reflexion 0.1.12 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,196 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_PRISMATIC_JOINT_H
20
- #define B2_PRISMATIC_JOINT_H
21
-
22
- #include <Box2D/Dynamics/Joints/b2Joint.h>
23
-
24
- /// Prismatic joint definition. This requires defining a line of
25
- /// motion using an axis and an anchor point. The definition uses local
26
- /// anchor points and a local axis so that the initial configuration
27
- /// can violate the constraint slightly. The joint translation is zero
28
- /// when the local anchor points coincide in world space. Using local
29
- /// anchors and a local axis helps when saving and loading a game.
30
- struct b2PrismaticJointDef : public b2JointDef
31
- {
32
- b2PrismaticJointDef()
33
- {
34
- type = e_prismaticJoint;
35
- localAnchorA.SetZero();
36
- localAnchorB.SetZero();
37
- localAxisA.Set(1.0f, 0.0f);
38
- referenceAngle = 0.0f;
39
- enableLimit = false;
40
- lowerTranslation = 0.0f;
41
- upperTranslation = 0.0f;
42
- enableMotor = false;
43
- maxMotorForce = 0.0f;
44
- motorSpeed = 0.0f;
45
- }
46
-
47
- /// Initialize the bodies, anchors, axis, and reference angle using the world
48
- /// anchor and unit world axis.
49
- void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis);
50
-
51
- /// The local anchor point relative to bodyA's origin.
52
- b2Vec2 localAnchorA;
53
-
54
- /// The local anchor point relative to bodyB's origin.
55
- b2Vec2 localAnchorB;
56
-
57
- /// The local translation unit axis in bodyA.
58
- b2Vec2 localAxisA;
59
-
60
- /// The constrained angle between the bodies: bodyB_angle - bodyA_angle.
61
- float32 referenceAngle;
62
-
63
- /// Enable/disable the joint limit.
64
- bool enableLimit;
65
-
66
- /// The lower translation limit, usually in meters.
67
- float32 lowerTranslation;
68
-
69
- /// The upper translation limit, usually in meters.
70
- float32 upperTranslation;
71
-
72
- /// Enable/disable the joint motor.
73
- bool enableMotor;
74
-
75
- /// The maximum motor torque, usually in N-m.
76
- float32 maxMotorForce;
77
-
78
- /// The desired motor speed in radians per second.
79
- float32 motorSpeed;
80
- };
81
-
82
- /// A prismatic joint. This joint provides one degree of freedom: translation
83
- /// along an axis fixed in bodyA. Relative rotation is prevented. You can
84
- /// use a joint limit to restrict the range of motion and a joint motor to
85
- /// drive the motion or to model joint friction.
86
- class b2PrismaticJoint : public b2Joint
87
- {
88
- public:
89
- b2Vec2 GetAnchorA() const;
90
- b2Vec2 GetAnchorB() const;
91
-
92
- b2Vec2 GetReactionForce(float32 inv_dt) const;
93
- float32 GetReactionTorque(float32 inv_dt) const;
94
-
95
- /// The local anchor point relative to bodyA's origin.
96
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
97
-
98
- /// The local anchor point relative to bodyB's origin.
99
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
100
-
101
- /// The local joint axis relative to bodyA.
102
- const b2Vec2& GetLocalAxisA() const { return m_localXAxisA; }
103
-
104
- /// Get the reference angle.
105
- float32 GetReferenceAngle() const { return m_referenceAngle; }
106
-
107
- /// Get the current joint translation, usually in meters.
108
- float32 GetJointTranslation() const;
109
-
110
- /// Get the current joint translation speed, usually in meters per second.
111
- float32 GetJointSpeed() const;
112
-
113
- /// Is the joint limit enabled?
114
- bool IsLimitEnabled() const;
115
-
116
- /// Enable/disable the joint limit.
117
- void EnableLimit(bool flag);
118
-
119
- /// Get the lower joint limit, usually in meters.
120
- float32 GetLowerLimit() const;
121
-
122
- /// Get the upper joint limit, usually in meters.
123
- float32 GetUpperLimit() const;
124
-
125
- /// Set the joint limits, usually in meters.
126
- void SetLimits(float32 lower, float32 upper);
127
-
128
- /// Is the joint motor enabled?
129
- bool IsMotorEnabled() const;
130
-
131
- /// Enable/disable the joint motor.
132
- void EnableMotor(bool flag);
133
-
134
- /// Set the motor speed, usually in meters per second.
135
- void SetMotorSpeed(float32 speed);
136
-
137
- /// Get the motor speed, usually in meters per second.
138
- float32 GetMotorSpeed() const;
139
-
140
- /// Set the maximum motor force, usually in N.
141
- void SetMaxMotorForce(float32 force);
142
- float32 GetMaxMotorForce() const { return m_maxMotorForce; }
143
-
144
- /// Get the current motor force given the inverse time step, usually in N.
145
- float32 GetMotorForce(float32 inv_dt) const;
146
-
147
- /// Dump to b2Log
148
- void Dump();
149
-
150
- protected:
151
- friend class b2Joint;
152
- friend class b2GearJoint;
153
- b2PrismaticJoint(const b2PrismaticJointDef* def);
154
-
155
- void InitVelocityConstraints(const b2SolverData& data);
156
- void SolveVelocityConstraints(const b2SolverData& data);
157
- bool SolvePositionConstraints(const b2SolverData& data);
158
-
159
- // Solver shared
160
- b2Vec2 m_localAnchorA;
161
- b2Vec2 m_localAnchorB;
162
- b2Vec2 m_localXAxisA;
163
- b2Vec2 m_localYAxisA;
164
- float32 m_referenceAngle;
165
- b2Vec3 m_impulse;
166
- float32 m_motorImpulse;
167
- float32 m_lowerTranslation;
168
- float32 m_upperTranslation;
169
- float32 m_maxMotorForce;
170
- float32 m_motorSpeed;
171
- bool m_enableLimit;
172
- bool m_enableMotor;
173
- b2LimitState m_limitState;
174
-
175
- // Solver temp
176
- int32 m_indexA;
177
- int32 m_indexB;
178
- b2Vec2 m_localCenterA;
179
- b2Vec2 m_localCenterB;
180
- float32 m_invMassA;
181
- float32 m_invMassB;
182
- float32 m_invIA;
183
- float32 m_invIB;
184
- b2Vec2 m_axis, m_perp;
185
- float32 m_s1, m_s2;
186
- float32 m_a1, m_a2;
187
- b2Mat33 m_K;
188
- float32 m_motorMass;
189
- };
190
-
191
- inline float32 b2PrismaticJoint::GetMotorSpeed() const
192
- {
193
- return m_motorSpeed;
194
- }
195
-
196
- #endif
@@ -1,348 +0,0 @@
1
- /*
2
- * Copyright (c) 2007 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
20
- #include <Box2D/Dynamics/b2Body.h>
21
- #include <Box2D/Dynamics/b2TimeStep.h>
22
-
23
- // Pulley:
24
- // length1 = norm(p1 - s1)
25
- // length2 = norm(p2 - s2)
26
- // C0 = (length1 + ratio * length2)_initial
27
- // C = C0 - (length1 + ratio * length2)
28
- // u1 = (p1 - s1) / norm(p1 - s1)
29
- // u2 = (p2 - s2) / norm(p2 - s2)
30
- // Cdot = -dot(u1, v1 + cross(w1, r1)) - ratio * dot(u2, v2 + cross(w2, r2))
31
- // J = -[u1 cross(r1, u1) ratio * u2 ratio * cross(r2, u2)]
32
- // K = J * invM * JT
33
- // = invMass1 + invI1 * cross(r1, u1)^2 + ratio^2 * (invMass2 + invI2 * cross(r2, u2)^2)
34
-
35
- void b2PulleyJointDef::Initialize(b2Body* bA, b2Body* bB,
36
- const b2Vec2& groundA, const b2Vec2& groundB,
37
- const b2Vec2& anchorA, const b2Vec2& anchorB,
38
- float32 r)
39
- {
40
- bodyA = bA;
41
- bodyB = bB;
42
- groundAnchorA = groundA;
43
- groundAnchorB = groundB;
44
- localAnchorA = bodyA->GetLocalPoint(anchorA);
45
- localAnchorB = bodyB->GetLocalPoint(anchorB);
46
- b2Vec2 dA = anchorA - groundA;
47
- lengthA = dA.Length();
48
- b2Vec2 dB = anchorB - groundB;
49
- lengthB = dB.Length();
50
- ratio = r;
51
- b2Assert(ratio > b2_epsilon);
52
- }
53
-
54
- b2PulleyJoint::b2PulleyJoint(const b2PulleyJointDef* def)
55
- : b2Joint(def)
56
- {
57
- m_groundAnchorA = def->groundAnchorA;
58
- m_groundAnchorB = def->groundAnchorB;
59
- m_localAnchorA = def->localAnchorA;
60
- m_localAnchorB = def->localAnchorB;
61
-
62
- m_lengthA = def->lengthA;
63
- m_lengthB = def->lengthB;
64
-
65
- b2Assert(def->ratio != 0.0f);
66
- m_ratio = def->ratio;
67
-
68
- m_constant = def->lengthA + m_ratio * def->lengthB;
69
-
70
- m_impulse = 0.0f;
71
- }
72
-
73
- void b2PulleyJoint::InitVelocityConstraints(const b2SolverData& data)
74
- {
75
- m_indexA = m_bodyA->m_islandIndex;
76
- m_indexB = m_bodyB->m_islandIndex;
77
- m_localCenterA = m_bodyA->m_sweep.localCenter;
78
- m_localCenterB = m_bodyB->m_sweep.localCenter;
79
- m_invMassA = m_bodyA->m_invMass;
80
- m_invMassB = m_bodyB->m_invMass;
81
- m_invIA = m_bodyA->m_invI;
82
- m_invIB = m_bodyB->m_invI;
83
-
84
- b2Vec2 cA = data.positions[m_indexA].c;
85
- float32 aA = data.positions[m_indexA].a;
86
- b2Vec2 vA = data.velocities[m_indexA].v;
87
- float32 wA = data.velocities[m_indexA].w;
88
-
89
- b2Vec2 cB = data.positions[m_indexB].c;
90
- float32 aB = data.positions[m_indexB].a;
91
- b2Vec2 vB = data.velocities[m_indexB].v;
92
- float32 wB = data.velocities[m_indexB].w;
93
-
94
- b2Rot qA(aA), qB(aB);
95
-
96
- m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
97
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
98
-
99
- // Get the pulley axes.
100
- m_uA = cA + m_rA - m_groundAnchorA;
101
- m_uB = cB + m_rB - m_groundAnchorB;
102
-
103
- float32 lengthA = m_uA.Length();
104
- float32 lengthB = m_uB.Length();
105
-
106
- if (lengthA > 10.0f * b2_linearSlop)
107
- {
108
- m_uA *= 1.0f / lengthA;
109
- }
110
- else
111
- {
112
- m_uA.SetZero();
113
- }
114
-
115
- if (lengthB > 10.0f * b2_linearSlop)
116
- {
117
- m_uB *= 1.0f / lengthB;
118
- }
119
- else
120
- {
121
- m_uB.SetZero();
122
- }
123
-
124
- // Compute effective mass.
125
- float32 ruA = b2Cross(m_rA, m_uA);
126
- float32 ruB = b2Cross(m_rB, m_uB);
127
-
128
- float32 mA = m_invMassA + m_invIA * ruA * ruA;
129
- float32 mB = m_invMassB + m_invIB * ruB * ruB;
130
-
131
- m_mass = mA + m_ratio * m_ratio * mB;
132
-
133
- if (m_mass > 0.0f)
134
- {
135
- m_mass = 1.0f / m_mass;
136
- }
137
-
138
- if (data.step.warmStarting)
139
- {
140
- // Scale impulses to support variable time steps.
141
- m_impulse *= data.step.dtRatio;
142
-
143
- // Warm starting.
144
- b2Vec2 PA = -(m_impulse) * m_uA;
145
- b2Vec2 PB = (-m_ratio * m_impulse) * m_uB;
146
-
147
- vA += m_invMassA * PA;
148
- wA += m_invIA * b2Cross(m_rA, PA);
149
- vB += m_invMassB * PB;
150
- wB += m_invIB * b2Cross(m_rB, PB);
151
- }
152
- else
153
- {
154
- m_impulse = 0.0f;
155
- }
156
-
157
- data.velocities[m_indexA].v = vA;
158
- data.velocities[m_indexA].w = wA;
159
- data.velocities[m_indexB].v = vB;
160
- data.velocities[m_indexB].w = wB;
161
- }
162
-
163
- void b2PulleyJoint::SolveVelocityConstraints(const b2SolverData& data)
164
- {
165
- b2Vec2 vA = data.velocities[m_indexA].v;
166
- float32 wA = data.velocities[m_indexA].w;
167
- b2Vec2 vB = data.velocities[m_indexB].v;
168
- float32 wB = data.velocities[m_indexB].w;
169
-
170
- b2Vec2 vpA = vA + b2Cross(wA, m_rA);
171
- b2Vec2 vpB = vB + b2Cross(wB, m_rB);
172
-
173
- float32 Cdot = -b2Dot(m_uA, vpA) - m_ratio * b2Dot(m_uB, vpB);
174
- float32 impulse = -m_mass * Cdot;
175
- m_impulse += impulse;
176
-
177
- b2Vec2 PA = -impulse * m_uA;
178
- b2Vec2 PB = -m_ratio * impulse * m_uB;
179
- vA += m_invMassA * PA;
180
- wA += m_invIA * b2Cross(m_rA, PA);
181
- vB += m_invMassB * PB;
182
- wB += m_invIB * b2Cross(m_rB, PB);
183
-
184
- data.velocities[m_indexA].v = vA;
185
- data.velocities[m_indexA].w = wA;
186
- data.velocities[m_indexB].v = vB;
187
- data.velocities[m_indexB].w = wB;
188
- }
189
-
190
- bool b2PulleyJoint::SolvePositionConstraints(const b2SolverData& data)
191
- {
192
- b2Vec2 cA = data.positions[m_indexA].c;
193
- float32 aA = data.positions[m_indexA].a;
194
- b2Vec2 cB = data.positions[m_indexB].c;
195
- float32 aB = data.positions[m_indexB].a;
196
-
197
- b2Rot qA(aA), qB(aB);
198
-
199
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
200
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
201
-
202
- // Get the pulley axes.
203
- b2Vec2 uA = cA + rA - m_groundAnchorA;
204
- b2Vec2 uB = cB + rB - m_groundAnchorB;
205
-
206
- float32 lengthA = uA.Length();
207
- float32 lengthB = uB.Length();
208
-
209
- if (lengthA > 10.0f * b2_linearSlop)
210
- {
211
- uA *= 1.0f / lengthA;
212
- }
213
- else
214
- {
215
- uA.SetZero();
216
- }
217
-
218
- if (lengthB > 10.0f * b2_linearSlop)
219
- {
220
- uB *= 1.0f / lengthB;
221
- }
222
- else
223
- {
224
- uB.SetZero();
225
- }
226
-
227
- // Compute effective mass.
228
- float32 ruA = b2Cross(rA, uA);
229
- float32 ruB = b2Cross(rB, uB);
230
-
231
- float32 mA = m_invMassA + m_invIA * ruA * ruA;
232
- float32 mB = m_invMassB + m_invIB * ruB * ruB;
233
-
234
- float32 mass = mA + m_ratio * m_ratio * mB;
235
-
236
- if (mass > 0.0f)
237
- {
238
- mass = 1.0f / mass;
239
- }
240
-
241
- float32 C = m_constant - lengthA - m_ratio * lengthB;
242
- float32 linearError = b2Abs(C);
243
-
244
- float32 impulse = -mass * C;
245
-
246
- b2Vec2 PA = -impulse * uA;
247
- b2Vec2 PB = -m_ratio * impulse * uB;
248
-
249
- cA += m_invMassA * PA;
250
- aA += m_invIA * b2Cross(rA, PA);
251
- cB += m_invMassB * PB;
252
- aB += m_invIB * b2Cross(rB, PB);
253
-
254
- data.positions[m_indexA].c = cA;
255
- data.positions[m_indexA].a = aA;
256
- data.positions[m_indexB].c = cB;
257
- data.positions[m_indexB].a = aB;
258
-
259
- return linearError < b2_linearSlop;
260
- }
261
-
262
- b2Vec2 b2PulleyJoint::GetAnchorA() const
263
- {
264
- return m_bodyA->GetWorldPoint(m_localAnchorA);
265
- }
266
-
267
- b2Vec2 b2PulleyJoint::GetAnchorB() const
268
- {
269
- return m_bodyB->GetWorldPoint(m_localAnchorB);
270
- }
271
-
272
- b2Vec2 b2PulleyJoint::GetReactionForce(float32 inv_dt) const
273
- {
274
- b2Vec2 P = m_impulse * m_uB;
275
- return inv_dt * P;
276
- }
277
-
278
- float32 b2PulleyJoint::GetReactionTorque(float32 inv_dt) const
279
- {
280
- B2_NOT_USED(inv_dt);
281
- return 0.0f;
282
- }
283
-
284
- b2Vec2 b2PulleyJoint::GetGroundAnchorA() const
285
- {
286
- return m_groundAnchorA;
287
- }
288
-
289
- b2Vec2 b2PulleyJoint::GetGroundAnchorB() const
290
- {
291
- return m_groundAnchorB;
292
- }
293
-
294
- float32 b2PulleyJoint::GetLengthA() const
295
- {
296
- return m_lengthA;
297
- }
298
-
299
- float32 b2PulleyJoint::GetLengthB() const
300
- {
301
- return m_lengthB;
302
- }
303
-
304
- float32 b2PulleyJoint::GetRatio() const
305
- {
306
- return m_ratio;
307
- }
308
-
309
- float32 b2PulleyJoint::GetCurrentLengthA() const
310
- {
311
- b2Vec2 p = m_bodyA->GetWorldPoint(m_localAnchorA);
312
- b2Vec2 s = m_groundAnchorA;
313
- b2Vec2 d = p - s;
314
- return d.Length();
315
- }
316
-
317
- float32 b2PulleyJoint::GetCurrentLengthB() const
318
- {
319
- b2Vec2 p = m_bodyB->GetWorldPoint(m_localAnchorB);
320
- b2Vec2 s = m_groundAnchorB;
321
- b2Vec2 d = p - s;
322
- return d.Length();
323
- }
324
-
325
- void b2PulleyJoint::Dump()
326
- {
327
- int32 indexA = m_bodyA->m_islandIndex;
328
- int32 indexB = m_bodyB->m_islandIndex;
329
-
330
- b2Log(" b2PulleyJointDef jd;\n");
331
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
332
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
333
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
334
- b2Log(" jd.groundAnchorA.Set(%.15lef, %.15lef);\n", m_groundAnchorA.x, m_groundAnchorA.y);
335
- b2Log(" jd.groundAnchorB.Set(%.15lef, %.15lef);\n", m_groundAnchorB.x, m_groundAnchorB.y);
336
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
337
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
338
- b2Log(" jd.lengthA = %.15lef;\n", m_lengthA);
339
- b2Log(" jd.lengthB = %.15lef;\n", m_lengthB);
340
- b2Log(" jd.ratio = %.15lef;\n", m_ratio);
341
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
342
- }
343
-
344
- void b2PulleyJoint::ShiftOrigin(const b2Vec2& newOrigin)
345
- {
346
- m_groundAnchorA -= newOrigin;
347
- m_groundAnchorB -= newOrigin;
348
- }
@@ -1,152 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_PULLEY_JOINT_H
20
- #define B2_PULLEY_JOINT_H
21
-
22
- #include <Box2D/Dynamics/Joints/b2Joint.h>
23
-
24
- const float32 b2_minPulleyLength = 2.0f;
25
-
26
- /// Pulley joint definition. This requires two ground anchors,
27
- /// two dynamic body anchor points, and a pulley ratio.
28
- struct b2PulleyJointDef : public b2JointDef
29
- {
30
- b2PulleyJointDef()
31
- {
32
- type = e_pulleyJoint;
33
- groundAnchorA.Set(-1.0f, 1.0f);
34
- groundAnchorB.Set(1.0f, 1.0f);
35
- localAnchorA.Set(-1.0f, 0.0f);
36
- localAnchorB.Set(1.0f, 0.0f);
37
- lengthA = 0.0f;
38
- lengthB = 0.0f;
39
- ratio = 1.0f;
40
- collideConnected = true;
41
- }
42
-
43
- /// Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
44
- void Initialize(b2Body* bodyA, b2Body* bodyB,
45
- const b2Vec2& groundAnchorA, const b2Vec2& groundAnchorB,
46
- const b2Vec2& anchorA, const b2Vec2& anchorB,
47
- float32 ratio);
48
-
49
- /// The first ground anchor in world coordinates. This point never moves.
50
- b2Vec2 groundAnchorA;
51
-
52
- /// The second ground anchor in world coordinates. This point never moves.
53
- b2Vec2 groundAnchorB;
54
-
55
- /// The local anchor point relative to bodyA's origin.
56
- b2Vec2 localAnchorA;
57
-
58
- /// The local anchor point relative to bodyB's origin.
59
- b2Vec2 localAnchorB;
60
-
61
- /// The a reference length for the segment attached to bodyA.
62
- float32 lengthA;
63
-
64
- /// The a reference length for the segment attached to bodyB.
65
- float32 lengthB;
66
-
67
- /// The pulley ratio, used to simulate a block-and-tackle.
68
- float32 ratio;
69
- };
70
-
71
- /// The pulley joint is connected to two bodies and two fixed ground points.
72
- /// The pulley supports a ratio such that:
73
- /// length1 + ratio * length2 <= constant
74
- /// Yes, the force transmitted is scaled by the ratio.
75
- /// Warning: the pulley joint can get a bit squirrelly by itself. They often
76
- /// work better when combined with prismatic joints. You should also cover the
77
- /// the anchor points with static shapes to prevent one side from going to
78
- /// zero length.
79
- class b2PulleyJoint : public b2Joint
80
- {
81
- public:
82
- b2Vec2 GetAnchorA() const;
83
- b2Vec2 GetAnchorB() const;
84
-
85
- b2Vec2 GetReactionForce(float32 inv_dt) const;
86
- float32 GetReactionTorque(float32 inv_dt) const;
87
-
88
- /// Get the first ground anchor.
89
- b2Vec2 GetGroundAnchorA() const;
90
-
91
- /// Get the second ground anchor.
92
- b2Vec2 GetGroundAnchorB() const;
93
-
94
- /// Get the current length of the segment attached to bodyA.
95
- float32 GetLengthA() const;
96
-
97
- /// Get the current length of the segment attached to bodyB.
98
- float32 GetLengthB() const;
99
-
100
- /// Get the pulley ratio.
101
- float32 GetRatio() const;
102
-
103
- /// Get the current length of the segment attached to bodyA.
104
- float32 GetCurrentLengthA() const;
105
-
106
- /// Get the current length of the segment attached to bodyB.
107
- float32 GetCurrentLengthB() const;
108
-
109
- /// Dump joint to dmLog
110
- void Dump();
111
-
112
- /// Implement b2Joint::ShiftOrigin
113
- void ShiftOrigin(const b2Vec2& newOrigin);
114
-
115
- protected:
116
-
117
- friend class b2Joint;
118
- b2PulleyJoint(const b2PulleyJointDef* data);
119
-
120
- void InitVelocityConstraints(const b2SolverData& data);
121
- void SolveVelocityConstraints(const b2SolverData& data);
122
- bool SolvePositionConstraints(const b2SolverData& data);
123
-
124
- b2Vec2 m_groundAnchorA;
125
- b2Vec2 m_groundAnchorB;
126
- float32 m_lengthA;
127
- float32 m_lengthB;
128
-
129
- // Solver shared
130
- b2Vec2 m_localAnchorA;
131
- b2Vec2 m_localAnchorB;
132
- float32 m_constant;
133
- float32 m_ratio;
134
- float32 m_impulse;
135
-
136
- // Solver temp
137
- int32 m_indexA;
138
- int32 m_indexB;
139
- b2Vec2 m_uA;
140
- b2Vec2 m_uB;
141
- b2Vec2 m_rA;
142
- b2Vec2 m_rB;
143
- b2Vec2 m_localCenterA;
144
- b2Vec2 m_localCenterB;
145
- float32 m_invMassA;
146
- float32 m_invMassB;
147
- float32 m_invIA;
148
- float32 m_invIB;
149
- float32 m_mass;
150
- };
151
-
152
- #endif