reflexion 0.1.12 → 0.1.13

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Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,119 +0,0 @@
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- /*
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- * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #ifndef B2_FRICTION_JOINT_H
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- #define B2_FRICTION_JOINT_H
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-
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- #include <Box2D/Dynamics/Joints/b2Joint.h>
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-
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- /// Friction joint definition.
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- struct b2FrictionJointDef : public b2JointDef
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- {
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- b2FrictionJointDef()
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- {
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- type = e_frictionJoint;
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- localAnchorA.SetZero();
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- localAnchorB.SetZero();
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- maxForce = 0.0f;
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- maxTorque = 0.0f;
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- }
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-
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- /// Initialize the bodies, anchors, axis, and reference angle using the world
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- /// anchor and world axis.
38
- void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
39
-
40
- /// The local anchor point relative to bodyA's origin.
41
- b2Vec2 localAnchorA;
42
-
43
- /// The local anchor point relative to bodyB's origin.
44
- b2Vec2 localAnchorB;
45
-
46
- /// The maximum friction force in N.
47
- float32 maxForce;
48
-
49
- /// The maximum friction torque in N-m.
50
- float32 maxTorque;
51
- };
52
-
53
- /// Friction joint. This is used for top-down friction.
54
- /// It provides 2D translational friction and angular friction.
55
- class b2FrictionJoint : public b2Joint
56
- {
57
- public:
58
- b2Vec2 GetAnchorA() const;
59
- b2Vec2 GetAnchorB() const;
60
-
61
- b2Vec2 GetReactionForce(float32 inv_dt) const;
62
- float32 GetReactionTorque(float32 inv_dt) const;
63
-
64
- /// The local anchor point relative to bodyA's origin.
65
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
66
-
67
- /// The local anchor point relative to bodyB's origin.
68
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
69
-
70
- /// Set the maximum friction force in N.
71
- void SetMaxForce(float32 force);
72
-
73
- /// Get the maximum friction force in N.
74
- float32 GetMaxForce() const;
75
-
76
- /// Set the maximum friction torque in N*m.
77
- void SetMaxTorque(float32 torque);
78
-
79
- /// Get the maximum friction torque in N*m.
80
- float32 GetMaxTorque() const;
81
-
82
- /// Dump joint to dmLog
83
- void Dump();
84
-
85
- protected:
86
-
87
- friend class b2Joint;
88
-
89
- b2FrictionJoint(const b2FrictionJointDef* def);
90
-
91
- void InitVelocityConstraints(const b2SolverData& data);
92
- void SolveVelocityConstraints(const b2SolverData& data);
93
- bool SolvePositionConstraints(const b2SolverData& data);
94
-
95
- b2Vec2 m_localAnchorA;
96
- b2Vec2 m_localAnchorB;
97
-
98
- // Solver shared
99
- b2Vec2 m_linearImpulse;
100
- float32 m_angularImpulse;
101
- float32 m_maxForce;
102
- float32 m_maxTorque;
103
-
104
- // Solver temp
105
- int32 m_indexA;
106
- int32 m_indexB;
107
- b2Vec2 m_rA;
108
- b2Vec2 m_rB;
109
- b2Vec2 m_localCenterA;
110
- b2Vec2 m_localCenterB;
111
- float32 m_invMassA;
112
- float32 m_invMassB;
113
- float32 m_invIA;
114
- float32 m_invIB;
115
- b2Mat22 m_linearMass;
116
- float32 m_angularMass;
117
- };
118
-
119
- #endif
@@ -1,419 +0,0 @@
1
- /*
2
- * Copyright (c) 2007-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/Joints/b2GearJoint.h>
20
- #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
21
- #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
22
- #include <Box2D/Dynamics/b2Body.h>
23
- #include <Box2D/Dynamics/b2TimeStep.h>
24
-
25
- // Gear Joint:
26
- // C0 = (coordinate1 + ratio * coordinate2)_initial
27
- // C = (coordinate1 + ratio * coordinate2) - C0 = 0
28
- // J = [J1 ratio * J2]
29
- // K = J * invM * JT
30
- // = J1 * invM1 * J1T + ratio * ratio * J2 * invM2 * J2T
31
- //
32
- // Revolute:
33
- // coordinate = rotation
34
- // Cdot = angularVelocity
35
- // J = [0 0 1]
36
- // K = J * invM * JT = invI
37
- //
38
- // Prismatic:
39
- // coordinate = dot(p - pg, ug)
40
- // Cdot = dot(v + cross(w, r), ug)
41
- // J = [ug cross(r, ug)]
42
- // K = J * invM * JT = invMass + invI * cross(r, ug)^2
43
-
44
- b2GearJoint::b2GearJoint(const b2GearJointDef* def)
45
- : b2Joint(def)
46
- {
47
- m_joint1 = def->joint1;
48
- m_joint2 = def->joint2;
49
-
50
- m_typeA = m_joint1->GetType();
51
- m_typeB = m_joint2->GetType();
52
-
53
- b2Assert(m_typeA == e_revoluteJoint || m_typeA == e_prismaticJoint);
54
- b2Assert(m_typeB == e_revoluteJoint || m_typeB == e_prismaticJoint);
55
-
56
- float32 coordinateA, coordinateB;
57
-
58
- // TODO_ERIN there might be some problem with the joint edges in b2Joint.
59
-
60
- m_bodyC = m_joint1->GetBodyA();
61
- m_bodyA = m_joint1->GetBodyB();
62
-
63
- // Get geometry of joint1
64
- b2Transform xfA = m_bodyA->m_xf;
65
- float32 aA = m_bodyA->m_sweep.a;
66
- b2Transform xfC = m_bodyC->m_xf;
67
- float32 aC = m_bodyC->m_sweep.a;
68
-
69
- if (m_typeA == e_revoluteJoint)
70
- {
71
- b2RevoluteJoint* revolute = (b2RevoluteJoint*)def->joint1;
72
- m_localAnchorC = revolute->m_localAnchorA;
73
- m_localAnchorA = revolute->m_localAnchorB;
74
- m_referenceAngleA = revolute->m_referenceAngle;
75
- m_localAxisC.SetZero();
76
-
77
- coordinateA = aA - aC - m_referenceAngleA;
78
- }
79
- else
80
- {
81
- b2PrismaticJoint* prismatic = (b2PrismaticJoint*)def->joint1;
82
- m_localAnchorC = prismatic->m_localAnchorA;
83
- m_localAnchorA = prismatic->m_localAnchorB;
84
- m_referenceAngleA = prismatic->m_referenceAngle;
85
- m_localAxisC = prismatic->m_localXAxisA;
86
-
87
- b2Vec2 pC = m_localAnchorC;
88
- b2Vec2 pA = b2MulT(xfC.q, b2Mul(xfA.q, m_localAnchorA) + (xfA.p - xfC.p));
89
- coordinateA = b2Dot(pA - pC, m_localAxisC);
90
- }
91
-
92
- m_bodyD = m_joint2->GetBodyA();
93
- m_bodyB = m_joint2->GetBodyB();
94
-
95
- // Get geometry of joint2
96
- b2Transform xfB = m_bodyB->m_xf;
97
- float32 aB = m_bodyB->m_sweep.a;
98
- b2Transform xfD = m_bodyD->m_xf;
99
- float32 aD = m_bodyD->m_sweep.a;
100
-
101
- if (m_typeB == e_revoluteJoint)
102
- {
103
- b2RevoluteJoint* revolute = (b2RevoluteJoint*)def->joint2;
104
- m_localAnchorD = revolute->m_localAnchorA;
105
- m_localAnchorB = revolute->m_localAnchorB;
106
- m_referenceAngleB = revolute->m_referenceAngle;
107
- m_localAxisD.SetZero();
108
-
109
- coordinateB = aB - aD - m_referenceAngleB;
110
- }
111
- else
112
- {
113
- b2PrismaticJoint* prismatic = (b2PrismaticJoint*)def->joint2;
114
- m_localAnchorD = prismatic->m_localAnchorA;
115
- m_localAnchorB = prismatic->m_localAnchorB;
116
- m_referenceAngleB = prismatic->m_referenceAngle;
117
- m_localAxisD = prismatic->m_localXAxisA;
118
-
119
- b2Vec2 pD = m_localAnchorD;
120
- b2Vec2 pB = b2MulT(xfD.q, b2Mul(xfB.q, m_localAnchorB) + (xfB.p - xfD.p));
121
- coordinateB = b2Dot(pB - pD, m_localAxisD);
122
- }
123
-
124
- m_ratio = def->ratio;
125
-
126
- m_constant = coordinateA + m_ratio * coordinateB;
127
-
128
- m_impulse = 0.0f;
129
- }
130
-
131
- void b2GearJoint::InitVelocityConstraints(const b2SolverData& data)
132
- {
133
- m_indexA = m_bodyA->m_islandIndex;
134
- m_indexB = m_bodyB->m_islandIndex;
135
- m_indexC = m_bodyC->m_islandIndex;
136
- m_indexD = m_bodyD->m_islandIndex;
137
- m_lcA = m_bodyA->m_sweep.localCenter;
138
- m_lcB = m_bodyB->m_sweep.localCenter;
139
- m_lcC = m_bodyC->m_sweep.localCenter;
140
- m_lcD = m_bodyD->m_sweep.localCenter;
141
- m_mA = m_bodyA->m_invMass;
142
- m_mB = m_bodyB->m_invMass;
143
- m_mC = m_bodyC->m_invMass;
144
- m_mD = m_bodyD->m_invMass;
145
- m_iA = m_bodyA->m_invI;
146
- m_iB = m_bodyB->m_invI;
147
- m_iC = m_bodyC->m_invI;
148
- m_iD = m_bodyD->m_invI;
149
-
150
- float32 aA = data.positions[m_indexA].a;
151
- b2Vec2 vA = data.velocities[m_indexA].v;
152
- float32 wA = data.velocities[m_indexA].w;
153
-
154
- float32 aB = data.positions[m_indexB].a;
155
- b2Vec2 vB = data.velocities[m_indexB].v;
156
- float32 wB = data.velocities[m_indexB].w;
157
-
158
- float32 aC = data.positions[m_indexC].a;
159
- b2Vec2 vC = data.velocities[m_indexC].v;
160
- float32 wC = data.velocities[m_indexC].w;
161
-
162
- float32 aD = data.positions[m_indexD].a;
163
- b2Vec2 vD = data.velocities[m_indexD].v;
164
- float32 wD = data.velocities[m_indexD].w;
165
-
166
- b2Rot qA(aA), qB(aB), qC(aC), qD(aD);
167
-
168
- m_mass = 0.0f;
169
-
170
- if (m_typeA == e_revoluteJoint)
171
- {
172
- m_JvAC.SetZero();
173
- m_JwA = 1.0f;
174
- m_JwC = 1.0f;
175
- m_mass += m_iA + m_iC;
176
- }
177
- else
178
- {
179
- b2Vec2 u = b2Mul(qC, m_localAxisC);
180
- b2Vec2 rC = b2Mul(qC, m_localAnchorC - m_lcC);
181
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_lcA);
182
- m_JvAC = u;
183
- m_JwC = b2Cross(rC, u);
184
- m_JwA = b2Cross(rA, u);
185
- m_mass += m_mC + m_mA + m_iC * m_JwC * m_JwC + m_iA * m_JwA * m_JwA;
186
- }
187
-
188
- if (m_typeB == e_revoluteJoint)
189
- {
190
- m_JvBD.SetZero();
191
- m_JwB = m_ratio;
192
- m_JwD = m_ratio;
193
- m_mass += m_ratio * m_ratio * (m_iB + m_iD);
194
- }
195
- else
196
- {
197
- b2Vec2 u = b2Mul(qD, m_localAxisD);
198
- b2Vec2 rD = b2Mul(qD, m_localAnchorD - m_lcD);
199
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_lcB);
200
- m_JvBD = m_ratio * u;
201
- m_JwD = m_ratio * b2Cross(rD, u);
202
- m_JwB = m_ratio * b2Cross(rB, u);
203
- m_mass += m_ratio * m_ratio * (m_mD + m_mB) + m_iD * m_JwD * m_JwD + m_iB * m_JwB * m_JwB;
204
- }
205
-
206
- // Compute effective mass.
207
- m_mass = m_mass > 0.0f ? 1.0f / m_mass : 0.0f;
208
-
209
- if (data.step.warmStarting)
210
- {
211
- vA += (m_mA * m_impulse) * m_JvAC;
212
- wA += m_iA * m_impulse * m_JwA;
213
- vB += (m_mB * m_impulse) * m_JvBD;
214
- wB += m_iB * m_impulse * m_JwB;
215
- vC -= (m_mC * m_impulse) * m_JvAC;
216
- wC -= m_iC * m_impulse * m_JwC;
217
- vD -= (m_mD * m_impulse) * m_JvBD;
218
- wD -= m_iD * m_impulse * m_JwD;
219
- }
220
- else
221
- {
222
- m_impulse = 0.0f;
223
- }
224
-
225
- data.velocities[m_indexA].v = vA;
226
- data.velocities[m_indexA].w = wA;
227
- data.velocities[m_indexB].v = vB;
228
- data.velocities[m_indexB].w = wB;
229
- data.velocities[m_indexC].v = vC;
230
- data.velocities[m_indexC].w = wC;
231
- data.velocities[m_indexD].v = vD;
232
- data.velocities[m_indexD].w = wD;
233
- }
234
-
235
- void b2GearJoint::SolveVelocityConstraints(const b2SolverData& data)
236
- {
237
- b2Vec2 vA = data.velocities[m_indexA].v;
238
- float32 wA = data.velocities[m_indexA].w;
239
- b2Vec2 vB = data.velocities[m_indexB].v;
240
- float32 wB = data.velocities[m_indexB].w;
241
- b2Vec2 vC = data.velocities[m_indexC].v;
242
- float32 wC = data.velocities[m_indexC].w;
243
- b2Vec2 vD = data.velocities[m_indexD].v;
244
- float32 wD = data.velocities[m_indexD].w;
245
-
246
- float32 Cdot = b2Dot(m_JvAC, vA - vC) + b2Dot(m_JvBD, vB - vD);
247
- Cdot += (m_JwA * wA - m_JwC * wC) + (m_JwB * wB - m_JwD * wD);
248
-
249
- float32 impulse = -m_mass * Cdot;
250
- m_impulse += impulse;
251
-
252
- vA += (m_mA * impulse) * m_JvAC;
253
- wA += m_iA * impulse * m_JwA;
254
- vB += (m_mB * impulse) * m_JvBD;
255
- wB += m_iB * impulse * m_JwB;
256
- vC -= (m_mC * impulse) * m_JvAC;
257
- wC -= m_iC * impulse * m_JwC;
258
- vD -= (m_mD * impulse) * m_JvBD;
259
- wD -= m_iD * impulse * m_JwD;
260
-
261
- data.velocities[m_indexA].v = vA;
262
- data.velocities[m_indexA].w = wA;
263
- data.velocities[m_indexB].v = vB;
264
- data.velocities[m_indexB].w = wB;
265
- data.velocities[m_indexC].v = vC;
266
- data.velocities[m_indexC].w = wC;
267
- data.velocities[m_indexD].v = vD;
268
- data.velocities[m_indexD].w = wD;
269
- }
270
-
271
- bool b2GearJoint::SolvePositionConstraints(const b2SolverData& data)
272
- {
273
- b2Vec2 cA = data.positions[m_indexA].c;
274
- float32 aA = data.positions[m_indexA].a;
275
- b2Vec2 cB = data.positions[m_indexB].c;
276
- float32 aB = data.positions[m_indexB].a;
277
- b2Vec2 cC = data.positions[m_indexC].c;
278
- float32 aC = data.positions[m_indexC].a;
279
- b2Vec2 cD = data.positions[m_indexD].c;
280
- float32 aD = data.positions[m_indexD].a;
281
-
282
- b2Rot qA(aA), qB(aB), qC(aC), qD(aD);
283
-
284
- float32 linearError = 0.0f;
285
-
286
- float32 coordinateA, coordinateB;
287
-
288
- b2Vec2 JvAC, JvBD;
289
- float32 JwA, JwB, JwC, JwD;
290
- float32 mass = 0.0f;
291
-
292
- if (m_typeA == e_revoluteJoint)
293
- {
294
- JvAC.SetZero();
295
- JwA = 1.0f;
296
- JwC = 1.0f;
297
- mass += m_iA + m_iC;
298
-
299
- coordinateA = aA - aC - m_referenceAngleA;
300
- }
301
- else
302
- {
303
- b2Vec2 u = b2Mul(qC, m_localAxisC);
304
- b2Vec2 rC = b2Mul(qC, m_localAnchorC - m_lcC);
305
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_lcA);
306
- JvAC = u;
307
- JwC = b2Cross(rC, u);
308
- JwA = b2Cross(rA, u);
309
- mass += m_mC + m_mA + m_iC * JwC * JwC + m_iA * JwA * JwA;
310
-
311
- b2Vec2 pC = m_localAnchorC - m_lcC;
312
- b2Vec2 pA = b2MulT(qC, rA + (cA - cC));
313
- coordinateA = b2Dot(pA - pC, m_localAxisC);
314
- }
315
-
316
- if (m_typeB == e_revoluteJoint)
317
- {
318
- JvBD.SetZero();
319
- JwB = m_ratio;
320
- JwD = m_ratio;
321
- mass += m_ratio * m_ratio * (m_iB + m_iD);
322
-
323
- coordinateB = aB - aD - m_referenceAngleB;
324
- }
325
- else
326
- {
327
- b2Vec2 u = b2Mul(qD, m_localAxisD);
328
- b2Vec2 rD = b2Mul(qD, m_localAnchorD - m_lcD);
329
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_lcB);
330
- JvBD = m_ratio * u;
331
- JwD = m_ratio * b2Cross(rD, u);
332
- JwB = m_ratio * b2Cross(rB, u);
333
- mass += m_ratio * m_ratio * (m_mD + m_mB) + m_iD * JwD * JwD + m_iB * JwB * JwB;
334
-
335
- b2Vec2 pD = m_localAnchorD - m_lcD;
336
- b2Vec2 pB = b2MulT(qD, rB + (cB - cD));
337
- coordinateB = b2Dot(pB - pD, m_localAxisD);
338
- }
339
-
340
- float32 C = (coordinateA + m_ratio * coordinateB) - m_constant;
341
-
342
- float32 impulse = 0.0f;
343
- if (mass > 0.0f)
344
- {
345
- impulse = -C / mass;
346
- }
347
-
348
- cA += m_mA * impulse * JvAC;
349
- aA += m_iA * impulse * JwA;
350
- cB += m_mB * impulse * JvBD;
351
- aB += m_iB * impulse * JwB;
352
- cC -= m_mC * impulse * JvAC;
353
- aC -= m_iC * impulse * JwC;
354
- cD -= m_mD * impulse * JvBD;
355
- aD -= m_iD * impulse * JwD;
356
-
357
- data.positions[m_indexA].c = cA;
358
- data.positions[m_indexA].a = aA;
359
- data.positions[m_indexB].c = cB;
360
- data.positions[m_indexB].a = aB;
361
- data.positions[m_indexC].c = cC;
362
- data.positions[m_indexC].a = aC;
363
- data.positions[m_indexD].c = cD;
364
- data.positions[m_indexD].a = aD;
365
-
366
- // TODO_ERIN not implemented
367
- return linearError < b2_linearSlop;
368
- }
369
-
370
- b2Vec2 b2GearJoint::GetAnchorA() const
371
- {
372
- return m_bodyA->GetWorldPoint(m_localAnchorA);
373
- }
374
-
375
- b2Vec2 b2GearJoint::GetAnchorB() const
376
- {
377
- return m_bodyB->GetWorldPoint(m_localAnchorB);
378
- }
379
-
380
- b2Vec2 b2GearJoint::GetReactionForce(float32 inv_dt) const
381
- {
382
- b2Vec2 P = m_impulse * m_JvAC;
383
- return inv_dt * P;
384
- }
385
-
386
- float32 b2GearJoint::GetReactionTorque(float32 inv_dt) const
387
- {
388
- float32 L = m_impulse * m_JwA;
389
- return inv_dt * L;
390
- }
391
-
392
- void b2GearJoint::SetRatio(float32 ratio)
393
- {
394
- b2Assert(b2IsValid(ratio));
395
- m_ratio = ratio;
396
- }
397
-
398
- float32 b2GearJoint::GetRatio() const
399
- {
400
- return m_ratio;
401
- }
402
-
403
- void b2GearJoint::Dump()
404
- {
405
- int32 indexA = m_bodyA->m_islandIndex;
406
- int32 indexB = m_bodyB->m_islandIndex;
407
-
408
- int32 index1 = m_joint1->m_index;
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- int32 index2 = m_joint2->m_index;
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-
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- b2Log(" b2GearJointDef jd;\n");
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- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
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- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
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- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
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- b2Log(" jd.joint1 = joints[%d];\n", index1);
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- b2Log(" jd.joint2 = joints[%d];\n", index2);
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- b2Log(" jd.ratio = %.15lef;\n", m_ratio);
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- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
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- }
@@ -1,125 +0,0 @@
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- /*
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- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #ifndef B2_GEAR_JOINT_H
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- #define B2_GEAR_JOINT_H
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-
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- #include <Box2D/Dynamics/Joints/b2Joint.h>
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-
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- /// Gear joint definition. This definition requires two existing
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- /// revolute or prismatic joints (any combination will work).
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- struct b2GearJointDef : public b2JointDef
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- {
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- b2GearJointDef()
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- {
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- type = e_gearJoint;
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- joint1 = NULL;
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- joint2 = NULL;
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- ratio = 1.0f;
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- }
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-
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- /// The first revolute/prismatic joint attached to the gear joint.
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- b2Joint* joint1;
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-
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- /// The second revolute/prismatic joint attached to the gear joint.
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- b2Joint* joint2;
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-
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- /// The gear ratio.
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- /// @see b2GearJoint for explanation.
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- float32 ratio;
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- };
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-
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- /// A gear joint is used to connect two joints together. Either joint
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- /// can be a revolute or prismatic joint. You specify a gear ratio
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- /// to bind the motions together:
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- /// coordinate1 + ratio * coordinate2 = constant
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- /// The ratio can be negative or positive. If one joint is a revolute joint
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- /// and the other joint is a prismatic joint, then the ratio will have units
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- /// of length or units of 1/length.
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- /// @warning You have to manually destroy the gear joint if joint1 or joint2
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- /// is destroyed.
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- class b2GearJoint : public b2Joint
57
- {
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- public:
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- b2Vec2 GetAnchorA() const;
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- b2Vec2 GetAnchorB() const;
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-
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- b2Vec2 GetReactionForce(float32 inv_dt) const;
63
- float32 GetReactionTorque(float32 inv_dt) const;
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-
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- /// Get the first joint.
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- b2Joint* GetJoint1() { return m_joint1; }
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-
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- /// Get the second joint.
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- b2Joint* GetJoint2() { return m_joint2; }
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-
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- /// Set/Get the gear ratio.
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- void SetRatio(float32 ratio);
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- float32 GetRatio() const;
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-
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- /// Dump joint to dmLog
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- void Dump();
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-
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- protected:
79
-
80
- friend class b2Joint;
81
- b2GearJoint(const b2GearJointDef* data);
82
-
83
- void InitVelocityConstraints(const b2SolverData& data);
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- void SolveVelocityConstraints(const b2SolverData& data);
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- bool SolvePositionConstraints(const b2SolverData& data);
86
-
87
- b2Joint* m_joint1;
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- b2Joint* m_joint2;
89
-
90
- b2JointType m_typeA;
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- b2JointType m_typeB;
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-
93
- // Body A is connected to body C
94
- // Body B is connected to body D
95
- b2Body* m_bodyC;
96
- b2Body* m_bodyD;
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-
98
- // Solver shared
99
- b2Vec2 m_localAnchorA;
100
- b2Vec2 m_localAnchorB;
101
- b2Vec2 m_localAnchorC;
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- b2Vec2 m_localAnchorD;
103
-
104
- b2Vec2 m_localAxisC;
105
- b2Vec2 m_localAxisD;
106
-
107
- float32 m_referenceAngleA;
108
- float32 m_referenceAngleB;
109
-
110
- float32 m_constant;
111
- float32 m_ratio;
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-
113
- float32 m_impulse;
114
-
115
- // Solver temp
116
- int32 m_indexA, m_indexB, m_indexC, m_indexD;
117
- b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD;
118
- float32 m_mA, m_mB, m_mC, m_mD;
119
- float32 m_iA, m_iB, m_iC, m_iD;
120
- b2Vec2 m_JvAC, m_JvBD;
121
- float32 m_JwA, m_JwB, m_JwC, m_JwD;
122
- float32 m_mass;
123
- };
124
-
125
- #endif