, number];
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"GetAgents"(): C.Agent[];
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"GetAgents"(filter: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>): C.Agent[];
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@@ -36,10 +36,10 @@ export class AgentRegistry extends M.IScriptable {
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"IsReady"(): boolean;
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"IsReprimandOngoing"(): boolean;
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"IsReprimandOngoingAgainst"(suspect: C.entEntityID): boolean;
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"ProcessOnPlayerSpotted"(evt: M.Handle<C.PlayerSpotted>, modifiedAgents: M.ScriptRef<C.Agent[]
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"ProcessOnPlayerSpotted"(evt: M.Handle<C.PlayerSpotted>, modifiedAgents: M.ScriptRef<C.Agent[]>): [boolean, boolean];
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"RegisterAgent"(agentPS: C.DeviceLink, areas: M.ScriptRef<M.Handle<C.SecurityAreaControllerPS>[]>): void;
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"ReleaseAllReprimands"(agents: M.ScriptRef<C.Agent[]>): void;
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"ReleaseFromReprimandAgainst"(target: C.entEntityID, agent
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"ReleaseFromReprimandAgainst"(target: C.entEntityID, agent?: C.gamePersistentID): void;
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"RemoveArea"(data: M.ScriptRef<C.OnDisableAreaData[]>): void;
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"SaveAgent_NoLock"(agent: M.ScriptRef<C.Agent>): void;
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"StoreReprimand"(agentID: C.gamePersistentID, target: C.entEntityID, reprimandID: number, targetAttitude: string): void;
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@@ -16,7 +16,7 @@ export class AlarmLight extends C.BasicDistractionDevice {
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"OnSecuritySystemOutput"(evt: M.Handle<C.SecuritySystemOutput>): boolean;
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"ResolveGameplayState"(): void;
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"StartGlitching"(glitchState: E.EGlitchState, intensity
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"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
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"TurnOffDevice"(): void;
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"TurnOnDevice"(): void;
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@@ -9,7 +9,7 @@ export class AnimationChainPlayer extends M.IScriptable {
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"current_stage": number;
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"next": M.Handle<C.AnimationChain>;
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"owner": M.WeakHandle<C.inkWidgetLogicController>;
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"OnNextAnimation"(anim
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"OnNextAnimation"(anim?: M.Handle<C.inkanimProxy>): boolean;
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"BeginAnimation"(animationChain: M.Handle<C.AnimationChain>): void;
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"Clean"(): void;
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"GetEndEvent"(animOptions: M.ScriptRef<C.inkanimPlaybackOptions>): E.inkanimEventType;
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@@ -14,5 +14,5 @@ export class AnimationSystemForcedVisibilityManager extends C.gameScriptableSyst
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"OnToggleVisibilityInAnimSystemRequest"(request: M.Handle<C.ToggleVisibilityInAnimSystemRequest>): void;
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"ResovleVisibilityInAnimSystem"(entityData: M.Handle<C.AnimationSystemForcedVisibilityEntityData>): void;
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"SendDelayedRequestForVisilityData"(entityID: C.entEntityID, isVisible: boolean, transitionTime: number, data: M.Handle<C.ForcedVisibilityInAnimSystemData>): void;
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"ToggleForcedVisibilityInAnimSystem"(entityID: C.entEntityID, sourceName: string, isVisible: boolean, transitionTime
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"ToggleForcedVisibilityInAnimSystem"(entityID: C.entEntityID, sourceName: string, isVisible: boolean, transitionTime?: number, forcedVisibleOnlyInFrustum?: boolean): void;
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}
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@@ -19,7 +19,7 @@ export class ApartmentScreenControllerPS extends C.LcdScreenControllerPS {
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"randomizeInitialOverdue": boolean;
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"showOverdueValue": boolean;
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"GameAttached"(): void;
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"GetQuestActions"(
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"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"OnInstantiated"(): boolean;
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"GetCurrentDay"(): number;
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"GetCurrentOverdueValue"(): number;
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@@ -32,7 +32,7 @@ export class ArcadeMachine extends C.InteractiveDevice {
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"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
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"ResavePersistentData"(ps: M.Handle<C.gamePersistentState>): boolean;
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"ResolveGameplayState"(): void;
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"StartGlitching"(glitchState: E.EGlitchState, intensity
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"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
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"StopGlitching"(): void;
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"TurnOffDevice"(): void;
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"TurnOffScreen"(): void;
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@@ -9,12 +9,12 @@ export class ArcadeMachineControllerPS extends C.ScriptableDeviceComponentPS {
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"minigame": E.ArcadeMinigame;
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"gameVideosPaths": C.redResourceReferenceScriptToken[];
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"CanCreateAnyQuickHackActions"(): boolean;
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"GetActions"(
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"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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"GetBackgroundTextureTweakDBID"(): string;
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"GetBlackboardDef"(): M.Handle<C.ArcadeMachineBlackboardDef>;
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"GetDeviceIconTweakDBID"(): string;
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"GetQuestActions"(
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"GetQuickHackActions"(
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"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"OnInstantiated"(): boolean;
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"ShouldExposePersonalLinkAction"(): boolean;
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"ActionBeginArcadeMinigame"(executor: M.Handle<C.gameObject>): M.Handle<C.BeginArcadeMinigameUI>;
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@@ -30,8 +30,8 @@ export class AreaEffectVisualizationComponent extends C.gameScriptableComponent
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"ResolveAreaEffectVisualisations"(activated: boolean, instanceState: E.InstanceState): void;
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"SendEventToBucket"(bucketName: string, evt: M.Handle<C.redEvent>): void;
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"StartDrawingAreaEffectRange"(effectData: M.Handle<C.AreaEffectData>): void;
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"StartHighlightingTargets"(effectDataIDX: number, responseData
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"StartHighlightingTargets"(effectDataIDX: number, responseData?: M.Handle<M.IScriptable>): void;
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"StopDrawingAreaEffectRange"(effectData: M.Handle<C.AreaEffectData>): void;
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"StopHighlightingTargets"(effectDataIDX: number, responseData
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"ToggleAreaEffectVisibility"(effectDataIDX: number, show: boolean, responseData
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"StopHighlightingTargets"(effectDataIDX: number, responseData?: M.Handle<M.IScriptable>): void;
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"ToggleAreaEffectVisibility"(effectDataIDX: number, show: boolean, responseData?: M.Handle<M.IScriptable>): void;
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}
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@@ -53,7 +53,7 @@ export class ArmorEquipGameController extends C.gameuiMenuGameController {
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"OnInventoryItemExit"(e: M.Handle<C.inkPointerEvent>): void;
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"OnPaperdollItemEnter"(e: M.Handle<C.inkPointerEvent>): void;
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"RefreshInventoryList"(): void;
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"CreateTooltip"(
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"CreateTooltip"(): void;
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"DisassembleItem"(itemID: C.gameItemID, quantity: number): void;
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"HelperAddInventoryButton"(itemData: M.Handle<C.gameItemData>, slotId: number): void;
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"HelperAddPaperdollButton"(argTitle: M.ScriptRef<string>, containerSlot: M.Handle<C.inkCanvasWidget>, equipArea: E.gamedataEquipmentArea, slotIndex: number, areaTags: M.ScriptRef<string[]>): void;
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@@ -7,5 +7,5 @@ export class AsyncSpawnData extends M.IScriptable {
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"functionName": string;
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"libraryID": string;
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"widgetData": any;
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"Initialize"(callbackTarget: M.WeakHandle<M.IScriptable>, functionName: string, widgetData: any, controller
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"Initialize"(callbackTarget: M.WeakHandle<M.IScriptable>, functionName: string, widgetData: any, controller?: M.WeakHandle<M.IScriptable>): void;
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}
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@@ -14,5 +14,5 @@ export class AuthorizeUser extends C.ActionBool {
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"GetEnteredPassword"(): string;
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"GetValidPasswords"(): string[];
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"IsForced"(): boolean;
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"SetProperties"(validPasswords: M.ScriptRef<string[]>, isforced
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"SetProperties"(validPasswords: M.ScriptRef<string[]>, isforced?: boolean): void;
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}
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@@ -4,6 +4,6 @@ import type * as C from "../classes";
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// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
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export class BakcpackImmediateNotificationListener extends C.ImmediateNotificationListener {
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"backpackInstance": M.WeakHandle<C.gameuiBackpackMainGameController>;
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"Notify"(message: number, id: number, data
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"Notify"(message: number, id: number, data?: M.WeakHandle<M.IScriptable>): void;
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"SetBackpackInstance"(instance: M.WeakHandle<C.gameuiBackpackMainGameController>): void;
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}
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@@ -13,10 +13,10 @@ export class BaseAnimatedDeviceControllerPS extends C.ScriptableDeviceComponentP
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"ActionToggleActivate"(): M.Handle<C.ToggleActivate>;
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"CanCreateAnyQuickHackActions"(): boolean;
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"GameAttached"(): void;
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"GetActions"(
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"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
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"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
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-
"GetQuestActions"(
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-
"GetQuickHackActions"(
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"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"OnActivateDevice"(evt: M.Handle<C.ActivateDevice>): E.EntityNotificationType;
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"OnDeactivateDevice"(evt: M.Handle<C.DeactivateDevice>): E.EntityNotificationType;
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"OnToggleActivate"(evt: M.Handle<C.ToggleActivate>): E.EntityNotificationType;
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@@ -66,7 +66,7 @@ export class BaseGrenade extends C.gameweaponGrenade {
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"visualComponent": M.Handle<C.entIComponent>;
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"waterHeight": number;
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"additionalEffect": C.gameFxResource;
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"Detonate"(hitNormal
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"Detonate"(hitNormal?: C.Vector4): void;
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"GetShootCollisionSize"(): C.Vector4;
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"IsGrenadeOfType"(compareType: E.EGrenadeType): boolean;
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"OnAddAxisRotationEvent"(evt: M.Handle<C.CuttingGrenadeAddAxisRotationEvent>): boolean;
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@@ -138,7 +138,7 @@ export class BaseGrenade extends C.gameweaponGrenade {
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"ProcessProximityTargets"(): boolean;
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"QueueSmartTrajectory"(delay: number): void;
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"RegisterSmokeExplosion"(position: C.Vector4): void;
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141
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"Release"(isInstant
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"Release"(isInstant?: boolean): void;
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"ReleaseAttackResources"(): void;
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"ReleaseMappin"(): void;
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"RemoveGrenadeLandedStimuli"(): void;
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@@ -151,11 +151,11 @@ export class BaseGrenade extends C.gameweaponGrenade {
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"SetTracking"(state: boolean): void;
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"SetupDeliveryMethodMesh"(): void;
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"ShouldUsePlayerAttack"(): boolean;
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154
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"SpawnAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, range
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154
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"SpawnAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, range?: number, duration?: number, hitNormal?: C.Vector4, position?: C.Vector4, vfxOffset?: C.Vector4): M.Handle<C.gameEffectInstance>;
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"SpawnEffectFromLibrary"(key: string): void;
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156
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"SpawnLaserAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, numberOfLasers: number, range
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156
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"SpawnLaserAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, numberOfLasers: number, range?: number, duration?: number, playSlotAnimation: boolean, delayPerLaser?: number): void;
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"SpawnLaserAttackSingle"(attackRecord: M.Handle<C.gamedataAttack_Record>, range: number, duration: number, index: number, playSlotAnimation: boolean): void;
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158
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-
"SpawnOnPuppetCollisionAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, targetEntity
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158
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"SpawnOnPuppetCollisionAttack"(attackRecord: M.Handle<C.gamedataAttack_Record>, targetEntity?: M.Handle<C.ScriptedPuppet>): M.Handle<C.gameEffectInstance>;
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"StopCuttingGrenadeAttack"(): void;
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"StopNPCGrenadeBeepSound"(): void;
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"StopStickyGrenadeSounds"(): void;
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@@ -25,8 +25,8 @@ export class BaseProjectile extends C.gameItemObject {
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"CreateCustomTickEventWithDuration"(value: number): void;
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"CreateDelayEvent"(value: number): void;
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"CreateProjectileDeviceBreachEvent"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, value: number): void;
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"CurvedLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject
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"CurvedLaunchToTarget"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject
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"CurvedLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject?: M.WeakHandle<C.gameObject>, targetComponent?: M.Handle<C.entIPlacedComponent>, startVelocity: number, linearTimeRatio: number, interpolationTimeRatio: number, returnTimeMargin: number, bendTimeRatio: number, bendFactor: number, halfLeanAngle: number, endLeanAngle: number, angleInterpolationDuration: number): void;
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"CurvedLaunchToTarget"(eventData: M.Handle<C.gameprojectileShootEvent>, targetObject?: M.WeakHandle<C.gameObject>, targetComponent?: M.Handle<C.entIPlacedComponent>): void;
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"GeneralLaunchSetup"(eventData: M.Handle<C.gameprojectileShootEvent>): void;
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"GetInstigator"(): M.WeakHandle<C.gameObject>;
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"GetLeftHandCyberwareAction"(user: M.WeakHandle<C.gameObject>): E.EActionType;
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@@ -39,13 +39,13 @@ export class BaseProjectile extends C.gameItemObject {
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"ParabolicLaunch"(eventData: M.Handle<C.gameprojectileShootEvent>, gravitySimulation: number, startVelocity: number, energyLossFactorAfterCollision: number): void;
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"ProjectileBreachDevice"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, value: number): void;
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"ProjectileHit"(eventData: M.Handle<C.gameprojectileHitEvent>): void;
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"ProjectileHitAoE"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, attackRadius: number, attackRecord
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"ProjectileHitAoE"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, attackRadius: number, attackRecord?: M.Handle<C.gamedataAttack_Record>): void;
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"Release"(): void;
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"SetInitialVelocityBasedOnActionType"(user: M.WeakHandle<C.gameObject>): void;
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"SetMeshVisible"(value: boolean): void;
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"SetProjectileLifetime"(): void;
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"SpawnLandVFXs"(fx: C.gameFxResource, fxposition: C.Vector4): M.Handle<C.gameFxInstance>;
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48
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-
"SpawnVisualEffect"(effectName: string, eventTag
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"SpawnVisualEffect"(effectName: string, eventTag?: string): void;
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"StopProjectile"(): void;
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"TriggerActiveStimuliWithLifetime"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, stimToSend: E.gamedataStimType, lifetime: number, radius: number): void;
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"TriggerSingleStimuli"(hitInstance: M.ScriptRef<C.gameprojectileHitInstance>, stimToSend: E.gamedataStimType): void;
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@@ -23,7 +23,7 @@ export class BaseScriptableAction extends C.gamedeviceAction {
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"objectActionRecord": M.WeakHandle<C.gamedataObjectAction_Record>;
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"proxyExecutor": M.WeakHandle<C.gameObject>;
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"requesterID": C.entEntityID;
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26
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"CanInterrupt"(target: M.WeakHandle<C.gameObject>, actionRecord
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"CanInterrupt"(target: M.WeakHandle<C.gameObject>, actionRecord?: M.WeakHandle<C.gamedataObjectAction_Record>): boolean;
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"CompleteAction"(): void;
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"GetActivationTime"(): number;
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"GetBaseCost"(): number;
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@@ -34,21 +34,21 @@ export class BaseScriptableAction extends C.gamedeviceAction {
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34
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"GetOwnerPS"(): M.Handle<C.gamePersistentState>;
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"GetTweakDBChoiceID"(): string;
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36
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"GetTweakDBChoiceRecord"(): string;
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37
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"IsPossible"(target: M.WeakHandle<C.gameObject>, actionRecord
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38
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"IsVisible"(context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController
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"IsVisible"(player: M.WeakHandle<C.gameObject>, objectActionsCallbackController
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40
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"PayCost"(checkForOverclockedState
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41
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-
"ProcessRPGAction"(gameplayRoleComponent
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37
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"IsPossible"(target: M.WeakHandle<C.gameObject>, actionRecord?: M.WeakHandle<C.gamedataObjectAction_Record>, objectActionsCallbackController?: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
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38
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"IsVisible"(context: M.ScriptRef<C.gameGetActionsContext>, objectActionsCallbackController?: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
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"IsVisible"(player: M.WeakHandle<C.gameObject>, objectActionsCallbackController?: M.WeakHandle<C.gameObjectActionsCallbackController>): boolean;
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40
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"PayCost"(checkForOverclockedState?: boolean): boolean;
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41
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"ProcessRPGAction"(gameplayRoleComponent?: M.Handle<C.GameplayRoleComponent>): void;
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42
42
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"ProcessStatusEffects"(actionEffects: M.ScriptRef<M.WeakHandle<C.gamedataObjectActionEffect_Record>[]>): void;
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43
43
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"SetObjectActionID"(id: string): void;
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44
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"StartAction"(): void;
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45
45
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"StartUpload"(): void;
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46
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"CanPayCost"(user
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46
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+
"CanPayCost"(user?: M.Handle<C.gameObject>, checkForOverclockedState?: boolean): boolean;
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47
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"CanSkipPayCost"(isJustConsulting: boolean): boolean;
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"GetActionID"(): string;
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static "GetBaseCostStatic"(executor: M.WeakHandle<C.gameObject>, actionRecord: M.WeakHandle<C.gamedataObjectAction_Record>): number;
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50
50
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"GetCooldownDuration"(): number;
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51
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static "GetCostMods"(costComponents: M.ScriptRef<M.WeakHandle<C.gamedataObjectActionCost_Record>[]
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51
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static "GetCostMods"(costComponents: M.ScriptRef<M.WeakHandle<C.gamedataObjectActionCost_Record>[]>): void;
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52
52
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"GetDetonateGranadeCostReduction"(legendaryPlusPlus: boolean): number;
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53
53
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"GetDeviceActionMaxQueueSize"(): number;
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54
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"GetDeviceActionQueue"(): M.WeakHandle<C.DeviceActionQueue>;
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@@ -9,6 +9,6 @@ export class BasicAnimationController extends C.inkWidgetLogicController {
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9
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"idleAnimation": string;
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10
10
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"showAnimation": string;
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11
11
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"OnInitialize"(): boolean;
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12
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"PlayHide"(immediately
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13
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"PlayShow"(immediately
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"PlayHide"(immediately?: boolean): void;
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13
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"PlayShow"(immediately?: boolean): void;
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14
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}
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@@ -24,9 +24,9 @@ export class BasicDistractionDevice extends C.InteractiveDevice {
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24
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"OnSpiderbotDistractDevicePerformed"(evt: M.Handle<C.SpiderbotDistractDevicePerformed>): boolean;
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25
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"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
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26
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"PlayAnimgraphTransformAnimation"(): void;
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27
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"PlayDistractAnimation"(loop
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"PlayTransformAnimation"(animationName: string, loop
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29
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-
"StartDistraction"(loopAnimation
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"PlayDistractAnimation"(loop?: boolean): void;
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28
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"PlayTransformAnimation"(animationName: string, loop?: boolean): void;
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29
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"StartDistraction"(loopAnimation?: boolean): void;
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30
30
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"StopAnimgraphTransformAnimation"(): void;
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31
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"StopDistractAnimation"(): void;
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32
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"StopDistraction"(): void;
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@@ -34,6 +34,6 @@ export class BasicDistractionDevice extends C.InteractiveDevice {
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34
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"TurnOffDevice"(): void;
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35
35
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"TurnOnDevice"(): void;
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36
36
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"EffectsOnStartPlay"(): void;
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37
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"EffectsOnStartStop"(shouldStop
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+
"EffectsOnStartStop"(shouldStop?: boolean): void;
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38
38
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"MeshSwapOnDistraction"(start: boolean): void;
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39
39
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}
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@@ -14,7 +14,7 @@ export class BasicDistractionDeviceControllerPS extends C.ScriptableDeviceCompon
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14
14
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"CanCreateAnyQuickHackActions"(): boolean;
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15
15
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"CanCreateAnySpiderbotActions"(): boolean;
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16
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"GameAttached"(): void;
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17
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-
"GetQuickHackActions"(
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17
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+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
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"GetSpiderbotActions"(actions: M.ScriptRef<M.Handle<C.gamedeviceAction>[]>, context: M.ScriptRef<C.gameGetActionsContext>): void;
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"Initialize"(): void;
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@@ -20,7 +20,7 @@ export class BillboardDevice extends C.InteractiveDevice {
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"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
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21
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"ResolveGameplayState"(): void;
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"ShouldRegisterToHUD"(): boolean;
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-
"StartGlitching"(glitchState: E.EGlitchState, intensity
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+
"StartGlitching"(glitchState: E.EGlitchState, intensity?: number): void;
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"StopGlitching"(): void;
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"TurnOffDevice"(): void;
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"TurnOnDevice"(): void;
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@@ -11,7 +11,7 @@ export class BillboardDeviceControllerPS extends C.ScriptableDeviceComponentPS {
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11
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"GetBackgroundTextureTweakDBID"(): string;
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12
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"GetClearance"(): M.Handle<C.gamedeviceClearance>;
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"GetDeviceIconTweakDBID"(): string;
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14
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-
"GetQuickHackActions"(
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14
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+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"OnInstantiated"(): boolean;
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"GetGlitchSFX"(): string;
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"GetLightsSettings"(): C.EditableGameLightSettings[];
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@@ -16,7 +16,7 @@ export class BlindingLight extends C.BasicDistractionDevice {
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16
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"OnRequestComponents"(ri: C.entEntityRequestComponentsInterface): boolean;
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"OnRevealDeviceRequest"(evt: M.Handle<C.RevealDeviceRequest>): boolean;
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"OnTakeControl"(ri: C.entEntityResolveComponentsInterface): boolean;
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-
"StartDistraction"(loopAnimation
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+
"StartDistraction"(loopAnimation?: boolean): void;
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"StopDistraction"(): void;
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"TurnOffDevice"(): void;
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"TurnOnDevice"(): void;
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@@ -9,7 +9,7 @@ export class BlindingLightControllerPS extends C.BasicDistractionDeviceControlle
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9
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"CanCreateAnyQuickHackActions"(): boolean;
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10
10
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"GetBackgroundTextureTweakDBID"(): string;
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11
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"GetDeviceIconTweakDBID"(): string;
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12
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-
"GetQuickHackActions"(
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+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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"Initialize"(): void;
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"OnInstantiated"(): boolean;
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"OnOverloadDevice"(evt: M.Handle<C.OverloadDevice>): E.EntityNotificationType;
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@@ -31,8 +31,8 @@ export class BossHealthBarGameController extends C.gameuiHUDGameController {
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31
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"MoveDividers"(): void;
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32
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"OnFastTravelFinished"(value: boolean): void;
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"ReevaluateBossArray"(): void;
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34
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-
static "ReevaluateBossHealthBar"(puppet: M.WeakHandle<C.NPCPuppet>, target: M.WeakHandle<C.gameObject>, combatEnded
|
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35
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-
static "ReevaluateBossHealthBar"(puppet: M.WeakHandle<C.NPCPuppet>, targetTracker: M.WeakHandle<C.TargetTrackingExtension>, combatEnded
|
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34
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+
static "ReevaluateBossHealthBar"(puppet: M.WeakHandle<C.NPCPuppet>, target: M.WeakHandle<C.gameObject>, combatEnded?: boolean): void;
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35
|
+
static "ReevaluateBossHealthBar"(puppet: M.WeakHandle<C.NPCPuppet>, targetTracker: M.WeakHandle<C.TargetTrackingExtension>, combatEnded?: boolean): void;
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"ReevaluatePlayerInBossCombat"(): void;
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"RegisterFastTravelCallback"(): void;
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"RegisterToNewBoss"(boss: M.Handle<C.NPCPuppet>, useSilentUpdate: boolean): void;
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@@ -43,5 +43,5 @@ export class BossHealthBarGameController extends C.gameuiHUDGameController {
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"SortThresholds"(): void;
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44
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"UnregisterFastTravelCallback"(): void;
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45
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"UnregisterPreviousBoss"(): void;
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46
|
-
"UpdateHealthValue"(newValue: number, silent
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46
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+
"UpdateHealthValue"(newValue: number, silent?: boolean): void;
|
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47
47
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}
|
|
@@ -10,7 +10,7 @@ export class BraindanceControlsTransition extends C.DefaultTransition {
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10
10
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"CanBraindanceEnterLayer"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, layer: E.braindanceVisionMode): boolean;
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11
11
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"CheckPlayBackwardInput"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
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12
12
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"CheckPlayForwardInput"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
13
|
-
"CheckTargetThirdPersonPositionCollisions"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fppPosition: C.Vector4, fppOrientationEuler: C.EulerAngles, angle: number, distance: number, radius: number,
|
|
13
|
+
"CheckTargetThirdPersonPositionCollisions"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fppPosition: C.Vector4, fppOrientationEuler: C.EulerAngles, angle: number, distance: number, radius: number): [number, C.Vector4];
|
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14
14
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"CycleBraindanceVisionMode"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
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15
15
|
"CyclePlaySpeed"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, direction: E.scnPlayDirection): void;
|
|
16
16
|
"EnableBraindanceLocomoition"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
@@ -45,21 +45,21 @@ export class BraindanceControlsTransition extends C.DefaultTransition {
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|
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45
45
|
"SendAudioEvents"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, BdStart: boolean): void;
|
|
46
46
|
"SendClearBraindancePauseRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
47
47
|
"SendClearBraindanceStateRequest"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
48
|
-
"SetBraindanceState"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, newState: boolean
|
|
48
|
+
"SetBraindanceState"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, newState: boolean): void;
|
|
49
49
|
"SetBraindanceUiGameContext"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, uiContext: E.UIGameContext): void;
|
|
50
50
|
"SetBraindanceVisionFact"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, newMode: E.braindanceVisionMode): void;
|
|
51
51
|
"SetBraindanceVisionMode"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, newMode: E.braindanceVisionMode): void;
|
|
52
52
|
"SetBraindaneVisionModeBB"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, newMode: E.braindanceVisionMode): void;
|
|
53
53
|
"SetCachedPlaySpeedPermVariable"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
|
|
54
|
-
"SetCameraControl"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, setState: boolean
|
|
54
|
+
"SetCameraControl"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>, setState: boolean): void;
|
|
55
55
|
"SetEndRecordingNotificationState"(newState: boolean, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
56
56
|
"SetLastBraindanceVisionMode"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, newMode: E.braindanceVisionMode): void;
|
|
57
57
|
"SetPlaybackDirectionInBlackboard"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, direction: E.scnPlayDirection): void;
|
|
58
58
|
"SetPlaybackSpeedInBlackboard"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, speed: E.scnPlaySpeed): void;
|
|
59
59
|
"SetPlaySpeedAndDirection"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, direction: E.scnPlayDirection, speed: E.scnPlaySpeed): void;
|
|
60
|
-
"StartGlitchFx"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fxState
|
|
60
|
+
"StartGlitchFx"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, fxState?: boolean): void;
|
|
61
61
|
"StopGlitchFx"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
62
|
-
"ToggleCameraControlEnabled"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript
|
|
62
|
+
"ToggleCameraControlEnabled"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
|
|
63
63
|
"TogglePausePlayForward"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, stateContext: M.Handle<C.gamestateMachineStateContextScript>): void;
|
|
64
|
-
"UpdatePerspectiveTransitionTimer"(
|
|
64
|
+
"UpdatePerspectiveTransitionTimer"(timeDelta: number): void;
|
|
65
65
|
}
|
|
@@ -5,6 +5,6 @@ import type * as E from "../enums";
|
|
|
5
5
|
// THIS CODE IS GENERATED, PLEASE DO NOT EDIT THIS
|
|
6
6
|
export class BraindanceModule extends C.HUDModule {
|
|
7
7
|
"DuplicateLastInstance"(actor: M.Handle<C.gameHudActor>): M.Handle<C.BraindanceInstance>;
|
|
8
|
-
"Process"(
|
|
9
|
-
"Process"(
|
|
8
|
+
"Process"(mode: E.ActiveMode): void;
|
|
9
|
+
"Process"(mode: E.ActiveMode): void;
|
|
10
10
|
}
|
|
@@ -18,7 +18,7 @@ export class BunkerDoor extends C.Door {
|
|
|
18
18
|
"SetupOpenDoorAnimationFeatures"(): void;
|
|
19
19
|
"TriggerMoveDoorStimBroadcaster"(broadcaster: M.Handle<C.StimBroadcasterComponent>, reactionData: C.senseStimInvestigateData): void;
|
|
20
20
|
"BroadCastOpeningStim"(range: number): void;
|
|
21
|
-
"InitAnimation"(reset
|
|
21
|
+
"InitAnimation"(reset?: boolean): void;
|
|
22
22
|
"InvokePsBusyState"(time: number): void;
|
|
23
23
|
"IsInteractedByNPC"(): boolean;
|
|
24
24
|
"MakeDoorToBeForceOpen"(delay: number): void;
|
|
@@ -6,5 +6,5 @@ import type * as E from "../enums";
|
|
|
6
6
|
export class BuyAttribute extends C.gamePlayerScriptableSystemRequest {
|
|
7
7
|
"attributeType": E.gamedataStatType;
|
|
8
8
|
"grantAttributePoint": boolean;
|
|
9
|
-
"Set"(_owner: M.WeakHandle<C.gameObject>, type: E.gamedataStatType, grantAttributePoint
|
|
9
|
+
"Set"(_owner: M.WeakHandle<C.gameObject>, type: E.gamedataStatType, grantAttributePoint?: boolean): void;
|
|
10
10
|
}
|
|
@@ -6,7 +6,7 @@ export class BuyItemFromVendor extends C.ActionBool {
|
|
|
6
6
|
"itemID": C.gameItemID;
|
|
7
7
|
"GetInkWidgetLibraryID"(): string;
|
|
8
8
|
"GetInkWidgetTweakDBID"(): string;
|
|
9
|
-
"CreateActionWidgetPackage"(displayText: M.ScriptRef<string>, additionalText: M.ScriptRef<string>, imageAtlasImageID: string, actions
|
|
9
|
+
"CreateActionWidgetPackage"(displayText: M.ScriptRef<string>, additionalText: M.ScriptRef<string>, imageAtlasImageID: string, actions?: M.Handle<C.gamedeviceAction>[]): void;
|
|
10
10
|
static "IsDefaultConditionMet"(device: M.Handle<C.ScriptableDeviceComponentPS>, context: M.ScriptRef<C.gameGetActionsContext>): boolean;
|
|
11
11
|
"SetProperties"(): void;
|
|
12
12
|
}
|
|
@@ -7,10 +7,10 @@ export class C4ControllerPS extends C.ExplosiveDeviceControllerPS {
|
|
|
7
7
|
"itemTweakDBString": string;
|
|
8
8
|
"CanCreateAnyQuickHackActions"(): boolean;
|
|
9
9
|
"GameAttached"(): void;
|
|
10
|
-
"GetActions"(
|
|
10
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
11
11
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
12
12
|
"GetDeviceIconTweakDBID"(): string;
|
|
13
|
-
"GetQuickHackActions"(
|
|
13
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
|
|
14
14
|
"PushInactiveInteractionChoice"(context: M.ScriptRef<C.gameGetActionsContext>, choices: M.ScriptRef<C.gameinteractionsChoice[]>): void;
|
|
15
15
|
"ActionActivate"(): M.Handle<C.ActivateC4>;
|
|
16
16
|
"ActionDeactivate"(): M.Handle<C.DeactivateC4>;
|
|
@@ -5,7 +5,7 @@ import type * as C from "../classes";
|
|
|
5
5
|
export class CandleControllerPS extends C.ScriptableDeviceComponentPS {
|
|
6
6
|
"candleSkillChecks": M.Handle<C.EngDemoContainer>;
|
|
7
7
|
"GameAttached"(): void;
|
|
8
|
-
"GetActions"(
|
|
8
|
+
"GetActions"(context: C.gameGetActionsContext): [boolean, M.Handle<C.gamedeviceAction>[]];
|
|
9
9
|
"GetBackgroundTextureTweakDBID"(): string;
|
|
10
10
|
"GetDeviceIconTweakDBID"(): string;
|
|
11
11
|
"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
|
|
@@ -35,12 +35,12 @@ export class CarriedObjectEvents extends C.CarriedObjectTransition {
|
|
|
35
35
|
"IsBodyDisposalOngoing"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): boolean;
|
|
36
36
|
"RemoveGameplayRestrictions"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
37
37
|
"ResetMountingAnimFeature"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
38
|
-
"SetAnimFeature_Carry"(state: E.ECarryState, instant: boolean, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, setExecutionOwnerOnly
|
|
38
|
+
"SetAnimFeature_Carry"(state: E.ECarryState, instant: boolean, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, setExecutionOwnerOnly?: boolean): void;
|
|
39
39
|
"SetAnimFeature_LeftHandAnimation"(scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, lockLeftHand: boolean): void;
|
|
40
|
-
"SetBodyCarryCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate
|
|
41
|
-
"SetBodyCarryFriendlyCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate
|
|
42
|
-
"SetBodyCarryWoundedSoldierCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate
|
|
43
|
-
"SetBodyPickUpCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate
|
|
40
|
+
"SetBodyCarryCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate?: boolean): void;
|
|
41
|
+
"SetBodyCarryFriendlyCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate?: boolean): void;
|
|
42
|
+
"SetBodyCarryWoundedSoldierCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate?: boolean): void;
|
|
43
|
+
"SetBodyPickUpCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, value: boolean, skipCameraContextUpdate?: boolean): void;
|
|
44
44
|
"SetCameraContext"(stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>, varName: string, value: boolean, skipCameraContextUpdate: boolean): void;
|
|
45
45
|
"SetForcedStyle"(style: E.gamePSMBodyCarryingStyle, stateContext: M.Handle<C.gamestateMachineStateContextScript>, scriptInterface: M.Handle<C.gamestateMachineGameScriptInterface>): void;
|
|
46
46
|
"SetObjectInvulnerable"(object: M.Handle<C.gameObject>, enable: boolean): void;
|
|
@@ -10,7 +10,7 @@ export class CasinoTableSlotLogicController extends C.inkWidgetLogicController {
|
|
|
10
10
|
"state": E.CasinoTableState;
|
|
11
11
|
"OnStateChanged"(widget: M.Handle<C.inkWidget>, userData: M.Handle<M.IScriptable>): boolean;
|
|
12
12
|
"GotoState"(state: E.CasinoTableState, betData: C.BetData): void;
|
|
13
|
-
"GotoStateInternal"(state: E.CasinoTableState, force
|
|
13
|
+
"GotoStateInternal"(state: E.CasinoTableState, force?: boolean): void;
|
|
14
14
|
"InitState"(): void;
|
|
15
15
|
"PlaceBet"(): void;
|
|
16
16
|
"UpdateChipsAmount"(chipsAmount: number): void;
|
|
@@ -16,8 +16,8 @@ export class CentaurShieldController extends C.AICustomComponents {
|
|
|
16
16
|
"ApplyShieldDestroyedStats"(): void;
|
|
17
17
|
static "ChangeShieldState"(obj: M.Handle<C.gameObject>, newState: E.ECentaurShieldState): void;
|
|
18
18
|
"ChangeShieldState"(newState: E.ECentaurShieldState): void;
|
|
19
|
-
"GetFloatFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue
|
|
20
|
-
"GetStringFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue
|
|
19
|
+
"GetFloatFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue?: number): number;
|
|
20
|
+
"GetStringFromCharacterTweak"(varName: M.ScriptRef<string>, defaultValue?: string): string;
|
|
21
21
|
"OnGameAttach"(): void;
|
|
22
22
|
"PlayShieldDestroyedVoiceOver"(): void;
|
|
23
23
|
"TriggerShieldControllerExplosion"(): void;
|
|
@@ -19,6 +19,6 @@ export class CerberusComponent extends C.gameScriptableComponent {
|
|
|
19
19
|
"OnPreUninitialize"(evt: M.Handle<C.entPreUninitializeEvent>): boolean;
|
|
20
20
|
"OnGameAttach"(): void;
|
|
21
21
|
"OnGameDetach"(): void;
|
|
22
|
-
"RunGameEffect"(
|
|
23
|
-
"TerminateGameEffect"(
|
|
22
|
+
"RunGameEffect"(effectRef: C.gameEffectRef, slotName: string, range: number): void;
|
|
23
|
+
"TerminateGameEffect"(): void;
|
|
24
24
|
}
|
|
@@ -23,7 +23,7 @@ export class CharacterCreationBackstorySelectionMenu extends C.gameuiBaseCharact
|
|
|
23
23
|
"PriorMenu"(): void;
|
|
24
24
|
"OnIntro"(): void;
|
|
25
25
|
"OnOutro"(): void;
|
|
26
|
-
"PlayAnim"(animName: string, callBack
|
|
26
|
+
"PlayAnim"(animName: string, callBack?: string): void;
|
|
27
27
|
"SetupLifePathButton"(widget: M.WeakHandle<C.inkWidget>, desc: string, imagePath: string, videoPath: C.redResourceReferenceScriptToken, label: string, onPressEvent: string, onReleaseEvent: string): void;
|
|
28
28
|
"SetupLifePathButtons"(): void;
|
|
29
29
|
}
|
|
@@ -22,7 +22,7 @@ export class CharacterCreationGenderSelectionMenu extends C.gameuiBaseCharacterC
|
|
|
22
22
|
"OnUninitialize"(): boolean;
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23
23
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"OnIntro"(): void;
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24
24
|
"OnOutro"(): void;
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25
|
-
"PlayAnim"(animName: string, animProxy
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25
|
+
"PlayAnim"(animName: string, animProxy?: M.Handle<C.inkanimProxy>, callBack?: string): void;
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26
26
|
"SetAttributePreset"(lifePath: string): void;
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27
27
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"SetEP1AttributePreset"(): void;
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|
28
28
|
}
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@@ -56,7 +56,7 @@ export class CharacterCreationStatsMenu extends C.gameuiBaseCharacterCreationCon
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56
56
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"ManageAllButtonsVisibility"(): void;
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57
57
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"OnIntro"(): void;
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|
58
58
|
"OnOutro"(): void;
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|
59
|
-
"PlayAnim"(animName: string, callBack
|
|
59
|
+
"PlayAnim"(animName: string, callBack?: string): void;
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60
60
|
"PrepareTooltips"(): void;
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61
61
|
"RandomizeAttributes"(): void;
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62
62
|
"ReachedLimit"(currValue: number): boolean;
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@@ -10,8 +10,8 @@ export class ChestPressControllerPS extends C.ScriptableDeviceComponentPS {
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10
10
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"CanCreateAnyQuickHackActions"(): boolean;
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11
11
|
"GameAttached"(): void;
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|
12
12
|
"GetQuestActionByName"(actionName: string): M.Handle<C.gamedeviceAction>;
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|
13
|
-
"GetQuestActions"(
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|
14
|
-
"GetQuickHackActions"(
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|
13
|
+
"GetQuestActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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|
14
|
+
"GetQuickHackActions"(context: M.ScriptRef<C.gameGetActionsContext>): void;
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|
15
15
|
"GetSkillCheckContainerForSetup"(): M.Handle<C.BaseSkillCheckContainer>;
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16
16
|
"ActionChestPressWeightHack"(): M.Handle<C.ChestPressWeightHack>;
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17
17
|
"ActionE3Hack_QuestPlayAnimationKillNPC"(): M.Handle<C.E3Hack_QuestPlayAnimationKillNPC>;
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