@cimplify/sdk 0.108.0 → 0.110.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/advanced.d.mts +4 -3
- package/dist/advanced.d.ts +4 -3
- package/dist/advanced.js +24 -24
- package/dist/advanced.mjs +5 -5
- package/dist/animation-4EXBXRVX.js +27 -0
- package/dist/animation-6DICNWUP.mjs +6 -0
- package/dist/audio-DhvyjqdA.d.mts +249 -0
- package/dist/audio-m0w8cnxq.d.ts +249 -0
- package/dist/avatars.d.mts +110 -0
- package/dist/avatars.d.ts +110 -0
- package/dist/avatars.js +82 -0
- package/dist/avatars.mjs +5 -0
- package/dist/backend-gUCzs5Kg.d.mts +3866 -0
- package/dist/backend-gUCzs5Kg.d.ts +3866 -0
- package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
- package/dist/catalogue-DzrTXP3v.d.mts +541 -0
- package/dist/catalogue-DzrTXP3v.d.ts +541 -0
- package/dist/{catalogue-OT89_Ifs.d.mts → catalogue-OTuS5zp-.d.ts} +109 -221
- package/dist/chunk-22BD3RHN.mjs +1809 -0
- package/dist/chunk-25T4JHEA.mjs +21 -0
- package/dist/chunk-2AQ237Y4.js +508 -0
- package/dist/chunk-2IC4H6OV.mjs +48 -0
- package/dist/chunk-2LHLG4OB.mjs +71 -0
- package/dist/chunk-2O2CG465.js +1709 -0
- package/dist/chunk-2Q4DTHXK.js +316 -0
- package/dist/chunk-2QTQ6BUH.mjs +46 -0
- package/dist/chunk-2UN4SFLR.mjs +100 -0
- package/dist/chunk-2V75I7K3.js +454 -0
- package/dist/chunk-2V7IL4HC.js +10 -0
- package/dist/chunk-34XBXUMW.js +296 -0
- package/dist/chunk-3C4C654I.js +71 -0
- package/dist/chunk-3DAD2LDF.mjs +72 -0
- package/dist/chunk-3GXH2NFD.mjs +4 -0
- package/dist/chunk-3O47ZFW3.js +961 -0
- package/dist/chunk-3OY3VYNF.mjs +11 -0
- package/dist/chunk-3S6WPBZL.js +2936 -0
- package/dist/chunk-3TUOUP5T.js +399 -0
- package/dist/chunk-3VEH23I5.mjs +1380 -0
- package/dist/chunk-3ZYSAW2T.mjs +263 -0
- package/dist/chunk-4ANVF274.js +103 -0
- package/dist/chunk-4C7I3ELN.js +388 -0
- package/dist/chunk-4DYKAYFO.mjs +8 -0
- package/dist/chunk-4ZDR72SG.js +329 -0
- package/dist/chunk-52YS45RR.js +1066 -0
- package/dist/chunk-5325XSCH.js +107 -0
- package/dist/chunk-5AD5X6AV.js +13 -0
- package/dist/chunk-5BYDGGWO.mjs +197 -0
- package/dist/chunk-5C3C7VDM.mjs +55 -0
- package/dist/chunk-5HFMY3D7.js +660 -0
- package/dist/chunk-5LH2QN3T.js +1862 -0
- package/dist/chunk-5PJEXSOW.js +44 -0
- package/dist/chunk-5SXDH3Y7.js +90 -0
- package/dist/chunk-5YFBGGCK.mjs +502 -0
- package/dist/chunk-5YWN6H5Q.mjs +133 -0
- package/dist/chunk-66QP3SMN.js +402 -0
- package/dist/chunk-6DAEZKIG.mjs +385 -0
- package/dist/chunk-6DATW7TB.mjs +420 -0
- package/dist/{chunk-JRGK3NXR.mjs → chunk-6ETDAU62.mjs} +72 -212
- package/dist/chunk-6H254EVP.mjs +178 -0
- package/dist/chunk-6PFNJPBJ.mjs +820 -0
- package/dist/chunk-6PJWXIFX.mjs +357 -0
- package/dist/chunk-6SWKWCMS.js +80 -0
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- package/dist/chunk-6WUBSMTX.js +1403 -0
- package/dist/chunk-73SGZLAQ.mjs +35 -0
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- package/dist/chunk-7DQSDKDU.js +6 -0
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- package/dist/chunk-7KFTYENS.js +11357 -0
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- package/dist/chunk-A2MAX6S4.js +90 -0
- package/dist/chunk-A33OORT7.mjs +1530 -0
- package/dist/{chunk-U6ACF76H.mjs → chunk-A36JRXXH.mjs} +1075 -1845
- package/dist/chunk-A7BU3BK4.js +52 -0
- package/dist/chunk-A7MQSN2V.mjs +77 -0
- package/dist/chunk-A7V4L2IT.mjs +416 -0
- package/dist/chunk-AABEK6XU.js +226 -0
- package/dist/chunk-AGV33FWC.mjs +5005 -0
- package/dist/chunk-AHNR3BXI.js +108 -0
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- package/dist/chunk-AQOE6WCG.js +1270 -0
- package/dist/chunk-ATAWRACV.mjs +62 -0
- package/dist/chunk-ATCURNUV.js +14 -0
- package/dist/chunk-AWPV33OO.js +6 -0
- package/dist/chunk-AYJPHKYV.js +337 -0
- package/dist/chunk-AZ5BGWHB.js +162 -0
- package/dist/chunk-AZAXD44P.js +1373 -0
- package/dist/chunk-BBGKQIJJ.mjs +406 -0
- package/dist/chunk-BP4JLSUA.js +1453 -0
- package/dist/{chunk-SUCE7FWA.mjs → chunk-BTUSVHIE.mjs} +539 -978
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- package/dist/chunk-CVSRWM6W.js +418 -0
- package/dist/chunk-CYBMFMJD.mjs +247 -0
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- package/dist/{chunk-V32BCG7M.js → chunk-DFZWHNRG.js} +75 -215
- package/dist/chunk-DJ2C7AVG.js +644 -0
- package/dist/chunk-DS2VU4WW.mjs +102 -0
- package/dist/chunk-DSAG7T5P.js +7290 -0
- package/dist/chunk-E2QPPH7I.js +327 -0
- package/dist/chunk-E65WCTIG.mjs +1187 -0
- package/dist/{chunk-33VCYWVL.mjs → chunk-E6QQKDNE.mjs} +30 -42
- package/dist/chunk-ECDK6QBF.mjs +981 -0
- package/dist/chunk-EIB4OWVQ.mjs +620 -0
- package/dist/chunk-EQUZYCGO.js +250 -0
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- package/dist/chunk-FE6VCE4K.js +5030 -0
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- package/dist/chunk-FQBFWJBS.mjs +110 -0
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- package/dist/chunk-G3EEC44R.js +53 -0
- package/dist/{chunk-KG3WT4PR.mjs → chunk-GCKWKLZF.mjs} +73 -104
- package/dist/chunk-GCX7TY4D.mjs +6826 -0
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- package/dist/chunk-GPS2THCL.mjs +11 -0
- package/dist/{chunk-EV2EVOYS.js → chunk-GTJWQAGU.js} +31 -42
- package/dist/chunk-GVTI6UJQ.mjs +130 -0
- package/dist/chunk-GXKI64OT.mjs +1138 -0
- package/dist/chunk-GYDYF2WX.js +275 -0
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- package/dist/chunk-H3OQKK6X.js +1158 -0
- package/dist/chunk-H5DFSCJ6.js +40 -0
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- package/dist/chunk-HAJ4JRFO.js +293 -0
- package/dist/chunk-HDR72GB6.js +188 -0
- package/dist/chunk-HF5HPS4T.mjs +40 -0
- package/dist/chunk-HK6LOFDS.js +218 -0
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- package/dist/chunk-HPCSRCMA.js +89 -0
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- package/dist/chunk-IR74FJHU.js +2332 -0
- package/dist/chunk-IRVFYAKP.mjs +100 -0
- package/dist/{chunk-XBL3TMPC.mjs → chunk-IZDWAL53.mjs} +1795 -3287
- package/dist/chunk-J2KZXIU3.js +51 -0
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- package/dist/{chunk-OWW5GUSB.js → chunk-JGBCIKJV.js} +7 -6
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// src/game/kit/feel/particles.ts
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var SPAWN_X = 0, SPAWN_Y = 1, SPAWN_Z = 2, SPAWN_VX = 3, SPAWN_VY = 4, SPAWN_VZ = 5, SPAWN_LIFE = 6, SPAWN_SIZE = 7, SPAWN_R = 8, SPAWN_G = 9, SPAWN_B = 10, SPAWN_SPIN = 11, SPAWN_END_R = 12, SPAWN_END_G = 13, SPAWN_END_B = 14;
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constructor(graphics, geometry, material, options) {
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this.graphics = graphics, this.options = options, this.state = new Float32Array(options.capacity * 20), this.batch = graphics.instanced({ geometry, material, capacity: options.capacity, colors: true }), graphics.setInstanceCount(this.batch, 0);
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plane !== null && f.set(plane, 3), this.lateral = f[0] !== 0 || f[2] !== 0, this.floor = plane !== null && f[3] === 0 && f[4] === 1 && f[5] === 0, this.slanted = plane !== null && !this.floor, this.liveColor = options.additive || options.tint;
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s[o + 0] = p[0], s[o + 1] = p[1], s[o + 2] = p[2], s[o + 3] = p[3], s[o + 4] = p[4], s[o + 5] = p[5], s[o + 6] = 0, s[o + 7] = p[6], s[o + 8] = p[7], s[o + 9] = p[11] * p[6], s[o + 10] = p[11];
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let ax = p[4] - p[5] + 0.37, ay = p[5] - p[3] + 0.11, az = p[3] - p[4] + 0.73, inv = 1 / Math.sqrt(ax * ax + ay * ay + az * az);
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s[o + 11] = ax * inv, s[o + 12] = ay * inv, s[o + 13] = az * inv, s[o + 14] = p[8], s[o + 15] = p[9], s[o + 16] = p[10], s[o + 17] = p[12], s[o + 18] = p[13], s[o + 19] = p[14];
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clear() {
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let dt = clock[slot], s = this.state, f = this.field, colors = this.batch.colors, moveColor = !this.liveColor && colors !== null, lateral = this.lateral, floor = this.floor, slanted = this.slanted, bounce = this.options.bounce, damping = 1 - this.options.drag * dt, fall = f[1] * dt, ground = -f[6], i = 0;
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if (lateral ? (s[o + 3] = (s[o + 3] + f[0] * dt) * damping, s[o + 5] = (s[o + 5] + f[2] * dt) * damping) : (s[o + 3] *= damping, s[o + 5] *= damping), s[o + 4] = (s[o + 4] + fall) * damping, s[o + 0] += s[o + 3] * dt, s[o + 1] += s[o + 4] * dt, s[o + 2] += s[o + 5] * dt, floor && s[o + 1] < ground)
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s[o + 1] = ground, s[o + 4] = s[o + 4] < 0 ? -s[o + 4] * bounce : s[o + 4] * bounce, s[o + 3] *= bounce, s[o + 5] *= bounce, s[o + 10] *= bounce;
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s[o + 3] = (s[o + 3] - push * f[3]) * bounce, s[o + 4] = (s[o + 4] - push * f[4]) * bounce, s[o + 5] = (s[o + 5] - push * f[5]) * bounce, s[o + 10] *= bounce;
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+
this.write(camera, cameraOffset);
|
|
71
|
+
}
|
|
72
|
+
write(camera, c) {
|
|
73
|
+
let s = this.state, m = this.batch.matrices, colors = this.batch.colors, opt = this.options, rx = camera[c], ry = camera[c + 1], rz = camera[c + 2], ux = camera[c + 4], uy = camera[c + 5], uz = camera[c + 6], fx = camera[c + 8], fy = camera[c + 9], fz = camera[c + 10], additive = opt.additive, facing = opt.facing === "camera", aspect = opt.aspect, liveColor = this.liveColor;
|
|
74
|
+
for (let i = 0; i < this.count; i++) {
|
|
75
|
+
let o = i * 20, t = s[o + 6] / s[o + 7], fade = t < 0.65 ? 1 : 1 - (t - 0.65) / (1 - 0.65), size = additive ? s[o + 8] : s[o + 8] * fade, w = size, h = size * aspect, cos = Math.cos(s[o + 9]), sin = Math.sin(s[o + 9]), mo = i * 16;
|
|
76
|
+
if (facing)
|
|
77
|
+
m[mo] = (rx * cos + ux * sin) * w, m[mo + 1] = (ry * cos + uy * sin) * w, m[mo + 2] = (rz * cos + uz * sin) * w, m[mo + 4] = (ux * cos - rx * sin) * h, m[mo + 5] = (uy * cos - ry * sin) * h, m[mo + 6] = (uz * cos - rz * sin) * h, m[mo + 8] = fx, m[mo + 9] = fy, m[mo + 10] = fz;
|
|
78
|
+
else {
|
|
79
|
+
let x = s[o + 11], y = s[o + 12], z = s[o + 13], k = 1 - cos;
|
|
80
|
+
m[mo] = (cos + x * x * k) * w, m[mo + 1] = (y * x * k + z * sin) * w, m[mo + 2] = (z * x * k - y * sin) * w, m[mo + 4] = (x * y * k - z * sin) * h, m[mo + 5] = (cos + y * y * k) * h, m[mo + 6] = (z * y * k + x * sin) * h, m[mo + 8] = x * z * k + y * sin, m[mo + 9] = y * z * k - x * sin, m[mo + 10] = cos + z * z * k;
|
|
81
|
+
}
|
|
82
|
+
if (m[mo + 12] = s[o + 0], m[mo + 13] = s[o + 1], m[mo + 14] = s[o + 2], liveColor && colors !== null) {
|
|
83
|
+
let co = i * 3, scale = additive ? fade : 1;
|
|
84
|
+
colors[co] = (s[o + 14] + (s[o + 17] - s[o + 14]) * t) * scale, colors[co + 1] = (s[o + 15] + (s[o + 18] - s[o + 15]) * t) * scale, colors[co + 2] = (s[o + 16] + (s[o + 19] - s[o + 16]) * t) * scale;
|
|
85
|
+
}
|
|
86
|
+
}
|
|
87
|
+
this.count === 0 && this.visible === 0 || (this.visible = this.count, this.graphics.setInstanceCount(this.batch, this.count), this.graphics.markInstancesDirty(this.batch));
|
|
88
|
+
}
|
|
89
|
+
};
|
|
90
|
+
|
|
91
|
+
// src/game/kit/feel/spray.ts
|
|
92
|
+
var ORIGIN_X = 0, ORIGIN_Y = 1, ORIGIN_Z = 2, ORIGIN_QX = 3, ORIGIN_QY = 4, ORIGIN_QZ = 5, ORIGIN_QW = 6, ORIGIN_FIELDS = 7, FULL_CELL = [0, 0, 1, 1], MAT4 = 16, BYTE = 255, TAU = Math.PI * 2, SHAPE_POINT = 0, SHAPE_SPHERE = 1, SHAPE_CONE = 2, SHAPE_BOX = 3, SHAPE_DISC = 4, LIFE_MIN = 0, LIFE_MAX = 1, SPEED_MIN = 2, SPEED_MAX = 3, SIZE_MIN = 4, SIZE_MAX = 5, SPIN = 6, SPREAD = 7, RADIUS = 8, BOX_X = 9, BOX_Y = 10, BOX_Z = 11, START_R = 12, START_G = 13, START_B = 14, END_R = 15, END_G = 16, END_B = 17, RATE = 18, OWED = 19, PARAMS = 20, DRAW_U = 0, DRAW_V = 1, DRAW_W = 2, DRAW_SPEED = 3, DRAWS = 4;
|
|
93
|
+
function quad(game, cell) {
|
|
94
|
+
let [u0, v0, u1, v1] = cell;
|
|
95
|
+
return game.graphics.createGeometry({
|
|
96
|
+
attributes: {
|
|
97
|
+
position: { data: new Float32Array([-0.5, 0.5, 0, 0.5, 0.5, 0, -0.5, -0.5, 0, 0.5, -0.5, 0]), itemSize: 3 },
|
|
98
|
+
normal: { data: new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]), itemSize: 3 },
|
|
99
|
+
uv: { data: new Float32Array([u0, v0, u1, v0, u0, v1, u1, v1]), itemSize: 2 }
|
|
100
|
+
},
|
|
101
|
+
index: new Uint16Array([0, 2, 1, 2, 3, 1])
|
|
102
|
+
});
|
|
103
|
+
}
|
|
104
|
+
function shapeCode(desc) {
|
|
105
|
+
switch (desc.shape?.kind ?? "point") {
|
|
106
|
+
case "sphere":
|
|
107
|
+
return (1);
|
|
108
|
+
case "cone":
|
|
109
|
+
return (2);
|
|
110
|
+
case "box":
|
|
111
|
+
return (3);
|
|
112
|
+
case "disc":
|
|
113
|
+
return (4);
|
|
114
|
+
default:
|
|
115
|
+
return (0);
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
function channels(hex, out, at) {
|
|
119
|
+
out[at] = (hex >> 16 & (255)) / (255), out[at + 1] = (hex >> 8 & (255)) / (255), out[at + 2] = (hex & (255)) / (255);
|
|
120
|
+
}
|
|
121
|
+
function planeOf(desc) {
|
|
122
|
+
let collision = desc.collision;
|
|
123
|
+
return collision !== void 0 && collision.kind === "plane" ? collision.plane : null;
|
|
124
|
+
}
|
|
125
|
+
var Spray = class {
|
|
126
|
+
constructor(game, options) {
|
|
127
|
+
this.origin = new Float64Array((7));
|
|
128
|
+
this.p = new Float64Array((20));
|
|
129
|
+
this.draw = new Float64Array((4));
|
|
130
|
+
this.game = game, this.random = game.random;
|
|
131
|
+
let g = game.graphics, desc = options.emitter, cell = options.cell ?? FULL_CELL;
|
|
132
|
+
if (this.entity = game.world.spawn(), game.transforms.add(this.entity, 0, 0, 0), this.origin[(6)] = 1, this.shape = shapeCode(desc), this.configure(desc), this.gpu = g.capabilities.particles === true, this.gpu) {
|
|
133
|
+
let material = g.createMaterial({
|
|
134
|
+
...options.material,
|
|
135
|
+
textureTransforms: { map: { offset: [cell[0], cell[1]], repeat: [cell[2] - cell[0], cell[3] - cell[1]] } }
|
|
136
|
+
});
|
|
137
|
+
this.emitter = g.createEmitter({ ...desc, material }), g.particles(this.entity, this.emitter), this.particles = null;
|
|
138
|
+
return;
|
|
139
|
+
}
|
|
140
|
+
this.emitter = null, this.particles = new Particles(g, quad(game, cell), g.createMaterial(options.material), {
|
|
141
|
+
capacity: desc.capacity,
|
|
142
|
+
gravity: desc.gravity ?? [0, 0, 0],
|
|
143
|
+
drag: desc.drag ?? 0,
|
|
144
|
+
facing: options.facing ?? "camera",
|
|
145
|
+
additive: desc.additive === true,
|
|
146
|
+
tint: desc.color !== void 0 && desc.color[1] !== desc.color[0],
|
|
147
|
+
aspect: options.aspect ?? 1,
|
|
148
|
+
plane: planeOf(desc),
|
|
149
|
+
bounce: desc.collision !== void 0 && desc.collision.kind !== "none" ? desc.collision.bounce ?? 0 : 0
|
|
150
|
+
});
|
|
151
|
+
}
|
|
152
|
+
configure(desc) {
|
|
153
|
+
let p = this.p;
|
|
154
|
+
p[(0)] = desc.lifetime?.[0] ?? 1, p[(1)] = desc.lifetime?.[1] ?? p[(0)], p[(2)] = desc.speed?.[0] ?? 1, p[(3)] = desc.speed?.[1] ?? p[(2)], p[(4)] = desc.size?.[0] ?? 0.1, p[(5)] = desc.size?.[1] ?? p[(4)], p[(6)] = desc.spin ?? 0, p[(7)] = desc.spread ?? 0;
|
|
155
|
+
let shape = desc.shape;
|
|
156
|
+
shape !== void 0 && ((shape.kind === "sphere" || shape.kind === "disc") && (p[(8)] = shape.radius), shape.kind === "cone" && (p[(7)] += shape.angle, p[(8)] = shape.radius ?? 0), shape.kind === "box" && (p[(9)] = shape.size[0], p[(10)] = shape.size[1], p[(11)] = shape.size[2])), channels(desc.color?.[0] ?? 16777215, p, (12)), channels(desc.color?.[1] ?? desc.color?.[0] ?? 16777215, p, (15)), p[(18)] = desc.rate ?? 0;
|
|
157
|
+
}
|
|
158
|
+
burst(count) {
|
|
159
|
+
if (this.commit(), this.emitter !== null) {
|
|
160
|
+
this.game.graphics.emit(this.emitter, count);
|
|
161
|
+
return;
|
|
162
|
+
}
|
|
163
|
+
for (let i = 0; i < count; i++) this.spawnOne();
|
|
164
|
+
}
|
|
165
|
+
rate(perSecond) {
|
|
166
|
+
this.p[(18)] !== perSecond && (this.p[(18)] = perSecond, this.emitter !== null && this.game.graphics.setEmitterRate(this.emitter, perSecond));
|
|
167
|
+
}
|
|
168
|
+
clear() {
|
|
169
|
+
this.p[(19)] = 0, this.rate(0), this.particles !== null && this.particles.clear();
|
|
170
|
+
}
|
|
171
|
+
update(clock, slot, camera) {
|
|
172
|
+
let particles = this.particles;
|
|
173
|
+
if (particles === null) {
|
|
174
|
+
this.p[(18)] > 0 && this.commit();
|
|
175
|
+
return;
|
|
176
|
+
}
|
|
177
|
+
let p = this.p;
|
|
178
|
+
if (p[(18)] > 0)
|
|
179
|
+
for (p[(19)] += p[(18)] * clock[slot]; p[(19)] >= 1; )
|
|
180
|
+
p[(19)] -= 1, this.spawnOne();
|
|
181
|
+
let t = this.game.transforms;
|
|
182
|
+
particles.update(clock, slot, t.store.fields.render, t.row(camera) * (16));
|
|
183
|
+
}
|
|
184
|
+
commit() {
|
|
185
|
+
let o = this.origin, t = this.game.transforms;
|
|
186
|
+
t.setPosition(this.entity, o[(0)], o[(1)], o[(2)]), t.setRotation(this.entity, o[(3)], o[(4)], o[(5)], o[(6)]);
|
|
187
|
+
}
|
|
188
|
+
spawnOne() {
|
|
189
|
+
let particles = this.particles;
|
|
190
|
+
if (particles === null) return;
|
|
191
|
+
let r = this.random, p = this.p, d = this.draw, s = particles.spawn, lx = 0, ly = 0, lz = 0;
|
|
192
|
+
switch (r.rangeInto(d, (0), 0, 1), r.rangeInto(d, (1), 0, 1), r.rangeInto(d, (2), 0, 1), this.shape) {
|
|
193
|
+
case (1): {
|
|
194
|
+
let z = d[(0)] * 2 - 1, ring = Math.sqrt(1 - z * z), a = d[(1)] * TAU, radius = p[(8)] * Math.cbrt(d[(2)]);
|
|
195
|
+
lx = Math.cos(a) * ring * radius, ly = z * radius, lz = Math.sin(a) * ring * radius;
|
|
196
|
+
break;
|
|
197
|
+
}
|
|
198
|
+
case (2):
|
|
199
|
+
case (4): {
|
|
200
|
+
let a = d[(1)] * TAU, radius = p[(8)] * Math.sqrt(d[(0)]);
|
|
201
|
+
lx = Math.cos(a) * radius, lz = Math.sin(a) * radius;
|
|
202
|
+
break;
|
|
203
|
+
}
|
|
204
|
+
case (3):
|
|
205
|
+
lx = (d[(0)] - 0.5) * p[(9)], ly = (d[(1)] - 0.5) * p[(10)], lz = (d[(2)] - 0.5) * p[(11)];
|
|
206
|
+
break;
|
|
207
|
+
}
|
|
208
|
+
r.rangeInto(d, (0), 0, 1), r.rangeInto(d, (1), 0, 1);
|
|
209
|
+
let tilt = Math.acos(1 - d[(0)] * (1 - Math.cos(Math.min(Math.PI, p[(7)])))), turn = d[(1)] * TAU, dx = Math.sin(tilt) * Math.cos(turn), dy = Math.cos(tilt), dz = Math.sin(tilt) * Math.sin(turn);
|
|
210
|
+
if (this.shape === (1)) {
|
|
211
|
+
let length = Math.sqrt(lx * lx + ly * ly + lz * lz);
|
|
212
|
+
length > 0 && (dx = lx / length, dy = ly / length, dz = lz / length);
|
|
213
|
+
}
|
|
214
|
+
let o = this.origin, qx = o[(3)], qy = o[(4)], qz = o[(5)], qw = o[(6)];
|
|
215
|
+
r.rangeInto(d, (3), p[(2)], p[(3)]);
|
|
216
|
+
for (let pass = 0; pass < 2; pass++) {
|
|
217
|
+
let vx = pass === 0 ? lx : dx, vy = pass === 0 ? ly : dy, vz = pass === 0 ? lz : dz, tx = 2 * (qy * vz - qz * vy), ty = 2 * (qz * vx - qx * vz), tz = 2 * (qx * vy - qy * vx), wx = vx + qw * tx + (qy * tz - qz * ty), wy = vy + qw * ty + (qz * tx - qx * tz), wz = vz + qw * tz + (qx * ty - qy * tx);
|
|
218
|
+
pass === 0 ? (s[0] = o[(0)] + wx, s[1] = o[(1)] + wy, s[2] = o[(2)] + wz) : (s[3] = wx * d[(3)], s[4] = wy * d[(3)], s[5] = wz * d[(3)]);
|
|
219
|
+
}
|
|
220
|
+
r.rangeInto(s, 6, p[(0)], p[(1)]), r.rangeInto(s, 7, p[(4)], p[(5)]), r.rangeInto(s, 11, -p[(6)], p[(6)]), s[8] = p[(12)], s[9] = p[(13)], s[10] = p[(14)], s[12] = p[(15)], s[13] = p[(16)], s[14] = p[(17)], particles.emit();
|
|
221
|
+
}
|
|
222
|
+
};
|
|
223
|
+
|
|
224
|
+
// src/game/kit/host/surface-input.ts
|
|
225
|
+
function attachSurfaceInput(input, surface) {
|
|
226
|
+
let stopPointer = surface.on_pointer((phase, id, x, y, time) => {
|
|
227
|
+
switch (phase) {
|
|
228
|
+
case chunk7DQSDKDU_js.SurfacePointer.down:
|
|
229
|
+
input.pointerEvent("down", id, x, y, time);
|
|
230
|
+
return;
|
|
231
|
+
case chunk7DQSDKDU_js.SurfacePointer.move:
|
|
232
|
+
input.pointerEvent("move", id, x, y, time);
|
|
233
|
+
return;
|
|
234
|
+
default:
|
|
235
|
+
input.pointerEvent("up", id, x, y, time);
|
|
236
|
+
}
|
|
237
|
+
}), stopWheel = surface.on_wheel?.((dx, dy, dz, x, y, time) => input.wheelEvent(dx, dy, dz, x, y, time)) ?? null;
|
|
238
|
+
return () => {
|
|
239
|
+
stopPointer(), stopWheel?.();
|
|
240
|
+
};
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
// src/game/kit/host/ctx-audio.ts
|
|
244
|
+
var SILENT = -1, MASTER_BUS = "master", BUS_NAMES = ["music", "effects", "voice", "ui"], FALLBACK_BUS = "effects", NO_VOICE = -1, FOREVER = Number.POSITIVE_INFINITY, CTX_SAMPLE_RATE = 48e3, CtxAudioPort = class {
|
|
245
|
+
constructor(audio, clock, maxVoices = 64) {
|
|
246
|
+
this.name = "ctx-audio";
|
|
247
|
+
this.capabilities = chunkX5A5FOWW_js.NO_AUDIO_CAPABILITIES;
|
|
248
|
+
this.sampleRate = (48e3);
|
|
249
|
+
this.clips = [];
|
|
250
|
+
this.busNames = [];
|
|
251
|
+
this.busGain = [];
|
|
252
|
+
this.options = { bus: FALLBACK_BUS, volume: 1, loop: false, pan: 0 };
|
|
253
|
+
this.next = 0;
|
|
254
|
+
this.master = 1;
|
|
255
|
+
this.suspended = false;
|
|
256
|
+
this.audio = audio, this.clock = clock, this.voices = new Int32Array(maxVoices).fill((-1)), this.ends = new Float64Array(maxVoices);
|
|
257
|
+
}
|
|
258
|
+
get unlocked() {
|
|
259
|
+
return this.audio.unlocked;
|
|
260
|
+
}
|
|
261
|
+
unlock() {
|
|
262
|
+
this.audio.unlock();
|
|
263
|
+
}
|
|
264
|
+
async decode(source) {
|
|
265
|
+
if (!("url" in source)) return (-1);
|
|
266
|
+
try {
|
|
267
|
+
return this.clips.push(await this.audio.load(source.url)), this.clips.length - 1;
|
|
268
|
+
} catch {
|
|
269
|
+
return (-1);
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
createBus(name, _parent) {
|
|
273
|
+
let ctxName = name === MASTER_BUS ? null : BUS_NAMES.indexOf(name) >= 0 ? name : FALLBACK_BUS;
|
|
274
|
+
return this.busNames.push(ctxName), this.busGain.push(1), this.busNames.length - 1;
|
|
275
|
+
}
|
|
276
|
+
setBusGain(bus, gain, _rampSeconds) {
|
|
277
|
+
let name = this.busNames[bus];
|
|
278
|
+
if (this.busGain[bus] = gain, name === null) {
|
|
279
|
+
this.master = gain;
|
|
280
|
+
for (let b = 0; b < this.busNames.length; b++) {
|
|
281
|
+
let other = this.busNames[b];
|
|
282
|
+
other !== null && this.applyBus(other, this.busGain[b]);
|
|
283
|
+
}
|
|
284
|
+
return;
|
|
285
|
+
}
|
|
286
|
+
name !== void 0 && this.applyBus(name, gain);
|
|
287
|
+
}
|
|
288
|
+
applyBus(name, gain) {
|
|
289
|
+
try {
|
|
290
|
+
this.audio.bus(name).volume = gain * this.master;
|
|
291
|
+
} catch {
|
|
292
|
+
return;
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
play(sound, bus, gain, _rate, loop, _spatial) {
|
|
296
|
+
if (sound === (-1) || this.suspended) return (-1);
|
|
297
|
+
let clip = this.clips[sound], o = this.options;
|
|
298
|
+
o.bus = this.busNames[bus] ?? FALLBACK_BUS, o.volume = gain, o.loop = loop, o.pan = 0;
|
|
299
|
+
let voice;
|
|
300
|
+
try {
|
|
301
|
+
voice = this.audio.play(clip, o);
|
|
302
|
+
} catch {
|
|
303
|
+
return (-1);
|
|
304
|
+
}
|
|
305
|
+
let slot = this.next;
|
|
306
|
+
return this.next = (this.next + 1) % this.voices.length, this.voices[slot] = voice, this.ends[slot] = loop ? FOREVER : this.clock.now() + clip.duration_ms, slot;
|
|
307
|
+
}
|
|
308
|
+
stop(voice, _fadeSeconds) {
|
|
309
|
+
if (!(voice < 0 || this.voices[voice] === (-1)))
|
|
310
|
+
try {
|
|
311
|
+
this.audio.stop(this.voices[voice]);
|
|
312
|
+
} catch {
|
|
313
|
+
return;
|
|
314
|
+
} finally {
|
|
315
|
+
this.voices[voice] = (-1);
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
isPlaying(voice) {
|
|
319
|
+
return voice >= 0 && this.voices[voice] !== (-1) && this.ends[voice] > this.clock.now();
|
|
320
|
+
}
|
|
321
|
+
setVoicePosition(_voice, _matrix, _offset) {
|
|
322
|
+
}
|
|
323
|
+
setListener(_matrix, _offset) {
|
|
324
|
+
}
|
|
325
|
+
suspend() {
|
|
326
|
+
this.suspended = true;
|
|
327
|
+
}
|
|
328
|
+
resume() {
|
|
329
|
+
this.suspended = false;
|
|
330
|
+
}
|
|
331
|
+
dispose() {
|
|
332
|
+
for (let v = 0; v < this.voices.length; v++) this.stop(v, 0);
|
|
333
|
+
}
|
|
334
|
+
createSound(_samples, _channels, _sampleRate) {
|
|
335
|
+
throw unsupported("procedural sounds");
|
|
336
|
+
}
|
|
337
|
+
setVoiceGain(_voice, _gain, _rampSeconds) {
|
|
338
|
+
}
|
|
339
|
+
setVoiceRate(_voice, _rate, _detuneCents) {
|
|
340
|
+
}
|
|
341
|
+
setVoiceSpatial(_voice, _params) {
|
|
342
|
+
}
|
|
343
|
+
setVoiceLoop(_voice, _loop, _startSeconds, _endSeconds) {
|
|
344
|
+
throw unsupported("loop points");
|
|
345
|
+
}
|
|
346
|
+
setBusFilter(_bus, _kind, _frequency, _q, _gainDb) {
|
|
347
|
+
throw unsupported("bus filters");
|
|
348
|
+
}
|
|
349
|
+
meter(_bus, out) {
|
|
350
|
+
out[chunkX5A5FOWW_js.METER_PEAK] = 0, out[chunkX5A5FOWW_js.METER_RMS] = 0;
|
|
351
|
+
}
|
|
352
|
+
createAnalyser(_bus, _settings) {
|
|
353
|
+
throw unsupported("the analyser");
|
|
354
|
+
}
|
|
355
|
+
readAnalyser(_analyser, _mode, _out) {
|
|
356
|
+
throw unsupported("the analyser");
|
|
357
|
+
}
|
|
358
|
+
createReverb(_parent, _impulse) {
|
|
359
|
+
throw unsupported("convolution reverb");
|
|
360
|
+
}
|
|
361
|
+
setBusSend(_bus, _target, _gain) {
|
|
362
|
+
throw unsupported("bus sends");
|
|
363
|
+
}
|
|
364
|
+
openStream(_source, _bus) {
|
|
365
|
+
return Promise.reject(unsupported("streaming music"));
|
|
366
|
+
}
|
|
367
|
+
playStream(_stream, _gain, _loop) {
|
|
368
|
+
throw unsupported("streaming music");
|
|
369
|
+
}
|
|
370
|
+
pauseStream(_stream) {
|
|
371
|
+
throw unsupported("streaming music");
|
|
372
|
+
}
|
|
373
|
+
seekStream(_stream, _seconds) {
|
|
374
|
+
throw unsupported("streaming music");
|
|
375
|
+
}
|
|
376
|
+
streamTime(_stream) {
|
|
377
|
+
throw unsupported("streaming music");
|
|
378
|
+
}
|
|
379
|
+
streamDuration(_stream) {
|
|
380
|
+
throw unsupported("streaming music");
|
|
381
|
+
}
|
|
382
|
+
closeStream(_stream) {
|
|
383
|
+
throw unsupported("streaming music");
|
|
384
|
+
}
|
|
385
|
+
};
|
|
386
|
+
function unsupported(feature) {
|
|
387
|
+
return new chunk2V7IL4HC_js.GameError("unsupported_feature", `ctx audio has no ${feature}`);
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
// src/game/kit/host/backend.ts
|
|
391
|
+
var SHADER_PACK_ASSET = "shaders.cspk";
|
|
392
|
+
function listed(assets, asset) {
|
|
393
|
+
let has = assets.has;
|
|
394
|
+
return typeof has == "function" && has.call(assets, asset);
|
|
395
|
+
}
|
|
396
|
+
async function installShaderPack(backend, assets) {
|
|
397
|
+
return assets === void 0 || !(backend.graphics instanceof chunk7SM6XSPZ_js.EngineGraphics) || !listed(assets, SHADER_PACK_ASSET) ? false : (backend.graphics.installShaders(await assets.take(SHADER_PACK_ASSET)), true);
|
|
398
|
+
}
|
|
399
|
+
async function platformBackend(graphics, options = {}) {
|
|
400
|
+
let platform = await graphics.engine();
|
|
401
|
+
if (platform.kind === "engine") {
|
|
402
|
+
let backend = chunk7SM6XSPZ_js.createNativeEngineBackend(chunkNZTKLY2W_js.bindEngineRuntime(platform.runtime), options.engine);
|
|
403
|
+
return await installShaderPack(backend, options.assets), backend;
|
|
404
|
+
}
|
|
405
|
+
if (options.prepared) return options.prepared();
|
|
406
|
+
throw new chunk2V7IL4HC_js.GameError("unsupported_feature", "this host runs the prepared engine; take platformBackend from @cimplify/sdk/game/kit/canvas");
|
|
407
|
+
}
|
|
408
|
+
|
|
409
|
+
// src/game/kit/launch.ts
|
|
410
|
+
function firstFrame(next = null) {
|
|
411
|
+
let release = null;
|
|
412
|
+
return {
|
|
413
|
+
reached: new Promise((resolve) => {
|
|
414
|
+
release = resolve;
|
|
415
|
+
}),
|
|
416
|
+
onFrame: (game, nowMs) => {
|
|
417
|
+
release !== null && (release(), release = null), next?.(game, nowMs);
|
|
418
|
+
}
|
|
419
|
+
};
|
|
420
|
+
}
|
|
421
|
+
|
|
422
|
+
exports.CtxAudioPort = CtxAudioPort;
|
|
423
|
+
exports.ORIGIN_QW = (6);
|
|
424
|
+
exports.ORIGIN_QX = (3);
|
|
425
|
+
exports.ORIGIN_QY = (4);
|
|
426
|
+
exports.ORIGIN_QZ = (5);
|
|
427
|
+
exports.ORIGIN_X = (0);
|
|
428
|
+
exports.ORIGIN_Y = (1);
|
|
429
|
+
exports.ORIGIN_Z = (2);
|
|
430
|
+
exports.Particles = Particles;
|
|
431
|
+
exports.SILENT = (-1);
|
|
432
|
+
exports.SPAWN_B = (10);
|
|
433
|
+
exports.SPAWN_END_B = (14);
|
|
434
|
+
exports.SPAWN_END_G = (13);
|
|
435
|
+
exports.SPAWN_END_R = (12);
|
|
436
|
+
exports.SPAWN_G = (9);
|
|
437
|
+
exports.SPAWN_LIFE = (6);
|
|
438
|
+
exports.SPAWN_R = (8);
|
|
439
|
+
exports.SPAWN_SIZE = (7);
|
|
440
|
+
exports.SPAWN_SPIN = (11);
|
|
441
|
+
exports.SPAWN_VX = (3);
|
|
442
|
+
exports.SPAWN_VY = (4);
|
|
443
|
+
exports.SPAWN_VZ = (5);
|
|
444
|
+
exports.SPAWN_X = (0);
|
|
445
|
+
exports.SPAWN_Y = (1);
|
|
446
|
+
exports.SPAWN_Z = (2);
|
|
447
|
+
exports.Spray = Spray;
|
|
448
|
+
exports.attachSurfaceInput = attachSurfaceInput;
|
|
449
|
+
exports.firstFrame = firstFrame;
|
|
450
|
+
exports.platformBackend = platformBackend;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
// src/game/backends/engine/wasi.ts
|
|
2
|
+
var WASI_IMPORTS = "wasi_snapshot_preview1", REACTOR_INITIALIZE = "_initialize";
|
|
3
|
+
function wasiStubs(memory) {
|
|
4
|
+
return {
|
|
5
|
+
clock_time_get(_id, _precision, out) {
|
|
6
|
+
return new DataView(memory().buffer).setBigUint64(out, 0n, true), 0;
|
|
7
|
+
},
|
|
8
|
+
fd_close: () => 8,
|
|
9
|
+
fd_seek: () => 8,
|
|
10
|
+
fd_write: () => 8
|
|
11
|
+
};
|
|
12
|
+
}
|
|
13
|
+
function importsWasi(module) {
|
|
14
|
+
return WebAssembly.Module.imports(module).some((entry) => entry.module === WASI_IMPORTS);
|
|
15
|
+
}
|
|
16
|
+
function initializeReactor(exports) {
|
|
17
|
+
let initialize = exports[REACTOR_INITIALIZE];
|
|
18
|
+
typeof initialize == "function" && initialize();
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export { WASI_IMPORTS, importsWasi, initializeReactor, wasiStubs };
|
|
@@ -0,0 +1,170 @@
|
|
|
1
|
+
'use strict';
|
|
2
|
+
|
|
3
|
+
var chunk4ZDR72SG_js = require('./chunk-4ZDR72SG.js');
|
|
4
|
+
|
|
5
|
+
// src/interactives/runtime/tree.ts
|
|
6
|
+
var TreeError = class extends Error {
|
|
7
|
+
constructor(message) {
|
|
8
|
+
super(message), this.name = "TreeError";
|
|
9
|
+
}
|
|
10
|
+
}, NO_PROPS = "", EMPTY = [];
|
|
11
|
+
function childrenOf(node) {
|
|
12
|
+
return node.children ?? EMPTY;
|
|
13
|
+
}
|
|
14
|
+
var Budget = class {
|
|
15
|
+
constructor() {
|
|
16
|
+
this.nodes = 0;
|
|
17
|
+
}
|
|
18
|
+
admit(depth) {
|
|
19
|
+
if (this.nodes += 1, this.nodes > chunk4ZDR72SG_js.BRIDGE_LIMITS.max_tree_nodes)
|
|
20
|
+
throw new TreeError(`a tree may hold at most ${chunk4ZDR72SG_js.BRIDGE_LIMITS.max_tree_nodes} nodes`);
|
|
21
|
+
if (depth > chunk4ZDR72SG_js.BRIDGE_LIMITS.max_tree_depth)
|
|
22
|
+
throw new TreeError(`a tree may nest at most ${chunk4ZDR72SG_js.BRIDGE_LIMITS.max_tree_depth} levels`);
|
|
23
|
+
}
|
|
24
|
+
};
|
|
25
|
+
function shadowOf(node, depth, budget) {
|
|
26
|
+
if (typeof node != "object" || node === null || typeof node.type != "string")
|
|
27
|
+
throw new TreeError("every tree node needs a string type");
|
|
28
|
+
budget.admit(depth);
|
|
29
|
+
let shadows = childrenOf(node).map((child) => shadowOf(child, depth + 1, budget));
|
|
30
|
+
return {
|
|
31
|
+
type: node.type,
|
|
32
|
+
key: node.key ?? null,
|
|
33
|
+
props: node.props === void 0 ? NO_PROPS : JSON.stringify(node.props),
|
|
34
|
+
children: shadows
|
|
35
|
+
};
|
|
36
|
+
}
|
|
37
|
+
function sameIdentity(a, b) {
|
|
38
|
+
return a.type === b.type && a.key === b.key;
|
|
39
|
+
}
|
|
40
|
+
var TreeDiffer = class {
|
|
41
|
+
constructor() {
|
|
42
|
+
this.shadow = null;
|
|
43
|
+
}
|
|
44
|
+
diff(next) {
|
|
45
|
+
let patches = [];
|
|
46
|
+
if (next === null)
|
|
47
|
+
return this.shadow !== null && patches.push({ op: "root", node: null }), this.shadow = null, patches;
|
|
48
|
+
let shadow = shadowOf(next, 0, new Budget()), previous = this.shadow;
|
|
49
|
+
return this.shadow = shadow, previous === null || !sameIdentity(previous, shadow) ? (patches.push({ op: "root", node: next }), patches) : (walk(previous, shadow, next, [], patches), patches);
|
|
50
|
+
}
|
|
51
|
+
};
|
|
52
|
+
function walk(previous, current, node, at, patches) {
|
|
53
|
+
previous.props !== current.props && patches.push({ op: "props", at: at.slice(), props: node.props ?? null });
|
|
54
|
+
let before = previous.children, after = current.children, nodes = childrenOf(node), head = 0, shortest = before.length < after.length ? before.length : after.length;
|
|
55
|
+
for (; head < shortest && sameIdentity(before[head], after[head]); ) head++;
|
|
56
|
+
let tail = 0;
|
|
57
|
+
for (; tail < shortest - head && sameIdentity(before[before.length - 1 - tail], after[after.length - 1 - tail]); )
|
|
58
|
+
tail++;
|
|
59
|
+
for (let i = 0; i < head; i++)
|
|
60
|
+
at.push(i), walk(before[i], after[i], nodes[i], at, patches), at.pop();
|
|
61
|
+
let removed = before.length - head - tail, inserted = after.length - head - tail;
|
|
62
|
+
if (removed > 0 || inserted > 0) {
|
|
63
|
+
let insert = nodes.slice(head, head + inserted);
|
|
64
|
+
patches.push({ op: "splice", at: at.slice(), start: head, remove: removed, insert });
|
|
65
|
+
}
|
|
66
|
+
for (let i = 0; i < tail; i++) {
|
|
67
|
+
let was = before.length - tail + i, now = after.length - tail + i;
|
|
68
|
+
at.push(now), walk(before[was], after[now], nodes[now], at, patches), at.pop();
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
function withChildren(node, children) {
|
|
72
|
+
let out = { type: node.type };
|
|
73
|
+
return node.key !== void 0 && (out.key = node.key), node.props !== void 0 && (out.props = node.props), children.length > 0 && (out.children = children), out;
|
|
74
|
+
}
|
|
75
|
+
function update(node, at, depth, change) {
|
|
76
|
+
if (depth === at.length) return change(node);
|
|
77
|
+
let children = childrenOf(node), index = at[depth];
|
|
78
|
+
if (index < 0 || index >= children.length) throw new TreeError("a patch names a node that does not exist");
|
|
79
|
+
let next = children.slice();
|
|
80
|
+
return next[index] = update(children[index], at, depth + 1, change), withChildren(node, next);
|
|
81
|
+
}
|
|
82
|
+
var TreeMirror = class {
|
|
83
|
+
constructor() {
|
|
84
|
+
this.current = null;
|
|
85
|
+
}
|
|
86
|
+
get root() {
|
|
87
|
+
return this.current;
|
|
88
|
+
}
|
|
89
|
+
apply(patches) {
|
|
90
|
+
let root = this.current;
|
|
91
|
+
for (let patch of patches) {
|
|
92
|
+
if (patch.op === "root") {
|
|
93
|
+
root = patch.node;
|
|
94
|
+
continue;
|
|
95
|
+
}
|
|
96
|
+
if (root === null) throw new TreeError("a patch arrived before the first tree");
|
|
97
|
+
root = update(root, patch.at, 0, (target) => {
|
|
98
|
+
switch (patch.op) {
|
|
99
|
+
case "replace":
|
|
100
|
+
return patch.node;
|
|
101
|
+
case "props": {
|
|
102
|
+
let out = { type: target.type };
|
|
103
|
+
return target.key !== void 0 && (out.key = target.key), patch.props !== null && (out.props = patch.props), target.children !== void 0 && (out.children = target.children), out;
|
|
104
|
+
}
|
|
105
|
+
case "splice": {
|
|
106
|
+
let children = childrenOf(target).slice();
|
|
107
|
+
return children.splice(patch.start, patch.remove, ...patch.insert), withChildren(target, children);
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
});
|
|
111
|
+
}
|
|
112
|
+
return this.current = root, root;
|
|
113
|
+
}
|
|
114
|
+
};
|
|
115
|
+
|
|
116
|
+
// src/interactives/runtime/clip-wire.ts
|
|
117
|
+
var DEFAULT_CLIP_WINDOW_MS = 15e3, DEFAULT_CLIP_FPS = 30, DEFAULT_CLIP_VIDEO_BITS = 4e6, DEFAULT_CLIP_LONG_EDGE = 1280, DEFAULT_CLIP_ARM = {
|
|
118
|
+
window_ms: (15e3),
|
|
119
|
+
fps: (30),
|
|
120
|
+
video_bits_per_second: (4e6),
|
|
121
|
+
audio: true,
|
|
122
|
+
max_long_edge: (1280)
|
|
123
|
+
}, ClipStatus = { saved: 0, empty: 1, unavailable: 2 }, CLIP_PAUSE_BYTES = chunk4ZDR72SG_js.TAG_BYTES + 1, CLIP_SAVE_BYTES = chunk4ZDR72SG_js.TAG_BYTES + 8, SAVED_ID = chunk4ZDR72SG_js.TAG_BYTES, SAVED_STATUS = SAVED_ID + 4, SAVED_DURATION = SAVED_STATUS + 1, SAVED_WIDTH = SAVED_DURATION + 4, SAVED_HEIGHT = SAVED_WIDTH + 2, SAVED_TYPE_LENGTH = SAVED_HEIGHT + 2, CLIP_SAVED_HEADER_BYTES = SAVED_TYPE_LENGTH + 1;
|
|
124
|
+
var LITTLE_ENDIAN = true, REPLAY_HEADER_BYTES = chunk4ZDR72SG_js.TAG_BYTES + 1, REPLAY_WATCH = 0, REPLAY_PLAY = 1;
|
|
125
|
+
function replayMessage(replay, mode) {
|
|
126
|
+
let out = new Uint8Array(REPLAY_HEADER_BYTES + replay.length);
|
|
127
|
+
return out[0] = chunk4ZDR72SG_js.MessageTag.replay, out[chunk4ZDR72SG_js.TAG_BYTES] = mode === "play" ? (1) : (0), out.set(replay, REPLAY_HEADER_BYTES), out;
|
|
128
|
+
}
|
|
129
|
+
function readReplayMessage(bytes) {
|
|
130
|
+
return bytes.length < REPLAY_HEADER_BYTES || bytes[0] !== chunk4ZDR72SG_js.MessageTag.replay ? null : { replay: bytes.slice(REPLAY_HEADER_BYTES), mode: bytes[chunk4ZDR72SG_js.TAG_BYTES] === (1) ? "play" : "watch" };
|
|
131
|
+
}
|
|
132
|
+
function writeClipPause(out, paused) {
|
|
133
|
+
return out[0] = chunk4ZDR72SG_js.MessageTag.clip_pause, out[chunk4ZDR72SG_js.TAG_BYTES] = paused ? 1 : 0, CLIP_PAUSE_BYTES;
|
|
134
|
+
}
|
|
135
|
+
function writeClipSave(out, id, keep_ms) {
|
|
136
|
+
let view = new DataView(out.buffer, out.byteOffset, CLIP_SAVE_BYTES);
|
|
137
|
+
return out[0] = chunk4ZDR72SG_js.MessageTag.clip_save, view.setUint32(chunk4ZDR72SG_js.TAG_BYTES, id >>> 0, (true)), view.setUint32(chunk4ZDR72SG_js.TAG_BYTES + 4, Math.max(0, Math.round(keep_ms)) >>> 0, (true)), CLIP_SAVE_BYTES;
|
|
138
|
+
}
|
|
139
|
+
function readClipSaved(bytes) {
|
|
140
|
+
if (bytes.length < CLIP_SAVED_HEADER_BYTES || bytes[0] !== chunk4ZDR72SG_js.MessageTag.clip_saved) return null;
|
|
141
|
+
let view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength), length = view.getUint8(SAVED_TYPE_LENGTH), bodyAt = CLIP_SAVED_HEADER_BYTES + length;
|
|
142
|
+
if (bytes.length < bodyAt) return null;
|
|
143
|
+
let type = "";
|
|
144
|
+
for (let i = 0; i < length; i++) type += String.fromCharCode(bytes[CLIP_SAVED_HEADER_BYTES + i]);
|
|
145
|
+
let status = view.getUint8(SAVED_STATUS);
|
|
146
|
+
return {
|
|
147
|
+
header: {
|
|
148
|
+
id: view.getUint32(SAVED_ID, (true)),
|
|
149
|
+
status: status <= ClipStatus.unavailable ? status : ClipStatus.unavailable,
|
|
150
|
+
duration_ms: view.getUint32(SAVED_DURATION, (true)),
|
|
151
|
+
width: view.getUint16(SAVED_WIDTH, (true)),
|
|
152
|
+
height: view.getUint16(SAVED_HEIGHT, (true)),
|
|
153
|
+
type
|
|
154
|
+
},
|
|
155
|
+
body: bytes.subarray(bodyAt)
|
|
156
|
+
};
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
exports.CLIP_PAUSE_BYTES = CLIP_PAUSE_BYTES;
|
|
160
|
+
exports.CLIP_SAVE_BYTES = CLIP_SAVE_BYTES;
|
|
161
|
+
exports.ClipStatus = ClipStatus;
|
|
162
|
+
exports.DEFAULT_CLIP_ARM = DEFAULT_CLIP_ARM;
|
|
163
|
+
exports.TreeDiffer = TreeDiffer;
|
|
164
|
+
exports.TreeError = TreeError;
|
|
165
|
+
exports.TreeMirror = TreeMirror;
|
|
166
|
+
exports.readClipSaved = readClipSaved;
|
|
167
|
+
exports.readReplayMessage = readReplayMessage;
|
|
168
|
+
exports.replayMessage = replayMessage;
|
|
169
|
+
exports.writeClipPause = writeClipPause;
|
|
170
|
+
exports.writeClipSave = writeClipSave;
|