reflexion 0.1.12 → 0.1.13

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Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,211 +0,0 @@
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- /*
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- * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #include <Box2D/Dynamics/Joints/b2Joint.h>
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- #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
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- #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
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- #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
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- #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
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- #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
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- #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
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- #include <Box2D/Dynamics/Joints/b2GearJoint.h>
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- #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
28
- #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
29
- #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
30
- #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
31
- #include <Box2D/Dynamics/b2Body.h>
32
- #include <Box2D/Dynamics/b2World.h>
33
- #include <Box2D/Common/b2BlockAllocator.h>
34
-
35
- #include <new>
36
-
37
- b2Joint* b2Joint::Create(const b2JointDef* def, b2BlockAllocator* allocator)
38
- {
39
- b2Joint* joint = NULL;
40
-
41
- switch (def->type)
42
- {
43
- case e_distanceJoint:
44
- {
45
- void* mem = allocator->Allocate(sizeof(b2DistanceJoint));
46
- joint = new (mem) b2DistanceJoint(static_cast<const b2DistanceJointDef*>(def));
47
- }
48
- break;
49
-
50
- case e_mouseJoint:
51
- {
52
- void* mem = allocator->Allocate(sizeof(b2MouseJoint));
53
- joint = new (mem) b2MouseJoint(static_cast<const b2MouseJointDef*>(def));
54
- }
55
- break;
56
-
57
- case e_prismaticJoint:
58
- {
59
- void* mem = allocator->Allocate(sizeof(b2PrismaticJoint));
60
- joint = new (mem) b2PrismaticJoint(static_cast<const b2PrismaticJointDef*>(def));
61
- }
62
- break;
63
-
64
- case e_revoluteJoint:
65
- {
66
- void* mem = allocator->Allocate(sizeof(b2RevoluteJoint));
67
- joint = new (mem) b2RevoluteJoint(static_cast<const b2RevoluteJointDef*>(def));
68
- }
69
- break;
70
-
71
- case e_pulleyJoint:
72
- {
73
- void* mem = allocator->Allocate(sizeof(b2PulleyJoint));
74
- joint = new (mem) b2PulleyJoint(static_cast<const b2PulleyJointDef*>(def));
75
- }
76
- break;
77
-
78
- case e_gearJoint:
79
- {
80
- void* mem = allocator->Allocate(sizeof(b2GearJoint));
81
- joint = new (mem) b2GearJoint(static_cast<const b2GearJointDef*>(def));
82
- }
83
- break;
84
-
85
- case e_wheelJoint:
86
- {
87
- void* mem = allocator->Allocate(sizeof(b2WheelJoint));
88
- joint = new (mem) b2WheelJoint(static_cast<const b2WheelJointDef*>(def));
89
- }
90
- break;
91
-
92
- case e_weldJoint:
93
- {
94
- void* mem = allocator->Allocate(sizeof(b2WeldJoint));
95
- joint = new (mem) b2WeldJoint(static_cast<const b2WeldJointDef*>(def));
96
- }
97
- break;
98
-
99
- case e_frictionJoint:
100
- {
101
- void* mem = allocator->Allocate(sizeof(b2FrictionJoint));
102
- joint = new (mem) b2FrictionJoint(static_cast<const b2FrictionJointDef*>(def));
103
- }
104
- break;
105
-
106
- case e_ropeJoint:
107
- {
108
- void* mem = allocator->Allocate(sizeof(b2RopeJoint));
109
- joint = new (mem) b2RopeJoint(static_cast<const b2RopeJointDef*>(def));
110
- }
111
- break;
112
-
113
- case e_motorJoint:
114
- {
115
- void* mem = allocator->Allocate(sizeof(b2MotorJoint));
116
- joint = new (mem) b2MotorJoint(static_cast<const b2MotorJointDef*>(def));
117
- }
118
- break;
119
-
120
- default:
121
- b2Assert(false);
122
- break;
123
- }
124
-
125
- return joint;
126
- }
127
-
128
- void b2Joint::Destroy(b2Joint* joint, b2BlockAllocator* allocator)
129
- {
130
- joint->~b2Joint();
131
- switch (joint->m_type)
132
- {
133
- case e_distanceJoint:
134
- allocator->Free(joint, sizeof(b2DistanceJoint));
135
- break;
136
-
137
- case e_mouseJoint:
138
- allocator->Free(joint, sizeof(b2MouseJoint));
139
- break;
140
-
141
- case e_prismaticJoint:
142
- allocator->Free(joint, sizeof(b2PrismaticJoint));
143
- break;
144
-
145
- case e_revoluteJoint:
146
- allocator->Free(joint, sizeof(b2RevoluteJoint));
147
- break;
148
-
149
- case e_pulleyJoint:
150
- allocator->Free(joint, sizeof(b2PulleyJoint));
151
- break;
152
-
153
- case e_gearJoint:
154
- allocator->Free(joint, sizeof(b2GearJoint));
155
- break;
156
-
157
- case e_wheelJoint:
158
- allocator->Free(joint, sizeof(b2WheelJoint));
159
- break;
160
-
161
- case e_weldJoint:
162
- allocator->Free(joint, sizeof(b2WeldJoint));
163
- break;
164
-
165
- case e_frictionJoint:
166
- allocator->Free(joint, sizeof(b2FrictionJoint));
167
- break;
168
-
169
- case e_ropeJoint:
170
- allocator->Free(joint, sizeof(b2RopeJoint));
171
- break;
172
-
173
- case e_motorJoint:
174
- allocator->Free(joint, sizeof(b2MotorJoint));
175
- break;
176
-
177
- default:
178
- b2Assert(false);
179
- break;
180
- }
181
- }
182
-
183
- b2Joint::b2Joint(const b2JointDef* def)
184
- {
185
- b2Assert(def->bodyA != def->bodyB);
186
-
187
- m_type = def->type;
188
- m_prev = NULL;
189
- m_next = NULL;
190
- m_bodyA = def->bodyA;
191
- m_bodyB = def->bodyB;
192
- m_index = 0;
193
- m_collideConnected = def->collideConnected;
194
- m_islandFlag = false;
195
- m_userData = def->userData;
196
-
197
- m_edgeA.joint = NULL;
198
- m_edgeA.other = NULL;
199
- m_edgeA.prev = NULL;
200
- m_edgeA.next = NULL;
201
-
202
- m_edgeB.joint = NULL;
203
- m_edgeB.other = NULL;
204
- m_edgeB.prev = NULL;
205
- m_edgeB.next = NULL;
206
- }
207
-
208
- bool b2Joint::IsActive() const
209
- {
210
- return m_bodyA->IsActive() && m_bodyB->IsActive();
211
- }
@@ -1,226 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_JOINT_H
20
- #define B2_JOINT_H
21
-
22
- #include <Box2D/Common/b2Math.h>
23
-
24
- class b2Body;
25
- class b2Joint;
26
- struct b2SolverData;
27
- class b2BlockAllocator;
28
-
29
- enum b2JointType
30
- {
31
- e_unknownJoint,
32
- e_revoluteJoint,
33
- e_prismaticJoint,
34
- e_distanceJoint,
35
- e_pulleyJoint,
36
- e_mouseJoint,
37
- e_gearJoint,
38
- e_wheelJoint,
39
- e_weldJoint,
40
- e_frictionJoint,
41
- e_ropeJoint,
42
- e_motorJoint
43
- };
44
-
45
- enum b2LimitState
46
- {
47
- e_inactiveLimit,
48
- e_atLowerLimit,
49
- e_atUpperLimit,
50
- e_equalLimits
51
- };
52
-
53
- struct b2Jacobian
54
- {
55
- b2Vec2 linear;
56
- float32 angularA;
57
- float32 angularB;
58
- };
59
-
60
- /// A joint edge is used to connect bodies and joints together
61
- /// in a joint graph where each body is a node and each joint
62
- /// is an edge. A joint edge belongs to a doubly linked list
63
- /// maintained in each attached body. Each joint has two joint
64
- /// nodes, one for each attached body.
65
- struct b2JointEdge
66
- {
67
- b2Body* other; ///< provides quick access to the other body attached.
68
- b2Joint* joint; ///< the joint
69
- b2JointEdge* prev; ///< the previous joint edge in the body's joint list
70
- b2JointEdge* next; ///< the next joint edge in the body's joint list
71
- };
72
-
73
- /// Joint definitions are used to construct joints.
74
- struct b2JointDef
75
- {
76
- b2JointDef()
77
- {
78
- type = e_unknownJoint;
79
- userData = NULL;
80
- bodyA = NULL;
81
- bodyB = NULL;
82
- collideConnected = false;
83
- }
84
-
85
- /// The joint type is set automatically for concrete joint types.
86
- b2JointType type;
87
-
88
- /// Use this to attach application specific data to your joints.
89
- void* userData;
90
-
91
- /// The first attached body.
92
- b2Body* bodyA;
93
-
94
- /// The second attached body.
95
- b2Body* bodyB;
96
-
97
- /// Set this flag to true if the attached bodies should collide.
98
- bool collideConnected;
99
- };
100
-
101
- /// The base joint class. Joints are used to constraint two bodies together in
102
- /// various fashions. Some joints also feature limits and motors.
103
- class b2Joint
104
- {
105
- public:
106
-
107
- /// Get the type of the concrete joint.
108
- b2JointType GetType() const;
109
-
110
- /// Get the first body attached to this joint.
111
- b2Body* GetBodyA();
112
-
113
- /// Get the second body attached to this joint.
114
- b2Body* GetBodyB();
115
-
116
- /// Get the anchor point on bodyA in world coordinates.
117
- virtual b2Vec2 GetAnchorA() const = 0;
118
-
119
- /// Get the anchor point on bodyB in world coordinates.
120
- virtual b2Vec2 GetAnchorB() const = 0;
121
-
122
- /// Get the reaction force on bodyB at the joint anchor in Newtons.
123
- virtual b2Vec2 GetReactionForce(float32 inv_dt) const = 0;
124
-
125
- /// Get the reaction torque on bodyB in N*m.
126
- virtual float32 GetReactionTorque(float32 inv_dt) const = 0;
127
-
128
- /// Get the next joint the world joint list.
129
- b2Joint* GetNext();
130
- const b2Joint* GetNext() const;
131
-
132
- /// Get the user data pointer.
133
- void* GetUserData() const;
134
-
135
- /// Set the user data pointer.
136
- void SetUserData(void* data);
137
-
138
- /// Short-cut function to determine if either body is inactive.
139
- bool IsActive() const;
140
-
141
- /// Get collide connected.
142
- /// Note: modifying the collide connect flag won't work correctly because
143
- /// the flag is only checked when fixture AABBs begin to overlap.
144
- bool GetCollideConnected() const;
145
-
146
- /// Dump this joint to the log file.
147
- virtual void Dump() { b2Log("// Dump is not supported for this joint type.\n"); }
148
-
149
- /// Shift the origin for any points stored in world coordinates.
150
- virtual void ShiftOrigin(const b2Vec2& newOrigin) { B2_NOT_USED(newOrigin); }
151
-
152
- protected:
153
- friend class b2World;
154
- friend class b2Body;
155
- friend class b2Island;
156
- friend class b2GearJoint;
157
-
158
- static b2Joint* Create(const b2JointDef* def, b2BlockAllocator* allocator);
159
- static void Destroy(b2Joint* joint, b2BlockAllocator* allocator);
160
-
161
- b2Joint(const b2JointDef* def);
162
- virtual ~b2Joint() {}
163
-
164
- virtual void InitVelocityConstraints(const b2SolverData& data) = 0;
165
- virtual void SolveVelocityConstraints(const b2SolverData& data) = 0;
166
-
167
- // This returns true if the position errors are within tolerance.
168
- virtual bool SolvePositionConstraints(const b2SolverData& data) = 0;
169
-
170
- b2JointType m_type;
171
- b2Joint* m_prev;
172
- b2Joint* m_next;
173
- b2JointEdge m_edgeA;
174
- b2JointEdge m_edgeB;
175
- b2Body* m_bodyA;
176
- b2Body* m_bodyB;
177
-
178
- int32 m_index;
179
-
180
- bool m_islandFlag;
181
- bool m_collideConnected;
182
-
183
- void* m_userData;
184
- };
185
-
186
- inline b2JointType b2Joint::GetType() const
187
- {
188
- return m_type;
189
- }
190
-
191
- inline b2Body* b2Joint::GetBodyA()
192
- {
193
- return m_bodyA;
194
- }
195
-
196
- inline b2Body* b2Joint::GetBodyB()
197
- {
198
- return m_bodyB;
199
- }
200
-
201
- inline b2Joint* b2Joint::GetNext()
202
- {
203
- return m_next;
204
- }
205
-
206
- inline const b2Joint* b2Joint::GetNext() const
207
- {
208
- return m_next;
209
- }
210
-
211
- inline void* b2Joint::GetUserData() const
212
- {
213
- return m_userData;
214
- }
215
-
216
- inline void b2Joint::SetUserData(void* data)
217
- {
218
- m_userData = data;
219
- }
220
-
221
- inline bool b2Joint::GetCollideConnected() const
222
- {
223
- return m_collideConnected;
224
- }
225
-
226
- #endif