reflexion 0.1.12 → 0.1.13

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Files changed (329) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +0 -4
  4. data/.doc/ext/reflex/contact_event.cpp +17 -10
  5. data/.doc/ext/reflex/draw_event.cpp +1 -5
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +40 -6
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +2 -6
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +75 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +5 -11
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +21 -2
  20. data/.doc/ext/reflex/scroll_event.cpp +0 -6
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +11 -6
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +0 -22
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/README.md +1 -1
  32. data/Rakefile +14 -12
  33. data/VERSION +1 -1
  34. data/ext/reflex/application.cpp +10 -5
  35. data/ext/reflex/capture_event.cpp +1 -5
  36. data/ext/reflex/contact_event.cpp +19 -11
  37. data/ext/reflex/defs.h +5 -2
  38. data/ext/reflex/draw_event.cpp +2 -6
  39. data/ext/reflex/ellipse_shape.cpp +56 -25
  40. data/ext/reflex/event.cpp +0 -4
  41. data/ext/reflex/extconf.rb +1 -2
  42. data/ext/reflex/filter.cpp +86 -0
  43. data/ext/reflex/focus_event.cpp +11 -15
  44. data/ext/reflex/frame_event.cpp +46 -7
  45. data/ext/reflex/image_view.cpp +1 -10
  46. data/ext/reflex/key_event.cpp +3 -7
  47. data/ext/reflex/line_shape.cpp +104 -0
  48. data/ext/reflex/motion_event.cpp +79 -0
  49. data/ext/reflex/native.cpp +18 -18
  50. data/ext/reflex/pointer_event.cpp +6 -12
  51. data/ext/reflex/polygon_shape.cpp +68 -0
  52. data/ext/reflex/rect_shape.cpp +113 -24
  53. data/ext/reflex/reflex.cpp +21 -2
  54. data/ext/reflex/scroll_event.cpp +1 -7
  55. data/ext/reflex/selector.cpp +46 -16
  56. data/ext/reflex/selector.h +130 -0
  57. data/ext/reflex/shape.cpp +231 -0
  58. data/ext/reflex/style.cpp +363 -192
  59. data/ext/reflex/style_length.cpp +164 -37
  60. data/ext/reflex/timer.cpp +108 -0
  61. data/ext/reflex/timer_event.cpp +133 -0
  62. data/ext/reflex/update_event.cpp +13 -7
  63. data/ext/reflex/view.cpp +594 -150
  64. data/ext/reflex/wheel_event.cpp +1 -25
  65. data/ext/reflex/window.cpp +7 -15
  66. data/include/reflex/application.h +2 -0
  67. data/include/reflex/debug.h +22 -0
  68. data/include/reflex/defs.h +45 -0
  69. data/include/reflex/event.h +60 -16
  70. data/include/reflex/exception.h +9 -0
  71. data/include/reflex/filter.h +56 -0
  72. data/include/reflex/image_view.h +1 -1
  73. data/include/reflex/ruby/application.h +17 -9
  74. data/include/reflex/ruby/event.h +22 -0
  75. data/include/reflex/ruby/filter.h +69 -0
  76. data/include/reflex/ruby/selector.h +1 -1
  77. data/include/reflex/ruby/shape.h +140 -0
  78. data/include/reflex/ruby/style.h +1 -1
  79. data/include/reflex/ruby/timer.h +69 -0
  80. data/include/reflex/ruby/view.h +43 -76
  81. data/include/reflex/ruby/window.h +17 -32
  82. data/include/reflex/ruby.h +6 -4
  83. data/include/reflex/selector.h +54 -2
  84. data/include/reflex/shape.h +211 -0
  85. data/include/reflex/style.h +111 -77
  86. data/include/reflex/timer.h +73 -0
  87. data/include/reflex/view.h +181 -59
  88. data/include/reflex/window.h +4 -3
  89. data/include/reflex.h +5 -4
  90. data/lib/reflex/application.rb +6 -3
  91. data/lib/reflex/button.rb +2 -2
  92. data/lib/reflex/capture_event.rb +7 -6
  93. data/lib/reflex/contact_event.rb +10 -12
  94. data/lib/reflex/draw_event.rb +6 -1
  95. data/lib/reflex/ellipse_shape.rb +27 -0
  96. data/lib/reflex/filter.rb +18 -0
  97. data/lib/reflex/fixture.rb +4 -0
  98. data/lib/reflex/focus_event.rb +10 -12
  99. data/lib/reflex/frame_event.rb +1 -1
  100. data/lib/reflex/helper.rb +17 -29
  101. data/lib/reflex/key_event.rb +13 -11
  102. data/lib/reflex/line_shape.rb +18 -0
  103. data/lib/reflex/{texture.rb → matrix.rb} +2 -2
  104. data/lib/reflex/module.rb +4 -19
  105. data/lib/reflex/pointer_event.rb +26 -37
  106. data/lib/reflex/polygon.rb +14 -0
  107. data/lib/reflex/polygon_shape.rb +23 -0
  108. data/lib/reflex/polyline.rb +13 -0
  109. data/lib/reflex/rect_shape.rb +20 -0
  110. data/lib/reflex/reflex.rb +1 -3
  111. data/lib/reflex/scroll_event.rb +1 -1
  112. data/lib/reflex/selector.rb +2 -2
  113. data/lib/reflex/shape.rb +62 -0
  114. data/lib/reflex/style.rb +78 -11
  115. data/lib/reflex/style_length.rb +0 -11
  116. data/lib/reflex/text_view.rb +7 -24
  117. data/lib/reflex/timer.rb +30 -0
  118. data/lib/reflex/timer_event.rb +29 -0
  119. data/lib/reflex/update_event.rb +1 -1
  120. data/lib/reflex/view.rb +127 -32
  121. data/lib/reflex/wheel_event.rb +9 -1
  122. data/lib/reflex/window.rb +29 -9
  123. data/lib/reflex.rb +11 -5
  124. data/lib/reflexion.rb +23 -7
  125. data/reflex.gemspec +8 -10
  126. data/samples/bats.rb +4 -4
  127. data/samples/fans.rb +1 -1
  128. data/samples/fps.rb +5 -3
  129. data/samples/hello.rb +4 -6
  130. data/samples/image.rb +5 -4
  131. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  132. data/samples/layout.rb +16 -7
  133. data/samples/model.rb +10 -7
  134. data/samples/physics.rb +22 -20
  135. data/samples/reflexion/breakout.rb +4 -5
  136. data/samples/reflexion/hello.rb +2 -2
  137. data/samples/reflexion/jump_action.rb +191 -0
  138. data/samples/reflexion/noise.rb +23 -0
  139. data/samples/reflexion/paint.rb +7 -6
  140. data/samples/reflexion/physics.rb +15 -8
  141. data/samples/reflexion/pulse.rb +24 -10
  142. data/samples/shader.rb +8 -6
  143. data/samples/shapes.rb +63 -14
  144. data/samples/tree.rb +9 -10
  145. data/samples/views.rb +3 -3
  146. data/samples/visuals.rb +2 -5
  147. data/src/body.cpp +146 -345
  148. data/src/body.h +91 -0
  149. data/src/event.cpp +66 -16
  150. data/src/exception.cpp +13 -3
  151. data/src/filter.cpp +76 -0
  152. data/src/fixture.cpp +164 -39
  153. data/src/fixture.h +85 -0
  154. data/src/image_view.cpp +4 -4
  155. data/src/ios/app_delegate.h +5 -10
  156. data/src/ios/app_delegate.mm +79 -41
  157. data/src/ios/application.h +32 -0
  158. data/src/ios/application.mm +35 -25
  159. data/src/ios/event.mm +8 -4
  160. data/src/ios/reflex.mm +0 -7
  161. data/src/ios/view_controller.h +33 -0
  162. data/src/ios/view_controller.mm +436 -0
  163. data/src/ios/window.h +40 -0
  164. data/src/ios/window.mm +59 -250
  165. data/src/osx/app_delegate.h +5 -10
  166. data/src/osx/app_delegate.mm +52 -55
  167. data/src/osx/application.h +32 -0
  168. data/src/osx/application.mm +44 -39
  169. data/src/osx/native_window.h +0 -15
  170. data/src/osx/native_window.mm +131 -115
  171. data/src/osx/opengl_view.h +0 -2
  172. data/src/osx/opengl_view.mm +12 -3
  173. data/src/osx/reflex.mm +0 -9
  174. data/src/osx/window.h +42 -0
  175. data/src/osx/window.mm +45 -252
  176. data/src/selector.cpp +232 -7
  177. data/src/selector.h +52 -0
  178. data/src/shape.cpp +1191 -0
  179. data/src/shape.h +61 -0
  180. data/src/style.cpp +571 -374
  181. data/src/style.h +39 -0
  182. data/src/timer.cpp +291 -0
  183. data/src/timer.h +55 -0
  184. data/src/view.cpp +1624 -984
  185. data/src/view.h +56 -0
  186. data/src/win32/window.cpp +3 -4
  187. data/src/window.cpp +275 -20
  188. data/src/window.h +92 -0
  189. data/src/world.cpp +112 -111
  190. data/src/world.h +34 -53
  191. data/task/box2d.rake +31 -10
  192. data/test/test_capture_event.rb +8 -6
  193. data/test/test_pointer_event.rb +85 -0
  194. data/test/test_selector.rb +1 -1
  195. data/test/test_shape.rb +71 -0
  196. data/test/test_style.rb +77 -11
  197. data/test/test_style_length.rb +42 -13
  198. data/test/test_view.rb +138 -14
  199. metadata +109 -210
  200. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  201. data/.doc/ext/reflex/body.cpp +0 -299
  202. data/.doc/ext/reflex/fixture.cpp +0 -101
  203. data/.doc/ext/reflex/shape_view.cpp +0 -153
  204. data/ext/reflex/arc_shape.cpp +0 -94
  205. data/ext/reflex/body.cpp +0 -328
  206. data/ext/reflex/fixture.cpp +0 -108
  207. data/ext/reflex/shape_view.cpp +0 -161
  208. data/include/reflex/bitmap.h +0 -20
  209. data/include/reflex/body.h +0 -128
  210. data/include/reflex/bounds.h +0 -20
  211. data/include/reflex/color.h +0 -20
  212. data/include/reflex/color_space.h +0 -20
  213. data/include/reflex/fixture.h +0 -117
  214. data/include/reflex/font.h +0 -20
  215. data/include/reflex/image.h +0 -20
  216. data/include/reflex/matrix.h +0 -20
  217. data/include/reflex/painter.h +0 -20
  218. data/include/reflex/point.h +0 -24
  219. data/include/reflex/ruby/body.h +0 -41
  220. data/include/reflex/ruby/fixture.h +0 -41
  221. data/include/reflex/ruby/shape_view.h +0 -96
  222. data/include/reflex/shader.h +0 -20
  223. data/include/reflex/shape_view.h +0 -146
  224. data/include/reflex/texture.h +0 -20
  225. data/lib/reflex/body.rb +0 -22
  226. data/lib/reflex/flags.rb +0 -18
  227. data/lib/reflex/shape_view.rb +0 -25
  228. data/src/ios/application_data.h +0 -45
  229. data/src/ios/native_window.h +0 -39
  230. data/src/ios/native_window.mm +0 -224
  231. data/src/ios/opengl_view.h +0 -13
  232. data/src/ios/opengl_view.mm +0 -139
  233. data/src/ios/window_data.h +0 -75
  234. data/src/osx/application_data.h +0 -45
  235. data/src/osx/window_data.h +0 -75
  236. data/src/physics/Box2D/Box2D.h +0 -68
  237. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  238. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  239. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  240. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  241. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  242. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  243. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  244. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  245. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  246. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  247. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  248. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  249. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  250. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  251. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  252. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  253. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  254. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  255. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  256. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  257. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  258. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  259. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  260. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  261. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  262. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  263. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  264. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  265. data/src/physics/Box2D/Common/b2Math.h +0 -720
  266. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  267. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  268. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  269. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  270. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  271. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  272. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  273. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  274. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  275. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  276. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  277. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  279. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  280. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  281. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  282. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  283. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  284. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  285. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  286. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  288. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  289. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  291. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  292. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  293. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  294. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  295. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  296. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  297. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  298. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  299. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  300. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  301. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  302. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  303. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  304. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  305. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  306. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  307. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  308. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  309. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  310. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  311. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  312. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  313. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  314. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  315. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  316. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  317. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  318. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  319. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  320. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  321. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  322. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  323. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  324. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  325. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  326. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  327. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  328. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  329. data/src/shape_view.cpp +0 -306
@@ -1,502 +0,0 @@
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- /*
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- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
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- #include <Box2D/Dynamics/b2Body.h>
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- #include <Box2D/Dynamics/b2TimeStep.h>
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-
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- // Point-to-point constraint
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- // C = p2 - p1
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- // Cdot = v2 - v1
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- // = v2 + cross(w2, r2) - v1 - cross(w1, r1)
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- // J = [-I -r1_skew I r2_skew ]
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- // Identity used:
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- // w k % (rx i + ry j) = w * (-ry i + rx j)
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-
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- // Motor constraint
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- // Cdot = w2 - w1
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- // J = [0 0 -1 0 0 1]
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- // K = invI1 + invI2
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-
36
- void b2RevoluteJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor)
37
- {
38
- bodyA = bA;
39
- bodyB = bB;
40
- localAnchorA = bodyA->GetLocalPoint(anchor);
41
- localAnchorB = bodyB->GetLocalPoint(anchor);
42
- referenceAngle = bodyB->GetAngle() - bodyA->GetAngle();
43
- }
44
-
45
- b2RevoluteJoint::b2RevoluteJoint(const b2RevoluteJointDef* def)
46
- : b2Joint(def)
47
- {
48
- m_localAnchorA = def->localAnchorA;
49
- m_localAnchorB = def->localAnchorB;
50
- m_referenceAngle = def->referenceAngle;
51
-
52
- m_impulse.SetZero();
53
- m_motorImpulse = 0.0f;
54
-
55
- m_lowerAngle = def->lowerAngle;
56
- m_upperAngle = def->upperAngle;
57
- m_maxMotorTorque = def->maxMotorTorque;
58
- m_motorSpeed = def->motorSpeed;
59
- m_enableLimit = def->enableLimit;
60
- m_enableMotor = def->enableMotor;
61
- m_limitState = e_inactiveLimit;
62
- }
63
-
64
- void b2RevoluteJoint::InitVelocityConstraints(const b2SolverData& data)
65
- {
66
- m_indexA = m_bodyA->m_islandIndex;
67
- m_indexB = m_bodyB->m_islandIndex;
68
- m_localCenterA = m_bodyA->m_sweep.localCenter;
69
- m_localCenterB = m_bodyB->m_sweep.localCenter;
70
- m_invMassA = m_bodyA->m_invMass;
71
- m_invMassB = m_bodyB->m_invMass;
72
- m_invIA = m_bodyA->m_invI;
73
- m_invIB = m_bodyB->m_invI;
74
-
75
- float32 aA = data.positions[m_indexA].a;
76
- b2Vec2 vA = data.velocities[m_indexA].v;
77
- float32 wA = data.velocities[m_indexA].w;
78
-
79
- float32 aB = data.positions[m_indexB].a;
80
- b2Vec2 vB = data.velocities[m_indexB].v;
81
- float32 wB = data.velocities[m_indexB].w;
82
-
83
- b2Rot qA(aA), qB(aB);
84
-
85
- m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
86
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
87
-
88
- // J = [-I -r1_skew I r2_skew]
89
- // [ 0 -1 0 1]
90
- // r_skew = [-ry; rx]
91
-
92
- // Matlab
93
- // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
94
- // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
95
- // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
96
-
97
- float32 mA = m_invMassA, mB = m_invMassB;
98
- float32 iA = m_invIA, iB = m_invIB;
99
-
100
- bool fixedRotation = (iA + iB == 0.0f);
101
-
102
- m_mass.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
103
- m_mass.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
104
- m_mass.ez.x = -m_rA.y * iA - m_rB.y * iB;
105
- m_mass.ex.y = m_mass.ey.x;
106
- m_mass.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
107
- m_mass.ez.y = m_rA.x * iA + m_rB.x * iB;
108
- m_mass.ex.z = m_mass.ez.x;
109
- m_mass.ey.z = m_mass.ez.y;
110
- m_mass.ez.z = iA + iB;
111
-
112
- m_motorMass = iA + iB;
113
- if (m_motorMass > 0.0f)
114
- {
115
- m_motorMass = 1.0f / m_motorMass;
116
- }
117
-
118
- if (m_enableMotor == false || fixedRotation)
119
- {
120
- m_motorImpulse = 0.0f;
121
- }
122
-
123
- if (m_enableLimit && fixedRotation == false)
124
- {
125
- float32 jointAngle = aB - aA - m_referenceAngle;
126
- if (b2Abs(m_upperAngle - m_lowerAngle) < 2.0f * b2_angularSlop)
127
- {
128
- m_limitState = e_equalLimits;
129
- }
130
- else if (jointAngle <= m_lowerAngle)
131
- {
132
- if (m_limitState != e_atLowerLimit)
133
- {
134
- m_impulse.z = 0.0f;
135
- }
136
- m_limitState = e_atLowerLimit;
137
- }
138
- else if (jointAngle >= m_upperAngle)
139
- {
140
- if (m_limitState != e_atUpperLimit)
141
- {
142
- m_impulse.z = 0.0f;
143
- }
144
- m_limitState = e_atUpperLimit;
145
- }
146
- else
147
- {
148
- m_limitState = e_inactiveLimit;
149
- m_impulse.z = 0.0f;
150
- }
151
- }
152
- else
153
- {
154
- m_limitState = e_inactiveLimit;
155
- }
156
-
157
- if (data.step.warmStarting)
158
- {
159
- // Scale impulses to support a variable time step.
160
- m_impulse *= data.step.dtRatio;
161
- m_motorImpulse *= data.step.dtRatio;
162
-
163
- b2Vec2 P(m_impulse.x, m_impulse.y);
164
-
165
- vA -= mA * P;
166
- wA -= iA * (b2Cross(m_rA, P) + m_motorImpulse + m_impulse.z);
167
-
168
- vB += mB * P;
169
- wB += iB * (b2Cross(m_rB, P) + m_motorImpulse + m_impulse.z);
170
- }
171
- else
172
- {
173
- m_impulse.SetZero();
174
- m_motorImpulse = 0.0f;
175
- }
176
-
177
- data.velocities[m_indexA].v = vA;
178
- data.velocities[m_indexA].w = wA;
179
- data.velocities[m_indexB].v = vB;
180
- data.velocities[m_indexB].w = wB;
181
- }
182
-
183
- void b2RevoluteJoint::SolveVelocityConstraints(const b2SolverData& data)
184
- {
185
- b2Vec2 vA = data.velocities[m_indexA].v;
186
- float32 wA = data.velocities[m_indexA].w;
187
- b2Vec2 vB = data.velocities[m_indexB].v;
188
- float32 wB = data.velocities[m_indexB].w;
189
-
190
- float32 mA = m_invMassA, mB = m_invMassB;
191
- float32 iA = m_invIA, iB = m_invIB;
192
-
193
- bool fixedRotation = (iA + iB == 0.0f);
194
-
195
- // Solve motor constraint.
196
- if (m_enableMotor && m_limitState != e_equalLimits && fixedRotation == false)
197
- {
198
- float32 Cdot = wB - wA - m_motorSpeed;
199
- float32 impulse = -m_motorMass * Cdot;
200
- float32 oldImpulse = m_motorImpulse;
201
- float32 maxImpulse = data.step.dt * m_maxMotorTorque;
202
- m_motorImpulse = b2Clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
203
- impulse = m_motorImpulse - oldImpulse;
204
-
205
- wA -= iA * impulse;
206
- wB += iB * impulse;
207
- }
208
-
209
- // Solve limit constraint.
210
- if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false)
211
- {
212
- b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
213
- float32 Cdot2 = wB - wA;
214
- b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2);
215
-
216
- b2Vec3 impulse = -m_mass.Solve33(Cdot);
217
-
218
- if (m_limitState == e_equalLimits)
219
- {
220
- m_impulse += impulse;
221
- }
222
- else if (m_limitState == e_atLowerLimit)
223
- {
224
- float32 newImpulse = m_impulse.z + impulse.z;
225
- if (newImpulse < 0.0f)
226
- {
227
- b2Vec2 rhs = -Cdot1 + m_impulse.z * b2Vec2(m_mass.ez.x, m_mass.ez.y);
228
- b2Vec2 reduced = m_mass.Solve22(rhs);
229
- impulse.x = reduced.x;
230
- impulse.y = reduced.y;
231
- impulse.z = -m_impulse.z;
232
- m_impulse.x += reduced.x;
233
- m_impulse.y += reduced.y;
234
- m_impulse.z = 0.0f;
235
- }
236
- else
237
- {
238
- m_impulse += impulse;
239
- }
240
- }
241
- else if (m_limitState == e_atUpperLimit)
242
- {
243
- float32 newImpulse = m_impulse.z + impulse.z;
244
- if (newImpulse > 0.0f)
245
- {
246
- b2Vec2 rhs = -Cdot1 + m_impulse.z * b2Vec2(m_mass.ez.x, m_mass.ez.y);
247
- b2Vec2 reduced = m_mass.Solve22(rhs);
248
- impulse.x = reduced.x;
249
- impulse.y = reduced.y;
250
- impulse.z = -m_impulse.z;
251
- m_impulse.x += reduced.x;
252
- m_impulse.y += reduced.y;
253
- m_impulse.z = 0.0f;
254
- }
255
- else
256
- {
257
- m_impulse += impulse;
258
- }
259
- }
260
-
261
- b2Vec2 P(impulse.x, impulse.y);
262
-
263
- vA -= mA * P;
264
- wA -= iA * (b2Cross(m_rA, P) + impulse.z);
265
-
266
- vB += mB * P;
267
- wB += iB * (b2Cross(m_rB, P) + impulse.z);
268
- }
269
- else
270
- {
271
- // Solve point-to-point constraint
272
- b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
273
- b2Vec2 impulse = m_mass.Solve22(-Cdot);
274
-
275
- m_impulse.x += impulse.x;
276
- m_impulse.y += impulse.y;
277
-
278
- vA -= mA * impulse;
279
- wA -= iA * b2Cross(m_rA, impulse);
280
-
281
- vB += mB * impulse;
282
- wB += iB * b2Cross(m_rB, impulse);
283
- }
284
-
285
- data.velocities[m_indexA].v = vA;
286
- data.velocities[m_indexA].w = wA;
287
- data.velocities[m_indexB].v = vB;
288
- data.velocities[m_indexB].w = wB;
289
- }
290
-
291
- bool b2RevoluteJoint::SolvePositionConstraints(const b2SolverData& data)
292
- {
293
- b2Vec2 cA = data.positions[m_indexA].c;
294
- float32 aA = data.positions[m_indexA].a;
295
- b2Vec2 cB = data.positions[m_indexB].c;
296
- float32 aB = data.positions[m_indexB].a;
297
-
298
- b2Rot qA(aA), qB(aB);
299
-
300
- float32 angularError = 0.0f;
301
- float32 positionError = 0.0f;
302
-
303
- bool fixedRotation = (m_invIA + m_invIB == 0.0f);
304
-
305
- // Solve angular limit constraint.
306
- if (m_enableLimit && m_limitState != e_inactiveLimit && fixedRotation == false)
307
- {
308
- float32 angle = aB - aA - m_referenceAngle;
309
- float32 limitImpulse = 0.0f;
310
-
311
- if (m_limitState == e_equalLimits)
312
- {
313
- // Prevent large angular corrections
314
- float32 C = b2Clamp(angle - m_lowerAngle, -b2_maxAngularCorrection, b2_maxAngularCorrection);
315
- limitImpulse = -m_motorMass * C;
316
- angularError = b2Abs(C);
317
- }
318
- else if (m_limitState == e_atLowerLimit)
319
- {
320
- float32 C = angle - m_lowerAngle;
321
- angularError = -C;
322
-
323
- // Prevent large angular corrections and allow some slop.
324
- C = b2Clamp(C + b2_angularSlop, -b2_maxAngularCorrection, 0.0f);
325
- limitImpulse = -m_motorMass * C;
326
- }
327
- else if (m_limitState == e_atUpperLimit)
328
- {
329
- float32 C = angle - m_upperAngle;
330
- angularError = C;
331
-
332
- // Prevent large angular corrections and allow some slop.
333
- C = b2Clamp(C - b2_angularSlop, 0.0f, b2_maxAngularCorrection);
334
- limitImpulse = -m_motorMass * C;
335
- }
336
-
337
- aA -= m_invIA * limitImpulse;
338
- aB += m_invIB * limitImpulse;
339
- }
340
-
341
- // Solve point-to-point constraint.
342
- {
343
- qA.Set(aA);
344
- qB.Set(aB);
345
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
346
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
347
-
348
- b2Vec2 C = cB + rB - cA - rA;
349
- positionError = C.Length();
350
-
351
- float32 mA = m_invMassA, mB = m_invMassB;
352
- float32 iA = m_invIA, iB = m_invIB;
353
-
354
- b2Mat22 K;
355
- K.ex.x = mA + mB + iA * rA.y * rA.y + iB * rB.y * rB.y;
356
- K.ex.y = -iA * rA.x * rA.y - iB * rB.x * rB.y;
357
- K.ey.x = K.ex.y;
358
- K.ey.y = mA + mB + iA * rA.x * rA.x + iB * rB.x * rB.x;
359
-
360
- b2Vec2 impulse = -K.Solve(C);
361
-
362
- cA -= mA * impulse;
363
- aA -= iA * b2Cross(rA, impulse);
364
-
365
- cB += mB * impulse;
366
- aB += iB * b2Cross(rB, impulse);
367
- }
368
-
369
- data.positions[m_indexA].c = cA;
370
- data.positions[m_indexA].a = aA;
371
- data.positions[m_indexB].c = cB;
372
- data.positions[m_indexB].a = aB;
373
-
374
- return positionError <= b2_linearSlop && angularError <= b2_angularSlop;
375
- }
376
-
377
- b2Vec2 b2RevoluteJoint::GetAnchorA() const
378
- {
379
- return m_bodyA->GetWorldPoint(m_localAnchorA);
380
- }
381
-
382
- b2Vec2 b2RevoluteJoint::GetAnchorB() const
383
- {
384
- return m_bodyB->GetWorldPoint(m_localAnchorB);
385
- }
386
-
387
- b2Vec2 b2RevoluteJoint::GetReactionForce(float32 inv_dt) const
388
- {
389
- b2Vec2 P(m_impulse.x, m_impulse.y);
390
- return inv_dt * P;
391
- }
392
-
393
- float32 b2RevoluteJoint::GetReactionTorque(float32 inv_dt) const
394
- {
395
- return inv_dt * m_impulse.z;
396
- }
397
-
398
- float32 b2RevoluteJoint::GetJointAngle() const
399
- {
400
- b2Body* bA = m_bodyA;
401
- b2Body* bB = m_bodyB;
402
- return bB->m_sweep.a - bA->m_sweep.a - m_referenceAngle;
403
- }
404
-
405
- float32 b2RevoluteJoint::GetJointSpeed() const
406
- {
407
- b2Body* bA = m_bodyA;
408
- b2Body* bB = m_bodyB;
409
- return bB->m_angularVelocity - bA->m_angularVelocity;
410
- }
411
-
412
- bool b2RevoluteJoint::IsMotorEnabled() const
413
- {
414
- return m_enableMotor;
415
- }
416
-
417
- void b2RevoluteJoint::EnableMotor(bool flag)
418
- {
419
- m_bodyA->SetAwake(true);
420
- m_bodyB->SetAwake(true);
421
- m_enableMotor = flag;
422
- }
423
-
424
- float32 b2RevoluteJoint::GetMotorTorque(float32 inv_dt) const
425
- {
426
- return inv_dt * m_motorImpulse;
427
- }
428
-
429
- void b2RevoluteJoint::SetMotorSpeed(float32 speed)
430
- {
431
- m_bodyA->SetAwake(true);
432
- m_bodyB->SetAwake(true);
433
- m_motorSpeed = speed;
434
- }
435
-
436
- void b2RevoluteJoint::SetMaxMotorTorque(float32 torque)
437
- {
438
- m_bodyA->SetAwake(true);
439
- m_bodyB->SetAwake(true);
440
- m_maxMotorTorque = torque;
441
- }
442
-
443
- bool b2RevoluteJoint::IsLimitEnabled() const
444
- {
445
- return m_enableLimit;
446
- }
447
-
448
- void b2RevoluteJoint::EnableLimit(bool flag)
449
- {
450
- if (flag != m_enableLimit)
451
- {
452
- m_bodyA->SetAwake(true);
453
- m_bodyB->SetAwake(true);
454
- m_enableLimit = flag;
455
- m_impulse.z = 0.0f;
456
- }
457
- }
458
-
459
- float32 b2RevoluteJoint::GetLowerLimit() const
460
- {
461
- return m_lowerAngle;
462
- }
463
-
464
- float32 b2RevoluteJoint::GetUpperLimit() const
465
- {
466
- return m_upperAngle;
467
- }
468
-
469
- void b2RevoluteJoint::SetLimits(float32 lower, float32 upper)
470
- {
471
- b2Assert(lower <= upper);
472
-
473
- if (lower != m_lowerAngle || upper != m_upperAngle)
474
- {
475
- m_bodyA->SetAwake(true);
476
- m_bodyB->SetAwake(true);
477
- m_impulse.z = 0.0f;
478
- m_lowerAngle = lower;
479
- m_upperAngle = upper;
480
- }
481
- }
482
-
483
- void b2RevoluteJoint::Dump()
484
- {
485
- int32 indexA = m_bodyA->m_islandIndex;
486
- int32 indexB = m_bodyB->m_islandIndex;
487
-
488
- b2Log(" b2RevoluteJointDef jd;\n");
489
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
490
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
491
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
492
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
493
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
494
- b2Log(" jd.referenceAngle = %.15lef;\n", m_referenceAngle);
495
- b2Log(" jd.enableLimit = bool(%d);\n", m_enableLimit);
496
- b2Log(" jd.lowerAngle = %.15lef;\n", m_lowerAngle);
497
- b2Log(" jd.upperAngle = %.15lef;\n", m_upperAngle);
498
- b2Log(" jd.enableMotor = bool(%d);\n", m_enableMotor);
499
- b2Log(" jd.motorSpeed = %.15lef;\n", m_motorSpeed);
500
- b2Log(" jd.maxMotorTorque = %.15lef;\n", m_maxMotorTorque);
501
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
502
- }
@@ -1,204 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_REVOLUTE_JOINT_H
20
- #define B2_REVOLUTE_JOINT_H
21
-
22
- #include <Box2D/Dynamics/Joints/b2Joint.h>
23
-
24
- /// Revolute joint definition. This requires defining an
25
- /// anchor point where the bodies are joined. The definition
26
- /// uses local anchor points so that the initial configuration
27
- /// can violate the constraint slightly. You also need to
28
- /// specify the initial relative angle for joint limits. This
29
- /// helps when saving and loading a game.
30
- /// The local anchor points are measured from the body's origin
31
- /// rather than the center of mass because:
32
- /// 1. you might not know where the center of mass will be.
33
- /// 2. if you add/remove shapes from a body and recompute the mass,
34
- /// the joints will be broken.
35
- struct b2RevoluteJointDef : public b2JointDef
36
- {
37
- b2RevoluteJointDef()
38
- {
39
- type = e_revoluteJoint;
40
- localAnchorA.Set(0.0f, 0.0f);
41
- localAnchorB.Set(0.0f, 0.0f);
42
- referenceAngle = 0.0f;
43
- lowerAngle = 0.0f;
44
- upperAngle = 0.0f;
45
- maxMotorTorque = 0.0f;
46
- motorSpeed = 0.0f;
47
- enableLimit = false;
48
- enableMotor = false;
49
- }
50
-
51
- /// Initialize the bodies, anchors, and reference angle using a world
52
- /// anchor point.
53
- void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
54
-
55
- /// The local anchor point relative to bodyA's origin.
56
- b2Vec2 localAnchorA;
57
-
58
- /// The local anchor point relative to bodyB's origin.
59
- b2Vec2 localAnchorB;
60
-
61
- /// The bodyB angle minus bodyA angle in the reference state (radians).
62
- float32 referenceAngle;
63
-
64
- /// A flag to enable joint limits.
65
- bool enableLimit;
66
-
67
- /// The lower angle for the joint limit (radians).
68
- float32 lowerAngle;
69
-
70
- /// The upper angle for the joint limit (radians).
71
- float32 upperAngle;
72
-
73
- /// A flag to enable the joint motor.
74
- bool enableMotor;
75
-
76
- /// The desired motor speed. Usually in radians per second.
77
- float32 motorSpeed;
78
-
79
- /// The maximum motor torque used to achieve the desired motor speed.
80
- /// Usually in N-m.
81
- float32 maxMotorTorque;
82
- };
83
-
84
- /// A revolute joint constrains two bodies to share a common point while they
85
- /// are free to rotate about the point. The relative rotation about the shared
86
- /// point is the joint angle. You can limit the relative rotation with
87
- /// a joint limit that specifies a lower and upper angle. You can use a motor
88
- /// to drive the relative rotation about the shared point. A maximum motor torque
89
- /// is provided so that infinite forces are not generated.
90
- class b2RevoluteJoint : public b2Joint
91
- {
92
- public:
93
- b2Vec2 GetAnchorA() const;
94
- b2Vec2 GetAnchorB() const;
95
-
96
- /// The local anchor point relative to bodyA's origin.
97
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
98
-
99
- /// The local anchor point relative to bodyB's origin.
100
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
101
-
102
- /// Get the reference angle.
103
- float32 GetReferenceAngle() const { return m_referenceAngle; }
104
-
105
- /// Get the current joint angle in radians.
106
- float32 GetJointAngle() const;
107
-
108
- /// Get the current joint angle speed in radians per second.
109
- float32 GetJointSpeed() const;
110
-
111
- /// Is the joint limit enabled?
112
- bool IsLimitEnabled() const;
113
-
114
- /// Enable/disable the joint limit.
115
- void EnableLimit(bool flag);
116
-
117
- /// Get the lower joint limit in radians.
118
- float32 GetLowerLimit() const;
119
-
120
- /// Get the upper joint limit in radians.
121
- float32 GetUpperLimit() const;
122
-
123
- /// Set the joint limits in radians.
124
- void SetLimits(float32 lower, float32 upper);
125
-
126
- /// Is the joint motor enabled?
127
- bool IsMotorEnabled() const;
128
-
129
- /// Enable/disable the joint motor.
130
- void EnableMotor(bool flag);
131
-
132
- /// Set the motor speed in radians per second.
133
- void SetMotorSpeed(float32 speed);
134
-
135
- /// Get the motor speed in radians per second.
136
- float32 GetMotorSpeed() const;
137
-
138
- /// Set the maximum motor torque, usually in N-m.
139
- void SetMaxMotorTorque(float32 torque);
140
- float32 GetMaxMotorTorque() const { return m_maxMotorTorque; }
141
-
142
- /// Get the reaction force given the inverse time step.
143
- /// Unit is N.
144
- b2Vec2 GetReactionForce(float32 inv_dt) const;
145
-
146
- /// Get the reaction torque due to the joint limit given the inverse time step.
147
- /// Unit is N*m.
148
- float32 GetReactionTorque(float32 inv_dt) const;
149
-
150
- /// Get the current motor torque given the inverse time step.
151
- /// Unit is N*m.
152
- float32 GetMotorTorque(float32 inv_dt) const;
153
-
154
- /// Dump to b2Log.
155
- void Dump();
156
-
157
- protected:
158
-
159
- friend class b2Joint;
160
- friend class b2GearJoint;
161
-
162
- b2RevoluteJoint(const b2RevoluteJointDef* def);
163
-
164
- void InitVelocityConstraints(const b2SolverData& data);
165
- void SolveVelocityConstraints(const b2SolverData& data);
166
- bool SolvePositionConstraints(const b2SolverData& data);
167
-
168
- // Solver shared
169
- b2Vec2 m_localAnchorA;
170
- b2Vec2 m_localAnchorB;
171
- b2Vec3 m_impulse;
172
- float32 m_motorImpulse;
173
-
174
- bool m_enableMotor;
175
- float32 m_maxMotorTorque;
176
- float32 m_motorSpeed;
177
-
178
- bool m_enableLimit;
179
- float32 m_referenceAngle;
180
- float32 m_lowerAngle;
181
- float32 m_upperAngle;
182
-
183
- // Solver temp
184
- int32 m_indexA;
185
- int32 m_indexB;
186
- b2Vec2 m_rA;
187
- b2Vec2 m_rB;
188
- b2Vec2 m_localCenterA;
189
- b2Vec2 m_localCenterB;
190
- float32 m_invMassA;
191
- float32 m_invMassB;
192
- float32 m_invIA;
193
- float32 m_invIB;
194
- b2Mat33 m_mass; // effective mass for point-to-point constraint.
195
- float32 m_motorMass; // effective mass for motor/limit angular constraint.
196
- b2LimitState m_limitState;
197
- };
198
-
199
- inline float32 b2RevoluteJoint::GetMotorSpeed() const
200
- {
201
- return m_motorSpeed;
202
- }
203
-
204
- #endif