@cimplify/sdk 0.108.0 → 0.110.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/advanced.d.mts +4 -3
- package/dist/advanced.d.ts +4 -3
- package/dist/advanced.js +24 -24
- package/dist/advanced.mjs +5 -5
- package/dist/animation-4EXBXRVX.js +27 -0
- package/dist/animation-6DICNWUP.mjs +6 -0
- package/dist/audio-DhvyjqdA.d.mts +249 -0
- package/dist/audio-m0w8cnxq.d.ts +249 -0
- package/dist/avatars.d.mts +110 -0
- package/dist/avatars.d.ts +110 -0
- package/dist/avatars.js +82 -0
- package/dist/avatars.mjs +5 -0
- package/dist/backend-gUCzs5Kg.d.mts +3866 -0
- package/dist/backend-gUCzs5Kg.d.ts +3866 -0
- package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
- package/dist/catalogue-DzrTXP3v.d.mts +541 -0
- package/dist/catalogue-DzrTXP3v.d.ts +541 -0
- package/dist/{catalogue-OT89_Ifs.d.mts → catalogue-OTuS5zp-.d.ts} +109 -221
- package/dist/chunk-22BD3RHN.mjs +1809 -0
- package/dist/chunk-25T4JHEA.mjs +21 -0
- package/dist/chunk-2AQ237Y4.js +508 -0
- package/dist/chunk-2IC4H6OV.mjs +48 -0
- package/dist/chunk-2LHLG4OB.mjs +71 -0
- package/dist/chunk-2O2CG465.js +1709 -0
- package/dist/chunk-2Q4DTHXK.js +316 -0
- package/dist/chunk-2QTQ6BUH.mjs +46 -0
- package/dist/chunk-2UN4SFLR.mjs +100 -0
- package/dist/chunk-2V75I7K3.js +454 -0
- package/dist/chunk-2V7IL4HC.js +10 -0
- package/dist/chunk-34XBXUMW.js +296 -0
- package/dist/chunk-3C4C654I.js +71 -0
- package/dist/chunk-3DAD2LDF.mjs +72 -0
- package/dist/chunk-3GXH2NFD.mjs +4 -0
- package/dist/chunk-3O47ZFW3.js +961 -0
- package/dist/chunk-3OY3VYNF.mjs +11 -0
- package/dist/chunk-3S6WPBZL.js +2936 -0
- package/dist/chunk-3TUOUP5T.js +399 -0
- package/dist/chunk-3VEH23I5.mjs +1380 -0
- package/dist/chunk-3ZYSAW2T.mjs +263 -0
- package/dist/chunk-4ANVF274.js +103 -0
- package/dist/chunk-4C7I3ELN.js +388 -0
- package/dist/chunk-4DYKAYFO.mjs +8 -0
- package/dist/chunk-4ZDR72SG.js +329 -0
- package/dist/chunk-52YS45RR.js +1066 -0
- package/dist/chunk-5325XSCH.js +107 -0
- package/dist/chunk-5AD5X6AV.js +13 -0
- package/dist/chunk-5BYDGGWO.mjs +197 -0
- package/dist/chunk-5C3C7VDM.mjs +55 -0
- package/dist/chunk-5HFMY3D7.js +660 -0
- package/dist/chunk-5LH2QN3T.js +1862 -0
- package/dist/chunk-5PJEXSOW.js +44 -0
- package/dist/chunk-5SXDH3Y7.js +90 -0
- package/dist/chunk-5YFBGGCK.mjs +502 -0
- package/dist/chunk-5YWN6H5Q.mjs +133 -0
- package/dist/chunk-66QP3SMN.js +402 -0
- package/dist/chunk-6DAEZKIG.mjs +385 -0
- package/dist/chunk-6DATW7TB.mjs +420 -0
- package/dist/{chunk-JRGK3NXR.mjs → chunk-6ETDAU62.mjs} +72 -212
- package/dist/chunk-6H254EVP.mjs +178 -0
- package/dist/chunk-6PFNJPBJ.mjs +820 -0
- package/dist/chunk-6PJWXIFX.mjs +357 -0
- package/dist/chunk-6SWKWCMS.js +80 -0
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- package/dist/chunk-6WUBSMTX.js +1403 -0
- package/dist/chunk-73SGZLAQ.mjs +35 -0
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- package/dist/chunk-7DQSDKDU.js +6 -0
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- package/dist/chunk-7KFTYENS.js +11357 -0
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- package/dist/chunk-A2MAX6S4.js +90 -0
- package/dist/chunk-A33OORT7.mjs +1530 -0
- package/dist/{chunk-U6ACF76H.mjs → chunk-A36JRXXH.mjs} +1075 -1845
- package/dist/chunk-A7BU3BK4.js +52 -0
- package/dist/chunk-A7MQSN2V.mjs +77 -0
- package/dist/chunk-A7V4L2IT.mjs +416 -0
- package/dist/chunk-AABEK6XU.js +226 -0
- package/dist/chunk-AGV33FWC.mjs +5005 -0
- package/dist/chunk-AHNR3BXI.js +108 -0
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- package/dist/chunk-AQOE6WCG.js +1270 -0
- package/dist/chunk-ATAWRACV.mjs +62 -0
- package/dist/chunk-ATCURNUV.js +14 -0
- package/dist/chunk-AWPV33OO.js +6 -0
- package/dist/chunk-AYJPHKYV.js +337 -0
- package/dist/chunk-AZ5BGWHB.js +162 -0
- package/dist/chunk-AZAXD44P.js +1373 -0
- package/dist/chunk-BBGKQIJJ.mjs +406 -0
- package/dist/chunk-BP4JLSUA.js +1453 -0
- package/dist/{chunk-SUCE7FWA.mjs → chunk-BTUSVHIE.mjs} +539 -978
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- package/dist/chunk-CVSRWM6W.js +418 -0
- package/dist/chunk-CYBMFMJD.mjs +247 -0
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- package/dist/{chunk-V32BCG7M.js → chunk-DFZWHNRG.js} +75 -215
- package/dist/chunk-DJ2C7AVG.js +644 -0
- package/dist/chunk-DS2VU4WW.mjs +102 -0
- package/dist/chunk-DSAG7T5P.js +7290 -0
- package/dist/chunk-E2QPPH7I.js +327 -0
- package/dist/chunk-E65WCTIG.mjs +1187 -0
- package/dist/{chunk-33VCYWVL.mjs → chunk-E6QQKDNE.mjs} +30 -42
- package/dist/chunk-ECDK6QBF.mjs +981 -0
- package/dist/chunk-EIB4OWVQ.mjs +620 -0
- package/dist/chunk-EQUZYCGO.js +250 -0
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- package/dist/chunk-FE6VCE4K.js +5030 -0
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- package/dist/chunk-FQBFWJBS.mjs +110 -0
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- package/dist/chunk-G3EEC44R.js +53 -0
- package/dist/{chunk-KG3WT4PR.mjs → chunk-GCKWKLZF.mjs} +73 -104
- package/dist/chunk-GCX7TY4D.mjs +6826 -0
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- package/dist/chunk-GPS2THCL.mjs +11 -0
- package/dist/{chunk-EV2EVOYS.js → chunk-GTJWQAGU.js} +31 -42
- package/dist/chunk-GVTI6UJQ.mjs +130 -0
- package/dist/chunk-GXKI64OT.mjs +1138 -0
- package/dist/chunk-GYDYF2WX.js +275 -0
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- package/dist/chunk-H3OQKK6X.js +1158 -0
- package/dist/chunk-H5DFSCJ6.js +40 -0
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- package/dist/chunk-HAJ4JRFO.js +293 -0
- package/dist/chunk-HDR72GB6.js +188 -0
- package/dist/chunk-HF5HPS4T.mjs +40 -0
- package/dist/chunk-HK6LOFDS.js +218 -0
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- package/dist/chunk-HPCSRCMA.js +89 -0
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- package/dist/chunk-IR74FJHU.js +2332 -0
- package/dist/chunk-IRVFYAKP.mjs +100 -0
- package/dist/{chunk-XBL3TMPC.mjs → chunk-IZDWAL53.mjs} +1795 -3287
- package/dist/chunk-J2KZXIU3.js +51 -0
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- package/dist/{chunk-OWW5GUSB.js → chunk-JGBCIKJV.js} +7 -6
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var DEGREES_TO_RADIANS = Math.PI / 180, REFERENCE_FPS = 60, BUTTON_PRIMARY = 1, BUTTON_SECONDARY = 2, BUTTON_MIDDLE = 4, DEFAULT_CONTROL_FOV = 60, DEFAULT_CONTROL_ASPECT = 1, UP = new chunkRCQ2MPBV_js.Vec3(0, 1, 0), RIGHT = new chunkRCQ2MPBV_js.Vec3(1, 0, 0);
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step(seconds) {
|
|
94
|
+
return this.level = Math.max(0, this.level - this.cheer.drainPerSecond * seconds), this.level;
|
|
95
|
+
}
|
|
96
|
+
};
|
|
97
|
+
function giftMoments(doc, gift) {
|
|
98
|
+
let out = [];
|
|
99
|
+
for (let entry of doc.gifts) entry.gift === gift && out.push(entry.moment);
|
|
100
|
+
return out;
|
|
101
|
+
}
|
|
102
|
+
function votesOpenedBy(doc, moment) {
|
|
103
|
+
let out = [];
|
|
104
|
+
for (let i = 0; i < doc.votes.length; i++) doc.votes[i].opensOn === moment && out.push(i);
|
|
105
|
+
return out;
|
|
106
|
+
}
|
|
107
|
+
function encodeVote(out, vote, choice) {
|
|
108
|
+
if (!Number.isInteger(vote) || vote < 0 || vote > (255) || !Number.isInteger(choice) || choice < 0 || choice >= (16))
|
|
109
|
+
throw new chunk2V7IL4HC_js.GameError(
|
|
110
|
+
"invalid_argument",
|
|
111
|
+
`a vote is 0 to ${(255)} with a choice under ${(16)}`
|
|
112
|
+
);
|
|
113
|
+
return out[0] = (86), out[1] = vote, out[2] = choice, (3);
|
|
114
|
+
}
|
|
115
|
+
function decodeVote(payload, length, out) {
|
|
116
|
+
return length !== (3) || payload[0] !== (86) ? false : (out[0] = payload[1], out[1] = payload[2], true);
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
// src/game/kit/things/flat.ts
|
|
120
|
+
var DEFAULT_PART_SIZE = [0.2, 0.2, 0.2], DEFAULT_PART_RADIUS = 0.1, DEFAULT_PART_LENGTH = 0.2;
|
|
121
|
+
function flatPart(part) {
|
|
122
|
+
let shape = part.shape, size = shape.kind === "box" || shape.kind === "rounded" ? shape.size : DEFAULT_PART_SIZE, radius = shape.kind === "box" ? (0.1) : shape.radius, length = shape.kind === "cylinder" ? shape.height : shape.kind === "tube" ? shape.length : (0.2);
|
|
123
|
+
return {
|
|
124
|
+
shape: shape.kind,
|
|
125
|
+
size,
|
|
126
|
+
radius,
|
|
127
|
+
length,
|
|
128
|
+
at: part.at,
|
|
129
|
+
turn: part.turn,
|
|
130
|
+
material: part.material,
|
|
131
|
+
combine: part.combine,
|
|
132
|
+
mirror: part.mirror
|
|
133
|
+
};
|
|
134
|
+
}
|
|
135
|
+
function shapeOfFlat(flat) {
|
|
136
|
+
switch (flat.shape) {
|
|
137
|
+
case "box":
|
|
138
|
+
return { kind: "box", size: flat.size };
|
|
139
|
+
case "rounded":
|
|
140
|
+
return { kind: "rounded", size: flat.size, radius: flat.radius };
|
|
141
|
+
case "sphere":
|
|
142
|
+
return { kind: "sphere", radius: flat.radius };
|
|
143
|
+
case "cylinder":
|
|
144
|
+
return { kind: "cylinder", radius: flat.radius, height: flat.length };
|
|
145
|
+
case "tube":
|
|
146
|
+
return { kind: "tube", radius: flat.radius, length: flat.length };
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
function partOfFlat(id, name, flat) {
|
|
150
|
+
return {
|
|
151
|
+
id,
|
|
152
|
+
name,
|
|
153
|
+
shape: shapeOfFlat(flat),
|
|
154
|
+
at: flat.at,
|
|
155
|
+
turn: flat.turn,
|
|
156
|
+
material: flat.material,
|
|
157
|
+
combine: flat.combine,
|
|
158
|
+
mirror: flat.mirror
|
|
159
|
+
};
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
// src/game/kit/things/materials.ts
|
|
163
|
+
function material(id, label, density, friction, restitution, look, rest = {}) {
|
|
164
|
+
return {
|
|
165
|
+
id,
|
|
166
|
+
label,
|
|
167
|
+
density,
|
|
168
|
+
friction,
|
|
169
|
+
restitution,
|
|
170
|
+
look: { roughness: 0.6, metalness: 0, opacity: 1, ...look },
|
|
171
|
+
species: rest.species ?? null,
|
|
172
|
+
fluid: rest.fluid ?? null,
|
|
173
|
+
burns: rest.burns ?? false,
|
|
174
|
+
conductsHeat: rest.conductsHeat ?? false,
|
|
175
|
+
breaks: rest.breaks ?? "never"
|
|
176
|
+
};
|
|
177
|
+
}
|
|
178
|
+
var THING_MATERIALS = [
|
|
179
|
+
material(
|
|
180
|
+
"iroko_wood",
|
|
181
|
+
"Iroko wood",
|
|
182
|
+
650,
|
|
183
|
+
0.5,
|
|
184
|
+
0.25,
|
|
185
|
+
{ color: 9067059, roughness: 0.7 },
|
|
186
|
+
{ species: "wood", burns: true, breaks: "splinters" }
|
|
187
|
+
),
|
|
188
|
+
material(
|
|
189
|
+
"pine_wood",
|
|
190
|
+
"Pine wood",
|
|
191
|
+
500,
|
|
192
|
+
0.5,
|
|
193
|
+
0.25,
|
|
194
|
+
{ color: 13146978, roughness: 0.75 },
|
|
195
|
+
{ species: "wood", burns: true, breaks: "splinters" }
|
|
196
|
+
),
|
|
197
|
+
material(
|
|
198
|
+
"copper",
|
|
199
|
+
"Copper",
|
|
200
|
+
8960,
|
|
201
|
+
0.4,
|
|
202
|
+
0.2,
|
|
203
|
+
{ color: 13138251, roughness: 0.3, metalness: 1 },
|
|
204
|
+
{ species: "Cu", conductsHeat: true, breaks: "dents" }
|
|
205
|
+
),
|
|
206
|
+
material(
|
|
207
|
+
"steel",
|
|
208
|
+
"Steel",
|
|
209
|
+
7850,
|
|
210
|
+
0.45,
|
|
211
|
+
0.25,
|
|
212
|
+
{ color: 10133928, roughness: 0.35, metalness: 1 },
|
|
213
|
+
{ species: "steel", conductsHeat: true, breaks: "dents" }
|
|
214
|
+
),
|
|
215
|
+
material(
|
|
216
|
+
"iron",
|
|
217
|
+
"Iron",
|
|
218
|
+
7874,
|
|
219
|
+
0.5,
|
|
220
|
+
0.2,
|
|
221
|
+
{ color: 6250339, roughness: 0.55, metalness: 1 },
|
|
222
|
+
{ species: "Fe", conductsHeat: true, breaks: "dents" }
|
|
223
|
+
),
|
|
224
|
+
material(
|
|
225
|
+
"aluminium",
|
|
226
|
+
"Aluminium",
|
|
227
|
+
2700,
|
|
228
|
+
0.4,
|
|
229
|
+
0.25,
|
|
230
|
+
{ color: 13093841, roughness: 0.35, metalness: 1 },
|
|
231
|
+
{ species: "Al", conductsHeat: true, breaks: "dents" }
|
|
232
|
+
),
|
|
233
|
+
material(
|
|
234
|
+
"gold",
|
|
235
|
+
"Gold",
|
|
236
|
+
19300,
|
|
237
|
+
0.35,
|
|
238
|
+
0.15,
|
|
239
|
+
{ color: 14199099, roughness: 0.25, metalness: 1 },
|
|
240
|
+
{ species: "Au", conductsHeat: true, breaks: "dents" }
|
|
241
|
+
),
|
|
242
|
+
material(
|
|
243
|
+
"rubber",
|
|
244
|
+
"Rubber",
|
|
245
|
+
1100,
|
|
246
|
+
0.9,
|
|
247
|
+
0.8,
|
|
248
|
+
{ color: 2829099, roughness: 0.9 },
|
|
249
|
+
{ species: "plastic", burns: true }
|
|
250
|
+
),
|
|
251
|
+
material(
|
|
252
|
+
"plastic",
|
|
253
|
+
"Plastic",
|
|
254
|
+
950,
|
|
255
|
+
0.4,
|
|
256
|
+
0.4,
|
|
257
|
+
{ color: 15262940, roughness: 0.45 },
|
|
258
|
+
{ species: "plastic", burns: true, breaks: "shatters" }
|
|
259
|
+
),
|
|
260
|
+
material(
|
|
261
|
+
"glass",
|
|
262
|
+
"Glass",
|
|
263
|
+
2500,
|
|
264
|
+
0.3,
|
|
265
|
+
0.3,
|
|
266
|
+
{ color: 14216944, roughness: 0.05, opacity: 0.35 },
|
|
267
|
+
{ breaks: "shatters" }
|
|
268
|
+
),
|
|
269
|
+
material(
|
|
270
|
+
"stone",
|
|
271
|
+
"Stone",
|
|
272
|
+
2600,
|
|
273
|
+
0.7,
|
|
274
|
+
0.15,
|
|
275
|
+
{ color: 9209728, roughness: 0.9 },
|
|
276
|
+
{ breaks: "shatters" }
|
|
277
|
+
),
|
|
278
|
+
material(
|
|
279
|
+
"brick",
|
|
280
|
+
"Brick",
|
|
281
|
+
1900,
|
|
282
|
+
0.75,
|
|
283
|
+
0.1,
|
|
284
|
+
{ color: 10835003, roughness: 0.9 },
|
|
285
|
+
{ breaks: "shatters" }
|
|
286
|
+
),
|
|
287
|
+
material(
|
|
288
|
+
"bone",
|
|
289
|
+
"Bone",
|
|
290
|
+
1900,
|
|
291
|
+
0.5,
|
|
292
|
+
0.3,
|
|
293
|
+
{ color: 15327695, roughness: 0.6 },
|
|
294
|
+
{ breaks: "splinters" }
|
|
295
|
+
),
|
|
296
|
+
material(
|
|
297
|
+
"cloth",
|
|
298
|
+
"Cloth",
|
|
299
|
+
300,
|
|
300
|
+
0.8,
|
|
301
|
+
0.05,
|
|
302
|
+
{ color: 11745850, roughness: 1 },
|
|
303
|
+
{ burns: true, breaks: "tears" }
|
|
304
|
+
),
|
|
305
|
+
material(
|
|
306
|
+
"paper",
|
|
307
|
+
"Paper",
|
|
308
|
+
700,
|
|
309
|
+
0.6,
|
|
310
|
+
0.05,
|
|
311
|
+
{ color: 15986662, roughness: 1 },
|
|
312
|
+
{ burns: true, breaks: "tears" }
|
|
313
|
+
),
|
|
314
|
+
material(
|
|
315
|
+
"ice",
|
|
316
|
+
"Ice",
|
|
317
|
+
917,
|
|
318
|
+
0.05,
|
|
319
|
+
0.1,
|
|
320
|
+
{ color: 13625589, roughness: 0.1, opacity: 0.8 },
|
|
321
|
+
{ species: "H2O", breaks: "shatters" }
|
|
322
|
+
),
|
|
323
|
+
material(
|
|
324
|
+
"jelly",
|
|
325
|
+
"Jelly",
|
|
326
|
+
1050,
|
|
327
|
+
0.6,
|
|
328
|
+
0.6,
|
|
329
|
+
{ color: 14698063, roughness: 0.2, opacity: 0.85 },
|
|
330
|
+
{ fluid: "jelly" }
|
|
331
|
+
),
|
|
332
|
+
material(
|
|
333
|
+
"water",
|
|
334
|
+
"Water",
|
|
335
|
+
1e3,
|
|
336
|
+
0.02,
|
|
337
|
+
0,
|
|
338
|
+
{ color: 3903446, roughness: 0.05, opacity: 0.6 },
|
|
339
|
+
{ species: "H2O", fluid: "water" }
|
|
340
|
+
),
|
|
341
|
+
material("sand", "Sand", 1600, 0.7, 0.05, { color: 14268793, roughness: 1 }, { fluid: "sand" }),
|
|
342
|
+
material("snow", "Snow", 300, 0.3, 0.05, { color: 16054266, roughness: 0.9 }, { fluid: "snow" }),
|
|
343
|
+
material("mud", "Mud", 1700, 0.8, 0.02, { color: 6047280, roughness: 1 }, { fluid: "mud" })
|
|
344
|
+
], DEFAULT_THING_MATERIAL = "plastic", BY_ID = new Map(THING_MATERIALS.map((entry) => [entry.id, entry]));
|
|
345
|
+
function thingMaterial(id) {
|
|
346
|
+
return BY_ID.get(id) ?? BY_ID.get(DEFAULT_THING_MATERIAL);
|
|
347
|
+
}
|
|
348
|
+
function thingMaterialIds() {
|
|
349
|
+
return THING_MATERIALS.map((entry) => entry.id);
|
|
350
|
+
}
|
|
351
|
+
var BREAK_ORDER = ["shatters", "splinters", "tears", "dents"];
|
|
352
|
+
function thingBreaks(materialIds) {
|
|
353
|
+
let kinds = new Set(materialIds.map((id) => thingMaterial(id).breaks));
|
|
354
|
+
return BREAK_ORDER.find((kind) => kinds.has(kind)) ?? "never";
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
// src/game/kit/things/csg.ts
|
|
358
|
+
var CSG_EPSILON = 1e-5;
|
|
359
|
+
var CsgPlane = class _CsgPlane {
|
|
360
|
+
constructor(normal, w) {
|
|
361
|
+
this.normal = normal;
|
|
362
|
+
this.w = w;
|
|
363
|
+
}
|
|
364
|
+
static through(a, b, c) {
|
|
365
|
+
let ux = b[0] - a[0], uy = b[1] - a[1], uz = b[2] - a[2], vx = c[0] - a[0], vy = c[1] - a[1], vz = c[2] - a[2], nx = uy * vz - uz * vy, ny = uz * vx - ux * vz, nz = ux * vy - uy * vx, length = Math.sqrt(nx * nx + ny * ny + nz * nz);
|
|
366
|
+
if (length < 1e-5 * 1e-5) return null;
|
|
367
|
+
let normal = [nx / length, ny / length, nz / length];
|
|
368
|
+
return new _CsgPlane(normal, normal[0] * a[0] + normal[1] * a[1] + normal[2] * a[2]);
|
|
369
|
+
}
|
|
370
|
+
flipped() {
|
|
371
|
+
return new _CsgPlane([-this.normal[0], -this.normal[1], -this.normal[2]], -this.w);
|
|
372
|
+
}
|
|
373
|
+
distance(p) {
|
|
374
|
+
return this.normal[0] * p[0] + this.normal[1] * p[1] + this.normal[2] * p[2] - this.w;
|
|
375
|
+
}
|
|
376
|
+
split(polygon, coplanarFront, coplanarBack, front, back) {
|
|
377
|
+
let kind = 0, kinds = [];
|
|
378
|
+
for (let vertex2 of polygon.vertices) {
|
|
379
|
+
let t = this.distance(vertex2.p), type = t < -1e-5 ? 2 : t > 1e-5 ? 1 : 0;
|
|
380
|
+
kind |= type, kinds.push(type);
|
|
381
|
+
}
|
|
382
|
+
if (kind === 0) {
|
|
383
|
+
(this.normal[0] * polygon.plane.normal[0] + this.normal[1] * polygon.plane.normal[1] + this.normal[2] * polygon.plane.normal[2] > 0 ? coplanarFront : coplanarBack).push(polygon);
|
|
384
|
+
return;
|
|
385
|
+
}
|
|
386
|
+
if (kind === 1) {
|
|
387
|
+
front.push(polygon);
|
|
388
|
+
return;
|
|
389
|
+
}
|
|
390
|
+
if (kind === 2) {
|
|
391
|
+
back.push(polygon);
|
|
392
|
+
return;
|
|
393
|
+
}
|
|
394
|
+
let f = [], b = [], count = polygon.vertices.length;
|
|
395
|
+
for (let i = 0; i < count; i++) {
|
|
396
|
+
let j = (i + 1) % count, ti = kinds[i], tj = kinds[j], vi = polygon.vertices[i], vj = polygon.vertices[j];
|
|
397
|
+
if (ti !== 2 && f.push(vi), ti !== 1 && b.push(vi), (ti | tj) === 3) {
|
|
398
|
+
let t = (this.w - (this.normal[0] * vi.p[0] + this.normal[1] * vi.p[1] + this.normal[2] * vi.p[2])) / (this.normal[0] * (vj.p[0] - vi.p[0]) + this.normal[1] * (vj.p[1] - vi.p[1]) + this.normal[2] * (vj.p[2] - vi.p[2])), v = lerpVertex(vi, vj, t);
|
|
399
|
+
f.push(v), b.push(v);
|
|
400
|
+
}
|
|
401
|
+
}
|
|
402
|
+
f.length >= 3 && front.push(new CsgPolygon(f, polygon.shared, polygon.plane)), b.length >= 3 && back.push(new CsgPolygon(b, polygon.shared, polygon.plane));
|
|
403
|
+
}
|
|
404
|
+
};
|
|
405
|
+
function lerpVertex(a, b, t) {
|
|
406
|
+
let nx = a.n[0] + (b.n[0] - a.n[0]) * t, ny = a.n[1] + (b.n[1] - a.n[1]) * t, nz = a.n[2] + (b.n[2] - a.n[2]) * t, length = Math.sqrt(nx * nx + ny * ny + nz * nz) || 1;
|
|
407
|
+
return {
|
|
408
|
+
p: [
|
|
409
|
+
a.p[0] + (b.p[0] - a.p[0]) * t,
|
|
410
|
+
a.p[1] + (b.p[1] - a.p[1]) * t,
|
|
411
|
+
a.p[2] + (b.p[2] - a.p[2]) * t
|
|
412
|
+
],
|
|
413
|
+
n: [nx / length, ny / length, nz / length]
|
|
414
|
+
};
|
|
415
|
+
}
|
|
416
|
+
var CsgPolygon = class _CsgPolygon {
|
|
417
|
+
constructor(vertices, shared, plane) {
|
|
418
|
+
this.vertices = vertices;
|
|
419
|
+
this.shared = shared;
|
|
420
|
+
this.plane = plane;
|
|
421
|
+
}
|
|
422
|
+
static of(vertices, shared) {
|
|
423
|
+
if (vertices.length < 3) return null;
|
|
424
|
+
let plane = CsgPlane.through(vertices[0].p, vertices[1].p, vertices[2].p);
|
|
425
|
+
return plane === null ? null : new _CsgPolygon(vertices, shared, plane);
|
|
426
|
+
}
|
|
427
|
+
flipped() {
|
|
428
|
+
let vertices = [];
|
|
429
|
+
for (let i = this.vertices.length - 1; i >= 0; i--) {
|
|
430
|
+
let v = this.vertices[i];
|
|
431
|
+
vertices.push({ p: v.p, n: [-v.n[0], -v.n[1], -v.n[2]] });
|
|
432
|
+
}
|
|
433
|
+
return new _CsgPolygon(vertices, this.shared, this.plane.flipped());
|
|
434
|
+
}
|
|
435
|
+
}, CsgNode = class _CsgNode {
|
|
436
|
+
constructor() {
|
|
437
|
+
this.plane = null;
|
|
438
|
+
this.front = null;
|
|
439
|
+
this.back = null;
|
|
440
|
+
this.polygons = [];
|
|
441
|
+
}
|
|
442
|
+
invert() {
|
|
443
|
+
let stack = [this];
|
|
444
|
+
for (; stack.length > 0; ) {
|
|
445
|
+
let node = stack.pop();
|
|
446
|
+
node.polygons = node.polygons.map((polygon) => polygon.flipped()), node.plane !== null && (node.plane = node.plane.flipped());
|
|
447
|
+
let front = node.front;
|
|
448
|
+
node.front = node.back, node.back = front, node.front !== null && stack.push(node.front), node.back !== null && stack.push(node.back);
|
|
449
|
+
}
|
|
450
|
+
}
|
|
451
|
+
clipPolygons(polygons) {
|
|
452
|
+
let out = [], stack = [{ node: this, polygons }];
|
|
453
|
+
for (; stack.length > 0; ) {
|
|
454
|
+
let { node, polygons: list } = stack.pop();
|
|
455
|
+
if (node.plane === null) {
|
|
456
|
+
for (let polygon of list) out.push(polygon);
|
|
457
|
+
continue;
|
|
458
|
+
}
|
|
459
|
+
let front = [], back = [];
|
|
460
|
+
for (let polygon of list) node.plane.split(polygon, front, back, front, back);
|
|
461
|
+
if (node.front !== null) stack.push({ node: node.front, polygons: front });
|
|
462
|
+
else for (let polygon of front) out.push(polygon);
|
|
463
|
+
node.back !== null && stack.push({ node: node.back, polygons: back });
|
|
464
|
+
}
|
|
465
|
+
return out;
|
|
466
|
+
}
|
|
467
|
+
clipTo(other) {
|
|
468
|
+
let stack = [this];
|
|
469
|
+
for (; stack.length > 0; ) {
|
|
470
|
+
let node = stack.pop();
|
|
471
|
+
node.polygons = other.clipPolygons(node.polygons), node.front !== null && stack.push(node.front), node.back !== null && stack.push(node.back);
|
|
472
|
+
}
|
|
473
|
+
}
|
|
474
|
+
allPolygons() {
|
|
475
|
+
let out = [], stack = [this];
|
|
476
|
+
for (; stack.length > 0; ) {
|
|
477
|
+
let node = stack.pop();
|
|
478
|
+
for (let polygon of node.polygons) out.push(polygon);
|
|
479
|
+
node.back !== null && stack.push(node.back), node.front !== null && stack.push(node.front);
|
|
480
|
+
}
|
|
481
|
+
return out;
|
|
482
|
+
}
|
|
483
|
+
build(polygons) {
|
|
484
|
+
let stack = [{ node: this, polygons }];
|
|
485
|
+
for (; stack.length > 0; ) {
|
|
486
|
+
let { node, polygons: list } = stack.pop();
|
|
487
|
+
if (list.length === 0) continue;
|
|
488
|
+
node.plane === null && (node.plane = list[0].plane);
|
|
489
|
+
let front = [], back = [];
|
|
490
|
+
for (let polygon of list)
|
|
491
|
+
node.plane.split(polygon, node.polygons, node.polygons, front, back);
|
|
492
|
+
front.length > 0 && (node.front ?? (node.front = new _CsgNode()), stack.push({ node: node.front, polygons: front })), back.length > 0 && (node.back ?? (node.back = new _CsgNode()), stack.push({ node: node.back, polygons: back }));
|
|
493
|
+
}
|
|
494
|
+
}
|
|
495
|
+
};
|
|
496
|
+
function tree(polygons) {
|
|
497
|
+
let node = new CsgNode();
|
|
498
|
+
return node.build(polygons), node;
|
|
499
|
+
}
|
|
500
|
+
function csg(a, b, operation) {
|
|
501
|
+
if (a.length === 0) return operation === "union" ? [...b] : [];
|
|
502
|
+
if (b.length === 0) return operation === "intersect" ? [] : [...a];
|
|
503
|
+
let x = tree(a), y = tree(b);
|
|
504
|
+
return operation === "union" ? (x.clipTo(y), y.clipTo(x), y.invert(), y.clipTo(x), y.invert(), x.build(y.allPolygons()), x.allPolygons()) : operation === "subtract" ? (x.invert(), x.clipTo(y), y.clipTo(x), y.invert(), y.clipTo(x), y.invert(), x.build(y.allPolygons()), x.invert(), x.allPolygons()) : (x.invert(), y.clipTo(x), y.invert(), x.clipTo(y), y.clipTo(x), x.build(y.allPolygons()), x.invert(), x.allPolygons());
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
// src/game/kit/things/shapes.ts
|
|
508
|
+
var THING_SHAPE_KINDS = [
|
|
509
|
+
"box",
|
|
510
|
+
"sphere",
|
|
511
|
+
"cylinder",
|
|
512
|
+
"tube",
|
|
513
|
+
"rounded"
|
|
514
|
+
], TWO_PI = 2 * Math.PI, PI = Math.PI, DEGREES = Math.PI / 180, MIN_SEGMENTS = 3;
|
|
515
|
+
function rotationMatrix(turn) {
|
|
516
|
+
let [x, y, z] = [turn[0] * DEGREES, turn[1] * DEGREES, turn[2] * DEGREES], cx = chunkFLWD6GRR_js.fcos(x), sx = chunkFLWD6GRR_js.fsin(x), cy = chunkFLWD6GRR_js.fcos(y), sy = chunkFLWD6GRR_js.fsin(y), cz = chunkFLWD6GRR_js.fcos(z), sz = chunkFLWD6GRR_js.fsin(z);
|
|
517
|
+
return [
|
|
518
|
+
cy * cz,
|
|
519
|
+
-cy * sz,
|
|
520
|
+
sy,
|
|
521
|
+
cx * sz + sx * sy * cz,
|
|
522
|
+
cx * cz - sx * sy * sz,
|
|
523
|
+
-sx * cy,
|
|
524
|
+
sx * sz - cx * sy * cz,
|
|
525
|
+
sx * cz + cx * sy * sz,
|
|
526
|
+
cx * cy
|
|
527
|
+
];
|
|
528
|
+
}
|
|
529
|
+
function transform(v, m, at, mirror) {
|
|
530
|
+
let p = v.p, n = v.n, px = m[0] * p[0] + m[1] * p[1] + m[2] * p[2] + at[0], py = m[3] * p[0] + m[4] * p[1] + m[5] * p[2] + at[1], pz = m[6] * p[0] + m[7] * p[1] + m[8] * p[2] + at[2], nx = m[0] * n[0] + m[1] * n[1] + m[2] * n[2], ny = m[3] * n[0] + m[4] * n[1] + m[5] * n[2], nz = m[6] * n[0] + m[7] * n[1] + m[8] * n[2];
|
|
531
|
+
return mirror === 0 ? (px = -px, nx = -nx) : mirror === 1 ? (py = -py, ny = -ny) : mirror === 2 && (pz = -pz, nz = -nz), { p: [px, py, pz], n: [nx, ny, nz] };
|
|
532
|
+
}
|
|
533
|
+
function emit(out, vertices, shared, placement, m) {
|
|
534
|
+
let placed = vertices.map((v) => transform(v, m, placement.at, placement.mirror));
|
|
535
|
+
placement.mirror >= 0 && placed.reverse();
|
|
536
|
+
let polygon = CsgPolygon.of(placed, shared);
|
|
537
|
+
polygon !== null && out.push(polygon);
|
|
538
|
+
}
|
|
539
|
+
function vertex(px, py, pz, nx, ny, nz) {
|
|
540
|
+
return { p: [px, py, pz], n: [nx, ny, nz] };
|
|
541
|
+
}
|
|
542
|
+
function box(size) {
|
|
543
|
+
let [hx, hy, hz] = [size[0] / 2, size[1] / 2, size[2] / 2];
|
|
544
|
+
return [
|
|
545
|
+
[
|
|
546
|
+
[1, 0, 0],
|
|
547
|
+
[
|
|
548
|
+
[hx, -hy, -hz],
|
|
549
|
+
[hx, hy, -hz],
|
|
550
|
+
[hx, hy, hz],
|
|
551
|
+
[hx, -hy, hz]
|
|
552
|
+
]
|
|
553
|
+
],
|
|
554
|
+
[
|
|
555
|
+
[-1, 0, 0],
|
|
556
|
+
[
|
|
557
|
+
[-hx, -hy, hz],
|
|
558
|
+
[-hx, hy, hz],
|
|
559
|
+
[-hx, hy, -hz],
|
|
560
|
+
[-hx, -hy, -hz]
|
|
561
|
+
]
|
|
562
|
+
],
|
|
563
|
+
[
|
|
564
|
+
[0, 1, 0],
|
|
565
|
+
[
|
|
566
|
+
[-hx, hy, -hz],
|
|
567
|
+
[-hx, hy, hz],
|
|
568
|
+
[hx, hy, hz],
|
|
569
|
+
[hx, hy, -hz]
|
|
570
|
+
]
|
|
571
|
+
],
|
|
572
|
+
[
|
|
573
|
+
[0, -1, 0],
|
|
574
|
+
[
|
|
575
|
+
[-hx, -hy, hz],
|
|
576
|
+
[-hx, -hy, -hz],
|
|
577
|
+
[hx, -hy, -hz],
|
|
578
|
+
[hx, -hy, hz]
|
|
579
|
+
]
|
|
580
|
+
],
|
|
581
|
+
[
|
|
582
|
+
[0, 0, 1],
|
|
583
|
+
[
|
|
584
|
+
[-hx, -hy, hz],
|
|
585
|
+
[hx, -hy, hz],
|
|
586
|
+
[hx, hy, hz],
|
|
587
|
+
[-hx, hy, hz]
|
|
588
|
+
]
|
|
589
|
+
],
|
|
590
|
+
[
|
|
591
|
+
[0, 0, -1],
|
|
592
|
+
[
|
|
593
|
+
[hx, -hy, -hz],
|
|
594
|
+
[-hx, -hy, -hz],
|
|
595
|
+
[-hx, hy, -hz],
|
|
596
|
+
[hx, hy, -hz]
|
|
597
|
+
]
|
|
598
|
+
]
|
|
599
|
+
].map(
|
|
600
|
+
([n, corners]) => corners.map((c) => vertex(c[0], c[1], c[2], n[0], n[1], n[2]))
|
|
601
|
+
);
|
|
602
|
+
}
|
|
603
|
+
function sphere(radius, segments) {
|
|
604
|
+
let rings = Math.max(2, segments >> 1), point = (i, j) => {
|
|
605
|
+
let theta = j / segments * TWO_PI, phi = i / rings * PI, nx = chunkFLWD6GRR_js.fcos(theta) * chunkFLWD6GRR_js.fsin(phi), ny = chunkFLWD6GRR_js.fcos(phi), nz = chunkFLWD6GRR_js.fsin(theta) * chunkFLWD6GRR_js.fsin(phi);
|
|
606
|
+
return vertex(nx * radius, ny * radius, nz * radius, nx, ny, nz);
|
|
607
|
+
}, out = [];
|
|
608
|
+
for (let i = 0; i < rings; i++)
|
|
609
|
+
for (let j = 0; j < segments; j++) {
|
|
610
|
+
let quad = [point(i, j), point(i + 1, j), point(i + 1, j + 1), point(i, j + 1)];
|
|
611
|
+
i === 0 ? quad.splice(0, 1) : i === rings - 1 && quad.splice(1, 1), out.push(quad);
|
|
612
|
+
}
|
|
613
|
+
return out.map((face) => face.reverse());
|
|
614
|
+
}
|
|
615
|
+
function cylinder(radius, height, segments) {
|
|
616
|
+
let half = height / 2, out = [], top = [], bottom = [];
|
|
617
|
+
for (let j = 0; j < segments; j++) {
|
|
618
|
+
let a = j / segments * TWO_PI, b = (j + 1) / segments * TWO_PI, ca = chunkFLWD6GRR_js.fcos(a), sa = chunkFLWD6GRR_js.fsin(a), cb = chunkFLWD6GRR_js.fcos(b), sb = chunkFLWD6GRR_js.fsin(b);
|
|
619
|
+
out.push([
|
|
620
|
+
vertex(ca * radius, -half, sa * radius, ca, 0, sa),
|
|
621
|
+
vertex(ca * radius, half, sa * radius, ca, 0, sa),
|
|
622
|
+
vertex(cb * radius, half, sb * radius, cb, 0, sb),
|
|
623
|
+
vertex(cb * radius, -half, sb * radius, cb, 0, sb)
|
|
624
|
+
]), top.push(vertex(ca * radius, half, sa * radius, 0, 1, 0)), bottom.push(vertex(ca * radius, -half, sa * radius, 0, -1, 0));
|
|
625
|
+
}
|
|
626
|
+
return out.push(top.reverse()), out.push(bottom), out;
|
|
627
|
+
}
|
|
628
|
+
function rounded(size, radius, segments) {
|
|
629
|
+
let h = [size[0] / 2, size[1] / 2, size[2] / 2], r = Math.max(0, Math.min(radius, h[0], h[1], h[2])), steps = Math.max(2, segments >> 1), map = (x, y, z) => {
|
|
630
|
+
let ix = Math.min(Math.max(x, -h[0] + r), h[0] - r), iy = Math.min(Math.max(y, -h[1] + r), h[1] - r), iz = Math.min(Math.max(z, -h[2] + r), h[2] - r), dx = x - ix, dy = y - iy, dz = z - iz, length = Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
631
|
+
if (length === 0 || r === 0) return vertex(x, y, z, 0, 0, 0);
|
|
632
|
+
let nx = dx / length, ny = dy / length, nz = dz / length;
|
|
633
|
+
return vertex(ix + nx * r, iy + ny * r, iz + nz * r, nx, ny, nz);
|
|
634
|
+
}, out = [], axes = [
|
|
635
|
+
[0, 1, 2, 1],
|
|
636
|
+
[0, 1, 2, -1],
|
|
637
|
+
[1, 2, 0, 1],
|
|
638
|
+
[1, 2, 0, -1],
|
|
639
|
+
[2, 0, 1, 1],
|
|
640
|
+
[2, 0, 1, -1]
|
|
641
|
+
];
|
|
642
|
+
for (let [u, v, w, sign] of axes)
|
|
643
|
+
for (let i = 0; i < steps; i++)
|
|
644
|
+
for (let j = 0; j < steps; j++) {
|
|
645
|
+
let corner = (a, b) => {
|
|
646
|
+
let p = [0, 0, 0];
|
|
647
|
+
return p[u] = -h[u] + 2 * h[u] * a / steps, p[v] = -h[v] + 2 * h[v] * b / steps, p[w] = sign * h[w], map(p[0], p[1], p[2]);
|
|
648
|
+
}, quad = [corner(i, j), corner(i + 1, j), corner(i + 1, j + 1), corner(i, j + 1)];
|
|
649
|
+
out.push(sign > 0 ? quad : quad.reverse());
|
|
650
|
+
}
|
|
651
|
+
return out;
|
|
652
|
+
}
|
|
653
|
+
function shapeFaces(shape, segments) {
|
|
654
|
+
let s = Math.max((3), Math.floor(segments));
|
|
655
|
+
switch (shape.kind) {
|
|
656
|
+
case "box":
|
|
657
|
+
return box(shape.size);
|
|
658
|
+
case "sphere":
|
|
659
|
+
return sphere(shape.radius, s);
|
|
660
|
+
case "cylinder":
|
|
661
|
+
return cylinder(shape.radius, shape.height, s);
|
|
662
|
+
case "tube":
|
|
663
|
+
return cylinder(shape.radius, shape.length, s).map(
|
|
664
|
+
(face) => face.map((v) => vertex(v.p[1], -v.p[0], v.p[2], v.n[1], -v.n[0], v.n[2]))
|
|
665
|
+
);
|
|
666
|
+
case "rounded":
|
|
667
|
+
return rounded(shape.size, shape.radius, s);
|
|
668
|
+
}
|
|
669
|
+
}
|
|
670
|
+
function shapePolygons(shape, placement, shared, segments) {
|
|
671
|
+
let m = rotationMatrix(placement.turn), out = [];
|
|
672
|
+
for (let face of shapeFaces(shape, segments)) emit(out, face, shared, placement, m);
|
|
673
|
+
return out;
|
|
674
|
+
}
|
|
675
|
+
function shapeRadius(shape) {
|
|
676
|
+
switch (shape.kind) {
|
|
677
|
+
case "box":
|
|
678
|
+
case "rounded":
|
|
679
|
+
return Math.hypot(shape.size[0], shape.size[1], shape.size[2]) / 2;
|
|
680
|
+
case "sphere":
|
|
681
|
+
return shape.radius;
|
|
682
|
+
case "cylinder":
|
|
683
|
+
return Math.hypot(shape.radius, shape.height / 2);
|
|
684
|
+
case "tube":
|
|
685
|
+
return Math.hypot(shape.radius, shape.length / 2);
|
|
686
|
+
}
|
|
687
|
+
}
|
|
688
|
+
|
|
689
|
+
// src/game/kit/things/thing.ts
|
|
690
|
+
var THING_COMBINES = ["join", "cut", "overlap"], THING_MIRRORS = ["none", "x", "y", "z"], THING_EFFECTS = [
|
|
691
|
+
"fire",
|
|
692
|
+
"smoke",
|
|
693
|
+
"steam",
|
|
694
|
+
"sparks",
|
|
695
|
+
"confetti",
|
|
696
|
+
"water",
|
|
697
|
+
"rain",
|
|
698
|
+
"break",
|
|
699
|
+
"sound"
|
|
700
|
+
], CLOSE_SEGMENTS = 32, MIDDLE_SEGMENTS = 12, SMALL_PART_SHARE = 0.08, LIGHT_TRIANGLES = 4e3, MEDIUM_TRIANGLES = 16e3, EFFECT_TRIANGLE_COST = 1e3, MAX_THING_PARTS = 64, OPERATION = {
|
|
701
|
+
join: "union",
|
|
702
|
+
cut: "subtract",
|
|
703
|
+
overlap: "intersect"
|
|
704
|
+
}, MIRROR_AXIS = { none: -1, x: 0, y: 1, z: 2 }, DEGREES2 = Math.PI / 180, CARD_TRIANGLES = 2, TETRA = 6, QUARTER = 4, ThingError = class extends Error {
|
|
705
|
+
constructor(message) {
|
|
706
|
+
super(message), this.name = "ThingError";
|
|
707
|
+
}
|
|
708
|
+
};
|
|
709
|
+
function partPolygons(part, shared, segments) {
|
|
710
|
+
let placement = { at: part.at, turn: part.turn, mirror: -1 }, own = shapePolygons(part.shape, placement, shared, segments), axis = MIRROR_AXIS[part.mirror];
|
|
711
|
+
return axis < 0 ? own : csg(
|
|
712
|
+
own,
|
|
713
|
+
shapePolygons(part.shape, { ...placement, mirror: axis }, shared, segments),
|
|
714
|
+
"union"
|
|
715
|
+
);
|
|
716
|
+
}
|
|
717
|
+
function fold(parts, materials, segments) {
|
|
718
|
+
let solid = [];
|
|
719
|
+
for (let part of parts)
|
|
720
|
+
solid = csg(
|
|
721
|
+
solid,
|
|
722
|
+
partPolygons(part, materials.indexOf(part.material), segments),
|
|
723
|
+
OPERATION[part.combine]
|
|
724
|
+
);
|
|
725
|
+
return solid;
|
|
726
|
+
}
|
|
727
|
+
function meshOf(polygons, materials) {
|
|
728
|
+
let positions = [], normals = [], indices = [], groups = [];
|
|
729
|
+
for (let m = 0; m < materials.length; m++) {
|
|
730
|
+
let start = indices.length;
|
|
731
|
+
for (let polygon of polygons) {
|
|
732
|
+
if (polygon.shared !== m) continue;
|
|
733
|
+
let base = positions.length / 3;
|
|
734
|
+
for (let v of polygon.vertices)
|
|
735
|
+
positions.push(v.p[0], v.p[1], v.p[2]), normals.push(v.n[0], v.n[1], v.n[2]);
|
|
736
|
+
for (let i = 1; i < polygon.vertices.length - 1; i++)
|
|
737
|
+
indices.push(base, base + i, base + i + 1);
|
|
738
|
+
}
|
|
739
|
+
indices.length > start && groups.push({ material: materials[m], start, count: indices.length - start });
|
|
740
|
+
}
|
|
741
|
+
return {
|
|
742
|
+
positions: Float32Array.from(positions),
|
|
743
|
+
normals: Float32Array.from(normals),
|
|
744
|
+
indices: Uint32Array.from(indices),
|
|
745
|
+
groups,
|
|
746
|
+
triangles: indices.length / 3
|
|
747
|
+
};
|
|
748
|
+
}
|
|
749
|
+
function cardMesh(min, max, material2) {
|
|
750
|
+
let cx = (min[0] + max[0]) / 2, z = (min[2] + max[2]) / 2, half = Math.max(max[0] - min[0], max[2] - min[2]) / 2, positions = Float32Array.from([
|
|
751
|
+
cx - half,
|
|
752
|
+
min[1],
|
|
753
|
+
z,
|
|
754
|
+
cx + half,
|
|
755
|
+
min[1],
|
|
756
|
+
z,
|
|
757
|
+
cx + half,
|
|
758
|
+
max[1],
|
|
759
|
+
z,
|
|
760
|
+
cx - half,
|
|
761
|
+
max[1],
|
|
762
|
+
z
|
|
763
|
+
]), normals = Float32Array.from([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]);
|
|
764
|
+
return {
|
|
765
|
+
positions,
|
|
766
|
+
normals,
|
|
767
|
+
indices: Uint32Array.from([0, 1, 2, 0, 2, 3]),
|
|
768
|
+
groups: [{ material: material2, start: 0, count: (2) * 3 }],
|
|
769
|
+
triangles: (2)
|
|
770
|
+
};
|
|
771
|
+
}
|
|
772
|
+
function boundsOf(mesh) {
|
|
773
|
+
let min = [1 / 0, 1 / 0, 1 / 0], max = [-1 / 0, -1 / 0, -1 / 0], p = mesh.positions;
|
|
774
|
+
for (let i = 0; i < p.length; i += 3)
|
|
775
|
+
for (let a = 0; a < 3; a++)
|
|
776
|
+
p[i + a] < min[a] && (min[a] = p[i + a]), p[i + a] > max[a] && (max[a] = p[i + a]);
|
|
777
|
+
return p.length === 0 ? { min: [0, 0, 0], max: [0, 0, 0] } : { min: [min[0], min[1], min[2]], max: [max[0], max[1], max[2]] };
|
|
778
|
+
}
|
|
779
|
+
function massOf(mesh) {
|
|
780
|
+
let p = mesh.positions, index = mesh.indices, volume = 0, cx = 0, cy = 0, cz = 0, mass = 0;
|
|
781
|
+
for (let group of mesh.groups) {
|
|
782
|
+
let density = thingMaterial(group.material).density;
|
|
783
|
+
for (let t = group.start; t < group.start + group.count; t += 3) {
|
|
784
|
+
let a = index[t] * 3, b = index[t + 1] * 3, c = index[t + 2] * 3, v = (p[a] * (p[b + 1] * p[c + 2] - p[b + 2] * p[c + 1]) - p[a + 1] * (p[b] * p[c + 2] - p[b + 2] * p[c]) + p[a + 2] * (p[b] * p[c + 1] - p[b + 1] * p[c])) / (6);
|
|
785
|
+
volume += v, mass += v * density, cx += v * (p[a] + p[b] + p[c]) / (4), cy += v * (p[a + 1] + p[b + 1] + p[c + 1]) / (4), cz += v * (p[a + 2] + p[b + 2] + p[c + 2]) / (4);
|
|
786
|
+
}
|
|
787
|
+
}
|
|
788
|
+
return Math.abs(volume) < Number.EPSILON ? { volume: 0, mass: 0, centre: [0, 0, 0] } : { volume, mass: Math.max(0, mass), centre: [cx / volume, cy / volume, cz / volume] };
|
|
789
|
+
}
|
|
790
|
+
function primitive(shape) {
|
|
791
|
+
switch (shape.kind) {
|
|
792
|
+
case "box":
|
|
793
|
+
return {
|
|
794
|
+
shape: {
|
|
795
|
+
kind: "cuboid",
|
|
796
|
+
halfExtents: [shape.size[0] / 2, shape.size[1] / 2, shape.size[2] / 2]
|
|
797
|
+
},
|
|
798
|
+
tube: false
|
|
799
|
+
};
|
|
800
|
+
case "rounded":
|
|
801
|
+
return {
|
|
802
|
+
shape: {
|
|
803
|
+
kind: "round_cuboid",
|
|
804
|
+
halfExtents: [
|
|
805
|
+
Math.max(0, shape.size[0] / 2 - shape.radius),
|
|
806
|
+
Math.max(0, shape.size[1] / 2 - shape.radius),
|
|
807
|
+
Math.max(0, shape.size[2] / 2 - shape.radius)
|
|
808
|
+
],
|
|
809
|
+
border: shape.radius
|
|
810
|
+
},
|
|
811
|
+
tube: false
|
|
812
|
+
};
|
|
813
|
+
case "sphere":
|
|
814
|
+
return { shape: { kind: "ball", radius: shape.radius }, tube: false };
|
|
815
|
+
case "cylinder":
|
|
816
|
+
return {
|
|
817
|
+
shape: { kind: "cylinder", halfHeight: shape.height / 2, radius: shape.radius },
|
|
818
|
+
tube: false
|
|
819
|
+
};
|
|
820
|
+
case "tube":
|
|
821
|
+
return {
|
|
822
|
+
shape: { kind: "cylinder", halfHeight: shape.length / 2, radius: shape.radius },
|
|
823
|
+
tube: true
|
|
824
|
+
};
|
|
825
|
+
}
|
|
826
|
+
}
|
|
827
|
+
function quaternion(turn, tube) {
|
|
828
|
+
let hx = turn[0] * DEGREES2 / 2, hy = turn[1] * DEGREES2 / 2, hz = turn[2] * DEGREES2 / 2, sx = chunkFLWD6GRR_js.fsin(hx), cx = chunkFLWD6GRR_js.fcos(hx), sy = chunkFLWD6GRR_js.fsin(hy), cy = chunkFLWD6GRR_js.fcos(hy), sz = chunkFLWD6GRR_js.fsin(hz), cz = chunkFLWD6GRR_js.fcos(hz), q = [
|
|
829
|
+
sx * cy * cz + cx * sy * sz,
|
|
830
|
+
cx * sy * cz - sx * cy * sz,
|
|
831
|
+
cx * cy * sz + sx * sy * cz,
|
|
832
|
+
cx * cy * cz - sx * sy * sz
|
|
833
|
+
];
|
|
834
|
+
if (!tube) return q;
|
|
835
|
+
let t = Math.SQRT1_2;
|
|
836
|
+
return [(q[0] - q[1]) * t, (q[0] + q[1]) * t, (q[2] - q[3]) * t, (q[3] + q[2]) * t];
|
|
837
|
+
}
|
|
838
|
+
function colliderOf(thing) {
|
|
839
|
+
let parts = [];
|
|
840
|
+
for (let part of thing.parts) {
|
|
841
|
+
if (part.combine !== "join") continue;
|
|
842
|
+
let { shape, tube } = primitive(part.shape), rotation = quaternion(part.turn, tube);
|
|
843
|
+
parts.push({ shape, offset: part.at, rotation });
|
|
844
|
+
let axis = MIRROR_AXIS[part.mirror];
|
|
845
|
+
if (axis !== -1) {
|
|
846
|
+
let offset = [part.at[0], part.at[1], part.at[2]];
|
|
847
|
+
offset[axis] = -offset[axis];
|
|
848
|
+
let mirrored = [
|
|
849
|
+
-rotation[0],
|
|
850
|
+
-rotation[1],
|
|
851
|
+
-rotation[2],
|
|
852
|
+
rotation[3]
|
|
853
|
+
];
|
|
854
|
+
mirrored[axis] = rotation[axis], parts.push({ shape, offset, rotation: mirrored });
|
|
855
|
+
}
|
|
856
|
+
}
|
|
857
|
+
return { kind: "compound", parts };
|
|
858
|
+
}
|
|
859
|
+
function phoneCost(triangles, effects) {
|
|
860
|
+
let total = triangles + effects * (1e3);
|
|
861
|
+
return total <= (4e3) ? "light" : total <= (16e3) ? "medium" : "heavy";
|
|
862
|
+
}
|
|
863
|
+
function compileThing(thing) {
|
|
864
|
+
if (thing.parts.length === 0) throw new ThingError("a thing needs at least one part");
|
|
865
|
+
if (thing.parts.length > (64))
|
|
866
|
+
throw new ThingError(`a thing holds at most ${(64)} parts`);
|
|
867
|
+
let materials = [...new Set(thing.parts.map((part) => part.material))], close = meshOf(fold(thing.parts, materials, (32)), materials), bounds = boundsOf(close), extent = Math.hypot(
|
|
868
|
+
bounds.max[0] - bounds.min[0],
|
|
869
|
+
bounds.max[1] - bounds.min[1],
|
|
870
|
+
bounds.max[2] - bounds.min[2]
|
|
871
|
+
) / 2, kept = thing.parts.filter(
|
|
872
|
+
(part) => part.combine !== "join" || shapeRadius(part.shape) >= extent * (0.08)
|
|
873
|
+
), dropped = thing.parts.filter((part) => !kept.includes(part)).map((part) => part.name), middle = meshOf(
|
|
874
|
+
fold(kept.length > 0 ? kept : thing.parts, materials, (12)),
|
|
875
|
+
materials
|
|
876
|
+
), far = cardMesh(bounds.min, bounds.max, close.groups[0]?.material ?? materials[0]);
|
|
877
|
+
return {
|
|
878
|
+
levels: [
|
|
879
|
+
{ name: "close", mesh: close, dropped: [] },
|
|
880
|
+
{ name: "middle", mesh: middle, dropped },
|
|
881
|
+
{ name: "far", mesh: far, dropped: thing.parts.map((part) => part.name) }
|
|
882
|
+
],
|
|
883
|
+
mass: massOf(close),
|
|
884
|
+
collider: colliderOf(thing),
|
|
885
|
+
bounds,
|
|
886
|
+
cost: phoneCost(close.triangles, thing.effects.length),
|
|
887
|
+
effects: thing.effects
|
|
888
|
+
};
|
|
889
|
+
}
|
|
890
|
+
|
|
891
|
+
// src/game/kit/places/grid.ts
|
|
892
|
+
var CELL_SOLID = 1, CELL_ROAD = 2, CELL_TAKEN = 4, DEFAULT_CELL = 0.5, OccupancyGrid = class {
|
|
893
|
+
constructor(size, cell = (0.5)) {
|
|
894
|
+
this.size = size;
|
|
895
|
+
this.cell = cell;
|
|
896
|
+
this.columns = Math.max(1, Math.ceil(size[0] / cell)), this.rows = Math.max(1, Math.ceil(size[1] / cell)), this.cells = new Uint8Array(this.columns * this.rows);
|
|
897
|
+
}
|
|
898
|
+
index(x, z) {
|
|
899
|
+
let c = Math.floor(x / this.cell), r = Math.floor(z / this.cell);
|
|
900
|
+
return c < 0 || r < 0 || c >= this.columns || r >= this.rows ? -1 : r * this.columns + c;
|
|
901
|
+
}
|
|
902
|
+
at(x, z) {
|
|
903
|
+
let i = this.index(x, z);
|
|
904
|
+
return i < 0 ? (1) : this.cells[i];
|
|
905
|
+
}
|
|
906
|
+
centre(i) {
|
|
907
|
+
return [
|
|
908
|
+
(i % this.columns + 0.5) * this.cell,
|
|
909
|
+
(Math.floor(i / this.columns) + 0.5) * this.cell
|
|
910
|
+
];
|
|
911
|
+
}
|
|
912
|
+
forRect(at, footprint, yaw, visit) {
|
|
913
|
+
let c = chunkFLWD6GRR_js.fcos(yaw), s = chunkFLWD6GRR_js.fsin(yaw), hx = footprint[0] / 2, hz = footprint[1] / 2, reach = Math.hypot(hx, hz), c0 = Math.max(0, Math.floor((at[0] - reach) / this.cell)), c1 = Math.min(this.columns - 1, Math.floor((at[0] + reach) / this.cell)), r0 = Math.max(0, Math.floor((at[1] - reach) / this.cell)), r1 = Math.min(this.rows - 1, Math.floor((at[1] + reach) / this.cell));
|
|
914
|
+
for (let r = r0; r <= r1; r++)
|
|
915
|
+
for (let col = c0; col <= c1; col++) {
|
|
916
|
+
let dx = (col + 0.5) * this.cell - at[0], dz = (r + 0.5) * this.cell - at[1], lx = dx * c - dz * s, lz = dx * s + dz * c;
|
|
917
|
+
if (Math.abs(lx) <= hx && Math.abs(lz) <= hz && !visit(r * this.columns + col))
|
|
918
|
+
return false;
|
|
919
|
+
}
|
|
920
|
+
return true;
|
|
921
|
+
}
|
|
922
|
+
mark(at, footprint, yaw, flags) {
|
|
923
|
+
this.forRect(at, footprint, yaw, (i) => (this.cells[i] |= flags, true));
|
|
924
|
+
}
|
|
925
|
+
clear(at, footprint, yaw, blocking) {
|
|
926
|
+
return at[0] >= 0 && at[1] >= 0 && at[0] <= this.size[0] && at[1] <= this.size[1] && this.forRect(at, footprint, yaw, (i) => (this.cells[i] & blocking) === 0);
|
|
927
|
+
}
|
|
928
|
+
markRoad(road) {
|
|
929
|
+
let half = road.width / 2;
|
|
930
|
+
for (let i = 0; i + 1 < road.points.length; i++) {
|
|
931
|
+
let a = road.points[i], b = road.points[i + 1], length = Math.hypot(b[0] - a[0], b[1] - a[1]);
|
|
932
|
+
if (length === 0) continue;
|
|
933
|
+
let yaw = chunkFLWD6GRR_js.fatan2(b[0] - a[0], b[1] - a[1]);
|
|
934
|
+
this.mark(
|
|
935
|
+
[(a[0] + b[0]) / 2, (a[1] + b[1]) / 2],
|
|
936
|
+
[road.width, length + half],
|
|
937
|
+
yaw,
|
|
938
|
+
(2)
|
|
939
|
+
);
|
|
940
|
+
}
|
|
941
|
+
}
|
|
942
|
+
}, NO_FOOTPRINT = [0.5, 0.5];
|
|
943
|
+
function footprintOf(catalogue, kind) {
|
|
944
|
+
let meta = catalogue[kind];
|
|
945
|
+
return meta === void 0 ? { footprint: NO_FOOTPRINT, solid: true } : { footprint: meta.footprint, solid: meta.solid };
|
|
946
|
+
}
|
|
947
|
+
function markPlacement(grid, catalogue, placement) {
|
|
948
|
+
let { footprint, solid } = footprintOf(catalogue, placement.kind);
|
|
949
|
+
grid.mark(placement.at, footprint, placement.yaw, solid ? (1) | (4) : (4));
|
|
950
|
+
}
|
|
951
|
+
function gridOf(doc, catalogue, placements, cell = (0.5)) {
|
|
952
|
+
let grid = new OccupancyGrid(doc.size, cell);
|
|
953
|
+
for (let road of doc.roads) grid.markRoad(road);
|
|
954
|
+
for (let placement of placements) markPlacement(grid, catalogue, placement);
|
|
955
|
+
return grid;
|
|
956
|
+
}
|
|
957
|
+
|
|
958
|
+
// src/game/kit/places/brushes.ts
|
|
959
|
+
var SCATTER_ATTEMPTS = 12, TWO_PI2 = 2 * Math.PI, PEOPLE_FOOTPRINT = [0.5, 0.5];
|
|
960
|
+
function scatter(stroke, grid, catalogue) {
|
|
961
|
+
if (stroke.kinds.length === 0 || stroke.count <= 0) return [];
|
|
962
|
+
let random = new chunk5LH2QN3T_js.SeededRandom(stroke.seed), blocking = stroke.layer === "props" ? (1) | (4) | (2) : (1), out = [], spacing2 = stroke.spacing * stroke.spacing, attempts = stroke.count * (12);
|
|
963
|
+
for (let attempt = 0; attempt < attempts && out.length < stroke.count; attempt++) {
|
|
964
|
+
let angle = random.float() * TWO_PI2, distance = Math.sqrt(random.float()) * stroke.radius, at = [
|
|
965
|
+
stroke.at[0] + chunkFLWD6GRR_js.fcos(angle) * distance,
|
|
966
|
+
stroke.at[1] + chunkFLWD6GRR_js.fsin(angle) * distance
|
|
967
|
+
], kind = stroke.kinds[random.int(0, stroke.kinds.length - 1)], yaw = random.float() * TWO_PI2;
|
|
968
|
+
if (out.some((placed) => (placed.at[0] - at[0]) ** 2 + (placed.at[1] - at[1]) ** 2 < spacing2))
|
|
969
|
+
continue;
|
|
970
|
+
let footprint = stroke.layer === "crowds" ? PEOPLE_FOOTPRINT : footprintOf(catalogue, kind).footprint;
|
|
971
|
+
if (!grid.clear(at, footprint, yaw, blocking)) continue;
|
|
972
|
+
let placement = { kind, at, yaw };
|
|
973
|
+
stroke.layer === "props" ? markPlacement(grid, catalogue, placement) : grid.mark(at, PEOPLE_FOOTPRINT, yaw, (4)), out.push(placement);
|
|
974
|
+
}
|
|
975
|
+
return out;
|
|
976
|
+
}
|
|
977
|
+
function simplifyStroke(points, tolerance) {
|
|
978
|
+
if (points.length <= 2) return [...points];
|
|
979
|
+
let keep = new Uint8Array(points.length);
|
|
980
|
+
keep[0] = 1, keep[points.length - 1] = 1;
|
|
981
|
+
let stack = [[0, points.length - 1]];
|
|
982
|
+
for (; stack.length > 0; ) {
|
|
983
|
+
let [first, last] = stack.pop(), a = points[first], b = points[last], dx = b[0] - a[0], dz = b[1] - a[1], length = Math.hypot(dx, dz), worst = -1, worstDistance = tolerance;
|
|
984
|
+
for (let i = first + 1; i < last; i++) {
|
|
985
|
+
let p = points[i], distance = length === 0 ? Math.hypot(p[0] - a[0], p[1] - a[1]) : Math.abs(dz * p[0] - dx * p[1] + b[0] * a[1] - b[1] * a[0]) / length;
|
|
986
|
+
distance > worstDistance && (worstDistance = distance, worst = i);
|
|
987
|
+
}
|
|
988
|
+
worst < 0 || (keep[worst] = 1, stack.push([first, worst], [worst, last]));
|
|
989
|
+
}
|
|
990
|
+
return points.filter((_, i) => keep[i] === 1);
|
|
991
|
+
}
|
|
992
|
+
function applyGround(terrain, strokes) {
|
|
993
|
+
let touched = 0;
|
|
994
|
+
for (let stroke of strokes)
|
|
995
|
+
touched += terrain.sculpt(
|
|
996
|
+
stroke.op,
|
|
997
|
+
stroke.at[0],
|
|
998
|
+
stroke.at[1],
|
|
999
|
+
stroke.radius,
|
|
1000
|
+
stroke.strength,
|
|
1001
|
+
stroke.target ?? Number.NaN,
|
|
1002
|
+
stroke.layer
|
|
1003
|
+
);
|
|
1004
|
+
return touched;
|
|
1005
|
+
}
|
|
1006
|
+
|
|
1007
|
+
// src/game/kit/places/checks.ts
|
|
1008
|
+
var SHOP_TAG = "shop", UNREACHED = 0, REACHED = 1;
|
|
1009
|
+
function walkFrom(grid, starts) {
|
|
1010
|
+
let reached = new Uint8Array(grid.cells.length), queue = new Int32Array(grid.cells.length), head = 0, tail = 0, visit = (i) => {
|
|
1011
|
+
i < 0 || reached[i] !== (0) || (grid.cells[i] & (1)) !== 0 || (reached[i] = (1), queue[tail++] = i);
|
|
1012
|
+
};
|
|
1013
|
+
for (let start of starts) visit(grid.index(start[0], start[1]));
|
|
1014
|
+
if (starts.length === 0) {
|
|
1015
|
+
for (let c = 0; c < grid.columns; c++)
|
|
1016
|
+
visit(c), visit((grid.rows - 1) * grid.columns + c);
|
|
1017
|
+
for (let r = 0; r < grid.rows; r++)
|
|
1018
|
+
visit(r * grid.columns), visit(r * grid.columns + grid.columns - 1);
|
|
1019
|
+
}
|
|
1020
|
+
for (; head < tail; ) {
|
|
1021
|
+
let i = queue[head++], c = i % grid.columns;
|
|
1022
|
+
c > 0 && visit(i - 1), c < grid.columns - 1 && visit(i + 1), i >= grid.columns && visit(i - grid.columns), i + grid.columns < grid.cells.length && visit(i + grid.columns);
|
|
1023
|
+
}
|
|
1024
|
+
return reached;
|
|
1025
|
+
}
|
|
1026
|
+
function reachable(grid, reached, catalogue, placement) {
|
|
1027
|
+
let { footprint } = footprintOf(catalogue, placement.kind), around = [footprint[0] + grid.cell * 2, footprint[1] + grid.cell * 2], found = false;
|
|
1028
|
+
return grid.forRect(placement.at, around, placement.yaw, (i) => (reached[i] === (1) && (found = true), !found)), found;
|
|
1029
|
+
}
|
|
1030
|
+
function checkWorld(doc, grid, catalogue, placements) {
|
|
1031
|
+
let reached = walkFrom(
|
|
1032
|
+
grid,
|
|
1033
|
+
doc.gates.filter((gate) => (grid.at(gate[0], gate[1]) & (1)) === 0)
|
|
1034
|
+
), shops = [];
|
|
1035
|
+
placements.forEach((placement, index) => {
|
|
1036
|
+
catalogue[placement.kind]?.tags.includes(SHOP_TAG) && !reachable(grid, reached, catalogue, placement) && shops.push(index);
|
|
1037
|
+
});
|
|
1038
|
+
let gates = [];
|
|
1039
|
+
doc.gates.forEach((gate, index) => {
|
|
1040
|
+
(grid.at(gate[0], gate[1]) & (1)) !== 0 && gates.push(index);
|
|
1041
|
+
});
|
|
1042
|
+
let outside = [];
|
|
1043
|
+
return placements.forEach((placement, index) => {
|
|
1044
|
+
(placement.at[0] < 0 || placement.at[1] < 0 || placement.at[0] > doc.size[0] || placement.at[1] > doc.size[1]) && outside.push(index);
|
|
1045
|
+
}), [
|
|
1046
|
+
{
|
|
1047
|
+
id: "reachable",
|
|
1048
|
+
ok: shops.length === 0,
|
|
1049
|
+
summary: shops.length === 0 ? "Every stall can be reached on foot" : `${shops.length} ${shops.length === 1 ? "stall cannot" : "stalls cannot"} be reached on foot`,
|
|
1050
|
+
offenders: shops
|
|
1051
|
+
},
|
|
1052
|
+
{
|
|
1053
|
+
id: "gates",
|
|
1054
|
+
ok: gates.length === 0,
|
|
1055
|
+
summary: gates.length === 0 ? "Nothing blocks the gates" : `${gates.length} ${gates.length === 1 ? "gate is" : "gates are"} blocked`,
|
|
1056
|
+
offenders: gates
|
|
1057
|
+
},
|
|
1058
|
+
{
|
|
1059
|
+
id: "inside",
|
|
1060
|
+
ok: outside.length === 0,
|
|
1061
|
+
summary: outside.length === 0 ? "Everything sits inside the place" : `${outside.length} ${outside.length === 1 ? "thing sits" : "things sit"} outside the place`,
|
|
1062
|
+
offenders: outside
|
|
1063
|
+
}
|
|
1064
|
+
];
|
|
1065
|
+
}
|
|
1066
|
+
|
|
1067
|
+
// src/game/kit/places/weight.ts
|
|
1068
|
+
var LAYER_COST = {
|
|
1069
|
+
ground: 40,
|
|
1070
|
+
roads: 20,
|
|
1071
|
+
buildings: 300,
|
|
1072
|
+
props: 60,
|
|
1073
|
+
crowds: 120,
|
|
1074
|
+
lights: 80,
|
|
1075
|
+
sounds: 10
|
|
1076
|
+
}, GROUND_AREA_UNIT = 1e3, TIER_BUDGET = {
|
|
1077
|
+
low: 3e4,
|
|
1078
|
+
mid: 8e4,
|
|
1079
|
+
high: 2e5
|
|
1080
|
+
}, LIGHT_SHARE = 0.6, FIT_HEADROOM = 0.95, NO_CAPS = {};
|
|
1081
|
+
function layerCounts(doc, scattered) {
|
|
1082
|
+
return {
|
|
1083
|
+
ground: Math.ceil(doc.size[0] * doc.size[1] / (1e3)),
|
|
1084
|
+
roads: doc.roads.reduce((sum, road) => sum + Math.max(0, road.points.length - 1), 0),
|
|
1085
|
+
buildings: doc.buildings.length,
|
|
1086
|
+
props: doc.props.length + scattered.props,
|
|
1087
|
+
crowds: doc.crowds.reduce((sum, area) => sum + area.count, 0) + scattered.crowds,
|
|
1088
|
+
lights: doc.lights.length,
|
|
1089
|
+
sounds: doc.sounds.length
|
|
1090
|
+
};
|
|
1091
|
+
}
|
|
1092
|
+
function verdict(total, tier) {
|
|
1093
|
+
let budget = TIER_BUDGET[tier];
|
|
1094
|
+
return total <= budget * (0.6) ? "light" : total <= budget ? "fine" : "heavy";
|
|
1095
|
+
}
|
|
1096
|
+
function peopleOn(people, caps, tier) {
|
|
1097
|
+
let cap = caps[tier];
|
|
1098
|
+
return cap == null ? people : Math.max(0, Math.min(people, Math.floor(cap)));
|
|
1099
|
+
}
|
|
1100
|
+
function worldWeight(counts, caps = NO_CAPS) {
|
|
1101
|
+
let layers = Object.keys(LAYER_COST).map((layer) => ({
|
|
1102
|
+
layer,
|
|
1103
|
+
count: counts[layer],
|
|
1104
|
+
cost: counts[layer] * LAYER_COST[layer],
|
|
1105
|
+
share: 0
|
|
1106
|
+
})), total = layers.reduce((sum, entry) => sum + entry.cost, 0), without = total - counts.crowds * LAYER_COST.crowds, people = (tier) => peopleOn(counts.crowds, caps, tier), at = (tier) => without + people(tier) * LAYER_COST.crowds;
|
|
1107
|
+
return {
|
|
1108
|
+
total,
|
|
1109
|
+
layers: layers.map((entry) => ({ ...entry, share: total === 0 ? 0 : entry.cost / total })).sort((a, b) => b.cost - a.cost),
|
|
1110
|
+
tiers: {
|
|
1111
|
+
low: verdict(at("low"), "low"),
|
|
1112
|
+
mid: verdict(at("mid"), "mid"),
|
|
1113
|
+
high: verdict(at("high"), "high")
|
|
1114
|
+
},
|
|
1115
|
+
tierTotals: { low: at("low"), mid: at("mid"), high: at("high") },
|
|
1116
|
+
tierPeople: { low: people("low"), mid: people("mid"), high: people("high") }
|
|
1117
|
+
};
|
|
1118
|
+
}
|
|
1119
|
+
function lighten(weight, tier, layer = "crowds") {
|
|
1120
|
+
let budget = TIER_BUDGET[tier] * (0.95), total = weight.tierTotals[tier];
|
|
1121
|
+
if (total <= TIER_BUDGET[tier]) return null;
|
|
1122
|
+
let entry = weight.layers.find((candidate) => candidate.layer === layer);
|
|
1123
|
+
if (entry === void 0) return null;
|
|
1124
|
+
let shown = layer === "crowds" ? weight.tierPeople[tier] : entry.count;
|
|
1125
|
+
if (shown === 0) return null;
|
|
1126
|
+
let others = total - shown * LAYER_COST[layer];
|
|
1127
|
+
if (others > TIER_BUDGET[tier]) return null;
|
|
1128
|
+
let to = Math.max(0, Math.floor((budget - others) / LAYER_COST[layer]));
|
|
1129
|
+
return to >= shown ? null : { tier, layer, from: shown, to };
|
|
1130
|
+
}
|
|
1131
|
+
var TIER_ORDER = ["low", "mid", "high"], HEAVY_LAYERS_SHOWN = 3;
|
|
1132
|
+
function heavyWithoutPeople(weight, tier) {
|
|
1133
|
+
let withoutPeople = weight.tierTotals[tier] - weight.tierPeople[tier] * LAYER_COST.crowds, budget = TIER_BUDGET[tier];
|
|
1134
|
+
if (withoutPeople <= budget) return null;
|
|
1135
|
+
let layers = [], left = withoutPeople;
|
|
1136
|
+
for (let entry of weight.layers)
|
|
1137
|
+
if (!(entry.layer === "crowds" || entry.cost <= 0) && (layers.push(entry), left -= entry.cost, left <= budget || layers.length === (3)))
|
|
1138
|
+
break;
|
|
1139
|
+
return { tier, withoutPeople, budget, layers };
|
|
1140
|
+
}
|
|
1141
|
+
function fewerPeople(weight, caps = NO_CAPS) {
|
|
1142
|
+
let next = { ...caps }, fixes = [], stillHeavy = [];
|
|
1143
|
+
for (let tier of TIER_ORDER) {
|
|
1144
|
+
if (weight.tiers[tier] !== "heavy") continue;
|
|
1145
|
+
let heavy = heavyWithoutPeople(weight, tier);
|
|
1146
|
+
if (heavy !== null) {
|
|
1147
|
+
stillHeavy.push(heavy);
|
|
1148
|
+
continue;
|
|
1149
|
+
}
|
|
1150
|
+
let fix = lighten(weight, tier);
|
|
1151
|
+
fix !== null && (next[tier] = fix.to, fixes.push(fix));
|
|
1152
|
+
}
|
|
1153
|
+
return fixes.length === 0 && stillHeavy.length === 0 ? null : { caps: next, fixes, stillHeavy };
|
|
1154
|
+
}
|
|
1155
|
+
|
|
1156
|
+
// src/game/kit/places/world.ts
|
|
1157
|
+
function buildWorld(doc, catalogue = chunkFLWD6GRR_js.STARTER_CATALOGUE, cell = (0.5)) {
|
|
1158
|
+
let fixed = [...doc.buildings, ...doc.props], grid = gridOf(doc, catalogue, fixed, cell), scatteredProps = [];
|
|
1159
|
+
for (let stroke of doc.scatters)
|
|
1160
|
+
stroke.layer === "props" && scatteredProps.push(...scatter(stroke, grid, catalogue));
|
|
1161
|
+
let people = [];
|
|
1162
|
+
for (let stroke of doc.scatters)
|
|
1163
|
+
stroke.layer === "crowds" && people.push(...scatter(stroke, grid, catalogue));
|
|
1164
|
+
let placements = [...fixed, ...scatteredProps];
|
|
1165
|
+
return {
|
|
1166
|
+
placements,
|
|
1167
|
+
people,
|
|
1168
|
+
grid,
|
|
1169
|
+
weight: worldWeight(
|
|
1170
|
+
layerCounts(doc, { props: scatteredProps.length, crowds: people.length }),
|
|
1171
|
+
doc.crowdCaps
|
|
1172
|
+
),
|
|
1173
|
+
checks: checkWorld(doc, grid, catalogue, placements)
|
|
1174
|
+
};
|
|
1175
|
+
}
|
|
1176
|
+
function peopleForTier(built, doc, tier) {
|
|
1177
|
+
let all = built.people, keep = peopleOn(all.length, doc.crowdCaps ?? {}, tier);
|
|
1178
|
+
if (keep >= all.length) return all;
|
|
1179
|
+
let out = [];
|
|
1180
|
+
for (let i = 0; i < keep; i++) out.push(all[Math.floor(i * all.length / keep)]);
|
|
1181
|
+
return out;
|
|
1182
|
+
}
|
|
1183
|
+
|
|
1184
|
+
exports.BUTTON_MIDDLE = (4);
|
|
1185
|
+
exports.BUTTON_PRIMARY = (1);
|
|
1186
|
+
exports.BUTTON_SECONDARY = (2);
|
|
1187
|
+
exports.CELL_ROAD = (2);
|
|
1188
|
+
exports.CELL_SOLID = (1);
|
|
1189
|
+
exports.CELL_TAKEN = (4);
|
|
1190
|
+
exports.CLOSE_SEGMENTS = (32);
|
|
1191
|
+
exports.CROWD_VOTE_BYTES = (3);
|
|
1192
|
+
exports.CROWD_VOTE_TAG = (86);
|
|
1193
|
+
exports.CSG_EPSILON = (1e-5);
|
|
1194
|
+
exports.CameraPose = CameraPose;
|
|
1195
|
+
exports.CheerMeter = CheerMeter;
|
|
1196
|
+
exports.CsgPlane = CsgPlane;
|
|
1197
|
+
exports.CsgPolygon = CsgPolygon;
|
|
1198
|
+
exports.DEFAULT_CELL = (0.5);
|
|
1199
|
+
exports.DEFAULT_CONTROL_ASPECT = (1);
|
|
1200
|
+
exports.DEFAULT_CONTROL_FOV = (60);
|
|
1201
|
+
exports.DEFAULT_PART_LENGTH = (0.2);
|
|
1202
|
+
exports.DEFAULT_PART_RADIUS = (0.1);
|
|
1203
|
+
exports.DEFAULT_PART_SIZE = DEFAULT_PART_SIZE;
|
|
1204
|
+
exports.DEFAULT_THING_MATERIAL = DEFAULT_THING_MATERIAL;
|
|
1205
|
+
exports.DEGREES_TO_RADIANS = DEGREES_TO_RADIANS;
|
|
1206
|
+
exports.EFFECT_TRIANGLE_COST = (1e3);
|
|
1207
|
+
exports.FIT_HEADROOM = (0.95);
|
|
1208
|
+
exports.GROUND_AREA_UNIT = (1e3);
|
|
1209
|
+
exports.LAYER_COST = LAYER_COST;
|
|
1210
|
+
exports.LIGHT_SHARE = (0.6);
|
|
1211
|
+
exports.LIGHT_TRIANGLES = (4e3);
|
|
1212
|
+
exports.MAX_THING_PARTS = (64);
|
|
1213
|
+
exports.MAX_VOTE_CHOICES = (16);
|
|
1214
|
+
exports.MAX_VOTE_INDEX = (255);
|
|
1215
|
+
exports.MEDIUM_TRIANGLES = (16e3);
|
|
1216
|
+
exports.MIDDLE_SEGMENTS = (12);
|
|
1217
|
+
exports.NO_VOTE_WINNER = (-1);
|
|
1218
|
+
exports.OccupancyGrid = OccupancyGrid;
|
|
1219
|
+
exports.SCATTER_ATTEMPTS = (12);
|
|
1220
|
+
exports.SHOP_TAG = SHOP_TAG;
|
|
1221
|
+
exports.SMALL_PART_SHARE = (0.08);
|
|
1222
|
+
exports.THING_COMBINES = THING_COMBINES;
|
|
1223
|
+
exports.THING_EFFECTS = THING_EFFECTS;
|
|
1224
|
+
exports.THING_MATERIALS = THING_MATERIALS;
|
|
1225
|
+
exports.THING_MIRRORS = THING_MIRRORS;
|
|
1226
|
+
exports.THING_SHAPE_KINDS = THING_SHAPE_KINDS;
|
|
1227
|
+
exports.TIER_BUDGET = TIER_BUDGET;
|
|
1228
|
+
exports.ThingError = ThingError;
|
|
1229
|
+
exports.UP = UP;
|
|
1230
|
+
exports.VotePoll = VotePoll;
|
|
1231
|
+
exports.applyGround = applyGround;
|
|
1232
|
+
exports.buildWorld = buildWorld;
|
|
1233
|
+
exports.checkWorld = checkWorld;
|
|
1234
|
+
exports.clamp = clamp;
|
|
1235
|
+
exports.colliderOf = colliderOf;
|
|
1236
|
+
exports.compileThing = compileThing;
|
|
1237
|
+
exports.csg = csg;
|
|
1238
|
+
exports.decodeVote = decodeVote;
|
|
1239
|
+
exports.encodeVote = encodeVote;
|
|
1240
|
+
exports.fewerPeople = fewerPeople;
|
|
1241
|
+
exports.flatPart = flatPart;
|
|
1242
|
+
exports.footprintOf = footprintOf;
|
|
1243
|
+
exports.frameDamping = frameDamping;
|
|
1244
|
+
exports.giftMoments = giftMoments;
|
|
1245
|
+
exports.gridOf = gridOf;
|
|
1246
|
+
exports.heavyWithoutPeople = heavyWithoutPeople;
|
|
1247
|
+
exports.layerCounts = layerCounts;
|
|
1248
|
+
exports.lighten = lighten;
|
|
1249
|
+
exports.markPlacement = markPlacement;
|
|
1250
|
+
exports.massOf = massOf;
|
|
1251
|
+
exports.partOfFlat = partOfFlat;
|
|
1252
|
+
exports.peopleForTier = peopleForTier;
|
|
1253
|
+
exports.peopleOn = peopleOn;
|
|
1254
|
+
exports.phoneCost = phoneCost;
|
|
1255
|
+
exports.rotationMatrix = rotationMatrix;
|
|
1256
|
+
exports.scatter = scatter;
|
|
1257
|
+
exports.setYawPitch = setYawPitch;
|
|
1258
|
+
exports.shapeFaces = shapeFaces;
|
|
1259
|
+
exports.shapeOfFlat = shapeOfFlat;
|
|
1260
|
+
exports.shapePolygons = shapePolygons;
|
|
1261
|
+
exports.shapeRadius = shapeRadius;
|
|
1262
|
+
exports.simplifyStroke = simplifyStroke;
|
|
1263
|
+
exports.thingBreaks = thingBreaks;
|
|
1264
|
+
exports.thingMaterial = thingMaterial;
|
|
1265
|
+
exports.thingMaterialIds = thingMaterialIds;
|
|
1266
|
+
exports.verdict = verdict;
|
|
1267
|
+
exports.votesOpenedBy = votesOpenedBy;
|
|
1268
|
+
exports.walkFrom = walkFrom;
|
|
1269
|
+
exports.worldWeight = worldWeight;
|
|
1270
|
+
exports.yawPitchFrom = yawPitchFrom;
|