@cimplify/sdk 0.108.0 → 0.110.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/advanced.d.mts +4 -3
- package/dist/advanced.d.ts +4 -3
- package/dist/advanced.js +24 -24
- package/dist/advanced.mjs +5 -5
- package/dist/animation-4EXBXRVX.js +27 -0
- package/dist/animation-6DICNWUP.mjs +6 -0
- package/dist/audio-DhvyjqdA.d.mts +249 -0
- package/dist/audio-m0w8cnxq.d.ts +249 -0
- package/dist/avatars.d.mts +110 -0
- package/dist/avatars.d.ts +110 -0
- package/dist/avatars.js +82 -0
- package/dist/avatars.mjs +5 -0
- package/dist/backend-gUCzs5Kg.d.mts +3866 -0
- package/dist/backend-gUCzs5Kg.d.ts +3866 -0
- package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
- package/dist/catalogue-DzrTXP3v.d.mts +541 -0
- package/dist/catalogue-DzrTXP3v.d.ts +541 -0
- package/dist/{catalogue-OT89_Ifs.d.mts → catalogue-OTuS5zp-.d.ts} +109 -221
- package/dist/chunk-22BD3RHN.mjs +1809 -0
- package/dist/chunk-25T4JHEA.mjs +21 -0
- package/dist/chunk-2AQ237Y4.js +508 -0
- package/dist/chunk-2IC4H6OV.mjs +48 -0
- package/dist/chunk-2LHLG4OB.mjs +71 -0
- package/dist/chunk-2O2CG465.js +1709 -0
- package/dist/chunk-2Q4DTHXK.js +316 -0
- package/dist/chunk-2QTQ6BUH.mjs +46 -0
- package/dist/chunk-2UN4SFLR.mjs +100 -0
- package/dist/chunk-2V75I7K3.js +454 -0
- package/dist/chunk-2V7IL4HC.js +10 -0
- package/dist/chunk-34XBXUMW.js +296 -0
- package/dist/chunk-3C4C654I.js +71 -0
- package/dist/chunk-3DAD2LDF.mjs +72 -0
- package/dist/chunk-3GXH2NFD.mjs +4 -0
- package/dist/chunk-3O47ZFW3.js +961 -0
- package/dist/chunk-3OY3VYNF.mjs +11 -0
- package/dist/chunk-3S6WPBZL.js +2936 -0
- package/dist/chunk-3TUOUP5T.js +399 -0
- package/dist/chunk-3VEH23I5.mjs +1380 -0
- package/dist/chunk-3ZYSAW2T.mjs +263 -0
- package/dist/chunk-4ANVF274.js +103 -0
- package/dist/chunk-4C7I3ELN.js +388 -0
- package/dist/chunk-4DYKAYFO.mjs +8 -0
- package/dist/chunk-4ZDR72SG.js +329 -0
- package/dist/chunk-52YS45RR.js +1066 -0
- package/dist/chunk-5325XSCH.js +107 -0
- package/dist/chunk-5AD5X6AV.js +13 -0
- package/dist/chunk-5BYDGGWO.mjs +197 -0
- package/dist/chunk-5C3C7VDM.mjs +55 -0
- package/dist/chunk-5HFMY3D7.js +660 -0
- package/dist/chunk-5LH2QN3T.js +1862 -0
- package/dist/chunk-5PJEXSOW.js +44 -0
- package/dist/chunk-5SXDH3Y7.js +90 -0
- package/dist/chunk-5YFBGGCK.mjs +502 -0
- package/dist/chunk-5YWN6H5Q.mjs +133 -0
- package/dist/chunk-66QP3SMN.js +402 -0
- package/dist/chunk-6DAEZKIG.mjs +385 -0
- package/dist/chunk-6DATW7TB.mjs +420 -0
- package/dist/{chunk-JRGK3NXR.mjs → chunk-6ETDAU62.mjs} +72 -212
- package/dist/chunk-6H254EVP.mjs +178 -0
- package/dist/chunk-6PFNJPBJ.mjs +820 -0
- package/dist/chunk-6PJWXIFX.mjs +357 -0
- package/dist/chunk-6SWKWCMS.js +80 -0
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- package/dist/chunk-6WUBSMTX.js +1403 -0
- package/dist/chunk-73SGZLAQ.mjs +35 -0
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- package/dist/chunk-7DQSDKDU.js +6 -0
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- package/dist/chunk-7KFTYENS.js +11357 -0
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- package/dist/chunk-A2MAX6S4.js +90 -0
- package/dist/chunk-A33OORT7.mjs +1530 -0
- package/dist/{chunk-U6ACF76H.mjs → chunk-A36JRXXH.mjs} +1075 -1845
- package/dist/chunk-A7BU3BK4.js +52 -0
- package/dist/chunk-A7MQSN2V.mjs +77 -0
- package/dist/chunk-A7V4L2IT.mjs +416 -0
- package/dist/chunk-AABEK6XU.js +226 -0
- package/dist/chunk-AGV33FWC.mjs +5005 -0
- package/dist/chunk-AHNR3BXI.js +108 -0
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- package/dist/chunk-AQOE6WCG.js +1270 -0
- package/dist/chunk-ATAWRACV.mjs +62 -0
- package/dist/chunk-ATCURNUV.js +14 -0
- package/dist/chunk-AWPV33OO.js +6 -0
- package/dist/chunk-AYJPHKYV.js +337 -0
- package/dist/chunk-AZ5BGWHB.js +162 -0
- package/dist/chunk-AZAXD44P.js +1373 -0
- package/dist/chunk-BBGKQIJJ.mjs +406 -0
- package/dist/chunk-BP4JLSUA.js +1453 -0
- package/dist/{chunk-SUCE7FWA.mjs → chunk-BTUSVHIE.mjs} +539 -978
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- package/dist/chunk-CVSRWM6W.js +418 -0
- package/dist/chunk-CYBMFMJD.mjs +247 -0
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- package/dist/{chunk-V32BCG7M.js → chunk-DFZWHNRG.js} +75 -215
- package/dist/chunk-DJ2C7AVG.js +644 -0
- package/dist/chunk-DS2VU4WW.mjs +102 -0
- package/dist/chunk-DSAG7T5P.js +7290 -0
- package/dist/chunk-E2QPPH7I.js +327 -0
- package/dist/chunk-E65WCTIG.mjs +1187 -0
- package/dist/{chunk-33VCYWVL.mjs → chunk-E6QQKDNE.mjs} +30 -42
- package/dist/chunk-ECDK6QBF.mjs +981 -0
- package/dist/chunk-EIB4OWVQ.mjs +620 -0
- package/dist/chunk-EQUZYCGO.js +250 -0
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- package/dist/chunk-FE6VCE4K.js +5030 -0
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- package/dist/chunk-FQBFWJBS.mjs +110 -0
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- package/dist/chunk-G3EEC44R.js +53 -0
- package/dist/{chunk-KG3WT4PR.mjs → chunk-GCKWKLZF.mjs} +73 -104
- package/dist/chunk-GCX7TY4D.mjs +6826 -0
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- package/dist/chunk-GPS2THCL.mjs +11 -0
- package/dist/{chunk-EV2EVOYS.js → chunk-GTJWQAGU.js} +31 -42
- package/dist/chunk-GVTI6UJQ.mjs +130 -0
- package/dist/chunk-GXKI64OT.mjs +1138 -0
- package/dist/chunk-GYDYF2WX.js +275 -0
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- package/dist/chunk-H3OQKK6X.js +1158 -0
- package/dist/chunk-H5DFSCJ6.js +40 -0
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- package/dist/chunk-HAJ4JRFO.js +293 -0
- package/dist/chunk-HDR72GB6.js +188 -0
- package/dist/chunk-HF5HPS4T.mjs +40 -0
- package/dist/chunk-HK6LOFDS.js +218 -0
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- package/dist/chunk-HPCSRCMA.js +89 -0
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- package/dist/chunk-IR74FJHU.js +2332 -0
- package/dist/chunk-IRVFYAKP.mjs +100 -0
- package/dist/{chunk-XBL3TMPC.mjs → chunk-IZDWAL53.mjs} +1795 -3287
- package/dist/chunk-J2KZXIU3.js +51 -0
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- package/dist/{chunk-OWW5GUSB.js → chunk-JGBCIKJV.js} +7 -6
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- package/dist/server.d.mts +45 -5
- package/dist/server.d.ts +45 -5
- package/dist/server.js +171 -227
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- package/dist/utils.d.mts +3 -3
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- package/dist/utils.js +37 -37
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- package/dist/chunk-XREIZ56K.js +0 -26
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export { type AllocationReport, type AllocationSite, type FramePlatform, type HeapMeter, bytesFramePlatform, collectGarbage, collectYoung, createNodeHeapMeter, engineFramePlatform, measureAllocations, measureSteadyAllocations, profileAllocationSites, warmUp };
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export { type AllocationReport, type AllocationSite, type FramePlatform, type HeapMeter, bytesFramePlatform, collectGarbage, collectYoung, createNodeHeapMeter, engineFramePlatform, measureAllocations, measureSteadyAllocations, profileAllocationSites, warmUp };
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export { bytesFramePlatform, collectGarbage, collectYoung, createNodeHeapMeter, engineFramePlatform, measureAllocations, measureSteadyAllocations, profileAllocationSites, warmUp } from '../chunk-6H254EVP.mjs';
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import { cD as PlaceCamera, cE as PlaceShown, cF as PlaceViewerScene, bY as LivePlayer, a9 as BrokenThing, bW as LiveDoc, e2 as VectorPointer, ed as VectorShow, e1 as VectorPlayback, eb as VectorSeek, dY as VectorInput } from '../../policy-CCw8tXLm.mjs';
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export { A as ANCHOR_ROLL, a as ANCHOR_SCALE, b as ANCHOR_STRIDE, c as ANCHOR_X, d as ANCHOR_Y, e as ANY_STATE, f as ARKIT_COUNT, g as AVATAR_DESIGN, h as AVATAR_DESIGN_REPORT, i as AVATAR_MOODS, j as AVATAR_OUTPUT_FLOATS, k as AVATAR_SLOTS, l as AVATAR_SPRING_GROUPS, m as AXIS_X, n as AXIS_Y, o as AXIS_Z, p as AchievementDecl, q as AchievementSlot, r as Achievements, s as AiApply, t as AiInbox, u as AiWatch, v as AnimationGraph, w as AnimationGraphDef, x as AnimationGraphPort, y as ArenaOptions, z as AvatarCharacter, B as AvatarDesignAction, C as AvatarDesignPorts, D as AvatarDesignReady, E as AvatarDesignRefused, F as AvatarDesignSession, G as AvatarDesignState, H as AvatarDesigner, I as AvatarDesignerPort, J as AvatarDocument, K as AvatarFieldValue, L as AvatarModels, M as AvatarMood, N as AvatarOp, O as AvatarPerformer, P as AvatarRig, Q as AvatarRole, R as AvatarRoster, S as AvatarRosterOptions, T as AvatarRosterPorts, U as AvatarSchema, V as AvatarSchemaField, W as AvatarSlot, X as AvatarSpringGroup, Y as BLANK_ARTBOARD_NAME, Z as BLANK_ARTBOARD_SIZE, _ as BOX_ROTATION, $ as BOX_SX, a0 as BOX_SY, a1 as BOX_SZ, a2 as BOX_X, a3 as BOX_Y, a4 as BOX_Z, a5 as BUTTON_MIDDLE, a6 as BUTTON_PRIMARY, a7 as BUTTON_SECONDARY, a8 as BoxBatch, aa as BuiltWorld, ab as CAST_SHADOW, ac as CATALOGUE_MODELS, ad as CATALOGUE_PROP_RECIPES, ae as CATALOGUE_RECIPE_SOURCES, af as CELL_ROAD, ag as CELL_SOLID, ah as CELL_TAKEN, ai as CHEER_FULL_MOMENT, aj as CROWD_CHARACTER_ASSET, ak as CROWD_CHARACTER_ITEM, al as CameraControl, am as CameraPose, an as CaptureContext, ao as CapturePolicy, ap as ChallengePort, aq as CheckpointOptions, ar as Checkpoints, as as ClipPorts, at as ClipRecorder, au as ControlViewOptions, av as CounterOpener, aw as CtxTurnRoom, ax as DAY_HOUR, ay as DAY_INDEX, az as DEFAULT_CELL, aA as DEFAULT_CLIP_MS, aB as DEFAULT_FLY_ROTATION_KEYS, aC as DEFAULT_MOVEMENT_KEYS, aD as DEFAULT_PART_LENGTH, aE as DEFAULT_PART_RADIUS, aF as DEFAULT_PART_SIZE, aG as DEFAULT_STACK_LIMIT, aH as DayClock, aI as DaylightOptions, aJ as DragControls, aK as DragControlsOptions, aL as DragPicker, aM as DropOutcome, aN as DropTable, aO as ECONOMY_IDENTIFIER, aP as ENGINE_AVATAR_EXPORT_NAMES, aQ as ENGINE_RAGDOLL_POLICY_EXPORT_NAMES, aR as EXPRESSION_COUNT, aS as EYE_HEIGHT, aT as EconomyViolation, aU as EconomyViolationCode, aV as EffectWaitReason, aW as Exemplar, aX as FIRST_RANK, aY as FaceAnchor, aZ as FaceAnchors, a_ as FaceCameraPort, a$ as FaceCapture, b0 as FaceExpression, b1 as FaceExpressionId, b2 as FaceIdentitySource, b3 as FaceLandmark, b4 as FaceLandmarkId, b5 as FaceSession, b6 as FaceSessionOptions, b7 as FirstPersonControls, b8 as FirstPersonControlsOptions, b9 as FlatThingPart, ba as FlyControls, bb as FlyControlsOptions, bc as FlyRotationKeys, bd as FriendChallenges, be as GRAPH_BLEND_SECONDS, bf as GRAPH_CURRENT, bg as GRAPH_ELAPSED, bh as GRAPH_PREVIOUS, bi as GRAPH_PRIORITY, bj as GRAPH_STATE_SECONDS, bk as GRAPH_TRANSITION, bl as GraphBlendStateDef, bm as GraphClipEventDef, bn as GraphClipEventListener, bo as GraphClipStateDef, bp as GraphConditionDef, bq as GraphConditionOp, br as GraphEvent, bs as GraphParam, bt as GraphParamDef, bu as GraphParamKind, bv as GraphState, bw as GraphStateDef, bx as GraphStateListener, by as GraphTransitionDef, bz as GyroLookControls, bA as GyroLookOptions, bB as HOURS_PER_DAY, bC as HeadPose, bD as HeadPoseAxis, bE as INVENTORY_SNAPSHOT_STRIDE, bF as IdentityCaptureError, bG as Inventory, bH as KitError, bI as KitErrorCode, bJ as KitGateName, bK as KitGateResult, bL as LANDMARK_COUNT, bM as LAUNCH_CLIPS, bN as LAUNCH_FILES, bO as LAUNCH_HAIR_STYLES, bP as LAUNCH_ITEMS, bQ as LAUNCH_RIG, bR as LEVEL_FOR_TIER, bS as LIVE_VALUES, bT as Leaderboard, bU as LeaderboardOptions, bV as LiveBinding, bX as LiveFrame, bZ as LocalReplay, b_ as LookMode, b$ as METRIC_WIDTH, c0 as ManifestCurrency, c1 as ManifestEconomy, c2 as ManifestEconomyInput, c3 as ManifestGrant, c4 as ManifestGrantKind, c5 as ManifestItem, c6 as ManifestOdds, c7 as ManifestOffer, c8 as ManifestOfferOutcome, c9 as ManifestRule, ca as MapControls, cb as MathUtils, cc as ModelCost, cd as MovementAxes, ce as MovementKeys, cf as NO_ACHIEVEMENT, cg as NO_CHECKPOINT, ch as NO_ITEM, ci as NO_OBJECTIVE, cj as NO_SLOT, ck as NO_STATE, cl as NPC_STRIDE, cm as NPC_WALKING, cn as NpcSchedules, co as NpcSpawn, cp as ONE_WATCHER, cq as ObjectiveDecl, cr as Objectives, cs as OccupancyGrid, ct as OrbitControls, cu as OrbitControlsOptions, cv as PLACE_VIEWER_CAMERA, cw as PLACE_VIEWER_SET, cx as PLAYER_WATCHER, cy as POLICY_ACTION_MODES, cz as POLICY_DRIVE_PRESETS, cA as POSE_COUNT, cB as PROP_LEVELS, cC as PROP_RECIPES, cG as PlanarSnapshotOptions, cH as PlanarSnapshotSync, cI as PointerLockControls, cJ as PointerLockControlsOptions, cK as PolicyActionMode, cL as PolicyDrivePreset, cM as PortAssetReader, cN as PortClipAction, cO as PortKeyEvent, cP as PortKeyEventType, cQ as PortKeyListener, cR as PortLightOptions, cS as PortPointerEvent, cT as PortPointerEventType, cU as PortPointerListener, cV as PremiumStore, cW as PremiumStorePorts, cX as PresentedOffer, cY as PropLevel, cZ as PropRecipe, c_ as RECEIVE_SHADOW, c$ as REPLAY_FORMAT_VERSION, d0 as REPLAY_RATES, d1 as RagdollPolicies, d2 as RagdollPolicy, d3 as RagdollPolicySpec, d4 as RankedScores, d5 as ReplayClip, d6 as ReplayClipRecorder, d7 as ReplayDeclaration, d8 as ReplayManifest, d9 as ReplayRecorder, da as ReplayRecorderOptions, db as ReplayRun, dc as ReplaySimulation, dd as SCATTER_ATTEMPTS, de as SCORE, df as SCORE_BEST, dg as SCORE_COMBO, dh as SCORE_COMBO_LEFT, di as SCORE_ELAPSED, dj as SCORE_REMAINING, dk as SCORE_TIME_UP, dl as SHOP_TAG, dm as SKY_PRESETS, dn as SNAPSHOT_CHANNEL, dp as SOUND_RECIPES, dq as START_MOMENT, dr as ScheduleStop, ds as ScoreDirection, dt as ScoreHud, du as ScoreHudNames, dv as ScoreTimer, dw as ScoreTimerOptions, dx as SeekBot, dy as SeekBotOptions, dz as Shop, dA as ShopOffer, dB as ShopResult, dC as ShopResultCode, dD as SkyPreset, dE as SkyPresetReach, dF as SkyTarget, dG as SlotPool, dH as SlottedGenre, dI as SoundRecipe, dJ as TEXTURE_RECIPES, dK as TextureRecipe, dL as ThingEffects, dM as ThingEffectsInputs, dN as ThreePort, dO as TrackballControls, dP as TrackballControlsOptions, dQ as UNLIMITED_STOCK, dR as VECTOR_REPORT, dS as VECTOR_VIEWER, dT as VectorAuthorPort, dU as VectorEditSession, dV as VectorHit, dW as VectorImagePlacement, dX as VectorImageRequest, dZ as VectorMessageError, d_ as VectorOp, d$ as VectorPicked, e0 as VectorPlayKind, e3 as VectorPointerPhase, e4 as VectorPropValue, e5 as VectorRef, e6 as VectorRefused, e7 as VectorSchema, e8 as VectorSchemaField, e9 as VectorSchemaProp, ea as VectorSchemaType, ec as VectorSeekKind, ee as VectorValue, ef as VectorView, eg as VectorViewerAction, eh as VectorViewerPorts, ei as WaitingEffect, ej as WaveDecl, ek as Waves, el as WavesOptions, em as WorldCheck, en as WorldCheckId, eo as addSceneCamera, ep as applyGround, eq as applySky, er as arkitWeight, es as auditEconomy, et as auditManifestEconomy, eu as authorValue, ev as bakeThingGlb, ew as beats, ex as blankVectorFile, ey as blockoutKinds, ez as buildIdentityCharacter, eA as buildPropGlb, eB as buildWorld, eC as captureFace, eD as checkWorld, eE as chemistry, eF as choosePreset, eG as clockText, eH as daylight, eI as decodeReplay, eJ as deviceQuaternion, eK as economyManifest, eL as economyToml, eM as encodeReplay, eN as encodeWav, eO as engineAvatarExports, eP as flatPart, eQ as footprintOf, eR as frameDamping, eS as frontier, eT as genesis, eU as giftKey, eV as gridOf, eW as hasModel, eX as hourAt, eY as identityCapturePolicy, eZ as identityFromCapture, e_ as judgeEconomy, e$ as keyOfCode, f0 as kindsWithoutModels, f1 as kitPublicationGates, f2 as loadThingSounds, f3 as markPlacement, f4 as modelCost, f5 as modelRecipeFor, f6 as oddsMatch, f7 as offerMatches, f8 as partOfFlat, f9 as peopleForTier, fa as playFromReplay, fb as playable, fc as policyActionSize, fd as policyObservationSize, fe as propBounds, ff as propTriangles, fg as quiltTexture, fh as readImageRequest, fi as readInput, fj as readPlayback, fk as readShow, fl as remainingCimples, fm as replayInputs, fn as scatter, fo as shapeOfFlat, fp as showcase, fq as simplifyStroke, fr as simulateReplay, fs as slottedRunner, ft as slottedShootout, fu as stateDigest, fv as staticBox, fw as synthesizeSound, fx as synthesizeTexture, fy as voteKey, fz as walkFrom, fA as walledArena, fB as weatherOf, fC as wrapAngle, fD as yawOfQuat } from '../../policy-CCw8tXLm.mjs';
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export { K as KeySource, L as LifecycleSource, W as WallClock } from '../../ports-B_0v_P3A.mjs';
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export { C as CIRCLE_RADIUS, a as CIRCLE_WORDS, b as CIRCLE_X, c as CIRCLE_Z, K as KEEP_OUT_STRIDE, d as KeepOut, M as MAX_SCATTER_TRIES, N as NO_PICKUP, P as PICKUP_STRIDE, e as Pickups, V as Vec3Array, f as courier, w as withinCircle, g as withinRadius, h as writePosition, i as writeScale } from '../../courier-FmGfkvIN.mjs';
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export { A as Autosave, C as ChallengeDecl, D as DailyChallenges, E as Economy, a as EconomyExchangePort, L as Ledger, b as LedgerPorts, c as LoadStatus, d as Loaded, M as MS_PER_DAY, e as Migration, S as SaveCtx, f as SaveSchema, g as SaveSlots, h as SaveStorePort, T as TradeableValue, i as catalogueProblems, j as dayIndex, k as daySeed, l as defineEconomy, m as hashSalt, o as openSaveSlots, t as tycoon, u as utcOffsetMinutes } from '../../tycoon-B5KHk2Xx.mjs';
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export { D as DEFAULT_TURN_LOG_CAPACITY, L as LocalTurnRoom, M as MoveListener, N as NO_WINNER, R as ResetListener, S as StatusLine, a as StatusPort, b as StreakCopy, c as StreakOutcome, d as StreakState, T as TURN_PASS_ACTION, e as TurnCopy, f as TurnGame, g as TurnHistory, h as TurnRoomPort, i as TurnRules, l as ludo, n as newStreak, p as parseStreak, r as recordPlay, s as streakAlive, j as streakAtRisk, k as streakStatus } from '../../ludo-BOuohQ-M.mjs';
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export { C as COMMERCE_CAPABILITIES, a as CimplesGrant, b as CimplesOffer, c as Currency, d as CurrencyId, D as DisclosedOdds, E as EconomyDecl, e as EffectGrant, f as Exchange, F as Faucet, g as FixedOffer, G as GameValue, h as GenreTemplate, I as IN_WORLD_CATEGORY, i as InWorldContext, j as Item, L as LedgerRule, O as ODDS_TOTAL_PPM, k as OddsOutcomeDecl, P as PaidRandomReward, l as PremiumCurrency, m as PremiumExchange, n as PremiumItem, o as PremiumValue, R as REAL_MONEY_SUGGESTION, p as RandomExchange, q as RandomOffer, r as RealMoneyId, s as RealMoneyKind, t as RealMoneyMatch, S as Sink, u as SoftCurrency, v as SoftExchange, w as SoftItem, x as SoftValue, T as TemplateBot, y as TemplateHarness, U as UnlockGrant, V as ValueClass, z as ValueGrant, A as createTemplateHarness, B as digestFloats, H as digestInts, J as discloseOdds, K as effect, M as faucet, N as fixedOffer, Q as grant, W as inWorldCurrency, X as inWorldRefusal, Y as premiumCurrency, Z as premiumExchange, _ as premiumItem, $ as randomExchange, a0 as randomOffer, a1 as realMoneyIn, a2 as sink, a3 as softCurrency, a4 as softExchange, a5 as softItem, a6 as templateFrameStamp, a7 as unlock } from '../../template-AhCdB1kW.mjs';
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export { H as HitStop, S as SHAKE_ROLL, a as SHAKE_X, b as SHAKE_Y, c as SHAKE_Z, d as ScreenShake, e as ShakeOptions } from '../../hit-stop-BKkVwTq7.mjs';
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export { S as ScreenFlash, a as SpringOptions, b as SpringSlot, c as Springs } from '../../juice-DQztFS43.mjs';
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export { C as CameraRig, a as CameraRigOptions, L as LaneRunner, b as LaneRunnerTuning, R as RUN_BEST, c as RUN_DISTANCE, d as RUN_SPEED, e as RUN_VY, f as RUN_X, g as RUN_Y, h as RUN_Z, V as Vec3Source, r as runner } from '../../runner-D46Yj-wE.mjs';
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export { C as CtxAudioPort, F as FirstFrame, O as ORIGIN_QW, a as ORIGIN_QX, b as ORIGIN_QY, c as ORIGIN_QZ, d as ORIGIN_X, e as ORIGIN_Y, f as ORIGIN_Z, P as ParticleFacing, g as ParticleOptions, h as Particles, S as SILENT, i as SPAWN_B, j as SPAWN_END_B, k as SPAWN_END_G, l as SPAWN_END_R, m as SPAWN_G, n as SPAWN_LIFE, o as SPAWN_R, p as SPAWN_SIZE, q as SPAWN_SPIN, r as SPAWN_VX, s as SPAWN_VY, t as SPAWN_VZ, u as SPAWN_X, v as SPAWN_Y, w as SPAWN_Z, x as Spray, y as SprayCell, z as SprayOptions, A as attachSurfaceInput, B as firstFrame } from '../../launch-T2f4_Di4.mjs';
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export { A as AssistivePart, H as HairBlock, I as IdentityBase, a as IdentityParams, M as MONK_TONES, N as NEUTRAL_HAIR, b as NO_PART, S as SkinTone, c as catalogueHair, d as decodeIdentity, e as encodeIdentity, i as isCatalogueHair, m as monkTone, n as neutralIdentity, p as parseIdentityBase, s as snapTone, t as toneColour, f as toneFromColour } from '../../params-DxFb5G_U.mjs';
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export { C as CapturedColours, I as IdentityCapture, a as IdentityFitter } from '../../fit-BWiE7rgA.mjs';
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export { U as UiTheme } from '../../vars-Dc_PrhBK.mjs';
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export { t as slotUiTheme } from '../../tokens-DhanQRQS.mjs';
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export { AnchorRule, AssignOptions, Bool, Character, CharacterRequirements, CharacterSlot, Choice, ContentRef, DIGEST_PREFIX, INLINE_VALUE_BYTES, Int, MAX_REMIX_DEPTH, Num, Palette, PaletteSlot, ParamField, ParamFieldValue, ParamFields, ParamValues, Params, ParamsSlot, REMIX_FORMAT, Remix, RemixError, RemixLineage, RemixManifest, RemixOptions, RemixSet, RemixSources, SLOT_TEMPLATES, SceneAnchor, SceneBounds, SceneCatalogueKind, ScenePlacement, ScenePlacementReport, SceneReportError, SceneRequirements, SceneSlot, SceneSlotType, SlotCharacter, SlotCheck, SlotColor, SlotInput, SlotInputs, SlotIssue, SlotJson, SlotKind, SlotMap, SlotPresets, SlotRange, SlotRef, SlotScene, SlotSceneOptions, SlotTemplate, SlotTrack, SlotType, SlotValue, SlotValues, SpanRule, TEMPLATE_SCHEMA_FORMAT, TEMPLATE_SLOTS_FLAG, THEME_PRESETS, TemplateDefinition, TemplateSchema, TemplateSlotError, Theme, ThemeSlot, ThemeValue, Track, TrackRequirements, TrackSlot, Vec3Tuple, anchors, assignSlots, canonicalSlotJson, checkSlot, colorInt, contrastRatio, decodeRemix, describeIssue, describeSlot, encodeRemix, memoryRemixSources, parseColor, remix, remixDigest, remixLineage, resolveRemix, runnerSlots, shootoutSlots, slotChoices, slotContent, slotDigest, slotPresets, slotSceneFromReport, template, templateFromSchema, templateRef, templateSchema, templateSlotsEnabled } from './slots.mjs';
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export { G as GameTheme } from '../../game-theme-CBTw1b_d.mjs';
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export { s as shootout } from '../../shootout-tcZd1Rxt.mjs';
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export { f as fiveASide } from '../../five-a-side-Bv1AOUy3.mjs';
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export { w as word } from '../../word-BcX9Jcmv.mjs';
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export { d as danfo } from '../../danfo-BEBapFlX.mjs';
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export { w as worlds } from '../../worlds-D5ydYr7d.mjs';
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export { A as ANIM_AIR, a as ANIM_CROUCH, b as ANIM_PELVIS_OFFSET, c as ANIM_SPEED, d as AssistSpec, B as BOOM_DISTANCE, e as BOOM_DX, f as BOOM_DY, g as BOOM_DZ, h as BOOM_FREE, i as BOOM_IO_WORDS, j as BOOM_OX, k as BOOM_OY, l as BOOM_OZ, m as ButtonPlacement, n as ButtonSpec, C as CHAR_AIR_SECONDS, o as CHAR_BUFFER, p as CHAR_COYOTE, q as CHAR_CROUCH, r as CHAR_GROUND_NX, s as CHAR_GROUND_NY, t as CHAR_GROUND_NZ, u as CHAR_HEADING, v as CHAR_LANDING_SPEED, w as CHAR_MOVE_MAGNITUDE, x as CHAR_MOVE_X, y as CHAR_MOVE_Z, z as CHAR_PLATFORM_VX, D as CHAR_PLATFORM_VY, E as CHAR_PLATFORM_VZ, F as CHAR_SPEED, G as CHAR_SPEED_NORMALIZED, H as CHAR_VX, I as CHAR_VY, J as CHAR_VZ, K as CHASE_DISTANCE, L as CHASE_FOV, M as CHASE_PITCH, N as CHASE_SPEED, O as CHASE_X, P as CHASE_Y, Q as CHASE_YAW, R as CHASE_Z, S as CONTACT_LOCKED, T as CONTACT_LOCK_BLEND, U as CONTACT_LOCK_X, V as CONTACT_LOCK_Y, W as CONTACT_LOCK_Z, X as CONTACT_PLANTED, Y as CONTACT_WEIGHT, Z as CameraBoom, _ as CameraBoomOptions, $ as CameraLens, a0 as CameraSubject, a1 as CharacterAnimationPort, a2 as CharacterAnimator, a3 as CharacterAnimatorOptions, a4 as CharacterMotor, a5 as CharacterMotorOptions, a6 as CharacterRigOptions, a7 as ChaseCamera, a8 as ChaseCameraOptions, a9 as ChaseSubject, aa as ChassisSpec, ab as ClipEventReader, ac as ClipEventSource, ad as DEFAULT_BOOM_RADIUS, ae as DEFAULT_CLIP_EVENT_CAPACITY, af as DEFAULT_FOOT_UP, ag as DEFAULT_GAMEPAD_LOOK_SPEED, ah as DEFAULT_LOOK_SENSITIVITY, ai as DEFAULT_MAX_FOOT_TILT, aj as DriveActions, ak as DriveControls, al as DrivingModel, am as FOLLOW_CAMERA_X, an as FOLLOW_CAMERA_Y, ao as FOLLOW_CAMERA_Z, ap as FOLLOW_CLOSENESS, aq as FOLLOW_DISTANCE, ar as FOLLOW_FOV, as as FOLLOW_PITCH, at as FOLLOW_PIVOT_X, au as FOLLOW_PIVOT_Y, av as FOLLOW_PIVOT_Z, aw as FOLLOW_SHOULDER, ax as FOLLOW_YAW, ay as FirstPersonOptions, az as FirstPersonRig, aA as FirstPersonSubject, aB as FirstPersonView, aC as FirstPersonViewOptions, aD as FollowCamera, aE as FollowCameraOptions, aF as FootContact, aG as FootContactCurve, aH as FootContactOptions, aI as FootContactPort, aJ as FootContactTuning, aK as FootIkOptions, aL as FractionPoint, aM as FractionRect, aN as KitVehicle, aO as LensDriver, aP as LookDelta, aQ as LookOptions, aR as LookPlacement, aS as LookSpec, aT as MAX_TOUCH_BUTTONS, aU as MOVE_IN_X, aV as MOVE_IN_Y, aW as MOVE_IO_MAGNITUDE, aX as MOVE_IO_WORDS, aY as MOVE_IO_X, aZ as MOVE_IO_Z, a_ as MOVE_OUT_X, a$ as MOVE_OUT_Z, b0 as POSE_PITCH, b1 as POSE_X, b2 as POSE_Y, b3 as POSE_YAW, b4 as POSE_Z, b5 as PlayActions, b6 as ROOT_IO_DX, b7 as ROOT_IO_DZ, b8 as ROOT_IO_YAW, b9 as RigBase, ba as STICK_AIM, bb as STICK_CURVE, bc as STICK_DEAD_ZONE, bd as STICK_DX, be as STICK_DY, bf as STICK_IO_WORDS, bg as STICK_MAGNITUDE, bh as STICK_MOVE, bi as STICK_OUT_WORDS, bj as STICK_RADIUS, bk as STICK_X, bl as STICK_Y, bm as SafeInsets, bn as StickAxes, bo as StickPlacement, bp as StickSpec, bq as TOUCH_CONTROLS, br as ThirdPersonOptions, bs as ThirdPersonRig, bt as TouchControls, bu as TouchControlsOptions, bv as TouchLayout, bw as TouchLayoutName, bx as TouchOptions, by as TouchViewport, bz as TouchViewportSource, bA as VIEW_BOB_PHASE, bB as VIEW_BOB_WEIGHT, bC as VIEW_DIP, bD as VIEW_FOV, bE as VIEW_PITCH, bF as VIEW_X, bG as VIEW_Y, bH as VIEW_YAW, bI as VIEW_Z, bJ as VehicleDriverOptions, bK as VehicleDriverRig, bL as VehiclePresetName, bM as VehicleSpec, bN as chasePreset, bO as createFootTiltChain, bP as defineDriveActions, bQ as definePlayActions, bR as engineSurfaceOf, bS as firstPerson, bT as followOrigin, bU as followOriginInto, bV as interpolatedPosition, bW as placeCamera, bX as shapeStick, bY as shapeStickInto, bZ as thirdPersonCharacter, b_ as touchLayout, b$ as vehicleDriver, c0 as vehiclePreset } from '../../play-ClrMd_e8.mjs';
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import { q as Thing, b as CompiledThing, H as WorldDoc } from '../../types-BQkxPwZP.mjs';
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25
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export { C as CLOSE_SEGMENTS, a as CSG_EPSILON, c as CrowdArea, d as CrowdCaps, e as CsgOperation, f as CsgPlane, g as CsgPolygon, h as CsgVertex, E as EFFECT_TRIANGLE_COST, G as GroundStroke, L as LIGHT_TRIANGLES, M as MAX_THING_PARTS, i as MEDIUM_TRIANGLES, j as MIDDLE_SEGMENTS, P as PhoneCost, k as Placement, R as Road, S as SMALL_PART_SHARE, l as ScatterStroke, m as SoundZone, T as THING_COMBINES, n as THING_EFFECTS, o as THING_MIRRORS, p as THING_SHAPE_KINDS, r as ThingCombine, s as ThingEffect, t as ThingEffectKind, u as ThingError, v as ThingLevel, w as ThingMass, x as ThingMesh, y as ThingMeshGroup, z as ThingMirror, A as ThingPart, B as ThingShape, D as ThingShapeKind, V as ThingVec3, W as WORLD_LAYERS, F as WeatherPreset, I as WorldLayer, J as WorldLight, K as WorldPlacement, N as WorldPoint, O as WorldSky, Q as colliderOf, U as compileThing, X as csg, Y as emptyWorld, Z as massOf, _ as phoneCost, $ as rotationMatrix, a0 as shapeFaces, a1 as shapePolygons, a2 as shapeRadius } from '../../types-BQkxPwZP.mjs';
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export { D as DEFAULT_THING_MATERIAL, F as FIT_HEADROOM, a as FewerPeople, G as GROUND_AREA_UNIT, H as HeavyWithoutPeople, L as LAYER_COST, b as LIGHT_SHARE, c as LayerWeight, d as Lightening, T as THING_MATERIALS, e as TIER_BUDGET, f as ThingBreak, g as ThingLook, h as ThingMaterial, i as TierVerdict, W as WorldWeight, j as fewerPeople, k as heavyWithoutPeople, l as layerCounts, m as lighten, p as peopleOn, t as thingBreaks, n as thingMaterial, o as thingMaterialIds, v as verdict, w as worldWeight } from '../../weight-tF1ODR1p.mjs';
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export { A as AdaptiveMusic, B as BedStem, a as BindMotion, b as BindShow, c as BindState, d as BindValue, C as CROWD_VOTE_BYTES, e as CROWD_VOTE_TAG, f as CastResult, g as CheerMeter, h as Conductor, i as CrowdCheer, j as CrowdDoc, k as CrowdGift, l as CrowdVote, M as MAX_VOTE_CHOICES, m as MAX_VOTE_INDEX, n as MoodBand, o as MotionStep, p as MotionTrigger, q as MusicBed, r as MusicCue, s as MusicMood, t as MusicWait, N as NO_MOOD, u as NO_VOTE_WINNER, S as SETTLE_CYCLES, v as SETTLE_DAMPING, U as UiBinder, w as UiBinding, V as ValueSource, x as VotePoll, y as chooseMotion, z as decodeVote, D as encodeVote, E as giftMoments, F as moodIndex, G as votesOpenedBy } from '../../crowd-hOVSAmA3.mjs';
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import { C as Ctx, G as GraphicsApi, c as CtxGraphics } from '../../local-D8_I6UeL.mjs';
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29
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import { G as GameBackend } from '../../backend-gUCzs5Kg.mjs';
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import { G as Game, a as GameUiHost } from '../../game-Bx8onkhX.mjs';
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import { G as GameScene } from '../../fluid-DLlEj2cs.mjs';
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import { G as GameUi, U as UiElement } from '../../ui-DwHicuFv.mjs';
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33
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import { S as SoundId } from '../../audio-DhvyjqdA.mjs';
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34
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import { c as PreparedBackendOptions, E as EngineBackendOptions } from '../../index-DHjNHb1c.mjs';
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35
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import '../../world-qekkXjJv.mjs';
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36
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import '../../library-DXYaMFhi.mjs';
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37
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import './frontier.mjs';
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38
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import '../../tick-transport-C8QEh8Uw.mjs';
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39
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import '../../client-hTKbCuhG.mjs';
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40
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import '../../link-BUTqGmyi.mjs';
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41
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import '../../state-replica-stMtdkVD.mjs';
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import '../../protocol-C8qbpUbT.mjs';
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43
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import '../../terrain-C-XC1Oui.mjs';
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44
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import './genesis.mjs';
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45
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import '../../catalogue-DzrTXP3v.mjs';
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46
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import '../../studio-CowqWqez.mjs';
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47
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import '../../runtime-BRWfkf_q.mjs';
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48
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import '../../session-grant-CJ27DwrT.mjs';
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49
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import '../../online-d7W_Al9a.mjs';
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50
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import '../../clock-B-UAjkKa.mjs';
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51
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import '../../schema-BrWxzKp6.mjs';
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52
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import '../../network-ZXLD7l1b.mjs';
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53
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import 'phaser';
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54
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import '../../features-CZB4rmcD.mjs';
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55
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import '../../graphics-Dk2yQnYN.mjs';
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56
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+
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57
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type CanvasCtx = Pick<Ctx, "graphics" | "lifecycle" | "on_dispose">;
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58
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interface CanvasGameOptions {
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59
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readonly backend?: GameBackend;
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60
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readonly scene: GameScene<Game>;
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61
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readonly seed?: number;
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readonly api?: GraphicsApi;
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63
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readonly ui?: GameUiHost | null;
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64
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readonly onFrame?: (game: Game, nowMs: number) => void;
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65
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readonly warmup?: boolean;
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66
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}
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declare function runCanvasGame(ctx: CanvasCtx, options: CanvasGameOptions): Promise<Game>;
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68
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+
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69
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declare const PLACE_DOC_BINDING = "doc";
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declare const PLACE_TIER_BINDING = "tier";
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declare const PLACE_CAMERA_BINDING = "camera";
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72
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type Bound$1 = {
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73
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readonly binding: string;
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74
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readonly value: unknown;
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75
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};
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76
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declare function shownFrom(values: readonly Bound$1[] | null | undefined): PlaceShown | null;
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77
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declare function cameraFrom(values: readonly Bound$1[] | null | undefined): PlaceCamera | null;
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78
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declare function placeViewer(ctx: Ctx): Promise<void>;
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79
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+
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80
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declare const DRAFT_ASSET = "assets/core/studio/draft.json";
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81
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declare const STUDIO_TEST_GIFT = "studio.test_gift";
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declare const STUDIO_GIFT_BINDING = "gift";
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83
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declare const DRAFT_FORMAT = 1;
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84
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interface StudioDraftFile {
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85
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readonly format: number;
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86
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readonly title: string;
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87
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readonly kind: string;
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88
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readonly place: WorldDoc | null;
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89
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readonly things: readonly Thing[];
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90
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readonly live: LiveDoc | null;
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91
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}
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92
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declare function readDraftFile(bytes: Uint8Array): StudioDraftFile | null;
|
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93
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declare function showcaseWorld(draft: StudioDraftFile): WorldDoc;
|
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94
|
+
interface BakedThing {
|
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95
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+
readonly thing: Thing;
|
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96
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readonly compiled: CompiledThing;
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97
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+
readonly glb: Uint8Array;
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98
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}
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99
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declare const BREAK_PIECES = 16;
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100
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declare function bakedThings(things: readonly Thing[]): BakedThing[];
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101
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declare function breaks(thing: Thing): boolean;
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declare function brokenThing(game: Game, baked: BakedThing): Promise<BrokenThing | null>;
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103
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+
declare function draftSounds(draft: StudioDraftFile): string[];
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104
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declare class DraftScene implements GameScene<Game> {
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105
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readonly place: PlaceViewerScene;
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readonly name = "studio-draft";
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107
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private live;
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108
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private ui;
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109
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private things;
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110
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private broken;
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private sounds;
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112
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private effects;
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113
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private effectsFor;
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114
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constructor(place: PlaceViewerScene);
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115
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attachLive(live: LivePlayer, ui: GameUi | null): void;
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116
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attachThings(things: readonly Thing[], sounds: ReadonlyMap<string, SoundId>, broken?: readonly (BrokenThing | null)[]): void;
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117
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+
enter(game: Game): void;
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118
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+
exit(): void;
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119
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+
fixedUpdate(game: Game): void;
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120
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+
private disposeEffects;
|
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121
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private syncEffects;
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122
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+
update(game: Game): void;
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123
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+
}
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124
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+
declare function draftPlayer(ctx: Ctx): Promise<void>;
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125
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+
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126
|
+
type AvatarFraming = "head" | "bust" | "full";
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127
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+
type AvatarAttitude = "neutral" | "warm" | "cool" | "playful";
|
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128
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+
declare const AVATAR_VIEWER_SET = "avatar.set";
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129
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+
declare const AVATAR_VIEWER_TURN = "avatar.turn";
|
|
130
|
+
declare const MAX_TURN_RADIANS: number;
|
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131
|
+
declare const ATTITUDE_CLIPS: {
|
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132
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readonly [A in AvatarAttitude]: string | null;
|
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133
|
+
};
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134
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+
interface AvatarShown {
|
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135
|
+
readonly identity: Uint8Array;
|
|
136
|
+
readonly attitude: AvatarAttitude;
|
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137
|
+
readonly framing: AvatarFraming;
|
|
138
|
+
readonly still: boolean;
|
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139
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+
}
|
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140
|
+
declare class AvatarViewerScene implements GameScene<Game> {
|
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141
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+
private readonly baseBytes;
|
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142
|
+
private readonly clipBytes;
|
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143
|
+
readonly name = "avatar-viewer";
|
|
144
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+
private game;
|
|
145
|
+
private base;
|
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146
|
+
private camera;
|
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147
|
+
private body;
|
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148
|
+
private node;
|
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149
|
+
private idle;
|
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150
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+
private gesture;
|
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151
|
+
private gestureLeft;
|
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152
|
+
private shown;
|
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153
|
+
private readonly turning;
|
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154
|
+
private readonly turnInput;
|
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155
|
+
private generation;
|
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156
|
+
private readonly arrivals;
|
|
157
|
+
constructor(baseBytes: Uint8Array | null, clipBytes: ArrayBuffer | null);
|
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158
|
+
get canDraw(): boolean;
|
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159
|
+
get turned(): number;
|
|
160
|
+
enter(game: Game): void;
|
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161
|
+
exit(): void;
|
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162
|
+
shownOnce(): Promise<void>;
|
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163
|
+
show(shown: AvatarShown): void;
|
|
164
|
+
setTurn(turn: number): void;
|
|
165
|
+
private frame;
|
|
166
|
+
private place;
|
|
167
|
+
private animate;
|
|
168
|
+
private clear;
|
|
169
|
+
private applyTurn;
|
|
170
|
+
update(game: Game): void;
|
|
171
|
+
}
|
|
172
|
+
interface TurnInput {
|
|
173
|
+
readonly down: boolean;
|
|
174
|
+
readonly released: boolean;
|
|
175
|
+
readonly dragX: number;
|
|
176
|
+
}
|
|
177
|
+
declare class AvatarTurn {
|
|
178
|
+
private turn;
|
|
179
|
+
private velocity;
|
|
180
|
+
get value(): number;
|
|
181
|
+
set(turn: number): void;
|
|
182
|
+
frame(input: TurnInput, seconds: number, still: boolean): void;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
declare const AVATAR_IDENTITY_BINDING = "identity";
|
|
186
|
+
declare const AVATAR_ATTITUDE_BINDING = "attitude";
|
|
187
|
+
declare const AVATAR_FRAMING_BINDING = "framing";
|
|
188
|
+
declare const AVATAR_STILL_BINDING = "still";
|
|
189
|
+
declare const AVATAR_TURN_BINDING = "turn";
|
|
190
|
+
type Bound = {
|
|
191
|
+
readonly binding: string;
|
|
192
|
+
readonly value: unknown;
|
|
193
|
+
};
|
|
194
|
+
declare function avatarShownFrom(values: readonly Bound[] | null | undefined): AvatarShown | null;
|
|
195
|
+
declare function avatarViewer(ctx: Ctx): Promise<void>;
|
|
196
|
+
|
|
197
|
+
declare const VECTOR_BACKDROP = "#26262b";
|
|
198
|
+
interface VectorStageUi {
|
|
199
|
+
loadVector(asset: number, bytes: Uint8Array): void;
|
|
200
|
+
unloadVector(asset: number): void;
|
|
201
|
+
vector(asset: number, artboard: number): UiElement;
|
|
202
|
+
box(): UiElement;
|
|
203
|
+
root(element: UiElement): UiElement;
|
|
204
|
+
}
|
|
205
|
+
declare class VectorStage {
|
|
206
|
+
private readonly ui;
|
|
207
|
+
private asset;
|
|
208
|
+
private element;
|
|
209
|
+
private shown;
|
|
210
|
+
private playing;
|
|
211
|
+
private sought;
|
|
212
|
+
constructor(ui: VectorStageUi);
|
|
213
|
+
get loaded(): number;
|
|
214
|
+
draw(file: Uint8Array): void;
|
|
215
|
+
show(show: VectorShow): void;
|
|
216
|
+
play(play: VectorPlayback): void;
|
|
217
|
+
seek(seek: VectorSeek): void;
|
|
218
|
+
input(input: VectorInput): void;
|
|
219
|
+
private place;
|
|
220
|
+
private replay;
|
|
221
|
+
}
|
|
222
|
+
declare class VectorPointerScene implements GameScene<Game> {
|
|
223
|
+
private readonly report;
|
|
224
|
+
readonly name = "vector-viewer";
|
|
225
|
+
private lastU;
|
|
226
|
+
private lastV;
|
|
227
|
+
constructor(report: (pointer: VectorPointer) => void);
|
|
228
|
+
update(game: Game): void;
|
|
229
|
+
private send;
|
|
230
|
+
}
|
|
231
|
+
declare function vectorViewer(ctx: Ctx): Promise<void>;
|
|
232
|
+
|
|
233
|
+
declare const PREPARED_PLATFORM: Pick<CtxGraphics, "engine">;
|
|
234
|
+
interface CanvasBackendOptions {
|
|
235
|
+
readonly prepared?: PreparedBackendOptions;
|
|
236
|
+
readonly engine?: EngineBackendOptions;
|
|
237
|
+
}
|
|
238
|
+
declare function canvasPlatformBackend(graphics: Pick<CtxGraphics, "engine">, options?: CanvasBackendOptions): Promise<GameBackend>;
|
|
239
|
+
|
|
240
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export { ATTITUDE_CLIPS, AVATAR_ATTITUDE_BINDING, AVATAR_FRAMING_BINDING, AVATAR_IDENTITY_BINDING, AVATAR_STILL_BINDING, AVATAR_TURN_BINDING, AVATAR_VIEWER_SET, AVATAR_VIEWER_TURN, type AvatarAttitude, type AvatarFraming, type AvatarShown, AvatarTurn, AvatarViewerScene, BREAK_PIECES, type BakedThing, BrokenThing, type CanvasCtx, type CanvasGameOptions, CompiledThing, DRAFT_ASSET, DRAFT_FORMAT, DraftScene, LiveDoc, LivePlayer, MAX_TURN_RADIANS, PLACE_CAMERA_BINDING, PLACE_DOC_BINDING, PLACE_TIER_BINDING, PREPARED_PLATFORM, PlaceCamera, PlaceShown, PlaceViewerScene, type CanvasBackendOptions as PlatformBackendOptions, STUDIO_GIFT_BINDING, STUDIO_TEST_GIFT, type StudioDraftFile, Thing, VECTOR_BACKDROP, VectorInput, VectorPlayback, VectorPointer, VectorPointerScene, VectorSeek, VectorShow, VectorStage, type VectorStageUi, WorldDoc, avatarShownFrom, avatarViewer, bakedThings, breaks, brokenThing, cameraFrom, draftPlayer, draftSounds, placeViewer, canvasPlatformBackend as platformBackend, readDraftFile, runCanvasGame, showcaseWorld, shownFrom, vectorViewer };
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