reflexion 0.1.12 → 0.1.13
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- checksums.yaml +5 -5
- data/.doc/ext/reflex/application.cpp +9 -5
- data/.doc/ext/reflex/capture_event.cpp +0 -4
- data/.doc/ext/reflex/contact_event.cpp +17 -10
- data/.doc/ext/reflex/draw_event.cpp +1 -5
- data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
- data/.doc/ext/reflex/event.cpp +0 -4
- data/.doc/ext/reflex/filter.cpp +81 -0
- data/.doc/ext/reflex/focus_event.cpp +9 -13
- data/.doc/ext/reflex/frame_event.cpp +40 -6
- data/.doc/ext/reflex/image_view.cpp +1 -10
- data/.doc/ext/reflex/key_event.cpp +2 -6
- data/.doc/ext/reflex/line_shape.cpp +99 -0
- data/.doc/ext/reflex/motion_event.cpp +75 -0
- data/.doc/ext/reflex/native.cpp +18 -18
- data/.doc/ext/reflex/pointer_event.cpp +5 -11
- data/.doc/ext/reflex/polygon_shape.cpp +65 -0
- data/.doc/ext/reflex/rect_shape.cpp +102 -23
- data/.doc/ext/reflex/reflex.cpp +21 -2
- data/.doc/ext/reflex/scroll_event.cpp +0 -6
- data/.doc/ext/reflex/selector.cpp +43 -15
- data/.doc/ext/reflex/shape.cpp +211 -0
- data/.doc/ext/reflex/style.cpp +359 -185
- data/.doc/ext/reflex/style_length.cpp +163 -35
- data/.doc/ext/reflex/timer.cpp +101 -0
- data/.doc/ext/reflex/timer_event.cpp +123 -0
- data/.doc/ext/reflex/update_event.cpp +11 -6
- data/.doc/ext/reflex/view.cpp +548 -144
- data/.doc/ext/reflex/wheel_event.cpp +0 -22
- data/.doc/ext/reflex/window.cpp +7 -15
- data/README.md +1 -1
- data/Rakefile +14 -12
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +10 -5
- data/ext/reflex/capture_event.cpp +1 -5
- data/ext/reflex/contact_event.cpp +19 -11
- data/ext/reflex/defs.h +5 -2
- data/ext/reflex/draw_event.cpp +2 -6
- data/ext/reflex/ellipse_shape.cpp +56 -25
- data/ext/reflex/event.cpp +0 -4
- data/ext/reflex/extconf.rb +1 -2
- data/ext/reflex/filter.cpp +86 -0
- data/ext/reflex/focus_event.cpp +11 -15
- data/ext/reflex/frame_event.cpp +46 -7
- data/ext/reflex/image_view.cpp +1 -10
- data/ext/reflex/key_event.cpp +3 -7
- data/ext/reflex/line_shape.cpp +104 -0
- data/ext/reflex/motion_event.cpp +79 -0
- data/ext/reflex/native.cpp +18 -18
- data/ext/reflex/pointer_event.cpp +6 -12
- data/ext/reflex/polygon_shape.cpp +68 -0
- data/ext/reflex/rect_shape.cpp +113 -24
- data/ext/reflex/reflex.cpp +21 -2
- data/ext/reflex/scroll_event.cpp +1 -7
- data/ext/reflex/selector.cpp +46 -16
- data/ext/reflex/selector.h +130 -0
- data/ext/reflex/shape.cpp +231 -0
- data/ext/reflex/style.cpp +363 -192
- data/ext/reflex/style_length.cpp +164 -37
- data/ext/reflex/timer.cpp +108 -0
- data/ext/reflex/timer_event.cpp +133 -0
- data/ext/reflex/update_event.cpp +13 -7
- data/ext/reflex/view.cpp +594 -150
- data/ext/reflex/wheel_event.cpp +1 -25
- data/ext/reflex/window.cpp +7 -15
- data/include/reflex/application.h +2 -0
- data/include/reflex/debug.h +22 -0
- data/include/reflex/defs.h +45 -0
- data/include/reflex/event.h +60 -16
- data/include/reflex/exception.h +9 -0
- data/include/reflex/filter.h +56 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/ruby/application.h +17 -9
- data/include/reflex/ruby/event.h +22 -0
- data/include/reflex/ruby/filter.h +69 -0
- data/include/reflex/ruby/selector.h +1 -1
- data/include/reflex/ruby/shape.h +140 -0
- data/include/reflex/ruby/style.h +1 -1
- data/include/reflex/ruby/timer.h +69 -0
- data/include/reflex/ruby/view.h +43 -76
- data/include/reflex/ruby/window.h +17 -32
- data/include/reflex/ruby.h +6 -4
- data/include/reflex/selector.h +54 -2
- data/include/reflex/shape.h +211 -0
- data/include/reflex/style.h +111 -77
- data/include/reflex/timer.h +73 -0
- data/include/reflex/view.h +181 -59
- data/include/reflex/window.h +4 -3
- data/include/reflex.h +5 -4
- data/lib/reflex/application.rb +6 -3
- data/lib/reflex/button.rb +2 -2
- data/lib/reflex/capture_event.rb +7 -6
- data/lib/reflex/contact_event.rb +10 -12
- data/lib/reflex/draw_event.rb +6 -1
- data/lib/reflex/ellipse_shape.rb +27 -0
- data/lib/reflex/filter.rb +18 -0
- data/lib/reflex/fixture.rb +4 -0
- data/lib/reflex/focus_event.rb +10 -12
- data/lib/reflex/frame_event.rb +1 -1
- data/lib/reflex/helper.rb +17 -29
- data/lib/reflex/key_event.rb +13 -11
- data/lib/reflex/line_shape.rb +18 -0
- data/lib/reflex/{texture.rb → matrix.rb} +2 -2
- data/lib/reflex/module.rb +4 -19
- data/lib/reflex/pointer_event.rb +26 -37
- data/lib/reflex/polygon.rb +14 -0
- data/lib/reflex/polygon_shape.rb +23 -0
- data/lib/reflex/polyline.rb +13 -0
- data/lib/reflex/rect_shape.rb +20 -0
- data/lib/reflex/reflex.rb +1 -3
- data/lib/reflex/scroll_event.rb +1 -1
- data/lib/reflex/selector.rb +2 -2
- data/lib/reflex/shape.rb +62 -0
- data/lib/reflex/style.rb +78 -11
- data/lib/reflex/style_length.rb +0 -11
- data/lib/reflex/text_view.rb +7 -24
- data/lib/reflex/timer.rb +30 -0
- data/lib/reflex/timer_event.rb +29 -0
- data/lib/reflex/update_event.rb +1 -1
- data/lib/reflex/view.rb +127 -32
- data/lib/reflex/wheel_event.rb +9 -1
- data/lib/reflex/window.rb +29 -9
- data/lib/reflex.rb +11 -5
- data/lib/reflexion.rb +23 -7
- data/reflex.gemspec +8 -10
- data/samples/bats.rb +4 -4
- data/samples/fans.rb +1 -1
- data/samples/fps.rb +5 -3
- data/samples/hello.rb +4 -6
- data/samples/image.rb +5 -4
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
- data/samples/layout.rb +16 -7
- data/samples/model.rb +10 -7
- data/samples/physics.rb +22 -20
- data/samples/reflexion/breakout.rb +4 -5
- data/samples/reflexion/hello.rb +2 -2
- data/samples/reflexion/jump_action.rb +191 -0
- data/samples/reflexion/noise.rb +23 -0
- data/samples/reflexion/paint.rb +7 -6
- data/samples/reflexion/physics.rb +15 -8
- data/samples/reflexion/pulse.rb +24 -10
- data/samples/shader.rb +8 -6
- data/samples/shapes.rb +63 -14
- data/samples/tree.rb +9 -10
- data/samples/views.rb +3 -3
- data/samples/visuals.rb +2 -5
- data/src/body.cpp +146 -345
- data/src/body.h +91 -0
- data/src/event.cpp +66 -16
- data/src/exception.cpp +13 -3
- data/src/filter.cpp +76 -0
- data/src/fixture.cpp +164 -39
- data/src/fixture.h +85 -0
- data/src/image_view.cpp +4 -4
- data/src/ios/app_delegate.h +5 -10
- data/src/ios/app_delegate.mm +79 -41
- data/src/ios/application.h +32 -0
- data/src/ios/application.mm +35 -25
- data/src/ios/event.mm +8 -4
- data/src/ios/reflex.mm +0 -7
- data/src/ios/view_controller.h +33 -0
- data/src/ios/view_controller.mm +436 -0
- data/src/ios/window.h +40 -0
- data/src/ios/window.mm +59 -250
- data/src/osx/app_delegate.h +5 -10
- data/src/osx/app_delegate.mm +52 -55
- data/src/osx/application.h +32 -0
- data/src/osx/application.mm +44 -39
- data/src/osx/native_window.h +0 -15
- data/src/osx/native_window.mm +131 -115
- data/src/osx/opengl_view.h +0 -2
- data/src/osx/opengl_view.mm +12 -3
- data/src/osx/reflex.mm +0 -9
- data/src/osx/window.h +42 -0
- data/src/osx/window.mm +45 -252
- data/src/selector.cpp +232 -7
- data/src/selector.h +52 -0
- data/src/shape.cpp +1191 -0
- data/src/shape.h +61 -0
- data/src/style.cpp +571 -374
- data/src/style.h +39 -0
- data/src/timer.cpp +291 -0
- data/src/timer.h +55 -0
- data/src/view.cpp +1624 -984
- data/src/view.h +56 -0
- data/src/win32/window.cpp +3 -4
- data/src/window.cpp +275 -20
- data/src/window.h +92 -0
- data/src/world.cpp +112 -111
- data/src/world.h +34 -53
- data/task/box2d.rake +31 -10
- data/test/test_capture_event.rb +8 -6
- data/test/test_pointer_event.rb +85 -0
- data/test/test_selector.rb +1 -1
- data/test/test_shape.rb +71 -0
- data/test/test_style.rb +77 -11
- data/test/test_style_length.rb +42 -13
- data/test/test_view.rb +138 -14
- metadata +109 -210
- data/.doc/ext/reflex/arc_shape.cpp +0 -89
- data/.doc/ext/reflex/body.cpp +0 -299
- data/.doc/ext/reflex/fixture.cpp +0 -101
- data/.doc/ext/reflex/shape_view.cpp +0 -153
- data/ext/reflex/arc_shape.cpp +0 -94
- data/ext/reflex/body.cpp +0 -328
- data/ext/reflex/fixture.cpp +0 -108
- data/ext/reflex/shape_view.cpp +0 -161
- data/include/reflex/bitmap.h +0 -20
- data/include/reflex/body.h +0 -128
- data/include/reflex/bounds.h +0 -20
- data/include/reflex/color.h +0 -20
- data/include/reflex/color_space.h +0 -20
- data/include/reflex/fixture.h +0 -117
- data/include/reflex/font.h +0 -20
- data/include/reflex/image.h +0 -20
- data/include/reflex/matrix.h +0 -20
- data/include/reflex/painter.h +0 -20
- data/include/reflex/point.h +0 -24
- data/include/reflex/ruby/body.h +0 -41
- data/include/reflex/ruby/fixture.h +0 -41
- data/include/reflex/ruby/shape_view.h +0 -96
- data/include/reflex/shader.h +0 -20
- data/include/reflex/shape_view.h +0 -146
- data/include/reflex/texture.h +0 -20
- data/lib/reflex/body.rb +0 -22
- data/lib/reflex/flags.rb +0 -18
- data/lib/reflex/shape_view.rb +0 -25
- data/src/ios/application_data.h +0 -45
- data/src/ios/native_window.h +0 -39
- data/src/ios/native_window.mm +0 -224
- data/src/ios/opengl_view.h +0 -13
- data/src/ios/opengl_view.mm +0 -139
- data/src/ios/window_data.h +0 -75
- data/src/osx/application_data.h +0 -45
- data/src/osx/window_data.h +0 -75
- data/src/physics/Box2D/Box2D.h +0 -68
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
- data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
- data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
- data/src/physics/Box2D/Collision/b2Collision.h +0 -277
- data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
- data/src/physics/Box2D/Collision/b2Distance.h +0 -141
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
- data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
- data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
- data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
- data/src/physics/Box2D/Common/b2Draw.h +0 -86
- data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
- data/src/physics/Box2D/Common/b2Math.cpp +0 -94
- data/src/physics/Box2D/Common/b2Math.h +0 -720
- data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
- data/src/physics/Box2D/Common/b2Settings.h +0 -151
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
- data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
- data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
- data/src/physics/Box2D/Common/b2Timer.h +0 -50
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
- data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
- data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
- data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
- data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
- data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
- data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
- data/src/physics/Box2D/Dynamics/b2World.h +0 -354
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
- data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
- data/src/physics/Box2D/Rope/b2Rope.h +0 -115
- data/src/shape_view.cpp +0 -306
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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* This software is provided 'as-is', without any express or implied
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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|
-
/// Construct using coordinates.
|
59
|
-
b2Vec2(float32 x, float32 y) : x(x), y(y) {}
|
60
|
-
|
61
|
-
/// Set this vector to all zeros.
|
62
|
-
void SetZero() { x = 0.0f; y = 0.0f; }
|
63
|
-
|
64
|
-
/// Set this vector to some specified coordinates.
|
65
|
-
void Set(float32 x_, float32 y_) { x = x_; y = y_; }
|
66
|
-
|
67
|
-
/// Negate this vector.
|
68
|
-
b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; }
|
69
|
-
|
70
|
-
/// Read from and indexed element.
|
71
|
-
float32 operator () (int32 i) const
|
72
|
-
{
|
73
|
-
return (&x)[i];
|
74
|
-
}
|
75
|
-
|
76
|
-
/// Write to an indexed element.
|
77
|
-
float32& operator () (int32 i)
|
78
|
-
{
|
79
|
-
return (&x)[i];
|
80
|
-
}
|
81
|
-
|
82
|
-
/// Add a vector to this vector.
|
83
|
-
void operator += (const b2Vec2& v)
|
84
|
-
{
|
85
|
-
x += v.x; y += v.y;
|
86
|
-
}
|
87
|
-
|
88
|
-
/// Subtract a vector from this vector.
|
89
|
-
void operator -= (const b2Vec2& v)
|
90
|
-
{
|
91
|
-
x -= v.x; y -= v.y;
|
92
|
-
}
|
93
|
-
|
94
|
-
/// Multiply this vector by a scalar.
|
95
|
-
void operator *= (float32 a)
|
96
|
-
{
|
97
|
-
x *= a; y *= a;
|
98
|
-
}
|
99
|
-
|
100
|
-
/// Get the length of this vector (the norm).
|
101
|
-
float32 Length() const
|
102
|
-
{
|
103
|
-
return b2Sqrt(x * x + y * y);
|
104
|
-
}
|
105
|
-
|
106
|
-
/// Get the length squared. For performance, use this instead of
|
107
|
-
/// b2Vec2::Length (if possible).
|
108
|
-
float32 LengthSquared() const
|
109
|
-
{
|
110
|
-
return x * x + y * y;
|
111
|
-
}
|
112
|
-
|
113
|
-
/// Convert this vector into a unit vector. Returns the length.
|
114
|
-
float32 Normalize()
|
115
|
-
{
|
116
|
-
float32 length = Length();
|
117
|
-
if (length < b2_epsilon)
|
118
|
-
{
|
119
|
-
return 0.0f;
|
120
|
-
}
|
121
|
-
float32 invLength = 1.0f / length;
|
122
|
-
x *= invLength;
|
123
|
-
y *= invLength;
|
124
|
-
|
125
|
-
return length;
|
126
|
-
}
|
127
|
-
|
128
|
-
/// Does this vector contain finite coordinates?
|
129
|
-
bool IsValid() const
|
130
|
-
{
|
131
|
-
return b2IsValid(x) && b2IsValid(y);
|
132
|
-
}
|
133
|
-
|
134
|
-
/// Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
|
135
|
-
b2Vec2 Skew() const
|
136
|
-
{
|
137
|
-
return b2Vec2(-y, x);
|
138
|
-
}
|
139
|
-
|
140
|
-
float32 x, y;
|
141
|
-
};
|
142
|
-
|
143
|
-
/// A 2D column vector with 3 elements.
|
144
|
-
struct b2Vec3
|
145
|
-
{
|
146
|
-
/// Default constructor does nothing (for performance).
|
147
|
-
b2Vec3() {}
|
148
|
-
|
149
|
-
/// Construct using coordinates.
|
150
|
-
b2Vec3(float32 x, float32 y, float32 z) : x(x), y(y), z(z) {}
|
151
|
-
|
152
|
-
/// Set this vector to all zeros.
|
153
|
-
void SetZero() { x = 0.0f; y = 0.0f; z = 0.0f; }
|
154
|
-
|
155
|
-
/// Set this vector to some specified coordinates.
|
156
|
-
void Set(float32 x_, float32 y_, float32 z_) { x = x_; y = y_; z = z_; }
|
157
|
-
|
158
|
-
/// Negate this vector.
|
159
|
-
b2Vec3 operator -() const { b2Vec3 v; v.Set(-x, -y, -z); return v; }
|
160
|
-
|
161
|
-
/// Add a vector to this vector.
|
162
|
-
void operator += (const b2Vec3& v)
|
163
|
-
{
|
164
|
-
x += v.x; y += v.y; z += v.z;
|
165
|
-
}
|
166
|
-
|
167
|
-
/// Subtract a vector from this vector.
|
168
|
-
void operator -= (const b2Vec3& v)
|
169
|
-
{
|
170
|
-
x -= v.x; y -= v.y; z -= v.z;
|
171
|
-
}
|
172
|
-
|
173
|
-
/// Multiply this vector by a scalar.
|
174
|
-
void operator *= (float32 s)
|
175
|
-
{
|
176
|
-
x *= s; y *= s; z *= s;
|
177
|
-
}
|
178
|
-
|
179
|
-
float32 x, y, z;
|
180
|
-
};
|
181
|
-
|
182
|
-
/// A 2-by-2 matrix. Stored in column-major order.
|
183
|
-
struct b2Mat22
|
184
|
-
{
|
185
|
-
/// The default constructor does nothing (for performance).
|
186
|
-
b2Mat22() {}
|
187
|
-
|
188
|
-
/// Construct this matrix using columns.
|
189
|
-
b2Mat22(const b2Vec2& c1, const b2Vec2& c2)
|
190
|
-
{
|
191
|
-
ex = c1;
|
192
|
-
ey = c2;
|
193
|
-
}
|
194
|
-
|
195
|
-
/// Construct this matrix using scalars.
|
196
|
-
b2Mat22(float32 a11, float32 a12, float32 a21, float32 a22)
|
197
|
-
{
|
198
|
-
ex.x = a11; ex.y = a21;
|
199
|
-
ey.x = a12; ey.y = a22;
|
200
|
-
}
|
201
|
-
|
202
|
-
/// Initialize this matrix using columns.
|
203
|
-
void Set(const b2Vec2& c1, const b2Vec2& c2)
|
204
|
-
{
|
205
|
-
ex = c1;
|
206
|
-
ey = c2;
|
207
|
-
}
|
208
|
-
|
209
|
-
/// Set this to the identity matrix.
|
210
|
-
void SetIdentity()
|
211
|
-
{
|
212
|
-
ex.x = 1.0f; ey.x = 0.0f;
|
213
|
-
ex.y = 0.0f; ey.y = 1.0f;
|
214
|
-
}
|
215
|
-
|
216
|
-
/// Set this matrix to all zeros.
|
217
|
-
void SetZero()
|
218
|
-
{
|
219
|
-
ex.x = 0.0f; ey.x = 0.0f;
|
220
|
-
ex.y = 0.0f; ey.y = 0.0f;
|
221
|
-
}
|
222
|
-
|
223
|
-
b2Mat22 GetInverse() const
|
224
|
-
{
|
225
|
-
float32 a = ex.x, b = ey.x, c = ex.y, d = ey.y;
|
226
|
-
b2Mat22 B;
|
227
|
-
float32 det = a * d - b * c;
|
228
|
-
if (det != 0.0f)
|
229
|
-
{
|
230
|
-
det = 1.0f / det;
|
231
|
-
}
|
232
|
-
B.ex.x = det * d; B.ey.x = -det * b;
|
233
|
-
B.ex.y = -det * c; B.ey.y = det * a;
|
234
|
-
return B;
|
235
|
-
}
|
236
|
-
|
237
|
-
/// Solve A * x = b, where b is a column vector. This is more efficient
|
238
|
-
/// than computing the inverse in one-shot cases.
|
239
|
-
b2Vec2 Solve(const b2Vec2& b) const
|
240
|
-
{
|
241
|
-
float32 a11 = ex.x, a12 = ey.x, a21 = ex.y, a22 = ey.y;
|
242
|
-
float32 det = a11 * a22 - a12 * a21;
|
243
|
-
if (det != 0.0f)
|
244
|
-
{
|
245
|
-
det = 1.0f / det;
|
246
|
-
}
|
247
|
-
b2Vec2 x;
|
248
|
-
x.x = det * (a22 * b.x - a12 * b.y);
|
249
|
-
x.y = det * (a11 * b.y - a21 * b.x);
|
250
|
-
return x;
|
251
|
-
}
|
252
|
-
|
253
|
-
b2Vec2 ex, ey;
|
254
|
-
};
|
255
|
-
|
256
|
-
/// A 3-by-3 matrix. Stored in column-major order.
|
257
|
-
struct b2Mat33
|
258
|
-
{
|
259
|
-
/// The default constructor does nothing (for performance).
|
260
|
-
b2Mat33() {}
|
261
|
-
|
262
|
-
/// Construct this matrix using columns.
|
263
|
-
b2Mat33(const b2Vec3& c1, const b2Vec3& c2, const b2Vec3& c3)
|
264
|
-
{
|
265
|
-
ex = c1;
|
266
|
-
ey = c2;
|
267
|
-
ez = c3;
|
268
|
-
}
|
269
|
-
|
270
|
-
/// Set this matrix to all zeros.
|
271
|
-
void SetZero()
|
272
|
-
{
|
273
|
-
ex.SetZero();
|
274
|
-
ey.SetZero();
|
275
|
-
ez.SetZero();
|
276
|
-
}
|
277
|
-
|
278
|
-
/// Solve A * x = b, where b is a column vector. This is more efficient
|
279
|
-
/// than computing the inverse in one-shot cases.
|
280
|
-
b2Vec3 Solve33(const b2Vec3& b) const;
|
281
|
-
|
282
|
-
/// Solve A * x = b, where b is a column vector. This is more efficient
|
283
|
-
/// than computing the inverse in one-shot cases. Solve only the upper
|
284
|
-
/// 2-by-2 matrix equation.
|
285
|
-
b2Vec2 Solve22(const b2Vec2& b) const;
|
286
|
-
|
287
|
-
/// Get the inverse of this matrix as a 2-by-2.
|
288
|
-
/// Returns the zero matrix if singular.
|
289
|
-
void GetInverse22(b2Mat33* M) const;
|
290
|
-
|
291
|
-
/// Get the symmetric inverse of this matrix as a 3-by-3.
|
292
|
-
/// Returns the zero matrix if singular.
|
293
|
-
void GetSymInverse33(b2Mat33* M) const;
|
294
|
-
|
295
|
-
b2Vec3 ex, ey, ez;
|
296
|
-
};
|
297
|
-
|
298
|
-
/// Rotation
|
299
|
-
struct b2Rot
|
300
|
-
{
|
301
|
-
b2Rot() {}
|
302
|
-
|
303
|
-
/// Initialize from an angle in radians
|
304
|
-
explicit b2Rot(float32 angle)
|
305
|
-
{
|
306
|
-
/// TODO_ERIN optimize
|
307
|
-
s = sinf(angle);
|
308
|
-
c = cosf(angle);
|
309
|
-
}
|
310
|
-
|
311
|
-
/// Set using an angle in radians.
|
312
|
-
void Set(float32 angle)
|
313
|
-
{
|
314
|
-
/// TODO_ERIN optimize
|
315
|
-
s = sinf(angle);
|
316
|
-
c = cosf(angle);
|
317
|
-
}
|
318
|
-
|
319
|
-
/// Set to the identity rotation
|
320
|
-
void SetIdentity()
|
321
|
-
{
|
322
|
-
s = 0.0f;
|
323
|
-
c = 1.0f;
|
324
|
-
}
|
325
|
-
|
326
|
-
/// Get the angle in radians
|
327
|
-
float32 GetAngle() const
|
328
|
-
{
|
329
|
-
return b2Atan2(s, c);
|
330
|
-
}
|
331
|
-
|
332
|
-
/// Get the x-axis
|
333
|
-
b2Vec2 GetXAxis() const
|
334
|
-
{
|
335
|
-
return b2Vec2(c, s);
|
336
|
-
}
|
337
|
-
|
338
|
-
/// Get the u-axis
|
339
|
-
b2Vec2 GetYAxis() const
|
340
|
-
{
|
341
|
-
return b2Vec2(-s, c);
|
342
|
-
}
|
343
|
-
|
344
|
-
/// Sine and cosine
|
345
|
-
float32 s, c;
|
346
|
-
};
|
347
|
-
|
348
|
-
/// A transform contains translation and rotation. It is used to represent
|
349
|
-
/// the position and orientation of rigid frames.
|
350
|
-
struct b2Transform
|
351
|
-
{
|
352
|
-
/// The default constructor does nothing.
|
353
|
-
b2Transform() {}
|
354
|
-
|
355
|
-
/// Initialize using a position vector and a rotation.
|
356
|
-
b2Transform(const b2Vec2& position, const b2Rot& rotation) : p(position), q(rotation) {}
|
357
|
-
|
358
|
-
/// Set this to the identity transform.
|
359
|
-
void SetIdentity()
|
360
|
-
{
|
361
|
-
p.SetZero();
|
362
|
-
q.SetIdentity();
|
363
|
-
}
|
364
|
-
|
365
|
-
/// Set this based on the position and angle.
|
366
|
-
void Set(const b2Vec2& position, float32 angle)
|
367
|
-
{
|
368
|
-
p = position;
|
369
|
-
q.Set(angle);
|
370
|
-
}
|
371
|
-
|
372
|
-
b2Vec2 p;
|
373
|
-
b2Rot q;
|
374
|
-
};
|
375
|
-
|
376
|
-
/// This describes the motion of a body/shape for TOI computation.
|
377
|
-
/// Shapes are defined with respect to the body origin, which may
|
378
|
-
/// no coincide with the center of mass. However, to support dynamics
|
379
|
-
/// we must interpolate the center of mass position.
|
380
|
-
struct b2Sweep
|
381
|
-
{
|
382
|
-
/// Get the interpolated transform at a specific time.
|
383
|
-
/// @param beta is a factor in [0,1], where 0 indicates alpha0.
|
384
|
-
void GetTransform(b2Transform* xfb, float32 beta) const;
|
385
|
-
|
386
|
-
/// Advance the sweep forward, yielding a new initial state.
|
387
|
-
/// @param alpha the new initial time.
|
388
|
-
void Advance(float32 alpha);
|
389
|
-
|
390
|
-
/// Normalize the angles.
|
391
|
-
void Normalize();
|
392
|
-
|
393
|
-
b2Vec2 localCenter; ///< local center of mass position
|
394
|
-
b2Vec2 c0, c; ///< center world positions
|
395
|
-
float32 a0, a; ///< world angles
|
396
|
-
|
397
|
-
/// Fraction of the current time step in the range [0,1]
|
398
|
-
/// c0 and a0 are the positions at alpha0.
|
399
|
-
float32 alpha0;
|
400
|
-
};
|
401
|
-
|
402
|
-
/// Useful constant
|
403
|
-
extern const b2Vec2 b2Vec2_zero;
|
404
|
-
|
405
|
-
/// Perform the dot product on two vectors.
|
406
|
-
inline float32 b2Dot(const b2Vec2& a, const b2Vec2& b)
|
407
|
-
{
|
408
|
-
return a.x * b.x + a.y * b.y;
|
409
|
-
}
|
410
|
-
|
411
|
-
/// Perform the cross product on two vectors. In 2D this produces a scalar.
|
412
|
-
inline float32 b2Cross(const b2Vec2& a, const b2Vec2& b)
|
413
|
-
{
|
414
|
-
return a.x * b.y - a.y * b.x;
|
415
|
-
}
|
416
|
-
|
417
|
-
/// Perform the cross product on a vector and a scalar. In 2D this produces
|
418
|
-
/// a vector.
|
419
|
-
inline b2Vec2 b2Cross(const b2Vec2& a, float32 s)
|
420
|
-
{
|
421
|
-
return b2Vec2(s * a.y, -s * a.x);
|
422
|
-
}
|
423
|
-
|
424
|
-
/// Perform the cross product on a scalar and a vector. In 2D this produces
|
425
|
-
/// a vector.
|
426
|
-
inline b2Vec2 b2Cross(float32 s, const b2Vec2& a)
|
427
|
-
{
|
428
|
-
return b2Vec2(-s * a.y, s * a.x);
|
429
|
-
}
|
430
|
-
|
431
|
-
/// Multiply a matrix times a vector. If a rotation matrix is provided,
|
432
|
-
/// then this transforms the vector from one frame to another.
|
433
|
-
inline b2Vec2 b2Mul(const b2Mat22& A, const b2Vec2& v)
|
434
|
-
{
|
435
|
-
return b2Vec2(A.ex.x * v.x + A.ey.x * v.y, A.ex.y * v.x + A.ey.y * v.y);
|
436
|
-
}
|
437
|
-
|
438
|
-
/// Multiply a matrix transpose times a vector. If a rotation matrix is provided,
|
439
|
-
/// then this transforms the vector from one frame to another (inverse transform).
|
440
|
-
inline b2Vec2 b2MulT(const b2Mat22& A, const b2Vec2& v)
|
441
|
-
{
|
442
|
-
return b2Vec2(b2Dot(v, A.ex), b2Dot(v, A.ey));
|
443
|
-
}
|
444
|
-
|
445
|
-
/// Add two vectors component-wise.
|
446
|
-
inline b2Vec2 operator + (const b2Vec2& a, const b2Vec2& b)
|
447
|
-
{
|
448
|
-
return b2Vec2(a.x + b.x, a.y + b.y);
|
449
|
-
}
|
450
|
-
|
451
|
-
/// Subtract two vectors component-wise.
|
452
|
-
inline b2Vec2 operator - (const b2Vec2& a, const b2Vec2& b)
|
453
|
-
{
|
454
|
-
return b2Vec2(a.x - b.x, a.y - b.y);
|
455
|
-
}
|
456
|
-
|
457
|
-
inline b2Vec2 operator * (float32 s, const b2Vec2& a)
|
458
|
-
{
|
459
|
-
return b2Vec2(s * a.x, s * a.y);
|
460
|
-
}
|
461
|
-
|
462
|
-
inline bool operator == (const b2Vec2& a, const b2Vec2& b)
|
463
|
-
{
|
464
|
-
return a.x == b.x && a.y == b.y;
|
465
|
-
}
|
466
|
-
|
467
|
-
inline float32 b2Distance(const b2Vec2& a, const b2Vec2& b)
|
468
|
-
{
|
469
|
-
b2Vec2 c = a - b;
|
470
|
-
return c.Length();
|
471
|
-
}
|
472
|
-
|
473
|
-
inline float32 b2DistanceSquared(const b2Vec2& a, const b2Vec2& b)
|
474
|
-
{
|
475
|
-
b2Vec2 c = a - b;
|
476
|
-
return b2Dot(c, c);
|
477
|
-
}
|
478
|
-
|
479
|
-
inline b2Vec3 operator * (float32 s, const b2Vec3& a)
|
480
|
-
{
|
481
|
-
return b2Vec3(s * a.x, s * a.y, s * a.z);
|
482
|
-
}
|
483
|
-
|
484
|
-
/// Add two vectors component-wise.
|
485
|
-
inline b2Vec3 operator + (const b2Vec3& a, const b2Vec3& b)
|
486
|
-
{
|
487
|
-
return b2Vec3(a.x + b.x, a.y + b.y, a.z + b.z);
|
488
|
-
}
|
489
|
-
|
490
|
-
/// Subtract two vectors component-wise.
|
491
|
-
inline b2Vec3 operator - (const b2Vec3& a, const b2Vec3& b)
|
492
|
-
{
|
493
|
-
return b2Vec3(a.x - b.x, a.y - b.y, a.z - b.z);
|
494
|
-
}
|
495
|
-
|
496
|
-
/// Perform the dot product on two vectors.
|
497
|
-
inline float32 b2Dot(const b2Vec3& a, const b2Vec3& b)
|
498
|
-
{
|
499
|
-
return a.x * b.x + a.y * b.y + a.z * b.z;
|
500
|
-
}
|
501
|
-
|
502
|
-
/// Perform the cross product on two vectors.
|
503
|
-
inline b2Vec3 b2Cross(const b2Vec3& a, const b2Vec3& b)
|
504
|
-
{
|
505
|
-
return b2Vec3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
|
506
|
-
}
|
507
|
-
|
508
|
-
inline b2Mat22 operator + (const b2Mat22& A, const b2Mat22& B)
|
509
|
-
{
|
510
|
-
return b2Mat22(A.ex + B.ex, A.ey + B.ey);
|
511
|
-
}
|
512
|
-
|
513
|
-
// A * B
|
514
|
-
inline b2Mat22 b2Mul(const b2Mat22& A, const b2Mat22& B)
|
515
|
-
{
|
516
|
-
return b2Mat22(b2Mul(A, B.ex), b2Mul(A, B.ey));
|
517
|
-
}
|
518
|
-
|
519
|
-
// A^T * B
|
520
|
-
inline b2Mat22 b2MulT(const b2Mat22& A, const b2Mat22& B)
|
521
|
-
{
|
522
|
-
b2Vec2 c1(b2Dot(A.ex, B.ex), b2Dot(A.ey, B.ex));
|
523
|
-
b2Vec2 c2(b2Dot(A.ex, B.ey), b2Dot(A.ey, B.ey));
|
524
|
-
return b2Mat22(c1, c2);
|
525
|
-
}
|
526
|
-
|
527
|
-
/// Multiply a matrix times a vector.
|
528
|
-
inline b2Vec3 b2Mul(const b2Mat33& A, const b2Vec3& v)
|
529
|
-
{
|
530
|
-
return v.x * A.ex + v.y * A.ey + v.z * A.ez;
|
531
|
-
}
|
532
|
-
|
533
|
-
/// Multiply a matrix times a vector.
|
534
|
-
inline b2Vec2 b2Mul22(const b2Mat33& A, const b2Vec2& v)
|
535
|
-
{
|
536
|
-
return b2Vec2(A.ex.x * v.x + A.ey.x * v.y, A.ex.y * v.x + A.ey.y * v.y);
|
537
|
-
}
|
538
|
-
|
539
|
-
/// Multiply two rotations: q * r
|
540
|
-
inline b2Rot b2Mul(const b2Rot& q, const b2Rot& r)
|
541
|
-
{
|
542
|
-
// [qc -qs] * [rc -rs] = [qc*rc-qs*rs -qc*rs-qs*rc]
|
543
|
-
// [qs qc] [rs rc] [qs*rc+qc*rs -qs*rs+qc*rc]
|
544
|
-
// s = qs * rc + qc * rs
|
545
|
-
// c = qc * rc - qs * rs
|
546
|
-
b2Rot qr;
|
547
|
-
qr.s = q.s * r.c + q.c * r.s;
|
548
|
-
qr.c = q.c * r.c - q.s * r.s;
|
549
|
-
return qr;
|
550
|
-
}
|
551
|
-
|
552
|
-
/// Transpose multiply two rotations: qT * r
|
553
|
-
inline b2Rot b2MulT(const b2Rot& q, const b2Rot& r)
|
554
|
-
{
|
555
|
-
// [ qc qs] * [rc -rs] = [qc*rc+qs*rs -qc*rs+qs*rc]
|
556
|
-
// [-qs qc] [rs rc] [-qs*rc+qc*rs qs*rs+qc*rc]
|
557
|
-
// s = qc * rs - qs * rc
|
558
|
-
// c = qc * rc + qs * rs
|
559
|
-
b2Rot qr;
|
560
|
-
qr.s = q.c * r.s - q.s * r.c;
|
561
|
-
qr.c = q.c * r.c + q.s * r.s;
|
562
|
-
return qr;
|
563
|
-
}
|
564
|
-
|
565
|
-
/// Rotate a vector
|
566
|
-
inline b2Vec2 b2Mul(const b2Rot& q, const b2Vec2& v)
|
567
|
-
{
|
568
|
-
return b2Vec2(q.c * v.x - q.s * v.y, q.s * v.x + q.c * v.y);
|
569
|
-
}
|
570
|
-
|
571
|
-
/// Inverse rotate a vector
|
572
|
-
inline b2Vec2 b2MulT(const b2Rot& q, const b2Vec2& v)
|
573
|
-
{
|
574
|
-
return b2Vec2(q.c * v.x + q.s * v.y, -q.s * v.x + q.c * v.y);
|
575
|
-
}
|
576
|
-
|
577
|
-
inline b2Vec2 b2Mul(const b2Transform& T, const b2Vec2& v)
|
578
|
-
{
|
579
|
-
float32 x = (T.q.c * v.x - T.q.s * v.y) + T.p.x;
|
580
|
-
float32 y = (T.q.s * v.x + T.q.c * v.y) + T.p.y;
|
581
|
-
|
582
|
-
return b2Vec2(x, y);
|
583
|
-
}
|
584
|
-
|
585
|
-
inline b2Vec2 b2MulT(const b2Transform& T, const b2Vec2& v)
|
586
|
-
{
|
587
|
-
float32 px = v.x - T.p.x;
|
588
|
-
float32 py = v.y - T.p.y;
|
589
|
-
float32 x = (T.q.c * px + T.q.s * py);
|
590
|
-
float32 y = (-T.q.s * px + T.q.c * py);
|
591
|
-
|
592
|
-
return b2Vec2(x, y);
|
593
|
-
}
|
594
|
-
|
595
|
-
// v2 = A.q.Rot(B.q.Rot(v1) + B.p) + A.p
|
596
|
-
// = (A.q * B.q).Rot(v1) + A.q.Rot(B.p) + A.p
|
597
|
-
inline b2Transform b2Mul(const b2Transform& A, const b2Transform& B)
|
598
|
-
{
|
599
|
-
b2Transform C;
|
600
|
-
C.q = b2Mul(A.q, B.q);
|
601
|
-
C.p = b2Mul(A.q, B.p) + A.p;
|
602
|
-
return C;
|
603
|
-
}
|
604
|
-
|
605
|
-
// v2 = A.q' * (B.q * v1 + B.p - A.p)
|
606
|
-
// = A.q' * B.q * v1 + A.q' * (B.p - A.p)
|
607
|
-
inline b2Transform b2MulT(const b2Transform& A, const b2Transform& B)
|
608
|
-
{
|
609
|
-
b2Transform C;
|
610
|
-
C.q = b2MulT(A.q, B.q);
|
611
|
-
C.p = b2MulT(A.q, B.p - A.p);
|
612
|
-
return C;
|
613
|
-
}
|
614
|
-
|
615
|
-
template <typename T>
|
616
|
-
inline T b2Abs(T a)
|
617
|
-
{
|
618
|
-
return a > T(0) ? a : -a;
|
619
|
-
}
|
620
|
-
|
621
|
-
inline b2Vec2 b2Abs(const b2Vec2& a)
|
622
|
-
{
|
623
|
-
return b2Vec2(b2Abs(a.x), b2Abs(a.y));
|
624
|
-
}
|
625
|
-
|
626
|
-
inline b2Mat22 b2Abs(const b2Mat22& A)
|
627
|
-
{
|
628
|
-
return b2Mat22(b2Abs(A.ex), b2Abs(A.ey));
|
629
|
-
}
|
630
|
-
|
631
|
-
template <typename T>
|
632
|
-
inline T b2Min(T a, T b)
|
633
|
-
{
|
634
|
-
return a < b ? a : b;
|
635
|
-
}
|
636
|
-
|
637
|
-
inline b2Vec2 b2Min(const b2Vec2& a, const b2Vec2& b)
|
638
|
-
{
|
639
|
-
return b2Vec2(b2Min(a.x, b.x), b2Min(a.y, b.y));
|
640
|
-
}
|
641
|
-
|
642
|
-
template <typename T>
|
643
|
-
inline T b2Max(T a, T b)
|
644
|
-
{
|
645
|
-
return a > b ? a : b;
|
646
|
-
}
|
647
|
-
|
648
|
-
inline b2Vec2 b2Max(const b2Vec2& a, const b2Vec2& b)
|
649
|
-
{
|
650
|
-
return b2Vec2(b2Max(a.x, b.x), b2Max(a.y, b.y));
|
651
|
-
}
|
652
|
-
|
653
|
-
template <typename T>
|
654
|
-
inline T b2Clamp(T a, T low, T high)
|
655
|
-
{
|
656
|
-
return b2Max(low, b2Min(a, high));
|
657
|
-
}
|
658
|
-
|
659
|
-
inline b2Vec2 b2Clamp(const b2Vec2& a, const b2Vec2& low, const b2Vec2& high)
|
660
|
-
{
|
661
|
-
return b2Max(low, b2Min(a, high));
|
662
|
-
}
|
663
|
-
|
664
|
-
template<typename T> inline void b2Swap(T& a, T& b)
|
665
|
-
{
|
666
|
-
T tmp = a;
|
667
|
-
a = b;
|
668
|
-
b = tmp;
|
669
|
-
}
|
670
|
-
|
671
|
-
/// "Next Largest Power of 2
|
672
|
-
/// Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm
|
673
|
-
/// that recursively "folds" the upper bits into the lower bits. This process yields a bit vector with
|
674
|
-
/// the same most significant 1 as x, but all 1's below it. Adding 1 to that value yields the next
|
675
|
-
/// largest power of 2. For a 32-bit value:"
|
676
|
-
inline uint32 b2NextPowerOfTwo(uint32 x)
|
677
|
-
{
|
678
|
-
x |= (x >> 1);
|
679
|
-
x |= (x >> 2);
|
680
|
-
x |= (x >> 4);
|
681
|
-
x |= (x >> 8);
|
682
|
-
x |= (x >> 16);
|
683
|
-
return x + 1;
|
684
|
-
}
|
685
|
-
|
686
|
-
inline bool b2IsPowerOfTwo(uint32 x)
|
687
|
-
{
|
688
|
-
bool result = x > 0 && (x & (x - 1)) == 0;
|
689
|
-
return result;
|
690
|
-
}
|
691
|
-
|
692
|
-
inline void b2Sweep::GetTransform(b2Transform* xf, float32 beta) const
|
693
|
-
{
|
694
|
-
xf->p = (1.0f - beta) * c0 + beta * c;
|
695
|
-
float32 angle = (1.0f - beta) * a0 + beta * a;
|
696
|
-
xf->q.Set(angle);
|
697
|
-
|
698
|
-
// Shift to origin
|
699
|
-
xf->p -= b2Mul(xf->q, localCenter);
|
700
|
-
}
|
701
|
-
|
702
|
-
inline void b2Sweep::Advance(float32 alpha)
|
703
|
-
{
|
704
|
-
b2Assert(alpha0 < 1.0f);
|
705
|
-
float32 beta = (alpha - alpha0) / (1.0f - alpha0);
|
706
|
-
c0 += beta * (c - c0);
|
707
|
-
a0 += beta * (a - a0);
|
708
|
-
alpha0 = alpha;
|
709
|
-
}
|
710
|
-
|
711
|
-
/// Normalize an angle in radians to be between -pi and pi
|
712
|
-
inline void b2Sweep::Normalize()
|
713
|
-
{
|
714
|
-
float32 twoPi = 2.0f * b2_pi;
|
715
|
-
float32 d = twoPi * floorf(a0 / twoPi);
|
716
|
-
a0 -= d;
|
717
|
-
a -= d;
|
718
|
-
}
|
719
|
-
|
720
|
-
#endif
|