@cimplify/sdk 0.108.0 → 0.110.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (608) hide show
  1. package/LICENSE +21 -0
  2. package/dist/advanced.d.mts +4 -3
  3. package/dist/advanced.d.ts +4 -3
  4. package/dist/advanced.js +24 -24
  5. package/dist/advanced.mjs +5 -5
  6. package/dist/animation-4EXBXRVX.js +27 -0
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  8. package/dist/audio-DhvyjqdA.d.mts +249 -0
  9. package/dist/audio-m0w8cnxq.d.ts +249 -0
  10. package/dist/avatars.d.mts +110 -0
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  12. package/dist/avatars.js +82 -0
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  14. package/dist/backend-gUCzs5Kg.d.mts +3866 -0
  15. package/dist/backend-gUCzs5Kg.d.ts +3866 -0
  16. package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
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@@ -0,0 +1,208 @@
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+ // src/game/profile.ts
2
+ var GAME_API_PROFILE = "game_api", DIRECT_ENGINE_PREFIX = "direct_engine:", ENGINE_FAMILIES = [
3
+ { engine: "three", modules: ["three"], prefixes: ["three/"] },
4
+ { engine: "phaser", modules: ["phaser", "phaser3", "phaser4"], prefixes: ["phaser/"] },
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+ {
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+ engine: "rapier",
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+ modules: [],
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+ prefixes: ["@dimforge/rapier2d", "@dimforge/rapier3d"]
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+ },
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+ { engine: "babylon", modules: ["babylonjs"], prefixes: ["@babylonjs/", "babylonjs/"] },
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+ { engine: "playcanvas", modules: ["playcanvas"], prefixes: ["playcanvas/"] },
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+ { engine: "pixi", modules: ["pixi.js"], prefixes: ["@pixi/", "pixi.js/"] },
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+ { engine: "matter", modules: ["matter-js"], prefixes: [] },
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+ { engine: "cannon", modules: ["cannon", "cannon-es"], prefixes: [] },
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+ { engine: "ammo", modules: ["ammo.js"], prefixes: [] },
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+ { engine: "react-three-fiber", modules: [], prefixes: ["@react-three/"] }
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+ ], ENGINE_ADDONS = {
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+ three: ["three", "rapier"],
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+ phaser: ["phaser", "rapier"]
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+ }, BACKEND_PREFIX = "@cimplify/sdk/game/", PUBLIC_GAME_ENTRIES = [
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+ "@cimplify/sdk/game",
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+ "@cimplify/sdk/game/kit",
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+ "@cimplify/sdk/game/kit/canvas",
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+ "@cimplify/sdk/game/kit/slots",
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+ "@cimplify/sdk/game/kit/engine",
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+ "@cimplify/sdk/game/kit/shootout",
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+ "@cimplify/sdk/game/kit/runner",
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+ "@cimplify/sdk/game/kit/five-a-side",
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+ "@cimplify/sdk/game/kit/ludo",
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+ "@cimplify/sdk/game/kit/word",
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+ "@cimplify/sdk/game/kit/tycoon",
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+ "@cimplify/sdk/game/kit/danfo",
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+ "@cimplify/sdk/game/kit/courier",
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+ "@cimplify/sdk/game/kit/worlds"
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+ ];
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+ function parseGameProfile(value) {
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+ if (value === GAME_API_PROFILE) return { ok: true, profile: { kind: "game_api" }, error: null };
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+ if (value.startsWith(DIRECT_ENGINE_PREFIX)) {
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+ let engine = value.slice(DIRECT_ENGINE_PREFIX.length);
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+ return engine === "three" || engine === "phaser" ? { ok: true, profile: { kind: "direct_engine", engine }, error: null } : { ok: false, profile: null, error: `engine ${engine} is not an admitted engine profile` };
41
+ }
42
+ return { ok: false, profile: null, error: `profile must be ${GAME_API_PROFILE} or ${DIRECT_ENGINE_PREFIX}<engine>` };
43
+ }
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+ function engineOf(specifier) {
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+ for (let family of ENGINE_FAMILIES) {
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+ if (family.modules.indexOf(specifier) >= 0) return family.engine;
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+ for (let prefix of family.prefixes) if (specifier.startsWith(prefix)) return family.engine;
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+ }
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+ return null;
50
+ }
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+ function checkGameSources(manifest, files) {
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+ let parsed = parseGameProfile(manifest.profile);
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+ if (!parsed.ok || !parsed.profile)
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+ return { ok: false, profile: null, violations: [], error: parsed.error };
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+ let profile = parsed.profile, violations = [];
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+ for (let file of files)
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+ for (let found of scanImports(file.source)) {
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+ let violation = judge(profile, found.specifier, found.dynamic);
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+ violation && violations.push({ path: file.path, line: found.line, specifier: found.specifier, reason: violation.reason, engine: violation.engine });
60
+ }
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+ return { ok: violations.length === 0, profile, violations, error: null };
62
+ }
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+ function judge(profile, specifier, dynamic) {
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+ if (specifier === null)
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+ return dynamic ? { reason: "dynamic_import", engine: null } : null;
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+ if (specifier.startsWith(BACKEND_PREFIX) && PUBLIC_GAME_ENTRIES.indexOf(specifier) < 0)
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+ return { reason: "backend_import", engine: null };
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+ let engine = engineOf(specifier);
69
+ return engine === null ? null : profile.kind === "game_api" ? { reason: "engine_import", engine } : ENGINE_ADDONS[profile.engine].indexOf(engine) >= 0 ? null : { reason: "foreign_engine_import", engine };
70
+ }
71
+ var IDENT_START = /[A-Za-z_$]/, IDENT_PART = /[A-Za-z0-9_$]/, REGEX_PRECEDERS = /* @__PURE__ */ new Set(["(", ",", "=", ":", "[", "!", "&", "|", "?", "{", "}", ";", "+", "-", "*", "%", "<", ">", "~", "^", "return", "typeof", "case", "do", "else", "in", "of", "new", "delete", "void", "throw", "yield", "await", ""]);
72
+ function scanImports(source) {
73
+ let tokens = tokenize(source), found = [];
74
+ for (let i = 0; i < tokens.length; i++) {
75
+ let t = tokens[i];
76
+ if (t.kind !== "ident") continue;
77
+ let prev = i > 0 ? tokens[i - 1] : null;
78
+ if (!(prev && prev.kind === "punct" && prev.value === ".")) {
79
+ if (t.value === "import") {
80
+ let next = tokens[i + 1];
81
+ if (next && next.kind === "punct" && next.value === "(") {
82
+ found.push(callArgument(tokens, i + 2, t.line, true));
83
+ continue;
84
+ }
85
+ if (next && next.kind === "punct" && next.value === ".") continue;
86
+ if (next && next.kind === "string") {
87
+ found.push({ specifier: next.value, line: t.line, dynamic: false });
88
+ continue;
89
+ }
90
+ let from = findFrom(tokens, i + 1);
91
+ from && found.push({ specifier: from.value, line: t.line, dynamic: false });
92
+ } else if (t.value === "export") {
93
+ let from = findFrom(tokens, i + 1);
94
+ from && found.push({ specifier: from.value, line: t.line, dynamic: false });
95
+ } else if (t.value === "require") {
96
+ let next = tokens[i + 1];
97
+ next && next.kind === "punct" && next.value === "(" && found.push(callArgument(tokens, i + 2, t.line, true));
98
+ }
99
+ }
100
+ }
101
+ return found;
102
+ }
103
+ function callArgument(tokens, index, line, dynamic) {
104
+ let arg = tokens[index], close = tokens[index + 1];
105
+ return arg && arg.kind === "string" && close && close.kind === "punct" && (close.value === ")" || close.value === ",") ? { specifier: arg.value, line, dynamic } : { specifier: null, line, dynamic };
106
+ }
107
+ function findFrom(tokens, start) {
108
+ for (let i = start; i < tokens.length; i++) {
109
+ let t = tokens[i];
110
+ if (t.kind === "punct" && t.value === ";") return null;
111
+ if (t.kind === "ident" && t.value === "from") {
112
+ let next = tokens[i + 1];
113
+ return next && next.kind === "string" ? { value: next.value } : null;
114
+ }
115
+ if (t.kind === "ident" && (t.value === "import" || t.value === "export") && i > start || t.kind === "punct" && t.value === "=") return null;
116
+ }
117
+ return null;
118
+ }
119
+ function tokenize(source) {
120
+ let tokens = [], braceStack = [], line = 1, i = 0, n = source.length, lastSignificant = () => {
121
+ let t = tokens[tokens.length - 1];
122
+ return t ? t.kind === "punct" || t.kind === "ident" ? t.value : "value" : "";
123
+ };
124
+ for (; i < n; ) {
125
+ let c = source[i];
126
+ if (c === `
127
+ `) {
128
+ line++, i++;
129
+ continue;
130
+ }
131
+ if (c === " " || c === " " || c === "\r") {
132
+ i++;
133
+ continue;
134
+ }
135
+ if (c === "/" && source[i + 1] === "/") {
136
+ for (; i < n && source[i] !== `
137
+ `; ) i++;
138
+ continue;
139
+ }
140
+ if (c === "/" && source[i + 1] === "*") {
141
+ for (i += 2; i < n && !(source[i] === "*" && source[i + 1] === "/"); )
142
+ source[i] === `
143
+ ` && line++, i++;
144
+ i += 2;
145
+ continue;
146
+ }
147
+ if (c === "'" || c === '"') {
148
+ let start = line, value = "";
149
+ for (i++; i < n && source[i] !== c; ) {
150
+ if (source[i] === "\\") {
151
+ value += source[i + 1] ?? "", i += 2;
152
+ continue;
153
+ }
154
+ source[i] === `
155
+ ` && line++, value += source[i], i++;
156
+ }
157
+ i++, tokens.push({ kind: "string", value, line: start });
158
+ continue;
159
+ }
160
+ if (c === "`" || c === "}" && braceStack.length > 0 && braceStack[braceStack.length - 1] === 0) {
161
+ c === "}" && braceStack.pop();
162
+ let start = line;
163
+ for (i++; i < n && source[i] !== "`"; ) {
164
+ if (source[i] === "\\") {
165
+ i += 2;
166
+ continue;
167
+ }
168
+ if (source[i] === "$" && source[i + 1] === "{") {
169
+ braceStack.push(0), i += 2;
170
+ break;
171
+ }
172
+ source[i] === `
173
+ ` && line++, i++;
174
+ }
175
+ source[i] === "`" && i++, tokens.push({ kind: "template", line: start });
176
+ continue;
177
+ }
178
+ if (c === "/" && REGEX_PRECEDERS.has(lastSignificant())) {
179
+ i++;
180
+ let inClass = false;
181
+ for (; i < n && source[i] !== `
182
+ `; ) {
183
+ let r = source[i];
184
+ if (r === "\\") {
185
+ i += 2;
186
+ continue;
187
+ }
188
+ if (r === "[") inClass = true;
189
+ else if (r === "]") inClass = false;
190
+ else if (r === "/" && !inClass) break;
191
+ i++;
192
+ }
193
+ for (i++; i < n && IDENT_PART.test(source[i]); ) i++;
194
+ tokens.push({ kind: "template", line });
195
+ continue;
196
+ }
197
+ if (IDENT_START.test(c)) {
198
+ let j = i + 1;
199
+ for (; j < n && IDENT_PART.test(source[j]); ) j++;
200
+ tokens.push({ kind: "ident", value: source.slice(i, j), line }), i = j;
201
+ continue;
202
+ }
203
+ c === "{" ? braceStack.length > 0 && braceStack[braceStack.length - 1]++ : c === "}" && braceStack.length > 0 && braceStack[braceStack.length - 1]--, tokens.push({ kind: "punct", value: c, line }), i++;
204
+ }
205
+ return tokens;
206
+ }
207
+
208
+ export { DIRECT_ENGINE_PREFIX, GAME_API_PROFILE, checkGameSources, engineOf, parseGameProfile, scanImports };
@@ -0,0 +1,428 @@
1
+ 'use strict';
2
+
3
+ var chunkAZ5BGWHB_js = require('./chunk-AZ5BGWHB.js');
4
+
5
+ // src/game/soa/layout.ts
6
+ function kindBytes(kind) {
7
+ return kind === 3 ? 1 : 4;
8
+ }
9
+ function strideFor(capacity) {
10
+ return Math.ceil(capacity / 16) * 16;
11
+ }
12
+ function columnBytes(kind, stride) {
13
+ return Math.ceil(stride * kindBytes(kind) / 64) * 64;
14
+ }
15
+ var SOA_EXPORT_NAMES = [
16
+ "engine_soa_create",
17
+ "engine_soa_destroy",
18
+ "engine_soa_generations",
19
+ "engine_soa_header",
20
+ "engine_soa_turn",
21
+ "engine_soa_remove",
22
+ "engine_soa_map",
23
+ "engine_soa_vec",
24
+ "engine_soa_select",
25
+ "engine_soa_reduce",
26
+ "engine_soa_sort",
27
+ "engine_soa_grid",
28
+ "engine_soa_near",
29
+ "engine_soa_nearest"
30
+ ], SOA_BULK_EXPORT_NAMES = [
31
+ "engine_soa_inventory",
32
+ "engine_soa_effect",
33
+ "engine_soa_raycast",
34
+ "engine_soa_paths",
35
+ "engine_soa_pick",
36
+ "engine_soa_flow",
37
+ "engine_flow_create",
38
+ "engine_flow_destroy",
39
+ "engine_flow_registers",
40
+ "engine_flow_costs",
41
+ "engine_flow_rasterize",
42
+ "engine_flow_build"
43
+ ];
44
+ function bindSoaEngine(symbols, memory) {
45
+ for (let name of SOA_EXPORT_NAMES) if (typeof symbols[name] != "function") return null;
46
+ if (typeof symbols.engine_alloc != "function" || typeof symbols.engine_free != "function") return null;
47
+ let bulk = {};
48
+ for (let name of SOA_BULK_EXPORT_NAMES) {
49
+ let fn = symbols[name];
50
+ typeof fn == "function" && (bulk[name] = fn);
51
+ }
52
+ return { exports: symbols, memory, bulk };
53
+ }
54
+
55
+ // src/game/math/shape.ts
56
+ function settleDoubleFields(instance, fields) {
57
+ for (let i = 0; i < fields.length; i++) {
58
+ let field = fields[i], value = instance[field];
59
+ Reflect.set(instance, field, 0.5), Reflect.set(instance, field, value);
60
+ }
61
+ }
62
+
63
+ // src/game/math/vec.ts
64
+ var Vec2 = class {
65
+ constructor(x = 0, y = 0) {
66
+ this.x = x, this.y = y;
67
+ }
68
+ set(x, y) {
69
+ return this.x = x, this.y = y, this;
70
+ }
71
+ copy(v) {
72
+ return this.x = v.x, this.y = v.y, this;
73
+ }
74
+ length() {
75
+ return Math.sqrt(this.x * this.x + this.y * this.y);
76
+ }
77
+ add(v) {
78
+ return this.x += v.x, this.y += v.y, this;
79
+ }
80
+ sub(v) {
81
+ return this.x -= v.x, this.y -= v.y, this;
82
+ }
83
+ scale(s) {
84
+ return this.x *= s, this.y *= s, this;
85
+ }
86
+ dot(v) {
87
+ return this.x * v.x + this.y * v.y;
88
+ }
89
+ cross(v) {
90
+ return this.x * v.y - this.y * v.x;
91
+ }
92
+ normalize() {
93
+ let len = this.length();
94
+ return len > 1e-6 && this.scale(1 / len), this;
95
+ }
96
+ distanceTo(v) {
97
+ return Math.hypot(this.x - v.x, this.y - v.y);
98
+ }
99
+ lerp(a, b, t) {
100
+ return this.x = a.x + (b.x - a.x) * t, this.y = a.y + (b.y - a.y) * t, this;
101
+ }
102
+ angle() {
103
+ return Math.atan2(-this.y, -this.x) + Math.PI;
104
+ }
105
+ rotateAround(center, radians) {
106
+ let c = Math.cos(radians), s = Math.sin(radians), x = this.x - center.x, y = this.y - center.y;
107
+ return this.x = x * c - y * s + center.x, this.y = x * s + y * c + center.y, this;
108
+ }
109
+ }, Vec4 = class {
110
+ constructor(x = 0, y = 0, z = 0, w = 1) {
111
+ this.x = x, this.y = y, this.z = z, this.w = w;
112
+ }
113
+ set(x, y, z, w) {
114
+ return this.x = x, this.y = y, this.z = z, this.w = w, this;
115
+ }
116
+ copy(v) {
117
+ return this.set(v.x, v.y, v.z, v.w);
118
+ }
119
+ dot(v) {
120
+ return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
121
+ }
122
+ length() {
123
+ return Math.sqrt(this.dot(this));
124
+ }
125
+ scale(s) {
126
+ return this.set(this.x * s, this.y * s, this.z * s, this.w * s);
127
+ }
128
+ lerp(a, b, t) {
129
+ return this.set(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t);
130
+ }
131
+ applyMat4(m, o) {
132
+ let { x, y, z, w } = this;
133
+ return this.set(
134
+ m[o] * x + m[o + 4] * y + m[o + 8] * z + m[o + 12] * w,
135
+ m[o + 1] * x + m[o + 5] * y + m[o + 9] * z + m[o + 13] * w,
136
+ m[o + 2] * x + m[o + 6] * y + m[o + 10] * z + m[o + 14] * w,
137
+ m[o + 3] * x + m[o + 7] * y + m[o + 11] * z + m[o + 15] * w
138
+ );
139
+ }
140
+ readFrom(array, offset) {
141
+ return this.set(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
142
+ }
143
+ writeTo(array, offset) {
144
+ array[offset] = this.x, array[offset + 1] = this.y, array[offset + 2] = this.z, array[offset + 3] = this.w;
145
+ }
146
+ }, Vec3 = class {
147
+ constructor(x = 0, y = 0, z = 0) {
148
+ this.x = x, this.y = y, this.z = z;
149
+ }
150
+ set(x, y, z) {
151
+ return this.x = x, this.y = y, this.z = z, this;
152
+ }
153
+ copy(v) {
154
+ return this.x = v.x, this.y = v.y, this.z = v.z, this;
155
+ }
156
+ add(v) {
157
+ return this.x += v.x, this.y += v.y, this.z += v.z, this;
158
+ }
159
+ sub(v) {
160
+ return this.x -= v.x, this.y -= v.y, this.z -= v.z, this;
161
+ }
162
+ scale(s) {
163
+ return this.x *= s, this.y *= s, this.z *= s, this;
164
+ }
165
+ addScaled(v, s) {
166
+ return this.x += v.x * s, this.y += v.y * s, this.z += v.z * s, this;
167
+ }
168
+ dot(v) {
169
+ return this.x * v.x + this.y * v.y + this.z * v.z;
170
+ }
171
+ cross(a, b) {
172
+ let x = a.y * b.z - a.z * b.y, y = a.z * b.x - a.x * b.z, z = a.x * b.y - a.y * b.x;
173
+ return this.x = x, this.y = y, this.z = z, this;
174
+ }
175
+ lengthSq() {
176
+ return this.x * this.x + this.y * this.y + this.z * this.z;
177
+ }
178
+ length() {
179
+ return Math.sqrt(this.lengthSq());
180
+ }
181
+ normalize() {
182
+ let len = this.length();
183
+ return len > 1e-6 && this.scale(1 / len), this;
184
+ }
185
+ lerp(a, b, t) {
186
+ return this.x = a.x + (b.x - a.x) * t, this.y = a.y + (b.y - a.y) * t, this.z = a.z + (b.z - a.z) * t, this;
187
+ }
188
+ distanceTo(v) {
189
+ return Math.sqrt(this.distanceToSquared(v));
190
+ }
191
+ distanceToSquared(v) {
192
+ let dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
193
+ return dx * dx + dy * dy + dz * dz;
194
+ }
195
+ negate() {
196
+ return this.set(-this.x, -this.y, -this.z);
197
+ }
198
+ min(v) {
199
+ return this.set(Math.min(this.x, v.x), Math.min(this.y, v.y), Math.min(this.z, v.z));
200
+ }
201
+ max(v) {
202
+ return this.set(Math.max(this.x, v.x), Math.max(this.y, v.y), Math.max(this.z, v.z));
203
+ }
204
+ clamp(lo, hi) {
205
+ return this.set(
206
+ Math.max(lo.x, Math.min(hi.x, this.x)),
207
+ Math.max(lo.y, Math.min(hi.y, this.y)),
208
+ Math.max(lo.z, Math.min(hi.z, this.z))
209
+ );
210
+ }
211
+ clampLength(min, max) {
212
+ let len = this.length();
213
+ return len < 1e-6 ? this : this.scale(Math.max(min, Math.min(max, len)) / len);
214
+ }
215
+ subVectors(a, b) {
216
+ return this.set(a.x - b.x, a.y - b.y, a.z - b.z);
217
+ }
218
+ addVectors(a, b) {
219
+ return this.set(a.x + b.x, a.y + b.y, a.z + b.z);
220
+ }
221
+ applyQuat(q) {
222
+ return q.rotate(this), this;
223
+ }
224
+ applyMat4(m, o) {
225
+ let x = this.x, y = this.y, z = this.z, w = m[o + 3] * x + m[o + 7] * y + m[o + 11] * z + m[o + 15], inv = Math.abs(w) > 1e-6 ? 1 / w : 1;
226
+ return this.set(
227
+ (m[o] * x + m[o + 4] * y + m[o + 8] * z + m[o + 12]) * inv,
228
+ (m[o + 1] * x + m[o + 5] * y + m[o + 9] * z + m[o + 13]) * inv,
229
+ (m[o + 2] * x + m[o + 6] * y + m[o + 10] * z + m[o + 14]) * inv
230
+ );
231
+ }
232
+ transformDirection(m, o) {
233
+ let x = this.x, y = this.y, z = this.z;
234
+ return this.set(m[o] * x + m[o + 4] * y + m[o + 8] * z, m[o + 1] * x + m[o + 5] * y + m[o + 9] * z, m[o + 2] * x + m[o + 6] * y + m[o + 10] * z), this.normalize();
235
+ }
236
+ projectOnVector(v) {
237
+ let denominator = v.x * v.x + v.y * v.y + v.z * v.z;
238
+ if (denominator < 1e-6) return this.set(0, 0, 0);
239
+ let s = this.dot(v) / denominator;
240
+ return this.set(v.x * s, v.y * s, v.z * s);
241
+ }
242
+ projectOnPlane(normal) {
243
+ let d = this.dot(normal);
244
+ return this.set(this.x - normal.x * d, this.y - normal.y * d, this.z - normal.z * d);
245
+ }
246
+ reflect(normal) {
247
+ let d = 2 * this.dot(normal);
248
+ return this.set(this.x - normal.x * d, this.y - normal.y * d, this.z - normal.z * d);
249
+ }
250
+ angleTo(v) {
251
+ let denominator = Math.sqrt(this.lengthSq() * (v.x * v.x + v.y * v.y + v.z * v.z));
252
+ return denominator < 1e-6 ? Math.PI / 2 : Math.acos(Math.max(-1, Math.min(1, this.dot(v) / denominator)));
253
+ }
254
+ setFromSpherical(radius, polar, azimuth) {
255
+ let s = Math.sin(polar) * radius;
256
+ return this.set(s * Math.sin(azimuth), Math.cos(polar) * radius, s * Math.cos(azimuth));
257
+ }
258
+ setFromMatrixColumn(m, o, column) {
259
+ return this.readFrom(m, o + column * 4);
260
+ }
261
+ equals(v, tolerance = 0) {
262
+ return Math.abs(this.x - v.x) <= tolerance && Math.abs(this.y - v.y) <= tolerance && Math.abs(this.z - v.z) <= tolerance;
263
+ }
264
+ readFrom(array, offset) {
265
+ return this.x = array[offset], this.y = array[offset + 1], this.z = array[offset + 2], this;
266
+ }
267
+ writeTo(array, offset) {
268
+ array[offset] = this.x, array[offset + 1] = this.y, array[offset + 2] = this.z;
269
+ }
270
+ }, Quat = class {
271
+ constructor(x = 0, y = 0, z = 0, w = 1) {
272
+ this.x = x, this.y = y, this.z = z, this.w = w;
273
+ }
274
+ set(x, y, z, w) {
275
+ return this.x = x, this.y = y, this.z = z, this.w = w, this;
276
+ }
277
+ identity() {
278
+ return this.set(0, 0, 0, 1);
279
+ }
280
+ copy(q) {
281
+ return this.set(q.x, q.y, q.z, q.w);
282
+ }
283
+ setAxisAngle(axis, radians) {
284
+ let half = radians * 0.5, s = Math.sin(half);
285
+ return this.set(axis.x * s, axis.y * s, axis.z * s, Math.cos(half));
286
+ }
287
+ setEuler(x, y, z) {
288
+ let cx = Math.cos(x * 0.5), sx = Math.sin(x * 0.5), cy = Math.cos(y * 0.5), sy = Math.sin(y * 0.5), cz = Math.cos(z * 0.5), sz = Math.sin(z * 0.5);
289
+ return this.set(
290
+ sx * cy * cz + cx * sy * sz,
291
+ cx * sy * cz - sx * cy * sz,
292
+ cx * cy * sz + sx * sy * cz,
293
+ cx * cy * cz - sx * sy * sz
294
+ );
295
+ }
296
+ multiply(a, b) {
297
+ return this.set(
298
+ a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
299
+ a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
300
+ a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
301
+ a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z
302
+ );
303
+ }
304
+ normalize() {
305
+ let len = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
306
+ if (len < 1e-6) return this.identity();
307
+ let inv = 1 / len;
308
+ return this.set(this.x * inv, this.y * inv, this.z * inv, this.w * inv);
309
+ }
310
+ rotate(v) {
311
+ let { x, y, z, w } = this, ix = w * v.x + y * v.z - z * v.y, iy = w * v.y + z * v.x - x * v.z, iz = w * v.z + x * v.y - y * v.x, iw = -x * v.x - y * v.y - z * v.z;
312
+ return v.set(
313
+ ix * w + iw * -x + iy * -z - iz * -y,
314
+ iy * w + iw * -y + iz * -x - ix * -z,
315
+ iz * w + iw * -z + ix * -y - iy * -x
316
+ );
317
+ }
318
+ dot(q) {
319
+ return this.x * q.x + this.y * q.y + this.z * q.z + this.w * q.w;
320
+ }
321
+ conjugate() {
322
+ return this.set(-this.x, -this.y, -this.z, this.w);
323
+ }
324
+ invert() {
325
+ let lenSq = this.dot(this);
326
+ if (lenSq < 1e-6) return this.identity();
327
+ let inv = 1 / lenSq;
328
+ return this.set(-this.x * inv, -this.y * inv, -this.z * inv, this.w * inv);
329
+ }
330
+ premultiply(q) {
331
+ return this.multiply(q, this);
332
+ }
333
+ slerp(a, b, t) {
334
+ let bx = b.x, by = b.y, bz = b.z, bw = b.w, cos = a.x * bx + a.y * by + a.z * bz + a.w * bw;
335
+ cos < 0 && (cos = -cos, bx = -bx, by = -by, bz = -bz, bw = -bw);
336
+ let wa = 1 - t, wb = t;
337
+ if (cos <= 0.9995) {
338
+ let angle = Math.acos(cos), sin = Math.sin(angle);
339
+ wa = Math.sin((1 - t) * angle) / sin, wb = Math.sin(t * angle) / sin;
340
+ }
341
+ return this.set(a.x * wa + bx * wb, a.y * wa + by * wb, a.z * wa + bz * wb, a.w * wa + bw * wb), this.normalize();
342
+ }
343
+ rotateTowards(target, maxRadians) {
344
+ let angle = this.angleTo(target);
345
+ return angle < 1e-6 ? this : this.slerp(this, target, Math.min(1, maxRadians / angle));
346
+ }
347
+ angleTo(q) {
348
+ return 2 * Math.acos(Math.min(1, Math.abs(this.dot(q))));
349
+ }
350
+ setFromUnitVectors(from, to) {
351
+ let r = from.x * to.x + from.y * to.y + from.z * to.z + 1;
352
+ return r < 1e-6 ? (r = 0, Math.abs(from.x) > Math.abs(from.z) ? this.set(-from.y, from.x, 0, r).normalize() : this.set(0, -from.z, from.y, r).normalize()) : this.set(
353
+ from.y * to.z - from.z * to.y,
354
+ from.z * to.x - from.x * to.z,
355
+ from.x * to.y - from.y * to.x,
356
+ r
357
+ ).normalize();
358
+ }
359
+ setFromRotationMatrix(m, o) {
360
+ return chunkAZ5BGWHB_js.quatFromRotationColumns(QUAT_SCRATCH, 0, m[o], m[o + 1], m[o + 2], m[o + 4], m[o + 5], m[o + 6], m[o + 8], m[o + 9], m[o + 10]), this.set(QUAT_SCRATCH[0], QUAT_SCRATCH[1], QUAT_SCRATCH[2], QUAT_SCRATCH[3]);
361
+ }
362
+ lookRotation(forwardX, forwardY, forwardZ, upX = 0, upY = 1, upZ = 0) {
363
+ let zx = -forwardX, zy = -forwardY, zz = -forwardZ, len = Math.sqrt(zx * zx + zy * zy + zz * zz);
364
+ if (len < 1e-6) return this.identity();
365
+ zx /= len, zy /= len, zz /= len;
366
+ let xx = upY * zz - upZ * zy, xy = upZ * zx - upX * zz, xz = upX * zy - upY * zx;
367
+ len = Math.sqrt(xx * xx + xy * xy + xz * xz), len < 1e-6 && (xx = 1, xy = 0, xz = 0, len = 1), xx /= len, xy /= len, xz /= len;
368
+ let yx = zy * xz - zz * xy, yy = zz * xx - zx * xz, yz = zx * xy - zy * xx;
369
+ return chunkAZ5BGWHB_js.quatFromRotationColumns(QUAT_SCRATCH, 0, xx, xy, xz, yx, yy, yz, zx, zy, zz), this.set(QUAT_SCRATCH[0], QUAT_SCRATCH[1], QUAT_SCRATCH[2], QUAT_SCRATCH[3]);
370
+ }
371
+ toEuler(out) {
372
+ let { x, y, z, w } = this, m11 = 1 - 2 * (y * y + z * z), m12 = 2 * (x * y - w * z), m13 = 2 * (x * z + w * y), m22 = 1 - 2 * (x * x + z * z), m23 = 2 * (y * z - w * x), m32 = 2 * (y * z + w * x), m33 = 1 - 2 * (x * x + y * y), ey = Math.asin(Math.max(-1, Math.min(1, m13)));
373
+ return Math.abs(m13) < 1 - 1e-6 ? out.set(Math.atan2(-m23, m33), ey, Math.atan2(-m12, m11)) : out.set(Math.atan2(m32, m22), ey, 0);
374
+ }
375
+ readFrom(array, offset) {
376
+ return this.set(array[offset], array[offset + 1], array[offset + 2], array[offset + 3]);
377
+ }
378
+ writeTo(array, offset) {
379
+ array[offset] = this.x, array[offset + 1] = this.y, array[offset + 2] = this.z, array[offset + 3] = this.w;
380
+ }
381
+ }, QUAT_SCRATCH = new Float64Array(4);
382
+ settleDoubleFields(new Vec2(), ["x", "y"]);
383
+ settleDoubleFields(new Vec4(), ["x", "y", "z", "w"]);
384
+ settleDoubleFields(new Vec3(), ["x", "y", "z"]);
385
+ settleDoubleFields(new Quat(), ["x", "y", "z", "w"]);
386
+
387
+ // src/game/physics/queries.ts
388
+ var CAST_BALL = 0, CAST_CUBOID = 1, CAST_CAPSULE = 2, CAST_CYLINDER = 3, ShapeCastQuery = class {
389
+ constructor() {
390
+ this.kind = "ball";
391
+ this.params = new Vec3(0.5, 0, 0);
392
+ this.origin = new Vec3();
393
+ this.rotation = new Float32Array([0, 0, 0, 1]);
394
+ this.direction = new Vec3(0, -1, 0);
395
+ this.maxDistance = Number.MAX_VALUE;
396
+ this.includeSensors = false;
397
+ this.excludeBody = -1;
398
+ }
399
+ ball(radius) {
400
+ return this.kind = "ball", this.params.set(radius, 0, 0), this;
401
+ }
402
+ cuboid(hx, hy, hz) {
403
+ return this.kind = "cuboid", this.params.set(hx, hy, hz), this;
404
+ }
405
+ capsule(halfHeight, radius) {
406
+ return this.kind = "capsule", this.params.set(halfHeight, radius, 0), this;
407
+ }
408
+ cylinder(halfHeight, radius) {
409
+ return this.kind = "cylinder", this.params.set(halfHeight, radius, 0), this;
410
+ }
411
+ };
412
+ function castShapeCode(kind) {
413
+ return kind === "ball" ? (0) : kind === "cuboid" ? (1) : kind === "capsule" ? (2) : (3);
414
+ }
415
+ settleDoubleFields(new ShapeCastQuery(), ["maxDistance"]);
416
+
417
+ exports.Quat = Quat;
418
+ exports.SOA_EXPORT_NAMES = SOA_EXPORT_NAMES;
419
+ exports.ShapeCastQuery = ShapeCastQuery;
420
+ exports.Vec2 = Vec2;
421
+ exports.Vec3 = Vec3;
422
+ exports.Vec4 = Vec4;
423
+ exports.bindSoaEngine = bindSoaEngine;
424
+ exports.castShapeCode = castShapeCode;
425
+ exports.columnBytes = columnBytes;
426
+ exports.kindBytes = kindBytes;
427
+ exports.settleDoubleFields = settleDoubleFields;
428
+ exports.strideFor = strideFor;