@cimplify/sdk 0.108.0 → 0.110.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/advanced.d.mts +4 -3
- package/dist/advanced.d.ts +4 -3
- package/dist/advanced.js +24 -24
- package/dist/advanced.mjs +5 -5
- package/dist/animation-4EXBXRVX.js +27 -0
- package/dist/animation-6DICNWUP.mjs +6 -0
- package/dist/audio-DhvyjqdA.d.mts +249 -0
- package/dist/audio-m0w8cnxq.d.ts +249 -0
- package/dist/avatars.d.mts +110 -0
- package/dist/avatars.d.ts +110 -0
- package/dist/avatars.js +82 -0
- package/dist/avatars.mjs +5 -0
- package/dist/backend-gUCzs5Kg.d.mts +3866 -0
- package/dist/backend-gUCzs5Kg.d.ts +3866 -0
- package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
- package/dist/catalogue-DzrTXP3v.d.mts +541 -0
- package/dist/catalogue-DzrTXP3v.d.ts +541 -0
- package/dist/{catalogue-OT89_Ifs.d.mts → catalogue-OTuS5zp-.d.ts} +109 -221
- package/dist/chunk-22BD3RHN.mjs +1809 -0
- package/dist/chunk-25T4JHEA.mjs +21 -0
- package/dist/chunk-2AQ237Y4.js +508 -0
- package/dist/chunk-2IC4H6OV.mjs +48 -0
- package/dist/chunk-2LHLG4OB.mjs +71 -0
- package/dist/chunk-2O2CG465.js +1709 -0
- package/dist/chunk-2Q4DTHXK.js +316 -0
- package/dist/chunk-2QTQ6BUH.mjs +46 -0
- package/dist/chunk-2UN4SFLR.mjs +100 -0
- package/dist/chunk-2V75I7K3.js +454 -0
- package/dist/chunk-2V7IL4HC.js +10 -0
- package/dist/chunk-34XBXUMW.js +296 -0
- package/dist/chunk-3C4C654I.js +71 -0
- package/dist/chunk-3DAD2LDF.mjs +72 -0
- package/dist/chunk-3GXH2NFD.mjs +4 -0
- package/dist/chunk-3O47ZFW3.js +961 -0
- package/dist/chunk-3OY3VYNF.mjs +11 -0
- package/dist/chunk-3S6WPBZL.js +2936 -0
- package/dist/chunk-3TUOUP5T.js +399 -0
- package/dist/chunk-3VEH23I5.mjs +1380 -0
- package/dist/chunk-3ZYSAW2T.mjs +263 -0
- package/dist/chunk-4ANVF274.js +103 -0
- package/dist/chunk-4C7I3ELN.js +388 -0
- package/dist/chunk-4DYKAYFO.mjs +8 -0
- package/dist/chunk-4ZDR72SG.js +329 -0
- package/dist/chunk-52YS45RR.js +1066 -0
- package/dist/chunk-5325XSCH.js +107 -0
- package/dist/chunk-5AD5X6AV.js +13 -0
- package/dist/chunk-5BYDGGWO.mjs +197 -0
- package/dist/chunk-5C3C7VDM.mjs +55 -0
- package/dist/chunk-5HFMY3D7.js +660 -0
- package/dist/chunk-5LH2QN3T.js +1862 -0
- package/dist/chunk-5PJEXSOW.js +44 -0
- package/dist/chunk-5SXDH3Y7.js +90 -0
- package/dist/chunk-5YFBGGCK.mjs +502 -0
- package/dist/chunk-5YWN6H5Q.mjs +133 -0
- package/dist/chunk-66QP3SMN.js +402 -0
- package/dist/chunk-6DAEZKIG.mjs +385 -0
- package/dist/chunk-6DATW7TB.mjs +420 -0
- package/dist/{chunk-JRGK3NXR.mjs → chunk-6ETDAU62.mjs} +72 -212
- package/dist/chunk-6H254EVP.mjs +178 -0
- package/dist/chunk-6PFNJPBJ.mjs +820 -0
- package/dist/chunk-6PJWXIFX.mjs +357 -0
- package/dist/chunk-6SWKWCMS.js +80 -0
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- package/dist/chunk-6WUBSMTX.js +1403 -0
- package/dist/chunk-73SGZLAQ.mjs +35 -0
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- package/dist/chunk-7DQSDKDU.js +6 -0
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- package/dist/chunk-7KFTYENS.js +11357 -0
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- package/dist/chunk-A2MAX6S4.js +90 -0
- package/dist/chunk-A33OORT7.mjs +1530 -0
- package/dist/{chunk-U6ACF76H.mjs → chunk-A36JRXXH.mjs} +1075 -1845
- package/dist/chunk-A7BU3BK4.js +52 -0
- package/dist/chunk-A7MQSN2V.mjs +77 -0
- package/dist/chunk-A7V4L2IT.mjs +416 -0
- package/dist/chunk-AABEK6XU.js +226 -0
- package/dist/chunk-AGV33FWC.mjs +5005 -0
- package/dist/chunk-AHNR3BXI.js +108 -0
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- package/dist/chunk-AQOE6WCG.js +1270 -0
- package/dist/chunk-ATAWRACV.mjs +62 -0
- package/dist/chunk-ATCURNUV.js +14 -0
- package/dist/chunk-AWPV33OO.js +6 -0
- package/dist/chunk-AYJPHKYV.js +337 -0
- package/dist/chunk-AZ5BGWHB.js +162 -0
- package/dist/chunk-AZAXD44P.js +1373 -0
- package/dist/chunk-BBGKQIJJ.mjs +406 -0
- package/dist/chunk-BP4JLSUA.js +1453 -0
- package/dist/{chunk-SUCE7FWA.mjs → chunk-BTUSVHIE.mjs} +539 -978
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- package/dist/chunk-CVSRWM6W.js +418 -0
- package/dist/chunk-CYBMFMJD.mjs +247 -0
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- package/dist/{chunk-V32BCG7M.js → chunk-DFZWHNRG.js} +75 -215
- package/dist/chunk-DJ2C7AVG.js +644 -0
- package/dist/chunk-DS2VU4WW.mjs +102 -0
- package/dist/chunk-DSAG7T5P.js +7290 -0
- package/dist/chunk-E2QPPH7I.js +327 -0
- package/dist/chunk-E65WCTIG.mjs +1187 -0
- package/dist/{chunk-33VCYWVL.mjs → chunk-E6QQKDNE.mjs} +30 -42
- package/dist/chunk-ECDK6QBF.mjs +981 -0
- package/dist/chunk-EIB4OWVQ.mjs +620 -0
- package/dist/chunk-EQUZYCGO.js +250 -0
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- package/dist/chunk-FE6VCE4K.js +5030 -0
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- package/dist/chunk-FQBFWJBS.mjs +110 -0
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- package/dist/chunk-G3EEC44R.js +53 -0
- package/dist/{chunk-KG3WT4PR.mjs → chunk-GCKWKLZF.mjs} +73 -104
- package/dist/chunk-GCX7TY4D.mjs +6826 -0
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- package/dist/chunk-GPS2THCL.mjs +11 -0
- package/dist/{chunk-EV2EVOYS.js → chunk-GTJWQAGU.js} +31 -42
- package/dist/chunk-GVTI6UJQ.mjs +130 -0
- package/dist/chunk-GXKI64OT.mjs +1138 -0
- package/dist/chunk-GYDYF2WX.js +275 -0
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- package/dist/chunk-H3OQKK6X.js +1158 -0
- package/dist/chunk-H5DFSCJ6.js +40 -0
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- package/dist/chunk-HAJ4JRFO.js +293 -0
- package/dist/chunk-HDR72GB6.js +188 -0
- package/dist/chunk-HF5HPS4T.mjs +40 -0
- package/dist/chunk-HK6LOFDS.js +218 -0
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- package/dist/chunk-HPCSRCMA.js +89 -0
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- package/dist/chunk-IR74FJHU.js +2332 -0
- package/dist/chunk-IRVFYAKP.mjs +100 -0
- package/dist/{chunk-XBL3TMPC.mjs → chunk-IZDWAL53.mjs} +1795 -3287
- package/dist/chunk-J2KZXIU3.js +51 -0
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- package/dist/{chunk-OWW5GUSB.js → chunk-JGBCIKJV.js} +7 -6
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- package/dist/chunk-XREIZ56K.js +0 -26
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// src/game/kit/feel/juice.ts
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var DEFAULT_STIFFNESS = 320, DEFAULT_DAMPING = 16, MAX_SUBSTEP_SECONDS = 1 / 120, REST_EPSILON = 1e-4, Springs = class {
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constructor(capacity) {
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this.capacity = capacity, this.values = new Float64Array(capacity), this.velocities = new Float64Array(capacity), this.targets = new Float64Array(capacity), this.stiffness = new Float64Array(capacity), this.damping = new Float64Array(capacity), this.awake = new Uint8Array(capacity), this.impulses = new Float64Array(capacity);
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}
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create(rest = 0, options = {}) {
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if (this.count >= this.capacity) throw new chunkNH654HAT_js.KitError("capacity_exceeded", `at most ${this.capacity} springs`);
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let i = this.count++;
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return this.values[i] = rest, this.targets[i] = rest, this.velocities[i] = 0, this.stiffness[i] = options.stiffness ?? (320), this.damping[i] = options.damping ?? (16), i;
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}
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punch(slot, velocity) {
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setTarget(slot, target) {
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}
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snap(slot, value) {
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update(time) {
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advance(seconds) {
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squash(slot, out, offset) {
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run() {
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let steps = Math.ceil(seconds / MAX_SUBSTEP_SECONDS), h = seconds / steps, v = this.values, vel = this.velocities, target = this.targets, k = this.stiffness, c = this.damping, awake = this.awake, impulses = this.impulses;
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impulses[i] = 0;
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u += (-k[i] * (x - t) - c[i] * u) * h, x += u * h;
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v[i] = x, vel[i] = u, Math.abs(x - t) < (1e-4) && Math.abs(u) < (1e-4) && (v[i] = t, vel[i] = 0, awake[i] = 0);
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}
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}
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}, F_INTENSITY = 3, F_FADE = 4, F_COUNT = 5, CHANNEL_MAX = 255, NO_FLASH = -1, R_SECONDS = 0, R_INTENSITY = 1, R_COUNT = 2, ScreenFlash = class {
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constructor() {
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}
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get intensity() {
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}
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trigger(rgb, seconds, intensity = 1) {
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c[(3)] = next > 0 ? next : 0;
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}
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absorb() {
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this.pendingRgb = (-1);
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c[0] = (rgb >> 16 & (255)) / (255), c[1] = (rgb >> 8 & (255)) / (255), c[2] = (rgb & (255)) / (255), c[(3)] = r[(1)], c[(4)] = r[(0)] > 0 ? r[(1)] / r[(0)] : r[(1)];
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}
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};
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exports.ScreenFlash = ScreenFlash;
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exports.Springs = Springs;
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import { thirdPersonCharacter, TOUCH_CONTROLS } from './chunk-ZCY6YKKP.mjs';
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import { __export } from './chunk-25T4JHEA.mjs';
|
|
8
|
+
|
|
9
|
+
// src/game/kit/blocks/pickups.ts
|
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10
|
+
var NO_PICKUP = -1, PICKUP_STRIDE = 3, KEEP_OUT_STRIDE = 3, MAX_SCATTER_TRIES = 64, FIXED_LIMIT = 1 << 23, SQUARE_SPLIT = 12, SQUARE_LOW = 4095, SQUARE_WORD = 24, SQUARE_WORD_MASK = 16777215, SQUARE_WORDS = 2, SCRATCH_WORDS = 4;
|
|
11
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+
function withinRadius(source, offset, cx, cz, radius) {
|
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12
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+
let dx = source[offset] - cx, dz = source[offset + 2] - cz;
|
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13
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+
return dx * dx + dz * dz < radius * radius;
|
|
14
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+
}
|
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15
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+
var CIRCLE_X = 0, CIRCLE_Z = 1, CIRCLE_RADIUS = 2, CIRCLE_WORDS = 3;
|
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16
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+
function withinCircle(source, offset, circle, at) {
|
|
17
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+
let dx = source[offset] - circle[at + (0)], dz = source[offset + 2] - circle[at + (1)], radius = circle[at + (2)];
|
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18
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+
return dx * dx + dz * dz < radius * radius;
|
|
19
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+
}
|
|
20
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+
function requireCapacity(capacity, what) {
|
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21
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+
if (!Number.isInteger(capacity) || capacity <= 0) throw new KitError("invalid_declaration", `${what} need a positive whole capacity`);
|
|
22
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+
}
|
|
23
|
+
function squareInto(out, at, a) {
|
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24
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+
let ah = a >>> (12), al = a & (4095), m = 2 * ah * al, low = al * al + ((m & (4095)) << (12));
|
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25
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+
out[at] = ah * ah + (m >>> (12)) + (low >>> (24)), low &= (16777215), out[at + 1] = low;
|
|
26
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+
}
|
|
27
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+
var KeepOut = class {
|
|
28
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+
constructor(capacity) {
|
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29
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+
this.scratch = new Int32Array((4));
|
|
30
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+
this.used = 0;
|
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31
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+
requireCapacity(capacity, "keep-out areas"), this.circles = new Float64Array(capacity * (3)), this.fixed = new Int32Array(capacity * (3)), this.squares = new Int32Array(capacity * (2));
|
|
32
|
+
}
|
|
33
|
+
get count() {
|
|
34
|
+
return this.used;
|
|
35
|
+
}
|
|
36
|
+
add(x, z, radius) {
|
|
37
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+
if (this.used * (3) >= this.circles.length) throw new KitError("capacity_exceeded", "the keep-out areas are full");
|
|
38
|
+
let fx = Math.trunc(x * CENTERED_FIXED_UNITS), fz = Math.trunc(z * CENTERED_FIXED_UNITS), fr = Math.trunc(radius * CENTERED_FIXED_UNITS);
|
|
39
|
+
if (!(Math.abs(fx) < FIXED_LIMIT && Math.abs(fz) < FIXED_LIMIT && fr >= 0 && fr < FIXED_LIMIT))
|
|
40
|
+
throw new KitError("invalid_declaration", `keep-out areas must lie within ${FIXED_LIMIT / CENTERED_FIXED_UNITS} m of the origin`);
|
|
41
|
+
let o = this.used * (3);
|
|
42
|
+
return this.circles[o] = x, this.circles[o + 1] = z, this.circles[o + 2] = radius, this.fixed[o] = fx, this.fixed[o + 1] = fz, this.fixed[o + 2] = fr, squareInto(this.squares, this.used * (2), fr), this.used++;
|
|
43
|
+
}
|
|
44
|
+
clearFixed(candidate, at) {
|
|
45
|
+
let f = this.fixed, q = this.scratch, x = candidate[at], z = candidate[at + 1];
|
|
46
|
+
for (let i = 0; i < this.used; i++) {
|
|
47
|
+
let o = i * (3), r = f[o + 2], dx = Math.abs(x - f[o]), dz = Math.abs(z - f[o + 1]);
|
|
48
|
+
if (dx >= r || dz >= r) continue;
|
|
49
|
+
squareInto(q, 0, dx), squareInto(q, 2, dz);
|
|
50
|
+
let low = q[1] + q[3], high = q[0] + q[2] + (low >>> (24));
|
|
51
|
+
low &= (16777215);
|
|
52
|
+
let s = i * (2);
|
|
53
|
+
if (high < this.squares[s] || high === this.squares[s] && low < this.squares[s + 1]) return false;
|
|
54
|
+
}
|
|
55
|
+
return true;
|
|
56
|
+
}
|
|
57
|
+
clear(source, offset) {
|
|
58
|
+
let c = this.circles, x = source[offset], z = source[offset + 2];
|
|
59
|
+
for (let i = 0; i < this.used; i++) {
|
|
60
|
+
let o = i * (3), dx = x - c[o], dz = z - c[o + 1];
|
|
61
|
+
if (dx * dx + dz * dz < c[o + 2] * c[o + 2]) return false;
|
|
62
|
+
}
|
|
63
|
+
return true;
|
|
64
|
+
}
|
|
65
|
+
}, Pickups = class {
|
|
66
|
+
constructor(capacity, radius) {
|
|
67
|
+
this.live = 0;
|
|
68
|
+
this.closest = new Float64Array(1);
|
|
69
|
+
this.candidate = new Int32Array(2);
|
|
70
|
+
if (requireCapacity(capacity, "pickups"), !(radius > 0)) throw new KitError("invalid_declaration", "pickups need a positive radius");
|
|
71
|
+
this.positions = new Float64Array(capacity * (3)), this.active = new Uint8Array(capacity), this.kinds = new Int32Array(capacity), this.radius = radius;
|
|
72
|
+
}
|
|
73
|
+
get capacity() {
|
|
74
|
+
return this.active.length;
|
|
75
|
+
}
|
|
76
|
+
get count() {
|
|
77
|
+
return this.live;
|
|
78
|
+
}
|
|
79
|
+
place(slot, x, y, z, kind = 0) {
|
|
80
|
+
let o = slot * (3);
|
|
81
|
+
this.positions[o] = x, this.positions[o + 1] = y, this.positions[o + 2] = z, this.activate(slot, kind);
|
|
82
|
+
}
|
|
83
|
+
scatter(slot, random, halfExtent, y, keepOut = null, kind = 0) {
|
|
84
|
+
let p = this.positions, o = slot * (3);
|
|
85
|
+
for (let tries = 0; tries < (64) && (random.rangeInto(p, o, -halfExtent, halfExtent), random.rangeInto(p, o + 2, -halfExtent, halfExtent), !(keepOut === null || keepOut.clear(p, o))); tries++)
|
|
86
|
+
;
|
|
87
|
+
p[o + 1] = y, this.activate(slot, kind);
|
|
88
|
+
}
|
|
89
|
+
respawn(slot, random, halfExtent, keepOut = null) {
|
|
90
|
+
if ((halfExtent | 0) !== halfExtent || halfExtent < 1 || halfExtent >= CENTERED_MAX_EXTENT)
|
|
91
|
+
throw new KitError("invalid_declaration", `respawn needs a whole half extent from 1 to ${CENTERED_MAX_EXTENT - 1}`);
|
|
92
|
+
let p = this.positions, o = slot * (3), f = this.candidate;
|
|
93
|
+
for (let tries = 0; tries < (64) && (random.centeredInto(p, o, halfExtent, f, 0), random.centeredInto(p, o + 2, halfExtent, f, 1), !(keepOut === null || keepOut.clearFixed(f, 0))); tries++)
|
|
94
|
+
;
|
|
95
|
+
this.activate(slot, this.kinds[slot]);
|
|
96
|
+
}
|
|
97
|
+
remove(slot) {
|
|
98
|
+
return this.active[slot] === 0 ? false : (this.active[slot] = 0, this.live--, true);
|
|
99
|
+
}
|
|
100
|
+
nearest(source, offset) {
|
|
101
|
+
let p = this.positions, x = source[offset], z = source[offset + 2], best = (-1), closest = this.closest;
|
|
102
|
+
closest[0] = 1 / 0;
|
|
103
|
+
for (let i = 0; i < this.active.length; i++) {
|
|
104
|
+
if (this.active[i] === 0) continue;
|
|
105
|
+
let dx = p[i * (3)] - x, dz = p[i * (3) + 2] - z, d = dx * dx + dz * dz;
|
|
106
|
+
d < closest[0] && (closest[0] = d, best = i);
|
|
107
|
+
}
|
|
108
|
+
return best;
|
|
109
|
+
}
|
|
110
|
+
collect(source, offset) {
|
|
111
|
+
let p = this.positions, x = source[offset], z = source[offset + 2], r2 = this.radius * this.radius;
|
|
112
|
+
for (let i = 0; i < this.active.length; i++) {
|
|
113
|
+
if (this.active[i] === 0) continue;
|
|
114
|
+
let dx = p[i * (3)] - x, dz = p[i * (3) + 2] - z;
|
|
115
|
+
if (!(dx * dx + dz * dz >= r2))
|
|
116
|
+
return this.remove(i), i;
|
|
117
|
+
}
|
|
118
|
+
return (-1);
|
|
119
|
+
}
|
|
120
|
+
activate(slot, kind) {
|
|
121
|
+
this.kinds[slot] = kind, this.active[slot] === 0 && this.live++, this.active[slot] = 1;
|
|
122
|
+
}
|
|
123
|
+
};
|
|
124
|
+
|
|
125
|
+
// src/game/kit/blocks/arena.ts
|
|
126
|
+
function staticBox(game, x, y, z, hx, hy, hz) {
|
|
127
|
+
let entity = game.world.spawn();
|
|
128
|
+
return game.transforms.add(entity, x, y, z), game.physics.addCollider(entity, { shape: { kind: "cuboid", halfExtents: [hx, hy, hz] } }), entity;
|
|
129
|
+
}
|
|
130
|
+
function walledArena(game, options) {
|
|
131
|
+
let half = options.half, thickness = options.wallThickness ?? 0.4, depth = options.groundDepth ?? 0.5, rise = options.wallHeight * 0.5;
|
|
132
|
+
staticBox(game, 0, -depth, 0, half, depth, half);
|
|
133
|
+
for (let w = 0; w < 4; w++) {
|
|
134
|
+
let along = w < 2, sign = w % 2 === 0 ? 1 : -1;
|
|
135
|
+
along ? staticBox(game, 0, rise, sign * half, half, rise, thickness) : staticBox(game, sign * half, rise, 0, thickness, rise, half);
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
function daylight(game, options = {}) {
|
|
139
|
+
let sun = game.world.spawn();
|
|
140
|
+
game.transforms.add(sun, options.sunX ?? 3, options.sunY ?? 10, options.sunZ ?? 4), game.graphics.create(sun, { kind: "light", light: "directional", intensity: options.sun ?? 2 });
|
|
141
|
+
let sky = game.world.spawn();
|
|
142
|
+
game.transforms.add(sky), game.graphics.create(sky, { kind: "light", light: "hemisphere", intensity: options.sky ?? 0.7 });
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
// src/game/kit/blocks/seek-bot.ts
|
|
146
|
+
var UNBOUND = -1, GOAL_X = 0, GOAL_Z = 1, DEFAULT_ARRIVE = 0.6, NEVER = 0, DEFAULT_JUMP_HOLD = 9, SeekBot = class {
|
|
147
|
+
constructor(options = {}) {
|
|
148
|
+
this.slotX = (-1);
|
|
149
|
+
this.slotY = (-1);
|
|
150
|
+
this.slotJump = (-1);
|
|
151
|
+
this.jumpHeld = 0;
|
|
152
|
+
this.arrive = options.arrive ?? (0.6), this.jumpEvery = options.jumpEvery ?? (0), this.jumpHold = options.jumpHold ?? (9);
|
|
153
|
+
}
|
|
154
|
+
drive(game, rig, goal, frame) {
|
|
155
|
+
let x = goal[(0)], z = goal[(1)], input = game.input;
|
|
156
|
+
this.slotX === (-1) && (this.slotX = input.virtualControl(TOUCH_CONTROLS.moveX), this.slotY = input.virtualControl(TOUCH_CONTROLS.moveY), this.slotJump = input.virtualControl(TOUCH_CONTROLS.jump));
|
|
157
|
+
let p = game.transforms.store.fields.position, o = game.transforms.row(rig.entity) * 3, wx = x - p[o], wz = z - p[o + 2], length = (wx * wx + wz * wz) ** 0.5;
|
|
158
|
+
length > this.arrive ? (wx /= length, wz /= length) : (wx = 0, wz = 0);
|
|
159
|
+
let yaw = rig.camera.state[FOLLOW_YAW], sy = Math.sin(yaw), cy = Math.cos(yaw), stage = input.stage, t = templateFrameStamp(frame);
|
|
160
|
+
stage[STAGE_X] = cy * wx - sy * wz, stage[STAGE_TIME] = t, input.virtualStaged(this.slotX), stage[STAGE_X] = -sy * wx - cy * wz, stage[STAGE_TIME] = t, input.virtualStaged(this.slotY), this.jumpEvery > (0) && frame % this.jumpEvery === 0 && rig.motor.state[CHAR_SPEED] > 0 && (this.jumpHeld = this.jumpHold), stage[STAGE_X] = this.jumpHeld > 0 ? 1 : 0, stage[STAGE_TIME] = t, input.virtualStaged(this.slotJump), this.jumpHeld > 0 && this.jumpHeld--;
|
|
161
|
+
}
|
|
162
|
+
};
|
|
163
|
+
|
|
164
|
+
// src/game/kit/templates/courier.ts
|
|
165
|
+
var courier_exports = {};
|
|
166
|
+
__export(courier_exports, {
|
|
167
|
+
COURIER: () => COURIER,
|
|
168
|
+
CourierPlaza: () => CourierPlaza,
|
|
169
|
+
courierTemplate: () => courierTemplate
|
|
170
|
+
});
|
|
171
|
+
var COURIER = {
|
|
172
|
+
plazaHalf: 18,
|
|
173
|
+
wallHeight: 1.2,
|
|
174
|
+
crates: 6,
|
|
175
|
+
crateHalf: 0.8,
|
|
176
|
+
pickupRadius: 1.3,
|
|
177
|
+
dropX: 0,
|
|
178
|
+
dropZ: 0,
|
|
179
|
+
dropRadius: 2.2,
|
|
180
|
+
parcelSpread: 13,
|
|
181
|
+
parcelLift: 0.35,
|
|
182
|
+
carryLift: 2.1,
|
|
183
|
+
parcelSize: 0.5
|
|
184
|
+
}, PLAYER_COLOR = 3113197, PARCEL_COLOR = 16103475, CRATE_COLOR = 9268835, DROP_COLOR = 3985274, DROP_HEIGHT = 0.05, PLAYER_WIDTH = 0.7, PLAYER_HEIGHT = 1.8, HALF = 0.5, BOXES = 16, DIGEST_WORDS = 6, BOT_ARRIVE = 0.6, BOT_JUMP_EVERY = 211, BOT_JUMP_HOLD = 9, DROP_KEEP_OUT = 2, PARCEL = 0, PARCEL_SIZE = COURIER.parcelSize, CARRY_LIFT = COURIER.carryLift, CRATE_SIZE = COURIER.crateHalf * 2, DROP_SIZE = COURIER.dropRadius * 2, DROP_POSE = Float64Array.of(COURIER.dropX, (0.05), COURIER.dropZ), DROP_CIRCLE = Float64Array.of(COURIER.dropX, COURIER.dropZ, COURIER.dropRadius), CourierPlaza = class {
|
|
185
|
+
constructor() {
|
|
186
|
+
this.name = "courier";
|
|
187
|
+
this.rig = null;
|
|
188
|
+
this.deliveries = 0;
|
|
189
|
+
this.pickups = new Pickups(1, COURIER.pickupRadius);
|
|
190
|
+
this.parcel = this.pickups.positions;
|
|
191
|
+
this.crates = new Float64Array(COURIER.crates * 3);
|
|
192
|
+
this.keepOut = new KeepOut(COURIER.crates + 1);
|
|
193
|
+
this.boxes = null;
|
|
194
|
+
}
|
|
195
|
+
get carrying() {
|
|
196
|
+
return this.pickups.active[(0)] === 0;
|
|
197
|
+
}
|
|
198
|
+
enter(game) {
|
|
199
|
+
walledArena(game, { half: COURIER.plazaHalf, wallHeight: COURIER.wallHeight }), this.keepOut.add(COURIER.dropX, COURIER.dropZ, COURIER.dropRadius * (2));
|
|
200
|
+
for (let c = 0; c < COURIER.crates; c++) {
|
|
201
|
+
let angle = c / COURIER.crates * Math.PI * 2, x = Math.cos(angle) * COURIER.parcelSpread * (0.5), z = Math.sin(angle) * COURIER.parcelSpread * (0.5);
|
|
202
|
+
this.crates.set([x, COURIER.crateHalf, z], c * 3), staticBox(game, x, COURIER.crateHalf, z, COURIER.crateHalf, COURIER.crateHalf, COURIER.crateHalf), this.keepOut.add(x, z, COURIER.crateHalf + COURIER.pickupRadius);
|
|
203
|
+
}
|
|
204
|
+
daylight(game), this.rig = thirdPersonCharacter(game, { position: [0, 0, -COURIER.dropRadius * 2], register: false }), this.boxes = new BoxBatch(game, (16)), this.pickups.scatter((0), game.random, COURIER.parcelSpread, COURIER.parcelLift, this.keepOut);
|
|
205
|
+
}
|
|
206
|
+
fixedUpdate(game) {
|
|
207
|
+
let rig = this.rig;
|
|
208
|
+
if (rig === null) return;
|
|
209
|
+
rig.fixedUpdate(game);
|
|
210
|
+
let p = game.transforms.store.fields.position, o = game.transforms.row(rig.entity) * 3;
|
|
211
|
+
this.carrying ? withinCircle(p, o, DROP_CIRCLE, 0) && (this.deliveries++, this.placeParcel(game)) : this.pickups.collect(p, o);
|
|
212
|
+
}
|
|
213
|
+
update(game) {
|
|
214
|
+
let rig = this.rig;
|
|
215
|
+
rig !== null && (rig.update(game), this.draw(game, rig.entity));
|
|
216
|
+
}
|
|
217
|
+
exit() {
|
|
218
|
+
this.rig?.dispose(), this.rig = null;
|
|
219
|
+
}
|
|
220
|
+
target(out) {
|
|
221
|
+
out[0] = this.carrying ? COURIER.dropX : this.parcel[0], out[1] = this.carrying ? COURIER.dropZ : this.parcel[2];
|
|
222
|
+
}
|
|
223
|
+
placeParcel(game) {
|
|
224
|
+
this.pickups.respawn((0), game.random, COURIER.parcelSpread, this.keepOut);
|
|
225
|
+
}
|
|
226
|
+
draw(game, player) {
|
|
227
|
+
let boxes = this.boxes;
|
|
228
|
+
if (boxes === null) return;
|
|
229
|
+
let p = game.transforms.store.fields.position, o = game.transforms.row(player) * 3;
|
|
230
|
+
boxes.begin(), boxes.sizes((0.7), (1.8), (0.7)), boxes.standAt(p, o, (3113197)), boxes.sizes(PARCEL_SIZE, PARCEL_SIZE, PARCEL_SIZE), boxes.addAt(this.carrying ? p : this.parcel, this.carrying ? o : 0, (16103475), this.carrying ? CARRY_LIFT : 0), boxes.sizes(DROP_SIZE, (0.05), DROP_SIZE).addAt(DROP_POSE, 0, (3985274)), boxes.sizes(CRATE_SIZE, CRATE_SIZE, CRATE_SIZE);
|
|
231
|
+
for (let c = 0; c < COURIER.crates; c++) boxes.addAt(this.crates, c * 3, (9268835));
|
|
232
|
+
boxes.end();
|
|
233
|
+
}
|
|
234
|
+
}, CourierBot = class {
|
|
235
|
+
constructor() {
|
|
236
|
+
this.goal = new Float64Array(2);
|
|
237
|
+
this.seek = new SeekBot({ arrive: (0.6), jumpEvery: (211), jumpHold: (9) });
|
|
238
|
+
}
|
|
239
|
+
drive(scene, game, frame) {
|
|
240
|
+
scene.rig !== null && (scene.target(this.goal), this.seek.drive(game, scene.rig, this.goal, frame));
|
|
241
|
+
}
|
|
242
|
+
}, digestScratch = new Float64Array((6)), courierTemplate = {
|
|
243
|
+
id: "courier",
|
|
244
|
+
title: "Third-person courier",
|
|
245
|
+
sources: ["src/game/kit/templates/courier.ts"],
|
|
246
|
+
economy: null,
|
|
247
|
+
scene: () => new CourierPlaza(),
|
|
248
|
+
bot: () => new CourierBot(),
|
|
249
|
+
progress: (scene) => scene.deliveries,
|
|
250
|
+
digest(scene, game) {
|
|
251
|
+
let d = digestScratch, rig = scene.rig;
|
|
252
|
+
if (d[0] = scene.deliveries, d[1] = scene.carrying ? 1 : 0, d[2] = scene.parcel[0], d[3] = scene.parcel[2], rig !== null) {
|
|
253
|
+
let p = game.transforms.store.fields.position, o = game.transforms.row(rig.entity) * 3;
|
|
254
|
+
d[4] = p[o], d[5] = p[o + 2];
|
|
255
|
+
}
|
|
256
|
+
return digestFloats(d, (6));
|
|
257
|
+
}
|
|
258
|
+
};
|
|
259
|
+
|
|
260
|
+
export { CIRCLE_RADIUS, CIRCLE_WORDS, CIRCLE_X, CIRCLE_Z, COURIER, CourierPlaza, GOAL_X, GOAL_Z, KEEP_OUT_STRIDE, KeepOut, MAX_SCATTER_TRIES, NO_PICKUP, PICKUP_STRIDE, Pickups, SeekBot, courierTemplate, courier_exports, daylight, staticBox, walledArena, withinCircle, withinRadius };
|