reflexion 0.1.12 → 0.1.13

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Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,75 +0,0 @@
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- // -*- c++ -*-
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- #pragma once
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- #ifndef __REFLEX_SRC_IOS_WINDOW_DATA_H__
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- #define __REFLEX_SRC_IOS_WINDOW_DATA_H__
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-
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-
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- #include <map>
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- #include <xot/time.h>
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- #include <reflex/point.h>
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- #include <reflex/painter.h>
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- #include <reflex/window.h>
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- #include <reflex/view.h>
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-
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-
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- @class NativeWindow;
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-
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-
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- namespace Reflex
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- {
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-
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-
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- typedef std::map<View::Ref, bool> CapturingViews;
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-
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-
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- struct Window::Data
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- {
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-
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- NativeWindow* native;
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-
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- String title;
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-
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- int hide_count;
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-
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- bool redraw;
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-
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- Painter painter;
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-
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- View::Ref root, focus;
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-
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- Point prev_position, prev_size;
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-
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- double prev_time_update, prev_time_draw, prev_fps;
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-
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- CapturingViews capturing_views;
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-
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- Data ()
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- : native(nil), hide_count(1), redraw(true), root(create_root_view()), prev_fps(0)
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- {
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- prev_time_update = prev_time_draw = Xot::time();
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- }
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-
52
- operator bool () const
53
- {
54
- return native;
55
- }
56
-
57
- bool operator ! () const
58
- {
59
- return !operator bool();
60
- }
61
-
62
- static View* create_root_view ()
63
- {
64
- View* v = new View;
65
- v->set_name("ROOT");
66
- return v;
67
- }
68
-
69
- };// Window::Data
70
-
71
-
72
- }// Reflex
73
-
74
-
75
- #endif//EOH
@@ -1,45 +0,0 @@
1
- // -*- c++ -*-
2
- #pragma once
3
- #ifndef __REFLEX_SRC_OSX_APPLICATION_DATA_H__
4
- #define __REFLEX_SRC_OSX_APPLICATION_DATA_H__
5
-
6
-
7
- #include <reflex/application.h>
8
-
9
-
10
- @class AppDelegate;
11
-
12
-
13
- namespace Reflex
14
- {
15
-
16
-
17
- struct Application::Data
18
- {
19
-
20
- AppDelegate* delegate;
21
-
22
- String name;
23
-
24
- Data ()
25
- : delegate(nil)
26
- {
27
- }
28
-
29
- operator bool () const
30
- {
31
- return delegate;
32
- }
33
-
34
- bool operator ! () const
35
- {
36
- return !operator bool();
37
- }
38
-
39
- };// Application::Data
40
-
41
-
42
- }// Reflex
43
-
44
-
45
- #endif//EOH
@@ -1,75 +0,0 @@
1
- // -*- c++ -*-
2
- #pragma once
3
- #ifndef __REFLEX_SRC_OSX_WINDOW_DATA_H__
4
- #define __REFLEX_SRC_OSX_WINDOW_DATA_H__
5
-
6
-
7
- #include <map>
8
- #include <xot/time.h>
9
- #include <reflex/point.h>
10
- #include <reflex/painter.h>
11
- #include <reflex/window.h>
12
- #include <reflex/view.h>
13
-
14
-
15
- @class NativeWindow;
16
-
17
-
18
- namespace Reflex
19
- {
20
-
21
-
22
- typedef std::map<View::Ref, bool> CapturingViews;
23
-
24
-
25
- struct Window::Data
26
- {
27
-
28
- NativeWindow* native;
29
-
30
- int hide_count;
31
-
32
- bool redraw;
33
-
34
- Painter painter;
35
-
36
- View::Ref root, focus;
37
-
38
- Point prev_position, prev_size;
39
-
40
- double prev_time_update, prev_time_draw, prev_fps;
41
-
42
- String title_tmp;
43
-
44
- CapturingViews capturing_views;
45
-
46
- Data ()
47
- : native(nil), hide_count(1), redraw(true), root(create_root_view()), prev_fps(0)
48
- {
49
- prev_time_update = prev_time_draw = Xot::time();
50
- }
51
-
52
- operator bool () const
53
- {
54
- return native;
55
- }
56
-
57
- bool operator ! () const
58
- {
59
- return !operator bool();
60
- }
61
-
62
- static View* create_root_view ()
63
- {
64
- View* v = new View;
65
- v->set_name("ROOT");
66
- return v;
67
- }
68
-
69
- };// Window::Data
70
-
71
-
72
- }// Reflex
73
-
74
-
75
- #endif//EOH
@@ -1,68 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef BOX2D_H
20
- #define BOX2D_H
21
-
22
- /**
23
- \mainpage Box2D API Documentation
24
-
25
- \section intro_sec Getting Started
26
-
27
- For documentation please see http://box2d.org/documentation.html
28
-
29
- For discussion please visit http://box2d.org/forum
30
- */
31
-
32
- // These include files constitute the main Box2D API
33
-
34
- #include <Box2D/Common/b2Settings.h>
35
- #include <Box2D/Common/b2Draw.h>
36
- #include <Box2D/Common/b2Timer.h>
37
-
38
- #include <Box2D/Collision/Shapes/b2CircleShape.h>
39
- #include <Box2D/Collision/Shapes/b2EdgeShape.h>
40
- #include <Box2D/Collision/Shapes/b2ChainShape.h>
41
- #include <Box2D/Collision/Shapes/b2PolygonShape.h>
42
-
43
- #include <Box2D/Collision/b2BroadPhase.h>
44
- #include <Box2D/Collision/b2Distance.h>
45
- #include <Box2D/Collision/b2DynamicTree.h>
46
- #include <Box2D/Collision/b2TimeOfImpact.h>
47
-
48
- #include <Box2D/Dynamics/b2Body.h>
49
- #include <Box2D/Dynamics/b2Fixture.h>
50
- #include <Box2D/Dynamics/b2WorldCallbacks.h>
51
- #include <Box2D/Dynamics/b2TimeStep.h>
52
- #include <Box2D/Dynamics/b2World.h>
53
-
54
- #include <Box2D/Dynamics/Contacts/b2Contact.h>
55
-
56
- #include <Box2D/Dynamics/Joints/b2DistanceJoint.h>
57
- #include <Box2D/Dynamics/Joints/b2FrictionJoint.h>
58
- #include <Box2D/Dynamics/Joints/b2GearJoint.h>
59
- #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
60
- #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
61
- #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
62
- #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
63
- #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
64
- #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
65
- #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
66
- #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
67
-
68
- #endif
@@ -1,193 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Collision/Shapes/b2ChainShape.h>
20
- #include <Box2D/Collision/Shapes/b2EdgeShape.h>
21
- #include <new>
22
- #include <string.h>
23
-
24
- b2ChainShape::~b2ChainShape()
25
- {
26
- Clear();
27
- }
28
-
29
- void b2ChainShape::Clear()
30
- {
31
- b2Free(m_vertices);
32
- m_vertices = NULL;
33
- m_count = 0;
34
- }
35
-
36
- void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count)
37
- {
38
- b2Assert(m_vertices == NULL && m_count == 0);
39
- b2Assert(count >= 3);
40
- for (int32 i = 1; i < count; ++i)
41
- {
42
- b2Vec2 v1 = vertices[i-1];
43
- b2Vec2 v2 = vertices[i];
44
- // If the code crashes here, it means your vertices are too close together.
45
- b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop);
46
- }
47
-
48
- m_count = count + 1;
49
- m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
50
- memcpy(m_vertices, vertices, count * sizeof(b2Vec2));
51
- m_vertices[count] = m_vertices[0];
52
- m_prevVertex = m_vertices[m_count - 2];
53
- m_nextVertex = m_vertices[1];
54
- m_hasPrevVertex = true;
55
- m_hasNextVertex = true;
56
- }
57
-
58
- void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count)
59
- {
60
- b2Assert(m_vertices == NULL && m_count == 0);
61
- b2Assert(count >= 2);
62
- for (int32 i = 1; i < count; ++i)
63
- {
64
- // If the code crashes here, it means your vertices are too close together.
65
- b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop);
66
- }
67
-
68
- m_count = count;
69
- m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2));
70
- memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2));
71
-
72
- m_hasPrevVertex = false;
73
- m_hasNextVertex = false;
74
-
75
- m_prevVertex.SetZero();
76
- m_nextVertex.SetZero();
77
- }
78
-
79
- void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex)
80
- {
81
- m_prevVertex = prevVertex;
82
- m_hasPrevVertex = true;
83
- }
84
-
85
- void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex)
86
- {
87
- m_nextVertex = nextVertex;
88
- m_hasNextVertex = true;
89
- }
90
-
91
- b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const
92
- {
93
- void* mem = allocator->Allocate(sizeof(b2ChainShape));
94
- b2ChainShape* clone = new (mem) b2ChainShape;
95
- clone->CreateChain(m_vertices, m_count);
96
- clone->m_prevVertex = m_prevVertex;
97
- clone->m_nextVertex = m_nextVertex;
98
- clone->m_hasPrevVertex = m_hasPrevVertex;
99
- clone->m_hasNextVertex = m_hasNextVertex;
100
- return clone;
101
- }
102
-
103
- int32 b2ChainShape::GetChildCount() const
104
- {
105
- // edge count = vertex count - 1
106
- return m_count - 1;
107
- }
108
-
109
- void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const
110
- {
111
- b2Assert(0 <= index && index < m_count - 1);
112
- edge->m_type = b2Shape::e_edge;
113
- edge->m_radius = m_radius;
114
-
115
- edge->m_vertex1 = m_vertices[index + 0];
116
- edge->m_vertex2 = m_vertices[index + 1];
117
-
118
- if (index > 0)
119
- {
120
- edge->m_vertex0 = m_vertices[index - 1];
121
- edge->m_hasVertex0 = true;
122
- }
123
- else
124
- {
125
- edge->m_vertex0 = m_prevVertex;
126
- edge->m_hasVertex0 = m_hasPrevVertex;
127
- }
128
-
129
- if (index < m_count - 2)
130
- {
131
- edge->m_vertex3 = m_vertices[index + 2];
132
- edge->m_hasVertex3 = true;
133
- }
134
- else
135
- {
136
- edge->m_vertex3 = m_nextVertex;
137
- edge->m_hasVertex3 = m_hasNextVertex;
138
- }
139
- }
140
-
141
- bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
142
- {
143
- B2_NOT_USED(xf);
144
- B2_NOT_USED(p);
145
- return false;
146
- }
147
-
148
- bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
149
- const b2Transform& xf, int32 childIndex) const
150
- {
151
- b2Assert(childIndex < m_count);
152
-
153
- b2EdgeShape edgeShape;
154
-
155
- int32 i1 = childIndex;
156
- int32 i2 = childIndex + 1;
157
- if (i2 == m_count)
158
- {
159
- i2 = 0;
160
- }
161
-
162
- edgeShape.m_vertex1 = m_vertices[i1];
163
- edgeShape.m_vertex2 = m_vertices[i2];
164
-
165
- return edgeShape.RayCast(output, input, xf, 0);
166
- }
167
-
168
- void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
169
- {
170
- b2Assert(childIndex < m_count);
171
-
172
- int32 i1 = childIndex;
173
- int32 i2 = childIndex + 1;
174
- if (i2 == m_count)
175
- {
176
- i2 = 0;
177
- }
178
-
179
- b2Vec2 v1 = b2Mul(xf, m_vertices[i1]);
180
- b2Vec2 v2 = b2Mul(xf, m_vertices[i2]);
181
-
182
- aabb->lowerBound = b2Min(v1, v2);
183
- aabb->upperBound = b2Max(v1, v2);
184
- }
185
-
186
- void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const
187
- {
188
- B2_NOT_USED(density);
189
-
190
- massData->mass = 0.0f;
191
- massData->center.SetZero();
192
- massData->I = 0.0f;
193
- }
@@ -1,105 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_CHAIN_SHAPE_H
20
- #define B2_CHAIN_SHAPE_H
21
-
22
- #include <Box2D/Collision/Shapes/b2Shape.h>
23
-
24
- class b2EdgeShape;
25
-
26
- /// A chain shape is a free form sequence of line segments.
27
- /// The chain has two-sided collision, so you can use inside and outside collision.
28
- /// Therefore, you may use any winding order.
29
- /// Since there may be many vertices, they are allocated using b2Alloc.
30
- /// Connectivity information is used to create smooth collisions.
31
- /// WARNING: The chain will not collide properly if there are self-intersections.
32
- class b2ChainShape : public b2Shape
33
- {
34
- public:
35
- b2ChainShape();
36
-
37
- /// The destructor frees the vertices using b2Free.
38
- ~b2ChainShape();
39
-
40
- /// Clear all data.
41
- void Clear();
42
-
43
- /// Create a loop. This automatically adjusts connectivity.
44
- /// @param vertices an array of vertices, these are copied
45
- /// @param count the vertex count
46
- void CreateLoop(const b2Vec2* vertices, int32 count);
47
-
48
- /// Create a chain with isolated end vertices.
49
- /// @param vertices an array of vertices, these are copied
50
- /// @param count the vertex count
51
- void CreateChain(const b2Vec2* vertices, int32 count);
52
-
53
- /// Establish connectivity to a vertex that precedes the first vertex.
54
- /// Don't call this for loops.
55
- void SetPrevVertex(const b2Vec2& prevVertex);
56
-
57
- /// Establish connectivity to a vertex that follows the last vertex.
58
- /// Don't call this for loops.
59
- void SetNextVertex(const b2Vec2& nextVertex);
60
-
61
- /// Implement b2Shape. Vertices are cloned using b2Alloc.
62
- b2Shape* Clone(b2BlockAllocator* allocator) const;
63
-
64
- /// @see b2Shape::GetChildCount
65
- int32 GetChildCount() const;
66
-
67
- /// Get a child edge.
68
- void GetChildEdge(b2EdgeShape* edge, int32 index) const;
69
-
70
- /// This always return false.
71
- /// @see b2Shape::TestPoint
72
- bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
73
-
74
- /// Implement b2Shape.
75
- bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
76
- const b2Transform& transform, int32 childIndex) const;
77
-
78
- /// @see b2Shape::ComputeAABB
79
- void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
80
-
81
- /// Chains have zero mass.
82
- /// @see b2Shape::ComputeMass
83
- void ComputeMass(b2MassData* massData, float32 density) const;
84
-
85
- /// The vertices. Owned by this class.
86
- b2Vec2* m_vertices;
87
-
88
- /// The vertex count.
89
- int32 m_count;
90
-
91
- b2Vec2 m_prevVertex, m_nextVertex;
92
- bool m_hasPrevVertex, m_hasNextVertex;
93
- };
94
-
95
- inline b2ChainShape::b2ChainShape()
96
- {
97
- m_type = e_chain;
98
- m_radius = b2_polygonRadius;
99
- m_vertices = NULL;
100
- m_count = 0;
101
- m_hasPrevVertex = false;
102
- m_hasNextVertex = false;
103
- }
104
-
105
- #endif
@@ -1,99 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Collision/Shapes/b2CircleShape.h>
20
- #include <new>
21
-
22
- b2Shape* b2CircleShape::Clone(b2BlockAllocator* allocator) const
23
- {
24
- void* mem = allocator->Allocate(sizeof(b2CircleShape));
25
- b2CircleShape* clone = new (mem) b2CircleShape;
26
- *clone = *this;
27
- return clone;
28
- }
29
-
30
- int32 b2CircleShape::GetChildCount() const
31
- {
32
- return 1;
33
- }
34
-
35
- bool b2CircleShape::TestPoint(const b2Transform& transform, const b2Vec2& p) const
36
- {
37
- b2Vec2 center = transform.p + b2Mul(transform.q, m_p);
38
- b2Vec2 d = p - center;
39
- return b2Dot(d, d) <= m_radius * m_radius;
40
- }
41
-
42
- // Collision Detection in Interactive 3D Environments by Gino van den Bergen
43
- // From Section 3.1.2
44
- // x = s + a * r
45
- // norm(x) = radius
46
- bool b2CircleShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
47
- const b2Transform& transform, int32 childIndex) const
48
- {
49
- B2_NOT_USED(childIndex);
50
-
51
- b2Vec2 position = transform.p + b2Mul(transform.q, m_p);
52
- b2Vec2 s = input.p1 - position;
53
- float32 b = b2Dot(s, s) - m_radius * m_radius;
54
-
55
- // Solve quadratic equation.
56
- b2Vec2 r = input.p2 - input.p1;
57
- float32 c = b2Dot(s, r);
58
- float32 rr = b2Dot(r, r);
59
- float32 sigma = c * c - rr * b;
60
-
61
- // Check for negative discriminant and short segment.
62
- if (sigma < 0.0f || rr < b2_epsilon)
63
- {
64
- return false;
65
- }
66
-
67
- // Find the point of intersection of the line with the circle.
68
- float32 a = -(c + b2Sqrt(sigma));
69
-
70
- // Is the intersection point on the segment?
71
- if (0.0f <= a && a <= input.maxFraction * rr)
72
- {
73
- a /= rr;
74
- output->fraction = a;
75
- output->normal = s + a * r;
76
- output->normal.Normalize();
77
- return true;
78
- }
79
-
80
- return false;
81
- }
82
-
83
- void b2CircleShape::ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const
84
- {
85
- B2_NOT_USED(childIndex);
86
-
87
- b2Vec2 p = transform.p + b2Mul(transform.q, m_p);
88
- aabb->lowerBound.Set(p.x - m_radius, p.y - m_radius);
89
- aabb->upperBound.Set(p.x + m_radius, p.y + m_radius);
90
- }
91
-
92
- void b2CircleShape::ComputeMass(b2MassData* massData, float32 density) const
93
- {
94
- massData->mass = density * b2_pi * m_radius * m_radius;
95
- massData->center = m_p;
96
-
97
- // inertia about the local origin
98
- massData->I = massData->mass * (0.5f * m_radius * m_radius + b2Dot(m_p, m_p));
99
- }