reflexion 0.1.12 → 0.1.13
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +5 -5
- data/.doc/ext/reflex/application.cpp +9 -5
- data/.doc/ext/reflex/capture_event.cpp +0 -4
- data/.doc/ext/reflex/contact_event.cpp +17 -10
- data/.doc/ext/reflex/draw_event.cpp +1 -5
- data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
- data/.doc/ext/reflex/event.cpp +0 -4
- data/.doc/ext/reflex/filter.cpp +81 -0
- data/.doc/ext/reflex/focus_event.cpp +9 -13
- data/.doc/ext/reflex/frame_event.cpp +40 -6
- data/.doc/ext/reflex/image_view.cpp +1 -10
- data/.doc/ext/reflex/key_event.cpp +2 -6
- data/.doc/ext/reflex/line_shape.cpp +99 -0
- data/.doc/ext/reflex/motion_event.cpp +75 -0
- data/.doc/ext/reflex/native.cpp +18 -18
- data/.doc/ext/reflex/pointer_event.cpp +5 -11
- data/.doc/ext/reflex/polygon_shape.cpp +65 -0
- data/.doc/ext/reflex/rect_shape.cpp +102 -23
- data/.doc/ext/reflex/reflex.cpp +21 -2
- data/.doc/ext/reflex/scroll_event.cpp +0 -6
- data/.doc/ext/reflex/selector.cpp +43 -15
- data/.doc/ext/reflex/shape.cpp +211 -0
- data/.doc/ext/reflex/style.cpp +359 -185
- data/.doc/ext/reflex/style_length.cpp +163 -35
- data/.doc/ext/reflex/timer.cpp +101 -0
- data/.doc/ext/reflex/timer_event.cpp +123 -0
- data/.doc/ext/reflex/update_event.cpp +11 -6
- data/.doc/ext/reflex/view.cpp +548 -144
- data/.doc/ext/reflex/wheel_event.cpp +0 -22
- data/.doc/ext/reflex/window.cpp +7 -15
- data/README.md +1 -1
- data/Rakefile +14 -12
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +10 -5
- data/ext/reflex/capture_event.cpp +1 -5
- data/ext/reflex/contact_event.cpp +19 -11
- data/ext/reflex/defs.h +5 -2
- data/ext/reflex/draw_event.cpp +2 -6
- data/ext/reflex/ellipse_shape.cpp +56 -25
- data/ext/reflex/event.cpp +0 -4
- data/ext/reflex/extconf.rb +1 -2
- data/ext/reflex/filter.cpp +86 -0
- data/ext/reflex/focus_event.cpp +11 -15
- data/ext/reflex/frame_event.cpp +46 -7
- data/ext/reflex/image_view.cpp +1 -10
- data/ext/reflex/key_event.cpp +3 -7
- data/ext/reflex/line_shape.cpp +104 -0
- data/ext/reflex/motion_event.cpp +79 -0
- data/ext/reflex/native.cpp +18 -18
- data/ext/reflex/pointer_event.cpp +6 -12
- data/ext/reflex/polygon_shape.cpp +68 -0
- data/ext/reflex/rect_shape.cpp +113 -24
- data/ext/reflex/reflex.cpp +21 -2
- data/ext/reflex/scroll_event.cpp +1 -7
- data/ext/reflex/selector.cpp +46 -16
- data/ext/reflex/selector.h +130 -0
- data/ext/reflex/shape.cpp +231 -0
- data/ext/reflex/style.cpp +363 -192
- data/ext/reflex/style_length.cpp +164 -37
- data/ext/reflex/timer.cpp +108 -0
- data/ext/reflex/timer_event.cpp +133 -0
- data/ext/reflex/update_event.cpp +13 -7
- data/ext/reflex/view.cpp +594 -150
- data/ext/reflex/wheel_event.cpp +1 -25
- data/ext/reflex/window.cpp +7 -15
- data/include/reflex/application.h +2 -0
- data/include/reflex/debug.h +22 -0
- data/include/reflex/defs.h +45 -0
- data/include/reflex/event.h +60 -16
- data/include/reflex/exception.h +9 -0
- data/include/reflex/filter.h +56 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/ruby/application.h +17 -9
- data/include/reflex/ruby/event.h +22 -0
- data/include/reflex/ruby/filter.h +69 -0
- data/include/reflex/ruby/selector.h +1 -1
- data/include/reflex/ruby/shape.h +140 -0
- data/include/reflex/ruby/style.h +1 -1
- data/include/reflex/ruby/timer.h +69 -0
- data/include/reflex/ruby/view.h +43 -76
- data/include/reflex/ruby/window.h +17 -32
- data/include/reflex/ruby.h +6 -4
- data/include/reflex/selector.h +54 -2
- data/include/reflex/shape.h +211 -0
- data/include/reflex/style.h +111 -77
- data/include/reflex/timer.h +73 -0
- data/include/reflex/view.h +181 -59
- data/include/reflex/window.h +4 -3
- data/include/reflex.h +5 -4
- data/lib/reflex/application.rb +6 -3
- data/lib/reflex/button.rb +2 -2
- data/lib/reflex/capture_event.rb +7 -6
- data/lib/reflex/contact_event.rb +10 -12
- data/lib/reflex/draw_event.rb +6 -1
- data/lib/reflex/ellipse_shape.rb +27 -0
- data/lib/reflex/filter.rb +18 -0
- data/lib/reflex/fixture.rb +4 -0
- data/lib/reflex/focus_event.rb +10 -12
- data/lib/reflex/frame_event.rb +1 -1
- data/lib/reflex/helper.rb +17 -29
- data/lib/reflex/key_event.rb +13 -11
- data/lib/reflex/line_shape.rb +18 -0
- data/lib/reflex/{texture.rb → matrix.rb} +2 -2
- data/lib/reflex/module.rb +4 -19
- data/lib/reflex/pointer_event.rb +26 -37
- data/lib/reflex/polygon.rb +14 -0
- data/lib/reflex/polygon_shape.rb +23 -0
- data/lib/reflex/polyline.rb +13 -0
- data/lib/reflex/rect_shape.rb +20 -0
- data/lib/reflex/reflex.rb +1 -3
- data/lib/reflex/scroll_event.rb +1 -1
- data/lib/reflex/selector.rb +2 -2
- data/lib/reflex/shape.rb +62 -0
- data/lib/reflex/style.rb +78 -11
- data/lib/reflex/style_length.rb +0 -11
- data/lib/reflex/text_view.rb +7 -24
- data/lib/reflex/timer.rb +30 -0
- data/lib/reflex/timer_event.rb +29 -0
- data/lib/reflex/update_event.rb +1 -1
- data/lib/reflex/view.rb +127 -32
- data/lib/reflex/wheel_event.rb +9 -1
- data/lib/reflex/window.rb +29 -9
- data/lib/reflex.rb +11 -5
- data/lib/reflexion.rb +23 -7
- data/reflex.gemspec +8 -10
- data/samples/bats.rb +4 -4
- data/samples/fans.rb +1 -1
- data/samples/fps.rb +5 -3
- data/samples/hello.rb +4 -6
- data/samples/image.rb +5 -4
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
- data/samples/layout.rb +16 -7
- data/samples/model.rb +10 -7
- data/samples/physics.rb +22 -20
- data/samples/reflexion/breakout.rb +4 -5
- data/samples/reflexion/hello.rb +2 -2
- data/samples/reflexion/jump_action.rb +191 -0
- data/samples/reflexion/noise.rb +23 -0
- data/samples/reflexion/paint.rb +7 -6
- data/samples/reflexion/physics.rb +15 -8
- data/samples/reflexion/pulse.rb +24 -10
- data/samples/shader.rb +8 -6
- data/samples/shapes.rb +63 -14
- data/samples/tree.rb +9 -10
- data/samples/views.rb +3 -3
- data/samples/visuals.rb +2 -5
- data/src/body.cpp +146 -345
- data/src/body.h +91 -0
- data/src/event.cpp +66 -16
- data/src/exception.cpp +13 -3
- data/src/filter.cpp +76 -0
- data/src/fixture.cpp +164 -39
- data/src/fixture.h +85 -0
- data/src/image_view.cpp +4 -4
- data/src/ios/app_delegate.h +5 -10
- data/src/ios/app_delegate.mm +79 -41
- data/src/ios/application.h +32 -0
- data/src/ios/application.mm +35 -25
- data/src/ios/event.mm +8 -4
- data/src/ios/reflex.mm +0 -7
- data/src/ios/view_controller.h +33 -0
- data/src/ios/view_controller.mm +436 -0
- data/src/ios/window.h +40 -0
- data/src/ios/window.mm +59 -250
- data/src/osx/app_delegate.h +5 -10
- data/src/osx/app_delegate.mm +52 -55
- data/src/osx/application.h +32 -0
- data/src/osx/application.mm +44 -39
- data/src/osx/native_window.h +0 -15
- data/src/osx/native_window.mm +131 -115
- data/src/osx/opengl_view.h +0 -2
- data/src/osx/opengl_view.mm +12 -3
- data/src/osx/reflex.mm +0 -9
- data/src/osx/window.h +42 -0
- data/src/osx/window.mm +45 -252
- data/src/selector.cpp +232 -7
- data/src/selector.h +52 -0
- data/src/shape.cpp +1191 -0
- data/src/shape.h +61 -0
- data/src/style.cpp +571 -374
- data/src/style.h +39 -0
- data/src/timer.cpp +291 -0
- data/src/timer.h +55 -0
- data/src/view.cpp +1624 -984
- data/src/view.h +56 -0
- data/src/win32/window.cpp +3 -4
- data/src/window.cpp +275 -20
- data/src/window.h +92 -0
- data/src/world.cpp +112 -111
- data/src/world.h +34 -53
- data/task/box2d.rake +31 -10
- data/test/test_capture_event.rb +8 -6
- data/test/test_pointer_event.rb +85 -0
- data/test/test_selector.rb +1 -1
- data/test/test_shape.rb +71 -0
- data/test/test_style.rb +77 -11
- data/test/test_style_length.rb +42 -13
- data/test/test_view.rb +138 -14
- metadata +109 -210
- data/.doc/ext/reflex/arc_shape.cpp +0 -89
- data/.doc/ext/reflex/body.cpp +0 -299
- data/.doc/ext/reflex/fixture.cpp +0 -101
- data/.doc/ext/reflex/shape_view.cpp +0 -153
- data/ext/reflex/arc_shape.cpp +0 -94
- data/ext/reflex/body.cpp +0 -328
- data/ext/reflex/fixture.cpp +0 -108
- data/ext/reflex/shape_view.cpp +0 -161
- data/include/reflex/bitmap.h +0 -20
- data/include/reflex/body.h +0 -128
- data/include/reflex/bounds.h +0 -20
- data/include/reflex/color.h +0 -20
- data/include/reflex/color_space.h +0 -20
- data/include/reflex/fixture.h +0 -117
- data/include/reflex/font.h +0 -20
- data/include/reflex/image.h +0 -20
- data/include/reflex/matrix.h +0 -20
- data/include/reflex/painter.h +0 -20
- data/include/reflex/point.h +0 -24
- data/include/reflex/ruby/body.h +0 -41
- data/include/reflex/ruby/fixture.h +0 -41
- data/include/reflex/ruby/shape_view.h +0 -96
- data/include/reflex/shader.h +0 -20
- data/include/reflex/shape_view.h +0 -146
- data/include/reflex/texture.h +0 -20
- data/lib/reflex/body.rb +0 -22
- data/lib/reflex/flags.rb +0 -18
- data/lib/reflex/shape_view.rb +0 -25
- data/src/ios/application_data.h +0 -45
- data/src/ios/native_window.h +0 -39
- data/src/ios/native_window.mm +0 -224
- data/src/ios/opengl_view.h +0 -13
- data/src/ios/opengl_view.mm +0 -139
- data/src/ios/window_data.h +0 -75
- data/src/osx/application_data.h +0 -45
- data/src/osx/window_data.h +0 -75
- data/src/physics/Box2D/Box2D.h +0 -68
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
- data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
- data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
- data/src/physics/Box2D/Collision/b2Collision.h +0 -277
- data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
- data/src/physics/Box2D/Collision/b2Distance.h +0 -141
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
- data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
- data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
- data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
- data/src/physics/Box2D/Common/b2Draw.h +0 -86
- data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
- data/src/physics/Box2D/Common/b2Math.cpp +0 -94
- data/src/physics/Box2D/Common/b2Math.h +0 -720
- data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
- data/src/physics/Box2D/Common/b2Settings.h +0 -151
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
- data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
- data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
- data/src/physics/Box2D/Common/b2Timer.h +0 -50
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
- data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
- data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
- data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
- data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
- data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
- data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
- data/src/physics/Box2D/Dynamics/b2World.h +0 -354
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
- data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
- data/src/physics/Box2D/Rope/b2Rope.h +0 -115
- data/src/shape_view.cpp +0 -306
@@ -1,345 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
3
|
-
*
|
4
|
-
* This software is provided 'as-is', without any express or implied
|
5
|
-
* warranty. In no event will the authors be held liable for any damages
|
6
|
-
* arising from the use of this software.
|
7
|
-
* Permission is granted to anyone to use this software for any purpose,
|
8
|
-
* including commercial applications, and to alter it and redistribute it
|
9
|
-
* freely, subject to the following restrictions:
|
10
|
-
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
-
* claim that you wrote the original software. If you use this software
|
12
|
-
* in a product, an acknowledgment in the product documentation would be
|
13
|
-
* appreciated but is not required.
|
14
|
-
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
-
* misrepresented as being the original software.
|
16
|
-
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
-
*/
|
18
|
-
|
19
|
-
#ifndef B2_FIXTURE_H
|
20
|
-
#define B2_FIXTURE_H
|
21
|
-
|
22
|
-
#include <Box2D/Dynamics/b2Body.h>
|
23
|
-
#include <Box2D/Collision/b2Collision.h>
|
24
|
-
#include <Box2D/Collision/Shapes/b2Shape.h>
|
25
|
-
|
26
|
-
class b2BlockAllocator;
|
27
|
-
class b2Body;
|
28
|
-
class b2BroadPhase;
|
29
|
-
class b2Fixture;
|
30
|
-
|
31
|
-
/// This holds contact filtering data.
|
32
|
-
struct b2Filter
|
33
|
-
{
|
34
|
-
b2Filter()
|
35
|
-
{
|
36
|
-
categoryBits = 0x0001;
|
37
|
-
maskBits = 0xFFFF;
|
38
|
-
groupIndex = 0;
|
39
|
-
}
|
40
|
-
|
41
|
-
/// The collision category bits. Normally you would just set one bit.
|
42
|
-
uint16 categoryBits;
|
43
|
-
|
44
|
-
/// The collision mask bits. This states the categories that this
|
45
|
-
/// shape would accept for collision.
|
46
|
-
uint16 maskBits;
|
47
|
-
|
48
|
-
/// Collision groups allow a certain group of objects to never collide (negative)
|
49
|
-
/// or always collide (positive). Zero means no collision group. Non-zero group
|
50
|
-
/// filtering always wins against the mask bits.
|
51
|
-
int16 groupIndex;
|
52
|
-
};
|
53
|
-
|
54
|
-
/// A fixture definition is used to create a fixture. This class defines an
|
55
|
-
/// abstract fixture definition. You can reuse fixture definitions safely.
|
56
|
-
struct b2FixtureDef
|
57
|
-
{
|
58
|
-
/// The constructor sets the default fixture definition values.
|
59
|
-
b2FixtureDef()
|
60
|
-
{
|
61
|
-
shape = NULL;
|
62
|
-
userData = NULL;
|
63
|
-
friction = 0.2f;
|
64
|
-
restitution = 0.0f;
|
65
|
-
density = 0.0f;
|
66
|
-
isSensor = false;
|
67
|
-
}
|
68
|
-
|
69
|
-
/// The shape, this must be set. The shape will be cloned, so you
|
70
|
-
/// can create the shape on the stack.
|
71
|
-
const b2Shape* shape;
|
72
|
-
|
73
|
-
/// Use this to store application specific fixture data.
|
74
|
-
void* userData;
|
75
|
-
|
76
|
-
/// The friction coefficient, usually in the range [0,1].
|
77
|
-
float32 friction;
|
78
|
-
|
79
|
-
/// The restitution (elasticity) usually in the range [0,1].
|
80
|
-
float32 restitution;
|
81
|
-
|
82
|
-
/// The density, usually in kg/m^2.
|
83
|
-
float32 density;
|
84
|
-
|
85
|
-
/// A sensor shape collects contact information but never generates a collision
|
86
|
-
/// response.
|
87
|
-
bool isSensor;
|
88
|
-
|
89
|
-
/// Contact filtering data.
|
90
|
-
b2Filter filter;
|
91
|
-
};
|
92
|
-
|
93
|
-
/// This proxy is used internally to connect fixtures to the broad-phase.
|
94
|
-
struct b2FixtureProxy
|
95
|
-
{
|
96
|
-
b2AABB aabb;
|
97
|
-
b2Fixture* fixture;
|
98
|
-
int32 childIndex;
|
99
|
-
int32 proxyId;
|
100
|
-
};
|
101
|
-
|
102
|
-
/// A fixture is used to attach a shape to a body for collision detection. A fixture
|
103
|
-
/// inherits its transform from its parent. Fixtures hold additional non-geometric data
|
104
|
-
/// such as friction, collision filters, etc.
|
105
|
-
/// Fixtures are created via b2Body::CreateFixture.
|
106
|
-
/// @warning you cannot reuse fixtures.
|
107
|
-
class b2Fixture
|
108
|
-
{
|
109
|
-
public:
|
110
|
-
/// Get the type of the child shape. You can use this to down cast to the concrete shape.
|
111
|
-
/// @return the shape type.
|
112
|
-
b2Shape::Type GetType() const;
|
113
|
-
|
114
|
-
/// Get the child shape. You can modify the child shape, however you should not change the
|
115
|
-
/// number of vertices because this will crash some collision caching mechanisms.
|
116
|
-
/// Manipulating the shape may lead to non-physical behavior.
|
117
|
-
b2Shape* GetShape();
|
118
|
-
const b2Shape* GetShape() const;
|
119
|
-
|
120
|
-
/// Set if this fixture is a sensor.
|
121
|
-
void SetSensor(bool sensor);
|
122
|
-
|
123
|
-
/// Is this fixture a sensor (non-solid)?
|
124
|
-
/// @return the true if the shape is a sensor.
|
125
|
-
bool IsSensor() const;
|
126
|
-
|
127
|
-
/// Set the contact filtering data. This will not update contacts until the next time
|
128
|
-
/// step when either parent body is active and awake.
|
129
|
-
/// This automatically calls Refilter.
|
130
|
-
void SetFilterData(const b2Filter& filter);
|
131
|
-
|
132
|
-
/// Get the contact filtering data.
|
133
|
-
const b2Filter& GetFilterData() const;
|
134
|
-
|
135
|
-
/// Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
|
136
|
-
void Refilter();
|
137
|
-
|
138
|
-
/// Get the parent body of this fixture. This is NULL if the fixture is not attached.
|
139
|
-
/// @return the parent body.
|
140
|
-
b2Body* GetBody();
|
141
|
-
const b2Body* GetBody() const;
|
142
|
-
|
143
|
-
/// Get the next fixture in the parent body's fixture list.
|
144
|
-
/// @return the next shape.
|
145
|
-
b2Fixture* GetNext();
|
146
|
-
const b2Fixture* GetNext() const;
|
147
|
-
|
148
|
-
/// Get the user data that was assigned in the fixture definition. Use this to
|
149
|
-
/// store your application specific data.
|
150
|
-
void* GetUserData() const;
|
151
|
-
|
152
|
-
/// Set the user data. Use this to store your application specific data.
|
153
|
-
void SetUserData(void* data);
|
154
|
-
|
155
|
-
/// Test a point for containment in this fixture.
|
156
|
-
/// @param p a point in world coordinates.
|
157
|
-
bool TestPoint(const b2Vec2& p) const;
|
158
|
-
|
159
|
-
/// Cast a ray against this shape.
|
160
|
-
/// @param output the ray-cast results.
|
161
|
-
/// @param input the ray-cast input parameters.
|
162
|
-
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const;
|
163
|
-
|
164
|
-
/// Get the mass data for this fixture. The mass data is based on the density and
|
165
|
-
/// the shape. The rotational inertia is about the shape's origin. This operation
|
166
|
-
/// may be expensive.
|
167
|
-
void GetMassData(b2MassData* massData) const;
|
168
|
-
|
169
|
-
/// Set the density of this fixture. This will _not_ automatically adjust the mass
|
170
|
-
/// of the body. You must call b2Body::ResetMassData to update the body's mass.
|
171
|
-
void SetDensity(float32 density);
|
172
|
-
|
173
|
-
/// Get the density of this fixture.
|
174
|
-
float32 GetDensity() const;
|
175
|
-
|
176
|
-
/// Get the coefficient of friction.
|
177
|
-
float32 GetFriction() const;
|
178
|
-
|
179
|
-
/// Set the coefficient of friction. This will _not_ change the friction of
|
180
|
-
/// existing contacts.
|
181
|
-
void SetFriction(float32 friction);
|
182
|
-
|
183
|
-
/// Get the coefficient of restitution.
|
184
|
-
float32 GetRestitution() const;
|
185
|
-
|
186
|
-
/// Set the coefficient of restitution. This will _not_ change the restitution of
|
187
|
-
/// existing contacts.
|
188
|
-
void SetRestitution(float32 restitution);
|
189
|
-
|
190
|
-
/// Get the fixture's AABB. This AABB may be enlarge and/or stale.
|
191
|
-
/// If you need a more accurate AABB, compute it using the shape and
|
192
|
-
/// the body transform.
|
193
|
-
const b2AABB& GetAABB(int32 childIndex) const;
|
194
|
-
|
195
|
-
/// Dump this fixture to the log file.
|
196
|
-
void Dump(int32 bodyIndex);
|
197
|
-
|
198
|
-
protected:
|
199
|
-
|
200
|
-
friend class b2Body;
|
201
|
-
friend class b2World;
|
202
|
-
friend class b2Contact;
|
203
|
-
friend class b2ContactManager;
|
204
|
-
|
205
|
-
b2Fixture();
|
206
|
-
|
207
|
-
// We need separation create/destroy functions from the constructor/destructor because
|
208
|
-
// the destructor cannot access the allocator (no destructor arguments allowed by C++).
|
209
|
-
void Create(b2BlockAllocator* allocator, b2Body* body, const b2FixtureDef* def);
|
210
|
-
void Destroy(b2BlockAllocator* allocator);
|
211
|
-
|
212
|
-
// These support body activation/deactivation.
|
213
|
-
void CreateProxies(b2BroadPhase* broadPhase, const b2Transform& xf);
|
214
|
-
void DestroyProxies(b2BroadPhase* broadPhase);
|
215
|
-
|
216
|
-
void Synchronize(b2BroadPhase* broadPhase, const b2Transform& xf1, const b2Transform& xf2);
|
217
|
-
|
218
|
-
float32 m_density;
|
219
|
-
|
220
|
-
b2Fixture* m_next;
|
221
|
-
b2Body* m_body;
|
222
|
-
|
223
|
-
b2Shape* m_shape;
|
224
|
-
|
225
|
-
float32 m_friction;
|
226
|
-
float32 m_restitution;
|
227
|
-
|
228
|
-
b2FixtureProxy* m_proxies;
|
229
|
-
int32 m_proxyCount;
|
230
|
-
|
231
|
-
b2Filter m_filter;
|
232
|
-
|
233
|
-
bool m_isSensor;
|
234
|
-
|
235
|
-
void* m_userData;
|
236
|
-
};
|
237
|
-
|
238
|
-
inline b2Shape::Type b2Fixture::GetType() const
|
239
|
-
{
|
240
|
-
return m_shape->GetType();
|
241
|
-
}
|
242
|
-
|
243
|
-
inline b2Shape* b2Fixture::GetShape()
|
244
|
-
{
|
245
|
-
return m_shape;
|
246
|
-
}
|
247
|
-
|
248
|
-
inline const b2Shape* b2Fixture::GetShape() const
|
249
|
-
{
|
250
|
-
return m_shape;
|
251
|
-
}
|
252
|
-
|
253
|
-
inline bool b2Fixture::IsSensor() const
|
254
|
-
{
|
255
|
-
return m_isSensor;
|
256
|
-
}
|
257
|
-
|
258
|
-
inline const b2Filter& b2Fixture::GetFilterData() const
|
259
|
-
{
|
260
|
-
return m_filter;
|
261
|
-
}
|
262
|
-
|
263
|
-
inline void* b2Fixture::GetUserData() const
|
264
|
-
{
|
265
|
-
return m_userData;
|
266
|
-
}
|
267
|
-
|
268
|
-
inline void b2Fixture::SetUserData(void* data)
|
269
|
-
{
|
270
|
-
m_userData = data;
|
271
|
-
}
|
272
|
-
|
273
|
-
inline b2Body* b2Fixture::GetBody()
|
274
|
-
{
|
275
|
-
return m_body;
|
276
|
-
}
|
277
|
-
|
278
|
-
inline const b2Body* b2Fixture::GetBody() const
|
279
|
-
{
|
280
|
-
return m_body;
|
281
|
-
}
|
282
|
-
|
283
|
-
inline b2Fixture* b2Fixture::GetNext()
|
284
|
-
{
|
285
|
-
return m_next;
|
286
|
-
}
|
287
|
-
|
288
|
-
inline const b2Fixture* b2Fixture::GetNext() const
|
289
|
-
{
|
290
|
-
return m_next;
|
291
|
-
}
|
292
|
-
|
293
|
-
inline void b2Fixture::SetDensity(float32 density)
|
294
|
-
{
|
295
|
-
b2Assert(b2IsValid(density) && density >= 0.0f);
|
296
|
-
m_density = density;
|
297
|
-
}
|
298
|
-
|
299
|
-
inline float32 b2Fixture::GetDensity() const
|
300
|
-
{
|
301
|
-
return m_density;
|
302
|
-
}
|
303
|
-
|
304
|
-
inline float32 b2Fixture::GetFriction() const
|
305
|
-
{
|
306
|
-
return m_friction;
|
307
|
-
}
|
308
|
-
|
309
|
-
inline void b2Fixture::SetFriction(float32 friction)
|
310
|
-
{
|
311
|
-
m_friction = friction;
|
312
|
-
}
|
313
|
-
|
314
|
-
inline float32 b2Fixture::GetRestitution() const
|
315
|
-
{
|
316
|
-
return m_restitution;
|
317
|
-
}
|
318
|
-
|
319
|
-
inline void b2Fixture::SetRestitution(float32 restitution)
|
320
|
-
{
|
321
|
-
m_restitution = restitution;
|
322
|
-
}
|
323
|
-
|
324
|
-
inline bool b2Fixture::TestPoint(const b2Vec2& p) const
|
325
|
-
{
|
326
|
-
return m_shape->TestPoint(m_body->GetTransform(), p);
|
327
|
-
}
|
328
|
-
|
329
|
-
inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const
|
330
|
-
{
|
331
|
-
return m_shape->RayCast(output, input, m_body->GetTransform(), childIndex);
|
332
|
-
}
|
333
|
-
|
334
|
-
inline void b2Fixture::GetMassData(b2MassData* massData) const
|
335
|
-
{
|
336
|
-
m_shape->ComputeMass(massData, m_density);
|
337
|
-
}
|
338
|
-
|
339
|
-
inline const b2AABB& b2Fixture::GetAABB(int32 childIndex) const
|
340
|
-
{
|
341
|
-
b2Assert(0 <= childIndex && childIndex < m_proxyCount);
|
342
|
-
return m_proxies[childIndex].aabb;
|
343
|
-
}
|
344
|
-
|
345
|
-
#endif
|