@cimplify/sdk 0.108.0 → 0.110.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/advanced.d.mts +4 -3
- package/dist/advanced.d.ts +4 -3
- package/dist/advanced.js +24 -24
- package/dist/advanced.mjs +5 -5
- package/dist/animation-4EXBXRVX.js +27 -0
- package/dist/animation-6DICNWUP.mjs +6 -0
- package/dist/audio-DhvyjqdA.d.mts +249 -0
- package/dist/audio-m0w8cnxq.d.ts +249 -0
- package/dist/avatars.d.mts +110 -0
- package/dist/avatars.d.ts +110 -0
- package/dist/avatars.js +82 -0
- package/dist/avatars.mjs +5 -0
- package/dist/backend-gUCzs5Kg.d.mts +3866 -0
- package/dist/backend-gUCzs5Kg.d.ts +3866 -0
- package/dist/{catalogue-B4eLL8Mi.d.ts → catalogue-CPTMyBUz.d.mts} +109 -221
- package/dist/catalogue-DzrTXP3v.d.mts +541 -0
- package/dist/catalogue-DzrTXP3v.d.ts +541 -0
- package/dist/{catalogue-OT89_Ifs.d.mts → catalogue-OTuS5zp-.d.ts} +109 -221
- package/dist/chunk-22BD3RHN.mjs +1809 -0
- package/dist/chunk-25T4JHEA.mjs +21 -0
- package/dist/chunk-2AQ237Y4.js +508 -0
- package/dist/chunk-2IC4H6OV.mjs +48 -0
- package/dist/chunk-2LHLG4OB.mjs +71 -0
- package/dist/chunk-2O2CG465.js +1709 -0
- package/dist/chunk-2Q4DTHXK.js +316 -0
- package/dist/chunk-2QTQ6BUH.mjs +46 -0
- package/dist/chunk-2UN4SFLR.mjs +100 -0
- package/dist/chunk-2V75I7K3.js +454 -0
- package/dist/chunk-2V7IL4HC.js +10 -0
- package/dist/chunk-34XBXUMW.js +296 -0
- package/dist/chunk-3C4C654I.js +71 -0
- package/dist/chunk-3DAD2LDF.mjs +72 -0
- package/dist/chunk-3GXH2NFD.mjs +4 -0
- package/dist/chunk-3O47ZFW3.js +961 -0
- package/dist/chunk-3OY3VYNF.mjs +11 -0
- package/dist/chunk-3S6WPBZL.js +2936 -0
- package/dist/chunk-3TUOUP5T.js +399 -0
- package/dist/chunk-3VEH23I5.mjs +1380 -0
- package/dist/chunk-3ZYSAW2T.mjs +263 -0
- package/dist/chunk-4ANVF274.js +103 -0
- package/dist/chunk-4C7I3ELN.js +388 -0
- package/dist/chunk-4DYKAYFO.mjs +8 -0
- package/dist/chunk-4ZDR72SG.js +329 -0
- package/dist/chunk-52YS45RR.js +1066 -0
- package/dist/chunk-5325XSCH.js +107 -0
- package/dist/chunk-5AD5X6AV.js +13 -0
- package/dist/chunk-5BYDGGWO.mjs +197 -0
- package/dist/chunk-5C3C7VDM.mjs +55 -0
- package/dist/chunk-5HFMY3D7.js +660 -0
- package/dist/chunk-5LH2QN3T.js +1862 -0
- package/dist/chunk-5PJEXSOW.js +44 -0
- package/dist/chunk-5SXDH3Y7.js +90 -0
- package/dist/chunk-5YFBGGCK.mjs +502 -0
- package/dist/chunk-5YWN6H5Q.mjs +133 -0
- package/dist/chunk-66QP3SMN.js +402 -0
- package/dist/chunk-6DAEZKIG.mjs +385 -0
- package/dist/chunk-6DATW7TB.mjs +420 -0
- package/dist/{chunk-JRGK3NXR.mjs → chunk-6ETDAU62.mjs} +72 -212
- package/dist/chunk-6H254EVP.mjs +178 -0
- package/dist/chunk-6PFNJPBJ.mjs +820 -0
- package/dist/chunk-6PJWXIFX.mjs +357 -0
- package/dist/chunk-6SWKWCMS.js +80 -0
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- package/dist/chunk-6WUBSMTX.js +1403 -0
- package/dist/chunk-73SGZLAQ.mjs +35 -0
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- package/dist/chunk-7DQSDKDU.js +6 -0
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- package/dist/chunk-7KFTYENS.js +11357 -0
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- package/dist/chunk-A2MAX6S4.js +90 -0
- package/dist/chunk-A33OORT7.mjs +1530 -0
- package/dist/{chunk-U6ACF76H.mjs → chunk-A36JRXXH.mjs} +1075 -1845
- package/dist/chunk-A7BU3BK4.js +52 -0
- package/dist/chunk-A7MQSN2V.mjs +77 -0
- package/dist/chunk-A7V4L2IT.mjs +416 -0
- package/dist/chunk-AABEK6XU.js +226 -0
- package/dist/chunk-AGV33FWC.mjs +5005 -0
- package/dist/chunk-AHNR3BXI.js +108 -0
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- package/dist/chunk-AQOE6WCG.js +1270 -0
- package/dist/chunk-ATAWRACV.mjs +62 -0
- package/dist/chunk-ATCURNUV.js +14 -0
- package/dist/chunk-AWPV33OO.js +6 -0
- package/dist/chunk-AYJPHKYV.js +337 -0
- package/dist/chunk-AZ5BGWHB.js +162 -0
- package/dist/chunk-AZAXD44P.js +1373 -0
- package/dist/chunk-BBGKQIJJ.mjs +406 -0
- package/dist/chunk-BP4JLSUA.js +1453 -0
- package/dist/{chunk-SUCE7FWA.mjs → chunk-BTUSVHIE.mjs} +539 -978
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- package/dist/chunk-CVSRWM6W.js +418 -0
- package/dist/chunk-CYBMFMJD.mjs +247 -0
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- package/dist/{chunk-V32BCG7M.js → chunk-DFZWHNRG.js} +75 -215
- package/dist/chunk-DJ2C7AVG.js +644 -0
- package/dist/chunk-DS2VU4WW.mjs +102 -0
- package/dist/chunk-DSAG7T5P.js +7290 -0
- package/dist/chunk-E2QPPH7I.js +327 -0
- package/dist/chunk-E65WCTIG.mjs +1187 -0
- package/dist/{chunk-33VCYWVL.mjs → chunk-E6QQKDNE.mjs} +30 -42
- package/dist/chunk-ECDK6QBF.mjs +981 -0
- package/dist/chunk-EIB4OWVQ.mjs +620 -0
- package/dist/chunk-EQUZYCGO.js +250 -0
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- package/dist/chunk-FE6VCE4K.js +5030 -0
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- package/dist/chunk-FQBFWJBS.mjs +110 -0
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- package/dist/chunk-G3EEC44R.js +53 -0
- package/dist/{chunk-KG3WT4PR.mjs → chunk-GCKWKLZF.mjs} +73 -104
- package/dist/chunk-GCX7TY4D.mjs +6826 -0
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- package/dist/chunk-GPS2THCL.mjs +11 -0
- package/dist/{chunk-EV2EVOYS.js → chunk-GTJWQAGU.js} +31 -42
- package/dist/chunk-GVTI6UJQ.mjs +130 -0
- package/dist/chunk-GXKI64OT.mjs +1138 -0
- package/dist/chunk-GYDYF2WX.js +275 -0
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- package/dist/chunk-H3OQKK6X.js +1158 -0
- package/dist/chunk-H5DFSCJ6.js +40 -0
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- package/dist/chunk-HAJ4JRFO.js +293 -0
- package/dist/chunk-HDR72GB6.js +188 -0
- package/dist/chunk-HF5HPS4T.mjs +40 -0
- package/dist/chunk-HK6LOFDS.js +218 -0
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- package/dist/chunk-HPCSRCMA.js +89 -0
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- package/dist/chunk-IR74FJHU.js +2332 -0
- package/dist/chunk-IRVFYAKP.mjs +100 -0
- package/dist/{chunk-XBL3TMPC.mjs → chunk-IZDWAL53.mjs} +1795 -3287
- package/dist/chunk-J2KZXIU3.js +51 -0
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- package/dist/{chunk-OWW5GUSB.js → chunk-JGBCIKJV.js} +7 -6
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- package/dist/{server-Dckg4Vdr.d.ts → server-D29IIuDV.d.ts} +136 -130
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- package/dist/server.d.mts +45 -5
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- package/dist/server.js +171 -227
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|
+
for (let k = 1; k < n; k++) desc[at + chunk3S6WPBZL_js.CURVE_VALUE + k] > desc[at + chunk3S6WPBZL_js.CURVE_VALUE + peak] && (peak = k);
|
|
15
|
+
if (slip <= desc[at + chunk3S6WPBZL_js.CURVE_SLIP + peak]) {
|
|
16
|
+
io[slot] = desc[at + chunk3S6WPBZL_js.CURVE_VALUE + peak];
|
|
17
|
+
return;
|
|
18
|
+
}
|
|
19
|
+
for (let k = peak + 1; k < n; k++) {
|
|
20
|
+
let s1 = desc[at + chunk3S6WPBZL_js.CURVE_SLIP + k];
|
|
21
|
+
if (slip < s1) {
|
|
22
|
+
let s0 = desc[at + chunk3S6WPBZL_js.CURVE_SLIP + k - 1], v0 = desc[at + chunk3S6WPBZL_js.CURVE_VALUE + k - 1];
|
|
23
|
+
io[slot] = v0 + (desc[at + chunk3S6WPBZL_js.CURVE_VALUE + k] - v0) * ((slip - s0) / (s1 - s0));
|
|
24
|
+
return;
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
io[slot] = desc[at + chunk3S6WPBZL_js.CURVE_VALUE + n - 1];
|
|
28
|
+
}
|
|
29
|
+
var R_DT = 0, R_THROTTLE = 1, R_GEAR_REQUEST = 2, R_TORQUE = 3, R_RATIO = 4, R_RESULT = 5, R_IX = 6, R_IY = 7, R_IZ = 8, R_FX = 9, R_FY = 10, R_FZ = 11, R_CURVE = 12, R_VECTOR = 13, REG_WORDS = 16, AXIS_UP = 0, AXIS_FORWARD = 3, AXIS_LEFT = 6, AXES = Float64Array.of(0, 1, 0, 0, 0, 1, -1, 0, 0), VehicleSolver = class {
|
|
30
|
+
constructor(world) {
|
|
31
|
+
this.capacity = 0;
|
|
32
|
+
this.inputs = new Float32Array(0);
|
|
33
|
+
this.states = new Float32Array(0);
|
|
34
|
+
this.descs = new Float32Array(0);
|
|
35
|
+
this.runs = new Float64Array(0);
|
|
36
|
+
this.vehicles = new Float64Array(0);
|
|
37
|
+
this.active = new Int32Array(0);
|
|
38
|
+
this.activeCount = 0;
|
|
39
|
+
this.free = new Int32Array(0);
|
|
40
|
+
this.freeCount = 0;
|
|
41
|
+
this.chassis = new Float64Array((26));
|
|
42
|
+
this.origin = new Float64Array(3);
|
|
43
|
+
this.direction = new Float64Array(3);
|
|
44
|
+
this.hit = new Float64Array((8));
|
|
45
|
+
this.impulse = new Float64Array(3);
|
|
46
|
+
this.point = new Float64Array(3);
|
|
47
|
+
this.tmp = new Float64Array(12);
|
|
48
|
+
this.reg = new Float64Array((16));
|
|
49
|
+
this.world = world;
|
|
50
|
+
}
|
|
51
|
+
get count() {
|
|
52
|
+
return this.activeCount;
|
|
53
|
+
}
|
|
54
|
+
reserve(capacity) {
|
|
55
|
+
if (!(capacity <= this.capacity)) {
|
|
56
|
+
if (this.activeCount > 0) throw new chunk2V7IL4HC_js.GameError("invalid_argument", "vehicle capacity is fixed once vehicles exist");
|
|
57
|
+
this.capacity = capacity, this.inputs = new Float32Array(capacity * chunk3S6WPBZL_js.INPUT_STRIDE);
|
|
58
|
+
for (let v = 0; v < capacity; v++) this.inputs[v * chunk3S6WPBZL_js.INPUT_STRIDE + chunk3S6WPBZL_js.INPUT_GEAR] = chunk3S6WPBZL_js.GEAR_AUTO;
|
|
59
|
+
this.states = new Float32Array(capacity * chunk3S6WPBZL_js.STATE_STRIDE), this.descs = new Float32Array(capacity * chunk3S6WPBZL_js.VEHICLE_DESC_WORDS), this.runs = new Float64Array(capacity * chunk3S6WPBZL_js.MAX_WHEELS * (40)), this.vehicles = new Float64Array(capacity * (8)), this.active = new Int32Array(capacity), this.free = new Int32Array(capacity);
|
|
60
|
+
for (let v = 0; v < capacity; v++) this.free[v] = capacity - 1 - v;
|
|
61
|
+
this.freeCount = capacity;
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
createVehicle(body, desc) {
|
|
65
|
+
if (this.capacity === 0 && this.reserve((32)), this.freeCount === 0) throw new chunk2V7IL4HC_js.GameError("capacity_exceeded", "vehicle capacity reached");
|
|
66
|
+
let id = this.free[--this.freeCount];
|
|
67
|
+
this.descs.set(desc.subarray(0, chunk3S6WPBZL_js.VEHICLE_DESC_WORDS), id * chunk3S6WPBZL_js.VEHICLE_DESC_WORDS);
|
|
68
|
+
let v = id * (8);
|
|
69
|
+
this.vehicles.fill(0, v, v + (8)), this.vehicles[v + (0)] = body, this.vehicles[v + (2)] = 1, this.vehicles[v + (4)] = desc[chunk3S6WPBZL_js.DESC_IDLE_RPM];
|
|
70
|
+
let wheels = desc[chunk3S6WPBZL_js.DESC_WHEEL_COUNT];
|
|
71
|
+
for (let w = 0; w < chunk3S6WPBZL_js.MAX_WHEELS; w++) {
|
|
72
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40);
|
|
73
|
+
this.runs.fill(0, r, r + (40)), this.runs[r + (5)] = chunk3S6WPBZL_js.NO_GROUND, this.runs[r + (6)] = (-1), w < wheels && (this.runs[r + (3)] = desc[chunk3S6WPBZL_js.DESC_HEADER + w * chunk3S6WPBZL_js.WHEEL_DESC_WORDS + chunk3S6WPBZL_js.WHEEL_DESC_REST]);
|
|
74
|
+
}
|
|
75
|
+
let input = id * chunk3S6WPBZL_js.INPUT_STRIDE;
|
|
76
|
+
return this.inputs.fill(0, input, input + chunk3S6WPBZL_js.INPUT_STRIDE), this.inputs[input + chunk3S6WPBZL_js.INPUT_GEAR] = chunk3S6WPBZL_js.GEAR_AUTO, this.states.fill(0, id * chunk3S6WPBZL_js.STATE_STRIDE, (id + 1) * chunk3S6WPBZL_js.STATE_STRIDE), this.active[this.activeCount++] = id, id;
|
|
77
|
+
}
|
|
78
|
+
destroyVehicle(vehicle) {
|
|
79
|
+
for (let k = 0; k < this.activeCount; k++)
|
|
80
|
+
if (this.active[k] === vehicle) {
|
|
81
|
+
this.active[k] = this.active[--this.activeCount], this.free[this.freeCount++] = vehicle;
|
|
82
|
+
return;
|
|
83
|
+
}
|
|
84
|
+
throw new chunk2V7IL4HC_js.GameError("unknown_resource", `vehicle ${vehicle} does not exist`);
|
|
85
|
+
}
|
|
86
|
+
releaseBody(body) {
|
|
87
|
+
for (let k = this.activeCount - 1; k >= 0; k--) {
|
|
88
|
+
let id = this.active[k];
|
|
89
|
+
this.vehicles[id * (8) + (0)] === body && this.destroyVehicle(id);
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
vehicleInputs() {
|
|
93
|
+
return this.inputs;
|
|
94
|
+
}
|
|
95
|
+
vehicleStates() {
|
|
96
|
+
return this.states;
|
|
97
|
+
}
|
|
98
|
+
update(dt) {
|
|
99
|
+
this.reg[(0)] = dt;
|
|
100
|
+
for (let k = 0; k < this.activeCount; k++) this.stepVehicle(this.active[k]);
|
|
101
|
+
}
|
|
102
|
+
stepVehicle(id) {
|
|
103
|
+
let reg = this.reg, dt = reg[(0)], v = id * (8), body = this.vehicles[v + (0)] | 0, d = id * chunk3S6WPBZL_js.VEHICLE_DESC_WORDS, desc = this.descs, i = id * chunk3S6WPBZL_js.INPUT_STRIDE, rawThrottle = this.inputs[i + chunk3S6WPBZL_js.INPUT_THROTTLE], rawBrake = this.inputs[i + chunk3S6WPBZL_js.INPUT_BRAKE], rawSteer = this.inputs[i + chunk3S6WPBZL_js.INPUT_STEER], rawHandbrake = this.inputs[i + chunk3S6WPBZL_js.INPUT_HANDBRAKE], throttle = rawThrottle > 0 ? rawThrottle < 1 ? rawThrottle : 1 : 0, brake = rawBrake > 0 ? rawBrake < 1 ? rawBrake : 1 : 0, steerInput = rawSteer > -1 ? rawSteer < 1 ? rawSteer : 1 : -1, handbrake = rawHandbrake > 0 ? rawHandbrake < 1 ? rawHandbrake : 1 : 0;
|
|
104
|
+
reg[(1)] = throttle, reg[(2)] = this.inputs[i + chunk3S6WPBZL_js.INPUT_GEAR];
|
|
105
|
+
let active = throttle > 0 || brake > 0 || steerInput !== 0 || handbrake > 0, c = this.chassis;
|
|
106
|
+
if (!this.world.readChassis(body, c)) return;
|
|
107
|
+
if (c[(25)] !== 0) {
|
|
108
|
+
if (!active) {
|
|
109
|
+
this.writeState(id);
|
|
110
|
+
return;
|
|
111
|
+
}
|
|
112
|
+
if (this.world.wakeChassis(body), !this.world.readChassis(body, c)) return;
|
|
113
|
+
}
|
|
114
|
+
let t = this.tmp;
|
|
115
|
+
this.rotate(AXES, (0), t, 0);
|
|
116
|
+
let ux = t[0], uy = t[1], uz = t[2];
|
|
117
|
+
this.rotate(AXES, (3), t, 0);
|
|
118
|
+
let fx = t[0], fy = t[1], fz = t[2];
|
|
119
|
+
reg[(9)] = fx, reg[(10)] = fy, reg[(11)] = fz;
|
|
120
|
+
let rate = desc[d + chunk3S6WPBZL_js.DESC_STEER_RATE] * dt, steerDelta = steerInput * desc[d + chunk3S6WPBZL_js.DESC_MAX_STEER] - this.vehicles[v + (1)];
|
|
121
|
+
this.vehicles[v + (1)] += steerDelta > -rate ? steerDelta < rate ? steerDelta : rate : -rate;
|
|
122
|
+
let steer = this.vehicles[v + (1)], wheels = desc[d + chunk3S6WPBZL_js.DESC_WHEEL_COUNT] | 0, runs = this.runs, ackermann = desc[d + chunk3S6WPBZL_js.DESC_ACKERMANN], fixedZ = 0, fixedCount = 0, allZ = 0;
|
|
123
|
+
for (let w = 0; w < wheels; w++) {
|
|
124
|
+
let wd = d + chunk3S6WPBZL_js.DESC_HEADER + w * chunk3S6WPBZL_js.WHEEL_DESC_WORDS;
|
|
125
|
+
allZ += desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_POSITION + 2], desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_STEER] === 0 && (fixedZ += desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_POSITION + 2], fixedCount++);
|
|
126
|
+
}
|
|
127
|
+
let pivot = fixedCount > 0 ? fixedZ / fixedCount : allZ / Math.max(wheels, 1);
|
|
128
|
+
for (let w = 0; w < wheels; w++) {
|
|
129
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40), wd = d + chunk3S6WPBZL_js.DESC_HEADER + w * chunk3S6WPBZL_js.WHEEL_DESC_WORDS;
|
|
130
|
+
this.rotate(desc, wd + chunk3S6WPBZL_js.WHEEL_DESC_POSITION, t, 0);
|
|
131
|
+
let hx = c[(0)] + t[0], hy = c[(0) + 1] + t[1], hz = c[(0) + 2] + t[2], base = steer * desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_STEER], wheelAngle = base;
|
|
132
|
+
if (ackermann > 0 && base !== 0) {
|
|
133
|
+
let reach2 = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_POSITION + 2] - pivot, b = base > -chunk3S6WPBZL_js.STEER_LIMIT ? base < chunk3S6WPBZL_js.STEER_LIMIT ? base : chunk3S6WPBZL_js.STEER_LIMIT : -chunk3S6WPBZL_js.STEER_LIMIT, tangent = Math.sin(b) / Math.cos(b), denominator = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_POSITION] * tangent + reach2;
|
|
134
|
+
denominator * reach2 > (1e-4) && (wheelAngle = base + (Math.atan(reach2 * tangent / denominator) - base) * ackermann);
|
|
135
|
+
}
|
|
136
|
+
let angle = wheelAngle > -chunk3S6WPBZL_js.STEER_LIMIT ? wheelAngle < chunk3S6WPBZL_js.STEER_LIMIT ? wheelAngle : chunk3S6WPBZL_js.STEER_LIMIT : -chunk3S6WPBZL_js.STEER_LIMIT;
|
|
137
|
+
runs[r + (2)] = wheelAngle;
|
|
138
|
+
let s = Math.sin(angle), co = Math.cos(angle);
|
|
139
|
+
reg[(13)] = -s, reg[(13) + 1] = 0, reg[(13) + 2] = co, this.rotate(reg, (13), runs, r + (16)), reg[(13)] = -co, reg[(13) + 2] = -s, this.rotate(reg, (13), runs, r + (19));
|
|
140
|
+
let radius = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_RADIUS], rest = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_REST], travel = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_TRAVEL], shortest = rest - travel, longest = rest + travel, reach = longest + radius;
|
|
141
|
+
this.origin[0] = hx, this.origin[1] = hy, this.origin[2] = hz, this.direction[0] = -ux, this.direction[1] = -uy, this.direction[2] = -uz;
|
|
142
|
+
let hit = this.hit;
|
|
143
|
+
hit[(0)] = reach;
|
|
144
|
+
let collider = this.world.castWheel(body, this.origin, this.direction, hit);
|
|
145
|
+
if (collider !== chunk3S6WPBZL_js.NO_GROUND) {
|
|
146
|
+
let toi = hit[(0)], nx = hit[(1)], ny = hit[(1) + 1], nz = hit[(1) + 2];
|
|
147
|
+
nx * nx + ny * ny + nz * nz < 0.5 && (nx = ux, ny = uy, nz = uz), runs[r + (4)] = 1, runs[r + (13)] = nx, runs[r + (13) + 1] = ny, runs[r + (13) + 2] = nz;
|
|
148
|
+
let span = toi - radius;
|
|
149
|
+
runs[r + (3)] = span > shortest ? span < longest ? span : longest : shortest, runs[r + (10)] = hx - ux * toi, runs[r + (10) + 1] = hy - uy * toi, runs[r + (10) + 2] = hz - uz * toi, runs[r + (5)] = collider, runs[r + (6)] = hit[(7)], runs[r + (25)] = hit[(4)], runs[r + (25) + 1] = hit[(4) + 1], runs[r + (25) + 2] = hit[(4) + 2];
|
|
150
|
+
} else
|
|
151
|
+
runs[r + (4)] = 0, runs[r + (13)] = ux, runs[r + (13) + 1] = uy, runs[r + (13) + 2] = uz, runs[r + (3)] = longest, runs[r + (10)] = hx - ux * reach, runs[r + (10) + 1] = hy - uy * reach, runs[r + (10) + 2] = hz - uz * reach, runs[r + (5)] = chunk3S6WPBZL_js.NO_GROUND, runs[r + (6)] = (-1), runs[r + (25)] = 0, runs[r + (25) + 1] = 0, runs[r + (25) + 2] = 0;
|
|
152
|
+
let length = runs[r + (3)];
|
|
153
|
+
runs[r + (7)] = hx - ux * length, runs[r + (7) + 1] = hy - uy * length, runs[r + (7) + 2] = hz - uz * length;
|
|
154
|
+
}
|
|
155
|
+
for (let w = 0; w < wheels; w++) {
|
|
156
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40), wd = d + chunk3S6WPBZL_js.DESC_HEADER + w * chunk3S6WPBZL_js.WHEEL_DESC_WORDS;
|
|
157
|
+
if (runs[r + (4)] === 0) {
|
|
158
|
+
runs[r + (28)] = 0;
|
|
159
|
+
continue;
|
|
160
|
+
}
|
|
161
|
+
runs[r + (22)] = runs[r + (10)] - c[(13)], runs[r + (22) + 1] = runs[r + (10) + 1] - c[(13) + 1], runs[r + (22) + 2] = runs[r + (10) + 2] - c[(13) + 2], this.relativeVelocity(r, t);
|
|
162
|
+
let compression = -(t[0] * ux + t[1] * uy + t[2] * uz), damping = compression > 0 ? desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_COMPRESSION] : desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_RELAXATION], force = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_STIFFNESS] * (desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_REST] - runs[r + (3)]) + damping * compression, maxForce = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_MAX_FORCE];
|
|
163
|
+
runs[r + (28)] = force > 0 ? force < maxForce ? force : maxForce : 0;
|
|
164
|
+
}
|
|
165
|
+
let antiRoll = desc[d + chunk3S6WPBZL_js.DESC_ANTI_ROLL];
|
|
166
|
+
if (antiRoll > 0)
|
|
167
|
+
for (let a = 0; a < wheels; a++) {
|
|
168
|
+
let axle = desc[d + chunk3S6WPBZL_js.DESC_HEADER + a * chunk3S6WPBZL_js.WHEEL_DESC_WORDS + chunk3S6WPBZL_js.WHEEL_DESC_AXLE];
|
|
169
|
+
if (axle !== chunk3S6WPBZL_js.NO_AXLE)
|
|
170
|
+
for (let b = a + 1; b < wheels; b++) {
|
|
171
|
+
if (desc[d + chunk3S6WPBZL_js.DESC_HEADER + b * chunk3S6WPBZL_js.WHEEL_DESC_WORDS + chunk3S6WPBZL_js.WHEEL_DESC_AXLE] !== axle) continue;
|
|
172
|
+
let ra = (id * chunk3S6WPBZL_js.MAX_WHEELS + a) * (40), rb = (id * chunk3S6WPBZL_js.MAX_WHEELS + b) * (40), bar = (runs[rb + (3)] - runs[ra + (3)]) * antiRoll;
|
|
173
|
+
runs[ra + (4)] !== 0 && (runs[ra + (28)] = Math.max(runs[ra + (28)] + bar, 0)), runs[rb + (4)] !== 0 && (runs[rb + (28)] = Math.max(runs[rb + (28)] - bar, 0));
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
for (let w = 0; w < wheels; w++) {
|
|
177
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40);
|
|
178
|
+
if (runs[r + (4)] === 0 || runs[r + (28)] <= 0) continue;
|
|
179
|
+
let amount = runs[r + (28)] * dt;
|
|
180
|
+
reg[(6)] = runs[r + (13)] * amount, reg[(7)] = runs[r + (13) + 1] * amount, reg[(8)] = runs[r + (13) + 2] * amount, this.applyImpulse(r);
|
|
181
|
+
}
|
|
182
|
+
this.drivetrain(id, d, wheels);
|
|
183
|
+
let torque = reg[(3)], rolling = desc[d + chunk3S6WPBZL_js.DESC_ROLLING];
|
|
184
|
+
for (let w = 0; w < wheels; w++) {
|
|
185
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40), wd = d + chunk3S6WPBZL_js.DESC_HEADER + w * chunk3S6WPBZL_js.WHEEL_DESC_WORDS, inertia = runs[r + (37)], wheelTorque = torque * desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_DRIVE] + desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_SIDE] * desc[d + chunk3S6WPBZL_js.DESC_SKID_TORQUE] * steerInput, omega = runs[r + (0)] + wheelTorque / inertia * dt, braking = (brake * desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_BRAKE] + handbrake * desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_HANDBRAKE]) / inertia * dt, damping = runs[r + (4)] !== 0 ? rolling : (0.5);
|
|
186
|
+
omega -= omega * Math.min(damping * dt, 1), runs[r + (0)] = omega, runs[r + (38)] = braking, this.brakeTowardRest(r);
|
|
187
|
+
}
|
|
188
|
+
let handbrakeGrip = 1 + (desc[d + chunk3S6WPBZL_js.DESC_HANDBRAKE_GRIP] - 1) * handbrake, lift = desc[d + chunk3S6WPBZL_js.DESC_FORCE_HEIGHT];
|
|
189
|
+
for (let w = 0; w < wheels; w++) {
|
|
190
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40), wd = d + chunk3S6WPBZL_js.DESC_HEADER + w * chunk3S6WPBZL_js.WHEEL_DESC_WORDS;
|
|
191
|
+
if (runs[r + (35)] = 0, runs[r + (36)] = 0, runs[r + (4)] === 0) {
|
|
192
|
+
runs[r + (29)] = 0, runs[r + (30)] = 0;
|
|
193
|
+
continue;
|
|
194
|
+
}
|
|
195
|
+
if (lift > 0) {
|
|
196
|
+
let depth = (runs[r + (22)] * ux + runs[r + (22) + 1] * uy + runs[r + (22) + 2] * uz) * lift;
|
|
197
|
+
runs[r + (22)] -= ux * depth, runs[r + (22) + 1] -= uy * depth, runs[r + (22) + 2] -= uz * depth;
|
|
198
|
+
}
|
|
199
|
+
let nx = runs[r + (13)], ny = runs[r + (13) + 1], nz = runs[r + (13) + 2], ax = runs[r + (16)], ay = runs[r + (16) + 1], az = runs[r + (16) + 2], along2 = ax * nx + ay * ny + az * nz;
|
|
200
|
+
ax -= nx * along2, ay -= ny * along2, az -= nz * along2;
|
|
201
|
+
let length = Math.sqrt(ax * ax + ay * ay + az * az), inv = length > 1e-12 ? 1 / length : 0;
|
|
202
|
+
ax *= inv, ay *= inv, az *= inv, runs[r + (16)] = ax, runs[r + (16) + 1] = ay, runs[r + (16) + 2] = az, runs[r + (19)] = ay * nz - az * ny, runs[r + (19) + 1] = az * nx - ax * nz, runs[r + (19) + 2] = ax * ny - ay * nx, this.relativeVelocity(r, t);
|
|
203
|
+
let vl = t[0] * ax + t[1] * ay + t[2] * az, vt = t[0] * runs[r + (19)] + t[1] * runs[r + (19) + 1] + t[2] * runs[r + (19) + 2], floor = Math.max(Math.abs(vl), (0.5)), radius = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_RADIUS], inertia = runs[r + (37)];
|
|
204
|
+
runs[r + (29)] = (runs[r + (0)] * radius - vl) / floor, runs[r + (30)] = Math.abs(vt) / floor, this.inverseMassAlong(r, (16)), runs[r + (31)] = reg[(5)] + radius * radius / inertia, this.inverseMassAlong(r, (19)), runs[r + (32)] = reg[(5)];
|
|
205
|
+
let grip = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_HANDBRAKE] > 0 ? desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_GRIP] * handbrakeGrip : desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_GRIP], budget = runs[r + (28)] * dt * grip;
|
|
206
|
+
reg[(12)] = Math.abs(runs[r + (29)]), curve(desc, wd + chunk3S6WPBZL_js.WHEEL_DESC_LONGITUDINAL, reg, (12)), runs[r + (33)] = reg[(12)] * budget, reg[(12)] = runs[r + (30)], curve(desc, wd + chunk3S6WPBZL_js.WHEEL_DESC_LATERAL, reg, (12)), runs[r + (34)] = reg[(12)] * budget;
|
|
207
|
+
}
|
|
208
|
+
for (let iteration = 0; iteration < (4); iteration++)
|
|
209
|
+
for (let w = 0; w < wheels; w++) {
|
|
210
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40);
|
|
211
|
+
if (runs[r + (4)] === 0 || runs[r + (28)] <= 0) continue;
|
|
212
|
+
let wd = d + chunk3S6WPBZL_js.DESC_HEADER + w * chunk3S6WPBZL_js.WHEEL_DESC_WORDS, radius = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_RADIUS], inertia = runs[r + (37)];
|
|
213
|
+
this.relativeVelocity(r, t);
|
|
214
|
+
let vl = t[0] * runs[r + (16)] + t[1] * runs[r + (16) + 1] + t[2] * runs[r + (16) + 2], vt = t[0] * runs[r + (19)] + t[1] * runs[r + (19) + 1] + t[2] * runs[r + (19) + 2], long = runs[r + (35)] - (vl - runs[r + (0)] * radius) / runs[r + (31)], lat = runs[r + (32)] > 0 ? runs[r + (36)] - vt / runs[r + (32)] : runs[r + (36)], ll = runs[r + (33)], lt = runs[r + (34)];
|
|
215
|
+
if (ll <= 0 || lt <= 0)
|
|
216
|
+
long = 0, lat = 0;
|
|
217
|
+
else {
|
|
218
|
+
let x = long / ll, y = lat / lt, excess = x * x + y * y;
|
|
219
|
+
if (excess > 1) {
|
|
220
|
+
let shrink = 1 / Math.sqrt(excess);
|
|
221
|
+
long *= shrink, lat *= shrink;
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
let dl = long - runs[r + (35)], dt2 = lat - runs[r + (36)];
|
|
225
|
+
runs[r + (35)] = long, runs[r + (36)] = lat, reg[(6)] = runs[r + (16)] * dl + runs[r + (19)] * dt2, reg[(7)] = runs[r + (16) + 1] * dl + runs[r + (19) + 1] * dt2, reg[(8)] = runs[r + (16) + 2] * dl + runs[r + (19) + 2] * dt2, this.applyImpulse(r), runs[r + (0)] -= dl * radius / inertia;
|
|
226
|
+
}
|
|
227
|
+
for (let w = 0; w < wheels; w++) {
|
|
228
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40);
|
|
229
|
+
runs[r + (38)] > 0 && this.brakeTowardRest(r);
|
|
230
|
+
}
|
|
231
|
+
this.lockDifferentials(id, d, wheels);
|
|
232
|
+
let along = c[(7)] * fx + c[(7) + 1] * fy + c[(7) + 2] * fz, downforce = desc[d + chunk3S6WPBZL_js.DESC_DOWNFORCE];
|
|
233
|
+
if (downforce > 0) {
|
|
234
|
+
let push = -downforce * along * along * dt;
|
|
235
|
+
c[(7)] += c[(16)] * ux * push, c[(7) + 1] += c[(16) + 1] * uy * push, c[(7) + 2] += c[(16) + 2] * uz * push;
|
|
236
|
+
}
|
|
237
|
+
let drag = desc[d + chunk3S6WPBZL_js.DESC_DRAG];
|
|
238
|
+
if (drag > 0) {
|
|
239
|
+
let lx = c[(7)], ly = c[(7) + 1], lz = c[(7) + 2], amount = drag * Math.sqrt(lx * lx + ly * ly + lz * lz) * dt;
|
|
240
|
+
for (let axis = 0; axis < 3; axis++)
|
|
241
|
+
c[(7) + axis] -= c[(7) + axis] * Math.min(amount * c[(16) + axis], 1);
|
|
242
|
+
}
|
|
243
|
+
this.vehicles[v + (5)] = c[(7)] * fx + c[(7) + 1] * fy + c[(7) + 2] * fz, this.lean(id, d);
|
|
244
|
+
for (let w = 0; w < wheels; w++) {
|
|
245
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40), spin = runs[r + (1)] + runs[r + (0)] * dt;
|
|
246
|
+
spin > Math.PI ? spin -= TWO_PI : spin < -Math.PI && (spin += TWO_PI), runs[r + (1)] = spin;
|
|
247
|
+
}
|
|
248
|
+
this.world.writeChassis(body, c, active);
|
|
249
|
+
for (let w = 0; w < wheels; w++) {
|
|
250
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40), ground = runs[r + (6)] | 0;
|
|
251
|
+
if (ground === (-1)) continue;
|
|
252
|
+
let long = runs[r + (35)], lat = runs[r + (36)], load = runs[r + (28)] * dt;
|
|
253
|
+
for (let axis = 0; axis < 3; axis++)
|
|
254
|
+
this.impulse[axis] = -(runs[r + (16) + axis] * long + runs[r + (19) + axis] * lat + runs[r + (13) + axis] * load), this.point[axis] = runs[r + (10) + axis];
|
|
255
|
+
this.world.applyImpulseAtPoint(ground, this.impulse, this.point);
|
|
256
|
+
}
|
|
257
|
+
this.writeState(id);
|
|
258
|
+
}
|
|
259
|
+
drivetrain(id, d, wheels) {
|
|
260
|
+
let desc = this.descs, runs = this.runs, reg = this.reg, throttle = reg[(1)], gearRequest = reg[(2)], dt = reg[(0)];
|
|
261
|
+
reg[(3)] = 0;
|
|
262
|
+
let v = id * (8), share = 0, spin = 0;
|
|
263
|
+
for (let w = 0; w < wheels; w++) {
|
|
264
|
+
let wd = d + chunk3S6WPBZL_js.DESC_HEADER + w * chunk3S6WPBZL_js.WHEEL_DESC_WORDS, r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40), drive2 = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_DRIVE];
|
|
265
|
+
share += drive2, spin += drive2 * runs[r + (0)], runs[r + (37)] = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_INERTIA];
|
|
266
|
+
}
|
|
267
|
+
let idle = desc[d + chunk3S6WPBZL_js.DESC_IDLE_RPM], maxRpm = desc[d + chunk3S6WPBZL_js.DESC_MAX_RPM];
|
|
268
|
+
if (share <= 0) {
|
|
269
|
+
this.vehicles[v + (4)] = idle;
|
|
270
|
+
return;
|
|
271
|
+
}
|
|
272
|
+
let omega = spin / share, count = desc[d + chunk3S6WPBZL_js.DESC_GEAR_COUNT], gear = this.vehicles[v + (2)];
|
|
273
|
+
this.ratio(d, gear | 0);
|
|
274
|
+
let rpm = Math.abs(omega * reg[(4)]) * (9.549297);
|
|
275
|
+
rpm = rpm < idle ? idle : rpm > maxRpm ? maxRpm : rpm;
|
|
276
|
+
let previous = gear;
|
|
277
|
+
if (gearRequest >= chunk3S6WPBZL_js.GEAR_AUTO ? gear <= 0 ? gear = 1 : this.vehicles[v + (3)] <= 0 && (rpm > desc[d + chunk3S6WPBZL_js.DESC_SHIFT_UP] && gear < count ? gear += 1 : rpm < desc[d + chunk3S6WPBZL_js.DESC_SHIFT_DOWN] && gear > 1 && (gear -= 1)) : Number.isFinite(gearRequest) && (gear = clamp(Math.trunc(clamp(gearRequest, -1, 8)), -1, count)), gear !== previous && (this.vehicles[v + (3)] = desc[d + chunk3S6WPBZL_js.DESC_SHIFT_SECONDS], this.ratio(d, gear | 0), rpm = Math.abs(omega * reg[(4)]) * (9.549297), rpm = rpm < idle ? idle : rpm > maxRpm ? maxRpm : rpm), this.vehicles[v + (2)] = gear, this.vehicles[v + (4)] = rpm, this.vehicles[v + (3)] = Math.max(this.vehicles[v + (3)] - dt, 0), this.vehicles[v + (3)] > 0 || gear === 0) return;
|
|
278
|
+
let points = desc[d + chunk3S6WPBZL_js.DESC_TORQUE_POINTS], curveTorque = desc[d + chunk3S6WPBZL_js.DESC_TORQUE + points - 1];
|
|
279
|
+
if (rpm <= desc[d + chunk3S6WPBZL_js.DESC_TORQUE_RPM]) curveTorque = desc[d + chunk3S6WPBZL_js.DESC_TORQUE];
|
|
280
|
+
else
|
|
281
|
+
for (let k = 1; k < points; k++) {
|
|
282
|
+
let r1 = desc[d + chunk3S6WPBZL_js.DESC_TORQUE_RPM + k];
|
|
283
|
+
if (rpm < r1) {
|
|
284
|
+
let r0 = desc[d + chunk3S6WPBZL_js.DESC_TORQUE_RPM + k - 1], t0 = desc[d + chunk3S6WPBZL_js.DESC_TORQUE + k - 1];
|
|
285
|
+
curveTorque = t0 + (desc[d + chunk3S6WPBZL_js.DESC_TORQUE + k] - t0) * ((rpm - r0) / (r1 - r0));
|
|
286
|
+
break;
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
let drive = rpm >= maxRpm ? 0 : throttle * curveTorque, span = (rpm - idle) / (maxRpm - idle), engine = drive - (1 - throttle) * desc[d + chunk3S6WPBZL_js.DESC_ENGINE_BRAKING] * Math.max(span, 0);
|
|
290
|
+
this.ratio(d, gear | 0);
|
|
291
|
+
let ratio = reg[(4)], reflected = desc[d + chunk3S6WPBZL_js.DESC_ENGINE_INERTIA] * ratio * ratio / share;
|
|
292
|
+
for (let w = 0; w < wheels; w++) {
|
|
293
|
+
let wd = d + chunk3S6WPBZL_js.DESC_HEADER + w * chunk3S6WPBZL_js.WHEEL_DESC_WORDS;
|
|
294
|
+
runs[(id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40) + (37)] = desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_INERTIA] + reflected * desc[wd + chunk3S6WPBZL_js.WHEEL_DESC_DRIVE];
|
|
295
|
+
}
|
|
296
|
+
reg[(3)] = engine * ratio * desc[d + chunk3S6WPBZL_js.DESC_EFFICIENCY] / share;
|
|
297
|
+
}
|
|
298
|
+
brakeTowardRest(r) {
|
|
299
|
+
let runs = this.runs, omega = runs[r + (0)], left = runs[r + (38)];
|
|
300
|
+
Math.abs(omega) <= left ? (runs[r + (38)] = left - Math.abs(omega), runs[r + (0)] = 0) : (runs[r + (0)] = omega > 0 ? omega - left : omega + left, runs[r + (38)] = 0);
|
|
301
|
+
}
|
|
302
|
+
lockDifferentials(id, d, wheels) {
|
|
303
|
+
let desc = this.descs, runs = this.runs, lock = desc[d + chunk3S6WPBZL_js.DESC_DIFFERENTIAL_LOCK];
|
|
304
|
+
if (lock > 0)
|
|
305
|
+
for (let i = 0; i < wheels; i++) {
|
|
306
|
+
let wi = d + chunk3S6WPBZL_js.DESC_HEADER + i * chunk3S6WPBZL_js.WHEEL_DESC_WORDS, axle = desc[wi + chunk3S6WPBZL_js.WHEEL_DESC_AXLE];
|
|
307
|
+
if (desc[wi + chunk3S6WPBZL_js.WHEEL_DESC_DRIVE] <= 0 || axle === chunk3S6WPBZL_js.NO_AXLE) continue;
|
|
308
|
+
let first = true;
|
|
309
|
+
for (let j = 0; j < i; j++) {
|
|
310
|
+
let wj = d + chunk3S6WPBZL_js.DESC_HEADER + j * chunk3S6WPBZL_js.WHEEL_DESC_WORDS;
|
|
311
|
+
desc[wj + chunk3S6WPBZL_js.WHEEL_DESC_AXLE] === axle && desc[wj + chunk3S6WPBZL_js.WHEEL_DESC_DRIVE] > 0 && (first = false);
|
|
312
|
+
}
|
|
313
|
+
if (!first) continue;
|
|
314
|
+
let weight = 0, sum = 0;
|
|
315
|
+
for (let j = i; j < wheels; j++) {
|
|
316
|
+
let wj = d + chunk3S6WPBZL_js.DESC_HEADER + j * chunk3S6WPBZL_js.WHEEL_DESC_WORDS;
|
|
317
|
+
if (desc[wj + chunk3S6WPBZL_js.WHEEL_DESC_AXLE] !== axle || desc[wj + chunk3S6WPBZL_js.WHEEL_DESC_DRIVE] <= 0) continue;
|
|
318
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + j) * (40);
|
|
319
|
+
weight += runs[r + (37)], sum += runs[r + (37)] * runs[r + (0)];
|
|
320
|
+
}
|
|
321
|
+
let mean = sum / weight;
|
|
322
|
+
for (let j = i; j < wheels; j++) {
|
|
323
|
+
let wj = d + chunk3S6WPBZL_js.DESC_HEADER + j * chunk3S6WPBZL_js.WHEEL_DESC_WORDS;
|
|
324
|
+
if (desc[wj + chunk3S6WPBZL_js.WHEEL_DESC_AXLE] !== axle || desc[wj + chunk3S6WPBZL_js.WHEEL_DESC_DRIVE] <= 0) continue;
|
|
325
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + j) * (40);
|
|
326
|
+
runs[r + (0)] += (mean - runs[r + (0)]) * lock;
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
let center = desc[d + chunk3S6WPBZL_js.DESC_CENTER_LOCK];
|
|
330
|
+
if (center > 0) {
|
|
331
|
+
let weight = 0, sum = 0;
|
|
332
|
+
for (let j = 0; j < wheels; j++) {
|
|
333
|
+
if (desc[d + chunk3S6WPBZL_js.DESC_HEADER + j * chunk3S6WPBZL_js.WHEEL_DESC_WORDS + chunk3S6WPBZL_js.WHEEL_DESC_DRIVE] <= 0) continue;
|
|
334
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + j) * (40);
|
|
335
|
+
weight += runs[r + (37)], sum += runs[r + (37)] * runs[r + (0)];
|
|
336
|
+
}
|
|
337
|
+
if (weight > 0) {
|
|
338
|
+
let mean = sum / weight;
|
|
339
|
+
for (let j = 0; j < wheels; j++) {
|
|
340
|
+
if (desc[d + chunk3S6WPBZL_js.DESC_HEADER + j * chunk3S6WPBZL_js.WHEEL_DESC_WORDS + chunk3S6WPBZL_js.WHEEL_DESC_DRIVE] <= 0) continue;
|
|
341
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + j) * (40);
|
|
342
|
+
runs[r + (0)] += (mean - runs[r + (0)]) * center;
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
lean(id, d) {
|
|
348
|
+
let desc = this.descs, stiffness = desc[d + chunk3S6WPBZL_js.DESC_LEAN_STIFFNESS], damping = desc[d + chunk3S6WPBZL_js.DESC_LEAN_DAMPING];
|
|
349
|
+
if (stiffness <= 0 && damping <= 0) return;
|
|
350
|
+
let reg = this.reg, fx = reg[(9)], fy = reg[(10)], fz = reg[(11)], dt = reg[(0)], t = this.tmp;
|
|
351
|
+
this.rotate(AXES, (6), t, 9);
|
|
352
|
+
let roll = -t[10], v = id * (8), maxSteer = desc[d + chunk3S6WPBZL_js.DESC_MAX_STEER], steer = maxSteer > 0 ? this.vehicles[v + (1)] / maxSteer : 0, speed = Math.min(Math.abs(this.vehicles[v + (5)]) / desc[d + chunk3S6WPBZL_js.DESC_LEAN_SPEED], 1), leanAngle = steer * desc[d + chunk3S6WPBZL_js.DESC_LEAN_MAX] * speed, target = Math.sin(leanAngle > -chunk3S6WPBZL_js.STEER_LIMIT ? leanAngle < chunk3S6WPBZL_js.STEER_LIMIT ? leanAngle : chunk3S6WPBZL_js.STEER_LIMIT : -chunk3S6WPBZL_js.STEER_LIMIT), c = this.chassis, rate = c[(10)] * fx + c[(10) + 1] * fy + c[(10) + 2] * fz, impulse = (stiffness * (target - roll) - damping * rate) * dt;
|
|
353
|
+
this.rotate(AXES, (0), t, 0);
|
|
354
|
+
let wheels = desc[d + chunk3S6WPBZL_js.DESC_WHEEL_COUNT], height = 0, grounded = 0;
|
|
355
|
+
for (let w = 0; w < wheels; w++) {
|
|
356
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40);
|
|
357
|
+
this.runs[r + (4)] !== 0 && (height += (c[(13)] - this.runs[r + (10)]) * t[0] + (c[(13) + 1] - this.runs[r + (10) + 1]) * t[1] + (c[(13) + 2] - this.runs[r + (10) + 2]) * t[2], grounded++);
|
|
358
|
+
}
|
|
359
|
+
if (grounded > 0 && height > 0) {
|
|
360
|
+
let push = impulse / (height / grounded);
|
|
361
|
+
c[(7)] += c[(16)] * t[9] * push, c[(7) + 1] += c[(16) + 1] * t[10] * push, c[(7) + 2] += c[(16) + 2] * t[11] * push;
|
|
362
|
+
return;
|
|
363
|
+
}
|
|
364
|
+
reg[(6)] = fx * impulse, reg[(7)] = fy * impulse, reg[(8)] = fz * impulse, this.inertiaApply(t, 6), c[(10)] += t[6], c[(10) + 1] += t[7], c[(10) + 2] += t[8];
|
|
365
|
+
}
|
|
366
|
+
ratio(d, gear) {
|
|
367
|
+
let desc = this.descs, reg = this.reg;
|
|
368
|
+
gear > 0 ? reg[(4)] = desc[d + chunk3S6WPBZL_js.DESC_RATIOS + gear - 1] * desc[d + chunk3S6WPBZL_js.DESC_FINAL_DRIVE] : gear === -1 ? reg[(4)] = -desc[d + chunk3S6WPBZL_js.DESC_REVERSE] * desc[d + chunk3S6WPBZL_js.DESC_FINAL_DRIVE] : reg[(4)] = 0;
|
|
369
|
+
}
|
|
370
|
+
rotate(vector, from, out, at) {
|
|
371
|
+
let c = this.chassis, qx = c[(3)], qy = c[(3) + 1], qz = c[(3) + 2], qw = c[(3) + 3], x = vector[from], y = vector[from + 1], z = vector[from + 2], tx = 2 * (qy * z - qz * y), ty = 2 * (qz * x - qx * z), tz = 2 * (qx * y - qy * x);
|
|
372
|
+
out[at] = x + qw * tx + (qy * tz - qz * ty), out[at + 1] = y + qw * ty + (qz * tx - qx * tz), out[at + 2] = z + qw * tz + (qx * ty - qy * tx);
|
|
373
|
+
}
|
|
374
|
+
relativeVelocity(r, out) {
|
|
375
|
+
let c = this.chassis, runs = this.runs, ox = runs[r + (22)], oy = runs[r + (22) + 1], oz = runs[r + (22) + 2], wx = c[(10)], wy = c[(10) + 1], wz = c[(10) + 2];
|
|
376
|
+
out[0] = c[(7)] + (wy * oz - wz * oy) - runs[r + (25)], out[1] = c[(7) + 1] + (wz * ox - wx * oz) - runs[r + (25) + 1], out[2] = c[(7) + 2] + (wx * oy - wy * ox) - runs[r + (25) + 2];
|
|
377
|
+
}
|
|
378
|
+
inertiaApply(out, at) {
|
|
379
|
+
let c = this.chassis, reg = this.reg, x = reg[(6)], y = reg[(7)], z = reg[(8)], m11 = c[(19)], m12 = c[(19) + 1], m13 = c[(19) + 2], m22 = c[(19) + 3], m23 = c[(19) + 4], m33 = c[(19) + 5];
|
|
380
|
+
out[at] = m11 * x + m12 * y + m13 * z, out[at + 1] = m12 * x + m22 * y + m23 * z, out[at + 2] = m13 * x + m23 * y + m33 * z;
|
|
381
|
+
}
|
|
382
|
+
inverseMassAlong(r, axis) {
|
|
383
|
+
let c = this.chassis, runs = this.runs, reg = this.reg, dx = runs[r + axis], dy = runs[r + axis + 1], dz = runs[r + axis + 2], ox = runs[r + (22)], oy = runs[r + (22) + 1], oz = runs[r + (22) + 2], tx = oy * dz - oz * dy, ty = oz * dx - ox * dz, tz = ox * dy - oy * dx;
|
|
384
|
+
reg[(6)] = tx, reg[(7)] = ty, reg[(8)] = tz;
|
|
385
|
+
let t = this.tmp;
|
|
386
|
+
this.inertiaApply(t, 3), reg[(5)] = dx * c[(16)] * dx + dy * c[(16) + 1] * dy + dz * c[(16) + 2] * dz + tx * t[3] + ty * t[4] + tz * t[5];
|
|
387
|
+
}
|
|
388
|
+
applyImpulse(r) {
|
|
389
|
+
let c = this.chassis, runs = this.runs, reg = this.reg, ix = reg[(6)], iy = reg[(7)], iz = reg[(8)];
|
|
390
|
+
c[(7)] += c[(16)] * ix, c[(7) + 1] += c[(16) + 1] * iy, c[(7) + 2] += c[(16) + 2] * iz;
|
|
391
|
+
let ox = runs[r + (22)], oy = runs[r + (22) + 1], oz = runs[r + (22) + 2];
|
|
392
|
+
reg[(6)] = oy * iz - oz * iy, reg[(7)] = oz * ix - ox * iz, reg[(8)] = ox * iy - oy * ix;
|
|
393
|
+
let t = this.tmp;
|
|
394
|
+
this.inertiaApply(t, 6), c[(10)] += t[6], c[(10) + 1] += t[7], c[(10) + 2] += t[8];
|
|
395
|
+
}
|
|
396
|
+
writeState(id) {
|
|
397
|
+
let dt = this.reg[(0)], s = this.states, o = id * chunk3S6WPBZL_js.STATE_STRIDE, v = id * (8), runs = this.runs;
|
|
398
|
+
s[o + chunk3S6WPBZL_js.STATE_SPEED] = this.vehicles[v + (5)], s[o + chunk3S6WPBZL_js.STATE_RPM] = this.vehicles[v + (4)], s[o + chunk3S6WPBZL_js.STATE_GEAR] = this.vehicles[v + (2)], s[o + chunk3S6WPBZL_js.STATE_STEER] = this.vehicles[v + (1)], s[o + chunk3S6WPBZL_js.STATE_SHIFTING] = this.vehicles[v + (3)] > 0 ? 1 : 0;
|
|
399
|
+
let wheels = this.descs[id * chunk3S6WPBZL_js.VEHICLE_DESC_WORDS + chunk3S6WPBZL_js.DESC_WHEEL_COUNT], grounded = 0;
|
|
400
|
+
for (let w = 0; w < wheels; w++) {
|
|
401
|
+
let r = (id * chunk3S6WPBZL_js.MAX_WHEELS + w) * (40), at = o + chunk3S6WPBZL_js.STATE_HEADER + w * chunk3S6WPBZL_js.WHEEL_STRIDE;
|
|
402
|
+
s[at + chunk3S6WPBZL_js.WHEEL_CENTER] = runs[r + (7)], s[at + chunk3S6WPBZL_js.WHEEL_CENTER + 1] = runs[r + (7) + 1], s[at + chunk3S6WPBZL_js.WHEEL_CENTER + 2] = runs[r + (7) + 2], s[at + chunk3S6WPBZL_js.WHEEL_SPIN] = runs[r + (1)], s[at + chunk3S6WPBZL_js.WHEEL_STEER] = runs[r + (2)], s[at + chunk3S6WPBZL_js.WHEEL_LENGTH] = runs[r + (3)], s[at + chunk3S6WPBZL_js.WHEEL_GROUND] = runs[r + (5)], s[at + chunk3S6WPBZL_js.WHEEL_POINT] = runs[r + (10)], s[at + chunk3S6WPBZL_js.WHEEL_POINT + 1] = runs[r + (10) + 1], s[at + chunk3S6WPBZL_js.WHEEL_POINT + 2] = runs[r + (10) + 2], s[at + chunk3S6WPBZL_js.WHEEL_SLIP] = runs[r + (29)], s[at + chunk3S6WPBZL_js.WHEEL_SLIP_ANGLE] = runs[r + (30)], s[at + chunk3S6WPBZL_js.WHEEL_LOAD] = runs[r + (28)], s[at + chunk3S6WPBZL_js.WHEEL_OMEGA] = runs[r + (0)], s[at + chunk3S6WPBZL_js.WHEEL_FORCE_LONG] = runs[r + (35)] / dt, s[at + chunk3S6WPBZL_js.WHEEL_FORCE_LAT] = runs[r + (36)] / dt, runs[r + (4)] !== 0 && grounded++;
|
|
403
|
+
}
|
|
404
|
+
s[o + chunk3S6WPBZL_js.STATE_GROUNDED] = grounded;
|
|
405
|
+
}
|
|
406
|
+
};
|
|
407
|
+
|
|
408
|
+
exports.CHASSIS_ANGULAR = (10);
|
|
409
|
+
exports.CHASSIS_COM = (13);
|
|
410
|
+
exports.CHASSIS_INV_INERTIA = (19);
|
|
411
|
+
exports.CHASSIS_INV_MASS = (16);
|
|
412
|
+
exports.CHASSIS_LINEAR = (7);
|
|
413
|
+
exports.CHASSIS_Q = (3);
|
|
414
|
+
exports.CHASSIS_SLEEPING = (25);
|
|
415
|
+
exports.CHASSIS_T = (0);
|
|
416
|
+
exports.HIT_GROUND_BODY = (7);
|
|
417
|
+
exports.HIT_GROUND_VELOCITY = (4);
|
|
418
|
+
exports.HIT_NORMAL = (1);
|
|
419
|
+
exports.HIT_REACH = (0);
|
|
420
|
+
exports.HIT_TOI = (0);
|
|
421
|
+
exports.NO_BODY = (-1);
|
|
422
|
+
exports.VehicleSolver = VehicleSolver;
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { DEFAULT_ENGINE_MEMORY_PAGES, ENGINE_INITIAL_PAGES, WASM_PAGE_BYTES } from './chunk-A33OORT7.mjs';
|
|
2
|
+
|
|
3
|
+
// src/interactives/engine-heap.ts
|
|
4
|
+
var MIB = 1024 * 1024, ENGINE_HEAP_CEILING_BYTES = {
|
|
5
|
+
low: 128 * MIB,
|
|
6
|
+
mid: 256 * MIB,
|
|
7
|
+
high: 512 * MIB
|
|
8
|
+
}, ENGINE_HEAP_HEADROOM = 1.25, ENGINE_HEAP_GRANULE_BYTES = 4 * MIB, ENGINE_HEAP_REQUIREMENT = "engine_heap";
|
|
9
|
+
function declared(declaration, tier) {
|
|
10
|
+
let value = declaration?.[tier];
|
|
11
|
+
return typeof value == "number" && Number.isFinite(value) && value > 0 ? value : null;
|
|
12
|
+
}
|
|
13
|
+
function engineHeapFor(declaration, tier) {
|
|
14
|
+
let ceiling = ENGINE_HEAP_CEILING_BYTES[tier], wanted = declared(declaration, tier);
|
|
15
|
+
return wanted === null ? { bytes: ceiling } : wanted > ceiling ? { refused: `this game needs ${Math.ceil(wanted / MIB)} MiB of engine memory and a ${tier} tier device allows ${ceiling / MIB} MiB` } : { bytes: wanted };
|
|
16
|
+
}
|
|
17
|
+
function declareEngineHeap(peaks) {
|
|
18
|
+
let out = {};
|
|
19
|
+
for (let tier of Object.keys(ENGINE_HEAP_CEILING_BYTES)) {
|
|
20
|
+
let peak = peaks[tier];
|
|
21
|
+
typeof peak != "number" || !(peak > 0) || (out[tier] = Math.ceil(peak * (1.25) / ENGINE_HEAP_GRANULE_BYTES) * ENGINE_HEAP_GRANULE_BYTES);
|
|
22
|
+
}
|
|
23
|
+
return out;
|
|
24
|
+
}
|
|
25
|
+
function engineHeapPages(bytes) {
|
|
26
|
+
return bytes === void 0 || !Number.isFinite(bytes) || bytes <= 0 ? DEFAULT_ENGINE_MEMORY_PAGES : Math.max(ENGINE_INITIAL_PAGES + 1, Math.ceil(bytes / WASM_PAGE_BYTES));
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
export { ENGINE_HEAP_CEILING_BYTES, ENGINE_HEAP_HEADROOM, ENGINE_HEAP_REQUIREMENT, declareEngineHeap, engineHeapFor, engineHeapPages };
|