reflexion 0.1.12 → 0.1.13
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- checksums.yaml +5 -5
- data/.doc/ext/reflex/application.cpp +9 -5
- data/.doc/ext/reflex/capture_event.cpp +0 -4
- data/.doc/ext/reflex/contact_event.cpp +17 -10
- data/.doc/ext/reflex/draw_event.cpp +1 -5
- data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
- data/.doc/ext/reflex/event.cpp +0 -4
- data/.doc/ext/reflex/filter.cpp +81 -0
- data/.doc/ext/reflex/focus_event.cpp +9 -13
- data/.doc/ext/reflex/frame_event.cpp +40 -6
- data/.doc/ext/reflex/image_view.cpp +1 -10
- data/.doc/ext/reflex/key_event.cpp +2 -6
- data/.doc/ext/reflex/line_shape.cpp +99 -0
- data/.doc/ext/reflex/motion_event.cpp +75 -0
- data/.doc/ext/reflex/native.cpp +18 -18
- data/.doc/ext/reflex/pointer_event.cpp +5 -11
- data/.doc/ext/reflex/polygon_shape.cpp +65 -0
- data/.doc/ext/reflex/rect_shape.cpp +102 -23
- data/.doc/ext/reflex/reflex.cpp +21 -2
- data/.doc/ext/reflex/scroll_event.cpp +0 -6
- data/.doc/ext/reflex/selector.cpp +43 -15
- data/.doc/ext/reflex/shape.cpp +211 -0
- data/.doc/ext/reflex/style.cpp +359 -185
- data/.doc/ext/reflex/style_length.cpp +163 -35
- data/.doc/ext/reflex/timer.cpp +101 -0
- data/.doc/ext/reflex/timer_event.cpp +123 -0
- data/.doc/ext/reflex/update_event.cpp +11 -6
- data/.doc/ext/reflex/view.cpp +548 -144
- data/.doc/ext/reflex/wheel_event.cpp +0 -22
- data/.doc/ext/reflex/window.cpp +7 -15
- data/README.md +1 -1
- data/Rakefile +14 -12
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +10 -5
- data/ext/reflex/capture_event.cpp +1 -5
- data/ext/reflex/contact_event.cpp +19 -11
- data/ext/reflex/defs.h +5 -2
- data/ext/reflex/draw_event.cpp +2 -6
- data/ext/reflex/ellipse_shape.cpp +56 -25
- data/ext/reflex/event.cpp +0 -4
- data/ext/reflex/extconf.rb +1 -2
- data/ext/reflex/filter.cpp +86 -0
- data/ext/reflex/focus_event.cpp +11 -15
- data/ext/reflex/frame_event.cpp +46 -7
- data/ext/reflex/image_view.cpp +1 -10
- data/ext/reflex/key_event.cpp +3 -7
- data/ext/reflex/line_shape.cpp +104 -0
- data/ext/reflex/motion_event.cpp +79 -0
- data/ext/reflex/native.cpp +18 -18
- data/ext/reflex/pointer_event.cpp +6 -12
- data/ext/reflex/polygon_shape.cpp +68 -0
- data/ext/reflex/rect_shape.cpp +113 -24
- data/ext/reflex/reflex.cpp +21 -2
- data/ext/reflex/scroll_event.cpp +1 -7
- data/ext/reflex/selector.cpp +46 -16
- data/ext/reflex/selector.h +130 -0
- data/ext/reflex/shape.cpp +231 -0
- data/ext/reflex/style.cpp +363 -192
- data/ext/reflex/style_length.cpp +164 -37
- data/ext/reflex/timer.cpp +108 -0
- data/ext/reflex/timer_event.cpp +133 -0
- data/ext/reflex/update_event.cpp +13 -7
- data/ext/reflex/view.cpp +594 -150
- data/ext/reflex/wheel_event.cpp +1 -25
- data/ext/reflex/window.cpp +7 -15
- data/include/reflex/application.h +2 -0
- data/include/reflex/debug.h +22 -0
- data/include/reflex/defs.h +45 -0
- data/include/reflex/event.h +60 -16
- data/include/reflex/exception.h +9 -0
- data/include/reflex/filter.h +56 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/ruby/application.h +17 -9
- data/include/reflex/ruby/event.h +22 -0
- data/include/reflex/ruby/filter.h +69 -0
- data/include/reflex/ruby/selector.h +1 -1
- data/include/reflex/ruby/shape.h +140 -0
- data/include/reflex/ruby/style.h +1 -1
- data/include/reflex/ruby/timer.h +69 -0
- data/include/reflex/ruby/view.h +43 -76
- data/include/reflex/ruby/window.h +17 -32
- data/include/reflex/ruby.h +6 -4
- data/include/reflex/selector.h +54 -2
- data/include/reflex/shape.h +211 -0
- data/include/reflex/style.h +111 -77
- data/include/reflex/timer.h +73 -0
- data/include/reflex/view.h +181 -59
- data/include/reflex/window.h +4 -3
- data/include/reflex.h +5 -4
- data/lib/reflex/application.rb +6 -3
- data/lib/reflex/button.rb +2 -2
- data/lib/reflex/capture_event.rb +7 -6
- data/lib/reflex/contact_event.rb +10 -12
- data/lib/reflex/draw_event.rb +6 -1
- data/lib/reflex/ellipse_shape.rb +27 -0
- data/lib/reflex/filter.rb +18 -0
- data/lib/reflex/fixture.rb +4 -0
- data/lib/reflex/focus_event.rb +10 -12
- data/lib/reflex/frame_event.rb +1 -1
- data/lib/reflex/helper.rb +17 -29
- data/lib/reflex/key_event.rb +13 -11
- data/lib/reflex/line_shape.rb +18 -0
- data/lib/reflex/{texture.rb → matrix.rb} +2 -2
- data/lib/reflex/module.rb +4 -19
- data/lib/reflex/pointer_event.rb +26 -37
- data/lib/reflex/polygon.rb +14 -0
- data/lib/reflex/polygon_shape.rb +23 -0
- data/lib/reflex/polyline.rb +13 -0
- data/lib/reflex/rect_shape.rb +20 -0
- data/lib/reflex/reflex.rb +1 -3
- data/lib/reflex/scroll_event.rb +1 -1
- data/lib/reflex/selector.rb +2 -2
- data/lib/reflex/shape.rb +62 -0
- data/lib/reflex/style.rb +78 -11
- data/lib/reflex/style_length.rb +0 -11
- data/lib/reflex/text_view.rb +7 -24
- data/lib/reflex/timer.rb +30 -0
- data/lib/reflex/timer_event.rb +29 -0
- data/lib/reflex/update_event.rb +1 -1
- data/lib/reflex/view.rb +127 -32
- data/lib/reflex/wheel_event.rb +9 -1
- data/lib/reflex/window.rb +29 -9
- data/lib/reflex.rb +11 -5
- data/lib/reflexion.rb +23 -7
- data/reflex.gemspec +8 -10
- data/samples/bats.rb +4 -4
- data/samples/fans.rb +1 -1
- data/samples/fps.rb +5 -3
- data/samples/hello.rb +4 -6
- data/samples/image.rb +5 -4
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
- data/samples/layout.rb +16 -7
- data/samples/model.rb +10 -7
- data/samples/physics.rb +22 -20
- data/samples/reflexion/breakout.rb +4 -5
- data/samples/reflexion/hello.rb +2 -2
- data/samples/reflexion/jump_action.rb +191 -0
- data/samples/reflexion/noise.rb +23 -0
- data/samples/reflexion/paint.rb +7 -6
- data/samples/reflexion/physics.rb +15 -8
- data/samples/reflexion/pulse.rb +24 -10
- data/samples/shader.rb +8 -6
- data/samples/shapes.rb +63 -14
- data/samples/tree.rb +9 -10
- data/samples/views.rb +3 -3
- data/samples/visuals.rb +2 -5
- data/src/body.cpp +146 -345
- data/src/body.h +91 -0
- data/src/event.cpp +66 -16
- data/src/exception.cpp +13 -3
- data/src/filter.cpp +76 -0
- data/src/fixture.cpp +164 -39
- data/src/fixture.h +85 -0
- data/src/image_view.cpp +4 -4
- data/src/ios/app_delegate.h +5 -10
- data/src/ios/app_delegate.mm +79 -41
- data/src/ios/application.h +32 -0
- data/src/ios/application.mm +35 -25
- data/src/ios/event.mm +8 -4
- data/src/ios/reflex.mm +0 -7
- data/src/ios/view_controller.h +33 -0
- data/src/ios/view_controller.mm +436 -0
- data/src/ios/window.h +40 -0
- data/src/ios/window.mm +59 -250
- data/src/osx/app_delegate.h +5 -10
- data/src/osx/app_delegate.mm +52 -55
- data/src/osx/application.h +32 -0
- data/src/osx/application.mm +44 -39
- data/src/osx/native_window.h +0 -15
- data/src/osx/native_window.mm +131 -115
- data/src/osx/opengl_view.h +0 -2
- data/src/osx/opengl_view.mm +12 -3
- data/src/osx/reflex.mm +0 -9
- data/src/osx/window.h +42 -0
- data/src/osx/window.mm +45 -252
- data/src/selector.cpp +232 -7
- data/src/selector.h +52 -0
- data/src/shape.cpp +1191 -0
- data/src/shape.h +61 -0
- data/src/style.cpp +571 -374
- data/src/style.h +39 -0
- data/src/timer.cpp +291 -0
- data/src/timer.h +55 -0
- data/src/view.cpp +1624 -984
- data/src/view.h +56 -0
- data/src/win32/window.cpp +3 -4
- data/src/window.cpp +275 -20
- data/src/window.h +92 -0
- data/src/world.cpp +112 -111
- data/src/world.h +34 -53
- data/task/box2d.rake +31 -10
- data/test/test_capture_event.rb +8 -6
- data/test/test_pointer_event.rb +85 -0
- data/test/test_selector.rb +1 -1
- data/test/test_shape.rb +71 -0
- data/test/test_style.rb +77 -11
- data/test/test_style_length.rb +42 -13
- data/test/test_view.rb +138 -14
- metadata +109 -210
- data/.doc/ext/reflex/arc_shape.cpp +0 -89
- data/.doc/ext/reflex/body.cpp +0 -299
- data/.doc/ext/reflex/fixture.cpp +0 -101
- data/.doc/ext/reflex/shape_view.cpp +0 -153
- data/ext/reflex/arc_shape.cpp +0 -94
- data/ext/reflex/body.cpp +0 -328
- data/ext/reflex/fixture.cpp +0 -108
- data/ext/reflex/shape_view.cpp +0 -161
- data/include/reflex/bitmap.h +0 -20
- data/include/reflex/body.h +0 -128
- data/include/reflex/bounds.h +0 -20
- data/include/reflex/color.h +0 -20
- data/include/reflex/color_space.h +0 -20
- data/include/reflex/fixture.h +0 -117
- data/include/reflex/font.h +0 -20
- data/include/reflex/image.h +0 -20
- data/include/reflex/matrix.h +0 -20
- data/include/reflex/painter.h +0 -20
- data/include/reflex/point.h +0 -24
- data/include/reflex/ruby/body.h +0 -41
- data/include/reflex/ruby/fixture.h +0 -41
- data/include/reflex/ruby/shape_view.h +0 -96
- data/include/reflex/shader.h +0 -20
- data/include/reflex/shape_view.h +0 -146
- data/include/reflex/texture.h +0 -20
- data/lib/reflex/body.rb +0 -22
- data/lib/reflex/flags.rb +0 -18
- data/lib/reflex/shape_view.rb +0 -25
- data/src/ios/application_data.h +0 -45
- data/src/ios/native_window.h +0 -39
- data/src/ios/native_window.mm +0 -224
- data/src/ios/opengl_view.h +0 -13
- data/src/ios/opengl_view.mm +0 -139
- data/src/ios/window_data.h +0 -75
- data/src/osx/application_data.h +0 -45
- data/src/osx/window_data.h +0 -75
- data/src/physics/Box2D/Box2D.h +0 -68
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
- data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
- data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
- data/src/physics/Box2D/Collision/b2Collision.h +0 -277
- data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
- data/src/physics/Box2D/Collision/b2Distance.h +0 -141
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
- data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
- data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
- data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
- data/src/physics/Box2D/Common/b2Draw.h +0 -86
- data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
- data/src/physics/Box2D/Common/b2Math.cpp +0 -94
- data/src/physics/Box2D/Common/b2Math.h +0 -720
- data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
- data/src/physics/Box2D/Common/b2Settings.h +0 -151
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
- data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
- data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
- data/src/physics/Box2D/Common/b2Timer.h +0 -50
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
- data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
- data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
- data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
- data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
- data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
- data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
- data/src/physics/Box2D/Dynamics/b2World.h +0 -354
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
- data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
- data/src/physics/Box2D/Rope/b2Rope.h +0 -115
- data/src/shape_view.cpp +0 -306
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/*
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*/
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#include <Box2D/Dynamics/Contacts/b2ContactSolver.h>
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#include <Box2D/Dynamics/Contacts/b2Contact.h>
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2Fixture.h>
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#include <Box2D/Dynamics/b2World.h>
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#include <Box2D/Common/b2StackAllocator.h>
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#define B2_DEBUG_SOLVER 0
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bool g_blockSolve = true;
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struct b2ContactPositionConstraint
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{
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b2Vec2 localPoints[b2_maxManifoldPoints];
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b2Vec2 localNormal;
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b2Vec2 localPoint;
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float32 invMassA, invMassB;
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b2Vec2 localCenterA, localCenterB;
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float32 invIA, invIB;
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b2Manifold::Type type;
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float32 radiusA, radiusB;
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};
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b2ContactSolver::b2ContactSolver(b2ContactSolverDef* def)
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{
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m_allocator = def->allocator;
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m_count = def->count;
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m_positionConstraints = (b2ContactPositionConstraint*)m_allocator->Allocate(m_count * sizeof(b2ContactPositionConstraint));
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m_velocityConstraints = (b2ContactVelocityConstraint*)m_allocator->Allocate(m_count * sizeof(b2ContactVelocityConstraint));
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-
m_positions = def->positions;
|
54
|
-
m_velocities = def->velocities;
|
55
|
-
m_contacts = def->contacts;
|
56
|
-
|
57
|
-
// Initialize position independent portions of the constraints.
|
58
|
-
for (int32 i = 0; i < m_count; ++i)
|
59
|
-
{
|
60
|
-
b2Contact* contact = m_contacts[i];
|
61
|
-
|
62
|
-
b2Fixture* fixtureA = contact->m_fixtureA;
|
63
|
-
b2Fixture* fixtureB = contact->m_fixtureB;
|
64
|
-
b2Shape* shapeA = fixtureA->GetShape();
|
65
|
-
b2Shape* shapeB = fixtureB->GetShape();
|
66
|
-
float32 radiusA = shapeA->m_radius;
|
67
|
-
float32 radiusB = shapeB->m_radius;
|
68
|
-
b2Body* bodyA = fixtureA->GetBody();
|
69
|
-
b2Body* bodyB = fixtureB->GetBody();
|
70
|
-
b2Manifold* manifold = contact->GetManifold();
|
71
|
-
|
72
|
-
int32 pointCount = manifold->pointCount;
|
73
|
-
b2Assert(pointCount > 0);
|
74
|
-
|
75
|
-
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
76
|
-
vc->friction = contact->m_friction;
|
77
|
-
vc->restitution = contact->m_restitution;
|
78
|
-
vc->tangentSpeed = contact->m_tangentSpeed;
|
79
|
-
vc->indexA = bodyA->m_islandIndex;
|
80
|
-
vc->indexB = bodyB->m_islandIndex;
|
81
|
-
vc->invMassA = bodyA->m_invMass;
|
82
|
-
vc->invMassB = bodyB->m_invMass;
|
83
|
-
vc->invIA = bodyA->m_invI;
|
84
|
-
vc->invIB = bodyB->m_invI;
|
85
|
-
vc->contactIndex = i;
|
86
|
-
vc->pointCount = pointCount;
|
87
|
-
vc->K.SetZero();
|
88
|
-
vc->normalMass.SetZero();
|
89
|
-
|
90
|
-
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
91
|
-
pc->indexA = bodyA->m_islandIndex;
|
92
|
-
pc->indexB = bodyB->m_islandIndex;
|
93
|
-
pc->invMassA = bodyA->m_invMass;
|
94
|
-
pc->invMassB = bodyB->m_invMass;
|
95
|
-
pc->localCenterA = bodyA->m_sweep.localCenter;
|
96
|
-
pc->localCenterB = bodyB->m_sweep.localCenter;
|
97
|
-
pc->invIA = bodyA->m_invI;
|
98
|
-
pc->invIB = bodyB->m_invI;
|
99
|
-
pc->localNormal = manifold->localNormal;
|
100
|
-
pc->localPoint = manifold->localPoint;
|
101
|
-
pc->pointCount = pointCount;
|
102
|
-
pc->radiusA = radiusA;
|
103
|
-
pc->radiusB = radiusB;
|
104
|
-
pc->type = manifold->type;
|
105
|
-
|
106
|
-
for (int32 j = 0; j < pointCount; ++j)
|
107
|
-
{
|
108
|
-
b2ManifoldPoint* cp = manifold->points + j;
|
109
|
-
b2VelocityConstraintPoint* vcp = vc->points + j;
|
110
|
-
|
111
|
-
if (m_step.warmStarting)
|
112
|
-
{
|
113
|
-
vcp->normalImpulse = m_step.dtRatio * cp->normalImpulse;
|
114
|
-
vcp->tangentImpulse = m_step.dtRatio * cp->tangentImpulse;
|
115
|
-
}
|
116
|
-
else
|
117
|
-
{
|
118
|
-
vcp->normalImpulse = 0.0f;
|
119
|
-
vcp->tangentImpulse = 0.0f;
|
120
|
-
}
|
121
|
-
|
122
|
-
vcp->rA.SetZero();
|
123
|
-
vcp->rB.SetZero();
|
124
|
-
vcp->normalMass = 0.0f;
|
125
|
-
vcp->tangentMass = 0.0f;
|
126
|
-
vcp->velocityBias = 0.0f;
|
127
|
-
|
128
|
-
pc->localPoints[j] = cp->localPoint;
|
129
|
-
}
|
130
|
-
}
|
131
|
-
}
|
132
|
-
|
133
|
-
b2ContactSolver::~b2ContactSolver()
|
134
|
-
{
|
135
|
-
m_allocator->Free(m_velocityConstraints);
|
136
|
-
m_allocator->Free(m_positionConstraints);
|
137
|
-
}
|
138
|
-
|
139
|
-
// Initialize position dependent portions of the velocity constraints.
|
140
|
-
void b2ContactSolver::InitializeVelocityConstraints()
|
141
|
-
{
|
142
|
-
for (int32 i = 0; i < m_count; ++i)
|
143
|
-
{
|
144
|
-
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
145
|
-
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
146
|
-
|
147
|
-
float32 radiusA = pc->radiusA;
|
148
|
-
float32 radiusB = pc->radiusB;
|
149
|
-
b2Manifold* manifold = m_contacts[vc->contactIndex]->GetManifold();
|
150
|
-
|
151
|
-
int32 indexA = vc->indexA;
|
152
|
-
int32 indexB = vc->indexB;
|
153
|
-
|
154
|
-
float32 mA = vc->invMassA;
|
155
|
-
float32 mB = vc->invMassB;
|
156
|
-
float32 iA = vc->invIA;
|
157
|
-
float32 iB = vc->invIB;
|
158
|
-
b2Vec2 localCenterA = pc->localCenterA;
|
159
|
-
b2Vec2 localCenterB = pc->localCenterB;
|
160
|
-
|
161
|
-
b2Vec2 cA = m_positions[indexA].c;
|
162
|
-
float32 aA = m_positions[indexA].a;
|
163
|
-
b2Vec2 vA = m_velocities[indexA].v;
|
164
|
-
float32 wA = m_velocities[indexA].w;
|
165
|
-
|
166
|
-
b2Vec2 cB = m_positions[indexB].c;
|
167
|
-
float32 aB = m_positions[indexB].a;
|
168
|
-
b2Vec2 vB = m_velocities[indexB].v;
|
169
|
-
float32 wB = m_velocities[indexB].w;
|
170
|
-
|
171
|
-
b2Assert(manifold->pointCount > 0);
|
172
|
-
|
173
|
-
b2Transform xfA, xfB;
|
174
|
-
xfA.q.Set(aA);
|
175
|
-
xfB.q.Set(aB);
|
176
|
-
xfA.p = cA - b2Mul(xfA.q, localCenterA);
|
177
|
-
xfB.p = cB - b2Mul(xfB.q, localCenterB);
|
178
|
-
|
179
|
-
b2WorldManifold worldManifold;
|
180
|
-
worldManifold.Initialize(manifold, xfA, radiusA, xfB, radiusB);
|
181
|
-
|
182
|
-
vc->normal = worldManifold.normal;
|
183
|
-
|
184
|
-
int32 pointCount = vc->pointCount;
|
185
|
-
for (int32 j = 0; j < pointCount; ++j)
|
186
|
-
{
|
187
|
-
b2VelocityConstraintPoint* vcp = vc->points + j;
|
188
|
-
|
189
|
-
vcp->rA = worldManifold.points[j] - cA;
|
190
|
-
vcp->rB = worldManifold.points[j] - cB;
|
191
|
-
|
192
|
-
float32 rnA = b2Cross(vcp->rA, vc->normal);
|
193
|
-
float32 rnB = b2Cross(vcp->rB, vc->normal);
|
194
|
-
|
195
|
-
float32 kNormal = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
|
196
|
-
|
197
|
-
vcp->normalMass = kNormal > 0.0f ? 1.0f / kNormal : 0.0f;
|
198
|
-
|
199
|
-
b2Vec2 tangent = b2Cross(vc->normal, 1.0f);
|
200
|
-
|
201
|
-
float32 rtA = b2Cross(vcp->rA, tangent);
|
202
|
-
float32 rtB = b2Cross(vcp->rB, tangent);
|
203
|
-
|
204
|
-
float32 kTangent = mA + mB + iA * rtA * rtA + iB * rtB * rtB;
|
205
|
-
|
206
|
-
vcp->tangentMass = kTangent > 0.0f ? 1.0f / kTangent : 0.0f;
|
207
|
-
|
208
|
-
// Setup a velocity bias for restitution.
|
209
|
-
vcp->velocityBias = 0.0f;
|
210
|
-
float32 vRel = b2Dot(vc->normal, vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA));
|
211
|
-
if (vRel < -b2_velocityThreshold)
|
212
|
-
{
|
213
|
-
vcp->velocityBias = -vc->restitution * vRel;
|
214
|
-
}
|
215
|
-
}
|
216
|
-
|
217
|
-
// If we have two points, then prepare the block solver.
|
218
|
-
if (vc->pointCount == 2 && g_blockSolve)
|
219
|
-
{
|
220
|
-
b2VelocityConstraintPoint* vcp1 = vc->points + 0;
|
221
|
-
b2VelocityConstraintPoint* vcp2 = vc->points + 1;
|
222
|
-
|
223
|
-
float32 rn1A = b2Cross(vcp1->rA, vc->normal);
|
224
|
-
float32 rn1B = b2Cross(vcp1->rB, vc->normal);
|
225
|
-
float32 rn2A = b2Cross(vcp2->rA, vc->normal);
|
226
|
-
float32 rn2B = b2Cross(vcp2->rB, vc->normal);
|
227
|
-
|
228
|
-
float32 k11 = mA + mB + iA * rn1A * rn1A + iB * rn1B * rn1B;
|
229
|
-
float32 k22 = mA + mB + iA * rn2A * rn2A + iB * rn2B * rn2B;
|
230
|
-
float32 k12 = mA + mB + iA * rn1A * rn2A + iB * rn1B * rn2B;
|
231
|
-
|
232
|
-
// Ensure a reasonable condition number.
|
233
|
-
const float32 k_maxConditionNumber = 1000.0f;
|
234
|
-
if (k11 * k11 < k_maxConditionNumber * (k11 * k22 - k12 * k12))
|
235
|
-
{
|
236
|
-
// K is safe to invert.
|
237
|
-
vc->K.ex.Set(k11, k12);
|
238
|
-
vc->K.ey.Set(k12, k22);
|
239
|
-
vc->normalMass = vc->K.GetInverse();
|
240
|
-
}
|
241
|
-
else
|
242
|
-
{
|
243
|
-
// The constraints are redundant, just use one.
|
244
|
-
// TODO_ERIN use deepest?
|
245
|
-
vc->pointCount = 1;
|
246
|
-
}
|
247
|
-
}
|
248
|
-
}
|
249
|
-
}
|
250
|
-
|
251
|
-
void b2ContactSolver::WarmStart()
|
252
|
-
{
|
253
|
-
// Warm start.
|
254
|
-
for (int32 i = 0; i < m_count; ++i)
|
255
|
-
{
|
256
|
-
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
257
|
-
|
258
|
-
int32 indexA = vc->indexA;
|
259
|
-
int32 indexB = vc->indexB;
|
260
|
-
float32 mA = vc->invMassA;
|
261
|
-
float32 iA = vc->invIA;
|
262
|
-
float32 mB = vc->invMassB;
|
263
|
-
float32 iB = vc->invIB;
|
264
|
-
int32 pointCount = vc->pointCount;
|
265
|
-
|
266
|
-
b2Vec2 vA = m_velocities[indexA].v;
|
267
|
-
float32 wA = m_velocities[indexA].w;
|
268
|
-
b2Vec2 vB = m_velocities[indexB].v;
|
269
|
-
float32 wB = m_velocities[indexB].w;
|
270
|
-
|
271
|
-
b2Vec2 normal = vc->normal;
|
272
|
-
b2Vec2 tangent = b2Cross(normal, 1.0f);
|
273
|
-
|
274
|
-
for (int32 j = 0; j < pointCount; ++j)
|
275
|
-
{
|
276
|
-
b2VelocityConstraintPoint* vcp = vc->points + j;
|
277
|
-
b2Vec2 P = vcp->normalImpulse * normal + vcp->tangentImpulse * tangent;
|
278
|
-
wA -= iA * b2Cross(vcp->rA, P);
|
279
|
-
vA -= mA * P;
|
280
|
-
wB += iB * b2Cross(vcp->rB, P);
|
281
|
-
vB += mB * P;
|
282
|
-
}
|
283
|
-
|
284
|
-
m_velocities[indexA].v = vA;
|
285
|
-
m_velocities[indexA].w = wA;
|
286
|
-
m_velocities[indexB].v = vB;
|
287
|
-
m_velocities[indexB].w = wB;
|
288
|
-
}
|
289
|
-
}
|
290
|
-
|
291
|
-
void b2ContactSolver::SolveVelocityConstraints()
|
292
|
-
{
|
293
|
-
for (int32 i = 0; i < m_count; ++i)
|
294
|
-
{
|
295
|
-
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
296
|
-
|
297
|
-
int32 indexA = vc->indexA;
|
298
|
-
int32 indexB = vc->indexB;
|
299
|
-
float32 mA = vc->invMassA;
|
300
|
-
float32 iA = vc->invIA;
|
301
|
-
float32 mB = vc->invMassB;
|
302
|
-
float32 iB = vc->invIB;
|
303
|
-
int32 pointCount = vc->pointCount;
|
304
|
-
|
305
|
-
b2Vec2 vA = m_velocities[indexA].v;
|
306
|
-
float32 wA = m_velocities[indexA].w;
|
307
|
-
b2Vec2 vB = m_velocities[indexB].v;
|
308
|
-
float32 wB = m_velocities[indexB].w;
|
309
|
-
|
310
|
-
b2Vec2 normal = vc->normal;
|
311
|
-
b2Vec2 tangent = b2Cross(normal, 1.0f);
|
312
|
-
float32 friction = vc->friction;
|
313
|
-
|
314
|
-
b2Assert(pointCount == 1 || pointCount == 2);
|
315
|
-
|
316
|
-
// Solve tangent constraints first because non-penetration is more important
|
317
|
-
// than friction.
|
318
|
-
for (int32 j = 0; j < pointCount; ++j)
|
319
|
-
{
|
320
|
-
b2VelocityConstraintPoint* vcp = vc->points + j;
|
321
|
-
|
322
|
-
// Relative velocity at contact
|
323
|
-
b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
|
324
|
-
|
325
|
-
// Compute tangent force
|
326
|
-
float32 vt = b2Dot(dv, tangent) - vc->tangentSpeed;
|
327
|
-
float32 lambda = vcp->tangentMass * (-vt);
|
328
|
-
|
329
|
-
// b2Clamp the accumulated force
|
330
|
-
float32 maxFriction = friction * vcp->normalImpulse;
|
331
|
-
float32 newImpulse = b2Clamp(vcp->tangentImpulse + lambda, -maxFriction, maxFriction);
|
332
|
-
lambda = newImpulse - vcp->tangentImpulse;
|
333
|
-
vcp->tangentImpulse = newImpulse;
|
334
|
-
|
335
|
-
// Apply contact impulse
|
336
|
-
b2Vec2 P = lambda * tangent;
|
337
|
-
|
338
|
-
vA -= mA * P;
|
339
|
-
wA -= iA * b2Cross(vcp->rA, P);
|
340
|
-
|
341
|
-
vB += mB * P;
|
342
|
-
wB += iB * b2Cross(vcp->rB, P);
|
343
|
-
}
|
344
|
-
|
345
|
-
// Solve normal constraints
|
346
|
-
if (pointCount == 1 || g_blockSolve == false)
|
347
|
-
{
|
348
|
-
for (int32 i = 0; i < pointCount; ++i)
|
349
|
-
{
|
350
|
-
b2VelocityConstraintPoint* vcp = vc->points + i;
|
351
|
-
|
352
|
-
// Relative velocity at contact
|
353
|
-
b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
|
354
|
-
|
355
|
-
// Compute normal impulse
|
356
|
-
float32 vn = b2Dot(dv, normal);
|
357
|
-
float32 lambda = -vcp->normalMass * (vn - vcp->velocityBias);
|
358
|
-
|
359
|
-
// b2Clamp the accumulated impulse
|
360
|
-
float32 newImpulse = b2Max(vcp->normalImpulse + lambda, 0.0f);
|
361
|
-
lambda = newImpulse - vcp->normalImpulse;
|
362
|
-
vcp->normalImpulse = newImpulse;
|
363
|
-
|
364
|
-
// Apply contact impulse
|
365
|
-
b2Vec2 P = lambda * normal;
|
366
|
-
vA -= mA * P;
|
367
|
-
wA -= iA * b2Cross(vcp->rA, P);
|
368
|
-
|
369
|
-
vB += mB * P;
|
370
|
-
wB += iB * b2Cross(vcp->rB, P);
|
371
|
-
}
|
372
|
-
}
|
373
|
-
else
|
374
|
-
{
|
375
|
-
// Block solver developed in collaboration with Dirk Gregorius (back in 01/07 on Box2D_Lite).
|
376
|
-
// Build the mini LCP for this contact patch
|
377
|
-
//
|
378
|
-
// vn = A * x + b, vn >= 0, , vn >= 0, x >= 0 and vn_i * x_i = 0 with i = 1..2
|
379
|
-
//
|
380
|
-
// A = J * W * JT and J = ( -n, -r1 x n, n, r2 x n )
|
381
|
-
// b = vn0 - velocityBias
|
382
|
-
//
|
383
|
-
// The system is solved using the "Total enumeration method" (s. Murty). The complementary constraint vn_i * x_i
|
384
|
-
// implies that we must have in any solution either vn_i = 0 or x_i = 0. So for the 2D contact problem the cases
|
385
|
-
// vn1 = 0 and vn2 = 0, x1 = 0 and x2 = 0, x1 = 0 and vn2 = 0, x2 = 0 and vn1 = 0 need to be tested. The first valid
|
386
|
-
// solution that satisfies the problem is chosen.
|
387
|
-
//
|
388
|
-
// In order to account of the accumulated impulse 'a' (because of the iterative nature of the solver which only requires
|
389
|
-
// that the accumulated impulse is clamped and not the incremental impulse) we change the impulse variable (x_i).
|
390
|
-
//
|
391
|
-
// Substitute:
|
392
|
-
//
|
393
|
-
// x = a + d
|
394
|
-
//
|
395
|
-
// a := old total impulse
|
396
|
-
// x := new total impulse
|
397
|
-
// d := incremental impulse
|
398
|
-
//
|
399
|
-
// For the current iteration we extend the formula for the incremental impulse
|
400
|
-
// to compute the new total impulse:
|
401
|
-
//
|
402
|
-
// vn = A * d + b
|
403
|
-
// = A * (x - a) + b
|
404
|
-
// = A * x + b - A * a
|
405
|
-
// = A * x + b'
|
406
|
-
// b' = b - A * a;
|
407
|
-
|
408
|
-
b2VelocityConstraintPoint* cp1 = vc->points + 0;
|
409
|
-
b2VelocityConstraintPoint* cp2 = vc->points + 1;
|
410
|
-
|
411
|
-
b2Vec2 a(cp1->normalImpulse, cp2->normalImpulse);
|
412
|
-
b2Assert(a.x >= 0.0f && a.y >= 0.0f);
|
413
|
-
|
414
|
-
// Relative velocity at contact
|
415
|
-
b2Vec2 dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
|
416
|
-
b2Vec2 dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
|
417
|
-
|
418
|
-
// Compute normal velocity
|
419
|
-
float32 vn1 = b2Dot(dv1, normal);
|
420
|
-
float32 vn2 = b2Dot(dv2, normal);
|
421
|
-
|
422
|
-
b2Vec2 b;
|
423
|
-
b.x = vn1 - cp1->velocityBias;
|
424
|
-
b.y = vn2 - cp2->velocityBias;
|
425
|
-
|
426
|
-
// Compute b'
|
427
|
-
b -= b2Mul(vc->K, a);
|
428
|
-
|
429
|
-
const float32 k_errorTol = 1e-3f;
|
430
|
-
B2_NOT_USED(k_errorTol);
|
431
|
-
|
432
|
-
for (;;)
|
433
|
-
{
|
434
|
-
//
|
435
|
-
// Case 1: vn = 0
|
436
|
-
//
|
437
|
-
// 0 = A * x + b'
|
438
|
-
//
|
439
|
-
// Solve for x:
|
440
|
-
//
|
441
|
-
// x = - inv(A) * b'
|
442
|
-
//
|
443
|
-
b2Vec2 x = - b2Mul(vc->normalMass, b);
|
444
|
-
|
445
|
-
if (x.x >= 0.0f && x.y >= 0.0f)
|
446
|
-
{
|
447
|
-
// Get the incremental impulse
|
448
|
-
b2Vec2 d = x - a;
|
449
|
-
|
450
|
-
// Apply incremental impulse
|
451
|
-
b2Vec2 P1 = d.x * normal;
|
452
|
-
b2Vec2 P2 = d.y * normal;
|
453
|
-
vA -= mA * (P1 + P2);
|
454
|
-
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
455
|
-
|
456
|
-
vB += mB * (P1 + P2);
|
457
|
-
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
458
|
-
|
459
|
-
// Accumulate
|
460
|
-
cp1->normalImpulse = x.x;
|
461
|
-
cp2->normalImpulse = x.y;
|
462
|
-
|
463
|
-
#if B2_DEBUG_SOLVER == 1
|
464
|
-
// Postconditions
|
465
|
-
dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
|
466
|
-
dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
|
467
|
-
|
468
|
-
// Compute normal velocity
|
469
|
-
vn1 = b2Dot(dv1, normal);
|
470
|
-
vn2 = b2Dot(dv2, normal);
|
471
|
-
|
472
|
-
b2Assert(b2Abs(vn1 - cp1->velocityBias) < k_errorTol);
|
473
|
-
b2Assert(b2Abs(vn2 - cp2->velocityBias) < k_errorTol);
|
474
|
-
#endif
|
475
|
-
break;
|
476
|
-
}
|
477
|
-
|
478
|
-
//
|
479
|
-
// Case 2: vn1 = 0 and x2 = 0
|
480
|
-
//
|
481
|
-
// 0 = a11 * x1 + a12 * 0 + b1'
|
482
|
-
// vn2 = a21 * x1 + a22 * 0 + b2'
|
483
|
-
//
|
484
|
-
x.x = - cp1->normalMass * b.x;
|
485
|
-
x.y = 0.0f;
|
486
|
-
vn1 = 0.0f;
|
487
|
-
vn2 = vc->K.ex.y * x.x + b.y;
|
488
|
-
|
489
|
-
if (x.x >= 0.0f && vn2 >= 0.0f)
|
490
|
-
{
|
491
|
-
// Get the incremental impulse
|
492
|
-
b2Vec2 d = x - a;
|
493
|
-
|
494
|
-
// Apply incremental impulse
|
495
|
-
b2Vec2 P1 = d.x * normal;
|
496
|
-
b2Vec2 P2 = d.y * normal;
|
497
|
-
vA -= mA * (P1 + P2);
|
498
|
-
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
499
|
-
|
500
|
-
vB += mB * (P1 + P2);
|
501
|
-
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
502
|
-
|
503
|
-
// Accumulate
|
504
|
-
cp1->normalImpulse = x.x;
|
505
|
-
cp2->normalImpulse = x.y;
|
506
|
-
|
507
|
-
#if B2_DEBUG_SOLVER == 1
|
508
|
-
// Postconditions
|
509
|
-
dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
|
510
|
-
|
511
|
-
// Compute normal velocity
|
512
|
-
vn1 = b2Dot(dv1, normal);
|
513
|
-
|
514
|
-
b2Assert(b2Abs(vn1 - cp1->velocityBias) < k_errorTol);
|
515
|
-
#endif
|
516
|
-
break;
|
517
|
-
}
|
518
|
-
|
519
|
-
|
520
|
-
//
|
521
|
-
// Case 3: vn2 = 0 and x1 = 0
|
522
|
-
//
|
523
|
-
// vn1 = a11 * 0 + a12 * x2 + b1'
|
524
|
-
// 0 = a21 * 0 + a22 * x2 + b2'
|
525
|
-
//
|
526
|
-
x.x = 0.0f;
|
527
|
-
x.y = - cp2->normalMass * b.y;
|
528
|
-
vn1 = vc->K.ey.x * x.y + b.x;
|
529
|
-
vn2 = 0.0f;
|
530
|
-
|
531
|
-
if (x.y >= 0.0f && vn1 >= 0.0f)
|
532
|
-
{
|
533
|
-
// Resubstitute for the incremental impulse
|
534
|
-
b2Vec2 d = x - a;
|
535
|
-
|
536
|
-
// Apply incremental impulse
|
537
|
-
b2Vec2 P1 = d.x * normal;
|
538
|
-
b2Vec2 P2 = d.y * normal;
|
539
|
-
vA -= mA * (P1 + P2);
|
540
|
-
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
541
|
-
|
542
|
-
vB += mB * (P1 + P2);
|
543
|
-
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
544
|
-
|
545
|
-
// Accumulate
|
546
|
-
cp1->normalImpulse = x.x;
|
547
|
-
cp2->normalImpulse = x.y;
|
548
|
-
|
549
|
-
#if B2_DEBUG_SOLVER == 1
|
550
|
-
// Postconditions
|
551
|
-
dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
|
552
|
-
|
553
|
-
// Compute normal velocity
|
554
|
-
vn2 = b2Dot(dv2, normal);
|
555
|
-
|
556
|
-
b2Assert(b2Abs(vn2 - cp2->velocityBias) < k_errorTol);
|
557
|
-
#endif
|
558
|
-
break;
|
559
|
-
}
|
560
|
-
|
561
|
-
//
|
562
|
-
// Case 4: x1 = 0 and x2 = 0
|
563
|
-
//
|
564
|
-
// vn1 = b1
|
565
|
-
// vn2 = b2;
|
566
|
-
x.x = 0.0f;
|
567
|
-
x.y = 0.0f;
|
568
|
-
vn1 = b.x;
|
569
|
-
vn2 = b.y;
|
570
|
-
|
571
|
-
if (vn1 >= 0.0f && vn2 >= 0.0f )
|
572
|
-
{
|
573
|
-
// Resubstitute for the incremental impulse
|
574
|
-
b2Vec2 d = x - a;
|
575
|
-
|
576
|
-
// Apply incremental impulse
|
577
|
-
b2Vec2 P1 = d.x * normal;
|
578
|
-
b2Vec2 P2 = d.y * normal;
|
579
|
-
vA -= mA * (P1 + P2);
|
580
|
-
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
581
|
-
|
582
|
-
vB += mB * (P1 + P2);
|
583
|
-
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
584
|
-
|
585
|
-
// Accumulate
|
586
|
-
cp1->normalImpulse = x.x;
|
587
|
-
cp2->normalImpulse = x.y;
|
588
|
-
|
589
|
-
break;
|
590
|
-
}
|
591
|
-
|
592
|
-
// No solution, give up. This is hit sometimes, but it doesn't seem to matter.
|
593
|
-
break;
|
594
|
-
}
|
595
|
-
}
|
596
|
-
|
597
|
-
m_velocities[indexA].v = vA;
|
598
|
-
m_velocities[indexA].w = wA;
|
599
|
-
m_velocities[indexB].v = vB;
|
600
|
-
m_velocities[indexB].w = wB;
|
601
|
-
}
|
602
|
-
}
|
603
|
-
|
604
|
-
void b2ContactSolver::StoreImpulses()
|
605
|
-
{
|
606
|
-
for (int32 i = 0; i < m_count; ++i)
|
607
|
-
{
|
608
|
-
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
609
|
-
b2Manifold* manifold = m_contacts[vc->contactIndex]->GetManifold();
|
610
|
-
|
611
|
-
for (int32 j = 0; j < vc->pointCount; ++j)
|
612
|
-
{
|
613
|
-
manifold->points[j].normalImpulse = vc->points[j].normalImpulse;
|
614
|
-
manifold->points[j].tangentImpulse = vc->points[j].tangentImpulse;
|
615
|
-
}
|
616
|
-
}
|
617
|
-
}
|
618
|
-
|
619
|
-
struct b2PositionSolverManifold
|
620
|
-
{
|
621
|
-
void Initialize(b2ContactPositionConstraint* pc, const b2Transform& xfA, const b2Transform& xfB, int32 index)
|
622
|
-
{
|
623
|
-
b2Assert(pc->pointCount > 0);
|
624
|
-
|
625
|
-
switch (pc->type)
|
626
|
-
{
|
627
|
-
case b2Manifold::e_circles:
|
628
|
-
{
|
629
|
-
b2Vec2 pointA = b2Mul(xfA, pc->localPoint);
|
630
|
-
b2Vec2 pointB = b2Mul(xfB, pc->localPoints[0]);
|
631
|
-
normal = pointB - pointA;
|
632
|
-
normal.Normalize();
|
633
|
-
point = 0.5f * (pointA + pointB);
|
634
|
-
separation = b2Dot(pointB - pointA, normal) - pc->radiusA - pc->radiusB;
|
635
|
-
}
|
636
|
-
break;
|
637
|
-
|
638
|
-
case b2Manifold::e_faceA:
|
639
|
-
{
|
640
|
-
normal = b2Mul(xfA.q, pc->localNormal);
|
641
|
-
b2Vec2 planePoint = b2Mul(xfA, pc->localPoint);
|
642
|
-
|
643
|
-
b2Vec2 clipPoint = b2Mul(xfB, pc->localPoints[index]);
|
644
|
-
separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;
|
645
|
-
point = clipPoint;
|
646
|
-
}
|
647
|
-
break;
|
648
|
-
|
649
|
-
case b2Manifold::e_faceB:
|
650
|
-
{
|
651
|
-
normal = b2Mul(xfB.q, pc->localNormal);
|
652
|
-
b2Vec2 planePoint = b2Mul(xfB, pc->localPoint);
|
653
|
-
|
654
|
-
b2Vec2 clipPoint = b2Mul(xfA, pc->localPoints[index]);
|
655
|
-
separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;
|
656
|
-
point = clipPoint;
|
657
|
-
|
658
|
-
// Ensure normal points from A to B
|
659
|
-
normal = -normal;
|
660
|
-
}
|
661
|
-
break;
|
662
|
-
}
|
663
|
-
}
|
664
|
-
|
665
|
-
b2Vec2 normal;
|
666
|
-
b2Vec2 point;
|
667
|
-
float32 separation;
|
668
|
-
};
|
669
|
-
|
670
|
-
// Sequential solver.
|
671
|
-
bool b2ContactSolver::SolvePositionConstraints()
|
672
|
-
{
|
673
|
-
float32 minSeparation = 0.0f;
|
674
|
-
|
675
|
-
for (int32 i = 0; i < m_count; ++i)
|
676
|
-
{
|
677
|
-
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
678
|
-
|
679
|
-
int32 indexA = pc->indexA;
|
680
|
-
int32 indexB = pc->indexB;
|
681
|
-
b2Vec2 localCenterA = pc->localCenterA;
|
682
|
-
float32 mA = pc->invMassA;
|
683
|
-
float32 iA = pc->invIA;
|
684
|
-
b2Vec2 localCenterB = pc->localCenterB;
|
685
|
-
float32 mB = pc->invMassB;
|
686
|
-
float32 iB = pc->invIB;
|
687
|
-
int32 pointCount = pc->pointCount;
|
688
|
-
|
689
|
-
b2Vec2 cA = m_positions[indexA].c;
|
690
|
-
float32 aA = m_positions[indexA].a;
|
691
|
-
|
692
|
-
b2Vec2 cB = m_positions[indexB].c;
|
693
|
-
float32 aB = m_positions[indexB].a;
|
694
|
-
|
695
|
-
// Solve normal constraints
|
696
|
-
for (int32 j = 0; j < pointCount; ++j)
|
697
|
-
{
|
698
|
-
b2Transform xfA, xfB;
|
699
|
-
xfA.q.Set(aA);
|
700
|
-
xfB.q.Set(aB);
|
701
|
-
xfA.p = cA - b2Mul(xfA.q, localCenterA);
|
702
|
-
xfB.p = cB - b2Mul(xfB.q, localCenterB);
|
703
|
-
|
704
|
-
b2PositionSolverManifold psm;
|
705
|
-
psm.Initialize(pc, xfA, xfB, j);
|
706
|
-
b2Vec2 normal = psm.normal;
|
707
|
-
|
708
|
-
b2Vec2 point = psm.point;
|
709
|
-
float32 separation = psm.separation;
|
710
|
-
|
711
|
-
b2Vec2 rA = point - cA;
|
712
|
-
b2Vec2 rB = point - cB;
|
713
|
-
|
714
|
-
// Track max constraint error.
|
715
|
-
minSeparation = b2Min(minSeparation, separation);
|
716
|
-
|
717
|
-
// Prevent large corrections and allow slop.
|
718
|
-
float32 C = b2Clamp(b2_baumgarte * (separation + b2_linearSlop), -b2_maxLinearCorrection, 0.0f);
|
719
|
-
|
720
|
-
// Compute the effective mass.
|
721
|
-
float32 rnA = b2Cross(rA, normal);
|
722
|
-
float32 rnB = b2Cross(rB, normal);
|
723
|
-
float32 K = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
|
724
|
-
|
725
|
-
// Compute normal impulse
|
726
|
-
float32 impulse = K > 0.0f ? - C / K : 0.0f;
|
727
|
-
|
728
|
-
b2Vec2 P = impulse * normal;
|
729
|
-
|
730
|
-
cA -= mA * P;
|
731
|
-
aA -= iA * b2Cross(rA, P);
|
732
|
-
|
733
|
-
cB += mB * P;
|
734
|
-
aB += iB * b2Cross(rB, P);
|
735
|
-
}
|
736
|
-
|
737
|
-
m_positions[indexA].c = cA;
|
738
|
-
m_positions[indexA].a = aA;
|
739
|
-
|
740
|
-
m_positions[indexB].c = cB;
|
741
|
-
m_positions[indexB].a = aB;
|
742
|
-
}
|
743
|
-
|
744
|
-
// We can't expect minSpeparation >= -b2_linearSlop because we don't
|
745
|
-
// push the separation above -b2_linearSlop.
|
746
|
-
return minSeparation >= -3.0f * b2_linearSlop;
|
747
|
-
}
|
748
|
-
|
749
|
-
// Sequential position solver for position constraints.
|
750
|
-
bool b2ContactSolver::SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB)
|
751
|
-
{
|
752
|
-
float32 minSeparation = 0.0f;
|
753
|
-
|
754
|
-
for (int32 i = 0; i < m_count; ++i)
|
755
|
-
{
|
756
|
-
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
757
|
-
|
758
|
-
int32 indexA = pc->indexA;
|
759
|
-
int32 indexB = pc->indexB;
|
760
|
-
b2Vec2 localCenterA = pc->localCenterA;
|
761
|
-
b2Vec2 localCenterB = pc->localCenterB;
|
762
|
-
int32 pointCount = pc->pointCount;
|
763
|
-
|
764
|
-
float32 mA = 0.0f;
|
765
|
-
float32 iA = 0.0f;
|
766
|
-
if (indexA == toiIndexA || indexA == toiIndexB)
|
767
|
-
{
|
768
|
-
mA = pc->invMassA;
|
769
|
-
iA = pc->invIA;
|
770
|
-
}
|
771
|
-
|
772
|
-
float32 mB = 0.0f;
|
773
|
-
float32 iB = 0.;
|
774
|
-
if (indexB == toiIndexA || indexB == toiIndexB)
|
775
|
-
{
|
776
|
-
mB = pc->invMassB;
|
777
|
-
iB = pc->invIB;
|
778
|
-
}
|
779
|
-
|
780
|
-
b2Vec2 cA = m_positions[indexA].c;
|
781
|
-
float32 aA = m_positions[indexA].a;
|
782
|
-
|
783
|
-
b2Vec2 cB = m_positions[indexB].c;
|
784
|
-
float32 aB = m_positions[indexB].a;
|
785
|
-
|
786
|
-
// Solve normal constraints
|
787
|
-
for (int32 j = 0; j < pointCount; ++j)
|
788
|
-
{
|
789
|
-
b2Transform xfA, xfB;
|
790
|
-
xfA.q.Set(aA);
|
791
|
-
xfB.q.Set(aB);
|
792
|
-
xfA.p = cA - b2Mul(xfA.q, localCenterA);
|
793
|
-
xfB.p = cB - b2Mul(xfB.q, localCenterB);
|
794
|
-
|
795
|
-
b2PositionSolverManifold psm;
|
796
|
-
psm.Initialize(pc, xfA, xfB, j);
|
797
|
-
b2Vec2 normal = psm.normal;
|
798
|
-
|
799
|
-
b2Vec2 point = psm.point;
|
800
|
-
float32 separation = psm.separation;
|
801
|
-
|
802
|
-
b2Vec2 rA = point - cA;
|
803
|
-
b2Vec2 rB = point - cB;
|
804
|
-
|
805
|
-
// Track max constraint error.
|
806
|
-
minSeparation = b2Min(minSeparation, separation);
|
807
|
-
|
808
|
-
// Prevent large corrections and allow slop.
|
809
|
-
float32 C = b2Clamp(b2_toiBaugarte * (separation + b2_linearSlop), -b2_maxLinearCorrection, 0.0f);
|
810
|
-
|
811
|
-
// Compute the effective mass.
|
812
|
-
float32 rnA = b2Cross(rA, normal);
|
813
|
-
float32 rnB = b2Cross(rB, normal);
|
814
|
-
float32 K = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
|
815
|
-
|
816
|
-
// Compute normal impulse
|
817
|
-
float32 impulse = K > 0.0f ? - C / K : 0.0f;
|
818
|
-
|
819
|
-
b2Vec2 P = impulse * normal;
|
820
|
-
|
821
|
-
cA -= mA * P;
|
822
|
-
aA -= iA * b2Cross(rA, P);
|
823
|
-
|
824
|
-
cB += mB * P;
|
825
|
-
aB += iB * b2Cross(rB, P);
|
826
|
-
}
|
827
|
-
|
828
|
-
m_positions[indexA].c = cA;
|
829
|
-
m_positions[indexA].a = aA;
|
830
|
-
|
831
|
-
m_positions[indexB].c = cB;
|
832
|
-
m_positions[indexB].a = aB;
|
833
|
-
}
|
834
|
-
|
835
|
-
// We can't expect minSpeparation >= -b2_linearSlop because we don't
|
836
|
-
// push the separation above -b2_linearSlop.
|
837
|
-
return minSeparation >= -1.5f * b2_linearSlop;
|
838
|
-
}
|