@cimplify/sdk 0.108.0 → 0.110.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (608) hide show
  1. package/LICENSE +21 -0
  2. package/dist/advanced.d.mts +4 -3
  3. package/dist/advanced.d.ts +4 -3
  4. package/dist/advanced.js +24 -24
  5. package/dist/advanced.mjs +5 -5
  6. package/dist/animation-4EXBXRVX.js +27 -0
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  8. package/dist/audio-DhvyjqdA.d.mts +249 -0
  9. package/dist/audio-m0w8cnxq.d.ts +249 -0
  10. package/dist/avatars.d.mts +110 -0
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  12. package/dist/avatars.js +82 -0
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  14. package/dist/backend-gUCzs5Kg.d.mts +3866 -0
  15. package/dist/backend-gUCzs5Kg.d.ts +3866 -0
  16. package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
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@@ -0,0 +1,1270 @@
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+ 'use strict';
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+
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+ var chunkFLWD6GRR_js = require('./chunk-FLWD6GRR.js');
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+ var chunk5LH2QN3T_js = require('./chunk-5LH2QN3T.js');
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+ var chunkRCQ2MPBV_js = require('./chunk-RCQ2MPBV.js');
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+ var chunk2V7IL4HC_js = require('./chunk-2V7IL4HC.js');
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+
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+ // src/game/kit/controls/common.ts
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+ var DEGREES_TO_RADIANS = Math.PI / 180, REFERENCE_FPS = 60, BUTTON_PRIMARY = 1, BUTTON_SECONDARY = 2, BUTTON_MIDDLE = 4, DEFAULT_CONTROL_FOV = 60, DEFAULT_CONTROL_ASPECT = 1, UP = new chunkRCQ2MPBV_js.Vec3(0, 1, 0), RIGHT = new chunkRCQ2MPBV_js.Vec3(1, 0, 0);
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+ function frameDamping(factor, dt) {
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+ return factor >= 1 ? 1 : factor <= 0 ? 0 : 1 - Math.pow(1 - factor, dt * (60));
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+ }
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+ function clamp(value, lo, hi) {
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+ return value < lo ? lo : value > hi ? hi : value;
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+ }
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+ var CameraPose = class {
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+ constructor(transforms, camera) {
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+ this.position = new chunkRCQ2MPBV_js.Vec3();
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+ this.rotation = new chunkRCQ2MPBV_js.Quat();
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+ this.transforms = transforms, this.camera = camera, this.read();
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+ }
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+ read() {
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+ this.transforms.position(this.camera, this.position), this.transforms.rotation(this.camera, this.rotation);
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+ }
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+ write() {
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+ let p = this.position;
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+ this.transforms.setPosition(this.camera, p.x, p.y, p.z), this.transforms.setRotationQuat(this.camera, this.rotation);
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+ }
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+ axis(index, out) {
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+ return out.set(index === 0 ? 1 : 0, index === 1 ? 1 : 0, index === 2 ? 1 : 0), this.rotation.rotate(out);
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+ }
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+ forward(out) {
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+ return out.set(0, 0, -1), this.rotation.rotate(out);
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+ }
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+ };
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+ function yawPitchFrom(rotation, scratch, out) {
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+ scratch.set(0, 0, -1), rotation.rotate(scratch), out[0] = Math.atan2(-scratch.x, -scratch.z), out[1] = Math.asin(clamp(scratch.y, -1, 1));
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+ }
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+ function setYawPitch(out, yaw, pitch, scratch) {
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+ return out.setAxisAngle(UP, yaw), scratch.setAxisAngle(RIGHT, pitch), out.multiply(out, scratch);
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+ }
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+
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+ // src/game/kit/crowd/crowd.ts
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+ var MAX_VOTE_CHOICES = 16, MAX_VOTE_INDEX = 255, CROWD_VOTE_BYTES = 3, CROWD_VOTE_TAG = 86, NO_VOTE_WINNER = -1, CHEER_FULL = 1, VotePoll = class {
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+ constructor(vote, stepsPerSecond) {
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+ this.vote = vote;
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+ this.stepsPerSecond = stepsPerSecond;
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+ this.ballots = /* @__PURE__ */ new Map();
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+ this.closesAt = Number.NEGATIVE_INFINITY;
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+ this.openedAt = Number.NEGATIVE_INFINITY;
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+ if (vote.choices.length < 2 || vote.choices.length > (16))
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+ throw new chunk2V7IL4HC_js.GameError("invalid_argument", `a vote has 2 to ${(16)} choices`);
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+ this.tally = new Uint32Array(vote.choices.length);
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+ }
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+ get voters() {
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+ return this.ballots.size;
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+ }
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+ open(tick) {
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+ this.ballots.clear(), this.tally.fill(0), this.openedAt = tick, this.closesAt = tick + Math.max(1, Math.round(this.vote.seconds * this.stepsPerSecond));
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+ }
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+ isOpen(tick) {
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+ return tick >= this.openedAt && tick < this.closesAt;
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+ }
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+ remaining(tick) {
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+ return this.isOpen(tick) ? (this.closesAt - tick) / this.stepsPerSecond : 0;
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+ }
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+ cast(watcher, choice, tick) {
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+ if (!this.isOpen(tick)) return "closed";
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+ if (!Number.isInteger(choice) || choice < 0 || choice >= this.tally.length) return "invalid";
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+ let before = this.ballots.get(watcher);
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+ return before === choice ? "same" : (this.ballots.set(watcher, choice), this.tally[choice]++, before === void 0 ? "counted" : (this.tally[before]--, "changed"));
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+ }
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+ winner() {
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+ let best = (-1), most = 0;
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+ for (let i = 0; i < this.tally.length; i++)
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+ this.tally[i] > most && (most = this.tally[i], best = i);
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+ return best;
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+ }
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+ share(choice) {
80
+ return this.ballots.size === 0 ? 0 : this.tally[choice] / this.ballots.size;
81
+ }
82
+ }, CheerMeter = class {
83
+ constructor(cheer) {
84
+ this.cheer = cheer;
85
+ this.level = 0;
86
+ }
87
+ get value() {
88
+ return this.level;
89
+ }
90
+ tap(count = 1) {
91
+ return !this.cheer.on || !(count > 0) ? this.level : (this.level = Math.min((1), this.level + count * this.cheer.perTap), this.level);
92
+ }
93
+ step(seconds) {
94
+ return this.level = Math.max(0, this.level - this.cheer.drainPerSecond * seconds), this.level;
95
+ }
96
+ };
97
+ function giftMoments(doc, gift) {
98
+ let out = [];
99
+ for (let entry of doc.gifts) entry.gift === gift && out.push(entry.moment);
100
+ return out;
101
+ }
102
+ function votesOpenedBy(doc, moment) {
103
+ let out = [];
104
+ for (let i = 0; i < doc.votes.length; i++) doc.votes[i].opensOn === moment && out.push(i);
105
+ return out;
106
+ }
107
+ function encodeVote(out, vote, choice) {
108
+ if (!Number.isInteger(vote) || vote < 0 || vote > (255) || !Number.isInteger(choice) || choice < 0 || choice >= (16))
109
+ throw new chunk2V7IL4HC_js.GameError(
110
+ "invalid_argument",
111
+ `a vote is 0 to ${(255)} with a choice under ${(16)}`
112
+ );
113
+ return out[0] = (86), out[1] = vote, out[2] = choice, (3);
114
+ }
115
+ function decodeVote(payload, length, out) {
116
+ return length !== (3) || payload[0] !== (86) ? false : (out[0] = payload[1], out[1] = payload[2], true);
117
+ }
118
+
119
+ // src/game/kit/things/flat.ts
120
+ var DEFAULT_PART_SIZE = [0.2, 0.2, 0.2], DEFAULT_PART_RADIUS = 0.1, DEFAULT_PART_LENGTH = 0.2;
121
+ function flatPart(part) {
122
+ let shape = part.shape, size = shape.kind === "box" || shape.kind === "rounded" ? shape.size : DEFAULT_PART_SIZE, radius = shape.kind === "box" ? (0.1) : shape.radius, length = shape.kind === "cylinder" ? shape.height : shape.kind === "tube" ? shape.length : (0.2);
123
+ return {
124
+ shape: shape.kind,
125
+ size,
126
+ radius,
127
+ length,
128
+ at: part.at,
129
+ turn: part.turn,
130
+ material: part.material,
131
+ combine: part.combine,
132
+ mirror: part.mirror
133
+ };
134
+ }
135
+ function shapeOfFlat(flat) {
136
+ switch (flat.shape) {
137
+ case "box":
138
+ return { kind: "box", size: flat.size };
139
+ case "rounded":
140
+ return { kind: "rounded", size: flat.size, radius: flat.radius };
141
+ case "sphere":
142
+ return { kind: "sphere", radius: flat.radius };
143
+ case "cylinder":
144
+ return { kind: "cylinder", radius: flat.radius, height: flat.length };
145
+ case "tube":
146
+ return { kind: "tube", radius: flat.radius, length: flat.length };
147
+ }
148
+ }
149
+ function partOfFlat(id, name, flat) {
150
+ return {
151
+ id,
152
+ name,
153
+ shape: shapeOfFlat(flat),
154
+ at: flat.at,
155
+ turn: flat.turn,
156
+ material: flat.material,
157
+ combine: flat.combine,
158
+ mirror: flat.mirror
159
+ };
160
+ }
161
+
162
+ // src/game/kit/things/materials.ts
163
+ function material(id, label, density, friction, restitution, look, rest = {}) {
164
+ return {
165
+ id,
166
+ label,
167
+ density,
168
+ friction,
169
+ restitution,
170
+ look: { roughness: 0.6, metalness: 0, opacity: 1, ...look },
171
+ species: rest.species ?? null,
172
+ fluid: rest.fluid ?? null,
173
+ burns: rest.burns ?? false,
174
+ conductsHeat: rest.conductsHeat ?? false,
175
+ breaks: rest.breaks ?? "never"
176
+ };
177
+ }
178
+ var THING_MATERIALS = [
179
+ material(
180
+ "iroko_wood",
181
+ "Iroko wood",
182
+ 650,
183
+ 0.5,
184
+ 0.25,
185
+ { color: 9067059, roughness: 0.7 },
186
+ { species: "wood", burns: true, breaks: "splinters" }
187
+ ),
188
+ material(
189
+ "pine_wood",
190
+ "Pine wood",
191
+ 500,
192
+ 0.5,
193
+ 0.25,
194
+ { color: 13146978, roughness: 0.75 },
195
+ { species: "wood", burns: true, breaks: "splinters" }
196
+ ),
197
+ material(
198
+ "copper",
199
+ "Copper",
200
+ 8960,
201
+ 0.4,
202
+ 0.2,
203
+ { color: 13138251, roughness: 0.3, metalness: 1 },
204
+ { species: "Cu", conductsHeat: true, breaks: "dents" }
205
+ ),
206
+ material(
207
+ "steel",
208
+ "Steel",
209
+ 7850,
210
+ 0.45,
211
+ 0.25,
212
+ { color: 10133928, roughness: 0.35, metalness: 1 },
213
+ { species: "steel", conductsHeat: true, breaks: "dents" }
214
+ ),
215
+ material(
216
+ "iron",
217
+ "Iron",
218
+ 7874,
219
+ 0.5,
220
+ 0.2,
221
+ { color: 6250339, roughness: 0.55, metalness: 1 },
222
+ { species: "Fe", conductsHeat: true, breaks: "dents" }
223
+ ),
224
+ material(
225
+ "aluminium",
226
+ "Aluminium",
227
+ 2700,
228
+ 0.4,
229
+ 0.25,
230
+ { color: 13093841, roughness: 0.35, metalness: 1 },
231
+ { species: "Al", conductsHeat: true, breaks: "dents" }
232
+ ),
233
+ material(
234
+ "gold",
235
+ "Gold",
236
+ 19300,
237
+ 0.35,
238
+ 0.15,
239
+ { color: 14199099, roughness: 0.25, metalness: 1 },
240
+ { species: "Au", conductsHeat: true, breaks: "dents" }
241
+ ),
242
+ material(
243
+ "rubber",
244
+ "Rubber",
245
+ 1100,
246
+ 0.9,
247
+ 0.8,
248
+ { color: 2829099, roughness: 0.9 },
249
+ { species: "plastic", burns: true }
250
+ ),
251
+ material(
252
+ "plastic",
253
+ "Plastic",
254
+ 950,
255
+ 0.4,
256
+ 0.4,
257
+ { color: 15262940, roughness: 0.45 },
258
+ { species: "plastic", burns: true, breaks: "shatters" }
259
+ ),
260
+ material(
261
+ "glass",
262
+ "Glass",
263
+ 2500,
264
+ 0.3,
265
+ 0.3,
266
+ { color: 14216944, roughness: 0.05, opacity: 0.35 },
267
+ { breaks: "shatters" }
268
+ ),
269
+ material(
270
+ "stone",
271
+ "Stone",
272
+ 2600,
273
+ 0.7,
274
+ 0.15,
275
+ { color: 9209728, roughness: 0.9 },
276
+ { breaks: "shatters" }
277
+ ),
278
+ material(
279
+ "brick",
280
+ "Brick",
281
+ 1900,
282
+ 0.75,
283
+ 0.1,
284
+ { color: 10835003, roughness: 0.9 },
285
+ { breaks: "shatters" }
286
+ ),
287
+ material(
288
+ "bone",
289
+ "Bone",
290
+ 1900,
291
+ 0.5,
292
+ 0.3,
293
+ { color: 15327695, roughness: 0.6 },
294
+ { breaks: "splinters" }
295
+ ),
296
+ material(
297
+ "cloth",
298
+ "Cloth",
299
+ 300,
300
+ 0.8,
301
+ 0.05,
302
+ { color: 11745850, roughness: 1 },
303
+ { burns: true, breaks: "tears" }
304
+ ),
305
+ material(
306
+ "paper",
307
+ "Paper",
308
+ 700,
309
+ 0.6,
310
+ 0.05,
311
+ { color: 15986662, roughness: 1 },
312
+ { burns: true, breaks: "tears" }
313
+ ),
314
+ material(
315
+ "ice",
316
+ "Ice",
317
+ 917,
318
+ 0.05,
319
+ 0.1,
320
+ { color: 13625589, roughness: 0.1, opacity: 0.8 },
321
+ { species: "H2O", breaks: "shatters" }
322
+ ),
323
+ material(
324
+ "jelly",
325
+ "Jelly",
326
+ 1050,
327
+ 0.6,
328
+ 0.6,
329
+ { color: 14698063, roughness: 0.2, opacity: 0.85 },
330
+ { fluid: "jelly" }
331
+ ),
332
+ material(
333
+ "water",
334
+ "Water",
335
+ 1e3,
336
+ 0.02,
337
+ 0,
338
+ { color: 3903446, roughness: 0.05, opacity: 0.6 },
339
+ { species: "H2O", fluid: "water" }
340
+ ),
341
+ material("sand", "Sand", 1600, 0.7, 0.05, { color: 14268793, roughness: 1 }, { fluid: "sand" }),
342
+ material("snow", "Snow", 300, 0.3, 0.05, { color: 16054266, roughness: 0.9 }, { fluid: "snow" }),
343
+ material("mud", "Mud", 1700, 0.8, 0.02, { color: 6047280, roughness: 1 }, { fluid: "mud" })
344
+ ], DEFAULT_THING_MATERIAL = "plastic", BY_ID = new Map(THING_MATERIALS.map((entry) => [entry.id, entry]));
345
+ function thingMaterial(id) {
346
+ return BY_ID.get(id) ?? BY_ID.get(DEFAULT_THING_MATERIAL);
347
+ }
348
+ function thingMaterialIds() {
349
+ return THING_MATERIALS.map((entry) => entry.id);
350
+ }
351
+ var BREAK_ORDER = ["shatters", "splinters", "tears", "dents"];
352
+ function thingBreaks(materialIds) {
353
+ let kinds = new Set(materialIds.map((id) => thingMaterial(id).breaks));
354
+ return BREAK_ORDER.find((kind) => kinds.has(kind)) ?? "never";
355
+ }
356
+
357
+ // src/game/kit/things/csg.ts
358
+ var CSG_EPSILON = 1e-5;
359
+ var CsgPlane = class _CsgPlane {
360
+ constructor(normal, w) {
361
+ this.normal = normal;
362
+ this.w = w;
363
+ }
364
+ static through(a, b, c) {
365
+ let ux = b[0] - a[0], uy = b[1] - a[1], uz = b[2] - a[2], vx = c[0] - a[0], vy = c[1] - a[1], vz = c[2] - a[2], nx = uy * vz - uz * vy, ny = uz * vx - ux * vz, nz = ux * vy - uy * vx, length = Math.sqrt(nx * nx + ny * ny + nz * nz);
366
+ if (length < 1e-5 * 1e-5) return null;
367
+ let normal = [nx / length, ny / length, nz / length];
368
+ return new _CsgPlane(normal, normal[0] * a[0] + normal[1] * a[1] + normal[2] * a[2]);
369
+ }
370
+ flipped() {
371
+ return new _CsgPlane([-this.normal[0], -this.normal[1], -this.normal[2]], -this.w);
372
+ }
373
+ distance(p) {
374
+ return this.normal[0] * p[0] + this.normal[1] * p[1] + this.normal[2] * p[2] - this.w;
375
+ }
376
+ split(polygon, coplanarFront, coplanarBack, front, back) {
377
+ let kind = 0, kinds = [];
378
+ for (let vertex2 of polygon.vertices) {
379
+ let t = this.distance(vertex2.p), type = t < -1e-5 ? 2 : t > 1e-5 ? 1 : 0;
380
+ kind |= type, kinds.push(type);
381
+ }
382
+ if (kind === 0) {
383
+ (this.normal[0] * polygon.plane.normal[0] + this.normal[1] * polygon.plane.normal[1] + this.normal[2] * polygon.plane.normal[2] > 0 ? coplanarFront : coplanarBack).push(polygon);
384
+ return;
385
+ }
386
+ if (kind === 1) {
387
+ front.push(polygon);
388
+ return;
389
+ }
390
+ if (kind === 2) {
391
+ back.push(polygon);
392
+ return;
393
+ }
394
+ let f = [], b = [], count = polygon.vertices.length;
395
+ for (let i = 0; i < count; i++) {
396
+ let j = (i + 1) % count, ti = kinds[i], tj = kinds[j], vi = polygon.vertices[i], vj = polygon.vertices[j];
397
+ if (ti !== 2 && f.push(vi), ti !== 1 && b.push(vi), (ti | tj) === 3) {
398
+ let t = (this.w - (this.normal[0] * vi.p[0] + this.normal[1] * vi.p[1] + this.normal[2] * vi.p[2])) / (this.normal[0] * (vj.p[0] - vi.p[0]) + this.normal[1] * (vj.p[1] - vi.p[1]) + this.normal[2] * (vj.p[2] - vi.p[2])), v = lerpVertex(vi, vj, t);
399
+ f.push(v), b.push(v);
400
+ }
401
+ }
402
+ f.length >= 3 && front.push(new CsgPolygon(f, polygon.shared, polygon.plane)), b.length >= 3 && back.push(new CsgPolygon(b, polygon.shared, polygon.plane));
403
+ }
404
+ };
405
+ function lerpVertex(a, b, t) {
406
+ let nx = a.n[0] + (b.n[0] - a.n[0]) * t, ny = a.n[1] + (b.n[1] - a.n[1]) * t, nz = a.n[2] + (b.n[2] - a.n[2]) * t, length = Math.sqrt(nx * nx + ny * ny + nz * nz) || 1;
407
+ return {
408
+ p: [
409
+ a.p[0] + (b.p[0] - a.p[0]) * t,
410
+ a.p[1] + (b.p[1] - a.p[1]) * t,
411
+ a.p[2] + (b.p[2] - a.p[2]) * t
412
+ ],
413
+ n: [nx / length, ny / length, nz / length]
414
+ };
415
+ }
416
+ var CsgPolygon = class _CsgPolygon {
417
+ constructor(vertices, shared, plane) {
418
+ this.vertices = vertices;
419
+ this.shared = shared;
420
+ this.plane = plane;
421
+ }
422
+ static of(vertices, shared) {
423
+ if (vertices.length < 3) return null;
424
+ let plane = CsgPlane.through(vertices[0].p, vertices[1].p, vertices[2].p);
425
+ return plane === null ? null : new _CsgPolygon(vertices, shared, plane);
426
+ }
427
+ flipped() {
428
+ let vertices = [];
429
+ for (let i = this.vertices.length - 1; i >= 0; i--) {
430
+ let v = this.vertices[i];
431
+ vertices.push({ p: v.p, n: [-v.n[0], -v.n[1], -v.n[2]] });
432
+ }
433
+ return new _CsgPolygon(vertices, this.shared, this.plane.flipped());
434
+ }
435
+ }, CsgNode = class _CsgNode {
436
+ constructor() {
437
+ this.plane = null;
438
+ this.front = null;
439
+ this.back = null;
440
+ this.polygons = [];
441
+ }
442
+ invert() {
443
+ let stack = [this];
444
+ for (; stack.length > 0; ) {
445
+ let node = stack.pop();
446
+ node.polygons = node.polygons.map((polygon) => polygon.flipped()), node.plane !== null && (node.plane = node.plane.flipped());
447
+ let front = node.front;
448
+ node.front = node.back, node.back = front, node.front !== null && stack.push(node.front), node.back !== null && stack.push(node.back);
449
+ }
450
+ }
451
+ clipPolygons(polygons) {
452
+ let out = [], stack = [{ node: this, polygons }];
453
+ for (; stack.length > 0; ) {
454
+ let { node, polygons: list } = stack.pop();
455
+ if (node.plane === null) {
456
+ for (let polygon of list) out.push(polygon);
457
+ continue;
458
+ }
459
+ let front = [], back = [];
460
+ for (let polygon of list) node.plane.split(polygon, front, back, front, back);
461
+ if (node.front !== null) stack.push({ node: node.front, polygons: front });
462
+ else for (let polygon of front) out.push(polygon);
463
+ node.back !== null && stack.push({ node: node.back, polygons: back });
464
+ }
465
+ return out;
466
+ }
467
+ clipTo(other) {
468
+ let stack = [this];
469
+ for (; stack.length > 0; ) {
470
+ let node = stack.pop();
471
+ node.polygons = other.clipPolygons(node.polygons), node.front !== null && stack.push(node.front), node.back !== null && stack.push(node.back);
472
+ }
473
+ }
474
+ allPolygons() {
475
+ let out = [], stack = [this];
476
+ for (; stack.length > 0; ) {
477
+ let node = stack.pop();
478
+ for (let polygon of node.polygons) out.push(polygon);
479
+ node.back !== null && stack.push(node.back), node.front !== null && stack.push(node.front);
480
+ }
481
+ return out;
482
+ }
483
+ build(polygons) {
484
+ let stack = [{ node: this, polygons }];
485
+ for (; stack.length > 0; ) {
486
+ let { node, polygons: list } = stack.pop();
487
+ if (list.length === 0) continue;
488
+ node.plane === null && (node.plane = list[0].plane);
489
+ let front = [], back = [];
490
+ for (let polygon of list)
491
+ node.plane.split(polygon, node.polygons, node.polygons, front, back);
492
+ front.length > 0 && (node.front ?? (node.front = new _CsgNode()), stack.push({ node: node.front, polygons: front })), back.length > 0 && (node.back ?? (node.back = new _CsgNode()), stack.push({ node: node.back, polygons: back }));
493
+ }
494
+ }
495
+ };
496
+ function tree(polygons) {
497
+ let node = new CsgNode();
498
+ return node.build(polygons), node;
499
+ }
500
+ function csg(a, b, operation) {
501
+ if (a.length === 0) return operation === "union" ? [...b] : [];
502
+ if (b.length === 0) return operation === "intersect" ? [] : [...a];
503
+ let x = tree(a), y = tree(b);
504
+ return operation === "union" ? (x.clipTo(y), y.clipTo(x), y.invert(), y.clipTo(x), y.invert(), x.build(y.allPolygons()), x.allPolygons()) : operation === "subtract" ? (x.invert(), x.clipTo(y), y.clipTo(x), y.invert(), y.clipTo(x), y.invert(), x.build(y.allPolygons()), x.invert(), x.allPolygons()) : (x.invert(), y.clipTo(x), y.invert(), x.clipTo(y), y.clipTo(x), x.build(y.allPolygons()), x.invert(), x.allPolygons());
505
+ }
506
+
507
+ // src/game/kit/things/shapes.ts
508
+ var THING_SHAPE_KINDS = [
509
+ "box",
510
+ "sphere",
511
+ "cylinder",
512
+ "tube",
513
+ "rounded"
514
+ ], TWO_PI = 2 * Math.PI, PI = Math.PI, DEGREES = Math.PI / 180, MIN_SEGMENTS = 3;
515
+ function rotationMatrix(turn) {
516
+ let [x, y, z] = [turn[0] * DEGREES, turn[1] * DEGREES, turn[2] * DEGREES], cx = chunkFLWD6GRR_js.fcos(x), sx = chunkFLWD6GRR_js.fsin(x), cy = chunkFLWD6GRR_js.fcos(y), sy = chunkFLWD6GRR_js.fsin(y), cz = chunkFLWD6GRR_js.fcos(z), sz = chunkFLWD6GRR_js.fsin(z);
517
+ return [
518
+ cy * cz,
519
+ -cy * sz,
520
+ sy,
521
+ cx * sz + sx * sy * cz,
522
+ cx * cz - sx * sy * sz,
523
+ -sx * cy,
524
+ sx * sz - cx * sy * cz,
525
+ sx * cz + cx * sy * sz,
526
+ cx * cy
527
+ ];
528
+ }
529
+ function transform(v, m, at, mirror) {
530
+ let p = v.p, n = v.n, px = m[0] * p[0] + m[1] * p[1] + m[2] * p[2] + at[0], py = m[3] * p[0] + m[4] * p[1] + m[5] * p[2] + at[1], pz = m[6] * p[0] + m[7] * p[1] + m[8] * p[2] + at[2], nx = m[0] * n[0] + m[1] * n[1] + m[2] * n[2], ny = m[3] * n[0] + m[4] * n[1] + m[5] * n[2], nz = m[6] * n[0] + m[7] * n[1] + m[8] * n[2];
531
+ return mirror === 0 ? (px = -px, nx = -nx) : mirror === 1 ? (py = -py, ny = -ny) : mirror === 2 && (pz = -pz, nz = -nz), { p: [px, py, pz], n: [nx, ny, nz] };
532
+ }
533
+ function emit(out, vertices, shared, placement, m) {
534
+ let placed = vertices.map((v) => transform(v, m, placement.at, placement.mirror));
535
+ placement.mirror >= 0 && placed.reverse();
536
+ let polygon = CsgPolygon.of(placed, shared);
537
+ polygon !== null && out.push(polygon);
538
+ }
539
+ function vertex(px, py, pz, nx, ny, nz) {
540
+ return { p: [px, py, pz], n: [nx, ny, nz] };
541
+ }
542
+ function box(size) {
543
+ let [hx, hy, hz] = [size[0] / 2, size[1] / 2, size[2] / 2];
544
+ return [
545
+ [
546
+ [1, 0, 0],
547
+ [
548
+ [hx, -hy, -hz],
549
+ [hx, hy, -hz],
550
+ [hx, hy, hz],
551
+ [hx, -hy, hz]
552
+ ]
553
+ ],
554
+ [
555
+ [-1, 0, 0],
556
+ [
557
+ [-hx, -hy, hz],
558
+ [-hx, hy, hz],
559
+ [-hx, hy, -hz],
560
+ [-hx, -hy, -hz]
561
+ ]
562
+ ],
563
+ [
564
+ [0, 1, 0],
565
+ [
566
+ [-hx, hy, -hz],
567
+ [-hx, hy, hz],
568
+ [hx, hy, hz],
569
+ [hx, hy, -hz]
570
+ ]
571
+ ],
572
+ [
573
+ [0, -1, 0],
574
+ [
575
+ [-hx, -hy, hz],
576
+ [-hx, -hy, -hz],
577
+ [hx, -hy, -hz],
578
+ [hx, -hy, hz]
579
+ ]
580
+ ],
581
+ [
582
+ [0, 0, 1],
583
+ [
584
+ [-hx, -hy, hz],
585
+ [hx, -hy, hz],
586
+ [hx, hy, hz],
587
+ [-hx, hy, hz]
588
+ ]
589
+ ],
590
+ [
591
+ [0, 0, -1],
592
+ [
593
+ [hx, -hy, -hz],
594
+ [-hx, -hy, -hz],
595
+ [-hx, hy, -hz],
596
+ [hx, hy, -hz]
597
+ ]
598
+ ]
599
+ ].map(
600
+ ([n, corners]) => corners.map((c) => vertex(c[0], c[1], c[2], n[0], n[1], n[2]))
601
+ );
602
+ }
603
+ function sphere(radius, segments) {
604
+ let rings = Math.max(2, segments >> 1), point = (i, j) => {
605
+ let theta = j / segments * TWO_PI, phi = i / rings * PI, nx = chunkFLWD6GRR_js.fcos(theta) * chunkFLWD6GRR_js.fsin(phi), ny = chunkFLWD6GRR_js.fcos(phi), nz = chunkFLWD6GRR_js.fsin(theta) * chunkFLWD6GRR_js.fsin(phi);
606
+ return vertex(nx * radius, ny * radius, nz * radius, nx, ny, nz);
607
+ }, out = [];
608
+ for (let i = 0; i < rings; i++)
609
+ for (let j = 0; j < segments; j++) {
610
+ let quad = [point(i, j), point(i + 1, j), point(i + 1, j + 1), point(i, j + 1)];
611
+ i === 0 ? quad.splice(0, 1) : i === rings - 1 && quad.splice(1, 1), out.push(quad);
612
+ }
613
+ return out.map((face) => face.reverse());
614
+ }
615
+ function cylinder(radius, height, segments) {
616
+ let half = height / 2, out = [], top = [], bottom = [];
617
+ for (let j = 0; j < segments; j++) {
618
+ let a = j / segments * TWO_PI, b = (j + 1) / segments * TWO_PI, ca = chunkFLWD6GRR_js.fcos(a), sa = chunkFLWD6GRR_js.fsin(a), cb = chunkFLWD6GRR_js.fcos(b), sb = chunkFLWD6GRR_js.fsin(b);
619
+ out.push([
620
+ vertex(ca * radius, -half, sa * radius, ca, 0, sa),
621
+ vertex(ca * radius, half, sa * radius, ca, 0, sa),
622
+ vertex(cb * radius, half, sb * radius, cb, 0, sb),
623
+ vertex(cb * radius, -half, sb * radius, cb, 0, sb)
624
+ ]), top.push(vertex(ca * radius, half, sa * radius, 0, 1, 0)), bottom.push(vertex(ca * radius, -half, sa * radius, 0, -1, 0));
625
+ }
626
+ return out.push(top.reverse()), out.push(bottom), out;
627
+ }
628
+ function rounded(size, radius, segments) {
629
+ let h = [size[0] / 2, size[1] / 2, size[2] / 2], r = Math.max(0, Math.min(radius, h[0], h[1], h[2])), steps = Math.max(2, segments >> 1), map = (x, y, z) => {
630
+ let ix = Math.min(Math.max(x, -h[0] + r), h[0] - r), iy = Math.min(Math.max(y, -h[1] + r), h[1] - r), iz = Math.min(Math.max(z, -h[2] + r), h[2] - r), dx = x - ix, dy = y - iy, dz = z - iz, length = Math.sqrt(dx * dx + dy * dy + dz * dz);
631
+ if (length === 0 || r === 0) return vertex(x, y, z, 0, 0, 0);
632
+ let nx = dx / length, ny = dy / length, nz = dz / length;
633
+ return vertex(ix + nx * r, iy + ny * r, iz + nz * r, nx, ny, nz);
634
+ }, out = [], axes = [
635
+ [0, 1, 2, 1],
636
+ [0, 1, 2, -1],
637
+ [1, 2, 0, 1],
638
+ [1, 2, 0, -1],
639
+ [2, 0, 1, 1],
640
+ [2, 0, 1, -1]
641
+ ];
642
+ for (let [u, v, w, sign] of axes)
643
+ for (let i = 0; i < steps; i++)
644
+ for (let j = 0; j < steps; j++) {
645
+ let corner = (a, b) => {
646
+ let p = [0, 0, 0];
647
+ return p[u] = -h[u] + 2 * h[u] * a / steps, p[v] = -h[v] + 2 * h[v] * b / steps, p[w] = sign * h[w], map(p[0], p[1], p[2]);
648
+ }, quad = [corner(i, j), corner(i + 1, j), corner(i + 1, j + 1), corner(i, j + 1)];
649
+ out.push(sign > 0 ? quad : quad.reverse());
650
+ }
651
+ return out;
652
+ }
653
+ function shapeFaces(shape, segments) {
654
+ let s = Math.max((3), Math.floor(segments));
655
+ switch (shape.kind) {
656
+ case "box":
657
+ return box(shape.size);
658
+ case "sphere":
659
+ return sphere(shape.radius, s);
660
+ case "cylinder":
661
+ return cylinder(shape.radius, shape.height, s);
662
+ case "tube":
663
+ return cylinder(shape.radius, shape.length, s).map(
664
+ (face) => face.map((v) => vertex(v.p[1], -v.p[0], v.p[2], v.n[1], -v.n[0], v.n[2]))
665
+ );
666
+ case "rounded":
667
+ return rounded(shape.size, shape.radius, s);
668
+ }
669
+ }
670
+ function shapePolygons(shape, placement, shared, segments) {
671
+ let m = rotationMatrix(placement.turn), out = [];
672
+ for (let face of shapeFaces(shape, segments)) emit(out, face, shared, placement, m);
673
+ return out;
674
+ }
675
+ function shapeRadius(shape) {
676
+ switch (shape.kind) {
677
+ case "box":
678
+ case "rounded":
679
+ return Math.hypot(shape.size[0], shape.size[1], shape.size[2]) / 2;
680
+ case "sphere":
681
+ return shape.radius;
682
+ case "cylinder":
683
+ return Math.hypot(shape.radius, shape.height / 2);
684
+ case "tube":
685
+ return Math.hypot(shape.radius, shape.length / 2);
686
+ }
687
+ }
688
+
689
+ // src/game/kit/things/thing.ts
690
+ var THING_COMBINES = ["join", "cut", "overlap"], THING_MIRRORS = ["none", "x", "y", "z"], THING_EFFECTS = [
691
+ "fire",
692
+ "smoke",
693
+ "steam",
694
+ "sparks",
695
+ "confetti",
696
+ "water",
697
+ "rain",
698
+ "break",
699
+ "sound"
700
+ ], CLOSE_SEGMENTS = 32, MIDDLE_SEGMENTS = 12, SMALL_PART_SHARE = 0.08, LIGHT_TRIANGLES = 4e3, MEDIUM_TRIANGLES = 16e3, EFFECT_TRIANGLE_COST = 1e3, MAX_THING_PARTS = 64, OPERATION = {
701
+ join: "union",
702
+ cut: "subtract",
703
+ overlap: "intersect"
704
+ }, MIRROR_AXIS = { none: -1, x: 0, y: 1, z: 2 }, DEGREES2 = Math.PI / 180, CARD_TRIANGLES = 2, TETRA = 6, QUARTER = 4, ThingError = class extends Error {
705
+ constructor(message) {
706
+ super(message), this.name = "ThingError";
707
+ }
708
+ };
709
+ function partPolygons(part, shared, segments) {
710
+ let placement = { at: part.at, turn: part.turn, mirror: -1 }, own = shapePolygons(part.shape, placement, shared, segments), axis = MIRROR_AXIS[part.mirror];
711
+ return axis < 0 ? own : csg(
712
+ own,
713
+ shapePolygons(part.shape, { ...placement, mirror: axis }, shared, segments),
714
+ "union"
715
+ );
716
+ }
717
+ function fold(parts, materials, segments) {
718
+ let solid = [];
719
+ for (let part of parts)
720
+ solid = csg(
721
+ solid,
722
+ partPolygons(part, materials.indexOf(part.material), segments),
723
+ OPERATION[part.combine]
724
+ );
725
+ return solid;
726
+ }
727
+ function meshOf(polygons, materials) {
728
+ let positions = [], normals = [], indices = [], groups = [];
729
+ for (let m = 0; m < materials.length; m++) {
730
+ let start = indices.length;
731
+ for (let polygon of polygons) {
732
+ if (polygon.shared !== m) continue;
733
+ let base = positions.length / 3;
734
+ for (let v of polygon.vertices)
735
+ positions.push(v.p[0], v.p[1], v.p[2]), normals.push(v.n[0], v.n[1], v.n[2]);
736
+ for (let i = 1; i < polygon.vertices.length - 1; i++)
737
+ indices.push(base, base + i, base + i + 1);
738
+ }
739
+ indices.length > start && groups.push({ material: materials[m], start, count: indices.length - start });
740
+ }
741
+ return {
742
+ positions: Float32Array.from(positions),
743
+ normals: Float32Array.from(normals),
744
+ indices: Uint32Array.from(indices),
745
+ groups,
746
+ triangles: indices.length / 3
747
+ };
748
+ }
749
+ function cardMesh(min, max, material2) {
750
+ let cx = (min[0] + max[0]) / 2, z = (min[2] + max[2]) / 2, half = Math.max(max[0] - min[0], max[2] - min[2]) / 2, positions = Float32Array.from([
751
+ cx - half,
752
+ min[1],
753
+ z,
754
+ cx + half,
755
+ min[1],
756
+ z,
757
+ cx + half,
758
+ max[1],
759
+ z,
760
+ cx - half,
761
+ max[1],
762
+ z
763
+ ]), normals = Float32Array.from([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]);
764
+ return {
765
+ positions,
766
+ normals,
767
+ indices: Uint32Array.from([0, 1, 2, 0, 2, 3]),
768
+ groups: [{ material: material2, start: 0, count: (2) * 3 }],
769
+ triangles: (2)
770
+ };
771
+ }
772
+ function boundsOf(mesh) {
773
+ let min = [1 / 0, 1 / 0, 1 / 0], max = [-1 / 0, -1 / 0, -1 / 0], p = mesh.positions;
774
+ for (let i = 0; i < p.length; i += 3)
775
+ for (let a = 0; a < 3; a++)
776
+ p[i + a] < min[a] && (min[a] = p[i + a]), p[i + a] > max[a] && (max[a] = p[i + a]);
777
+ return p.length === 0 ? { min: [0, 0, 0], max: [0, 0, 0] } : { min: [min[0], min[1], min[2]], max: [max[0], max[1], max[2]] };
778
+ }
779
+ function massOf(mesh) {
780
+ let p = mesh.positions, index = mesh.indices, volume = 0, cx = 0, cy = 0, cz = 0, mass = 0;
781
+ for (let group of mesh.groups) {
782
+ let density = thingMaterial(group.material).density;
783
+ for (let t = group.start; t < group.start + group.count; t += 3) {
784
+ let a = index[t] * 3, b = index[t + 1] * 3, c = index[t + 2] * 3, v = (p[a] * (p[b + 1] * p[c + 2] - p[b + 2] * p[c + 1]) - p[a + 1] * (p[b] * p[c + 2] - p[b + 2] * p[c]) + p[a + 2] * (p[b] * p[c + 1] - p[b + 1] * p[c])) / (6);
785
+ volume += v, mass += v * density, cx += v * (p[a] + p[b] + p[c]) / (4), cy += v * (p[a + 1] + p[b + 1] + p[c + 1]) / (4), cz += v * (p[a + 2] + p[b + 2] + p[c + 2]) / (4);
786
+ }
787
+ }
788
+ return Math.abs(volume) < Number.EPSILON ? { volume: 0, mass: 0, centre: [0, 0, 0] } : { volume, mass: Math.max(0, mass), centre: [cx / volume, cy / volume, cz / volume] };
789
+ }
790
+ function primitive(shape) {
791
+ switch (shape.kind) {
792
+ case "box":
793
+ return {
794
+ shape: {
795
+ kind: "cuboid",
796
+ halfExtents: [shape.size[0] / 2, shape.size[1] / 2, shape.size[2] / 2]
797
+ },
798
+ tube: false
799
+ };
800
+ case "rounded":
801
+ return {
802
+ shape: {
803
+ kind: "round_cuboid",
804
+ halfExtents: [
805
+ Math.max(0, shape.size[0] / 2 - shape.radius),
806
+ Math.max(0, shape.size[1] / 2 - shape.radius),
807
+ Math.max(0, shape.size[2] / 2 - shape.radius)
808
+ ],
809
+ border: shape.radius
810
+ },
811
+ tube: false
812
+ };
813
+ case "sphere":
814
+ return { shape: { kind: "ball", radius: shape.radius }, tube: false };
815
+ case "cylinder":
816
+ return {
817
+ shape: { kind: "cylinder", halfHeight: shape.height / 2, radius: shape.radius },
818
+ tube: false
819
+ };
820
+ case "tube":
821
+ return {
822
+ shape: { kind: "cylinder", halfHeight: shape.length / 2, radius: shape.radius },
823
+ tube: true
824
+ };
825
+ }
826
+ }
827
+ function quaternion(turn, tube) {
828
+ let hx = turn[0] * DEGREES2 / 2, hy = turn[1] * DEGREES2 / 2, hz = turn[2] * DEGREES2 / 2, sx = chunkFLWD6GRR_js.fsin(hx), cx = chunkFLWD6GRR_js.fcos(hx), sy = chunkFLWD6GRR_js.fsin(hy), cy = chunkFLWD6GRR_js.fcos(hy), sz = chunkFLWD6GRR_js.fsin(hz), cz = chunkFLWD6GRR_js.fcos(hz), q = [
829
+ sx * cy * cz + cx * sy * sz,
830
+ cx * sy * cz - sx * cy * sz,
831
+ cx * cy * sz + sx * sy * cz,
832
+ cx * cy * cz - sx * sy * sz
833
+ ];
834
+ if (!tube) return q;
835
+ let t = Math.SQRT1_2;
836
+ return [(q[0] - q[1]) * t, (q[0] + q[1]) * t, (q[2] - q[3]) * t, (q[3] + q[2]) * t];
837
+ }
838
+ function colliderOf(thing) {
839
+ let parts = [];
840
+ for (let part of thing.parts) {
841
+ if (part.combine !== "join") continue;
842
+ let { shape, tube } = primitive(part.shape), rotation = quaternion(part.turn, tube);
843
+ parts.push({ shape, offset: part.at, rotation });
844
+ let axis = MIRROR_AXIS[part.mirror];
845
+ if (axis !== -1) {
846
+ let offset = [part.at[0], part.at[1], part.at[2]];
847
+ offset[axis] = -offset[axis];
848
+ let mirrored = [
849
+ -rotation[0],
850
+ -rotation[1],
851
+ -rotation[2],
852
+ rotation[3]
853
+ ];
854
+ mirrored[axis] = rotation[axis], parts.push({ shape, offset, rotation: mirrored });
855
+ }
856
+ }
857
+ return { kind: "compound", parts };
858
+ }
859
+ function phoneCost(triangles, effects) {
860
+ let total = triangles + effects * (1e3);
861
+ return total <= (4e3) ? "light" : total <= (16e3) ? "medium" : "heavy";
862
+ }
863
+ function compileThing(thing) {
864
+ if (thing.parts.length === 0) throw new ThingError("a thing needs at least one part");
865
+ if (thing.parts.length > (64))
866
+ throw new ThingError(`a thing holds at most ${(64)} parts`);
867
+ let materials = [...new Set(thing.parts.map((part) => part.material))], close = meshOf(fold(thing.parts, materials, (32)), materials), bounds = boundsOf(close), extent = Math.hypot(
868
+ bounds.max[0] - bounds.min[0],
869
+ bounds.max[1] - bounds.min[1],
870
+ bounds.max[2] - bounds.min[2]
871
+ ) / 2, kept = thing.parts.filter(
872
+ (part) => part.combine !== "join" || shapeRadius(part.shape) >= extent * (0.08)
873
+ ), dropped = thing.parts.filter((part) => !kept.includes(part)).map((part) => part.name), middle = meshOf(
874
+ fold(kept.length > 0 ? kept : thing.parts, materials, (12)),
875
+ materials
876
+ ), far = cardMesh(bounds.min, bounds.max, close.groups[0]?.material ?? materials[0]);
877
+ return {
878
+ levels: [
879
+ { name: "close", mesh: close, dropped: [] },
880
+ { name: "middle", mesh: middle, dropped },
881
+ { name: "far", mesh: far, dropped: thing.parts.map((part) => part.name) }
882
+ ],
883
+ mass: massOf(close),
884
+ collider: colliderOf(thing),
885
+ bounds,
886
+ cost: phoneCost(close.triangles, thing.effects.length),
887
+ effects: thing.effects
888
+ };
889
+ }
890
+
891
+ // src/game/kit/places/grid.ts
892
+ var CELL_SOLID = 1, CELL_ROAD = 2, CELL_TAKEN = 4, DEFAULT_CELL = 0.5, OccupancyGrid = class {
893
+ constructor(size, cell = (0.5)) {
894
+ this.size = size;
895
+ this.cell = cell;
896
+ this.columns = Math.max(1, Math.ceil(size[0] / cell)), this.rows = Math.max(1, Math.ceil(size[1] / cell)), this.cells = new Uint8Array(this.columns * this.rows);
897
+ }
898
+ index(x, z) {
899
+ let c = Math.floor(x / this.cell), r = Math.floor(z / this.cell);
900
+ return c < 0 || r < 0 || c >= this.columns || r >= this.rows ? -1 : r * this.columns + c;
901
+ }
902
+ at(x, z) {
903
+ let i = this.index(x, z);
904
+ return i < 0 ? (1) : this.cells[i];
905
+ }
906
+ centre(i) {
907
+ return [
908
+ (i % this.columns + 0.5) * this.cell,
909
+ (Math.floor(i / this.columns) + 0.5) * this.cell
910
+ ];
911
+ }
912
+ forRect(at, footprint, yaw, visit) {
913
+ let c = chunkFLWD6GRR_js.fcos(yaw), s = chunkFLWD6GRR_js.fsin(yaw), hx = footprint[0] / 2, hz = footprint[1] / 2, reach = Math.hypot(hx, hz), c0 = Math.max(0, Math.floor((at[0] - reach) / this.cell)), c1 = Math.min(this.columns - 1, Math.floor((at[0] + reach) / this.cell)), r0 = Math.max(0, Math.floor((at[1] - reach) / this.cell)), r1 = Math.min(this.rows - 1, Math.floor((at[1] + reach) / this.cell));
914
+ for (let r = r0; r <= r1; r++)
915
+ for (let col = c0; col <= c1; col++) {
916
+ let dx = (col + 0.5) * this.cell - at[0], dz = (r + 0.5) * this.cell - at[1], lx = dx * c - dz * s, lz = dx * s + dz * c;
917
+ if (Math.abs(lx) <= hx && Math.abs(lz) <= hz && !visit(r * this.columns + col))
918
+ return false;
919
+ }
920
+ return true;
921
+ }
922
+ mark(at, footprint, yaw, flags) {
923
+ this.forRect(at, footprint, yaw, (i) => (this.cells[i] |= flags, true));
924
+ }
925
+ clear(at, footprint, yaw, blocking) {
926
+ return at[0] >= 0 && at[1] >= 0 && at[0] <= this.size[0] && at[1] <= this.size[1] && this.forRect(at, footprint, yaw, (i) => (this.cells[i] & blocking) === 0);
927
+ }
928
+ markRoad(road) {
929
+ let half = road.width / 2;
930
+ for (let i = 0; i + 1 < road.points.length; i++) {
931
+ let a = road.points[i], b = road.points[i + 1], length = Math.hypot(b[0] - a[0], b[1] - a[1]);
932
+ if (length === 0) continue;
933
+ let yaw = chunkFLWD6GRR_js.fatan2(b[0] - a[0], b[1] - a[1]);
934
+ this.mark(
935
+ [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2],
936
+ [road.width, length + half],
937
+ yaw,
938
+ (2)
939
+ );
940
+ }
941
+ }
942
+ }, NO_FOOTPRINT = [0.5, 0.5];
943
+ function footprintOf(catalogue, kind) {
944
+ let meta = catalogue[kind];
945
+ return meta === void 0 ? { footprint: NO_FOOTPRINT, solid: true } : { footprint: meta.footprint, solid: meta.solid };
946
+ }
947
+ function markPlacement(grid, catalogue, placement) {
948
+ let { footprint, solid } = footprintOf(catalogue, placement.kind);
949
+ grid.mark(placement.at, footprint, placement.yaw, solid ? (1) | (4) : (4));
950
+ }
951
+ function gridOf(doc, catalogue, placements, cell = (0.5)) {
952
+ let grid = new OccupancyGrid(doc.size, cell);
953
+ for (let road of doc.roads) grid.markRoad(road);
954
+ for (let placement of placements) markPlacement(grid, catalogue, placement);
955
+ return grid;
956
+ }
957
+
958
+ // src/game/kit/places/brushes.ts
959
+ var SCATTER_ATTEMPTS = 12, TWO_PI2 = 2 * Math.PI, PEOPLE_FOOTPRINT = [0.5, 0.5];
960
+ function scatter(stroke, grid, catalogue) {
961
+ if (stroke.kinds.length === 0 || stroke.count <= 0) return [];
962
+ let random = new chunk5LH2QN3T_js.SeededRandom(stroke.seed), blocking = stroke.layer === "props" ? (1) | (4) | (2) : (1), out = [], spacing2 = stroke.spacing * stroke.spacing, attempts = stroke.count * (12);
963
+ for (let attempt = 0; attempt < attempts && out.length < stroke.count; attempt++) {
964
+ let angle = random.float() * TWO_PI2, distance = Math.sqrt(random.float()) * stroke.radius, at = [
965
+ stroke.at[0] + chunkFLWD6GRR_js.fcos(angle) * distance,
966
+ stroke.at[1] + chunkFLWD6GRR_js.fsin(angle) * distance
967
+ ], kind = stroke.kinds[random.int(0, stroke.kinds.length - 1)], yaw = random.float() * TWO_PI2;
968
+ if (out.some((placed) => (placed.at[0] - at[0]) ** 2 + (placed.at[1] - at[1]) ** 2 < spacing2))
969
+ continue;
970
+ let footprint = stroke.layer === "crowds" ? PEOPLE_FOOTPRINT : footprintOf(catalogue, kind).footprint;
971
+ if (!grid.clear(at, footprint, yaw, blocking)) continue;
972
+ let placement = { kind, at, yaw };
973
+ stroke.layer === "props" ? markPlacement(grid, catalogue, placement) : grid.mark(at, PEOPLE_FOOTPRINT, yaw, (4)), out.push(placement);
974
+ }
975
+ return out;
976
+ }
977
+ function simplifyStroke(points, tolerance) {
978
+ if (points.length <= 2) return [...points];
979
+ let keep = new Uint8Array(points.length);
980
+ keep[0] = 1, keep[points.length - 1] = 1;
981
+ let stack = [[0, points.length - 1]];
982
+ for (; stack.length > 0; ) {
983
+ let [first, last] = stack.pop(), a = points[first], b = points[last], dx = b[0] - a[0], dz = b[1] - a[1], length = Math.hypot(dx, dz), worst = -1, worstDistance = tolerance;
984
+ for (let i = first + 1; i < last; i++) {
985
+ let p = points[i], distance = length === 0 ? Math.hypot(p[0] - a[0], p[1] - a[1]) : Math.abs(dz * p[0] - dx * p[1] + b[0] * a[1] - b[1] * a[0]) / length;
986
+ distance > worstDistance && (worstDistance = distance, worst = i);
987
+ }
988
+ worst < 0 || (keep[worst] = 1, stack.push([first, worst], [worst, last]));
989
+ }
990
+ return points.filter((_, i) => keep[i] === 1);
991
+ }
992
+ function applyGround(terrain, strokes) {
993
+ let touched = 0;
994
+ for (let stroke of strokes)
995
+ touched += terrain.sculpt(
996
+ stroke.op,
997
+ stroke.at[0],
998
+ stroke.at[1],
999
+ stroke.radius,
1000
+ stroke.strength,
1001
+ stroke.target ?? Number.NaN,
1002
+ stroke.layer
1003
+ );
1004
+ return touched;
1005
+ }
1006
+
1007
+ // src/game/kit/places/checks.ts
1008
+ var SHOP_TAG = "shop", UNREACHED = 0, REACHED = 1;
1009
+ function walkFrom(grid, starts) {
1010
+ let reached = new Uint8Array(grid.cells.length), queue = new Int32Array(grid.cells.length), head = 0, tail = 0, visit = (i) => {
1011
+ i < 0 || reached[i] !== (0) || (grid.cells[i] & (1)) !== 0 || (reached[i] = (1), queue[tail++] = i);
1012
+ };
1013
+ for (let start of starts) visit(grid.index(start[0], start[1]));
1014
+ if (starts.length === 0) {
1015
+ for (let c = 0; c < grid.columns; c++)
1016
+ visit(c), visit((grid.rows - 1) * grid.columns + c);
1017
+ for (let r = 0; r < grid.rows; r++)
1018
+ visit(r * grid.columns), visit(r * grid.columns + grid.columns - 1);
1019
+ }
1020
+ for (; head < tail; ) {
1021
+ let i = queue[head++], c = i % grid.columns;
1022
+ c > 0 && visit(i - 1), c < grid.columns - 1 && visit(i + 1), i >= grid.columns && visit(i - grid.columns), i + grid.columns < grid.cells.length && visit(i + grid.columns);
1023
+ }
1024
+ return reached;
1025
+ }
1026
+ function reachable(grid, reached, catalogue, placement) {
1027
+ let { footprint } = footprintOf(catalogue, placement.kind), around = [footprint[0] + grid.cell * 2, footprint[1] + grid.cell * 2], found = false;
1028
+ return grid.forRect(placement.at, around, placement.yaw, (i) => (reached[i] === (1) && (found = true), !found)), found;
1029
+ }
1030
+ function checkWorld(doc, grid, catalogue, placements) {
1031
+ let reached = walkFrom(
1032
+ grid,
1033
+ doc.gates.filter((gate) => (grid.at(gate[0], gate[1]) & (1)) === 0)
1034
+ ), shops = [];
1035
+ placements.forEach((placement, index) => {
1036
+ catalogue[placement.kind]?.tags.includes(SHOP_TAG) && !reachable(grid, reached, catalogue, placement) && shops.push(index);
1037
+ });
1038
+ let gates = [];
1039
+ doc.gates.forEach((gate, index) => {
1040
+ (grid.at(gate[0], gate[1]) & (1)) !== 0 && gates.push(index);
1041
+ });
1042
+ let outside = [];
1043
+ return placements.forEach((placement, index) => {
1044
+ (placement.at[0] < 0 || placement.at[1] < 0 || placement.at[0] > doc.size[0] || placement.at[1] > doc.size[1]) && outside.push(index);
1045
+ }), [
1046
+ {
1047
+ id: "reachable",
1048
+ ok: shops.length === 0,
1049
+ summary: shops.length === 0 ? "Every stall can be reached on foot" : `${shops.length} ${shops.length === 1 ? "stall cannot" : "stalls cannot"} be reached on foot`,
1050
+ offenders: shops
1051
+ },
1052
+ {
1053
+ id: "gates",
1054
+ ok: gates.length === 0,
1055
+ summary: gates.length === 0 ? "Nothing blocks the gates" : `${gates.length} ${gates.length === 1 ? "gate is" : "gates are"} blocked`,
1056
+ offenders: gates
1057
+ },
1058
+ {
1059
+ id: "inside",
1060
+ ok: outside.length === 0,
1061
+ summary: outside.length === 0 ? "Everything sits inside the place" : `${outside.length} ${outside.length === 1 ? "thing sits" : "things sit"} outside the place`,
1062
+ offenders: outside
1063
+ }
1064
+ ];
1065
+ }
1066
+
1067
+ // src/game/kit/places/weight.ts
1068
+ var LAYER_COST = {
1069
+ ground: 40,
1070
+ roads: 20,
1071
+ buildings: 300,
1072
+ props: 60,
1073
+ crowds: 120,
1074
+ lights: 80,
1075
+ sounds: 10
1076
+ }, GROUND_AREA_UNIT = 1e3, TIER_BUDGET = {
1077
+ low: 3e4,
1078
+ mid: 8e4,
1079
+ high: 2e5
1080
+ }, LIGHT_SHARE = 0.6, FIT_HEADROOM = 0.95, NO_CAPS = {};
1081
+ function layerCounts(doc, scattered) {
1082
+ return {
1083
+ ground: Math.ceil(doc.size[0] * doc.size[1] / (1e3)),
1084
+ roads: doc.roads.reduce((sum, road) => sum + Math.max(0, road.points.length - 1), 0),
1085
+ buildings: doc.buildings.length,
1086
+ props: doc.props.length + scattered.props,
1087
+ crowds: doc.crowds.reduce((sum, area) => sum + area.count, 0) + scattered.crowds,
1088
+ lights: doc.lights.length,
1089
+ sounds: doc.sounds.length
1090
+ };
1091
+ }
1092
+ function verdict(total, tier) {
1093
+ let budget = TIER_BUDGET[tier];
1094
+ return total <= budget * (0.6) ? "light" : total <= budget ? "fine" : "heavy";
1095
+ }
1096
+ function peopleOn(people, caps, tier) {
1097
+ let cap = caps[tier];
1098
+ return cap == null ? people : Math.max(0, Math.min(people, Math.floor(cap)));
1099
+ }
1100
+ function worldWeight(counts, caps = NO_CAPS) {
1101
+ let layers = Object.keys(LAYER_COST).map((layer) => ({
1102
+ layer,
1103
+ count: counts[layer],
1104
+ cost: counts[layer] * LAYER_COST[layer],
1105
+ share: 0
1106
+ })), total = layers.reduce((sum, entry) => sum + entry.cost, 0), without = total - counts.crowds * LAYER_COST.crowds, people = (tier) => peopleOn(counts.crowds, caps, tier), at = (tier) => without + people(tier) * LAYER_COST.crowds;
1107
+ return {
1108
+ total,
1109
+ layers: layers.map((entry) => ({ ...entry, share: total === 0 ? 0 : entry.cost / total })).sort((a, b) => b.cost - a.cost),
1110
+ tiers: {
1111
+ low: verdict(at("low"), "low"),
1112
+ mid: verdict(at("mid"), "mid"),
1113
+ high: verdict(at("high"), "high")
1114
+ },
1115
+ tierTotals: { low: at("low"), mid: at("mid"), high: at("high") },
1116
+ tierPeople: { low: people("low"), mid: people("mid"), high: people("high") }
1117
+ };
1118
+ }
1119
+ function lighten(weight, tier, layer = "crowds") {
1120
+ let budget = TIER_BUDGET[tier] * (0.95), total = weight.tierTotals[tier];
1121
+ if (total <= TIER_BUDGET[tier]) return null;
1122
+ let entry = weight.layers.find((candidate) => candidate.layer === layer);
1123
+ if (entry === void 0) return null;
1124
+ let shown = layer === "crowds" ? weight.tierPeople[tier] : entry.count;
1125
+ if (shown === 0) return null;
1126
+ let others = total - shown * LAYER_COST[layer];
1127
+ if (others > TIER_BUDGET[tier]) return null;
1128
+ let to = Math.max(0, Math.floor((budget - others) / LAYER_COST[layer]));
1129
+ return to >= shown ? null : { tier, layer, from: shown, to };
1130
+ }
1131
+ var TIER_ORDER = ["low", "mid", "high"], HEAVY_LAYERS_SHOWN = 3;
1132
+ function heavyWithoutPeople(weight, tier) {
1133
+ let withoutPeople = weight.tierTotals[tier] - weight.tierPeople[tier] * LAYER_COST.crowds, budget = TIER_BUDGET[tier];
1134
+ if (withoutPeople <= budget) return null;
1135
+ let layers = [], left = withoutPeople;
1136
+ for (let entry of weight.layers)
1137
+ if (!(entry.layer === "crowds" || entry.cost <= 0) && (layers.push(entry), left -= entry.cost, left <= budget || layers.length === (3)))
1138
+ break;
1139
+ return { tier, withoutPeople, budget, layers };
1140
+ }
1141
+ function fewerPeople(weight, caps = NO_CAPS) {
1142
+ let next = { ...caps }, fixes = [], stillHeavy = [];
1143
+ for (let tier of TIER_ORDER) {
1144
+ if (weight.tiers[tier] !== "heavy") continue;
1145
+ let heavy = heavyWithoutPeople(weight, tier);
1146
+ if (heavy !== null) {
1147
+ stillHeavy.push(heavy);
1148
+ continue;
1149
+ }
1150
+ let fix = lighten(weight, tier);
1151
+ fix !== null && (next[tier] = fix.to, fixes.push(fix));
1152
+ }
1153
+ return fixes.length === 0 && stillHeavy.length === 0 ? null : { caps: next, fixes, stillHeavy };
1154
+ }
1155
+
1156
+ // src/game/kit/places/world.ts
1157
+ function buildWorld(doc, catalogue = chunkFLWD6GRR_js.STARTER_CATALOGUE, cell = (0.5)) {
1158
+ let fixed = [...doc.buildings, ...doc.props], grid = gridOf(doc, catalogue, fixed, cell), scatteredProps = [];
1159
+ for (let stroke of doc.scatters)
1160
+ stroke.layer === "props" && scatteredProps.push(...scatter(stroke, grid, catalogue));
1161
+ let people = [];
1162
+ for (let stroke of doc.scatters)
1163
+ stroke.layer === "crowds" && people.push(...scatter(stroke, grid, catalogue));
1164
+ let placements = [...fixed, ...scatteredProps];
1165
+ return {
1166
+ placements,
1167
+ people,
1168
+ grid,
1169
+ weight: worldWeight(
1170
+ layerCounts(doc, { props: scatteredProps.length, crowds: people.length }),
1171
+ doc.crowdCaps
1172
+ ),
1173
+ checks: checkWorld(doc, grid, catalogue, placements)
1174
+ };
1175
+ }
1176
+ function peopleForTier(built, doc, tier) {
1177
+ let all = built.people, keep = peopleOn(all.length, doc.crowdCaps ?? {}, tier);
1178
+ if (keep >= all.length) return all;
1179
+ let out = [];
1180
+ for (let i = 0; i < keep; i++) out.push(all[Math.floor(i * all.length / keep)]);
1181
+ return out;
1182
+ }
1183
+
1184
+ exports.BUTTON_MIDDLE = (4);
1185
+ exports.BUTTON_PRIMARY = (1);
1186
+ exports.BUTTON_SECONDARY = (2);
1187
+ exports.CELL_ROAD = (2);
1188
+ exports.CELL_SOLID = (1);
1189
+ exports.CELL_TAKEN = (4);
1190
+ exports.CLOSE_SEGMENTS = (32);
1191
+ exports.CROWD_VOTE_BYTES = (3);
1192
+ exports.CROWD_VOTE_TAG = (86);
1193
+ exports.CSG_EPSILON = (1e-5);
1194
+ exports.CameraPose = CameraPose;
1195
+ exports.CheerMeter = CheerMeter;
1196
+ exports.CsgPlane = CsgPlane;
1197
+ exports.CsgPolygon = CsgPolygon;
1198
+ exports.DEFAULT_CELL = (0.5);
1199
+ exports.DEFAULT_CONTROL_ASPECT = (1);
1200
+ exports.DEFAULT_CONTROL_FOV = (60);
1201
+ exports.DEFAULT_PART_LENGTH = (0.2);
1202
+ exports.DEFAULT_PART_RADIUS = (0.1);
1203
+ exports.DEFAULT_PART_SIZE = DEFAULT_PART_SIZE;
1204
+ exports.DEFAULT_THING_MATERIAL = DEFAULT_THING_MATERIAL;
1205
+ exports.DEGREES_TO_RADIANS = DEGREES_TO_RADIANS;
1206
+ exports.EFFECT_TRIANGLE_COST = (1e3);
1207
+ exports.FIT_HEADROOM = (0.95);
1208
+ exports.GROUND_AREA_UNIT = (1e3);
1209
+ exports.LAYER_COST = LAYER_COST;
1210
+ exports.LIGHT_SHARE = (0.6);
1211
+ exports.LIGHT_TRIANGLES = (4e3);
1212
+ exports.MAX_THING_PARTS = (64);
1213
+ exports.MAX_VOTE_CHOICES = (16);
1214
+ exports.MAX_VOTE_INDEX = (255);
1215
+ exports.MEDIUM_TRIANGLES = (16e3);
1216
+ exports.MIDDLE_SEGMENTS = (12);
1217
+ exports.NO_VOTE_WINNER = (-1);
1218
+ exports.OccupancyGrid = OccupancyGrid;
1219
+ exports.SCATTER_ATTEMPTS = (12);
1220
+ exports.SHOP_TAG = SHOP_TAG;
1221
+ exports.SMALL_PART_SHARE = (0.08);
1222
+ exports.THING_COMBINES = THING_COMBINES;
1223
+ exports.THING_EFFECTS = THING_EFFECTS;
1224
+ exports.THING_MATERIALS = THING_MATERIALS;
1225
+ exports.THING_MIRRORS = THING_MIRRORS;
1226
+ exports.THING_SHAPE_KINDS = THING_SHAPE_KINDS;
1227
+ exports.TIER_BUDGET = TIER_BUDGET;
1228
+ exports.ThingError = ThingError;
1229
+ exports.UP = UP;
1230
+ exports.VotePoll = VotePoll;
1231
+ exports.applyGround = applyGround;
1232
+ exports.buildWorld = buildWorld;
1233
+ exports.checkWorld = checkWorld;
1234
+ exports.clamp = clamp;
1235
+ exports.colliderOf = colliderOf;
1236
+ exports.compileThing = compileThing;
1237
+ exports.csg = csg;
1238
+ exports.decodeVote = decodeVote;
1239
+ exports.encodeVote = encodeVote;
1240
+ exports.fewerPeople = fewerPeople;
1241
+ exports.flatPart = flatPart;
1242
+ exports.footprintOf = footprintOf;
1243
+ exports.frameDamping = frameDamping;
1244
+ exports.giftMoments = giftMoments;
1245
+ exports.gridOf = gridOf;
1246
+ exports.heavyWithoutPeople = heavyWithoutPeople;
1247
+ exports.layerCounts = layerCounts;
1248
+ exports.lighten = lighten;
1249
+ exports.markPlacement = markPlacement;
1250
+ exports.massOf = massOf;
1251
+ exports.partOfFlat = partOfFlat;
1252
+ exports.peopleForTier = peopleForTier;
1253
+ exports.peopleOn = peopleOn;
1254
+ exports.phoneCost = phoneCost;
1255
+ exports.rotationMatrix = rotationMatrix;
1256
+ exports.scatter = scatter;
1257
+ exports.setYawPitch = setYawPitch;
1258
+ exports.shapeFaces = shapeFaces;
1259
+ exports.shapeOfFlat = shapeOfFlat;
1260
+ exports.shapePolygons = shapePolygons;
1261
+ exports.shapeRadius = shapeRadius;
1262
+ exports.simplifyStroke = simplifyStroke;
1263
+ exports.thingBreaks = thingBreaks;
1264
+ exports.thingMaterial = thingMaterial;
1265
+ exports.thingMaterialIds = thingMaterialIds;
1266
+ exports.verdict = verdict;
1267
+ exports.votesOpenedBy = votesOpenedBy;
1268
+ exports.walkFrom = walkFrom;
1269
+ exports.worldWeight = worldWeight;
1270
+ exports.yawPitchFrom = yawPitchFrom;