reflexion 0.1.12 → 0.1.13

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Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,345 +0,0 @@
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- /*
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- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #ifndef B2_FIXTURE_H
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- #define B2_FIXTURE_H
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-
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- #include <Box2D/Dynamics/b2Body.h>
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- #include <Box2D/Collision/b2Collision.h>
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- #include <Box2D/Collision/Shapes/b2Shape.h>
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-
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- class b2BlockAllocator;
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- class b2Body;
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- class b2BroadPhase;
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- class b2Fixture;
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-
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- /// This holds contact filtering data.
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- struct b2Filter
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- {
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- b2Filter()
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- {
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- categoryBits = 0x0001;
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- maskBits = 0xFFFF;
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- groupIndex = 0;
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- }
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-
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- /// The collision category bits. Normally you would just set one bit.
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- uint16 categoryBits;
43
-
44
- /// The collision mask bits. This states the categories that this
45
- /// shape would accept for collision.
46
- uint16 maskBits;
47
-
48
- /// Collision groups allow a certain group of objects to never collide (negative)
49
- /// or always collide (positive). Zero means no collision group. Non-zero group
50
- /// filtering always wins against the mask bits.
51
- int16 groupIndex;
52
- };
53
-
54
- /// A fixture definition is used to create a fixture. This class defines an
55
- /// abstract fixture definition. You can reuse fixture definitions safely.
56
- struct b2FixtureDef
57
- {
58
- /// The constructor sets the default fixture definition values.
59
- b2FixtureDef()
60
- {
61
- shape = NULL;
62
- userData = NULL;
63
- friction = 0.2f;
64
- restitution = 0.0f;
65
- density = 0.0f;
66
- isSensor = false;
67
- }
68
-
69
- /// The shape, this must be set. The shape will be cloned, so you
70
- /// can create the shape on the stack.
71
- const b2Shape* shape;
72
-
73
- /// Use this to store application specific fixture data.
74
- void* userData;
75
-
76
- /// The friction coefficient, usually in the range [0,1].
77
- float32 friction;
78
-
79
- /// The restitution (elasticity) usually in the range [0,1].
80
- float32 restitution;
81
-
82
- /// The density, usually in kg/m^2.
83
- float32 density;
84
-
85
- /// A sensor shape collects contact information but never generates a collision
86
- /// response.
87
- bool isSensor;
88
-
89
- /// Contact filtering data.
90
- b2Filter filter;
91
- };
92
-
93
- /// This proxy is used internally to connect fixtures to the broad-phase.
94
- struct b2FixtureProxy
95
- {
96
- b2AABB aabb;
97
- b2Fixture* fixture;
98
- int32 childIndex;
99
- int32 proxyId;
100
- };
101
-
102
- /// A fixture is used to attach a shape to a body for collision detection. A fixture
103
- /// inherits its transform from its parent. Fixtures hold additional non-geometric data
104
- /// such as friction, collision filters, etc.
105
- /// Fixtures are created via b2Body::CreateFixture.
106
- /// @warning you cannot reuse fixtures.
107
- class b2Fixture
108
- {
109
- public:
110
- /// Get the type of the child shape. You can use this to down cast to the concrete shape.
111
- /// @return the shape type.
112
- b2Shape::Type GetType() const;
113
-
114
- /// Get the child shape. You can modify the child shape, however you should not change the
115
- /// number of vertices because this will crash some collision caching mechanisms.
116
- /// Manipulating the shape may lead to non-physical behavior.
117
- b2Shape* GetShape();
118
- const b2Shape* GetShape() const;
119
-
120
- /// Set if this fixture is a sensor.
121
- void SetSensor(bool sensor);
122
-
123
- /// Is this fixture a sensor (non-solid)?
124
- /// @return the true if the shape is a sensor.
125
- bool IsSensor() const;
126
-
127
- /// Set the contact filtering data. This will not update contacts until the next time
128
- /// step when either parent body is active and awake.
129
- /// This automatically calls Refilter.
130
- void SetFilterData(const b2Filter& filter);
131
-
132
- /// Get the contact filtering data.
133
- const b2Filter& GetFilterData() const;
134
-
135
- /// Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
136
- void Refilter();
137
-
138
- /// Get the parent body of this fixture. This is NULL if the fixture is not attached.
139
- /// @return the parent body.
140
- b2Body* GetBody();
141
- const b2Body* GetBody() const;
142
-
143
- /// Get the next fixture in the parent body's fixture list.
144
- /// @return the next shape.
145
- b2Fixture* GetNext();
146
- const b2Fixture* GetNext() const;
147
-
148
- /// Get the user data that was assigned in the fixture definition. Use this to
149
- /// store your application specific data.
150
- void* GetUserData() const;
151
-
152
- /// Set the user data. Use this to store your application specific data.
153
- void SetUserData(void* data);
154
-
155
- /// Test a point for containment in this fixture.
156
- /// @param p a point in world coordinates.
157
- bool TestPoint(const b2Vec2& p) const;
158
-
159
- /// Cast a ray against this shape.
160
- /// @param output the ray-cast results.
161
- /// @param input the ray-cast input parameters.
162
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const;
163
-
164
- /// Get the mass data for this fixture. The mass data is based on the density and
165
- /// the shape. The rotational inertia is about the shape's origin. This operation
166
- /// may be expensive.
167
- void GetMassData(b2MassData* massData) const;
168
-
169
- /// Set the density of this fixture. This will _not_ automatically adjust the mass
170
- /// of the body. You must call b2Body::ResetMassData to update the body's mass.
171
- void SetDensity(float32 density);
172
-
173
- /// Get the density of this fixture.
174
- float32 GetDensity() const;
175
-
176
- /// Get the coefficient of friction.
177
- float32 GetFriction() const;
178
-
179
- /// Set the coefficient of friction. This will _not_ change the friction of
180
- /// existing contacts.
181
- void SetFriction(float32 friction);
182
-
183
- /// Get the coefficient of restitution.
184
- float32 GetRestitution() const;
185
-
186
- /// Set the coefficient of restitution. This will _not_ change the restitution of
187
- /// existing contacts.
188
- void SetRestitution(float32 restitution);
189
-
190
- /// Get the fixture's AABB. This AABB may be enlarge and/or stale.
191
- /// If you need a more accurate AABB, compute it using the shape and
192
- /// the body transform.
193
- const b2AABB& GetAABB(int32 childIndex) const;
194
-
195
- /// Dump this fixture to the log file.
196
- void Dump(int32 bodyIndex);
197
-
198
- protected:
199
-
200
- friend class b2Body;
201
- friend class b2World;
202
- friend class b2Contact;
203
- friend class b2ContactManager;
204
-
205
- b2Fixture();
206
-
207
- // We need separation create/destroy functions from the constructor/destructor because
208
- // the destructor cannot access the allocator (no destructor arguments allowed by C++).
209
- void Create(b2BlockAllocator* allocator, b2Body* body, const b2FixtureDef* def);
210
- void Destroy(b2BlockAllocator* allocator);
211
-
212
- // These support body activation/deactivation.
213
- void CreateProxies(b2BroadPhase* broadPhase, const b2Transform& xf);
214
- void DestroyProxies(b2BroadPhase* broadPhase);
215
-
216
- void Synchronize(b2BroadPhase* broadPhase, const b2Transform& xf1, const b2Transform& xf2);
217
-
218
- float32 m_density;
219
-
220
- b2Fixture* m_next;
221
- b2Body* m_body;
222
-
223
- b2Shape* m_shape;
224
-
225
- float32 m_friction;
226
- float32 m_restitution;
227
-
228
- b2FixtureProxy* m_proxies;
229
- int32 m_proxyCount;
230
-
231
- b2Filter m_filter;
232
-
233
- bool m_isSensor;
234
-
235
- void* m_userData;
236
- };
237
-
238
- inline b2Shape::Type b2Fixture::GetType() const
239
- {
240
- return m_shape->GetType();
241
- }
242
-
243
- inline b2Shape* b2Fixture::GetShape()
244
- {
245
- return m_shape;
246
- }
247
-
248
- inline const b2Shape* b2Fixture::GetShape() const
249
- {
250
- return m_shape;
251
- }
252
-
253
- inline bool b2Fixture::IsSensor() const
254
- {
255
- return m_isSensor;
256
- }
257
-
258
- inline const b2Filter& b2Fixture::GetFilterData() const
259
- {
260
- return m_filter;
261
- }
262
-
263
- inline void* b2Fixture::GetUserData() const
264
- {
265
- return m_userData;
266
- }
267
-
268
- inline void b2Fixture::SetUserData(void* data)
269
- {
270
- m_userData = data;
271
- }
272
-
273
- inline b2Body* b2Fixture::GetBody()
274
- {
275
- return m_body;
276
- }
277
-
278
- inline const b2Body* b2Fixture::GetBody() const
279
- {
280
- return m_body;
281
- }
282
-
283
- inline b2Fixture* b2Fixture::GetNext()
284
- {
285
- return m_next;
286
- }
287
-
288
- inline const b2Fixture* b2Fixture::GetNext() const
289
- {
290
- return m_next;
291
- }
292
-
293
- inline void b2Fixture::SetDensity(float32 density)
294
- {
295
- b2Assert(b2IsValid(density) && density >= 0.0f);
296
- m_density = density;
297
- }
298
-
299
- inline float32 b2Fixture::GetDensity() const
300
- {
301
- return m_density;
302
- }
303
-
304
- inline float32 b2Fixture::GetFriction() const
305
- {
306
- return m_friction;
307
- }
308
-
309
- inline void b2Fixture::SetFriction(float32 friction)
310
- {
311
- m_friction = friction;
312
- }
313
-
314
- inline float32 b2Fixture::GetRestitution() const
315
- {
316
- return m_restitution;
317
- }
318
-
319
- inline void b2Fixture::SetRestitution(float32 restitution)
320
- {
321
- m_restitution = restitution;
322
- }
323
-
324
- inline bool b2Fixture::TestPoint(const b2Vec2& p) const
325
- {
326
- return m_shape->TestPoint(m_body->GetTransform(), p);
327
- }
328
-
329
- inline bool b2Fixture::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, int32 childIndex) const
330
- {
331
- return m_shape->RayCast(output, input, m_body->GetTransform(), childIndex);
332
- }
333
-
334
- inline void b2Fixture::GetMassData(b2MassData* massData) const
335
- {
336
- m_shape->ComputeMass(massData, m_density);
337
- }
338
-
339
- inline const b2AABB& b2Fixture::GetAABB(int32 childIndex) const
340
- {
341
- b2Assert(0 <= childIndex && childIndex < m_proxyCount);
342
- return m_proxies[childIndex].aabb;
343
- }
344
-
345
- #endif