@cimplify/sdk 0.108.0 → 0.110.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/advanced.d.mts +4 -3
- package/dist/advanced.d.ts +4 -3
- package/dist/advanced.js +24 -24
- package/dist/advanced.mjs +5 -5
- package/dist/animation-4EXBXRVX.js +27 -0
- package/dist/animation-6DICNWUP.mjs +6 -0
- package/dist/audio-DhvyjqdA.d.mts +249 -0
- package/dist/audio-m0w8cnxq.d.ts +249 -0
- package/dist/avatars.d.mts +110 -0
- package/dist/avatars.d.ts +110 -0
- package/dist/avatars.js +82 -0
- package/dist/avatars.mjs +5 -0
- package/dist/backend-gUCzs5Kg.d.mts +3866 -0
- package/dist/backend-gUCzs5Kg.d.ts +3866 -0
- package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
- package/dist/catalogue-DzrTXP3v.d.mts +541 -0
- package/dist/catalogue-DzrTXP3v.d.ts +541 -0
- package/dist/{catalogue-OT89_Ifs.d.mts → catalogue-OTuS5zp-.d.ts} +109 -221
- package/dist/chunk-22BD3RHN.mjs +1809 -0
- package/dist/chunk-25T4JHEA.mjs +21 -0
- package/dist/chunk-2AQ237Y4.js +508 -0
- package/dist/chunk-2IC4H6OV.mjs +48 -0
- package/dist/chunk-2LHLG4OB.mjs +71 -0
- package/dist/chunk-2O2CG465.js +1709 -0
- package/dist/chunk-2Q4DTHXK.js +316 -0
- package/dist/chunk-2QTQ6BUH.mjs +46 -0
- package/dist/chunk-2UN4SFLR.mjs +100 -0
- package/dist/chunk-2V75I7K3.js +454 -0
- package/dist/chunk-2V7IL4HC.js +10 -0
- package/dist/chunk-34XBXUMW.js +296 -0
- package/dist/chunk-3C4C654I.js +71 -0
- package/dist/chunk-3DAD2LDF.mjs +72 -0
- package/dist/chunk-3GXH2NFD.mjs +4 -0
- package/dist/chunk-3O47ZFW3.js +961 -0
- package/dist/chunk-3OY3VYNF.mjs +11 -0
- package/dist/chunk-3S6WPBZL.js +2936 -0
- package/dist/chunk-3TUOUP5T.js +399 -0
- package/dist/chunk-3VEH23I5.mjs +1380 -0
- package/dist/chunk-3ZYSAW2T.mjs +263 -0
- package/dist/chunk-4ANVF274.js +103 -0
- package/dist/chunk-4C7I3ELN.js +388 -0
- package/dist/chunk-4DYKAYFO.mjs +8 -0
- package/dist/chunk-4ZDR72SG.js +329 -0
- package/dist/chunk-52YS45RR.js +1066 -0
- package/dist/chunk-5325XSCH.js +107 -0
- package/dist/chunk-5AD5X6AV.js +13 -0
- package/dist/chunk-5BYDGGWO.mjs +197 -0
- package/dist/chunk-5C3C7VDM.mjs +55 -0
- package/dist/chunk-5HFMY3D7.js +660 -0
- package/dist/chunk-5LH2QN3T.js +1862 -0
- package/dist/chunk-5PJEXSOW.js +44 -0
- package/dist/chunk-5SXDH3Y7.js +90 -0
- package/dist/chunk-5YFBGGCK.mjs +502 -0
- package/dist/chunk-5YWN6H5Q.mjs +133 -0
- package/dist/chunk-66QP3SMN.js +402 -0
- package/dist/chunk-6DAEZKIG.mjs +385 -0
- package/dist/chunk-6DATW7TB.mjs +420 -0
- package/dist/{chunk-JRGK3NXR.mjs → chunk-6ETDAU62.mjs} +72 -212
- package/dist/chunk-6H254EVP.mjs +178 -0
- package/dist/chunk-6PFNJPBJ.mjs +820 -0
- package/dist/chunk-6PJWXIFX.mjs +357 -0
- package/dist/chunk-6SWKWCMS.js +80 -0
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- package/dist/chunk-6WUBSMTX.js +1403 -0
- package/dist/chunk-73SGZLAQ.mjs +35 -0
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- package/dist/chunk-7DQSDKDU.js +6 -0
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- package/dist/chunk-7KFTYENS.js +11357 -0
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- package/dist/chunk-A2MAX6S4.js +90 -0
- package/dist/chunk-A33OORT7.mjs +1530 -0
- package/dist/{chunk-U6ACF76H.mjs → chunk-A36JRXXH.mjs} +1075 -1845
- package/dist/chunk-A7BU3BK4.js +52 -0
- package/dist/chunk-A7MQSN2V.mjs +77 -0
- package/dist/chunk-A7V4L2IT.mjs +416 -0
- package/dist/chunk-AABEK6XU.js +226 -0
- package/dist/chunk-AGV33FWC.mjs +5005 -0
- package/dist/chunk-AHNR3BXI.js +108 -0
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- package/dist/chunk-AQOE6WCG.js +1270 -0
- package/dist/chunk-ATAWRACV.mjs +62 -0
- package/dist/chunk-ATCURNUV.js +14 -0
- package/dist/chunk-AWPV33OO.js +6 -0
- package/dist/chunk-AYJPHKYV.js +337 -0
- package/dist/chunk-AZ5BGWHB.js +162 -0
- package/dist/chunk-AZAXD44P.js +1373 -0
- package/dist/chunk-BBGKQIJJ.mjs +406 -0
- package/dist/chunk-BP4JLSUA.js +1453 -0
- package/dist/{chunk-SUCE7FWA.mjs → chunk-BTUSVHIE.mjs} +539 -978
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- package/dist/chunk-CVSRWM6W.js +418 -0
- package/dist/chunk-CYBMFMJD.mjs +247 -0
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- package/dist/{chunk-V32BCG7M.js → chunk-DFZWHNRG.js} +75 -215
- package/dist/chunk-DJ2C7AVG.js +644 -0
- package/dist/chunk-DS2VU4WW.mjs +102 -0
- package/dist/chunk-DSAG7T5P.js +7290 -0
- package/dist/chunk-E2QPPH7I.js +327 -0
- package/dist/chunk-E65WCTIG.mjs +1187 -0
- package/dist/{chunk-33VCYWVL.mjs → chunk-E6QQKDNE.mjs} +30 -42
- package/dist/chunk-ECDK6QBF.mjs +981 -0
- package/dist/chunk-EIB4OWVQ.mjs +620 -0
- package/dist/chunk-EQUZYCGO.js +250 -0
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- package/dist/chunk-FE6VCE4K.js +5030 -0
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- package/dist/chunk-FQBFWJBS.mjs +110 -0
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- package/dist/chunk-G3EEC44R.js +53 -0
- package/dist/{chunk-KG3WT4PR.mjs → chunk-GCKWKLZF.mjs} +73 -104
- package/dist/chunk-GCX7TY4D.mjs +6826 -0
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- package/dist/chunk-GPS2THCL.mjs +11 -0
- package/dist/{chunk-EV2EVOYS.js → chunk-GTJWQAGU.js} +31 -42
- package/dist/chunk-GVTI6UJQ.mjs +130 -0
- package/dist/chunk-GXKI64OT.mjs +1138 -0
- package/dist/chunk-GYDYF2WX.js +275 -0
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- package/dist/chunk-H3OQKK6X.js +1158 -0
- package/dist/chunk-H5DFSCJ6.js +40 -0
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- package/dist/chunk-HAJ4JRFO.js +293 -0
- package/dist/chunk-HDR72GB6.js +188 -0
- package/dist/chunk-HF5HPS4T.mjs +40 -0
- package/dist/chunk-HK6LOFDS.js +218 -0
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- package/dist/chunk-HPCSRCMA.js +89 -0
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- package/dist/chunk-IR74FJHU.js +2332 -0
- package/dist/chunk-IRVFYAKP.mjs +100 -0
- package/dist/{chunk-XBL3TMPC.mjs → chunk-IZDWAL53.mjs} +1795 -3287
- package/dist/chunk-J2KZXIU3.js +51 -0
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- package/dist/{chunk-OWW5GUSB.js → chunk-JGBCIKJV.js} +7 -6
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}, BALL_ANGULAR_DAMPING = 0.4, KEEPER_LEFT = 0, KEEPER_RIGHT = 2, MS_PER_SECOND = 1e3, KEY_SHOT_SWIPE = -0.35, KEY_SHOT_DURATION_MS = 180, PITCH_COLOR = 3116870, BALL_COLOR = 16119285, POST_COLOR = 16777215, KEEPER_COLOR = 16756736, CAMERA_HEIGHT = 1.6, CAMERA_BACK = 4.5, CAMERA_FOV = 55, SUN_INTENSITY = 2.2, AMBIENT_INTENSITY = 0.6, SUN_PITCH = -0.9, PenaltyKick = class {
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let gfx = game.graphics, solid = (color) => gfx.createMaterial({ kind: "standard", color, roughness: 0.8 }), box = gfx.createGeometry(chunkY4K22JL6_js.boxGeometry(1, 1, 1)), sphere = gfx.createGeometry(chunkY4K22JL6_js.sphereGeometry(PITCH.ballRadius)), ground = this.block(game, 0, -0.5, 0, PITCH.groundHalfExtent, 0.5, PITCH.groundHalfExtent);
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gfx.mesh(ground, box, solid((3116870))), game.transforms.setScale(ground, PITCH.groundHalfExtent * 2, 1, PITCH.groundHalfExtent * 2);
|
|
94
|
+
let postMaterial = solid((16777215)), t = PITCH.postHalfThickness, h = PITCH.goalHeight / 2;
|
|
95
|
+
for (let side of [-1, 1]) {
|
|
96
|
+
let post = this.block(game, side * (PITCH.goalHalfWidth + t), h, PITCH.goalLineZ, t, h, t);
|
|
97
|
+
gfx.mesh(post, box, postMaterial), game.transforms.setScale(post, t * 2, PITCH.goalHeight, t * 2);
|
|
98
|
+
}
|
|
99
|
+
let bar = this.block(game, 0, PITCH.goalHeight + t, PITCH.goalLineZ, PITCH.goalHalfWidth + 2 * t, t, t);
|
|
100
|
+
gfx.mesh(bar, box, postMaterial), game.transforms.setScale(bar, (PITCH.goalHalfWidth + 2 * t) * 2, t * 2, t * 2), this.block(game, 0, h, PITCH.goalLineZ - PITCH.netDepth, PITCH.goalHalfWidth + 1, h + 1, t), this.contactEvents && (this.goalSensor = game.world.spawn(), game.transforms.add(this.goalSensor, 0, h, PITCH.goalLineZ - PITCH.netDepth / 2 - PITCH.ballRadius), game.physics.addCollider(this.goalSensor, {
|
|
101
|
+
shape: { kind: "cuboid", halfExtents: [PITCH.goalHalfWidth, h, PITCH.netDepth / 2 - t] },
|
|
102
|
+
sensor: true
|
|
103
|
+
})), this.keeper = game.world.spawn(), game.transforms.add(this.keeper, 0, PITCH.keeperHalfHeight, PITCH.goalLineZ + 0.5), game.physics.addBody(this.keeper, { kind: "kinematic" }), this.keeperCollider = game.physics.addCollider(this.keeper, {
|
|
104
|
+
shape: { kind: "cuboid", halfExtents: [PITCH.keeperHalfWidth, PITCH.keeperHalfHeight, PITCH.keeperHalfDepth] },
|
|
105
|
+
events: this.contactEvents
|
|
106
|
+
}), this.keeperController = game.physics.createCharacterController({ offset: 0.01, snapToGround: 0.1 }), gfx.mesh(this.keeper, box, solid((16756736))), game.transforms.setScale(this.keeper, PITCH.keeperHalfWidth * 2, PITCH.keeperHalfHeight * 2, PITCH.keeperHalfDepth * 2), this.ball = game.world.spawn(), game.transforms.add(this.ball, 0, PITCH.ballRadius, PITCH.spotZ), game.physics.addBody(this.ball, { kind: "dynamic", ccd: true, linearDamping: 0.05, angularDamping: (0.4) }), game.physics.addCollider(this.ball, {
|
|
107
|
+
shape: { kind: "ball", radius: PITCH.ballRadius },
|
|
108
|
+
density: PITCH.ballDensity,
|
|
109
|
+
restitution: 0.55,
|
|
110
|
+
friction: 0.7,
|
|
111
|
+
events: this.contactEvents
|
|
112
|
+
}), gfx.mesh(this.ball, sphere, solid((16119285))), this.camera = game.world.spawn(), game.transforms.add(this.camera, 0, (1.6), PITCH.spotZ + (4.5)), gfx.camera(this.camera, (55)), game.audio.setListener(this.camera);
|
|
113
|
+
let sun = game.world.spawn();
|
|
114
|
+
game.transforms.add(sun, 4, 10, 6), game.transforms.setRotationQuat(sun, this.orientation.setEuler((-0.9), 0.4, 0)), gfx.create(sun, { kind: "light", light: "directional", intensity: (2.2), castShadow: true });
|
|
115
|
+
let sky = game.world.spawn();
|
|
116
|
+
game.transforms.add(sky), gfx.create(sky, { kind: "light", light: "hemisphere", intensity: (0.6), groundColor: (3116870) }), this.kick = game.input.defineButton("kick", [{ device: "key", code: "Space" }]), this.goalsSlot = game.ui.hudNumber("goals"), this.shotsSlot = game.ui.hudNumber("shots"), game.ui.defineAction("restart");
|
|
117
|
+
}
|
|
118
|
+
fixedUpdate(game) {
|
|
119
|
+
switch (this.stateSeconds += game.time.values[chunkYXGZQPUD_js.FRAME_STEP_SECONDS_SLOT], this.state) {
|
|
120
|
+
case "ready": {
|
|
121
|
+
let swipe = game.input.swipe;
|
|
122
|
+
swipe.ready ? this.shoot(game, swipe.deltaX, swipe.deltaY, swipe.durationMs, swipe.curl) : this.kick !== null && game.input.justPressed(this.kick) && this.shoot(game, 0, (-0.35), (180), 0);
|
|
123
|
+
break;
|
|
124
|
+
}
|
|
125
|
+
case "flight":
|
|
126
|
+
this.applyMagnus(game), this.driveKeeper(game), this.judge(game);
|
|
127
|
+
break;
|
|
128
|
+
default:
|
|
129
|
+
this.stateSeconds >= SHOT.resetSeconds && this.reset(game);
|
|
130
|
+
break;
|
|
131
|
+
}
|
|
132
|
+
}
|
|
133
|
+
shoot(game, deltaX, deltaY, durationMs, curl) {
|
|
134
|
+
if (deltaY >= 0) return;
|
|
135
|
+
let seconds = Math.max(durationMs, 1) / (1e3), swipeSpeed = Math.hypot(deltaX, deltaY) / seconds, speed = clamp(swipeSpeed * SHOT.swipeSpeedToMetres, SHOT.minSpeed, SHOT.maxSpeed), lateral = deltaX / -deltaY * SHOT.lateralGain, loft = Math.min(speed * SHOT.loftPerSpeed, SHOT.maxLoft);
|
|
136
|
+
game.physics.setLinearVelocity(this.ball, this.velocity.set(lateral * speed, loft, -speed)), game.physics.setAngularVelocity(this.ball, this.spin.set(0, -curl * SHOT.curlSpin, 0)), game.transforms.position(this.ball, this.lastBall), this.keeperTarget = (game.random.int((0), (2)) - 1) * (PITCH.goalHalfWidth - PITCH.keeperHalfWidth), this.keeperDelay = PITCH.keeperReactionSeconds, this.shots++, this.shotsSlot !== null && game.ui.setNumber(this.shotsSlot, this.shots), this.enterState("flight");
|
|
137
|
+
}
|
|
138
|
+
applyMagnus(game) {
|
|
139
|
+
let dt = game.time.values[chunkYXGZQPUD_js.FRAME_STEP_SECONDS_SLOT];
|
|
140
|
+
game.transforms.position(this.ball, this.position), this.velocity.copy(this.position).sub(this.lastBall).scale(1 / dt), this.lastBall.copy(this.position), this.spin.scale(1 - (0.4) * dt), this.force.cross(this.spin, this.velocity).scale(SHOT.magnus * dt), game.physics.applyImpulse(this.ball, this.force);
|
|
141
|
+
}
|
|
142
|
+
driveKeeper(game) {
|
|
143
|
+
let dt = game.time.values[chunkYXGZQPUD_js.FRAME_STEP_SECONDS_SLOT];
|
|
144
|
+
if (this.keeperDelay > 0) {
|
|
145
|
+
this.keeperDelay -= dt;
|
|
146
|
+
return;
|
|
147
|
+
}
|
|
148
|
+
game.transforms.position(this.keeper, this.position);
|
|
149
|
+
let reach = PITCH.keeperDiveSpeed * dt;
|
|
150
|
+
this.desired.set(clamp(this.keeperTarget - this.position.x, -reach, reach), 0, 0), game.physics.moveCharacter(this.keeperController, this.keeperCollider, this.desired, this.move);
|
|
151
|
+
}
|
|
152
|
+
judge(game) {
|
|
153
|
+
this.contactEvents ? this.judgeContacts(game) : this.judgeGeometry(game), this.state === "flight" && (game.transforms.position(this.ball, this.position), (this.stateSeconds >= SHOT.settleSeconds || this.position.z < PITCH.goalLineZ - PITCH.netDepth * 2) && this.enterState("missed"));
|
|
154
|
+
}
|
|
155
|
+
judgeContacts(game) {
|
|
156
|
+
let physics = game.physics;
|
|
157
|
+
for (let i = 0; i < physics.contactCount(); i++) {
|
|
158
|
+
if (!physics.contactStarted(i)) continue;
|
|
159
|
+
let a = physics.contactEntityA(i), b = physics.contactEntityB(i);
|
|
160
|
+
if (a === this.ball || b === this.ball) {
|
|
161
|
+
if (a === this.goalSensor || b === this.goalSensor) {
|
|
162
|
+
this.scoreGoal(game);
|
|
163
|
+
return;
|
|
164
|
+
}
|
|
165
|
+
if (a === this.keeper || b === this.keeper) {
|
|
166
|
+
this.saveShot(game);
|
|
167
|
+
return;
|
|
168
|
+
}
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
judgeGeometry(game) {
|
|
173
|
+
let ball = game.transforms.position(this.ball, this.position), keeper = game.transforms.position(this.keeper, this.keeperAt), r = PITCH.ballRadius;
|
|
174
|
+
if (Math.abs(ball.x - keeper.x) < PITCH.keeperHalfWidth + r && Math.abs(ball.y - keeper.y) < PITCH.keeperHalfHeight + r && Math.abs(ball.z - keeper.z) < PITCH.keeperHalfDepth + r) {
|
|
175
|
+
this.saveShot(game);
|
|
176
|
+
return;
|
|
177
|
+
}
|
|
178
|
+
ball.z < PITCH.goalLineZ - r && Math.abs(ball.x) < PITCH.goalHalfWidth && ball.y < PITCH.goalHeight && this.scoreGoal(game);
|
|
179
|
+
}
|
|
180
|
+
scoreGoal(game) {
|
|
181
|
+
this.goals++, this.goalsSlot !== null && game.ui.setNumber(this.goalsSlot, this.goals), game.ui.haptic("success"), this.enterState("goal");
|
|
182
|
+
}
|
|
183
|
+
saveShot(game) {
|
|
184
|
+
game.ui.haptic("heavy"), this.enterState("saved");
|
|
185
|
+
}
|
|
186
|
+
reset(game) {
|
|
187
|
+
game.physics.teleport(this.ball, this.desired.set(0, PITCH.ballRadius, PITCH.spotZ)), game.transforms.position(this.keeper, this.position), game.physics.moveCharacter(this.keeperController, this.keeperCollider, this.desired.set(-this.position.x, 0, 0), this.move), this.enterState("ready");
|
|
188
|
+
}
|
|
189
|
+
enterState(state) {
|
|
190
|
+
this.state = state, this.stateSeconds = 0;
|
|
191
|
+
}
|
|
192
|
+
block(game, x, y, z, hx, hy, hz) {
|
|
193
|
+
let entity = game.world.spawn();
|
|
194
|
+
return game.transforms.add(entity, x, y, z), game.physics.addCollider(entity, { shape: { kind: "cuboid", halfExtents: [hx, hy, hz] }, friction: 0.8, restitution: 0.3 }), entity;
|
|
195
|
+
}
|
|
196
|
+
};
|
|
197
|
+
function clamp(value, min, max) {
|
|
198
|
+
return value < min ? min : value > max ? max : value;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
// src/game/kit/templates/shootout.ts
|
|
202
|
+
var SHOOTOUT = {
|
|
203
|
+
kicksPerSeries: 5,
|
|
204
|
+
seriesPauseSeconds: 1.5,
|
|
205
|
+
goalTrauma: 0.45,
|
|
206
|
+
saveTrauma: 0.3,
|
|
207
|
+
goalStopSeconds: 0.09,
|
|
208
|
+
goalFlashSeconds: 0.25,
|
|
209
|
+
goalFlash: 16777215
|
|
210
|
+
}, tokens = chunkA2MAX6S4_js.softCurrency("tokens", "Tokens"), stars = chunkA2MAX6S4_js.premiumCurrency("stars", "Stars"), classicBall = chunkA2MAX6S4_js.softItem("classic-ball", "Classic ball", { stackable: false }), goldBoots = chunkA2MAX6S4_js.premiumItem("gold-boots", "Gold boots", { stackable: false }), kente = chunkA2MAX6S4_js.premiumItem("kente-kit", "Kente kit", { stackable: false }), nightPitch = chunkA2MAX6S4_js.premiumItem("night-pitch", "Night pitch", { stackable: false }), goalTokens = chunkA2MAX6S4_js.faucet("goal-tokens", tokens, 50), buyClassicBall = chunkA2MAX6S4_js.softExchange("buy-classic-ball", [chunkA2MAX6S4_js.grant(tokens, 200)], [chunkA2MAX6S4_js.grant(classicBall, 1)]), kitDraw = chunkA2MAX6S4_js.randomExchange(
|
|
211
|
+
"kit-draw",
|
|
212
|
+
"Kit draw",
|
|
213
|
+
chunkA2MAX6S4_js.grant(stars, 30),
|
|
214
|
+
chunkA2MAX6S4_js.discloseOdds([
|
|
215
|
+
{ value: kente, quantity: 1, partsPerMillion: 6e5 },
|
|
216
|
+
{ value: nightPitch, quantity: 1, partsPerMillion: 3e5 },
|
|
217
|
+
{ value: goldBoots, quantity: 1, partsPerMillion: 1e5 }
|
|
218
|
+
])
|
|
219
|
+
), starPack = chunkA2MAX6S4_js.fixedOffer("star-pack", "Star pack", 25, [chunkA2MAX6S4_js.grant(stars, 60)]), goldBootsOffer = chunkA2MAX6S4_js.fixedOffer("gold-boots-offer", "Gold boots", 40, [chunkA2MAX6S4_js.grant(goldBoots, 1)]), shootoutEconomy = {
|
|
220
|
+
currencies: [tokens, stars],
|
|
221
|
+
items: [classicBall, goldBoots, kente, nightPitch],
|
|
222
|
+
faucets: [goalTokens],
|
|
223
|
+
exchanges: [buyClassicBall],
|
|
224
|
+
offers: [starPack, goldBootsOffer],
|
|
225
|
+
randomExchanges: [kitDraw]
|
|
226
|
+
}, AXES = 3, PenaltyShootout = class {
|
|
227
|
+
constructor(results = null, rules = SHOOTOUT) {
|
|
228
|
+
this.rules = rules;
|
|
229
|
+
this.name = "penalty-shootout";
|
|
230
|
+
this.kick = new PenaltyKick({ contactEvents: false });
|
|
231
|
+
this.shake = new chunk5325XSCH_js.ScreenShake({ maxOffset: 0.18, maxRoll: 0.03 });
|
|
232
|
+
this.hitStop = new chunk5325XSCH_js.HitStop();
|
|
233
|
+
this.flash = new chunkKPA6K5IB_js.ScreenFlash();
|
|
234
|
+
this.phase = "playing";
|
|
235
|
+
this.series = 0;
|
|
236
|
+
this.seriesGoals = 0;
|
|
237
|
+
this.seriesKicks = 0;
|
|
238
|
+
this.totalGoals = 0;
|
|
239
|
+
this.bestSeries = 0;
|
|
240
|
+
this.cameraBase = new Float64Array((3));
|
|
241
|
+
this.cameraPose = new Float64Array((3));
|
|
242
|
+
this.previous = "ready";
|
|
243
|
+
this.pauseSeconds = 0;
|
|
244
|
+
this.kicksSlot = null;
|
|
245
|
+
this.bestSlot = null;
|
|
246
|
+
this.results = results;
|
|
247
|
+
}
|
|
248
|
+
get camera() {
|
|
249
|
+
return this.kick.camera;
|
|
250
|
+
}
|
|
251
|
+
enter(game) {
|
|
252
|
+
this.kick.enter(game);
|
|
253
|
+
let p = game.transforms.store.fields.position, row = game.transforms.row(this.kick.camera) * (3);
|
|
254
|
+
for (let i = 0; i < (3); i++) this.cameraBase[i] = p[row + i];
|
|
255
|
+
this.kicksSlot = game.ui.hudNumber("kicks left", this.rules.kicksPerSeries), this.bestSlot = game.ui.hudNumber("best series");
|
|
256
|
+
}
|
|
257
|
+
fixedUpdate(game) {
|
|
258
|
+
if (this.phase === "finished") {
|
|
259
|
+
this.pauseSeconds -= game.loop.time.values[chunkYXGZQPUD_js.FRAME_STEP_SECONDS_SLOT], this.pauseSeconds <= 0 && this.startSeries(game);
|
|
260
|
+
return;
|
|
261
|
+
}
|
|
262
|
+
this.kick.fixedUpdate(game);
|
|
263
|
+
let state = this.kick.state;
|
|
264
|
+
if (state === this.previous) return;
|
|
265
|
+
let was = this.previous;
|
|
266
|
+
this.previous = state, was === "flight" && (this.seriesKicks++, state === "goal" ? (this.seriesGoals++, this.totalGoals++, this.shake.add(SHOOTOUT.goalTrauma), this.hitStop.trigger(SHOOTOUT.goalStopSeconds), this.flash.trigger(this.rules.goalFlash, SHOOTOUT.goalFlashSeconds)) : state === "saved" && this.shake.add(SHOOTOUT.saveTrauma), this.kicksSlot !== null && game.ui.setNumber(this.kicksSlot, this.rules.kicksPerSeries - this.seriesKicks), this.seriesKicks >= this.rules.kicksPerSeries && this.finishSeries(game));
|
|
267
|
+
}
|
|
268
|
+
update(game) {
|
|
269
|
+
let time = game.time;
|
|
270
|
+
this.hitStop.drive(game.loop), this.shake.update(time), this.flash.update(time);
|
|
271
|
+
let o = this.shake.offset, pose = this.cameraPose;
|
|
272
|
+
for (let i = 0; i < (3); i++) pose[i] = this.cameraBase[i] + o[i];
|
|
273
|
+
chunkATCURNUV_js.writePosition(game.transforms, this.kick.camera, pose, 0);
|
|
274
|
+
}
|
|
275
|
+
finishSeries(game) {
|
|
276
|
+
this.phase = "finished", this.pauseSeconds = this.rules.seriesPauseSeconds, this.series++, this.seriesGoals > this.bestSeries && (this.bestSeries = this.seriesGoals), this.bestSlot !== null && game.ui.setNumber(this.bestSlot, this.bestSeries), game.ui.haptic(this.seriesGoals >= this.rules.kicksPerSeries ? "success" : "medium"), this.results?.seriesEnded(this.seriesGoals, this.seriesKicks);
|
|
277
|
+
}
|
|
278
|
+
startSeries(game) {
|
|
279
|
+
this.phase = "playing", this.seriesGoals = 0, this.seriesKicks = 0, this.kicksSlot !== null && game.ui.setNumber(this.kicksSlot, this.rules.kicksPerSeries);
|
|
280
|
+
}
|
|
281
|
+
}, AIMS_X = new Float64Array([0.62, 0.38, 0.6, 0.4, 0.55]), AIM_Y = 0.44, START_X = 0.5, START_Y = 0.85, SWIPE_FRAMES = 9, SETTLE_FRAMES = 20, POINTER = 1, ShootoutBot = class {
|
|
282
|
+
constructor() {
|
|
283
|
+
this.phase = 0;
|
|
284
|
+
this.wait = 0;
|
|
285
|
+
this.aim = 0;
|
|
286
|
+
}
|
|
287
|
+
drive(scene, game, frame) {
|
|
288
|
+
let input = game.input, t = chunkH5DFSCJ6_js.templateFrameStamp(frame);
|
|
289
|
+
if (this.phase === 0) {
|
|
290
|
+
if (scene.phase !== "playing" || scene.kick.state !== "ready") {
|
|
291
|
+
this.wait = 0;
|
|
292
|
+
return;
|
|
293
|
+
}
|
|
294
|
+
if (++this.wait < (20)) return;
|
|
295
|
+
input.pointerEvent("down", (1), (0.5), (0.85), t), this.phase = 1, this.wait = 0;
|
|
296
|
+
return;
|
|
297
|
+
}
|
|
298
|
+
if (++this.wait < (9)) {
|
|
299
|
+
let k = this.wait / (9);
|
|
300
|
+
input.pointerEvent("move", (1), (0.5) + (AIMS_X[this.aim] - (0.5)) * k, (0.85) + ((0.44) - (0.85)) * k, t);
|
|
301
|
+
return;
|
|
302
|
+
}
|
|
303
|
+
input.pointerEvent("up", (1), AIMS_X[this.aim], (0.44), t), this.aim = (this.aim + 1) % AIMS_X.length, this.phase = 0, this.wait = 0;
|
|
304
|
+
}
|
|
305
|
+
}, DIGEST_FIELDS = 5, digestScratch = new Int32Array((5)), penaltyShootoutTemplate = {
|
|
306
|
+
id: "penalty-shootout",
|
|
307
|
+
title: "Penalty shootout",
|
|
308
|
+
sources: ["src/game/kit/templates/shootout.ts", "src/game/samples/penalty-kick.ts"],
|
|
309
|
+
economy: shootoutEconomy,
|
|
310
|
+
scene: () => new PenaltyShootout(),
|
|
311
|
+
bot: () => new ShootoutBot(),
|
|
312
|
+
progress: (scene) => scene.totalGoals,
|
|
313
|
+
digest(scene) {
|
|
314
|
+
let d = digestScratch;
|
|
315
|
+
return d[0] = scene.totalGoals, d[1] = scene.kick.shots, d[2] = scene.series, d[3] = scene.seriesKicks, d[4] = scene.bestSeries, chunkH5DFSCJ6_js.digestInts(d, (5));
|
|
316
|
+
}
|
|
317
|
+
};
|
|
318
|
+
|
|
319
|
+
exports.PenaltyShootout = PenaltyShootout;
|
|
320
|
+
exports.SHOOTOUT = SHOOTOUT;
|
|
321
|
+
exports.buyClassicBall = buyClassicBall;
|
|
322
|
+
exports.classicBall = classicBall;
|
|
323
|
+
exports.goalTokens = goalTokens;
|
|
324
|
+
exports.goldBoots = goldBoots;
|
|
325
|
+
exports.goldBootsOffer = goldBootsOffer;
|
|
326
|
+
exports.kente = kente;
|
|
327
|
+
exports.kitDraw = kitDraw;
|
|
328
|
+
exports.nightPitch = nightPitch;
|
|
329
|
+
exports.penaltyShootoutTemplate = penaltyShootoutTemplate;
|
|
330
|
+
exports.shootoutEconomy = shootoutEconomy;
|
|
331
|
+
exports.shootout_exports = shootout_exports;
|
|
332
|
+
exports.starPack = starPack;
|
|
333
|
+
exports.stars = stars;
|
|
334
|
+
exports.tokens = tokens;
|