reflexion 0.1.12 → 0.1.13

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Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,1339 +0,0 @@
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- /*
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- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #include <Box2D/Dynamics/b2World.h>
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- #include <Box2D/Dynamics/b2Body.h>
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- #include <Box2D/Dynamics/b2Fixture.h>
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- #include <Box2D/Dynamics/b2Island.h>
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- #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
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- #include <Box2D/Dynamics/Contacts/b2Contact.h>
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- #include <Box2D/Dynamics/Contacts/b2ContactSolver.h>
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- #include <Box2D/Collision/b2Collision.h>
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- #include <Box2D/Collision/b2BroadPhase.h>
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- #include <Box2D/Collision/Shapes/b2CircleShape.h>
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- #include <Box2D/Collision/Shapes/b2EdgeShape.h>
30
- #include <Box2D/Collision/Shapes/b2ChainShape.h>
31
- #include <Box2D/Collision/Shapes/b2PolygonShape.h>
32
- #include <Box2D/Collision/b2TimeOfImpact.h>
33
- #include <Box2D/Common/b2Draw.h>
34
- #include <Box2D/Common/b2Timer.h>
35
- #include <new>
36
-
37
- b2World::b2World(const b2Vec2& gravity)
38
- {
39
- m_destructionListener = NULL;
40
- g_debugDraw = NULL;
41
-
42
- m_bodyList = NULL;
43
- m_jointList = NULL;
44
-
45
- m_bodyCount = 0;
46
- m_jointCount = 0;
47
-
48
- m_warmStarting = true;
49
- m_continuousPhysics = true;
50
- m_subStepping = false;
51
-
52
- m_stepComplete = true;
53
-
54
- m_allowSleep = true;
55
- m_gravity = gravity;
56
-
57
- m_flags = e_clearForces;
58
-
59
- m_inv_dt0 = 0.0f;
60
-
61
- m_contactManager.m_allocator = &m_blockAllocator;
62
-
63
- memset(&m_profile, 0, sizeof(b2Profile));
64
- }
65
-
66
- b2World::~b2World()
67
- {
68
- // Some shapes allocate using b2Alloc.
69
- b2Body* b = m_bodyList;
70
- while (b)
71
- {
72
- b2Body* bNext = b->m_next;
73
-
74
- b2Fixture* f = b->m_fixtureList;
75
- while (f)
76
- {
77
- b2Fixture* fNext = f->m_next;
78
- f->m_proxyCount = 0;
79
- f->Destroy(&m_blockAllocator);
80
- f = fNext;
81
- }
82
-
83
- b = bNext;
84
- }
85
- }
86
-
87
- void b2World::SetDestructionListener(b2DestructionListener* listener)
88
- {
89
- m_destructionListener = listener;
90
- }
91
-
92
- void b2World::SetContactFilter(b2ContactFilter* filter)
93
- {
94
- m_contactManager.m_contactFilter = filter;
95
- }
96
-
97
- void b2World::SetContactListener(b2ContactListener* listener)
98
- {
99
- m_contactManager.m_contactListener = listener;
100
- }
101
-
102
- void b2World::SetDebugDraw(b2Draw* debugDraw)
103
- {
104
- g_debugDraw = debugDraw;
105
- }
106
-
107
- b2Body* b2World::CreateBody(const b2BodyDef* def)
108
- {
109
- b2Assert(IsLocked() == false);
110
- if (IsLocked())
111
- {
112
- return NULL;
113
- }
114
-
115
- void* mem = m_blockAllocator.Allocate(sizeof(b2Body));
116
- b2Body* b = new (mem) b2Body(def, this);
117
-
118
- // Add to world doubly linked list.
119
- b->m_prev = NULL;
120
- b->m_next = m_bodyList;
121
- if (m_bodyList)
122
- {
123
- m_bodyList->m_prev = b;
124
- }
125
- m_bodyList = b;
126
- ++m_bodyCount;
127
-
128
- return b;
129
- }
130
-
131
- void b2World::DestroyBody(b2Body* b)
132
- {
133
- b2Assert(m_bodyCount > 0);
134
- b2Assert(IsLocked() == false);
135
- if (IsLocked())
136
- {
137
- return;
138
- }
139
-
140
- // Delete the attached joints.
141
- b2JointEdge* je = b->m_jointList;
142
- while (je)
143
- {
144
- b2JointEdge* je0 = je;
145
- je = je->next;
146
-
147
- if (m_destructionListener)
148
- {
149
- m_destructionListener->SayGoodbye(je0->joint);
150
- }
151
-
152
- DestroyJoint(je0->joint);
153
-
154
- b->m_jointList = je;
155
- }
156
- b->m_jointList = NULL;
157
-
158
- // Delete the attached contacts.
159
- b2ContactEdge* ce = b->m_contactList;
160
- while (ce)
161
- {
162
- b2ContactEdge* ce0 = ce;
163
- ce = ce->next;
164
- m_contactManager.Destroy(ce0->contact);
165
- }
166
- b->m_contactList = NULL;
167
-
168
- // Delete the attached fixtures. This destroys broad-phase proxies.
169
- b2Fixture* f = b->m_fixtureList;
170
- while (f)
171
- {
172
- b2Fixture* f0 = f;
173
- f = f->m_next;
174
-
175
- if (m_destructionListener)
176
- {
177
- m_destructionListener->SayGoodbye(f0);
178
- }
179
-
180
- f0->DestroyProxies(&m_contactManager.m_broadPhase);
181
- f0->Destroy(&m_blockAllocator);
182
- f0->~b2Fixture();
183
- m_blockAllocator.Free(f0, sizeof(b2Fixture));
184
-
185
- b->m_fixtureList = f;
186
- b->m_fixtureCount -= 1;
187
- }
188
- b->m_fixtureList = NULL;
189
- b->m_fixtureCount = 0;
190
-
191
- // Remove world body list.
192
- if (b->m_prev)
193
- {
194
- b->m_prev->m_next = b->m_next;
195
- }
196
-
197
- if (b->m_next)
198
- {
199
- b->m_next->m_prev = b->m_prev;
200
- }
201
-
202
- if (b == m_bodyList)
203
- {
204
- m_bodyList = b->m_next;
205
- }
206
-
207
- --m_bodyCount;
208
- b->~b2Body();
209
- m_blockAllocator.Free(b, sizeof(b2Body));
210
- }
211
-
212
- b2Joint* b2World::CreateJoint(const b2JointDef* def)
213
- {
214
- b2Assert(IsLocked() == false);
215
- if (IsLocked())
216
- {
217
- return NULL;
218
- }
219
-
220
- b2Joint* j = b2Joint::Create(def, &m_blockAllocator);
221
-
222
- // Connect to the world list.
223
- j->m_prev = NULL;
224
- j->m_next = m_jointList;
225
- if (m_jointList)
226
- {
227
- m_jointList->m_prev = j;
228
- }
229
- m_jointList = j;
230
- ++m_jointCount;
231
-
232
- // Connect to the bodies' doubly linked lists.
233
- j->m_edgeA.joint = j;
234
- j->m_edgeA.other = j->m_bodyB;
235
- j->m_edgeA.prev = NULL;
236
- j->m_edgeA.next = j->m_bodyA->m_jointList;
237
- if (j->m_bodyA->m_jointList) j->m_bodyA->m_jointList->prev = &j->m_edgeA;
238
- j->m_bodyA->m_jointList = &j->m_edgeA;
239
-
240
- j->m_edgeB.joint = j;
241
- j->m_edgeB.other = j->m_bodyA;
242
- j->m_edgeB.prev = NULL;
243
- j->m_edgeB.next = j->m_bodyB->m_jointList;
244
- if (j->m_bodyB->m_jointList) j->m_bodyB->m_jointList->prev = &j->m_edgeB;
245
- j->m_bodyB->m_jointList = &j->m_edgeB;
246
-
247
- b2Body* bodyA = def->bodyA;
248
- b2Body* bodyB = def->bodyB;
249
-
250
- // If the joint prevents collisions, then flag any contacts for filtering.
251
- if (def->collideConnected == false)
252
- {
253
- b2ContactEdge* edge = bodyB->GetContactList();
254
- while (edge)
255
- {
256
- if (edge->other == bodyA)
257
- {
258
- // Flag the contact for filtering at the next time step (where either
259
- // body is awake).
260
- edge->contact->FlagForFiltering();
261
- }
262
-
263
- edge = edge->next;
264
- }
265
- }
266
-
267
- // Note: creating a joint doesn't wake the bodies.
268
-
269
- return j;
270
- }
271
-
272
- void b2World::DestroyJoint(b2Joint* j)
273
- {
274
- b2Assert(IsLocked() == false);
275
- if (IsLocked())
276
- {
277
- return;
278
- }
279
-
280
- bool collideConnected = j->m_collideConnected;
281
-
282
- // Remove from the doubly linked list.
283
- if (j->m_prev)
284
- {
285
- j->m_prev->m_next = j->m_next;
286
- }
287
-
288
- if (j->m_next)
289
- {
290
- j->m_next->m_prev = j->m_prev;
291
- }
292
-
293
- if (j == m_jointList)
294
- {
295
- m_jointList = j->m_next;
296
- }
297
-
298
- // Disconnect from island graph.
299
- b2Body* bodyA = j->m_bodyA;
300
- b2Body* bodyB = j->m_bodyB;
301
-
302
- // Wake up connected bodies.
303
- bodyA->SetAwake(true);
304
- bodyB->SetAwake(true);
305
-
306
- // Remove from body 1.
307
- if (j->m_edgeA.prev)
308
- {
309
- j->m_edgeA.prev->next = j->m_edgeA.next;
310
- }
311
-
312
- if (j->m_edgeA.next)
313
- {
314
- j->m_edgeA.next->prev = j->m_edgeA.prev;
315
- }
316
-
317
- if (&j->m_edgeA == bodyA->m_jointList)
318
- {
319
- bodyA->m_jointList = j->m_edgeA.next;
320
- }
321
-
322
- j->m_edgeA.prev = NULL;
323
- j->m_edgeA.next = NULL;
324
-
325
- // Remove from body 2
326
- if (j->m_edgeB.prev)
327
- {
328
- j->m_edgeB.prev->next = j->m_edgeB.next;
329
- }
330
-
331
- if (j->m_edgeB.next)
332
- {
333
- j->m_edgeB.next->prev = j->m_edgeB.prev;
334
- }
335
-
336
- if (&j->m_edgeB == bodyB->m_jointList)
337
- {
338
- bodyB->m_jointList = j->m_edgeB.next;
339
- }
340
-
341
- j->m_edgeB.prev = NULL;
342
- j->m_edgeB.next = NULL;
343
-
344
- b2Joint::Destroy(j, &m_blockAllocator);
345
-
346
- b2Assert(m_jointCount > 0);
347
- --m_jointCount;
348
-
349
- // If the joint prevents collisions, then flag any contacts for filtering.
350
- if (collideConnected == false)
351
- {
352
- b2ContactEdge* edge = bodyB->GetContactList();
353
- while (edge)
354
- {
355
- if (edge->other == bodyA)
356
- {
357
- // Flag the contact for filtering at the next time step (where either
358
- // body is awake).
359
- edge->contact->FlagForFiltering();
360
- }
361
-
362
- edge = edge->next;
363
- }
364
- }
365
- }
366
-
367
- //
368
- void b2World::SetAllowSleeping(bool flag)
369
- {
370
- if (flag == m_allowSleep)
371
- {
372
- return;
373
- }
374
-
375
- m_allowSleep = flag;
376
- if (m_allowSleep == false)
377
- {
378
- for (b2Body* b = m_bodyList; b; b = b->m_next)
379
- {
380
- b->SetAwake(true);
381
- }
382
- }
383
- }
384
-
385
- // Find islands, integrate and solve constraints, solve position constraints
386
- void b2World::Solve(const b2TimeStep& step)
387
- {
388
- m_profile.solveInit = 0.0f;
389
- m_profile.solveVelocity = 0.0f;
390
- m_profile.solvePosition = 0.0f;
391
-
392
- // Size the island for the worst case.
393
- b2Island island(m_bodyCount,
394
- m_contactManager.m_contactCount,
395
- m_jointCount,
396
- &m_stackAllocator,
397
- m_contactManager.m_contactListener);
398
-
399
- // Clear all the island flags.
400
- for (b2Body* b = m_bodyList; b; b = b->m_next)
401
- {
402
- b->m_flags &= ~b2Body::e_islandFlag;
403
- }
404
- for (b2Contact* c = m_contactManager.m_contactList; c; c = c->m_next)
405
- {
406
- c->m_flags &= ~b2Contact::e_islandFlag;
407
- }
408
- for (b2Joint* j = m_jointList; j; j = j->m_next)
409
- {
410
- j->m_islandFlag = false;
411
- }
412
-
413
- // Build and simulate all awake islands.
414
- int32 stackSize = m_bodyCount;
415
- b2Body** stack = (b2Body**)m_stackAllocator.Allocate(stackSize * sizeof(b2Body*));
416
- for (b2Body* seed = m_bodyList; seed; seed = seed->m_next)
417
- {
418
- if (seed->m_flags & b2Body::e_islandFlag)
419
- {
420
- continue;
421
- }
422
-
423
- if (seed->IsAwake() == false || seed->IsActive() == false)
424
- {
425
- continue;
426
- }
427
-
428
- // The seed can be dynamic or kinematic.
429
- if (seed->GetType() == b2_staticBody)
430
- {
431
- continue;
432
- }
433
-
434
- // Reset island and stack.
435
- island.Clear();
436
- int32 stackCount = 0;
437
- stack[stackCount++] = seed;
438
- seed->m_flags |= b2Body::e_islandFlag;
439
-
440
- // Perform a depth first search (DFS) on the constraint graph.
441
- while (stackCount > 0)
442
- {
443
- // Grab the next body off the stack and add it to the island.
444
- b2Body* b = stack[--stackCount];
445
- b2Assert(b->IsActive() == true);
446
- island.Add(b);
447
-
448
- // Make sure the body is awake.
449
- b->SetAwake(true);
450
-
451
- // To keep islands as small as possible, we don't
452
- // propagate islands across static bodies.
453
- if (b->GetType() == b2_staticBody)
454
- {
455
- continue;
456
- }
457
-
458
- // Search all contacts connected to this body.
459
- for (b2ContactEdge* ce = b->m_contactList; ce; ce = ce->next)
460
- {
461
- b2Contact* contact = ce->contact;
462
-
463
- // Has this contact already been added to an island?
464
- if (contact->m_flags & b2Contact::e_islandFlag)
465
- {
466
- continue;
467
- }
468
-
469
- // Is this contact solid and touching?
470
- if (contact->IsEnabled() == false ||
471
- contact->IsTouching() == false)
472
- {
473
- continue;
474
- }
475
-
476
- // Skip sensors.
477
- bool sensorA = contact->m_fixtureA->m_isSensor;
478
- bool sensorB = contact->m_fixtureB->m_isSensor;
479
- if (sensorA || sensorB)
480
- {
481
- continue;
482
- }
483
-
484
- island.Add(contact);
485
- contact->m_flags |= b2Contact::e_islandFlag;
486
-
487
- b2Body* other = ce->other;
488
-
489
- // Was the other body already added to this island?
490
- if (other->m_flags & b2Body::e_islandFlag)
491
- {
492
- continue;
493
- }
494
-
495
- b2Assert(stackCount < stackSize);
496
- stack[stackCount++] = other;
497
- other->m_flags |= b2Body::e_islandFlag;
498
- }
499
-
500
- // Search all joints connect to this body.
501
- for (b2JointEdge* je = b->m_jointList; je; je = je->next)
502
- {
503
- if (je->joint->m_islandFlag == true)
504
- {
505
- continue;
506
- }
507
-
508
- b2Body* other = je->other;
509
-
510
- // Don't simulate joints connected to inactive bodies.
511
- if (other->IsActive() == false)
512
- {
513
- continue;
514
- }
515
-
516
- island.Add(je->joint);
517
- je->joint->m_islandFlag = true;
518
-
519
- if (other->m_flags & b2Body::e_islandFlag)
520
- {
521
- continue;
522
- }
523
-
524
- b2Assert(stackCount < stackSize);
525
- stack[stackCount++] = other;
526
- other->m_flags |= b2Body::e_islandFlag;
527
- }
528
- }
529
-
530
- b2Profile profile;
531
- island.Solve(&profile, step, m_gravity, m_allowSleep);
532
- m_profile.solveInit += profile.solveInit;
533
- m_profile.solveVelocity += profile.solveVelocity;
534
- m_profile.solvePosition += profile.solvePosition;
535
-
536
- // Post solve cleanup.
537
- for (int32 i = 0; i < island.m_bodyCount; ++i)
538
- {
539
- // Allow static bodies to participate in other islands.
540
- b2Body* b = island.m_bodies[i];
541
- if (b->GetType() == b2_staticBody)
542
- {
543
- b->m_flags &= ~b2Body::e_islandFlag;
544
- }
545
- }
546
- }
547
-
548
- m_stackAllocator.Free(stack);
549
-
550
- {
551
- b2Timer timer;
552
- // Synchronize fixtures, check for out of range bodies.
553
- for (b2Body* b = m_bodyList; b; b = b->GetNext())
554
- {
555
- // If a body was not in an island then it did not move.
556
- if ((b->m_flags & b2Body::e_islandFlag) == 0)
557
- {
558
- continue;
559
- }
560
-
561
- if (b->GetType() == b2_staticBody)
562
- {
563
- continue;
564
- }
565
-
566
- // Update fixtures (for broad-phase).
567
- b->SynchronizeFixtures();
568
- }
569
-
570
- // Look for new contacts.
571
- m_contactManager.FindNewContacts();
572
- m_profile.broadphase = timer.GetMilliseconds();
573
- }
574
- }
575
-
576
- // Find TOI contacts and solve them.
577
- void b2World::SolveTOI(const b2TimeStep& step)
578
- {
579
- b2Island island(2 * b2_maxTOIContacts, b2_maxTOIContacts, 0, &m_stackAllocator, m_contactManager.m_contactListener);
580
-
581
- if (m_stepComplete)
582
- {
583
- for (b2Body* b = m_bodyList; b; b = b->m_next)
584
- {
585
- b->m_flags &= ~b2Body::e_islandFlag;
586
- b->m_sweep.alpha0 = 0.0f;
587
- }
588
-
589
- for (b2Contact* c = m_contactManager.m_contactList; c; c = c->m_next)
590
- {
591
- // Invalidate TOI
592
- c->m_flags &= ~(b2Contact::e_toiFlag | b2Contact::e_islandFlag);
593
- c->m_toiCount = 0;
594
- c->m_toi = 1.0f;
595
- }
596
- }
597
-
598
- // Find TOI events and solve them.
599
- for (;;)
600
- {
601
- // Find the first TOI.
602
- b2Contact* minContact = NULL;
603
- float32 minAlpha = 1.0f;
604
-
605
- for (b2Contact* c = m_contactManager.m_contactList; c; c = c->m_next)
606
- {
607
- // Is this contact disabled?
608
- if (c->IsEnabled() == false)
609
- {
610
- continue;
611
- }
612
-
613
- // Prevent excessive sub-stepping.
614
- if (c->m_toiCount > b2_maxSubSteps)
615
- {
616
- continue;
617
- }
618
-
619
- float32 alpha = 1.0f;
620
- if (c->m_flags & b2Contact::e_toiFlag)
621
- {
622
- // This contact has a valid cached TOI.
623
- alpha = c->m_toi;
624
- }
625
- else
626
- {
627
- b2Fixture* fA = c->GetFixtureA();
628
- b2Fixture* fB = c->GetFixtureB();
629
-
630
- // Is there a sensor?
631
- if (fA->IsSensor() || fB->IsSensor())
632
- {
633
- continue;
634
- }
635
-
636
- b2Body* bA = fA->GetBody();
637
- b2Body* bB = fB->GetBody();
638
-
639
- b2BodyType typeA = bA->m_type;
640
- b2BodyType typeB = bB->m_type;
641
- b2Assert(typeA == b2_dynamicBody || typeB == b2_dynamicBody);
642
-
643
- bool activeA = bA->IsAwake() && typeA != b2_staticBody;
644
- bool activeB = bB->IsAwake() && typeB != b2_staticBody;
645
-
646
- // Is at least one body active (awake and dynamic or kinematic)?
647
- if (activeA == false && activeB == false)
648
- {
649
- continue;
650
- }
651
-
652
- bool collideA = bA->IsBullet() || typeA != b2_dynamicBody;
653
- bool collideB = bB->IsBullet() || typeB != b2_dynamicBody;
654
-
655
- // Are these two non-bullet dynamic bodies?
656
- if (collideA == false && collideB == false)
657
- {
658
- continue;
659
- }
660
-
661
- // Compute the TOI for this contact.
662
- // Put the sweeps onto the same time interval.
663
- float32 alpha0 = bA->m_sweep.alpha0;
664
-
665
- if (bA->m_sweep.alpha0 < bB->m_sweep.alpha0)
666
- {
667
- alpha0 = bB->m_sweep.alpha0;
668
- bA->m_sweep.Advance(alpha0);
669
- }
670
- else if (bB->m_sweep.alpha0 < bA->m_sweep.alpha0)
671
- {
672
- alpha0 = bA->m_sweep.alpha0;
673
- bB->m_sweep.Advance(alpha0);
674
- }
675
-
676
- b2Assert(alpha0 < 1.0f);
677
-
678
- int32 indexA = c->GetChildIndexA();
679
- int32 indexB = c->GetChildIndexB();
680
-
681
- // Compute the time of impact in interval [0, minTOI]
682
- b2TOIInput input;
683
- input.proxyA.Set(fA->GetShape(), indexA);
684
- input.proxyB.Set(fB->GetShape(), indexB);
685
- input.sweepA = bA->m_sweep;
686
- input.sweepB = bB->m_sweep;
687
- input.tMax = 1.0f;
688
-
689
- b2TOIOutput output;
690
- b2TimeOfImpact(&output, &input);
691
-
692
- // Beta is the fraction of the remaining portion of the .
693
- float32 beta = output.t;
694
- if (output.state == b2TOIOutput::e_touching)
695
- {
696
- alpha = b2Min(alpha0 + (1.0f - alpha0) * beta, 1.0f);
697
- }
698
- else
699
- {
700
- alpha = 1.0f;
701
- }
702
-
703
- c->m_toi = alpha;
704
- c->m_flags |= b2Contact::e_toiFlag;
705
- }
706
-
707
- if (alpha < minAlpha)
708
- {
709
- // This is the minimum TOI found so far.
710
- minContact = c;
711
- minAlpha = alpha;
712
- }
713
- }
714
-
715
- if (minContact == NULL || 1.0f - 10.0f * b2_epsilon < minAlpha)
716
- {
717
- // No more TOI events. Done!
718
- m_stepComplete = true;
719
- break;
720
- }
721
-
722
- // Advance the bodies to the TOI.
723
- b2Fixture* fA = minContact->GetFixtureA();
724
- b2Fixture* fB = minContact->GetFixtureB();
725
- b2Body* bA = fA->GetBody();
726
- b2Body* bB = fB->GetBody();
727
-
728
- b2Sweep backup1 = bA->m_sweep;
729
- b2Sweep backup2 = bB->m_sweep;
730
-
731
- bA->Advance(minAlpha);
732
- bB->Advance(minAlpha);
733
-
734
- // The TOI contact likely has some new contact points.
735
- minContact->Update(m_contactManager.m_contactListener);
736
- minContact->m_flags &= ~b2Contact::e_toiFlag;
737
- ++minContact->m_toiCount;
738
-
739
- // Is the contact solid?
740
- if (minContact->IsEnabled() == false || minContact->IsTouching() == false)
741
- {
742
- // Restore the sweeps.
743
- minContact->SetEnabled(false);
744
- bA->m_sweep = backup1;
745
- bB->m_sweep = backup2;
746
- bA->SynchronizeTransform();
747
- bB->SynchronizeTransform();
748
- continue;
749
- }
750
-
751
- bA->SetAwake(true);
752
- bB->SetAwake(true);
753
-
754
- // Build the island
755
- island.Clear();
756
- island.Add(bA);
757
- island.Add(bB);
758
- island.Add(minContact);
759
-
760
- bA->m_flags |= b2Body::e_islandFlag;
761
- bB->m_flags |= b2Body::e_islandFlag;
762
- minContact->m_flags |= b2Contact::e_islandFlag;
763
-
764
- // Get contacts on bodyA and bodyB.
765
- b2Body* bodies[2] = {bA, bB};
766
- for (int32 i = 0; i < 2; ++i)
767
- {
768
- b2Body* body = bodies[i];
769
- if (body->m_type == b2_dynamicBody)
770
- {
771
- for (b2ContactEdge* ce = body->m_contactList; ce; ce = ce->next)
772
- {
773
- if (island.m_bodyCount == island.m_bodyCapacity)
774
- {
775
- break;
776
- }
777
-
778
- if (island.m_contactCount == island.m_contactCapacity)
779
- {
780
- break;
781
- }
782
-
783
- b2Contact* contact = ce->contact;
784
-
785
- // Has this contact already been added to the island?
786
- if (contact->m_flags & b2Contact::e_islandFlag)
787
- {
788
- continue;
789
- }
790
-
791
- // Only add static, kinematic, or bullet bodies.
792
- b2Body* other = ce->other;
793
- if (other->m_type == b2_dynamicBody &&
794
- body->IsBullet() == false && other->IsBullet() == false)
795
- {
796
- continue;
797
- }
798
-
799
- // Skip sensors.
800
- bool sensorA = contact->m_fixtureA->m_isSensor;
801
- bool sensorB = contact->m_fixtureB->m_isSensor;
802
- if (sensorA || sensorB)
803
- {
804
- continue;
805
- }
806
-
807
- // Tentatively advance the body to the TOI.
808
- b2Sweep backup = other->m_sweep;
809
- if ((other->m_flags & b2Body::e_islandFlag) == 0)
810
- {
811
- other->Advance(minAlpha);
812
- }
813
-
814
- // Update the contact points
815
- contact->Update(m_contactManager.m_contactListener);
816
-
817
- // Was the contact disabled by the user?
818
- if (contact->IsEnabled() == false)
819
- {
820
- other->m_sweep = backup;
821
- other->SynchronizeTransform();
822
- continue;
823
- }
824
-
825
- // Are there contact points?
826
- if (contact->IsTouching() == false)
827
- {
828
- other->m_sweep = backup;
829
- other->SynchronizeTransform();
830
- continue;
831
- }
832
-
833
- // Add the contact to the island
834
- contact->m_flags |= b2Contact::e_islandFlag;
835
- island.Add(contact);
836
-
837
- // Has the other body already been added to the island?
838
- if (other->m_flags & b2Body::e_islandFlag)
839
- {
840
- continue;
841
- }
842
-
843
- // Add the other body to the island.
844
- other->m_flags |= b2Body::e_islandFlag;
845
-
846
- if (other->m_type != b2_staticBody)
847
- {
848
- other->SetAwake(true);
849
- }
850
-
851
- island.Add(other);
852
- }
853
- }
854
- }
855
-
856
- b2TimeStep subStep;
857
- subStep.dt = (1.0f - minAlpha) * step.dt;
858
- subStep.inv_dt = 1.0f / subStep.dt;
859
- subStep.dtRatio = 1.0f;
860
- subStep.positionIterations = 20;
861
- subStep.velocityIterations = step.velocityIterations;
862
- subStep.warmStarting = false;
863
- island.SolveTOI(subStep, bA->m_islandIndex, bB->m_islandIndex);
864
-
865
- // Reset island flags and synchronize broad-phase proxies.
866
- for (int32 i = 0; i < island.m_bodyCount; ++i)
867
- {
868
- b2Body* body = island.m_bodies[i];
869
- body->m_flags &= ~b2Body::e_islandFlag;
870
-
871
- if (body->m_type != b2_dynamicBody)
872
- {
873
- continue;
874
- }
875
-
876
- body->SynchronizeFixtures();
877
-
878
- // Invalidate all contact TOIs on this displaced body.
879
- for (b2ContactEdge* ce = body->m_contactList; ce; ce = ce->next)
880
- {
881
- ce->contact->m_flags &= ~(b2Contact::e_toiFlag | b2Contact::e_islandFlag);
882
- }
883
- }
884
-
885
- // Commit fixture proxy movements to the broad-phase so that new contacts are created.
886
- // Also, some contacts can be destroyed.
887
- m_contactManager.FindNewContacts();
888
-
889
- if (m_subStepping)
890
- {
891
- m_stepComplete = false;
892
- break;
893
- }
894
- }
895
- }
896
-
897
- void b2World::Step(float32 dt, int32 velocityIterations, int32 positionIterations)
898
- {
899
- b2Timer stepTimer;
900
-
901
- // If new fixtures were added, we need to find the new contacts.
902
- if (m_flags & e_newFixture)
903
- {
904
- m_contactManager.FindNewContacts();
905
- m_flags &= ~e_newFixture;
906
- }
907
-
908
- m_flags |= e_locked;
909
-
910
- b2TimeStep step;
911
- step.dt = dt;
912
- step.velocityIterations = velocityIterations;
913
- step.positionIterations = positionIterations;
914
- if (dt > 0.0f)
915
- {
916
- step.inv_dt = 1.0f / dt;
917
- }
918
- else
919
- {
920
- step.inv_dt = 0.0f;
921
- }
922
-
923
- step.dtRatio = m_inv_dt0 * dt;
924
-
925
- step.warmStarting = m_warmStarting;
926
-
927
- // Update contacts. This is where some contacts are destroyed.
928
- {
929
- b2Timer timer;
930
- m_contactManager.Collide();
931
- m_profile.collide = timer.GetMilliseconds();
932
- }
933
-
934
- // Integrate velocities, solve velocity constraints, and integrate positions.
935
- if (m_stepComplete && step.dt > 0.0f)
936
- {
937
- b2Timer timer;
938
- Solve(step);
939
- m_profile.solve = timer.GetMilliseconds();
940
- }
941
-
942
- // Handle TOI events.
943
- if (m_continuousPhysics && step.dt > 0.0f)
944
- {
945
- b2Timer timer;
946
- SolveTOI(step);
947
- m_profile.solveTOI = timer.GetMilliseconds();
948
- }
949
-
950
- if (step.dt > 0.0f)
951
- {
952
- m_inv_dt0 = step.inv_dt;
953
- }
954
-
955
- if (m_flags & e_clearForces)
956
- {
957
- ClearForces();
958
- }
959
-
960
- m_flags &= ~e_locked;
961
-
962
- m_profile.step = stepTimer.GetMilliseconds();
963
- }
964
-
965
- void b2World::ClearForces()
966
- {
967
- for (b2Body* body = m_bodyList; body; body = body->GetNext())
968
- {
969
- body->m_force.SetZero();
970
- body->m_torque = 0.0f;
971
- }
972
- }
973
-
974
- struct b2WorldQueryWrapper
975
- {
976
- bool QueryCallback(int32 proxyId)
977
- {
978
- b2FixtureProxy* proxy = (b2FixtureProxy*)broadPhase->GetUserData(proxyId);
979
- return callback->ReportFixture(proxy->fixture);
980
- }
981
-
982
- const b2BroadPhase* broadPhase;
983
- b2QueryCallback* callback;
984
- };
985
-
986
- void b2World::QueryAABB(b2QueryCallback* callback, const b2AABB& aabb) const
987
- {
988
- b2WorldQueryWrapper wrapper;
989
- wrapper.broadPhase = &m_contactManager.m_broadPhase;
990
- wrapper.callback = callback;
991
- m_contactManager.m_broadPhase.Query(&wrapper, aabb);
992
- }
993
-
994
- struct b2WorldRayCastWrapper
995
- {
996
- float32 RayCastCallback(const b2RayCastInput& input, int32 proxyId)
997
- {
998
- void* userData = broadPhase->GetUserData(proxyId);
999
- b2FixtureProxy* proxy = (b2FixtureProxy*)userData;
1000
- b2Fixture* fixture = proxy->fixture;
1001
- int32 index = proxy->childIndex;
1002
- b2RayCastOutput output;
1003
- bool hit = fixture->RayCast(&output, input, index);
1004
-
1005
- if (hit)
1006
- {
1007
- float32 fraction = output.fraction;
1008
- b2Vec2 point = (1.0f - fraction) * input.p1 + fraction * input.p2;
1009
- return callback->ReportFixture(fixture, point, output.normal, fraction);
1010
- }
1011
-
1012
- return input.maxFraction;
1013
- }
1014
-
1015
- const b2BroadPhase* broadPhase;
1016
- b2RayCastCallback* callback;
1017
- };
1018
-
1019
- void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const
1020
- {
1021
- b2WorldRayCastWrapper wrapper;
1022
- wrapper.broadPhase = &m_contactManager.m_broadPhase;
1023
- wrapper.callback = callback;
1024
- b2RayCastInput input;
1025
- input.maxFraction = 1.0f;
1026
- input.p1 = point1;
1027
- input.p2 = point2;
1028
- m_contactManager.m_broadPhase.RayCast(&wrapper, input);
1029
- }
1030
-
1031
- void b2World::DrawShape(b2Fixture* fixture, const b2Transform& xf, const b2Color& color)
1032
- {
1033
- switch (fixture->GetType())
1034
- {
1035
- case b2Shape::e_circle:
1036
- {
1037
- b2CircleShape* circle = (b2CircleShape*)fixture->GetShape();
1038
-
1039
- b2Vec2 center = b2Mul(xf, circle->m_p);
1040
- float32 radius = circle->m_radius;
1041
- b2Vec2 axis = b2Mul(xf.q, b2Vec2(1.0f, 0.0f));
1042
-
1043
- g_debugDraw->DrawSolidCircle(center, radius, axis, color);
1044
- }
1045
- break;
1046
-
1047
- case b2Shape::e_edge:
1048
- {
1049
- b2EdgeShape* edge = (b2EdgeShape*)fixture->GetShape();
1050
- b2Vec2 v1 = b2Mul(xf, edge->m_vertex1);
1051
- b2Vec2 v2 = b2Mul(xf, edge->m_vertex2);
1052
- g_debugDraw->DrawSegment(v1, v2, color);
1053
- }
1054
- break;
1055
-
1056
- case b2Shape::e_chain:
1057
- {
1058
- b2ChainShape* chain = (b2ChainShape*)fixture->GetShape();
1059
- int32 count = chain->m_count;
1060
- const b2Vec2* vertices = chain->m_vertices;
1061
-
1062
- b2Vec2 v1 = b2Mul(xf, vertices[0]);
1063
- for (int32 i = 1; i < count; ++i)
1064
- {
1065
- b2Vec2 v2 = b2Mul(xf, vertices[i]);
1066
- g_debugDraw->DrawSegment(v1, v2, color);
1067
- g_debugDraw->DrawCircle(v1, 0.05f, color);
1068
- v1 = v2;
1069
- }
1070
- }
1071
- break;
1072
-
1073
- case b2Shape::e_polygon:
1074
- {
1075
- b2PolygonShape* poly = (b2PolygonShape*)fixture->GetShape();
1076
- int32 vertexCount = poly->m_count;
1077
- b2Assert(vertexCount <= b2_maxPolygonVertices);
1078
- b2Vec2 vertices[b2_maxPolygonVertices];
1079
-
1080
- for (int32 i = 0; i < vertexCount; ++i)
1081
- {
1082
- vertices[i] = b2Mul(xf, poly->m_vertices[i]);
1083
- }
1084
-
1085
- g_debugDraw->DrawSolidPolygon(vertices, vertexCount, color);
1086
- }
1087
- break;
1088
-
1089
- default:
1090
- break;
1091
- }
1092
- }
1093
-
1094
- void b2World::DrawJoint(b2Joint* joint)
1095
- {
1096
- b2Body* bodyA = joint->GetBodyA();
1097
- b2Body* bodyB = joint->GetBodyB();
1098
- const b2Transform& xf1 = bodyA->GetTransform();
1099
- const b2Transform& xf2 = bodyB->GetTransform();
1100
- b2Vec2 x1 = xf1.p;
1101
- b2Vec2 x2 = xf2.p;
1102
- b2Vec2 p1 = joint->GetAnchorA();
1103
- b2Vec2 p2 = joint->GetAnchorB();
1104
-
1105
- b2Color color(0.5f, 0.8f, 0.8f);
1106
-
1107
- switch (joint->GetType())
1108
- {
1109
- case e_distanceJoint:
1110
- g_debugDraw->DrawSegment(p1, p2, color);
1111
- break;
1112
-
1113
- case e_pulleyJoint:
1114
- {
1115
- b2PulleyJoint* pulley = (b2PulleyJoint*)joint;
1116
- b2Vec2 s1 = pulley->GetGroundAnchorA();
1117
- b2Vec2 s2 = pulley->GetGroundAnchorB();
1118
- g_debugDraw->DrawSegment(s1, p1, color);
1119
- g_debugDraw->DrawSegment(s2, p2, color);
1120
- g_debugDraw->DrawSegment(s1, s2, color);
1121
- }
1122
- break;
1123
-
1124
- case e_mouseJoint:
1125
- // don't draw this
1126
- break;
1127
-
1128
- default:
1129
- g_debugDraw->DrawSegment(x1, p1, color);
1130
- g_debugDraw->DrawSegment(p1, p2, color);
1131
- g_debugDraw->DrawSegment(x2, p2, color);
1132
- }
1133
- }
1134
-
1135
- void b2World::DrawDebugData()
1136
- {
1137
- if (g_debugDraw == NULL)
1138
- {
1139
- return;
1140
- }
1141
-
1142
- uint32 flags = g_debugDraw->GetFlags();
1143
-
1144
- if (flags & b2Draw::e_shapeBit)
1145
- {
1146
- for (b2Body* b = m_bodyList; b; b = b->GetNext())
1147
- {
1148
- const b2Transform& xf = b->GetTransform();
1149
- for (b2Fixture* f = b->GetFixtureList(); f; f = f->GetNext())
1150
- {
1151
- if (b->IsActive() == false)
1152
- {
1153
- DrawShape(f, xf, b2Color(0.5f, 0.5f, 0.3f));
1154
- }
1155
- else if (b->GetType() == b2_staticBody)
1156
- {
1157
- DrawShape(f, xf, b2Color(0.5f, 0.9f, 0.5f));
1158
- }
1159
- else if (b->GetType() == b2_kinematicBody)
1160
- {
1161
- DrawShape(f, xf, b2Color(0.5f, 0.5f, 0.9f));
1162
- }
1163
- else if (b->IsAwake() == false)
1164
- {
1165
- DrawShape(f, xf, b2Color(0.6f, 0.6f, 0.6f));
1166
- }
1167
- else
1168
- {
1169
- DrawShape(f, xf, b2Color(0.9f, 0.7f, 0.7f));
1170
- }
1171
- }
1172
- }
1173
- }
1174
-
1175
- if (flags & b2Draw::e_jointBit)
1176
- {
1177
- for (b2Joint* j = m_jointList; j; j = j->GetNext())
1178
- {
1179
- DrawJoint(j);
1180
- }
1181
- }
1182
-
1183
- if (flags & b2Draw::e_pairBit)
1184
- {
1185
- b2Color color(0.3f, 0.9f, 0.9f);
1186
- for (b2Contact* c = m_contactManager.m_contactList; c; c = c->GetNext())
1187
- {
1188
- //b2Fixture* fixtureA = c->GetFixtureA();
1189
- //b2Fixture* fixtureB = c->GetFixtureB();
1190
-
1191
- //b2Vec2 cA = fixtureA->GetAABB().GetCenter();
1192
- //b2Vec2 cB = fixtureB->GetAABB().GetCenter();
1193
-
1194
- //g_debugDraw->DrawSegment(cA, cB, color);
1195
- }
1196
- }
1197
-
1198
- if (flags & b2Draw::e_aabbBit)
1199
- {
1200
- b2Color color(0.9f, 0.3f, 0.9f);
1201
- b2BroadPhase* bp = &m_contactManager.m_broadPhase;
1202
-
1203
- for (b2Body* b = m_bodyList; b; b = b->GetNext())
1204
- {
1205
- if (b->IsActive() == false)
1206
- {
1207
- continue;
1208
- }
1209
-
1210
- for (b2Fixture* f = b->GetFixtureList(); f; f = f->GetNext())
1211
- {
1212
- for (int32 i = 0; i < f->m_proxyCount; ++i)
1213
- {
1214
- b2FixtureProxy* proxy = f->m_proxies + i;
1215
- b2AABB aabb = bp->GetFatAABB(proxy->proxyId);
1216
- b2Vec2 vs[4];
1217
- vs[0].Set(aabb.lowerBound.x, aabb.lowerBound.y);
1218
- vs[1].Set(aabb.upperBound.x, aabb.lowerBound.y);
1219
- vs[2].Set(aabb.upperBound.x, aabb.upperBound.y);
1220
- vs[3].Set(aabb.lowerBound.x, aabb.upperBound.y);
1221
-
1222
- g_debugDraw->DrawPolygon(vs, 4, color);
1223
- }
1224
- }
1225
- }
1226
- }
1227
-
1228
- if (flags & b2Draw::e_centerOfMassBit)
1229
- {
1230
- for (b2Body* b = m_bodyList; b; b = b->GetNext())
1231
- {
1232
- b2Transform xf = b->GetTransform();
1233
- xf.p = b->GetWorldCenter();
1234
- g_debugDraw->DrawTransform(xf);
1235
- }
1236
- }
1237
- }
1238
-
1239
- int32 b2World::GetProxyCount() const
1240
- {
1241
- return m_contactManager.m_broadPhase.GetProxyCount();
1242
- }
1243
-
1244
- int32 b2World::GetTreeHeight() const
1245
- {
1246
- return m_contactManager.m_broadPhase.GetTreeHeight();
1247
- }
1248
-
1249
- int32 b2World::GetTreeBalance() const
1250
- {
1251
- return m_contactManager.m_broadPhase.GetTreeBalance();
1252
- }
1253
-
1254
- float32 b2World::GetTreeQuality() const
1255
- {
1256
- return m_contactManager.m_broadPhase.GetTreeQuality();
1257
- }
1258
-
1259
- void b2World::ShiftOrigin(const b2Vec2& newOrigin)
1260
- {
1261
- b2Assert((m_flags & e_locked) == 0);
1262
- if ((m_flags & e_locked) == e_locked)
1263
- {
1264
- return;
1265
- }
1266
-
1267
- for (b2Body* b = m_bodyList; b; b = b->m_next)
1268
- {
1269
- b->m_xf.p -= newOrigin;
1270
- b->m_sweep.c0 -= newOrigin;
1271
- b->m_sweep.c -= newOrigin;
1272
- }
1273
-
1274
- for (b2Joint* j = m_jointList; j; j = j->m_next)
1275
- {
1276
- j->ShiftOrigin(newOrigin);
1277
- }
1278
-
1279
- m_contactManager.m_broadPhase.ShiftOrigin(newOrigin);
1280
- }
1281
-
1282
- void b2World::Dump()
1283
- {
1284
- if ((m_flags & e_locked) == e_locked)
1285
- {
1286
- return;
1287
- }
1288
-
1289
- b2Log("b2Vec2 g(%.15lef, %.15lef);\n", m_gravity.x, m_gravity.y);
1290
- b2Log("m_world->SetGravity(g);\n");
1291
-
1292
- b2Log("b2Body** bodies = (b2Body**)b2Alloc(%d * sizeof(b2Body*));\n", m_bodyCount);
1293
- b2Log("b2Joint** joints = (b2Joint**)b2Alloc(%d * sizeof(b2Joint*));\n", m_jointCount);
1294
- int32 i = 0;
1295
- for (b2Body* b = m_bodyList; b; b = b->m_next)
1296
- {
1297
- b->m_islandIndex = i;
1298
- b->Dump();
1299
- ++i;
1300
- }
1301
-
1302
- i = 0;
1303
- for (b2Joint* j = m_jointList; j; j = j->m_next)
1304
- {
1305
- j->m_index = i;
1306
- ++i;
1307
- }
1308
-
1309
- // First pass on joints, skip gear joints.
1310
- for (b2Joint* j = m_jointList; j; j = j->m_next)
1311
- {
1312
- if (j->m_type == e_gearJoint)
1313
- {
1314
- continue;
1315
- }
1316
-
1317
- b2Log("{\n");
1318
- j->Dump();
1319
- b2Log("}\n");
1320
- }
1321
-
1322
- // Second pass on joints, only gear joints.
1323
- for (b2Joint* j = m_jointList; j; j = j->m_next)
1324
- {
1325
- if (j->m_type != e_gearJoint)
1326
- {
1327
- continue;
1328
- }
1329
-
1330
- b2Log("{\n");
1331
- j->Dump();
1332
- b2Log("}\n");
1333
- }
1334
-
1335
- b2Log("b2Free(joints);\n");
1336
- b2Log("b2Free(bodies);\n");
1337
- b2Log("joints = NULL;\n");
1338
- b2Log("bodies = NULL;\n");
1339
- }