reflexion 0.1.12 → 0.1.13
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- checksums.yaml +5 -5
- data/.doc/ext/reflex/application.cpp +9 -5
- data/.doc/ext/reflex/capture_event.cpp +0 -4
- data/.doc/ext/reflex/contact_event.cpp +17 -10
- data/.doc/ext/reflex/draw_event.cpp +1 -5
- data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
- data/.doc/ext/reflex/event.cpp +0 -4
- data/.doc/ext/reflex/filter.cpp +81 -0
- data/.doc/ext/reflex/focus_event.cpp +9 -13
- data/.doc/ext/reflex/frame_event.cpp +40 -6
- data/.doc/ext/reflex/image_view.cpp +1 -10
- data/.doc/ext/reflex/key_event.cpp +2 -6
- data/.doc/ext/reflex/line_shape.cpp +99 -0
- data/.doc/ext/reflex/motion_event.cpp +75 -0
- data/.doc/ext/reflex/native.cpp +18 -18
- data/.doc/ext/reflex/pointer_event.cpp +5 -11
- data/.doc/ext/reflex/polygon_shape.cpp +65 -0
- data/.doc/ext/reflex/rect_shape.cpp +102 -23
- data/.doc/ext/reflex/reflex.cpp +21 -2
- data/.doc/ext/reflex/scroll_event.cpp +0 -6
- data/.doc/ext/reflex/selector.cpp +43 -15
- data/.doc/ext/reflex/shape.cpp +211 -0
- data/.doc/ext/reflex/style.cpp +359 -185
- data/.doc/ext/reflex/style_length.cpp +163 -35
- data/.doc/ext/reflex/timer.cpp +101 -0
- data/.doc/ext/reflex/timer_event.cpp +123 -0
- data/.doc/ext/reflex/update_event.cpp +11 -6
- data/.doc/ext/reflex/view.cpp +548 -144
- data/.doc/ext/reflex/wheel_event.cpp +0 -22
- data/.doc/ext/reflex/window.cpp +7 -15
- data/README.md +1 -1
- data/Rakefile +14 -12
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +10 -5
- data/ext/reflex/capture_event.cpp +1 -5
- data/ext/reflex/contact_event.cpp +19 -11
- data/ext/reflex/defs.h +5 -2
- data/ext/reflex/draw_event.cpp +2 -6
- data/ext/reflex/ellipse_shape.cpp +56 -25
- data/ext/reflex/event.cpp +0 -4
- data/ext/reflex/extconf.rb +1 -2
- data/ext/reflex/filter.cpp +86 -0
- data/ext/reflex/focus_event.cpp +11 -15
- data/ext/reflex/frame_event.cpp +46 -7
- data/ext/reflex/image_view.cpp +1 -10
- data/ext/reflex/key_event.cpp +3 -7
- data/ext/reflex/line_shape.cpp +104 -0
- data/ext/reflex/motion_event.cpp +79 -0
- data/ext/reflex/native.cpp +18 -18
- data/ext/reflex/pointer_event.cpp +6 -12
- data/ext/reflex/polygon_shape.cpp +68 -0
- data/ext/reflex/rect_shape.cpp +113 -24
- data/ext/reflex/reflex.cpp +21 -2
- data/ext/reflex/scroll_event.cpp +1 -7
- data/ext/reflex/selector.cpp +46 -16
- data/ext/reflex/selector.h +130 -0
- data/ext/reflex/shape.cpp +231 -0
- data/ext/reflex/style.cpp +363 -192
- data/ext/reflex/style_length.cpp +164 -37
- data/ext/reflex/timer.cpp +108 -0
- data/ext/reflex/timer_event.cpp +133 -0
- data/ext/reflex/update_event.cpp +13 -7
- data/ext/reflex/view.cpp +594 -150
- data/ext/reflex/wheel_event.cpp +1 -25
- data/ext/reflex/window.cpp +7 -15
- data/include/reflex/application.h +2 -0
- data/include/reflex/debug.h +22 -0
- data/include/reflex/defs.h +45 -0
- data/include/reflex/event.h +60 -16
- data/include/reflex/exception.h +9 -0
- data/include/reflex/filter.h +56 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/ruby/application.h +17 -9
- data/include/reflex/ruby/event.h +22 -0
- data/include/reflex/ruby/filter.h +69 -0
- data/include/reflex/ruby/selector.h +1 -1
- data/include/reflex/ruby/shape.h +140 -0
- data/include/reflex/ruby/style.h +1 -1
- data/include/reflex/ruby/timer.h +69 -0
- data/include/reflex/ruby/view.h +43 -76
- data/include/reflex/ruby/window.h +17 -32
- data/include/reflex/ruby.h +6 -4
- data/include/reflex/selector.h +54 -2
- data/include/reflex/shape.h +211 -0
- data/include/reflex/style.h +111 -77
- data/include/reflex/timer.h +73 -0
- data/include/reflex/view.h +181 -59
- data/include/reflex/window.h +4 -3
- data/include/reflex.h +5 -4
- data/lib/reflex/application.rb +6 -3
- data/lib/reflex/button.rb +2 -2
- data/lib/reflex/capture_event.rb +7 -6
- data/lib/reflex/contact_event.rb +10 -12
- data/lib/reflex/draw_event.rb +6 -1
- data/lib/reflex/ellipse_shape.rb +27 -0
- data/lib/reflex/filter.rb +18 -0
- data/lib/reflex/fixture.rb +4 -0
- data/lib/reflex/focus_event.rb +10 -12
- data/lib/reflex/frame_event.rb +1 -1
- data/lib/reflex/helper.rb +17 -29
- data/lib/reflex/key_event.rb +13 -11
- data/lib/reflex/line_shape.rb +18 -0
- data/lib/reflex/{texture.rb → matrix.rb} +2 -2
- data/lib/reflex/module.rb +4 -19
- data/lib/reflex/pointer_event.rb +26 -37
- data/lib/reflex/polygon.rb +14 -0
- data/lib/reflex/polygon_shape.rb +23 -0
- data/lib/reflex/polyline.rb +13 -0
- data/lib/reflex/rect_shape.rb +20 -0
- data/lib/reflex/reflex.rb +1 -3
- data/lib/reflex/scroll_event.rb +1 -1
- data/lib/reflex/selector.rb +2 -2
- data/lib/reflex/shape.rb +62 -0
- data/lib/reflex/style.rb +78 -11
- data/lib/reflex/style_length.rb +0 -11
- data/lib/reflex/text_view.rb +7 -24
- data/lib/reflex/timer.rb +30 -0
- data/lib/reflex/timer_event.rb +29 -0
- data/lib/reflex/update_event.rb +1 -1
- data/lib/reflex/view.rb +127 -32
- data/lib/reflex/wheel_event.rb +9 -1
- data/lib/reflex/window.rb +29 -9
- data/lib/reflex.rb +11 -5
- data/lib/reflexion.rb +23 -7
- data/reflex.gemspec +8 -10
- data/samples/bats.rb +4 -4
- data/samples/fans.rb +1 -1
- data/samples/fps.rb +5 -3
- data/samples/hello.rb +4 -6
- data/samples/image.rb +5 -4
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
- data/samples/layout.rb +16 -7
- data/samples/model.rb +10 -7
- data/samples/physics.rb +22 -20
- data/samples/reflexion/breakout.rb +4 -5
- data/samples/reflexion/hello.rb +2 -2
- data/samples/reflexion/jump_action.rb +191 -0
- data/samples/reflexion/noise.rb +23 -0
- data/samples/reflexion/paint.rb +7 -6
- data/samples/reflexion/physics.rb +15 -8
- data/samples/reflexion/pulse.rb +24 -10
- data/samples/shader.rb +8 -6
- data/samples/shapes.rb +63 -14
- data/samples/tree.rb +9 -10
- data/samples/views.rb +3 -3
- data/samples/visuals.rb +2 -5
- data/src/body.cpp +146 -345
- data/src/body.h +91 -0
- data/src/event.cpp +66 -16
- data/src/exception.cpp +13 -3
- data/src/filter.cpp +76 -0
- data/src/fixture.cpp +164 -39
- data/src/fixture.h +85 -0
- data/src/image_view.cpp +4 -4
- data/src/ios/app_delegate.h +5 -10
- data/src/ios/app_delegate.mm +79 -41
- data/src/ios/application.h +32 -0
- data/src/ios/application.mm +35 -25
- data/src/ios/event.mm +8 -4
- data/src/ios/reflex.mm +0 -7
- data/src/ios/view_controller.h +33 -0
- data/src/ios/view_controller.mm +436 -0
- data/src/ios/window.h +40 -0
- data/src/ios/window.mm +59 -250
- data/src/osx/app_delegate.h +5 -10
- data/src/osx/app_delegate.mm +52 -55
- data/src/osx/application.h +32 -0
- data/src/osx/application.mm +44 -39
- data/src/osx/native_window.h +0 -15
- data/src/osx/native_window.mm +131 -115
- data/src/osx/opengl_view.h +0 -2
- data/src/osx/opengl_view.mm +12 -3
- data/src/osx/reflex.mm +0 -9
- data/src/osx/window.h +42 -0
- data/src/osx/window.mm +45 -252
- data/src/selector.cpp +232 -7
- data/src/selector.h +52 -0
- data/src/shape.cpp +1191 -0
- data/src/shape.h +61 -0
- data/src/style.cpp +571 -374
- data/src/style.h +39 -0
- data/src/timer.cpp +291 -0
- data/src/timer.h +55 -0
- data/src/view.cpp +1624 -984
- data/src/view.h +56 -0
- data/src/win32/window.cpp +3 -4
- data/src/window.cpp +275 -20
- data/src/window.h +92 -0
- data/src/world.cpp +112 -111
- data/src/world.h +34 -53
- data/task/box2d.rake +31 -10
- data/test/test_capture_event.rb +8 -6
- data/test/test_pointer_event.rb +85 -0
- data/test/test_selector.rb +1 -1
- data/test/test_shape.rb +71 -0
- data/test/test_style.rb +77 -11
- data/test/test_style_length.rb +42 -13
- data/test/test_view.rb +138 -14
- metadata +109 -210
- data/.doc/ext/reflex/arc_shape.cpp +0 -89
- data/.doc/ext/reflex/body.cpp +0 -299
- data/.doc/ext/reflex/fixture.cpp +0 -101
- data/.doc/ext/reflex/shape_view.cpp +0 -153
- data/ext/reflex/arc_shape.cpp +0 -94
- data/ext/reflex/body.cpp +0 -328
- data/ext/reflex/fixture.cpp +0 -108
- data/ext/reflex/shape_view.cpp +0 -161
- data/include/reflex/bitmap.h +0 -20
- data/include/reflex/body.h +0 -128
- data/include/reflex/bounds.h +0 -20
- data/include/reflex/color.h +0 -20
- data/include/reflex/color_space.h +0 -20
- data/include/reflex/fixture.h +0 -117
- data/include/reflex/font.h +0 -20
- data/include/reflex/image.h +0 -20
- data/include/reflex/matrix.h +0 -20
- data/include/reflex/painter.h +0 -20
- data/include/reflex/point.h +0 -24
- data/include/reflex/ruby/body.h +0 -41
- data/include/reflex/ruby/fixture.h +0 -41
- data/include/reflex/ruby/shape_view.h +0 -96
- data/include/reflex/shader.h +0 -20
- data/include/reflex/shape_view.h +0 -146
- data/include/reflex/texture.h +0 -20
- data/lib/reflex/body.rb +0 -22
- data/lib/reflex/flags.rb +0 -18
- data/lib/reflex/shape_view.rb +0 -25
- data/src/ios/application_data.h +0 -45
- data/src/ios/native_window.h +0 -39
- data/src/ios/native_window.mm +0 -224
- data/src/ios/opengl_view.h +0 -13
- data/src/ios/opengl_view.mm +0 -139
- data/src/ios/window_data.h +0 -75
- data/src/osx/application_data.h +0 -45
- data/src/osx/window_data.h +0 -75
- data/src/physics/Box2D/Box2D.h +0 -68
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
- data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
- data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
- data/src/physics/Box2D/Collision/b2Collision.h +0 -277
- data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
- data/src/physics/Box2D/Collision/b2Distance.h +0 -141
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
- data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
- data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
- data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
- data/src/physics/Box2D/Common/b2Draw.h +0 -86
- data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
- data/src/physics/Box2D/Common/b2Math.cpp +0 -94
- data/src/physics/Box2D/Common/b2Math.h +0 -720
- data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
- data/src/physics/Box2D/Common/b2Settings.h +0 -151
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
- data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
- data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
- data/src/physics/Box2D/Common/b2Timer.h +0 -50
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
- data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
- data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
- data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
- data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
- data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
- data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
- data/src/physics/Box2D/Dynamics/b2World.h +0 -354
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
- data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
- data/src/physics/Box2D/Rope/b2Rope.h +0 -115
- data/src/shape_view.cpp +0 -306
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Collision/Shapes/b2PolygonShape.h>
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#include <new>
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b2Shape* b2PolygonShape::Clone(b2BlockAllocator* allocator) const
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{
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void* mem = allocator->Allocate(sizeof(b2PolygonShape));
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b2PolygonShape* clone = new (mem) b2PolygonShape;
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return clone;
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}
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void b2PolygonShape::SetAsBox(float32 hx, float32 hy)
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{
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m_count = 4;
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m_vertices[0].Set(-hx, -hy);
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m_vertices[1].Set( hx, -hy);
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m_vertices[2].Set( hx, hy);
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m_vertices[3].Set(-hx, hy);
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m_normals[0].Set(0.0f, -1.0f);
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m_normals[1].Set(1.0f, 0.0f);
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m_normals[2].Set(0.0f, 1.0f);
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m_normals[3].Set(-1.0f, 0.0f);
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m_centroid.SetZero();
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}
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void b2PolygonShape::SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle)
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{
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m_count = 4;
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m_vertices[0].Set(-hx, -hy);
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m_vertices[1].Set( hx, -hy);
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m_vertices[2].Set( hx, hy);
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m_vertices[3].Set(-hx, hy);
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|
-
m_normals[0].Set(0.0f, -1.0f);
|
52
|
-
m_normals[1].Set(1.0f, 0.0f);
|
53
|
-
m_normals[2].Set(0.0f, 1.0f);
|
54
|
-
m_normals[3].Set(-1.0f, 0.0f);
|
55
|
-
m_centroid = center;
|
56
|
-
|
57
|
-
b2Transform xf;
|
58
|
-
xf.p = center;
|
59
|
-
xf.q.Set(angle);
|
60
|
-
|
61
|
-
// Transform vertices and normals.
|
62
|
-
for (int32 i = 0; i < m_count; ++i)
|
63
|
-
{
|
64
|
-
m_vertices[i] = b2Mul(xf, m_vertices[i]);
|
65
|
-
m_normals[i] = b2Mul(xf.q, m_normals[i]);
|
66
|
-
}
|
67
|
-
}
|
68
|
-
|
69
|
-
int32 b2PolygonShape::GetChildCount() const
|
70
|
-
{
|
71
|
-
return 1;
|
72
|
-
}
|
73
|
-
|
74
|
-
static b2Vec2 ComputeCentroid(const b2Vec2* vs, int32 count)
|
75
|
-
{
|
76
|
-
b2Assert(count >= 3);
|
77
|
-
|
78
|
-
b2Vec2 c; c.Set(0.0f, 0.0f);
|
79
|
-
float32 area = 0.0f;
|
80
|
-
|
81
|
-
// pRef is the reference point for forming triangles.
|
82
|
-
// It's location doesn't change the result (except for rounding error).
|
83
|
-
b2Vec2 pRef(0.0f, 0.0f);
|
84
|
-
#if 0
|
85
|
-
// This code would put the reference point inside the polygon.
|
86
|
-
for (int32 i = 0; i < count; ++i)
|
87
|
-
{
|
88
|
-
pRef += vs[i];
|
89
|
-
}
|
90
|
-
pRef *= 1.0f / count;
|
91
|
-
#endif
|
92
|
-
|
93
|
-
const float32 inv3 = 1.0f / 3.0f;
|
94
|
-
|
95
|
-
for (int32 i = 0; i < count; ++i)
|
96
|
-
{
|
97
|
-
// Triangle vertices.
|
98
|
-
b2Vec2 p1 = pRef;
|
99
|
-
b2Vec2 p2 = vs[i];
|
100
|
-
b2Vec2 p3 = i + 1 < count ? vs[i+1] : vs[0];
|
101
|
-
|
102
|
-
b2Vec2 e1 = p2 - p1;
|
103
|
-
b2Vec2 e2 = p3 - p1;
|
104
|
-
|
105
|
-
float32 D = b2Cross(e1, e2);
|
106
|
-
|
107
|
-
float32 triangleArea = 0.5f * D;
|
108
|
-
area += triangleArea;
|
109
|
-
|
110
|
-
// Area weighted centroid
|
111
|
-
c += triangleArea * inv3 * (p1 + p2 + p3);
|
112
|
-
}
|
113
|
-
|
114
|
-
// Centroid
|
115
|
-
b2Assert(area > b2_epsilon);
|
116
|
-
c *= 1.0f / area;
|
117
|
-
return c;
|
118
|
-
}
|
119
|
-
|
120
|
-
void b2PolygonShape::Set(const b2Vec2* vertices, int32 count)
|
121
|
-
{
|
122
|
-
b2Assert(3 <= count && count <= b2_maxPolygonVertices);
|
123
|
-
if (count < 3)
|
124
|
-
{
|
125
|
-
SetAsBox(1.0f, 1.0f);
|
126
|
-
return;
|
127
|
-
}
|
128
|
-
|
129
|
-
int32 n = b2Min(count, b2_maxPolygonVertices);
|
130
|
-
|
131
|
-
// Perform welding and copy vertices into local buffer.
|
132
|
-
b2Vec2 ps[b2_maxPolygonVertices];
|
133
|
-
int32 tempCount = 0;
|
134
|
-
for (int32 i = 0; i < n; ++i)
|
135
|
-
{
|
136
|
-
b2Vec2 v = vertices[i];
|
137
|
-
|
138
|
-
bool unique = true;
|
139
|
-
for (int32 j = 0; j < tempCount; ++j)
|
140
|
-
{
|
141
|
-
if (b2DistanceSquared(v, ps[j]) < 0.5f * b2_linearSlop)
|
142
|
-
{
|
143
|
-
unique = false;
|
144
|
-
break;
|
145
|
-
}
|
146
|
-
}
|
147
|
-
|
148
|
-
if (unique)
|
149
|
-
{
|
150
|
-
ps[tempCount++] = v;
|
151
|
-
}
|
152
|
-
}
|
153
|
-
|
154
|
-
n = tempCount;
|
155
|
-
if (n < 3)
|
156
|
-
{
|
157
|
-
// Polygon is degenerate.
|
158
|
-
b2Assert(false);
|
159
|
-
SetAsBox(1.0f, 1.0f);
|
160
|
-
return;
|
161
|
-
}
|
162
|
-
|
163
|
-
// Create the convex hull using the Gift wrapping algorithm
|
164
|
-
// http://en.wikipedia.org/wiki/Gift_wrapping_algorithm
|
165
|
-
|
166
|
-
// Find the right most point on the hull
|
167
|
-
int32 i0 = 0;
|
168
|
-
float32 x0 = ps[0].x;
|
169
|
-
for (int32 i = 1; i < n; ++i)
|
170
|
-
{
|
171
|
-
float32 x = ps[i].x;
|
172
|
-
if (x > x0 || (x == x0 && ps[i].y < ps[i0].y))
|
173
|
-
{
|
174
|
-
i0 = i;
|
175
|
-
x0 = x;
|
176
|
-
}
|
177
|
-
}
|
178
|
-
|
179
|
-
int32 hull[b2_maxPolygonVertices];
|
180
|
-
int32 m = 0;
|
181
|
-
int32 ih = i0;
|
182
|
-
|
183
|
-
for (;;)
|
184
|
-
{
|
185
|
-
hull[m] = ih;
|
186
|
-
|
187
|
-
int32 ie = 0;
|
188
|
-
for (int32 j = 1; j < n; ++j)
|
189
|
-
{
|
190
|
-
if (ie == ih)
|
191
|
-
{
|
192
|
-
ie = j;
|
193
|
-
continue;
|
194
|
-
}
|
195
|
-
|
196
|
-
b2Vec2 r = ps[ie] - ps[hull[m]];
|
197
|
-
b2Vec2 v = ps[j] - ps[hull[m]];
|
198
|
-
float32 c = b2Cross(r, v);
|
199
|
-
if (c < 0.0f)
|
200
|
-
{
|
201
|
-
ie = j;
|
202
|
-
}
|
203
|
-
|
204
|
-
// Collinearity check
|
205
|
-
if (c == 0.0f && v.LengthSquared() > r.LengthSquared())
|
206
|
-
{
|
207
|
-
ie = j;
|
208
|
-
}
|
209
|
-
}
|
210
|
-
|
211
|
-
++m;
|
212
|
-
ih = ie;
|
213
|
-
|
214
|
-
if (ie == i0)
|
215
|
-
{
|
216
|
-
break;
|
217
|
-
}
|
218
|
-
}
|
219
|
-
|
220
|
-
if (m < 3)
|
221
|
-
{
|
222
|
-
// Polygon is degenerate.
|
223
|
-
b2Assert(false);
|
224
|
-
SetAsBox(1.0f, 1.0f);
|
225
|
-
return;
|
226
|
-
}
|
227
|
-
|
228
|
-
m_count = m;
|
229
|
-
|
230
|
-
// Copy vertices.
|
231
|
-
for (int32 i = 0; i < m; ++i)
|
232
|
-
{
|
233
|
-
m_vertices[i] = ps[hull[i]];
|
234
|
-
}
|
235
|
-
|
236
|
-
// Compute normals. Ensure the edges have non-zero length.
|
237
|
-
for (int32 i = 0; i < m; ++i)
|
238
|
-
{
|
239
|
-
int32 i1 = i;
|
240
|
-
int32 i2 = i + 1 < m ? i + 1 : 0;
|
241
|
-
b2Vec2 edge = m_vertices[i2] - m_vertices[i1];
|
242
|
-
b2Assert(edge.LengthSquared() > b2_epsilon * b2_epsilon);
|
243
|
-
m_normals[i] = b2Cross(edge, 1.0f);
|
244
|
-
m_normals[i].Normalize();
|
245
|
-
}
|
246
|
-
|
247
|
-
// Compute the polygon centroid.
|
248
|
-
m_centroid = ComputeCentroid(m_vertices, m);
|
249
|
-
}
|
250
|
-
|
251
|
-
bool b2PolygonShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
|
252
|
-
{
|
253
|
-
b2Vec2 pLocal = b2MulT(xf.q, p - xf.p);
|
254
|
-
|
255
|
-
for (int32 i = 0; i < m_count; ++i)
|
256
|
-
{
|
257
|
-
float32 dot = b2Dot(m_normals[i], pLocal - m_vertices[i]);
|
258
|
-
if (dot > 0.0f)
|
259
|
-
{
|
260
|
-
return false;
|
261
|
-
}
|
262
|
-
}
|
263
|
-
|
264
|
-
return true;
|
265
|
-
}
|
266
|
-
|
267
|
-
bool b2PolygonShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
|
268
|
-
const b2Transform& xf, int32 childIndex) const
|
269
|
-
{
|
270
|
-
B2_NOT_USED(childIndex);
|
271
|
-
|
272
|
-
// Put the ray into the polygon's frame of reference.
|
273
|
-
b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p);
|
274
|
-
b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p);
|
275
|
-
b2Vec2 d = p2 - p1;
|
276
|
-
|
277
|
-
float32 lower = 0.0f, upper = input.maxFraction;
|
278
|
-
|
279
|
-
int32 index = -1;
|
280
|
-
|
281
|
-
for (int32 i = 0; i < m_count; ++i)
|
282
|
-
{
|
283
|
-
// p = p1 + a * d
|
284
|
-
// dot(normal, p - v) = 0
|
285
|
-
// dot(normal, p1 - v) + a * dot(normal, d) = 0
|
286
|
-
float32 numerator = b2Dot(m_normals[i], m_vertices[i] - p1);
|
287
|
-
float32 denominator = b2Dot(m_normals[i], d);
|
288
|
-
|
289
|
-
if (denominator == 0.0f)
|
290
|
-
{
|
291
|
-
if (numerator < 0.0f)
|
292
|
-
{
|
293
|
-
return false;
|
294
|
-
}
|
295
|
-
}
|
296
|
-
else
|
297
|
-
{
|
298
|
-
// Note: we want this predicate without division:
|
299
|
-
// lower < numerator / denominator, where denominator < 0
|
300
|
-
// Since denominator < 0, we have to flip the inequality:
|
301
|
-
// lower < numerator / denominator <==> denominator * lower > numerator.
|
302
|
-
if (denominator < 0.0f && numerator < lower * denominator)
|
303
|
-
{
|
304
|
-
// Increase lower.
|
305
|
-
// The segment enters this half-space.
|
306
|
-
lower = numerator / denominator;
|
307
|
-
index = i;
|
308
|
-
}
|
309
|
-
else if (denominator > 0.0f && numerator < upper * denominator)
|
310
|
-
{
|
311
|
-
// Decrease upper.
|
312
|
-
// The segment exits this half-space.
|
313
|
-
upper = numerator / denominator;
|
314
|
-
}
|
315
|
-
}
|
316
|
-
|
317
|
-
// The use of epsilon here causes the assert on lower to trip
|
318
|
-
// in some cases. Apparently the use of epsilon was to make edge
|
319
|
-
// shapes work, but now those are handled separately.
|
320
|
-
//if (upper < lower - b2_epsilon)
|
321
|
-
if (upper < lower)
|
322
|
-
{
|
323
|
-
return false;
|
324
|
-
}
|
325
|
-
}
|
326
|
-
|
327
|
-
b2Assert(0.0f <= lower && lower <= input.maxFraction);
|
328
|
-
|
329
|
-
if (index >= 0)
|
330
|
-
{
|
331
|
-
output->fraction = lower;
|
332
|
-
output->normal = b2Mul(xf.q, m_normals[index]);
|
333
|
-
return true;
|
334
|
-
}
|
335
|
-
|
336
|
-
return false;
|
337
|
-
}
|
338
|
-
|
339
|
-
void b2PolygonShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
|
340
|
-
{
|
341
|
-
B2_NOT_USED(childIndex);
|
342
|
-
|
343
|
-
b2Vec2 lower = b2Mul(xf, m_vertices[0]);
|
344
|
-
b2Vec2 upper = lower;
|
345
|
-
|
346
|
-
for (int32 i = 1; i < m_count; ++i)
|
347
|
-
{
|
348
|
-
b2Vec2 v = b2Mul(xf, m_vertices[i]);
|
349
|
-
lower = b2Min(lower, v);
|
350
|
-
upper = b2Max(upper, v);
|
351
|
-
}
|
352
|
-
|
353
|
-
b2Vec2 r(m_radius, m_radius);
|
354
|
-
aabb->lowerBound = lower - r;
|
355
|
-
aabb->upperBound = upper + r;
|
356
|
-
}
|
357
|
-
|
358
|
-
void b2PolygonShape::ComputeMass(b2MassData* massData, float32 density) const
|
359
|
-
{
|
360
|
-
// Polygon mass, centroid, and inertia.
|
361
|
-
// Let rho be the polygon density in mass per unit area.
|
362
|
-
// Then:
|
363
|
-
// mass = rho * int(dA)
|
364
|
-
// centroid.x = (1/mass) * rho * int(x * dA)
|
365
|
-
// centroid.y = (1/mass) * rho * int(y * dA)
|
366
|
-
// I = rho * int((x*x + y*y) * dA)
|
367
|
-
//
|
368
|
-
// We can compute these integrals by summing all the integrals
|
369
|
-
// for each triangle of the polygon. To evaluate the integral
|
370
|
-
// for a single triangle, we make a change of variables to
|
371
|
-
// the (u,v) coordinates of the triangle:
|
372
|
-
// x = x0 + e1x * u + e2x * v
|
373
|
-
// y = y0 + e1y * u + e2y * v
|
374
|
-
// where 0 <= u && 0 <= v && u + v <= 1.
|
375
|
-
//
|
376
|
-
// We integrate u from [0,1-v] and then v from [0,1].
|
377
|
-
// We also need to use the Jacobian of the transformation:
|
378
|
-
// D = cross(e1, e2)
|
379
|
-
//
|
380
|
-
// Simplification: triangle centroid = (1/3) * (p1 + p2 + p3)
|
381
|
-
//
|
382
|
-
// The rest of the derivation is handled by computer algebra.
|
383
|
-
|
384
|
-
b2Assert(m_count >= 3);
|
385
|
-
|
386
|
-
b2Vec2 center; center.Set(0.0f, 0.0f);
|
387
|
-
float32 area = 0.0f;
|
388
|
-
float32 I = 0.0f;
|
389
|
-
|
390
|
-
// s is the reference point for forming triangles.
|
391
|
-
// It's location doesn't change the result (except for rounding error).
|
392
|
-
b2Vec2 s(0.0f, 0.0f);
|
393
|
-
|
394
|
-
// This code would put the reference point inside the polygon.
|
395
|
-
for (int32 i = 0; i < m_count; ++i)
|
396
|
-
{
|
397
|
-
s += m_vertices[i];
|
398
|
-
}
|
399
|
-
s *= 1.0f / m_count;
|
400
|
-
|
401
|
-
const float32 k_inv3 = 1.0f / 3.0f;
|
402
|
-
|
403
|
-
for (int32 i = 0; i < m_count; ++i)
|
404
|
-
{
|
405
|
-
// Triangle vertices.
|
406
|
-
b2Vec2 e1 = m_vertices[i] - s;
|
407
|
-
b2Vec2 e2 = i + 1 < m_count ? m_vertices[i+1] - s : m_vertices[0] - s;
|
408
|
-
|
409
|
-
float32 D = b2Cross(e1, e2);
|
410
|
-
|
411
|
-
float32 triangleArea = 0.5f * D;
|
412
|
-
area += triangleArea;
|
413
|
-
|
414
|
-
// Area weighted centroid
|
415
|
-
center += triangleArea * k_inv3 * (e1 + e2);
|
416
|
-
|
417
|
-
float32 ex1 = e1.x, ey1 = e1.y;
|
418
|
-
float32 ex2 = e2.x, ey2 = e2.y;
|
419
|
-
|
420
|
-
float32 intx2 = ex1*ex1 + ex2*ex1 + ex2*ex2;
|
421
|
-
float32 inty2 = ey1*ey1 + ey2*ey1 + ey2*ey2;
|
422
|
-
|
423
|
-
I += (0.25f * k_inv3 * D) * (intx2 + inty2);
|
424
|
-
}
|
425
|
-
|
426
|
-
// Total mass
|
427
|
-
massData->mass = density * area;
|
428
|
-
|
429
|
-
// Center of mass
|
430
|
-
b2Assert(area > b2_epsilon);
|
431
|
-
center *= 1.0f / area;
|
432
|
-
massData->center = center + s;
|
433
|
-
|
434
|
-
// Inertia tensor relative to the local origin (point s).
|
435
|
-
massData->I = density * I;
|
436
|
-
|
437
|
-
// Shift to center of mass then to original body origin.
|
438
|
-
massData->I += massData->mass * (b2Dot(massData->center, massData->center) - b2Dot(center, center));
|
439
|
-
}
|
440
|
-
|
441
|
-
bool b2PolygonShape::Validate() const
|
442
|
-
{
|
443
|
-
for (int32 i = 0; i < m_count; ++i)
|
444
|
-
{
|
445
|
-
int32 i1 = i;
|
446
|
-
int32 i2 = i < m_count - 1 ? i1 + 1 : 0;
|
447
|
-
b2Vec2 p = m_vertices[i1];
|
448
|
-
b2Vec2 e = m_vertices[i2] - p;
|
449
|
-
|
450
|
-
for (int32 j = 0; j < m_count; ++j)
|
451
|
-
{
|
452
|
-
if (j == i1 || j == i2)
|
453
|
-
{
|
454
|
-
continue;
|
455
|
-
}
|
456
|
-
|
457
|
-
b2Vec2 v = m_vertices[j] - p;
|
458
|
-
float32 c = b2Cross(e, v);
|
459
|
-
if (c < 0.0f)
|
460
|
-
{
|
461
|
-
return false;
|
462
|
-
}
|
463
|
-
}
|
464
|
-
}
|
465
|
-
|
466
|
-
return true;
|
467
|
-
}
|
@@ -1,101 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
3
|
-
*
|
4
|
-
* This software is provided 'as-is', without any express or implied
|
5
|
-
* warranty. In no event will the authors be held liable for any damages
|
6
|
-
* arising from the use of this software.
|
7
|
-
* Permission is granted to anyone to use this software for any purpose,
|
8
|
-
* including commercial applications, and to alter it and redistribute it
|
9
|
-
* freely, subject to the following restrictions:
|
10
|
-
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
-
* claim that you wrote the original software. If you use this software
|
12
|
-
* in a product, an acknowledgment in the product documentation would be
|
13
|
-
* appreciated but is not required.
|
14
|
-
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
-
* misrepresented as being the original software.
|
16
|
-
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
-
*/
|
18
|
-
|
19
|
-
#ifndef B2_POLYGON_SHAPE_H
|
20
|
-
#define B2_POLYGON_SHAPE_H
|
21
|
-
|
22
|
-
#include <Box2D/Collision/Shapes/b2Shape.h>
|
23
|
-
|
24
|
-
/// A convex polygon. It is assumed that the interior of the polygon is to
|
25
|
-
/// the left of each edge.
|
26
|
-
/// Polygons have a maximum number of vertices equal to b2_maxPolygonVertices.
|
27
|
-
/// In most cases you should not need many vertices for a convex polygon.
|
28
|
-
class b2PolygonShape : public b2Shape
|
29
|
-
{
|
30
|
-
public:
|
31
|
-
b2PolygonShape();
|
32
|
-
|
33
|
-
/// Implement b2Shape.
|
34
|
-
b2Shape* Clone(b2BlockAllocator* allocator) const;
|
35
|
-
|
36
|
-
/// @see b2Shape::GetChildCount
|
37
|
-
int32 GetChildCount() const;
|
38
|
-
|
39
|
-
/// Create a convex hull from the given array of local points.
|
40
|
-
/// The count must be in the range [3, b2_maxPolygonVertices].
|
41
|
-
/// @warning the points may be re-ordered, even if they form a convex polygon
|
42
|
-
/// @warning collinear points are handled but not removed. Collinear points
|
43
|
-
/// may lead to poor stacking behavior.
|
44
|
-
void Set(const b2Vec2* points, int32 count);
|
45
|
-
|
46
|
-
/// Build vertices to represent an axis-aligned box centered on the local origin.
|
47
|
-
/// @param hx the half-width.
|
48
|
-
/// @param hy the half-height.
|
49
|
-
void SetAsBox(float32 hx, float32 hy);
|
50
|
-
|
51
|
-
/// Build vertices to represent an oriented box.
|
52
|
-
/// @param hx the half-width.
|
53
|
-
/// @param hy the half-height.
|
54
|
-
/// @param center the center of the box in local coordinates.
|
55
|
-
/// @param angle the rotation of the box in local coordinates.
|
56
|
-
void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle);
|
57
|
-
|
58
|
-
/// @see b2Shape::TestPoint
|
59
|
-
bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
|
60
|
-
|
61
|
-
/// Implement b2Shape.
|
62
|
-
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
|
63
|
-
const b2Transform& transform, int32 childIndex) const;
|
64
|
-
|
65
|
-
/// @see b2Shape::ComputeAABB
|
66
|
-
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
|
67
|
-
|
68
|
-
/// @see b2Shape::ComputeMass
|
69
|
-
void ComputeMass(b2MassData* massData, float32 density) const;
|
70
|
-
|
71
|
-
/// Get the vertex count.
|
72
|
-
int32 GetVertexCount() const { return m_count; }
|
73
|
-
|
74
|
-
/// Get a vertex by index.
|
75
|
-
const b2Vec2& GetVertex(int32 index) const;
|
76
|
-
|
77
|
-
/// Validate convexity. This is a very time consuming operation.
|
78
|
-
/// @returns true if valid
|
79
|
-
bool Validate() const;
|
80
|
-
|
81
|
-
b2Vec2 m_centroid;
|
82
|
-
b2Vec2 m_vertices[b2_maxPolygonVertices];
|
83
|
-
b2Vec2 m_normals[b2_maxPolygonVertices];
|
84
|
-
int32 m_count;
|
85
|
-
};
|
86
|
-
|
87
|
-
inline b2PolygonShape::b2PolygonShape()
|
88
|
-
{
|
89
|
-
m_type = e_polygon;
|
90
|
-
m_radius = b2_polygonRadius;
|
91
|
-
m_count = 0;
|
92
|
-
m_centroid.SetZero();
|
93
|
-
}
|
94
|
-
|
95
|
-
inline const b2Vec2& b2PolygonShape::GetVertex(int32 index) const
|
96
|
-
{
|
97
|
-
b2Assert(0 <= index && index < m_count);
|
98
|
-
return m_vertices[index];
|
99
|
-
}
|
100
|
-
|
101
|
-
#endif
|
@@ -1,101 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
3
|
-
*
|
4
|
-
* This software is provided 'as-is', without any express or implied
|
5
|
-
* warranty. In no event will the authors be held liable for any damages
|
6
|
-
* arising from the use of this software.
|
7
|
-
* Permission is granted to anyone to use this software for any purpose,
|
8
|
-
* including commercial applications, and to alter it and redistribute it
|
9
|
-
* freely, subject to the following restrictions:
|
10
|
-
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
-
* claim that you wrote the original software. If you use this software
|
12
|
-
* in a product, an acknowledgment in the product documentation would be
|
13
|
-
* appreciated but is not required.
|
14
|
-
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
-
* misrepresented as being the original software.
|
16
|
-
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
-
*/
|
18
|
-
|
19
|
-
#ifndef B2_SHAPE_H
|
20
|
-
#define B2_SHAPE_H
|
21
|
-
|
22
|
-
#include <Box2D/Common/b2BlockAllocator.h>
|
23
|
-
#include <Box2D/Common/b2Math.h>
|
24
|
-
#include <Box2D/Collision/b2Collision.h>
|
25
|
-
|
26
|
-
/// This holds the mass data computed for a shape.
|
27
|
-
struct b2MassData
|
28
|
-
{
|
29
|
-
/// The mass of the shape, usually in kilograms.
|
30
|
-
float32 mass;
|
31
|
-
|
32
|
-
/// The position of the shape's centroid relative to the shape's origin.
|
33
|
-
b2Vec2 center;
|
34
|
-
|
35
|
-
/// The rotational inertia of the shape about the local origin.
|
36
|
-
float32 I;
|
37
|
-
};
|
38
|
-
|
39
|
-
/// A shape is used for collision detection. You can create a shape however you like.
|
40
|
-
/// Shapes used for simulation in b2World are created automatically when a b2Fixture
|
41
|
-
/// is created. Shapes may encapsulate a one or more child shapes.
|
42
|
-
class b2Shape
|
43
|
-
{
|
44
|
-
public:
|
45
|
-
|
46
|
-
enum Type
|
47
|
-
{
|
48
|
-
e_circle = 0,
|
49
|
-
e_edge = 1,
|
50
|
-
e_polygon = 2,
|
51
|
-
e_chain = 3,
|
52
|
-
e_typeCount = 4
|
53
|
-
};
|
54
|
-
|
55
|
-
virtual ~b2Shape() {}
|
56
|
-
|
57
|
-
/// Clone the concrete shape using the provided allocator.
|
58
|
-
virtual b2Shape* Clone(b2BlockAllocator* allocator) const = 0;
|
59
|
-
|
60
|
-
/// Get the type of this shape. You can use this to down cast to the concrete shape.
|
61
|
-
/// @return the shape type.
|
62
|
-
Type GetType() const;
|
63
|
-
|
64
|
-
/// Get the number of child primitives.
|
65
|
-
virtual int32 GetChildCount() const = 0;
|
66
|
-
|
67
|
-
/// Test a point for containment in this shape. This only works for convex shapes.
|
68
|
-
/// @param xf the shape world transform.
|
69
|
-
/// @param p a point in world coordinates.
|
70
|
-
virtual bool TestPoint(const b2Transform& xf, const b2Vec2& p) const = 0;
|
71
|
-
|
72
|
-
/// Cast a ray against a child shape.
|
73
|
-
/// @param output the ray-cast results.
|
74
|
-
/// @param input the ray-cast input parameters.
|
75
|
-
/// @param transform the transform to be applied to the shape.
|
76
|
-
/// @param childIndex the child shape index
|
77
|
-
virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
|
78
|
-
const b2Transform& transform, int32 childIndex) const = 0;
|
79
|
-
|
80
|
-
/// Given a transform, compute the associated axis aligned bounding box for a child shape.
|
81
|
-
/// @param aabb returns the axis aligned box.
|
82
|
-
/// @param xf the world transform of the shape.
|
83
|
-
/// @param childIndex the child shape
|
84
|
-
virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
|
85
|
-
|
86
|
-
/// Compute the mass properties of this shape using its dimensions and density.
|
87
|
-
/// The inertia tensor is computed about the local origin.
|
88
|
-
/// @param massData returns the mass data for this shape.
|
89
|
-
/// @param density the density in kilograms per meter squared.
|
90
|
-
virtual void ComputeMass(b2MassData* massData, float32 density) const = 0;
|
91
|
-
|
92
|
-
Type m_type;
|
93
|
-
float32 m_radius;
|
94
|
-
};
|
95
|
-
|
96
|
-
inline b2Shape::Type b2Shape::GetType() const
|
97
|
-
{
|
98
|
-
return m_type;
|
99
|
-
}
|
100
|
-
|
101
|
-
#endif
|