@cimplify/sdk 0.108.0 → 0.110.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (608) hide show
  1. package/LICENSE +21 -0
  2. package/dist/advanced.d.mts +4 -3
  3. package/dist/advanced.d.ts +4 -3
  4. package/dist/advanced.js +24 -24
  5. package/dist/advanced.mjs +5 -5
  6. package/dist/animation-4EXBXRVX.js +27 -0
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  8. package/dist/audio-DhvyjqdA.d.mts +249 -0
  9. package/dist/audio-m0w8cnxq.d.ts +249 -0
  10. package/dist/avatars.d.mts +110 -0
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  12. package/dist/avatars.js +82 -0
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  14. package/dist/backend-gUCzs5Kg.d.mts +3866 -0
  15. package/dist/backend-gUCzs5Kg.d.ts +3866 -0
  16. package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
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@@ -0,0 +1,371 @@
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+ 'use strict';
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+
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+ var chunkAHNR3BXI_js = require('./chunk-AHNR3BXI.js');
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+
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+ // src/avatars/draw.ts
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+ var INK = [31, 26, 28], WHITE = [255, 255, 255], BLACK = [0, 0, 0], MOUTH = [122, 44, 52], BLUSH = [224, 106, 106], DEVICE = [201, 207, 214], COMIC_STROKE = 1.8, COMIC_STROKE_SMALL = 2.6, PRECISION = 100, BYTE_MAX = 255, HEX_RADIX = 16, MULBERRY_STEP = 1831565813, LUMA_R = 0.2126, LUMA_G = 0.7152, LUMA_B = 0.0722, HIGHLIGHT = 0.16, HIGHLIGHT_DARK = 0.1, SHADOW = 0.22, SHADOW_DARK = 0.06, DEPIGMENTED = [241, 216, 200], SCLERA = [251, 248, 244], UNIT = 4294967296;
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+ function round(value) {
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+ return Math.round(value * (100)) / (100);
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+ }
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+ function hex(colour) {
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+ let out = "#";
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+ for (let channel of colour) {
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+ let value = Math.max(0, Math.min((255), Math.round(channel)));
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+ out += (value < (16) ? "0" : "") + value.toString((16));
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+ }
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+ return out;
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+ }
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+ function mix(a, b, t) {
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+ return [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t, a[2] + (b[2] - a[2]) * t];
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+ }
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+ function shade(colour, t) {
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+ return mix(colour, BLACK, t);
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+ }
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+ function tint(colour, t) {
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+ return mix(colour, WHITE, t);
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+ }
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+ function luminance(colour) {
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+ return ((0.2126) * colour[0] + (0.7152) * colour[1] + (0.0722) * colour[2]) / (255);
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+ }
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+ function random(seed) {
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+ let state = seed >>> 0;
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+ return () => {
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+ state = state + (1831565813) >>> 0;
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+ let t = state;
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+ return t = Math.imul(t ^ t >>> 15, t | 1), t ^= t + Math.imul(t ^ t >>> 7, t | 61), ((t ^ t >>> 14) >>> 0) / (4294967296);
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+ };
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+ }
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+ var Canvas = class {
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+ constructor(style, small) {
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+ this.style = style;
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+ this.small = small;
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+ this.defs = [];
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+ this.body = [];
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+ this.gradients = 0;
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+ }
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+ paint(colour, tip = null) {
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+ if (this.style === "comic") return hex(colour);
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+ let id = `g${this.gradients++}`;
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+ if (tip !== null)
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+ this.defs.push(
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+ `<linearGradient id="${id}" x1="0" y1="0" x2="0" y2="1"><stop offset="0" stop-color="${hex(tint(colour, 0.12))}"/><stop offset="0.6" stop-color="${hex(colour)}"/><stop offset="1" stop-color="${hex(tip)}"/></linearGradient>`
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+ );
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+ else {
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+ let light = luminance(colour), lift = tint(colour, (0.16) + (0.1) * (1 - light)), fall = shade(colour, (0.06) + (0.22) * light);
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+ this.defs.push(
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+ `<radialGradient id="${id}" cx="0.35" cy="0.3" r="0.8"><stop offset="0" stop-color="${hex(lift)}"/><stop offset="0.55" stop-color="${hex(colour)}"/><stop offset="1" stop-color="${hex(fall)}"/></radialGradient>`
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+ );
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+ }
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+ return `url(#${id})`;
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+ }
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+ ink() {
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+ return this.style !== "comic" ? "" : ` stroke="${hex(INK)}" stroke-width="${this.small ? (2.6) : (1.8)}" stroke-linejoin="round"`;
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+ }
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+ clip(id, shape) {
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+ this.defs.push(`<clipPath id="${id}">${shape}</clipPath>`);
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+ }
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+ add(element) {
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+ this.body.push(element);
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+ }
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+ svg(size) {
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+ let defs = this.defs.length === 0 ? "" : `<defs>${this.defs.join("")}</defs>`;
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+ return `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="${size}" height="${size}">${defs}${this.body.join("")}</svg>`;
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+ }
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+ };
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+ function hairBack(canvas, face, head, fill) {
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+ if (!face.covered) {
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+ if (face.hairShape === "afro") {
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+ let r = head.rx + 5 + face.hairVolume * 9;
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+ canvas.add(
80
+ `<circle cx="50" cy="${round(36)}" r="${round(r)}" fill="${fill}"${canvas.ink()}/>`
81
+ );
82
+ return;
83
+ }
84
+ if (face.hairShape === "long") {
85
+ let drop = round(63 + face.hairLength * 22), w = round(head.rx + 4);
86
+ canvas.add(
87
+ `<path d="M ${50 - w} 39 Q ${50 - w - 3} ${drop - 8} ${50 - w + 4} ${drop} L ${50 + w - 4} ${drop} Q ${50 + w + 3} ${drop - 8} ${50 + w} 39 Z" fill="${fill}"${canvas.ink()}/>`
88
+ );
89
+ }
90
+ }
91
+ }
92
+ function torso(canvas, face) {
93
+ canvas.add(
94
+ `<path d="M 12 100 C 14 80 31 73 50 73 C 69 73 86 80 88 100 Z" fill="${canvas.paint(face.outfit)}"${canvas.ink()}/>`
95
+ ), canvas.add(
96
+ `<rect x="42" y="60" width="16" height="15" rx="5" fill="${canvas.paint(shade(face.skin, 0.14))}"/>`
97
+ );
98
+ }
99
+ function ears(canvas, face, head, skin) {
100
+ for (let side of [-1, 1])
101
+ canvas.add(
102
+ `<ellipse cx="${round(50 + side * (head.rx - 0.5))}" cy="48" rx="4" ry="6" fill="${skin}"${canvas.ink()}/>`
103
+ );
104
+ if (face.hearing === null) return;
105
+ let sides = face.hearing === "both" || face.hearing === "centre" ? [-1, 1] : face.hearing === "left" ? [-1] : [1];
106
+ for (let side of sides)
107
+ canvas.add(
108
+ `<path d="M ${round(50 + side * (head.rx + 2))} 42 q ${side * 4} 2 ${side * 2} 9" fill="none" stroke="${hex(DEVICE)}" stroke-width="2.4" stroke-linecap="round"/>`
109
+ );
110
+ }
111
+ function headShape(canvas, face, head, skin) {
112
+ let ellipse = `<ellipse cx="50" cy="45" rx="${round(head.rx)}" ry="${round(head.ry)}"/>`;
113
+ if (canvas.clip("head", ellipse), canvas.add(
114
+ `<ellipse cx="50" cy="45" rx="${round(head.rx)}" ry="${round(head.ry)}" fill="${skin}"${canvas.ink()}/>`
115
+ ), canvas.style === "comic" && canvas.add(
116
+ `<ellipse cx="${round(50 + head.rx * 0.45)}" cy="${round(45 + head.ry * 0.35)}" rx="${round(head.rx * 0.75)}" ry="${round(head.ry * 0.7)}" fill="${hex(shade(face.skin, (0.06) + 0.08 * luminance(face.skin)))}" clip-path="url(#head)"/>`
117
+ ), face.patches > 0) {
118
+ let next = random(face.seed), patch = hex(mix(face.skin, DEPIGMENTED, 0.8));
119
+ for (let i = 0; i < face.patches; i++) {
120
+ let x = 50 + (next() - 0.5) * head.rx * 1.6, y = 45 + (next() - 0.5) * head.ry * 1.6, r = 2 + next() * 4;
121
+ canvas.add(
122
+ `<ellipse cx="${round(x)}" cy="${round(y)}" rx="${round(r * 1.3)}" ry="${round(r)}" fill="${patch}" clip-path="url(#head)"/>`
123
+ );
124
+ }
125
+ }
126
+ }
127
+ function capPath(head, lift, hairline, part) {
128
+ let left = round(50 - head.rx - lift), right = round(50 + head.rx + lift), top = round(head.ry + lift), side = round(43), line = round(45 - head.ry * hairline);
129
+ return `M ${left} ${side} A ${round(head.rx + lift)} ${top} 0 0 1 ${right} ${side} Q ${round(50 + part)} ${line} ${left} ${side} Z`;
130
+ }
131
+ function hairFront(canvas, face, head, fill) {
132
+ if (face.covered) {
133
+ let wrap = canvas.paint(face.accent);
134
+ canvas.add(`<path d="${capPath(head, 5, 0.25, 0)}" fill="${wrap}"${canvas.ink()}/>`), canvas.add(
135
+ `<ellipse cx="56" cy="${round(45 - head.ry - 4)}" rx="9" ry="6" fill="${wrap}"${canvas.ink()}/>`
136
+ );
137
+ return;
138
+ }
139
+ switch (face.hairShape) {
140
+ case "bald":
141
+ return;
142
+ case "crop":
143
+ canvas.add(`<path d="${capPath(head, 0.8, 0.62, 0)}" fill="${fill}" opacity="0.92"/>`);
144
+ return;
145
+ case "cap":
146
+ case "long":
147
+ canvas.add(`<path d="${capPath(head, 3, 0.5, -7)}" fill="${fill}"${canvas.ink()}/>`);
148
+ return;
149
+ case "curls": {
150
+ canvas.add(`<path d="${capPath(head, 3, 0.5, 0)}" fill="${fill}"${canvas.ink()}/>`);
151
+ let count = 7;
152
+ for (let i = 0; i < count; i++) {
153
+ let angle = Math.PI * (0.1 + 0.8 * i / (count - 1)), x = 50 - Math.cos(angle) * (head.rx + 2), y = 41 - Math.sin(angle) * (head.ry + 1);
154
+ canvas.add(
155
+ `<circle cx="${round(x)}" cy="${round(y)}" r="${round(4 + face.coily * 2)}" fill="${fill}"${canvas.ink()}/>`
156
+ );
157
+ }
158
+ return;
159
+ }
160
+ case "afro":
161
+ canvas.add(`<path d="${capPath(head, 2, 0.66, 0)}" fill="${fill}"/>`);
162
+ return;
163
+ case "buns": {
164
+ canvas.add(`<path d="${capPath(head, 2.5, 0.5, 0)}" fill="${fill}"${canvas.ink()}/>`);
165
+ let two = face.seed % 2 === 1, spots = two ? [-11, 11] : [0];
166
+ for (let dx of spots)
167
+ canvas.add(
168
+ `<circle cx="${50 + dx}" cy="${round(45 - head.ry - (two ? 1 : 5))}" r="${two ? 7 : 9}" fill="${fill}"${canvas.ink()}/>`
169
+ );
170
+ }
171
+ }
172
+ }
173
+ function brows(canvas, face, head) {
174
+ let y = round(45 - head.ry * 0.24), width = round(Math.min(3.6, 1.5 + face.brows * 0.5)), colour = hex(shade(face.hair, 0.1));
175
+ for (let side of [-1, 1]) {
176
+ let raised = face.pose === "playful" && side === 1 ? -2 : 0, arch = face.pose === "cool" ? 0.5 : 1.8, x = 50 + side * 8 * face.width;
177
+ canvas.add(
178
+ `<path d="M ${round(x - 4.5)} ${y + raised} Q ${round(x)} ${round(y - arch + raised)} ${round(x + 4.5)} ${y + raised}" fill="none" stroke="${colour}" stroke-width="${width}" stroke-linecap="round"/>`
179
+ );
180
+ }
181
+ }
182
+ function eyes(canvas, face) {
183
+ let pupil = hex(shade(face.eye, 0.6));
184
+ for (let side of [-1, 1]) {
185
+ let x = round(50 + side * 8 * face.width);
186
+ if (face.pose === "playful" && side === -1) {
187
+ canvas.add(
188
+ `<path d="M ${x - 3} 44 Q ${x} 41 ${x + 3} 44" fill="none" stroke="${pupil}" stroke-width="1.8" stroke-linecap="round"/>`
189
+ );
190
+ continue;
191
+ }
192
+ let ry = face.pose === "cool" ? 2 : 3.2;
193
+ canvas.small || canvas.add(`<ellipse cx="${x}" cy="44" rx="3.6" ry="${ry + 0.7}" fill="${hex(SCLERA)}"/>`), canvas.style === "toon_3d" && !canvas.small ? (canvas.add(`<ellipse cx="${x}" cy="44" rx="3" ry="${ry + 0.3}" fill="${hex(face.eye)}"/>`), canvas.add(`<ellipse cx="${x}" cy="44" rx="1.6" ry="${round(ry * 0.6)}" fill="${pupil}"/>`)) : canvas.add(`<ellipse cx="${x}" cy="44" rx="2.6" ry="${ry}" fill="${pupil}"/>`), canvas.small || canvas.add(`<circle cx="${x - 0.9}" cy="${44 - 1.1}" r="0.9" fill="#ffffff"/>`);
194
+ }
195
+ }
196
+ function glasses(canvas, face) {
197
+ if (!face.glasses) return;
198
+ let frame = hex(INK), width = canvas.small ? 2 : 1.4;
199
+ for (let side of [-1, 1]) {
200
+ let x = round(50 + side * 8 * face.width - 6.5);
201
+ canvas.add(
202
+ `<rect x="${x}" y="39" width="13" height="10" rx="3" fill="#ffffff" fill-opacity="0.15" stroke="${frame}" stroke-width="${width}"/>`
203
+ );
204
+ }
205
+ canvas.add(
206
+ `<path d="M ${round(50 - 8 * face.width + 6.5)} 43 Q 50 41 ${round(50 + 8 * face.width - 6.5)} 43" fill="none" stroke="${frame}" stroke-width="${width}"/>`
207
+ );
208
+ }
209
+ function facialHair(canvas, face, head) {
210
+ if (face.facialHair <= 0) return;
211
+ let colour = hex(face.hair), jaw = round(45 + head.ry);
212
+ if (face.facialHair === 1) {
213
+ canvas.add(
214
+ `<path d="M ${round(50 - head.rx + 2)} 49 Q 50 ${jaw + 6} ${round(50 + head.rx - 2)} 49 Q 50 ${jaw - 4} ${round(50 - head.rx + 2)} 49 Z" fill="${colour}" opacity="0.3" clip-path="url(#head)"/>`
215
+ );
216
+ return;
217
+ }
218
+ canvas.add(
219
+ `<path d="M 43 55 Q 50 52 57 55 Q 50 ${45 + 9.5} 43 55 Z" fill="${colour}" stroke="${colour}" stroke-width="1.6" stroke-linejoin="round"/>`
220
+ ), face.facialHair !== 2 && canvas.add(
221
+ `<path d="M ${round(50 - head.rx + 1)} 47 Q ${round(50 - head.rx + 2)} ${jaw + 4} 50 ${jaw + 5} Q ${round(50 + head.rx - 2)} ${jaw + 4} ${round(50 + head.rx - 1)} 47 Q 50 67 ${round(50 - head.rx + 1)} 47 Z" fill="${colour}"${canvas.ink()}/>`
222
+ );
223
+ }
224
+ function features(canvas, face) {
225
+ let nose = hex(shade(face.skin, 0.3));
226
+ canvas.small || canvas.add(
227
+ `<path d="M 49 48 Q ${50 + 2.5} 51 ${50 - 1.5} 52" fill="none" stroke="${nose}" stroke-width="1.2" stroke-linecap="round"/>`
228
+ );
229
+ let lip = hex(mix(face.skin, MOUTH, 0.6)), y = 57;
230
+ switch (face.pose) {
231
+ case "warm":
232
+ canvas.add(
233
+ `<path d="M 44 ${y - 1} Q 50 ${y + 5} 56 ${y - 1}" fill="none" stroke="${lip}" stroke-width="1.8" stroke-linecap="round"/>`
234
+ );
235
+ break;
236
+ case "playful":
237
+ canvas.add(
238
+ `<path d="M 43 ${y - 1} Q 50 ${y + 8} 57 ${y - 1} Z" fill="${hex(shade(MOUTH, 0.25))}" stroke="${lip}" stroke-width="1.2" stroke-linejoin="round"/>`
239
+ ), canvas.add(
240
+ `<path d="M 45 ${y - 0.4} L 55 ${y - 0.4} L 54 ${y + 1.6} L 46 ${y + 1.6} Z" fill="#ffffff"/>`
241
+ );
242
+ break;
243
+ case "cool":
244
+ canvas.add(
245
+ `<path d="M 45 ${y + 1} Q 51 ${y + 2} 56 ${y - 1}" fill="none" stroke="${lip}" stroke-width="1.8" stroke-linecap="round"/>`
246
+ );
247
+ break;
248
+ default:
249
+ canvas.add(
250
+ `<path d="M 45 ${y} Q 50 ${y + 2} 55 ${y}" fill="none" stroke="${lip}" stroke-width="1.8" stroke-linecap="round"/>`
251
+ );
252
+ }
253
+ if (canvas.style === "toon_3d" && (face.pose === "warm" || face.pose === "playful")) {
254
+ let blush = hex(mix(face.skin, BLUSH, 0.35));
255
+ for (let side of [-1, 1])
256
+ canvas.add(
257
+ `<ellipse cx="${round(50 + side * 12 * face.width)}" cy="52" rx="4" ry="2.4" fill="${blush}" opacity="0.5"/>`
258
+ );
259
+ }
260
+ }
261
+ function avatarSvg(face, options) {
262
+ let canvas = new Canvas(options.style, options.size < 36), head = { rx: 21 * face.width, ry: 25 * face.length };
263
+ options.backdrop !== false && canvas.add(`<circle cx="50" cy="50" r="50" fill="${hex(face.backdrop)}"/>`);
264
+ let hair = canvas.paint(face.hair, face.hairTip);
265
+ hairBack(canvas, face, head, hair), torso(canvas, face);
266
+ let skin = canvas.paint(face.skin);
267
+ return ears(canvas, face, head, skin), headShape(canvas, face, head, skin), hairFront(canvas, face, head, hair), brows(canvas, face, head), eyes(canvas, face), glasses(canvas, face), facialHair(canvas, face, head), features(canvas, face), canvas.svg(Math.max(1, Math.round(options.size)));
268
+ }
269
+ function avatarSvgUri(svg) {
270
+ return `data:image/svg+xml;charset=utf-8,${encodeURIComponent(svg)}`;
271
+ }
272
+
273
+ // src/avatars/source.ts
274
+ var RENDER_SIZES = [64, 128, 320, 512], RENDER_PENDING_HEADER = "x-avatar-render", RENDER_PENDING_VALUE = "pending", RENDER_PENDING_RETRY_MS = 5e3, RENDER_PENDING_TRIES = 6, MAX_KEPT_RENDERS = 256, DEFAULT_PIXEL_RATIO = 2, IDLE = { status: "idle", src: null }, LOADING = { status: "loading", src: null }, PENDING = { status: "pending", src: null }, FAILED = { status: "failed", src: null };
275
+ function browserPorts() {
276
+ return {
277
+ fetch: (url) => fetch(url),
278
+ objectUrl: (blob) => URL.createObjectURL(blob),
279
+ revoke: (url) => URL.revokeObjectURL(url),
280
+ later: (run, ms) => {
281
+ setTimeout(run, ms);
282
+ }
283
+ };
284
+ }
285
+ var AvatarRenderCache = class {
286
+ constructor(ports = null) {
287
+ this.states = /* @__PURE__ */ new Map();
288
+ this.tries = /* @__PURE__ */ new Map();
289
+ this.listeners = /* @__PURE__ */ new Set();
290
+ this.subscribe = (listener) => (this.listeners.add(listener), () => {
291
+ this.listeners.delete(listener);
292
+ });
293
+ this.ports = ports;
294
+ }
295
+ state(url) {
296
+ return url === null ? FAILED : this.states.get(url) ?? IDLE;
297
+ }
298
+ request(url) {
299
+ this.state(url).status === "idle" && this.load(url);
300
+ }
301
+ clear() {
302
+ let ports = this.ports;
303
+ for (let state of this.states.values()) state.src !== null && ports?.revoke(state.src);
304
+ this.states.clear(), this.tries.clear(), this.notify();
305
+ }
306
+ load(url) {
307
+ let ports = this.ports ?? (this.ports = browserPorts());
308
+ this.set(url, LOADING), ports.fetch(url).then(
309
+ async (response) => {
310
+ if (!response.ok) return this.set(url, FAILED);
311
+ if (response.headers.get(RENDER_PENDING_HEADER) === RENDER_PENDING_VALUE)
312
+ return this.pending(url);
313
+ this.tries.delete(url), this.set(url, { status: "ready", src: ports.objectUrl(await response.blob()) });
314
+ },
315
+ () => this.set(url, FAILED)
316
+ );
317
+ }
318
+ pending(url) {
319
+ let tries = (this.tries.get(url) ?? 0) + 1;
320
+ this.tries.set(url, tries), this.set(url, PENDING), !(tries >= (6)) && this.ports?.later(() => {
321
+ this.state(url).status === "pending" && this.load(url);
322
+ }, (5e3));
323
+ }
324
+ set(url, state) {
325
+ let before = this.states.get(url);
326
+ for (before?.src !== null && before?.src !== void 0 && before.src !== state.src && this.ports?.revoke(before.src), this.states.delete(url), this.states.set(url, state); this.states.size > (256); ) {
327
+ let oldest = this.states.entries().next();
328
+ if (oldest.done === true) break;
329
+ let [key, value] = oldest.value;
330
+ value.src !== null && this.ports?.revoke(value.src), this.states.delete(key), this.tries.delete(key);
331
+ }
332
+ this.notify();
333
+ }
334
+ notify() {
335
+ for (let listener of this.listeners) listener();
336
+ }
337
+ }, avatarRenders = new AvatarRenderCache();
338
+ function renderSize(size, pixelRatio = (2)) {
339
+ let pixels = Math.ceil(size * pixelRatio);
340
+ return RENDER_SIZES.find((entry) => entry >= pixels) ?? RENDER_SIZES[RENDER_SIZES.length - 1];
341
+ }
342
+ function avatarRenderUrl(source, apiBase, options) {
343
+ if (source.hash === "") return null;
344
+ try {
345
+ let url = new URL(
346
+ `v1/avatars/${encodeURIComponent(source.hash)}/${options.kind ?? "portrait"}`,
347
+ apiBase.endsWith("/") ? apiBase : `${apiBase}/`
348
+ );
349
+ return url.searchParams.set("style", options.style), url.searchParams.set("size", String(renderSize(options.size, options.pixelRatio))), url.href;
350
+ } catch {
351
+ return null;
352
+ }
353
+ }
354
+ function drawnAvatarUri(source, options) {
355
+ let face = chunkAHNR3BXI_js.avatarFace(source);
356
+ return face === null ? null : avatarSvgUri(avatarSvg(face, options));
357
+ }
358
+
359
+ exports.AvatarRenderCache = AvatarRenderCache;
360
+ exports.MAX_KEPT_RENDERS = (256);
361
+ exports.RENDER_PENDING_HEADER = RENDER_PENDING_HEADER;
362
+ exports.RENDER_PENDING_RETRY_MS = (5e3);
363
+ exports.RENDER_PENDING_TRIES = (6);
364
+ exports.RENDER_PENDING_VALUE = RENDER_PENDING_VALUE;
365
+ exports.RENDER_SIZES = RENDER_SIZES;
366
+ exports.avatarRenderUrl = avatarRenderUrl;
367
+ exports.avatarRenders = avatarRenders;
368
+ exports.avatarSvg = avatarSvg;
369
+ exports.avatarSvgUri = avatarSvgUri;
370
+ exports.drawnAvatarUri = drawnAvatarUri;
371
+ exports.renderSize = renderSize;
@@ -0,0 +1,30 @@
1
+ 'use strict';
2
+
3
+ // src/game/ecs/memory.ts
4
+ function heapArray(scalar, length) {
5
+ switch (scalar) {
6
+ case "f32":
7
+ return new Float32Array(length);
8
+ case "f64":
9
+ return new Float64Array(length);
10
+ case "i8":
11
+ return new Int8Array(length);
12
+ case "i16":
13
+ return new Int16Array(length);
14
+ case "i32":
15
+ return new Int32Array(length);
16
+ case "u8":
17
+ return new Uint8Array(length);
18
+ case "u16":
19
+ return new Uint16Array(length);
20
+ case "u32":
21
+ return new Uint32Array(length);
22
+ }
23
+ }
24
+ var HEAP_MEMORY = {
25
+ allocate(scalar, length) {
26
+ return heapArray(scalar, length);
27
+ }
28
+ };
29
+
30
+ exports.HEAP_MEMORY = HEAP_MEMORY;
@@ -49,8 +49,7 @@ var ISO3_TO_COUNTRY_CODE = {
49
49
  VNM: "VN",
50
50
  ZAF: "ZA",
51
51
  ZMB: "ZM"
52
- };
53
- var CURRENCY_TO_COUNTRY_CODE = {
52
+ }, CURRENCY_TO_COUNTRY_CODE = {
54
53
  AED: "AE",
55
54
  AOA: "AO",
56
55
  AUD: "AU",
@@ -96,84 +95,53 @@ var CURRENCY_TO_COUNTRY_CODE = {
96
95
  VND: "VN",
97
96
  ZAR: "ZA",
98
97
  ZMW: "ZM"
99
- };
100
- var CURRENCY_TO_CANDIDATE_COUNTRIES = {
98
+ }, CURRENCY_TO_CANDIDATE_COUNTRIES = {
101
99
  EUR: ["DE", "FR", "IT", "ES", "NL", "BE", "AT", "PT", "IE", "FI", "GR"],
102
100
  USD: ["US", "EC", "PA", "SV"],
103
101
  XOF: ["SN", "CI", "BF", "ML", "NE", "TG", "BJ", "GW"],
104
102
  XAF: ["CM", "GA", "CG", "TD", "CF", "GQ"]
105
103
  };
106
104
  function normalizeCountryCode(value) {
107
- const normalized = value?.trim().toUpperCase();
108
- if (!normalized) {
109
- return void 0;
110
- }
111
- if (normalized.length === 2) {
112
- return normalized;
113
- }
114
- return ISO3_TO_COUNTRY_CODE[normalized];
105
+ let normalized = value?.trim().toUpperCase();
106
+ if (normalized)
107
+ return normalized.length === 2 ? normalized : ISO3_TO_COUNTRY_CODE[normalized];
115
108
  }
116
109
  function parsePhoneCandidate(value, country) {
117
110
  try {
118
111
  return country ? libphonenumberJs.parsePhoneNumberFromString(value, country) : libphonenumberJs.parsePhoneNumberFromString(value);
119
112
  } catch {
120
- return void 0;
113
+ return;
121
114
  }
122
115
  }
123
116
  function resolvePhoneCountryCode(options = {}) {
124
- const explicitCountry = normalizeCountryCode(options.country);
125
- if (explicitCountry) {
117
+ let explicitCountry = normalizeCountryCode(options.country);
118
+ if (explicitCountry)
126
119
  return explicitCountry;
127
- }
128
- const currency = options.currency?.trim().toUpperCase();
129
- if (!currency) {
130
- return void 0;
131
- }
132
- return CURRENCY_TO_COUNTRY_CODE[currency];
120
+ let currency = options.currency?.trim().toUpperCase();
121
+ if (currency)
122
+ return CURRENCY_TO_COUNTRY_CODE[currency];
133
123
  }
134
124
  function normalizePhoneToE164(raw, options = {}) {
135
- const trimmed = raw.trim();
136
- if (!trimmed) {
125
+ let trimmed = raw.trim();
126
+ if (!trimmed)
137
127
  return null;
138
- }
139
- const country = resolvePhoneCountryCode(options);
140
- const digits = trimmed.replace(/\D/g, "");
141
- const internationalDigits = digits.startsWith("00") ? digits.slice(2) : digits;
142
- const attempts = [];
143
- const seen = /* @__PURE__ */ new Set();
128
+ let country = resolvePhoneCountryCode(options), digits = trimmed.replace(/\D/g, ""), internationalDigits = digits.startsWith("00") ? digits.slice(2) : digits, attempts = [], seen = /* @__PURE__ */ new Set();
144
129
  function addAttempt(value, nextCountry) {
145
- const key = `${nextCountry || ""}:${value}`;
146
- if (seen.has(key)) {
147
- return;
148
- }
149
- seen.add(key);
150
- attempts.push({ value, country: nextCountry });
151
- }
152
- if (country) {
153
- addAttempt(trimmed, country);
154
- }
155
- addAttempt(trimmed);
156
- if (country && digits) {
157
- addAttempt(digits, country);
158
- }
159
- if (internationalDigits) {
160
- addAttempt(`+${internationalDigits}`);
130
+ let key = `${nextCountry || ""}:${value}`;
131
+ seen.has(key) || (seen.add(key), attempts.push({ value, country: nextCountry }));
161
132
  }
162
- const currency = options.currency?.trim().toUpperCase();
133
+ country && addAttempt(trimmed, country), addAttempt(trimmed), country && digits && addAttempt(digits, country), internationalDigits && addAttempt(`+${internationalDigits}`);
134
+ let currency = options.currency?.trim().toUpperCase();
163
135
  if (currency) {
164
- const candidates = CURRENCY_TO_CANDIDATE_COUNTRIES[currency];
165
- if (candidates) {
166
- for (const candidate of candidates) {
167
- addAttempt(trimmed, candidate);
168
- if (digits) addAttempt(digits, candidate);
169
- }
170
- }
136
+ let candidates = CURRENCY_TO_CANDIDATE_COUNTRIES[currency];
137
+ if (candidates)
138
+ for (let candidate of candidates)
139
+ addAttempt(trimmed, candidate), digits && addAttempt(digits, candidate);
171
140
  }
172
- for (const attempt of attempts) {
173
- const parsed = parsePhoneCandidate(attempt.value, attempt.country);
174
- if (parsed?.isValid()) {
141
+ for (let attempt of attempts) {
142
+ let parsed = parsePhoneCandidate(attempt.value, attempt.country);
143
+ if (parsed?.isValid())
175
144
  return parsed.format("E.164");
176
- }
177
145
  }
178
146
  return null;
179
147
  }