reflexion 0.1.12 → 0.1.13

Sign up to get free protection for your applications and to get access to all the features.
Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,52 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/Contacts/b2CircleContact.h>
20
- #include <Box2D/Dynamics/b2Body.h>
21
- #include <Box2D/Dynamics/b2Fixture.h>
22
- #include <Box2D/Dynamics/b2WorldCallbacks.h>
23
- #include <Box2D/Common/b2BlockAllocator.h>
24
- #include <Box2D/Collision/b2TimeOfImpact.h>
25
-
26
- #include <new>
27
-
28
- b2Contact* b2CircleContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator)
29
- {
30
- void* mem = allocator->Allocate(sizeof(b2CircleContact));
31
- return new (mem) b2CircleContact(fixtureA, fixtureB);
32
- }
33
-
34
- void b2CircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
35
- {
36
- ((b2CircleContact*)contact)->~b2CircleContact();
37
- allocator->Free(contact, sizeof(b2CircleContact));
38
- }
39
-
40
- b2CircleContact::b2CircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB)
41
- : b2Contact(fixtureA, 0, fixtureB, 0)
42
- {
43
- b2Assert(m_fixtureA->GetType() == b2Shape::e_circle);
44
- b2Assert(m_fixtureB->GetType() == b2Shape::e_circle);
45
- }
46
-
47
- void b2CircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB)
48
- {
49
- b2CollideCircles(manifold,
50
- (b2CircleShape*)m_fixtureA->GetShape(), xfA,
51
- (b2CircleShape*)m_fixtureB->GetShape(), xfB);
52
- }
@@ -1,39 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_CIRCLE_CONTACT_H
20
- #define B2_CIRCLE_CONTACT_H
21
-
22
- #include <Box2D/Dynamics/Contacts/b2Contact.h>
23
-
24
- class b2BlockAllocator;
25
-
26
- class b2CircleContact : public b2Contact
27
- {
28
- public:
29
- static b2Contact* Create( b2Fixture* fixtureA, int32 indexA,
30
- b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
31
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
32
-
33
- b2CircleContact(b2Fixture* fixtureA, b2Fixture* fixtureB);
34
- ~b2CircleContact() {}
35
-
36
- void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB);
37
- };
38
-
39
- #endif
@@ -1,247 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/Contacts/b2Contact.h>
20
- #include <Box2D/Dynamics/Contacts/b2CircleContact.h>
21
- #include <Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h>
22
- #include <Box2D/Dynamics/Contacts/b2PolygonContact.h>
23
- #include <Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h>
24
- #include <Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h>
25
- #include <Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h>
26
- #include <Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h>
27
- #include <Box2D/Dynamics/Contacts/b2ContactSolver.h>
28
-
29
- #include <Box2D/Collision/b2Collision.h>
30
- #include <Box2D/Collision/b2TimeOfImpact.h>
31
- #include <Box2D/Collision/Shapes/b2Shape.h>
32
- #include <Box2D/Common/b2BlockAllocator.h>
33
- #include <Box2D/Dynamics/b2Body.h>
34
- #include <Box2D/Dynamics/b2Fixture.h>
35
- #include <Box2D/Dynamics/b2World.h>
36
-
37
- b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
38
- bool b2Contact::s_initialized = false;
39
-
40
- void b2Contact::InitializeRegisters()
41
- {
42
- AddType(b2CircleContact::Create, b2CircleContact::Destroy, b2Shape::e_circle, b2Shape::e_circle);
43
- AddType(b2PolygonAndCircleContact::Create, b2PolygonAndCircleContact::Destroy, b2Shape::e_polygon, b2Shape::e_circle);
44
- AddType(b2PolygonContact::Create, b2PolygonContact::Destroy, b2Shape::e_polygon, b2Shape::e_polygon);
45
- AddType(b2EdgeAndCircleContact::Create, b2EdgeAndCircleContact::Destroy, b2Shape::e_edge, b2Shape::e_circle);
46
- AddType(b2EdgeAndPolygonContact::Create, b2EdgeAndPolygonContact::Destroy, b2Shape::e_edge, b2Shape::e_polygon);
47
- AddType(b2ChainAndCircleContact::Create, b2ChainAndCircleContact::Destroy, b2Shape::e_chain, b2Shape::e_circle);
48
- AddType(b2ChainAndPolygonContact::Create, b2ChainAndPolygonContact::Destroy, b2Shape::e_chain, b2Shape::e_polygon);
49
- }
50
-
51
- void b2Contact::AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destoryFcn,
52
- b2Shape::Type type1, b2Shape::Type type2)
53
- {
54
- b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
55
- b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
56
-
57
- s_registers[type1][type2].createFcn = createFcn;
58
- s_registers[type1][type2].destroyFcn = destoryFcn;
59
- s_registers[type1][type2].primary = true;
60
-
61
- if (type1 != type2)
62
- {
63
- s_registers[type2][type1].createFcn = createFcn;
64
- s_registers[type2][type1].destroyFcn = destoryFcn;
65
- s_registers[type2][type1].primary = false;
66
- }
67
- }
68
-
69
- b2Contact* b2Contact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
70
- {
71
- if (s_initialized == false)
72
- {
73
- InitializeRegisters();
74
- s_initialized = true;
75
- }
76
-
77
- b2Shape::Type type1 = fixtureA->GetType();
78
- b2Shape::Type type2 = fixtureB->GetType();
79
-
80
- b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
81
- b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
82
-
83
- b2ContactCreateFcn* createFcn = s_registers[type1][type2].createFcn;
84
- if (createFcn)
85
- {
86
- if (s_registers[type1][type2].primary)
87
- {
88
- return createFcn(fixtureA, indexA, fixtureB, indexB, allocator);
89
- }
90
- else
91
- {
92
- return createFcn(fixtureB, indexB, fixtureA, indexA, allocator);
93
- }
94
- }
95
- else
96
- {
97
- return NULL;
98
- }
99
- }
100
-
101
- void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
102
- {
103
- b2Assert(s_initialized == true);
104
-
105
- b2Fixture* fixtureA = contact->m_fixtureA;
106
- b2Fixture* fixtureB = contact->m_fixtureB;
107
-
108
- if (contact->m_manifold.pointCount > 0 &&
109
- fixtureA->IsSensor() == false &&
110
- fixtureB->IsSensor() == false)
111
- {
112
- fixtureA->GetBody()->SetAwake(true);
113
- fixtureB->GetBody()->SetAwake(true);
114
- }
115
-
116
- b2Shape::Type typeA = fixtureA->GetType();
117
- b2Shape::Type typeB = fixtureB->GetType();
118
-
119
- b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
120
- b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
121
-
122
- b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn;
123
- destroyFcn(contact, allocator);
124
- }
125
-
126
- b2Contact::b2Contact(b2Fixture* fA, int32 indexA, b2Fixture* fB, int32 indexB)
127
- {
128
- m_flags = e_enabledFlag;
129
-
130
- m_fixtureA = fA;
131
- m_fixtureB = fB;
132
-
133
- m_indexA = indexA;
134
- m_indexB = indexB;
135
-
136
- m_manifold.pointCount = 0;
137
-
138
- m_prev = NULL;
139
- m_next = NULL;
140
-
141
- m_nodeA.contact = NULL;
142
- m_nodeA.prev = NULL;
143
- m_nodeA.next = NULL;
144
- m_nodeA.other = NULL;
145
-
146
- m_nodeB.contact = NULL;
147
- m_nodeB.prev = NULL;
148
- m_nodeB.next = NULL;
149
- m_nodeB.other = NULL;
150
-
151
- m_toiCount = 0;
152
-
153
- m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction);
154
- m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution);
155
-
156
- m_tangentSpeed = 0.0f;
157
- }
158
-
159
- // Update the contact manifold and touching status.
160
- // Note: do not assume the fixture AABBs are overlapping or are valid.
161
- void b2Contact::Update(b2ContactListener* listener)
162
- {
163
- b2Manifold oldManifold = m_manifold;
164
-
165
- // Re-enable this contact.
166
- m_flags |= e_enabledFlag;
167
-
168
- bool touching = false;
169
- bool wasTouching = (m_flags & e_touchingFlag) == e_touchingFlag;
170
-
171
- bool sensorA = m_fixtureA->IsSensor();
172
- bool sensorB = m_fixtureB->IsSensor();
173
- bool sensor = sensorA || sensorB;
174
-
175
- b2Body* bodyA = m_fixtureA->GetBody();
176
- b2Body* bodyB = m_fixtureB->GetBody();
177
- const b2Transform& xfA = bodyA->GetTransform();
178
- const b2Transform& xfB = bodyB->GetTransform();
179
-
180
- // Is this contact a sensor?
181
- if (sensor)
182
- {
183
- const b2Shape* shapeA = m_fixtureA->GetShape();
184
- const b2Shape* shapeB = m_fixtureB->GetShape();
185
- touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
186
-
187
- // Sensors don't generate manifolds.
188
- m_manifold.pointCount = 0;
189
- }
190
- else
191
- {
192
- Evaluate(&m_manifold, xfA, xfB);
193
- touching = m_manifold.pointCount > 0;
194
-
195
- // Match old contact ids to new contact ids and copy the
196
- // stored impulses to warm start the solver.
197
- for (int32 i = 0; i < m_manifold.pointCount; ++i)
198
- {
199
- b2ManifoldPoint* mp2 = m_manifold.points + i;
200
- mp2->normalImpulse = 0.0f;
201
- mp2->tangentImpulse = 0.0f;
202
- b2ContactID id2 = mp2->id;
203
-
204
- for (int32 j = 0; j < oldManifold.pointCount; ++j)
205
- {
206
- b2ManifoldPoint* mp1 = oldManifold.points + j;
207
-
208
- if (mp1->id.key == id2.key)
209
- {
210
- mp2->normalImpulse = mp1->normalImpulse;
211
- mp2->tangentImpulse = mp1->tangentImpulse;
212
- break;
213
- }
214
- }
215
- }
216
-
217
- if (touching != wasTouching)
218
- {
219
- bodyA->SetAwake(true);
220
- bodyB->SetAwake(true);
221
- }
222
- }
223
-
224
- if (touching)
225
- {
226
- m_flags |= e_touchingFlag;
227
- }
228
- else
229
- {
230
- m_flags &= ~e_touchingFlag;
231
- }
232
-
233
- if (wasTouching == false && touching == true && listener)
234
- {
235
- listener->BeginContact(this);
236
- }
237
-
238
- if (wasTouching == true && touching == false && listener)
239
- {
240
- listener->EndContact(this);
241
- }
242
-
243
- if (sensor == false && touching && listener)
244
- {
245
- listener->PreSolve(this, &oldManifold);
246
- }
247
- }
@@ -1,349 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_CONTACT_H
20
- #define B2_CONTACT_H
21
-
22
- #include <Box2D/Common/b2Math.h>
23
- #include <Box2D/Collision/b2Collision.h>
24
- #include <Box2D/Collision/Shapes/b2Shape.h>
25
- #include <Box2D/Dynamics/b2Fixture.h>
26
-
27
- class b2Body;
28
- class b2Contact;
29
- class b2Fixture;
30
- class b2World;
31
- class b2BlockAllocator;
32
- class b2StackAllocator;
33
- class b2ContactListener;
34
-
35
- /// Friction mixing law. The idea is to allow either fixture to drive the restitution to zero.
36
- /// For example, anything slides on ice.
37
- inline float32 b2MixFriction(float32 friction1, float32 friction2)
38
- {
39
- return b2Sqrt(friction1 * friction2);
40
- }
41
-
42
- /// Restitution mixing law. The idea is allow for anything to bounce off an inelastic surface.
43
- /// For example, a superball bounces on anything.
44
- inline float32 b2MixRestitution(float32 restitution1, float32 restitution2)
45
- {
46
- return restitution1 > restitution2 ? restitution1 : restitution2;
47
- }
48
-
49
- typedef b2Contact* b2ContactCreateFcn( b2Fixture* fixtureA, int32 indexA,
50
- b2Fixture* fixtureB, int32 indexB,
51
- b2BlockAllocator* allocator);
52
- typedef void b2ContactDestroyFcn(b2Contact* contact, b2BlockAllocator* allocator);
53
-
54
- struct b2ContactRegister
55
- {
56
- b2ContactCreateFcn* createFcn;
57
- b2ContactDestroyFcn* destroyFcn;
58
- bool primary;
59
- };
60
-
61
- /// A contact edge is used to connect bodies and contacts together
62
- /// in a contact graph where each body is a node and each contact
63
- /// is an edge. A contact edge belongs to a doubly linked list
64
- /// maintained in each attached body. Each contact has two contact
65
- /// nodes, one for each attached body.
66
- struct b2ContactEdge
67
- {
68
- b2Body* other; ///< provides quick access to the other body attached.
69
- b2Contact* contact; ///< the contact
70
- b2ContactEdge* prev; ///< the previous contact edge in the body's contact list
71
- b2ContactEdge* next; ///< the next contact edge in the body's contact list
72
- };
73
-
74
- /// The class manages contact between two shapes. A contact exists for each overlapping
75
- /// AABB in the broad-phase (except if filtered). Therefore a contact object may exist
76
- /// that has no contact points.
77
- class b2Contact
78
- {
79
- public:
80
-
81
- /// Get the contact manifold. Do not modify the manifold unless you understand the
82
- /// internals of Box2D.
83
- b2Manifold* GetManifold();
84
- const b2Manifold* GetManifold() const;
85
-
86
- /// Get the world manifold.
87
- void GetWorldManifold(b2WorldManifold* worldManifold) const;
88
-
89
- /// Is this contact touching?
90
- bool IsTouching() const;
91
-
92
- /// Enable/disable this contact. This can be used inside the pre-solve
93
- /// contact listener. The contact is only disabled for the current
94
- /// time step (or sub-step in continuous collisions).
95
- void SetEnabled(bool flag);
96
-
97
- /// Has this contact been disabled?
98
- bool IsEnabled() const;
99
-
100
- /// Get the next contact in the world's contact list.
101
- b2Contact* GetNext();
102
- const b2Contact* GetNext() const;
103
-
104
- /// Get fixture A in this contact.
105
- b2Fixture* GetFixtureA();
106
- const b2Fixture* GetFixtureA() const;
107
-
108
- /// Get the child primitive index for fixture A.
109
- int32 GetChildIndexA() const;
110
-
111
- /// Get fixture B in this contact.
112
- b2Fixture* GetFixtureB();
113
- const b2Fixture* GetFixtureB() const;
114
-
115
- /// Get the child primitive index for fixture B.
116
- int32 GetChildIndexB() const;
117
-
118
- /// Override the default friction mixture. You can call this in b2ContactListener::PreSolve.
119
- /// This value persists until set or reset.
120
- void SetFriction(float32 friction);
121
-
122
- /// Get the friction.
123
- float32 GetFriction() const;
124
-
125
- /// Reset the friction mixture to the default value.
126
- void ResetFriction();
127
-
128
- /// Override the default restitution mixture. You can call this in b2ContactListener::PreSolve.
129
- /// The value persists until you set or reset.
130
- void SetRestitution(float32 restitution);
131
-
132
- /// Get the restitution.
133
- float32 GetRestitution() const;
134
-
135
- /// Reset the restitution to the default value.
136
- void ResetRestitution();
137
-
138
- /// Set the desired tangent speed for a conveyor belt behavior. In meters per second.
139
- void SetTangentSpeed(float32 speed);
140
-
141
- /// Get the desired tangent speed. In meters per second.
142
- float32 GetTangentSpeed() const;
143
-
144
- /// Evaluate this contact with your own manifold and transforms.
145
- virtual void Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) = 0;
146
-
147
- protected:
148
- friend class b2ContactManager;
149
- friend class b2World;
150
- friend class b2ContactSolver;
151
- friend class b2Body;
152
- friend class b2Fixture;
153
-
154
- // Flags stored in m_flags
155
- enum
156
- {
157
- // Used when crawling contact graph when forming islands.
158
- e_islandFlag = 0x0001,
159
-
160
- // Set when the shapes are touching.
161
- e_touchingFlag = 0x0002,
162
-
163
- // This contact can be disabled (by user)
164
- e_enabledFlag = 0x0004,
165
-
166
- // This contact needs filtering because a fixture filter was changed.
167
- e_filterFlag = 0x0008,
168
-
169
- // This bullet contact had a TOI event
170
- e_bulletHitFlag = 0x0010,
171
-
172
- // This contact has a valid TOI in m_toi
173
- e_toiFlag = 0x0020
174
- };
175
-
176
- /// Flag this contact for filtering. Filtering will occur the next time step.
177
- void FlagForFiltering();
178
-
179
- static void AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destroyFcn,
180
- b2Shape::Type typeA, b2Shape::Type typeB);
181
- static void InitializeRegisters();
182
- static b2Contact* Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator);
183
- static void Destroy(b2Contact* contact, b2Shape::Type typeA, b2Shape::Type typeB, b2BlockAllocator* allocator);
184
- static void Destroy(b2Contact* contact, b2BlockAllocator* allocator);
185
-
186
- b2Contact() : m_fixtureA(NULL), m_fixtureB(NULL) {}
187
- b2Contact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB);
188
- virtual ~b2Contact() {}
189
-
190
- void Update(b2ContactListener* listener);
191
-
192
- static b2ContactRegister s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
193
- static bool s_initialized;
194
-
195
- uint32 m_flags;
196
-
197
- // World pool and list pointers.
198
- b2Contact* m_prev;
199
- b2Contact* m_next;
200
-
201
- // Nodes for connecting bodies.
202
- b2ContactEdge m_nodeA;
203
- b2ContactEdge m_nodeB;
204
-
205
- b2Fixture* m_fixtureA;
206
- b2Fixture* m_fixtureB;
207
-
208
- int32 m_indexA;
209
- int32 m_indexB;
210
-
211
- b2Manifold m_manifold;
212
-
213
- int32 m_toiCount;
214
- float32 m_toi;
215
-
216
- float32 m_friction;
217
- float32 m_restitution;
218
-
219
- float32 m_tangentSpeed;
220
- };
221
-
222
- inline b2Manifold* b2Contact::GetManifold()
223
- {
224
- return &m_manifold;
225
- }
226
-
227
- inline const b2Manifold* b2Contact::GetManifold() const
228
- {
229
- return &m_manifold;
230
- }
231
-
232
- inline void b2Contact::GetWorldManifold(b2WorldManifold* worldManifold) const
233
- {
234
- const b2Body* bodyA = m_fixtureA->GetBody();
235
- const b2Body* bodyB = m_fixtureB->GetBody();
236
- const b2Shape* shapeA = m_fixtureA->GetShape();
237
- const b2Shape* shapeB = m_fixtureB->GetShape();
238
-
239
- worldManifold->Initialize(&m_manifold, bodyA->GetTransform(), shapeA->m_radius, bodyB->GetTransform(), shapeB->m_radius);
240
- }
241
-
242
- inline void b2Contact::SetEnabled(bool flag)
243
- {
244
- if (flag)
245
- {
246
- m_flags |= e_enabledFlag;
247
- }
248
- else
249
- {
250
- m_flags &= ~e_enabledFlag;
251
- }
252
- }
253
-
254
- inline bool b2Contact::IsEnabled() const
255
- {
256
- return (m_flags & e_enabledFlag) == e_enabledFlag;
257
- }
258
-
259
- inline bool b2Contact::IsTouching() const
260
- {
261
- return (m_flags & e_touchingFlag) == e_touchingFlag;
262
- }
263
-
264
- inline b2Contact* b2Contact::GetNext()
265
- {
266
- return m_next;
267
- }
268
-
269
- inline const b2Contact* b2Contact::GetNext() const
270
- {
271
- return m_next;
272
- }
273
-
274
- inline b2Fixture* b2Contact::GetFixtureA()
275
- {
276
- return m_fixtureA;
277
- }
278
-
279
- inline const b2Fixture* b2Contact::GetFixtureA() const
280
- {
281
- return m_fixtureA;
282
- }
283
-
284
- inline b2Fixture* b2Contact::GetFixtureB()
285
- {
286
- return m_fixtureB;
287
- }
288
-
289
- inline int32 b2Contact::GetChildIndexA() const
290
- {
291
- return m_indexA;
292
- }
293
-
294
- inline const b2Fixture* b2Contact::GetFixtureB() const
295
- {
296
- return m_fixtureB;
297
- }
298
-
299
- inline int32 b2Contact::GetChildIndexB() const
300
- {
301
- return m_indexB;
302
- }
303
-
304
- inline void b2Contact::FlagForFiltering()
305
- {
306
- m_flags |= e_filterFlag;
307
- }
308
-
309
- inline void b2Contact::SetFriction(float32 friction)
310
- {
311
- m_friction = friction;
312
- }
313
-
314
- inline float32 b2Contact::GetFriction() const
315
- {
316
- return m_friction;
317
- }
318
-
319
- inline void b2Contact::ResetFriction()
320
- {
321
- m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction);
322
- }
323
-
324
- inline void b2Contact::SetRestitution(float32 restitution)
325
- {
326
- m_restitution = restitution;
327
- }
328
-
329
- inline float32 b2Contact::GetRestitution() const
330
- {
331
- return m_restitution;
332
- }
333
-
334
- inline void b2Contact::ResetRestitution()
335
- {
336
- m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution);
337
- }
338
-
339
- inline void b2Contact::SetTangentSpeed(float32 speed)
340
- {
341
- m_tangentSpeed = speed;
342
- }
343
-
344
- inline float32 b2Contact::GetTangentSpeed() const
345
- {
346
- return m_tangentSpeed;
347
- }
348
-
349
- #endif