@cimplify/sdk 0.108.0 → 0.110.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (608) hide show
  1. package/LICENSE +21 -0
  2. package/dist/advanced.d.mts +4 -3
  3. package/dist/advanced.d.ts +4 -3
  4. package/dist/advanced.js +24 -24
  5. package/dist/advanced.mjs +5 -5
  6. package/dist/animation-4EXBXRVX.js +27 -0
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  8. package/dist/audio-DhvyjqdA.d.mts +249 -0
  9. package/dist/audio-m0w8cnxq.d.ts +249 -0
  10. package/dist/avatars.d.mts +110 -0
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  12. package/dist/avatars.js +82 -0
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  14. package/dist/backend-gUCzs5Kg.d.mts +3866 -0
  15. package/dist/backend-gUCzs5Kg.d.ts +3866 -0
  16. package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
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@@ -0,0 +1,450 @@
1
+ 'use strict';
2
+
3
+ var chunk7SM6XSPZ_js = require('./chunk-7SM6XSPZ.js');
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+ var chunk7DQSDKDU_js = require('./chunk-7DQSDKDU.js');
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+ var chunkX5A5FOWW_js = require('./chunk-X5A5FOWW.js');
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+ var chunkNZTKLY2W_js = require('./chunk-NZTKLY2W.js');
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+ var chunk2V7IL4HC_js = require('./chunk-2V7IL4HC.js');
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+
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+ // src/game/kit/feel/particles.ts
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+ var SPAWN_X = 0, SPAWN_Y = 1, SPAWN_Z = 2, SPAWN_VX = 3, SPAWN_VY = 4, SPAWN_VZ = 5, SPAWN_LIFE = 6, SPAWN_SIZE = 7, SPAWN_R = 8, SPAWN_G = 9, SPAWN_B = 10, SPAWN_SPIN = 11, SPAWN_END_R = 12, SPAWN_END_G = 13, SPAWN_END_B = 14;
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+ var Particles = class {
12
+ constructor(graphics, geometry, material, options) {
13
+ this.spawn = new Float64Array(15);
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+ this.field = new Float64Array(7);
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+ this.count = 0;
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+ this.visible = 0;
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+ this.graphics = graphics, this.options = options, this.state = new Float32Array(options.capacity * 20), this.batch = graphics.instanced({ geometry, material, capacity: options.capacity, colors: true }), graphics.setInstanceCount(this.batch, 0);
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+ let f = this.field;
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+ f.set(options.gravity, 0);
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+ let plane = options.plane;
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+ plane !== null && f.set(plane, 3), this.lateral = f[0] !== 0 || f[2] !== 0, this.floor = plane !== null && f[3] === 0 && f[4] === 1 && f[5] === 0, this.slanted = plane !== null && !this.floor, this.liveColor = options.additive || options.tint;
22
+ let m = this.batch.matrices;
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+ for (let i = 0; i < options.capacity; i++) m[i * 16 + 15] = 1;
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+ }
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+ get live() {
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+ return this.count;
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+ }
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+ emit() {
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+ if (this.count >= this.options.capacity) return;
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+ let o = this.count * 20, s = this.state, p = this.spawn;
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+ s[o + 0] = p[0], s[o + 1] = p[1], s[o + 2] = p[2], s[o + 3] = p[3], s[o + 4] = p[4], s[o + 5] = p[5], s[o + 6] = 0, s[o + 7] = p[6], s[o + 8] = p[7], s[o + 9] = p[11] * p[6], s[o + 10] = p[11];
32
+ let ax = p[4] - p[5] + 0.37, ay = p[5] - p[3] + 0.11, az = p[3] - p[4] + 0.73, inv = 1 / Math.sqrt(ax * ax + ay * ay + az * az);
33
+ s[o + 11] = ax * inv, s[o + 12] = ay * inv, s[o + 13] = az * inv, s[o + 14] = p[8], s[o + 15] = p[9], s[o + 16] = p[10], s[o + 17] = p[12], s[o + 18] = p[13], s[o + 19] = p[14];
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+ let colors = this.batch.colors;
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+ if (!this.liveColor && colors !== null) {
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+ let co = this.count * 3;
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+ colors[co] = p[8], colors[co + 1] = p[9], colors[co + 2] = p[10];
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+ }
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+ this.count++;
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+ }
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+ clear() {
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+ this.count = 0;
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+ }
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+ update(clock, slot, camera, cameraOffset) {
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+ let dt = clock[slot], s = this.state, f = this.field, colors = this.batch.colors, moveColor = !this.liveColor && colors !== null, lateral = this.lateral, floor = this.floor, slanted = this.slanted, bounce = this.options.bounce, damping = 1 - this.options.drag * dt, fall = f[1] * dt, ground = -f[6], i = 0;
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+ for (; i < this.count; ) {
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+ let o = i * 20;
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+ if (s[o + 6] += dt, s[o + 6] >= s[o + 7]) {
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+ this.count--;
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+ let last = this.count * 20;
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+ for (let k = 0; k < 20; k++) s[o + k] = s[last + k];
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+ if (moveColor && colors !== null) {
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+ let to = i * 3, from = this.count * 3;
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+ colors[to] = colors[from], colors[to + 1] = colors[from + 1], colors[to + 2] = colors[from + 2];
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+ }
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+ continue;
57
+ }
58
+ if (lateral ? (s[o + 3] = (s[o + 3] + f[0] * dt) * damping, s[o + 5] = (s[o + 5] + f[2] * dt) * damping) : (s[o + 3] *= damping, s[o + 5] *= damping), s[o + 4] = (s[o + 4] + fall) * damping, s[o + 0] += s[o + 3] * dt, s[o + 1] += s[o + 4] * dt, s[o + 2] += s[o + 5] * dt, floor && s[o + 1] < ground)
59
+ s[o + 1] = ground, s[o + 4] = s[o + 4] < 0 ? -s[o + 4] * bounce : s[o + 4] * bounce, s[o + 3] *= bounce, s[o + 5] *= bounce, s[o + 10] *= bounce;
60
+ else if (slanted) {
61
+ let depth = s[o + 0] * f[3] + s[o + 1] * f[4] + s[o + 2] * f[5] + f[6];
62
+ if (depth < 0) {
63
+ s[o + 0] -= depth * f[3], s[o + 1] -= depth * f[4], s[o + 2] -= depth * f[5];
64
+ let into = s[o + 3] * f[3] + s[o + 4] * f[4] + s[o + 5] * f[5], push = into < 0 ? 2 * into : 0;
65
+ s[o + 3] = (s[o + 3] - push * f[3]) * bounce, s[o + 4] = (s[o + 4] - push * f[4]) * bounce, s[o + 5] = (s[o + 5] - push * f[5]) * bounce, s[o + 10] *= bounce;
66
+ }
67
+ }
68
+ s[o + 9] += s[o + 10] * dt, i++;
69
+ }
70
+ this.write(camera, cameraOffset);
71
+ }
72
+ write(camera, c) {
73
+ let s = this.state, m = this.batch.matrices, colors = this.batch.colors, opt = this.options, rx = camera[c], ry = camera[c + 1], rz = camera[c + 2], ux = camera[c + 4], uy = camera[c + 5], uz = camera[c + 6], fx = camera[c + 8], fy = camera[c + 9], fz = camera[c + 10], additive = opt.additive, facing = opt.facing === "camera", aspect = opt.aspect, liveColor = this.liveColor;
74
+ for (let i = 0; i < this.count; i++) {
75
+ let o = i * 20, t = s[o + 6] / s[o + 7], fade = t < 0.65 ? 1 : 1 - (t - 0.65) / (1 - 0.65), size = additive ? s[o + 8] : s[o + 8] * fade, w = size, h = size * aspect, cos = Math.cos(s[o + 9]), sin = Math.sin(s[o + 9]), mo = i * 16;
76
+ if (facing)
77
+ m[mo] = (rx * cos + ux * sin) * w, m[mo + 1] = (ry * cos + uy * sin) * w, m[mo + 2] = (rz * cos + uz * sin) * w, m[mo + 4] = (ux * cos - rx * sin) * h, m[mo + 5] = (uy * cos - ry * sin) * h, m[mo + 6] = (uz * cos - rz * sin) * h, m[mo + 8] = fx, m[mo + 9] = fy, m[mo + 10] = fz;
78
+ else {
79
+ let x = s[o + 11], y = s[o + 12], z = s[o + 13], k = 1 - cos;
80
+ m[mo] = (cos + x * x * k) * w, m[mo + 1] = (y * x * k + z * sin) * w, m[mo + 2] = (z * x * k - y * sin) * w, m[mo + 4] = (x * y * k - z * sin) * h, m[mo + 5] = (cos + y * y * k) * h, m[mo + 6] = (z * y * k + x * sin) * h, m[mo + 8] = x * z * k + y * sin, m[mo + 9] = y * z * k - x * sin, m[mo + 10] = cos + z * z * k;
81
+ }
82
+ if (m[mo + 12] = s[o + 0], m[mo + 13] = s[o + 1], m[mo + 14] = s[o + 2], liveColor && colors !== null) {
83
+ let co = i * 3, scale = additive ? fade : 1;
84
+ colors[co] = (s[o + 14] + (s[o + 17] - s[o + 14]) * t) * scale, colors[co + 1] = (s[o + 15] + (s[o + 18] - s[o + 15]) * t) * scale, colors[co + 2] = (s[o + 16] + (s[o + 19] - s[o + 16]) * t) * scale;
85
+ }
86
+ }
87
+ this.count === 0 && this.visible === 0 || (this.visible = this.count, this.graphics.setInstanceCount(this.batch, this.count), this.graphics.markInstancesDirty(this.batch));
88
+ }
89
+ };
90
+
91
+ // src/game/kit/feel/spray.ts
92
+ var ORIGIN_X = 0, ORIGIN_Y = 1, ORIGIN_Z = 2, ORIGIN_QX = 3, ORIGIN_QY = 4, ORIGIN_QZ = 5, ORIGIN_QW = 6, ORIGIN_FIELDS = 7, FULL_CELL = [0, 0, 1, 1], MAT4 = 16, BYTE = 255, TAU = Math.PI * 2, SHAPE_POINT = 0, SHAPE_SPHERE = 1, SHAPE_CONE = 2, SHAPE_BOX = 3, SHAPE_DISC = 4, LIFE_MIN = 0, LIFE_MAX = 1, SPEED_MIN = 2, SPEED_MAX = 3, SIZE_MIN = 4, SIZE_MAX = 5, SPIN = 6, SPREAD = 7, RADIUS = 8, BOX_X = 9, BOX_Y = 10, BOX_Z = 11, START_R = 12, START_G = 13, START_B = 14, END_R = 15, END_G = 16, END_B = 17, RATE = 18, OWED = 19, PARAMS = 20, DRAW_U = 0, DRAW_V = 1, DRAW_W = 2, DRAW_SPEED = 3, DRAWS = 4;
93
+ function quad(game, cell) {
94
+ let [u0, v0, u1, v1] = cell;
95
+ return game.graphics.createGeometry({
96
+ attributes: {
97
+ position: { data: new Float32Array([-0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, 0]), itemSize: 3 },
98
+ normal: { data: new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]), itemSize: 3 },
99
+ uv: { data: new Float32Array([u0, v0, u1, v0, u0, v1, u1, v1]), itemSize: 2 }
100
+ },
101
+ index: new Uint16Array([0, 2, 1, 2, 3, 1])
102
+ });
103
+ }
104
+ function shapeCode(desc) {
105
+ switch (desc.shape?.kind ?? "point") {
106
+ case "sphere":
107
+ return (1);
108
+ case "cone":
109
+ return (2);
110
+ case "box":
111
+ return (3);
112
+ case "disc":
113
+ return (4);
114
+ default:
115
+ return (0);
116
+ }
117
+ }
118
+ function channels(hex, out, at) {
119
+ out[at] = (hex >> 16 & (255)) / (255), out[at + 1] = (hex >> 8 & (255)) / (255), out[at + 2] = (hex & (255)) / (255);
120
+ }
121
+ function planeOf(desc) {
122
+ let collision = desc.collision;
123
+ return collision !== void 0 && collision.kind === "plane" ? collision.plane : null;
124
+ }
125
+ var Spray = class {
126
+ constructor(game, options) {
127
+ this.origin = new Float64Array((7));
128
+ this.p = new Float64Array((20));
129
+ this.draw = new Float64Array((4));
130
+ this.game = game, this.random = game.random;
131
+ let g = game.graphics, desc = options.emitter, cell = options.cell ?? FULL_CELL;
132
+ if (this.entity = game.world.spawn(), game.transforms.add(this.entity, 0, 0, 0), this.origin[(6)] = 1, this.shape = shapeCode(desc), this.configure(desc), this.gpu = g.capabilities.particles === true, this.gpu) {
133
+ let material = g.createMaterial({
134
+ ...options.material,
135
+ textureTransforms: { map: { offset: [cell[0], cell[1]], repeat: [cell[2] - cell[0], cell[3] - cell[1]] } }
136
+ });
137
+ this.emitter = g.createEmitter({ ...desc, material }), g.particles(this.entity, this.emitter), this.particles = null;
138
+ return;
139
+ }
140
+ this.emitter = null, this.particles = new Particles(g, quad(game, cell), g.createMaterial(options.material), {
141
+ capacity: desc.capacity,
142
+ gravity: desc.gravity ?? [0, 0, 0],
143
+ drag: desc.drag ?? 0,
144
+ facing: options.facing ?? "camera",
145
+ additive: desc.additive === true,
146
+ tint: desc.color !== void 0 && desc.color[1] !== desc.color[0],
147
+ aspect: options.aspect ?? 1,
148
+ plane: planeOf(desc),
149
+ bounce: desc.collision !== void 0 && desc.collision.kind !== "none" ? desc.collision.bounce ?? 0 : 0
150
+ });
151
+ }
152
+ configure(desc) {
153
+ let p = this.p;
154
+ p[(0)] = desc.lifetime?.[0] ?? 1, p[(1)] = desc.lifetime?.[1] ?? p[(0)], p[(2)] = desc.speed?.[0] ?? 1, p[(3)] = desc.speed?.[1] ?? p[(2)], p[(4)] = desc.size?.[0] ?? 0.1, p[(5)] = desc.size?.[1] ?? p[(4)], p[(6)] = desc.spin ?? 0, p[(7)] = desc.spread ?? 0;
155
+ let shape = desc.shape;
156
+ shape !== void 0 && ((shape.kind === "sphere" || shape.kind === "disc") && (p[(8)] = shape.radius), shape.kind === "cone" && (p[(7)] += shape.angle, p[(8)] = shape.radius ?? 0), shape.kind === "box" && (p[(9)] = shape.size[0], p[(10)] = shape.size[1], p[(11)] = shape.size[2])), channels(desc.color?.[0] ?? 16777215, p, (12)), channels(desc.color?.[1] ?? desc.color?.[0] ?? 16777215, p, (15)), p[(18)] = desc.rate ?? 0;
157
+ }
158
+ burst(count) {
159
+ if (this.commit(), this.emitter !== null) {
160
+ this.game.graphics.emit(this.emitter, count);
161
+ return;
162
+ }
163
+ for (let i = 0; i < count; i++) this.spawnOne();
164
+ }
165
+ rate(perSecond) {
166
+ this.p[(18)] !== perSecond && (this.p[(18)] = perSecond, this.emitter !== null && this.game.graphics.setEmitterRate(this.emitter, perSecond));
167
+ }
168
+ clear() {
169
+ this.p[(19)] = 0, this.rate(0), this.particles !== null && this.particles.clear();
170
+ }
171
+ update(clock, slot, camera) {
172
+ let particles = this.particles;
173
+ if (particles === null) {
174
+ this.p[(18)] > 0 && this.commit();
175
+ return;
176
+ }
177
+ let p = this.p;
178
+ if (p[(18)] > 0)
179
+ for (p[(19)] += p[(18)] * clock[slot]; p[(19)] >= 1; )
180
+ p[(19)] -= 1, this.spawnOne();
181
+ let t = this.game.transforms;
182
+ particles.update(clock, slot, t.store.fields.render, t.row(camera) * (16));
183
+ }
184
+ commit() {
185
+ let o = this.origin, t = this.game.transforms;
186
+ t.setPosition(this.entity, o[(0)], o[(1)], o[(2)]), t.setRotation(this.entity, o[(3)], o[(4)], o[(5)], o[(6)]);
187
+ }
188
+ spawnOne() {
189
+ let particles = this.particles;
190
+ if (particles === null) return;
191
+ let r = this.random, p = this.p, d = this.draw, s = particles.spawn, lx = 0, ly = 0, lz = 0;
192
+ switch (r.rangeInto(d, (0), 0, 1), r.rangeInto(d, (1), 0, 1), r.rangeInto(d, (2), 0, 1), this.shape) {
193
+ case (1): {
194
+ let z = d[(0)] * 2 - 1, ring = Math.sqrt(1 - z * z), a = d[(1)] * TAU, radius = p[(8)] * Math.cbrt(d[(2)]);
195
+ lx = Math.cos(a) * ring * radius, ly = z * radius, lz = Math.sin(a) * ring * radius;
196
+ break;
197
+ }
198
+ case (2):
199
+ case (4): {
200
+ let a = d[(1)] * TAU, radius = p[(8)] * Math.sqrt(d[(0)]);
201
+ lx = Math.cos(a) * radius, lz = Math.sin(a) * radius;
202
+ break;
203
+ }
204
+ case (3):
205
+ lx = (d[(0)] - 0.5) * p[(9)], ly = (d[(1)] - 0.5) * p[(10)], lz = (d[(2)] - 0.5) * p[(11)];
206
+ break;
207
+ }
208
+ r.rangeInto(d, (0), 0, 1), r.rangeInto(d, (1), 0, 1);
209
+ let tilt = Math.acos(1 - d[(0)] * (1 - Math.cos(Math.min(Math.PI, p[(7)])))), turn = d[(1)] * TAU, dx = Math.sin(tilt) * Math.cos(turn), dy = Math.cos(tilt), dz = Math.sin(tilt) * Math.sin(turn);
210
+ if (this.shape === (1)) {
211
+ let length = Math.sqrt(lx * lx + ly * ly + lz * lz);
212
+ length > 0 && (dx = lx / length, dy = ly / length, dz = lz / length);
213
+ }
214
+ let o = this.origin, qx = o[(3)], qy = o[(4)], qz = o[(5)], qw = o[(6)];
215
+ r.rangeInto(d, (3), p[(2)], p[(3)]);
216
+ for (let pass = 0; pass < 2; pass++) {
217
+ let vx = pass === 0 ? lx : dx, vy = pass === 0 ? ly : dy, vz = pass === 0 ? lz : dz, tx = 2 * (qy * vz - qz * vy), ty = 2 * (qz * vx - qx * vz), tz = 2 * (qx * vy - qy * vx), wx = vx + qw * tx + (qy * tz - qz * ty), wy = vy + qw * ty + (qz * tx - qx * tz), wz = vz + qw * tz + (qx * ty - qy * tx);
218
+ pass === 0 ? (s[0] = o[(0)] + wx, s[1] = o[(1)] + wy, s[2] = o[(2)] + wz) : (s[3] = wx * d[(3)], s[4] = wy * d[(3)], s[5] = wz * d[(3)]);
219
+ }
220
+ r.rangeInto(s, 6, p[(0)], p[(1)]), r.rangeInto(s, 7, p[(4)], p[(5)]), r.rangeInto(s, 11, -p[(6)], p[(6)]), s[8] = p[(12)], s[9] = p[(13)], s[10] = p[(14)], s[12] = p[(15)], s[13] = p[(16)], s[14] = p[(17)], particles.emit();
221
+ }
222
+ };
223
+
224
+ // src/game/kit/host/surface-input.ts
225
+ function attachSurfaceInput(input, surface) {
226
+ let stopPointer = surface.on_pointer((phase, id, x, y, time) => {
227
+ switch (phase) {
228
+ case chunk7DQSDKDU_js.SurfacePointer.down:
229
+ input.pointerEvent("down", id, x, y, time);
230
+ return;
231
+ case chunk7DQSDKDU_js.SurfacePointer.move:
232
+ input.pointerEvent("move", id, x, y, time);
233
+ return;
234
+ default:
235
+ input.pointerEvent("up", id, x, y, time);
236
+ }
237
+ }), stopWheel = surface.on_wheel?.((dx, dy, dz, x, y, time) => input.wheelEvent(dx, dy, dz, x, y, time)) ?? null;
238
+ return () => {
239
+ stopPointer(), stopWheel?.();
240
+ };
241
+ }
242
+
243
+ // src/game/kit/host/ctx-audio.ts
244
+ var SILENT = -1, MASTER_BUS = "master", BUS_NAMES = ["music", "effects", "voice", "ui"], FALLBACK_BUS = "effects", NO_VOICE = -1, FOREVER = Number.POSITIVE_INFINITY, CTX_SAMPLE_RATE = 48e3, CtxAudioPort = class {
245
+ constructor(audio, clock, maxVoices = 64) {
246
+ this.name = "ctx-audio";
247
+ this.capabilities = chunkX5A5FOWW_js.NO_AUDIO_CAPABILITIES;
248
+ this.sampleRate = (48e3);
249
+ this.clips = [];
250
+ this.busNames = [];
251
+ this.busGain = [];
252
+ this.options = { bus: FALLBACK_BUS, volume: 1, loop: false, pan: 0 };
253
+ this.next = 0;
254
+ this.master = 1;
255
+ this.suspended = false;
256
+ this.audio = audio, this.clock = clock, this.voices = new Int32Array(maxVoices).fill((-1)), this.ends = new Float64Array(maxVoices);
257
+ }
258
+ get unlocked() {
259
+ return this.audio.unlocked;
260
+ }
261
+ unlock() {
262
+ this.audio.unlock();
263
+ }
264
+ async decode(source) {
265
+ if (!("url" in source)) return (-1);
266
+ try {
267
+ return this.clips.push(await this.audio.load(source.url)), this.clips.length - 1;
268
+ } catch {
269
+ return (-1);
270
+ }
271
+ }
272
+ createBus(name, _parent) {
273
+ let ctxName = name === MASTER_BUS ? null : BUS_NAMES.indexOf(name) >= 0 ? name : FALLBACK_BUS;
274
+ return this.busNames.push(ctxName), this.busGain.push(1), this.busNames.length - 1;
275
+ }
276
+ setBusGain(bus, gain, _rampSeconds) {
277
+ let name = this.busNames[bus];
278
+ if (this.busGain[bus] = gain, name === null) {
279
+ this.master = gain;
280
+ for (let b = 0; b < this.busNames.length; b++) {
281
+ let other = this.busNames[b];
282
+ other !== null && this.applyBus(other, this.busGain[b]);
283
+ }
284
+ return;
285
+ }
286
+ name !== void 0 && this.applyBus(name, gain);
287
+ }
288
+ applyBus(name, gain) {
289
+ try {
290
+ this.audio.bus(name).volume = gain * this.master;
291
+ } catch {
292
+ return;
293
+ }
294
+ }
295
+ play(sound, bus, gain, _rate, loop, _spatial) {
296
+ if (sound === (-1) || this.suspended) return (-1);
297
+ let clip = this.clips[sound], o = this.options;
298
+ o.bus = this.busNames[bus] ?? FALLBACK_BUS, o.volume = gain, o.loop = loop, o.pan = 0;
299
+ let voice;
300
+ try {
301
+ voice = this.audio.play(clip, o);
302
+ } catch {
303
+ return (-1);
304
+ }
305
+ let slot = this.next;
306
+ return this.next = (this.next + 1) % this.voices.length, this.voices[slot] = voice, this.ends[slot] = loop ? FOREVER : this.clock.now() + clip.duration_ms, slot;
307
+ }
308
+ stop(voice, _fadeSeconds) {
309
+ if (!(voice < 0 || this.voices[voice] === (-1)))
310
+ try {
311
+ this.audio.stop(this.voices[voice]);
312
+ } catch {
313
+ return;
314
+ } finally {
315
+ this.voices[voice] = (-1);
316
+ }
317
+ }
318
+ isPlaying(voice) {
319
+ return voice >= 0 && this.voices[voice] !== (-1) && this.ends[voice] > this.clock.now();
320
+ }
321
+ setVoicePosition(_voice, _matrix, _offset) {
322
+ }
323
+ setListener(_matrix, _offset) {
324
+ }
325
+ suspend() {
326
+ this.suspended = true;
327
+ }
328
+ resume() {
329
+ this.suspended = false;
330
+ }
331
+ dispose() {
332
+ for (let v = 0; v < this.voices.length; v++) this.stop(v, 0);
333
+ }
334
+ createSound(_samples, _channels, _sampleRate) {
335
+ throw unsupported("procedural sounds");
336
+ }
337
+ setVoiceGain(_voice, _gain, _rampSeconds) {
338
+ }
339
+ setVoiceRate(_voice, _rate, _detuneCents) {
340
+ }
341
+ setVoiceSpatial(_voice, _params) {
342
+ }
343
+ setVoiceLoop(_voice, _loop, _startSeconds, _endSeconds) {
344
+ throw unsupported("loop points");
345
+ }
346
+ setBusFilter(_bus, _kind, _frequency, _q, _gainDb) {
347
+ throw unsupported("bus filters");
348
+ }
349
+ meter(_bus, out) {
350
+ out[chunkX5A5FOWW_js.METER_PEAK] = 0, out[chunkX5A5FOWW_js.METER_RMS] = 0;
351
+ }
352
+ createAnalyser(_bus, _settings) {
353
+ throw unsupported("the analyser");
354
+ }
355
+ readAnalyser(_analyser, _mode, _out) {
356
+ throw unsupported("the analyser");
357
+ }
358
+ createReverb(_parent, _impulse) {
359
+ throw unsupported("convolution reverb");
360
+ }
361
+ setBusSend(_bus, _target, _gain) {
362
+ throw unsupported("bus sends");
363
+ }
364
+ openStream(_source, _bus) {
365
+ return Promise.reject(unsupported("streaming music"));
366
+ }
367
+ playStream(_stream, _gain, _loop) {
368
+ throw unsupported("streaming music");
369
+ }
370
+ pauseStream(_stream) {
371
+ throw unsupported("streaming music");
372
+ }
373
+ seekStream(_stream, _seconds) {
374
+ throw unsupported("streaming music");
375
+ }
376
+ streamTime(_stream) {
377
+ throw unsupported("streaming music");
378
+ }
379
+ streamDuration(_stream) {
380
+ throw unsupported("streaming music");
381
+ }
382
+ closeStream(_stream) {
383
+ throw unsupported("streaming music");
384
+ }
385
+ };
386
+ function unsupported(feature) {
387
+ return new chunk2V7IL4HC_js.GameError("unsupported_feature", `ctx audio has no ${feature}`);
388
+ }
389
+
390
+ // src/game/kit/host/backend.ts
391
+ var SHADER_PACK_ASSET = "shaders.cspk";
392
+ function listed(assets, asset) {
393
+ let has = assets.has;
394
+ return typeof has == "function" && has.call(assets, asset);
395
+ }
396
+ async function installShaderPack(backend, assets) {
397
+ return assets === void 0 || !(backend.graphics instanceof chunk7SM6XSPZ_js.EngineGraphics) || !listed(assets, SHADER_PACK_ASSET) ? false : (backend.graphics.installShaders(await assets.take(SHADER_PACK_ASSET)), true);
398
+ }
399
+ async function platformBackend(graphics, options = {}) {
400
+ let platform = await graphics.engine();
401
+ if (platform.kind === "engine") {
402
+ let backend = chunk7SM6XSPZ_js.createNativeEngineBackend(chunkNZTKLY2W_js.bindEngineRuntime(platform.runtime), options.engine);
403
+ return await installShaderPack(backend, options.assets), backend;
404
+ }
405
+ if (options.prepared) return options.prepared();
406
+ throw new chunk2V7IL4HC_js.GameError("unsupported_feature", "this host runs the prepared engine; take platformBackend from @cimplify/sdk/game/kit/canvas");
407
+ }
408
+
409
+ // src/game/kit/launch.ts
410
+ function firstFrame(next = null) {
411
+ let release = null;
412
+ return {
413
+ reached: new Promise((resolve) => {
414
+ release = resolve;
415
+ }),
416
+ onFrame: (game, nowMs) => {
417
+ release !== null && (release(), release = null), next?.(game, nowMs);
418
+ }
419
+ };
420
+ }
421
+
422
+ exports.CtxAudioPort = CtxAudioPort;
423
+ exports.ORIGIN_QW = (6);
424
+ exports.ORIGIN_QX = (3);
425
+ exports.ORIGIN_QY = (4);
426
+ exports.ORIGIN_QZ = (5);
427
+ exports.ORIGIN_X = (0);
428
+ exports.ORIGIN_Y = (1);
429
+ exports.ORIGIN_Z = (2);
430
+ exports.Particles = Particles;
431
+ exports.SILENT = (-1);
432
+ exports.SPAWN_B = (10);
433
+ exports.SPAWN_END_B = (14);
434
+ exports.SPAWN_END_G = (13);
435
+ exports.SPAWN_END_R = (12);
436
+ exports.SPAWN_G = (9);
437
+ exports.SPAWN_LIFE = (6);
438
+ exports.SPAWN_R = (8);
439
+ exports.SPAWN_SIZE = (7);
440
+ exports.SPAWN_SPIN = (11);
441
+ exports.SPAWN_VX = (3);
442
+ exports.SPAWN_VY = (4);
443
+ exports.SPAWN_VZ = (5);
444
+ exports.SPAWN_X = (0);
445
+ exports.SPAWN_Y = (1);
446
+ exports.SPAWN_Z = (2);
447
+ exports.Spray = Spray;
448
+ exports.attachSurfaceInput = attachSurfaceInput;
449
+ exports.firstFrame = firstFrame;
450
+ exports.platformBackend = platformBackend;
@@ -0,0 +1,21 @@
1
+ // src/game/backends/engine/wasi.ts
2
+ var WASI_IMPORTS = "wasi_snapshot_preview1", REACTOR_INITIALIZE = "_initialize";
3
+ function wasiStubs(memory) {
4
+ return {
5
+ clock_time_get(_id, _precision, out) {
6
+ return new DataView(memory().buffer).setBigUint64(out, 0n, true), 0;
7
+ },
8
+ fd_close: () => 8,
9
+ fd_seek: () => 8,
10
+ fd_write: () => 8
11
+ };
12
+ }
13
+ function importsWasi(module) {
14
+ return WebAssembly.Module.imports(module).some((entry) => entry.module === WASI_IMPORTS);
15
+ }
16
+ function initializeReactor(exports) {
17
+ let initialize = exports[REACTOR_INITIALIZE];
18
+ typeof initialize == "function" && initialize();
19
+ }
20
+
21
+ export { WASI_IMPORTS, importsWasi, initializeReactor, wasiStubs };
@@ -0,0 +1,170 @@
1
+ 'use strict';
2
+
3
+ var chunk4ZDR72SG_js = require('./chunk-4ZDR72SG.js');
4
+
5
+ // src/interactives/runtime/tree.ts
6
+ var TreeError = class extends Error {
7
+ constructor(message) {
8
+ super(message), this.name = "TreeError";
9
+ }
10
+ }, NO_PROPS = "", EMPTY = [];
11
+ function childrenOf(node) {
12
+ return node.children ?? EMPTY;
13
+ }
14
+ var Budget = class {
15
+ constructor() {
16
+ this.nodes = 0;
17
+ }
18
+ admit(depth) {
19
+ if (this.nodes += 1, this.nodes > chunk4ZDR72SG_js.BRIDGE_LIMITS.max_tree_nodes)
20
+ throw new TreeError(`a tree may hold at most ${chunk4ZDR72SG_js.BRIDGE_LIMITS.max_tree_nodes} nodes`);
21
+ if (depth > chunk4ZDR72SG_js.BRIDGE_LIMITS.max_tree_depth)
22
+ throw new TreeError(`a tree may nest at most ${chunk4ZDR72SG_js.BRIDGE_LIMITS.max_tree_depth} levels`);
23
+ }
24
+ };
25
+ function shadowOf(node, depth, budget) {
26
+ if (typeof node != "object" || node === null || typeof node.type != "string")
27
+ throw new TreeError("every tree node needs a string type");
28
+ budget.admit(depth);
29
+ let shadows = childrenOf(node).map((child) => shadowOf(child, depth + 1, budget));
30
+ return {
31
+ type: node.type,
32
+ key: node.key ?? null,
33
+ props: node.props === void 0 ? NO_PROPS : JSON.stringify(node.props),
34
+ children: shadows
35
+ };
36
+ }
37
+ function sameIdentity(a, b) {
38
+ return a.type === b.type && a.key === b.key;
39
+ }
40
+ var TreeDiffer = class {
41
+ constructor() {
42
+ this.shadow = null;
43
+ }
44
+ diff(next) {
45
+ let patches = [];
46
+ if (next === null)
47
+ return this.shadow !== null && patches.push({ op: "root", node: null }), this.shadow = null, patches;
48
+ let shadow = shadowOf(next, 0, new Budget()), previous = this.shadow;
49
+ return this.shadow = shadow, previous === null || !sameIdentity(previous, shadow) ? (patches.push({ op: "root", node: next }), patches) : (walk(previous, shadow, next, [], patches), patches);
50
+ }
51
+ };
52
+ function walk(previous, current, node, at, patches) {
53
+ previous.props !== current.props && patches.push({ op: "props", at: at.slice(), props: node.props ?? null });
54
+ let before = previous.children, after = current.children, nodes = childrenOf(node), head = 0, shortest = before.length < after.length ? before.length : after.length;
55
+ for (; head < shortest && sameIdentity(before[head], after[head]); ) head++;
56
+ let tail = 0;
57
+ for (; tail < shortest - head && sameIdentity(before[before.length - 1 - tail], after[after.length - 1 - tail]); )
58
+ tail++;
59
+ for (let i = 0; i < head; i++)
60
+ at.push(i), walk(before[i], after[i], nodes[i], at, patches), at.pop();
61
+ let removed = before.length - head - tail, inserted = after.length - head - tail;
62
+ if (removed > 0 || inserted > 0) {
63
+ let insert = nodes.slice(head, head + inserted);
64
+ patches.push({ op: "splice", at: at.slice(), start: head, remove: removed, insert });
65
+ }
66
+ for (let i = 0; i < tail; i++) {
67
+ let was = before.length - tail + i, now = after.length - tail + i;
68
+ at.push(now), walk(before[was], after[now], nodes[now], at, patches), at.pop();
69
+ }
70
+ }
71
+ function withChildren(node, children) {
72
+ let out = { type: node.type };
73
+ return node.key !== void 0 && (out.key = node.key), node.props !== void 0 && (out.props = node.props), children.length > 0 && (out.children = children), out;
74
+ }
75
+ function update(node, at, depth, change) {
76
+ if (depth === at.length) return change(node);
77
+ let children = childrenOf(node), index = at[depth];
78
+ if (index < 0 || index >= children.length) throw new TreeError("a patch names a node that does not exist");
79
+ let next = children.slice();
80
+ return next[index] = update(children[index], at, depth + 1, change), withChildren(node, next);
81
+ }
82
+ var TreeMirror = class {
83
+ constructor() {
84
+ this.current = null;
85
+ }
86
+ get root() {
87
+ return this.current;
88
+ }
89
+ apply(patches) {
90
+ let root = this.current;
91
+ for (let patch of patches) {
92
+ if (patch.op === "root") {
93
+ root = patch.node;
94
+ continue;
95
+ }
96
+ if (root === null) throw new TreeError("a patch arrived before the first tree");
97
+ root = update(root, patch.at, 0, (target) => {
98
+ switch (patch.op) {
99
+ case "replace":
100
+ return patch.node;
101
+ case "props": {
102
+ let out = { type: target.type };
103
+ return target.key !== void 0 && (out.key = target.key), patch.props !== null && (out.props = patch.props), target.children !== void 0 && (out.children = target.children), out;
104
+ }
105
+ case "splice": {
106
+ let children = childrenOf(target).slice();
107
+ return children.splice(patch.start, patch.remove, ...patch.insert), withChildren(target, children);
108
+ }
109
+ }
110
+ });
111
+ }
112
+ return this.current = root, root;
113
+ }
114
+ };
115
+
116
+ // src/interactives/runtime/clip-wire.ts
117
+ var DEFAULT_CLIP_WINDOW_MS = 15e3, DEFAULT_CLIP_FPS = 30, DEFAULT_CLIP_VIDEO_BITS = 4e6, DEFAULT_CLIP_LONG_EDGE = 1280, DEFAULT_CLIP_ARM = {
118
+ window_ms: (15e3),
119
+ fps: (30),
120
+ video_bits_per_second: (4e6),
121
+ audio: true,
122
+ max_long_edge: (1280)
123
+ }, ClipStatus = { saved: 0, empty: 1, unavailable: 2 }, CLIP_PAUSE_BYTES = chunk4ZDR72SG_js.TAG_BYTES + 1, CLIP_SAVE_BYTES = chunk4ZDR72SG_js.TAG_BYTES + 8, SAVED_ID = chunk4ZDR72SG_js.TAG_BYTES, SAVED_STATUS = SAVED_ID + 4, SAVED_DURATION = SAVED_STATUS + 1, SAVED_WIDTH = SAVED_DURATION + 4, SAVED_HEIGHT = SAVED_WIDTH + 2, SAVED_TYPE_LENGTH = SAVED_HEIGHT + 2, CLIP_SAVED_HEADER_BYTES = SAVED_TYPE_LENGTH + 1;
124
+ var LITTLE_ENDIAN = true, REPLAY_HEADER_BYTES = chunk4ZDR72SG_js.TAG_BYTES + 1, REPLAY_WATCH = 0, REPLAY_PLAY = 1;
125
+ function replayMessage(replay, mode) {
126
+ let out = new Uint8Array(REPLAY_HEADER_BYTES + replay.length);
127
+ return out[0] = chunk4ZDR72SG_js.MessageTag.replay, out[chunk4ZDR72SG_js.TAG_BYTES] = mode === "play" ? (1) : (0), out.set(replay, REPLAY_HEADER_BYTES), out;
128
+ }
129
+ function readReplayMessage(bytes) {
130
+ return bytes.length < REPLAY_HEADER_BYTES || bytes[0] !== chunk4ZDR72SG_js.MessageTag.replay ? null : { replay: bytes.slice(REPLAY_HEADER_BYTES), mode: bytes[chunk4ZDR72SG_js.TAG_BYTES] === (1) ? "play" : "watch" };
131
+ }
132
+ function writeClipPause(out, paused) {
133
+ return out[0] = chunk4ZDR72SG_js.MessageTag.clip_pause, out[chunk4ZDR72SG_js.TAG_BYTES] = paused ? 1 : 0, CLIP_PAUSE_BYTES;
134
+ }
135
+ function writeClipSave(out, id, keep_ms) {
136
+ let view = new DataView(out.buffer, out.byteOffset, CLIP_SAVE_BYTES);
137
+ return out[0] = chunk4ZDR72SG_js.MessageTag.clip_save, view.setUint32(chunk4ZDR72SG_js.TAG_BYTES, id >>> 0, (true)), view.setUint32(chunk4ZDR72SG_js.TAG_BYTES + 4, Math.max(0, Math.round(keep_ms)) >>> 0, (true)), CLIP_SAVE_BYTES;
138
+ }
139
+ function readClipSaved(bytes) {
140
+ if (bytes.length < CLIP_SAVED_HEADER_BYTES || bytes[0] !== chunk4ZDR72SG_js.MessageTag.clip_saved) return null;
141
+ let view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength), length = view.getUint8(SAVED_TYPE_LENGTH), bodyAt = CLIP_SAVED_HEADER_BYTES + length;
142
+ if (bytes.length < bodyAt) return null;
143
+ let type = "";
144
+ for (let i = 0; i < length; i++) type += String.fromCharCode(bytes[CLIP_SAVED_HEADER_BYTES + i]);
145
+ let status = view.getUint8(SAVED_STATUS);
146
+ return {
147
+ header: {
148
+ id: view.getUint32(SAVED_ID, (true)),
149
+ status: status <= ClipStatus.unavailable ? status : ClipStatus.unavailable,
150
+ duration_ms: view.getUint32(SAVED_DURATION, (true)),
151
+ width: view.getUint16(SAVED_WIDTH, (true)),
152
+ height: view.getUint16(SAVED_HEIGHT, (true)),
153
+ type
154
+ },
155
+ body: bytes.subarray(bodyAt)
156
+ };
157
+ }
158
+
159
+ exports.CLIP_PAUSE_BYTES = CLIP_PAUSE_BYTES;
160
+ exports.CLIP_SAVE_BYTES = CLIP_SAVE_BYTES;
161
+ exports.ClipStatus = ClipStatus;
162
+ exports.DEFAULT_CLIP_ARM = DEFAULT_CLIP_ARM;
163
+ exports.TreeDiffer = TreeDiffer;
164
+ exports.TreeError = TreeError;
165
+ exports.TreeMirror = TreeMirror;
166
+ exports.readClipSaved = readClipSaved;
167
+ exports.readReplayMessage = readReplayMessage;
168
+ exports.replayMessage = replayMessage;
169
+ exports.writeClipPause = writeClipPause;
170
+ exports.writeClipSave = writeClipSave;