reflexion 0.1.12 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +5 -5
- data/.doc/ext/reflex/application.cpp +9 -5
- data/.doc/ext/reflex/capture_event.cpp +0 -4
- data/.doc/ext/reflex/contact_event.cpp +17 -10
- data/.doc/ext/reflex/draw_event.cpp +1 -5
- data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
- data/.doc/ext/reflex/event.cpp +0 -4
- data/.doc/ext/reflex/filter.cpp +81 -0
- data/.doc/ext/reflex/focus_event.cpp +9 -13
- data/.doc/ext/reflex/frame_event.cpp +40 -6
- data/.doc/ext/reflex/image_view.cpp +1 -10
- data/.doc/ext/reflex/key_event.cpp +2 -6
- data/.doc/ext/reflex/line_shape.cpp +99 -0
- data/.doc/ext/reflex/motion_event.cpp +75 -0
- data/.doc/ext/reflex/native.cpp +18 -18
- data/.doc/ext/reflex/pointer_event.cpp +5 -11
- data/.doc/ext/reflex/polygon_shape.cpp +65 -0
- data/.doc/ext/reflex/rect_shape.cpp +102 -23
- data/.doc/ext/reflex/reflex.cpp +21 -2
- data/.doc/ext/reflex/scroll_event.cpp +0 -6
- data/.doc/ext/reflex/selector.cpp +43 -15
- data/.doc/ext/reflex/shape.cpp +211 -0
- data/.doc/ext/reflex/style.cpp +359 -185
- data/.doc/ext/reflex/style_length.cpp +163 -35
- data/.doc/ext/reflex/timer.cpp +101 -0
- data/.doc/ext/reflex/timer_event.cpp +123 -0
- data/.doc/ext/reflex/update_event.cpp +11 -6
- data/.doc/ext/reflex/view.cpp +548 -144
- data/.doc/ext/reflex/wheel_event.cpp +0 -22
- data/.doc/ext/reflex/window.cpp +7 -15
- data/README.md +1 -1
- data/Rakefile +14 -12
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +10 -5
- data/ext/reflex/capture_event.cpp +1 -5
- data/ext/reflex/contact_event.cpp +19 -11
- data/ext/reflex/defs.h +5 -2
- data/ext/reflex/draw_event.cpp +2 -6
- data/ext/reflex/ellipse_shape.cpp +56 -25
- data/ext/reflex/event.cpp +0 -4
- data/ext/reflex/extconf.rb +1 -2
- data/ext/reflex/filter.cpp +86 -0
- data/ext/reflex/focus_event.cpp +11 -15
- data/ext/reflex/frame_event.cpp +46 -7
- data/ext/reflex/image_view.cpp +1 -10
- data/ext/reflex/key_event.cpp +3 -7
- data/ext/reflex/line_shape.cpp +104 -0
- data/ext/reflex/motion_event.cpp +79 -0
- data/ext/reflex/native.cpp +18 -18
- data/ext/reflex/pointer_event.cpp +6 -12
- data/ext/reflex/polygon_shape.cpp +68 -0
- data/ext/reflex/rect_shape.cpp +113 -24
- data/ext/reflex/reflex.cpp +21 -2
- data/ext/reflex/scroll_event.cpp +1 -7
- data/ext/reflex/selector.cpp +46 -16
- data/ext/reflex/selector.h +130 -0
- data/ext/reflex/shape.cpp +231 -0
- data/ext/reflex/style.cpp +363 -192
- data/ext/reflex/style_length.cpp +164 -37
- data/ext/reflex/timer.cpp +108 -0
- data/ext/reflex/timer_event.cpp +133 -0
- data/ext/reflex/update_event.cpp +13 -7
- data/ext/reflex/view.cpp +594 -150
- data/ext/reflex/wheel_event.cpp +1 -25
- data/ext/reflex/window.cpp +7 -15
- data/include/reflex/application.h +2 -0
- data/include/reflex/debug.h +22 -0
- data/include/reflex/defs.h +45 -0
- data/include/reflex/event.h +60 -16
- data/include/reflex/exception.h +9 -0
- data/include/reflex/filter.h +56 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/ruby/application.h +17 -9
- data/include/reflex/ruby/event.h +22 -0
- data/include/reflex/ruby/filter.h +69 -0
- data/include/reflex/ruby/selector.h +1 -1
- data/include/reflex/ruby/shape.h +140 -0
- data/include/reflex/ruby/style.h +1 -1
- data/include/reflex/ruby/timer.h +69 -0
- data/include/reflex/ruby/view.h +43 -76
- data/include/reflex/ruby/window.h +17 -32
- data/include/reflex/ruby.h +6 -4
- data/include/reflex/selector.h +54 -2
- data/include/reflex/shape.h +211 -0
- data/include/reflex/style.h +111 -77
- data/include/reflex/timer.h +73 -0
- data/include/reflex/view.h +181 -59
- data/include/reflex/window.h +4 -3
- data/include/reflex.h +5 -4
- data/lib/reflex/application.rb +6 -3
- data/lib/reflex/button.rb +2 -2
- data/lib/reflex/capture_event.rb +7 -6
- data/lib/reflex/contact_event.rb +10 -12
- data/lib/reflex/draw_event.rb +6 -1
- data/lib/reflex/ellipse_shape.rb +27 -0
- data/lib/reflex/filter.rb +18 -0
- data/lib/reflex/fixture.rb +4 -0
- data/lib/reflex/focus_event.rb +10 -12
- data/lib/reflex/frame_event.rb +1 -1
- data/lib/reflex/helper.rb +17 -29
- data/lib/reflex/key_event.rb +13 -11
- data/lib/reflex/line_shape.rb +18 -0
- data/lib/reflex/{texture.rb → matrix.rb} +2 -2
- data/lib/reflex/module.rb +4 -19
- data/lib/reflex/pointer_event.rb +26 -37
- data/lib/reflex/polygon.rb +14 -0
- data/lib/reflex/polygon_shape.rb +23 -0
- data/lib/reflex/polyline.rb +13 -0
- data/lib/reflex/rect_shape.rb +20 -0
- data/lib/reflex/reflex.rb +1 -3
- data/lib/reflex/scroll_event.rb +1 -1
- data/lib/reflex/selector.rb +2 -2
- data/lib/reflex/shape.rb +62 -0
- data/lib/reflex/style.rb +78 -11
- data/lib/reflex/style_length.rb +0 -11
- data/lib/reflex/text_view.rb +7 -24
- data/lib/reflex/timer.rb +30 -0
- data/lib/reflex/timer_event.rb +29 -0
- data/lib/reflex/update_event.rb +1 -1
- data/lib/reflex/view.rb +127 -32
- data/lib/reflex/wheel_event.rb +9 -1
- data/lib/reflex/window.rb +29 -9
- data/lib/reflex.rb +11 -5
- data/lib/reflexion.rb +23 -7
- data/reflex.gemspec +8 -10
- data/samples/bats.rb +4 -4
- data/samples/fans.rb +1 -1
- data/samples/fps.rb +5 -3
- data/samples/hello.rb +4 -6
- data/samples/image.rb +5 -4
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
- data/samples/layout.rb +16 -7
- data/samples/model.rb +10 -7
- data/samples/physics.rb +22 -20
- data/samples/reflexion/breakout.rb +4 -5
- data/samples/reflexion/hello.rb +2 -2
- data/samples/reflexion/jump_action.rb +191 -0
- data/samples/reflexion/noise.rb +23 -0
- data/samples/reflexion/paint.rb +7 -6
- data/samples/reflexion/physics.rb +15 -8
- data/samples/reflexion/pulse.rb +24 -10
- data/samples/shader.rb +8 -6
- data/samples/shapes.rb +63 -14
- data/samples/tree.rb +9 -10
- data/samples/views.rb +3 -3
- data/samples/visuals.rb +2 -5
- data/src/body.cpp +146 -345
- data/src/body.h +91 -0
- data/src/event.cpp +66 -16
- data/src/exception.cpp +13 -3
- data/src/filter.cpp +76 -0
- data/src/fixture.cpp +164 -39
- data/src/fixture.h +85 -0
- data/src/image_view.cpp +4 -4
- data/src/ios/app_delegate.h +5 -10
- data/src/ios/app_delegate.mm +79 -41
- data/src/ios/application.h +32 -0
- data/src/ios/application.mm +35 -25
- data/src/ios/event.mm +8 -4
- data/src/ios/reflex.mm +0 -7
- data/src/ios/view_controller.h +33 -0
- data/src/ios/view_controller.mm +436 -0
- data/src/ios/window.h +40 -0
- data/src/ios/window.mm +59 -250
- data/src/osx/app_delegate.h +5 -10
- data/src/osx/app_delegate.mm +52 -55
- data/src/osx/application.h +32 -0
- data/src/osx/application.mm +44 -39
- data/src/osx/native_window.h +0 -15
- data/src/osx/native_window.mm +131 -115
- data/src/osx/opengl_view.h +0 -2
- data/src/osx/opengl_view.mm +12 -3
- data/src/osx/reflex.mm +0 -9
- data/src/osx/window.h +42 -0
- data/src/osx/window.mm +45 -252
- data/src/selector.cpp +232 -7
- data/src/selector.h +52 -0
- data/src/shape.cpp +1191 -0
- data/src/shape.h +61 -0
- data/src/style.cpp +571 -374
- data/src/style.h +39 -0
- data/src/timer.cpp +291 -0
- data/src/timer.h +55 -0
- data/src/view.cpp +1624 -984
- data/src/view.h +56 -0
- data/src/win32/window.cpp +3 -4
- data/src/window.cpp +275 -20
- data/src/window.h +92 -0
- data/src/world.cpp +112 -111
- data/src/world.h +34 -53
- data/task/box2d.rake +31 -10
- data/test/test_capture_event.rb +8 -6
- data/test/test_pointer_event.rb +85 -0
- data/test/test_selector.rb +1 -1
- data/test/test_shape.rb +71 -0
- data/test/test_style.rb +77 -11
- data/test/test_style_length.rb +42 -13
- data/test/test_view.rb +138 -14
- metadata +109 -210
- data/.doc/ext/reflex/arc_shape.cpp +0 -89
- data/.doc/ext/reflex/body.cpp +0 -299
- data/.doc/ext/reflex/fixture.cpp +0 -101
- data/.doc/ext/reflex/shape_view.cpp +0 -153
- data/ext/reflex/arc_shape.cpp +0 -94
- data/ext/reflex/body.cpp +0 -328
- data/ext/reflex/fixture.cpp +0 -108
- data/ext/reflex/shape_view.cpp +0 -161
- data/include/reflex/bitmap.h +0 -20
- data/include/reflex/body.h +0 -128
- data/include/reflex/bounds.h +0 -20
- data/include/reflex/color.h +0 -20
- data/include/reflex/color_space.h +0 -20
- data/include/reflex/fixture.h +0 -117
- data/include/reflex/font.h +0 -20
- data/include/reflex/image.h +0 -20
- data/include/reflex/matrix.h +0 -20
- data/include/reflex/painter.h +0 -20
- data/include/reflex/point.h +0 -24
- data/include/reflex/ruby/body.h +0 -41
- data/include/reflex/ruby/fixture.h +0 -41
- data/include/reflex/ruby/shape_view.h +0 -96
- data/include/reflex/shader.h +0 -20
- data/include/reflex/shape_view.h +0 -146
- data/include/reflex/texture.h +0 -20
- data/lib/reflex/body.rb +0 -22
- data/lib/reflex/flags.rb +0 -18
- data/lib/reflex/shape_view.rb +0 -25
- data/src/ios/application_data.h +0 -45
- data/src/ios/native_window.h +0 -39
- data/src/ios/native_window.mm +0 -224
- data/src/ios/opengl_view.h +0 -13
- data/src/ios/opengl_view.mm +0 -139
- data/src/ios/window_data.h +0 -75
- data/src/osx/application_data.h +0 -45
- data/src/osx/window_data.h +0 -75
- data/src/physics/Box2D/Box2D.h +0 -68
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
- data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
- data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
- data/src/physics/Box2D/Collision/b2Collision.h +0 -277
- data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
- data/src/physics/Box2D/Collision/b2Distance.h +0 -141
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
- data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
- data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
- data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
- data/src/physics/Box2D/Common/b2Draw.h +0 -86
- data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
- data/src/physics/Box2D/Common/b2Math.cpp +0 -94
- data/src/physics/Box2D/Common/b2Math.h +0 -720
- data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
- data/src/physics/Box2D/Common/b2Settings.h +0 -151
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
- data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
- data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
- data/src/physics/Box2D/Common/b2Timer.h +0 -50
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
- data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
- data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
- data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
- data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
- data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
- data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
- data/src/physics/Box2D/Dynamics/b2World.h +0 -354
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
- data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
- data/src/physics/Box2D/Rope/b2Rope.h +0 -115
- data/src/shape_view.cpp +0 -306
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/*
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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#include <Box2D/Dynamics/Contacts/b2ContactSolver.h>
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struct b2ContactPositionConstraint
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b2Vec2 localPoints[b2_maxManifoldPoints];
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m_velocityConstraints = (b2ContactVelocityConstraint*)m_allocator->Allocate(m_count * sizeof(b2ContactVelocityConstraint));
|
53
|
-
m_positions = def->positions;
|
54
|
-
m_velocities = def->velocities;
|
55
|
-
m_contacts = def->contacts;
|
56
|
-
|
57
|
-
// Initialize position independent portions of the constraints.
|
58
|
-
for (int32 i = 0; i < m_count; ++i)
|
59
|
-
{
|
60
|
-
b2Contact* contact = m_contacts[i];
|
61
|
-
|
62
|
-
b2Fixture* fixtureA = contact->m_fixtureA;
|
63
|
-
b2Fixture* fixtureB = contact->m_fixtureB;
|
64
|
-
b2Shape* shapeA = fixtureA->GetShape();
|
65
|
-
b2Shape* shapeB = fixtureB->GetShape();
|
66
|
-
float32 radiusA = shapeA->m_radius;
|
67
|
-
float32 radiusB = shapeB->m_radius;
|
68
|
-
b2Body* bodyA = fixtureA->GetBody();
|
69
|
-
b2Body* bodyB = fixtureB->GetBody();
|
70
|
-
b2Manifold* manifold = contact->GetManifold();
|
71
|
-
|
72
|
-
int32 pointCount = manifold->pointCount;
|
73
|
-
b2Assert(pointCount > 0);
|
74
|
-
|
75
|
-
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
76
|
-
vc->friction = contact->m_friction;
|
77
|
-
vc->restitution = contact->m_restitution;
|
78
|
-
vc->tangentSpeed = contact->m_tangentSpeed;
|
79
|
-
vc->indexA = bodyA->m_islandIndex;
|
80
|
-
vc->indexB = bodyB->m_islandIndex;
|
81
|
-
vc->invMassA = bodyA->m_invMass;
|
82
|
-
vc->invMassB = bodyB->m_invMass;
|
83
|
-
vc->invIA = bodyA->m_invI;
|
84
|
-
vc->invIB = bodyB->m_invI;
|
85
|
-
vc->contactIndex = i;
|
86
|
-
vc->pointCount = pointCount;
|
87
|
-
vc->K.SetZero();
|
88
|
-
vc->normalMass.SetZero();
|
89
|
-
|
90
|
-
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
91
|
-
pc->indexA = bodyA->m_islandIndex;
|
92
|
-
pc->indexB = bodyB->m_islandIndex;
|
93
|
-
pc->invMassA = bodyA->m_invMass;
|
94
|
-
pc->invMassB = bodyB->m_invMass;
|
95
|
-
pc->localCenterA = bodyA->m_sweep.localCenter;
|
96
|
-
pc->localCenterB = bodyB->m_sweep.localCenter;
|
97
|
-
pc->invIA = bodyA->m_invI;
|
98
|
-
pc->invIB = bodyB->m_invI;
|
99
|
-
pc->localNormal = manifold->localNormal;
|
100
|
-
pc->localPoint = manifold->localPoint;
|
101
|
-
pc->pointCount = pointCount;
|
102
|
-
pc->radiusA = radiusA;
|
103
|
-
pc->radiusB = radiusB;
|
104
|
-
pc->type = manifold->type;
|
105
|
-
|
106
|
-
for (int32 j = 0; j < pointCount; ++j)
|
107
|
-
{
|
108
|
-
b2ManifoldPoint* cp = manifold->points + j;
|
109
|
-
b2VelocityConstraintPoint* vcp = vc->points + j;
|
110
|
-
|
111
|
-
if (m_step.warmStarting)
|
112
|
-
{
|
113
|
-
vcp->normalImpulse = m_step.dtRatio * cp->normalImpulse;
|
114
|
-
vcp->tangentImpulse = m_step.dtRatio * cp->tangentImpulse;
|
115
|
-
}
|
116
|
-
else
|
117
|
-
{
|
118
|
-
vcp->normalImpulse = 0.0f;
|
119
|
-
vcp->tangentImpulse = 0.0f;
|
120
|
-
}
|
121
|
-
|
122
|
-
vcp->rA.SetZero();
|
123
|
-
vcp->rB.SetZero();
|
124
|
-
vcp->normalMass = 0.0f;
|
125
|
-
vcp->tangentMass = 0.0f;
|
126
|
-
vcp->velocityBias = 0.0f;
|
127
|
-
|
128
|
-
pc->localPoints[j] = cp->localPoint;
|
129
|
-
}
|
130
|
-
}
|
131
|
-
}
|
132
|
-
|
133
|
-
b2ContactSolver::~b2ContactSolver()
|
134
|
-
{
|
135
|
-
m_allocator->Free(m_velocityConstraints);
|
136
|
-
m_allocator->Free(m_positionConstraints);
|
137
|
-
}
|
138
|
-
|
139
|
-
// Initialize position dependent portions of the velocity constraints.
|
140
|
-
void b2ContactSolver::InitializeVelocityConstraints()
|
141
|
-
{
|
142
|
-
for (int32 i = 0; i < m_count; ++i)
|
143
|
-
{
|
144
|
-
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
145
|
-
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
146
|
-
|
147
|
-
float32 radiusA = pc->radiusA;
|
148
|
-
float32 radiusB = pc->radiusB;
|
149
|
-
b2Manifold* manifold = m_contacts[vc->contactIndex]->GetManifold();
|
150
|
-
|
151
|
-
int32 indexA = vc->indexA;
|
152
|
-
int32 indexB = vc->indexB;
|
153
|
-
|
154
|
-
float32 mA = vc->invMassA;
|
155
|
-
float32 mB = vc->invMassB;
|
156
|
-
float32 iA = vc->invIA;
|
157
|
-
float32 iB = vc->invIB;
|
158
|
-
b2Vec2 localCenterA = pc->localCenterA;
|
159
|
-
b2Vec2 localCenterB = pc->localCenterB;
|
160
|
-
|
161
|
-
b2Vec2 cA = m_positions[indexA].c;
|
162
|
-
float32 aA = m_positions[indexA].a;
|
163
|
-
b2Vec2 vA = m_velocities[indexA].v;
|
164
|
-
float32 wA = m_velocities[indexA].w;
|
165
|
-
|
166
|
-
b2Vec2 cB = m_positions[indexB].c;
|
167
|
-
float32 aB = m_positions[indexB].a;
|
168
|
-
b2Vec2 vB = m_velocities[indexB].v;
|
169
|
-
float32 wB = m_velocities[indexB].w;
|
170
|
-
|
171
|
-
b2Assert(manifold->pointCount > 0);
|
172
|
-
|
173
|
-
b2Transform xfA, xfB;
|
174
|
-
xfA.q.Set(aA);
|
175
|
-
xfB.q.Set(aB);
|
176
|
-
xfA.p = cA - b2Mul(xfA.q, localCenterA);
|
177
|
-
xfB.p = cB - b2Mul(xfB.q, localCenterB);
|
178
|
-
|
179
|
-
b2WorldManifold worldManifold;
|
180
|
-
worldManifold.Initialize(manifold, xfA, radiusA, xfB, radiusB);
|
181
|
-
|
182
|
-
vc->normal = worldManifold.normal;
|
183
|
-
|
184
|
-
int32 pointCount = vc->pointCount;
|
185
|
-
for (int32 j = 0; j < pointCount; ++j)
|
186
|
-
{
|
187
|
-
b2VelocityConstraintPoint* vcp = vc->points + j;
|
188
|
-
|
189
|
-
vcp->rA = worldManifold.points[j] - cA;
|
190
|
-
vcp->rB = worldManifold.points[j] - cB;
|
191
|
-
|
192
|
-
float32 rnA = b2Cross(vcp->rA, vc->normal);
|
193
|
-
float32 rnB = b2Cross(vcp->rB, vc->normal);
|
194
|
-
|
195
|
-
float32 kNormal = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
|
196
|
-
|
197
|
-
vcp->normalMass = kNormal > 0.0f ? 1.0f / kNormal : 0.0f;
|
198
|
-
|
199
|
-
b2Vec2 tangent = b2Cross(vc->normal, 1.0f);
|
200
|
-
|
201
|
-
float32 rtA = b2Cross(vcp->rA, tangent);
|
202
|
-
float32 rtB = b2Cross(vcp->rB, tangent);
|
203
|
-
|
204
|
-
float32 kTangent = mA + mB + iA * rtA * rtA + iB * rtB * rtB;
|
205
|
-
|
206
|
-
vcp->tangentMass = kTangent > 0.0f ? 1.0f / kTangent : 0.0f;
|
207
|
-
|
208
|
-
// Setup a velocity bias for restitution.
|
209
|
-
vcp->velocityBias = 0.0f;
|
210
|
-
float32 vRel = b2Dot(vc->normal, vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA));
|
211
|
-
if (vRel < -b2_velocityThreshold)
|
212
|
-
{
|
213
|
-
vcp->velocityBias = -vc->restitution * vRel;
|
214
|
-
}
|
215
|
-
}
|
216
|
-
|
217
|
-
// If we have two points, then prepare the block solver.
|
218
|
-
if (vc->pointCount == 2 && g_blockSolve)
|
219
|
-
{
|
220
|
-
b2VelocityConstraintPoint* vcp1 = vc->points + 0;
|
221
|
-
b2VelocityConstraintPoint* vcp2 = vc->points + 1;
|
222
|
-
|
223
|
-
float32 rn1A = b2Cross(vcp1->rA, vc->normal);
|
224
|
-
float32 rn1B = b2Cross(vcp1->rB, vc->normal);
|
225
|
-
float32 rn2A = b2Cross(vcp2->rA, vc->normal);
|
226
|
-
float32 rn2B = b2Cross(vcp2->rB, vc->normal);
|
227
|
-
|
228
|
-
float32 k11 = mA + mB + iA * rn1A * rn1A + iB * rn1B * rn1B;
|
229
|
-
float32 k22 = mA + mB + iA * rn2A * rn2A + iB * rn2B * rn2B;
|
230
|
-
float32 k12 = mA + mB + iA * rn1A * rn2A + iB * rn1B * rn2B;
|
231
|
-
|
232
|
-
// Ensure a reasonable condition number.
|
233
|
-
const float32 k_maxConditionNumber = 1000.0f;
|
234
|
-
if (k11 * k11 < k_maxConditionNumber * (k11 * k22 - k12 * k12))
|
235
|
-
{
|
236
|
-
// K is safe to invert.
|
237
|
-
vc->K.ex.Set(k11, k12);
|
238
|
-
vc->K.ey.Set(k12, k22);
|
239
|
-
vc->normalMass = vc->K.GetInverse();
|
240
|
-
}
|
241
|
-
else
|
242
|
-
{
|
243
|
-
// The constraints are redundant, just use one.
|
244
|
-
// TODO_ERIN use deepest?
|
245
|
-
vc->pointCount = 1;
|
246
|
-
}
|
247
|
-
}
|
248
|
-
}
|
249
|
-
}
|
250
|
-
|
251
|
-
void b2ContactSolver::WarmStart()
|
252
|
-
{
|
253
|
-
// Warm start.
|
254
|
-
for (int32 i = 0; i < m_count; ++i)
|
255
|
-
{
|
256
|
-
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
257
|
-
|
258
|
-
int32 indexA = vc->indexA;
|
259
|
-
int32 indexB = vc->indexB;
|
260
|
-
float32 mA = vc->invMassA;
|
261
|
-
float32 iA = vc->invIA;
|
262
|
-
float32 mB = vc->invMassB;
|
263
|
-
float32 iB = vc->invIB;
|
264
|
-
int32 pointCount = vc->pointCount;
|
265
|
-
|
266
|
-
b2Vec2 vA = m_velocities[indexA].v;
|
267
|
-
float32 wA = m_velocities[indexA].w;
|
268
|
-
b2Vec2 vB = m_velocities[indexB].v;
|
269
|
-
float32 wB = m_velocities[indexB].w;
|
270
|
-
|
271
|
-
b2Vec2 normal = vc->normal;
|
272
|
-
b2Vec2 tangent = b2Cross(normal, 1.0f);
|
273
|
-
|
274
|
-
for (int32 j = 0; j < pointCount; ++j)
|
275
|
-
{
|
276
|
-
b2VelocityConstraintPoint* vcp = vc->points + j;
|
277
|
-
b2Vec2 P = vcp->normalImpulse * normal + vcp->tangentImpulse * tangent;
|
278
|
-
wA -= iA * b2Cross(vcp->rA, P);
|
279
|
-
vA -= mA * P;
|
280
|
-
wB += iB * b2Cross(vcp->rB, P);
|
281
|
-
vB += mB * P;
|
282
|
-
}
|
283
|
-
|
284
|
-
m_velocities[indexA].v = vA;
|
285
|
-
m_velocities[indexA].w = wA;
|
286
|
-
m_velocities[indexB].v = vB;
|
287
|
-
m_velocities[indexB].w = wB;
|
288
|
-
}
|
289
|
-
}
|
290
|
-
|
291
|
-
void b2ContactSolver::SolveVelocityConstraints()
|
292
|
-
{
|
293
|
-
for (int32 i = 0; i < m_count; ++i)
|
294
|
-
{
|
295
|
-
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
296
|
-
|
297
|
-
int32 indexA = vc->indexA;
|
298
|
-
int32 indexB = vc->indexB;
|
299
|
-
float32 mA = vc->invMassA;
|
300
|
-
float32 iA = vc->invIA;
|
301
|
-
float32 mB = vc->invMassB;
|
302
|
-
float32 iB = vc->invIB;
|
303
|
-
int32 pointCount = vc->pointCount;
|
304
|
-
|
305
|
-
b2Vec2 vA = m_velocities[indexA].v;
|
306
|
-
float32 wA = m_velocities[indexA].w;
|
307
|
-
b2Vec2 vB = m_velocities[indexB].v;
|
308
|
-
float32 wB = m_velocities[indexB].w;
|
309
|
-
|
310
|
-
b2Vec2 normal = vc->normal;
|
311
|
-
b2Vec2 tangent = b2Cross(normal, 1.0f);
|
312
|
-
float32 friction = vc->friction;
|
313
|
-
|
314
|
-
b2Assert(pointCount == 1 || pointCount == 2);
|
315
|
-
|
316
|
-
// Solve tangent constraints first because non-penetration is more important
|
317
|
-
// than friction.
|
318
|
-
for (int32 j = 0; j < pointCount; ++j)
|
319
|
-
{
|
320
|
-
b2VelocityConstraintPoint* vcp = vc->points + j;
|
321
|
-
|
322
|
-
// Relative velocity at contact
|
323
|
-
b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
|
324
|
-
|
325
|
-
// Compute tangent force
|
326
|
-
float32 vt = b2Dot(dv, tangent) - vc->tangentSpeed;
|
327
|
-
float32 lambda = vcp->tangentMass * (-vt);
|
328
|
-
|
329
|
-
// b2Clamp the accumulated force
|
330
|
-
float32 maxFriction = friction * vcp->normalImpulse;
|
331
|
-
float32 newImpulse = b2Clamp(vcp->tangentImpulse + lambda, -maxFriction, maxFriction);
|
332
|
-
lambda = newImpulse - vcp->tangentImpulse;
|
333
|
-
vcp->tangentImpulse = newImpulse;
|
334
|
-
|
335
|
-
// Apply contact impulse
|
336
|
-
b2Vec2 P = lambda * tangent;
|
337
|
-
|
338
|
-
vA -= mA * P;
|
339
|
-
wA -= iA * b2Cross(vcp->rA, P);
|
340
|
-
|
341
|
-
vB += mB * P;
|
342
|
-
wB += iB * b2Cross(vcp->rB, P);
|
343
|
-
}
|
344
|
-
|
345
|
-
// Solve normal constraints
|
346
|
-
if (pointCount == 1 || g_blockSolve == false)
|
347
|
-
{
|
348
|
-
for (int32 i = 0; i < pointCount; ++i)
|
349
|
-
{
|
350
|
-
b2VelocityConstraintPoint* vcp = vc->points + i;
|
351
|
-
|
352
|
-
// Relative velocity at contact
|
353
|
-
b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
|
354
|
-
|
355
|
-
// Compute normal impulse
|
356
|
-
float32 vn = b2Dot(dv, normal);
|
357
|
-
float32 lambda = -vcp->normalMass * (vn - vcp->velocityBias);
|
358
|
-
|
359
|
-
// b2Clamp the accumulated impulse
|
360
|
-
float32 newImpulse = b2Max(vcp->normalImpulse + lambda, 0.0f);
|
361
|
-
lambda = newImpulse - vcp->normalImpulse;
|
362
|
-
vcp->normalImpulse = newImpulse;
|
363
|
-
|
364
|
-
// Apply contact impulse
|
365
|
-
b2Vec2 P = lambda * normal;
|
366
|
-
vA -= mA * P;
|
367
|
-
wA -= iA * b2Cross(vcp->rA, P);
|
368
|
-
|
369
|
-
vB += mB * P;
|
370
|
-
wB += iB * b2Cross(vcp->rB, P);
|
371
|
-
}
|
372
|
-
}
|
373
|
-
else
|
374
|
-
{
|
375
|
-
// Block solver developed in collaboration with Dirk Gregorius (back in 01/07 on Box2D_Lite).
|
376
|
-
// Build the mini LCP for this contact patch
|
377
|
-
//
|
378
|
-
// vn = A * x + b, vn >= 0, , vn >= 0, x >= 0 and vn_i * x_i = 0 with i = 1..2
|
379
|
-
//
|
380
|
-
// A = J * W * JT and J = ( -n, -r1 x n, n, r2 x n )
|
381
|
-
// b = vn0 - velocityBias
|
382
|
-
//
|
383
|
-
// The system is solved using the "Total enumeration method" (s. Murty). The complementary constraint vn_i * x_i
|
384
|
-
// implies that we must have in any solution either vn_i = 0 or x_i = 0. So for the 2D contact problem the cases
|
385
|
-
// vn1 = 0 and vn2 = 0, x1 = 0 and x2 = 0, x1 = 0 and vn2 = 0, x2 = 0 and vn1 = 0 need to be tested. The first valid
|
386
|
-
// solution that satisfies the problem is chosen.
|
387
|
-
//
|
388
|
-
// In order to account of the accumulated impulse 'a' (because of the iterative nature of the solver which only requires
|
389
|
-
// that the accumulated impulse is clamped and not the incremental impulse) we change the impulse variable (x_i).
|
390
|
-
//
|
391
|
-
// Substitute:
|
392
|
-
//
|
393
|
-
// x = a + d
|
394
|
-
//
|
395
|
-
// a := old total impulse
|
396
|
-
// x := new total impulse
|
397
|
-
// d := incremental impulse
|
398
|
-
//
|
399
|
-
// For the current iteration we extend the formula for the incremental impulse
|
400
|
-
// to compute the new total impulse:
|
401
|
-
//
|
402
|
-
// vn = A * d + b
|
403
|
-
// = A * (x - a) + b
|
404
|
-
// = A * x + b - A * a
|
405
|
-
// = A * x + b'
|
406
|
-
// b' = b - A * a;
|
407
|
-
|
408
|
-
b2VelocityConstraintPoint* cp1 = vc->points + 0;
|
409
|
-
b2VelocityConstraintPoint* cp2 = vc->points + 1;
|
410
|
-
|
411
|
-
b2Vec2 a(cp1->normalImpulse, cp2->normalImpulse);
|
412
|
-
b2Assert(a.x >= 0.0f && a.y >= 0.0f);
|
413
|
-
|
414
|
-
// Relative velocity at contact
|
415
|
-
b2Vec2 dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
|
416
|
-
b2Vec2 dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
|
417
|
-
|
418
|
-
// Compute normal velocity
|
419
|
-
float32 vn1 = b2Dot(dv1, normal);
|
420
|
-
float32 vn2 = b2Dot(dv2, normal);
|
421
|
-
|
422
|
-
b2Vec2 b;
|
423
|
-
b.x = vn1 - cp1->velocityBias;
|
424
|
-
b.y = vn2 - cp2->velocityBias;
|
425
|
-
|
426
|
-
// Compute b'
|
427
|
-
b -= b2Mul(vc->K, a);
|
428
|
-
|
429
|
-
const float32 k_errorTol = 1e-3f;
|
430
|
-
B2_NOT_USED(k_errorTol);
|
431
|
-
|
432
|
-
for (;;)
|
433
|
-
{
|
434
|
-
//
|
435
|
-
// Case 1: vn = 0
|
436
|
-
//
|
437
|
-
// 0 = A * x + b'
|
438
|
-
//
|
439
|
-
// Solve for x:
|
440
|
-
//
|
441
|
-
// x = - inv(A) * b'
|
442
|
-
//
|
443
|
-
b2Vec2 x = - b2Mul(vc->normalMass, b);
|
444
|
-
|
445
|
-
if (x.x >= 0.0f && x.y >= 0.0f)
|
446
|
-
{
|
447
|
-
// Get the incremental impulse
|
448
|
-
b2Vec2 d = x - a;
|
449
|
-
|
450
|
-
// Apply incremental impulse
|
451
|
-
b2Vec2 P1 = d.x * normal;
|
452
|
-
b2Vec2 P2 = d.y * normal;
|
453
|
-
vA -= mA * (P1 + P2);
|
454
|
-
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
455
|
-
|
456
|
-
vB += mB * (P1 + P2);
|
457
|
-
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
458
|
-
|
459
|
-
// Accumulate
|
460
|
-
cp1->normalImpulse = x.x;
|
461
|
-
cp2->normalImpulse = x.y;
|
462
|
-
|
463
|
-
#if B2_DEBUG_SOLVER == 1
|
464
|
-
// Postconditions
|
465
|
-
dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
|
466
|
-
dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
|
467
|
-
|
468
|
-
// Compute normal velocity
|
469
|
-
vn1 = b2Dot(dv1, normal);
|
470
|
-
vn2 = b2Dot(dv2, normal);
|
471
|
-
|
472
|
-
b2Assert(b2Abs(vn1 - cp1->velocityBias) < k_errorTol);
|
473
|
-
b2Assert(b2Abs(vn2 - cp2->velocityBias) < k_errorTol);
|
474
|
-
#endif
|
475
|
-
break;
|
476
|
-
}
|
477
|
-
|
478
|
-
//
|
479
|
-
// Case 2: vn1 = 0 and x2 = 0
|
480
|
-
//
|
481
|
-
// 0 = a11 * x1 + a12 * 0 + b1'
|
482
|
-
// vn2 = a21 * x1 + a22 * 0 + b2'
|
483
|
-
//
|
484
|
-
x.x = - cp1->normalMass * b.x;
|
485
|
-
x.y = 0.0f;
|
486
|
-
vn1 = 0.0f;
|
487
|
-
vn2 = vc->K.ex.y * x.x + b.y;
|
488
|
-
|
489
|
-
if (x.x >= 0.0f && vn2 >= 0.0f)
|
490
|
-
{
|
491
|
-
// Get the incremental impulse
|
492
|
-
b2Vec2 d = x - a;
|
493
|
-
|
494
|
-
// Apply incremental impulse
|
495
|
-
b2Vec2 P1 = d.x * normal;
|
496
|
-
b2Vec2 P2 = d.y * normal;
|
497
|
-
vA -= mA * (P1 + P2);
|
498
|
-
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
499
|
-
|
500
|
-
vB += mB * (P1 + P2);
|
501
|
-
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
502
|
-
|
503
|
-
// Accumulate
|
504
|
-
cp1->normalImpulse = x.x;
|
505
|
-
cp2->normalImpulse = x.y;
|
506
|
-
|
507
|
-
#if B2_DEBUG_SOLVER == 1
|
508
|
-
// Postconditions
|
509
|
-
dv1 = vB + b2Cross(wB, cp1->rB) - vA - b2Cross(wA, cp1->rA);
|
510
|
-
|
511
|
-
// Compute normal velocity
|
512
|
-
vn1 = b2Dot(dv1, normal);
|
513
|
-
|
514
|
-
b2Assert(b2Abs(vn1 - cp1->velocityBias) < k_errorTol);
|
515
|
-
#endif
|
516
|
-
break;
|
517
|
-
}
|
518
|
-
|
519
|
-
|
520
|
-
//
|
521
|
-
// Case 3: vn2 = 0 and x1 = 0
|
522
|
-
//
|
523
|
-
// vn1 = a11 * 0 + a12 * x2 + b1'
|
524
|
-
// 0 = a21 * 0 + a22 * x2 + b2'
|
525
|
-
//
|
526
|
-
x.x = 0.0f;
|
527
|
-
x.y = - cp2->normalMass * b.y;
|
528
|
-
vn1 = vc->K.ey.x * x.y + b.x;
|
529
|
-
vn2 = 0.0f;
|
530
|
-
|
531
|
-
if (x.y >= 0.0f && vn1 >= 0.0f)
|
532
|
-
{
|
533
|
-
// Resubstitute for the incremental impulse
|
534
|
-
b2Vec2 d = x - a;
|
535
|
-
|
536
|
-
// Apply incremental impulse
|
537
|
-
b2Vec2 P1 = d.x * normal;
|
538
|
-
b2Vec2 P2 = d.y * normal;
|
539
|
-
vA -= mA * (P1 + P2);
|
540
|
-
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
541
|
-
|
542
|
-
vB += mB * (P1 + P2);
|
543
|
-
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
544
|
-
|
545
|
-
// Accumulate
|
546
|
-
cp1->normalImpulse = x.x;
|
547
|
-
cp2->normalImpulse = x.y;
|
548
|
-
|
549
|
-
#if B2_DEBUG_SOLVER == 1
|
550
|
-
// Postconditions
|
551
|
-
dv2 = vB + b2Cross(wB, cp2->rB) - vA - b2Cross(wA, cp2->rA);
|
552
|
-
|
553
|
-
// Compute normal velocity
|
554
|
-
vn2 = b2Dot(dv2, normal);
|
555
|
-
|
556
|
-
b2Assert(b2Abs(vn2 - cp2->velocityBias) < k_errorTol);
|
557
|
-
#endif
|
558
|
-
break;
|
559
|
-
}
|
560
|
-
|
561
|
-
//
|
562
|
-
// Case 4: x1 = 0 and x2 = 0
|
563
|
-
//
|
564
|
-
// vn1 = b1
|
565
|
-
// vn2 = b2;
|
566
|
-
x.x = 0.0f;
|
567
|
-
x.y = 0.0f;
|
568
|
-
vn1 = b.x;
|
569
|
-
vn2 = b.y;
|
570
|
-
|
571
|
-
if (vn1 >= 0.0f && vn2 >= 0.0f )
|
572
|
-
{
|
573
|
-
// Resubstitute for the incremental impulse
|
574
|
-
b2Vec2 d = x - a;
|
575
|
-
|
576
|
-
// Apply incremental impulse
|
577
|
-
b2Vec2 P1 = d.x * normal;
|
578
|
-
b2Vec2 P2 = d.y * normal;
|
579
|
-
vA -= mA * (P1 + P2);
|
580
|
-
wA -= iA * (b2Cross(cp1->rA, P1) + b2Cross(cp2->rA, P2));
|
581
|
-
|
582
|
-
vB += mB * (P1 + P2);
|
583
|
-
wB += iB * (b2Cross(cp1->rB, P1) + b2Cross(cp2->rB, P2));
|
584
|
-
|
585
|
-
// Accumulate
|
586
|
-
cp1->normalImpulse = x.x;
|
587
|
-
cp2->normalImpulse = x.y;
|
588
|
-
|
589
|
-
break;
|
590
|
-
}
|
591
|
-
|
592
|
-
// No solution, give up. This is hit sometimes, but it doesn't seem to matter.
|
593
|
-
break;
|
594
|
-
}
|
595
|
-
}
|
596
|
-
|
597
|
-
m_velocities[indexA].v = vA;
|
598
|
-
m_velocities[indexA].w = wA;
|
599
|
-
m_velocities[indexB].v = vB;
|
600
|
-
m_velocities[indexB].w = wB;
|
601
|
-
}
|
602
|
-
}
|
603
|
-
|
604
|
-
void b2ContactSolver::StoreImpulses()
|
605
|
-
{
|
606
|
-
for (int32 i = 0; i < m_count; ++i)
|
607
|
-
{
|
608
|
-
b2ContactVelocityConstraint* vc = m_velocityConstraints + i;
|
609
|
-
b2Manifold* manifold = m_contacts[vc->contactIndex]->GetManifold();
|
610
|
-
|
611
|
-
for (int32 j = 0; j < vc->pointCount; ++j)
|
612
|
-
{
|
613
|
-
manifold->points[j].normalImpulse = vc->points[j].normalImpulse;
|
614
|
-
manifold->points[j].tangentImpulse = vc->points[j].tangentImpulse;
|
615
|
-
}
|
616
|
-
}
|
617
|
-
}
|
618
|
-
|
619
|
-
struct b2PositionSolverManifold
|
620
|
-
{
|
621
|
-
void Initialize(b2ContactPositionConstraint* pc, const b2Transform& xfA, const b2Transform& xfB, int32 index)
|
622
|
-
{
|
623
|
-
b2Assert(pc->pointCount > 0);
|
624
|
-
|
625
|
-
switch (pc->type)
|
626
|
-
{
|
627
|
-
case b2Manifold::e_circles:
|
628
|
-
{
|
629
|
-
b2Vec2 pointA = b2Mul(xfA, pc->localPoint);
|
630
|
-
b2Vec2 pointB = b2Mul(xfB, pc->localPoints[0]);
|
631
|
-
normal = pointB - pointA;
|
632
|
-
normal.Normalize();
|
633
|
-
point = 0.5f * (pointA + pointB);
|
634
|
-
separation = b2Dot(pointB - pointA, normal) - pc->radiusA - pc->radiusB;
|
635
|
-
}
|
636
|
-
break;
|
637
|
-
|
638
|
-
case b2Manifold::e_faceA:
|
639
|
-
{
|
640
|
-
normal = b2Mul(xfA.q, pc->localNormal);
|
641
|
-
b2Vec2 planePoint = b2Mul(xfA, pc->localPoint);
|
642
|
-
|
643
|
-
b2Vec2 clipPoint = b2Mul(xfB, pc->localPoints[index]);
|
644
|
-
separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;
|
645
|
-
point = clipPoint;
|
646
|
-
}
|
647
|
-
break;
|
648
|
-
|
649
|
-
case b2Manifold::e_faceB:
|
650
|
-
{
|
651
|
-
normal = b2Mul(xfB.q, pc->localNormal);
|
652
|
-
b2Vec2 planePoint = b2Mul(xfB, pc->localPoint);
|
653
|
-
|
654
|
-
b2Vec2 clipPoint = b2Mul(xfA, pc->localPoints[index]);
|
655
|
-
separation = b2Dot(clipPoint - planePoint, normal) - pc->radiusA - pc->radiusB;
|
656
|
-
point = clipPoint;
|
657
|
-
|
658
|
-
// Ensure normal points from A to B
|
659
|
-
normal = -normal;
|
660
|
-
}
|
661
|
-
break;
|
662
|
-
}
|
663
|
-
}
|
664
|
-
|
665
|
-
b2Vec2 normal;
|
666
|
-
b2Vec2 point;
|
667
|
-
float32 separation;
|
668
|
-
};
|
669
|
-
|
670
|
-
// Sequential solver.
|
671
|
-
bool b2ContactSolver::SolvePositionConstraints()
|
672
|
-
{
|
673
|
-
float32 minSeparation = 0.0f;
|
674
|
-
|
675
|
-
for (int32 i = 0; i < m_count; ++i)
|
676
|
-
{
|
677
|
-
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
678
|
-
|
679
|
-
int32 indexA = pc->indexA;
|
680
|
-
int32 indexB = pc->indexB;
|
681
|
-
b2Vec2 localCenterA = pc->localCenterA;
|
682
|
-
float32 mA = pc->invMassA;
|
683
|
-
float32 iA = pc->invIA;
|
684
|
-
b2Vec2 localCenterB = pc->localCenterB;
|
685
|
-
float32 mB = pc->invMassB;
|
686
|
-
float32 iB = pc->invIB;
|
687
|
-
int32 pointCount = pc->pointCount;
|
688
|
-
|
689
|
-
b2Vec2 cA = m_positions[indexA].c;
|
690
|
-
float32 aA = m_positions[indexA].a;
|
691
|
-
|
692
|
-
b2Vec2 cB = m_positions[indexB].c;
|
693
|
-
float32 aB = m_positions[indexB].a;
|
694
|
-
|
695
|
-
// Solve normal constraints
|
696
|
-
for (int32 j = 0; j < pointCount; ++j)
|
697
|
-
{
|
698
|
-
b2Transform xfA, xfB;
|
699
|
-
xfA.q.Set(aA);
|
700
|
-
xfB.q.Set(aB);
|
701
|
-
xfA.p = cA - b2Mul(xfA.q, localCenterA);
|
702
|
-
xfB.p = cB - b2Mul(xfB.q, localCenterB);
|
703
|
-
|
704
|
-
b2PositionSolverManifold psm;
|
705
|
-
psm.Initialize(pc, xfA, xfB, j);
|
706
|
-
b2Vec2 normal = psm.normal;
|
707
|
-
|
708
|
-
b2Vec2 point = psm.point;
|
709
|
-
float32 separation = psm.separation;
|
710
|
-
|
711
|
-
b2Vec2 rA = point - cA;
|
712
|
-
b2Vec2 rB = point - cB;
|
713
|
-
|
714
|
-
// Track max constraint error.
|
715
|
-
minSeparation = b2Min(minSeparation, separation);
|
716
|
-
|
717
|
-
// Prevent large corrections and allow slop.
|
718
|
-
float32 C = b2Clamp(b2_baumgarte * (separation + b2_linearSlop), -b2_maxLinearCorrection, 0.0f);
|
719
|
-
|
720
|
-
// Compute the effective mass.
|
721
|
-
float32 rnA = b2Cross(rA, normal);
|
722
|
-
float32 rnB = b2Cross(rB, normal);
|
723
|
-
float32 K = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
|
724
|
-
|
725
|
-
// Compute normal impulse
|
726
|
-
float32 impulse = K > 0.0f ? - C / K : 0.0f;
|
727
|
-
|
728
|
-
b2Vec2 P = impulse * normal;
|
729
|
-
|
730
|
-
cA -= mA * P;
|
731
|
-
aA -= iA * b2Cross(rA, P);
|
732
|
-
|
733
|
-
cB += mB * P;
|
734
|
-
aB += iB * b2Cross(rB, P);
|
735
|
-
}
|
736
|
-
|
737
|
-
m_positions[indexA].c = cA;
|
738
|
-
m_positions[indexA].a = aA;
|
739
|
-
|
740
|
-
m_positions[indexB].c = cB;
|
741
|
-
m_positions[indexB].a = aB;
|
742
|
-
}
|
743
|
-
|
744
|
-
// We can't expect minSpeparation >= -b2_linearSlop because we don't
|
745
|
-
// push the separation above -b2_linearSlop.
|
746
|
-
return minSeparation >= -3.0f * b2_linearSlop;
|
747
|
-
}
|
748
|
-
|
749
|
-
// Sequential position solver for position constraints.
|
750
|
-
bool b2ContactSolver::SolveTOIPositionConstraints(int32 toiIndexA, int32 toiIndexB)
|
751
|
-
{
|
752
|
-
float32 minSeparation = 0.0f;
|
753
|
-
|
754
|
-
for (int32 i = 0; i < m_count; ++i)
|
755
|
-
{
|
756
|
-
b2ContactPositionConstraint* pc = m_positionConstraints + i;
|
757
|
-
|
758
|
-
int32 indexA = pc->indexA;
|
759
|
-
int32 indexB = pc->indexB;
|
760
|
-
b2Vec2 localCenterA = pc->localCenterA;
|
761
|
-
b2Vec2 localCenterB = pc->localCenterB;
|
762
|
-
int32 pointCount = pc->pointCount;
|
763
|
-
|
764
|
-
float32 mA = 0.0f;
|
765
|
-
float32 iA = 0.0f;
|
766
|
-
if (indexA == toiIndexA || indexA == toiIndexB)
|
767
|
-
{
|
768
|
-
mA = pc->invMassA;
|
769
|
-
iA = pc->invIA;
|
770
|
-
}
|
771
|
-
|
772
|
-
float32 mB = 0.0f;
|
773
|
-
float32 iB = 0.;
|
774
|
-
if (indexB == toiIndexA || indexB == toiIndexB)
|
775
|
-
{
|
776
|
-
mB = pc->invMassB;
|
777
|
-
iB = pc->invIB;
|
778
|
-
}
|
779
|
-
|
780
|
-
b2Vec2 cA = m_positions[indexA].c;
|
781
|
-
float32 aA = m_positions[indexA].a;
|
782
|
-
|
783
|
-
b2Vec2 cB = m_positions[indexB].c;
|
784
|
-
float32 aB = m_positions[indexB].a;
|
785
|
-
|
786
|
-
// Solve normal constraints
|
787
|
-
for (int32 j = 0; j < pointCount; ++j)
|
788
|
-
{
|
789
|
-
b2Transform xfA, xfB;
|
790
|
-
xfA.q.Set(aA);
|
791
|
-
xfB.q.Set(aB);
|
792
|
-
xfA.p = cA - b2Mul(xfA.q, localCenterA);
|
793
|
-
xfB.p = cB - b2Mul(xfB.q, localCenterB);
|
794
|
-
|
795
|
-
b2PositionSolverManifold psm;
|
796
|
-
psm.Initialize(pc, xfA, xfB, j);
|
797
|
-
b2Vec2 normal = psm.normal;
|
798
|
-
|
799
|
-
b2Vec2 point = psm.point;
|
800
|
-
float32 separation = psm.separation;
|
801
|
-
|
802
|
-
b2Vec2 rA = point - cA;
|
803
|
-
b2Vec2 rB = point - cB;
|
804
|
-
|
805
|
-
// Track max constraint error.
|
806
|
-
minSeparation = b2Min(minSeparation, separation);
|
807
|
-
|
808
|
-
// Prevent large corrections and allow slop.
|
809
|
-
float32 C = b2Clamp(b2_toiBaugarte * (separation + b2_linearSlop), -b2_maxLinearCorrection, 0.0f);
|
810
|
-
|
811
|
-
// Compute the effective mass.
|
812
|
-
float32 rnA = b2Cross(rA, normal);
|
813
|
-
float32 rnB = b2Cross(rB, normal);
|
814
|
-
float32 K = mA + mB + iA * rnA * rnA + iB * rnB * rnB;
|
815
|
-
|
816
|
-
// Compute normal impulse
|
817
|
-
float32 impulse = K > 0.0f ? - C / K : 0.0f;
|
818
|
-
|
819
|
-
b2Vec2 P = impulse * normal;
|
820
|
-
|
821
|
-
cA -= mA * P;
|
822
|
-
aA -= iA * b2Cross(rA, P);
|
823
|
-
|
824
|
-
cB += mB * P;
|
825
|
-
aB += iB * b2Cross(rB, P);
|
826
|
-
}
|
827
|
-
|
828
|
-
m_positions[indexA].c = cA;
|
829
|
-
m_positions[indexA].a = aA;
|
830
|
-
|
831
|
-
m_positions[indexB].c = cB;
|
832
|
-
m_positions[indexB].a = aB;
|
833
|
-
}
|
834
|
-
|
835
|
-
// We can't expect minSpeparation >= -b2_linearSlop because we don't
|
836
|
-
// push the separation above -b2_linearSlop.
|
837
|
-
return minSeparation >= -1.5f * b2_linearSlop;
|
838
|
-
}
|