@cimplify/sdk 0.108.0 → 0.110.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/advanced.d.mts +4 -3
- package/dist/advanced.d.ts +4 -3
- package/dist/advanced.js +24 -24
- package/dist/advanced.mjs +5 -5
- package/dist/animation-4EXBXRVX.js +27 -0
- package/dist/animation-6DICNWUP.mjs +6 -0
- package/dist/audio-DhvyjqdA.d.mts +249 -0
- package/dist/audio-m0w8cnxq.d.ts +249 -0
- package/dist/avatars.d.mts +110 -0
- package/dist/avatars.d.ts +110 -0
- package/dist/avatars.js +82 -0
- package/dist/avatars.mjs +5 -0
- package/dist/backend-gUCzs5Kg.d.mts +3866 -0
- package/dist/backend-gUCzs5Kg.d.ts +3866 -0
- package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
- package/dist/catalogue-DzrTXP3v.d.mts +541 -0
- package/dist/catalogue-DzrTXP3v.d.ts +541 -0
- package/dist/{catalogue-OT89_Ifs.d.mts → catalogue-OTuS5zp-.d.ts} +109 -221
- package/dist/chunk-22BD3RHN.mjs +1809 -0
- package/dist/chunk-25T4JHEA.mjs +21 -0
- package/dist/chunk-2AQ237Y4.js +508 -0
- package/dist/chunk-2IC4H6OV.mjs +48 -0
- package/dist/chunk-2LHLG4OB.mjs +71 -0
- package/dist/chunk-2O2CG465.js +1709 -0
- package/dist/chunk-2Q4DTHXK.js +316 -0
- package/dist/chunk-2QTQ6BUH.mjs +46 -0
- package/dist/chunk-2UN4SFLR.mjs +100 -0
- package/dist/chunk-2V75I7K3.js +454 -0
- package/dist/chunk-2V7IL4HC.js +10 -0
- package/dist/chunk-34XBXUMW.js +296 -0
- package/dist/chunk-3C4C654I.js +71 -0
- package/dist/chunk-3DAD2LDF.mjs +72 -0
- package/dist/chunk-3GXH2NFD.mjs +4 -0
- package/dist/chunk-3O47ZFW3.js +961 -0
- package/dist/chunk-3OY3VYNF.mjs +11 -0
- package/dist/chunk-3S6WPBZL.js +2936 -0
- package/dist/chunk-3TUOUP5T.js +399 -0
- package/dist/chunk-3VEH23I5.mjs +1380 -0
- package/dist/chunk-3ZYSAW2T.mjs +263 -0
- package/dist/chunk-4ANVF274.js +103 -0
- package/dist/chunk-4C7I3ELN.js +388 -0
- package/dist/chunk-4DYKAYFO.mjs +8 -0
- package/dist/chunk-4ZDR72SG.js +329 -0
- package/dist/chunk-52YS45RR.js +1066 -0
- package/dist/chunk-5325XSCH.js +107 -0
- package/dist/chunk-5AD5X6AV.js +13 -0
- package/dist/chunk-5BYDGGWO.mjs +197 -0
- package/dist/chunk-5C3C7VDM.mjs +55 -0
- package/dist/chunk-5HFMY3D7.js +660 -0
- package/dist/chunk-5LH2QN3T.js +1862 -0
- package/dist/chunk-5PJEXSOW.js +44 -0
- package/dist/chunk-5SXDH3Y7.js +90 -0
- package/dist/chunk-5YFBGGCK.mjs +502 -0
- package/dist/chunk-5YWN6H5Q.mjs +133 -0
- package/dist/chunk-66QP3SMN.js +402 -0
- package/dist/chunk-6DAEZKIG.mjs +385 -0
- package/dist/chunk-6DATW7TB.mjs +420 -0
- package/dist/{chunk-JRGK3NXR.mjs → chunk-6ETDAU62.mjs} +72 -212
- package/dist/chunk-6H254EVP.mjs +178 -0
- package/dist/chunk-6PFNJPBJ.mjs +820 -0
- package/dist/chunk-6PJWXIFX.mjs +357 -0
- package/dist/chunk-6SWKWCMS.js +80 -0
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- package/dist/chunk-6WUBSMTX.js +1403 -0
- package/dist/chunk-73SGZLAQ.mjs +35 -0
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- package/dist/chunk-7DQSDKDU.js +6 -0
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- package/dist/chunk-7KFTYENS.js +11357 -0
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- package/dist/chunk-A2MAX6S4.js +90 -0
- package/dist/chunk-A33OORT7.mjs +1530 -0
- package/dist/{chunk-U6ACF76H.mjs → chunk-A36JRXXH.mjs} +1075 -1845
- package/dist/chunk-A7BU3BK4.js +52 -0
- package/dist/chunk-A7MQSN2V.mjs +77 -0
- package/dist/chunk-A7V4L2IT.mjs +416 -0
- package/dist/chunk-AABEK6XU.js +226 -0
- package/dist/chunk-AGV33FWC.mjs +5005 -0
- package/dist/chunk-AHNR3BXI.js +108 -0
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- package/dist/chunk-AQOE6WCG.js +1270 -0
- package/dist/chunk-ATAWRACV.mjs +62 -0
- package/dist/chunk-ATCURNUV.js +14 -0
- package/dist/chunk-AWPV33OO.js +6 -0
- package/dist/chunk-AYJPHKYV.js +337 -0
- package/dist/chunk-AZ5BGWHB.js +162 -0
- package/dist/chunk-AZAXD44P.js +1373 -0
- package/dist/chunk-BBGKQIJJ.mjs +406 -0
- package/dist/chunk-BP4JLSUA.js +1453 -0
- package/dist/{chunk-SUCE7FWA.mjs → chunk-BTUSVHIE.mjs} +539 -978
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- package/dist/chunk-CVSRWM6W.js +418 -0
- package/dist/chunk-CYBMFMJD.mjs +247 -0
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- package/dist/{chunk-V32BCG7M.js → chunk-DFZWHNRG.js} +75 -215
- package/dist/chunk-DJ2C7AVG.js +644 -0
- package/dist/chunk-DS2VU4WW.mjs +102 -0
- package/dist/chunk-DSAG7T5P.js +7290 -0
- package/dist/chunk-E2QPPH7I.js +327 -0
- package/dist/chunk-E65WCTIG.mjs +1187 -0
- package/dist/{chunk-33VCYWVL.mjs → chunk-E6QQKDNE.mjs} +30 -42
- package/dist/chunk-ECDK6QBF.mjs +981 -0
- package/dist/chunk-EIB4OWVQ.mjs +620 -0
- package/dist/chunk-EQUZYCGO.js +250 -0
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- package/dist/chunk-FE6VCE4K.js +5030 -0
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- package/dist/chunk-FQBFWJBS.mjs +110 -0
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- package/dist/chunk-G3EEC44R.js +53 -0
- package/dist/{chunk-KG3WT4PR.mjs → chunk-GCKWKLZF.mjs} +73 -104
- package/dist/chunk-GCX7TY4D.mjs +6826 -0
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- package/dist/chunk-GPS2THCL.mjs +11 -0
- package/dist/{chunk-EV2EVOYS.js → chunk-GTJWQAGU.js} +31 -42
- package/dist/chunk-GVTI6UJQ.mjs +130 -0
- package/dist/chunk-GXKI64OT.mjs +1138 -0
- package/dist/chunk-GYDYF2WX.js +275 -0
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- package/dist/chunk-H3OQKK6X.js +1158 -0
- package/dist/chunk-H5DFSCJ6.js +40 -0
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- package/dist/chunk-HAJ4JRFO.js +293 -0
- package/dist/chunk-HDR72GB6.js +188 -0
- package/dist/chunk-HF5HPS4T.mjs +40 -0
- package/dist/chunk-HK6LOFDS.js +218 -0
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- package/dist/chunk-HPCSRCMA.js +89 -0
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- package/dist/chunk-IR74FJHU.js +2332 -0
- package/dist/chunk-IRVFYAKP.mjs +100 -0
- package/dist/{chunk-XBL3TMPC.mjs → chunk-IZDWAL53.mjs} +1795 -3287
- package/dist/chunk-J2KZXIU3.js +51 -0
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- package/dist/{chunk-OWW5GUSB.js → chunk-JGBCIKJV.js} +7 -6
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// src/game/dev/inspector.ts
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var ENGINE_INSPECTOR_EXPORT_NAMES = ["engine_inspector_enable", "engine_inspector_watch", "engine_inspector_label", "engine_inspector_registers"];
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var DEV_CHANNEL_KEY = "__cimplify_dev";
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function pool(registers, at) {
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return { live: registers[at], highWater: registers[at + 1], capacity: registers[at + 2] };
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}
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function decodeInspector(registers) {
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return {
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shown: registers[0] !== 0,
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refreshes: registers[1],
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error: registers[2],
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arena: { highWaterBytes: registers[3] * 1024, committedBytes: registers[4] * 1024, ceilingBytes: registers[5] * 1024 },
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stream: { missing: registers[10], urgent: registers[13], starvedFrames: registers[14] },
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bodies: pool(registers, 19),
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colliders: pool(registers, 22),
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kernels: { budgetMs: registers[28] / 1e6, spentMs: registers[29] / 1e6 },
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frameMs: registers[34] / 1e6
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};
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}
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var sealedChannel = null;
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function channel() {
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let scope = globalThis, existing = scope[DEV_CHANNEL_KEY] ?? sealedChannel;
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if (existing != null) return existing;
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let fresh = { wanted: false, supported: false, world: 0, stream: 0, listeners: /* @__PURE__ */ new Set() };
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return Object.isExtensible(scope) ? scope[DEV_CHANNEL_KEY] = fresh : sealedChannel = fresh, fresh;
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}
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function notify() {
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let dev2 = channel();
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for (let listener of [...dev2.listeners]) listener(dev2.wanted);
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}
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function requestInspector(wanted) {
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let dev2 = channel();
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dev2.wanted !== wanted && (dev2.wanted = wanted, notify());
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}
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function noteInspectorWorld(world) {
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let dev2 = channel();
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dev2.world !== world && (dev2.world = world, notify());
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}
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function noteInspectorStream(stream) {
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let dev2 = channel();
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dev2.stream !== stream && (dev2.stream = stream, notify());
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}
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var EngineInspector = class _EngineInspector {
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constructor(exports, memory, names) {
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this.exports = exports;
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this.memory = memory;
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this.names = names;
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this.view = new Uint32Array(0);
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this.encoder = new TextEncoder();
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this.shown = false;
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let dev2 = channel();
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dev2.supported = true;
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let listener = (wanted) => this.apply(wanted);
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dev2.listeners.add(listener), this.unsubscribe = () => dev2.listeners.delete(listener), dev2.wanted && this.apply(true);
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}
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static bind(symbols, memory, names) {
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for (let name of [...ENGINE_INSPECTOR_EXPORT_NAMES, "engine_alloc", "engine_free"]) if (typeof symbols[name] != "function") return null;
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let exports = symbols;
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return exports.engine_inspector_watch(0, 0) < 0 ? null : new _EngineInspector(exports, memory, names);
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}
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apply(wanted) {
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let dev2 = channel();
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if (!(this.exports.engine_inspector_enable(wanted ? 1 : 0) < 0) && (this.shown = wanted, this.exports.engine_inspector_watch(dev2.world, dev2.stream), wanted))
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for (let [space, binding, name] of this.names()) this.label(space, binding, name);
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}
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label(space, binding, name) {
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if (!this.shown) return;
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let bytes = this.encoder.encode(name).subarray(0, 24);
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if (bytes.byteLength === 0) return;
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let at = this.exports.engine_alloc(bytes.byteLength, 1);
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at !== 0 && (new Uint8Array(this.memory.buffer, at, bytes.byteLength).set(bytes), this.exports.engine_inspector_label(space, binding, at, bytes.byteLength), this.exports.engine_free(at, bytes.byteLength, 1));
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}
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readout() {
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let at = this.exports.engine_inspector_registers();
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if (at === 0) return null;
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let buffer = this.memory.buffer;
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return (this.view.buffer !== buffer || this.view.byteOffset !== at) && (this.view = new Uint32Array(buffer, at, 40)), decodeInspector(this.view);
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}
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release() {
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this.unsubscribe(), this.shown && this.exports.engine_inspector_enable(0), this.shown = false;
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}
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}, dev = {
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inspector(on = true) {
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return requestInspector(on), channel().supported;
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}
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};
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export { ENGINE_INSPECTOR_EXPORT_NAMES, EngineInspector, dev, noteInspectorStream, noteInspectorWorld, requestInspector };
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'use strict';
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// src/game/ecs/entity.ts
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var NO_ENTITY = 4294967295;
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function entityIndex(entity) {
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return entity & 1048575;
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}
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function entityGeneration(entity) {
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return entity >>> 20 & 1023;
|
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}
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13
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function pack(index, generation) {
|
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return ((generation & 1023) << 20 | index) >>> 0;
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}
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16
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var FREE = 0, HIGH_WATER = 1, LIVE = 2, FREE_HEAD = 3, COUNTERS = 4, EntityRegistry = class {
|
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constructor(capacity) {
|
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this.counters = new Uint32Array((4));
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if (capacity <= 0 || capacity > 1048575)
|
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throw new chunk2V7IL4HC_js.GameError("invalid_argument", `entity capacity must be 1..${1048575}`);
|
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21
|
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this.capacity = capacity, this.generations = new Uint16Array(capacity), this.live = new Uint8Array(capacity), this.freeList = new Uint32Array(capacity), this.views = [this.counters, this.generations, this.live, this.freeList];
|
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}
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|
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get count() {
|
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return this.counters[(2)];
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}
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rollbackViews() {
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return this.views;
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}
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create() {
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let c = this.counters, index;
|
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if (c[(0)] > 0) {
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let head = c[(3)];
|
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index = this.freeList[head], c[(3)] = head + 1 === this.capacity ? 0 : head + 1, c[(0)]--;
|
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} else {
|
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|
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if (c[(1)] >= this.capacity)
|
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|
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throw new chunk2V7IL4HC_js.GameError("capacity_exceeded", `entity capacity ${this.capacity} reached`);
|
|
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|
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index = c[(1)]++;
|
|
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|
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}
|
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|
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return this.live[index] = 1, c[(2)]++, pack(index, this.generations[index]);
|
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|
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}
|
|
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|
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destroy(entity) {
|
|
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|
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if (!this.isAlive(entity)) return false;
|
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|
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let index = entityIndex(entity), c = this.counters;
|
|
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|
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this.live[index] = 0, this.generations[index] = this.generations[index] + 1 & 1023;
|
|
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|
+
let tail = c[(3)] + c[(0)];
|
|
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|
+
return this.freeList[tail >= this.capacity ? tail - this.capacity : tail] = index, c[(0)]++, c[(2)]--, true;
|
|
47
|
+
}
|
|
48
|
+
isAlive(entity) {
|
|
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|
+
if (entity === (4294967295)) return false;
|
|
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|
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let index = entityIndex(entity);
|
|
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|
+
return index < this.counters[(1)] && this.live[index] === 1 && this.generations[index] === entityGeneration(entity);
|
|
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|
+
}
|
|
53
|
+
assertAlive(entity) {
|
|
54
|
+
if (!this.isAlive(entity))
|
|
55
|
+
throw new chunk2V7IL4HC_js.GameError("dead_entity", `entity ${entity} is not alive`);
|
|
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|
+
}
|
|
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|
+
};
|
|
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|
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|
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|
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exports.EntityRegistry = EntityRegistry;
|
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|
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exports.NO_ENTITY = (4294967295);
|
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|
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exports.entityGeneration = entityGeneration;
|
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|
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exports.entityIndex = entityIndex;
|
|
@@ -0,0 +1,433 @@
|
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|
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'use strict';
|
|
2
|
+
|
|
3
|
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var chunkNH654HAT_js = require('./chunk-NH654HAT.js');
|
|
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|
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var chunkWHYKAT7G_js = require('./chunk-WHYKAT7G.js');
|
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var chunkH5DFSCJ6_js = require('./chunk-H5DFSCJ6.js');
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var chunk5LH2QN3T_js = require('./chunk-5LH2QN3T.js');
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var chunkYXGZQPUD_js = require('./chunk-YXGZQPUD.js');
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|
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var chunkJGBCIKJV_js = require('./chunk-JGBCIKJV.js');
|
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|
+
|
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10
|
+
// src/game/kit/turns/turn-engine.ts
|
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11
|
+
var NO_WINNER = -1, TURN_PASS_ACTION = -2147483648, TurnGame = class {
|
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12
|
+
constructor(rules, room, status = null, copy = null) {
|
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|
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this.turnValue = 0;
|
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this.listeners = [];
|
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this.unsubscribes = [];
|
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this.resyncing = null;
|
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this.onMove = (turn, seat, move) => this.receive(turn, seat, move);
|
|
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|
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this.onReset = (seed) => {
|
|
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|
+
this.rules.reset(this.state, seed), this.turnValue = 0, this.changed();
|
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|
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};
|
|
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|
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this.onRejected = () => {
|
|
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|
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this.resync();
|
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|
+
};
|
|
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|
+
if (room.seats < rules.minSeats || room.seats > rules.maxSeats)
|
|
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|
+
throw new chunkNH654HAT_js.KitError("invalid_declaration", `this game seats ${rules.minSeats} to ${rules.maxSeats} players`);
|
|
26
|
+
this.rules = rules, this.room = room, this.status = status, this.copy = copy, this.state = rules.create(room.seats, room.seed);
|
|
27
|
+
}
|
|
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|
+
get turn() {
|
|
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|
+
return this.turnValue;
|
|
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|
+
}
|
|
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|
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get activeSeat() {
|
|
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|
+
return this.rules.activeSeat(this.state);
|
|
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|
+
}
|
|
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|
+
get winner() {
|
|
35
|
+
return this.rules.winner(this.state);
|
|
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|
+
}
|
|
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|
+
get myTurn() {
|
|
38
|
+
return this.isTurnOf(this.room.seat);
|
|
39
|
+
}
|
|
40
|
+
isTurnOf(seat) {
|
|
41
|
+
return this.rules.winner(this.state) === (-1) && this.rules.activeSeat(this.state) === seat;
|
|
42
|
+
}
|
|
43
|
+
onChange(listener) {
|
|
44
|
+
return this.listeners.push(listener), () => {
|
|
45
|
+
let i = this.listeners.indexOf(listener);
|
|
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|
+
i >= 0 && this.listeners.splice(i, 1);
|
|
47
|
+
};
|
|
48
|
+
}
|
|
49
|
+
attach() {
|
|
50
|
+
this.unsubscribes.length > 0 || this.unsubscribes.push(this.room.onMove(this.onMove), this.room.onReset(this.onReset));
|
|
51
|
+
}
|
|
52
|
+
start() {
|
|
53
|
+
return this.attach(), this.resync();
|
|
54
|
+
}
|
|
55
|
+
play(move) {
|
|
56
|
+
if (!this.myTurn || !this.rules.legal(this.state, this.room.seat, move)) return false;
|
|
57
|
+
let pending = this.room.submit(this.turnValue, move);
|
|
58
|
+
return pending !== void 0 && pending.then(void 0, this.onRejected), true;
|
|
59
|
+
}
|
|
60
|
+
stop() {
|
|
61
|
+
for (let i = 0; i < this.unsubscribes.length; i++) this.unsubscribes[i]();
|
|
62
|
+
this.unsubscribes.length = 0;
|
|
63
|
+
}
|
|
64
|
+
receive(turn, seat, move) {
|
|
65
|
+
if (!(turn < this.turnValue)) {
|
|
66
|
+
if (turn > this.turnValue || !this.step(seat, move)) {
|
|
67
|
+
this.resync();
|
|
68
|
+
return;
|
|
69
|
+
}
|
|
70
|
+
this.changed();
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
step(seat, move) {
|
|
74
|
+
let rules = this.rules, state = this.state;
|
|
75
|
+
if (rules.winner(state) !== (-1) || seat !== rules.activeSeat(state)) return false;
|
|
76
|
+
if (move === (-2147483648))
|
|
77
|
+
rules.pass !== void 0 ? rules.pass(state, seat) : rules.apply(state, seat, move);
|
|
78
|
+
else {
|
|
79
|
+
if (!rules.legal(state, seat, move)) return false;
|
|
80
|
+
rules.apply(state, seat, move);
|
|
81
|
+
}
|
|
82
|
+
return this.turnValue++, true;
|
|
83
|
+
}
|
|
84
|
+
resync() {
|
|
85
|
+
return this.resyncing !== null ? this.resyncing : (this.resyncing = this.room.history().then((history) => {
|
|
86
|
+
this.rules.reset(this.state, history.seed), this.turnValue = 0;
|
|
87
|
+
for (let i = 0; i < history.count && this.step(history.seats[i], history.moves[i]); i++) ;
|
|
88
|
+
this.changed();
|
|
89
|
+
}).finally(() => {
|
|
90
|
+
this.resyncing = null;
|
|
91
|
+
}), this.resyncing);
|
|
92
|
+
}
|
|
93
|
+
changed() {
|
|
94
|
+
let status = this.status, copy = this.copy;
|
|
95
|
+
if (status !== null && copy !== null) {
|
|
96
|
+
let winner = this.winner;
|
|
97
|
+
winner === this.room.seat ? status.waiting(copy.won) : winner !== (-1) ? status.waiting(copy.finished) : this.myTurn ? status.turn(copy.yourTurn) : status.waiting(copy.waiting);
|
|
98
|
+
}
|
|
99
|
+
for (let i = 0; i < this.listeners.length; i++) this.listeners[i]();
|
|
100
|
+
}
|
|
101
|
+
}, DEFAULT_TURN_LOG_CAPACITY = 4096, TurnLog = class {
|
|
102
|
+
constructor(seed, capacity) {
|
|
103
|
+
this.count = 0;
|
|
104
|
+
this.moveListeners = [];
|
|
105
|
+
this.resetListeners = [];
|
|
106
|
+
this.seed = seed, this.seats = new Int32Array(capacity), this.moves = new Int32Array(capacity);
|
|
107
|
+
}
|
|
108
|
+
append(seat, move) {
|
|
109
|
+
if (this.count === this.seats.length) {
|
|
110
|
+
let seats = new Int32Array(this.count * 2), moves = new Int32Array(this.count * 2);
|
|
111
|
+
seats.set(this.seats), moves.set(this.moves), this.seats = seats, this.moves = moves;
|
|
112
|
+
}
|
|
113
|
+
this.seats[this.count] = seat, this.moves[this.count] = move, this.count++;
|
|
114
|
+
}
|
|
115
|
+
};
|
|
116
|
+
function remove(list, item) {
|
|
117
|
+
let i = list.indexOf(item);
|
|
118
|
+
i >= 0 && list.splice(i, 1);
|
|
119
|
+
}
|
|
120
|
+
var LocalTurnRoom = class _LocalTurnRoom {
|
|
121
|
+
constructor(seat, seats, log) {
|
|
122
|
+
this.seat = seat, this.seats = seats, this.log = log;
|
|
123
|
+
}
|
|
124
|
+
static table(seats, seed, capacity = (4096)) {
|
|
125
|
+
let log = new TurnLog(seed, capacity), out = [];
|
|
126
|
+
for (let i = 0; i < seats; i++) out.push(new _LocalTurnRoom(i, seats, log));
|
|
127
|
+
return out;
|
|
128
|
+
}
|
|
129
|
+
get seed() {
|
|
130
|
+
return this.log.seed;
|
|
131
|
+
}
|
|
132
|
+
get turns() {
|
|
133
|
+
return this.log.count;
|
|
134
|
+
}
|
|
135
|
+
submitAs(seat, turn, move) {
|
|
136
|
+
let log = this.log;
|
|
137
|
+
if (turn !== log.count || seat < 0 || seat >= this.seats) return false;
|
|
138
|
+
log.append(seat, move);
|
|
139
|
+
let listeners = log.moveListeners;
|
|
140
|
+
for (let i = 0; i < listeners.length; i++) listeners[i](turn, seat, move);
|
|
141
|
+
return true;
|
|
142
|
+
}
|
|
143
|
+
submit(turn, move) {
|
|
144
|
+
return this.submitAs(this.seat, turn, move) ? void 0 : Promise.reject(new chunkNH654HAT_js.KitError("illegal_move", `turn ${turn} is stale`));
|
|
145
|
+
}
|
|
146
|
+
reset(seed) {
|
|
147
|
+
let log = this.log;
|
|
148
|
+
log.seed = seed, log.count = 0;
|
|
149
|
+
for (let i = 0; i < log.resetListeners.length; i++) log.resetListeners[i](seed);
|
|
150
|
+
}
|
|
151
|
+
onMove(listener) {
|
|
152
|
+
return this.log.moveListeners.push(listener), () => remove(this.log.moveListeners, listener);
|
|
153
|
+
}
|
|
154
|
+
onReset(listener) {
|
|
155
|
+
return this.log.resetListeners.push(listener), () => remove(this.log.resetListeners, listener);
|
|
156
|
+
}
|
|
157
|
+
history() {
|
|
158
|
+
let log = this.log;
|
|
159
|
+
return Promise.resolve({ seed: log.seed, count: log.count, seats: log.seats.slice(0, log.count), moves: log.moves.slice(0, log.count) });
|
|
160
|
+
}
|
|
161
|
+
};
|
|
162
|
+
|
|
163
|
+
// src/game/kit/templates/ludo.ts
|
|
164
|
+
var ludo_exports = {};
|
|
165
|
+
chunkJGBCIKJV_js.__export(ludo_exports, {
|
|
166
|
+
IN_YARD: () => (-1),
|
|
167
|
+
LUDO: () => LUDO,
|
|
168
|
+
LudoMove: () => LudoMove,
|
|
169
|
+
LudoScene: () => LudoScene,
|
|
170
|
+
LudoState: () => LudoState,
|
|
171
|
+
anyMovable: () => anyMovable,
|
|
172
|
+
chooseLudoMove: () => chooseLudoMove,
|
|
173
|
+
ludoRules: () => ludoRules,
|
|
174
|
+
ludoTemplate: () => ludoTemplate,
|
|
175
|
+
squareOf: () => squareOf
|
|
176
|
+
});
|
|
177
|
+
var LUDO = {
|
|
178
|
+
colors: 4,
|
|
179
|
+
tokens: 4,
|
|
180
|
+
track: 52,
|
|
181
|
+
lastTrackStep: 50,
|
|
182
|
+
home: 56,
|
|
183
|
+
dieFaces: 6,
|
|
184
|
+
maxSixes: 3,
|
|
185
|
+
sideSquares: 13
|
|
186
|
+
}, LudoMove = { Roll: 4, Pass: 5 }, IN_YARD = -1, NO_DICE = 0, SIX = 6, SAFE = new Uint8Array(LUDO.track);
|
|
187
|
+
for (let s of [0, 8, 13, 21, 26, 34, 39, 47]) SAFE[s] = 1;
|
|
188
|
+
var SEAT_COLORS = [[], [], [0, 2], [0, 1, 2], [0, 1, 2, 3]], LudoState = class {
|
|
189
|
+
constructor() {
|
|
190
|
+
this.seats = 0;
|
|
191
|
+
this.progress = new Int8Array(LUDO.colors * LUDO.tokens);
|
|
192
|
+
this.colors = new Int8Array(LUDO.colors);
|
|
193
|
+
this.home = new Int8Array(LUDO.colors);
|
|
194
|
+
this.random = new chunk5LH2QN3T_js.SeededRandom(0);
|
|
195
|
+
this.dice = (0);
|
|
196
|
+
this.active = 0;
|
|
197
|
+
this.sixes = 0;
|
|
198
|
+
this.winner = (-1);
|
|
199
|
+
this.lastCapture = 0;
|
|
200
|
+
}
|
|
201
|
+
};
|
|
202
|
+
function squareOf(state, seat, token) {
|
|
203
|
+
let p = state.progress[seat * LUDO.tokens + token];
|
|
204
|
+
return p < 0 || p > LUDO.lastTrackStep ? -1 : (state.colors[seat] * LUDO.sideSquares + p) % LUDO.track;
|
|
205
|
+
}
|
|
206
|
+
function movable(state, seat, token) {
|
|
207
|
+
let p = state.progress[seat * LUDO.tokens + token];
|
|
208
|
+
return p === (-1) ? state.dice === (6) : p < LUDO.home && p + state.dice <= LUDO.home;
|
|
209
|
+
}
|
|
210
|
+
function anyMovable(state, seat) {
|
|
211
|
+
for (let t = 0; t < LUDO.tokens; t++) if (movable(state, seat, t)) return true;
|
|
212
|
+
return false;
|
|
213
|
+
}
|
|
214
|
+
function capturesAt(state, seat, square) {
|
|
215
|
+
if (square < 0 || SAFE[square] === 1) return 0;
|
|
216
|
+
let captured = 0;
|
|
217
|
+
for (let other = 0; other < state.seats; other++)
|
|
218
|
+
if (other !== seat)
|
|
219
|
+
for (let t = 0; t < LUDO.tokens; t++)
|
|
220
|
+
squareOf(state, other, t) === square && (state.progress[other * LUDO.tokens + t] = (-1), captured++);
|
|
221
|
+
return captured;
|
|
222
|
+
}
|
|
223
|
+
function nextSeat(state) {
|
|
224
|
+
state.active = (state.active + 1) % state.seats;
|
|
225
|
+
}
|
|
226
|
+
var ludoRules = {
|
|
227
|
+
minSeats: 2,
|
|
228
|
+
maxSeats: 4,
|
|
229
|
+
create(seats, seed) {
|
|
230
|
+
let state = new LudoState();
|
|
231
|
+
state.seats = seats;
|
|
232
|
+
let colors = SEAT_COLORS[seats];
|
|
233
|
+
for (let i = 0; i < seats; i++) state.colors[i] = colors[i];
|
|
234
|
+
return this.reset(state, seed), state;
|
|
235
|
+
},
|
|
236
|
+
reset(state, seed) {
|
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237
|
+
state.progress.fill((-1)), state.home.fill(0), state.random.reseed(seed), state.dice = (0), state.active = 0, state.sixes = 0, state.winner = (-1), state.lastCapture = 0;
|
|
238
|
+
},
|
|
239
|
+
activeSeat: (state) => state.active,
|
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240
|
+
winner: (state) => state.winner,
|
|
241
|
+
legal(state, seat, move) {
|
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242
|
+
return state.winner !== (-1) || seat !== state.active ? false : state.dice === (0) ? move === LudoMove.Roll : move === LudoMove.Pass ? !anyMovable(state, seat) : move >= 0 && move < LUDO.tokens && movable(state, seat, move);
|
|
243
|
+
},
|
|
244
|
+
apply(state, seat, move) {
|
|
245
|
+
if (move === LudoMove.Roll) {
|
|
246
|
+
state.dice = state.random.int(1, LUDO.dieFaces), state.dice === (6) && ++state.sixes === LUDO.maxSixes && (state.dice = (0), state.sixes = 0, nextSeat(state));
|
|
247
|
+
return;
|
|
248
|
+
}
|
|
249
|
+
let extra = false;
|
|
250
|
+
if (move !== LudoMove.Pass) {
|
|
251
|
+
let i = seat * LUDO.tokens + move, p = state.progress[i];
|
|
252
|
+
state.progress[i] = p === (-1) ? 0 : p + state.dice, state.lastCapture = capturesAt(state, seat, squareOf(state, seat, move)), extra = state.dice === (6) || state.lastCapture > 0, state.progress[i] === LUDO.home && (extra = true, ++state.home[seat] === LUDO.tokens && (state.winner = seat));
|
|
253
|
+
}
|
|
254
|
+
state.dice = (0), extra || (state.sixes = 0, nextSeat(state));
|
|
255
|
+
}
|
|
256
|
+
};
|
|
257
|
+
function chooseLudoMove(state, seat) {
|
|
258
|
+
if (state.dice === (0)) return LudoMove.Roll;
|
|
259
|
+
if (!anyMovable(state, seat)) return LudoMove.Pass;
|
|
260
|
+
let best = LudoMove.Pass, bestScore = -1;
|
|
261
|
+
for (let t = 0; t < LUDO.tokens; t++) {
|
|
262
|
+
if (!movable(state, seat, t)) continue;
|
|
263
|
+
let p = state.progress[seat * LUDO.tokens + t], to = p === (-1) ? 0 : p + state.dice, score = to;
|
|
264
|
+
if (to === LUDO.home && (score += 200), p === (-1) && (score += 120), to <= LUDO.lastTrackStep) {
|
|
265
|
+
let square = (state.colors[seat] * LUDO.sideSquares + to) % LUDO.track;
|
|
266
|
+
SAFE[square] === 1 ? score += 30 : threatened(state, seat, square) && (score += 150);
|
|
267
|
+
}
|
|
268
|
+
score > bestScore && (bestScore = score, best = t);
|
|
269
|
+
}
|
|
270
|
+
return best;
|
|
271
|
+
}
|
|
272
|
+
function threatened(state, seat, square) {
|
|
273
|
+
for (let other = 0; other < state.seats; other++)
|
|
274
|
+
if (other !== seat) {
|
|
275
|
+
for (let t = 0; t < LUDO.tokens; t++) if (squareOf(state, other, t) === square) return true;
|
|
276
|
+
}
|
|
277
|
+
return false;
|
|
278
|
+
}
|
|
279
|
+
var COLOR_RGB = [1096065, 16096779, 3900150, 15680580], SQUARE_RGB = 16317180, SAFE_RGB = 13358561, BOARD_RGB = 1976635, THINK_SECONDS = 0.18, HUMAN_PASS_SECONDS = 0.5, GAME_OVER_SECONDS = 2, TOKEN_HEIGHT = 0.7, TOKEN_SIZE = 0.45, SQUARE_SIZE = 0.92, HALF_TRACK = 7, YARD_OFFSET = 4.5, YARD_SPREAD = 0.8, CAMERA_HEIGHT = 18, CAMERA_FOV = 55, CAMERA_PITCH = -Math.PI / 2, TOKEN_KEYS = ["Digit1", "Digit2", "Digit3", "Digit4"], AXES = 2, SEED_MAX = 1073741823, LudoScene = class {
|
|
280
|
+
constructor(options = {}) {
|
|
281
|
+
this.name = "ludo";
|
|
282
|
+
this.gamesFinished = 0;
|
|
283
|
+
this.tokensHome = 0;
|
|
284
|
+
this.squares = new Float32Array(LUDO.track * (2));
|
|
285
|
+
this.lanes = new Float32Array(LUDO.colors * (LUDO.home - LUDO.lastTrackStep) * (2));
|
|
286
|
+
this.thinkSeconds = 0;
|
|
287
|
+
this.overSeconds = 0;
|
|
288
|
+
this.roll = null;
|
|
289
|
+
this.tokenActions = [];
|
|
290
|
+
this.diceSlot = null;
|
|
291
|
+
this.turnSlot = null;
|
|
292
|
+
this.homeSlot = null;
|
|
293
|
+
this.board = null;
|
|
294
|
+
this.pieces = null;
|
|
295
|
+
this.lastHome = 0;
|
|
296
|
+
this.rooms = LocalTurnRoom.table(options.seats ?? LUDO.colors, options.seed ?? 1), this.turns = new TurnGame(ludoRules, this.rooms[0], options.status ?? null, options.copy ?? null), this.turns.attach();
|
|
297
|
+
}
|
|
298
|
+
get state() {
|
|
299
|
+
return this.turns.state;
|
|
300
|
+
}
|
|
301
|
+
enter(game) {
|
|
302
|
+
chunkWHYKAT7G_js.addSceneCamera(game, 0, (18), 0, (55), CAMERA_PITCH), this.layout(), this.board = new chunkWHYKAT7G_js.BoxBatch(game, LUDO.track + this.lanes.length / (2) + 1), this.pieces = new chunkWHYKAT7G_js.BoxBatch(game, LUDO.colors * LUDO.tokens), this.drawBoard(), this.roll = game.input.defineButton("roll", [{ device: "key", code: "Space" }, { device: "virtual", control: "roll" }]);
|
|
303
|
+
for (let t = 0; t < LUDO.tokens; t++)
|
|
304
|
+
this.tokenActions.push(game.input.defineButton(`token${t + 1}`, [{ device: "key", code: TOKEN_KEYS[t] }, { device: "virtual", control: `token${t + 1}` }]));
|
|
305
|
+
this.diceSlot = game.ui.hudNumber("dice"), this.turnSlot = game.ui.hudNumber("turn"), this.homeSlot = game.ui.hudNumber("home");
|
|
306
|
+
}
|
|
307
|
+
fixedUpdate(game) {
|
|
308
|
+
let dt = game.loop.time.values[chunkYXGZQPUD_js.FRAME_STEP_SECONDS_SLOT], state = this.turns.state;
|
|
309
|
+
if (state.winner !== (-1)) {
|
|
310
|
+
this.overSeconds += dt, this.overSeconds >= (2) && (this.overSeconds = 0, this.gamesFinished++, this.rooms[0].reset(game.random.int(1, (1073741823))));
|
|
311
|
+
return;
|
|
312
|
+
}
|
|
313
|
+
let seat = state.active;
|
|
314
|
+
seat === this.rooms[0].seat ? this.human(game) : (this.thinkSeconds += dt, this.thinkSeconds >= (0.18) && (this.thinkSeconds = 0, this.rooms[seat].submitAs(seat, this.turns.turn, chooseLudoMove(state, seat)))), this.countHome(game);
|
|
315
|
+
}
|
|
316
|
+
update() {
|
|
317
|
+
this.drawPieces();
|
|
318
|
+
}
|
|
319
|
+
human(game) {
|
|
320
|
+
let dt = game.loop.time.values[chunkYXGZQPUD_js.FRAME_STEP_SECONDS_SLOT], state = this.turns.state, input = game.input;
|
|
321
|
+
if (state.dice === (0))
|
|
322
|
+
this.roll !== null && input.justPressed(this.roll) && this.turns.play(LudoMove.Roll);
|
|
323
|
+
else if (!anyMovable(state, state.active))
|
|
324
|
+
this.thinkSeconds += dt, this.thinkSeconds >= (0.5) && (this.thinkSeconds = 0, this.turns.play(LudoMove.Pass));
|
|
325
|
+
else
|
|
326
|
+
for (let t = 0; t < LUDO.tokens; t++) input.justPressed(this.tokenActions[t]) && this.turns.play(t);
|
|
327
|
+
this.diceSlot !== null && game.ui.setNumber(this.diceSlot, state.dice), this.turnSlot !== null && game.ui.setNumber(this.turnSlot, state.active);
|
|
328
|
+
}
|
|
329
|
+
countHome(game) {
|
|
330
|
+
let state = this.turns.state, home = 0;
|
|
331
|
+
for (let s = 0; s < state.seats; s++) home += state.home[s];
|
|
332
|
+
home > this.lastHome && (this.tokensHome += home - this.lastHome), this.lastHome = home, this.homeSlot !== null && game.ui.setNumber(this.homeSlot, state.home[this.rooms[0].seat]);
|
|
333
|
+
}
|
|
334
|
+
layout() {
|
|
335
|
+
let side = LUDO.sideSquares;
|
|
336
|
+
for (let s = 0; s < LUDO.track; s++) {
|
|
337
|
+
let edge = Math.floor(s / side), j = s % side, o = s * (2), along = j - (side - 1) / 2;
|
|
338
|
+
edge === 0 ? (this.squares[o] = along, this.squares[o + 1] = (7)) : edge === 1 ? (this.squares[o] = (7), this.squares[o + 1] = -along) : edge === 2 ? (this.squares[o] = -along, this.squares[o + 1] = -(7)) : (this.squares[o] = -(7), this.squares[o + 1] = along);
|
|
339
|
+
}
|
|
340
|
+
let lane = LUDO.home - LUDO.lastTrackStep;
|
|
341
|
+
for (let c = 0; c < LUDO.colors; c++) {
|
|
342
|
+
let start = c * side * (2), x = this.squares[start], z = this.squares[start + 1], length = Math.sqrt(x * x + z * z);
|
|
343
|
+
for (let h = 0; h < lane; h++) {
|
|
344
|
+
let o = (c * lane + h) * (2), k = 1 - (h + 1) / (lane + 1);
|
|
345
|
+
this.lanes[o] = x / length * (7) * k, this.lanes[o + 1] = z / length * (7) * k;
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
}
|
|
349
|
+
drawBoard() {
|
|
350
|
+
let board = this.board;
|
|
351
|
+
if (board === null) return;
|
|
352
|
+
let b = board.box;
|
|
353
|
+
board.begin(), b[chunkWHYKAT7G_js.BOX_X] = 0, b[chunkWHYKAT7G_js.BOX_Y] = -0.3, b[chunkWHYKAT7G_js.BOX_Z] = 0, b[chunkWHYKAT7G_js.BOX_SX] = (7) * 2 + 2, b[chunkWHYKAT7G_js.BOX_SY] = 0.2, b[chunkWHYKAT7G_js.BOX_SZ] = (7) * 2 + 2, board.add((1976635)), b[chunkWHYKAT7G_js.BOX_Y] = -0.1, b[chunkWHYKAT7G_js.BOX_SX] = (0.92), b[chunkWHYKAT7G_js.BOX_SY] = 0.1, b[chunkWHYKAT7G_js.BOX_SZ] = (0.92);
|
|
354
|
+
for (let s = 0; s < LUDO.track; s++)
|
|
355
|
+
b[chunkWHYKAT7G_js.BOX_X] = this.squares[s * (2)], b[chunkWHYKAT7G_js.BOX_Z] = this.squares[s * (2) + 1], board.add(SAFE[s] === 1 ? (13358561) : (16317180));
|
|
356
|
+
let lane = LUDO.home - LUDO.lastTrackStep;
|
|
357
|
+
for (let i = 0; i < this.lanes.length / (2); i++)
|
|
358
|
+
b[chunkWHYKAT7G_js.BOX_X] = this.lanes[i * (2)], b[chunkWHYKAT7G_js.BOX_Z] = this.lanes[i * (2) + 1], board.add(COLOR_RGB[Math.floor(i / lane)]);
|
|
359
|
+
board.end();
|
|
360
|
+
}
|
|
361
|
+
drawPieces() {
|
|
362
|
+
let pieces = this.pieces;
|
|
363
|
+
if (pieces === null) return;
|
|
364
|
+
let state = this.turns.state, b = pieces.box;
|
|
365
|
+
pieces.begin(), b[chunkWHYKAT7G_js.BOX_SX] = (0.45), b[chunkWHYKAT7G_js.BOX_SY] = (0.7), b[chunkWHYKAT7G_js.BOX_SZ] = (0.45), b[chunkWHYKAT7G_js.BOX_Y] = (0.7) / 2;
|
|
366
|
+
let lane = LUDO.home - LUDO.lastTrackStep;
|
|
367
|
+
for (let seat = 0; seat < state.seats; seat++) {
|
|
368
|
+
let color = state.colors[seat], cornerX = (color === 0 || color === 3 ? -1 : 1) * (4.5), cornerZ = (color < 2 ? 1 : -1) * (4.5);
|
|
369
|
+
for (let t = 0; t < LUDO.tokens; t++) {
|
|
370
|
+
let p = state.progress[seat * LUDO.tokens + t];
|
|
371
|
+
if (p === (-1))
|
|
372
|
+
b[chunkWHYKAT7G_js.BOX_X] = cornerX + ((t & 1) - 0.5) * (0.8) * 2, b[chunkWHYKAT7G_js.BOX_Z] = cornerZ + ((t >> 1) - 0.5) * (0.8) * 2;
|
|
373
|
+
else if (p <= LUDO.lastTrackStep) {
|
|
374
|
+
let square = squareOf(state, seat, t);
|
|
375
|
+
b[chunkWHYKAT7G_js.BOX_X] = this.squares[square * (2)], b[chunkWHYKAT7G_js.BOX_Z] = this.squares[square * (2) + 1];
|
|
376
|
+
} else {
|
|
377
|
+
let h = p - LUDO.lastTrackStep - 1, o = (color * lane + (h < lane ? h : lane - 1)) * (2);
|
|
378
|
+
b[chunkWHYKAT7G_js.BOX_X] = this.lanes[o], b[chunkWHYKAT7G_js.BOX_Z] = this.lanes[o + 1];
|
|
379
|
+
}
|
|
380
|
+
pieces.add(COLOR_RGB[color]);
|
|
381
|
+
}
|
|
382
|
+
}
|
|
383
|
+
pieces.end();
|
|
384
|
+
}
|
|
385
|
+
}, BOT_HOLD_FRAMES = 3, LudoBot = class {
|
|
386
|
+
constructor() {
|
|
387
|
+
this.held = null;
|
|
388
|
+
this.frames = 0;
|
|
389
|
+
}
|
|
390
|
+
drive(scene, game, frame) {
|
|
391
|
+
let t = chunkH5DFSCJ6_js.templateFrameStamp(frame);
|
|
392
|
+
if (this.held !== null) {
|
|
393
|
+
if (++this.frames < (3)) return;
|
|
394
|
+
game.input.keyEvent(this.held, false, t), this.held = null, this.frames = 0;
|
|
395
|
+
return;
|
|
396
|
+
}
|
|
397
|
+
if (++this.frames < (3)) return;
|
|
398
|
+
let state = scene.state, seat = scene.rooms[0].seat;
|
|
399
|
+
if (state.winner !== (-1) || state.active !== seat) return;
|
|
400
|
+
let move = chooseLudoMove(state, seat);
|
|
401
|
+
move !== LudoMove.Pass && (this.held = move === LudoMove.Roll ? "Space" : TOKEN_KEYS[move], this.frames = 0, game.input.keyEvent(this.held, true, t));
|
|
402
|
+
}
|
|
403
|
+
}, DIGEST_FIELDS = LUDO.colors * LUDO.tokens + 4, digestScratch = new Int32Array(DIGEST_FIELDS), ludoTemplate = {
|
|
404
|
+
id: "ludo",
|
|
405
|
+
title: "Ludo",
|
|
406
|
+
sources: ["src/game/kit/templates/ludo.ts", "src/game/kit/turns/turn-engine.ts"],
|
|
407
|
+
economy: null,
|
|
408
|
+
scene: () => new LudoScene({ seed: 5 }),
|
|
409
|
+
bot: () => new LudoBot(),
|
|
410
|
+
progress: (scene) => scene.tokensHome + scene.gamesFinished * LUDO.tokens * LUDO.colors,
|
|
411
|
+
digest(scene) {
|
|
412
|
+
let s = scene.state, d = digestScratch;
|
|
413
|
+
for (let i = 0; i < s.progress.length; i++) d[i] = s.progress[i];
|
|
414
|
+
return d[s.progress.length] = scene.turns.turn, d[s.progress.length + 1] = s.active, d[s.progress.length + 2] = scene.gamesFinished, d[s.progress.length + 3] = scene.tokensHome, chunkH5DFSCJ6_js.digestInts(d, DIGEST_FIELDS);
|
|
415
|
+
}
|
|
416
|
+
};
|
|
417
|
+
|
|
418
|
+
exports.DEFAULT_TURN_LOG_CAPACITY = (4096);
|
|
419
|
+
exports.IN_YARD = (-1);
|
|
420
|
+
exports.LUDO = LUDO;
|
|
421
|
+
exports.LocalTurnRoom = LocalTurnRoom;
|
|
422
|
+
exports.LudoMove = LudoMove;
|
|
423
|
+
exports.LudoScene = LudoScene;
|
|
424
|
+
exports.LudoState = LudoState;
|
|
425
|
+
exports.NO_WINNER = (-1);
|
|
426
|
+
exports.TURN_PASS_ACTION = (-2147483648);
|
|
427
|
+
exports.TurnGame = TurnGame;
|
|
428
|
+
exports.anyMovable = anyMovable;
|
|
429
|
+
exports.chooseLudoMove = chooseLudoMove;
|
|
430
|
+
exports.ludoRules = ludoRules;
|
|
431
|
+
exports.ludoTemplate = ludoTemplate;
|
|
432
|
+
exports.ludo_exports = ludo_exports;
|
|
433
|
+
exports.squareOf = squareOf;
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
// src/interactives/runtime/approved-wasm.ts
|
|
2
|
+
var REAL = typeof WebAssembly > "u" ? null : WebAssembly, approved = /* @__PURE__ */ new WeakSet(), WasmGuardError = class extends Error {
|
|
3
|
+
constructor(member) {
|
|
4
|
+
super(`WebAssembly.${member} is not available to Interactives; only the platform's runtime modules instantiate`), this.name = "GuardError";
|
|
5
|
+
}
|
|
6
|
+
}, withdrawn = false, sealed = null;
|
|
7
|
+
function sealConstructors(real) {
|
|
8
|
+
return sealed ?? (sealed = {
|
|
9
|
+
Module: refusedClass("Module", real.Module.prototype, { imports: real.Module.imports, exports: real.Module.exports, customSections: real.Module.customSections }),
|
|
10
|
+
Instance: refusedClass("Instance", real.Instance.prototype, {})
|
|
11
|
+
}), sealed;
|
|
12
|
+
}
|
|
13
|
+
function withdrawWasm() {
|
|
14
|
+
withdrawn = true, REAL !== null && sealConstructors(REAL);
|
|
15
|
+
}
|
|
16
|
+
function wasmAvailable() {
|
|
17
|
+
return REAL !== null && !withdrawn;
|
|
18
|
+
}
|
|
19
|
+
async function compileApproved(bytes) {
|
|
20
|
+
if (REAL === null || withdrawn) throw new WasmGuardError("compile");
|
|
21
|
+
let module = await REAL.compile(bytes);
|
|
22
|
+
return approved.add(module), module;
|
|
23
|
+
}
|
|
24
|
+
async function approveCompiled(compiled) {
|
|
25
|
+
if (REAL === null || withdrawn) throw new WasmGuardError("compile");
|
|
26
|
+
let module = await compiled;
|
|
27
|
+
if (!(module instanceof REAL.Module)) throw new WasmGuardError("compile");
|
|
28
|
+
return approved.add(module), module;
|
|
29
|
+
}
|
|
30
|
+
function refuse(member) {
|
|
31
|
+
return () => {
|
|
32
|
+
throw new WasmGuardError(member);
|
|
33
|
+
};
|
|
34
|
+
}
|
|
35
|
+
function refusedClass(member, prototype, statics) {
|
|
36
|
+
let refused = function() {
|
|
37
|
+
throw new WasmGuardError(member);
|
|
38
|
+
};
|
|
39
|
+
for (let [name, value] of Object.entries(statics)) Object.defineProperty(refused, name, { value, writable: false, enumerable: true, configurable: false });
|
|
40
|
+
return Object.defineProperty(refused, "prototype", { value: prototype, writable: false, enumerable: false, configurable: false }), Object.defineProperty(prototype, "constructor", { value: refused, writable: false, enumerable: false, configurable: false }), Object.freeze(refused);
|
|
41
|
+
}
|
|
42
|
+
function checked(module, member) {
|
|
43
|
+
if (REAL === null || typeof module != "object" || module === null || !approved.has(module)) throw new WasmGuardError(member);
|
|
44
|
+
return module;
|
|
45
|
+
}
|
|
46
|
+
var guarded;
|
|
47
|
+
function guardedWebAssembly() {
|
|
48
|
+
let real = REAL;
|
|
49
|
+
if (real !== null)
|
|
50
|
+
return guarded ?? (guarded = Object.freeze({
|
|
51
|
+
Memory: real.Memory,
|
|
52
|
+
Table: real.Table,
|
|
53
|
+
Global: real.Global,
|
|
54
|
+
CompileError: real.CompileError,
|
|
55
|
+
LinkError: real.LinkError,
|
|
56
|
+
RuntimeError: real.RuntimeError,
|
|
57
|
+
compile: refuse("compile"),
|
|
58
|
+
compileStreaming: refuse("compileStreaming"),
|
|
59
|
+
instantiateStreaming: refuse("instantiateStreaming"),
|
|
60
|
+
validate: refuse("validate"),
|
|
61
|
+
Module: sealConstructors(real).Module,
|
|
62
|
+
Instance: sealConstructors(real).Instance,
|
|
63
|
+
instantiate(module, imports) {
|
|
64
|
+
return real.instantiate(checked(module, "instantiate with bytes or an unapproved module"), imports);
|
|
65
|
+
}
|
|
66
|
+
})), guarded;
|
|
67
|
+
}
|
|
68
|
+
async function instantiateApproved(bytes, imports) {
|
|
69
|
+
let module = await compileApproved(bytes);
|
|
70
|
+
return REAL.instantiate(module, imports);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
export { approveCompiled, compileApproved, guardedWebAssembly, instantiateApproved, wasmAvailable, withdrawWasm };
|