@cimplify/sdk 0.108.0 → 0.110.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (608) hide show
  1. package/LICENSE +21 -0
  2. package/dist/advanced.d.mts +4 -3
  3. package/dist/advanced.d.ts +4 -3
  4. package/dist/advanced.js +24 -24
  5. package/dist/advanced.mjs +5 -5
  6. package/dist/animation-4EXBXRVX.js +27 -0
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  8. package/dist/audio-DhvyjqdA.d.mts +249 -0
  9. package/dist/audio-m0w8cnxq.d.ts +249 -0
  10. package/dist/avatars.d.mts +110 -0
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  12. package/dist/avatars.js +82 -0
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  14. package/dist/backend-gUCzs5Kg.d.mts +3866 -0
  15. package/dist/backend-gUCzs5Kg.d.ts +3866 -0
  16. package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
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@@ -0,0 +1,1442 @@
1
+ 'use strict';
2
+
3
+ var chunkFXVJ2HFU_js = require('./chunk-FXVJ2HFU.js');
4
+ var chunkJ2U6PJSO_js = require('./chunk-J2U6PJSO.js');
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+ var chunk2O2CG465_js = require('./chunk-2O2CG465.js');
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+ var chunk2V7IL4HC_js = require('./chunk-2V7IL4HC.js');
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+
8
+ // src/game/backends/engine/session-grant.ts
9
+ var ENGINE_SESSION_AUDIENCE = { player: 1, ios: 2, android: 3, cli: 4 };
10
+ var REFUSALS = ["missing", "malformed", "unknown_key", "forged", "expired", "not_yet_valid", "lifetime", "audience", "origin"], REFUSAL_TEXT = {
11
+ missing: "no engine session token was given before the engine started",
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+ malformed: "the engine session token is malformed",
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+ unknown_key: "the engine session token was signed by a key this engine does not trust",
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+ forged: "the engine session token signature does not verify",
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+ expired: "the engine session token has expired",
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+ not_yet_valid: "the engine session token is not valid yet",
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+ lifetime: "the engine session token lives longer than its audience allows",
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+ audience: "the engine session token was issued for a different host",
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+ origin: "the engine session token was issued for a different origin",
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+ unknown: "the engine refused to start without a valid session"
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+ }, ACCEPTED = 0, ENFORCED = 1, BYTE_ALIGN = 1, PRESENT_EXPORT = "engine_session_present", STATUS_EXPORT = "engine_session_status", ENFORCED_EXPORT = "engine_session_enforced";
22
+ function engineSessionRefusal(code) {
23
+ return REFUSALS[-code - 1] ?? "unknown";
24
+ }
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+ var EngineSessionError = class extends chunk2V7IL4HC_js.GameError {
26
+ constructor(code) {
27
+ let refusal = engineSessionRefusal(code);
28
+ super("not_initialized", `the engine did not start: ${REFUSAL_TEXT[refusal]}`), this.name = "EngineSessionError", this.refusal = refusal;
29
+ }
30
+ };
31
+ function exported(symbols, name) {
32
+ let value = symbols[name];
33
+ return typeof value == "function" ? value : null;
34
+ }
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+ function presentEngineSession(target, grant, nowMs = Date.now()) {
36
+ let present = exported(target.symbols, PRESENT_EXPORT);
37
+ if (present === null) return null;
38
+ let encoder = new TextEncoder(), token = encoder.encode(grant.token), origin = encoder.encode(grant.origin), tokenAt = token.length === 0 ? 0 : target.exports.engine_alloc(token.length, (1)), originAt = origin.length === 0 ? 0 : target.exports.engine_alloc(origin.length, (1));
39
+ try {
40
+ return tokenAt !== 0 && new Uint8Array(target.memory.buffer, tokenAt, token.length).set(token), originAt !== 0 && new Uint8Array(target.memory.buffer, originAt, origin.length).set(origin), present(tokenAt, token.length, ENGINE_SESSION_AUDIENCE[grant.audience], originAt, origin.length, nowMs);
41
+ } finally {
42
+ tokenAt !== 0 && target.exports.engine_free(tokenAt, token.length, (1)), originAt !== 0 && target.exports.engine_free(originAt, origin.length, (1));
43
+ }
44
+ }
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+ function engineSessionFailure(symbols) {
46
+ let enforced = exported(symbols, ENFORCED_EXPORT), status = exported(symbols, STATUS_EXPORT);
47
+ if (enforced === null || status === null || enforced() !== (1)) return null;
48
+ let code = status();
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+ return code === (0) ? null : new EngineSessionError(code);
50
+ }
51
+ function noteGuestRead(byteOffset, byteLength) {
52
+ }
53
+
54
+ // src/game/backends/engine/web-gpu.ts
55
+ var NONE = 0, WHOLE = 4294967295, SURFACE_TEXTURE = 1, SURFACE_VIEW = 2, FIRST_ID = 3, MAX_COLOR_ATTACHMENTS = 8, MAX_SHADER_ERRORS = 64, MAX_SUBMIT = 8, LOAD_CLEAR = 1, STORE_KEEP = 1, MAP_READ = 1, MAP_MODE_READ = 1, MAP_MODE_WRITE = 2, TRANSIENT_ATTACHMENT = 32, OP_END = 1, OP_PIPELINE = 2, OP_BIND_GROUP = 3, OP_VERTEX = 4, OP_INDEX = 5, OP_DRAW = 6, OP_DRAW_INDEXED = 7, OP_DRAW_INDIRECT = 8, OP_DRAW_INDEXED_INDIRECT = 9, OP_VIEWPORT = 10, OP_SCISSOR = 11, OP_BLEND = 12, OP_STENCIL = 13, OP_DISPATCH = 14, OP_DISPATCH_INDIRECT = 15, OP_RENDER_PASS = 20, OP_COMPUTE_PASS = 21, OP_COPY_BUFFER = 22, OP_COPY_BUFFER_TO_TEXTURE = 23, OP_COPY_TEXTURE_TO_BUFFER = 24, OP_COPY_TEXTURE = 25, OP_CLEAR_BUFFER = 26, OP_RESOLVE_QUERY = 27, OP_TIMESTAMP = 28, BINDING_BUFFER = 1, BINDING_SAMPLER = 2, BINDING_TEXTURE = 3, BINDING_STORAGE_TEXTURE = 4, RESOURCE_BUFFER = 1, RESOURCE_SAMPLER = 2, RESOURCE_VIEW = 3, TEXTURE_FORMATS = [
56
+ void 0,
57
+ "r8unorm",
58
+ "r8snorm",
59
+ "r8uint",
60
+ "r8sint",
61
+ "r16uint",
62
+ "r16sint",
63
+ "r16float",
64
+ "rg8unorm",
65
+ "rg8snorm",
66
+ "rg8uint",
67
+ "rg8sint",
68
+ "r32uint",
69
+ "r32sint",
70
+ "r32float",
71
+ "rg16uint",
72
+ "rg16sint",
73
+ "rg16float",
74
+ "rgba8unorm",
75
+ "rgba8unorm-srgb",
76
+ "rgba8snorm",
77
+ "rgba8uint",
78
+ "rgba8sint",
79
+ "bgra8unorm",
80
+ "bgra8unorm-srgb",
81
+ "rgb9e5ufloat",
82
+ "rgb10a2uint",
83
+ "rgb10a2unorm",
84
+ "rg11b10ufloat",
85
+ "rg32uint",
86
+ "rg32sint",
87
+ "rg32float",
88
+ "rgba16uint",
89
+ "rgba16sint",
90
+ "rgba16float",
91
+ "rgba32uint",
92
+ "rgba32sint",
93
+ "rgba32float",
94
+ "stencil8",
95
+ "depth16unorm",
96
+ "depth24plus",
97
+ "depth24plus-stencil8",
98
+ "depth32float",
99
+ "depth32float-stencil8",
100
+ "bc7-rgba-unorm",
101
+ "bc7-rgba-unorm-srgb",
102
+ "etc2-rgba8unorm",
103
+ "etc2-rgba8unorm-srgb",
104
+ "astc-4x4-unorm",
105
+ "astc-4x4-unorm-srgb",
106
+ "bc1-rgba-unorm",
107
+ "bc1-rgba-unorm-srgb",
108
+ "bc3-rgba-unorm",
109
+ "bc3-rgba-unorm-srgb",
110
+ "bc4-r-unorm",
111
+ "bc5-rg-unorm",
112
+ "bc6h-rgb-ufloat",
113
+ "etc2-rgb8unorm",
114
+ "etc2-rgb8unorm-srgb"
115
+ ], VERTEX_FORMATS = [
116
+ void 0,
117
+ "uint8x2",
118
+ "uint8x4",
119
+ "sint8x2",
120
+ "sint8x4",
121
+ "unorm8x2",
122
+ "unorm8x4",
123
+ "snorm8x2",
124
+ "snorm8x4",
125
+ "uint16x2",
126
+ "uint16x4",
127
+ "sint16x2",
128
+ "sint16x4",
129
+ "unorm16x2",
130
+ "unorm16x4",
131
+ "snorm16x2",
132
+ "snorm16x4",
133
+ "float16x2",
134
+ "float16x4",
135
+ "float32",
136
+ "float32x2",
137
+ "float32x3",
138
+ "float32x4",
139
+ "uint32",
140
+ "uint32x2",
141
+ "uint32x3",
142
+ "uint32x4",
143
+ "sint32",
144
+ "sint32x2",
145
+ "sint32x3",
146
+ "sint32x4",
147
+ "unorm10-10-10-2",
148
+ "uint8",
149
+ "sint8",
150
+ "unorm8",
151
+ "snorm8",
152
+ "uint16",
153
+ "sint16",
154
+ "unorm16",
155
+ "snorm16",
156
+ "float16",
157
+ "unorm8x4-bgra"
158
+ ], COMPARE = [void 0, "never", "less", "equal", "less-equal", "greater", "not-equal", "greater-equal", "always"], STENCIL = ["keep", "keep", "zero", "replace", "invert", "increment-clamp", "decrement-clamp", "increment-wrap", "decrement-wrap"], BLEND_FACTORS = [
159
+ "zero",
160
+ "zero",
161
+ "one",
162
+ "src",
163
+ "one-minus-src",
164
+ "src-alpha",
165
+ "one-minus-src-alpha",
166
+ "dst",
167
+ "one-minus-dst",
168
+ "dst-alpha",
169
+ "one-minus-dst-alpha",
170
+ "src-alpha-saturated",
171
+ "constant",
172
+ "one-minus-constant",
173
+ "src1",
174
+ "one-minus-src1",
175
+ "src1-alpha",
176
+ "one-minus-src1-alpha"
177
+ ], BLEND_OPERATIONS = ["add", "add", "subtract", "reverse-subtract", "min", "max"], ADDRESS = ["clamp-to-edge", "clamp-to-edge", "repeat", "mirror-repeat"], FILTERS = ["nearest", "nearest", "linear"], MIPMAP_FILTERS = ["nearest", "nearest", "linear"], TOPOLOGY = ["triangle-list", "point-list", "line-list", "line-strip", "triangle-list", "triangle-strip"], INDEX_FORMATS = [void 0, "uint16", "uint32"], FRONT_FACE = ["ccw", "ccw", "cw"], CULL = ["none", "none", "front", "back"], STEP = ["vertex", "vertex", "instance"], VIEW_DIMENSIONS = [void 0, "1d", "2d", "2d-array", "cube", "cube-array", "3d"], DIMENSIONS = ["2d", "1d", "2d", "3d"], ASPECTS = ["all", "all", "stencil-only", "depth-only"], SAMPLE_TYPES = ["float", "float", "unfilterable-float", "depth", "sint", "uint"], ACCESS = ["write-only", "write-only", "read-only", "read-write"], BUFFER_TYPES = ["uniform", "uniform", "storage", "read-only-storage"], SAMPLER_TYPES = ["filtering", "filtering", "non-filtering", "comparison"], ERROR_VALIDATION = 1, ERROR_OUT_OF_MEMORY = 2, ERROR_INTERNAL = 3, ERROR_FILTERS = ["validation", "validation", "out-of-memory", "internal"];
178
+ function errorKind(error) {
179
+ let name = error.constructor.name;
180
+ return name === "GPUOutOfMemoryError" ? (2) : name === "GPUInternalError" ? (3) : (1);
181
+ }
182
+ function colorSlot() {
183
+ return { view: null, resolveTarget: void 0, loadOp: "clear", storeOp: "store", clearValue: { r: 0, g: 0, b: 0, a: 0 }, depthSlice: void 0 };
184
+ }
185
+ function timestampSlot() {
186
+ return { querySet: null, beginningOfPassWriteIndex: void 0, endOfPassWriteIndex: void 0 };
187
+ }
188
+ function optional(word) {
189
+ return word === (4294967295) ? void 0 : word;
190
+ }
191
+ var WebGpuExecutor = class {
192
+ constructor() {
193
+ this.shaderErrors = [];
194
+ this.memory = null;
195
+ this.words = new Uint32Array(0);
196
+ this.floats = new Float32Array(0);
197
+ this.signed = new Int32Array(0);
198
+ this.bytes = new Uint8Array(0);
199
+ this.target = null;
200
+ this.callbacks = null;
201
+ this.objects = [null, null, null];
202
+ this.free = [];
203
+ this.released = [];
204
+ this.pipelines = [];
205
+ this.submits = [];
206
+ this.renderPasses = [];
207
+ this.depth = {
208
+ view: null,
209
+ depthLoadOp: void 0,
210
+ depthStoreOp: void 0,
211
+ depthClearValue: 0,
212
+ depthReadOnly: false,
213
+ stencilLoadOp: void 0,
214
+ stencilStoreOp: void 0,
215
+ stencilClearValue: 0,
216
+ stencilReadOnly: false
217
+ };
218
+ this.renderTimestamps = timestampSlot();
219
+ this.computeTimestamps = timestampSlot();
220
+ this.computePass = { timestampWrites: void 0 };
221
+ this.origin = { x: 0, y: 0, z: 0 };
222
+ this.origin2 = { x: 0, y: 0, z: 0 };
223
+ this.extent = { width: 0, height: 0, depthOrArrayLayers: 0 };
224
+ this.textureCopy = { texture: null, mipLevel: 0, origin: this.origin, aspect: "all" };
225
+ this.textureCopy2 = { texture: null, mipLevel: 0, origin: this.origin2, aspect: "all" };
226
+ this.bufferCopy = { buffer: null, offset: 0, bytesPerRow: void 0, rowsPerImage: void 0 };
227
+ this.pending = 0;
228
+ this.releasedCount = 0;
229
+ this.cursor = 0;
230
+ this.submissions = 0;
231
+ this.transient = true;
232
+ this.decoder = new TextDecoder();
233
+ this.encoder = new TextEncoder();
234
+ this.scopes = 0;
235
+ this.onUncaptured = (event) => {
236
+ let error = event.error;
237
+ this.report(errorKind(error), error.message);
238
+ };
239
+ this.externalSource = { source: null, flipY: false };
240
+ this.externalTarget = { texture: null, mipLevel: 0, origin: this.origin, colorSpace: "srgb", premultipliedAlpha: false };
241
+ this.externalSize = { width: 0, height: 0, depthOrArrayLayers: 1 };
242
+ this.blend = { r: 0, g: 0, b: 0, a: 0 };
243
+ this.pendingBuffers = new Array((8)).fill(null);
244
+ for (let count = 0; count <= (8); count++) {
245
+ let colors = [];
246
+ for (let i = 0; i < count; i++) colors.push(colorSlot());
247
+ this.renderPasses.push({ colorAttachments: colors, depthStencilAttachment: void 0, timestampWrites: void 0 });
248
+ }
249
+ for (let count = 0; count <= (8); count++) {
250
+ let list = [];
251
+ for (let i = 0; i < count; i++) list.push(null);
252
+ this.submits.push(list);
253
+ }
254
+ this.imports = {
255
+ gpu_shader: (code, len) => this.shader(code, len),
256
+ gpu_bind_group_layout: (desc, len) => (this.bindGroupLayout(desc, len)),
257
+ gpu_pipeline_layout: (desc, len) => (this.pipelineLayout(desc, len)),
258
+ gpu_bind_group: (desc, len) => (this.bindGroup(desc, len)),
259
+ gpu_render_pipeline: (desc, len) => (this.renderPipeline(desc, len)),
260
+ gpu_compute_pipeline: (desc, len) => (this.computePipeline(desc, len)),
261
+ gpu_pipeline_group_layout: (pipeline, index) => this.groupLayout(pipeline, index),
262
+ gpu_buffer: (size, usage, mapped) => this.buffer(size, usage, mapped),
263
+ gpu_texture: (desc, len) => (this.texture(desc, len)),
264
+ gpu_view: (texture, desc, len) => (this.view(texture, desc, len)),
265
+ gpu_sampler: (desc, len) => (this.sampler(desc, len)),
266
+ gpu_query_set: (kind, count) => this.querySet(kind, count),
267
+ gpu_release: (id) => this.release(id),
268
+ gpu_destroy: (id) => this.destroy(id),
269
+ gpu_write_buffer: (buffer, offset, data, len) => this.writeBuffer(buffer, offset, data, len),
270
+ gpu_write_texture: (desc, len, data, dataLen) => (this.writeTexture(desc, len, data, dataLen)),
271
+ gpu_execute: (stream, len) => (this.execute(stream, len)),
272
+ gpu_submit: () => this.submit(),
273
+ gpu_configure: (desc, len) => (this.configure(desc, len)),
274
+ gpu_current_texture: () => this.currentTexture(),
275
+ gpu_map: (buffer, mode, offset, size, token) => this.map(buffer, mode, offset, size, token),
276
+ gpu_read_mapped: (buffer, offset, size, out) => this.readMapped(buffer, offset, size, out),
277
+ gpu_write_mapped: (buffer, offset, size, data) => (this.writeMapped(buffer, offset, size, data)),
278
+ gpu_unmap: (buffer) => this.unmap(buffer),
279
+ gpu_push_error_scope: (filter) => this.pushErrorScope(filter),
280
+ gpu_pop_error_scope: () => this.popErrorScope()
281
+ };
282
+ }
283
+ report(kind, message) {
284
+ let callbacks = this.callbacks;
285
+ if (callbacks === null) return;
286
+ let text = this.encoder.encode(message), at = callbacks.errorBuffer(text.byteLength);
287
+ this.refresh(), this.bytes.set(text, at), callbacks.error(kind, text.byteLength);
288
+ }
289
+ pushErrorScope(filter) {
290
+ return this.device.pushErrorScope(ERROR_FILTERS[filter] ?? "validation"), this.scopes++;
291
+ }
292
+ popErrorScope() {
293
+ this.scopes--, this.device.popErrorScope().then(
294
+ (error) => {
295
+ error !== null && this.report(errorKind(error), error.message);
296
+ },
297
+ () => {
298
+ }
299
+ );
300
+ }
301
+ bindMemory(memory, callbacks) {
302
+ this.memory = memory, this.callbacks = callbacks, this.refresh();
303
+ }
304
+ bindTarget(target) {
305
+ this.target?.device !== target.device && (this.target?.device.removeEventListener("uncapturederror", this.onUncaptured), target.device.addEventListener("uncapturederror", this.onUncaptured)), this.target = target;
306
+ let usage = globalThis.GPUTextureUsage;
307
+ this.transient = usage?.TRANSIENT_ATTACHMENT === (32);
308
+ }
309
+ unbind() {
310
+ this.target?.device.removeEventListener("uncapturederror", this.onUncaptured), this.target = null;
311
+ }
312
+ refresh() {
313
+ let buffer = this.memory.buffer;
314
+ this.words.buffer !== buffer && (this.words = new Uint32Array(buffer), this.floats = new Float32Array(buffer), this.signed = new Int32Array(buffer), this.bytes = new Uint8Array(buffer));
315
+ }
316
+ get device() {
317
+ if (this.target === null) throw new Error("the engine drew before its WebGPU surface was attached");
318
+ return this.target.device;
319
+ }
320
+ copyExternalImage(handle, source, width, height) {
321
+ let object = this.objects[handle];
322
+ if (this.target === null || object === null || object === void 0 || !("createView" in object)) return false;
323
+ let texture = object;
324
+ return this.origin.x = 0, this.origin.y = 0, this.origin.z = 0, this.externalSource.source = source, this.externalTarget.texture = texture, this.externalSize.width = Math.min(width, texture.width), this.externalSize.height = Math.min(height, texture.height), this.device.queue.copyExternalImageToTexture(this.externalSource, this.externalTarget, this.externalSize), this.externalSource.source = null, true;
325
+ }
326
+ store(object) {
327
+ let id = this.free.pop();
328
+ return id !== void 0 ? (this.objects[id] = object, id) : (this.objects.push(object), this.objects.length - 1);
329
+ }
330
+ text(ptr, len) {
331
+ return this.decoder.decode(this.bytes.subarray(ptr, ptr + len));
332
+ }
333
+ entry(at) {
334
+ let ptr = this.words[at];
335
+ return ptr === (0) ? void 0 : this.text(ptr, this.words[at + 1]);
336
+ }
337
+ constants(at, out) {
338
+ let w = this.words, count = w[at++];
339
+ if (count === 0) return at;
340
+ let constants = {};
341
+ for (let i = 0; i < count; i++)
342
+ constants[this.text(w[at], w[at + 1])] = this.floats[at + 2], at += 3;
343
+ return out.constants = constants, at;
344
+ }
345
+ shader(code, len) {
346
+ this.refresh();
347
+ let module = this.device.createShaderModule({ code: this.text(code, len) });
348
+ return typeof module.getCompilationInfo == "function" && module.getCompilationInfo().then((info) => {
349
+ for (let message of info.messages)
350
+ message.type !== "error" || this.shaderErrors.length >= (64) || this.shaderErrors.push(`${message.lineNum}:${message.linePos} ${message.message}`);
351
+ }), this.store(module);
352
+ }
353
+ bindGroupLayout(desc, _len) {
354
+ this.refresh();
355
+ let w = this.words, at = desc >>> 2, count = w[at++], entries = [];
356
+ for (let i = 0; i < count; i++) {
357
+ let binding = w[at], visibility = w[at + 1], kind = w[at + 2], a = w[at + 3], b = w[at + 4], c = w[at + 5];
358
+ at += 6, kind === (1) ? entries.push({ binding, visibility, buffer: { type: BUFFER_TYPES[a], hasDynamicOffset: b !== 0, minBindingSize: c } }) : kind === (2) ? entries.push({ binding, visibility, sampler: { type: SAMPLER_TYPES[a] } }) : kind === (3) ? entries.push({ binding, visibility, texture: { sampleType: SAMPLE_TYPES[a], viewDimension: VIEW_DIMENSIONS[b], multisampled: c !== 0 } }) : kind === (4) && entries.push({ binding, visibility, storageTexture: { access: ACCESS[a], format: TEXTURE_FORMATS[b], viewDimension: VIEW_DIMENSIONS[c] } });
359
+ }
360
+ return this.store(this.device.createBindGroupLayout({ entries }));
361
+ }
362
+ pipelineLayout(desc, _len) {
363
+ this.refresh();
364
+ let w = this.words, at = desc >>> 2, count = w[at++], bindGroupLayouts = [];
365
+ for (let i = 0; i < count; i++) bindGroupLayouts.push(this.objects[w[at + i]]);
366
+ return this.store(this.device.createPipelineLayout({ bindGroupLayouts }));
367
+ }
368
+ bindGroup(desc, _len) {
369
+ this.refresh();
370
+ let w = this.words, at = desc >>> 2, layout = this.objects[w[at++]], count = w[at++], entries = [];
371
+ for (let i = 0; i < count; i++) {
372
+ let binding = w[at], kind = w[at + 1], id = w[at + 2], offset = w[at + 3], size = w[at + 4];
373
+ at += 5, kind === (1) ? entries.push({ binding, resource: { buffer: this.objects[id], offset, size: optional(size) } }) : kind === (2) ? entries.push({ binding, resource: this.objects[id] }) : kind === (3) && entries.push({ binding, resource: this.objects[id] });
374
+ }
375
+ return this.store(this.device.createBindGroup({ layout, entries }));
376
+ }
377
+ layout(id) {
378
+ return id === (0) ? "auto" : this.objects[id];
379
+ }
380
+ renderDescriptor(desc) {
381
+ let w = this.words, f = this.floats, label = this.entry(desc >>> 2), at = (desc >>> 2) + 2, layout = this.layout(w[at++]), vertex = { module: this.objects[w[at++]], entryPoint: this.entry(at), buffers: [] };
382
+ at = this.constants(at + 2, vertex);
383
+ let bufferCount = w[at++], buffers = [];
384
+ for (let i = 0; i < bufferCount; i++) {
385
+ let arrayStride = w[at];
386
+ if (arrayStride === (4294967295)) {
387
+ buffers.push(null), at += 1;
388
+ continue;
389
+ }
390
+ let stepMode = STEP[w[at + 1]], attributeCount = w[at + 2];
391
+ at += 3;
392
+ let attributes = [];
393
+ for (let j = 0; j < attributeCount; j++)
394
+ attributes.push({ format: VERTEX_FORMATS[w[at]], offset: w[at + 1], shaderLocation: w[at + 2] }), at += 3;
395
+ buffers.push({ arrayStride, stepMode, attributes });
396
+ }
397
+ vertex.buffers = buffers;
398
+ let stripIndexFormat = INDEX_FORMATS[w[at + 1]], primitive = { topology: TOPOLOGY[w[at]], frontFace: FRONT_FACE[w[at + 2]], cullMode: CULL[w[at + 3]], unclippedDepth: w[at + 4] !== 0 };
399
+ stripIndexFormat !== void 0 && (primitive.stripIndexFormat = stripIndexFormat), at += 5;
400
+ let descriptor = { layout, vertex, primitive };
401
+ label !== void 0 && (descriptor.label = label);
402
+ let depthFormat = w[at++];
403
+ if (depthFormat !== (0)) {
404
+ let write = w[at], compare = COMPARE[w[at + 1]];
405
+ at += 2;
406
+ let face = () => {
407
+ let state = { compare: COMPARE[w[at]], failOp: STENCIL[w[at + 1]], depthFailOp: STENCIL[w[at + 2]], passOp: STENCIL[w[at + 3]] };
408
+ return at += 4, state;
409
+ }, stencilFront = face(), stencilBack = face(), depthStencil = {
410
+ format: TEXTURE_FORMATS[depthFormat],
411
+ stencilFront,
412
+ stencilBack,
413
+ stencilReadMask: w[at],
414
+ stencilWriteMask: w[at + 1],
415
+ depthBias: this.signed[at + 2],
416
+ depthBiasSlopeScale: f[at + 3],
417
+ depthBiasClamp: f[at + 4]
418
+ };
419
+ write !== (0) && (depthStencil.depthWriteEnabled = write === 2), compare !== void 0 && (depthStencil.depthCompare = compare), at += 5, descriptor.depthStencil = depthStencil;
420
+ }
421
+ descriptor.multisample = { count: w[at], mask: w[at + 1], alphaToCoverageEnabled: w[at + 2] !== 0 }, at += 3;
422
+ let fragmentModule = w[at++];
423
+ if (fragmentModule !== (0)) {
424
+ let fragment = { module: this.objects[fragmentModule], entryPoint: this.entry(at), targets: [] };
425
+ at = this.constants(at + 2, fragment);
426
+ let targetCount = w[at++], targets = [];
427
+ for (let i = 0; i < targetCount; i++) {
428
+ let format = w[at++];
429
+ if (format === (0)) {
430
+ targets.push(null);
431
+ continue;
432
+ }
433
+ let target = { format: TEXTURE_FORMATS[format] };
434
+ w[at++] !== (0) && (target.blend = {
435
+ color: { srcFactor: BLEND_FACTORS[w[at]], dstFactor: BLEND_FACTORS[w[at + 1]], operation: BLEND_OPERATIONS[w[at + 2]] },
436
+ alpha: { srcFactor: BLEND_FACTORS[w[at + 3]], dstFactor: BLEND_FACTORS[w[at + 4]], operation: BLEND_OPERATIONS[w[at + 5]] }
437
+ }, at += 6), target.writeMask = w[at++], targets.push(target);
438
+ }
439
+ fragment.targets = targets, descriptor.fragment = fragment;
440
+ }
441
+ return descriptor;
442
+ }
443
+ track(id, descriptor, compiled) {
444
+ compiled.then(
445
+ (pipeline) => {
446
+ this.objects[id] !== null || this.pipelines[id] !== descriptor || (this.objects[id] = pipeline, this.pipelines[id] = void 0);
447
+ },
448
+ (error) => this.report((1), `${descriptor.label ?? "pipeline"}: ${error.message}`)
449
+ );
450
+ }
451
+ renderPipeline(desc, _len) {
452
+ this.refresh();
453
+ let descriptor = this.renderDescriptor(desc), id = this.store(null);
454
+ return this.pipelines[id] = descriptor, this.track(id, descriptor, this.device.createRenderPipelineAsync(descriptor)), id;
455
+ }
456
+ computePipeline(desc, _len) {
457
+ this.refresh();
458
+ let w = this.words, label = this.entry(desc >>> 2), at = (desc >>> 2) + 2, compute = { module: this.objects[w[at + 1]], entryPoint: this.entry(at + 2) };
459
+ this.constants(at + 4, compute);
460
+ let descriptor = { layout: this.layout(w[at]), compute };
461
+ label !== void 0 && (descriptor.label = label);
462
+ let id = this.store(null);
463
+ return this.pipelines[id] = descriptor, this.track(id, descriptor, this.device.createComputePipelineAsync(descriptor)), id;
464
+ }
465
+ force(id) {
466
+ let descriptor = this.pipelines[id];
467
+ if (descriptor === void 0) throw new Error(`engine pipeline ${id} does not exist`);
468
+ this.pipelines[id] = void 0;
469
+ let pipeline = "vertex" in descriptor ? this.device.createRenderPipeline(descriptor) : this.device.createComputePipeline(descriptor);
470
+ return this.objects[id] = pipeline, pipeline;
471
+ }
472
+ pipeline(id) {
473
+ let object = this.objects[id];
474
+ return object === null ? this.force(id) : object;
475
+ }
476
+ groupLayout(pipeline, index) {
477
+ return this.store(this.pipeline(pipeline).getBindGroupLayout(index));
478
+ }
479
+ buffer(size, usage, mapped) {
480
+ return this.store(this.device.createBuffer({ size, usage, mappedAtCreation: mapped !== 0 }));
481
+ }
482
+ texture(desc, _len) {
483
+ this.refresh();
484
+ let w = this.words, at = desc >>> 2, viewFormats = [];
485
+ for (let i = 0; i < w[at + 8]; i++) viewFormats.push(TEXTURE_FORMATS[w[at + 9 + i]]);
486
+ let usage = this.transient ? w[at + 7] : w[at + 7] & ~(32);
487
+ return this.store(
488
+ this.device.createTexture({
489
+ size: { width: w[at], height: w[at + 1], depthOrArrayLayers: w[at + 2] },
490
+ mipLevelCount: w[at + 3],
491
+ sampleCount: w[at + 4],
492
+ dimension: DIMENSIONS[w[at + 5]],
493
+ format: TEXTURE_FORMATS[w[at + 6]],
494
+ usage,
495
+ viewFormats
496
+ })
497
+ );
498
+ }
499
+ view(texture, desc, _len) {
500
+ this.refresh();
501
+ let w = this.words, at = desc >>> 2, descriptor = { aspect: ASPECTS[w[at + 2]], baseMipLevel: w[at + 3], baseArrayLayer: w[at + 5] }, format = TEXTURE_FORMATS[w[at]], dimension = VIEW_DIMENSIONS[w[at + 1]];
502
+ return format !== void 0 && (descriptor.format = format), dimension !== void 0 && (descriptor.dimension = dimension), w[at + 4] !== (4294967295) && (descriptor.mipLevelCount = w[at + 4]), w[at + 6] !== (4294967295) && (descriptor.arrayLayerCount = w[at + 6]), this.store(this.objects[texture].createView(descriptor));
503
+ }
504
+ sampler(desc, _len) {
505
+ this.refresh();
506
+ let w = this.words, at = desc >>> 2, descriptor = {
507
+ addressModeU: ADDRESS[w[at]],
508
+ addressModeV: ADDRESS[w[at + 1]],
509
+ addressModeW: ADDRESS[w[at + 2]],
510
+ magFilter: FILTERS[w[at + 3]],
511
+ minFilter: FILTERS[w[at + 4]],
512
+ mipmapFilter: MIPMAP_FILTERS[w[at + 5]],
513
+ lodMinClamp: this.floats[at + 6],
514
+ lodMaxClamp: this.floats[at + 7],
515
+ maxAnisotropy: Math.max(1, w[at + 9])
516
+ }, compare = COMPARE[w[at + 8]];
517
+ return compare !== void 0 && (descriptor.compare = compare), this.store(this.device.createSampler(descriptor));
518
+ }
519
+ querySet(kind, count) {
520
+ return this.store(this.device.createQuerySet({ type: kind === 1 ? "occlusion" : "timestamp", count }));
521
+ }
522
+ release(id) {
523
+ id < (3) || (this.releasedCount === this.released.length ? this.released.push(id) : this.released[this.releasedCount] = id, this.releasedCount++);
524
+ }
525
+ destroy(id) {
526
+ this.objects[id]?.destroy?.();
527
+ }
528
+ writeBuffer(buffer, offset, data, len) {
529
+ this.refresh(), this.device.queue.writeBuffer(this.objects[buffer], offset, this.words.buffer, data, len);
530
+ }
531
+ writeTexture(desc, _len, data, dataLen) {
532
+ this.refresh();
533
+ let w = this.words, at = desc >>> 2, bytesPerRow = optional(w[at + 7]), rowsPerImage = optional(w[at + 8]);
534
+ this.device.queue.writeTexture(
535
+ { texture: this.objects[w[at]], mipLevel: w[at + 1], origin: { x: w[at + 2], y: w[at + 3], z: w[at + 4] }, aspect: ASPECTS[w[at + 5]] },
536
+ this.bytes.subarray(data, data + dataLen),
537
+ { offset: w[at + 6], bytesPerRow, rowsPerImage },
538
+ { width: w[at + 9], height: w[at + 10], depthOrArrayLayers: w[at + 11] }
539
+ );
540
+ }
541
+ configure(desc, _len) {
542
+ this.refresh();
543
+ let target = this.target;
544
+ if (target === null) return;
545
+ let w = this.words, at = desc >>> 2, viewFormats = [];
546
+ for (let i = 0; i < w[at + 5]; i++) viewFormats.push(TEXTURE_FORMATS[w[at + 6 + i]]);
547
+ target.canvas.width = w[at + 2], target.canvas.height = w[at + 3], target.context.configure({
548
+ device: target.device,
549
+ format: TEXTURE_FORMATS[w[at]],
550
+ usage: w[at + 1],
551
+ alphaMode: w[at + 4] !== 0 ? "premultiplied" : "opaque",
552
+ viewFormats
553
+ });
554
+ }
555
+ currentTexture() {
556
+ let target = this.target;
557
+ if (target === null) return 0;
558
+ let texture = target.context.getCurrentTexture();
559
+ return this.objects[(1)] = texture, this.objects[(2)] = texture, 1;
560
+ }
561
+ map(buffer, mode, offset, size, token) {
562
+ let callbacks = this.callbacks;
563
+ this.objects[buffer].mapAsync(mode === (1) ? (1) : (2), offset, size).then(
564
+ () => callbacks.mapped(token, 1),
565
+ () => callbacks.mapped(token, 0)
566
+ );
567
+ }
568
+ readMapped(buffer, offset, size, out) {
569
+ this.refresh(), this.bytes.set(new Uint8Array(this.objects[buffer].getMappedRange(offset, size)), out);
570
+ }
571
+ writeMapped(buffer, offset, size, data) {
572
+ this.refresh(), new Uint8Array(this.objects[buffer].getMappedRange(offset, size)).set(this.bytes.subarray(data, data + size));
573
+ }
574
+ unmap(buffer) {
575
+ let object = this.objects[buffer];
576
+ object.mapState !== "unmapped" && object.unmap();
577
+ }
578
+ timestamps(slot, at) {
579
+ let w = this.words;
580
+ if (w[at] !== (0))
581
+ return slot.querySet = this.objects[w[at]], slot.beginningOfPassWriteIndex = optional(w[at + 1]), slot.endOfPassWriteIndex = optional(w[at + 2]), slot;
582
+ }
583
+ beginRender(encoder, at) {
584
+ let w = this.words, f = this.floats, objects = this.objects, count = w[at++], slot = this.renderPasses[count], colors = slot.colorAttachments;
585
+ for (let i = 0; i < count; i++) {
586
+ let view = w[at];
587
+ if (view === (0)) {
588
+ colors[i] = null, at += 1;
589
+ continue;
590
+ }
591
+ let color = colors[i] ?? (colors[i] = colorSlot());
592
+ color.view = objects[view];
593
+ let resolve = w[at + 1];
594
+ color.resolveTarget = resolve === (0) ? void 0 : objects[resolve], color.loadOp = w[at + 2] === (1) ? "clear" : "load", color.storeOp = w[at + 3] === (1) ? "store" : "discard";
595
+ let clear = color.clearValue;
596
+ clear.r = f[at + 4], clear.g = f[at + 5], clear.b = f[at + 6], clear.a = f[at + 7], color.depthSlice = optional(w[at + 8]), at += 9;
597
+ }
598
+ let depthView = w[at++];
599
+ if (depthView === (0)) slot.depthStencilAttachment = void 0;
600
+ else {
601
+ let depth = this.depth;
602
+ depth.view = objects[depthView];
603
+ let depthLoad = w[at];
604
+ depth.depthLoadOp = depthLoad === (0) ? void 0 : depthLoad === (1) ? "clear" : "load", depth.depthStoreOp = depthLoad === (0) ? void 0 : w[at + 1] === (1) ? "store" : "discard", depth.depthReadOnly = depthLoad === (0), depth.depthClearValue = f[at + 2];
605
+ let stencilLoad = w[at + 3];
606
+ depth.stencilLoadOp = stencilLoad === (0) ? void 0 : stencilLoad === (1) ? "clear" : "load", depth.stencilStoreOp = stencilLoad === (0) ? void 0 : w[at + 4] === (1) ? "store" : "discard", depth.stencilClearValue = w[at + 5], at += 6, slot.depthStencilAttachment = depth;
607
+ }
608
+ return slot.timestampWrites = this.timestamps(this.renderTimestamps, at), this.cursor = at + 3, encoder.beginRenderPass(slot);
609
+ }
610
+ runRender(pass, at) {
611
+ let w = this.words, f = this.floats, objects = this.objects;
612
+ for (; ; ) {
613
+ let op = w[at++];
614
+ switch (op) {
615
+ case (1):
616
+ return pass.end(), at;
617
+ case (2):
618
+ pass.setPipeline(this.pipeline(w[at])), at += 1;
619
+ break;
620
+ case (3): {
621
+ let count = w[at + 2];
622
+ count === 0 ? pass.setBindGroup(w[at], objects[w[at + 1]]) : pass.setBindGroup(w[at], objects[w[at + 1]], w, at + 3, count), at += 3 + count;
623
+ break;
624
+ }
625
+ case (4): {
626
+ let size = w[at + 3];
627
+ size === (4294967295) ? pass.setVertexBuffer(w[at], objects[w[at + 1]], w[at + 2]) : pass.setVertexBuffer(w[at], objects[w[at + 1]], w[at + 2], size), at += 4;
628
+ break;
629
+ }
630
+ case (5): {
631
+ let size = w[at + 3], format = INDEX_FORMATS[w[at + 1]];
632
+ size === (4294967295) ? pass.setIndexBuffer(objects[w[at]], format, w[at + 2]) : pass.setIndexBuffer(objects[w[at]], format, w[at + 2], size), at += 4;
633
+ break;
634
+ }
635
+ case (6):
636
+ pass.draw(w[at], w[at + 1], w[at + 2], w[at + 3]), at += 4;
637
+ break;
638
+ case (7):
639
+ pass.drawIndexed(w[at], w[at + 1], w[at + 2], this.signed[at + 3], w[at + 4]), at += 5;
640
+ break;
641
+ case (8):
642
+ pass.drawIndirect(objects[w[at]], w[at + 1]), at += 2;
643
+ break;
644
+ case (9):
645
+ pass.drawIndexedIndirect(objects[w[at]], w[at + 1]), at += 2;
646
+ break;
647
+ case (10):
648
+ pass.setViewport(f[at], f[at + 1], f[at + 2], f[at + 3], f[at + 4], f[at + 5]), at += 6;
649
+ break;
650
+ case (11):
651
+ pass.setScissorRect(w[at], w[at + 1], w[at + 2], w[at + 3]), at += 4;
652
+ break;
653
+ case (12):
654
+ this.blend.r = f[at], this.blend.g = f[at + 1], this.blend.b = f[at + 2], this.blend.a = f[at + 3], pass.setBlendConstant(this.blend), at += 4;
655
+ break;
656
+ case (13):
657
+ pass.setStencilReference(w[at]), at += 1;
658
+ break;
659
+ default:
660
+ throw new Error(`engine render pass op ${op} is unknown`);
661
+ }
662
+ }
663
+ }
664
+ runCompute(pass, at) {
665
+ let w = this.words, objects = this.objects;
666
+ for (; ; ) {
667
+ let op = w[at++];
668
+ switch (op) {
669
+ case (1):
670
+ return pass.end(), at;
671
+ case (2):
672
+ pass.setPipeline(this.pipeline(w[at])), at += 1;
673
+ break;
674
+ case (3): {
675
+ let count = w[at + 2];
676
+ count === 0 ? pass.setBindGroup(w[at], objects[w[at + 1]]) : pass.setBindGroup(w[at], objects[w[at + 1]], w, at + 3, count), at += 3 + count;
677
+ break;
678
+ }
679
+ case (14):
680
+ pass.dispatchWorkgroups(w[at], w[at + 1], w[at + 2]), at += 3;
681
+ break;
682
+ case (15):
683
+ pass.dispatchWorkgroupsIndirect(objects[w[at]], w[at + 1]), at += 2;
684
+ break;
685
+ default:
686
+ throw new Error(`engine compute pass op ${op} is unknown`);
687
+ }
688
+ }
689
+ }
690
+ texelTexture(slot, at) {
691
+ let w = this.words;
692
+ return slot.texture = this.objects[w[at]], slot.mipLevel = w[at + 1], slot.origin.x = w[at + 2], slot.origin.y = w[at + 3], slot.origin.z = w[at + 4], slot.aspect = ASPECTS[w[at + 5]], at + 6;
693
+ }
694
+ texelBuffer(at) {
695
+ let w = this.words, slot = this.bufferCopy;
696
+ return slot.buffer = this.objects[w[at]], slot.offset = w[at + 1], slot.bytesPerRow = optional(w[at + 2]), slot.rowsPerImage = optional(w[at + 3]), at + 4;
697
+ }
698
+ texelExtent(at) {
699
+ let w = this.words;
700
+ return this.extent.width = w[at], this.extent.height = w[at + 1], this.extent.depthOrArrayLayers = w[at + 2], at + 3;
701
+ }
702
+ execute(stream, len) {
703
+ this.refresh();
704
+ let w = this.words, objects = this.objects, encoder = this.device.createCommandEncoder(), at = stream >>> 2, end = at + len;
705
+ for (; at < end; ) {
706
+ let op = w[at++];
707
+ switch (op) {
708
+ case (20): {
709
+ let pass = this.beginRender(encoder, at);
710
+ at = this.runRender(pass, this.cursor);
711
+ break;
712
+ }
713
+ case (21): {
714
+ this.computePass.timestampWrites = this.timestamps(this.computeTimestamps, at), at = this.runCompute(encoder.beginComputePass(this.computePass), at + 3);
715
+ break;
716
+ }
717
+ case (22): {
718
+ let size = w[at + 4], source = objects[w[at]], target = objects[w[at + 2]];
719
+ size === (4294967295) ? encoder.copyBufferToBuffer(source, w[at + 1], target, w[at + 3]) : encoder.copyBufferToBuffer(source, w[at + 1], target, w[at + 3], size), at += 5;
720
+ break;
721
+ }
722
+ case (23):
723
+ at = this.texelExtent(this.texelTexture(this.textureCopy, this.texelBuffer(at))), encoder.copyBufferToTexture(this.bufferCopy, this.textureCopy, this.extent);
724
+ break;
725
+ case (24):
726
+ at = this.texelExtent(this.texelBuffer(this.texelTexture(this.textureCopy, at))), encoder.copyTextureToBuffer(this.textureCopy, this.bufferCopy, this.extent);
727
+ break;
728
+ case (25):
729
+ at = this.texelExtent(this.texelTexture(this.textureCopy2, this.texelTexture(this.textureCopy, at))), encoder.copyTextureToTexture(this.textureCopy, this.textureCopy2, this.extent);
730
+ break;
731
+ case (26): {
732
+ let size = w[at + 2];
733
+ size === (4294967295) ? encoder.clearBuffer(objects[w[at]], w[at + 1]) : encoder.clearBuffer(objects[w[at]], w[at + 1], size), at += 3;
734
+ break;
735
+ }
736
+ case (27):
737
+ encoder.resolveQuerySet(objects[w[at]], w[at + 1], w[at + 2], objects[w[at + 3]], w[at + 4]), at += 5;
738
+ break;
739
+ case (28):
740
+ at += 2;
741
+ break;
742
+ default:
743
+ throw new Error(`engine command op ${op} is unknown`);
744
+ }
745
+ }
746
+ if (this.pending === (8)) throw new Error("the engine submitted too many command buffers in one batch");
747
+ this.pendingBuffers[this.pending++] = encoder.finish();
748
+ }
749
+ submit() {
750
+ let count = this.pending;
751
+ if (count > 0) {
752
+ let list = this.submits[count], buffers = this.pendingBuffers;
753
+ for (let i = 0; i < count; i++)
754
+ list[i] = buffers[i], buffers[i] = null;
755
+ this.device.queue.submit(list);
756
+ for (let i = 0; i < count; i++) list[i] = null;
757
+ this.pending = 0;
758
+ }
759
+ let released = this.released;
760
+ for (let i = 0; i < this.releasedCount; i++) {
761
+ let id = released[i];
762
+ this.objects[id] = null, this.pipelines[id] = void 0, this.free.push(id);
763
+ }
764
+ return this.releasedCount = 0, ++this.submissions;
765
+ }
766
+ };
767
+
768
+ // src/game/backends/engine/web-gl2.ts
769
+ var OP_PROGRAM = 1, OP_TEXTURE = 2, OP_UPLOAD = 3, OP_DELETE_TEXTURE = 4, OP_TARGET = 5, OP_CLEAR = 6, OP_BLEND2 = 7, OP_USE = 8, OP_BIND_TEXTURE = 9, OP_UNIFORMS = 10, OP_DRAW2 = 11, OP_COPY = 12, OP_READ = 13, OP_MIPMAPS = 14, OP_BUFFER = 15, OP_BUFFER_WRITE = 16, OP_DELETE_BUFFER = 17, OP_SAMPLER = 18, OP_DELETE_SAMPLER = 19, OP_DELETE_PROGRAM = 20, OP_PASS = 21, OP_STATE = 22, OP_ATTRIBUTE = 23, OP_INDEX2 = 24, OP_DRAW_INDEXED2 = 25, OP_VIEWPORT2 = 26, OP_SCISSOR2 = 27, OP_STENCIL_REFERENCE = 28, OP_BLEND_COLOR = 29, OP_BIND_UNIFORM = 30, OP_BIND_SAMPLER = 31, OP_END_PASS = 32;
770
+ var BUFFER_INDEX = 1, BUFFER_UNIFORM = 2, DRAW_POINTS = 2, DRAW_LINES = 3, DRAW_LINE_STRIP = 4, LOAD_CLEAR2 = 0, INDEX_U16 = 1, MAX_ATTRIBUTES = 16, MAX_COLORS = 8, STATE_WORDS = 27, ATTRIBUTE_WORDS = 9, PASS_COLOR_WORDS = 6, PASS_DEPTH_WORDS = 6, FILTER_LINEAR = 1, WRAP_REPEAT = 0, WRAP_MIRROR = 1, COMPARE_NONE = 0, CULL_FRONT = 1, CULL_BACK = 2, MASK_RED = 1, MASK_GREEN = 2, MASK_BLUE = 4, MASK_ALPHA = 8, FILTER_NEAREST = 0, FILTER_MIPMAP = 2, UPLOAD_FLIP = 1, TARGET_CANVAS = 0, BLEND_PREMULTIPLIED = 1, DRAW_STRIP = 1, NO_TEXTURE = 0, FLOAT_UNITS = 15, SCRATCH_UNIT = 16, WORD_BYTES = 4, HALF_BYTES = 2, RGBA_BYTES = 4, MAX_TEXEL_BYTES = 16, FIRST_INSTANCE_UNIFORM = "naga_vs_first_instance", COLOR_BUFFER_FLOAT = "EXT_color_buffer_float", COLOR_BUFFER_HALF_FLOAT = "EXT_color_buffer_half_float", PARALLEL_COMPILE = "KHR_parallel_shader_compile", MAX_ERRORS = 16, GL_IMPORTS = "cimplify_gl", GL_ATTACH_EXPORT = "engine_render_attach_webgl", VERSION_LINE_END = `
771
+ `;
772
+ function salted(source, salt) {
773
+ if (salt.length === 0) return source;
774
+ let end = source.indexOf(VERSION_LINE_END);
775
+ return source.slice(0, end + 1) + salt + source.slice(end + 1);
776
+ }
777
+ var WebGl2Executor = class {
778
+ constructor() {
779
+ this.errors = [];
780
+ this.gl = null;
781
+ this.memory = null;
782
+ this.buffer = null;
783
+ this.words = new Uint32Array(0);
784
+ this.floats = new Float32Array(0);
785
+ this.bytes = new Uint8Array(0);
786
+ this.halves = new Uint16Array(0);
787
+ this.singles = new Float32Array(0);
788
+ this.programs = [];
789
+ this.textures = [];
790
+ this.blocks = [];
791
+ this.blockSizes = [];
792
+ this.formats = [];
793
+ this.current = null;
794
+ this.targetHeight = 0;
795
+ this.readsCanvas = true;
796
+ this.lastOp = 0;
797
+ this.checked = false;
798
+ this.salt = null;
799
+ this.compileMs = [];
800
+ this.fallback = null;
801
+ this.sampler = null;
802
+ this.row = new Uint8Array(0);
803
+ this.decoder = new TextDecoder();
804
+ this.signed = new Int8Array(0);
805
+ this.blendFactors = [];
806
+ this.blendOps = [];
807
+ this.compares = [];
808
+ this.stencilOps = [];
809
+ this.attributeTypes = [];
810
+ this.vertexArray = null;
811
+ this.buffers = [];
812
+ this.samplers = [];
813
+ this.passes = [];
814
+ this.drawBuffers = [];
815
+ this.clearColor = new Float32Array(4);
816
+ this.clearDepth = new Float32Array(1);
817
+ this.clearStencil = new Int32Array(1);
818
+ this.indexType = 0;
819
+ this.stencilFront = [0, 0, 255];
820
+ this.stencilBack = [0, 0, 255];
821
+ this.stencilReference = 0;
822
+ this.enabledAttributes = 0;
823
+ this.imports = { gl_execute: (words, len) => this.execute(words, len) };
824
+ }
825
+ bindMemory(memory) {
826
+ this.memory = memory, this.buffer = null;
827
+ }
828
+ bindContext(gl) {
829
+ if (gl.getExtension(PARALLEL_COMPILE), !(gl.getExtension(COLOR_BUFFER_FLOAT) !== null || gl.getExtension(COLOR_BUFFER_HALF_FLOAT) !== null)) return false;
830
+ this.gl = gl, this.formats = [
831
+ { internal: 0, format: 0, type: 0, bytes: 0 },
832
+ { internal: gl.RGBA8, format: gl.RGBA, type: gl.UNSIGNED_BYTE, bytes: (4) },
833
+ { internal: gl.SRGB8_ALPHA8, format: gl.RGBA, type: gl.UNSIGNED_BYTE, bytes: (4) },
834
+ { internal: gl.RGBA16F, format: gl.RGBA, type: gl.HALF_FLOAT, bytes: (4) * (2) },
835
+ { internal: gl.RGBA32UI, format: gl.RGBA_INTEGER, type: gl.UNSIGNED_INT, bytes: (4) * (4) },
836
+ { internal: gl.R8, format: gl.RED, type: gl.UNSIGNED_BYTE, bytes: 1 },
837
+ { internal: gl.RG8, format: gl.RG, type: gl.UNSIGNED_BYTE, bytes: 2 },
838
+ { internal: gl.R16F, format: gl.RED, type: gl.HALF_FLOAT, bytes: (2) },
839
+ { internal: gl.RGBA32F, format: gl.RGBA, type: gl.FLOAT, bytes: (4) * (4) },
840
+ { internal: gl.RG16F, format: gl.RG, type: gl.HALF_FLOAT, bytes: 2 * (2) },
841
+ { internal: gl.RG32F, format: gl.RG, type: gl.FLOAT, bytes: 2 * (4) },
842
+ { internal: gl.R32F, format: gl.RED, type: gl.FLOAT, bytes: (4) },
843
+ { internal: gl.RGB10_A2, format: gl.RGBA, type: gl.UNSIGNED_INT_2_10_10_10_REV, bytes: (4) },
844
+ { internal: gl.R11F_G11F_B10F, format: gl.RGB, type: gl.UNSIGNED_INT_10F_11F_11F_REV, bytes: (4) },
845
+ { internal: gl.DEPTH_COMPONENT16, format: gl.DEPTH_COMPONENT, type: gl.UNSIGNED_SHORT, bytes: (2) },
846
+ { internal: gl.DEPTH24_STENCIL8, format: gl.DEPTH_STENCIL, type: gl.UNSIGNED_INT_24_8, bytes: (4) },
847
+ { internal: gl.DEPTH_COMPONENT32F, format: gl.DEPTH_COMPONENT, type: gl.FLOAT, bytes: (4) },
848
+ { internal: gl.DEPTH32F_STENCIL8, format: gl.DEPTH_STENCIL, type: gl.FLOAT_32_UNSIGNED_INT_24_8_REV, bytes: 2 * (4) },
849
+ { internal: gl.RGBA8_SNORM, format: gl.RGBA, type: gl.BYTE, bytes: (4) }
850
+ ], this.blendFactors = [
851
+ gl.ZERO,
852
+ gl.ONE,
853
+ gl.SRC_COLOR,
854
+ gl.ONE_MINUS_SRC_COLOR,
855
+ gl.SRC_ALPHA,
856
+ gl.ONE_MINUS_SRC_ALPHA,
857
+ gl.DST_COLOR,
858
+ gl.ONE_MINUS_DST_COLOR,
859
+ gl.DST_ALPHA,
860
+ gl.ONE_MINUS_DST_ALPHA,
861
+ gl.SRC_ALPHA_SATURATE,
862
+ gl.CONSTANT_COLOR,
863
+ gl.ONE_MINUS_CONSTANT_COLOR
864
+ ], this.blendOps = [gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, gl.MIN, gl.MAX], this.compares = [gl.NEVER, gl.LESS, gl.EQUAL, gl.LEQUAL, gl.GREATER, gl.NOTEQUAL, gl.GEQUAL, gl.ALWAYS], this.stencilOps = [gl.KEEP, gl.ZERO, gl.REPLACE, gl.INCR, gl.DECR, gl.INVERT, gl.INCR_WRAP, gl.DECR_WRAP], this.attributeTypes = [gl.FLOAT, gl.UNSIGNED_BYTE, gl.BYTE, gl.UNSIGNED_SHORT, gl.SHORT, gl.HALF_FLOAT, gl.UNSIGNED_INT], this.vertexArray = gl.createVertexArray(), gl.bindVertexArray(this.vertexArray);
865
+ let fallback = gl.createTexture();
866
+ gl.activeTexture(gl.TEXTURE0 + (16)), gl.bindTexture(gl.TEXTURE_2D, fallback), gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGBA8, 1, 1), gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array((4))), this.fallback = fallback;
867
+ let sampler = gl.createSampler();
868
+ gl.samplerParameteri(sampler, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR), gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.LINEAR), gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE), gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
869
+ for (let unit = 0; unit < (15); unit++) gl.bindSampler(unit, sampler);
870
+ return this.sampler = sampler, gl.pixelStorei(gl.UNPACK_ALIGNMENT, 1), gl.pixelStorei(gl.PACK_ALIGNMENT, 1), true;
871
+ }
872
+ unbind() {
873
+ let gl = this.gl;
874
+ if (gl !== null) {
875
+ for (let slot of this.textures)
876
+ slot !== void 0 && (gl.deleteTexture(slot.texture), slot.framebuffer !== null && gl.deleteFramebuffer(slot.framebuffer));
877
+ for (let program of this.programs) program !== void 0 && gl.deleteProgram(program.program);
878
+ for (let block of this.blocks) block !== void 0 && gl.deleteBuffer(block);
879
+ this.fallback !== null && gl.deleteTexture(this.fallback), this.sampler !== null && gl.deleteSampler(this.sampler);
880
+ }
881
+ this.textures.length = 0, this.programs.length = 0, this.blocks.length = 0, this.blockSizes.length = 0, this.current = null, this.gl = null;
882
+ }
883
+ views() {
884
+ let memory = this.memory;
885
+ if (memory === null || memory.buffer === this.buffer) return;
886
+ let buffer = memory.buffer;
887
+ this.buffer = buffer, this.words = new Uint32Array(buffer), this.floats = new Float32Array(buffer), this.bytes = new Uint8Array(buffer), this.halves = new Uint16Array(buffer), this.singles = new Float32Array(buffer), this.signed = new Int8Array(buffer);
888
+ }
889
+ fail(message) {
890
+ this.errors.length < (16) && this.errors.push(message);
891
+ }
892
+ text(pointer, length) {
893
+ let view = this.bytes.subarray(pointer, pointer + length);
894
+ return this.decoder.decode(view.buffer instanceof ArrayBuffer ? view : view.slice());
895
+ }
896
+ shader(gl, type, source) {
897
+ let shader = gl.createShader(type);
898
+ return shader === null ? null : (gl.shaderSource(shader, source), gl.compileShader(shader), gl.getShaderParameter(shader, gl.COMPILE_STATUS) ? shader : (this.fail(`shader: ${gl.getShaderInfoLog(shader) ?? ""}`), gl.deleteShader(shader), null));
899
+ }
900
+ program(gl, at) {
901
+ let w = this.words, id = w[at + 1], vertex = this.text(w[at + 2], w[at + 3]), fragment = this.text(w[at + 4], w[at + 5]), cursor = at + 6, blockCount = w[cursor++], blocks = [];
902
+ for (let i = 0; i < blockCount; i++, cursor += 3) blocks.push([this.text(w[cursor], w[cursor + 1]), w[cursor + 2]]);
903
+ let samplerCount = w[cursor++], samplers = [];
904
+ for (let i = 0; i < samplerCount; i++, cursor += 3) samplers.push([this.text(w[cursor], w[cursor + 1]), w[cursor + 2]]);
905
+ let started = performance.now(), salt = this.salt === null ? "" : `
906
+ const uint SALT_${this.salt} = 0u;
907
+ `, vs = this.shader(gl, gl.VERTEX_SHADER, salted(vertex, salt)), fs = this.shader(gl, gl.FRAGMENT_SHADER, salted(fragment, salt)), program = gl.createProgram();
908
+ if (vs !== null && fs !== null && program !== null) {
909
+ gl.attachShader(program, vs), gl.attachShader(program, fs), gl.linkProgram(program), gl.deleteShader(vs), gl.deleteShader(fs);
910
+ let slot = { id, program, firstInstance: null, pending: { blocks, samplers, started } };
911
+ this.programs[id] = slot;
912
+ }
913
+ return cursor;
914
+ }
915
+ ready(gl, slot) {
916
+ let pending = slot.pending;
917
+ if (pending === null) return true;
918
+ slot.pending = null;
919
+ let program = slot.program;
920
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS))
921
+ return this.fail(`program ${slot.id}: ${gl.getProgramInfoLog(program) ?? ""}`), this.programs[slot.id] = void 0, false;
922
+ for (let [name, index] of pending.blocks) {
923
+ let block = gl.getUniformBlockIndex(program, name);
924
+ block !== gl.INVALID_INDEX && gl.uniformBlockBinding(program, block, index);
925
+ }
926
+ gl.useProgram(program);
927
+ for (let [name, unit] of pending.samplers) {
928
+ let location = gl.getUniformLocation(program, name);
929
+ location !== null && gl.uniform1i(location, unit);
930
+ }
931
+ return slot.firstInstance = gl.getUniformLocation(program, FIRST_INSTANCE_UNIFORM), this.compileMs.push(performance.now() - pending.started), this.current !== null && this.current !== slot && gl.useProgram(this.current.program), true;
932
+ }
933
+ texture(gl, at) {
934
+ let w = this.words, id = w[at + 1], width = w[at + 2], height = w[at + 3], format = this.formats[w[at + 4]], filter = w[at + 5];
935
+ if (this.deleteTexture(gl, id), format === void 0 || format.internal === 0) return;
936
+ let texture = gl.createTexture();
937
+ if (texture === null) return;
938
+ let levels = filter === (2) ? Math.floor(Math.log2(Math.max(width, height))) + 1 : Math.max(1, w[at + 6]);
939
+ gl.activeTexture(gl.TEXTURE0 + (16)), gl.bindTexture(gl.TEXTURE_2D, texture), gl.texStorage2D(gl.TEXTURE_2D, levels, format.internal, width, height);
940
+ let nearest = filter === (0);
941
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, nearest ? gl.NEAREST : filter === (2) ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR), gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, nearest ? gl.NEAREST : gl.LINEAR), gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE), gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE), this.textures[id] = { texture, format, framebuffer: null };
942
+ }
943
+ deleteTexture(gl, id) {
944
+ let slot = this.textures[id];
945
+ if (slot !== void 0) {
946
+ gl.deleteTexture(slot.texture), slot.framebuffer !== null && gl.deleteFramebuffer(slot.framebuffer), this.textures[id] = void 0;
947
+ for (let i = this.passes.length - 1; i >= 0; i--) {
948
+ let pass = this.passes[i];
949
+ pass.depth !== id && !pass.colors.includes(id) || (gl.deleteFramebuffer(pass.framebuffer), this.passes.splice(i, 1));
950
+ }
951
+ }
952
+ }
953
+ upload(gl, at) {
954
+ let w = this.words, slot = this.textures[w[at + 1]];
955
+ if (slot === void 0) return;
956
+ let format = slot.format, pointer = w[at + 6];
957
+ gl.activeTexture(gl.TEXTURE0 + (16)), gl.bindTexture(gl.TEXTURE_2D, slot.texture), gl.pixelStorei(gl.UNPACK_ROW_LENGTH, w[at + 8]);
958
+ let flip = (w[at + 9] & (1)) !== 0;
959
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flip);
960
+ let x = w[at + 2], y = w[at + 3], width = w[at + 4], height = w[at + 5], type = format.type;
961
+ noteGuestRead(pointer, Math.max(w[at + 8], width) * height * (16)), type === gl.UNSIGNED_INT || type === gl.UNSIGNED_INT_2_10_10_10_REV || type === gl.UNSIGNED_INT_10F_11F_11F_REV || type === gl.UNSIGNED_INT_24_8 ? gl.texSubImage2D(gl.TEXTURE_2D, 0, x, y, width, height, format.format, type, this.words, pointer / (4)) : type === gl.HALF_FLOAT || type === gl.UNSIGNED_SHORT ? gl.texSubImage2D(gl.TEXTURE_2D, 0, x, y, width, height, format.format, type, this.halves, pointer / (2)) : type === gl.FLOAT ? gl.texSubImage2D(gl.TEXTURE_2D, 0, x, y, width, height, format.format, type, this.singles, pointer / (4)) : type === gl.BYTE ? gl.texSubImage2D(gl.TEXTURE_2D, 0, x, y, width, height, format.format, type, this.signed, pointer) : type === gl.UNSIGNED_BYTE && gl.texSubImage2D(gl.TEXTURE_2D, 0, x, y, width, height, format.format, type, this.bytes, pointer), flip && gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false), gl.pixelStorei(gl.UNPACK_ROW_LENGTH, 0);
962
+ }
963
+ target(gl, at) {
964
+ let w = this.words, id = w[at + 1], width = w[at + 2], height = w[at + 3];
965
+ if (id === (0)) {
966
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
967
+ let canvas = gl.canvas;
968
+ canvas.width !== width && (canvas.width = width), canvas.height !== height && (canvas.height = height);
969
+ } else {
970
+ let slot = this.textures[id];
971
+ if (slot === void 0) return;
972
+ slot.framebuffer === null ? (slot.framebuffer = gl.createFramebuffer(), gl.bindFramebuffer(gl.FRAMEBUFFER, slot.framebuffer), gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, slot.texture, 0), gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE && this.fail(`target ${id} is not renderable`)) : gl.bindFramebuffer(gl.FRAMEBUFFER, slot.framebuffer);
973
+ }
974
+ this.targetHeight = height, this.readsCanvas = id === (0), gl.viewport(0, 0, width, height);
975
+ }
976
+ uniforms(gl, at) {
977
+ let w = this.words, index = w[at + 1], count = w[at + 2], bytes = count * (4), block = this.blocks[index];
978
+ return block === void 0 && (block = gl.createBuffer(), this.blocks[index] = block, this.blockSizes[index] = 0), gl.bindBuffer(gl.UNIFORM_BUFFER, block), this.blockSizes[index] < bytes && (gl.bufferData(gl.UNIFORM_BUFFER, bytes, gl.DYNAMIC_DRAW), this.blockSizes[index] = bytes), gl.bufferSubData(gl.UNIFORM_BUFFER, 0, w, at + 3, count), gl.bindBufferBase(gl.UNIFORM_BUFFER, index, block), at + 3 + count;
979
+ }
980
+ read(gl, at) {
981
+ let w = this.words, x = w[at + 1], y = w[at + 2], width = w[at + 3], height = w[at + 4], pointer = w[at + 5], stride = width * (4);
982
+ if (w[at + 6] < stride * height) return;
983
+ if (!this.readsCanvas) {
984
+ gl.readPixels(x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, this.bytes, pointer);
985
+ return;
986
+ }
987
+ gl.readPixels(x, this.targetHeight - y - height, width, height, gl.RGBA, gl.UNSIGNED_BYTE, this.bytes, pointer), this.row.length < stride && (this.row = new Uint8Array(stride));
988
+ let bytes = this.bytes;
989
+ for (let top = 0, bottom = height - 1; top < bottom; top++, bottom--) {
990
+ let a = pointer + top * stride, b = pointer + bottom * stride;
991
+ this.row.set(bytes.subarray(a, a + stride)), bytes.copyWithin(a, b, b + stride), bytes.set(this.row.subarray(0, stride), b);
992
+ }
993
+ }
994
+ makeBuffer(gl, at) {
995
+ let w = this.words, id = w[at + 1], old = this.buffers[id];
996
+ old !== void 0 && gl.deleteBuffer(old);
997
+ let buffer = gl.createBuffer(), target = w[at + 2] === (1) ? gl.ELEMENT_ARRAY_BUFFER : w[at + 2] === (2) ? gl.UNIFORM_BUFFER : gl.ARRAY_BUFFER;
998
+ gl.bindBuffer(target, buffer), gl.bufferData(target, w[at + 3], gl.DYNAMIC_DRAW), this.buffers[id] = buffer;
999
+ }
1000
+ makeSampler(gl, at) {
1001
+ let w = this.words, id = w[at + 1], old = this.samplers[id];
1002
+ old !== void 0 && gl.deleteSampler(old);
1003
+ let sampler = gl.createSampler(), linear = (value) => value === (1), mip = linear(w[at + 4]), min = linear(w[at + 2]) ? mip ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR_MIPMAP_NEAREST : mip ? gl.NEAREST_MIPMAP_LINEAR : gl.NEAREST_MIPMAP_NEAREST, wrap = (value) => value === (0) ? gl.REPEAT : value === (1) ? gl.MIRRORED_REPEAT : gl.CLAMP_TO_EDGE;
1004
+ gl.samplerParameteri(sampler, gl.TEXTURE_MIN_FILTER, min), gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, linear(w[at + 3]) ? gl.LINEAR : gl.NEAREST), gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_S, wrap(w[at + 5])), gl.samplerParameteri(sampler, gl.TEXTURE_WRAP_T, wrap(w[at + 6])), w[at + 7] !== (0) && (gl.samplerParameteri(sampler, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE), gl.samplerParameteri(sampler, gl.TEXTURE_COMPARE_FUNC, this.compares[w[at + 7] - 1] ?? gl.ALWAYS));
1005
+ let f = this.floats;
1006
+ gl.samplerParameterf(sampler, gl.TEXTURE_MIN_LOD, f[at + 8]), gl.samplerParameterf(sampler, gl.TEXTURE_MAX_LOD, f[at + 9]), this.samplers[id] = sampler;
1007
+ }
1008
+ framebuffer(gl, colors, depth, stencil) {
1009
+ for (let pass of this.passes) {
1010
+ if (pass.depth !== depth || pass.colors.length !== colors.length) continue;
1011
+ let same = true;
1012
+ for (let i = 0; i < colors.length; i++) same && (same = pass.colors[i] === colors[i]);
1013
+ if (same) return pass.framebuffer;
1014
+ }
1015
+ let framebuffer = gl.createFramebuffer();
1016
+ if (framebuffer === null) return null;
1017
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
1018
+ for (let i = 0; i < colors.length; i++) {
1019
+ let slot = this.textures[colors[i]];
1020
+ slot !== void 0 && gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0 + i, gl.TEXTURE_2D, slot.texture, 0);
1021
+ }
1022
+ let depthSlot = depth === (0) ? void 0 : this.textures[depth];
1023
+ return depthSlot !== void 0 && gl.framebufferTexture2D(gl.FRAMEBUFFER, stencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, depthSlot.texture, 0), gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE && this.fail("script pass is not renderable"), this.passes.push({ colors: [...colors], depth, framebuffer }), framebuffer;
1024
+ }
1025
+ pass(gl, at) {
1026
+ let w = this.words, count = Math.min(w[at + 1], (8)), cursor = at + 2, colors = [], first = cursor;
1027
+ for (let i = 0; i < count; i++, cursor += (6)) colors.push(w[cursor]);
1028
+ let depth = w[cursor], stencil = w[cursor + 1] !== 0, depthAt = cursor;
1029
+ cursor += (6);
1030
+ let width = w[cursor], height = w[cursor + 1];
1031
+ for (cursor += 2, gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer(gl, colors, depth, stencil)); this.drawBuffers.length <= count; ) {
1032
+ let list = [];
1033
+ for (let i = 0; i < this.drawBuffers.length; i++) list.push(gl.COLOR_ATTACHMENT0 + i);
1034
+ this.drawBuffers.push(list);
1035
+ }
1036
+ gl.drawBuffers(this.drawBuffers[count]), gl.viewport(0, 0, width, height), gl.depthRange(0, 1), gl.disable(gl.SCISSOR_TEST), gl.colorMask(true, true, true, true), gl.depthMask(true), gl.stencilMask(255), this.targetHeight = height, this.readsCanvas = false;
1037
+ let f = this.floats;
1038
+ for (let i = 0; i < count; i++) {
1039
+ let c = first + i * (6);
1040
+ w[c + 1] === (0) && (this.clearColor[0] = f[c + 2], this.clearColor[1] = f[c + 3], this.clearColor[2] = f[c + 4], this.clearColor[3] = f[c + 5], gl.clearBufferfv(gl.COLOR, i, this.clearColor));
1041
+ }
1042
+ return depth !== (0) && (w[depthAt + 2] === (0) && (this.clearDepth[0] = f[depthAt + 3], gl.clearBufferfv(gl.DEPTH, 0, this.clearDepth)), stencil && w[depthAt + 4] === (0) && (this.clearStencil[0] = w[depthAt + 5], gl.clearBufferiv(gl.STENCIL, 0, this.clearStencil))), cursor;
1043
+ }
1044
+ stencil(gl) {
1045
+ let front = this.stencilFront, back = this.stencilBack;
1046
+ gl.stencilFuncSeparate(gl.BACK, front[0], this.stencilReference, front[2]), gl.stencilFuncSeparate(gl.FRONT, back[0], this.stencilReference, back[2]);
1047
+ }
1048
+ state(gl, at) {
1049
+ let w = this.words, s = at + 1;
1050
+ w[s] !== 0 ? (gl.enable(gl.BLEND), gl.blendFuncSeparate(this.blendFactors[w[s + 1]], this.blendFactors[w[s + 2]], this.blendFactors[w[s + 4]], this.blendFactors[w[s + 5]]), gl.blendEquationSeparate(this.blendOps[w[s + 3]], this.blendOps[w[s + 6]])) : gl.disable(gl.BLEND);
1051
+ let mask = w[s + 7];
1052
+ gl.colorMask((mask & (1)) !== 0, (mask & (2)) !== 0, (mask & (4)) !== 0, (mask & (8)) !== 0), w[s + 26] !== 0 ? (gl.enable(gl.DEPTH_TEST), gl.depthFunc(w[s + 8] === (0) ? gl.ALWAYS : this.compares[w[s + 8] - 1]), gl.depthMask(w[s + 9] !== 0)) : gl.disable(gl.DEPTH_TEST);
1053
+ let cull = w[s + 10];
1054
+ if (cull === (1) || cull === (2) ? (gl.enable(gl.CULL_FACE), gl.cullFace(cull === (1) ? gl.FRONT : gl.BACK)) : gl.disable(gl.CULL_FACE), gl.frontFace(w[s + 11] !== 0 ? gl.CW : gl.CCW), w[s + 12] !== 0) {
1055
+ gl.enable(gl.STENCIL_TEST);
1056
+ let compare = (value) => value === (0) ? gl.ALWAYS : this.compares[value - 1];
1057
+ this.stencilFront = [compare(w[s + 13]), 0, w[s + 21]], this.stencilBack = [compare(w[s + 17]), 0, w[s + 21]], this.stencil(gl), gl.stencilOpSeparate(gl.BACK, this.stencilOps[w[s + 14]], this.stencilOps[w[s + 15]], this.stencilOps[w[s + 16]]), gl.stencilOpSeparate(gl.FRONT, this.stencilOps[w[s + 18]], this.stencilOps[w[s + 19]], this.stencilOps[w[s + 20]]), gl.stencilMask(w[s + 22]);
1058
+ } else
1059
+ gl.disable(gl.STENCIL_TEST);
1060
+ let constant = this.signedWord(w[s + 23]), slope = this.floats[s + 24];
1061
+ constant !== 0 || slope !== 0 ? (gl.enable(gl.POLYGON_OFFSET_FILL), gl.polygonOffset(slope, constant)) : gl.disable(gl.POLYGON_OFFSET_FILL);
1062
+ }
1063
+ signedWord(value) {
1064
+ return value | 0;
1065
+ }
1066
+ attribute(gl, at) {
1067
+ let w = this.words, location = w[at + 1], buffer = this.buffers[w[at + 2]];
1068
+ if (buffer === void 0 || location >= (16)) return;
1069
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer), gl.enableVertexAttribArray(location), this.enabledAttributes |= 1 << location;
1070
+ let type = this.attributeTypes[w[at + 4]];
1071
+ w[at + 6] !== 0 ? gl.vertexAttribIPointer(location, w[at + 3], type, w[at + 7], w[at + 8]) : gl.vertexAttribPointer(location, w[at + 3], type, w[at + 5] !== 0, w[at + 7], w[at + 8]), gl.vertexAttribDivisor(location, w[at + 9]);
1072
+ }
1073
+ mode(gl, value) {
1074
+ switch (value) {
1075
+ case (1):
1076
+ return gl.TRIANGLE_STRIP;
1077
+ case (2):
1078
+ return gl.POINTS;
1079
+ case (3):
1080
+ return gl.LINES;
1081
+ case (4):
1082
+ return gl.LINE_STRIP;
1083
+ default:
1084
+ return gl.TRIANGLES;
1085
+ }
1086
+ }
1087
+ endPass(gl) {
1088
+ for (let location = 0; location < (16); location++)
1089
+ (this.enabledAttributes & 1 << location) !== 0 && (gl.vertexAttribDivisor(location, 0), gl.disableVertexAttribArray(location));
1090
+ this.enabledAttributes = 0, gl.disable(gl.SCISSOR_TEST), gl.disable(gl.BLEND), gl.disable(gl.DEPTH_TEST), gl.disable(gl.STENCIL_TEST), gl.disable(gl.CULL_FACE), gl.disable(gl.POLYGON_OFFSET_FILL), gl.colorMask(true, true, true, true), gl.depthRange(0, 1), gl.frontFace(gl.CCW);
1091
+ for (let unit = 0; unit < (15); unit++) gl.bindSampler(unit, this.sampler);
1092
+ }
1093
+ execute(pointer, length) {
1094
+ let gl = this.gl;
1095
+ if (gl === null) return;
1096
+ this.views();
1097
+ let w = this.words, end = pointer / (4) + length, at = pointer / (4);
1098
+ for (; at < end; ) {
1099
+ if (this.checked) {
1100
+ let error = gl.getError();
1101
+ error !== gl.NO_ERROR && this.fail(`GL error ${error} before op ${w[this.lastOp]} at ${this.lastOp}`), this.lastOp = at;
1102
+ }
1103
+ switch (w[at]) {
1104
+ case (1):
1105
+ at = this.program(gl, at);
1106
+ break;
1107
+ case (2):
1108
+ this.texture(gl, at), at += 7;
1109
+ break;
1110
+ case (3):
1111
+ this.upload(gl, at), at += 10;
1112
+ break;
1113
+ case (4):
1114
+ this.deleteTexture(gl, w[at + 1]), at += 2;
1115
+ break;
1116
+ case (5):
1117
+ this.target(gl, at), at += 4;
1118
+ break;
1119
+ case (6): {
1120
+ let f = this.floats;
1121
+ gl.clearColor(f[at + 1], f[at + 2], f[at + 3], f[at + 4]), gl.clear(gl.COLOR_BUFFER_BIT), at += 5;
1122
+ break;
1123
+ }
1124
+ case (7):
1125
+ w[at + 1] === (1) ? (gl.enable(gl.BLEND), gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)) : gl.disable(gl.BLEND), at += 2;
1126
+ break;
1127
+ case (8): {
1128
+ let program = this.programs[w[at + 1]], usable = program !== void 0 && this.ready(gl, program);
1129
+ this.current = usable ? program : null, gl.useProgram(usable ? program.program : null), at += 2;
1130
+ break;
1131
+ }
1132
+ case (9): {
1133
+ let slot = w[at + 2] === (0) ? void 0 : this.textures[w[at + 2]];
1134
+ gl.activeTexture(gl.TEXTURE0 + w[at + 1]), gl.bindTexture(gl.TEXTURE_2D, slot === void 0 ? this.fallback : slot.texture), at += 3;
1135
+ break;
1136
+ }
1137
+ case (10):
1138
+ at = this.uniforms(gl, at);
1139
+ break;
1140
+ case (11): {
1141
+ let program = this.current;
1142
+ program !== null && (program.firstInstance !== null && gl.uniform1ui(program.firstInstance, w[at + 5]), gl.drawArraysInstanced(w[at + 1] === (1) ? gl.TRIANGLE_STRIP : gl.TRIANGLES, w[at + 2], w[at + 3], w[at + 4])), at += 6;
1143
+ break;
1144
+ }
1145
+ case (12): {
1146
+ let slot = this.textures[w[at + 1]];
1147
+ slot !== void 0 && (gl.activeTexture(gl.TEXTURE0 + (16)), gl.bindTexture(gl.TEXTURE_2D, slot.texture), gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, w[at + 2], w[at + 3], w[at + 2], w[at + 3], w[at + 4], w[at + 5])), at += 6;
1148
+ break;
1149
+ }
1150
+ case (13):
1151
+ this.read(gl, at), at += 7;
1152
+ break;
1153
+ case (14): {
1154
+ let slot = this.textures[w[at + 1]];
1155
+ slot !== void 0 && (gl.activeTexture(gl.TEXTURE0 + (16)), gl.bindTexture(gl.TEXTURE_2D, slot.texture), gl.generateMipmap(gl.TEXTURE_2D)), at += 2;
1156
+ break;
1157
+ }
1158
+ case (15):
1159
+ this.makeBuffer(gl, at), at += 4;
1160
+ break;
1161
+ case (16): {
1162
+ let buffer = this.buffers[w[at + 1]];
1163
+ buffer !== void 0 && (gl.bindBuffer(gl.COPY_WRITE_BUFFER, buffer), noteGuestRead(w[at + 3], w[at + 4]), gl.bufferSubData(gl.COPY_WRITE_BUFFER, w[at + 2], this.bytes, w[at + 3], w[at + 4])), at += 5;
1164
+ break;
1165
+ }
1166
+ case (17): {
1167
+ let buffer = this.buffers[w[at + 1]];
1168
+ buffer !== void 0 && gl.deleteBuffer(buffer), this.buffers[w[at + 1]] = void 0, at += 2;
1169
+ break;
1170
+ }
1171
+ case (18):
1172
+ this.makeSampler(gl, at), at += 10;
1173
+ break;
1174
+ case (19): {
1175
+ let sampler = this.samplers[w[at + 1]];
1176
+ sampler !== void 0 && gl.deleteSampler(sampler), this.samplers[w[at + 1]] = void 0, at += 2;
1177
+ break;
1178
+ }
1179
+ case (20): {
1180
+ let program = this.programs[w[at + 1]];
1181
+ program !== void 0 && gl.deleteProgram(program.program), this.programs[w[at + 1]] = void 0, at += 2;
1182
+ break;
1183
+ }
1184
+ case (21):
1185
+ at = this.pass(gl, at);
1186
+ break;
1187
+ case (22):
1188
+ this.state(gl, at), at += 1 + (27);
1189
+ break;
1190
+ case (23):
1191
+ this.attribute(gl, at), at += 1 + (9);
1192
+ break;
1193
+ case (24): {
1194
+ let buffer = this.buffers[w[at + 1]];
1195
+ buffer !== void 0 && gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer), at += 2;
1196
+ break;
1197
+ }
1198
+ case (25): {
1199
+ let program = this.current;
1200
+ if (program !== null) {
1201
+ program.firstInstance !== null && gl.uniform1ui(program.firstInstance, w[at + 6]);
1202
+ let type = w[at + 3] === (1) ? gl.UNSIGNED_SHORT : gl.UNSIGNED_INT;
1203
+ gl.drawElementsInstanced(this.mode(gl, w[at + 1]), w[at + 2], type, w[at + 4], w[at + 5]);
1204
+ }
1205
+ at += 7;
1206
+ break;
1207
+ }
1208
+ case (26): {
1209
+ let f = this.floats;
1210
+ gl.viewport(Math.round(f[at + 1]), Math.round(f[at + 2]), Math.round(f[at + 3]), Math.round(f[at + 4])), gl.depthRange(f[at + 5], f[at + 6]), at += 7;
1211
+ break;
1212
+ }
1213
+ case (27):
1214
+ gl.enable(gl.SCISSOR_TEST), gl.scissor(w[at + 1], w[at + 2], w[at + 3], w[at + 4]), at += 5;
1215
+ break;
1216
+ case (28):
1217
+ this.stencilReference = w[at + 1], this.stencil(gl), at += 2;
1218
+ break;
1219
+ case (29): {
1220
+ let f = this.floats;
1221
+ gl.blendColor(f[at + 1], f[at + 2], f[at + 3], f[at + 4]), at += 5;
1222
+ break;
1223
+ }
1224
+ case (30): {
1225
+ let buffer = this.buffers[w[at + 2]];
1226
+ buffer !== void 0 && gl.bindBufferRange(gl.UNIFORM_BUFFER, w[at + 1], buffer, w[at + 3], w[at + 4]), at += 5;
1227
+ break;
1228
+ }
1229
+ case (31): {
1230
+ let sampler = this.samplers[w[at + 2]];
1231
+ gl.bindSampler(w[at + 1], sampler ?? null), at += 3;
1232
+ break;
1233
+ }
1234
+ case (32):
1235
+ this.endPass(gl), at += 1;
1236
+ break;
1237
+ default:
1238
+ this.fail(`unknown op ${w[at]} at ${at}`);
1239
+ return;
1240
+ }
1241
+ }
1242
+ if (this.checked) {
1243
+ let error = gl.getError();
1244
+ error !== gl.NO_ERROR && this.fail(`GL error ${error} after op ${w[this.lastOp]} at ${this.lastOp}`);
1245
+ }
1246
+ }
1247
+ };
1248
+
1249
+ // src/game/backends/engine/reserved-memory.ts
1250
+ var HELD = /* @__PURE__ */ new WeakMap();
1251
+ function isShared(buffer) {
1252
+ return typeof SharedArrayBuffer == "function" && buffer instanceof SharedArrayBuffer;
1253
+ }
1254
+ function refuseGrowth() {
1255
+ throw new chunk2V7IL4HC_js.GameError("capacity_exceeded", "engine memory is reserved in full at boot and never grows; reserve more with memoryPages");
1256
+ }
1257
+ function reserveEngineMemory(memory, pages) {
1258
+ let bytes = pages * chunk2O2CG465_js.WASM_PAGE_BYTES, buffer = memory.buffer;
1259
+ if (buffer.byteLength !== bytes)
1260
+ throw new chunk2V7IL4HC_js.GameError("capacity_exceeded", `engine memory holds ${buffer.byteLength} bytes after boot, not the ${bytes} it reserves`);
1261
+ Object.defineProperty(memory, "grow", { value: refuseGrowth, configurable: false, enumerable: false, writable: false }), HELD.set(memory, { buffer, bytes, shared: isShared(buffer) });
1262
+ }
1263
+ function holdEngineMemory(memory) {
1264
+ if (HELD.has(memory)) return;
1265
+ let buffer = memory.buffer;
1266
+ HELD.set(memory, { buffer, bytes: buffer.byteLength, shared: isShared(buffer) });
1267
+ }
1268
+ function engineMemoryHeld(memory) {
1269
+ let held = HELD.get(memory);
1270
+ if (held === void 0) return true;
1271
+ let buffer = memory.buffer;
1272
+ return buffer === held.buffer ? true : held.shared && buffer.byteLength === held.bytes;
1273
+ }
1274
+ function requireEngineMemoryHeld(memory) {
1275
+ if (!engineMemoryHeld(memory))
1276
+ throw new chunk2V7IL4HC_js.GameError("engine_mismatch", "engine memory moved after boot, so views into it would read stale data; the frame stops instead");
1277
+ }
1278
+
1279
+ // src/game/backends/engine/runtime.ts
1280
+ var EXPORT_NAMES = [
1281
+ "engine_abi_version",
1282
+ "engine_alloc",
1283
+ "engine_free",
1284
+ "engine_reserve",
1285
+ "engine_world_create",
1286
+ "engine_world_destroy",
1287
+ "engine_world_registers",
1288
+ "engine_world_desc",
1289
+ "engine_world_commands",
1290
+ "engine_contacts_a",
1291
+ "engine_contacts_b",
1292
+ "engine_contacts_started",
1293
+ "engine_contact_count",
1294
+ "engine_bind_transforms",
1295
+ "engine_snapshot",
1296
+ "engine_compute_render",
1297
+ "engine_apply_commands",
1298
+ "engine_step",
1299
+ "engine_body_create",
1300
+ "engine_body_destroy",
1301
+ "engine_body_linear_velocity",
1302
+ "engine_body_angular_velocity",
1303
+ "engine_body_sleeping",
1304
+ "engine_collider_create",
1305
+ "engine_collider_destroy",
1306
+ "engine_collider_enable",
1307
+ "engine_joint_create",
1308
+ "engine_joint_motor",
1309
+ "engine_joint_destroy",
1310
+ "engine_controller_create",
1311
+ "engine_controller_destroy",
1312
+ "engine_character_move",
1313
+ "engine_raycast",
1314
+ "engine_determinism_digest"
1315
+ ], ABI_COMPATIBLE_EXPORT = "engine_abi_compatible", ABI_COMPATIBLE = 1, GPU_IMPORTS = "cimplify_gpu", GPU_MAPPED_EXPORT = "engine_gpu_mapped", GPU_ERROR_BUFFER_EXPORT = "engine_gpu_error_buffer", GPU_ERROR_EXPORT = "engine_gpu_error", PHYSICS_PROBE = "engine_step", NO_POINTER = 0, NO_CONTACTS = 0, IDLE = 0, PHYSICS_EXPORTS = /* @__PURE__ */ new Set([
1316
+ "engine_contacts_a",
1317
+ "engine_contacts_b",
1318
+ "engine_contacts_started",
1319
+ "engine_contact_count",
1320
+ "engine_apply_commands",
1321
+ "engine_step",
1322
+ "engine_body_create",
1323
+ "engine_body_destroy",
1324
+ "engine_body_linear_velocity",
1325
+ "engine_body_angular_velocity",
1326
+ "engine_body_sleeping",
1327
+ "engine_collider_create",
1328
+ "engine_collider_destroy",
1329
+ "engine_collider_enable",
1330
+ "engine_joint_create",
1331
+ "engine_joint_motor",
1332
+ "engine_joint_destroy",
1333
+ "engine_controller_create",
1334
+ "engine_controller_destroy",
1335
+ "engine_character_move",
1336
+ "engine_raycast",
1337
+ "engine_determinism_digest"
1338
+ ]);
1339
+ function noPhysics(name) {
1340
+ throw new chunk2V7IL4HC_js.GameError("unsupported_feature", `${name} needs the physics engine feature, which this game's engine build does not include`);
1341
+ }
1342
+ function physicsStub(name) {
1343
+ switch (name) {
1344
+ case "engine_contacts_a":
1345
+ case "engine_contacts_b":
1346
+ case "engine_contacts_started":
1347
+ return () => (0);
1348
+ case "engine_contact_count":
1349
+ return () => (0);
1350
+ case "engine_apply_commands":
1351
+ case "engine_step":
1352
+ return (_world, count) => count === (0) ? (0) : noPhysics(name);
1353
+ default:
1354
+ return () => noPhysics(name);
1355
+ }
1356
+ }
1357
+ function hasPhysics(exports) {
1358
+ return typeof exports[PHYSICS_PROBE] == "function";
1359
+ }
1360
+ function bindExports(exports) {
1361
+ let bound = {}, physics = hasPhysics(exports);
1362
+ for (let name of EXPORT_NAMES) {
1363
+ let value = exports[name];
1364
+ if (typeof value == "function") bound[name] = value;
1365
+ else if (!physics && PHYSICS_EXPORTS.has(name)) bound[name] = physicsStub(name);
1366
+ else throw new chunk2V7IL4HC_js.GameError("not_initialized", `engine module is missing ${name}`);
1367
+ }
1368
+ return bound;
1369
+ }
1370
+ function engineAbiCompatible(exports) {
1371
+ let version = exports.engine_abi_version;
1372
+ if (typeof version == "function" && version() === 1882262861) return true;
1373
+ let compatible = exports[ABI_COMPATIBLE_EXPORT];
1374
+ return typeof compatible == "function" && compatible(1882262861) === (1);
1375
+ }
1376
+ function checkAbi(exports, symbols) {
1377
+ if (!engineAbiCompatible(symbols))
1378
+ throw new chunk2V7IL4HC_js.GameError("engine_mismatch", `engine ABI ${exports.engine_abi_version()} does not cover ${1882262861}; the engine retired exports this SDK calls`);
1379
+ }
1380
+ function bindEngineRuntime(runtime) {
1381
+ let exports = bindExports(runtime.exports);
1382
+ return checkAbi(exports, runtime.exports), holdEngineMemory(runtime.memory), {
1383
+ exports,
1384
+ memory: runtime.memory,
1385
+ symbols: runtime.exports,
1386
+ gpu: runtime.gpu ?? null,
1387
+ gl: runtime.gl ?? null,
1388
+ decodeAudio: runtime.decode_audio ?? null,
1389
+ audioContext: runtime.audio_context ?? null,
1390
+ audioWorklet: runtime.audio_worklet ?? null
1391
+ };
1392
+ }
1393
+ async function loadEngineRuntime(source, options = {}) {
1394
+ let pages = options.memoryPages ?? chunk2O2CG465_js.DEFAULT_ENGINE_MEMORY_PAGES;
1395
+ if (pages <= chunk2O2CG465_js.ENGINE_INITIAL_PAGES) throw new chunk2V7IL4HC_js.GameError("invalid_argument", `engine memory needs more than ${chunk2O2CG465_js.ENGINE_INITIAL_PAGES} pages`);
1396
+ let scope = options.scope ?? globalThis, threaded = options.threaded !== void 0 && chunkJ2U6PJSO_js.threadsAvailable(scope), chosen = threaded ? options.threaded : source, module = chosen instanceof WebAssembly.Module ? chosen : await WebAssembly.compile(chosen), memory = new WebAssembly.Memory({ initial: chunk2O2CG465_js.ENGINE_INITIAL_PAGES, maximum: pages, shared: threaded }), gpu = new WebGpuExecutor(), gl = new WebGl2Executor(), imports = { env: { memory }, [GPU_IMPORTS]: gpu.imports, [GL_IMPORTS]: gl.imports };
1397
+ chunkFXVJ2HFU_js.importsWasi(module) && (imports[chunkFXVJ2HFU_js.WASI_IMPORTS] = chunkFXVJ2HFU_js.wasiStubs(() => memory));
1398
+ let instance = await WebAssembly.instantiate(module, imports);
1399
+ chunkFXVJ2HFU_js.initializeReactor(instance.exports);
1400
+ let exports = bindExports(instance.exports);
1401
+ checkAbi(exports, instance.exports);
1402
+ let reserve = pages * chunk2O2CG465_js.WASM_PAGE_BYTES - memory.buffer.byteLength - chunk2O2CG465_js.ENGINE_RESERVE_SLACK_BYTES;
1403
+ if (exports.engine_reserve(reserve) < 0) throw new chunk2V7IL4HC_js.GameError("capacity_exceeded", "engine memory could not be reserved");
1404
+ let headroom = pages - memory.buffer.byteLength / chunk2O2CG465_js.WASM_PAGE_BYTES;
1405
+ headroom > 0 && memory.grow(headroom), reserveEngineMemory(memory, pages), options.session && presentEngineSession({ symbols: instance.exports, memory, exports }, options.session);
1406
+ let mapped = instance.exports[GPU_MAPPED_EXPORT], errorBuffer = instance.exports[GPU_ERROR_BUFFER_EXPORT], error = instance.exports[GPU_ERROR_EXPORT], present = typeof mapped == "function" && typeof errorBuffer == "function" && typeof error == "function";
1407
+ present && gpu.bindMemory(memory, {
1408
+ mapped,
1409
+ errorBuffer,
1410
+ error
1411
+ });
1412
+ let webgl = typeof instance.exports[GL_ATTACH_EXPORT] == "function";
1413
+ webgl && gl.bindMemory(memory);
1414
+ let workers = options.workers ?? chunkJ2U6PJSO_js.workerCount(scope), threads = threaded ? await chunkJ2U6PJSO_js.startEngineThreads(module, memory, instance.exports, workers, options.workerFactory) : null;
1415
+ return { exports, memory, symbols: instance.exports, gpu: present ? gpu : null, gl: webgl ? gl : null, threads, lanes: threads?.lanes ?? 1 };
1416
+ }
1417
+ async function wasmPlatformEngine(source, options = {}) {
1418
+ return enginePlatformOf(await loadEngineRuntime(source, options));
1419
+ }
1420
+ function enginePlatformOf(runtime) {
1421
+ return { kind: "engine", runtime: { exports: runtime.symbols, memory: runtime.memory, gpu: runtime.gpu, gl: runtime.gl } };
1422
+ }
1423
+ function engineDeterminismDigest(runtime, seed, steps) {
1424
+ let out = runtime.exports.engine_alloc(chunk2O2CG465_js.U64_BYTES, chunk2O2CG465_js.U64_BYTES);
1425
+ try {
1426
+ if (runtime.exports.engine_determinism_digest(seed, steps, out) < 0)
1427
+ throw new chunk2V7IL4HC_js.GameError("invalid_argument", "determinism scenario failed");
1428
+ return new BigUint64Array(runtime.memory.buffer, out, 1)[0];
1429
+ } finally {
1430
+ runtime.exports.engine_free(out, chunk2O2CG465_js.U64_BYTES, chunk2O2CG465_js.U64_BYTES);
1431
+ }
1432
+ }
1433
+
1434
+ exports.EngineSessionError = EngineSessionError;
1435
+ exports.bindEngineRuntime = bindEngineRuntime;
1436
+ exports.engineDeterminismDigest = engineDeterminismDigest;
1437
+ exports.enginePlatformOf = enginePlatformOf;
1438
+ exports.engineSessionFailure = engineSessionFailure;
1439
+ exports.hasPhysics = hasPhysics;
1440
+ exports.loadEngineRuntime = loadEngineRuntime;
1441
+ exports.requireEngineMemoryHeld = requireEngineMemoryHeld;
1442
+ exports.wasmPlatformEngine = wasmPlatformEngine;