reflexion 0.1.12 → 0.1.13

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Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,260 +0,0 @@
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- /*
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- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
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- #include <Box2D/Dynamics/b2Body.h>
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- #include <Box2D/Dynamics/b2TimeStep.h>
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-
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- // 1-D constrained system
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- // m (v2 - v1) = lambda
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- // v2 + (beta/h) * x1 + gamma * lambda = 0, gamma has units of inverse mass.
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- // x2 = x1 + h * v2
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-
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- // 1-D mass-damper-spring system
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- // m (v2 - v1) + h * d * v2 + h * k *
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-
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- // C = norm(p2 - p1) - L
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- // u = (p2 - p1) / norm(p2 - p1)
33
- // Cdot = dot(u, v2 + cross(w2, r2) - v1 - cross(w1, r1))
34
- // J = [-u -cross(r1, u) u cross(r2, u)]
35
- // K = J * invM * JT
36
- // = invMass1 + invI1 * cross(r1, u)^2 + invMass2 + invI2 * cross(r2, u)^2
37
-
38
- void b2DistanceJointDef::Initialize(b2Body* b1, b2Body* b2,
39
- const b2Vec2& anchor1, const b2Vec2& anchor2)
40
- {
41
- bodyA = b1;
42
- bodyB = b2;
43
- localAnchorA = bodyA->GetLocalPoint(anchor1);
44
- localAnchorB = bodyB->GetLocalPoint(anchor2);
45
- b2Vec2 d = anchor2 - anchor1;
46
- length = d.Length();
47
- }
48
-
49
- b2DistanceJoint::b2DistanceJoint(const b2DistanceJointDef* def)
50
- : b2Joint(def)
51
- {
52
- m_localAnchorA = def->localAnchorA;
53
- m_localAnchorB = def->localAnchorB;
54
- m_length = def->length;
55
- m_frequencyHz = def->frequencyHz;
56
- m_dampingRatio = def->dampingRatio;
57
- m_impulse = 0.0f;
58
- m_gamma = 0.0f;
59
- m_bias = 0.0f;
60
- }
61
-
62
- void b2DistanceJoint::InitVelocityConstraints(const b2SolverData& data)
63
- {
64
- m_indexA = m_bodyA->m_islandIndex;
65
- m_indexB = m_bodyB->m_islandIndex;
66
- m_localCenterA = m_bodyA->m_sweep.localCenter;
67
- m_localCenterB = m_bodyB->m_sweep.localCenter;
68
- m_invMassA = m_bodyA->m_invMass;
69
- m_invMassB = m_bodyB->m_invMass;
70
- m_invIA = m_bodyA->m_invI;
71
- m_invIB = m_bodyB->m_invI;
72
-
73
- b2Vec2 cA = data.positions[m_indexA].c;
74
- float32 aA = data.positions[m_indexA].a;
75
- b2Vec2 vA = data.velocities[m_indexA].v;
76
- float32 wA = data.velocities[m_indexA].w;
77
-
78
- b2Vec2 cB = data.positions[m_indexB].c;
79
- float32 aB = data.positions[m_indexB].a;
80
- b2Vec2 vB = data.velocities[m_indexB].v;
81
- float32 wB = data.velocities[m_indexB].w;
82
-
83
- b2Rot qA(aA), qB(aB);
84
-
85
- m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
86
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
87
- m_u = cB + m_rB - cA - m_rA;
88
-
89
- // Handle singularity.
90
- float32 length = m_u.Length();
91
- if (length > b2_linearSlop)
92
- {
93
- m_u *= 1.0f / length;
94
- }
95
- else
96
- {
97
- m_u.Set(0.0f, 0.0f);
98
- }
99
-
100
- float32 crAu = b2Cross(m_rA, m_u);
101
- float32 crBu = b2Cross(m_rB, m_u);
102
- float32 invMass = m_invMassA + m_invIA * crAu * crAu + m_invMassB + m_invIB * crBu * crBu;
103
-
104
- // Compute the effective mass matrix.
105
- m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
106
-
107
- if (m_frequencyHz > 0.0f)
108
- {
109
- float32 C = length - m_length;
110
-
111
- // Frequency
112
- float32 omega = 2.0f * b2_pi * m_frequencyHz;
113
-
114
- // Damping coefficient
115
- float32 d = 2.0f * m_mass * m_dampingRatio * omega;
116
-
117
- // Spring stiffness
118
- float32 k = m_mass * omega * omega;
119
-
120
- // magic formulas
121
- float32 h = data.step.dt;
122
- m_gamma = h * (d + h * k);
123
- m_gamma = m_gamma != 0.0f ? 1.0f / m_gamma : 0.0f;
124
- m_bias = C * h * k * m_gamma;
125
-
126
- invMass += m_gamma;
127
- m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
128
- }
129
- else
130
- {
131
- m_gamma = 0.0f;
132
- m_bias = 0.0f;
133
- }
134
-
135
- if (data.step.warmStarting)
136
- {
137
- // Scale the impulse to support a variable time step.
138
- m_impulse *= data.step.dtRatio;
139
-
140
- b2Vec2 P = m_impulse * m_u;
141
- vA -= m_invMassA * P;
142
- wA -= m_invIA * b2Cross(m_rA, P);
143
- vB += m_invMassB * P;
144
- wB += m_invIB * b2Cross(m_rB, P);
145
- }
146
- else
147
- {
148
- m_impulse = 0.0f;
149
- }
150
-
151
- data.velocities[m_indexA].v = vA;
152
- data.velocities[m_indexA].w = wA;
153
- data.velocities[m_indexB].v = vB;
154
- data.velocities[m_indexB].w = wB;
155
- }
156
-
157
- void b2DistanceJoint::SolveVelocityConstraints(const b2SolverData& data)
158
- {
159
- b2Vec2 vA = data.velocities[m_indexA].v;
160
- float32 wA = data.velocities[m_indexA].w;
161
- b2Vec2 vB = data.velocities[m_indexB].v;
162
- float32 wB = data.velocities[m_indexB].w;
163
-
164
- // Cdot = dot(u, v + cross(w, r))
165
- b2Vec2 vpA = vA + b2Cross(wA, m_rA);
166
- b2Vec2 vpB = vB + b2Cross(wB, m_rB);
167
- float32 Cdot = b2Dot(m_u, vpB - vpA);
168
-
169
- float32 impulse = -m_mass * (Cdot + m_bias + m_gamma * m_impulse);
170
- m_impulse += impulse;
171
-
172
- b2Vec2 P = impulse * m_u;
173
- vA -= m_invMassA * P;
174
- wA -= m_invIA * b2Cross(m_rA, P);
175
- vB += m_invMassB * P;
176
- wB += m_invIB * b2Cross(m_rB, P);
177
-
178
- data.velocities[m_indexA].v = vA;
179
- data.velocities[m_indexA].w = wA;
180
- data.velocities[m_indexB].v = vB;
181
- data.velocities[m_indexB].w = wB;
182
- }
183
-
184
- bool b2DistanceJoint::SolvePositionConstraints(const b2SolverData& data)
185
- {
186
- if (m_frequencyHz > 0.0f)
187
- {
188
- // There is no position correction for soft distance constraints.
189
- return true;
190
- }
191
-
192
- b2Vec2 cA = data.positions[m_indexA].c;
193
- float32 aA = data.positions[m_indexA].a;
194
- b2Vec2 cB = data.positions[m_indexB].c;
195
- float32 aB = data.positions[m_indexB].a;
196
-
197
- b2Rot qA(aA), qB(aB);
198
-
199
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
200
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
201
- b2Vec2 u = cB + rB - cA - rA;
202
-
203
- float32 length = u.Normalize();
204
- float32 C = length - m_length;
205
- C = b2Clamp(C, -b2_maxLinearCorrection, b2_maxLinearCorrection);
206
-
207
- float32 impulse = -m_mass * C;
208
- b2Vec2 P = impulse * u;
209
-
210
- cA -= m_invMassA * P;
211
- aA -= m_invIA * b2Cross(rA, P);
212
- cB += m_invMassB * P;
213
- aB += m_invIB * b2Cross(rB, P);
214
-
215
- data.positions[m_indexA].c = cA;
216
- data.positions[m_indexA].a = aA;
217
- data.positions[m_indexB].c = cB;
218
- data.positions[m_indexB].a = aB;
219
-
220
- return b2Abs(C) < b2_linearSlop;
221
- }
222
-
223
- b2Vec2 b2DistanceJoint::GetAnchorA() const
224
- {
225
- return m_bodyA->GetWorldPoint(m_localAnchorA);
226
- }
227
-
228
- b2Vec2 b2DistanceJoint::GetAnchorB() const
229
- {
230
- return m_bodyB->GetWorldPoint(m_localAnchorB);
231
- }
232
-
233
- b2Vec2 b2DistanceJoint::GetReactionForce(float32 inv_dt) const
234
- {
235
- b2Vec2 F = (inv_dt * m_impulse) * m_u;
236
- return F;
237
- }
238
-
239
- float32 b2DistanceJoint::GetReactionTorque(float32 inv_dt) const
240
- {
241
- B2_NOT_USED(inv_dt);
242
- return 0.0f;
243
- }
244
-
245
- void b2DistanceJoint::Dump()
246
- {
247
- int32 indexA = m_bodyA->m_islandIndex;
248
- int32 indexB = m_bodyB->m_islandIndex;
249
-
250
- b2Log(" b2DistanceJointDef jd;\n");
251
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
252
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
253
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
254
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
255
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
256
- b2Log(" jd.length = %.15lef;\n", m_length);
257
- b2Log(" jd.frequencyHz = %.15lef;\n", m_frequencyHz);
258
- b2Log(" jd.dampingRatio = %.15lef;\n", m_dampingRatio);
259
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
260
- }
@@ -1,169 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_DISTANCE_JOINT_H
20
- #define B2_DISTANCE_JOINT_H
21
-
22
- #include <Box2D/Dynamics/Joints/b2Joint.h>
23
-
24
- /// Distance joint definition. This requires defining an
25
- /// anchor point on both bodies and the non-zero length of the
26
- /// distance joint. The definition uses local anchor points
27
- /// so that the initial configuration can violate the constraint
28
- /// slightly. This helps when saving and loading a game.
29
- /// @warning Do not use a zero or short length.
30
- struct b2DistanceJointDef : public b2JointDef
31
- {
32
- b2DistanceJointDef()
33
- {
34
- type = e_distanceJoint;
35
- localAnchorA.Set(0.0f, 0.0f);
36
- localAnchorB.Set(0.0f, 0.0f);
37
- length = 1.0f;
38
- frequencyHz = 0.0f;
39
- dampingRatio = 0.0f;
40
- }
41
-
42
- /// Initialize the bodies, anchors, and length using the world
43
- /// anchors.
44
- void Initialize(b2Body* bodyA, b2Body* bodyB,
45
- const b2Vec2& anchorA, const b2Vec2& anchorB);
46
-
47
- /// The local anchor point relative to bodyA's origin.
48
- b2Vec2 localAnchorA;
49
-
50
- /// The local anchor point relative to bodyB's origin.
51
- b2Vec2 localAnchorB;
52
-
53
- /// The natural length between the anchor points.
54
- float32 length;
55
-
56
- /// The mass-spring-damper frequency in Hertz. A value of 0
57
- /// disables softness.
58
- float32 frequencyHz;
59
-
60
- /// The damping ratio. 0 = no damping, 1 = critical damping.
61
- float32 dampingRatio;
62
- };
63
-
64
- /// A distance joint constrains two points on two bodies
65
- /// to remain at a fixed distance from each other. You can view
66
- /// this as a massless, rigid rod.
67
- class b2DistanceJoint : public b2Joint
68
- {
69
- public:
70
-
71
- b2Vec2 GetAnchorA() const;
72
- b2Vec2 GetAnchorB() const;
73
-
74
- /// Get the reaction force given the inverse time step.
75
- /// Unit is N.
76
- b2Vec2 GetReactionForce(float32 inv_dt) const;
77
-
78
- /// Get the reaction torque given the inverse time step.
79
- /// Unit is N*m. This is always zero for a distance joint.
80
- float32 GetReactionTorque(float32 inv_dt) const;
81
-
82
- /// The local anchor point relative to bodyA's origin.
83
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
84
-
85
- /// The local anchor point relative to bodyB's origin.
86
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
87
-
88
- /// Set/get the natural length.
89
- /// Manipulating the length can lead to non-physical behavior when the frequency is zero.
90
- void SetLength(float32 length);
91
- float32 GetLength() const;
92
-
93
- /// Set/get frequency in Hz.
94
- void SetFrequency(float32 hz);
95
- float32 GetFrequency() const;
96
-
97
- /// Set/get damping ratio.
98
- void SetDampingRatio(float32 ratio);
99
- float32 GetDampingRatio() const;
100
-
101
- /// Dump joint to dmLog
102
- void Dump();
103
-
104
- protected:
105
-
106
- friend class b2Joint;
107
- b2DistanceJoint(const b2DistanceJointDef* data);
108
-
109
- void InitVelocityConstraints(const b2SolverData& data);
110
- void SolveVelocityConstraints(const b2SolverData& data);
111
- bool SolvePositionConstraints(const b2SolverData& data);
112
-
113
- float32 m_frequencyHz;
114
- float32 m_dampingRatio;
115
- float32 m_bias;
116
-
117
- // Solver shared
118
- b2Vec2 m_localAnchorA;
119
- b2Vec2 m_localAnchorB;
120
- float32 m_gamma;
121
- float32 m_impulse;
122
- float32 m_length;
123
-
124
- // Solver temp
125
- int32 m_indexA;
126
- int32 m_indexB;
127
- b2Vec2 m_u;
128
- b2Vec2 m_rA;
129
- b2Vec2 m_rB;
130
- b2Vec2 m_localCenterA;
131
- b2Vec2 m_localCenterB;
132
- float32 m_invMassA;
133
- float32 m_invMassB;
134
- float32 m_invIA;
135
- float32 m_invIB;
136
- float32 m_mass;
137
- };
138
-
139
- inline void b2DistanceJoint::SetLength(float32 length)
140
- {
141
- m_length = length;
142
- }
143
-
144
- inline float32 b2DistanceJoint::GetLength() const
145
- {
146
- return m_length;
147
- }
148
-
149
- inline void b2DistanceJoint::SetFrequency(float32 hz)
150
- {
151
- m_frequencyHz = hz;
152
- }
153
-
154
- inline float32 b2DistanceJoint::GetFrequency() const
155
- {
156
- return m_frequencyHz;
157
- }
158
-
159
- inline void b2DistanceJoint::SetDampingRatio(float32 ratio)
160
- {
161
- m_dampingRatio = ratio;
162
- }
163
-
164
- inline float32 b2DistanceJoint::GetDampingRatio() const
165
- {
166
- return m_dampingRatio;
167
- }
168
-
169
- #endif
@@ -1,251 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
20
- #include <Box2D/Dynamics/b2Body.h>
21
- #include <Box2D/Dynamics/b2TimeStep.h>
22
-
23
- // Point-to-point constraint
24
- // Cdot = v2 - v1
25
- // = v2 + cross(w2, r2) - v1 - cross(w1, r1)
26
- // J = [-I -r1_skew I r2_skew ]
27
- // Identity used:
28
- // w k % (rx i + ry j) = w * (-ry i + rx j)
29
-
30
- // Angle constraint
31
- // Cdot = w2 - w1
32
- // J = [0 0 -1 0 0 1]
33
- // K = invI1 + invI2
34
-
35
- void b2FrictionJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor)
36
- {
37
- bodyA = bA;
38
- bodyB = bB;
39
- localAnchorA = bodyA->GetLocalPoint(anchor);
40
- localAnchorB = bodyB->GetLocalPoint(anchor);
41
- }
42
-
43
- b2FrictionJoint::b2FrictionJoint(const b2FrictionJointDef* def)
44
- : b2Joint(def)
45
- {
46
- m_localAnchorA = def->localAnchorA;
47
- m_localAnchorB = def->localAnchorB;
48
-
49
- m_linearImpulse.SetZero();
50
- m_angularImpulse = 0.0f;
51
-
52
- m_maxForce = def->maxForce;
53
- m_maxTorque = def->maxTorque;
54
- }
55
-
56
- void b2FrictionJoint::InitVelocityConstraints(const b2SolverData& data)
57
- {
58
- m_indexA = m_bodyA->m_islandIndex;
59
- m_indexB = m_bodyB->m_islandIndex;
60
- m_localCenterA = m_bodyA->m_sweep.localCenter;
61
- m_localCenterB = m_bodyB->m_sweep.localCenter;
62
- m_invMassA = m_bodyA->m_invMass;
63
- m_invMassB = m_bodyB->m_invMass;
64
- m_invIA = m_bodyA->m_invI;
65
- m_invIB = m_bodyB->m_invI;
66
-
67
- float32 aA = data.positions[m_indexA].a;
68
- b2Vec2 vA = data.velocities[m_indexA].v;
69
- float32 wA = data.velocities[m_indexA].w;
70
-
71
- float32 aB = data.positions[m_indexB].a;
72
- b2Vec2 vB = data.velocities[m_indexB].v;
73
- float32 wB = data.velocities[m_indexB].w;
74
-
75
- b2Rot qA(aA), qB(aB);
76
-
77
- // Compute the effective mass matrix.
78
- m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
79
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
80
-
81
- // J = [-I -r1_skew I r2_skew]
82
- // [ 0 -1 0 1]
83
- // r_skew = [-ry; rx]
84
-
85
- // Matlab
86
- // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
87
- // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
88
- // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
89
-
90
- float32 mA = m_invMassA, mB = m_invMassB;
91
- float32 iA = m_invIA, iB = m_invIB;
92
-
93
- b2Mat22 K;
94
- K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
95
- K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
96
- K.ey.x = K.ex.y;
97
- K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
98
-
99
- m_linearMass = K.GetInverse();
100
-
101
- m_angularMass = iA + iB;
102
- if (m_angularMass > 0.0f)
103
- {
104
- m_angularMass = 1.0f / m_angularMass;
105
- }
106
-
107
- if (data.step.warmStarting)
108
- {
109
- // Scale impulses to support a variable time step.
110
- m_linearImpulse *= data.step.dtRatio;
111
- m_angularImpulse *= data.step.dtRatio;
112
-
113
- b2Vec2 P(m_linearImpulse.x, m_linearImpulse.y);
114
- vA -= mA * P;
115
- wA -= iA * (b2Cross(m_rA, P) + m_angularImpulse);
116
- vB += mB * P;
117
- wB += iB * (b2Cross(m_rB, P) + m_angularImpulse);
118
- }
119
- else
120
- {
121
- m_linearImpulse.SetZero();
122
- m_angularImpulse = 0.0f;
123
- }
124
-
125
- data.velocities[m_indexA].v = vA;
126
- data.velocities[m_indexA].w = wA;
127
- data.velocities[m_indexB].v = vB;
128
- data.velocities[m_indexB].w = wB;
129
- }
130
-
131
- void b2FrictionJoint::SolveVelocityConstraints(const b2SolverData& data)
132
- {
133
- b2Vec2 vA = data.velocities[m_indexA].v;
134
- float32 wA = data.velocities[m_indexA].w;
135
- b2Vec2 vB = data.velocities[m_indexB].v;
136
- float32 wB = data.velocities[m_indexB].w;
137
-
138
- float32 mA = m_invMassA, mB = m_invMassB;
139
- float32 iA = m_invIA, iB = m_invIB;
140
-
141
- float32 h = data.step.dt;
142
-
143
- // Solve angular friction
144
- {
145
- float32 Cdot = wB - wA;
146
- float32 impulse = -m_angularMass * Cdot;
147
-
148
- float32 oldImpulse = m_angularImpulse;
149
- float32 maxImpulse = h * m_maxTorque;
150
- m_angularImpulse = b2Clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse);
151
- impulse = m_angularImpulse - oldImpulse;
152
-
153
- wA -= iA * impulse;
154
- wB += iB * impulse;
155
- }
156
-
157
- // Solve linear friction
158
- {
159
- b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
160
-
161
- b2Vec2 impulse = -b2Mul(m_linearMass, Cdot);
162
- b2Vec2 oldImpulse = m_linearImpulse;
163
- m_linearImpulse += impulse;
164
-
165
- float32 maxImpulse = h * m_maxForce;
166
-
167
- if (m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse)
168
- {
169
- m_linearImpulse.Normalize();
170
- m_linearImpulse *= maxImpulse;
171
- }
172
-
173
- impulse = m_linearImpulse - oldImpulse;
174
-
175
- vA -= mA * impulse;
176
- wA -= iA * b2Cross(m_rA, impulse);
177
-
178
- vB += mB * impulse;
179
- wB += iB * b2Cross(m_rB, impulse);
180
- }
181
-
182
- data.velocities[m_indexA].v = vA;
183
- data.velocities[m_indexA].w = wA;
184
- data.velocities[m_indexB].v = vB;
185
- data.velocities[m_indexB].w = wB;
186
- }
187
-
188
- bool b2FrictionJoint::SolvePositionConstraints(const b2SolverData& data)
189
- {
190
- B2_NOT_USED(data);
191
-
192
- return true;
193
- }
194
-
195
- b2Vec2 b2FrictionJoint::GetAnchorA() const
196
- {
197
- return m_bodyA->GetWorldPoint(m_localAnchorA);
198
- }
199
-
200
- b2Vec2 b2FrictionJoint::GetAnchorB() const
201
- {
202
- return m_bodyB->GetWorldPoint(m_localAnchorB);
203
- }
204
-
205
- b2Vec2 b2FrictionJoint::GetReactionForce(float32 inv_dt) const
206
- {
207
- return inv_dt * m_linearImpulse;
208
- }
209
-
210
- float32 b2FrictionJoint::GetReactionTorque(float32 inv_dt) const
211
- {
212
- return inv_dt * m_angularImpulse;
213
- }
214
-
215
- void b2FrictionJoint::SetMaxForce(float32 force)
216
- {
217
- b2Assert(b2IsValid(force) && force >= 0.0f);
218
- m_maxForce = force;
219
- }
220
-
221
- float32 b2FrictionJoint::GetMaxForce() const
222
- {
223
- return m_maxForce;
224
- }
225
-
226
- void b2FrictionJoint::SetMaxTorque(float32 torque)
227
- {
228
- b2Assert(b2IsValid(torque) && torque >= 0.0f);
229
- m_maxTorque = torque;
230
- }
231
-
232
- float32 b2FrictionJoint::GetMaxTorque() const
233
- {
234
- return m_maxTorque;
235
- }
236
-
237
- void b2FrictionJoint::Dump()
238
- {
239
- int32 indexA = m_bodyA->m_islandIndex;
240
- int32 indexB = m_bodyB->m_islandIndex;
241
-
242
- b2Log(" b2FrictionJointDef jd;\n");
243
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
244
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
245
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
246
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
247
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
248
- b2Log(" jd.maxForce = %.15lef;\n", m_maxForce);
249
- b2Log(" jd.maxTorque = %.15lef;\n", m_maxTorque);
250
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
251
- }