@cimplify/sdk 0.108.0 → 0.110.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (608) hide show
  1. package/LICENSE +21 -0
  2. package/dist/advanced.d.mts +4 -3
  3. package/dist/advanced.d.ts +4 -3
  4. package/dist/advanced.js +24 -24
  5. package/dist/advanced.mjs +5 -5
  6. package/dist/animation-4EXBXRVX.js +27 -0
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  8. package/dist/audio-DhvyjqdA.d.mts +249 -0
  9. package/dist/audio-m0w8cnxq.d.ts +249 -0
  10. package/dist/avatars.d.mts +110 -0
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  12. package/dist/avatars.js +82 -0
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  14. package/dist/backend-gUCzs5Kg.d.mts +3866 -0
  15. package/dist/backend-gUCzs5Kg.d.ts +3866 -0
  16. package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
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@@ -0,0 +1,2391 @@
1
+ import { Op, MLP_MAX_WIDTH, MLP_MAX_OUTPUTS, CURVE_STEP, CURVE_LINEAR, CURVE_HERMITE, LUT_LINEAR, LUT_WRAP, SAMPLE_NEAREST, SAMPLE_BILINEAR, SAMPLER_WORDS, QFILTER_EQUAL, QFILTER_ANY, QFILTER_NONE, QUERY_SEGMENT, XOP, xopRange, XOP_RANGE, SIMD_REDUCE, SIMD_CROSS, SIMD_NORMALIZE, SIMD_LENGTH, SIMD_DOT, SIMD_DOT_F32, SIMD_EXTRACT, SIMD_PACK, SIMD_REPLACE, SIMD_SHUFFLE, ACCESS_INDEXED, GROUP_DEFAULT, XOP_QUERY, crossRow, stageEndingOp, SORT_RADIX_BITS, deferredService, serviceOf, RING_HEADER_WORDS, DEFAULT_EVENT_CAPACITY, DataMachine, RING_COUNT, RING_DROPPED, SERVICE_SIGNATURES, operandCount, lookupOp, LOOKUP_OP, CROSS_OP, XOP_GATHER, XOP_FIELD, XOP_QRANK, runLanes, XOP_MLP_IN, XOP_MLP_OUT, XOP_MLP_MOE, recurSub, XOP_RECUR_IN, recurStateWords, RECUR, SORT_KEY_MASK, SORT_DESCENDING, sortKey, XOP_SORT, XOP_TOPK, XOP_GROUP, SCAN_F_INCLUSIVE, SCAN_I_INCLUSIVE, SCAN_F_EXCLUSIVE, CROSS_BLOCK, SCATTER_FADD, ARG_FMAX, REDUCE_FSUM, REDUCE_FMIN, REDUCE_FMAX, LOOP_COUNT_F32, CANONICAL_NAN32, RECUR_KIND_MASK, RECUR_WIDE, REDUCE_UMIN, REDUCE_IMAX, REDUCE_IMIN, REDUCE_ISUM, log2, log, exp, atan, acos, asin, tan, cos, sin, atan2, pow, CURVE_HEADER, LUT1_HEADER, SAMPLE_NORMAL_X, SAMPLE_NORMAL_Y, f32From, QUERY_CONE, QUERY_BOX, SIMD_MAP, SIMD_MAP_OPS, SIMD_WIDTH_MASK, XOP_QSTOP, XOP_COMPONENTS_EDGES, XOP_COMPONENTS_GRID, GRAPH_EMPTY, XOP_REACH_GRID, f32Bits, ARG_UMIN, ARG_IMAX, ARG_IMIN, ARG_FMIN, SIMD_LANE_BITS, SIMD_LANE_MASK, QUERY_SHAPE, QUERY_SPHERE, QUERY_FILTERED, SIMD_SCALAR_A, SIMD_SCALAR_B, SIMD_SCALAR_C, CELL_WRAP, RECUR_EXCLUSIVE, LUT2_HEADER } from './chunk-SMK6JU2F.mjs';
2
+ import { GameError } from './chunk-XJIHN3BY.mjs';
3
+ import { __export } from './chunk-25T4JHEA.mjs';
4
+
5
+ // src/game/kernel/toolkit.ts
6
+ var toolkit_exports = {};
7
+ __export(toolkit_exports, {
8
+ Csr: () => Csr,
9
+ KernelSchedule: () => KernelSchedule,
10
+ KernelWatch: () => KernelWatch,
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+ NEVER: () => (4294967295),
12
+ NO_LABEL: () => (4294967295),
13
+ UNREACHED: () => (4294967295),
14
+ WALL: () => (4294967295),
15
+ bfsGraph: () => bfsGraph,
16
+ bfsGrid: () => bfsGrid,
17
+ componentsEdges: () => componentsEdges,
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+ componentsGrid: () => componentsGrid,
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+ findNode: () => findNode,
20
+ floodFill: () => floodFill,
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+ gridCells: () => gridCells,
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+ isDue: () => isDue,
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+ nearestLabelGrid: () => nearestLabelGrid,
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+ propagateGraph: () => propagateGraph,
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+ propagateGrid: () => propagateGrid,
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+ reachSeeded: () => reachSeeded,
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+ stagger: () => stagger,
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+ unionNodes: () => unionNodes
29
+ });
30
+ var NEVER = 4294967295, UNREACHED = 4294967295, NO_LABEL = 4294967295, EMPTY = 4294967295, MIN_SLOTS = 64, WORD_BITS = 32;
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+ function isDue(tick, wake) {
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+ return wake !== (4294967295) && (tick - wake | 0) >= 0;
33
+ }
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+ function ascending(a, b) {
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+ return a - b;
36
+ }
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+ function powerOfTwo(n) {
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+ let p = 1;
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+ for (; p < n; ) p *= 2;
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+ return p;
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+ }
42
+ var KernelSchedule = class {
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+ constructor(capacity, horizon = (64)) {
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+ this.now = 0;
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+ this.len = 0;
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+ this.count = 0;
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+ let slots = powerOfTwo(Math.max(horizon, (64)));
48
+ this.mask = slots - 1, this.head = new Uint32Array(slots).fill((4294967295)), this.next = new Uint32Array(capacity).fill((4294967295)), this.prev = new Uint32Array(capacity).fill((4294967295)), this.slotOf = new Uint32Array(capacity).fill((4294967295)), this.rows = new Uint32Array(capacity);
49
+ }
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+ rebuild(wake, count, now) {
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+ if (count > this.next.length || wake.length < count) throw new GameError("capacity_exceeded", "the schedule holds fewer rows than the table");
52
+ this.head.fill((4294967295)), this.slotOf.fill((4294967295)), this.count = count, this.now = now >>> 0, this.len = 0;
53
+ for (let row = 0; row < count; row++) this.insert(row, wake[row] >>> 0);
54
+ }
55
+ unlink(row) {
56
+ let slot = this.slotOf[row];
57
+ if (slot === (4294967295)) return;
58
+ let prev = this.prev[row], next = this.next[row];
59
+ prev === (4294967295) ? this.head[slot] = next : this.next[prev] = next, next !== (4294967295) && (this.prev[next] = prev), this.slotOf[row] = (4294967295);
60
+ }
61
+ insert(row, wake) {
62
+ if (wake === (4294967295)) return;
63
+ let slot = (isDue(this.now, wake) ? this.now + 1 >>> 0 : wake) & this.mask, head = this.head[slot];
64
+ this.next[row] = head, this.prev[row] = (4294967295), head !== (4294967295) && (this.prev[head] = row), this.head[slot] = row, this.slotOf[row] = slot;
65
+ }
66
+ set(row, wake) {
67
+ if (row >= this.count) throw new GameError("invalid_argument", `row ${row} is outside the schedule`);
68
+ this.unlink(row), this.insert(row, wake >>> 0);
69
+ }
70
+ collect(tick, wake) {
71
+ tick >>>= 0, this.len = 0;
72
+ let elapsed = tick - this.now >>> 0, slots = elapsed > this.mask ? this.mask + 1 : elapsed;
73
+ for (let step = 0; step < slots; step++) {
74
+ let slot = tick - step & this.mask, row = this.head[slot];
75
+ for (; row !== (4294967295); )
76
+ isDue(tick, wake[row] >>> 0) && (this.rows[this.len++] = row), row = this.next[row];
77
+ }
78
+ this.now = tick;
79
+ let due = this.rows.subarray(0, this.len);
80
+ return due.sort(ascending), due;
81
+ }
82
+ due() {
83
+ return this.rows.subarray(0, this.len);
84
+ }
85
+ settle(wake) {
86
+ for (let k = 0; k < this.len; k++) {
87
+ let row = this.rows[k];
88
+ this.unlink(row), this.insert(row, wake[row] >>> 0);
89
+ }
90
+ }
91
+ into(selection) {
92
+ if (selection.rows.length < this.len) throw new GameError("capacity_exceeded", "the selection is smaller than the due rows");
93
+ return selection.rows.set(this.due()), selection.length = this.len, selection;
94
+ }
95
+ };
96
+ function stagger(tick, every, ids, count, out) {
97
+ let period = Math.max(1, every >>> 0), phase = (tick >>> 0) % period, len = 0;
98
+ if (ids === null)
99
+ for (let row = phase; row < count && len < out.length; row += period) out[len++] = row;
100
+ else
101
+ for (let row = 0; row < count; row++) (ids[row] >>> 0) % period === phase && len < out.length && (out[len++] = row);
102
+ return len;
103
+ }
104
+ var KernelWatch = class {
105
+ constructor(columns, capacity) {
106
+ this.len = 0;
107
+ this.count = 0;
108
+ this.primed = false;
109
+ this.views = /* @__PURE__ */ new Map();
110
+ this.columns = columns, this.capacity = capacity, this.shadow = new Uint32Array(columns * capacity), this.marks = new Uint32Array(Math.ceil(capacity / (32))), this.rows = new Uint32Array(capacity);
111
+ }
112
+ mark(row) {
113
+ row < this.capacity && (this.marks[row >>> 5] |= 1 << (row & 31));
114
+ }
115
+ markAll() {
116
+ this.primed = false;
117
+ }
118
+ view(column) {
119
+ let view = this.views.get(column);
120
+ return view === void 0 && (view = words(column), this.views.set(column, view)), view;
121
+ }
122
+ check(watched, count) {
123
+ if (watched.length !== this.columns || count > this.capacity) throw new GameError("invalid_argument", "watched columns do not match the watch");
124
+ }
125
+ changed(watched, count) {
126
+ this.check(watched, count);
127
+ let primed = this.primed && count === this.count;
128
+ for (let c = 0; c < watched.length; c++) {
129
+ let column = this.view(watched[c]), base = c * this.capacity;
130
+ for (let row = 0; row < count; row++) column[row] !== this.shadow[base + row] && (this.marks[row >>> 5] |= 1 << (row & 31));
131
+ }
132
+ this.len = 0;
133
+ for (let row = 0; row < count; row++) (!primed || (this.marks[row >>> 5] & 1 << (row & 31)) !== 0) && (this.rows[this.len++] = row);
134
+ return this.rows.subarray(0, this.len);
135
+ }
136
+ commit(watched, count) {
137
+ this.check(watched, count);
138
+ let all = !this.primed || count !== this.count;
139
+ for (let c = 0; c < watched.length; c++) {
140
+ let column = this.view(watched[c]), base = c * this.capacity;
141
+ if (all) for (let row = 0; row < count; row++) this.shadow[base + row] = column[row];
142
+ else for (let k = 0; k < this.len; k++) this.shadow[base + this.rows[k]] = column[this.rows[k]];
143
+ }
144
+ if (all) this.marks.fill(0);
145
+ else for (let k = 0; k < this.len; k++) this.marks[this.rows[k] >>> 5] &= ~(1 << (this.rows[k] & 31));
146
+ this.count = count, this.primed = true;
147
+ }
148
+ into(selection) {
149
+ if (selection.rows.length < this.len) throw new GameError("capacity_exceeded", "the selection is smaller than the changed rows");
150
+ return selection.rows.set(this.rows.subarray(0, this.len)), selection.length = this.len, selection;
151
+ }
152
+ };
153
+ function words(column) {
154
+ return column instanceof Uint8Array ? column : new Uint32Array(column.buffer, column.byteOffset, column.length);
155
+ }
156
+ function gridCells(grid) {
157
+ return grid.width * grid.height * grid.depth;
158
+ }
159
+ var NEAR = new Uint32Array(6), PICK = new Uint32Array(7);
160
+ function around(grid, cell, out) {
161
+ let w = grid.width, h = grid.height, x = cell % w, y = Math.floor(cell / w) % h, z = Math.floor(cell / (w * h)), n = 0;
162
+ return x > 0 && (out[n++] = cell - 1), x + 1 < w && (out[n++] = cell + 1), y > 0 && (out[n++] = cell - w), y + 1 < h && (out[n++] = cell + w), z > 0 && (out[n++] = cell - w * h), z + 1 < grid.depth && (out[n++] = cell + w * h), n;
163
+ }
164
+ function find(parent, start) {
165
+ let x = start;
166
+ for (; parent[x] !== x; ) {
167
+ let up = parent[parent[x]];
168
+ parent[x] = up, x = up;
169
+ }
170
+ return x;
171
+ }
172
+ function union(parent, a, b) {
173
+ let ra = find(parent, a), rb = find(parent, b);
174
+ ra < rb ? parent[rb] = ra : rb < ra && (parent[ra] = rb);
175
+ }
176
+ function finish(parent, labels, n, active) {
177
+ let components = 0;
178
+ for (let i = 0; i < n; i++) {
179
+ if (!active(i)) {
180
+ labels[i] = (4294967295);
181
+ continue;
182
+ }
183
+ let root = find(parent, i);
184
+ root === i && components++, labels[i] = root;
185
+ }
186
+ return components;
187
+ }
188
+ function componentsEdges(nodes, a, b, parent, labels) {
189
+ if (parent.length < nodes || labels.length < nodes || a.length !== b.length) throw new GameError("capacity_exceeded", "graph buffers are too small");
190
+ for (let i = 0; i < nodes; i++) parent[i] = i;
191
+ for (let k = 0; k < a.length; k++) a[k] < nodes && b[k] < nodes && union(parent, a[k], b[k]);
192
+ return finish(parent, labels, nodes, () => true);
193
+ }
194
+ function componentsGrid(grid, values, empty, parent, labels) {
195
+ let cells = gridCells(grid);
196
+ if (values.length < cells || parent.length < cells || labels.length < cells) throw new GameError("capacity_exceeded", "grid buffers are too small");
197
+ for (let i = 0; i < cells; i++) parent[i] = i;
198
+ let w = grid.width, plane = w * grid.height;
199
+ for (let cell = 0; cell < cells; cell++) {
200
+ let v = values[cell];
201
+ if (v === empty) continue;
202
+ let x = cell % w, y = Math.floor(cell / w) % grid.height;
203
+ x + 1 < w && values[cell + 1] === v && union(parent, cell, cell + 1), y + 1 < grid.height && values[cell + w] === v && union(parent, cell, cell + w), cell + plane < cells && values[cell + plane] === v && union(parent, cell, cell + plane);
204
+ }
205
+ return finish(parent, labels, cells, (i) => values[i] !== empty);
206
+ }
207
+ function bfsGrid(grid, passable, sources, dist, queue) {
208
+ let cells = gridCells(grid);
209
+ if (passable.length < cells || dist.length < cells || queue.length < cells) throw new GameError("capacity_exceeded", "grid buffers are too small");
210
+ dist.fill((4294967295), 0, cells);
211
+ let tail = 0;
212
+ for (let k = 0; k < sources.length; k++) {
213
+ let s = sources[k];
214
+ s < cells && passable[s] !== 0 && dist[s] === (4294967295) && (dist[s] = 0, queue[tail++] = s);
215
+ }
216
+ let near = NEAR;
217
+ for (let head = 0; head < tail; head++) {
218
+ let cell = queue[head], next = dist[cell] + 1, n = around(grid, cell, near);
219
+ for (let k = 0; k < n; k++) {
220
+ let c = near[k];
221
+ passable[c] !== 0 && dist[c] === (4294967295) && (dist[c] = next, queue[tail++] = c);
222
+ }
223
+ }
224
+ return tail;
225
+ }
226
+ function nearestLabelGrid(grid, dist, queue, reached, sources, sourceLabels, labels) {
227
+ let cells = gridCells(grid);
228
+ labels.fill((4294967295), 0, cells);
229
+ for (let k = 0; k < sources.length; k++) {
230
+ let s = sources[k];
231
+ s < cells && dist[s] === 0 && (labels[s] = Math.min(labels[s], sourceLabels[k] >>> 0));
232
+ }
233
+ let near = NEAR;
234
+ for (let q = 0; q < reached; q++) {
235
+ let cell = queue[q];
236
+ if (dist[cell] === 0) continue;
237
+ let n = around(grid, cell, near), best = (4294967295);
238
+ for (let k = 0; k < n; k++) dist[near[k]] === dist[cell] - 1 && (best = Math.min(best, labels[near[k]]));
239
+ labels[cell] = best;
240
+ }
241
+ }
242
+ function floodFill(grid, passable, seeds, label, out, dist, queue) {
243
+ let reached = bfsGrid(grid, passable, seeds, dist, queue);
244
+ for (let k = 0; k < reached; k++) out[queue[k]] = label;
245
+ return reached;
246
+ }
247
+ var Csr = class {
248
+ constructor(nodes, edges) {
249
+ this.count = 0;
250
+ this.offsets = new Uint32Array(nodes + 1), this.targets = new Uint32Array(edges * 2);
251
+ }
252
+ build(nodes, a, b) {
253
+ if (nodes + 1 > this.offsets.length || a.length !== b.length || a.length * 2 > this.targets.length) throw new GameError("capacity_exceeded", "graph buffers are too small");
254
+ let o = this.offsets;
255
+ o.fill(0, 0, nodes + 1);
256
+ let valid = (x, y) => x < nodes && y < nodes && x !== y;
257
+ for (let k = 0; k < a.length; k++)
258
+ valid(a[k], b[k]) && (o[a[k] + 1]++, o[b[k] + 1]++);
259
+ for (let i = 1; i <= nodes; i++) o[i] += o[i - 1];
260
+ for (let k = 0; k < a.length; k++)
261
+ valid(a[k], b[k]) && (this.targets[o[a[k]]++] = b[k], this.targets[o[b[k]]++] = a[k]);
262
+ for (let i = nodes; i >= 1; i--) o[i] = o[i - 1];
263
+ o[0] = 0;
264
+ for (let i = 0; i < nodes; i++) this.targets.subarray(o[i], o[i + 1]).sort(ascending);
265
+ this.count = nodes;
266
+ }
267
+ nodes() {
268
+ return this.count;
269
+ }
270
+ neighbours(node) {
271
+ return this.targets.subarray(this.offsets[node], this.offsets[node + 1]);
272
+ }
273
+ maxDegree() {
274
+ let most = 0;
275
+ for (let i = 0; i < this.count; i++) most = Math.max(most, this.offsets[i + 1] - this.offsets[i]);
276
+ return most;
277
+ }
278
+ };
279
+ function bfsGraph(graph, sources, dist, queue) {
280
+ let n = graph.nodes();
281
+ dist.fill((4294967295), 0, n);
282
+ let tail = 0;
283
+ for (let k = 0; k < sources.length; k++) {
284
+ let s = sources[k];
285
+ s < n && dist[s] === (4294967295) && (dist[s] = 0, queue[tail++] = s);
286
+ }
287
+ for (let head = 0; head < tail; head++) {
288
+ let node = queue[head], next = dist[node] + 1, near = graph.neighbours(node);
289
+ for (let k = 0; k < near.length; k++)
290
+ dist[near[k]] === (4294967295) && (dist[near[k]] = next, queue[tail++] = near[k]);
291
+ }
292
+ return tail;
293
+ }
294
+ function mostCommon(work) {
295
+ work.sort(ascending);
296
+ let best = (4294967295), bestRun = 0, at = 0;
297
+ for (; at < work.length; ) {
298
+ let label = work[at], end = at + 1;
299
+ for (; end < work.length && work[end] === label; ) end++;
300
+ label !== (4294967295) && end - at > bestRun && (best = label, bestRun = end - at), at = end;
301
+ }
302
+ return best;
303
+ }
304
+ function propagateGraph(graph, labels, next, work, rounds) {
305
+ let n = graph.nodes();
306
+ for (let round = 0; round < rounds; round++) {
307
+ let changed = false;
308
+ for (let node = 0; node < n; node++) {
309
+ if (labels[node] === (4294967295)) {
310
+ next[node] = (4294967295);
311
+ continue;
312
+ }
313
+ let near = graph.neighbours(node);
314
+ work[0] = labels[node];
315
+ for (let k = 0; k < near.length; k++) work[k + 1] = labels[near[k]];
316
+ let label = mostCommon(work.subarray(0, near.length + 1));
317
+ changed || (changed = label !== labels[node]), next[node] = label;
318
+ }
319
+ if (labels.set(next.subarray(0, n)), !changed) return round;
320
+ }
321
+ return rounds;
322
+ }
323
+ function propagateGrid(grid, labels, next, rounds) {
324
+ let cells = gridCells(grid), near = NEAR, work = PICK;
325
+ for (let round = 0; round < rounds; round++) {
326
+ let changed = false;
327
+ for (let cell = 0; cell < cells; cell++) {
328
+ if (labels[cell] === (4294967295)) {
329
+ next[cell] = (4294967295);
330
+ continue;
331
+ }
332
+ let n = around(grid, cell, near);
333
+ work[0] = labels[cell];
334
+ for (let k = 0; k < n; k++) work[k + 1] = labels[near[k]];
335
+ let label = mostCommon(work.subarray(0, n + 1));
336
+ changed || (changed = label !== labels[cell]), next[cell] = label;
337
+ }
338
+ if (labels.set(next.subarray(0, cells)), !changed) return round;
339
+ }
340
+ return rounds;
341
+ }
342
+ var WALL = 4294967295;
343
+ function reachSeeded(grid, labels, dist, queue, seeded, owner) {
344
+ let cells = gridCells(grid), tail = seeded, near = NEAR;
345
+ for (let head = 0; head < tail; head++) {
346
+ let cell = queue[head], next = dist[cell] + 1, n = around(grid, cell, near);
347
+ for (let k = 0; k < n; k++) {
348
+ let c = near[k];
349
+ c < cells && labels[c] !== (4294967295) && dist[c] === (4294967295) && (dist[c] = next, queue[tail++] = c);
350
+ }
351
+ }
352
+ if (owner !== null)
353
+ for (let q = seeded; q < tail; q++) {
354
+ let cell = queue[q], n = around(grid, cell, near), best = (4294967295);
355
+ for (let k = 0; k < n; k++) dist[near[k]] === dist[cell] - 1 && (best = Math.min(best, owner[near[k]]));
356
+ owner[cell] = best;
357
+ }
358
+ return tail;
359
+ }
360
+ function unionNodes(parent, a, b) {
361
+ union(parent, a, b);
362
+ }
363
+ function findNode(parent, x) {
364
+ return find(parent, x);
365
+ }
366
+
367
+ // src/game/kernel/mlp.ts
368
+ var MLP_MAGIC = 1347177795, MLP_MAX_LAYERS = 8, MLP_HEADER_WORDS = 5, MLP_LAYER_WORDS = 6, MLP_MULTIPLIER_LIMIT = 1 << 23, MLP_MAX_SHIFT = 47, MLP_ACC_LIMIT = (1 << 24) - 1, MLP_ACT_LINEAR = 0, MLP_ACT_RELU = 1, INPUT_SPAN = 256, I8_MIN = -128, I8_MAX = 127, BYTES = 4, f32Scratch = new Float32Array(1), u32Scratch = new Uint32Array(f32Scratch.buffer);
369
+ function fromBits(bits) {
370
+ return u32Scratch[0] = bits, f32Scratch[0];
371
+ }
372
+ function toBits(value) {
373
+ return f32Scratch[0] = value, u32Scratch[0];
374
+ }
375
+ function int8(v) {
376
+ return v >= (-128) && v <= (127);
377
+ }
378
+ function parseMlp(words2, length, inputs, outputs) {
379
+ let word = (k) => words2[k] >>> 0;
380
+ if (length < (5) || word(0) !== (1347177795)) return null;
381
+ let count = word(1), zero = word(4) | 0;
382
+ if (count === 0 || count > (8) || word(2) !== inputs || inputs === 0 || inputs > MLP_MAX_WIDTH || !int8(zero)) return null;
383
+ let at = (5) + count * (6);
384
+ if (length < at) return null;
385
+ let layers = [], width = inputs;
386
+ for (let l = 0; l < count; l++) {
387
+ let h = (5) + l * (6), n = word(h), last = l + 1 === count, layerZero = word(h + 4) | 0;
388
+ if (n === 0 || n > (last ? MLP_MAX_OUTPUTS : MLP_MAX_WIDTH) || word(h + 1) > (1) || word(h + 2) >= MLP_MULTIPLIER_LIMIT || word(h + 3) > (47) || !int8(layerZero)) return null;
389
+ let stride = Math.ceil(width / (4)), bias = at, weights = bias + n;
390
+ if (at = weights + n * stride, at > length) return null;
391
+ layers.push({ inputs: width, outputs: n, activation: word(h + 1), multiplier: word(h + 2), shift: word(h + 3), zero: layerZero, scale: fromBits(word(h + 5)), bias, weights, stride }), width = n;
392
+ }
393
+ return width !== outputs ? null : { words: words2, inputs, outputs, scale: fromBits(word(3)), zero, layers };
394
+ }
395
+ function roundHalfEven(t) {
396
+ let floor = Math.floor(t), rest = t - floor;
397
+ return rest > 0.5 ? floor + 1 : rest < 0.5 || floor % 2 === 0 ? floor : floor + 1;
398
+ }
399
+ function mlpQuantize(bits, scale, zero) {
400
+ let t = Math.fround(fromBits(bits) * scale);
401
+ return t = Number.isNaN(t) ? 0 : Math.min(Math.max(t, -(256)), (256)), Math.min(Math.max(roundHalfEven(t) + zero, (-128)), (127));
402
+ }
403
+ function saturate(acc) {
404
+ return Math.min(Math.max(acc, -MLP_ACC_LIMIT), MLP_ACC_LIMIT);
405
+ }
406
+ function mlpRequantize(acc, layer) {
407
+ let a = saturate(acc), magnitude = Math.abs(a) * layer.multiplier, scaled = layer.shift === 0 ? magnitude : Math.floor((magnitude + 2 ** (layer.shift - 1)) / 2 ** layer.shift), signed = a < 0 ? -scaled : scaled, low = layer.activation === (1) ? layer.zero : (-128);
408
+ return Math.min(Math.max(signed + layer.zero, low), (127));
409
+ }
410
+ function mlpDequantize(acc, layer) {
411
+ let a = saturate(acc);
412
+ return layer.activation === (1) && (a = Math.max(a, 0)), toBits(Math.fround(a * layer.scale));
413
+ }
414
+ function byte(word, k) {
415
+ return word >>> 8 * k << 24 >> 24;
416
+ }
417
+ var firstActs = new Int32Array(MLP_MAX_WIDTH), secondActs = new Int32Array(MLP_MAX_WIDTH);
418
+ function evalMlp(net, inputs, outputs) {
419
+ evalMlpLane(net, inputs, 0, 1, outputs);
420
+ }
421
+ function evalMlpLane(net, inputs, lane, stride, outputs) {
422
+ let acts = firstActs, next = secondActs;
423
+ for (let i = 0; i < net.inputs; i++) acts[i] = mlpQuantize(inputs[i * stride + lane] >>> 0, net.scale, net.zero);
424
+ let words2 = net.words;
425
+ for (let l = 0; l < net.layers.length; l++) {
426
+ let layer = net.layers[l], last = l + 1 === net.layers.length;
427
+ for (let j = 0; j < layer.outputs; j++) {
428
+ let acc = words2[layer.bias + j] | 0, row = layer.weights + j * layer.stride;
429
+ for (let i = 0; i < layer.inputs; i++) acc = acc + byte(words2[row + (i >> 2)] >>> 0, i & 3) * acts[i] | 0;
430
+ last ? outputs[j] = mlpDequantize(acc, layer) : next[j] = mlpRequantize(acc, layer);
431
+ }
432
+ let swap = acts;
433
+ acts = next, next = swap;
434
+ }
435
+ }
436
+ function activated(acc, layer) {
437
+ let a = saturate(acc);
438
+ return layer.activation === (1) ? Math.max(a, 0) : a;
439
+ }
440
+ function routeMlpLane(net, inputs, lane, stride) {
441
+ let acts = firstActs, next = secondActs;
442
+ for (let i = 0; i < net.inputs; i++) acts[i] = mlpQuantize(inputs[i * stride + lane] >>> 0, net.scale, net.zero);
443
+ let words2 = net.words, best = 0;
444
+ for (let l = 0; l < net.layers.length; l++) {
445
+ let layer = net.layers[l], last = l + 1 === net.layers.length, top = 0;
446
+ for (let j = 0; j < layer.outputs; j++) {
447
+ let acc = words2[layer.bias + j] | 0, row = layer.weights + j * layer.stride;
448
+ for (let i = 0; i < layer.inputs; i++) acc = acc + byte(words2[row + (i >> 2)] >>> 0, i & 3) * acts[i] | 0;
449
+ if (last) {
450
+ let v = activated(acc, layer);
451
+ (j === 0 || v > top) && (top = v, best = j);
452
+ } else next[j] = mlpRequantize(acc, layer);
453
+ }
454
+ let swap = acts;
455
+ acts = next, next = swap;
456
+ }
457
+ return best;
458
+ }
459
+ var MOE_MAGIC = 1162825027, MOE_VERSION = 1, MOE_MIN_EXPERTS = 2, MOE_MAX_EXPERTS = 16, MOE_HEADER_WORDS = 5, MOE_ENTRY_WORDS = 2;
460
+ function part(words2, offset, length) {
461
+ return words2 instanceof Uint32Array ? words2.subarray(offset, offset + length) : Array.prototype.slice.call(words2, offset, offset + length);
462
+ }
463
+ function parseMoe(words2, length, inputs, outputs) {
464
+ let word = (k) => words2[k] >>> 0;
465
+ if (length < (5) || word(0) !== (1162825027) || word(1) !== (1)) return null;
466
+ let count = word(2);
467
+ if (count < (2) || count > (16) || word(3) !== inputs || word(4) !== outputs) return null;
468
+ let table = (5) + (count + 1) * (2);
469
+ if (length < table) return null;
470
+ let nets = [];
471
+ for (let k = 0; k <= count; k++) {
472
+ let at = (5) + k * (2), offset = word(at), size = word(at + 1);
473
+ if (offset < table || offset + size > length) return null;
474
+ let net = parseMlp(part(words2, offset, size), size, inputs, k === 0 ? count : outputs);
475
+ if (net === null) return null;
476
+ nets.push(net);
477
+ }
478
+ return { inputs, outputs, router: nets[0], experts: nets.slice(1) };
479
+ }
480
+ function evalMoeLane(net, inputs, lane, stride, outputs) {
481
+ let expert = routeMlpLane(net.router, inputs, lane, stride);
482
+ return evalMlpLane(net.experts[expert], inputs, lane, stride, outputs), expert;
483
+ }
484
+ function moeBlob(inputs, outputs, router, experts) {
485
+ let table = (5) + (experts.length + 1) * (2), parts = [router, ...experts], total = parts.reduce((sum, p) => sum + p.length, table), words2 = new Uint32Array(total);
486
+ words2.set([(1162825027), (1), experts.length, inputs, outputs]);
487
+ let at = table;
488
+ return parts.forEach((p, k) => {
489
+ words2[(5) + k * (2)] = at, words2[(5) + k * (2) + 1] = p.length, words2.set(Array.from(p, (w) => w >>> 0), at), at += p.length;
490
+ }), words2;
491
+ }
492
+ function moe(net, inputs, outputs) {
493
+ let parsed = parseMoe(net.data, net.data.length, inputs.length, outputs), result = new Array(outputs).fill(0);
494
+ if (parsed === null) return result;
495
+ for (let i = 0; i < inputs.length; i++) rowInputs[i] = toBits(Math.fround(inputs[i]));
496
+ evalMoeLane(parsed, rowInputs, 0, 1, rowOutputs);
497
+ for (let j = 0; j < outputs; j++) result[j] = fromBits(rowOutputs[j]);
498
+ return result;
499
+ }
500
+ function mlpBlob(inputs, scale, zero, layers) {
501
+ let words2 = [(1347177795), layers.length, inputs, toBits(scale), zero >>> 0];
502
+ for (let l of layers) words2.push(l.outputs, l.activation, l.multiplier, l.shift, l.zero >>> 0, toBits(l.scale));
503
+ let width = inputs;
504
+ for (let l of layers) {
505
+ for (let j = 0; j < l.outputs; j++) words2.push(l.bias[j] >>> 0);
506
+ let stride = Math.ceil(width / (4));
507
+ for (let j = 0; j < l.outputs; j++)
508
+ for (let w = 0; w < stride; w++) {
509
+ let word = 0;
510
+ for (let k = 0; k < (4); k++) {
511
+ let i = w * (4) + k;
512
+ i < width && (word |= (l.weights[j * width + i] & 255) << 8 * k);
513
+ }
514
+ words2.push(word >>> 0);
515
+ }
516
+ width = l.outputs;
517
+ }
518
+ return Uint32Array.from(words2);
519
+ }
520
+ var rowInputs = new Uint32Array(MLP_MAX_WIDTH), rowOutputs = new Uint32Array(MLP_MAX_OUTPUTS);
521
+ function mlp(net, inputs, outputs) {
522
+ let parsed = parseMlp(net.data, net.data.length, inputs.length, outputs), result = new Array(outputs).fill(0);
523
+ if (parsed === null) return result;
524
+ for (let i = 0; i < inputs.length; i++) rowInputs[i] = toBits(Math.fround(inputs[i]));
525
+ evalMlp(parsed, rowInputs, rowOutputs);
526
+ for (let j = 0; j < outputs; j++) result[j] = fromBits(rowOutputs[j]);
527
+ return result;
528
+ }
529
+ function mlpWords(bytes) {
530
+ let view = bytes instanceof Uint8Array ? bytes : new Uint8Array(bytes);
531
+ if (view.byteLength % (4) !== 0 || view.byteLength < (5) * (4)) throw new GameError("invalid_argument", "an mlp weight blob is a whole number of little-endian u32 words with a header");
532
+ let words2 = new Uint32Array(view.byteLength / (4)), data = new DataView(view.buffer, view.byteOffset, view.byteLength);
533
+ for (let k = 0; k < words2.length; k++) words2[k] = data.getUint32(k * (4), true);
534
+ if (words2[0] !== (1347177795) && words2[0] !== (1162825027)) throw new GameError("invalid_argument", "this is not an mlp or mixture-of-experts weight blob (bad magic)");
535
+ return words2;
536
+ }
537
+ function setMlp(net, words2) {
538
+ if (words2.length > net.data.length) throw new GameError("capacity_exceeded", `mlp weights of ${words2.length} words do not fit kernel array ${net.name} (${net.data.length} words)`);
539
+ net.data.fill(0), net.data.set(words2);
540
+ }
541
+ async function loadMlp(net, url) {
542
+ let response = await fetch(url);
543
+ if (!response.ok) throw new GameError("asset_load_failed", `mlp weights ${url} failed with ${response.status}`);
544
+ setMlp(net, mlpWords(await response.arrayBuffer()));
545
+ }
546
+
547
+ // src/game/kernel/lookup.ts
548
+ var fround = Math.fround, COORD_LIMIT = 16777216;
549
+ function coord(t) {
550
+ return Number.isNaN(t) ? 0 : Math.min(Math.max(t, -(16777216)), (16777216));
551
+ }
552
+ function index(i, n, wrap) {
553
+ return wrap ? (i % n + n) % n : Math.min(Math.max(i, 0), n - 1);
554
+ }
555
+ function lerp(a, b, t) {
556
+ return fround(a + fround(fround(b - a) * t));
557
+ }
558
+ function f(word) {
559
+ return f32From(word >>> 0);
560
+ }
561
+ function curve(record, at, channel, x) {
562
+ let kind = record[at], n = record[at + 1], c = record[at + 2], keys = at + CURVE_HEADER, values = keys + n, value = (k) => f(record[values + k * c + channel]);
563
+ if (n === 1 || !(x > f(record[keys]))) return value(0);
564
+ if (!(x < f(record[keys + n - 1]))) return value(n - 1);
565
+ let s = 0;
566
+ for (; s + 2 < n && f(record[keys + s + 1]) <= x; ) s++;
567
+ let k0 = f(record[keys + s]), k1 = f(record[keys + s + 1]), v0 = value(s), v1 = value(s + 1), t = fround(fround(x - k0) / fround(k1 - k0));
568
+ if (kind === CURVE_STEP) return v0;
569
+ if (kind === CURVE_LINEAR) return lerp(v0, v1, t);
570
+ if (kind === CURVE_HERMITE) {
571
+ let tangents = values + n * c, m0 = f(record[tangents + s * c + channel]), m1 = f(record[tangents + (s + 1) * c + channel]), h = fround(k1 - k0), t2 = fround(t * t), t3 = fround(t2 * t), a = fround(t3 + t3), b = fround(t2 * 3), h00 = fround(fround(a - b) + 1), h10 = fround(fround(t3 - fround(t2 + t2)) + t), h01 = fround(b - a), h11 = fround(t3 - t2), r2 = fround(h00 * v0);
572
+ return r2 = fround(r2 + fround(fround(h10 * h) * m0)), r2 = fround(r2 + fround(h01 * v1)), fround(r2 + fround(fround(h11 * h) * m1));
573
+ }
574
+ let outs = values + n * c, ins = outs + n * c, p1 = fround(v0 + f(record[outs + s * c + channel])), p2 = fround(v1 - f(record[ins + (s + 1) * c + channel])), u = fround(1 - t), uu = fround(u * u), tt = fround(t * t), r = fround(fround(uu * u) * v0);
575
+ return r = fround(r + fround(fround(fround(uu * 3) * t) * p1)), r = fround(r + fround(fround(fround(u * 3) * tt) * p2)), fround(r + fround(fround(tt * t) * v1));
576
+ }
577
+ function lut1(record, at, x) {
578
+ let n = record[at], flags = record[at + 1], wrap = (flags & LUT_WRAP) !== 0, values = at + LUT1_HEADER, t = coord(fround(fround(x - f(record[at + 2])) * f(record[at + 3])));
579
+ if ((flags & LUT_LINEAR) === 0) {
580
+ let i = Math.floor(fround(t + 0.5));
581
+ return f(record[values + index(i, n, wrap)]);
582
+ }
583
+ let floor = Math.floor(t), frac = fround(t - floor);
584
+ return lerp(f(record[values + index(floor, n, wrap)]), f(record[values + index(floor + 1, n, wrap)]), frac);
585
+ }
586
+ function bilinear(nx, ny, wrap, u, v, fetch2) {
587
+ let fu = Math.floor(u), fv = Math.floor(v), tx = fround(u - fu), ty = fround(v - fv), i0 = index(fu, nx, wrap), i1 = index(fu + 1, nx, wrap), j0 = index(fv, ny, wrap), j1 = index(fv + 1, ny, wrap), top = lerp(fetch2(i0, j0), fetch2(i1, j0), tx), bottom = lerp(fetch2(i0, j1), fetch2(i1, j1), tx);
588
+ return lerp(top, bottom, ty);
589
+ }
590
+ function nearest(nx, ny, wrap, u, v, fetch2) {
591
+ return fetch2(index(Math.floor(fround(u + 0.5)), nx, wrap), index(Math.floor(fround(v + 0.5)), ny, wrap));
592
+ }
593
+ function lut2(record, at, x, y) {
594
+ let nx = record[at], ny = record[at + 1], flags = record[at + 2], wrap = (flags & LUT_WRAP) !== 0, values = at + LUT2_HEADER, u = coord(fround(fround(x - f(record[at + 4])) * f(record[at + 6]))), v = coord(fround(fround(y - f(record[at + 5])) * f(record[at + 7]))), fetch2 = (i, j) => f(record[values + j * nx + i]);
595
+ return (flags & LUT_LINEAR) === 0 ? nearest(nx, ny, wrap, u, v, fetch2) : bilinear(nx, ny, wrap, u, v, fetch2);
596
+ }
597
+ function sample(record, at, mode, channel, x, y, texel) {
598
+ let w = record[at], h = record[at + 1], c = record[at + 2], wrap = (record[at + 3] & LUT_WRAP) !== 0, u = coord(fround(fround(x - f(record[at + 4])) * f(record[at + 6]))), v = coord(fround(fround(y - f(record[at + 5])) * f(record[at + 6]))), fetch2 = (i, j) => texel((j * w + i) * c + channel);
599
+ if (mode === SAMPLE_NEAREST) return nearest(w, h, wrap, u, v, fetch2);
600
+ if (mode === SAMPLE_BILINEAR) return bilinear(w, h, wrap, u, v, fetch2);
601
+ let left = bilinear(w, h, wrap, coord(fround(u - 1)), v, fetch2), right = bilinear(w, h, wrap, coord(fround(u + 1)), v, fetch2), down = bilinear(w, h, wrap, u, coord(fround(v - 1)), fetch2), up = bilinear(w, h, wrap, u, coord(fround(v + 1)), fetch2), cell = f(record[at + SAMPLER_WORDS - 1]), nx = fround(left - right), ny = fround(cell + cell), nz = fround(down - up), len = fround(Math.sqrt(fround(fround(fround(nx * nx) + fround(ny * ny)) + fround(nz * nz)))), part2 = mode === SAMPLE_NORMAL_X ? nx : mode === SAMPLE_NORMAL_Y ? ny : nz;
602
+ return len > 0 ? fround(part2 / len) : 0;
603
+ }
604
+ function axis(value, n, wrap) {
605
+ return wrap ? (value % n + n) % n : Math.min(Math.max(value, 0), n - 1);
606
+ }
607
+ function signedByte(word, shift) {
608
+ let b = word >>> shift & 255;
609
+ return b >= 128 ? b - 256 : b;
610
+ }
611
+ function cellTarget(row, offset, w, h, d, count) {
612
+ if (w === 0 || h === 0 || d === 0) return -1;
613
+ let wrap = (offset & CELL_WRAP) !== 0, plane = w * h, x = row % w, y = Math.floor(row / w) % h, z = Math.floor(row / plane), target = axis(x + signedByte(offset, 0), w, wrap) + axis(y + signedByte(offset, 8), h, wrap) * w + axis(z + signedByte(offset, 16), d, wrap) * plane;
614
+ return target < count ? target : -1;
615
+ }
616
+
617
+ // src/game/kernel/grid.ts
618
+ var fround2 = Math.fround;
619
+ function axis2(value, inverse) {
620
+ return Math.floor(fround2(value * inverse));
621
+ }
622
+ var I32_MIN = -2147483648, I32_MAX = 2147483647;
623
+ function saturate2(v) {
624
+ return Number.isNaN(v) ? 0 : Math.min(Math.max(v, (-2147483648)), (2147483647));
625
+ }
626
+ var CellGrid = class {
627
+ constructor(capacity) {
628
+ this.inverse = 1;
629
+ this.radiusSquared = 0;
630
+ this.radius = 0;
631
+ this.flat = true;
632
+ this.len = 0;
633
+ let table = 1024;
634
+ for (; table < capacity * 2; ) table *= 2;
635
+ this.mask = table - 1, this.starts = new Uint32Array(table + 1), this.bucket = new Uint32Array(capacity), this.rows = new Uint32Array(capacity), this.cells = new Int32Array(capacity * 3), this.xs = new Float32Array(capacity), this.ys = new Float32Array(capacity), this.zs = new Float32Array(capacity);
636
+ }
637
+ hash(x, y, z) {
638
+ return (y + Math.imul(x, 1021) + Math.imul(z, 65539) & this.mask) >>> 0;
639
+ }
640
+ rebuild(radius, xs, ys, zs, count) {
641
+ let r = fround2(radius);
642
+ if (this.len = 0, this.radius = r, !(r > 0) || !Number.isFinite(r)) return false;
643
+ let len = Math.min(count, this.rows.length);
644
+ this.inverse = fround2(1 / r), this.radiusSquared = fround2(r * r), this.flat = zs === null;
645
+ let inverse = this.inverse;
646
+ this.starts.fill(0);
647
+ for (let row = 0; row < len; row++) {
648
+ let z = zs === null ? 0 : zs[row], bucket = this.hash(axis2(xs[row], inverse), axis2(ys[row], inverse), axis2(z, inverse));
649
+ this.bucket[row] = bucket, this.starts[bucket + 1]++;
650
+ }
651
+ for (let at = 1; at < this.starts.length; at++) this.starts[at] += this.starts[at - 1];
652
+ for (let row = 0; row < len; row++) {
653
+ let bucket = this.bucket[row], slot = this.starts[bucket]++, z = zs === null ? 0 : zs[row];
654
+ this.rows[slot] = row, this.xs[slot] = xs[row], this.ys[slot] = ys[row], this.zs[slot] = z, this.cells[3 * slot] = axis2(xs[row], inverse), this.cells[3 * slot + 1] = axis2(ys[row], inverse), this.cells[3 * slot + 2] = axis2(z, inverse);
655
+ }
656
+ for (let at = this.starts.length - 1; at > 0; at--) this.starts[at] = this.starts[at - 1];
657
+ return this.starts[0] = 0, this.len = len, true;
658
+ }
659
+ get size() {
660
+ return this.len;
661
+ }
662
+ get isFlat() {
663
+ return this.flat;
664
+ }
665
+ cellOf(x, y, z, out) {
666
+ out[0] = saturate2(axis2(x, this.inverse)), out[1] = saturate2(axis2(y, this.inverse)), out[2] = this.flat ? 0 : saturate2(axis2(z, this.inverse));
667
+ }
668
+ bucketOf(x, y, z) {
669
+ return this.hash(x, y, z);
670
+ }
671
+ bucketStart(bucket) {
672
+ return this.starts[bucket];
673
+ }
674
+ bucketEnd(bucket) {
675
+ return this.starts[bucket + 1];
676
+ }
677
+ inCell(slot, x, y, z) {
678
+ return this.cells[3 * slot] === x && this.cells[3 * slot + 1] === y && this.cells[3 * slot + 2] === z;
679
+ }
680
+ rowAt(slot) {
681
+ return this.rows[slot];
682
+ }
683
+ xAt(slot) {
684
+ return this.xs[slot];
685
+ }
686
+ yAt(slot) {
687
+ return this.ys[slot];
688
+ }
689
+ zAt(slot) {
690
+ return this.zs[slot];
691
+ }
692
+ order() {
693
+ return this.rows.subarray(0, this.len);
694
+ }
695
+ walk(cx, cy, cz, exclude, out) {
696
+ if (out.length = 0, this.len === 0) return 0;
697
+ let r = this.radius, inverse = this.inverse, lowX = axis2(fround2(cx - r), inverse), lowY = axis2(fround2(cy - r), inverse), lowZ = this.flat ? 0 : axis2(fround2(cz - r), inverse), highX = axis2(fround2(cx + r), inverse), highY = axis2(fround2(cy + r), inverse), highZ = this.flat ? 0 : axis2(fround2(cz + r), inverse), r2 = this.radiusSquared;
698
+ for (let x = lowX; x <= highX; x++)
699
+ for (let y = lowY; y <= highY; y++)
700
+ for (let z = lowZ; z <= highZ; z++) {
701
+ let bucket = this.hash(x, y, z), end = this.starts[bucket + 1];
702
+ for (let slot = this.starts[bucket]; slot < end; slot++) {
703
+ if (this.cells[3 * slot] !== x || this.cells[3 * slot + 1] !== y || this.cells[3 * slot + 2] !== z) continue;
704
+ let dx = fround2(this.xs[slot] - cx), dy = fround2(this.ys[slot] - cy), dz = fround2(this.zs[slot] - cz), d2 = fround2(fround2(fround2(dx * dx) + fround2(dy * dy)) + fround2(dz * dz)), row = this.rows[slot];
705
+ d2 <= r2 && row !== exclude && out.push(row);
706
+ }
707
+ }
708
+ return out.length;
709
+ }
710
+ };
711
+
712
+ // src/game/kernel/graphops.ts
713
+ var CROSS_WORDS = 4;
714
+ function recordGraph(i, records, visit, n, lane, row) {
715
+ let aux = i.dst === XOP_COMPONENTS_EDGES ? i.c : 4294967295;
716
+ for (let k = 0; k < n; k++) {
717
+ let at = (visit + k) * (4);
718
+ records[at] = lane(i.a, k) >>> 0, records[at + 1] = aux === 4294967295 ? 0 : lane(aux, k) >>> 0, records[at + 2] = i.b === 4294967295 || lane(i.b, k) !== 0 ? 1 : 0, records[at + 3] = row(k);
719
+ }
720
+ }
721
+ function gridOf(host, word) {
722
+ let at = word & 2147483647, grid = { width: host.uniform(2147483648 | at), height: host.uniform(2147483648 | at + 1), depth: host.uniform(2147483648 | at + 2) }, cells = grid.width * grid.height * grid.depth;
723
+ return cells > 0 && cells <= host.capacity ? grid : null;
724
+ }
725
+ function finishGraph(host, i, ext, records, len) {
726
+ let cap = host.capacity, b0 = host.buffers.subarray(0, cap), b1 = host.buffers.subarray(cap, 2 * cap), b2 = host.buffers.subarray(2 * cap, 3 * cap), b3 = host.buffers.subarray(3 * cap, 4 * cap), rowAt = (v) => records[v * (4) + 3], result = 0;
727
+ if (i.dst === XOP_COMPONENTS_EDGES) {
728
+ let nodes = host.uniform(ext.b);
729
+ if (nodes > cap) result = 4294967295;
730
+ else {
731
+ for (let k = 0; k < nodes; k++) b0[k] = k;
732
+ for (let v = 0; v < len; v++) {
733
+ let at = v * (4);
734
+ records[at + 2] !== 0 && records[at] < nodes && records[at + 1] < nodes && unionNodes(b0, records[at], records[at + 1]);
735
+ }
736
+ let target = host.array(ext.dst);
737
+ for (let k = 0; k < nodes; k++) {
738
+ let root = findNode(b0, k);
739
+ root === k && result++, target[k] = root;
740
+ }
741
+ }
742
+ host.setUniform(ext.a, result >>> 0);
743
+ return;
744
+ }
745
+ let grid = gridOf(host, i.c), cells = grid === null ? 0 : grid.width * grid.height * grid.depth, inGrid = (row) => row < cells;
746
+ if (i.dst === XOP_COMPONENTS_GRID) {
747
+ if (grid !== null) {
748
+ b1.fill(GRAPH_EMPTY, 0, cells);
749
+ for (let v = 0; v < len; v++) {
750
+ let at = v * (4);
751
+ records[at + 2] !== 0 && inGrid(records[at + 3]) && (b1[records[at + 3]] = records[at]);
752
+ }
753
+ result = componentsGrid(grid, b1.subarray(0, cells), GRAPH_EMPTY, b0, b2);
754
+ }
755
+ for (let v = 0; v < len; v++) host.writeRow(ext.dst, rowAt(v), inGrid(rowAt(v)) ? b2[rowAt(v)] : GRAPH_EMPTY);
756
+ } else if (i.dst === XOP_REACH_GRID) {
757
+ if (grid !== null) {
758
+ b0.fill((4294967295), 0, cells), b1.fill((4294967295), 0, cells), b3.fill((4294967295), 0, cells);
759
+ for (let v = 0; v < len; v++) inGrid(rowAt(v)) && (b0[rowAt(v)] = records[v * (4)]);
760
+ let seeded = 0;
761
+ for (let v = 0; v < len; v++) {
762
+ let at = v * (4), row = records[at + 3];
763
+ records[at + 2] === 0 || !inGrid(row) || b0[row] === (4294967295) || (b1[row] === (4294967295) && (b1[row] = 0, b2[seeded++] = row), b3[row] = Math.min(b3[row], records[at]));
764
+ }
765
+ result = reachSeeded(grid, b0.subarray(0, cells), b1, b2, seeded, ext.b === 4294967295 ? null : b3);
766
+ }
767
+ for (let v = 0; v < len; v++) {
768
+ let row = rowAt(v);
769
+ host.writeRow(ext.dst, row, inGrid(row) ? b1[row] : (4294967295)), ext.b !== 4294967295 && host.writeRow(ext.b, row, inGrid(row) ? b3[row] : (4294967295));
770
+ }
771
+ } else {
772
+ if (grid !== null) {
773
+ b0.fill((4294967295), 0, cells);
774
+ for (let v = 0; v < len; v++) {
775
+ let at = v * (4);
776
+ records[at + 2] !== 0 && inGrid(records[at + 3]) && (b0[records[at + 3]] = records[at]);
777
+ }
778
+ result = propagateGrid(grid, b0.subarray(0, cells), b1.subarray(0, cells), host.uniform(ext.b));
779
+ }
780
+ for (let v = 0; v < len; v++) host.writeRow(ext.dst, rowAt(v), inGrid(rowAt(v)) ? b0[rowAt(v)] : (4294967295));
781
+ }
782
+ host.setUniform(ext.a, result >>> 0);
783
+ }
784
+
785
+ // src/game/kernel/query.ts
786
+ var fround3 = Math.fround, I32_MIN2 = -2147483648, I32_MAX2 = 2147483647, NO_LIMIT = 4294967295, PARAMS = 11;
787
+ var DELTA = new Float64Array(3), KEY = new Float32Array(1);
788
+ function keyOfDelta(s, flat) {
789
+ let dx = DELTA[0], dy = DELTA[1], dz = DELTA[2];
790
+ if (s.kind === QUERY_SEGMENT) {
791
+ let t = fround3(fround3(fround3(dx * s.vx) + fround3(dy * s.vy)) + fround3(dz * s.vz)), tc = t > 0 ? t < s.reach ? t : s.reach : 0, ex = fround3(dx - fround3(s.vx * tc)), ey = fround3(dy - fround3(s.vy * tc)), ez = fround3(dz - fround3(s.vz * tc));
792
+ return fround3(fround3(fround3(ex * ex) + fround3(ey * ey)) + fround3(ez * ez)) <= fround3(s.p0 * s.p0) ? (KEY[0] = tc + 0, true) : false;
793
+ }
794
+ let d2 = fround3(fround3(fround3(dx * dx) + fround3(dy * dy)) + fround3(dz * dz));
795
+ if (!(d2 <= fround3(s.reach * s.reach))) return false;
796
+ if (s.kind === QUERY_CONE) {
797
+ if (!(fround3(fround3(fround3(dx * s.vx) + fround3(dy * s.vy)) + fround3(dz * s.vz)) >= fround3(s.p0 * fround3(Math.sqrt(d2))))) return false;
798
+ } else if (s.kind === QUERY_BOX) {
799
+ let along = fround3(fround3(fround3(dx * s.vx) + fround3(dy * s.vy)) + fround3(dz * s.vz)), side = fround3(flat ? fround3(dy * s.vx) - fround3(dx * s.vy) : fround3(dx * s.vz) - fround3(dz * s.vx)), up = flat ? 0 : dy;
800
+ if (!(Math.abs(along) <= s.p0 && Math.abs(side) <= s.p1 && Math.abs(up) <= s.p2)) return false;
801
+ }
802
+ return KEY[0] = d2, true;
803
+ }
804
+ var keyBits = new Float32Array(1); new Uint32Array(keyBits.buffer);
805
+ function widen(v, by) {
806
+ return Math.min(Math.max(v + by, (-2147483648)), (2147483647));
807
+ }
808
+ var QuerySearch = class {
809
+ constructor(capacity) {
810
+ this.lo = new Int32Array(3);
811
+ this.hi = new Int32Array(3);
812
+ this.center = new Int32Array(3);
813
+ this.len = 0;
814
+ this.grid = null;
815
+ this.shape = { kind: 0, vx: 0, vy: 0, vz: 0, p0: 0, p1: 0, p2: 0, reach: 0 };
816
+ this.mode = 0;
817
+ this.mask = 0;
818
+ this.value = 0;
819
+ this.filterColumn = null;
820
+ this.cx = 0;
821
+ this.cy = 0;
822
+ this.cz = 0;
823
+ this.self = 0;
824
+ this.limit = 0;
825
+ this.keys = new Uint32Array(capacity), this.rows = new Uint32Array(capacity), this.floats = new Float32Array(this.keys.buffer);
826
+ }
827
+ accepts(row) {
828
+ let m = (this.filterColumn[row] & this.mask) >>> 0, mode = this.mode;
829
+ return mode === QFILTER_EQUAL ? m === this.value >>> 0 : mode === QFILTER_ANY ? m !== 0 : mode === QFILTER_NONE ? m === 0 : true;
830
+ }
831
+ test(slot) {
832
+ let grid = this.grid, row = grid.rowAt(slot);
833
+ row !== this.self && (this.mode !== 0 && !this.accepts(row) || (DELTA[0] = fround3(grid.xAt(slot) - this.cx), DELTA[1] = fround3(grid.yAt(slot) - this.cy), DELTA[2] = fround3(grid.zAt(slot) - this.cz), keyOfDelta(this.shape, grid.isFlat) && (this.floats[this.len] = KEY[0], this.rows[this.len] = row, this.len++)));
834
+ }
835
+ scanCell(x, y, z) {
836
+ let grid = this.grid, bucket = grid.bucketOf(x, y, z), end = grid.bucketEnd(bucket);
837
+ for (let slot = grid.bucketStart(bucket); slot < end; slot++) grid.inCell(slot, x, y, z) && this.test(slot);
838
+ }
839
+ full() {
840
+ this.len = 0;
841
+ let n = this.grid.size;
842
+ for (let slot = 0; slot < n; slot++) this.test(slot);
843
+ }
844
+ window() {
845
+ let grid = this.grid, s = this.shape, lx, ly, lz, hx, hy, hz;
846
+ if (s.kind === QUERY_SEGMENT) {
847
+ let ex = fround3(this.cx + fround3(s.vx * s.reach)), ey = fround3(this.cy + fround3(s.vy * s.reach)), ez = fround3(this.cz + fround3(s.vz * s.reach)), r = s.p0;
848
+ lx = fround3(Math.min(this.cx, ex) - r), ly = fround3(Math.min(this.cy, ey) - r), lz = fround3(Math.min(this.cz, ez) - r), hx = fround3(Math.max(this.cx, ex) + r), hy = fround3(Math.max(this.cy, ey) + r), hz = fround3(Math.max(this.cz, ez) + r);
849
+ } else {
850
+ let r = s.reach;
851
+ lx = fround3(this.cx - r), ly = fround3(this.cy - r), lz = fround3(this.cz - r), hx = fround3(this.cx + r), hy = fround3(this.cy + r), hz = fround3(this.cz + r);
852
+ }
853
+ grid.cellOf(lx, ly, lz, this.lo), grid.cellOf(hx, hy, hz, this.hi);
854
+ for (let k = 0; k < 3; k++)
855
+ this.lo[k] = widen(this.lo[k], -1), this.hi[k] = widen(this.hi[k], 1);
856
+ grid.isFlat && (this.lo[2] = 0, this.hi[2] = 0);
857
+ }
858
+ cells() {
859
+ let n = 1;
860
+ for (let k = 0; k < 3; k++) n *= Math.max(this.hi[k] - this.lo[k] + 1, 0);
861
+ return n;
862
+ }
863
+ ring(r) {
864
+ let { lo, hi, center: c } = this, z0 = Math.max(c[2] - r, lo[2]), z1 = Math.min(c[2] + r, hi[2]), x0 = Math.max(c[0] - r, lo[0]), x1 = Math.min(c[0] + r, hi[0]), y0 = Math.max(c[1] - r, lo[1]), y1 = Math.min(c[1] + r, hi[1]), visited = 0;
865
+ for (let z = z0; z <= z1; z++) {
866
+ if (Math.abs(z - c[2]) === r) {
867
+ for (let x = x0; x <= x1; x++)
868
+ for (let y = y0; y <= y1; y++)
869
+ this.scanCell(x, y, z), visited++;
870
+ continue;
871
+ }
872
+ for (let x = x0; x <= x1; x++)
873
+ if (Math.abs(x - c[0]) === r)
874
+ for (let y = y0; y <= y1; y++)
875
+ this.scanCell(x, y, z), visited++;
876
+ else {
877
+ let a = c[1] - r, b = c[1] + r;
878
+ a >= y0 && a <= y1 && (this.scanCell(x, a, z), visited++), b !== a && b >= y0 && b <= y1 && (this.scanCell(x, b, z), visited++);
879
+ }
880
+ }
881
+ return visited;
882
+ }
883
+ covers(r) {
884
+ for (let k = 0; k < 3; k++) if (this.center[k] - r > this.lo[k] || this.center[k] + r < this.hi[k]) return false;
885
+ return true;
886
+ }
887
+ rings() {
888
+ let limit = this.limit, grid = this.grid;
889
+ grid.cellOf(this.cx, this.cy, this.cz, this.center);
890
+ let budget = grid.size, visited = 0;
891
+ for (let r = 0; ; r++) {
892
+ if (visited += this.ring(r), visited > budget) return false;
893
+ if (this.covers(r)) return true;
894
+ if (this.len >= limit && r >= 1) {
895
+ let bound = fround3((r - 1) * grid.radius), b2 = fround3(bound * bound), below = 0;
896
+ for (let k = 0; k < this.len && below < limit; k++) this.floats[k] < b2 && below++;
897
+ if (below >= limit) return true;
898
+ }
899
+ }
900
+ }
901
+ less(a, b) {
902
+ let ka = this.keys[a], kb = this.keys[b];
903
+ return ka !== kb ? ka < kb : this.rows[a] < this.rows[b];
904
+ }
905
+ swap(a, b) {
906
+ let k = this.keys[a];
907
+ this.keys[a] = this.keys[b], this.keys[b] = k;
908
+ let r = this.rows[a];
909
+ this.rows[a] = this.rows[b], this.rows[b] = r;
910
+ }
911
+ sift(at, end) {
912
+ let root = at;
913
+ for (; ; ) {
914
+ let child = 2 * root + 1;
915
+ if (child >= end || (child + 1 < end && this.less(child, child + 1) && child++, !this.less(root, child))) return;
916
+ this.swap(root, child), root = child;
917
+ }
918
+ }
919
+ sort() {
920
+ let n = this.len;
921
+ for (let at = (n >> 1) - 1; at >= 0; at--) this.sift(at, n);
922
+ for (let end = n - 1; end > 0; end--)
923
+ this.swap(0, end), this.sift(0, end);
924
+ }
925
+ run(grid, shape, mode, mask, value, filterColumn, cx, cy, cz, self, limit) {
926
+ return this.len = 0, grid.size === 0 || limit === 0 || !(shape.reach >= 0) ? 0 : (this.mask = mask, this.value = value, this.cx = cx, this.cy = cy, this.cz = cz, this.limit = limit, this.search(grid, shape, mode, filterColumn, self));
927
+ }
928
+ runFrom(grid, shape, mode, words2, maskAt, valueAt, limitAt, filterColumn, xs, ys, zs, self) {
929
+ this.len = 0;
930
+ let limit = words2[limitAt];
931
+ return grid.size === 0 || limit === 0 || !(shape.reach >= 0) ? 0 : (this.mask = words2[maskAt], this.value = words2[valueAt], this.cx = xs[self], this.cy = ys[self], this.cz = zs === null ? 0 : zs[self], this.limit = limit, this.search(grid, shape, mode, filterColumn, self));
932
+ }
933
+ search(grid, shape, mode, filterColumn, self) {
934
+ let limit = this.limit;
935
+ if (this.grid = grid, this.shape = shape, this.mode = mode, this.filterColumn = filterColumn, this.self = self, this.window(), limit !== (4294967295) && shape.kind !== QUERY_SEGMENT)
936
+ this.rings() || this.full();
937
+ else if (this.cells() <= grid.size)
938
+ for (let x = this.lo[0]; x <= this.hi[0]; x++) for (let y = this.lo[1]; y <= this.hi[1]; y++) for (let z = this.lo[2]; z <= this.hi[2]; z++) this.scanCell(x, y, z);
939
+ else this.full();
940
+ return this.sort(), this.grid = null, this.filterColumn = null, Math.min(this.len, limit);
941
+ }
942
+ }, QueryRunner = class {
943
+ constructor(capacity, tile, accumulators) {
944
+ this.shape = { kind: 0, vx: 0, vy: 0, vz: 0, p0: 0, p1: 0, p2: 0, reach: 0 };
945
+ this.f32 = new Float32Array(1);
946
+ this.u32 = new Uint32Array(this.f32.buffer);
947
+ this.dry = false;
948
+ this.search = new QuerySearch(capacity), this.params = new Uint32Array((11) * tile), this.stopped = new Uint8Array(tile), this.stop = new Uint8Array(tile), this.saved = new Uint32Array(accumulators * tile), this.accs = new Uint32Array(accumulators), this.ranks = new Uint32Array(tile);
949
+ }
950
+ float(bits) {
951
+ return this.u32[0] = bits, this.f32[0];
952
+ }
953
+ op(host, sub, a, n) {
954
+ if (!(sub !== XOP_QSTOP || !this.dry))
955
+ for (let p = 0; p < n; p++) host.lane(a, p) !== 0 && (this.stop[p] = 1);
956
+ }
957
+ run(host, pc, n) {
958
+ let code = host.code, i = code[pc], ext = code[pc + 1], start = pc + 2, end = ext.a, word = ext.c, filtered = (word & QUERY_FILTERED) !== 0, kind = word & QUERY_SHAPE, filterAt = filtered ? pc - 2 : -1, shapeAt = kind === QUERY_SPHERE ? -1 : filtered ? pc - 4 : pc - 2, stops = false;
959
+ for (let p = start; p < end; p++) code[p].op === XOP && code[p].dst === XOP_QSTOP && (stops = true);
960
+ let opt = (w, lane, fallback) => w === 4294967295 ? fallback : host.lane(w, lane) >>> 0, params = this.params;
961
+ for (let lane = 0; lane < n; lane++) {
962
+ let at = lane * (11);
963
+ params[at] = opt(ext.b, lane, 1), params[at + 1] = host.lane(i.b, lane), params[at + 2] = opt(i.c, lane, (4294967295));
964
+ for (let k = 3; k < 11; k++) params[at + k] = 0;
965
+ if (shapeAt >= 0) {
966
+ let s2 = code[shapeAt], se = code[shapeAt + 1];
967
+ [s2.a, s2.b, s2.c, se.a, se.b, se.c].forEach((w, k) => {
968
+ params[at + 3 + k] = opt(w, lane, 0);
969
+ });
970
+ }
971
+ filterAt >= 0 && (params[at + 9] = host.lane(code[filterAt].b, lane), params[at + 10] = host.lane(code[filterAt].c, lane));
972
+ }
973
+ let [x, y, z] = host.position, xs = new Float32Array(host.snapshot[x].buffer), ys = new Float32Array(host.snapshot[y].buffer), zs = z === 4294967295 ? null : new Float32Array(host.snapshot[z].buffer), mode = filterAt >= 0 ? code[filterAt + 1].a : 0, filterColumn = filterAt >= 0 ? host.snapshot[code[filterAt].a] : null;
974
+ this.stopped.fill(0, 0, n);
975
+ let s = this.shape;
976
+ s.kind = kind;
977
+ let pairs = 0;
978
+ for (let lane = 0; lane < n; lane++) {
979
+ let at = lane * (11);
980
+ if (params[at] === 0) continue;
981
+ let row = host.row(lane);
982
+ s.reach = this.float(params[at + 1]), s.vx = this.float(params[at + 3]), s.vy = this.float(params[at + 4]), s.vz = this.float(params[at + 5]), s.p0 = this.float(params[at + 6]), s.p1 = this.float(params[at + 7]), s.p2 = this.float(params[at + 8]);
983
+ let found = this.search.run(host.grid, s, mode, params[at + 9], params[at + 10], filterColumn, xs[row], ys[row], zs === null ? 0 : zs[row], row, params[at + 2]);
984
+ for (let k = 0; k < found && this.stopped[lane] === 0; k++)
985
+ host.pairLane[pairs] = lane, host.pairRow[pairs] = this.search.rows[k], this.ranks[pairs] = k, pairs++, pairs === host.tile && (this.flush(host, start, end, pairs, stops), pairs = 0);
986
+ }
987
+ pairs > 0 && this.flush(host, start, end, pairs, stops);
988
+ }
989
+ flush(host, start, end, pairs, stops) {
990
+ if (!stops) {
991
+ host.exec(start, end, pairs);
992
+ return;
993
+ }
994
+ let code = host.code, tile = host.tile, accs = 0;
995
+ for (let p = start; p < end; p++) {
996
+ let op = code[p].op;
997
+ if (op !== Op.ACC_FADD && op !== Op.ACC_FMIN && op !== Op.ACC_FMAX && op !== Op.ACC_IADD) continue;
998
+ let seen = false;
999
+ for (let k = 0; k < accs; k++) this.accs[k] === code[p].a && (seen = true);
1000
+ seen || (this.accs[accs++] = code[p].a);
1001
+ }
1002
+ for (let k = 0; k < accs; k++) this.saved.set(host.bits.subarray(this.accs[k] * tile, this.accs[k] * tile + tile), k * tile);
1003
+ this.stop.fill(0, 0, pairs), this.dry = true, host.exec(start, end, pairs), this.dry = false;
1004
+ for (let k = 0; k < accs; k++) host.bits.set(this.saved.subarray(k * tile, k * tile + tile), this.accs[k] * tile);
1005
+ let kept = 0;
1006
+ for (let p = 0; p < pairs; p++) {
1007
+ let lane = host.pairLane[p];
1008
+ this.stopped[lane] === 0 && (host.pairLane[kept] = lane, host.pairRow[kept] = host.pairRow[p], this.ranks[kept] = this.ranks[p], this.stop[p] !== 0 && (this.stopped[lane] = 1), kept++);
1009
+ }
1010
+ kept > 0 && host.exec(start, end, kept);
1011
+ }
1012
+ };
1013
+
1014
+ // src/game/kernel/simd.ts
1015
+ var Op2 = Op, UNARY = /* @__PURE__ */ new Set([Op2.MOV, Op2.INEG, Op2.IABS, Op2.INOT, Op2.MNOT, Op2.ITOF, Op2.UTOF, Op2.FTOI, Op2.BTOF, Op2.BTOI, Op2.FTOB, Op2.ITOB]), BINARY = /* @__PURE__ */ new Set([Op2.FLEN2, Op2.NOISE2, Op2.HASH, Op2.RAND, Op2.UMULHI, Op2.MAND, Op2.MOR, Op2.MANDN]), TERNARY = /* @__PURE__ */ new Set([Op2.SEL, Op2.FMULADD, Op2.FMULSUB, Op2.FSUBMUL, Op2.FADDMUL, Op2.FCLAMP, Op2.FLERP, Op2.FLEN3, Op2.NOISE3, Op2.UADDC, Op2.USUBB]); /* @__PURE__ */ new Set([Op2.FADD, Op2.FMUL, Op2.FMIN, Op2.FMAX, Op2.IADD, Op2.IMUL, Op2.IMIN, Op2.IMAX, Op2.UMIN, Op2.UMAX, Op2.IAND, Op2.IOR, Op2.IXOR, Op2.MAND, Op2.MOR]);
1016
+ function simdArity(op) {
1017
+ return UNARY.has(op) || op >= Op2.FLOG2 && op <= Op2.FLOG ? 1 : BINARY.has(op) || op >= Op2.FADD && op <= Op2.FATAN2 || op >= Op2.FLT && op <= Op2.FNE || op >= Op2.IADD && op <= Op2.UMAX || op >= Op2.ILT && op <= Op2.ULE ? 2 : TERNARY.has(op) ? 3 : 0;
1018
+ }
1019
+ function simdMapOp(sub) {
1020
+ return sub >= SIMD_MAP && sub < SIMD_MAP + SIMD_MAP_OPS ? sub - SIMD_MAP : null;
1021
+ }
1022
+ function isSimd(i) {
1023
+ return i.op === XOP && xopRange(i.dst) === XOP_RANGE.SIMD;
1024
+ }
1025
+ function simdForm(i, ext) {
1026
+ let control = ext.a, width = control & SIMD_WIDTH_MASK, vector = (w) => w === 4294967295 ? "unused" : "vector", map = simdMapOp(i.dst);
1027
+ if (map !== null) {
1028
+ let arity = simdArity(map);
1029
+ if (arity === 0) return null;
1030
+ let role = (k, flag) => k < arity ? (control & flag) !== 0 ? "scalar" : "vector" : "unused";
1031
+ return { width, roles: [role(0, SIMD_SCALAR_A), role(1, SIMD_SCALAR_B), role(2, SIMD_SCALAR_C), "unused"], vectorDst: true };
1032
+ }
1033
+ switch (i.dst) {
1034
+ case SIMD_SHUFFLE:
1035
+ return { width, roles: ["vector", vector(i.b), "unused", "immediate"], vectorDst: true };
1036
+ case SIMD_EXTRACT:
1037
+ return { width, roles: ["vector", "immediate", "unused", "unused"], vectorDst: false };
1038
+ case SIMD_REPLACE:
1039
+ return { width, roles: ["vector", "scalar", "immediate", "unused"], vectorDst: true };
1040
+ case SIMD_PACK: {
1041
+ let lane = (k) => k < width ? "scalar" : "unused";
1042
+ return { width, roles: [lane(0), lane(1), lane(2), lane(3)], vectorDst: true };
1043
+ }
1044
+ case SIMD_DOT:
1045
+ return { width, roles: ["vector", "vector", "immediate", "unused"], vectorDst: false };
1046
+ case SIMD_REDUCE:
1047
+ return { width, roles: ["vector", "immediate", "unused", "unused"], vectorDst: false };
1048
+ case SIMD_LENGTH:
1049
+ return { width, roles: ["vector", "unused", "unused", "unused"], vectorDst: false };
1050
+ case SIMD_NORMALIZE:
1051
+ return { width, roles: ["vector", "unused", "unused", "unused"], vectorDst: true };
1052
+ case SIMD_CROSS:
1053
+ return { width, roles: ["vector", "vector", "unused", "unused"], vectorDst: true };
1054
+ default:
1055
+ return null;
1056
+ }
1057
+ }
1058
+ function simdWords(i, ext) {
1059
+ return [i.a, i.b, i.c, ext.b];
1060
+ }
1061
+ function simdLane(word, role, k) {
1062
+ return role === "vector" ? word + k >>> 0 : word;
1063
+ }
1064
+ function shuffleIndex(pattern, k) {
1065
+ return pattern >>> SIMD_LANE_BITS * k & SIMD_LANE_MASK;
1066
+ }
1067
+ function simdSource(i, ext, k) {
1068
+ let width = ext.a & SIMD_WIDTH_MASK;
1069
+ switch (i.dst) {
1070
+ case SIMD_SHUFFLE: {
1071
+ let index2 = shuffleIndex(ext.b, k);
1072
+ return index2 < width ? i.a + index2 >>> 0 : i.b + index2 - width >>> 0;
1073
+ }
1074
+ case SIMD_REPLACE:
1075
+ return k === i.c ? i.b : i.a + k >>> 0;
1076
+ case SIMD_EXTRACT:
1077
+ return i.a + i.b >>> 0;
1078
+ default:
1079
+ return simdWords(i, ext)[k];
1080
+ }
1081
+ }
1082
+ var CROSS_TERMS = [
1083
+ [1, 2, 2, 1],
1084
+ [2, 0, 0, 2],
1085
+ [0, 1, 1, 0]
1086
+ ], SIMD_TEMPS = 4;
1087
+ function simdScalarize(i, ext, temp) {
1088
+ let form = simdForm(i, ext);
1089
+ if (form === null) return null;
1090
+ let w = form.width, out = [], N = 4294967295, put = (op, dst, a, b = N, c = N) => {
1091
+ out.push({ op, dst, a, b, c });
1092
+ }, [t, t2, zero, mask] = [temp, temp + 1, temp + 2, temp + 3], at = (word, k) => word + k >>> 0, dot = (a, b, float) => {
1093
+ put(float ? Op2.FMUL : Op2.IMUL, t, a, b);
1094
+ for (let k = 1; k < w; k++)
1095
+ put(float ? Op2.FMUL : Op2.IMUL, t2, at(a, k), at(b, k)), put(float ? Op2.FADD : Op2.IADD, t, t, t2);
1096
+ }, map = simdMapOp(i.dst);
1097
+ if (map !== null) {
1098
+ for (let k = 0; k < w; k++) out.push(laneInst(map, i, ext, form, k));
1099
+ return out;
1100
+ }
1101
+ switch (i.dst) {
1102
+ case SIMD_SHUFFLE:
1103
+ case SIMD_REPLACE:
1104
+ case SIMD_PACK:
1105
+ for (let k = 0; k < w; k++) put(Op2.MOV, ext.dst + k, simdSource(i, ext, k));
1106
+ return out;
1107
+ case SIMD_EXTRACT:
1108
+ return put(Op2.MOV, ext.dst, simdSource(i, ext, 0)), out;
1109
+ case SIMD_DOT:
1110
+ return dot(i.a, i.b, i.c === SIMD_DOT_F32), put(Op2.MOV, ext.dst, t), out;
1111
+ case SIMD_LENGTH:
1112
+ return dot(i.a, i.a, true), put(Op2.FSQRT, ext.dst, t), out;
1113
+ case SIMD_NORMALIZE:
1114
+ dot(i.a, i.a, true), put(Op2.FSQRT, t, t), put(Op2.IXOR, zero, t, t), put(Op2.FLT, mask, zero, t);
1115
+ for (let k = 0; k < w; k++)
1116
+ put(Op2.FDIV, t2, at(i.a, k), t), put(Op2.SEL, ext.dst + k, mask, t2, zero);
1117
+ return out;
1118
+ case SIMD_CROSS:
1119
+ return CROSS_TERMS.forEach(([p, q, r, s], k) => {
1120
+ put(Op2.FMUL, t, at(i.a, r), at(i.b, s)), put(Op2.FMULSUB, ext.dst + k, at(i.a, p), at(i.b, q), t);
1121
+ }), out;
1122
+ case SIMD_REDUCE:
1123
+ put(i.b, ext.dst, i.a, at(i.a, 1));
1124
+ for (let k = 2; k < w; k++) put(i.b, ext.dst, ext.dst, at(i.a, k));
1125
+ return out;
1126
+ default:
1127
+ return null;
1128
+ }
1129
+ }
1130
+ function laneInst(op, i, ext, form, k) {
1131
+ let w = simdWords(i, ext);
1132
+ return { op, dst: ext.dst + k, a: simdLane(w[0], form.roles[0], k), b: simdLane(w[1], form.roles[1], k), c: simdLane(w[2], form.roles[2], k) };
1133
+ }
1134
+
1135
+ // src/game/kernel/recur.ts
1136
+ var fround4 = Math.fround, wide = new Float64Array(1), wideWords = new Uint32Array(wide.buffer), CANONICAL_NAN322 = 2143289344, CANONICAL_NAN64_HI = 2146959360, F32_ONE = 1065353216, F32_INF = 2139095040, F32_NEG_INF = 4286578688, I32_MAX3 = 2147483647, I32_MIN3 = 2147483648, U32_MAX = 4294967295;
1137
+ function recurWide(lo, hi) {
1138
+ return wideWords[0] = lo >>> 0, wideWords[1] = hi >>> 0, wide[0];
1139
+ }
1140
+ function recurSplit(value, out) {
1141
+ return Number.isNaN(value) ? (out[0] = 0, out[1] = (2146959360), out) : (wide[0] = value, out[0] = wideWords[0], out[1] = wideWords[1], out);
1142
+ }
1143
+ function recurIdentity(kind) {
1144
+ switch (kind) {
1145
+ case RECUR.MUL_F32:
1146
+ return (1065353216);
1147
+ case RECUR.MIN_F32:
1148
+ return (2139095040);
1149
+ case RECUR.MAX_F32:
1150
+ return (4286578688);
1151
+ case RECUR.MUL_INT:
1152
+ return 1;
1153
+ case RECUR.MIN_I32:
1154
+ return (2147483647);
1155
+ case RECUR.MAX_I32:
1156
+ return (2147483648);
1157
+ case RECUR.MIN_U32:
1158
+ case RECUR.AND:
1159
+ return (4294967295);
1160
+ default:
1161
+ return 0;
1162
+ }
1163
+ }
1164
+ function minBits(a, b) {
1165
+ let x = f32From(a), y = f32From(b);
1166
+ return x < y ? a : y < x ? b : Number.isNaN(x) ? a : b;
1167
+ }
1168
+ function maxBits(a, b) {
1169
+ let x = f32From(a), y = f32From(b);
1170
+ return x > y ? a : y > x ? b : Number.isNaN(x) ? a : b;
1171
+ }
1172
+ function recurStep(kind, s, a, b, c) {
1173
+ let y = s[0];
1174
+ switch (kind) {
1175
+ case RECUR.LINEAR_F32:
1176
+ s[0] = f32Bits(fround4(fround4(f32From(a) * f32From(y)) + f32From(b)));
1177
+ return;
1178
+ case RECUR.LINEAR_U32:
1179
+ s[0] = Math.imul(a, y) + b >>> 0;
1180
+ return;
1181
+ case RECUR.FEEDBACK_F32:
1182
+ s[0] = f32Bits(fround4(fround4(f32From(b) - fround4(f32From(a) * f32From(y))) - fround4(f32From(c) * f32From(s[1])))), s[1] = y;
1183
+ return;
1184
+ case RECUR.PHASE_F64: {
1185
+ let next = recurWide(s[0], s[1]) + f32From(b), period = f32From(a);
1186
+ recurSplit(next >= period ? next - period : next, s);
1187
+ return;
1188
+ }
1189
+ case RECUR.ADD_F32:
1190
+ s[0] = f32Bits(fround4(f32From(y) + f32From(b)));
1191
+ return;
1192
+ case RECUR.MUL_F32:
1193
+ s[0] = f32Bits(fround4(f32From(y) * f32From(b)));
1194
+ return;
1195
+ case RECUR.MIN_F32:
1196
+ s[0] = minBits(y, b) >>> 0;
1197
+ return;
1198
+ case RECUR.MAX_F32:
1199
+ s[0] = maxBits(y, b) >>> 0;
1200
+ return;
1201
+ case RECUR.ADD_INT:
1202
+ s[0] = y + b >>> 0;
1203
+ return;
1204
+ case RECUR.MUL_INT:
1205
+ s[0] = Math.imul(y, b) >>> 0;
1206
+ return;
1207
+ case RECUR.MIN_I32:
1208
+ s[0] = ((y | 0) < (b | 0) ? y : b) >>> 0;
1209
+ return;
1210
+ case RECUR.MAX_I32:
1211
+ s[0] = ((y | 0) > (b | 0) ? y : b) >>> 0;
1212
+ return;
1213
+ case RECUR.MIN_U32:
1214
+ s[0] = Math.min(y >>> 0, b >>> 0);
1215
+ return;
1216
+ case RECUR.MAX_U32:
1217
+ s[0] = Math.max(y >>> 0, b >>> 0);
1218
+ return;
1219
+ case RECUR.AND:
1220
+ s[0] = (y & b) >>> 0;
1221
+ return;
1222
+ case RECUR.OR:
1223
+ s[0] = (y | b) >>> 0;
1224
+ return;
1225
+ default:
1226
+ s[0] = (y ^ b) >>> 0;
1227
+ }
1228
+ }
1229
+ function recurOutput(kind, mode, s, out) {
1230
+ if (kind !== RECUR.PHASE_F64 || (mode & RECUR_WIDE) !== 0)
1231
+ return out[0] = s[0], out[1] = s[1], out;
1232
+ let narrow = fround4(recurWide(s[0], s[1]));
1233
+ return out[0] = Number.isNaN(narrow) ? (2143289344) : f32Bits(narrow), out[1] = 0, out;
1234
+ }
1235
+
1236
+ // src/game/kernel/vm.ts
1237
+ var Op3 = Op, TILE = 256, CROSS_WORDS2 = 4, SORT_BUFFERS = 4, RECUR_PAIR = 2, TRUE = 4294967295, fround5 = Math.fround, f32From2 = f32From, f32Bits2 = f32Bits, STORAGE_F32 = 0, STORAGE_I32 = 1, STORAGE_U32 = 2, STORAGE_U8 = 3;
1238
+ function parseProgram(bytes) {
1239
+ if (bytes.byteLength % 4 !== 0) throw new GameError("invalid_argument", "a kernel program is a whole number of words");
1240
+ let view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength), words2 = new Uint32Array(bytes.byteLength / 4);
1241
+ for (let k = 0; k < words2.length; k++) words2[k] = view.getUint32(k * 4, true);
1242
+ if (words2[0] !== 827345731) throw new GameError("invalid_argument", "this is not a kernel program");
1243
+ if (words2[1] < 1 || words2[1] > 4) throw new GameError("unsupported_feature", `kernel instruction set ${words2[1]} is not supported`);
1244
+ let slotCount = words2[4], args = words2[5], constants = words2[6], loops = words2[7], count = words2[8], groupCount = words2[9], at = 16, slots = Array.from({ length: slotCount }, (_, k) => ({ kind: words2[at + k] & 255, neighbour: (words2[at + k] & 1024) !== 0, scratch: (words2[at + k] & 2048) !== 0, spawn: (words2[at + k] & 8192) !== 0, indexed: (words2[at + k] & ACCESS_INDEXED) !== 0, write: (words2[at + k] & 512) !== 0, word: words2[at + k] }));
1245
+ at += slotCount + args;
1246
+ let uniforms = new Uint32Array(args + constants + loops);
1247
+ uniforms.set(words2.subarray(at, at + constants), args), at += constants;
1248
+ let groups = [];
1249
+ for (let g = 0; g < groupCount; g++, at += 4) groups.push({ isDefault: (words2[at] & GROUP_DEFAULT) !== 0, value: words2[at + 1], start: words2[at + 2], end: words2[at + 3] });
1250
+ let channelCount = words2[14];
1251
+ if (channelCount > 64) throw new GameError("invalid_argument", "the kernel program is malformed");
1252
+ let channels = [];
1253
+ for (let c = 0; c < channelCount; c++, at += 4) channels.push(words2[at]);
1254
+ let code = [];
1255
+ for (let k = 0; k < count; k++, at += 4) code.push({ op: words2[at] & 255, dst: words2[at] >>> 8, a: words2[at + 1], b: words2[at + 2], c: words2[at + 3] });
1256
+ if (at !== words2.length) throw new GameError("invalid_argument", "the kernel program is malformed");
1257
+ let flags = words2[2], radius = -1;
1258
+ for (let i of code) (i.op === Op3.NEIGHBOURS || i.op === XOP && i.dst === XOP_QUERY) && (radius = i.a);
1259
+ let calls = [], cross = [];
1260
+ return code.forEach((i, pc) => {
1261
+ i.op === Op3.CALL && calls.push(pc), (crossRow(i.op) || stageEndingOp(i.op, i.dst)) && cross.push(pc);
1262
+ }), {
1263
+ registers: words2[3],
1264
+ slots,
1265
+ calls,
1266
+ cross,
1267
+ args,
1268
+ loops,
1269
+ uniforms,
1270
+ code,
1271
+ groups,
1272
+ state: (flags & 2) !== 0 ? words2[10] : -1,
1273
+ position: (flags & 1) !== 0 ? [words2[11], words2[12], words2[13]] : null,
1274
+ radius,
1275
+ channels
1276
+ };
1277
+ }
1278
+ function toInt(x) {
1279
+ return x | 0;
1280
+ }
1281
+ var TWO_16 = 65536, TWO_32 = 4294967296, LOW_16 = 65535;
1282
+ function mulHigh(x, y) {
1283
+ let xl = x & (65535), xh = x >>> 16, yl = y & (65535), yh = y >>> 16, lh = xl * yh, hl = xh * yl, mid = (xl * yl >>> 16) + (lh & (65535)) + (hl & (65535));
1284
+ return xh * yh + (lh >>> 16) + (hl >>> 16) + Math.floor(mid / (65536)) >>> 0;
1285
+ }
1286
+ var STATUS_RESULTS = [
1287
+ [4, 3],
1288
+ [5, 4]
1289
+ ];
1290
+ function scratchColumn(program, slot, capacity) {
1291
+ let narrow = program.calls.some((pc) => {
1292
+ let i = program.code[pc];
1293
+ return STATUS_RESULTS.some(([service, index2]) => service === serviceOf(i.dst) && i.c + index2 === slot);
1294
+ });
1295
+ switch (program.slots[slot].kind) {
1296
+ case 0:
1297
+ return { values: new Float32Array(capacity), storage: (0) };
1298
+ case 1:
1299
+ return { values: new Int32Array(capacity), storage: (1) };
1300
+ case 2:
1301
+ return narrow ? { values: new Uint8Array(capacity), storage: (3) } : { values: new Uint32Array(capacity), storage: (2) };
1302
+ default:
1303
+ return { values: new Uint8Array(capacity), storage: (3) };
1304
+ }
1305
+ }
1306
+ function fmin(a, b) {
1307
+ return a < b ? a : b < a ? b : Number.isNaN(a) ? a : b;
1308
+ }
1309
+ function fmax(a, b) {
1310
+ return a > b ? a : b > a ? b : Number.isNaN(a) ? a : b;
1311
+ }
1312
+ function roundJs(x) {
1313
+ let r = Math.floor(x);
1314
+ return x - r >= 0.5 ? r + 1 : r;
1315
+ }
1316
+ function sign(x) {
1317
+ return x > 0 ? 1 : x < 0 ? -1 : x;
1318
+ }
1319
+ var MIX_A = 2146121005, MIX_B = 2221713035;
1320
+ function mix32(value) {
1321
+ let x = value >>> 0;
1322
+ return x ^= x >>> 16, x = Math.imul(x, (2146121005)), x ^= x >>> 15, x = Math.imul(x, (2221713035)), x ^= x >>> 16, x >>> 0;
1323
+ }
1324
+ function hash(a, b) {
1325
+ return mix32((a ^ mix32(b + 2654435769 >>> 0)) >>> 0);
1326
+ }
1327
+ function unit(a, b) {
1328
+ return fround5((hash(a, b) >>> 8) * (1 / 16777216));
1329
+ }
1330
+ function lattice(x, y, z) {
1331
+ return fround5((mix32(Math.imul(x, 2376512323) ^ Math.imul(y, 3625334849) ^ Math.imul(z, 3407524639)) >>> 8) * (1 / 16777216));
1332
+ }
1333
+ function smooth(t) {
1334
+ return fround5(fround5(t * t) * fround5(3 - fround5(2 * t)));
1335
+ }
1336
+ function mixf(a, b, t) {
1337
+ return fround5(a + fround5(fround5(b - a) * t));
1338
+ }
1339
+ function cellOf(x) {
1340
+ let f2 = Math.floor(x);
1341
+ return [f2 | 0, fround5(x - f2)];
1342
+ }
1343
+ function noise2(x, y) {
1344
+ if (!Number.isFinite(x) || !Number.isFinite(y)) return 0;
1345
+ let [ix, fx] = cellOf(x), [iy, fy] = cellOf(y), u = smooth(fx), v = smooth(fy), a = mixf(lattice(ix, iy, 0), lattice(ix + 1, iy, 0), u), b = mixf(lattice(ix, iy + 1, 0), lattice(ix + 1, iy + 1, 0), u);
1346
+ return fround5(fround5(mixf(a, b, v) * 2) - 1);
1347
+ }
1348
+ function noise3(x, y, z) {
1349
+ if (!Number.isFinite(x) || !Number.isFinite(y) || !Number.isFinite(z)) return 0;
1350
+ let [ix, fx] = cellOf(x), [iy, fy] = cellOf(y), [iz, fz] = cellOf(z), u = smooth(fx), v = smooth(fy), w = smooth(fz), a = mixf(lattice(ix, iy, iz), lattice(ix + 1, iy, iz), u), b = mixf(lattice(ix, iy + 1, iz), lattice(ix + 1, iy + 1, iz), u), c = mixf(lattice(ix, iy, iz + 1), lattice(ix + 1, iy, iz + 1), u), d = mixf(lattice(ix, iy + 1, iz + 1), lattice(ix + 1, iy + 1, iz + 1), u);
1351
+ return fround5(fround5(mixf(mixf(a, b, v), mixf(c, d, v), w) * 2) - 1);
1352
+ }
1353
+ function readAs(kind, storage, raw) {
1354
+ return kind === 0 ? f32Bits2(storage === (0) ? raw : fround5(storage === (1) ? raw | 0 : raw >>> 0)) : kind === 3 ? raw !== 0 && !Number.isNaN(raw) ? (4294967295) : 0 : storage === (0) ? toInt(raw) >>> 0 : raw >>> 0;
1355
+ }
1356
+ function writeAs(kind, storage, value) {
1357
+ return storage === (0) ? kind === 0 ? f32From2(value) : kind === 3 ? value !== 0 ? 1 : 0 : fround5(kind === 1 ? value | 0 : value >>> 0) : kind === 0 ? toInt(f32From2(value)) : kind === 3 ? value !== 0 ? 1 : 0 : value;
1358
+ }
1359
+ var KernelVm = class {
1360
+ constructor(program, capacity) {
1361
+ this.program = program;
1362
+ this.capacity = capacity;
1363
+ this.rows = new Uint32Array((256));
1364
+ this.pairLane = new Uint32Array((256));
1365
+ this.pairRow = new Uint32Array((256));
1366
+ this.columns = [];
1367
+ this.scratch = new Uint32Array((256));
1368
+ this.fscratch = new Float32Array(this.scratch.buffer);
1369
+ this.found = [];
1370
+ this.callArgs = new Float64Array(8);
1371
+ this.mlpRow = new Uint32Array(MLP_MAX_OUTPUTS);
1372
+ this.callOut = new Float64Array(8);
1373
+ this.services = null;
1374
+ this.dataHost = {
1375
+ lane: (word, at) => this.lane(word, at),
1376
+ row: (lane) => this.row(lane),
1377
+ set: (register, at, value) => {
1378
+ this.bits[register * (256) + at] = value;
1379
+ }
1380
+ };
1381
+ this.pending = [];
1382
+ this.marked = 0;
1383
+ this.spawnStats = { spawned: 0, dropped: 0, killed: 0 };
1384
+ this.base = 0;
1385
+ this.listMode = false;
1386
+ this.visit = 0;
1387
+ this.runCount = 0;
1388
+ this.sortCounts = new Uint32Array(1 << SORT_RADIX_BITS);
1389
+ this.graphCache = null;
1390
+ this.recurState = [0, 0];
1391
+ this.recurBefore = [0, 0];
1392
+ this.recurOut = [0, 0];
1393
+ this.splats = [new Uint32Array((256)), new Uint32Array((256)), new Uint32Array((256))];
1394
+ let buffer = new ArrayBuffer(Math.max(program.registers, 1) * (256) * 4);
1395
+ this.bits = new Uint32Array(buffer), this.floats = new Float32Array(buffer), this.uniforms = new Uint32Array(program.uniforms.length), this.grid = new CellGrid(program.position === null ? 0 : capacity), this.snapshot = program.slots.map((s) => s.neighbour ? new Uint32Array(capacity) : new Uint32Array(0)), this.own = program.slots.map((s, k) => s.scratch ? scratchColumn(program, k, capacity) : null), this.deferred = program.calls.map((pc) => program.code[pc]).filter((i) => deferredService(serviceOf(i.dst))), this.marks = new Uint32Array(this.deferred.length > 0 ? capacity : 0), this.records = program.cross.map(() => new Uint32Array(capacity * (4))), this.sorting = program.cross.some((pc) => program.code[pc].op === XOP) ? new Uint32Array((4) * capacity) : new Uint32Array(0), this.indexed = program.slots.map((s) => s.indexed === true && s.write === true ? new Float64Array(capacity) : null), this.events = new Uint32Array(RING_HEADER_WORDS + (program.channels.length > 0 ? DEFAULT_EVENT_CAPACITY * 10 : 0)), this.data = new DataMachine(program.slots, program.code, capacity);
1396
+ let mlp2 = program.code.some((i) => i.op === XOP && xopRange(i.dst) === XOP_RANGE.NEURAL);
1397
+ this.mlpIn = new Uint32Array(mlp2 ? MLP_MAX_WIDTH * (256) : 0), this.mlpOut = new Uint32Array(mlp2 ? MLP_MAX_OUTPUTS * (256) : 0);
1398
+ let accumulators = program.code.filter((i) => i.op === Op3.ACC_FADD || i.op === Op3.ACC_FMIN || i.op === Op3.ACC_FMAX || i.op === Op3.ACC_IADD).length;
1399
+ this.queries = program.code.some((i) => i.op === XOP && i.dst === XOP_QUERY) ? new QueryRunner(capacity, (256), accumulators) : null, this.queryHost = {
1400
+ code: program.code,
1401
+ bits: this.bits,
1402
+ pairLane: this.pairLane,
1403
+ pairRow: this.pairRow,
1404
+ snapshot: this.snapshot,
1405
+ grid: this.grid,
1406
+ position: program.position ?? [4294967295, 4294967295, 4294967295],
1407
+ tile: (256),
1408
+ lane: (word, at) => this.lane(word, at),
1409
+ row: (lane) => this.row(lane),
1410
+ exec: (start, end, n) => {
1411
+ let savedList = this.listMode, savedBase = this.base;
1412
+ this.exec(start, end, n), this.listMode = savedList, this.base = savedBase;
1413
+ }
1414
+ };
1415
+ }
1416
+ clearEvents() {
1417
+ this.events[RING_COUNT] = 0, this.events[RING_DROPPED] = 0;
1418
+ }
1419
+ u(word) {
1420
+ return this.uniforms[word & 2147483647];
1421
+ }
1422
+ isUniform(word) {
1423
+ return (word & 2147483648) !== 0 && word !== 4294967295;
1424
+ }
1425
+ lane(word, at) {
1426
+ return this.isUniform(word) ? this.u(word) : this.bits[word * (256) + at];
1427
+ }
1428
+ flane(word, at) {
1429
+ return this.isUniform(word) ? f32From2(this.u(word)) : this.floats[word * (256) + at];
1430
+ }
1431
+ run(columns, count, rows, args) {
1432
+ let p = this.program;
1433
+ if (columns.length !== p.slots.length || count > this.capacity) throw new GameError("invalid_argument", "the kernel binding does not match its table");
1434
+ if (p.calls.length > this.deferred.length && this.services === null) throw new GameError("unsupported_feature", "this kernel calls engine services; attach them with world.kernelServices({ physics, nav, flow, terrain, graphics })");
1435
+ this.columns = p.calls.length > 0 || p.cross.length > 0 ? columns.map((c, k) => this.own[k] ?? c) : columns, this.runCount = count, this.indexed.forEach((copy, k) => {
1436
+ if (copy !== null) for (let row = 0; row < count; row++) copy[row] = this.columns[k].values[row];
1437
+ }), this.marked > 0 && (this.marks.fill(0, 0, Math.min(this.marked, this.marks.length)), this.marked = 0), this.uniforms.set(p.uniforms), this.uniforms.set(args.subarray(0, p.args)), this.data.prepare(this.columns, count);
1438
+ let list = null;
1439
+ if (rows !== null) {
1440
+ let kept = [];
1441
+ for (let r of rows) r < count && kept.push(r);
1442
+ list = Uint32Array.from(kept);
1443
+ }
1444
+ if (p.position !== null) {
1445
+ this.prepareNeighbours(count);
1446
+ let order = this.grid.order();
1447
+ list === null && p.state < 0 && order.length === count && (list = order.slice());
1448
+ }
1449
+ if (p.state >= 0) {
1450
+ let all = list ?? Uint32Array.from({ length: count }, (_, k) => k), slot = p.slots[p.state], column = columns[p.state], buckets = p.groups.map(() => []), fallback = p.groups.findIndex((g) => g.isDefault);
1451
+ for (let row of all) {
1452
+ let value = readAs(slot.kind, column.storage, column.values[row]), g = p.groups.findIndex((group) => !group.isDefault && (slot.kind === 0 ? f32From2(value) === f32From2(group.value) : value === group.value));
1453
+ g < 0 && (g = fallback), g >= 0 && buckets[g].push(row);
1454
+ }
1455
+ let total = 0;
1456
+ return p.groups.forEach((group, g) => {
1457
+ this.tiles(Uint32Array.from(buckets[g]), buckets[g].length, group.start, group.end), total += buckets[g].length;
1458
+ }), this.data.finish(this.columns, this.uniforms), this.orderEvents(list), total;
1459
+ }
1460
+ let len = list === null ? count : list.length, start = 0, nextCall = 0, nextCross = 0;
1461
+ for (; nextCall < p.calls.length || nextCross < p.cross.length; ) {
1462
+ let callPc = nextCall < p.calls.length ? p.calls[nextCall] : 1 / 0, crossPc = nextCross < p.cross.length ? p.cross[nextCross] : 1 / 0;
1463
+ if (crossPc < callPc) {
1464
+ let width = (at) => p.code[at].op === CROSS_OP.SCATTER || p.code[at].op === XOP ? 2 : 1, first = nextCross, end = crossPc + width(crossPc);
1465
+ for (nextCross++; nextCross < p.cross.length && p.cross[nextCross] === end; )
1466
+ end += width(end), nextCross++;
1467
+ this.tiles(list, len, start, end);
1468
+ for (let k = first; k < nextCross; k++) this.finishCross(p.cross[k], k, len);
1469
+ start = end;
1470
+ continue;
1471
+ }
1472
+ this.tiles(list, len, start, callPc), this.call(p.code[callPc], list, len, count), nextCall++, start = callPc + 1;
1473
+ }
1474
+ return this.tiles(list, len, start, p.code.length), this.data.finish(this.columns, this.uniforms), this.orderEvents(list), len;
1475
+ }
1476
+ orderEvents(list) {
1477
+ let events = this.events, pending = this.pending;
1478
+ if (this.pending = [], events.length <= RING_HEADER_WORDS || pending.length === 0) return;
1479
+ let ordinal = /* @__PURE__ */ new Map();
1480
+ list !== null && list.forEach((row, k) => ordinal.set(row, k));
1481
+ let keyed = pending.map((entry, k) => ({ entry, ordinal: list === null ? entry[1] : ordinal.get(entry[1]), k }));
1482
+ keyed.sort((p, q) => p.ordinal - q.ordinal || p.k - q.k);
1483
+ let capacity = (events.length - RING_HEADER_WORDS) / 10;
1484
+ for (let { entry } of keyed) {
1485
+ let count = events[RING_COUNT];
1486
+ if (count >= capacity) {
1487
+ events[RING_DROPPED]++;
1488
+ continue;
1489
+ }
1490
+ events.set(entry, RING_HEADER_WORDS + count * 10), events[RING_COUNT] = count + 1;
1491
+ }
1492
+ }
1493
+ call(i, list, len, count) {
1494
+ let service = serviceOf(i.dst), columns = this.columns, mask = i.b === 4294967295 ? null : columns[i.b].values;
1495
+ if (deferredService(service)) {
1496
+ let bit = 1 << this.deferred.findIndex((d) => d.a === i.a && d.b === i.b && d.c === i.c && d.dst === i.dst);
1497
+ for (let k = 0; k < len; k++) {
1498
+ let row = list === null ? k : list[k];
1499
+ row >= count || mask !== null && mask[row] === 0 || (this.marks[row] |= bit);
1500
+ }
1501
+ this.marked = Math.max(this.marked, count);
1502
+ return;
1503
+ }
1504
+ let signature = SERVICE_SIGNATURES[service], port = this.services, args = this.callArgs, out = this.callOut;
1505
+ port.begin?.(service);
1506
+ for (let k = 0; k < len; k++) {
1507
+ let row = list === null ? k : list[k];
1508
+ if (!(row >= count || mask !== null && mask[row] === 0)) {
1509
+ for (let a = 0; a < signature.args.length; a++) args[a] = columns[i.a + a].values[row];
1510
+ if (!port.call(service, args, out)) throw new GameError("unsupported_feature", "the attached kernel services cannot answer this engine call");
1511
+ for (let r = 0; r < signature.results.length; r++) columns[i.c + r].values[row] = signature.results[r] === 3 ? out[r] !== 0 ? 1 : 0 : out[r];
1512
+ }
1513
+ }
1514
+ port.end?.(service);
1515
+ }
1516
+ get defers() {
1517
+ return this.deferred.length > 0;
1518
+ }
1519
+ finish(own, target) {
1520
+ let stats = this.spawnStats;
1521
+ if (stats.spawned = 0, stats.dropped = 0, stats.killed = 0, this.deferred.length === 0) return stats;
1522
+ let marks = this.marks, count = Math.min(this.marked, own.count, marks.length), killBits = 0;
1523
+ this.deferred.forEach((d, site) => {
1524
+ serviceOf(d.dst) === 23 && (killBits |= 1 << site);
1525
+ });
1526
+ let anyKill = false;
1527
+ for (let row = 0; row < count && !anyKill; row++) anyKill = (marks[row] & killBits) !== 0;
1528
+ if (anyKill) {
1529
+ let total = own.count, all = own.columns, kept = 0;
1530
+ for (let row = 0; row < total; row++)
1531
+ if (!(row < count && (marks[row] & killBits) !== 0)) {
1532
+ if (kept !== row) for (let column of all) column[kept] = column[row];
1533
+ kept++;
1534
+ }
1535
+ stats.killed = total - kept, own.count = kept;
1536
+ }
1537
+ let spawnBits = ~killBits & (this.deferred.length >= 32 ? 4294967295 : (1 << this.deferred.length) - 1);
1538
+ if (spawnBits !== 0) {
1539
+ let into = target ?? own, slots = this.program.slots;
1540
+ for (let row = 0; row < count; row++) {
1541
+ let m = marks[row] & spawnBits;
1542
+ if (m !== 0)
1543
+ for (let site = 0; site < this.deferred.length; site++) {
1544
+ if ((m & 1 << site) === 0) continue;
1545
+ let d = this.deferred[site], at = into.count;
1546
+ if (at >= into.capacity) {
1547
+ stats.dropped++;
1548
+ continue;
1549
+ }
1550
+ for (let column of into.columns) column[at] = 0;
1551
+ let fields = operandCount(d.dst);
1552
+ for (let k = 0; k < fields; k++) {
1553
+ let source = this.columns[d.a + k], kind = slots[d.a + k].kind, dst = into.column(d.c + k);
1554
+ dst.values[at] = writeAs(kind, dst.storage, readAs(kind, source.storage, source.values[row]));
1555
+ }
1556
+ into.count = at + 1, stats.spawned++;
1557
+ }
1558
+ }
1559
+ }
1560
+ return marks.fill(0, 0, Math.min(this.marked, marks.length)), this.marked = 0, stats;
1561
+ }
1562
+ prepareNeighbours(count) {
1563
+ let p = this.program;
1564
+ p.slots.forEach((slot, k) => {
1565
+ if (!slot.neighbour) return;
1566
+ let column = this.columns[k], out = this.snapshot[k];
1567
+ for (let row = 0; row < count; row++) out[row] = readAs(slot.kind, column.storage, column.values[row]);
1568
+ });
1569
+ let [x, y, z] = p.position, view = (slot) => new Float32Array(this.snapshot[slot].buffer, 0, count);
1570
+ this.grid.rebuild(f32From2(this.u(p.radius)), view(x), view(y), z === 4294967295 ? null : view(z), count);
1571
+ }
1572
+ tiles(list, len, start, end) {
1573
+ for (let first = 0; first < len; first += (256)) {
1574
+ let n = Math.min((256), len - first);
1575
+ this.visit = first, list === null ? (this.listMode = false, this.base = first) : (this.listMode = true, this.rows.set(list.subarray(first, first + n))), this.exec(start, end, n);
1576
+ }
1577
+ }
1578
+ row(lane) {
1579
+ return this.listMode ? this.rows[lane] : this.base + lane;
1580
+ }
1581
+ exec(start, end, n) {
1582
+ let code = this.program.code, bits = this.bits, floats = this.floats, pc = start;
1583
+ for (; pc < end; ) {
1584
+ let i = code[pc], d = i.dst * (256);
1585
+ if (lookupOp(i.op)) {
1586
+ this.lookup(pc, i, n), pc += i.op === LOOKUP_OP.SAMPLE ? 2 : 1;
1587
+ continue;
1588
+ }
1589
+ if (i.op === XOP) {
1590
+ if (i.dst === XOP_QUERY && this.queries !== null) {
1591
+ this.queries.run(this.queryHost, pc, n), pc = code[pc + 1].a;
1592
+ continue;
1593
+ }
1594
+ this.extended(pc, i, code[pc + 1], n), pc += 2;
1595
+ continue;
1596
+ }
1597
+ if (crossRow(i.op)) {
1598
+ this.record(pc, i, n), pc += i.op === CROSS_OP.SCATTER ? 2 : 1;
1599
+ continue;
1600
+ }
1601
+ switch (i.op) {
1602
+ case Op3.NOP:
1603
+ break;
1604
+ case Op3.LOAD: {
1605
+ let slot = this.program.slots[i.a], column = this.columns[i.a];
1606
+ for (let k = 0; k < n; k++) bits[d + k] = readAs(slot.kind, column.storage, column.values[this.row(k)]);
1607
+ break;
1608
+ }
1609
+ case Op3.STORE: {
1610
+ let slot = this.program.slots[i.a], column = this.columns[i.a], exact = slot.kind === 0 && column.storage === (0) || (slot.kind === 1 || slot.kind === 2) && (column.storage === (1) || column.storage === (2));
1611
+ for (let k = 0; k < n; k++) {
1612
+ let value = this.lane(i.b, k), row = this.row(k);
1613
+ !exact && readAs(slot.kind, column.storage, column.values[row]) === value || (column.values[row] = writeAs(slot.kind, column.storage, value));
1614
+ }
1615
+ break;
1616
+ }
1617
+ case Op3.ROW:
1618
+ for (let k = 0; k < n; k++) bits[d + k] = this.row(k);
1619
+ break;
1620
+ case Op3.JNONE: {
1621
+ let any = false;
1622
+ for (let k = 0; k < n && !any; k++) any = this.lane(i.a, k) !== 0;
1623
+ if (!any) {
1624
+ pc = i.b;
1625
+ continue;
1626
+ }
1627
+ break;
1628
+ }
1629
+ case Op3.LOOP_INIT: {
1630
+ if (this.uniforms[i.a] = 0, this.trips(i.b, i.dst) === 0) {
1631
+ pc = i.c;
1632
+ continue;
1633
+ }
1634
+ break;
1635
+ }
1636
+ case Op3.LOOP_NEXT: {
1637
+ if (this.uniforms[i.a]++, this.uniforms[i.a] < this.trips(i.b, i.dst)) {
1638
+ pc = i.c;
1639
+ continue;
1640
+ }
1641
+ break;
1642
+ }
1643
+ case Op3.NEIGHBOURS:
1644
+ this.neighbours(pc + 1, i.b, i.c, n), pc = i.b;
1645
+ continue;
1646
+ case Op3.NLOAD: {
1647
+ let snap = this.snapshot[i.a];
1648
+ for (let k = 0; k < n; k++) bits[d + k] = snap[this.pairRow[k]];
1649
+ break;
1650
+ }
1651
+ case Op3.OUTER: {
1652
+ let a = i.a * (256);
1653
+ for (let k = 0; k < n; k++) bits[d + k] = bits[a + this.pairLane[k]];
1654
+ break;
1655
+ }
1656
+ case Op3.NROW:
1657
+ for (let k = 0; k < n; k++) bits[d + k] = this.pairRow[k];
1658
+ break;
1659
+ case Op3.ACC_FADD:
1660
+ case Op3.ACC_FMIN:
1661
+ case Op3.ACC_FMAX:
1662
+ case Op3.ACC_IADD: {
1663
+ let t = i.a * (256);
1664
+ for (let k = 0; k < n; k++) {
1665
+ if (i.c !== 4294967295 && bits[i.c * (256) + k] === 0) continue;
1666
+ let at = t + this.pairLane[k];
1667
+ if (i.op === Op3.ACC_IADD) bits[at] = bits[at] + this.lane(i.b, k) >>> 0;
1668
+ else {
1669
+ let v = this.flane(i.b, k);
1670
+ floats[at] = i.op === Op3.ACC_FADD ? floats[at] + v : i.op === Op3.ACC_FMIN ? fmin(floats[at], v) : fmax(floats[at], v);
1671
+ }
1672
+ }
1673
+ break;
1674
+ }
1675
+ case Op3.EMIT: {
1676
+ let words2 = this.program.channels[i.dst], exts = Math.ceil(words2 / 3);
1677
+ for (let k = 0; k < n; k++) {
1678
+ if (i.a !== 4294967295 && this.lane(i.a, k) === 0) continue;
1679
+ let entry = new Uint32Array(10);
1680
+ entry[0] = i.dst, entry[1] = this.row(k);
1681
+ for (let w = 0; w < 8; w++) {
1682
+ let ext = code[pc + 1 + Math.floor(w / 3)];
1683
+ entry[2 + w] = w < words2 ? this.lane([ext.a, ext.b, ext.c][w % 3], k) : 0;
1684
+ }
1685
+ this.pending.push(entry);
1686
+ }
1687
+ pc += 1 + exts;
1688
+ continue;
1689
+ }
1690
+ case Op3.FDOT2:
1691
+ case Op3.FDOT3: {
1692
+ let e = code[pc + 1];
1693
+ for (let k = 0; k < n; k++) {
1694
+ let v = fround5(fround5(this.flane(i.a, k) * this.flane(i.b, k)) + fround5(this.flane(i.c, k) * this.flane(e.a, k)));
1695
+ i.op === Op3.FDOT3 && (v = fround5(v + fround5(this.flane(e.b, k) * this.flane(e.c, k)))), floats[d + k] = v;
1696
+ }
1697
+ pc += 2;
1698
+ continue;
1699
+ }
1700
+ default:
1701
+ this.arith(i, n);
1702
+ }
1703
+ pc++;
1704
+ }
1705
+ }
1706
+ extended(pc, i, ext, n) {
1707
+ switch (xopRange(i.dst)) {
1708
+ case XOP_RANGE.DATA:
1709
+ this.data.exec(pc, i, ext, n, this.columns, this.dataHost);
1710
+ return;
1711
+ case XOP_RANGE.NARROW: {
1712
+ let bits = this.bits;
1713
+ runLanes(i.dst, [i.a, i.b, i.c, ext.a, ext.b], [ext.dst, ext.c, ext.b], n, (w, k) => this.lane(w, k), (r, k, v) => {
1714
+ bits[r * (256) + k] = v;
1715
+ });
1716
+ return;
1717
+ }
1718
+ case XOP_RANGE.SAMPLING:
1719
+ if (i.dst === XOP_QRANK && this.queries !== null) {
1720
+ let bits = this.bits, ranks = this.queries.ranks;
1721
+ for (let k = 0; k < n; k++) bits[ext.dst * (256) + k] = ranks[k];
1722
+ return;
1723
+ }
1724
+ this.queries?.op(this.queryHost, i.dst, i.a, n);
1725
+ return;
1726
+ case XOP_RANGE.CROSS:
1727
+ i.dst === XOP_GATHER || i.dst === XOP_FIELD ? this.gather(i, ext, n) : this.record(pc, i, n);
1728
+ return;
1729
+ case XOP_RANGE.NEURAL:
1730
+ this.neural(i, ext, n);
1731
+ return;
1732
+ case XOP_RANGE.SIMD:
1733
+ this.simd(i, ext, n);
1734
+ return;
1735
+ case XOP_RANGE.SYSTEMS:
1736
+ recordGraph(i, this.records[this.program.cross.indexOf(pc)], this.visit, n, (w, k) => this.lane(w, k), (k) => this.row(k));
1737
+ return;
1738
+ default:
1739
+ throw new GameError("unsupported_feature", `extended kernel op 0x${i.dst.toString(16)} (pc ${pc}, ext ${ext.op}, ${n} rows) is not supported by this SDK; update @cimplify/sdk`);
1740
+ }
1741
+ }
1742
+ lookup(pc, i, n) {
1743
+ let L = LOOKUP_OP, u = this.uniforms, floats = this.floats, bits = this.bits, d = i.dst * (256);
1744
+ switch (i.op) {
1745
+ case L.CURVE: {
1746
+ let at = i.b & 2147483647;
1747
+ for (let k = 0; k < n; k++) floats[d + k] = curve(u, at, i.c, this.flane(i.a, k));
1748
+ return;
1749
+ }
1750
+ case L.LUT1: {
1751
+ let at = i.b & 2147483647;
1752
+ for (let k = 0; k < n; k++) floats[d + k] = lut1(u, at, this.flane(i.a, k));
1753
+ return;
1754
+ }
1755
+ case L.LUT2: {
1756
+ let at = i.c & 2147483647;
1757
+ for (let k = 0; k < n; k++) floats[d + k] = lut2(u, at, this.flane(i.a, k), this.flane(i.b, k));
1758
+ return;
1759
+ }
1760
+ case L.SAMPLE: {
1761
+ let ext = this.program.code[pc + 1], at = ext.a & 2147483647, column = this.columns[i.a], values = this.indexed[i.a] ?? column.values, texel = (k) => f32From2(readAs(0, column.storage, values[k]));
1762
+ for (let k = 0; k < n; k++) floats[d + k] = sample(u, at, ext.b, ext.c, this.flane(i.b, k), this.flane(i.c, k), texel);
1763
+ return;
1764
+ }
1765
+ default: {
1766
+ let column = this.columns[i.a], kind = this.program.slots[i.a].kind, values = this.indexed[i.a] ?? column.values, at = i.c & 2147483647, w = u[at], h = u[at + 1], depth = u[at + 2];
1767
+ for (let k = 0; k < n; k++) {
1768
+ let target = cellTarget(this.row(k), i.b, w, h, depth, this.runCount);
1769
+ bits[d + k] = target < 0 ? 0 : readAs(kind, column.storage, values[target]);
1770
+ }
1771
+ }
1772
+ }
1773
+ }
1774
+ dotRow(a, b, width, k) {
1775
+ let acc = fround5(this.flane(a, k) * this.flane(b, k));
1776
+ for (let l = 1; l < width; l++) acc = fround5(acc + fround5(this.flane(a + l >>> 0, k) * this.flane(b + l >>> 0, k)));
1777
+ return acc;
1778
+ }
1779
+ simd(i, ext, n) {
1780
+ let form = simdForm(i, ext);
1781
+ if (form === null) throw new GameError("invalid_argument", `vector kernel op 0x${i.dst.toString(16)} is malformed`);
1782
+ let w = form.width, map = simdMapOp(i.dst);
1783
+ if (map !== null) {
1784
+ for (let l = 0; l < w; l++) this.arith(laneInst(map, i, ext, form, l), n);
1785
+ return;
1786
+ }
1787
+ let bits = this.bits, floats = this.floats, move = (dst, src) => this.arith({ op: Op3.MOV, dst, a: src, b: 4294967295, c: 4294967295 }, n);
1788
+ switch (i.dst) {
1789
+ case SIMD_SHUFFLE:
1790
+ case SIMD_REPLACE:
1791
+ case SIMD_PACK:
1792
+ for (let l = 0; l < w; l++) move(ext.dst + l, simdSource(i, ext, l));
1793
+ return;
1794
+ case SIMD_EXTRACT:
1795
+ move(ext.dst, simdSource(i, ext, 0));
1796
+ return;
1797
+ case SIMD_DOT: {
1798
+ let d = ext.dst * (256);
1799
+ if (i.c === SIMD_DOT_F32) {
1800
+ for (let k = 0; k < n; k++) floats[d + k] = this.dotRow(i.a, i.b, w, k);
1801
+ return;
1802
+ }
1803
+ for (let k = 0; k < n; k++) {
1804
+ let acc = Math.imul(this.lane(i.a, k), this.lane(i.b, k));
1805
+ for (let l = 1; l < w; l++) acc = acc + Math.imul(this.lane(i.a + l >>> 0, k), this.lane(i.b + l >>> 0, k)) | 0;
1806
+ bits[d + k] = acc >>> 0;
1807
+ }
1808
+ return;
1809
+ }
1810
+ case SIMD_LENGTH: {
1811
+ let d = ext.dst * (256);
1812
+ for (let k = 0; k < n; k++) floats[d + k] = Math.sqrt(this.dotRow(i.a, i.a, w, k));
1813
+ return;
1814
+ }
1815
+ case SIMD_NORMALIZE: {
1816
+ for (let k = 0; k < n; k++) {
1817
+ let l = fround5(Math.sqrt(this.dotRow(i.a, i.a, w, k)));
1818
+ for (let m = 0; m < w; m++) {
1819
+ let at = (ext.dst + m) * (256) + k;
1820
+ 0 < l ? floats[at] = this.flane(i.a + m >>> 0, k) / l : bits[at] = 0;
1821
+ }
1822
+ }
1823
+ return;
1824
+ }
1825
+ case SIMD_CROSS:
1826
+ for (let k = 0; k < n; k++)
1827
+ CROSS_TERMS.forEach(([p, q, r, s], m) => {
1828
+ let first = fround5(this.flane(i.a + p >>> 0, k) * this.flane(i.b + q >>> 0, k)), second = fround5(this.flane(i.a + r >>> 0, k) * this.flane(i.b + s >>> 0, k));
1829
+ floats[(ext.dst + m) * (256) + k] = first - second;
1830
+ });
1831
+ return;
1832
+ case SIMD_REDUCE:
1833
+ this.arith({ op: i.b, dst: ext.dst, a: i.a, b: i.a + 1 >>> 0, c: 4294967295 }, n);
1834
+ for (let l = 2; l < w; l++) this.arith({ op: i.b, dst: ext.dst, a: ext.dst, b: i.a + l >>> 0, c: 4294967295 }, n);
1835
+ return;
1836
+ default:
1837
+ throw new GameError("invalid_argument", `vector kernel op 0x${i.dst.toString(16)} is not supported by this SDK; update @cimplify/sdk`);
1838
+ }
1839
+ }
1840
+ neural(i, ext, n) {
1841
+ if (i.dst === XOP_MLP_IN) {
1842
+ let at = i.b * (256);
1843
+ for (let k = 0; k < n; k++) this.mlpIn[at + k] = this.lane(i.a, k) >>> 0;
1844
+ return;
1845
+ }
1846
+ if (i.dst === XOP_MLP_OUT) {
1847
+ let at = i.a * (256), d = ext.dst * (256);
1848
+ for (let k = 0; k < n; k++) this.bits[d + k] = this.mlpOut[at + k];
1849
+ return;
1850
+ }
1851
+ let column = this.columns[i.a], words2 = column.storage === (2) || column.storage === (1) ? column.values : new Uint32Array(0), length = Math.min(this.lane(ext.a, 0) >>> 0, words2.length, this.capacity), row = this.mlpRow;
1852
+ if (i.dst === XOP_MLP_MOE) {
1853
+ let moe2 = parseMoe(words2, length, i.b, i.c);
1854
+ for (let k = 0; k < n; k++) {
1855
+ moe2 === null ? row.fill(0) : evalMoeLane(moe2, this.mlpIn, k, (256), row);
1856
+ for (let j = 0; j < i.c; j++) this.mlpOut[j * (256) + k] = row[j];
1857
+ }
1858
+ return;
1859
+ }
1860
+ let net = parseMlp(words2, length, i.b, i.c);
1861
+ for (let k = 0; k < n; k++) {
1862
+ net === null ? row.fill(0) : evalMlpLane(net, this.mlpIn, k, (256), row);
1863
+ for (let j = 0; j < i.c; j++) this.mlpOut[j * (256) + k] = row[j];
1864
+ }
1865
+ }
1866
+ gather(i, ext, n) {
1867
+ let out = this.bits, d = ext.dst * (256), field = i.dst === XOP_FIELD, slots = this.program.slots;
1868
+ for (let k = 0; k < n; k++) {
1869
+ if (ext.a !== 4294967295 && this.lane(ext.a, k) === 0) {
1870
+ out[d + k] = 0;
1871
+ continue;
1872
+ }
1873
+ let at = this.lane(i.b, k) >>> 0;
1874
+ if (field)
1875
+ if (at < i.c) {
1876
+ let column = this.columns[i.a + at];
1877
+ out[d + k] = readAs(slots[i.a + at].kind, column.storage, column.values[this.row(k)]);
1878
+ } else out[d + k] = 0;
1879
+ else {
1880
+ let column = this.columns[i.a], length = this.lane(i.c, k) >>> 0;
1881
+ out[d + k] = at < length && at < column.values.length ? readAs(slots[i.a].kind, column.storage, column.values[at]) : 0;
1882
+ }
1883
+ }
1884
+ }
1885
+ record(pc, i, n) {
1886
+ let records = this.records[this.program.cross.indexOf(pc)], scatter = i.op === CROSS_OP.SCATTER, recur = i.op === XOP && recurSub(i.dst), value = i.op === CROSS_OP.COMPACT ? 4294967295 : i.a, aux = scatter || recur ? i.b : 4294967295, mask = scatter ? this.program.code[pc + 1].b : i.op === CROSS_OP.COMPACT ? i.a : recur ? i.c : i.b;
1887
+ for (let k = 0; k < n; k++) {
1888
+ let at = (this.visit + k) * (4);
1889
+ records[at] = value === 4294967295 ? 0 : this.lane(value, k), records[at + 1] = aux === 4294967295 ? 0 : this.lane(aux, k), records[at + 2] = mask === 4294967295 || this.lane(mask, k) !== 0 ? 1 : 0, records[at + 3] = this.row(k);
1890
+ }
1891
+ }
1892
+ finishExtended(pc, index2, len) {
1893
+ switch (xopRange(this.program.code[pc].dst)) {
1894
+ case XOP_RANGE.CROSS:
1895
+ recurSub(this.program.code[pc].dst) ? this.finishRecurrence(pc, index2, len) : this.finishSort(pc, index2, len);
1896
+ return;
1897
+ case XOP_RANGE.SYSTEMS:
1898
+ finishGraph(this.graphHost(), this.program.code[pc], this.program.code[pc + 1], this.records[index2], len);
1899
+ return;
1900
+ default:
1901
+ throw new GameError("invalid_argument", `extended kernel op 0x${this.program.code[pc].dst.toString(16)} does not end a stage`);
1902
+ }
1903
+ }
1904
+ graphHost() {
1905
+ return this.graphCache !== null ? this.graphCache : (this.graphCache = {
1906
+ capacity: this.capacity,
1907
+ buffers: this.sorting,
1908
+ lane: (w, k) => this.lane(w, k),
1909
+ uniform: (w) => this.u(w),
1910
+ setUniform: (index2, value) => {
1911
+ this.uniforms[index2] = value;
1912
+ },
1913
+ writeRow: (slot, row, value) => {
1914
+ let column = this.columns[slot];
1915
+ column.values[row] = writeAs(this.program.slots[slot].kind, column.storage, value);
1916
+ },
1917
+ array: (slot) => this.columns[slot].values
1918
+ }, this.graphCache);
1919
+ }
1920
+ finishRecurrence(pc, index2, len) {
1921
+ if (this.program.code[pc].dst === XOP_RECUR_IN) return;
1922
+ let ext = this.program.code[pc + 1], mode = ext.c, kind = mode & RECUR_KIND_MASK, pair = recurStateWords(kind) === (2), wideOut = (mode & RECUR_WIDE) !== 0, exclusive = (mode & RECUR_EXCLUSIVE) !== 0, u = this.uniforms, s = this.recurState, before = this.recurBefore, out = this.recurOut;
1923
+ s[0] = ext.a === 4294967295 ? recurIdentity(kind) : this.u(ext.a), s[1] = ext.a !== 4294967295 && pair ? this.u(ext.a + 1) : 0;
1924
+ let first = this.columns[ext.dst], firstKind = this.program.slots[ext.dst].kind, second = wideOut ? this.columns[ext.dst + 1] : first, secondKind = wideOut ? this.program.slots[ext.dst + 1].kind : firstKind, r = this.records[index2], coefficients = kind === RECUR.FEEDBACK_F32 ? this.records[index2 - 1] : null;
1925
+ for (let v = 0; v < len; v++) {
1926
+ let at = v * (4);
1927
+ if (r[at + 2] === 0) continue;
1928
+ before[0] = s[0], before[1] = s[1], recurStep(kind, s, r[at], r[at + 1], coefficients === null ? 0 : coefficients[at]), recurOutput(kind, mode, exclusive ? before : s, out);
1929
+ let row = r[at + 3];
1930
+ first.values[row] = writeAs(firstKind, first.storage, out[0]), wideOut && (second.values[row] = writeAs(secondKind, second.storage, out[1]));
1931
+ }
1932
+ ext.b !== 4294967295 && (u[ext.b] = s[0], pair && (u[ext.b + 1] = s[1]));
1933
+ }
1934
+ finishSort(pc, index2, len) {
1935
+ let i = this.program.code[pc], ext = this.program.code[pc + 1], r = this.records[index2], cap = this.capacity, kind = i.c & SORT_KEY_MASK, flip = (i.c & SORT_DESCENDING) !== 0 ? 4294967295 : 0, keys = this.sorting.subarray(0, cap), rows = this.sorting.subarray(cap, 2 * cap), keysB = this.sorting.subarray(2 * cap, 3 * cap), rowsB = this.sorting.subarray(3 * cap, 4 * cap), n = 0;
1936
+ for (let v = 0; v < len; v++) {
1937
+ let at = v * (4);
1938
+ r[at + 2] !== 0 && (keys[n] = (sortKey(kind, r[at]) ^ flip) >>> 0, rows[n] = r[at + 3], n++);
1939
+ }
1940
+ let radix = 1 << SORT_RADIX_BITS, counts = this.sortCounts;
1941
+ for (let shift = 0; shift < 32; shift += SORT_RADIX_BITS) {
1942
+ counts.fill(0);
1943
+ for (let k = 0; k < n; k++) counts[keys[k] >>> shift & radix - 1]++;
1944
+ let total = 0;
1945
+ for (let b = 0; b < radix; b++) {
1946
+ let here = counts[b];
1947
+ counts[b] = total, total += here;
1948
+ }
1949
+ for (let k = 0; k < n; k++) {
1950
+ let bucket = keys[k] >>> shift & radix - 1;
1951
+ keysB[counts[bucket]] = keys[k], rowsB[counts[bucket]] = rows[k], counts[bucket]++;
1952
+ }
1953
+ let keysA = keys;
1954
+ keys = keysB, keysB = keysA;
1955
+ let rowsA = rows;
1956
+ rows = rowsB, rowsB = rowsA;
1957
+ }
1958
+ let count;
1959
+ if (i.dst === XOP_SORT || i.dst === XOP_TOPK) {
1960
+ let keep = i.dst === XOP_TOPK ? Math.min(this.u(ext.b), n) : n, target = this.columns[ext.dst].values;
1961
+ for (let k = 0; k < keep; k++) target[k] = rows[k];
1962
+ count = keep;
1963
+ } else {
1964
+ let slot = this.program.slots[ext.dst], column = this.columns[ext.dst], groups = 0;
1965
+ for (let k = 0; k < n; k++) {
1966
+ let first = k === 0 || keys[k] !== keys[k - 1];
1967
+ first && groups++, column.values[rows[k]] = writeAs(slot.kind, column.storage, i.dst === XOP_GROUP ? groups - 1 : first ? 1 : 0);
1968
+ }
1969
+ count = groups;
1970
+ }
1971
+ this.uniforms[ext.a] = count;
1972
+ }
1973
+ finishCross(pc, index2, len) {
1974
+ let i = this.program.code[pc];
1975
+ if (i.op === XOP) {
1976
+ this.finishExtended(pc, index2, len);
1977
+ return;
1978
+ }
1979
+ let r = this.records[index2], C = CROSS_OP, blockFold = (identity, fold) => {
1980
+ let total = identity;
1981
+ for (let block = 0; block < len; block += CROSS_BLOCK) {
1982
+ let partial = identity;
1983
+ for (let v = block; v < Math.min(len, block + CROSS_BLOCK); v++) r[v * (4) + 2] !== 0 && (partial = fold(partial, f32From2(r[v * (4)])));
1984
+ total = fold(total, partial);
1985
+ }
1986
+ return total;
1987
+ };
1988
+ switch (i.op) {
1989
+ case C.REDUCE: {
1990
+ let result;
1991
+ if (i.c === REDUCE_FSUM) result = f32Bits2(blockFold(0, (x, y) => fround5(x + y)));
1992
+ else if (i.c === REDUCE_FMIN) result = f32Bits2(blockFold(1 / 0, fmin));
1993
+ else if (i.c === REDUCE_FMAX) result = f32Bits2(blockFold(-1 / 0, fmax));
1994
+ else {
1995
+ let identity = [0, 0, 0, 0, 2147483647, 2147483648, 4294967295, 0][i.c], fold = (acc, v) => {
1996
+ switch (i.c) {
1997
+ case REDUCE_ISUM:
1998
+ return acc + v >>> 0;
1999
+ case REDUCE_IMIN:
2000
+ return ((acc | 0) < (v | 0) ? acc : v) >>> 0;
2001
+ case REDUCE_IMAX:
2002
+ return ((acc | 0) > (v | 0) ? acc : v) >>> 0;
2003
+ case REDUCE_UMIN:
2004
+ return Math.min(acc >>> 0, v >>> 0);
2005
+ default:
2006
+ return Math.max(acc >>> 0, v >>> 0);
2007
+ }
2008
+ };
2009
+ result = identity;
2010
+ for (let v = 0; v < len; v++) r[v * (4) + 2] !== 0 && (result = fold(result, r[v * (4)]));
2011
+ }
2012
+ this.uniforms[i.dst] = result >>> 0;
2013
+ return;
2014
+ }
2015
+ case C.ARG: {
2016
+ let better = (x, y) => {
2017
+ switch (i.c) {
2018
+ case ARG_FMIN:
2019
+ return f32From2(x) < f32From2(y);
2020
+ case ARG_FMAX:
2021
+ return f32From2(x) > f32From2(y);
2022
+ case ARG_IMIN:
2023
+ return (x | 0) < (y | 0);
2024
+ case ARG_IMAX:
2025
+ return (x | 0) > (y | 0);
2026
+ case ARG_UMIN:
2027
+ return x >>> 0 < y >>> 0;
2028
+ default:
2029
+ return x >>> 0 > y >>> 0;
2030
+ }
2031
+ }, float = i.c <= ARG_FMAX, bestValue = 0, bestRow = 4294967295;
2032
+ for (let v = 0; v < len; v++) {
2033
+ let at = v * (4);
2034
+ r[at + 2] === 0 || float && Number.isNaN(f32From2(r[at])) || (bestRow === 4294967295 || better(r[at], bestValue)) && (bestValue = r[at], bestRow = r[at + 3]);
2035
+ }
2036
+ this.uniforms[i.dst] = bestRow;
2037
+ return;
2038
+ }
2039
+ case C.HIST: {
2040
+ let bins = this.u(i.c), target = this.columns[i.dst].values;
2041
+ for (let v = 0; v < len; v++) {
2042
+ let at = v * (4);
2043
+ r[at + 2] !== 0 && r[at] < bins && (target[r[at]] = target[r[at]] + 1 >>> 0);
2044
+ }
2045
+ return;
2046
+ }
2047
+ case C.SCATTER: {
2048
+ let size = this.u(this.program.code[pc + 1].a), target = this.columns[i.dst].values;
2049
+ for (let v = 0; v < len; v++) {
2050
+ let at = v * (4);
2051
+ if (r[at + 2] === 0 || r[at] >= size) continue;
2052
+ let cell = r[at];
2053
+ target[cell] = i.c === SCATTER_FADD ? fround5(target[cell] + f32From2(r[at + 1])) : target[cell] + r[at + 1] >>> 0;
2054
+ }
2055
+ return;
2056
+ }
2057
+ case C.SCAN: {
2058
+ let slot = this.program.slots[i.dst], column = this.columns[i.dst], inclusive = i.c === SCAN_F_INCLUSIVE || i.c === SCAN_I_INCLUSIVE;
2059
+ if (i.c <= SCAN_F_EXCLUSIVE) {
2060
+ let before = 0;
2061
+ for (let block = 0; block < len; block += CROSS_BLOCK) {
2062
+ let running = 0;
2063
+ for (let v = block; v < Math.min(len, block + CROSS_BLOCK); v++) {
2064
+ let at = v * (4);
2065
+ if (r[at + 2] === 0) continue;
2066
+ let previous = running;
2067
+ running = fround5(running + f32From2(r[at])), column.values[r[at + 3]] = writeAs(slot.kind, column.storage, f32Bits2(fround5(before + (inclusive ? running : previous))));
2068
+ }
2069
+ before = fround5(before + running);
2070
+ }
2071
+ } else {
2072
+ let running = 0;
2073
+ for (let v = 0; v < len; v++) {
2074
+ let at = v * (4);
2075
+ if (r[at + 2] === 0) continue;
2076
+ let previous = running;
2077
+ running = running + r[at] >>> 0, column.values[r[at + 3]] = writeAs(slot.kind, column.storage, inclusive ? running : previous);
2078
+ }
2079
+ }
2080
+ return;
2081
+ }
2082
+ case C.COMPACT: {
2083
+ let target = this.columns[i.dst].values, count = 0;
2084
+ for (let v = 0; v < len; v++) {
2085
+ let at = v * (4);
2086
+ r[at + 2] !== 0 && (target[count++] = r[at + 3]);
2087
+ }
2088
+ this.uniforms[i.b] = count;
2089
+ return;
2090
+ }
2091
+ }
2092
+ }
2093
+ trips(word, flags) {
2094
+ let raw = this.u(word), count;
2095
+ if ((flags & LOOP_COUNT_F32) !== 0) {
2096
+ let v = f32From2(raw);
2097
+ count = v > 0 ? Math.min(Math.ceil(v), 65536) : 0;
2098
+ } else count = Math.max(raw | 0, 0);
2099
+ return Math.min(count, 65536);
2100
+ }
2101
+ neighbours(start, end, active, n) {
2102
+ let [x, y, z] = this.program.position, xs = new Float32Array(this.snapshot[x].buffer), ys = new Float32Array(this.snapshot[y].buffer), zs = z === 4294967295 ? null : new Float32Array(this.snapshot[z].buffer), pairs = 0;
2103
+ for (let lane = 0; lane < n; lane++) {
2104
+ if (active !== 4294967295 && this.lane(active, lane) === 0) continue;
2105
+ let row = this.row(lane);
2106
+ this.grid.walk(xs[row], ys[row], zs === null ? 0 : zs[row], row, this.found);
2107
+ for (let neighbour of this.found)
2108
+ if (this.pairLane[pairs] = lane, this.pairRow[pairs] = neighbour, pairs++, pairs === (256)) {
2109
+ let savedList = this.listMode, savedBase = this.base;
2110
+ this.exec(start, end, (256)), this.listMode = savedList, this.base = savedBase, pairs = 0;
2111
+ }
2112
+ }
2113
+ pairs > 0 && this.exec(start, end, pairs);
2114
+ }
2115
+ source(word, slot, n) {
2116
+ return word === 4294967295 ? this.splats[slot] : this.isUniform(word) ? this.splats[slot].fill(this.u(word), 0, n) : this.bits.subarray(word * (256), word * (256) + (256));
2117
+ }
2118
+ arith(i, n) {
2119
+ let bits = this.bits; this.floats; let d = i.dst * (256), UA = this.source(i.a, 0, n), UB = this.source(i.b, 1, n), UC = this.source(i.c, 2, n), FA = new Float32Array(UA.buffer, UA.byteOffset, (256)), FB = new Float32Array(UB.buffer, UB.byteOffset, (256)), FC = new Float32Array(UC.buffer, UC.byteOffset, (256)), fa = (k) => FA[k], fb = (k) => FB[k], fc = (k) => FC[k], ua = (k) => UA[k], ub = (k) => UB[k], uc = (k) => UC[k], out = this.scratch, fout = this.fscratch, f1 = (g) => {
2120
+ for (let k = 0; k < n; k++) fout[k] = g(fa(k));
2121
+ }, f2 = (g) => {
2122
+ for (let k = 0; k < n; k++) fout[k] = g(fa(k), fb(k));
2123
+ }, f3 = (g) => {
2124
+ for (let k = 0; k < n; k++) fout[k] = g(fa(k), fb(k), fc(k));
2125
+ }, i1 = (g) => {
2126
+ for (let k = 0; k < n; k++) out[k] = g(ua(k));
2127
+ }, i2 = (g) => {
2128
+ for (let k = 0; k < n; k++) out[k] = g(ua(k), ub(k));
2129
+ }, cmp = (g) => {
2130
+ for (let k = 0; k < n; k++) out[k] = g(fa(k), fb(k)) ? (4294967295) : 0;
2131
+ }, icmp = (g) => {
2132
+ for (let k = 0; k < n; k++) out[k] = g(ua(k), ub(k)) ? (4294967295) : 0;
2133
+ };
2134
+ switch (i.op) {
2135
+ case Op3.MOV:
2136
+ i1((x) => x);
2137
+ break;
2138
+ case Op3.SEL:
2139
+ for (let k = 0; k < n; k++) out[k] = ua(k) !== 0 ? ub(k) : uc(k);
2140
+ break;
2141
+ case Op3.FADD:
2142
+ f2((x, y) => x + y);
2143
+ break;
2144
+ case Op3.FSUB:
2145
+ f2((x, y) => x - y);
2146
+ break;
2147
+ case Op3.FMUL:
2148
+ f2((x, y) => x * y);
2149
+ break;
2150
+ case Op3.FDIV:
2151
+ f2((x, y) => x / y);
2152
+ break;
2153
+ case Op3.FMIN:
2154
+ f2(fmin);
2155
+ break;
2156
+ case Op3.FMAX:
2157
+ f2(fmax);
2158
+ break;
2159
+ case Op3.FMOD:
2160
+ for (let k = 0; k < n; k++) {
2161
+ let r = fa(k) % fb(k);
2162
+ Number.isNaN(r) ? out[k] = CANONICAL_NAN32 : fout[k] = r;
2163
+ }
2164
+ break;
2165
+ case Op3.FPOW:
2166
+ f2(pow);
2167
+ break;
2168
+ case Op3.FATAN2:
2169
+ f2(atan2);
2170
+ break;
2171
+ case Op3.FLEN2:
2172
+ f2((x, y) => Math.sqrt(fround5(fround5(x * x) + fround5(y * y))));
2173
+ break;
2174
+ case Op3.FMULADD:
2175
+ f3((x, y, z) => fround5(x * y) + z);
2176
+ break;
2177
+ case Op3.FMULSUB:
2178
+ f3((x, y, z) => fround5(x * y) - z);
2179
+ break;
2180
+ case Op3.FSUBMUL:
2181
+ f3((x, y, z) => fround5(x - y) * z);
2182
+ break;
2183
+ case Op3.FADDMUL:
2184
+ f3((x, y, z) => fround5(x + y) * z);
2185
+ break;
2186
+ case Op3.FCLAMP:
2187
+ f3((x, y, z) => fmin(fmax(x, y), z));
2188
+ break;
2189
+ case Op3.FLERP:
2190
+ f3((x, y, z) => x + fround5(fround5(y - x) * z));
2191
+ break;
2192
+ case Op3.FLEN3:
2193
+ f3((x, y, z) => Math.sqrt(fround5(fround5(fround5(x * x) + fround5(y * y)) + fround5(z * z))));
2194
+ break;
2195
+ case Op3.NOISE3:
2196
+ f3(noise3);
2197
+ break;
2198
+ case Op3.FNEG:
2199
+ i1((x) => (x ^ 2147483648) >>> 0);
2200
+ break;
2201
+ case Op3.FABS:
2202
+ i1((x) => (x & 2147483647) >>> 0);
2203
+ break;
2204
+ case Op3.FSQRT:
2205
+ f1(Math.sqrt);
2206
+ break;
2207
+ case Op3.FFLOOR:
2208
+ f1(Math.floor);
2209
+ break;
2210
+ case Op3.FCEIL:
2211
+ f1(Math.ceil);
2212
+ break;
2213
+ case Op3.FROUND:
2214
+ f1(roundJs);
2215
+ break;
2216
+ case Op3.FTRUNC:
2217
+ f1(Math.trunc);
2218
+ break;
2219
+ case Op3.FSIGN:
2220
+ f1(sign);
2221
+ break;
2222
+ case Op3.FSIN:
2223
+ f1(sin);
2224
+ break;
2225
+ case Op3.FCOS:
2226
+ f1(cos);
2227
+ break;
2228
+ case Op3.FTAN:
2229
+ f1(tan);
2230
+ break;
2231
+ case Op3.FASIN:
2232
+ f1(asin);
2233
+ break;
2234
+ case Op3.FACOS:
2235
+ f1(acos);
2236
+ break;
2237
+ case Op3.FATAN:
2238
+ f1(atan);
2239
+ break;
2240
+ case Op3.FEXP:
2241
+ f1(exp);
2242
+ break;
2243
+ case Op3.FLOG:
2244
+ f1(log);
2245
+ break;
2246
+ case Op3.FLOG2:
2247
+ f1(log2);
2248
+ break;
2249
+ case Op3.FLT:
2250
+ cmp((x, y) => x < y);
2251
+ break;
2252
+ case Op3.FLE:
2253
+ cmp((x, y) => x <= y);
2254
+ break;
2255
+ case Op3.FEQ:
2256
+ cmp((x, y) => x === y);
2257
+ break;
2258
+ case Op3.FNE:
2259
+ cmp((x, y) => x !== y);
2260
+ break;
2261
+ case Op3.IADD:
2262
+ i2((x, y) => x + y >>> 0);
2263
+ break;
2264
+ case Op3.ISUB:
2265
+ i2((x, y) => x - y >>> 0);
2266
+ break;
2267
+ case Op3.IMUL:
2268
+ i2((x, y) => Math.imul(x, y) >>> 0);
2269
+ break;
2270
+ case Op3.IREM:
2271
+ i2((x, y) => y === 0 ? 0 : ((x | 0) % (y | 0) | 0) >>> 0);
2272
+ break;
2273
+ case Op3.UREM:
2274
+ i2((x, y) => y === 0 ? 0 : x % y);
2275
+ break;
2276
+ case Op3.IAND:
2277
+ i2((x, y) => (x & y) >>> 0);
2278
+ break;
2279
+ case Op3.IOR:
2280
+ i2((x, y) => (x | y) >>> 0);
2281
+ break;
2282
+ case Op3.IXOR:
2283
+ i2((x, y) => (x ^ y) >>> 0);
2284
+ break;
2285
+ case Op3.ISHL:
2286
+ i2((x, y) => x << (y & 31) >>> 0);
2287
+ break;
2288
+ case Op3.ISHR:
2289
+ i2((x, y) => (x | 0) >> (y & 31) >>> 0);
2290
+ break;
2291
+ case Op3.IUSHR:
2292
+ i2((x, y) => x >>> (y & 31));
2293
+ break;
2294
+ case Op3.IMIN:
2295
+ i2((x, y) => Math.min(x | 0, y | 0) >>> 0);
2296
+ break;
2297
+ case Op3.IMAX:
2298
+ i2((x, y) => Math.max(x | 0, y | 0) >>> 0);
2299
+ break;
2300
+ case Op3.UMIN:
2301
+ i2(Math.min);
2302
+ break;
2303
+ case Op3.UMAX:
2304
+ i2(Math.max);
2305
+ break;
2306
+ case Op3.INEG:
2307
+ i1((x) => -x >>> 0);
2308
+ break;
2309
+ case Op3.IABS:
2310
+ i1((x) => Math.abs(x | 0) >>> 0);
2311
+ break;
2312
+ case Op3.INOT:
2313
+ i1((x) => ~x >>> 0);
2314
+ break;
2315
+ case Op3.ILT:
2316
+ icmp((x, y) => (x | 0) < (y | 0));
2317
+ break;
2318
+ case Op3.ILE:
2319
+ icmp((x, y) => (x | 0) <= (y | 0));
2320
+ break;
2321
+ case Op3.IEQ:
2322
+ icmp((x, y) => x === y);
2323
+ break;
2324
+ case Op3.INE:
2325
+ icmp((x, y) => x !== y);
2326
+ break;
2327
+ case Op3.ULT:
2328
+ icmp((x, y) => x < y);
2329
+ break;
2330
+ case Op3.ULE:
2331
+ icmp((x, y) => x <= y);
2332
+ break;
2333
+ case Op3.ITOF:
2334
+ for (let k = 0; k < n; k++) fout[k] = ua(k) | 0;
2335
+ break;
2336
+ case Op3.UTOF:
2337
+ for (let k = 0; k < n; k++) fout[k] = ua(k);
2338
+ break;
2339
+ case Op3.FTOI:
2340
+ for (let k = 0; k < n; k++) out[k] = toInt(fa(k)) >>> 0;
2341
+ break;
2342
+ case Op3.BTOF:
2343
+ for (let k = 0; k < n; k++) fout[k] = ua(k) !== 0 ? 1 : 0;
2344
+ break;
2345
+ case Op3.BTOI:
2346
+ i1((x) => x !== 0 ? 1 : 0);
2347
+ break;
2348
+ case Op3.FTOB:
2349
+ for (let k = 0; k < n; k++) out[k] = fa(k) !== 0 && !Number.isNaN(fa(k)) ? (4294967295) : 0;
2350
+ break;
2351
+ case Op3.ITOB:
2352
+ i1((x) => x !== 0 ? (4294967295) : 0);
2353
+ break;
2354
+ case Op3.MAND:
2355
+ i2((x, y) => (x & y) >>> 0);
2356
+ break;
2357
+ case Op3.MOR:
2358
+ i2((x, y) => (x | y) >>> 0);
2359
+ break;
2360
+ case Op3.MANDN:
2361
+ i2((x, y) => (x & ~y) >>> 0);
2362
+ break;
2363
+ case Op3.MNOT:
2364
+ i1((x) => ~x >>> 0);
2365
+ break;
2366
+ case Op3.NOISE2:
2367
+ f2(noise2);
2368
+ break;
2369
+ case Op3.HASH:
2370
+ i2(hash);
2371
+ break;
2372
+ case Op3.RAND:
2373
+ for (let k = 0; k < n; k++) fout[k] = unit(ua(k), ub(k));
2374
+ break;
2375
+ case Op3.UADDC:
2376
+ for (let k = 0; k < n; k++) out[k] = ua(k) + ub(k) + (uc(k) & 1) >= (4294967296) ? 1 : 0;
2377
+ break;
2378
+ case Op3.USUBB:
2379
+ for (let k = 0; k < n; k++) out[k] = ua(k) < ub(k) + (uc(k) & 1) ? 1 : 0;
2380
+ break;
2381
+ case Op3.UMULHI:
2382
+ for (let k = 0; k < n; k++) out[k] = mulHigh(ua(k), ub(k));
2383
+ break;
2384
+ default:
2385
+ throw new GameError("invalid_argument", `kernel opcode ${i.op} is not part of instruction set ${4}`);
2386
+ }
2387
+ bits.set(n === (256) ? out : out.subarray(0, n), d);
2388
+ }
2389
+ };
2390
+
2391
+ export { CellGrid, KernelSchedule, KernelVm, KernelWatch, MLP_ACC_LIMIT, MLP_ACT_LINEAR, MLP_ACT_RELU, MLP_MAX_LAYERS, MLP_MAX_SHIFT, MLP_MULTIPLIER_LIMIT, MOE_MAX_EXPERTS, MOE_MIN_EXPERTS, QuerySearch, SIMD_TEMPS, STORAGE_F32, STORAGE_I32, STORAGE_U32, STORAGE_U8, curve, evalMlp, evalMoeLane, isSimd, loadMlp, lut1, lut2, mlp, mlpBlob, mlpWords, moe, moeBlob, noise2, noise3, parseMlp, parseMoe, parseProgram, routeMlpLane, sample, setMlp, simdScalarize, toolkit_exports };