reflexion 0.1.12 → 0.1.13

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Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,698 +0,0 @@
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- /*
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- * Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #include <Box2D/Collision/b2Collision.h>
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- #include <Box2D/Collision/Shapes/b2CircleShape.h>
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- #include <Box2D/Collision/Shapes/b2EdgeShape.h>
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- #include <Box2D/Collision/Shapes/b2PolygonShape.h>
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-
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-
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- // Compute contact points for edge versus circle.
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- // This accounts for edge connectivity.
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- void b2CollideEdgeAndCircle(b2Manifold* manifold,
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- const b2EdgeShape* edgeA, const b2Transform& xfA,
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- const b2CircleShape* circleB, const b2Transform& xfB)
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- {
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- manifold->pointCount = 0;
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-
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- // Compute circle in frame of edge
34
- b2Vec2 Q = b2MulT(xfA, b2Mul(xfB, circleB->m_p));
35
-
36
- b2Vec2 A = edgeA->m_vertex1, B = edgeA->m_vertex2;
37
- b2Vec2 e = B - A;
38
-
39
- // Barycentric coordinates
40
- float32 u = b2Dot(e, B - Q);
41
- float32 v = b2Dot(e, Q - A);
42
-
43
- float32 radius = edgeA->m_radius + circleB->m_radius;
44
-
45
- b2ContactFeature cf;
46
- cf.indexB = 0;
47
- cf.typeB = b2ContactFeature::e_vertex;
48
-
49
- // Region A
50
- if (v <= 0.0f)
51
- {
52
- b2Vec2 P = A;
53
- b2Vec2 d = Q - P;
54
- float32 dd = b2Dot(d, d);
55
- if (dd > radius * radius)
56
- {
57
- return;
58
- }
59
-
60
- // Is there an edge connected to A?
61
- if (edgeA->m_hasVertex0)
62
- {
63
- b2Vec2 A1 = edgeA->m_vertex0;
64
- b2Vec2 B1 = A;
65
- b2Vec2 e1 = B1 - A1;
66
- float32 u1 = b2Dot(e1, B1 - Q);
67
-
68
- // Is the circle in Region AB of the previous edge?
69
- if (u1 > 0.0f)
70
- {
71
- return;
72
- }
73
- }
74
-
75
- cf.indexA = 0;
76
- cf.typeA = b2ContactFeature::e_vertex;
77
- manifold->pointCount = 1;
78
- manifold->type = b2Manifold::e_circles;
79
- manifold->localNormal.SetZero();
80
- manifold->localPoint = P;
81
- manifold->points[0].id.key = 0;
82
- manifold->points[0].id.cf = cf;
83
- manifold->points[0].localPoint = circleB->m_p;
84
- return;
85
- }
86
-
87
- // Region B
88
- if (u <= 0.0f)
89
- {
90
- b2Vec2 P = B;
91
- b2Vec2 d = Q - P;
92
- float32 dd = b2Dot(d, d);
93
- if (dd > radius * radius)
94
- {
95
- return;
96
- }
97
-
98
- // Is there an edge connected to B?
99
- if (edgeA->m_hasVertex3)
100
- {
101
- b2Vec2 B2 = edgeA->m_vertex3;
102
- b2Vec2 A2 = B;
103
- b2Vec2 e2 = B2 - A2;
104
- float32 v2 = b2Dot(e2, Q - A2);
105
-
106
- // Is the circle in Region AB of the next edge?
107
- if (v2 > 0.0f)
108
- {
109
- return;
110
- }
111
- }
112
-
113
- cf.indexA = 1;
114
- cf.typeA = b2ContactFeature::e_vertex;
115
- manifold->pointCount = 1;
116
- manifold->type = b2Manifold::e_circles;
117
- manifold->localNormal.SetZero();
118
- manifold->localPoint = P;
119
- manifold->points[0].id.key = 0;
120
- manifold->points[0].id.cf = cf;
121
- manifold->points[0].localPoint = circleB->m_p;
122
- return;
123
- }
124
-
125
- // Region AB
126
- float32 den = b2Dot(e, e);
127
- b2Assert(den > 0.0f);
128
- b2Vec2 P = (1.0f / den) * (u * A + v * B);
129
- b2Vec2 d = Q - P;
130
- float32 dd = b2Dot(d, d);
131
- if (dd > radius * radius)
132
- {
133
- return;
134
- }
135
-
136
- b2Vec2 n(-e.y, e.x);
137
- if (b2Dot(n, Q - A) < 0.0f)
138
- {
139
- n.Set(-n.x, -n.y);
140
- }
141
- n.Normalize();
142
-
143
- cf.indexA = 0;
144
- cf.typeA = b2ContactFeature::e_face;
145
- manifold->pointCount = 1;
146
- manifold->type = b2Manifold::e_faceA;
147
- manifold->localNormal = n;
148
- manifold->localPoint = A;
149
- manifold->points[0].id.key = 0;
150
- manifold->points[0].id.cf = cf;
151
- manifold->points[0].localPoint = circleB->m_p;
152
- }
153
-
154
- // This structure is used to keep track of the best separating axis.
155
- struct b2EPAxis
156
- {
157
- enum Type
158
- {
159
- e_unknown,
160
- e_edgeA,
161
- e_edgeB
162
- };
163
-
164
- Type type;
165
- int32 index;
166
- float32 separation;
167
- };
168
-
169
- // This holds polygon B expressed in frame A.
170
- struct b2TempPolygon
171
- {
172
- b2Vec2 vertices[b2_maxPolygonVertices];
173
- b2Vec2 normals[b2_maxPolygonVertices];
174
- int32 count;
175
- };
176
-
177
- // Reference face used for clipping
178
- struct b2ReferenceFace
179
- {
180
- int32 i1, i2;
181
-
182
- b2Vec2 v1, v2;
183
-
184
- b2Vec2 normal;
185
-
186
- b2Vec2 sideNormal1;
187
- float32 sideOffset1;
188
-
189
- b2Vec2 sideNormal2;
190
- float32 sideOffset2;
191
- };
192
-
193
- // This class collides and edge and a polygon, taking into account edge adjacency.
194
- struct b2EPCollider
195
- {
196
- void Collide(b2Manifold* manifold, const b2EdgeShape* edgeA, const b2Transform& xfA,
197
- const b2PolygonShape* polygonB, const b2Transform& xfB);
198
- b2EPAxis ComputeEdgeSeparation();
199
- b2EPAxis ComputePolygonSeparation();
200
-
201
- enum VertexType
202
- {
203
- e_isolated,
204
- e_concave,
205
- e_convex
206
- };
207
-
208
- b2TempPolygon m_polygonB;
209
-
210
- b2Transform m_xf;
211
- b2Vec2 m_centroidB;
212
- b2Vec2 m_v0, m_v1, m_v2, m_v3;
213
- b2Vec2 m_normal0, m_normal1, m_normal2;
214
- b2Vec2 m_normal;
215
- VertexType m_type1, m_type2;
216
- b2Vec2 m_lowerLimit, m_upperLimit;
217
- float32 m_radius;
218
- bool m_front;
219
- };
220
-
221
- // Algorithm:
222
- // 1. Classify v1 and v2
223
- // 2. Classify polygon centroid as front or back
224
- // 3. Flip normal if necessary
225
- // 4. Initialize normal range to [-pi, pi] about face normal
226
- // 5. Adjust normal range according to adjacent edges
227
- // 6. Visit each separating axes, only accept axes within the range
228
- // 7. Return if _any_ axis indicates separation
229
- // 8. Clip
230
- void b2EPCollider::Collide(b2Manifold* manifold, const b2EdgeShape* edgeA, const b2Transform& xfA,
231
- const b2PolygonShape* polygonB, const b2Transform& xfB)
232
- {
233
- m_xf = b2MulT(xfA, xfB);
234
-
235
- m_centroidB = b2Mul(m_xf, polygonB->m_centroid);
236
-
237
- m_v0 = edgeA->m_vertex0;
238
- m_v1 = edgeA->m_vertex1;
239
- m_v2 = edgeA->m_vertex2;
240
- m_v3 = edgeA->m_vertex3;
241
-
242
- bool hasVertex0 = edgeA->m_hasVertex0;
243
- bool hasVertex3 = edgeA->m_hasVertex3;
244
-
245
- b2Vec2 edge1 = m_v2 - m_v1;
246
- edge1.Normalize();
247
- m_normal1.Set(edge1.y, -edge1.x);
248
- float32 offset1 = b2Dot(m_normal1, m_centroidB - m_v1);
249
- float32 offset0 = 0.0f, offset2 = 0.0f;
250
- bool convex1 = false, convex2 = false;
251
-
252
- // Is there a preceding edge?
253
- if (hasVertex0)
254
- {
255
- b2Vec2 edge0 = m_v1 - m_v0;
256
- edge0.Normalize();
257
- m_normal0.Set(edge0.y, -edge0.x);
258
- convex1 = b2Cross(edge0, edge1) >= 0.0f;
259
- offset0 = b2Dot(m_normal0, m_centroidB - m_v0);
260
- }
261
-
262
- // Is there a following edge?
263
- if (hasVertex3)
264
- {
265
- b2Vec2 edge2 = m_v3 - m_v2;
266
- edge2.Normalize();
267
- m_normal2.Set(edge2.y, -edge2.x);
268
- convex2 = b2Cross(edge1, edge2) > 0.0f;
269
- offset2 = b2Dot(m_normal2, m_centroidB - m_v2);
270
- }
271
-
272
- // Determine front or back collision. Determine collision normal limits.
273
- if (hasVertex0 && hasVertex3)
274
- {
275
- if (convex1 && convex2)
276
- {
277
- m_front = offset0 >= 0.0f || offset1 >= 0.0f || offset2 >= 0.0f;
278
- if (m_front)
279
- {
280
- m_normal = m_normal1;
281
- m_lowerLimit = m_normal0;
282
- m_upperLimit = m_normal2;
283
- }
284
- else
285
- {
286
- m_normal = -m_normal1;
287
- m_lowerLimit = -m_normal1;
288
- m_upperLimit = -m_normal1;
289
- }
290
- }
291
- else if (convex1)
292
- {
293
- m_front = offset0 >= 0.0f || (offset1 >= 0.0f && offset2 >= 0.0f);
294
- if (m_front)
295
- {
296
- m_normal = m_normal1;
297
- m_lowerLimit = m_normal0;
298
- m_upperLimit = m_normal1;
299
- }
300
- else
301
- {
302
- m_normal = -m_normal1;
303
- m_lowerLimit = -m_normal2;
304
- m_upperLimit = -m_normal1;
305
- }
306
- }
307
- else if (convex2)
308
- {
309
- m_front = offset2 >= 0.0f || (offset0 >= 0.0f && offset1 >= 0.0f);
310
- if (m_front)
311
- {
312
- m_normal = m_normal1;
313
- m_lowerLimit = m_normal1;
314
- m_upperLimit = m_normal2;
315
- }
316
- else
317
- {
318
- m_normal = -m_normal1;
319
- m_lowerLimit = -m_normal1;
320
- m_upperLimit = -m_normal0;
321
- }
322
- }
323
- else
324
- {
325
- m_front = offset0 >= 0.0f && offset1 >= 0.0f && offset2 >= 0.0f;
326
- if (m_front)
327
- {
328
- m_normal = m_normal1;
329
- m_lowerLimit = m_normal1;
330
- m_upperLimit = m_normal1;
331
- }
332
- else
333
- {
334
- m_normal = -m_normal1;
335
- m_lowerLimit = -m_normal2;
336
- m_upperLimit = -m_normal0;
337
- }
338
- }
339
- }
340
- else if (hasVertex0)
341
- {
342
- if (convex1)
343
- {
344
- m_front = offset0 >= 0.0f || offset1 >= 0.0f;
345
- if (m_front)
346
- {
347
- m_normal = m_normal1;
348
- m_lowerLimit = m_normal0;
349
- m_upperLimit = -m_normal1;
350
- }
351
- else
352
- {
353
- m_normal = -m_normal1;
354
- m_lowerLimit = m_normal1;
355
- m_upperLimit = -m_normal1;
356
- }
357
- }
358
- else
359
- {
360
- m_front = offset0 >= 0.0f && offset1 >= 0.0f;
361
- if (m_front)
362
- {
363
- m_normal = m_normal1;
364
- m_lowerLimit = m_normal1;
365
- m_upperLimit = -m_normal1;
366
- }
367
- else
368
- {
369
- m_normal = -m_normal1;
370
- m_lowerLimit = m_normal1;
371
- m_upperLimit = -m_normal0;
372
- }
373
- }
374
- }
375
- else if (hasVertex3)
376
- {
377
- if (convex2)
378
- {
379
- m_front = offset1 >= 0.0f || offset2 >= 0.0f;
380
- if (m_front)
381
- {
382
- m_normal = m_normal1;
383
- m_lowerLimit = -m_normal1;
384
- m_upperLimit = m_normal2;
385
- }
386
- else
387
- {
388
- m_normal = -m_normal1;
389
- m_lowerLimit = -m_normal1;
390
- m_upperLimit = m_normal1;
391
- }
392
- }
393
- else
394
- {
395
- m_front = offset1 >= 0.0f && offset2 >= 0.0f;
396
- if (m_front)
397
- {
398
- m_normal = m_normal1;
399
- m_lowerLimit = -m_normal1;
400
- m_upperLimit = m_normal1;
401
- }
402
- else
403
- {
404
- m_normal = -m_normal1;
405
- m_lowerLimit = -m_normal2;
406
- m_upperLimit = m_normal1;
407
- }
408
- }
409
- }
410
- else
411
- {
412
- m_front = offset1 >= 0.0f;
413
- if (m_front)
414
- {
415
- m_normal = m_normal1;
416
- m_lowerLimit = -m_normal1;
417
- m_upperLimit = -m_normal1;
418
- }
419
- else
420
- {
421
- m_normal = -m_normal1;
422
- m_lowerLimit = m_normal1;
423
- m_upperLimit = m_normal1;
424
- }
425
- }
426
-
427
- // Get polygonB in frameA
428
- m_polygonB.count = polygonB->m_count;
429
- for (int32 i = 0; i < polygonB->m_count; ++i)
430
- {
431
- m_polygonB.vertices[i] = b2Mul(m_xf, polygonB->m_vertices[i]);
432
- m_polygonB.normals[i] = b2Mul(m_xf.q, polygonB->m_normals[i]);
433
- }
434
-
435
- m_radius = 2.0f * b2_polygonRadius;
436
-
437
- manifold->pointCount = 0;
438
-
439
- b2EPAxis edgeAxis = ComputeEdgeSeparation();
440
-
441
- // If no valid normal can be found than this edge should not collide.
442
- if (edgeAxis.type == b2EPAxis::e_unknown)
443
- {
444
- return;
445
- }
446
-
447
- if (edgeAxis.separation > m_radius)
448
- {
449
- return;
450
- }
451
-
452
- b2EPAxis polygonAxis = ComputePolygonSeparation();
453
- if (polygonAxis.type != b2EPAxis::e_unknown && polygonAxis.separation > m_radius)
454
- {
455
- return;
456
- }
457
-
458
- // Use hysteresis for jitter reduction.
459
- const float32 k_relativeTol = 0.98f;
460
- const float32 k_absoluteTol = 0.001f;
461
-
462
- b2EPAxis primaryAxis;
463
- if (polygonAxis.type == b2EPAxis::e_unknown)
464
- {
465
- primaryAxis = edgeAxis;
466
- }
467
- else if (polygonAxis.separation > k_relativeTol * edgeAxis.separation + k_absoluteTol)
468
- {
469
- primaryAxis = polygonAxis;
470
- }
471
- else
472
- {
473
- primaryAxis = edgeAxis;
474
- }
475
-
476
- b2ClipVertex ie[2];
477
- b2ReferenceFace rf;
478
- if (primaryAxis.type == b2EPAxis::e_edgeA)
479
- {
480
- manifold->type = b2Manifold::e_faceA;
481
-
482
- // Search for the polygon normal that is most anti-parallel to the edge normal.
483
- int32 bestIndex = 0;
484
- float32 bestValue = b2Dot(m_normal, m_polygonB.normals[0]);
485
- for (int32 i = 1; i < m_polygonB.count; ++i)
486
- {
487
- float32 value = b2Dot(m_normal, m_polygonB.normals[i]);
488
- if (value < bestValue)
489
- {
490
- bestValue = value;
491
- bestIndex = i;
492
- }
493
- }
494
-
495
- int32 i1 = bestIndex;
496
- int32 i2 = i1 + 1 < m_polygonB.count ? i1 + 1 : 0;
497
-
498
- ie[0].v = m_polygonB.vertices[i1];
499
- ie[0].id.cf.indexA = 0;
500
- ie[0].id.cf.indexB = static_cast<uint8>(i1);
501
- ie[0].id.cf.typeA = b2ContactFeature::e_face;
502
- ie[0].id.cf.typeB = b2ContactFeature::e_vertex;
503
-
504
- ie[1].v = m_polygonB.vertices[i2];
505
- ie[1].id.cf.indexA = 0;
506
- ie[1].id.cf.indexB = static_cast<uint8>(i2);
507
- ie[1].id.cf.typeA = b2ContactFeature::e_face;
508
- ie[1].id.cf.typeB = b2ContactFeature::e_vertex;
509
-
510
- if (m_front)
511
- {
512
- rf.i1 = 0;
513
- rf.i2 = 1;
514
- rf.v1 = m_v1;
515
- rf.v2 = m_v2;
516
- rf.normal = m_normal1;
517
- }
518
- else
519
- {
520
- rf.i1 = 1;
521
- rf.i2 = 0;
522
- rf.v1 = m_v2;
523
- rf.v2 = m_v1;
524
- rf.normal = -m_normal1;
525
- }
526
- }
527
- else
528
- {
529
- manifold->type = b2Manifold::e_faceB;
530
-
531
- ie[0].v = m_v1;
532
- ie[0].id.cf.indexA = 0;
533
- ie[0].id.cf.indexB = static_cast<uint8>(primaryAxis.index);
534
- ie[0].id.cf.typeA = b2ContactFeature::e_vertex;
535
- ie[0].id.cf.typeB = b2ContactFeature::e_face;
536
-
537
- ie[1].v = m_v2;
538
- ie[1].id.cf.indexA = 0;
539
- ie[1].id.cf.indexB = static_cast<uint8>(primaryAxis.index);
540
- ie[1].id.cf.typeA = b2ContactFeature::e_vertex;
541
- ie[1].id.cf.typeB = b2ContactFeature::e_face;
542
-
543
- rf.i1 = primaryAxis.index;
544
- rf.i2 = rf.i1 + 1 < m_polygonB.count ? rf.i1 + 1 : 0;
545
- rf.v1 = m_polygonB.vertices[rf.i1];
546
- rf.v2 = m_polygonB.vertices[rf.i2];
547
- rf.normal = m_polygonB.normals[rf.i1];
548
- }
549
-
550
- rf.sideNormal1.Set(rf.normal.y, -rf.normal.x);
551
- rf.sideNormal2 = -rf.sideNormal1;
552
- rf.sideOffset1 = b2Dot(rf.sideNormal1, rf.v1);
553
- rf.sideOffset2 = b2Dot(rf.sideNormal2, rf.v2);
554
-
555
- // Clip incident edge against extruded edge1 side edges.
556
- b2ClipVertex clipPoints1[2];
557
- b2ClipVertex clipPoints2[2];
558
- int32 np;
559
-
560
- // Clip to box side 1
561
- np = b2ClipSegmentToLine(clipPoints1, ie, rf.sideNormal1, rf.sideOffset1, rf.i1);
562
-
563
- if (np < b2_maxManifoldPoints)
564
- {
565
- return;
566
- }
567
-
568
- // Clip to negative box side 1
569
- np = b2ClipSegmentToLine(clipPoints2, clipPoints1, rf.sideNormal2, rf.sideOffset2, rf.i2);
570
-
571
- if (np < b2_maxManifoldPoints)
572
- {
573
- return;
574
- }
575
-
576
- // Now clipPoints2 contains the clipped points.
577
- if (primaryAxis.type == b2EPAxis::e_edgeA)
578
- {
579
- manifold->localNormal = rf.normal;
580
- manifold->localPoint = rf.v1;
581
- }
582
- else
583
- {
584
- manifold->localNormal = polygonB->m_normals[rf.i1];
585
- manifold->localPoint = polygonB->m_vertices[rf.i1];
586
- }
587
-
588
- int32 pointCount = 0;
589
- for (int32 i = 0; i < b2_maxManifoldPoints; ++i)
590
- {
591
- float32 separation;
592
-
593
- separation = b2Dot(rf.normal, clipPoints2[i].v - rf.v1);
594
-
595
- if (separation <= m_radius)
596
- {
597
- b2ManifoldPoint* cp = manifold->points + pointCount;
598
-
599
- if (primaryAxis.type == b2EPAxis::e_edgeA)
600
- {
601
- cp->localPoint = b2MulT(m_xf, clipPoints2[i].v);
602
- cp->id = clipPoints2[i].id;
603
- }
604
- else
605
- {
606
- cp->localPoint = clipPoints2[i].v;
607
- cp->id.cf.typeA = clipPoints2[i].id.cf.typeB;
608
- cp->id.cf.typeB = clipPoints2[i].id.cf.typeA;
609
- cp->id.cf.indexA = clipPoints2[i].id.cf.indexB;
610
- cp->id.cf.indexB = clipPoints2[i].id.cf.indexA;
611
- }
612
-
613
- ++pointCount;
614
- }
615
- }
616
-
617
- manifold->pointCount = pointCount;
618
- }
619
-
620
- b2EPAxis b2EPCollider::ComputeEdgeSeparation()
621
- {
622
- b2EPAxis axis;
623
- axis.type = b2EPAxis::e_edgeA;
624
- axis.index = m_front ? 0 : 1;
625
- axis.separation = FLT_MAX;
626
-
627
- for (int32 i = 0; i < m_polygonB.count; ++i)
628
- {
629
- float32 s = b2Dot(m_normal, m_polygonB.vertices[i] - m_v1);
630
- if (s < axis.separation)
631
- {
632
- axis.separation = s;
633
- }
634
- }
635
-
636
- return axis;
637
- }
638
-
639
- b2EPAxis b2EPCollider::ComputePolygonSeparation()
640
- {
641
- b2EPAxis axis;
642
- axis.type = b2EPAxis::e_unknown;
643
- axis.index = -1;
644
- axis.separation = -FLT_MAX;
645
-
646
- b2Vec2 perp(-m_normal.y, m_normal.x);
647
-
648
- for (int32 i = 0; i < m_polygonB.count; ++i)
649
- {
650
- b2Vec2 n = -m_polygonB.normals[i];
651
-
652
- float32 s1 = b2Dot(n, m_polygonB.vertices[i] - m_v1);
653
- float32 s2 = b2Dot(n, m_polygonB.vertices[i] - m_v2);
654
- float32 s = b2Min(s1, s2);
655
-
656
- if (s > m_radius)
657
- {
658
- // No collision
659
- axis.type = b2EPAxis::e_edgeB;
660
- axis.index = i;
661
- axis.separation = s;
662
- return axis;
663
- }
664
-
665
- // Adjacency
666
- if (b2Dot(n, perp) >= 0.0f)
667
- {
668
- if (b2Dot(n - m_upperLimit, m_normal) < -b2_angularSlop)
669
- {
670
- continue;
671
- }
672
- }
673
- else
674
- {
675
- if (b2Dot(n - m_lowerLimit, m_normal) < -b2_angularSlop)
676
- {
677
- continue;
678
- }
679
- }
680
-
681
- if (s > axis.separation)
682
- {
683
- axis.type = b2EPAxis::e_edgeB;
684
- axis.index = i;
685
- axis.separation = s;
686
- }
687
- }
688
-
689
- return axis;
690
- }
691
-
692
- void b2CollideEdgeAndPolygon( b2Manifold* manifold,
693
- const b2EdgeShape* edgeA, const b2Transform& xfA,
694
- const b2PolygonShape* polygonB, const b2Transform& xfB)
695
- {
696
- b2EPCollider collider;
697
- collider.Collide(manifold, edgeA, xfA, polygonB, xfB);
698
- }