reflexion 0.1.12 → 0.1.13

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Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,296 +0,0 @@
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- /*
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- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #include <Box2D/Dynamics/b2ContactManager.h>
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- #include <Box2D/Dynamics/b2Body.h>
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- #include <Box2D/Dynamics/b2Fixture.h>
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- #include <Box2D/Dynamics/b2WorldCallbacks.h>
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- #include <Box2D/Dynamics/Contacts/b2Contact.h>
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-
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- b2ContactFilter b2_defaultFilter;
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- b2ContactListener b2_defaultListener;
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-
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- b2ContactManager::b2ContactManager()
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- {
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- m_contactList = NULL;
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- m_contactCount = 0;
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- m_contactFilter = &b2_defaultFilter;
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- m_contactListener = &b2_defaultListener;
34
- m_allocator = NULL;
35
- }
36
-
37
- void b2ContactManager::Destroy(b2Contact* c)
38
- {
39
- b2Fixture* fixtureA = c->GetFixtureA();
40
- b2Fixture* fixtureB = c->GetFixtureB();
41
- b2Body* bodyA = fixtureA->GetBody();
42
- b2Body* bodyB = fixtureB->GetBody();
43
-
44
- if (m_contactListener && c->IsTouching())
45
- {
46
- m_contactListener->EndContact(c);
47
- }
48
-
49
- // Remove from the world.
50
- if (c->m_prev)
51
- {
52
- c->m_prev->m_next = c->m_next;
53
- }
54
-
55
- if (c->m_next)
56
- {
57
- c->m_next->m_prev = c->m_prev;
58
- }
59
-
60
- if (c == m_contactList)
61
- {
62
- m_contactList = c->m_next;
63
- }
64
-
65
- // Remove from body 1
66
- if (c->m_nodeA.prev)
67
- {
68
- c->m_nodeA.prev->next = c->m_nodeA.next;
69
- }
70
-
71
- if (c->m_nodeA.next)
72
- {
73
- c->m_nodeA.next->prev = c->m_nodeA.prev;
74
- }
75
-
76
- if (&c->m_nodeA == bodyA->m_contactList)
77
- {
78
- bodyA->m_contactList = c->m_nodeA.next;
79
- }
80
-
81
- // Remove from body 2
82
- if (c->m_nodeB.prev)
83
- {
84
- c->m_nodeB.prev->next = c->m_nodeB.next;
85
- }
86
-
87
- if (c->m_nodeB.next)
88
- {
89
- c->m_nodeB.next->prev = c->m_nodeB.prev;
90
- }
91
-
92
- if (&c->m_nodeB == bodyB->m_contactList)
93
- {
94
- bodyB->m_contactList = c->m_nodeB.next;
95
- }
96
-
97
- // Call the factory.
98
- b2Contact::Destroy(c, m_allocator);
99
- --m_contactCount;
100
- }
101
-
102
- // This is the top level collision call for the time step. Here
103
- // all the narrow phase collision is processed for the world
104
- // contact list.
105
- void b2ContactManager::Collide()
106
- {
107
- // Update awake contacts.
108
- b2Contact* c = m_contactList;
109
- while (c)
110
- {
111
- b2Fixture* fixtureA = c->GetFixtureA();
112
- b2Fixture* fixtureB = c->GetFixtureB();
113
- int32 indexA = c->GetChildIndexA();
114
- int32 indexB = c->GetChildIndexB();
115
- b2Body* bodyA = fixtureA->GetBody();
116
- b2Body* bodyB = fixtureB->GetBody();
117
-
118
- // Is this contact flagged for filtering?
119
- if (c->m_flags & b2Contact::e_filterFlag)
120
- {
121
- // Should these bodies collide?
122
- if (bodyB->ShouldCollide(bodyA) == false)
123
- {
124
- b2Contact* cNuke = c;
125
- c = cNuke->GetNext();
126
- Destroy(cNuke);
127
- continue;
128
- }
129
-
130
- // Check user filtering.
131
- if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false)
132
- {
133
- b2Contact* cNuke = c;
134
- c = cNuke->GetNext();
135
- Destroy(cNuke);
136
- continue;
137
- }
138
-
139
- // Clear the filtering flag.
140
- c->m_flags &= ~b2Contact::e_filterFlag;
141
- }
142
-
143
- bool activeA = bodyA->IsAwake() && bodyA->m_type != b2_staticBody;
144
- bool activeB = bodyB->IsAwake() && bodyB->m_type != b2_staticBody;
145
-
146
- // At least one body must be awake and it must be dynamic or kinematic.
147
- if (activeA == false && activeB == false)
148
- {
149
- c = c->GetNext();
150
- continue;
151
- }
152
-
153
- int32 proxyIdA = fixtureA->m_proxies[indexA].proxyId;
154
- int32 proxyIdB = fixtureB->m_proxies[indexB].proxyId;
155
- bool overlap = m_broadPhase.TestOverlap(proxyIdA, proxyIdB);
156
-
157
- // Here we destroy contacts that cease to overlap in the broad-phase.
158
- if (overlap == false)
159
- {
160
- b2Contact* cNuke = c;
161
- c = cNuke->GetNext();
162
- Destroy(cNuke);
163
- continue;
164
- }
165
-
166
- // The contact persists.
167
- c->Update(m_contactListener);
168
- c = c->GetNext();
169
- }
170
- }
171
-
172
- void b2ContactManager::FindNewContacts()
173
- {
174
- m_broadPhase.UpdatePairs(this);
175
- }
176
-
177
- void b2ContactManager::AddPair(void* proxyUserDataA, void* proxyUserDataB)
178
- {
179
- b2FixtureProxy* proxyA = (b2FixtureProxy*)proxyUserDataA;
180
- b2FixtureProxy* proxyB = (b2FixtureProxy*)proxyUserDataB;
181
-
182
- b2Fixture* fixtureA = proxyA->fixture;
183
- b2Fixture* fixtureB = proxyB->fixture;
184
-
185
- int32 indexA = proxyA->childIndex;
186
- int32 indexB = proxyB->childIndex;
187
-
188
- b2Body* bodyA = fixtureA->GetBody();
189
- b2Body* bodyB = fixtureB->GetBody();
190
-
191
- // Are the fixtures on the same body?
192
- if (bodyA == bodyB)
193
- {
194
- return;
195
- }
196
-
197
- // TODO_ERIN use a hash table to remove a potential bottleneck when both
198
- // bodies have a lot of contacts.
199
- // Does a contact already exist?
200
- b2ContactEdge* edge = bodyB->GetContactList();
201
- while (edge)
202
- {
203
- if (edge->other == bodyA)
204
- {
205
- b2Fixture* fA = edge->contact->GetFixtureA();
206
- b2Fixture* fB = edge->contact->GetFixtureB();
207
- int32 iA = edge->contact->GetChildIndexA();
208
- int32 iB = edge->contact->GetChildIndexB();
209
-
210
- if (fA == fixtureA && fB == fixtureB && iA == indexA && iB == indexB)
211
- {
212
- // A contact already exists.
213
- return;
214
- }
215
-
216
- if (fA == fixtureB && fB == fixtureA && iA == indexB && iB == indexA)
217
- {
218
- // A contact already exists.
219
- return;
220
- }
221
- }
222
-
223
- edge = edge->next;
224
- }
225
-
226
- // Does a joint override collision? Is at least one body dynamic?
227
- if (bodyB->ShouldCollide(bodyA) == false)
228
- {
229
- return;
230
- }
231
-
232
- // Check user filtering.
233
- if (m_contactFilter && m_contactFilter->ShouldCollide(fixtureA, fixtureB) == false)
234
- {
235
- return;
236
- }
237
-
238
- // Call the factory.
239
- b2Contact* c = b2Contact::Create(fixtureA, indexA, fixtureB, indexB, m_allocator);
240
- if (c == NULL)
241
- {
242
- return;
243
- }
244
-
245
- // Contact creation may swap fixtures.
246
- fixtureA = c->GetFixtureA();
247
- fixtureB = c->GetFixtureB();
248
- indexA = c->GetChildIndexA();
249
- indexB = c->GetChildIndexB();
250
- bodyA = fixtureA->GetBody();
251
- bodyB = fixtureB->GetBody();
252
-
253
- // Insert into the world.
254
- c->m_prev = NULL;
255
- c->m_next = m_contactList;
256
- if (m_contactList != NULL)
257
- {
258
- m_contactList->m_prev = c;
259
- }
260
- m_contactList = c;
261
-
262
- // Connect to island graph.
263
-
264
- // Connect to body A
265
- c->m_nodeA.contact = c;
266
- c->m_nodeA.other = bodyB;
267
-
268
- c->m_nodeA.prev = NULL;
269
- c->m_nodeA.next = bodyA->m_contactList;
270
- if (bodyA->m_contactList != NULL)
271
- {
272
- bodyA->m_contactList->prev = &c->m_nodeA;
273
- }
274
- bodyA->m_contactList = &c->m_nodeA;
275
-
276
- // Connect to body B
277
- c->m_nodeB.contact = c;
278
- c->m_nodeB.other = bodyA;
279
-
280
- c->m_nodeB.prev = NULL;
281
- c->m_nodeB.next = bodyB->m_contactList;
282
- if (bodyB->m_contactList != NULL)
283
- {
284
- bodyB->m_contactList->prev = &c->m_nodeB;
285
- }
286
- bodyB->m_contactList = &c->m_nodeB;
287
-
288
- // Wake up the bodies
289
- if (fixtureA->IsSensor() == false && fixtureB->IsSensor() == false)
290
- {
291
- bodyA->SetAwake(true);
292
- bodyB->SetAwake(true);
293
- }
294
-
295
- ++m_contactCount;
296
- }
@@ -1,52 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_CONTACT_MANAGER_H
20
- #define B2_CONTACT_MANAGER_H
21
-
22
- #include <Box2D/Collision/b2BroadPhase.h>
23
-
24
- class b2Contact;
25
- class b2ContactFilter;
26
- class b2ContactListener;
27
- class b2BlockAllocator;
28
-
29
- // Delegate of b2World.
30
- class b2ContactManager
31
- {
32
- public:
33
- b2ContactManager();
34
-
35
- // Broad-phase callback.
36
- void AddPair(void* proxyUserDataA, void* proxyUserDataB);
37
-
38
- void FindNewContacts();
39
-
40
- void Destroy(b2Contact* c);
41
-
42
- void Collide();
43
-
44
- b2BroadPhase m_broadPhase;
45
- b2Contact* m_contactList;
46
- int32 m_contactCount;
47
- b2ContactFilter* m_contactFilter;
48
- b2ContactListener* m_contactListener;
49
- b2BlockAllocator* m_allocator;
50
- };
51
-
52
- #endif
@@ -1,303 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/b2Fixture.h>
20
- #include <Box2D/Dynamics/Contacts/b2Contact.h>
21
- #include <Box2D/Dynamics/b2World.h>
22
- #include <Box2D/Collision/Shapes/b2CircleShape.h>
23
- #include <Box2D/Collision/Shapes/b2EdgeShape.h>
24
- #include <Box2D/Collision/Shapes/b2PolygonShape.h>
25
- #include <Box2D/Collision/Shapes/b2ChainShape.h>
26
- #include <Box2D/Collision/b2BroadPhase.h>
27
- #include <Box2D/Collision/b2Collision.h>
28
- #include <Box2D/Common/b2BlockAllocator.h>
29
-
30
- b2Fixture::b2Fixture()
31
- {
32
- m_userData = NULL;
33
- m_body = NULL;
34
- m_next = NULL;
35
- m_proxies = NULL;
36
- m_proxyCount = 0;
37
- m_shape = NULL;
38
- m_density = 0.0f;
39
- }
40
-
41
- void b2Fixture::Create(b2BlockAllocator* allocator, b2Body* body, const b2FixtureDef* def)
42
- {
43
- m_userData = def->userData;
44
- m_friction = def->friction;
45
- m_restitution = def->restitution;
46
-
47
- m_body = body;
48
- m_next = NULL;
49
-
50
- m_filter = def->filter;
51
-
52
- m_isSensor = def->isSensor;
53
-
54
- m_shape = def->shape->Clone(allocator);
55
-
56
- // Reserve proxy space
57
- int32 childCount = m_shape->GetChildCount();
58
- m_proxies = (b2FixtureProxy*)allocator->Allocate(childCount * sizeof(b2FixtureProxy));
59
- for (int32 i = 0; i < childCount; ++i)
60
- {
61
- m_proxies[i].fixture = NULL;
62
- m_proxies[i].proxyId = b2BroadPhase::e_nullProxy;
63
- }
64
- m_proxyCount = 0;
65
-
66
- m_density = def->density;
67
- }
68
-
69
- void b2Fixture::Destroy(b2BlockAllocator* allocator)
70
- {
71
- // The proxies must be destroyed before calling this.
72
- b2Assert(m_proxyCount == 0);
73
-
74
- // Free the proxy array.
75
- int32 childCount = m_shape->GetChildCount();
76
- allocator->Free(m_proxies, childCount * sizeof(b2FixtureProxy));
77
- m_proxies = NULL;
78
-
79
- // Free the child shape.
80
- switch (m_shape->m_type)
81
- {
82
- case b2Shape::e_circle:
83
- {
84
- b2CircleShape* s = (b2CircleShape*)m_shape;
85
- s->~b2CircleShape();
86
- allocator->Free(s, sizeof(b2CircleShape));
87
- }
88
- break;
89
-
90
- case b2Shape::e_edge:
91
- {
92
- b2EdgeShape* s = (b2EdgeShape*)m_shape;
93
- s->~b2EdgeShape();
94
- allocator->Free(s, sizeof(b2EdgeShape));
95
- }
96
- break;
97
-
98
- case b2Shape::e_polygon:
99
- {
100
- b2PolygonShape* s = (b2PolygonShape*)m_shape;
101
- s->~b2PolygonShape();
102
- allocator->Free(s, sizeof(b2PolygonShape));
103
- }
104
- break;
105
-
106
- case b2Shape::e_chain:
107
- {
108
- b2ChainShape* s = (b2ChainShape*)m_shape;
109
- s->~b2ChainShape();
110
- allocator->Free(s, sizeof(b2ChainShape));
111
- }
112
- break;
113
-
114
- default:
115
- b2Assert(false);
116
- break;
117
- }
118
-
119
- m_shape = NULL;
120
- }
121
-
122
- void b2Fixture::CreateProxies(b2BroadPhase* broadPhase, const b2Transform& xf)
123
- {
124
- b2Assert(m_proxyCount == 0);
125
-
126
- // Create proxies in the broad-phase.
127
- m_proxyCount = m_shape->GetChildCount();
128
-
129
- for (int32 i = 0; i < m_proxyCount; ++i)
130
- {
131
- b2FixtureProxy* proxy = m_proxies + i;
132
- m_shape->ComputeAABB(&proxy->aabb, xf, i);
133
- proxy->proxyId = broadPhase->CreateProxy(proxy->aabb, proxy);
134
- proxy->fixture = this;
135
- proxy->childIndex = i;
136
- }
137
- }
138
-
139
- void b2Fixture::DestroyProxies(b2BroadPhase* broadPhase)
140
- {
141
- // Destroy proxies in the broad-phase.
142
- for (int32 i = 0; i < m_proxyCount; ++i)
143
- {
144
- b2FixtureProxy* proxy = m_proxies + i;
145
- broadPhase->DestroyProxy(proxy->proxyId);
146
- proxy->proxyId = b2BroadPhase::e_nullProxy;
147
- }
148
-
149
- m_proxyCount = 0;
150
- }
151
-
152
- void b2Fixture::Synchronize(b2BroadPhase* broadPhase, const b2Transform& transform1, const b2Transform& transform2)
153
- {
154
- if (m_proxyCount == 0)
155
- {
156
- return;
157
- }
158
-
159
- for (int32 i = 0; i < m_proxyCount; ++i)
160
- {
161
- b2FixtureProxy* proxy = m_proxies + i;
162
-
163
- // Compute an AABB that covers the swept shape (may miss some rotation effect).
164
- b2AABB aabb1, aabb2;
165
- m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex);
166
- m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex);
167
-
168
- proxy->aabb.Combine(aabb1, aabb2);
169
-
170
- b2Vec2 displacement = transform2.p - transform1.p;
171
-
172
- broadPhase->MoveProxy(proxy->proxyId, proxy->aabb, displacement);
173
- }
174
- }
175
-
176
- void b2Fixture::SetFilterData(const b2Filter& filter)
177
- {
178
- m_filter = filter;
179
-
180
- Refilter();
181
- }
182
-
183
- void b2Fixture::Refilter()
184
- {
185
- if (m_body == NULL)
186
- {
187
- return;
188
- }
189
-
190
- // Flag associated contacts for filtering.
191
- b2ContactEdge* edge = m_body->GetContactList();
192
- while (edge)
193
- {
194
- b2Contact* contact = edge->contact;
195
- b2Fixture* fixtureA = contact->GetFixtureA();
196
- b2Fixture* fixtureB = contact->GetFixtureB();
197
- if (fixtureA == this || fixtureB == this)
198
- {
199
- contact->FlagForFiltering();
200
- }
201
-
202
- edge = edge->next;
203
- }
204
-
205
- b2World* world = m_body->GetWorld();
206
-
207
- if (world == NULL)
208
- {
209
- return;
210
- }
211
-
212
- // Touch each proxy so that new pairs may be created
213
- b2BroadPhase* broadPhase = &world->m_contactManager.m_broadPhase;
214
- for (int32 i = 0; i < m_proxyCount; ++i)
215
- {
216
- broadPhase->TouchProxy(m_proxies[i].proxyId);
217
- }
218
- }
219
-
220
- void b2Fixture::SetSensor(bool sensor)
221
- {
222
- if (sensor != m_isSensor)
223
- {
224
- m_body->SetAwake(true);
225
- m_isSensor = sensor;
226
- }
227
- }
228
-
229
- void b2Fixture::Dump(int32 bodyIndex)
230
- {
231
- b2Log(" b2FixtureDef fd;\n");
232
- b2Log(" fd.friction = %.15lef;\n", m_friction);
233
- b2Log(" fd.restitution = %.15lef;\n", m_restitution);
234
- b2Log(" fd.density = %.15lef;\n", m_density);
235
- b2Log(" fd.isSensor = bool(%d);\n", m_isSensor);
236
- b2Log(" fd.filter.categoryBits = uint16(%d);\n", m_filter.categoryBits);
237
- b2Log(" fd.filter.maskBits = uint16(%d);\n", m_filter.maskBits);
238
- b2Log(" fd.filter.groupIndex = int16(%d);\n", m_filter.groupIndex);
239
-
240
- switch (m_shape->m_type)
241
- {
242
- case b2Shape::e_circle:
243
- {
244
- b2CircleShape* s = (b2CircleShape*)m_shape;
245
- b2Log(" b2CircleShape shape;\n");
246
- b2Log(" shape.m_radius = %.15lef;\n", s->m_radius);
247
- b2Log(" shape.m_p.Set(%.15lef, %.15lef);\n", s->m_p.x, s->m_p.y);
248
- }
249
- break;
250
-
251
- case b2Shape::e_edge:
252
- {
253
- b2EdgeShape* s = (b2EdgeShape*)m_shape;
254
- b2Log(" b2EdgeShape shape;\n");
255
- b2Log(" shape.m_radius = %.15lef;\n", s->m_radius);
256
- b2Log(" shape.m_vertex0.Set(%.15lef, %.15lef);\n", s->m_vertex0.x, s->m_vertex0.y);
257
- b2Log(" shape.m_vertex1.Set(%.15lef, %.15lef);\n", s->m_vertex1.x, s->m_vertex1.y);
258
- b2Log(" shape.m_vertex2.Set(%.15lef, %.15lef);\n", s->m_vertex2.x, s->m_vertex2.y);
259
- b2Log(" shape.m_vertex3.Set(%.15lef, %.15lef);\n", s->m_vertex3.x, s->m_vertex3.y);
260
- b2Log(" shape.m_hasVertex0 = bool(%d);\n", s->m_hasVertex0);
261
- b2Log(" shape.m_hasVertex3 = bool(%d);\n", s->m_hasVertex3);
262
- }
263
- break;
264
-
265
- case b2Shape::e_polygon:
266
- {
267
- b2PolygonShape* s = (b2PolygonShape*)m_shape;
268
- b2Log(" b2PolygonShape shape;\n");
269
- b2Log(" b2Vec2 vs[%d];\n", b2_maxPolygonVertices);
270
- for (int32 i = 0; i < s->m_count; ++i)
271
- {
272
- b2Log(" vs[%d].Set(%.15lef, %.15lef);\n", i, s->m_vertices[i].x, s->m_vertices[i].y);
273
- }
274
- b2Log(" shape.Set(vs, %d);\n", s->m_count);
275
- }
276
- break;
277
-
278
- case b2Shape::e_chain:
279
- {
280
- b2ChainShape* s = (b2ChainShape*)m_shape;
281
- b2Log(" b2ChainShape shape;\n");
282
- b2Log(" b2Vec2 vs[%d];\n", s->m_count);
283
- for (int32 i = 0; i < s->m_count; ++i)
284
- {
285
- b2Log(" vs[%d].Set(%.15lef, %.15lef);\n", i, s->m_vertices[i].x, s->m_vertices[i].y);
286
- }
287
- b2Log(" shape.CreateChain(vs, %d);\n", s->m_count);
288
- b2Log(" shape.m_prevVertex.Set(%.15lef, %.15lef);\n", s->m_prevVertex.x, s->m_prevVertex.y);
289
- b2Log(" shape.m_nextVertex.Set(%.15lef, %.15lef);\n", s->m_nextVertex.x, s->m_nextVertex.y);
290
- b2Log(" shape.m_hasPrevVertex = bool(%d);\n", s->m_hasPrevVertex);
291
- b2Log(" shape.m_hasNextVertex = bool(%d);\n", s->m_hasNextVertex);
292
- }
293
- break;
294
-
295
- default:
296
- return;
297
- }
298
-
299
- b2Log("\n");
300
- b2Log(" fd.shape = &shape;\n");
301
- b2Log("\n");
302
- b2Log(" bodies[%d]->CreateFixture(&fd);\n", bodyIndex);
303
- }